#[Duskruin] - Survivalist's Kit

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hazy ravine
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Ta'Illistim

teal anchor
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Ta'Vaalor also sells only tinctures

neon nest
#

Teras with ales

indigo shale
#

Shameless plug for Gittyna, but she has the beltworn kits available for sale with the liquid feature unlocked in her FWI shop. They are also max lightened and then normal max deepend as an added bonus.

olive flare
neon nest
#

So, this was just pointed out to me upon logging in- if the case is actively distilling, it’s messaging displays BEFORE a log in message does.
In my case- ā€œA low thrum of gears emanates from Trallihn’s second rate case.ā€ and then my customized log in messaging displayed ā€œA pungent smell wafts into the area. After a moment, you notice Trallihn has walked in.ā€
(I’d think it should be showing the other way around though)

rugged meteor
#

Eherbs 1.5.14 has been released that includes a couple bug fixes

    - bugfix for leaving people at the bank
    - bugfix for opening/closing containers
    - added option stock survival kit as combined total of herbs and potions```
The survivalist kit extractor, if enabled in the setup, will check and see if your extractor is running and if not, grab any missing liquids and if none are missing, take the one with the lowest value and start.
rigid shard
#

šŸ¤” so we no longer need distiller?

fading crown
#

That's awesome! Thanks.

worn spire
#

how do you control the eye in 707?

vague star
worn spire
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Shoot sorry wrong channel. Thank you

mossy egret
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Any chance the survivalist kit can be made to work with the foragable precurser items that are not inherantly hebrs themselves? Such as wingstem root. Even if its another upgrade.

sacred parrot
hazy ravine
#

vasculum. Or as I like to call them, vasculusaurus.

mossy egret
#

I was hoping this kit could still do the alchemy of turning them into tinctures that it is doing for the other solid herbs... so perhaps adding it to that upgrade item?

candid fossil
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Then we could forage for rose-marrow root to make all those potions we can never find!

empty tide
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Getting 150 storage survivalist kits meant I had nearly a month where I didn't have to drop wolifrew or rose-marrow potions on the ground after a hunt.

sacred parrot
mossy egret
#

Woule also like to propose a SHAKE verb to go through and and refill what can be from the bag contents. Assuming that couldn't be made automagic.

candid fossil
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Honestly I think it'd be nice if you could just eat rose-marrow root, or wingstem root, and get the healing benefit from it. But that's apart from the survivalist kit.

sacred parrot
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I'd like a talneo root. I always seem to run out of that first.

mossy egret
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While i understand the various distinctions being made, i don't think my suggestion breaks the spirit of the item...
There is no reason why the 'dose' varient of the various solid potion herbs couldn't also be healing. Even if the raw foragable itself wasnt. Though that is beyong my original suggestion. I just want to be able to distill them.
Seems more like something that is grandfathered in to keep alchemy relevant, but this item is already bypassing alchemy for all intents and purposes. At least as far as healing goes.

candid fossil
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I support this suggestion.

neon nest
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I’d like to see some kind of unlock where the kit feeds you an herb via a gnomish arm or camelback style tube for those times you happen to be armless and can’t get the herbs.

empty tide
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This is why you buy the garlands of sovyn clove from the herbalist backroom. Wear it around your neck and give it a nibble if you're missing both your arms.

mossy egret
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the arm would be good for the mechanical side, need a magical and a natural way too

candid fossil
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living vine hand and tendril of magic

neon nest
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And to keep the arm/vine/tendril from being spammy/OP; having some kind of 15 minute cool down so it’s truly an emergency kind of unlock

mossy egret
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I mean... its less spammy than manually eatting the erbs. would you rather see one long line are three short ones?

real sandal
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could we get 'sip kit' verb to drink an extract when we have no hands?

neon nest
real sandal
teal anchor
#

Elaborate troll

real sandal
#

very much so!

empty tide
#

Like trying to get herbs to heal your eternally bleeding neck after a throat cut.

rigid shard
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like you're standing in front of the herbalist with a gaping hole in your neck and they're like...which herb do you want to buy? you have to say it or i wont give it to you....

indigo shale
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Maybe you are shopping (or asking) for a friend? :p

mossy egret
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is it possible to alter the look of the various doses/tinctures?

vague star
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That's not currently supported, no.

candid fossil
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not gonna lie.. that would be pretty neat!

serene veldt
wise vessel
#

chin taps

narrow mauve
#

Can someone please update the forum thread timer here.

teal anchor
#

1 minute now

real sandal
errant edge
#

I don't think that cactacae tinctures are being processed properly for the kits.

