#[Official] Open Sea Adventures

1 messages · Page 2 of 1

chilly forge
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Well, if the game world was only about the singular user experience then we could write scripts that could emulate everything we might want the game to produce for us messaging wise. Its a shared game world, and it would be nice as a feature to have something like this be a shared system experience.

granite tree
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My scripts all had flavor messaging like this, I got a lot of complaints about it actually.

chilly forge
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I dont know who did it, but this was very in genre. I found it excellent

granite tree
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It’s nice to see some appreciation though for sure. It does add a certain bit of well, flavor to the otherwise bland ship, or dead as you said. In the scripts I wrote it’s the actual crew saying things but still very neat

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The crew calls out when they lower the sails and the captain calls out to get the ship underway also when enemy ships approach

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I forgot the current osa script author but he’s a talented individual. Kudos

chilly forge
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it was from whoever did the osamap and osa-map-plugin scripts. I think

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it was really excellent. It even referenced the sea you were in, with your crew from various parts of the ship making sight. So sometimes from the crows nest, somtimes from the main deck. The ship felt alive. Damn shame.

strong hedge
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so how do i get an OSA task? :O

keen coral
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GET BOARD

strong hedge
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thank you :D

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do enemy ships spawn into the room you are in? or do they spawn as you enter a new room? 🤔

strong hedge
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i wonder if paying the boatswain contributes to my solhaven citizenship thank

chilly forge
strong hedge
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the enemy ship depleted my hp to 0 before i could deplete its hp to 0
:3
but don't worry i have a plan!
i'm gonna level up cannoneer, so that my dps increases blobwaggle

chilly forge
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Oh you should board it. Dont get in a shooting match Hang on…let me get my article on osa to you.

strong hedge
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boarding? :o
would that not be harder?

chilly forge
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So when a ship arrives, immediately TURN WHEEL SHIP. When the ships collide, you can board their ship and/or wait for them to board yours

strong hedge
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oh!

chilly forge
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Read through that primer section. It will help. The ship map is for a ship bigger than yours (my carrack) but the commands are all the same.

I need to clean up that article

chilly forge
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This image has all the commands you need on it. Your ship is smaller, but the important rooms are the same

strong hedge
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is there a way to tell the opposing ship's hp?

chilly forge
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Yes. You should WATCH OCEAN once you set sail. Once you find a ship, LOOK OCEAN will show you the ocean ‘room’ and the enemy ship. It will say how damaged it is. Somehat. Heavy. Etc

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Frankly, you dont have the firepower to outgun a ship atm. Just board it. You can fire as you are closing. You only need to TURN WHEEL SHIP once to set a collision course

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It helps to have blessed weapons vs ghost ships. They will probably be the toughest for you. Dark ships (pirates) will be the easiest. Krolvin (think planet of the apes pirates) are probably the hardest for most folks

strong hedge
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i'm scared of the captain 👀

chilly forge
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In the Sentinel Fleet, enemy captains are scared of us😎

strong hedge
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ok, here's the plan >:3

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Frankly, you dont have the firepower to outgun a ship atm.
but i can only ever fire one cannon at a time anyway, right? thonk

chilly forge
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Yes. But with a crew…

strong hedge
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can i hire (NPC) crew? 👀

chilly forge
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Your fellow players! Sloops can have a maximum of 3 players on board, including yourself. So you + 2.

Unfortunately , NPC crews are not a thing

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What are your normal playing hours?

strong hedge
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yes (edit: i tend to go to sleep one hour later each day and i sleep for 12 hours
so, for example, today i woke up at 6am, tomorrow i will likely wake at 7am, then 8am etc
and i play on and off throught the day, but i play more than anything else xD)

chilly forge
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So like what times are you around normally? Those are est?

strong hedge
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for some reason i'm being slowmoded on this channel sadness

chilly forge
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We all are. Some channels have slowdowns.

strong hedge
chilly forge
strong hedge
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thank you blobheart

chilly forge
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You are definitely asleep during EST evenings then. Shame. Thats when i do osa

strong hedge
chilly forge
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Kinda whenever. But usually starts 9pm est

strong hedge
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so i could try accelerate the process and be awake during the night for next week.... i kinda want to be awake for christmas day though :<

chilly forge
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Dont alter your life! One day it will work out

strong hedge
thin quarry
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If you're going to sink ships via cannons

  1. Pre load cannon
  2. Get a bunch of balls put them in your backpack in a disk drop them on the deck near your cannon pretty much anything to save you sometime
strong hedge
thin quarry
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Also some tips for cannons is drop your anchor so they cant board you as fast

strong hedge
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i wonder if celerity works in osa? 🤔

thin quarry
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I dont believe so

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what town are you sailing out of right now?

strong hedge
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solhaven

thin quarry
strong hedge
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👀

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why is your name not melvin 😂

chilly forge
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Thats the deep lore. We don't ask those questions

thin quarry
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the answer is younger me and undiagnosed dyslexia

strong hedge
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oh i'm sorry :<

thin quarry
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I'm not sure theres anything to be sorry about, but thanks

plucky girder
strong hedge
plucky girder
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For sinking with cannons, also get your hull fully reinforced. You can raise sails as well as dropping anchor to close more slowly. Its only really on for solo play with full experience as a cannoneer, but with two or three firing rather than one its a lot more effective. I can't take on krolvin solo without full invokering, so I went through a phase of sinking them with the ammo I took off the other ships.

strong hedge
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how do i get the crates?

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i got them :3
jump
get crate(s)
climb sloop
PartyChoya

plucky girder
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Remember to drop anchor, you don't want your ship drifting back to Solhaven without you.

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You can also buy a net launcher for your ship which allows you to grab the crates without jumping overboard.

strong hedge
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silver spent on balls: 4,500
silver earned from firing the balls: 6,000
for everything else, there's mastercard

plucky girder
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Balls taken from ghost ships: FREE!

strong hedge
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oh yeah xD

plucky girder
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non-clerics may have different opinions about where is best to acquire ammo.

chilly forge
thin quarry
strong hedge
chilly forge
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I just want to say with all seriousness, you are a savage of a player. In all the good ways. You are utterly fearless, toss yourself into the deep end of this game entirely solo and are extremely willing to just plunge in and see what happens

plucky girder
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That spell has a massive bonus when used on low level targets to help low level empaths, but it also means its going to wipe out low level characters when a critter uses it on them.

spring vortex
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That looks like a hoot. I'm going to have to download that and give it a try now as well.
Hopefully it inspires someone to do something similar in-game without the need for the additional script. 🙂

mortal vine
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I just HAD to say that OSA was safe earlier today...

[SMR result: 177 (Open d100: 193, Penalty: 5)]
Your size contributes slightly to your defense!
An ethereal pillager lunges at you with a terrific shield charge!
   ... 25 points of damage!
   Strong blow breaks your neck!
The brilliant luminescence fades from around you.
You sense a loss of the connection between you and your animate.```
First death in months
RIP George - you were the best animate
mortal vine
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@mint phoenix

mint phoenix
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Thanks!

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I’m in a sloop; is there any way I can close on larger ships and board before they blow me out of the water? Currently have a 0-2 record

strong hedge
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is it a basic sloop? (no upgrades)

thin quarry
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I know this sounds dumb but are your sure your sails are down and anchors are up?

mint phoenix
strong hedge
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at least one hull upgrade is highly recommended, as far as i've been told

chilly forge
mint phoenix
chilly forge
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Get 2 honestly. and all sail upgrades. Dont bother with cannon. You can repair as you wait to close. Yes. Immediately Turn wheel ship

mint phoenix
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Ohhhh repair while in combat. Yeah didn’t do that either

chilly forge
mint phoenix
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Captain

chilly forge
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Be navigator. You get faster closing times for boarding actions. You collide sooner

mint phoenix
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Ok thanks, I’ll try to get to Kf to change it.

split wyvern
chilly forge
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My expectation is enemy ships just roll an rng meter filler per ‘check’

split wyvern
chilly forge
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With a big enough sample size, for sure you can get an average

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That said, i dont have hard data. But anecdotally, i notice a big difference personally.

split wyvern
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It may be more helpful on bigger ships, but what testing I did on a sloop with max sails (no wind) had no discernible benefit to adding some extra turns.

chilly forge
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That might be. All my experience is on my frigate

teal flint
split wyvern
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Same. Boatswain definitely sped up the whole repair process so I get to spend more time on node.

chilly forge
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Why not just repair during approach and spend 100% on node?

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You should be able to outpace damage received with repairs. Or just toss a f2p in the cabin and let them do all the repairs?

split wyvern
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On node during approach. As a master boatswain it takes me about 30-60 seconds to repair after a fight. Using a F2P to repair seems sketchy to me.

chilly forge
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I have my healer boatswain in my cabin and he does all the repairs. My guy is a Captain just because i like the title.

teal flint
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yeah, so if you're chaining tasks solo, the mandatory off node periods are, generally speaking, 1) clearing the enemy boat and 2) repairing your boat. You could theoretically dip in and out of the cabin between pulses to repair the boat, but that strategy always feels a bit cheesy and sweaty to me.

obviously, if you're open to MA then analyzing the impact of the roles to that level sorta goes out the window

chilly forge
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Yeah, my pocket healer goes wherever my main goes, plus having a healer and cleric on board for when i bring guests is handy to avoid accidents

granite tree
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I prefer to chain tasks as much as possible. I clear a ship, repair mine, throw all the boxes on my main deck, raze, pull into port, drop all boxes off at the pool, collect boxes from last ship, sell loot, turn in task and crate, share silvers, return to captains cabin, do spellups and absorb exp. I can generally stay saturated the entire time

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As far as roles, navigator for the captain and boatswain for the crew seems to be most efficient.

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.. I never touch the cannons. I know there’s some who straight sink ships instead of the combat but as far as exp and loot goes it’s not overly economical

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With task boards in every port the bird loses its role unless you are like some who stay out and don’t go back in every ship

mortal vine
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My 3 person group I only fire cannons when nobody has a cull task - since it seems doing cannon damage reduces the mob count on the ship.

I used to just go immediately after I was done cleaning up, but I added a wait time so they'll only grab the next ship when one of them hits muddled. Just to reduce the number of ships I was doing.

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I do believe waiting while saturated after turning in a task raised my xp/hr pretty decently.
I would hover around 2000/hr when I just chain ships
But when I started resting, I'm closer to 2400/hr now.

granite tree
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I’ve got it down to an art, you should sail with me sometime. 😉

mortal vine
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I got 2 crews of 3 from ~20 to cap with OSA. So I think I'm doing okay

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Cleric / Bard / Monk... Then Wizard / Ranger / Paladin... Currently doing my capped Cleric/Wizard/Sorc.

chilly forge
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Tonight! At Solhaven’s Commodore Hall! The Free Captains’ Company will be raffling off the sloop Golden Hawk, last owned by famed scoundrel Jasper De Rayne! Tickets are 25,000 silver each! All funds go to benefit Belamy Bakery of Vornavis!

Tickets go on sale at 9:00pm and will be drawn at 9:45pm!

granite juniper
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granite tree
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so, i dont think that using the cannons actually reduces enemy counts at all, or if it does its negligable. I just blasted a brig to heavily damaged and i estimate it had maybe 10 or less hull remaining. boarded it and there were 35 enemies, thats 5 less than the max.

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the math isnt adding up

mortal vine
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I have lots and lots of tasty data I could pull... We can test this.

granite tree
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i dont usually collect data but yeah you should check it out if you have the data at hand, id love to see if its any real difference

mortal vine
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This is gunna take a bit

mortal vine
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I could gather more, but I did 7,103 ships...

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Firing upon the ships does seem to reduce the size of the force
The type (treasure, merchant, battle-marred) didn't seem to have an effect.
What I do is... If any of my guys have a 'cull' task, they don't fire.
If everybody has a non-cull task, they do fire - but the navigator turns to the ship as quickly as possible, so it's only a few volleys.
So in that short time, looks like my guys reduce the force by an average of 2-3 mobs.

mortal vine
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The "Min" value is probably off by 2-4 because sometimes some mobs will pop before I go across the gangplank.
I'd say 80% of the ships are from a sloop. 1-2% from a brig, and the last 18% or so from a carrack.

chilly forge
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All level ranges welcome. 9pm tonight in Solhaven!

chilly forge
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I recognize there is something of a crisis going on with the spell disabler stuff, but any news on the OSA storage?

mental walrus
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so mass evil eye is not allowed in OSA? Whats the reason behind that?

mental walrus
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or is it a bug?

keen coral
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Going to need a little more information before anyone can answer that, most likely. Is it happening in every room? Is it just on your ship, or enemy ships, or both? When did it start happening?

mental walrus
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ill get you more info

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but what i can tell you so far is that i was on a enemy ship and tried it and it says i can't create a connection. Had another player try as well. same thing.

mental walrus
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Are we still needing more info? Or is anyone able to answer if this is intended?

burnt parcel
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whats the status of the captain's chests?

hard furnace
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It'd be nice if we could have the number of ships sunk in our profiles.... similar to how number of warcamps razed can be put there

tepid dome
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Oh geez. As long as we can hide it.

hard furnace
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pretty much anything in profiles is toggled off by default except title, name, race, and gender.... the rest can be toggled on and off

true spruce
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I really don't need to see it.

burnt parcel
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Own up to your addiction

heady steppe
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I'd love to be able to toggle whether I'm in the notoriety list or not.

mortal vine
hard furnace
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I've really been enjoying OSA and am thinking about upgrading to a bigger ship to get some of the tasks done faster or be able to spend more time out at sea before returning to town. Would a Carrack be getting too big to solo on? I don't mind if it takes longer to clear a ship, but having them come in too fast could become an issue and the hours I tend to play don't make it easy to find crews (not to mention I just don't wanna spend half my time looking for one)...

mortal vine
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Tasks don't really go much faster on bigger ships unless you have multiple people.
I can't imagine soloing at all. It would just be so painfully slow
I'd say that the bigger ships are mostly only good if you have enough crew for them. So like don't go to Carrack until you have too many people for a Brig, etc.

