#[Official] Alteration Help
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I did do it again š
I had one that I bought through someone that was like 35 days, I bet it was the same issue. Seems like some get lost somehow?
The one on my account I did the next week was <24 hours. š
I think re writing it reset the timer or something
Or maybe they do get lost some how
If you don't reply and instead sort of start new, it basically resets it and tells us it was jsut submitted. It also means it's no longer with the GM you were just going back and forth with on the item, and it's back in the just submitted queue.
Wow, that's even on the wiki and has been there... forever. I went there to add the info, and it was already there. Don't know how I didn't know/forgot about it.
2. Using WRITE NEW instead of WRITE REPLY. Let's say you're having a conversation with Sadie and you want to respond to her. If you use WRITE NEW instead of WRITE REPLY, it makes your scroll leave Sadie's working list and go back into the pool of new scrolls, effectively ending your conversation until Sadie notices it's left.
I have no idea what that means lol
I was in a conversation by default because I got the scroll and wrote to it?
Or writing to the scroll after Iāve already had a response to my submission?
I wrote the scroll and then realized I had made a mistake so I āfixedā it but the only way to do that was to rewrite it, I think? I couldnāt add or edit it in any way.
I think maybe I understand. If I had done WRITE REPLY I could have edited the scroll?
yeah, unfortunately if you WRITE NEW at any point, you're going to start over from scratch and are put at the very end of the line again, plus are not guaranteed to get the same GM responding who you worked with originally.
there is no way to edit what you've written after WRITE REPLY, which sucks if you've accidentally hit enter too soon or wrote something incorrectly. you have to wait for a GM to respond before you can WRITE REPLY again, which can make the conversation very awkward if you have to be like.. "oops back up, scratch my last response, this is what I meant to write".
it is another limitation of the current Sadie scroll system. while it gets the job done, it's definitely got some major flaws. I'm very glad that there is the rewrite planned (in progres?) for it and hope that it accounts for those scenarios where a player may need to WRITE REPLY a second time - whether because they made a mistake on their initial reply or because they hit the character limit (which can happen SO easily with altering tents).
Well I guess I know now.
At least you were able to get your item completed!
Yes. Thank you again Elysani!
Is there a policy available for flypaper tattoos? If I want 'encircling' on the description, for example, that doesn't apply to some of the locations you can put it on.
If you alter it in such a way that it makes sense in a specific location, the merchant can (likely will) lock it in to that location. For example, my arm tattoos are both flypaper tats, and when I mentioned "wrapping around the forearm" the merchant restricted the flypaper to the arms slot.
Question, can I use Red Direwolf Eye's as alteration fodder to get red eyes transplanted into my eye sockets without being smited? š
so armoire is annoying to me on several levels...I need a new noun...what can we alter it into? I need some ideas that will fly as I don't want to upset Sadie by asking for a briefcase š
I'm paying attention to this! I also have an armoire I want to change. Fehala is a bit silly with hers, because the idea of stuff flying out of it and onto her tickles my funny bone.
Speaking in Sylvankind to her veniom-bound armoire, Fehala commands, "Nature's garb, return to the roots."
Fehala opens her veniom-bound armoire, then suddenly several articles of clothing fly off of her and into the armoire.
-=-
What can we alter them into? Anyone with some examples on what they have done?
I hope rubber duck is a valid option
Sleeve? I just had one done and I love it. Not flypaper for this one but I'm working on another one for that.
What does analyze say about the noun?
Nvm. Pulled it up on the wiki- looks like it may be fairly open. Protip when it comes to alterations, and nouns especially- look up the history and first appearance of that particular word. I want to say for the most part we sit around late 1600s-early 1700s for that:
Yeah, Myharl has two sleeves, and while I can't define in the tattoo base description which arm they are on (because the tattoo system is weirdly limited that way with the "on [his/her] [location]" append to the end of any non-misc tattoo), in the shows I specify right arm and left arm.
https://gswiki.play.net/Myharl_(prime)#Tattoos_&_Visible_Markings
So I see a few prenames that seem to have a bit of space, I was wondering if I'd be able to get away with "Wolf of Silverveil"
What's the benefit to changing one word in a look? I can understand changing one word on a long description, but a look?
you hate that one word?
It's the wrong one?
Is this the correct channel the prename-title question?
I think the description of the service was confusing. I don't know anyone who refers to any alteration type as being a "look description". I still don't know what it means (i.e. the merchant would have to provide context). There's an item base description (confined to 15/15/15), a long description (which is like the base description, but can be slightly longer and less structured), and a show description (which can only bee seen by others when shown to them). Interestingly, even the wiki page for "Alteration" fails to clearly define the difference between them as doesn't reference a "look description" at all. From experience with the service, I would assume that it would be in the base description or long description... but since it was specified: I'm not sure?
Show, or if you look at it. So i assumed that was the offer. If it's in the base or long desc, I totally get it. But is that the case?
And if it's one word, does that allow some fancy things, like different color on a gem that you might not find as fodder typically?
I mean, truthfully, I see value in that service being applied to either/or, I just can't tell you what was offered form the description. One second, and I'll provide a couple examples of how I've used the "just one thing" service before...
There is no standard service. Some are strictly just ONE actual WORD
some are just one THING that might be a two word thing
some people are always cheeky and are like well I want my heavy blue backpack with a clasp to be a light red satchel with a strap, that is the ONLY thing I want
and an alteration is only one service thing
look/show are the same thing basically
every slot ends up being an argument over what "one thing" is so it's often just easier to do GALD
even when it is one word
I had "a dull black rune" changed into "a lusterless black rune" with the JOT service, and then using the same service later, I changed "a lusterless black rune" into a "shadowy black rune". I like the service as it pushes me to "tweak" those items I would like to change a bit, but given the option of having a full alteration, would probably pass over.
You can change material (sometimes?) if you have the proper fodder. Not always though, and it's always going to be arbitrary to the merchant. For example, I tried to change a "pale crystal shard" into a "everfrost shard" and got a no-go since everfrost is from the gem system, even though everfrost is described in detail as being a pale blue shard of crystalized rhimar. However, I also used the service, providing some wyrsilk fodder to turn the fabric of an item into "shadowsilk". Mileage will vary.
Weird. I never knew that or heard of it referenced that way before. Can we confirm that's what the case was with the merchant yesterday? That it was targeted for the Show Description of items? If so, I'll add a line detailing that to the Show Descriptions section on the wiki for some clarification.
I wasn't at a merchant yesterday so can't speak for what they were/were not offering
but "look" descriptions (you look at something) and "show" descriptions (you show it to someone else to look at) both reference the same thing unless a script overrides it -- the detailed item description.
I think the word "show" to reference this detailed description is more common among players now but that wasn't always the case, and I've seen staff use both terms as well
Ok so these first examples are on the base/long descriptions?
Ok gotcha.
Cool, I'm just basing off the details in the ALTER alteration guidelines and on the wiki. Since that's what all players have to reference. I'm happy to update the wiki though.
https://gswiki.play.net/Alteration
eh, it's honestly semantics. show is the more common term now so there's no reason to change it, which could cause confusion.
(caveat being unless someone on staff corrects me and look and show are mechanically something different under the hood)
kind of like you can either "attack" or "kill" a creature in game
both give the same result!
it's just a different verb calling the outcome
Yep. There's a lot of instances like that for sure. š Also why I'm hoping maybe someone who went to the merchant yesterday could clarify (as the service was on the schedule as targeting "Look Descriptions"). When there's been confusion, I try to take the initiative to clear things up for folks. This time, I'm among the confused crowd as well.
ahh, gotcha. yeah if the merchant was offering look descriptions per a sign or whatever, and there was confusion that look = show, then I get where you're coming from. I added "(or look)" to that article to hopefully help with that.
I think thereās some overanalysis of the calendar item going on here
I was just trying to figure out if it's worth going next time. So I wanted to know if it includes only look/show, or base/long are fair game as well. Both have greatly different value for me.
It said: Lorcas the Tailor will be stopping by the bonfire atop the Cysaelotar at Rumor Woods to work for those fortunate enough to be selected. He'll be able to change JUST ONE THING about the item - this means one word in the look of the item. Alternatively, he can lighten or deepen an item instead.it does not say specifically the LOOK DESCRIPTION, its shorthand for the way an item appears and is consistent with the āIāll just do a single wordā style of Just One Thing
Other calendar items like this before have worked on base/long, not just look/show
you'd need the merchant to clarify what they mean, that could easily mean look => appearance
"in the look of the item" I think is what confused me. Yea I can see how that could mean overall presentation of the item.
"in the look" is not a standard term
yea I admit I have no idea what was referenced, I was just attempting to explain the correlation between look description and show description heh
I didn't know that.
if look/show is a term
Anyhow, I think I've got the jist now.
I mean.. they are terms... but I read it as they are not the specific terms referenced in that calendar item, haha. like Apraxis has helped clarify.
show and long are very standard (and shan's summary is the thrust of it, with "of course scripts can override anything") and there is also the rare service to get both at once, but show and long are used pretty universally now
Is it fair to say "look" was once the standard term for that? I thought it was or I'm just misremembering.
I don't recall it ever being, no. Some people may refer to tap description, hand description, etc. but those have fallen out of usage as well
most of the time, you're talking about the base 15/15/15, long, or show
That helps, appreciate it.
I think "tap description", "look description", etc all morphed out of trying to articulate OOC concepts in an IC way at merchants, sort of like we still have people talk about how many "pages" (experience) they have left to "see their trainer" (level up)
it's all just thinly veiled ooc
or "zesty" (scripted)
yeah, there's also been a major shift over the last 20 years to be more direct about what happens under the hood, simply because both players and gm's are more comfortable with it
it's a great change, imo
I tend to just ask for details at the merchant. I was confused by the verbiage used on the calendar for the event description, but honestly, you'll get clarification at the merchant, so I just sort of dismissed it when I saw it yesterday. However, since it was specifically asked here in this instance, I decided to dig into it a bit for clarification. GS has a lot of colloquial terms that can sometimes be confusing. "Zesty" is a great example of that as well.
Saw your question in the other channel. I think you're unlikely to get a direct answer as prename-titles have to go through QC. Which means, even if a GM said yes/no, ultimately it would have to be submitted to QC for approval. You can list like "first choice" "second choice", etc when requesting the title to expedite that process. For your multi-word prename title, I'd put that as my first choice, and then provide alternatives that are not multi-word.
Wait... was the unique title one that you design yourself?
Or is this not referring to the spinner unique title that they offered.
Its the 5500PP Custom Pre-name title
Ah. That... is a lot of time waiting for a title.
I know QC can still reject it. I just wanna know if its even something that will get by the GM.
It's premium perk that cost 5,500 premium points. You get a statue from one of ths shops and submit it with a Sadie Scroll.
Cause the wiki says it should be as short as possible
But there's like 2-3 dozen titles about that length or >more<
My advise would be the same, as the GM who eventually picks up the scroll will be arbitrary, but I get where you're coming from. Hopefully someone can chime in. I'm sore when it comes to custom prename titles anyway because of the whole "wrymslayer" title getting through QC and still being denied based on some "What if it becomes an official title some day?"
For 5500 points, you should just be able to make yourself King/Queen of some part of Elanthia.
lol. Nah, I get there being limitations. But seeing some of the crazy things that get through as prename titles, and then being denied a in-genre title that my character literally spent years and tons of effort, RP, and community involvement to earn get smacked down on a GMs' whim soured me on the concept.
I am writing up a show for my portable stove. It has all the upgrades, which means it has all three burner plates, plus the enruned drakar plate upgrade for the magic lighting aspect.
Does the part in its default show applied by the drakar plates count as part of the 511, or is it added onto the end automatically by the script?
A circular drakar plate tops the stove, a banded circle of flowing runes running along its edge.
thank you, Vanah!!
That's what I thought, but you know what they say about assumptions.
S'why I looked!
Then mine must be bugged, I started mine on 4/12, got a reply from a merchant 3 days later, responded, and it has sat there since
What's the name of the redeeming character? I can take a peek.
