#[Official] Hinterwilds
1 messages · Page 10 of 1
It would interesting if discord had auto Wyrm announcements as like a call to action. Kind of like world bosses in other MMOs. I agree that Wyrm announcements are better for a dedicated thread though.
Each relative area should have its own world boss on a timer 2-3x per day....
HW: Wyrm (secret boss: Sybil)
Zul: Hivemind thingie
Kraken: Giant Kraken?
EN/TV: Ithzir Emperor?
Landing/Sol/Icemule: Rotating local boss
Teras: Volcano God?
Happy to just post it in the one spot. Would be nice to find a way to let people know CoW thread is a thing though and open to anyone interested in engaging the wyrm
Weird you should say that. I literally (just three minutes ago) added info on the wyrm page on the wiki.
Not sure I follow. Who is engaging in this thread and wouldn’t know now about the CoW thread is the preferred method for wyrm sightings?
Yeah, i'm probably overthinking it. It's not really a big deal, 'll just keep the posts over there. Appreciate the dialogue.
SMR SvD: +79 + Bonus: +12 + o100 roll: +28 == +119
Your size enormously hinders your defense!
The shadow-cloaked draugr slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!
... 1 point of damage!
Blow grazes your left leg.
You are struck by an acute sense of vulnerability.
Roundtime: 14 sec.
Roundtime changed to 11 seconds.
A grim gigas skald is struck!
SMR SvD: +124 + o100 roll: -19 == +105
The gigas skald is knocked to the ground!
... 20 points of damage!
The gigas skald hits himself trying to recover his balance.
The gigas skald is stunned!
The attack exposes a vulnerability in a grim gigas skald's defenses!
A grim gigas skald is struck!
SMR SvD: +99 + o100 roll: +147 == +246
The gigas skald is knocked to the ground!
... 35 points of damage!
The gigas skald's kneecap shatters sending bone fragments flying.
It is knocked to the ground!
The gigas skald is stunned!
The attack exposes a vulnerability in a grim gigas skald's defenses!
A tattooed gigas berserker is struck!
SMR SvD: +114 + o100 roll: +75 == +189
The gigas berserker is knocked to the ground!
... 30 points of damage!
Chest strike. The gigas berserker knocked back and stunned!
It is knocked to the ground!
The gigas berserker is stunned!
The attack exposes a vulnerability in a tattooed gigas berserker's defenses!
A tattooed gigas berserker is struck!
SMR SvD: +116 + o100 roll: +20 == +136
The gigas berserker is knocked to the ground!
... 15 points of damage!
Elbow wrenched.
The gigas berserker is stunned!
The attack exposes a vulnerability in a tattooed gigas berserker's defenses!```
Hah, was funny that my empath was used as a bowling ball. Sadly the draugr followed up with a perfect 100 roll to finish him off immediately following.
Used a major loot boost for the 1st of the month and skalds (and lots of other creatures), on the west end were devoid of loot. Seems too strange that skalds can't drop anything over there. I did however get from a skald one of those lta experience (one of my dailies) so that worked somehow
grizzled skalds drop loot in the west end, it is so weird
On 01/14/25 I got a feeder box off of a Fjallarhaart skald.
The last loot I found off a Fjallarhaart skald (grim gigas skald) was at [Fjallarhaart, Mead Hall - 29998] on 10/03/2024 at 09:36 EST. That was mid-hunt, and since that moment no other Fjallarhaart skalds have dropped any loot for me. No one else was hunting in Fjallarhaart at that time.
You discard the skald's useless equipment.
She didn't carry any silver.
She had a large platinum nugget on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.
It’s just broken (hopefully temporarily). As a result I find myself hunting Fjall a lot less, for now. Not a huge deal but hopefully it’ll get remedied soon enough
Especially because we will likely see an influx of new players in HW after gemstones get released
I enjoy how the relatively straight forward battle with a packmother can quickly become dangerous if she's in the presence of her pack. I've taken some incredibly hard hits once she gets emboldened.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A snowy warg packmother lunges at you, maw slathering as she tries to take a ferocious bite!```
Skalds on the west side have been broken for months. If you got a box off one, it was probably a drizzled one, or a necro ring undead one.
Nah, feeder boxes don't use the same system as loot. They can drop off any appropriate level search/loot, even stuff that doesn't drop loot like beasts.
It has been broken, as far as I can tell, since 10/03/24, so literally five months to the day.
That's what I said: broken for months. The only skald you're going to find a box off of is a grizzled one or a necro one, at least on the west side.
I don't know how skalds could be broken there. They have the exact same setup as the others.
Got sucked into a disciple anomaly and vaporized/dumped at the shrine earlier today. The messaging was basically old school implosion. Curious if this is this intended as it has never happened to me before. Also looks like the word "void" is missing when the tentacles drag me.
oh wow - never seen that. it should just pull you into another valence where you have to fight the tentacle demon
Me either. Usually it's disruption, not void.