That said, I do a 3 man team on a Carrack (mostly because I don't want to buy another Sloop). And it does basically work.

I leveled up 2 3-man crews from 20 to Cap on a Sloop and their XP/Hr was better than my capped crew on a Carrack. And they prioritize doing tasks. They only rest if they have no active task and they're all waiting for a new task.

Think about it like this... What are the tasks?

Sink a specific type of ship - faster if you have faster interactions - Smaller ship is better (presuming you're still boarding the ship and not just sinking it with cannons)
Kill a specific type of Captain - faster if you have faster interactions - Smaller ship is better - Fewer mobs to get through to get to the captain
Cull a certain # of mobs - Arguably better with bigger boats because more mobs to cull

So two tasks are better with smaller ships.

teal flint
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I solo on a carrack frequently as a wizard. In terms of optimization, Brig is the bottleneck ship for spawn speed relative to ship population if you can clear rooms at about the same rate for 1-4 targets, otherwise sloop is almost certainly going to be better for solo

So if your clear speed is essentially the same for 4 targets as 1, carrack is slightly more optimized for solo bounty chaining

chilly forge
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A massive, massive, massive QoL update would be let us manipulate spawn speed of actual boarding enemies.

teal flint
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Spawn speed is directly tied to ship size and group size. I’d love to see it but I doubt it ever happens. Maybe a P2W/silver item??

chilly forge
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Sure. I'd pay 25k bs for the chance to up enemy spawns during boarding. Its a lot more value that selling me a solution to logging out on a boat for cash.

And if I'm being honest...if I pay 300m silver for a boat, being able to have a faster spawn rate than a sloop seems like not a big ask

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I don't mind killing 100 foes, but 1 at a time is not fun. Give me 5-10 at a time if i think i can handle it

hard furnace
chilly forge
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Its more about how screwed you are if you have to logout for any reason. 45 mins of totally uninterrupted play is rare for me

true spruce
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Long-Term Exp: 13,003

mint phoenix
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Only way to speed up spawn rates is to have more people on your boat? If yes, does it work if any are hiding in the captain’s quarters?

coarse pond
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You can speed up spawns by moving from room to room (at least you can while on the enemy boat). You will "get ambushed" usually by 2 sometimes by 1. When soloing on a sloop, at any rate

mint phoenix
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Ok thanks, yeah that’s what I’m doing but 1-2 every 60-90 seconds is way too slow when I need to clear 30+ crew. Was hoping I could hide a few stowaways and really pump those numbers

chilly forge
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Yeah. Its not a great feeling to spend 300m silver on a boat and feel like you never use it because the system has code limitations it sells cash solutions to

tepid dome
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Would love a way to increase the wave numbers. I joked about raising a fiery flag for more . . aggressive boats.

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I've found tripping the traps can inadvertently delay next wave appearances. So that's not even helpful.

quick wing
# hard furnace I've really been enjoying OSA and am thinking about upgrading to a bigger ship t...

So, to echo some other sentiments, a larger ship won't necessarily net you faster task completion, unless it's a "Kill X Pirates" task, because you can often end up completing the task in one encounter. You can tickle the spawn rate by moving around, and the # of pirates that ambush you is directly related to the size of the enemy ship, with Carrack I think up to 3 (I may be wrong) on an ambush.

Contrary to some opinions, I don't believe the system was designed around any cash event, nor is it being held from any changes due to the existence of cash related items. Sure, some items were added later for things like ship spawn, but they are in no way required and in fact don't add all that much benefit (this coming from someone who has a fully upgraded signal wand and orb).

I actually really like brig for solo. I have a sloop, brigantine and carrack, and have fun soloing the sloop and brig, and then use the carrack for small group (2 people) fun. It's a perfect size for that.

chilly forge
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I am perfectly happy with both signal wand and storm orb. I have both.

Selling a way to return immediately return to port safely without having to totally scuttle your ship and end up half way across the world for cash instead of silver is and remains gross

mint phoenix
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But you could buy those for silver, just takes a few more steps.

chilly forge
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At 25k bs, we are asking a sloop owner to pay something like 3x value of the boat to avoid the coding chaos that happens when you log off on your ship. Its gross.

Should have just been a per trip silver cost like stocking your ammo

A mere 15-17 months of median silver earnings

mint phoenix
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I agree, would be much better to be able to log off and have the system save your ship/location when you log back in. But reads like that’s not a feasible solution due to resources

chilly forge
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Sure. Fair enough. But if you code a fix, dont put a cash price tag on it

granite tree
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I still don’t understand why they don’t just set a flag when you board disembark and retrieve your ship…. Then if you log out on a ship they can just compare the flag to your current location and adjust right away

chilly forge
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I won't pretend to know what can be coded or not. I'm not a coder and I certainly don't know the system. I do know that its not reasonable to punish people for logging out of the game. The port orb feature of returning to port in an emergency solved several massive problems with the OSA system. Instead of selling the solution for a reasonable in-game silver price that makes it expensive, but not exclusionary, it was sold for 25k bs

Its not a great feeling to OOCly tell a player on your boat when you are 15 mins from shore that 'no, you really shouldn't log out, you'll be teleported who knows where in the game world and if you aren't premium and you don't have a bank account there, especially if its Kraken's Fall, you are going to have to beg for ferry money to leave. Just stay in the captain's quarters AFK and I'll drag you to an inn table before I log out in an hour.'

Watch the player never come to an OSA trip again after that.

mint phoenix
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Great point

frank ruin
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Have we released the seabug buckets/tubes to a island yet? They were removed from DR for an island so was curious which one its on now?

shut vigil
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it is going on the Flotilla. The Flotilla doesn't have shops yet but we are getting there.

true spruce
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Sadly running 6 accounts barely makes OSA tolerable for me. Nevermind needing enhancive rechargers to avoid feeling like I'm wasting silver just being out here. I'd like to have a means of forcing spawn by myself, I'd like to have a means of working toward enhancive recharges through sea tasks and I'd put the forced ship spawn items on the same pedastol as a brooch. You get more ship encounters X times over the usual person who only has time for X ship encounters per day.

chilly forge
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My one thing with enhancives....OSA is pretty easy content. I don't think most folks would need to even use them there. But I get the disire to see it work alongside the bounty point system.

I REALLY want a way to force more spawns. I had suggested it as a benefit of swashbuckler long ago. Let them taunt more enemies

true spruce
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Enhancives just let you clear faster due to aoe CD reduction from having more weapon skill.

chilly forge
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Sure...but if you have 6 accounts in there, it can't possibly be hard

true spruce
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I'd like to have the option to just sail by myself without being punished for owning a frigate.

chilly forge
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lol. it me

granite tree
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You can solo a frigate…bring herbs

tepid dome
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I'd solo a frigate. Just give me 6 or 7 pirates per wave. Let me ask the handler for harder ships. +1 to +5 random additional pirates per wave depending how many times you ask.

Lets have some ascension boats. A MoW with a bunch of 110 pirates. Elemental boats. Collides with you and buncha confluence elementals start pouring over.

mortal vine
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The # of mobs per wave should be based on the passenger count and the boat size.

chilly forge
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I can solo a frigate no problem. Its the 45 minutes it takes I'd rather not bother with

tepid dome
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After ten waves. I’m ready for a nap.

chilly forge
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I'd just love to have an option for 3-5 spawn at a time. Would be great. Do it like bandits work

true spruce
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Yeah, nothing really lives through a whirlwind from me.

mint phoenix
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I turn off my enhancives for bandits and OSA.

true spruce
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Why is that a solution?

chilly forge
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Because the solution you want has been requested dozens of times and we’ve been told no. Im not saying you are wrong, because i would love to get bounty points through osa.

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Maybe we can get some sort of movement towards a way to up spawn rates. As it stands, i rarely osa for this very reason. I cant control how long it takes and therefore i cant play unless im 100% sure i have an hour to burn

pure widget
chilly forge
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The trickle as a baseline is important. Lots of characters cant solo a 3-4 spawn over 50 critters.
But there should be like an option to up the spawns somehow.

mortal vine
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A head on a pike... You take the head of a captain, put it on a pike, and put that in your room and mobs spawn faster. 1 mob per pike head per wave. Can have as many pike heads as you wish.

chilly forge
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Id view a spawn increaser as similar value to storm orbs or signal wands. Id pay 25k bs for one

tepid dome
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ask handler about harder
The handler nods and says, "Very well, Ensayn. You will now get up to 5 additional pirates at a time. This will result in increased danger. Be careful!"

fictional. Do not try this at home

true spruce
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Only 5? I want to +10 it like bounties

tepid dome
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Technically there is only the ability to add an additional 5 levels to bounties on top of the default -5 to +5. Sure 10 would be a pleasant upgrade.

true spruce
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Just let me summon the entire crew, it'll both make osa challenging and respect my time in doing so.

tepid dome
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Don't see how it equates to respect. It'd be fun. Rarely get to go all death blossom/super nova/nuclear. Probably not great for the server performance I'd guess.

chilly forge
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I'm not sure this is a matter of respect, honestly. The system was designed as stated. We can certainly request for QoL improvements, but its hard to say a thing that works as designed isn't respectful

granite tree
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my biggest issue is when you have a full man o war... and the waves are still 10-12 mobs... i end up with 2-4 characters who were unable to get kills/attacks in, i do support us having larger waves, but i want it to be more in line with the crew size. If i have a 20 man crew, i should have waves of 20-24 pirates

mortal vine
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With a crew of 20, I'd guess you'd want 4 groups of 5 or 5 groups of 4, all in different rooms

pure widget
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Is it possible to have a man o war and solo? I don't know enough about the bigger ships to know one way or the other.

mortal vine
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It's possible but it'll be very slow

chilly forge
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Sure. you just sit there forever grinding one foe at a time

errant ocean
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That was the main reason I dislike OSA. It was just too slow.

pure widget
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Ah, yeah, that's what I suspected. The phrasing "waves are still 10-12 mobs" made me think maybe that wasn't the case with a larger ship.

sonic lagoon
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The wave size scales with more people but it caps out around 12. If you sail with more than 12 it helps to use lighter attacks/setups first and then finishers on second attack.

mint phoenix
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OSA is a bit slow, but I like the idea of captaining my sloop to different towns (outside of the WL/IM/SH area). It’s only a bit longer than the walk to the Elven Nations, and much more enjoyable than the cart rides.

hard furnace
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I'll wait until I can modify my cannon balls to make them rain down....erm....liquids...on the towns before sailing in that direction

mint phoenix
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It was more of a “how long will this trip take me” than anything. But I like being able to pop over to KF and Teras fairly quickly from Solhaven.

hard furnace
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I just wanna be able to make it rain liquids of a questionable nature on the elves 😋

errant ocean
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I think you can pay for that in the jungle room.

hard furnace
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really!?!?!?! I gots me some plannin ta do!

timid mica
#

I am sure its been discussed before, but my search skills are failing me. It would be really cool for FWI to have an OSA port you could sail to. Maybe if you have non-premium people on your boat they either can't exit the boat when you are docked, or maybe only access the port. I suppose they would need some way out so they don't get stuck.

chilly forge
# timid mica I am sure its been discussed before, but my search skills are failing me. It wo...

The problem there is lore. Currently, the location of FWI is unkown. It would require either the location or magical portal. I suggested you could do something like use the Breath of Luukos flowstorm just off the east coast of teras as a way point. Sail into it, arrive in the waters of Mist Harbor. Same thing to get out. I think it would be a fun example of some Bermuda triangle type stuff.

Even more fun if inside the Breath you got hit with some sort of monster fight or a boarding action by wind wraiths or something

timid mica
#

Oh interesting! I had wondered about FWI lore around this.

#

Oh yeah, just did a little reading. It would be cool if the "entrance" was a squall that appeared randomly in different locations and you had to track it down.

chilly forge
#

That sounds neat, but I don't know who would bother really. The Flotilla for example is hard to go get to for no great reason. If there were boss level OSA fights in there, thats different. Then I can see the tracking being fun. Like a proper quest

timid mica
#

Kraken boss fight!

#

Imagine a proper boss fight with stages. Like once you do enough damage to the head it submerges and a bunch of tentacles come up you have to fight, then maybe the head comes back up. Have to use ship cannons etc. Would be epic

mint phoenix
#

I have yet to attempt to find the flotilla, is there anything on it?

plucky girder
#

Its got pretty much everything a port needs except a locksmith or pool.

mortal vine
#

Or a bank - Unless it's changed since I last went there

plucky girder
#

I thought it had a bank.

mortal vine
plucky girder
#

That map shows a bank at the same spot as the pawn.

mortal vine
#

Well in Shattered it doesn't have the bank or the pawnshop, so it's tough for me to remember.
And yes, You've exposed again my #1 greatest weakness... reading words on the page. Especially when they're right next to the words I absolutely did read.
But still - no gemshop, no pool - Or I'd 100% use that as my base of operations... Also no shattered nexus portal.

plucky girder
#

If I remember right it also only has a fishing location, but no way to cook or buy gear.

crisp basin
#

Can you go to fwi from it?

patent topaz
#

I don't really OSA, but inherited a Sloop. Anyone know if this has much value? I've heard from a relatively wise person that OSA is a silver trap, and not to fall into it...
You take a moment to read over the deed...

If i'm not going to OSA, any idea what would this fetch?