Drakren
Some very good alteration inspo from tonight's Met Gala https://www.npr.org/sections/pictureshow/2024/05/06/1249418670/met-gala-2024-theme-red-carpet
yes
Regarding our discussion on LOOK/SHOW, this is from the papermaker:
Because the Papermaker has a stock LOOK, you can't give this a LOOK, but you can give it a LONG.
On this, I can understand the confusion on this note because LOOK and SHOW are somewhat interchangeable due to essentially being the same verb with different purposes...
I do try to check ALTER and use the language there, but sometimes you just use whatever word is in your head
When you want to see the items show, you LOOK at it, if you want someone else to see it, you SHOW it to them.
And someone, depending on demeanor can get nosy and INSPECT an item you're wearing to see the item's look/ show
Just found it interesting to see an example in the wild.
I have a question about the custom sides for Deck-the-Halls items, and couldn't seem to find an item-specific channel to post the question in, so asking here.
Is it possible to use the adjectives of items used for customization such as skins. Not my idea, but a simplified example would be using a "rolton pelt" on a custom skin side to become a "a framed rolton painting"? I have some neat ideas, but the concepts are predicated on being able to do that.
For all the Veola-esque items, there are only three ways you can request for your item's presentation:
Example - "a painted,rolton,pelt"
- Full - a wire-framed mannequin covered in "a painted,rolton,pelt"
- Adjective - a wire-framed mannequin covered in a well-cured "rolton,pelt"
- Noun - a wire-framed mannequin wrapped in a/an "pelt"
BUT for your idea, you could maybe alter a weaving item into something like "a tiny,clay,rolton" then use just the noun to create "a framed,<noun>,painting"
jazz hands
Oh, yes! That could work and would a good way to work around that. Thank you!
a framed painting of cavorting <noun>s
Origami fits into the 'misc' slot for DTH items... and you can make all kinds of origami critters. That can be a really good option if you want something that features animals as a noun.
Do we think it would be possible/permitted to use the word "clockwerke" or "werke" as a noun synonymous with "mechanism" or "contraption"?
Werke is not approved by itself. I think we've mostly use clockwork to describe mechanical things and not as a replacement noun in a 15/15/15.
..there's a clockwork (noun) at DR for the little mechanism thingies that help with bardic purifcation of gems.
hides
hence "I think" and "mostly" as qualifiers! There may be exceptions, like those, for sure
so it won't hurt to ask, but it will depend on the item, I think
I'm thinking of asking for it for the little ticker! i think it would be neat if allowed, especially for things that are pretty explicitly gadgets :3
personally I THINK it'd be appropriate for a little ticker thingy.
Clockwerke/Clockwork is an adj.
alas
Anyone with pup tent alterations they would share? Looking for ideas.
I'm more confused on the alteration process on then more than anything
So the description is built dynamically based on the items you have in the tent at the time.
I usually have an intro sentence, then a sentence that mentions the rug and trash can if you have one.
So like, the white walls of the tent are really white. A RUG is on the floor, next to a TRASH CAN.
then, you have three alternate sentences. One for if there is no lantern placed, one if there is but it's unlit, and another if it's lit.
Twin lanterns hang from the support overhead, casting faint light over the tent and duelling shadows across the walls.
An unlit LANTERN hangs overhead.
A LANTERN casts dim light and dancing shadows throughout the tent.
Then, if you didn't mention the scent already, the scent goes last
If any of the pieces push the total description over 511 characters, that big gets cut
This all goes through QC so it's been done rarely at events as a delayed service, but is available through premium alter scrolls
Super helpful, thank you! I've been looking at people's examples, and some don't seem to follow the same setup, which led to my question. Here's an example:
Obvious exits: none```
Are the lit, unlit, etc. all different alterations, since the effect is different on the room?
Can you clarify the last piece, the what gets cut?
And I assume then, that GALD cannot do it.
That does still follow. An intro, which may or may refer to a rug or a trash can (example doesn't). A lantern sentence, which changes depending on lantern status. If the rug isn't mentioned before, it gets mentioned now. Same for trash can and placed container. Then scent, if not referenced in any of the custom sentences.
A room description can have 511 characters, including spaces and including placed items.
If the next sentence to be added would push the total over that limit, it doesn't get added
The whole shebang gets done and goes through QC
Awesome. In love with the item so I wanted to setup my alterations right. Thanks again.
Oh wait, so this is where I started getting confused - what dictates whether something is metioned earlier vs. later? Is that based on what I want the room to look like and the item can then be applied by a GM to one or the other (or basically, if not referred to earlier, it defaults to the latter sentence)?
If there are NO alterations, the tent still dynamically builds the room description
If the alteration mentions the item, then the default is not needed and is not used
If the alteration does not mention the item, the default is used
Ah, excellent! So I could just have a couple of descriptive sentences that include all the items, or have a couple that don't mention them at all and they just then get tacked on.
Yes
Can the tent also have a SHOW?
From the ANALYZE: The standing version of the tent may be altered with a long description, but not a show. I assume the folded version can.
Uh the description field add might change that, but you would need a service thst adds a long and a show
I'll update that next time someone finds a bug š
... is that a challenge ...
So in a Sadie scroll (I think allows 3 changes?) I would have to do both at once (long and show)?
A long is a full service. A show (with a base 15/15/15) is a full service. Any setting parts count up to 3 settings as a full service.
If you wanted all of the above; thatās 900 points on a Sadie scroll. Pretty sure you can turn them all in together though and the GM working the scroll will send you the price point.
Longs with a show (as a single offering) are an uncommon live service and typically listed as an offering on the merchants sign, in my experiences.
Ah ok, never heard it referred to as a full service.
Itās the easiest way to understand the Sadie price structure and GALD in general- what constitutes a full service/300 points. A handful of items can do a bit more (or in the case of really intricate items, let you know the limitations) as a āsingle alterationā but will typically denote that in the analyze, otherwise the above rule is usually what stands. Some live merchants will limit customization settings to a single setting (rather than 2-3) as part of their live services. Luckily weāre headed towards a couple of the GALD heavier events with Premium fest next month and the big one in EG come October.
WOOD SPRITES WOOOO
Iām choosing to hear that in Ric Flairās voice.
Is each sentence considered a customization or is the entire inner description a single customization? Excluding the items themselves.
Tents are weird. I think it's all in one
Oh nice!
There a special word for the clasp that secures a cloak?
Or the item that the Lanister right hand would wear in GoT?
Pennanular (semi-circle) /Annular (complete circle) brooch or Fibula.
Cloak pin if youāre being simple with the vocabulary
Would it make sense to secure a cowl this way?
Yes
And since there's knitting now, are stitch types permitted? Like hounds tooth, crocodile-stitch, etc?
You would need to customise the needles but yes, stitch types would be possible
Yes, as a simple alter
If I have an opportunity to get things altered, but I don't yet, for example, have a table in my tent, can I still provide the alteration description I want including a table and it will show it but it just won't be interactive until I put one inside? Or am I only able to alter the description for items that are currently in there?
The lamp apparently works this way, providing a description even if you don't have a lamp item, but I'm unsure about the other items.
Only the lantern works that way
The defaults for the other things are "a rug" and "a pole"
Will a pup tent collapse due to a critter even if it is in town? For example, sometimes kobolds and roltons get into the Landing. I assume critters are only the ones that would attack a player (vs friendly NPC), but will this also happen due to player-animated ones?
If you don't have a tent that withstands enemies but does have an intown unlock, enemies like roltons and kobolds and invasion creatures will knock it down
I think animates are in the friendly category
if you have a slab of material.. can you have your container changed to that "material" mesh?
Depends. I think there's a section of the ALTER verb on ductible metals
thanks
Does ridgeweaver silk need to be supplied anymore? It's not on the wiki alter fodder list of materials, so I don't know. (I don't think so but wanted to double check.)
https://gswiki.play.net/Alter_fodder
If it's not on the list, you should be good to go without needing to provide it. The list was provided by GM Thandiwe.
š
anyone want to help bounce around some cool ideas for a custom 225?
what's 225? Got any theme you're working with?
transference, you know.. the fog to you spell
i mean sorta and no.. kinda thinking like bifrost from thor, but.. open to anything
its for an empath.. if that helps
How would you structure the short description of a niello weapon? Like a dagger for instance? https://en.m.wikipedia.org/wiki/Niello
@neon spindle My understanding was that it was for custom TRANSFER messaging, not custom spell messaging - hence empath only.
no, itās for a custom Transference, not transfer
I'm a little less disappointed that I didn't win then!
This is the Premium Trove win, right?
eh.. 50k for a full custom 225? iām ok with that
my empath has the custom transfers from RW anyway lol
I sure, it's just listed as custom TRANSFER messaging and it is empath exclusive. Which definitely makes it seem like custom TRANSFER. Which it what it entered for.
there probably is a transfer one, this was this transference one though lol
i seen something about transfer too
but unless it was a big mess up, the slip is āa custom transference papyrusā
I had assumed that was for the TRANSFER prize
Since, you know, custom TRANSFER was one of the listed options and 225 was not.
And just used a word for the physical item that has 'transfer' as the root word.
I would definitely double check before you put a lot of work into coming up with custom 225.
Maybe pop over to Premium to ask?
confirmation for transfer, now to come up with something neat
maybe i should relook at the custom ones to get some ideas
Can I submit <metal> rings for ASG 13-16 chain armor.
Are you trying to make it shimmering icy blue? If so, once you have the bottle, you need to POUR the dye additive into it.
Wait, all we have to do is pour the additive into any existing dye?
I'm not sure if it'll work with cobbling dye, but in order to work with dyer's tent dye, you need to buy the dye, ORDER BOTTLE, then pour the dye additive into it.
Thank you.
You're welcome
Properly worked by Inyexat forgers, vethinye's natural properties are enhanced and strengthened, and it becomes suitable for the rigors of combat-oriented items. Worked this way, vethinye may also be known as starsong.
Vethinye in all forms ranges from the palest of pale blues to the darkest of midnight blues and everything in between, including ombre versions. The metal is dotted with star-shaped occlusions that catch the light and appear to twinkle like stars in the sky. The metal can take a dye, but the iridescent speckles remain.
The sound of the hammer against the metal tells the metalsmith when it is ready, singing in a high-pitched, clear tone with each strike and giving starsong its name.``` https://gswiki.play.net/Atan_Irith/Precious_Materials
Merchant Interaction:
You quietly whisper to XXXXX, "I'm hoping we can turn that into... a nightwillow armillary case traced in vethinye constellations."
(OOC) XXXXX's player whispers, "I can use starveil but not vethinye since we use that for the combat material."
You quietly whisper to XXXXX, "You sure you're not thinking of starsong?"
(OOC) XXXXX's player whispers, "Vethinye/starsong are the 2 approved words for the combat material. All starveil is vethinye but not all vethinye is starsong."
(OOC) XXXXX's player whispers, "Vethinye/starsong are the 2 approved words for the combat material..."
Since this has been changed so that vethinye cannot be used for anything but combat gear, can we please have the official documentation updated to reflect this. This shifts the design aesthetic I was going for and the policy dosn't seem to match the locked official documentation.
There's actually no need to update the documentation since it's already outlined there in the OOC notes at the bottom of the page: https://gswiki.play.net/Atan_Irith/Precious_Materials#OOC_Notes
Vethinye Details
- Vethinye refers to both the base ore and the final starsong product.
- Starveil requires alter fodder to use. It cannot be used for weapons, armor, shields, and armor accessories. It is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.
- So you can have "a starveil bracelet" or "starveil earrings" but for other items it would be like "starveil-inlaid gauntlets" and such
- Starsong/Vethinye are only for use as weapons, armor/accessories, and shields. Additional combat information forthcoming.
I mean the top part. š I wasn't indicating that the merchant was incorrect, but that the paragraph about the material seems to read otherwise. š I would just clarify in the text myself, but it's locked.
"All starveil is vethinye but not all vethinye is starsong." Directly contradicts the policy (and is exactly how I read the document as well). And it's page describing several materials. When I finished reading the vethinye section, I didn't know I needed to continue to the page footer for additional details.
The OOC section exists to elaborate exactly on what you can and cannot use for a metal that is a bit of an exception to the naming rule.