On the plus side you got the rift treatment with an express trip to town
I don't know either, but weirdly they are. There's something broken there, they haven't had any loot at all in months.
They haven't dropped loot since the evening of 10/03/2024. I'm not convinced it's not somehow tied to loot pressure. Maybe they are just right at a threshold for an area? Fjallarhaart gets heavily hunted by five or six folks for hours on end every day. Maybe it's just enough to push them down below some loot metric?
Even when loot pressure is absolutely crushing an area, the critters will drop some low value stuff occassionally. The fact that no one has seen any loot from Fjallarhaart skalds in months is pretty convincing evidence, IMO
Exactly. If it was loot pressure, you'd be getting loot still. Like bottom tier gems and a few silvers at least.
Oh, I wasn't suggesting it wasn't a bug, I think it is. I was just suggesting a possability as to why three identically created critters are behaving differently in one place. The only major difference I can spot is how heavily Fjallarhaart is hunted compared to the other villages. Was suggesting that the bug might be tied in to loot pressure, that's all. Trying to be constructive - same as with giving the last date they dropped loot above.
Gotcha. I didn't make that connection. I can't really think of any logical connection to anything. I guess if it were me I'd start looking at what could have changed. If they started out with the exact same build, something must have changed somehow.
You discard the skald's useless equipment.
She didn't carry any silver.
She had a piece of blood amber on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
Larger by far than the surrounding structures, the village's great hall has a yawning entrance flanked by toppled statues that are defaced to the point of unrecognizability. The rankness of decaying meat wafts like fetid breath from the mouth of the longhouse, cloying in its rancid sweetness. Even the shreds of mist whispering over the ground seem to avoid the place. You also see a grim gigas skald that appears dead, a grim gigas skald that appears dead and a grim gigas skald.
Obvious paths: north, south```
The claim is that they're not dropping stuff in Fjallarhaart, but they are.
I just hunted a bunch inf Eldurhaart and was getting loot from basically every other skald.
I went to Fjallaland and killed dozens. not a single piece of loot
What would be a good sample size? relatively fresh loot cap here
If you find a key, before a gem, you done searched enough
I have been watching like a hawk for west HW skald loot and have seen nothing on any skalds for awhile. I did see a box on a grizzled skald though.
I mean, I can't say they haven't been dropping anything. I can say with 100% certainty, as the locale that I hunt regularly, that Fjallarhaart skalds have not dropped any loot for me since October 03, 2024. To try to help figure out the cause I parsed my entire logs back until the last dropped piece of loot from one ([posted above](#1057019583686520942 message)).
So if we assume something tiny like an average of 10 per day even, that's over 1,500 skalds from Fjallarhaart in a row with zero silver or loot.
Does anyone remember any other instances of "no loot" bug? Seems like a real weird thing to happen out of the blue to one critter in one particular area.
yeah, i also started watching the skalds in Fjallalalala and also nothing
I just checked my logs, and I haven't found a single coin or piece of loot from a Fjallarhart skald since I merged to Prime.
I'm lingering outside the arch this morning hoping a few skalds will come through from the village to see if searching them outside of the village changes anything. 😄
*Edit: it's a pain to lure them out, but the few I went through had no loot. *
I just checked my Plat logs. They were dropping loot all of the way up to 1/30, and then stopped at some point during the day
https://tenor.com/view/aell46s-pennywise-payaso-gif-18516414 (Myharl standing near the arch beckoning a skald)
Can we just check real quick if releasing Gemstones will resolve the issue?
In the name of science, right?
It’s possible that this particular skald generated in a different region and wandered into Fjall
Well, now, that just feels like a kick in the teeth. 🤣
I hopped on Test Server to see if they're dropping loot there (they are), and this happened with the very first one...
You discard the skald's useless equipment.
She had 102 silvers on her.
She had nothing else of value.
A vibrant frosty white lock appears on the ground!
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
First lock I've ever found. (exhales)
I just diverted a bunch of skalds outside of Fjallarhart, and they still had no loot when searched outside.
I bet Auchand’s was a wanderer. There’s no way we can be wrong about this with so many samples
I just diverted a Skald from Eldurhaart to Fjallarhart, and it dropped loot
I think maybe they're paying homage to their creator. I have not gotten a single coin from them in months, in prime.
LOL.
Rekt
Also hunter there with 0 skald loot
[Hinterwilds, Boreal Forest - 29899] (u7503117) (7503117)
Hardpack gives way to a well-worn dirt trail that bends toward the east, from whence the tantalizing promise of woodsmoke and cooking meat beckons. To either side of the walk, great trees have been reduced to stumps too even to be the work of nature. The divide in the canopy overhead provides a clear view of the aurora's radiant splendor. Its regal blues, sunny golds, and alien greens bathe the surroundings in a wondrous display of gentle light. You also see a savage fork-tongued wendigo.
Obvious paths: east, southwest, west, northwest
"Help me, please! I'm lost!" cries the voice of a small child, coming from the west.```
Wait, what? There are rescue bounties in the Hinterwilds?