 Ship Name: The Fiery Grey Rum Runner

 Mechanical Upgrades:
  Sail Level: Upgraded to Tier 3.
  Hull Level: 4
  Cannons Per Side: 4
  Cargo Hold Size: Upgraded to Tier 2 of 3```
chilly forge
#

Well, a sloop isn't a trap. A sloop is good value. You CAN make your money back with a sloop. will take time, but its not impossible

Personally? 5m. I don't think anyone would pay much for the upgrades. The name is good, that's worth something. Maybe 5.5m

patent topaz
#

Cool, i figured it would just be worth whatever the normal sloop cost was, but wasn't sure if the upgrades had any value. Thanks @chilly forge
I may just hold into this in case I feel like playing around with a Sloop and seeing what's out there

chilly forge
#

I'd pay for the name if it was me buying. If you want, I can always post the nightmare list of the 50 names I went through on my carrack. I kept all the results.

#

Honestly? Keep the sloop. Sloops are awesome. Its one of the best ways to spend 5m in Gemstone honestly. Anything beyond that is pretty questionable, but 5m is objectively good value.

mortal vine
#

That's a pretty good name - though I'm not sure how something can be fiery and grey at the same time

true spruce
#

The Cruel Umber Sea Dragon
-All I gained was a 10m defecit.

mortal vine
#

My Carrack is probably my best - The Crazy Cherry Red Grace
But it's still an odd name

crisp basin
#

Right now mine is the lazy mauve potato. I got it earlier this week. Enjoying using it so far.

chilly forge
#

I spent way too much on my ship names....


a storm grey mistwood sloop - The Grey Hobgoblin

a bone white brigantine flying a black flag - The Golden Dawn

a bone white mistwood carrack flying a sable silk flag - The Silver Sun

a bone white mistwood frigate flying a vert cendal flag - The Onyx Eclipse```
patent topaz
#

Ran into the previous owner of the Fiery Grey Rum Runner.... let em have it back, since it kind of fell into my hands anyways. Felt like it was the right thing to do.
Might have to have one of you gents take me sailing someday to check it out.

spring vortex
potent horizon
#

I feel I got lucky with my first sloop name "The Alabaster Freedom". Though might sound a little racist.

visual spruce
#

I haven't dipped my toe into the OAS waters, as it were, but I would be lying if I said a big part of the draw is to see what name I would get.

chilly forge
#

I'll save you the time and silver. I'll just DM you my doomlist

visual spruce
#

Doom, you say?

hard furnace
#

now I wish I could pick a name for my sloop instead of having a random one assigned to it.... Boomer Doomer would be such a good name.... and if The Gnome ever gets his own ship it would almost have to be named The Soggy Elf

inland barn
#

I'm guessing the assined name is mostly to avoid people for picking Bad Names?

hard furnace
#

yea, can't trust elves to be namin things.... all their ship's names would be offensive

inland barn
#

please I'd just name mine Bane of Ta'Nalfein for REasons

chilly forge
#

You can always reroll the names

crisp basin
#

How's the node situation on boats? Wondering how much the exp/hour is on a boat + boat tasks vs regular hunting without bounties

wicked elbow
#

Lustrous Bloo Sprout... ferst try. 😉

#

A sloop's a fast boat tho...so push alla da extry cannons oberboard! Ye'll NEBER sink nuffin wittem.

granite tree
#

Introducing the new OSA mob.. the ethereal mermaid.

true spruce
#

I'd like to actually have to fight a leviathan like beast, but thats just me.

hard furnace
#

bonus points if it swallows your ship whole and you have to blast the walls of its stomach with your cannons to get out

patent topaz
#

Was that using Midjourney? @granite tree I'm always amazed at what all gets cooked up

granite tree
#

I found it on a fb site Cursed Ai, I have no idea which engine was used. I will ask the contributor though and get back to you

patent topaz
#

dont sweat it, was just curious.
have been debating starting to dabble in some of the generators, just not sure which one is best

raven path
granite tree
#

what are the chances we could get osa salvage crates to be LOOTable....

chilly forge
#

Any word on the Captain's storage? Did the Test server implementation work/fail? Do we need more testing?

granite tree
#

any chance we can get 118 to work on ships.... when the pirates spawn into a room with webs... they are completely unaffected, unlike any other mob who enters the room with the web in it. I feel like this is because they are spawning and not walking into the room

tepid dome
#

Noticed that too the other day. I swore it worked in warcamps, but it’s been years.

feral valve
granite tree
#

I may be wrong, but I believe when a mobile enters a room with an area web inside, there is an invisible roll that happens to cause them to become stuck in the web when the pirates spawn in the room I don’t believe they are being affected by the area web

feral valve
#

I wonder if, because it's been changed to SMR, whoever is casting the web just hasn't have as much power behind it now as when it was CS based?

granite tree
#

Hard to say, but that’s why I asked the general public in this channel to see if I could get some answers or possibly a resolution. So far it seems to be working

signal robin
#
  AS: +671 vs DS: +164 with AvD: +21 + d100 roll: +35 = +563
   ... and hit for 136 points of damage!
   Awesome shot collapses a lung!
The Krolvin Captain's body goes stiff and cold as she dies.
You feel the unnatural surge of necrotic power wane away.```

 Current Task
  You were tasked with: Hunting down a Pirate Captain.

>turn board
You do not have a finished task to post on the large board!

Krolvin Captain's aren't pirate captains?
tepid dome
#

Correct

signal glade
#

Bandit style Captain

wicked elbow
#

Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates... dem last ones is da ones dat count fer Pie Rat bounties.

#

(i.e. der boats'll be "dark")

chilly forge
#

Just tossing out a request to maybe see some new offerings on ship customizations in the OSA system or elsewhere. We have a whole bunch of new woods and fabrics in the game that are common rarity and it would be nice to be able to use them in the OSA system. I think I really need a ghostwood ship!

signal robin
#

For a task that is sinking a pirate ship, do you have to sink it with cannons or raze it?

chilly forge
#

either/or

dead is dead

granite tree
#

I’d love to have eonake cannons…and balls

split widget
#

Just bought a sloop. Retrieved it, stocked it up with wood and cannon. Went to find it. Found it.

You see a sloop. Sprawling across the back of the sloop it reads, "The Weak Ivory Madness".

Did go sloop and this is what I get. What am I missing from >ship help basics and my wiki research ?

Bought shipped at the landing. They retrieved it for me. I see it. And ship info shows this, so now really confused.

Ships you own:
SLOOP Docked at: Kraken's Fall

At the landing where they retrieved my ship:

go sloop
You trudge up to a sloop.
l sloop
You see a sloop. Sprawling across the back of the sloop it reads, "The Weak Ivory Madness".

timid mica
#

you might have to go gangplank, I can't remember specifically though, so not 100% sure

mortal vine
#

When the boat doesn't have is gangplank down, go <ship noun>"

When the gangplank is down, go gangplank

split widget
#

"Go sloop" is not working for me so if that's not working and I see the ship at the landing dock, then why does the ship info show it is docked in kraken falls? I am confused. There's no gangplank to push,pull, or go

#

ask hand for retriev
Georgl exclaims, "What? You already have a ship docked at the North Dock, Drenched Thrak Pier!"

chilly forge
#

Thats….not right. You say Ship Info says its docked at KF? Make me sane and type SHIP INFO SLOOP and paste it here?

split widget
#

ship info sloop

SHIP INFO

Ship Type: a Sloop
Ship Name: The Weak Ivory Madness
Ship Status
This ship does not currently have any fees associated with it.
This ship is not currently under repair.
Ship is currently docked at: Kraken's Fall

chilly forge
#

Ok. Hear me out. It is possible, possible…someone has the exact same name

#

Ok. Try this. Go to the landing Handler. ASK Handler to store my sloop. See what he says and report here.

sorry. ASK HANDLER TO STORE SLOOP

No ‘my’

split widget
#

ask handler to store sloop
The dock handler says, "Looks like your ship was in good shape!"
Georgl barks a few orders at a runner who races off. "Consider your ship stored here at Wehnimer's Landing!"

chilly forge
#

Ship info now?

split widget
#

SHIP INFO

Ship Type: a Sloop
Ship Name: The Weak Ivory Madness
Ship Status
This ship does not currently have any fees associated with it.
This ship is not currently under repair.
Ship is currently docked at: Wehnimer's Landing

chilly forge
#

Ok…thats willllld. Now try to retrieve it again

#

I think you found a version of the old transfer GMA bug.

split widget
#

Georgl barks a few orders at some nearby workers who quickly burst into action. "Looks like we have some space around the North Dock, Drenched Thrak Pier." The dock handler points to the south before saying, "We'll have your ship there momentarily!" The dock handler pauses before saying, "Oh, don't forget to STOCK up!"

#

[North Dock, Drenched Thrak Pier - 29740] (u7122003)
Five distinct piers made of water-roughened oak and teak come together to create a large docking structure with ample room for portage. Cork and canvas bumpers pad each docking slip, and the soft sound of waves slapping against wooden support posts fills the air. A carved driftwood sign reads, "Drenched Thrak Pier - Slips 11-15." You also see a sloop.
Obvious paths: east, west

l sloop
You see a sloop. Sprawling across the back of the sloop it reads, "The Weak Ivory Madness".

go sloop
You trudge up to a sloop.

#

knock sloop
You knock upon a sloop.
open sloop
There doesn't seem to be any way to do that.
knock sloop
You knock upon a sloop.
'Squatters in there already?
You deeply ask, "Squatters in there already?"

#

Still can't go on it but we made progress. Ship info sloop doesn't say kraken falls anymore

#

Is it possible this ship name existed before and the random number generator gods chose it again? But there's some history? Kind of like cell phone numbers that get recycled? I'm still thinking user error on my part.

coarse pond
#

I noticed the "trudge," are you using a movement style all the time?

split widget
#

Yes

#

Bingo! We have a winner!

#

move normal
Default movement style cleared.

go sloop
A slender gangplank suddenly protrudes from the side of the sloop before slamming down.
You make your way up the slender gangplank and aboard the sloop.

mortal vine
#

weird

granite tree
#

Interesting…

split widget
#

But I love trudging! Haha. It's going to mess up my whole rp style. Just Kidding. Thanks everyone for helping troubleshoot.

mortal vine
#

To trudge: the slow, weary, depressing yet determined walk of a man who has nothing left in life except the impulse to simply soldier on.

split widget
#

Weight of the world [Ram's] my shoulders...soldier on is the key piece

#

Alright now....changing gears. I logged off about 2 hours ago on the sloop that I had just bought....you know the whole ordeal from before, I literally just went to the captain's quarters sat for a bit and logged out....and now I log in and get this message:

You feel yourself being pulled away.
[You were removed from the ship you logged into as it is not your original ship!]
[Kraken's Fall, Deadeye's Road]

ask handler for retr sloop
A dock handler says, "What? Your ship is over in Wehnimer's Landing last I heard! You'll need to transfer it here."

I am so confused now. Why did Ram go to Kraken Falls but my ship that I was, is still in WL?

sonic lagoon
#

Logging off on a ship or disconnecting on a ship for a time longer than ships duration is bugged. Has been since the start, I believe.

mortal vine
#

Ya, it does that. Can't log off on a ship. swing her into port, leave the ship, then log off.

split widget
#

Heh. I am putting move trudge back on. Hehe

chilly forge
#

I'd assist and ask to be sent back to where you were

split widget
#

I worked everything out. Had to run to FWI to get some coin, moved the ship to KF, then sailed over to WL. Fought a sloop, went for a swim, a couple of kind sailors helped me when the swiming got too rough, and now I am drinking some stout.

granite tree
#

I offer personal sailing lessons if needed

chilly forge
#

I sounds like you might need to get that first hull upgrade

#

Sloops need (hard NEED) at least one hull upgrade. They only have 100 hp and a few lucky cannon hits from the enemy can just wipe the boat

chilly forge
#

Hey to whoever is watching.

  1. Captain's Quarter storage? Any updates? Would you like us to do more testing?
  2. OSA ferry travel costs...any chance we could get these standardized to 25k per trip for anywhere? They are kind of all over the place right now.

If you are in the landing, Icemule and Solhaven are 12,500k. But if you are going to TV, thats 35k. If you are going to Naliera, thats only 25k....but if you are IN TV and want to go to Naliera, thats .....20k.....which happens to be the same cost to go from TV to briskers cove.

I know that there is an attempt to be immersive with distances travelled, but if I an be candid, its pretty expensive to use these systems for the most probable use cases. To get to TI requires that you spend another 5k on a day pass as well, so a return trip to TI from the west is 75k. Thats...wildly high.

granite tree
#

to add to this… that’s the same cost as a chronosphere and sometimes that can be quicker

#

On a different note though… travel to EN is over an hours via your own ship and thats while winding the sails

granite tree
#

lol what?

mortal vine
#

"Teacher, Teacher, you forgot to give us homework"

#

Gotta think like a game dev... They aren't gunna hear, "Oh, we should make sailing a ship faster" they're gunna hear, "the portmaster should take longer".

chilly forge
#

The update to making white sails enemy free was excellent. If it could double sail speed, also would be amazing

#

To be fair, its not an hour to EN unless maybe in a mow. On my frigate, its 25mins from solhaven to cape of good hope. Thats with no wind in sails. From there to end is about 20 more.

split widget
#

Blew up my first sloop! Well, one that wasn't mine.

granite tree
#

Landing to Nielira in mow with winded sails was about an hour

chilly forge
#

Oof. Thats why ill never get a mow

granite tree
#

I have a sloop too… but I prefer to sail my mow

chilly forge
#

yeah, I get it. I prefer the frigate generally...mostly because of what I paid for it

granite tree
#

I mean I have all ships, I only use one… cause you can only use one at a time… sure would be nice if someone was listening that could implement a new feature to allow us use of our entire fleet.

chilly forge
#

how would that work?

granite tree
#

Not a clue…

plucky girder
#

look stern
Trailing in your wake are ... as you bravely lead them onwards into pirate infested waters.

chilly forge
#

Whatever playermade script that had crew ambients on board was the dopest OSA upgrade that wasnt…im still bummed by how stoked i was when it was happening only to realize it was (a) only me seeing it and (b) it wasnt a staff improvement

plucky girder
#

Your craven ... flee over the horizon as an ethereal treasure galleon materialises ahead of you.

chilly forge
#

So ambients?