I am sorry this caused confusion, but I am not going to update a lore document when the notes about how to use it in alterations are right there on the same page. This is not a contradiction...it's a clarification of how to use it.
The ore itself is vethinye. When worke done way...it becomes starsong. When worked another way...it is starveil. When people use it in alterations, vethinye/starsong are interchangeable. The fluff version is only starveil.
None of that is going to be super easy to explain ICly in a lore document like that -- hence the notes at the bottom.
(OOC) XXXXX's player whispers, "Vethinye/starsong are the 2 approved words for the combat material. All starveil is vethinye but not all vethinye is starsong." -- I messed up this whisper... I meant to say "All starveil is vethinye, but not all vethinye is starveil" -- GALDapalooza is a very busy time, and I was frazzled, so I apologize I did not explain clearly either.
Starveil = non-combat, fluff version.
Starsong = combat
Vethinye = the ore both originate from but it is also used to describe the combat version (aka starsong)
For the last few years, I've made a concerted effort for all my lore documents to have an OOC section that not only lists the writer of the lore, so our GMs get proper credit, but so we can address those OOC questions people may have...like how can I use this in an alter, do I need to supply this material, are there any restrictions or limitations.
Overall, it seems to work well, and I'm hoping that now that you know about that, it can help you.
And again, I am really sorry I didn't explain it well when in the moment!
It's not that big of a deal. (hugs) Went to clarify then noticed it was locked, even when I first posted the above comment I hadn't realized there was additional info at the bottom of the page. I'm a huge fan of the Atan Irith lore and materials. So much so I've been preparing an outfit and accessories for my character to work a visit there someday into his story. I had been leaning into "vethinye" and inytela (starsilk) along with nightwillow because I love the way the words look and how when grouped the alternate names helped to prevent the repetitive appearance of "star" in the text. Literally had not been an issue before this time, and I didn't even realize I had been asking for and getting something that wasn't supposed to be allowed. I'll just shift gears.
ā¤ļø I'm so sorry someone didn't tell you before now too. You definitely shouldn't have been getting vethinye accents, so I can imagine it was a big shock when I turned it down too!
is there a list of allowable nouns for lockpicks somewhere? i couldn't manage to find this on the wiki.
I've never seen a list, and I've seen a wide array of nouns used for lockpicks over the years. If it helps at all, the only (sort of) reference regarding lockpick nouns I could find was on the Wearpick ANALYZE which states, "It can be freely altered as long as the noun is appropriate for a lockpick.". I'm assuming its subjective and arbitrary, but likely means anything that "makes sense" as a lockpick. OTS nouns I've seen and recall off the top of my head: lockpick, hairpick, spike, gizmo, spoke, arrow, shard.
wires, needles, hairpins, nails, etc.
Thanks! Tine and letter opener are also allowed (theyāre at this fest) but paintbrush wasnāt so I was hoping there was a list somewhere!
I don't think an official list but I have used buttonhook, hairpin, hat pin, corkscrew, nail, pin, cravat pin
the approval process involves a masterlock, a liability waiver, and certain special certificates
They have all been through the feeder system, but it would be up to the merchant.
Fork has been my favorite lockpick noun Iāve seen over the years.
I've seen springs and sprockets
Question:
Would changing the base 15/15/15 and adding (or adjusting) the READ be one GALD service or two?
š
Yes, that's typically 1
yay
Confirmed. I include read with whatever service someone is doing
yay, I can change my bright/pink glass/box to a pink glass/pastry/box and fix the read in one GALD session.
I do as well, I just did not want to speak for others.
so, i have a wondering...
could i get a gemmed bug altered to a tiny goat of some sort.. to put in my gather charm? š
No, there are bug types
So like if you had a worm you could probably get it altered into other types of worms
Can pup tent's have messaging created for when I get certain things? I don't have a table yet but I know what I want it to say when I have it.
Yeah, if you don't have a table it will just say a tent pole
So like wherever the table would be referenced, it'll say tent pole? Like... pillows scattered around a tent pole?
Welcome to Wolenthor's Tent, where it is elves, elves, elves all the time!
And darkness!
Yes
Because it could be a table, a basket, nothing, a chest
You can't presume it's always a table
Vanah I need to find you when you're working so you can help me with this!
Anyone had hairpick made?
A custom hairstyle
Need an idea for shoulder-length male hair
pinterest is a great resource for hairstyle ideas
I hope you were able to figure out a hair style! Seo is right, pinterest is great for figuring out how something could look.
It was short notice but I am really happy with it:
He has thick, wavy locks of smoky brown hair with one side pulled behind an ear, held in place by an exquisite antique vaalin lockpick.
And it's a functional pick. Love this thing.
They're pretty fun, I agree!
looking for ideas on Deck the halls items for my stable stall. also does anyone know if PLACEd DtH's altered items stay when I log off?
Yes. That was added in April. When you PLACE it, it will have language that tells you that you are leaving it in your stall or loft
ok so the janitor wont pick it up? I PLACEd a stove and got it cleaned up by the janitor. I don't want him to sweep up my newly altered DtH item
A stove isn't a stay put item
The language of PLACE for any stay put items will tell you how long you can leave it
We found this out about lofts after your referral was done and were looking for you to update you!
But yes, stoves are entirely different
ahh i see the wording "You can leave the floormat here in Saverik's Stall until you PLACE it again to pick it back up, because this is your stall" Vs "You can leave the floormat here in Wehnimer's, The Mews for 4 hours without anyone else picking it up. PLACE it again to retrieve it."
ok then, now i need to find a list of Stay pu items and get some new ideas for alters inside my Stall/Loft
Deck the Halls, Market Stall, Instant Tea (auction tea pot), yll'suta
well, my market stall wont do me much good inside my stable
š
i guess DtH's is my way to decorate it then.
Yllāsutas have some great ambients⦠highly recommended for adding one to your stall or whatnot.
since "locksmith/locksmiths" is on a bunch of items.. is that an acceptable thing to put on something?
or is stuff like that a situational thing.. needing to make sense for the item? like.. a pouch meant for picks or such
More has to make sense āwhat makes this a locksmiths <xyz> specifically?ā
For toolkits and such that only hold lock picking things thatās easy, but something like a locksmiths cloak or a locksmiths soup tureen⦠probably not so much.
yeah i figured
runs into the situation though.. if the sack/pouch/case or whatever can "technically" hold anything but i only intend to use it for lockpicks
Then ask yourself that initial question- what exactly makes this a locksmiths sack as opposed to a bartenders sack or a trash sack?
If that answer is āwell, Iām going to keep lockpicks insideā then likely youād want to allude to the usage via a show as at a glance nothing is going to make it be more than a sack.
yeah i did that with a pack cause i couldnt get anything referencing healing/triage/medic/first aid.. im more on the side of the description conveying what it is over having to show people the thing to convey its a triage/first aid pack to assist with healing duties
which i guess really hinders anything i try to get done.. im just not a show you my thing kind of person
You can accomplish similar things with a long without saying this is a <profession> container⦠a lockpick pinned pouch dangling a key ring⦠an herb stained pack strung with assorted bandages
Context: over a decade ago I won a completely custom bottomless keg and got to design the drink for it. I love everything about it, the flavor messaging, the keg, the vessel for the drink item. However, way back then I made the decision to name the drink after my character's surname. Since then he has rejected that name and distanced himself as far from it in-character as he can.
Question: is there a way (or what sort of service would I need) to simply change the name of the drink from "Gryphonwind Special" to something else? Don't want to change anything else about it, but would love to find a service/way to remove that old reference to a part of Myharl's life that is no longer relevant and is now held is disdain.
I know food items require QC, and with the basketfiers coming out the concept of "endless drinks" isn't so ultra-rare anymore. So, I'm thinking maybe a Sadie scroll to change the drink name? I'm just not sure. Any suggestions?
Does ANALYZE give you any information? You could assist and ask to see if a GM can give you guidance on how to proceed with it. You could try a Sadie scroll and see what happens there. You can get picked at GALD and see what happens there.
Speaking for myself only.. I understand it can be difficult to know the course of action for something, and "I" wouldn't be bothered by an appropriate ask (IE: at a GALD session and you give it to me and ask if the drink name can be changed.. either I can or I can't, simple, and then it would give you a chance to question further HOW to go about getting it changed).
What are the option(s) to alter gem patterns nowadays? And is "a pyramidion of" even possible? Thanks!
As far as I know they are only altered by merchants who obtain/have specific permission. Unless someone advertises they are altering them, I would assume a merchant cannot
Honestly, probably better to try with the other more easily alterable lapidary box. I think outside of the auto altering thing at RoL, the patterns are still a super special alter service rarely seen.
Sometimes there are GALD merchants who can work on QC-specific items if the GM is trained and willing (yll'suta special messaging comes to mind), but I think most merchants don't delve into anything that requires QC. Bottomless kegs used to be much more highly sought-after before the basketfiers, which essentially turned any standard drink into a bottomless one. So, I'm hoping maybe the "rarity" perspective of the service might not be as 'ultra rare' as it was in the past. If I come across a merchant that seems to be leaning into rare alter services like that, I'll probably give it a try. Think I'll submit a Sadie scroll when I can as well just to see, since I know the sewer rats (which require QC) can be done that way. I guess I was mostly casting a line out there to see if anyone had done anything similar to find out the route they took.
From the bottom of the long ANALYZE:
Changing the drink inside requires use of an applicable Still and/or a qualified merchant.
Looks like the script for these got updated for the stills. And it can act as a regular pourable keg for stills, but the endless drink is only available when the new temporary drink is emptied.
Yep gem cutters are basically a dead script, no point in trying. easier to use lapidary boxes
They are way more flexible where designs are concerned as well. Question: can you put a gem through a lapidary and still use it as a chrism? That might be the one specific use for gemcutters still.
yes you can lapidary chrism gems before or after creation. you can also stack gemcutter patterns and lapidary boxes on certain gems if done in proper order
(this is the one case in which chasing a fabled gem cutter pattern alteration may make sense)
yeah the uncut gems can be "double dipped" so to speak
can kittens be changed into another baby feline, or do they have to remain kittens?
If you mean dhu kittens, they have to remain kittens.
ok, just tryin to cover some basis so this scroll doesnt take forever.. thank you
and just to confirm, sadie will do kittens?
some merchants will also.. just seems to be a select few
I've yet to find one that will, and have gotten 3 kittens altered by Sadie.
i dont remember the merchants name.. but i gave an alter spot to a friend at premi fest to get theirs done, im just gonna assume its certain ones that are trained/familiar with the QC process
Can ASG2 no longer be any cloth item or is there a merchant making up his own rules as he goes?
It's been addressed
Not all GMs remember everything, and we would rather be extra restrictive than extra permissive
Glad it was addressed.
The wiki should be the reference if a GM doesn't remember everything. Unfortunately, the GM stated the wiki for that is not maintained by staff and ignored it, even though it was correct.
Can we get a confirmation, from a GM, on that article, so that there's no confusion in the future?
Totally get that it's hard to remember all the things, but absolute confidence seems wrong in this situation, especially when the wiki is used to inform players of the rules and guidelines.
Again, not all GMs are going to be certain about a particular thing, especially something like this, and while the wiki is definitely a great reference and usually right, in some cases, there's enough of a doubt that they need to deny. The person in question immediately asked and got clarification, but by the time one of us responded with that clarification, it was past the alteration time.
We're not going to slow down an alter session excessively for this. We'll say we can't and move on. That's why having alternatives on hand is important. It is frustrating, and I recognize that. Much as we would all love to remember all the things and be certain that a particular resource is the right one, when it comes down to "I'm still not sure," we train our GMs to err on the side of caution.
I feel everyone's pain, for sure! When I first came back as a player, I had a prem contest win and wanted to alter some robes into an ataniki. I was denied for much the same reason, despite pointing to the same resources and the fact that atanikas can be chest or cloak worn, and the fact I wrote the documentation so I was like really pretty sure this was totally fine.
It was frustrating, but I would never have wanted the GM to make it, find out they were wrong, and be faced with coming back to me and asking to change it because they made an error.