Ew
I mean, I know wendigo's in HW lore can sound like the dead (Ask Rawknuckle about them or his wife), but that's the first time I've seen that messaging that I can recall.
I think it was prob wendigo throwing its voice, the ol' razzle dazzle
perhaps it's the same skald that happened to have no treasure, being sent back in time to be killed over and over
Fjalla is the only place that the poor skalds can afford. The east side of HW is literally a gated (arch) community where they cruise around in luxury vehicles (mastodons) and own exotic pets (wargs)
East side skald privilege, don't be from the wrong side of the boreal homie....
Oh man, just found an insane 32 total enhancive in the Hinterwilds!!!
It provides a boost of 18 to ||Swimming Bonus.||
This enhancement may not be used by adventurers who have not trained 57 times.
It provides a boost of 12 to ||Survival Bonus.||
This enhancement may not be used by adventurers who have not trained 52 times.
It provides a boost of 2 to ||Trading Bonus.||
This enhancement may not be used by adventurers who have not trained 2 times.
Is it shaped like a fish?
This.
an eyeless black valravn that appears dead, a shining winged disir that appears dead, an eyeless black valravn that appears dead, a shining winged disir that appears dead, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist that appears dead, a roiling crimson angargeist that appears dead, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, an eyeless black valravn that appears dead, a withered shadow-cloaked draugr that appears dead
❤️ the greatchamber
The stone floor is tacky and red with the spillover from red fluid dripping down the eastern wall. Due to the cant of the ground, the coagulating liquid has pooled at the feet of a carved figure recessed into the western wall. The wild-haired female gigas statue looks little bothered by the flood. You also see an enruned brass trunk, an iron-bound maoral box, a roiling crimson angargeist, a roiling crimson angargeist, an eyeless black valravn that is flying around, a lithe midnight black fox with a white-tipped tail, a sleek red fox with white-crested ears, a withered shadow-cloaked draugr that appears stunned, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, a white-masked reddish brown puppy with high triangular ears, a forest wolf, a large eonake golem, a tuft-eared tortoiseshell cat with gold-green eyes, a lively tawny deer mouse, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist, a withered shadow-cloaked draugr that appears immobilized, a shining winged disir, an eyeless black valravn that is flying around and a shining winged disir.```
So fun!
Gigas skalds in the Fjallarhaart aren't dropping loot. Its very obvious when you hunt for 15 min and every single skald killed, 10+, has zero loot. No coins, no junk clothes, no gems, nothing.
You discard the skald's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
This is all you see, every single time. There is something different that is causing the issue in prime compared to test or a separate GM instance.
Just for kicks tonight I ran through with a Major Loot Boost, and still nada from the Fjallarhaart skalds.
Imma do one now too
Well, I was truly pondering if loot pressure could be a contributor factor to the "bug", but once I heard Jaired say that they had stopped dropping loot as of 02/01/2025 in Plat before the merge that tells me that's probably not the case.
Curious if there was something implemented somewhere in Prime on 10/03/2024 that was then later implemented in Plat on 02/01/2024. Because, something happened that affected both instances, but not the Test Server instance. Anyone check in Shattered?
Alright so I ran a major loot boost and here's the results (yes loot or no loot), which are PRETTY TELLING I DONT KNOW ```
0/16 Skalds
1/1 Wendigo
0/1 Undansormrs
15/16 Shield-maidens
12/12 Draugrs
9/11 Berserkers
15/15 Valravns
in Ojandhaart just now, no loot boost, skalds had loot 17/20 times
13/15 skald loots in Eldurhaart
once again 0/10 skald loots in Fjallarhaart
Lol at that one undansormr who completed a pilgrimage to Fjallarhaart and got bodied by Duffield for science
Let's see if skalds are fixed.
He had a twilight blue azurite crystal on him! ```
You discard the skald's useless equipment.
She didn't carry any silver.
Interesting, she carried an aquamarine wand on her.```
Context? Oh, nevermind! 😄 I hadn't got to this thread to read it yet.
LOOKS LIKE LOOTS BACK ON THE MENU YAKUSHI BOYS
if you're willing/able to give some insight, auchand.. I spreadsheet for work and I always manage to find some error thats like "well we changed this one tiny thing six months ago, and then three other tiny things changed, and that's why this number is weird now".. so I assume it wasn't like "SkaldLoot=false" but if you changed something, just generally curious from a dork standpoint as to what happened/changed 🤓
All we need now is some skald reparations: A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground!
glad it's fixed but I wanna know what happened!
yeah what Duffield said sorry was scrolled up apparently
What's even worse is the fact that || lol why would I ever report someone dropping STACKS OF SCALES 🤑 || is killing all the undansormrs and leaving their scales to rot in the sun
yeah, i'm wildly curious
Would it be possible to remedy foraging bounties where only 1 room has the required herbs?
we need another henge of clover blossoms
Is there a climate map somewhere for the Hinterwilds? I think forage contents are largely based on that classification. Is there a way for a warrior to determine that is in a room? If so, and one doesn't exist, I could make one.