#

I can dig with the idea of having ambients of your ships trialing behind. Man i think osa could really be brought to life with some ambient options. Or an item you buy, place on deck like a DtH and it broadcasts ambients to the whole ship

plucky girder
#

Pack ice closes in behind you just as a krolvin merchant sloop rounds a passing iceberg. Your fleet desperately try to force their way through, but it looks certain the fight will be over first. All the more glory for you!

#

OSA has some great ambients, adding more via retrieving your fleet or buying an item would be a nice addition. An item like that is the sort of thing I'd be in the market for at Rumor Woods.

chilly forge
#

True and real

#

Thing is. 100% of all osa things have only ever been sold at DR. I dont know why, but thats the reality. Believe me, i put in osa requests on every event form. Ill add this to my rw requests

granite tree
#

I’d still be happy with a simple custom cannons chit

#

Maybe a reinforcement chit… to add metal reinforcement to your hull, even if it’s non mechanical having an eonake reinforced faewood hull would be fantastic for aesthetics

wicked elbow
#

Bonus to da spinnaker... ye gitta pick da color combo and logo! (mine would be a bright yellow happy face spinnaker... cause pie rats are dum.)

wicked elbow
undone kettle
#

Not sure if these have already been suggested but:

  • Loot: treasure maps, a rare drop from captains that lead to the location of a procedurally generated island with diggable chest with substantial loothopper of some kind. Also just more and maybe different loot in general. Sinking millions to hunt something with inferior loot feels bad.
  • Ascension: ascension tier mobs/ships off one of the towns you can sail from with treasure in line with the difficulty.
  • Account bound ships: allow us to use our ships on our alts on the same account.
split widget
#

I blew up a brigantine with my sloop. Woohoo! I hope to remember that feeling of such a victory! ⚓

hard furnace
quick wing
#

That first item was in the original design, but I think Retser ran out of steam/sanity before he put it in. (It would have needed to be a major update anyway... there's a lot build with something like that.)

hard furnace
#

Could we PLEASE change pirates so they won't go into the shadows when missing their right arm.... or make it so when they taunt us they come out of the shadows.... or allow all AOE abilities to be triggered without a target and attempt to force hidden critters into the open... or address this problem somehow. This is the second time I've removed a pirate captain's right arm and they've slipped into the shadows refusing to come out (leaving the room doesn't work.... apparently critters can't tend with their left arm). As a warrior soloing, I have no options other than waiting for it to bleed out.... which I've previously waited 20+ minutes and only had resolved cause I REPORTed about it.

#

heck, I've even tried berserking to no avail

chilly forge
#

yeah that sucks

hard furnace
#

gone from fried to fresh and clear in the time I've been waiting for this damn thing to bleed out

#

can't even pull up my gangplank and try to sail away.... this is lousy design

#

FINALLY.... got an open roll with SEARCH after more than 100 attempts and spotted that wuss....

#

kicked him to death

#

I'd have been here for HOURS waiting for him to bleed out with that much blood still left in him after 30 min of him bleeding in the shadows

mortal vine
#

I guess that's an incentive to train in perception

plucky girder
#

warcry cry all

hard furnace
#

I have 101 ranks in perception.... 1x is the baseline for all my characters

plucky girder
#

Not sure what success rate on a captain, but warcry is the warrior way to knock from hiding.

hard furnace
#

so I get to struggle through 50 ranks of warcry training or I'm just screwed? that's just poor design

plucky girder
#

You have a way as a warrior. You could also train 2x perception.

#

You could also chop its leg off first.

hard furnace
#

I usually do aim for captain's leg first.... but just cause you aim for it, doesn't mean it won't hit something else. I get there are options, but one of the outcomes that shouldn't be possible is for a character to become stuck with no way to resolve the situation other than logging out, REPORTing, or getting lucky with a 1/1000 open roll

plucky girder
#

Also its weird you couldn't disengage, pretty sure I've done that after a captain came out.

hard furnace
#

both times I've had it happen, I've gone to an adjecent room and peered over for several minutes waiting for it to come out of the shadows to tend it's wounds.... without it happening

plucky girder
#

the way out ought to be that you go back to your ship and sail away.

hard furnace
#

yea, tried it, didn't work

plucky girder
#

I'm pretty sure I've run away from a captain after being wounded to the point I couldn't cast.

hard furnace
#

for now, I'm looking for a 410 or 609 scroll

mortal vine
#

I never had too much trouble finding the captain. But I do run a lot of disabling

tepid dome
#

Yeah it’s a messed up outlier that could be addressed with critter mechanics adjustments.

But also….Carn’s Cry is my answer to most challenging critter situations.

chilly forge
#

Departing on or about 10pm EST from Solhaven's North Market! All are welcome of any experience range!

split widget
#

I qualify to upgrade to a brigantine. Question: Does enemy ship size spawn based on player ship size or are the spawns based on geography? I don't really want to get clobbered by big ships yet. I am still learning the ropes.

mortal vine
#

Just player ship size as far as I can tell. brig you'll get sloops, brigs, and occasional carracks

plucky girder
#

Storms give more spawns at the top end of the range, but they don't change the range. Bigger ships are only really an upgrade if you are clearing out the current ships too fast for your taste, or you want to have a bigger crew. If you need 50-60 rather than 20-40 enemies for a satisfying fight, then its an upgrade.

split widget
#

I am thinking I will stick with my sloop for awhile.

feral valve
#

I personally have no plans to get anything bigger than a sloop, ever. I sail my ship solo, and even another sloop fries me and then some.

hard furnace
#

Yea, I was going to get a brig.... but the more I've thought about it I just can't come up with any real reason that justifies the cost. The number of enemies that gen on brigs is about at the limit of what I find fun and the time spent repairing a sloop is annoying enough... I certainly can't imagine spending even more time repairing. Maybe if the value of the crates found with bigger ships was greater, but I haven't seen anything that even hints at that.

chilly forge
#

honestly...Traiva is right. Unless you have a RP reason, a MA army or you are the head of a sizeable MHO AND want to bring them sailing AND they will also come...Do not go above a sloop. Take it from someone who has walked this road

chilly forge
#

The best use of the storm orbs from DR is to not get shafted fighting a 16 man sloop when you have a big ship and a dozen plus players on board.

sonic lagoon
#

Agree entirely with Ptolemy. The only current reason to scale up ship size is to match group size, or vice-versa.

split widget
#

Thanks all

chilly forge
#

Just once again putting in this request. Please enable a way to increase spawn rates significantly on ships, particularly larger ships. Right now, if I take my frigate out, and I fight a man o war, I am fighitng 100 or so foes 1 at a time.

It is a terrible experience, and the system doesn't allow for it to sped up meaningfully. Since we can't log off safely on a boat without all sorts of chaos, I would really appreciate this so I feel like I can take my boat and finish an enemy fight off in reasonable time

teal flint
#

you don't like the ambush waves?

sonic lagoon
#

Let us buy crewmates for silvers or bloodscrip. They don't need to actually fight, just count the same as another player for spawn calculations. Tie the maximum number to notoriety.

chilly forge
chilly forge
chilly forge
#

So....just because I like data. I just took out the frigate solo.

Used my signal wand to summon an enemy ship as soon as the cooldown from port was over. Drew a pirate carrack. Ran around to get ambushes from time to time. Total enemy crew was 44. Total time from Port to Ship boarding - 5:49. Time from ship boarding to dead captain. 24:41.

Total time = 31 ish mins total.

Obviously, the time to ship collision would be the same regardless of enemy ship size.

So that means if you are drawing larger class enemy ships (galleon/frig/mow) , the average enemy crew size is 85. (minimum of 50 for galleon and 120 max for mow).

Since thats close to double the 44 count I had, its reasonable to assume the 24 min mark is about 48 mins to kill an average large ship off.

So add the minimum of 5:49 to close to an enemy ship (more if you don't have the signal wand), we are easily 50m+ to over 1hr+ for a solo encounter. You can't break or log off, or your ship scuttles and you are ported to KF.

plucky girder
#

Did you have black flag set? Those numbers look like neutral rather than black. (30s spawn pulse rather than 20s)

chilly forge
#

Yup. Black

plucky girder
#

Its definitely 20s on a sloop, because it syncs with bearhug cooldown and 30s because it syncs with 320.

#

Seems like they spawn slower on bigger ships as well as being more of them.

tepid dome
#

Also I've found setting off traps to cause waves to skip if not timed correctly. If I'm not careful. It's a net loss on spawns.

teal flint
#

I just go take a break in the captain’s quarters if I get interrupted when I’m soloing a larger boat

paper vault
#

@chilly forge

chilly forge
#

thanks, it definitely was broken for me this morning. thank you

#

Can we get an update on when we can expect Captain's Quarters storage to roll into live. It was placed on test on 11/15/23. As we have passed the five month anniversary of that announcement, can we get more info please?

shut vigil
#

I will see what I can find out.

chilly forge
#

Uh. Ignore that. A message sent at 6am was once here

wicked elbow
#

ONE Sloop vs. Sloop battle fills up my meager noggin...kinda amazed some ye WANT more opponents! But also also, if'n ye run aroun onna da enemy ship dey will pop out a tad fasser. Not dat I'd know nuffin but it seems to be "by design"...Don't jus stand der. ⛵

chilly forge
#

Its a tad faster for sure. But facing 100 foes 1v1 isn't ideal. Especially when the system punishes you severly by Gemstone standards for logging out.

#

So either the logout on boat issue needs a fix...or a way to spawn foes much faster needs to exist because one of the two is making it impossible for me to use my 300m silver ship.

tepid dome
#

I've proffered the idea of a different flag. Same ship timing as a black flag. Raise a flaming flag and send out more critters per wave.

Perhaps in waves of +2 over the norm. Only picked 2 because it's a boost for the smaller crew scenarios like what's killing Ptolemy without making it overpowered for large crews.

chilly forge
#

Oh im not dying, except of boredom

tepid dome
#

Yeah that’s what I referencing.

grand relic
#

you can always just turn the ship away and disengage

chilly forge
#

Thats not a solution that works when you are suddenly having to leave, the game crashes or you lose internet. Disengaging is also not guaranteed

The game needs to let you ‘end’ the osa mode quickly and/or let you greatly increase the speed of a fight through faster pirate spawns

The game has a fix to let you return to port, which is essentially a tool for getting around what might as well be the logout bug, but it charges you $50 cash to buy it. Which is disgusting imo

quick wing
spring vortex
#

Or.. if you don't want the 300m ship experience today for (reasons) use a smaller one instead?

chilly forge
chilly forge
#

A few solutions to the log out problem could be

  1. at a minimum, respawn the player in the port they left from. keep in mind, its not JUST the captain who suffers from this. if I take a crew of 14 players out and someone needs to log off for some normal life reason, I have to tell them to please AFK in the captain's quarters and I'll make sure they get back to a table when we hit port, because I don't want their experience on my boat to end with them ejected across the game world.

  2. The port orb that now cost $50 should be made available for use in game for silver. It returns you and your ship. yes, I'm a broken record on this. This is, in effect, a bug fix. It should never have been sold for cash. it should have a been a core part of the system.

Making the bigger ships work for smaller crews include the above, but also

  1. Create a toggle for players, EVEN if its gatekept behind a paywall, where you can have something like a Crimson Flag setting that increases the number of critters per critter spawn while boarding by a multiple.
teal flint
chilly forge
#

I find spamming my way around the boat slamming w/e/w/e/w/e/w to trigger ambushes very unsatisfying gameplay

teal flint
#

I wonder if they'd consider the addition of something like duskruin arena's SHOUT to trigger a movement ambush wave

chilly forge
#

I suggested that as a good Swashbuckler master ability

#

...actually, I just learned that the the $50 port orb will not return you to port if you are in a battle. That makes it more or less have zero value

tepid dome
# chilly forge I find spamming my way around the boat slamming w/e/w/e/w/e/w to trigger ambushe...

I've done a decent amount of testing with this too, and find that it doesn't really speed things up. You have to time it very specifically. Trap waves can delay normal spawn waves if you do not keep a close eye on the time to next wave.

Also. There's only so many traps right? So you set off 7 traps and are down to 80+ waves from 90+ waves?

Not disagreeing at all. Just additional contribution to the . . . yeah this doesn't work so great thoughts.

wise sedge
teal flint
#

Ambush waves are based on the size of the boat, so if you’re solo taking out a larger boat it can speed things along considerably

#

Starting at 90+ waves solo, 7 ambushes would be worth a potential ~28 normal waves if you were fighting a galleon, so you’d be looking at 60+ waves left

grand relic
#

it's faster for me to solo a Galleon than a Carrack because a galleon spawns 4-5 per ambush wave where a brig/carrack is usually 2-3

chilly forge
#

My frigate doesnt see 4-5 critters per ambush wave. Not even close. I get 1-2

teal flint
#

Ambush waves are dependent on the size of the vessel you’ve boarded. Your vessel matters as far as the class of the enemy ships you’ll see. You could expect to only ever see a max ambush wave of 1-2 on a brig boarding action

#

Maximizing the ambush waves and killing all waves at roughly the same speed regardless of enemy count, you could expect to clear enemy carracks/galleons the fastest

#open-sea-adventures message

chilly forge
#

Gotcha. Thanks for that clarity. I definitely would pay silver/bs/whatever to have a way to spawn in 5 foes at a time on a regular basis. I sincerely think a 300m silver purchase should have some ongoing value to the player who is character bound to own it.