Your right eye feels better.
Roundtime: 3 sec.
Roundtime changed to 2 seconds.

You retrieve a small dose of tightly bound cactacae from within your lacquered hip-satchel.
eat my cactacae
You take a bite of your dose of cactacae.
Your left arm feels better.
Roundtime: 3 sec.```
hazy ravine
#

that's not tincture THat's a dose.

errant edge
#

Thank you for pointing that out, I missed it entirely!

#

It was one of the items that's not tinctures in the container, yet. fixes that now

serene veldt
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Mestys - It looks like some of the new forageable items from EG aren't working properly with the Survivalist Kit.

vague star
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Do you have examples? I tested some of them earlier to verify.

serene veldt
#

specifically pineapple sage gets turned into haphip root (which is for healing minor head/neck scars vs the major scar I was expecting.)

#

The stronger health herb doesn't turn into the equivalent yabathilium fruit either. There were some others I don't remember. I couldn't test them all cause I couldn't FIND them all. Oh...this I don't think is a bug but the undisease/unpoison herbs don't seem to go into a slot they just can be put in there

#

I really wanted to test the major organ scar herb to see if that turned into wingstem and the major head/neck one

#

some chartreuse bittermere lichen - Organ - Major

mental wedge
mental wedge
serene veldt
mental wedge
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Yeah, that's the problem. They're head minor herbs.

#
<other stuff>
>eat my sage
You take a bite of your pineapple sage.
Your head feels better.
Roundtime: 5 sec.```
serene veldt
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Ahh - so they actually turn into the correct herb. But perhaps they were bugged

mental wedge
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Looks that way to me.

serene veldt
mental wedge
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I think I don't understand your question.

serene veldt
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Oh sorry - I think I was getting confused. I think you understood my question but I just asked the wrong question!

serene veldt
mental wedge
serene veldt
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Any chance we could get an update to these amazing kits to work with the new unpoison/undisease herbs that were released with Ebon's Gate? leafy sprig of green chervil and cluster of orange milkweed flowers?

For a KS character these things are amazing!

olive flare
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Second this above ^ would be great to point the survivalist pack at these to grind them down

olive flare
#

Maaayyybeeee?

halcyon sinew
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Is there a way to change the messaging theme of your purchased kit? Will that be available through merchants in the future? I thought the one I selected would be natural or magical but eneded up being mechanical. Want to get it changes

hazy ravine
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I think there's a cert that does that in the back....I think.

halcyon sinew
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I don't see one, just the unlocks. It's not the hugest deal but if that's the case I am looking to trade my mechanical one for magical or natural

hazy ravine
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huh. My mistake. Sorry.:( It might be a suggestion for an addition?

halcyon sinew
neon nest
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I don’t believe messaging can be changed on them. If you bought it in the last 24 hours, toss in an assist for a refund and buy the right one.

teal anchor
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there is no current way to change the messaging theme

neon nest
halcyon sinew
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https://tenor.com/view/im-good-enough-im-smart-enough-dog-gonnit-people-like-me-talking-to-myself-gif-13227635

Ok, this is interesting, and I thought I wasn't crazy.

In the ANALYZE i state:

The leopard pelt tote is set up with magical-themed messaging, which cannot typically be altered.

Apparently, I was just being all the extra and not paying attention, but I assumed the magical messaging was mechanical, as it was whirring and clicking, and I could swear the tote was magical, but I am just not reading it right. Sorry for wasting your time I appreciate you all. I am a work in progress.

neon nest
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We all are!
Questions and clarity are a much better alternative than confusion and lost players! Plus if you’re asking- there’s probably a half dozen people thinking it.

halcyon sinew
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I know there are " no stupid questions," But sometimes the struggle bus for me is real in this game.

neon nest
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I’ve been playing since the mid 90s and I still learn new stuff all the time. That’s the nature of this beast we all love called Gemstone.

halcyon sinew
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Its kinda funny that this brings me as much joy as it does as my PS5 angrily stares at me collecting dust.

fading crown
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queue "Imagination" song

dull iron
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sorry if this has been asked -- any idea what the kit does if you give it some krolvin ale?