;e echo "Climate: #{Room.current.climate} Terrain: #{Room.current.terrain}"
Dam, someone really must hate giant worms haha
I really think there is a hidden room or two that hasn’t been discovered where some of these herbs are. I believe the GMs have said there should be multiple rooms for this stuff, and I think they haven’t commented further because they don’t want to spoil it.
Yeah, I'm thinking the same thing. That's why I've decided to go ahead and map out the entire known Hinterwilds. I've been convinced for about three years that there is an undiscovered locale in the Hinterwilds. Prompted by the Mystery of the Missing Wyrms back to when the roaming wyrms would sometimes land in "Angargreft" but be absolutely no where to be seen. It happened about 15% of the time.
Not to mention an undiscovered source of the Issenflow. It's waters flow east to west and estuary to the Frostmain. Would be interesting to take one of the gigas-style longships up river to see what we find.
Hooray, skalds have gone from no treasure to very little treasure!
<y tho.gif>
Oh, good, now I can stop avoiding skald, shield-maiden, and berserker bounties. (Eldurhaart and Ojandhaart are pretty poor. Fjallarhaart wasn't poor overall, but was a feels-bad for skalds having nothing. So I tried to just avoid any gigas villages.)
:gasp:
loot
As you go to loot the skald, you see a gigas artifact fragment lying nearby. You gingerly collect the relic and stow it away.
You search the gigas skald.
You discard the skald's useless equipment.
She didn't carry any silver.
She had a small platinum nugget on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.
I knew I wasn't off my rocker. Thank you. Now if you could fix the Disir so that they don't proc shield CMANS when wearing their shields, that'd be great.
Okay..... whose the joker who added "oblong platinum nuggets", wasn't regular platinum nuggets and large platinum nuggets enough??
You returning to the Hinterwilds after a long absence or something? Those have been there a while!
Truly too many nuggets now that I am paying attention to gem bounties
I try not to do gem bounties anymore. Gotta stay out hunting longer to find more locks and keys (and soon Gemstones)!
I hope ppl arent going to just going infinite farm HW with melee, never rest
👀 👀 👀 👀 👀
Don't worry. I'm sure there'll be absolutely nobody so excited by Gemstones that they simply hunt until they hit hard loot cap within five days.
... no.... never
All my HW ppl are all casters! We have to rest every 10 minutes for 10 minutes 😢
Purestone is so 2020. Get with the times!
(Edit: More serious constructive (because the above is also serious) answer: get max mana regen enhancives and T3 sprite armor and never run out again?)
I run can into the same issue as a berserker with stamina, but +90 enhanced stamina regen helps a lot.
Getting a warning reminder from a GM because I healed my party after being sympathied during the wyrm fight is no bueno.
Sympathy needs to go.
Wow
I appreciate the healing! I didn't even notice until I had gathered my tent up and headed back to Cold River that I was healed up.
What was the warning for? You weren't AFK?
You're not suppose to heal players you injure because you earn exp
They cannot be serious about applying that after you were 1120’d
I couldn't even tell who injured who in the spam of the fight
Ah, I wonder if that's somehow automated or something? That doesn't seem like something a GM would jump on if they were watching the wyrm battle.
AFK GMing!
The reality is that GMs aren't subject matter experts on every aspect of the game. There's probably quite a few GMs that have zero interest in the wyrm fight and don't know how creature sympathy works
We also get a lot of info behind the scenes, but there isn't always context to it
To be honest the info was probably, "there is an empath healing someone", .... what this isnt 2010, it must be a bot. Alert Alert.
I didn't get a warning warning but still. Empaths gonna get a message from a GM everytime they participate in the wyrm fight?
I'm guessing that sympathy is tripping engagement when the affected character targets another to attack, and the healing happened before that engagement was over (I think 15 seconds, if I recall)? At least that's how it makes sense to me it could happen: empath healing someone they were engaged with. Probably not even aware of the battle that was going on?
In the context of the wyrm fight looking back at the log seems kinda silly over 20 damage done to myharl and probably a minor, get your redux up myharl
Working on it. I'm all capped out with skills and enhancives for it... only ASC left!
In the context of the wyrm fight, sympathy should just be removed if its throwing up screamers of potential GMA by empaths.
agreed, oof you got hit with it twice in this fight
I mean, you're not going to hear any arugement from me against removing sympathy. But I've been pretty vocal (sometimes angrily so) about how I dislike a mechanic that takes all player agency away as a gimmick. But, I get the sense it isn't going anywhere.
If you are an empath just unlearn healing and you should be fine. Save an Empath, ride a herbalist kit!
I think the only time I heal much is during the wyrm fight.
It had a faenor nugget.