Also, I'd prefer the combat challenge of it. Right now, OSA is also very very easy content and I'd like a way to opt-in to a harder challenge

spring vortex
chilly forge
#

I feel really bad when I'm taking a player onto OSA for one of their first times and they log off or DC. I know they are about to get catapulted across the game world when they log back in

split widget
chilly forge
#

Just curious if there was any info on the cabin storage on test?

shut vigil
#

I was able to get some information but not a lot. During testing, some behind-the-scenes issues with the system cropped up that will need to be looked into before this can be brought live. Unfortunately, I don't have a timeframe for a resolution.

chilly forge
#

Thats ok. I appreciate at least knowing. Thank you🤍

split widget
#

Perfect!

"Congratulations on your new ship name, Captain of The Feared Sanguine Vengeance!"

Bloody perfect!

feral valve
#

How long did that take you?

split widget
#

11 tries

#

Now I have more ship than I know what to do with. Just went from sloop to carrack.

wicked elbow
chilly forge
#

Is it possible to reasses the 20% cost to deed a ship for transfer. It is an extremely penalizing fee, and has cost me substantial money to offer ships as raffle prizes in order to promote the system.

It also means the loss on transferring a larger ship is so large, it is effectively not possible. 20% of a frigate is 50m silver to transfer. Even if i wanted to transfer it to another character on my own account, its an incredibly punishing sum.

undone kettle
#

I would be very happy with just having the deed be for the account rather than the character so you can use it on your other characters

crystal oar
#

Hi, question about the floatilla (I don't think that had been released yet last time I played). Does its location move around the seas randomly? Can it be anywhere in the entire OSA ocean, or does it stick to a certain ocean region? Are there any tricks or shortcuts to finding it, or is it just sail everywhere until you stumble across it? Thanks!!

shut vigil
#

Yes, it is supposed to move around, but sometimes it gets stuck

#

Yes, its a stumble across it situtation

teal flint
#

Does its location move around the seas randomly?
Yes
Can it be anywhere in the entire OSA ocean
Pretty much
does it stick to a certain ocean region?
Nope
tricks to finding it, etc:
You can ask the handler (I think?) where it is and they’ll tell you which ocean it’s in

#

Oh sorry I didn’t see the GM response while I was typing!

#

I thought you could ask the handler where it is but maybe I made that up 🤔

hard furnace
shut vigil
#

He gives the output like he does when he tells you the weather or the seas

crystal oar
#

Thank you all for the answers to my questions!!

late juniper
#

it also appears on the map in the captain's quarters, so once you get close enough you don't have to sail in every single room thankfully

plucky girder
#

Is there a cooking fire on the flotilla now? The flotsam fling description implies cooking can be done, but I didn't think the flotilla was equipped for it.

signal ermine
#

the floatilla has been in the waters heading towards vaalor for awhile now.. .i have made a stop there in the past month.. its been that area pretty much as far back as i can remember now

crystal oar
#

It apparently was stuck there. The GMs manually moved it recently to get it unstuck and are apparently working on ways to help it randomly navigate better.

plucky girder
#

It needs a random teleport to a new sea occasionally.

ebon kite
#

Ships should have a ban or lock out feature.....why can anyone walk onto your ship? Should be some kinda of allow or invite list like a table at the inn.

hard furnace
#

...or accidentally walk onto the wrong ship and start loading the cannons before realizing they're not on their own, like I did once

quick wing
#

This is why you keep the gangplank stowed

plucky girder
#

and why I jump dock

mortal vine
#

You can kick people off your ship

ebon kite
split widget
#

Found the OSA janitor hanging out.

wicked elbow
#

I see he's quite near da poop deck!

#

(buckets)

glad linden
#

I hear the Flotilla is still stuck over near Ta'Vaalor? I thought a fix was implemented?

grave plaza
#

It's not stuck there. It was moved there for an event on 7/7. I imagine it will move again at some point.

granite tree
#

What was the event?

grave plaza
#

Part of a storyline for Ta'Vaalor, an RP event/silent auction.

There have been a few RP events utilizing the flotilla over the past six months, they've all been awesome.

The next one that I know of is calendared for 8/3, Fowl Fashion Feastday.

mortal vine
#

Since we didn't have a RoL this year, I have one fewer place to dump a bunch of silver. As such, I've built up enough that I can afford a MoW.
I think if I'm still able to afford it after the next DR, I'm gunna pick one up. HUGE waste of silver, but might be fun.

split widget
#

I hear ya!

shut vigil
#

Rings of Lumnis was open this year.

mortal vine
#

Open, but no entries, right? It wasn't active? So I couldn't spend my hundreds of millions on shattered entries

feral valve
#

there were entries to run it

shut vigil
#

I'm confused. You were speaking of silvers and Agora Promenade was open. Rings of Lumnis could be run with entries. Maybe I'm misunderstanding something in the conversation...

mortal vine
#

It's largely moot - even if there were event boxes for RoL, I didn't buy them, and thus the extra cash

feral valve
lean pulsar
#

First time to Nielira Harbor- such a beauty! Great shops and I love the koi feeding bowl on the bridge- great touch!

lean pulsar
#

I found a couple spots in right before Nielira Harbor and a bit after where there was some 'looping' going on- my boat would either show that it was moving to a new place but not actually move or a section of water would simply repeat itself after a certain time, and I'd end up back where I started.

#

I couldn't get room numbers because we don't have a command for that yet, but I could describe where it was if anyone wants to confirm or if GMs want to take a look.

feral valve
# lean pulsar I couldn't get room numbers because we don't have a command for that yet, but I ...

Did you try plugging the room description in the search bar here: https://lich-mapdb-room.ffng.xyz/
I'm guessing not, but maybe if you head back that way again (since you know where it is), you could see if you get anything.

Also, if it's a room error, starting a BUG ROOM report in the room (just type BUG to get the pop-up window in Wrayth and make it easy) will give the exact room info over to someone that can potentially make sense of it.

lean pulsar
# feral valve Did you try plugging the room description in the search bar here: https://lich-m...

The search bar site doesn't handle OSA room descriptions as far as I can tell, probably because they are mostly generic. I wonder if Lich users can 'look ocean' and get a room number? I'd go back down that way and mess around to find the specific rooms again, but I'd rather just describe the general area and allow someone with a bit more back-end resources to take a peek. If I do end up running into it again I think using bug room while I'm there isn't a bad idea. 🙂

lean pulsar
crisp basin
#

Does attacking an enemy vessel do anything besides damage the ship itself?

mortal vine
#

kills mobs on the ship

#

So you don't have to kill them when you hook up.
I fire at the ship on all my runs, except when somebody has a Cull task - then I don't so the # of mobs is a little higher.
In the time between first seeing the ship and hooking up to it, I can usually do a enough damage to kill 2-3 mobs on average. The more damage you do, the fewer mobs there are, but it's still faster to just kill them while on the ship.

crisp basin
#

So is the loot system similar to a Grimswarm camp, in that the more mobs you kill while on board, the better the loot? Or is that determined the second it spawns?

mortal vine
#

There's normal ships, and treasure ships. Treasure ships have more treasure. Bigger ships have more treasure.

Krolvin ship mobs drop boxes. The other two don't.
Brigand ship mobs only drop gems.
Undead ship mobs I think only drop silver.

A bigger, krolvin, treasure ship can actually get decent boxes. Add a loot boost and you're getting quite a lot of boxes.

blazing vessel
#

i'm assuming each ship costs more for upgrades but i haven't found any prices for ship upgrades other than for a sloop, anyone have a list of them?

mortal vine
cunning goblet
#

can anyone on your account use the sloop or just the one who purchases it?

plucky girder
#

Ships are tied to characters.

cunning goblet
#

kind of figured as much, thanks

split widget
#

Previous post not sponsored by Aerosmith or Man'O'War

#

I'm starting to see things in a different way.

wicked elbow
#

I neber fire da cannons at nuffin...why kill any greedy loot fountains? I less den neber allow anyone to shoot da peashooters atta krolbin treasure boat! <growl> I'll make ye walk home.

#

(mines a swift sloop...made fer outrunnin anna boardin fast tho... differnt idears fer da big boats)

tepid dome
#

Some little helpful stuff and hopefully helpful opinions.

Each ship size has a slight variance in number of boxes you'll get out of the pile. The merchant and treasure tags determine the additional number of boxes received from the loot pile. +1 or +2.

Broke pirates . . . er Undead pirates . . do drop gems. Just at a much reduced rate.

Like Dwi mentioned. Cannons are just wall decor. Maybe sink the sloops out of anger.

I think I spent around 500m for my MoW. Though I do remember balking at expanding the cargo hold for the crazy prices. Sales and Hull. Everything else is a waste.

There's not alot of reasons to get a MoW. You have a greater chance of not getting a sloop which is the only boat I think doesn't get heads full for me. That's great. Boats past a carrack are going to be ALOT of killing after your head is completely full. Not great. You get more chances at treasure. Mixed bag depending on the type of pirates you get. So a great/not great. More notoriety. You absolutely slay notoriety when everyone works on tagging groups coming out of the big boats. That's really great. The cost of getting your boat out of dock is silly. That's not great. Even naming costs way more. So not great.

MoW's are super cool. Frigates are beasts too. Amazing if you're chasing notoriety. I'd have bought a floating island for combat if I could have. I spent my first 2k runs in a carrack and to me they are the most efficient if you aren't carrying a group greater than 8 ever.

Half and half experience and opinions.

hard furnace
#

I just solo OSA, so I've stuck with a sloop.... I might upgrade to a brig eventually, but the slow spawn rates make the 30-40 enemies on a brig when you encounter them kinda tedious. Not sure I have the patience to solo more than that.

cunning goblet
#

Can more than one character on an account purchase a sloop?

granite juniper
split widget
mortal vine
#

If I have enough cash after DR, I'ma get a MoW because I can

tepid dome
#

It's not uncommon for a fully cutomizable Frigate or MoW to go up for auction. I think there's even been an upgrade for auction before. So with DR around the corner. Consider that as well. Buyer's remorse is an annoying debuff with a long duration.

signal ermine
#

Kraken's Fall

Reputation Rank: Ally
Total Reputation: 10,000/10,000
OSA Rescue System: ENABLED

Total Pirates Killed: 437,791
Notoriety: 2,000,055
Notoriety for the month of August: 7,660 (rank 12)
Total Ships Sunk: 9268
Total Sloops Sunk: 1668
Total Brigantines Sunk: 2494
Total Carracks Sunk: 1517
Total Galleons Sunk: 876
Total Frigates Sunk: 794
Total Man O' Wars Sunk: 1919
Total Salvage Crates Turned In: 7246

#

2 million club

split widget
mortal vine
#

I'm buyin a Frigate...
Was gunna do a MoW, but Frigate seems like a better idea. Maybe if I get a ludicrous amount of silver in the future, I'll get one of each. But I'm gettin a Frigate.

wicked elbow
hazy valve
#

In my experience the most fruitful ships are krolvin treasure. My last krolvin treasure mow I gained 387k silvers from loot from creatures (115 on the ship) and gained 27 boxes (included in loot total above).

I always use a major loot boost for krolvin treasure and merchant ships as well so I'm sure that helped in total loot amount

bright vapor
#

Is there still a wiki page with the upgrade costs per ship type? I vaguely remember help populating the costs for a sloop when OSA was released... but can't find the page now.
I'm in the market for a carrack, but want to know how much extra I'll need at first for a few upgrades in sails and hull. I recall the costs were different (higher) for the larger ships.

bright vapor
#

I see the numbers are still there for the sloop itself, but not for the other ships. I guess if you have to ask, you can't afford it.

split widget
#

Grabbing my frigate this morning. All I can think about is potential buyer's remorse...err...NOT.....it's this, (the song):

hazy valve
split widget
#

Brought another 30 mil. Yeah, didn't know.

hazy valve
#

Oh I was responding to Shield, but same concept sails and hull only needed everything else is cosmetic

split widget
#
Henceforth, you are now the captain of the The Tasty Beige Ship!

Doh!

hazy valve
#

good luck naming it, cost me millions to get the perfect name. They should just allow us to submit a sadie scroll or something for a custom name instead of wasting silvers on constant name changes. It highly annoying

split widget
#

I agree. That's a good idea.

tepid dome
#

Add that to the list of QoL improvements for OSA.

bright vapor
bright vapor
bright vapor
mortal vine
#

Anybody with a bunch of silver in Prime can buy each boat in Test and see what each upgrade costs then add it to the wiki.

plucky girder
#

It seems somehow appropriate that this would be done by a whale.

tepid dome
#

Cargo for the bigger ships is hugely overpriced for the results. Been sailing for a little bit now, and never found a time that the cargo hold was useful.

bright vapor
#

Good input. I looked at my sloop, and I did the first and second? cargo upgrades, but not all of them. I knew I did that for a) enough supplies (I could run out of cannon balls and wood if I had bad luck with the supply crate), and b) hold some boxes and delay my return. The last upgrade just wasn't worth it, even on a sloop.

tepid dome
#

If you want to get really cheap . . . cheap on the OSA scale. For the biggest ships, you don't really need to upgrade the hull all that much. I doubt I ever lose more than 200-300 hull. So some of those hull upgrades aren't really much value either.

My preferred MoW upgrade order is . . .

  1. Cosmetic because heck yeah!
  2. Name because feed the addiction
  3. Not getting that hurt
  4. I don't sail the behemoth places
  5. I don't shoot things
  6. I don't store stuff
bright vapor
#

I don't think you can use "cheap" and "MoW" in the same sentence 🙂 But if you can afford a MoW, it's all relative

visual spruce
#

The Strong Sage Wind and The Vast Blue Storm

hazy valve
#

Yea Bec I so want a ship named the Fast Purple Turnip ..not

visual spruce
#

I would prefer that marginally more than the Slow Purple Turnip?