dull iron
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Right -- I had some random ale which I saw gets converted into the landing equivalent, but wasnt sure about bloody krol ale what would happen

cedar dove
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It will automatically convert herbs into their "default" (Landing) configuration. So if you put in Bloody Krolvin ale, it should turn into yabathilium, I would think.

dull iron
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gotcha - I will probably test this for real in a day or so when I go back

cedar dove
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But I'm not familiar with yabathilium in general, so someone else can check me on that

empty tide
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It will retain it's solid/liquid status, so using teas or ales or whatever will become liquid landing herb. Good way to stock up without having to wait a week for your liquid extractor to chew up your solid herbs.

dull iron
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Herbs [9]: some acantha leaf (6), some pothinir grass (2), a tincture of acantha
Total items: 9``` tiny point -- but is there perhaps a verb to automatically filter loose leaves into their spots as I make room for them? Or is it just get from kit, put into kit
sage lava
wild schooner
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;foreach herb in inv;move item to my kit;get item;put item in barrel```
try to move every herb in your container to your herbkit scripted storage, if it's still there then put it in the trash barrel
change "kit" to whatever your container is bt leave all the other things (the literal word `item` remains mainly, i mean)
remote notch
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You can also just grab an empty container, empty the kit into it, and empty it back into the kit

empty tide
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I just drop them all and then loot the room. stow set herb kitname

dull iron
olive flare
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Any plans on allowing the survivalist's kit to work with these?

a cluster of orange milkweed flowers (34),

They are foraged up during EG.

modest berry
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What healing do they do? Everything gets turned into the base item inside

narrow mauve
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unpoison/undisease, which there isn't one for I don't believe

versed cliff
dull iron
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there's fungus in ZL, and a potion in Pinefar, but they dont stack into the kit like other things do

modern grotto
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Related, earwort potion from the Pinefar infirmary provides undisease in liquid form, but it doesn't translate to the survival kits. Edit: yeah, what Duffield just said once I scrolled down.

bitter bloom
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Wow, I can't get over what a game changer these kits are for Celtar as a KS warrior. THank you so much Mestys.

serene veldt
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Don't forget when EG comes around to stock up on the unpoison/undisease herbs

dull iron
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will those herbs stack into a survival kit?

serene veldt
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Well. No. But. They should! (I guess I didn't see that there was an undisease potion in pinefar and a fungus in ZL for unpoison. )

bitter bloom
thorn marlin
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these herbs dont bundle though, right? (in the kit)

bitter bloom
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No idea, I'm new to them. Having just learned of them yesterday. If they aren't, hopefully Mestys will get to them.

dull iron
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It might be easy to get them at EG, but the aforementioned ZL fungus and pinefar potion do the trick

bitter bloom
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Need to really first go to those places. Find the shops, find out the names, get em and usch. lol Probably do that this weekend.

tardy nymph
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Celtar is just running around the globe spreading his poison while looking for herbs

empty tide
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Might not have a special slot for them, but it does have a regular storage portion (you can apply lightening and deepening notes to it like any other container). It also was a valid target for the WR npc that does that. (I didn't do it, I had another bag to do work on, so I can't tell you if it does anything for the stored herbs, or if it only works on the things held in the regular storage)

olive flare
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No special slot but it doesn't count each item as 1 unfortunately

serene veldt
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Does the potency unlock make it so all herbs are eaten based on your survival training? Or is it like an activated ability with a CD?

wild schooner
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All liquids taken out of the kit.

fading crown
wild schooner
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I want to say they have a …yeah that. A small window so you can’t just send them off to everyone.

serene veldt
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ohh...huh. Pretty cool.

rigid shard
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it totally replaces a ton of training in first aid and half of the reason for joining gos \o/

#

we should just be able to toss our bloodstone jewelry in there and let it auto-heal itself

dull iron
wise vessel
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Troll's can't even do that

serene veldt
blazing notch
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I have 3-4 (on dif characters) survival kits from over the years. Most recent I think I may have bought in 2018? Are they compatible with these unlock certs or is there a way to tell which certs can still be applied? With the number of certs I really need to know what’s compatible before I just start buying them. Analyze and Recall is not clarifying it for me.

serene veldt
blazing notch
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Then I’m doomed to old junk kits or broke replacing them 🄲

#

Wish on focused items like this there was a 5k upgrade cert or something just to convert them to the new standard and clean up all the competing types that lack compatibility

serene veldt
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Go broke man - these things are way better. even at the standard OTS

blazing notch
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But but what about all my weapon scripts!!! I hate DR decision making

empty tide
# serene veldt Oh. Man I really didn’t understand the table on the wiki then. How much FA and s...