I just hate that you can SPELL ACTIVE and see Sympathy...... 00:01 and then get hit with the You continue to feel sympathetic towards Auchand. Roundtime 6 seconds. which circumvents the built in maximum disable time
Sitting back and watching the game play my character for me just isn't something I'm ever going to feel is enjoyable. I don't even complain about it anymore, but will interject when it's brought up in convo, because, I agree that it feels broken. This whole empath/warning thing is just another example of how it doesn't really work.
Sympthy is not for your enjoyment or challenge even, its really for your hunting partners challenge, nothing more nothing less. It was definitely a player-requested feature of Hinterwilds. (All those players have since been banned but still!)
But that's not true, providing a challenge to other players isn't all it does. It also prevents me from interacting and participating (which is actually the part I have issue with). I'd be pretty okay if it did something like... "you swing at (monster), but feel compelled to shift your angle, sending you attack towards (character)".
It works as intended, just think of it as a heavy stun that can hurt other players
The only thing truly irredeamable about Sympathy is there is no way to dispel it or 'snap' the afflicted out of it. If you get attacked by the creature that Sympathied you, it should drop.
I agree somewhat with this, maybe if the endroll is low enough.... but definitely maybe a way to snap another player out of it with a 50/50 success rate.
SLAP should work, kek
Any recourse would be nice. Dispel would be nice, but it doesn't have any effect.
Bring back thump
I'm beating on a dead horse wyrm anyway. It is what it is, but man, I really dislike it. 🤣
The first time he got sympathized the wyrm said just kidding and wind gusted everyone and it ran out
Wyrm pocket sand
I just hate that angargeist sympathy duration is not being properly reduced by Survival skill
if you get sympathied mid assault, those attacks still go off, and if you kill the critter that sympathied you, the effect goes away.. so that rare gem is quite satisfying
Right! Same with berserk, though I'm also going to target friendlies, at least I can still doll out damage and help with mobs as long as it doesn't break. It's also why I'm pretty adamant about asking folks not to use their deathmetal stuff for wyrm battles. Sure, it maybe funny to see a flare drop another character out on a hunt. It's not so great when someone's been waiting eight hours for a spawn to get slapped dead by someone's uber deathmetal stick.
small nuggets too??? what is this madness, my locker can't take it all.
Zhagen gonna be on the Tikba train at this rate.
your cries against sympanthy have generated enough empathy for it to be changed to another acid SMR attack
Me.
I'm the one you want. It's MEEEEEEEEEEEE
Every time you complain, I release another nugget.
tear-shaped platinum nugget bounty tomorrow
Sorry, I save my tears for airships.
I just like that you feel sympathetic toward me.
I have no vendetta it was just the funniest name in the moment 😄
On this, someone overwrote that exact field.
(Okay, it's not called that.)
But still, it was wrong only in Prime and I've done a number of syncs over time, so it was definitely a mistake.
interesting how it was in just that region.. well interesting in that we all want to 👀 👀 👀 the inner workings I'm sure in reality it is mundane as heck
The biggest insight that I can give is that there are three separate skald templates for the three areas where they spawn.
ah interesting.. that makes sense but I guess I never thought that hard of like critter_a with armor_a and weapon_a, critter_b with armor_b etc.. I just assumed it was all random chance of gear off a single template (also I am assuming gear and not anything else, I bet the skalds in that area are probably a little older than skalds in the other areas, things like that.. oh hmm also I bet %chance of spawning on a mastodon, since these ones never do). fun insights thanks for sharing (and fixing!)
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
... 3 points of damage!
Your finger twitches, then explodes.
... 1 point of damage!
A frosty blow to the neck. Bet that smarts!
... 4 points of damage!
Ouch! What a stiff neck.
You are stunned for 1 round!
... 2 points of damage!
Chilly blast to the right eye leaves you in tears.
... 1 point of damage!
A chilly blast strikes you in the chest, knocking you back a step.
... 2 points of damage!
Your finger twitches, then explodes.
... 1 point of damage!
Veins bulge on your forehead causing a mild headache.
... 8 points of damage!
Decompression causes muscles in leg to snap!
... 2 points of damage!
Back swells and bones crack!
... 1 point of damage!
Your right hand turns an interesting shade of light blue.
... 1 point of damage!
Legs wobble slightly!
... 1 point of damage!
Your stomach muscles jerk uncontrollably.
An eyeless black valravn dwindles back into its avian form.```
An Open roll of 382. Really? 🤣
Double it and give it to the next person.
Heh, 12 damage cycles. Yikes!
By the way, having 6+ CER of damage padding is hugely helpful against deathnado when you take a ton of hits like this.
Imagine no padding… you’d have taken like 72+ extra damage
Well maybe. I don’t understand how KS works 😉
About 45% Redux + 14 CER Damage. I was amused at the like 1/4k chance of the 300+ open roll happening again; I've had like 5 300+ open rolls in the past three days. I know I got slapped with a 400+ open roll on the wyrm once, I don't think I've seen a 500+ yet.