#

I deeded The Terrible Ebon Whale because I couldn't stand the name being lost to the void but it wasn't right for me.

hazy valve
#

Took me another 5m, on top of spending 300m for frigate upgrades included to get The Jolly Jet Black Madness which so fits my friends and I

visual spruce
#

Madness was one I was kinda hoping for

bright vapor
#

For my Sloop captain (an archer), I adapted his arrows (woods, colors, fletchings) to match the ship. Even waited for some parrot feathers to drop from... I forget. A wizard familiar?

mortal vine
#

THATS where the random owl feathers are coming from...

bright vapor
#

I actually used owl feathers, too, on my bodkin tips. The figurehead is a haon hawk-owl

feral valve
bright vapor
#

Ah yes, that's right. They were emerald green. Unsure if I can get them from a wizard familiar, although that would be nice so I could match the color to my ship's bird.

keen coral
#

And if you do find him, he's jealously guarding his feathers and giving you the stinkeye.

bright vapor
#

I think I picked up my stock of feathers when it frequented/stuck at the locksmith pool. I'd pick the pool to keep my head full and pick up feathers as they dropped.

split widget
#

"into the hornet's nest"

granite tree
#

That’s not even the right century…

bright vapor
#

Someone remind me how to use the net-catcher to get the extra supply crate?

#

I tried to analyze, push it, and pull it. IIRC, the swimming doesn't actually have a check for swimming, but don't remember if encumbrence is a factor.

blazing vessel
#

fire net at crate, pull net

bright vapor
#

Ahh, fire. Of course.

bright vapor
#

Well, that was a fun evening re-learning how to sail. Stumbled across a new port, as yet unmapped into lich. I really should ferry my sorcerer to these spots to record the planar runes

glad linden
bright vapor
#

Huh. That’s odd. I thought the only area teleport restrictions were merchant events.
Does that include Kraken Fall?

glad linden
#

no not KF just the port only places likes Briskar's Cove

granite tree
#

nielira harbor is prolly on that list too

bright vapor
#

I guess I understand it... I think if the rooms are open for teleportation, then they're open for teleportation: rings, planar travel, etc.
Since they're so close, physically, it would be difficult to explain/justify in-game the "why" if they made them out of the region, when Glaoven (s?) is a cannon's shot from Icemule Trace

bright vapor
#

Do any/all of these smaller harbors have a bank? I am wondering what would happen if I docked there, logged, and my ship was stored.

#

I explored Glaoveln a bit, but was tired at that point. Did not find a bank.

late juniper
bright vapor
shut vigil
#

And debt collection services

mortal vine
#

They typically have pawnshops but not necessarily gemshops. And afaik, no picking pools.

signal glade
#

Reading up. Bird is top priority... Unless one comes by default now

mortal vine
#

TBH, now that there's boards in every port, the bird isn't nearly as necessary anymore

mortal vine
#

The Feared Olivine-hued Hobgoblin

hazy valve
mortal vine
#

Before the boards, they were necessary if you weren't based in KF

hazy valve
mortal vine
#

That's for sure

signal glade
#

Sure. But. Counterpoint. Your first ship you encounter after leaving port is delayed compared to subsequent ships you can potentially encounter. Returning to port to do a turnin reduces potential ships/hour! The less you need to interrupt and return, the better.

#

Given how you can repair mid engagement to keep hulls up... Sails are probably a good regardless .. but just in the grand scheme of time implications, bird seems like the biggest convenience/time saver of all investments. Plus, it's once and done, and not teired like the 3 sail/hull upgrades

hazy valve
signal glade
#

True, but, I also don't think the hull upgrade is necessary either. Sail is definitely nice though

#

At least on Carrack+

hazy valve
#

I still think the best ship for osa system to purchase for the price point and over all effectiveness is the Carrack. I miss my carrack only reason I traded it in was to get the frigate for a higher enemy count occasionally. I like taking on man o wars.

Anything beyond carrack is completely unnessary to purchase unless you have 14 to 20 friends who come sailing with you to mke it worthwhile

signal glade
#

Completely agree, and love my carrack

#

But, also love loralaii's man-of-war when we all get together. Having two birds and so much space to spread out if we do have multiple levels ranges fighting are just great opportunities

hazy valve
signal glade
#

So, really, the best bet is just befriend the folks with bigger ships rather than fronting the silvers yourself.

hazy valve
signal glade
#

Carrack is also pretty well tailored to one task completion per ship. Unless you find a small sloop.

hazy valve
#

Oh i run from sloops honestly, waste of my time

signal glade
#

With a frigate, may be faster to just shoot them down if there's a cannoneer in the crew

hazy valve
mortal vine
#

It depends on your goals. If your goals are xp/hr, I'd argue going to port between ships is the only way to go.
And if you goal is silver/hr, you should be doing something else - but even then, chaining ships isn't really very useful.

#

Small ships are best because your goal is to finish tasks. And 2/3rds of the tasks are 'sink' or 'kill a boss', and those are completed whether it's a sloop or a MoW. Since Cull tasks are a thing, I'd say brigandines are best, so you can finish those in 2-3 boats, while still having a lot of opportunity to quickly finish ships.

bright vapor
#

Are the types of enemy ships you can encounter weighted in different areas, or is it always random? I seem to be seeing more krolvin and fewer "pirate" ships as I took my sloop to the seas again. The krolvin are nice for boxes, but I think I've had this "Kill Pirate Captain" task for 10+ ships. I keep getting ethereal and krolvin.

bright vapor
#

That was my thought, but wanted to check as RNG has been weird if so.

hazy valve
#

ive had a few times where i have an etheral task and for half a day get nothing other than krolvin and pirate ships which drives me nuts and seems widely off in variety given

bright vapor
#

Tasks are the fastest way to build up reputation, yes? I didn't track reputation before, as... it just came naturally and didn't affect anything besides cosmetic choices.

hazy valve
bright vapor
#

Turning in crates, too.

tepid dome
#

Volume of kills is by far the biggest gain, but that requires lots of investment.

bright vapor
#

What do you mean? I haven't noticed reputation gains directly for killing a pirate, like Reim (I think). I haven't checked between kills, though.
I think an OSA task is 100? crate turn-in and razing a ship.... maybe 10 each?

tepid dome
#

I used to try and compete on the leader boards with frigates in my carrack. It required non stop boating. Once i got in a MoW it was so much faster.

bright vapor
#

Ah, I am looking for Kraken Falls reputation, not notoriety.

#

My ship captain and crew has been mid level (50s then, 70s now). I have a capped character who will be a carrack captain, so I am shuttling him around in my sloop, and spreading out when boarding.

tepid dome
#

For rep just turn your boat over and over and fire cannons and let your boat get crushed to fix. Everything is rep on OSA.

bright vapor
#

I'll be honest: that doesn't sound accurate here. Firing cannons, navigating the wheel, repairing the ship, etc, will all increase your role experience (Captain, Swashbuckler, etc). I don't think any of that affects reputation with Kraken Fall

hazy valve
mortal vine
#

The game tells you when you gain notoriety

bright vapor
#

Yup. Which is not the same as reputation, nor is it the same as role experience. All are three different things. Some activities will increase all three, though: razing a ship and turning in a salvage crate will raise all three, I think.

glad linden
#
Your Reputation starts out at Neutral and increases by performing the following tasks:

Turning in Salvaged Crates
Killing Pirates
RAZEing ships
Turning in completed tasks
tepid dome
crisp basin
#

During the boarding process, if you have Navigator set, do you benefit by continuously turning the wheel at the ship? Or does the benefit max out after the second TURN?

plucky girder
#

Each turn closes you a bit more. Keep turning if you want to get there faster.

split widget
#

So...um...yeah. Someone is selling this

mortal vine
#

FYI - Icemule crates still have Icemule notes, not the new bank notes. NBD, just a thing.

bright vapor
#

Disregard. You're right.

bright vapor
signal ermine
#

if anyone knows who ever has power.. maybe suggest havin da winds blow the floatilla to the waters around solhaven/landing and kraken.... its such a waste being were it is now..

mortal vine
#

Be nice if it went to a random room every month or something

glad linden
#

Yeah it didn't even make it close to KF during the Feast of the Fists!

On the autumnal equinox, the flotilla travels to waters near (but not too close to) Kraken's Fall. 
bright vapor
#

Well, I can confirm boxes from the treasure pile can generate those envelopes for Naidem.
Didn't get one from a salvage crate, though, but only a sample size of 5, and some of those may have been before it was turned on.

feral valve
#

I think it has to be a BOX. So the salvage crate really wouldn't quite count. Which I'm personally fine with.

bright vapor
#

But when you hand the crate to the dock handler, they give you a box that looks like a regular treasure found box with loot generated treasure inside. That one is not locked/trapped, though, and it auto disposes of itself, so may be similar yet different to a treasure found one

crisp basin
#

look ocean
[The Great Western Sea - 29038] (u-7117010)
Choppy waves roll over the ocean with cool winds that rise from the water. Low hanging clouds begin to push their way across the sky. The moon fades behind a thick mist.
Open waters: north, east, south, southwest, west, northwest

Far off, the distinctive pattern of rain can be seen erupting from the darkened skies to dance against the ocean's surface.

fish here
You can't fish here.
frown
You frown behind your veiled cameline headscarf, but no one can see it.

hazy valve
glad linden
#

with the risk of hooking a kraken's tentacle and getting flung overboard then dragged into the deep!

hazy valve
crisp basin
glad linden
crisp basin
tepid dome
#

Oh geez. Get your puncture protection. Sword fish crit to the eye!

tepid dome
#

I've been doing a bit of testing. Doesn't appear that pirate waves will spawn if I'm in the forward deck or forward crow's nest on MoWs. This explains why I see delayed waves if I run around trying to set off traps. Pirate's spawned through traps still happen though and do fight.

Checked out Frigates and Galleons and didn't see any problems related to this. Obviously Frigates are broken with the the incorrect map.

valid creek
#

Thinking about buying into this, anyone have recommendations for size and setup for a 3 man team(warrior,rogue,wiz)?

mortal vine
#

Sloop is best for xp/hr. Smallest boat that can hold your crew

rose igloo
#

Go big or go home. (Meaning quickly get notoriety and then buy biggest ship you can afford). Start with a sloop or tag along with someone else until you have enough to then buy a frigate or larger.

You can get enemy ships +1 of your current ship size

valid creek
#

I forgot how expensive these were.

glad linden
#

And +2 if in a storm I believe

tepid dome
#

The bigger the boat. The more variety in ship sizes you can get.

Enemy sloops for me are not a guaranteed full head. So a brig or up is a full head. Past a brig and I’m killing for just light loot and notoriety.

Now if you want to grind notoriety for titles. Bigger is better.

Plus all the above statements are accurate. Well can’t chime in on storms as I just sailed Carracks and MoWs.

For expense. Sails and hull are all that matter.

bright vapor
#

I think sloop is great to learn and play around. Carrack is the next good size, for up to 9 characters (I think) and not outrageously expensive.

plucky girder
#

You can only get +1, storm or no storm, but storm makes the larger sizes more likely.

lavish dust
tepid dome
#

Crew size determines the wave size. So big boats don’t get harder. They just take longer. Crew size is definitely a consideration when deciding what size boat to sail.

split widget
#

I like big boats and I cannot lie.

lavish dust
#

oh cool, so if you sail a large boat with a small crew you just get more waves but not harder waves. nice!

hazy valve
#

it sent 1 enemy majority of the time but 2 sometimes, long process

inland barn
#

and here I get bored enough soloing brigs that I'll try to force them to ambush lol

hazy valve
#

just depends on how much you love osaing

hazy valve
split widget
hazy valve
#

One thing I am sincerely sad about regarding OSA is the bounty system

itd really be nice if we could gain bounty pts past Notoriety to charge our adv badges, upgrade ships (if needed) or purchase things like the wands for summoning ships, upgrades for them etc or simple things like that

lavish dust
#

yeah, at first i really liked that i could get a OSA bounty without having to abandon my existing bounty because i was just tagging along with someone else. i quickly changed my mind though since i need the adv guild bounty points for charging enhancives

hazy valve
#

I mean I have 600k notoriety and all I get is a title for it. It sucks tbh

lavish dust
#

yeah i feel you. your idea of getting adv guild bounty points once you max notoriety sounds like a good solution!

hazy valve
#

so much notoriety = custom ship names would be nice too

vagrant walrus
#

Or at the very least discounts for ship upgrades at KF based on notoriety. Needs more than titles.

foggy kite
#

Is there a way to disengage and leave once you've already boarded another ship short of killing everything on board? Got bonked in the head half-way through and didn't have the herbs to heal the head scar so I completely lost my ability to cast spells

hard furnace
#

not that I'm aware of.... if you're going to solo OSA, it's a good idea to have a good stock of herbs on you. Something I came close to learning the hard way myself

inland barn
#

you can pull the gangplank but you'll have to deal w ith things trying to get you if it fails

hazy valve
#

If you get stuck at sea no way to dock there is a scuttle Option which will sink your ship and cause you to pay a fine of 50k and have wait time of 10 min (I believe) before getting ship back out and hunting again

#

I've had to do that before twice, but you lose all loot , etc

inland barn
#

I’ve literally fled from pirates with some left on my ship lol

foggy kite
#

I pulled up the gangplank but wasn't able to get the ship to leave

hazy valve
inland barn
#

I do wish alternative bounty things would give some advguild currency just as an in general thing about the stuff up top

foggy kite
#

Also let us increase\decrease the difficulty like advguild tasks

plucky girder
elder kayak
#

Yes, turning the wheel works, and yes, killing stowaways is fun while trying to get away from the pirate ship. Also...give us the chance to make deeds interchangeable with others!

void oriole
#

Is there a magic trick to kick the upgrade system? I upgraded sails, material and color on my sloop but none are applying. I stored/retrieved it like 5 times, waited an hour and did it again... nothing.

bright vapor
#

storing and retrieving always did it for me. I haven't upgraded a ship in a year, though. Are you sure you upgraded the right ship (if you have more than one) ?

void oriole
#

Yeah I only have a sloop, I changed the color and material and it still just appears as a plain old slope.

bright vapor
#

I thought storing and retrieving were all that was needed.

void oriole
#

It's good now, who knows but no more plain sloop!

glad linden
#

Sea kobolds have unionized.

hard furnace
#

ok, this storm preventing me from getting back to port or even finding out where I am is absolutely not cool, esp given there's no indication how long it will be until I can do anything to get back to town

crisp basin
#

i've had my role set to navigator since i started osa for that specific reason

hard furnace
#

luckly I dumb luck got the right direction to return to port.... but when RL if pushing me to log out, it's frustrating as heck

hazy valve
quick wing
#

Is that something new? I don't recall storms affecting navigation, but it's been ages since I've been out on one of my ships.