20 FA bonus per -1 second from herbs, the potency unlock makes Survival bonus ALSO do this, additionally it changes the minimum from 3 to 2 seconds. So those 80 ranks of FA is 180 bonus is -9 seconds of herb time, with Potency 40 ranks of FA and 40 ranks of Survival is 140+140=280= -14 seconds off each herb and. At 100 ranks of both you're at -20 seconds, which puts my monk at 2s for most things, while rank 2 and 3 scars take 5. So he's probably got around at least 140 ranks of FA and Survival.

hybrid rover
# blazing notch But but what about all my weapon scripts!!! I hate DR decision making

TRUST US. The DR Survivalist Kit is one of the absolute best values out there. You do NOT have to get every single unlock, though if you have the Survival and want to be able to fully heal down in the field quickly, getting the one that drops the RT for consuming liquids and the liquid extractor would be worth it.
My Warrior doesn't have anything more than the liquid storage so I can hold the basic healing liquids (rose marrow, brostheras, etc), and the 75-count capacity is more than enough. And it's great - I use the extra storage space for death's sting salve and pure potions (because she hunts the Rift and sometimes I accidentally grab the urglaes fangs and black ora weapons, like a dope).

As someone whose main is an Empath, I say: Get a Survivalist Kit! Get multiples!

bitter bloom
neon nest
blazing notch
#

heh I don't hunt in tandem with myself just solo hunting so the kit seems...overwhelmingly like a good idea

neon nest
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It’s amazing to be able to go from ā€œdang, now I gotta go backā€ mid hunt wound to ā€œI have 8 secondsā€¦ā€

blazing notch
#

okay update I have bought and completely unlocked 1 kit (so far)...ouch...but yep I can't wait to try it out especially with all enhancement and increased access to inctures and it also standardizs the stuff into WL herb stuff right? so win win

#

does it work with the eherb restock feature okay?

dull iron
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yeah stock is basically designed for it, and yes all herbs get converted into their WL standards

vague star
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Gotta say, it is satisfying to EMPTY your old container for herbs into the Survivalist's Kit and seeing everything fall into place.

rigid shard
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they released an auction-tier survivalist's kit at one point. i forgot what it had over the ones you could buy. i think it converted faster

vague star
#

Regarding support for unpoison/undisease, the original intent was to just support the old 800s circle spells that show up on healing herbs. Not saying it's a never, but I wasn't planning on returning to it at the moment.

rigid shard
#

there's an overexertion potion out there too right? when you update for unpoison/undisease, that one would be nice to add too! šŸ™

west hull
#

Love these kits SO much. Also, if you need to work on citizenship for any of your characters, stocking these at the herbalist really speeds that process up 🤣

indigo shale
summer birch
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I'm just glad there's still a bit of a market for the old herb bundlers so they don't have to rot in my lockers šŸ˜‹

hybrid rover
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I never tried EMPTYing into my Survivalist Kit before, or saw someone else do it. And it's REALLY spammy. Could that be looked at?

This is what I saw when someone else was doing it:

Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tucks some cactacae spine away within the auburn flannel-lined depths of his bear hide pack.
Xxxxx tries to empty the contents of his package into his pack, and everything falls in quite nicely.```

Having just the last line show for 3rd person (`Xxxxx tries to empty the contents of his package into his pack, and everything falls in quite nicely.`) would be really nice.
mystic sequoia
#

For a heavily hasted wizard with GoS mending sigil, is there any advantage to the kit aside from organization? It won’t provide any additional weight reduction, right?

narrow mauve
#

There's no native weight reduction, but you're not going to have a container with bundled herbs (150 of each solid & liquid) at the weight this would have. Each maintaining the weight of a single dose.