We have had clarifications, but some things are just hard to remember and stick, especially in the pressure cooker of an alter session! We'll keep trying to make it more clear though, and I believe we've already updated some behind-the-scenes resources to help prevent it.
When it comes to aesthetic matters, I feel that a merchant saying they aren't comfortable with doing specific work, it signifies that it is time to go to the next idea. I may ask for clarification, but will always have backup ideas or alternative items ready to get worked on. The flip side to that is, since so much of the aesthetic of Elanthia is individually subjective and significantly fluid over time, that GMs shouldn't take it personally when a player asks for the exact same (or similar) alter at another merchant event. This style of arbitrary back-and-forth actually fosters some great creativity. It can be a incredibly frustrating, but it's far better than the alternative ā which would be merchants becoming the equivalent of baked-in limitations something like the alteration books. Sometimes ambiguity is your friend. Once something gets "set in stone" by staff it becomes the cookie-cutter you're going to be stuck with.
I have become obsessed with double finger rings.
This looks lik something I would manage to hurt myself with
I have one in my jewelry box that I stopped wearing as it caught on everything and I was convinced Iād end up ripping my whole finger off!
Its a good thing in a gs an empath can heal you right up...
I am not sure I would wear them in rl
YES. that is my fear. Heck, one of my friends in jr. high's mom lost a finger because the old school garage door you lifted up yourself caught on her wedding ring as it was opening. /shudder
Big ouch!
fears I didn't think I would get achieved.
ok I am glad my garage door opener is a remote
who expected "how not to alter your body eventfully IRL" advice in this thread?!
I liked those bracelet chain ring things that are similar
Handflowers
Also newly exposed to the henna hand art from an Indian lady that I work with.
We have that too!
I think I remember that. I wasnāt aware that it existed until recently. Very very cool looking
Is there a wiki for handflowers?
can a forehead gem be some kinda coffin-cut stygian lichstone? Or any other Amasalen/vampy options to suggest?
As long as the gem being used is the type that would sparkle/reflect light so as not to contradict messaging, it would be fine unless itās a gem like the rift ones that have special curses and stuff.
Thanks. I'm kinda iffy about these. What do you think? I guess on the surface we can see the other hues but the center is inky black? Would cut facets help it shine?
Black in color, the lichstone holds dark whispers of other hues, bloody reds seeping into cold blues and mossy greens. Uncut facets lend it a rugged texture that make the jewel look as if it has weathered the passage of ages. Its depths are impenetrable and inky, of a black that refuses even the brightest light.
it looks like a faceted gem to me, so it would work. Now, do these do any nasty things to you, like rift gems do?
nope
awesome, then yeah, I'd be cool with it working for forehead gems
sahweet! š Looking forward to it
I'm looking forward to seeing the finished product. Show it off once you have it, please!
is there anyone I can message privately for help with a feature alteration via sadie scroll please? I keep getting it wrong and the replies to my ideas can take weeks. I promise it won't be long or difficult (I dont think) I'm just really bad at getting syntax right so theyll accept it
8 hrs later.... you can DM me if you still need help!
I need some help from people familiar with altering kegs. I put in a Sadie scroll in an attempt to get a dragonfly-branded chestnut keg bound by patinated copper bands - and the response I got was that it can be done as follows:
When you LOOK at it or SHOW it, you will see: a $_dragonfly-branded chestnut keg$_ bound by patinated copper bands```
Never mind the code part in there that has me nervous.... I double-checked the ANALYZE and there's no information that kegs can't have a long. Does it need to stay 15/15/15? If that's the case, then I'll completely rework it.
And... if kegs do need to stay 15/15/15, having that information in the ANALYZE would be a huge help, since this is the current information on alteration guidelines:
```Alterations to the keg's aesthetics are allowed -- they must make sense for a closed-lid container built to dispense drinks via a tap w/ lever. Generally it is a "keg". The "read"/language is alterable but not permanent - it will be overwritten if the keg is auto-filled with a new drink. Changing the drink inside requires use of an applicable Still and/or a qualified merchant.```
Thanks!
I did get some help on that and hopefully Sadie understands my clarification. ā¬ļø
No xp gain due to self infliction.
Is there any skill that prevents or reduces lockpick bends/breaks from fumbles like water affect disarming traps?
It's beyond annoying that I can't do anything about it.
Wolenthor, you may get a better response in the Rogue Forums.
š¤¦āāļø
Definitely don't be nervous about it, a glimpse behind the curtain š
I don't remember the interactive commands that can show you various parts of an item, but a long still has a 15/15/15. It's not replaced. I'm near certain there are ways to show it on an item with a long.
So, specifically in your situation, it's.. "here's the 15/15/15 appearance.. and here's the long appearance.."
That's what I figured it was, but wasn't sure
Are the deck, the halls items allowed to have a description of a sleeping cat? Say - a sleeping cat in a window?
you could do a sleeping <misc> in the window and put an origami cat in there
You couldn't do sleeping in misc because it could be anything. A tomato. A rat pelt.
And nothing alive, pets are their own thing
The descriptions can't rely on any one thing being inserted, it has to make sense for anything in that category
In other words, "a sleeping cat figurine with a miniature <adj> dangling from its collar" could be a yes, but "a sleeping cat with a miniature <adj> dangling from its collar" would be a no as it's alive, right? All conditions have to be met.
Or a stained glass window depicting a cat surrounded by <adj>s
Dern that is tough. I wish my pet could come into the loft. hence the want of a sleeping static pet.
for what? it matters, could be something worn or a descriptor of an item?
charcoal, glaucous, platinum, cinereous, abalone...
oh abalone hrm
slate
taupe grey, cool grey, silvery grey, pewter, moonbeam, fog grey, cloud grey, storm grey, pale grey, light grey, ash grey, charcoal, glaucous, greige, oyster, pearl
i though of oyster
or more simple dusty,frosty, foggy, ghostly, dusky
if you're open to some purple in your grey, ashen lavender and greyish violet both SO HOT RIGHT NOW
I didn't think greige was a real color
ooo
oxidized ham grey
Donāt give Trallihn ideas!
Glaucous is a personal favorite
Steamed ham
Too late.
how has no one said dove grey?
Because oxidized ham grey is more fun to say.
mist grey, flint grey, steel grey!
Gridelin is always in
my kid is sticking by her sardine grey
but thank you all for the great answers!
(no I am not using sardine grey)
Heh
Any forehead gem users/experts able to expound on them for me? š DM if you like.
In reference to these ambients, https://gswiki.play.net/Forehead_gem#Additional_Information, are they all alike? I see some fixed messaging for silver, filigree, sparks, etc. Are there other colorations you set other than the sheen? Are those based of the gem utilized?
Regarding feature alterations - Ramladu was worked on 20 years ago. I want to change a couple things but don't know if this is what a feature alteration does or if there's a different mechant service but here's what I want to change.
He has obsidian-traced piercing emerald green eyes and time-etched, burnished bronze skin.
He has obsidian-traced piercing **rhimar-hued ** eyes and time-etched, snow white skin.
His entire motif is that of rhimar hued dragon. Those two areas seem out of place compared to everything else.
Since I want to change the eyes and skin, is that considered two services or just one?
Always check with the merchant to make sure how they're operating. Based on PREMIUM 6: "Eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark."
So that would be one service.
It depends on the merchant.
If this is for my merchant, with the exception of the hair line, each feature is an individual service, not each line. If you're going through Sadie, though, that is 100% correct.
Oh that's good to know!
What if it's skin and an eye setting on a ferocious eyes mask?
Since that's sort of skin + eyes still.
Ferocious Eyes doesn't do skin. It's eye color and eye characteristic. That would be considered a customization and not a feature alteration (although the same rules apply).
If you went through sadie, (if she works on them, which i dont know for sure), you can generally get up to 3 "settings" done under 1 scroll
Ahh, Wolenthor, do you mean then a skin feature alteration + a Ferocious Eyes customization? That would be two separate services and also unlikely to be done by the same merchant as it's two separate areas (feature alteration / GALD).
I see no reason Ferocious Eyes can't be altered/customized via Sadie, and yes, "up to 3" per 300 points (you can do up to a total of 1200 points per scroll for fluff only). A bit annoying though if your item has 4 customizations or 2 š
(up to a total of 1200 points per scroll for fluff only)
odd question, but does anyone happen to know the original description of lint bags..? was there more then 1 original description?
There were at least a few. I remember a brown paper sack and a black silk bag.
is there a nice list of eye alterations out there somewhere? Looking for something in that color-traced adjective but nothing quite fits.
is a trash or garbage bag too out there?
or like.. rubbage bag?
What exactly makes it that vs some other just bag?
I think that garbage bags in general are out of genre
the first invention of the trashbag was 1950
Yeah, I'd say it's much to modern-sounding
fair enough
Depending on what you are trying to do, there are ways to make some gross bags/sacks, etc. that stay firmly within genre.
i have one of those lint bags.. pretty much a trash bag
It's really not
i mean.. it eats trash lol
but, i would be trying to get it to some kind of... "thing" bag
or a bag of some purpose.. related to what it does, if im making any sense
In general, when altering, the focus should be on what the items looks like, not what it does. If I cannot tell what it is in a glance,it most likely doesn't work.
at a glance my bag of clothing sitting here from the outside looks no different on the outside than my bag of rocks
there are ways to make some gross bags/sacks There sure are
i mean.. its already made of elf skin lol
maybe some covering with crazy lint.. cause it makes crazy lint
a piece of goat-shaped lint stuck to it, yep..
just going off the rails to myself now, dont mind me
but anyone feel free to jump in with any good lint bag ideas
A large black bag with red drawstrings. SHOW a bag that reeks of refuse and displays greasy stains along its wrinkled surface.
Or something like that
Make a trash bag without saying trash bag.
a hefty black, waxcloth/oilcloth, bag
lol
I would call it a cinched hefty black sack, just rolls off the tongue a bit easier.
dont matter wotcha callit...as long as when ye open it a deep disembodied boice chants, "Hefty, hefty hefty!"
Wonder if Sadie can do that?
you could ezscript it?
No, an EZScript wouldn't work for that. EZScripts can't "give life" to something.
š¦
How would ya'll describe this? I'm not sure where to even start.
a battleworn eight-pointed crown set with a trio of blue gems?
or something along that..
or seven? i dunno
a blackened <metal> crown of dagger-like palisades
yeah my thought was juggling between blackened or battleworn.. kinda looked like it could be either
tbh, I like battleworn if only because I don't see it very often.
a tarnished crown of pale sapphire-set tines
Plus, oof, that crown is going to hurt with those downset spikes
a timeworn dark taloned crown beset with a trio of winternight jewels
Crafted of a deeply tarnished argent alloy, the ancient crownās palisade of seven kited talons each spire above a conversely beveled fang. The wicked tines are bound abreast to form a segmented annular coronet, its finial adorned in trio by glacial-hued specular winternight sapphires.
I was told that overlapping shin plates is not acceptable as an alteration noun for leg greaves. Just wondering why plates is a no no?
I believe greaves have an approved noun list
so like guards, greaves, and something I'm sure I'm forgetting
It's an example of the arbitrary alteration rules in GS. They are fluid and change over time depending what GMs are on staff and who you are working with. Currently the noun "plates" isn't allowed for leg armor.
There is a player-maintained list of "approved" nouns on the wiki where folks try to keep up based on what's allowed and rejected my merchants. Currently it shows (for leg armaments):
greaves, leg greaves, leg-greaves, leg guards, leg wraps, shin guards (approved as of 1/3/18 with "guard" as noun)
https://gswiki.play.net/Alteration_noun_list
As a side note, I recently made a few attempts to have tassets made in game as both a part of a belt (to be worn with armor) and as an actual part of plate armor (since it has full body coverage), and was informed both times that currently "tassets" are only approved as functional leg armor (even though they don't show up on the player-compiled list). I'm assuming there's a GM list somewhere, but to my knowledge players have never had access to it. Edit: added "tassets" and the date stated approved to the list just now.