#

(tries to clear some cobwebs) - Oh I guess it's the map reading when the storm is present?

hard furnace
#

yea, if you don't see which direction the storm blew your ship (ex. cause you're in combat like I was), you can't read your map to see which direction you need to go

tepid dome
#

Yeah. It’s tough in a storm. In that situation, I pull up the OSA map on the wiki, and head for the coastline then hug the coastline to the port Im trying to get to.

plucky girder
#

Is that the new area? I don't recall ever being moved by a storm.

crisp basin
#

they can move you, not new

tepid dome
#

Storms can shift you a small distance. Usually a square for me. I then peer and move back to port.

crisp basin
#

the new areas 6 most southern seas are constantly storming though, so bring your navigator if you plan to explore

hard furnace
#

I never go any further than right off the RR port.... until/unless I decide to go back to KF to make cosmetic purchases for it

tepid dome
#

If you get blown off of port. You can peer one square in any direction when you’re on the deck.

ebon kite
#

Can we please have being disconnected while on a boat NOT kick us all the way to KF? closest town, or back on teh boat fine but when I lose my internet and come back on and see I am on the boat, then suddenly get rubber banded across the seas to KF>..it's truly annoying

granite tree
#

Navigator role will prevent this from being a problem (the storms)

granite tree
#

Yes always… veteran and master navigator can see the map

#

Thus you can cross reference the master map and keep yourself on course, if you can read a grid map that is.

wide maple
#

Ship scuttle isn't working for me , says I don't have ship while I'm standing on it. Haha logged out and logged back in (to see if that would fix it) and I'm at Kraken Falls now. Is there a different command and I'm doing it wrong on my side, I could not get it to work.

wide maple
#

Also, is there a link to the best most current OSA map?

valid creek
void oriole
wide maple
#

oh that is good!!!

#

TY for highlighting that

granite tree
#

Personally I like this one

hazy valve
#

The logging out in landing on a ship has been known to send you to KF much like the pup tents were sending folks once inside to vaalor and illistim. Its a bug that needs to be fixed as well

wide maple
wicked elbow
granite tree
#

Boats do not fare the sea… that’s what actually determines weather a vessel is a boat or a ship. Its ability to sustain itself at sea.

bright vapor
wicked elbow
#

punpo

granite tree
#

Why can’t it be both?

wicked elbow
valid creek
#

Had a question come up somewhere else. How exactly do you retrieve the salvage crates that are floating in the Ocean

coarse pond
#

There is a net-flinger on many(all?) ships now. Or you can drop anchor(I would suggest dropping anchor) and jump in and get them.

valid creek
#

AFter you fire the net-flinger, whats the command to retrieve it. The person who asked couldn't figure that part out

coarse pond
#

yoiks. I'm not sure.

valid creek
#

Fair. Drop anchor and swim for the win

hard furnace
bright vapor
#

I think it is PULL, and it took me a bit to get the verb last time, too

wicked elbow
#

Helpful hint #8393: Grab dem supply crates last thing befer ye torch da emeny bessel! Dey gots a self destruct timer...anna ye mite fergits to go below anna fill up yer supplies rite away.

frigid basin
#

Hello all, I'm considering starting OSA but the price looks really steep. Is it worth the high cost?

hazy valve
#

50m for a carrack is the best bang for your buck tbh and all you need to upgrade really is the sails and hull. Everything else is cosmetics/optional

You'll never get back what you spend in loot osaing but for your own personal hunting grounds without having to worry about others. 100% worth it

Mainly depends on your game play

Friends make the sea fun as well and a Carrack can hold 8 ppl if I remember correctly

hazy valve
frigid basin
#

Appreciate the feedback. I think I will hold off for now. I have an endless amount of player services I need to buy first.

hazy valve
glad linden
#

B.O.A.T stands for bust out another thousand. Just sail with others to get your notoriety/reputation/tasks done until you're ready to buy.

latent flare
#

A sloop at 5 mil + 2 mil for upgrades is one of the best purchases you can make. Your own solo hunting ground. That's all you need.

wicked elbow
latent flare
#

Crazy question. Say I got an escort bounty. If I wanted to, could I just lead my escort onto my sloop and sail to my destination?

#

Not asking if it makes sense to do because it probably doesn't, but...could it be done?

granite tree
#

Dwi tried this… it worked, but bandits did not spawn and the escort was unable to disembark the ship

latent flare
#

Oh I see. So I guess Dwi had to kill the escort.

wicked elbow
#

Da fact dat dey dint know how to swim....dat's not onna me!

#

(tho a reg'lar esscort bounty...anna wanderin' near dat docks inna mos towns will not only "spawn" badnicks but will also amaze yer frends! Also it really frites strangers.) 😉

#

(more amazin to me... ye kin do dis trick inna da fiter's guild! Hah!) 🙂
(Shhh...notta bug...a flippin featshure)

wicked elbow
latent flare
#

Well I just wanted to get the escort to get on and off the boat. You see, I sailed to Ta'Vaalor for the elf pawnshop festival or whatever and I've been bumming around there doing bounties and OSA tasks because I don't feel like sailing back yet. Then I got an escort from Ta'Vaalor back to Icemule and I thought hmmm, maybe I should try this one weird trick...

wicked elbow
#

Heh...too bad Cappin Peggy chimed in...cause my inner demon was tellin me to tell ye dat it only works if'n ye sail frem da Landin' to elf town! lol

#

Time fer da irregular reminder dat salbage boxes (da re-stockin ones) dat ye gits frem Pie Rat boats gots a timer onnem? I. E. grab em last thing, so's ye gits a few more seconds befer dey go poof!

#

So many times I been headin down to da bins..."oh yeah..dis crate fulla balls n' planks...."

#

🌪️

plucky girder
#

One of the first things I tried in OSA was to get an escort to Teras so I could walk around town saying "Look, you can get escorts on Teras". I couldn't get them to disembark except where they boarded, though I thought I did get ambushes marching them back and forth along the boat. Maybe the ambush spawning got fixed but not the boarding.

hazy valve
#

Question...does anyone know if 1m bounty points from OSA count towards one of the Ascension milestone?

hazy valve
# hazy valve Question...does anyone know if 1m bounty points from OSA count towards one of th...
  2.  Great Expectations            Reach level 40                Yes
  3.  Master of My Fate             Reach level 60                Yes
  4.  High and Mighty               Reach level 80                Yes
  5.  A Grand Triumph               Reach level 100               Yes
  6.  Up to the Task                1,000,000 Bounty Points       No
  7.  Wizard: Daily Grind           Master a Guild Skill          Yes
  8.  Master of your Craft          Master an Artisan Skill       Yes
  9.  All the World's a Stage...    Acquire 10 Full RPAs          Yes
  10. Big Game Hunter               Kill a Challenging Creature   Yes
>```
paper vault
#

I thought OSA tasks award something that isn’t bounty points

hazy valve
#

It does stupid titles nothing else

#

I was just wondering if it counted towards ascension milestone like regular bounty pts do

paper vault
#

No, that’s specific to bounty points

hazy valve
hazy valve
paper vault
#

Rep and notoriety, right?

hazy valve
#

Yes but it literally stops after alley so it's useless

#

Wish it would overflow into regular bounty system after you hit Alley or something worthwhile for OSA system

wise sedge
#

Would it be possible, please, to consider adding a "ask captain about return" to have the captain cancel a trip and immediately return you to your port of origin?

granite tree
#

I believe logging out and back in does this

wise sedge
#

It does not -- it appears it depends on how long you log out for. It may return you back to port. Or, you may log out (for say 6 minutes) and find yourself 4 minutes from the other port.

valid creek
#

Or on someone elses boat ride

hazy valve
#

So far most requests made for the OSA system has been backlogged or gone unanswered. I.e. Fishing , revamping bounty system, custom names, etc

The only improvements I have seen is adding more areas

blazing vessel
#

anyone having task eligibility reset when they log in? this is the second or third time i've logged in to "You can get another task in about 10 minutes". I've definitely been logged in long enough on this character today for that to have reset since I sailed to Teras 3 days ago.

granite tree
#

Is it an in game timer on the bounty/osa tasks?

granite tree
hazy valve
blazing vessel
#

never seen the weather trying to kill me before
[SMR result: 46 (Open d100: 12)]
You dodge a bolt of lightning with grace and ease!

granite tree
#

For me.. that lightning bolt hit my head and vaporized it. Like my second time on the water

blazing vessel
#

You can use the following titles from the QUEST-PRE group:
Seaward *

that also happened on the last outing! done with roles!!!

feral valve
hazy valve
granite tree
#

You can use the following titles from the QUEST-PRE group:
Lightning Bait *

there I fixed it

blazing vessel
#

if only that was a real title, i'd run around with it

glad linden
#

Regattas might become a thing for bragging rights. I mentioned it at Con and staff took interest.

Race from A to B or round-trip with or without cannon fire? What would you want to see.

blazing vessel
#

both sound fun

glad linden
#

Options:
a) cannons only
b) obstacles (storms, whirlpools)
c) no holds barred (ships, obstacles, cannon fire)

hard furnace
#

Dying on a ship is entirely too punishing, esp is you're soloing OSA. Aside from normal death mechanics, you're also potentially dragged to a town other than the one you're based in, have to pay 25k in fines, and have to wait another 5 minutes on top of however much time it took to get rezzed/decay, travel back to where you started, and wait for yer boat to sink

#

....and the details of all this are either nonexistent or hidden away in some corner of the wiki that's completely unintuitive.

#

oh, and I just found out you're out ANOTHER 5k to retrieve your sloop after the aforementioned 5 minutes.... this is nuts

#

all cause I've been working on guild skills and forgot to put my armor back on

granite tree
#

Sounds like you shouldn’t sail when yer doing guild work. Death isn’t supposed to be a walk in the park. I mean… we are rewarded for it now but that’s a story for another time

hard furnace
#

the 90's were more than a quarter century ago, get with the times

hazy valve
wicked elbow
#

Seems to me dat sumhow sumwhere sumplace 'long da way... Whinin' would haff become ebidently counter perducktiff?

vagrant walrus
#

Could we PLEASE have grimswarm ships added? That way everyone can benefit from pirate hunting no matter what society they are in. <begs>

hazy valve
vagrant walrus
#

Thank you, Rovvi, for your support!

hazy valve
#

Always I love the OSA system, just wish they would push out some updates for it for quality of life for the folks that choose to sail

tepid dome
#

Still some old bugs lingering for years. I miss boating, but gems kinda killed it for me.

granite tree
#

Empyrean ships are supposedly going to be accessible is osa

wicked elbow
granite tree
#

Minitaurs…?! Is that a dwarf body with a bull head?

frigid basin
#

You see a sloop. Sprawling across the back of the sloop it reads, "The Weak Tan Eggplant".
I really didn't like the name of my ship at first but the name is so silly that it grew on me.

keen coral
signal glade
#

Hmm... Cannot fire arrows with the ship. I'm not sure about what the ships's bow is for.

granite tree
#

frigid basin
#

I feel the same way about the net-luncher. At no time has the net every given me lunch.

crisp basin
#

well we can tell who hasn’t been sinking ships

wicked elbow
latent flare
#

And I've never found a single cent in captain's quarters!

crisp basin
#
You take a moment to assess the structural integrity of this part of the ship.  It appears to be heavily damaged.
[Health of your ship: 27/400]
Roundtime: 2 sec.