#

So whether you have a single dosage or 150... it's the same weight.

wise vessel
#

Sigil of mending is a waste of 3 seconds with these things!

narrow mauve
#

On my wizard, I fully upgraded the kit minus the potency unlock. No regrets being able to carry all of the following as if carrying the weight of a single dosage of the liquid/solid form:

+---------------------------------------+
| Herbs found in brushed nubuck satchel |
+-------------------+-----+-------------+
| Type              | #   | Herb        |
+-------------------+-----+-------------+
| poison            |     |             |
| disease           |     |             |
| blood             | 173 | acantha     |
| minor head wound  | 147 | rose-marrow |
| major head wound  | 298 | aloeas      |
| minor head scar   | 296 | haphip      |
| major head scar   | 150 | brostheras  |
| minor nerve wound | 297 | wolifrew    |
| major nerve wound | 149 | bolmara     |
| minor nerve scar  | 296 | torban      |
| major nerve scar  | 299 | woth        |
| minor organ wound | 285 | basal       |
| major organ wound | 286 | pothinir    |
| minor organ scar  | 150 | talneo      |
| major organ scar  | 149 | wingstem    |
| missing eye       | 150 | bur-clover  |
| minor limb wound  | 297 | ambrominas  |
| major limb wound  | 295 | ephlox      |
| minor limb scar   | 290 | cactacae    |
| major limb scar   | 297 | calamia     |
| severed limb      | 300 | sovyn       |
| lifekeep          |     |             |
| raisedead         |     |             |
+-------------------+-----+-------------+
indigo shale
mystic sequoia
cloud wave
#

Its a major saving on the weight of liquids.

blazing notch
#

I need 6 more of these kits. Every alt wants one now!

vague star
blazing notch
#

What’s the status of cure poison and disease herbs in these? Any that work yet?

blazing notch
#

Bummer. That’s another opportunity for an Unlock cert just sayin

hybrid rover
wild schooner
#

Turbid aquamarine potion. Casts 1107. Made via empath alchemy.

dull iron
#

yeah -- to be clear these do NOT work if you are KS

bitter bloom
#

Really? That's not right. I mean I have no protection from the Empath spells with KS. :::grumbles about Sympathy::: Wow, I'm soo annoyed.

modern grotto
# bitter bloom Really? That's not right. I mean I have no protection from the Empath spells wit...

Yeah, it's one of those things that really needs to be looked at. I bring it up about every three months in some thread. šŸ˜„ As far as I can tell, I don't think anything other than 1107 fixes exertion (aside from a direct empath transfer), and that maybe why there hasn't been a solution. Maybe? Dunno. I don't think it's for "balance" reasons. Blocking the spell for the other effects it has does make sense, but doesn't leave an option for a quick fix.

bitter bloom
mystic sequoia
#

Do you need arms to use the survivalist’s kit? ie, if both of my arms get blown off will I be able to use this thing to heal myself?

wise vessel
#

It does not feed you no.
interesting enough you can still buy herbs to heal your arms and I guess hold them with your phantom limb heh.

mystic sequoia
#

Never knew you could buy them, heh. I’ve always just either ended up dead or found an empath. Had a situation during Endless where I lost both my limbs, ultimately causing me to surrender. Was later thinking about if there’s any possible workaround for a non-empath. The only thing I came up with was potentially to load the arm healing/restoration spells into my sigil staff scroll slots, but not even sure: 1) if the injuries would preclude me from casting even with sigil of determination, and 2) if you can invoke stuff off of a sigil staff with no arms

wise vessel
#

I think the Dwarven healer tat or whatever would have saved you heh, Which isn't available currently.
Sigil of determination doesn't work for Rank 3

mystic sequoia
#

I guess another option perhaps would be to wear embeddables with all of the relevant spells. Still not sure if I’d be able to rub/tap with two rank threes though. Guessing not

#

Need a tongue activator or something

blazing notch
cloud wave
#

There's wearable sovyn, if you can deal with the wound first.

modern grotto
mystic sequoia
#

Is there any way to actually deal with the wound with no arms though?

narrow mauve
#

Not with the kit, no

mystic sequoia
#

More of a general question I guess

narrow mauve
#

You'd need an empath, town healer, or buy fresh herbs as they're then placed magically in your non-existent hands

vague star
#

Get a disk, put the herbs you anticipate needing in it, then flip it over after you get wounded and kneel to eat it off the ground.

mystic sequoia
#

!! Amazing !!