Just sort of one of those "shrug and move on" aspects to having things customized in GS.
careful though.. even if the games feeder spawns it, if you ask for it too much.. you'll get in trouble
25 years of playing GS has trained me. Ask a few times with varying context that makes sense. If the answer keeps being no, give it a few years when new staff gets hired. I know that annoys some GMs, but honestly, it's to be expected when there are only a few solidly defined rules, and the others shift over time. But yeah, if you keep being told no and actively try to annoy the GMs about it, your interactions aren't going to be the greatest.
Yea no big deal, just helps me to better understand how to plan my alterations in the future.
A lot of times I find being forced to refine my ideas leads to something I like better anyway. But totally understand and have experienced the frustration of the moment.
whew, almost started ranting
is bastard axe still an acceptable thing.. if its a bastard axe?
I believe bastard axes are limited to axes that specifically have the bastard axe script on it.
i have one.. i was just curious if it can be a "bastard axe" still
thats still an acceptable noun as long as it has the bastard axe script?
Well, "axe" is the noun, "bastard axe" would be the name (it's a semantic thing, but I want to note the difference because the base 15/15/15 will only allow the noun to be a single word with very few exceptions).
I'll do a little quicky check to confirm that it's still acceptable, but I'm fairly certain that as long as it has the script, it's allowed.
roger that
so long as it's an axe and grip-able to swap between OHE and THW, you should be good.
You grip the golvern tomahawk with one hand.
>grip toma
You grip the golvern tomahawk with both hands.```
tomahawk is such a great noun though! But I understand that the heart wants what it wants.
i may not end up doing it, i just want to know if down the road if i choose to alter it.. if the old school name is acceptable lol
i do like tomahawk
I'm going to need to ask/dig a little deeper as I'm not seeing anything concrete on it, especially since it's a script on a weapon that allows for it, as opposed to its own weapon profile, so waters get muddy at that point. I can't guarantee an immediate or quick answer, though. Just as a heads up.
i wouldnt be looking to do it anytime soon.. thats fine
First time posting on discord. First time ever spending premium points in almost thirty years of play. Not sure if this is the right place to share this, but wanted to shout out a huge thanks to the most excellent person that altered my wind-twisted ebonwood runestaff. It's perfect!
It was not me, but I am so glad you had great service. You can also send out kudos here: https://discord.com/channels/226045346399256576/1057031732454494379
Thanks for the nudge in the right direction!
Thank you, everyone. Your ideas are amazing.
She is Dhe'nar, after all, and would likely believe that the constant reminder of duty(through pain) is a good thing.
That's funny I saw those and immediately thought of winternight sapphires.
What have people altered when it comes to paper makers? Can the nouns and articles be altered?
Love all these alteration ideas - just a reminder that we try to stick to 12 words or 60 characters (with spaces) for a long description. There can be a little overage, but beyond 12/60, we start to get into needing a show description.
https://www.sphericalowl.com/gs/alterations.html is a great resource (and pinned here for easy finding!)
da base fer a Goth Fondue Pot?!
whaaaat Paradis is acceptable now?! thank you!!!
Paradis is, but Paradisian is not.
mmmhm, see i be gettin flack all the time.. i aināt even bring up that word š
I'm just making a clarification, Timbalt. We never argued that Paradis wasn't allowed.
but you know, the whole reason paradisian even exists is cause no one would do halfling or paradis originally.. so i did try for that in the beginning lol
so the whole arguement is now void.. cause i can get the actual word i wanted, everyone wins Thandiwe!
Can a helm be altered into a crown?
No. Helms are armor accessories and therefore have specific nouns they can be altered into
Dang. Back to the drawing board!
What nouns are those, specifically? I see different armor names on the wiki, but not armor accessory alternatives.
Gonna look silly, a Sorceress dressed in silks and leathers wearing a greathelm. šŖ
I'm unsure if the player side has a list; my wiki-searching capabilities are not that good right now. But I believe if you have a leather greathelm (a leather-based helm that covers head and neck) "leather hood" is a possibility. Check out the options on the "stand" from Heady Spirits, as those are all functional helms/armor accessories. On the branching stand you see: a polished steel horseman's pot topped with a braided crest, a cinereous steel helm molded into the shape of a wolf head, a dark leather hood lined with plush wolverine fur, and a rough leather arming cap topped with a turtle shell.
The answer is shimmer trinkets.
Thanks, Avaluka!
And yeah, Shimmer Trinket, but that requires Duskruin. 
Which is right around the corner!
There is also 'coif'/'metal coif', I believe, for a hood-like thing but made of metal. But that or 'leather hood' seem the most generic.
I wouldn't necessarily say that. Helms can get fairly ornate and structured.
Daggoth approved.
Anna wine kin be poison!
Needless to say... da fact dat I seen a "horseman's pot" listed assa offishully sanctshun'd helmet means Sumpbody's Gonna Need a Good Scuse to not strip da "helm" frem my "dented steel pot helm fashioned witta dull trail knife handle" anna den take da NEXT obious step towards callin it a daggum SAUCEPAN! š
The rules with āpotā as a helm noun have always been weird.
I tried for years to do that very thing once I saw pot was approved as a helm noun; every GM gave me the caveat of it has to ALREADY have the pot noun in place to use that noun.
Maybe rules have loosened up, but the horsemanās pot was what I used to make my stew pot.
So, helm name allowability is based on whether the piece to be altered is leather or metal, and whether it covers the head, the neck, or the head and the neck. Some terms that we're currently approved to use include: pikeman's pot (metal, head), horseman's pot (metal, head and neck), pot helm (metal, head and neck), and lobster-tailed pot helm (metal, head and neck). If you have other terms, and can provide a good source for us to consider, we can see about getting more terms approved.
The base item would need to be something worn on the finger already. But yes, a ring could be 'carved' from gemstone or from wood.
If it's a rare gem or wood, you'd need to provide some.
Yes, for sure a ring already. And it can start as a metal ring?
Would one be enough for a ring?
That might vary by merchant. It would depend on the material and request.
Was that a targeted question or just general? From a general perspective, I've never had issues doing either. I've done both. To my knowledge the "item material" restrictions are only related to functional combat gear (weapons/armor/accessories/ and shields, with some substantial ambiguity about cloth materials for cloth armor). Since in general, a ring's material doesn't have any effect on its function, there shouldn't be any sort of restriction as long as fodder is provided and the merchant is willing to work with that material (exceptions being those materials listed specifically in the ALTER guidelines).
(Edit: Oh, weird, the rest of the messages didn't load on my phone until I posted)
One piece of fodder is nearly always sufficient. I've never been asked for multiple for any GALD project
I have, several times, just to set expections. But it just depends on the merchant. Examples: I had to provide multiple ki-lin horns in a bundle to have ki-lin horn spikes added to something, I had to provide 6 valravn quills (which are a rare drop) twice to have items altered, and I had to provide 5 disir feathers (which are also rare drops) to have one item altered. So, if what you're wanting to use is considered exceptionally rare or not ample supply to do an "item" (trying to use a single feather to make a cloak of feathers, for example) a merchant might request more than one piece of fodder... for a ring, I wouldn't think so, but I did want to express my experiences since they contradicted others.
Yep, makes sense. Appreciate it.
I had to provide 2 pieces of ghezyte for my pocketwatch. One for the watch and one for the tiny charm on the watch.
Case by case basis honestly.
Also why I hoard fodder. š Even if I don't need it, someone might sometime.
Exactly.
Can EZ scripted items have long descriptions? Can they have long descs and shows?
Yup. Normal rules apply
Neat š Also any alter has to take into account the existing scripting I assume
Yeah, I have an ezscripted spice rack that would be very difficult to re-alter due to how the current description is referenced in the script messaging. (Not that I'm at all interested in doing so, just putting forth as an example.)
Awesome, very helpful! Thank you both ā¤ļø
Yes concur. Any alteration would need to be in line with what the item does, but it could take a long or a show or both or a custom loresong
Whatever ALTER rule that deals with the item's essence
I think I'll add this to the ez script wiki page for future reference
so um yeah i forgot to ask the 1 thing i was meaning to ask.. you jaded me with niceness lol(didnt want to use report)
this is a bit confusing - was this meant to be white alloy rope?
an emerald and diamond tiara trimmed with a white gold rope
>anal tiara
You analyze the diamond tiara and sense that the item is flagged as Alteration Fodder.
You get no sense of whether or not the tiara may be further lightened.
>
>inspect tiara
You carefully inspect your diamond tiara.
You determine that you could wear the tiara on your head.
It looks like this item has been mainly crafted out of white gold, an infrequent alloy. This item is intended to be supplied for an alteration. This material cannot be dyed.
No, the inspect is just indicating that white gold is an alloy form of gold as it takes additional metals to produce the color. White gold itself is an alloy of regular gold.
Do variants of gold require fodder? Something seems amiss. I don't see any mention here as well https://gswiki.play.net/Alter_fodder
surely white gold isn't an infrequent alloy in Gemstone?
Being honest, when it comes to alteration fodder the inspect verb rarities mean next to nothing, and until every single material has a functional type in the game it will likely remain so. Whether a material needs to be provided as fodder for a particular alternation is completely arbitrary and up to the merchant doing the work. There are some fairly sound assumptions you can make, for example: rare, very rare, and extremely rare materials (according to lore) will almost always need fodder, but that's not always indicated via inspect. Ko'nag (for example) inspects as just "wood" as it has no functional material type, but it's considered very rare and a merchant will likely want fodder. There is no rhyme or reason to it. That being said, I fully support a far more robust materials system, and like seeing new items with functional materials.
so am i gonna be ok asking for a "small" maul on my scroll or will i get in trouble again?
ALSO, are the bars of veniom from the rogues guild usable as fodder?
i only ask cause ive got conflcting responses..
Nope. all naturally occuring variations of gold should be fine without fodder.
even white gold, red gold, and rose gold are fine without fodder
theres red gold? never knew that
Both red gold and rose gold get their colour by adding copper to pure gold.
same alloy of gold and copper, but the amount of copper determines if it is "red" or "rose".
id imagine just a deeper rose gold? i weirdly cant find red gold jewelery on the googs
red gold may likely have fallen out of fashion irl since it dilutes the quality of gold, essentially. That's probably why you can't find any, and it's the only thing that would make sense to me in terms of jewelry
It was more popular in the USSR, when that existed.
ahhh
i was just curious of the look, never heard of it before
apparently thats ussr red gold lol
While it will always depend somewhat on context for what other adjectives and descriptors may be in play, just in and of itself "a small maul" or "a small-sized maul" would be allowable, because it would be indicative of a maul that is small for a maul versus miniature/tiny/halfling-sized, etc. that would in general be more indicative of something requiring a script (so a giantman couldn't use it effectively but smallfolk could, tc).
nothing fancy, just a simple "small black ghezyte maul".. im absolutely happy with small just indicating smaller then normal.. i AM trying to find a set of that old old halfling only imflass plate from gs3 days though š
really the single "halfling only" thing i can remember existing
theres probably been more released.. im just slow on learning about it lol
there was definitely a set released after GS3, during a halfling festival I ran outside of Icemule many years ago.
but it's very rare, yeah
story of my adult life in GS, im trying to buy everything i wanted as a kid playing.. and its ALL super rare now lol
Yeah figured as much. Removed the mark and sold for 31.5k. I accepted it as a light alternative to heavy silver caches.
you talked it into being.. i found a set today lol
im kinda sad though.. its not the gs3 set i was looking for, and it wont go past 38lbs :/
not that thats a giant issue, 38 is pretty darn light..
can you supply fodder somehow for alter scrolls? or is that not a thing
That is not a thing currently.
aww, ok thank you
Is "Kris" hard set as a short sword? Or can it be a dagger, too?
kris is a noun for short sword base
Right but it's commonly seen as a dagger elsewhere. Wasn't sure if there was wiggle room. I wanted to check is all.
it is commonly seen as a dagger somewhere?
there are very old versions of daggers with that noun, but there should not be a shop currently selling it at all
if there are it should be bugged as a typo
Sorry I meant outside of gemstone, not in game. Apologies for the confusion.
(sometimes in gemstone for extra extra confusion)
Is "rondel" allowed as a dagger name? I don't see it on the list of dagger nouns oddly enough.
If it's not on the list, it's not approved. Weapons and armor are the only ones that have 100% approved nouns listed on the wiki on their pages.