>turn wheel port
You grab hold of the wooden wheel and do your best to steer the ship toward the ramshackle port.
You gain role experience!
Roundtime: 6 sec.```
```A sudden booming of cannon fire erupts from the enemy battle-marred brigantine!
 * The shot crashes into the captain's quarters, sending shrapnel within!  A light hit!

R>assess
You take a moment to assess the structural integrity of this part of the ship.  You cannot seem to find any damage.
[Health of your ship: 4/400]
Roundtime: 2 sec.

The ironwood sloop drifts steadily toward the ramshackle port.  Shouts are heard from the piers nearby directing the sloop to Frostmain Docks, Shoreline.  As the ironwood sloop sails toward the designated pier, a pair of workers swing aboard from a nearby platform.  They race about the deck to lower the anchor and raise the sails.  After finishing the job they salute sharply and race off.```
feral valve
crisp basin
crisp basin
#
P>
A sudden booming of cannon fire erupts from the enemy treasure brigantine!
 * The shot flies just over the helm of your ironwood sloop!
P>
A sudden booming of cannon fire erupts from the enemy treasure brigantine!
 * The shot lands almost against the hull of your ironwood sloop, splashing water on the sloop's deck!
P>
The sides of the treasure brigantine collide against your ironwood sloop!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your sloop.  Battle cries sound off as those on the brigantine prepare to board!
P>asses
You take a moment to assess the structural integrity of this part of the ship.  It appears to be heavily damaged.
[Health of your ship: 4/400]
Roundtime: 2 sec.```

***like a glove!*** @feral valve
feral valve
#

Stop this harassment 🤪

I am NEVER sailing with you.

tepid dome
#

Failure is never an option.

You take a moment to assess the structural integrity of this part of the ship. It appears to be heavily damaged.
Main Deck: It appears to be heavily damaged.
Helm: It appears to be heavily damaged.
Cargo Hold: It appears to be heavily damaged.
Captain's Quarters: It appears to be heavily damaged.
Crow's Nest: It appears to be heavily damaged.
Mess Hall: It appears to be heavily damaged.
Mid Deck: It appears to be heavily damaged.
Crew Quarters: It appears to be heavily damaged.
Bow: It appears to be heavily damaged.
Social Room: It appears to be heavily damaged.
Forward Deck: It appears to be heavily damaged.
Forward Crow's Nest: It appears to be moderately damaged.
[Health of your ship: -12/1200]

steel sierra
wicked elbow
mint phoenix
#

Anyone know the room number for the entrance to Ornath/Sleeping Drake Harbor?

foggy kite
cerulean sinew
#

hi. I've been reading the wiki to get myself familiarized a bit with OSA but I am wondering how the combat portion goes down. What happens when a enemy ship appears? Do we need to fight with canons? Seems easier to just board the enemy ship and duke it out. How would I do that?

crisp basin
#

generally people just avoid using the cannons
once the enemy ship appears, turn wheel at ship and after a little bit you'll "crash" into one another and be able to board
once you're on board, it's kinda like fighting small groups of bounty bandits

cerulean sinew
#

oh perfect. thats exactly what I want. Having to get canon balls below deck and running back to the cnon to load them seems tedious

crisp basin
#

make sure your sails are down before you turn at the ship, but once you've turned the wheel towards the enemy ship you can wait out the boarding process in the captains quarters if you want

#

once you get the message that the ships have come together, go to your gangplank and push gang, then you can go across to their ship

cerulean sinew
#

thanks for the tip. but what difference does waiting in the captains quarters make?

crisp basin
#

well... 😅 i'm a little absent minded and it can take a few minutes to complete the boarding process. by waiting in the captain's quarters, you ensure once you've collided that you are in a semi-safe room. if you are on deck, even before you push your gangplank, they can board your ship and attack you.

#

i say semi-safe, because even though they can't enter your captain's quarters, they can fire their cannons while you're docked if you wait around in there too long, and you'll potentially take shrapnel damage

cerulean sinew
#

How exciting. I can't wait to get my boat. I hope it's going to be as fun as all this is sounding right now

crisp basin
#

if you haven't been out before, i recommend catching a ride on someone else's ship so you can get a feel for it

also for new boats, especially if it's a sloop you'll need to upgrade the hulls and sails up ASAP. you take damage during the boarding process, and depending on the total health of your ship [the level of the hulls] you may not be able to ride out a boarding engagement without repairing your ship during the process. for instance, my fully upgraded sloop will lose about half its health during the boarding process with a brigantine

cerulean sinew
#

thanks for that additional tip. I'll be getting a brig as my first ship because I need to fit 2 ppl

foggy kite
#

You can fit 3 on a Sloop

feral valve
#

I use my cannons just to give me something to do while we approach.
I also make my repairs as damage comes, so I don't have to worry about it - I'm a master boatswain, so I didn't fully upgrade my hull (I stopped one level before full upgrade). If I have a disk, I'll maybe store an extra plank or two in my disk for quick repairs.

crisp basin
cerulean sinew
plucky girder
#

Make sure you upgrade your hull, its pretty suicidal going out as a new sailor with the basic sloop hull, 1 upgrade is essential, and would be enough with an experienced crew of 2, but I'd recommend you get the 2nd unless you are really short of silvers.

cerulean sinew
#

I fully upgraded the hulls, sails, and got a bird. But now I'm seeing THIS!! What does it mean?!

#

heavens I'm going to be stuck here forever! I just typed DEPART and now I dont know how to get back to Krakens Fall. At least I'm in the same spot since launch. I was afraid I'd be carried out to sea and eaten by the Kraken!

foggy kite
#

If you haven''t moved you can turn wheel port to get back into the harbor

#

Look Ocean will show you whats in the water where you are and watch ocean will keep the ocean room you're in updated in your familiar tab

cerulean sinew
#

TURN WHEEL PORT yes that got me back! thanks!

#

for my crewmate, should I have a boatswain or navigator? I'm interested in the TURN WHEEL AT SHIP command to board enemies. But REPAIRS are also nice.

plucky girder
#

I'd have both in a crew of 2.

cerulean sinew
#

well dont I have to be captain?

plucky girder
#

not if you don't want to. Captain is a jack of all trades role, its main use is if you don't have specialists and don't want to be basic at everything bar your specialism.

cerulean sinew
#

well if I can still change the flag without the Captain role then I'll be Navigator and make my crewmate boatswain

plucky girder
#

you can train up the lot if you want, you only get the bonuses of whichever you have picked at the time though

cerulean sinew
#

what do I do once I feel ready? Is there a bounty office I can get assignments from?

foggy kite
#

There's a bounty board on the dock, and if you have the bird upgrade there's a bird in your crows nest that can pick up a bounty for you

cerulean sinew
#

yeah I got the bird

latent flare
#

At the handler, GET BOARD to get assigned a task or TURN BOARD to turn it in. FYI culling pirates means you can kill any of the three pirate types (krolvin, dark pirates, ethereal pirates) and it counts, but for kill a pirate captain/sink a ship they want it to be only one of the three for it count. If it just says "pirate" they mean the dark pirates i.e., not krolvin or ethereal. Culling is preferable because it can take forever to spawn the specific pirate type you need for kill a captain/sink a ship.

#

Oh and one more thing, no matter which type of the pirates you fight, some of them will carry a claidhmore. Happens every once in a while. The ghost pirates will attack you immediately after they spawn so be on guard when you're fighting them because you probably don't want to be in offensive and have one come in and mstrike you with a claidhmore.

crisp basin
#

Navigator is my favorite

hazy valve
cerulean sinew
#

I started to panic after a while because the pirates wouldn't stop coming. I thought I had to find the captain and kill him to stop them from spawning or I was going to be there forever. I must've killed like 50. I thought it was a little excessive. But anyway, when I searched the treasure pile and got the boxes, I searched it one more time and it asked me if I wanted to "remove the salvage" or something like that. What does it mean? And what should I do?

foggy kite
#

Every pirate ship has a salvage crate when you finish that you can bring back to the dockmaster for some extra rep\rewards

cerulean sinew
#

awww. oh well. now I know. Is that what the ship storage is for? Should I upgrade my ship storage? I dont even know how to use it.

foggy kite
#

I think so?

#

Now I'm starting to feel like I need to go buy another boat 😄

cerulean sinew
foggy kite
#

I still have one on one account. But I need another so different characters can go sailing 😄

cerulean sinew
paper vault
plucky girder
cerulean sinew
#

by the way. Can I take low level alts on the boat with me? and if so, can they each get a bounty thing from the board?

plucky girder
#

You can take anyone you like up to the crew limit. Plenty of people MA OSA.

cerulean sinew
plucky girder
#

I should have said brig

cerulean sinew
plucky girder
#

If you are in a group of 2, you'll get two pirates at a time, 1 big and 1 little. They'll target the character they spawned for, so the little character is pretty safe until the big one mstrikes ... (or the little character mstrikes) The captain is always big, so the little character needs to wait for it to be disabled before attacking or the captain may turn on them. The fights go quicker, but its less exp per ship for the big character due to no exp from the little pirates.

hazy valve
#

I run 2 crews on the OSA system. First crew is on a carrack, lowest just turned 28 and highest turned 62.

Second crew is capped but I've taken as low as lvl 25 with the capped crew and they did just fine staying in the group with the capped rather than running to a different room.

Hope that gives you perspective for knowing what range of characters and levels to take when planning a crew/team

I tend to get bigger ships for this reason because my friends tag along all the time

#

If anyone ever wants to tag along reach out to me and id be happy to show you the ropes of what's necessary to upgrade, what's not, and how to get things rolling etc

granite tree
#

Ohhh I wanna join… this sounds fun

#

I’ve never been sailing before

hazy valve
obsidian marten
#

So I was thinking and I thought of an idea.

If our ship gets left behind at another port, we're able to go to the handler and request our ship be brought to us.

Could we also get an option to send our ship to another port?

The use case being you take a voyage but know you're going to be using another method to return, would be nice to be able to arrive and send the ship back then and there.

cerulean sinew
#

whats the command to use the bird?

crisp basin
#

get bird

cerulean sinew
#

oh cool! it flew away with a note! like a carrier pigeon. so...what happens next?

crisp basin
#

after a small wait a note pops up, you either get note to get a task, or turn note to turn it in

cerulean sinew
#

so coooooool this OSA thing just got even better

crisp basin
#

if you don't like the task, you can abandon it like the adv guild with 'osa task abandon'

#

can use vouchers to speed up the cooldown as well with 'osa task expedite'

hard furnace
cerulean sinew
#

I always check the weather before going out. But is it possible for the weather to change on you while you're at sea? If so, how can you tell? and what can you do?

crisp basin
#

Look ocean

#

It is possible for it to change, nothing to do about it really except sail other waters if you don't want to sail a storm

plucky girder
#

CONSIDER

wicked elbow
foggy kite
#

Or a magpie. Then it can help attack the pirates too

minor fern
#

The ship name registrar salutes you before saying, "Congratulations on your new ship name, Captain of The Distinguished Ebon Cabbage!"

Yes, this will do.

granite tree
#

The Black Cabbage.. I like it

#

Congrats Captain Zed!

obsidian marten
#

Hello enjoyers of the open sea! EO is working on expanding creature data available in game. The wiki is pretty sparse on OSA creatures. We would appreciate some logs from your adventures, along with their expected level (your level).

granite tree
#

I have been working on a go2 for osa that works off the official uids of the ocean. I have a functioning database of all uids. Stable and working base code for routing from xxx to xxx as well as navigation code and I’ve constructed physical maps for all the individual seas except for the newest ones in the south. I will have those done by tomorrow and should have a functioning script ready for the public in the coming weeks. You can expect go2 style sea travel with mini map of local sea and a larger one of the entire Cauldron. Stay tuned for updates.

granite tree
#

testing some things...

granite tree
#

Toying with some graphics and whatnot… any suggestions?

crisp basin
#

looks good to me

granite tree
#

The maps are the hardest part to alter so I wanna make sure they are 💯 before I release because I will not be able to (very easily) change them

minor fern
#

Love the vibe but it’s a bit intense, IMO, and makes the labels a bit hard to read

granite tree
#

That was my concern as well so I’m increasing font size and possibly color. Also reducing empty space on the map.

#

The idea is for each map I’ll keep the compass as a bullet point before the map name then above it will be the map and I haven’t decided on the map image quite yet. I like this one but it’s a little dark. It was suggested I got with a different background for all three different oceans

#

I’m open to any suggestions as well as requests for features. As it stands the window has a scale so you can change the size of the map. It will display room id at top of window and name of the map/sea.

#

The auto navigation portion will simply sail your ship with white flag from point a to point b. I’ll likely implement getting the ship underway and of course auto detection of your current location

#

And failsafes for environmental events

wicked elbow
#

Request: "Here der be dragons!" 😉

granite tree
#

You think if I use an image of the mayflower that the puritans will sue me for copyright infringement? 😂

frigid basin
#

Is there some reason that Mug doesn't work in some rooms on enemy ships? The rooms that are disallowed seem completely random.

granite tree
#

releasing RSN...

#

and to your ? Hymore... its possible its a lighting thing?

frigid basin
rose igloo
# granite tree releasing RSN...

Looking good. Did you go with procedurally generating the maps? Personally would love to have a way to NOT display background image. Prefer simplistic squares without the noise of the imagery.

#

if not procedurally generated, perhaps SVG graphics with layers that could then have the map window have a selectable option for background on/off? reminds me to look into ensuring SVG support in normal ;map

granite tree
#

I did png, I don’t know for sure but I wonder if you can turn off the background layer in png’s

#

I suppose I can go back and release non graphic versions.

#

It’s basically mimicking the map.lic code.

#

I’ve added scaling and map selection. Centering on the ship icon and stay above features as well as click to see room id (which I’ll roll into shift-click for auto-navigation)

#

I have the it almost polished for release. I’ll be working on sail2.lic to integrate as well. So it’s all one dump. I still need to figure out how to give a download that will place the files appropriately into map folders and the json database

#

I’d like to have an OSAmaps folder in lich and to pop the json into the Data folder

#

If I can’t have the script remove the background with a checkbox I’ll have to release both graphic and plain versions

granite tree
#

i have to redo the maps but it wont be difficult. ive added layered gtk widgets for the map using a base grid and a background file. the end product looks like this...

rose igloo
#

so clean!

granite tree
#

it requires a bare png and a background png same amount of data... twice as many files

granite tree
#

I have released it… Nautical-charts and nautical-charts-update, Run the update first to download all files necessary then you can run charts

granite tree
#

The final piece has been released, sail2 is live and will auto navigate you to anywhere from anywhere in ocean. Shift + click on nautical-charts will take you from your current location to that location.

signal ermine
#

Top Notorious Seawards for Charlatos 5126

   1) Khoal
   2) Rollonus
   3) Scram
   4) Seagle
   5) Demanec
   6) Grouk
   7) Trackesh
   8) Lomoriond
#

you guys all slackin.. myself and crew running this list. we over halfway through the month

crisp basin
#

i had a dream that the six southern seas south of Ornath were converted to mana sever and overrun with ascension pirates Tentapepe 🏴‍☠️

hazy valve
#

We need to sail together like old times @signal ermine

frigid basin
#

I did some research on using Mug on pirate ships and the answer was the room conditions. You can only use Mug in rooms that are outside and extremely bright. Other rooms that are dark or indoors will block Mug attempts. Casting Light will only improve the lighting to average which isn't enough to use Mug. Also, every ship room is foggy for some reason.

latent flare
#

Board em in the smoke

violet comet
#

Okay, i'm having issues i havnt played for a long time and i cant figure out how where my ships are or how to see which ones i have