#

🤯

empty tide
modern grotto
modern grotto
empty tide
cloud wave
#

I thought I'd seen a GM say that was the point of it.

blazing notch
#

I’m waiting to see these kits fully unlocked selling in the player shops soon. Someone had to buy a bunch right? I need like 4 more! Probably can’t afford that many but they are addicting.

undone flax
#

Why would anticipate that?

dull iron
#

not fully unlocked, but I'll put a couple up soon

thorn marlin
#

can you flip a disk when you have no arms?

empty tide
#

I wanna say herbalist backroom in the Landing

thorn marlin
#

That's it, thanks!

summer birch
wise vessel
#

If you buy a garland

dusky hare
#

could these be updated to accept cothinar flower?

real sandal
#

what do those do?

dusky hare
#

like acantha but better

bitter bloom
#

As a KS warrior I'd love that, if were updated.

serene veldt
neon nest
#

Is it sold in the herb shops?

dusky hare
#

Not as good as yaba, and not sold in shops forage only

next ridge
#

They're magical and don't show up as herbs. That's probably why they're not recognized by the kit.

#

Also marallis and cuctacae berries, although I don't remember where I used to forage those.

narrow mauve
# vague star Regarding support for unpoison/undisease, the original intent was to just suppor...

I'm just going to relink this response from Mestys that it's likey due to the flower not being part of the original 800s circle spell effects that showed up as healing herbs. Doesn't mean it won't get added, just that it wasn't the original mechanical behavior/function of the script to begin with.
#1070266546041139290 message
I believe he's posted that indication a few times throughout the thread, but that was the most recent time in discussion with poison/disease herbs not working with the kit.

dusky hare
#

ohh and also no rt to eat cothinar flower

paper palm
#

Had to search a little to find this thread, but I think I found a bug with the kits. Sorta. It's hard to replicate but I had it happen on like several characters when I logged in today.

The kit is running while offline to extract liquid from solid herbs. On login, you switch the extractor from that herb to a different herb that you have no liquid of at all at the moment. The FIRST 20 minute timer being up will create no liquid herb, and will not give the 3rd party continuing to extract message, it will not use a dose of the solid herb, etc... and it will start a new 20 minute timer. The NEXT 20 minute completion it functions as expected. I have no idea what's going on under the hood but it essentially wastes 20 minutes in this one particular situation.

#

Hopefully someone pops in to see this at some point. It doesn't FULLY break anything so I'm not too worried but just something to consider is there's some kinda bug in there doing bug things.

covert glen
#

Be sure to BUGITEM it too, if you haven't, but the extra details here are nice.

paper palm
#

k can do - it was just odd. I noticed it cause I was fidgeting with a script I'm writing for it that I run on start and exit... no time else really. And I was taking a buncha time to also do other stuff and I was like... wait shouldn't I have seen the message for continuing to extract by now? Analyzed and the time was like 19 minutes and I KNOW I'd been in for way more than 1 minute. 🤣 So yeah.

copper willow
#

will add here that I just bought one of these - pointed it at some sovyn clove and twice in a row the 20 minute timer hit 0 and nothing happened - no dose used, no tincture created. I then pointed it at pothinir and the same thing happened once...but the second 20 minutes actually produced the first success message I've seen: The susurrus of swirling liquid emanates from your lacquered hip-satchel as the infuser within continues to extract liquid pothinir.
Both sovyn and pothinir were solid herbs that were trying to create the first dose of tincture in the kit. I'm not sure at all what caused the pothinir to work on the 2nd go around...but I was logging off and back on every 10 minutes to cycle a bounty on an alt so maybe that plays into the "on login" portion of what Demandred described.

wise vessel
#

Have you nudged the kit? I seem to remember something similar on release and nudge fixed it.

copper willow
#

yes I did once in the beginning to test...but I've been trying to just let it play out and only change one thing at a time to try and isolate the issue...but it just worked on the last dose so I'm going to let it try another dose then switch back to sovyn and see what happens

#

btw is there any way to have it convert something like bolmara lichen to bolmara potion or can that only be done through alchemy?

sturdy bobcat
copper willow
#

so far in my testing it doesn't matter if you already have a tincture of the herb you're targeting for distillation - it never completes it on the first 20 minute attempt. Ardkor stated in another channel that this was an intended warm-up period but I would expect something in the script ANALYZE to mention that...so it feels like a bug.