I believe estild had posted in mechanics sometime ago about this. The system rolls up to 4 times, meaning a roll of 400 would be the highest possible
highest open roll I have in my logs is 381, which was from me (sweep). highest SMR result was 593, also from me (mug).. max roll of 4 times makes sense
Suppose that would explain explain why I haven't seen a 500. I'll have to try to dig through my logs sometime (cursory search jumbled in all the 40's rolls, which there are... a lot), I know the wyrm hit me once with an open roll 4xx something, with one of its weird maneuvers.
Right. That was probably the result though, not the base roll (which would have been capped at 400 or less)
Yep, finally found it. 🤣
[SMR result: 472 (Open d100: 392, Penalty: 6)]
You are thrown about by the rapidly advancing wall of displaced earth!
... 6 points of damage!
Elbow wrenched.
Roundtime: 9 sec.
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 119 (Open d100: 52)]
Though you dodge the flailing mass of abominable limbs, the void rips at you with violent force!
The topaz on your silver ring flares brightly as it absorbs the sudden vacuum!
A volatile ruby red latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Abdomen bulges greatly and organs rupture!
You are stunned for 2 rounds!
Roundtime: 9 sec.```
What I would give for damage, wounds, and stuns to make sense.
A quick potential bug - despite being done with the gemstone quest, I seem to keep angering the eldurhaart gigas and I keep seeing this message:
You get the feeling that enough time has passed that the gigas of Eldurhaart have probably forgotten your transgressions against them.
Fishing in the Hinterwilds not being a part of the quest is a real slap in the face. Was really hoping I'd need to land a Cold River salmon to unlock my Gemstone
Do I need to kill the wyrm to start the Gemstone quest?
yes
Yes
Thanks. 🙂
Much appreciated
Just you wait.
Yeah, stop killing them!
They're your friends now.
Dear god no.
Dear God yes, all steps fishing, unlock fishing gemstone
Only if the fishing is like EG/EV fishing. If everyone has to hook a 100lb fish nobody is finishing!
If fishing gets released in HW and there are no gigasmouth bass I'm writing feedback
Well, now I need to make that happen.
It would be great if typing WEALTH gave you some indication of which options existed under the umbrella term (Wealth all/dust/gigas)
I think I am out for the rest of the day today - thank you to everyone who let me join for their wyrm and sybil battles. This was a really fun day and it was nice to see such support for and good spirits in the community! ⚔️
🎉
WEALTH HELP should have that.
True! But a lot of people don't know that it got moved and won't know that there's even a WEALTH HELP option 🙂 It'd be swell if it echoed that under your current wealth. Like how inventory does.
[Click INVENTORY HELP for more options.]
That's wild you didn't get credit
wonder how much damage we need to do. I got at least 4 casts in toward the end
It was an issue. Should be fixed.
There is always a handful of stuff that doesn't manifest during testing.
if I can't get credit can I get my idol back? heh
You can get credit!
ooh!
all I need is Sybil!
Little leery of burning more idols if people are still making it through the fight and not getting credit. No one got credit on the wyrm on this last wyrm I just summoned
I also had Call Wind fail 3x in a row to remove an acid cloud. I wound up diverting the wyrm away
I did not get credit on the last wym, made it to final 5 with Jaired.
The 150 credit cap has been reached for the week, come back next week lol
Can I put out a PSA to stop casting Mass Blur? Spell Sever is killing the X a day spells I actually need, lol
renegotiations pending with the Big Game Union - thank you for your patience
To avoid confusion. I was not on Jinsem for that run but someone else.
Any Sybil groups forming?
I'm also interested
Someone told us only the 5 people who get ported get credit and not anyone who damages the wyrm. I am so confused now. lol
🤷♂️ I got credit when everyone who got ported died and the wyrm came back out. I've also heard people mention they got credit when they weren't ported. I'm not sure if that's a bug or not
Yeah, I've tried twice now and no credit and this time only 2 people got ported with the wyrm. It's very weird.
Sybil group forming in the Pipe Den
ready for sybil! Any help?
Ah, we just went with Tranquia and it was pretty smooth.
A LOT of people fought that last wyrm. I’m wondering if maybe you weren’t in the top 5 damage, across everyone who engaged, and that’s why it didn’t teleport you.
Oh I'm sure I wasn't. It was just the change to only giving credit to the 5 people that I was bringing up.
This could be rough on the warding pures in the group depending on group size and makeup, heh
It's been changed to only the final five now.
just in time for me to try to help out lol
well there was an outside chance like my sorc or other sorta exped enough alts coulda got it, i shoulda been less lazy 😄
does dmg padding help prevent wind chill dmg?
pretty sure it does. or at least i walk around getting 1 pt damages
Wow, got stuck in an stagger loop.
3 roiling crimson angargeists all cast grasp of the grave.
With 2 fire clouds
gigas runestones? charging? pretend i'm totally clueless (b/c i am!)
are gigas shards not a thing anymore? I'm not registering any after full hunts
WEALTH ALL or WEALTH GIGAS - they got moved (yet another gentle request to add the (Click WEALTH HELP for more options) under the WEALTH verb bc clearly people don't know.)
i have 20 fragments on both chars and used a bunch today
ahhh, thank you
it used to just be in the wealth command
Yeah, they updated it's not very intuitive.