But... A rondel!
Alteration question: there is a type of dagger called a "qama dagger". Because the noun would be "dagger" would "qama dagger" be a acceptable?
No
What about that isn't allowed? I'm still new to the whole alterations thing
So "qama dagger" is a type of dagger. We have specific allowable nouns for daggers, and if it is a compound term, while the noun would remain "dagger" in our 15/15/15 system, the modifier of "qama" is not an allowable "name of a dagger modifier".
So while you could use regular modifiers/adjectives to describe your dagger, if you move into the "this is the name of this type of dagger" territory, then it must be one of the allowable ones.
For example, "a sharp-edged,vultite,dagger" is fine -- those adjectives are all descriptive to the dagger itself. "a sharp-edged,vultite qama,dagger" is not -- because "qama" has to stay with dagger -- and a qama dagger is not something we have.
its also not clearly defined as a dagger or short sword... it is a "qama" in many descriptions out there, without the noun dagger or sword applied. The Qama is a double-edged short sword from the Caucasus region, known for its effectiveness in close combat.
I see
the same reason we do not call something a kris sword, or tanto dagger.
The qama is a short North Caucasian dagger. It has a long wide double-edged blade and is native to the North Caucasus.
sure... as I said... it's not clearly defined.
nor is it allowed in the game at this time
Where did you see the short sword description? Everything I saw has it as a dagger
however, even in that example is is called "a qama"... dagger and sword are not part of its name
Yeah I mean that's the brakes right there
There are a ton of dagger options, but unfortunately, qama dagger is not one of them at this time.
And we do realize there are times that GS terms do not neatly line up against what real-world terminology may use. For now, however, we have strict limitations on what noun can be used for what weapon type.
The explanation given by Xynwen helps a lot
sure, I just dont think it would ever be "qama dagger"... it would probably just be "qama" if ever approved.
Fair
Trying to think of what type of dagger I want to transmute this short sword to, is all.
An example (google search returned plenty of others):The Qama (Khama, Kama, Khanjali, Shalta)) is a short sword with a style thought to have originated with the Romans. The plain form is the kindjal.
for the transmute itself, there is not an alteration supplied, so we would likely have it just change the noun to dagger.
Beyond that, you can design up an alteration around an allowable noun for a merchant session (or sadie scroll!)
Okay that makes sense, gives me time.
There is an alteration/description of it that I'd love to keep. Is that allowed?
so instead of it being "<whatever> gladius" would it be kept as "<whatever> dagger" ?
So as long as it still mostly fits with the transmute, then yes -- we tweak what we need to at the bare minimum to make it work. If, however, it's something so tied to the original item/material that we cannot, we'll have to remove it.
Nah it's not
Short
Igges taps a wavy ebon gladius, which is in his right hand.
Long
wavy ebon gladius etched with a honey badger on the mirrored blade
(we typically reach out in those cases to mak sure you know)
Since the spirit animal is a honey badger š
yeah that long would be fine -- we'd just throw dagger where gladius is
NP!
How would you describe the shape of a spartan shield?
it's a round shield
Alternative names: aegis, kite shield, pageant shield, round shield, scutum```
The Spartan shield, also called the aspis, was large and round, typically measuring around 3 feet (about 1 meter) in diameter.``` Aspis is not a valid noun, but round shield is a valid description for a shield of Large size.
How about the spherical nature, besides the roundness.
Because a simple wooden round shield is round. But this has that slightly bowed out feature
Curious more about the shape, vs. an acceptable shield noun. It's for a fluff item.
so, like a contact lens
paraboloid or steeply convex maybe
convex round shield?
oh fluff item, hmmm
convex probably then
Ah convex maybe!
Maleise suggested that I post my alteration idea here for feedback to make it more GM-palatable. Help would be appreciated! Hereās what I have (these are double leathers with the ethereal script, and I have fodder for the restāethereal blue gem, lich bone):
some moldered lich skin leathers: Some creeping lichen has infected this armor, casting textured verdigris blooms over its grey-green lich skin. Where some of the outer layer has eroded, yellowed, ancient bones are visible underneath, retained to provide a loose form. Impressed into its withered chest, offset to the left, is a sizeable, ethereal blue gem bound into place with rusted iron chains.
My only comment here is that the show description looks like it would be great for a stationary statue or decoration, but for leathers, no. There are ways to rework it so that it would make sense as leathers.
Example, you cannot have live creeping lichen infecting/infesting the armor as that definitely would not stand the test of time, however you can have intricate embroidery the mimics the same and would work within alteration rules.
Thanks for the feedback, I'll work on it some more.
I find that if I use "seems" or "could" or "appears" ... the PTB are more accepting.
there a list of what metals are allowable to use for mesh containers?
i guess specifically ok for larger containers? cloak/pack
Pretty much anything you can provide actual fodder for that the metal doesn't specifically mention being used only for weapons/armor. The older common options in the "mesh" style that are no longer acceptable are: veniom-mesh, and mithril and imflass can no longer can be alloys (yes, even though the treasure system generates mithril alloy, it can't be used for alters). So "mithril mesh" (fine), "mithril alloy mesh" (no-go).
Otherwise, I've seen everything used, just note that they won't have any mechanical abilities. So like, a krodera-mesh cloak wouldn't protect/reflect magic.
thats what i thought, i had eonake, golvern and vaalin turned down so i was curious if there was a concrete list of what is usable
Thatās surprising. I have a golvern mesh bag
ooooh do you now? i likes
Yeah, that was probably more a merchant preference kind of thing. Unless some new policy was put into place in the past six months (which since we never get a heads up until we hit a wall, may actually be the case.)
From alter 41
Normally, "Very Rare" materials may only be added as an accent (as opposed to the base material) to an item and must always be supplied to the merchant. "Extremely Rare" materials cannot normally be added even as an accent during the course of a merchant session. You may be able to APPRAISE an item to see if it is made of a "Very Rare" or "Extremely Rare" material.
something very rare can be an adornment
so edge, inlaid etc
yes, there are items out there, and yes sometimes things are forgotten.
but somethin like vaalin mesh, should that be acceptable since its common enough to not even need fodder? or would it be considered too soft for a container material
"not" being cloth-of-vaalin
vaalin is a really soft material, which is why its good for cloth of
now, if I could code an item where the metal bends off little by little and your drop items out... but I think that would not be good (jking about it)
lol
Yeah vaalin runs into the same issue as veniom, and the same with the brittle nature of alum too. Typically in those cases, the metal details tell you directly that they can't be used for things though, also Alter 44 for metals is useful too.
this is where my confusion comes from.. what metals would actually be usable i could bring a slab in and get a backpack or cloak
I hope folks know we are never trying to be mean or dis your ideas etc. We as merchants just have to do the best we can to keep in guidelines etc.
no no, not at all Val... in the same respect i hope im not coming off as annoying
im just trying to learn those guidelines so i know whats allowed
throw me a bone for a cool one š
i really wanted eonake for my pally, and golvern or rolaren for everyone else.. high hopes
Eonake is probably a no go, it's extraordinarly rare as a holy metal. Golvern surprised me since I've used/seen it used in the past, but it is actually listed as very rare.
hmm
iron, vultite
pretty much stuff available in town weapon shops?
invar, mithril
There could be things I am not remembering, so take this unofficially, and any merchant may have their own things, like a dwarf may say no to elven metals etc
did glaes get phased out, or am i tripping?
Nope, still about. As is mein (which is just what they called glaes in Darkstone Bay area, but has it's own base metal for some reason).
glaes is volcanic glass
a cloak of glass threads sounds fun
only if I can code it to slice you every time you move....
lol
glaes is not metal, so has its own rules.
I think you would be safe asking about those ones I mentioned, unless I am missing something
but glaes would not work, it would be like slicing up a window and making a cloak
but no, ill try to stick to a simple one.. i kinda like faenor and vaalorn as a mesh
some metals cannot be dyed so check them out on the wiki
oh yeah, thank you i forgot all about that
There's definitely different rules too around mesh and like... cloth-of-<metal> fabric or "threads of <metal>" Mesh is a lot more forgiving.
You can make almost any metal into a mesh but that doesnt mean itll be supple
don't get me started on 2-stage thermodynamic properties. š
Yes, please don't get started.
hah
its ok, i like science stuff š
Yes but this is alteration help not Bill Nye the Science Guy. š
but Bill is cool
bill bill bill bill
yeah, we have magical materials in Gemstone, so certain real world applications don't exist here.
That too!
If we had Bill he would figure out cool things with metal through alchemy!
But like an iron mesh cloak probably wouldnt really work out because it's not exactly going to be flowy. but an iron mesh collar? pauldron? Sure
that is true
and glaes! since glaes isn't metal š
lol
but tiny metal links of iron.... only if I can make it like 500 pounds
-100 to stealth
yeah i guess you could technically do a chainmail cloak š
theres enough notes in game i could still get it to 4lbs lol
mutters nofun
The biggest issue we were having is you were asking for top tier metals that should be adornment only because of their rarity level
like I could do a mesh collar of those metals or edge the cloak etc.
yeah no i understand
hopefully this helps!
absolutely did ā¤ļø
Also, something made entirely of mesh will be heavy if it's large...
but you could do something like "a dark wool cloak adorned with ribbons of golvern mesh" too if you supplied it -- as that would be a great way to use the adornment rule for those rarer ones
"a silk and leather pouch draped with darkened rolaren mesh" and such
trim, buttons, toggles, banding, etc. there are plenty of ways to make something look nice with multiple materials if you combine a fabric and metal together
and in the case of armor/shields/weapons you can do some fancy stuff as well, especially with ones that have customizations to their hilt/etc in messaging.
So here's one I've never run into because I don't think it ever really mattered before. I have a shadowsilk robe/cloak that inspects as being crafted out of leather. Is having the base material changed to cloth to reflect the silk something that can be done via an alteration? Dropped 2.5k bs the get the robe flourishes added at DR only to discover that I can't use it because of the base material associated with the silk robe/cloak.
It should have been updated at the time of your alteration. You can ASSIST here and have the item corrected to cloth.
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Head Coverage: tall vultite helm with a beak-shaped visor
* Neck Coverage: segmented vultite aventail
* Arm Coverage: plume-etched vultite arm greaves
* Leg Coverage: matte black vultite leg guards``` so for an alteration on something like this (this is animalistic armor), would a merchant have to commit to changing the 15/15/15 as well as the accents? Is that something to be done in one session? Seems like a fair amount of work, but also seems like it would be weird if the 15/15/15 didnt match the accents.
Sometimes, especially with complex things with lots of moving parts, you're looking at a few sessions to completely customize every facet. But some merchants are comfortable doing a bit more if they're already under the hood so to speak- best to ask how much they're willing to do workwise and plan from there.
But if you are asking for as much as possible in one sitting, be ready with fully fleshed out ideas.
I got mine done in one sitting, but yeah I was ready to go
Can any GALD merchant change the alter fields if animal gear (including animal subtype) or only Wilkes?
generally only wilkes messes with the animal itself
animal subtype specifically you have to use a certificate from the shop
and turn it to the subtype you want
I used the cert to make it rodent but need a merchant to make it specify the type or rodent
you need wilkes to specfiy the type
Just a clarification question. I tried getting something altered with firestone but it was said that I needed the gem. I assumed this was because these were only obtainable as fodder at the time. I offered a firebird stone which I had instead and was told that I didn't have to surrender it since it's a treasure system gem (I think I remember that correctly).
I checked today just out of curiosity of where I could find firestones and it appears they are treasures system gems as well. Did I need the firestone after all or is there something special about these that would require them?
I think there maybe something going on behind the scenes with policy regarding fodder that we're not privy to, would be helpful for staff to give folks a heads up. I had a gem turned down for an alteration in the past few days because it was a chrism. I've used chrisms in the past, and there was zero issue. Has been several reports of other people running into weird fodder-related issues in the past few weeks as well.
That being said, best practice is to always have fodder ready for anything. Firestones could be considered rare/unusual. Something being generated by the treasure system has zero impact on whether it's needed for fodder.