#

If intended, I think it should be 40 minutes for the first dose and 20 minutes thereafter, rather than counting down from 20 to 0 and doing nothing.

next ridge
#

My guess is that most of us never noticed because we'll set it to extract before we go to bed and then wake up to find all or most of the stack has been liquified.

real sandal
#

that 40 min on first herb is not a good design imo

midnight silo
#

I’ve noticed the bugginess around completing distilling before for a long time, but I has not been systematic about it enough to figure out when this was happening.

vague star
#

I've seen a few reports on this but I haven't been able to reliably reproduce the problem. If you're consistently running into the issue, list out the steps that you're taking and I'll dig into it.

copper willow
#

so far with about 5 tests since I bought this yesterday, I have always had to wait 40 minutes for the first tincture...I need to confirm that logging off and back on doesn't reset something. Will continue to update but if Ardkor is telling me 40 minutes is expected for the first dose as a warm-up period, it sounds like a pretty common bug/behavior I'd think?

copper willow
#

ok so the latest test:
it was distilling acantha leaf all night and after it completed one, with several remaining, I changed the target to woth flower. No woth flower tincture exists yet in my kit. After 20 minutes, the timer reset to 20 minutes again and no dose was consumed + no tincture created...just nothing happened except a wasted 20 minutes. During this time I didn't do anything with the kit at all and had been online uninterrupted for an hour or two.

This is a pretty basic use case although I bet it's more common to let it finish a stack of herbs and go idle before pointing it at something else...which I can test later.

Can also do this same test again using an herb that already has tinctures in the kit, rather than trying to create the first and only tincture.

copper willow
#

Next test complete: finished a stack of herb distillation and the kit went idle. I then pointed at acantha leaf. I had 4 doses and 46 tinctures. After 20 minutes, the timer reset and I still had 4 doses and 46 tinctures.

vague star
#

Ok, so you're pointing it at the new candidate and not restarting it?

copper willow
wise vessel
#

maybe you had it pointed at ambronias leaf because you have a briar weapon but for some reason hadn't been using said weapon so it maxed out your doses and stopped. Then you would just nudge it to restart once you used a few!
But everyone's using eherbs anyway and it just points to the next thing on it's own instead of letting it rest! No rest for the juicer.

vague star
copper willow
#

Thanks for looking into it, Mestys! I will test some more and post here what I find šŸ™‚

indigo shale
#

Random kudos on these kits. These are still one of my favorite QOL items that have been added to the game in recent times. šŸ™‚ Almost all of my characters have one now (I have two characters I haven't played in a couple of years that still need to get theirs.) Thank you for bringing these into Elanthia!!!

copper willow
#

So far so good - started a new distillation and it didn't waste the first 20 minutes!

copper willow
#

Another bit of testing: I heard some people saying they had like 50 doses and 50 tinctures of each herb to max out the space. Having a single dose of acantha and a single elixir of acantha will count as two stacks of herbs with regards to weight. Upping that to 50 of each will also count as two stacks of herbs and won't weigh anything extra compared to the previous example, but if you get rid of all the doses and leave only the 50 tinctures, it will only weigh 1 stack, halving the weight for that herb.

It's hard to imagine a situation where you really need that extra 50 herbs...just shove them in your locker to refill your kit later!

summer birch
#

heh, I just pull the herbs when they get filled up with what I find hunting. Didn't even bother with the capacity unlocks after buying the first one...

copper willow
#

Some weird behavior from my kit this morning. I set it to start a 50-stack dose of ambrominas to tinctures last night before bed. This morning:
8:14am: Log on - 22 tinctures created overnight. 8 minutes until next conversion. Log off.
8:23am: Log on - 22 tinctures still. Four minutes remaining? Math doesn't check out. Log off
8:30am: Log on - 22 tinctures still. Six minutes remaining. Confused.

#

8:37am: Log on - 23 tinctures! "Around a minute remaining" - wait, what? Should be like 19 minutes remaining!

empty tide
#

This is why films have people to check continuity!

dark trail
#

I'm seeing RT for using calamia that I'm not expecting. I'm at 202 survival and 111 FA and climbing. Shouldn't I only have longer RT using r3 herbs?
[eherbs]>eat my calamia
You take a bite of your dose of calamia. The complex herbal melange teases at your senses, its vegetal notes mingling with citrus over an earthy base.
Your left arm feels better.
Roundtime: 15 sec.
That was the last of it!

wise vessel
#

eating herbs only uses your first aid. need to drink a tincture with potency for the survival to also count.
May have ran out of tinctures?