;alias add --global wealth=wealth all quiet```
yea i had alias wealth to wealth quiet, and was wondering why wealth dust was returning nothing but silvers
Is there a good list for HW gems and/or gem bounties? Trying to see what I should start to hoard in my jars.
I'm headed back from EN - anyone want to join for a sybil kill?
#559266593 a vaalin-rimmed glass bottle containing red-clouded black moonstones (jar,uncommon)
#559266592 a vaalin-rimmed glass bottle containing rutilated frostbite amethysts (jar,uncommon)
#559266591 a vaalin-rimmed glass bottle containing tar black tourmalines (jar,uncommon)
#559266590 an opalescent glass jar containing niveous snowdrops (jar)
#559266589 a vaalin-rimmed glass bottle containing cabochon torchlight carnelians (jar,uncommon)
#559266588 a vaalin-rimmed glass bottle containing small platinum nuggets (jar,uncommon)
#559266578 a vaalin-rimmed glass bottle containing ebon winternight sapphires (jar,uncommon)
#559266577 a vaalin-rimmed glass bottle containing virescent nephrite shards (jar,uncommon)
#559266576 a vaalin-rimmed glass bottle containing nival everfrost shards (jar,uncommon)
#559266575 a vaalin-rimmed glass bottle containing grey-streaked malachite stones (jar,uncommon)
#559266574 a vaalin-rimmed glass bottle containing large platinum nuggets (jar,uncommon)
#559266573 a vaalin-rimmed glass bottle containing oblong platinum nuggets (jar,uncommon)
#559266572 a vaalin-rimmed glass bottle containing stygian lichstones (jar,uncommon)
#559266571 a vaalin-rimmed glass bottle containing faceted wyrm's heart sapphires (jar,uncommon)
(So about 60 I have done bounties for)
wow... much appreciated, that list is nuts
You estimate that the total value of your valravn plumes is approximately 10900 silvers.```
Either we've already tanked Hinterwilds loot due to Gemstones or I'm in loot cap due to Gemstones. Time to find out which!
Edit: 9 more plumes from a different character:
```You turn the valravn plumes over in your hands, meticulously inspecting for flaws. You estimate that of the 9 plumes in your bundle, all of them are magnificent quality.
You estimate that the total value of your valravn plumes is approximately 10700 silvers.```
Already tanked Hinterwilds loot it is!
yeah come to the hive its super fun: Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. You take a quick half step back. [SMR result: 413 (Open d100: 277, Bonus: 96)] The tiny mandibles tear into your flesh! ... 85 points of damage! Trails of fiery scarlet race across your body armor as rage ignites within you! Awesome shot skewers skull! You blink once and fall quite dead!
||Distant howls and screams draw your attention toward the skies over Angargreft, which darken precipitously as the very fabric of the dusky sky seems to grow thin and stretched.||
39 players at the pipe den 🤯
this sounds like a good opportunity to ask for another supernode in hw...
Got to over 50 yesterday
okay. TWO more supernodes
One of them can be [Kaetel's Tent - 55555] (u-180003)
If you're going to get something named after you, it might as well be [Kaetel's Ginormous Ice Citadel - 55555]
It doesn't have to be that big. Gnomes are small. I'll take a Modest Ice Citadel
It would be neat if we had a donation box or just a huge container in the Pipe Den.
Herb box too smol. Need bigger thinger to put all these valravn quills into
I hear they go into elves really nicely.
I'd rather have tables than supernodes, heh.
that extra exp absorption! but why not both?
I mean, ideally both, sure, but tables would solve the nowhere-to-pick-boxes-or-sing-to-gems problem.
Just an observation of player behavior in the Hinterwilds now that it's hopping. I've noticed groups gathering in the various typically low traffic areas in Cold River. there are two sorts of folks: those who like to gather in a crowd, and those who like quieter places. I tend to fall into the later most of the time. That's to say, I don't think trying to focus on one communal gathering spot works as expected. From my perspective, it just gets too noisy. I think having those centralized places is important, and there are times I absolutely want to be in the thick of it, but it's not my default mode.
We need tables. But also, once things start to settle down, I worry they'll just make the pipe den a ghost town.
Yeah, it's hard to gauge sometimes, and it's hard to/impossible to appease everyone, I imagine. When I first came to the Hinterwilds when it opened, I used to always hang out in Rawknuckle's and light the fire after hunts. I leaned away from that because of the crowd noise grew as the population did. I would likely hang out there more if that dropped a bit. I tried squelching the singing to gems thing, but even with that it was pretty steady scroll.
The bard in question isn't there anymore I don't think I've seen anyone do that in awhile. The scroll is mostly people coming and going from FWI because there's no pawnshop or they prefer to rest there
Ah! Well that's good to know! That was really annoying.