Yea, I could understand that if it wasn't explicitly stated to me that day that because the firebird stone was from the system, I didn't have to surrender it even though I provided it (maybe I have to at least have it but not surrender?)
Agreed, always be ready with alternates or with fodder - just helps me prepare for next time.
Didn't help that I started confusing the two stones in my request and confused the heck out of the merchant. š
That's probably just a merchant call. š But for clarification, that's never been the case. There are all sorts of rare stuff generated by the treasure system you'd have to provide as fodder. My gauge is typically this: if I was going to have a item that could be endlessly duplicated, would it be allowed.
"diamond, opal, wood, metal, iron, steel, silver, etc." (good)
"firestone, everfrost, dragon's tear emerald, sephwir, etc." (need fodder)
Gems, like metals, have a rarity component. If you asked for one that was rare enough to require fodder, you would need to provide it
Hi, I was the one who worked with you on this. Fodder is required after a certain rarity of gems. Firestone is a rarity 7, which requires alter fodder. In fact, if you had one in hand and ANALYZEd it, you would receive this message: You analyze the firestone and sense that the item has certain alteration restrictions. It would need to be supplied to be used in an alteration.
Anything that would be rarity 6 or under does NOT need to be supplied for alteration fodder.
Ah, I'll do that more often. I forget that info is in there. Appreciate it. I didn't actually have the firestone, but point taken.
Sorry, it's ANALYZE, not INSPECT to check for that
I think it might be both. Or appraise?
I tried it with both, only analyze showed on the gem when it needed to be fodder.
Sounds like we need yet another verb.
ANLYSPECPRAISE
Ironically, I just completed a collection of gem jars filled with most every gem in the north. I had intended to update the gem list specifically for the Hinterwilds and add those that were missing to the wiki. I'll include the analyze details on them and update those that are missing.
Maybe a specific page for gems as fodder (similar to the the materials list that currently exist on the wiki) would be useful? I'll put one together on a subpage and see if anyone else is interested in updating gems from other realms. If so, we can move it over to its own page on the wiki. I'll make it a sortable table so it will be easy to group things by realm, rarity, etc.
Gems, like town shops, are on my list for a complete review and revamp.
(grin) Should I hold off?
You're more than welcome to add them, as it's a future fix and hasn't been started yet, but it will make things a bit easier to find.
speaking of gems.. i need a cool fire/plasma related gem for my daybringer lance š
would also be worth checking to see which are compatible with warrior sheaths, because most of the cool HW gems are not š”
flickering snowfire rubies, vermillion firedrop. I also have a "flame-hearted ruby crystal" which was a gem from a recent event ots.
you have as in.. have up for offering? lol
Yeah, if one of those is something you want to use, I'll snag one for you.
Have you submitted a BUG on the ones that don't work, by any chance? Warrior sheathing is an old system and may not play nicely with some of the newer gems. I also believe weight may be a factor.
hmm I didn't even think to, it's been awhile. There's enough that it would be punitive for one elf to bug them all š
I'll start a sheath and check to see if there's a way to 'check' if a gem can be added without actually adding one. If so, I'll update for that as well.
I'm happy to fund this test
I think you'll end up having a mix of six for the ones that work
personally I would start with "new" gem nouns, those seem to be the ones I recall not working.. snowdrops, firedrops, cores, etc.
wyrms breath sapphires do work
Might be. There are... 117 different gems that drop in the Hinterwilds alone (not all exclusive), we'll see how it goes! š
I havent tried but should try lapidary boxes, maybe if I cant use one in there, it wouldnt work in a sheath either
Would likely be a fluke if it worked out that way, I would guess. Sheathmaking is an ooold system, and hasn't been touched likely since the release of the warrior guild. I'll get started on this for the weekend. Having the gems/rarities will be useful for alter/fodder details anyway.
Yeah that's why I wasnt in a rush to bug.. I assume it would be too much work for someone to unearth sheathing
Depends on how fixated I get on it. š¤£
But maybe its a fix that can be made to the gem
I highly recommend you recruit the help of GPT for this. It's fantastic at tables and can save you a lot of time.
I'm working on building the discussed master gem table (starting with HW), and just noting that razern-blooms, rhimar-blooms, and aranthium-blooms (each inspect as being made of their respective material) all indicate that they are not needed as fodder, however their metal counterparts DO require the metal as fodder. Not sure if that's intended, and I'll make a notation on the table, but wondering if I should bug them?
They are considered gems and are handled separately from actual metals.
Additionally, there is a master list of gems already on the wiki, if that's where you're working on this, so I'm hoping the intent is to update that, if so, as opposed to creating a full new list?
But this is also the reason why the gems are on the list for updates to handling... reduce duplicated efforts
(unless I'm missing a page somewhere) The gem category with linked page pages that are lists by noun have quite a bit missing from the info, not to mention missing tons of gems just missing entirely. They also don't include any of the new inspect/analyze information. It feels a sort of a mess. I realize it's on the to-do list to update/change, but honestly, I am working from a ground-up approach building this table which includes all the details for each, because there's not a single gem that doesn't need info updated out there already. If I'm gathering the info for them all anyway, might as well confirm all the details?
On this table, I'm including: gem name, jarred name, noun, predominant color, base material, value, rarity (inspect), fodder check (analyze), show description, and individual flags for various realms (which eventually can be used to tag categories to gems for various realms). Other requests have been adding a flag whether or not the gem works with various scripts/systems.
Firestone description:
Translucent crimson and black, a firestone displays a smooth, though irregularly shaped, exterior. Inside, the shiny black spots appear to move extremely slowly through a thick, glowing red liquid, almost as cooled spots of magma float atop the fiery liquid of an active lava flow. The gem's outside, however, is solid, and the stone radiates no heat whatsoever.
Is it acceptable to include something like 'swirling' or an adjective in the LONG that would make sense because of an item's SHOW?
that description still seems to imply the movement, rather than say it's there, so I'd push more for "swirled", like "swirled with shiny black motes"
If wanted my leather pauldrons changed to sharkskin pauldrons, would I need some shark skin? Are there sharks to skin?
mundane critters from earth are allowed in alterations without providing fodder. Alter 42 for more details.
Ok, a shark seemed like it might be exotic-ish. Thanks!
One more question. If my pauldrons were "tooled with frolicking otters" would that imply movement or show the otters being playful?
Show the otters being playful
I can picture an image where otters are clearly frolicking without there being actual movement involved. š
And the "tooled" also indicates it's a static design. It'd be different if you wanted "rippling with frolicking otters" or something xD
That's what I was thinking but I had doubts, thanks for clearing it up. š
Do we have an Elanthian word for macrame? Or is it just... macrame?
From my QC notes: The word "macrame" is too modern for our use, but the
description of the artform predates the term by centuries. please
remove the word "macrame" from the description.
It can be described as anything like "a decoratively knotted, a
square-knotted (one of its previous names), a fancifully knotted...
etc or alternative description of your choosing
Alteration question: Could I take a Globus Elanthias Staff with normal ice flares, and add GEF Lightning flares with the HESS cert?
No as those are both scripts
Thanks, saved me some scrip and an awkward conversation with a GM in game!
Well now I have to find a way to make a staff that steals the souls of the dead more murderous another way.
At that point you're looking for a flourish
Or material.
A material could be a contender as well for debuffs or effects (ghezyte, somnis, surita); but more damage? Flourish is probably it.
Oh, true. Probably should do material first
Hot take, Globus script isn't worth investments of those levels
It's a fantastic flavor script, and plenty good on its own
But like Iasha, it's got its feet cut out from under it out the gate
Globus did not like a Firewheel transmute for sure⦠turned it into steam.
(Mainly because globus only exists with the 3 flares; cold, steam, and vacuum)
Very cool script, but if you're looking for a long term project that makes sense to invest to the levels of flourish/transmute - it would not be a contender for me
has anyone done a short or show (or both) alter to their locus? it's not thematic and I'd like to turn it into something that fits me...anyone tried and ran into any limitations?
Globus Elanthias might not but the other one might.
Globus Demonicus (I forget the actual name)
Globus Naidem?
Imma hopin fer a locust green locus.
For those of you who have a sprite script item...how customized have you made your sprite? I'm pondering getting one but would like to see how flexible people have been able to be with their sprites. Love to see what any of you have done with them
The actual sprite you can only change the color of
ah okay so always stuck with the blob of light...
meh
was hoping for
ah well images not working here nevermind
Why are you assuming they're a blob of light?
I'm not aware of any descriptions of them tbh, now I'm curious. I always imagined something more like a tinkerbell, though less humanoid
You might check into finding a winged wisp pet. It's still a "spark" of luminesce, but does have the fluttering wings. Not sure where they originally came from, but I know there's at least one more out there. If you altered the wisp color, could lean into it all being the same creature.
This is Myharl's: https://gswiki.play.net/File:GSIV_Myharl_Munin_Winged-Wisp.png
The tiny wisp looks like nothing more than a glowing cerulean spark. Peering closely, you can barely make out a pair of miniscule wings, beating so rapidly it's almost impossible to see much more than a blur. The creature is otherworldly, something rare and mysterious, and it possesses a mesmerizing quality of immortality.
Sprite weapon sprites are noted to have at the very least both wings and hands in the messaging, so they're not really "just" a ball of light.
yeah if I could customize it a bit it might be a fun RP addition to my menagerie
What parts of animal spirit armor are currently allowed to be handled via Sadie?
I think Sadie can do the external short name and basic show of the armor but can't do the alterations of the sprites or the flares (similar to animal)
So not the coverages either
Any customization portion not related to the animal noun, sound, or animal group noun should be fine as the rest can all be done via regular GALD sessions. Usually 3 custom fields per 300 points.
Or a short (15:15:15) with a show or a long.
on an alteration, if you have a show alter...and want to add something written or carved on it that has to be read (like a name) is that a separate alter or part of the show alter? and can sadie do that or is it merchant only?
Generally you can request reads as part of a normal alteration. It's not considered a separate customization
You can also get other languages than common as well if the merchant feels comfortable doing that/is that race. Iāve got a pegleg and a single boot that read LEFT and RIGHT in dwarven.
Can any GALD merchant unlock a peretta cloak?
Just found an OTS one in my locker I'd love to unlock but not sure how.
Unlocks tend to be limited to very few and select merchants
Mark your calendars! Elanthian Elegance Merchant Week prep sessions at Naidem: #festivals-and-events message
Do I just ask each time I go to a GALD?
Or do I need to go to specific ones
It is better to assume that unless the ANALYZE specifically says anyone can unlock it that standard GALD merchants can't. Those who can unlock perettas or any other similar item will typically announce if they can, or will.
Ooo, Duplicity, an EG merchant.. š
how/where do we get ghoul fangs unlocks?
EG was the place, but the GM who ran that merchant isn't on staff anymore so... š¤·āāļø I'm assuming you mean Ghule Fangs?
yes ok we'll see what I can do at EG
How does a bone shaman cloak work in regards to changing it between cloak/coat/robe items? Is that just included as part of the alteration?
Does the item type change the verbs or zests on the item, the closures, or adornments? It says it's currently set to cloak-item. I assume that changes something?
I'm asking because if my alter makes it a robe, for example, I wonder if it's possible to get access to those changes on the wiki (or just paste them here and I can help to add them to the wiki).
Some of the messages change slightly and the closures they use have different requirements (IE robe needs like a belt or a sash closure, coat needs buttons/toggles, etc.)
Thanks! Love the item. Maybe there be a chance for a concealer hood during EG this year? š
I see "talon" on the alteration noun list wiki page for the finger slot. Does that really mean I could get talon as the noun, or would it have to be "talon ring"?
Will always depend on the merchant, but the scripts related to the concept seem to all be "talon rings", but I'm fairly sure there are "talons" as a noun as well, as in "witch talons", unfortunately they've never been documented so I don't have any detailed examples to point you towards. It's hard to tell really without asking a merchant about to do work for you. I tend to go for what I want, and have backup ideas. If they won't do talon, then you can do talon ring, maybe?
I was trying to move the noun away from "ring" and "band" since I have many of those right now. I'll have to think about back up options.