molten pine
#

Nisugi is correct it shows "'you take a bite of your "DOSE" "' potency isnt added till the kit turns a herb in to a tinture

empty tide
#

Tinctures and only for about 30 seconds after being taken out of the kit. Pinefar, Teras and Zul Logoth all sell the calamia fruit in liquid form if you need to restock. https://gswiki.play.net/Herb

wild lake
#

Sigil of mending is great, too, and why I don't have liquid unlocks or the distiller function on most of my kits. (Voln bard excepted). Always 3 second RT.

wild lake
blazing notch
#

Maybe I am missing something. But if I pull a tincture out of my kit (fully unlocked) I can’t put it back in. It says there is no room. But it looks like there is room. šŸ¤·šŸ»ā€ā™‚ļø

narrow mauve
#

have a log? And did you wait long enough for the "effect" to wear off if you have the potency unlock?

cloud wave
indigo shale
#

er... what Xardkor said. :p

drowsy grail
#

But I'm guessing the answer is no because of this: #1157535472478863370 message

serene veldt
#

Yeah. I don't really understand. I thought all the healing herbs have a spell in them (old 800s or even the 1100s). Why would the unpoison/undisease herbs be different?

drowsy grail
#

I don't know. Making them compatible with the Survivalist's Kit is best. Making them bundle-able would be better too.

modern grotto
# serene veldt Yeah. I don't really understand. I thought all the healing herbs have a spell in...

I don't think most herbs have spells in them? I think they just have an effect that replicates what an empath spell does. The few out there that do function as spells don't behave like other herbs. This includes the adrenal surge herbs in Naidem, and the unpoison potions in Pinefar. I've been begging for over five years for a non-spell based "adrenal surge" variant herb to be able to deal with popped muscles as a Kroderine Soul (which blocks Adrenal Surge).

wise vessel
#

GMs said herbs cast the 800 circle basically. This came up with the vasculum years ago

#

#1070266546041139290 message

serene veldt
modern grotto
#

Ah! Well then maybe that explains the reluctance to create a solution for overexertion then. Since they are just using spells, it would probably require the development of a new one. Yeah, I don't think it's on the wiki currently either or wasn't back when I was trying everything I could think of to find a solution for popped muscles. I might hop over an add it added it to the herbs wiki page with a reference link just in case it becomes relevant elsewhere too.

serene veldt
modern grotto
serene veldt
sharp quartz
#

Here's my suggestion for a new UNLOCK tier for the Survivalist's Kit: HEAL ME .... it just grabs whatever it needs and stuffs your mouth with the herbs, washes it down with the potions. Looking up what herb to eat in what order for what level of wound .... just never is a happy moment. I know there are scripts to use. This is why there are scripts to use.

GOBBLE KIT

sharp quartz
#

Please ... just take my money for this unlock.

neon nest
#

I'll go a step further- Mechanical/Magic Hands reach out and assess your injuries... maybe poke you in the eye or pinch you before mixing up a tonic for what ails you.

clever leaf
#

This would be amazing

sacred parrot
#

It actually would be a very useful unlock.

real sandal
rigid shard
#

(if we're pushing for new features, it would be nice if the healme command did it in an order that makes most sense (i.e. casting wounds first, then hiding, then searching, etc.), or maybe allow us some degree of order customization

empty tide
#

Let me attach my eonak arm to the bag and have it feed me like the Gluttony Bot from Futurama.

neon nest
#

I actually bought an Eonak arm for using with the case in events where I'm armless... sadly it didn't work that way.

torn gull
#

This seems to still be broken, actually. Haste seems to take priority over the kit reduction. First aid reduces RT as normal, and haste can actually take an herb down to 1 sec which beats the kit. Unfortunately, it just overrides it even if worse.

verbal elbow
#

yeah, i was hoping i could get a minimum of 1 for everything, but it caps out at 2 for the highest injuries. it's still pretty fast - but the inconsistency was annoying

vague star
#

This is still the case: #1070266546041139290 message

torn gull
#

I'll test again next time I get a large enough wound, but it seems like potency just doesn't work if you have haste on.

open lynx
#

Does making these kits deeper have any effect on the capacity of herbs/tinctures, etc. the kits can hold?

verbal elbow
#

should be entirely governed by the unlocks for pour capacity

neon nest
#

Deepening only affects how much other stuff fits inside the container side. The herb/tiincture count is based on the unlock certificates.

indigo shale
frosty tundra
#

The herbs that come out of the survivalist kit cannot be reserved.

>
reserve pothinir
You can't reserve your dose of pothinir for use in combat.```