Finger talon?
pretty sure there are finger-talons IG.
there are also finger puppets and finger armor
Thumb-ring is another option
i wonder if they would let you make a thimble? i've seen thimbles around but not worn ones, which is odd.
Merchant Week is getting closer - everybody panic!
Wait, no, don't panic. Elanthian Elegance is here to help! Meet up in Ember Ridge Orchard in Naidem to go through your list and solidify your ideas before Merchant Week starts, so you aren't THAT PERSON in the merchant line.
Sunday, October 6 at 6pm ET
Thursday, October 10 at 9pm ET
Monday, October 14 at 4pm ET
Hmm does nacreous shadowed make sense to anyone?
too long even if it did make sense.
What are you trying to make?
Might make sense to use nacreous as an adjective in the base description and shadowed as a verb in part of the long description?
a "shadowy nacreous" might work better depending what it is
Shadowy nacreous still kind of are the same type of adjective, so I'd recommend more like what Lanzerik is saying, most likely. But I'd have to know what it is first.
yeah hard to say without knowing the type of object
A good riter will use a 3 dollar word in concert wit a simpler one. A pompous stuck up riter wont.
Can we provide some more info onto the glaes wiki page? Gizwizit does not need to doxx themselves, but friends of mine besides myself have been a bit confused about the "obsidian but translucent but black but rainbow" so some clarification on the wiki page would be great
A good riter wouldnt use conflictin conjunctshuns! But also and or maybe Imma idjit but and also maybe or not!
Can you provide a bit more context about what the confusion is?
Glaes is dark, slightly translucent non-metallic material that was formed in the heart of volcanos. It is indicated to have a "smokey translucent" hue ā which makes sense for "translucent black". Glaes from the Darkstone Bay area (which was relatively rare in the past) was often known as mein, it can still be found incorporated in structures in the Landing and from mein golems.
[As a side note, mein was the "interim" term during the shift from I.C.E. age terms to modern terms, one of only two materials that had a third name shift to the final modern form (the other being lyshalvaon becoming urnon), and as far as I can tell it likely survived that transition with both terms in tact because of conflation during the staged "de-ICEing" and the release of Teras Isle with its focus on glaes (why the Mining Company there went into business) being within months of eachother.]
Glaes became more abundant after huge deposits were found in Teras. Rainbow glaes is the rarest type of glaes and only found in the mines around Teras Isle.
Its root lore is in Laen (the I.C.E. Age term for glaes), which was specified as a "volcanic glass" with its strength attributed to the material's long crystal lattice structure. It is not obsidian as it has an entirely different molecular makeup: It has an inverted thermodynamic profile, becoming stronger and more rigid with heat. It is only softened by subjecting it to extreme cold temperatures using magical furnaces.
Does any of that answer your question?
Sorry, I didn't realize anyone answered cause the post didn't show up again on the side until today.
a nacreous shadowed plumille cloak
Was the thought but I just removed the shadowed.
I have a question about the Alcohol Bottle Contraption alterations. Does it fall under the Glad? for the labels and for the modifications. I know it's a complicated piece I am still learning how to present it properly and don't want to being annoying during the services. And is each ONE slot count as a service? So I'd have to visit multiple times to get more than one spot completed? (this is not a complaint or a call out just clarification. I really love the contraption and the ability to create a lovely bottle look for the drinks I make)
That could be considered GALD, however there might be merchants who decline to work on it because of the complicated nature of them. Additionally, unless the analyze specifically states how many can be done in one session, assume that it is a single customization per session. Some merchants may offer more, but otherwise, always assume 1. Generally speaking, the script owner will call out what could be done in a single session, eg. yarn bowls, I believe, can have 2 customizations added in a single session.
Awe perfect I'll come with alternative projects too then. I was only going to come with the contraption But knowing how complicated it is, I'll plan a few different things. Thank you so much!
So, for say the scrimshaw knives...
Custom Weaveable Item Adjectives: 1 of 10 Unlocked
Each unlock would be one merchant session?
I don't know anything about those in this context. "Unlocked" has a different connotation when it comes to items than "customizations", so it might be best to ask the merchant during the session as it may need eyes on to make a determination.
Custom Weaveable Item Adjectives: 1 of 10 Unlocked
Custom Weaveable Bead Articles - 3 of 10 Unlocked
Custom Hairsticks Designs - 3 of 10 Unlocked
Custom Lock Mastery Clasp Nouns - 1 of 10 Unlocked
Hopefully I'll be able to catch them and find out! heh
Keruta I know I have to buy "slots" for my contraption as well, and each category has it's own ability to add a new custom slot. based on what Xera just said I'd it looks like unless the Merchant specifies how many they will complete in one setting. It's subjective to the merchant their knowledge of the item based on complexity and time.
Like I've had someone willing to completely deck out one of my food baskets once But another time only willing to touch one item. The contraption is so detailed I was afraid of the 1 service per line. It's going to take me a few years to get it fully completed at that rate. NOT a complaint just a plan!
I might try and catch Spookia ALL EBON! sorry Spookia in advance I'm gonna stalk ya! wait don't run..
I suppose now would be a good time to remind people that if you use Sadie scrolls, Sadie can do up to 3 total customizations on an item for 300 points.
I was about to ask.
awe thank you for clerifying the 3 total limit.<3!~
If that is anything like other Avaluka scripts, each unlock is an actual unlock cert you add to it, and THEN GALD to get the additional design. so you could have up to 10 custom designs of each type, depending on how many unlocks you add to it.
100%; my question I guess was more geared towards how much customization can actually happen in one sitting. I'm sure it's variable depending on factors, but I figured I'd ask.
The three hairstick designs are probably the hardest since they're full descriptions, whereas the other 5 unlocks I did are just one word, or one 15ct slot.
We'll see how merchant week goes! š
Read the analyze carefully. It could very well state how many customizations (of which types) would be considered a GALD. As always, depends on the merchant, though. My suggestion would be to have as many prepared as possible. You never know.
So After all these years I have finally come to the realization that I've used a bodice in the wrong method. I, for some unknown reason, have thought a bodice to be the white shirt underneath a corset. When in fact a bodice is a corset! How did I come to this realization? when I tried to alter the bodice and was offered Corset as an option, NOT shirt or undershirt. So wow I am Sooo not good with clothes and their functions hehe so with that said, I will move forward with greater knowledge today of the use of Bodice. Thank you.
PS Opalina will no longer be wearing a Bodice and Corset at the same time.
Technically a bodice is not the same as a corset and you can in fact, wear a bodice over a corset.
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I recommend looking up some historical costuming sites so you can see the difference. But bodices are typically part of outer-wear while a corset is part of the under-pinnings. Now with that said, time periods and other factors play into variations in bodices and corsets but you can in fact, wear a bodice over a corset.
hum.. This is how I came to the conclusion I did Miss Lithyia. "Your lily white bodice shimmers and vanishes! You see an image of the bodice appear on the left side of the book.
1
You flip to page 1 of the leather order book, entitled "Nouns."
You see the following options: bodice, corset, corsets, cincher, waist-cincher, half-bodice, none."
That alone tells me that Bodice=Corset. of course I can wear them at the same time but they are essensially the same "type" of item. a piece of material that wraps around another Not a shirt/tunic.
Modern "corsets" are often worn over clothes now, so the term is used in GS for both types of corsets - historical style worn under garments and their modern counterparts worn over.
All Im sayin is I now understand it's not the same as an undershirt :giggles: A bodice is not a tunic or shirt which is "how" I was using it and that is incorrect.
nouns are just options of things that can be worn in a particular inventory spot. they don't necessarily mean you can only wear one of that thing in that spot! a bodice could refer to the top portion of a gown/dress, too.
a corset is a kind of leather armor
the armor noun is corselet. i don't think you can have an armor "corset" unless it's robes.
oh you can have a corset, too.
yep!
BUT they are not "undershirts!" I was treating the bodice as if it was the White shirt underneath..
You're not alone in that assumption. I had always assumed a corset was an undergarment worn over a chemise then covered by a gown and stomacher. I always wondered in GS why so many corsets were described as bodices. My exposure to period style dress has been limited to writing a few period themed pieces in the past (so I am a very far cry from an expert).
Chemise is a much better word for undershirt. still not a bodice.
You're correct in a historical context.
Correct. And you would wear your bodice OVER the chemise. The corset (traditionally) would be worn under the chemise. However with things like steampunk and fantasy or even modern fashion, you could wear your corset over the chemise. But a bodice and a corset are not the same and they can be worn together and now you can go forth and have lots of fun with both of them.
To be clear I thought it would be obvious I was kidding but I obviously messed up lol
a bodice is not a chemise or an undershirt.. was all i was sayin. It's more like the cinchers or the corsets. and THAT was my realization!
We're just explaining to you the differences Opalina, that's all.
Should we wade into what a basque is...depending on the time period... LOL!
Because Lithy has a basque and it is styled after a Victorian basque and not a Freddie's of Hollywood basque... LOL
Thank you for being patient with me.
Chemises/shifts were worn under a corset, as you would never wear one directly against the skin
Tell that to all the cosplayers... LOL!
As a side note, this is also why I enjoy seeing all the various Elanthian culture garments. To me for some reason it feels more organic; like they evolved in a fantasy-centric world. I've never really put a lot of thought into "accuracy" and more just appreciated the overall concept of outfits folks are wearing.
I always wore mine for steampunk OVER a chemise.. cause otherwise... chafing!
I mean, if we're talking from a historical perspective.
Yes from a historical perspective but again... fantasy game so you know folks are running around sans-chemise like at Comic Con. LOL
It's horrible for your expensive, difficult to launder corset to wear it against the skin. If people want to be dumb they can be dumb.
And also, yes. Chafing.
so much ouch. Give me a nice chemise or blouse anyday! Also, i prefer bodices over corsets but that's just me. Comfort and all that. But I've worn my share of corsets for cosplay.
Kyaloria is correct. It was technically chemise, chainse or shift > corset and petticoats > stomacher, gown or bodice and skirt
Then add sleeves and collars, ruffs and capes
Interchangeable stomachers that themselves act like Veolas
Now you're talking....
Poor Opalina is probably over here googling all this stuff
That Helps so much! I mean it's easy to get lost in all the ways these layers of clothings works.
Opalina... go google... "codpiece"
I had assumed there were. There's that whole line of "interchangeable" clothing with like the cravets and ruffs. Surprised they weren't worked into gowns as well.
Yeah... but see now that we've tossed the idea out there, maybe we'll see them at a future event!
Wait does that go over or under???
I'll let google answer that one for ya!
š
Yes š¤
@prisma plover is really upset that we dont have codpieces in GS
Weird. It just came back with this.
I got this sadly not as awesome.
I see nothing wrong with this.
Oh, it is very correct
Cotehardie and hosen š
I'm sorry, did you say something Kyaloria..i was...distracted....
Definitely not a kilt
cotehardie
Especially given the relationship between the English and the Scots at that time š
Opalina... google... "pumpkin pants"
not as much fun to say as pumpkin pants!
Should we explain the differences now between kirtles, bliauts and houpelandes?
OR is that for the advanced class?
yes because apparently I think MY Houpelande is now being worn wrong
Letās not blow a fuse in her brain
Houppelande is over
For the purposes of layering in GS
I am a big fan of the bliaut
Me too
also, let's talk about how girdles are actually long belts...
Okay so my Armor is a houplande! I feel dirty now.
https://rosaliegilbert.com/houppelandes.html
brilliant resource in general
We could also cover burnoose, mantles, capelets, capes, cloaks, longcloaks, longcoats.....
The houppelande's sleeves have been ripped from the dress, leaving tiny silk threads dangling from the curve of each shoulder. The v-neckline top camisole is lined with buttery-soft lambskin which folds out over the edge, creating a soft collar. A series of veniom chains wraps around the waist, adding a dramatic flair into the pleated skirts. The ankle-length, elesine-trimmed skirts have thigh-high slits which allow for extra mobility to the wearer. You also notice a small enchanter's glyph. A strange necrotic haze radiates from the houppelande. A strong aura of holy light radiates from the houppelande.
So all this time I've created a strangely incorrect piece of gear?
Yeah, I hate to break it to you but thatās not a houppelande
Rohese over here just crushing dreams.