I've settled on having about half the Leafiarmy in the Pipe Den because they have pets or other things that some people enjoy interacting with while the other half just hide in a Major Sanctuary purifying gems, sending mana to purify gems, and healing up when purifying gems goes awry.
Tables would make that easier, though, and then people could swing by for healing and miscellaneous spells if they needed. Or loresongs.
Common Gemstone ability: Spa Day. Major Sanctuaries provide mana nodes and increased exp absorption .
Or maybe just allow both if Major Sanctuary is cast from a natural earthnode.
I'd pay good money for this
It imparts a bonus of +5 more than usual.
It is an enhancive item:
It provides a boost of 13 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 11 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 750,000 silvers.
It is predominantly crafted of rowan.
It is a simple project (9 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Florania.```
Now that's an Ensorcell runestaff. Came from the sybil.
What was this? That's not normal Wyrmsign.
Guessing the ||sybil||
Spawning, death, someone going in, TBD
A terrible keening scream echoes through the gloomy dark, and the shadows around seem to lengthen.
A different messaging here just seen in HW in monsterbold
Quest spoiler: ||I believe that is from an ongoing sybil fight. ||
I haven't mentioned it yet, but wanted to throw a kudos and thanks out to @Auchand for the sizable stash of Hinterwilds lore that was included as part of the interactions with the NPCs in the quest. There's a ton more to work with now deciphering the lore, and some dotted lines got connected. That's really appreciated!!
I do think the Hinterwilds is the best area ever created. It makes me long for another version like it that connects Solhaven and Ta'Vaalor for the south part of the overall map.
Yeah, I feel the same way. In addition to having a vibe/theme that just really feels fits the intent, it's an amazingly designed hunting ground as well. I once called it a "master class" in area design.
I'd also check the herb box from time to time for example right now there's a quill in herb hox that someone donated
has loot pressure killed hw loot yet?
it has hurt it - won't say it has "killed it" thus far
It's noticeable, but still not terrible. The save for HW is gems + trading. Skins are trash right now. I'm making as much picking up and selling clothes as I am skinning right now.
I'd say skins are still decent - again just not as great as usual.
Can confirm.... Moonsedge's terrible loot got more terrible with everyone hunting vampires, lol
- Tables
- Pawnshop
- More supernodes
- Consignment shop
Descending order of priority on my personal Cold River wishlist.
Town cleric
- Stables
- Lockers
OR, let’s not encourage the riffraff to stay, it’s already too crowded 😝
gemstones isn't a one and done thing though. they have to keep hunting ascension forever now. so there aren't all that many options!
I do know some people who are heading straight back to normal hunting anyway.
Which I don't necessarily think is crazy. Maybe if like 70% of the super capped power grinders move to Ascension areas, it'll de-pressurize normal hunting and people will get silver-rich over there, then buy our Gemstones.
lol
one of these days when you're hunting in hw, you'll look at all those people getting rich in nelemar...
I was going to say the atoll is probably a lot less crowded now
Maybe the new plat hunting zone can have increased klock/gemstone drop rates
Good lord no
Lot of folks in the Den including myself who were looking to do Sybil. May make dinner, but shout my way and I'll come along
Put a thought out on ESP when you're ready,I'm happy to help
That is my plan. Just need some sybil carries and I will be out of your hair and totally happy to be a consumer.
idk what people are saying about loot, I am hunting nonstop and constantly full to the brim with stuff... with ONE WHOLE DUST to show for it today
I somehow only just today learned that Cold River has a Fisherman's Hut and a Watch Post.
You have broken the tenuous peace and marked yourself as a target for the gigas of Eldurhaart!
theres no real consequences there right? I mean honestly they attack me just for showing up and swing first
It could cause a bit of a hassle if you're beginning your quest.
i finished it
The rickety guard tower is interesting, and contains one of the mysterious of the HW that's on my list to figure out.
just wanted to make sure it wasn't something important it seems bizarre. I mean we sort of have reputation systems in the game but not quite like this
you'll see a msg that enough time has passed and they've forgotton your transgressions
yeah i've seen it a bunch now :-p it just all seems weird ecspecially when you break it by defending yourself
You search the gigas berserker.
You discard the berserker's useless equipment.
He didn't carry any silver.
Interesting, he carried a drake yierka-spur on him.
He had nothing else of value.
Violet-tinged shadows writhe around a tattooed gigas berserker's corpse as it succumbs to decay.
[You have been awarded 2 Long Term Experience!]
You get the feeling that enough time has passed that the gigas of Eldurhaart have probably forgotten your transgressions against them.
also that it can happen as you are killing them
heh
Is there some weird thing in Hinterwilds where if you get major bleed or some poison/disease then die that it just keeps going hard? I have seem my corpse get to like -5000 health in minutes while people trying to rescue me then the empath is trying to heal all that health and LOL
gigas disciple leeches? - there's some wild poisons out there at times too
doesn't a raise automatically restore all that missing blood?
yes but the Empaths dont always realize how negative you are
is 1x first aid and 1x survival enough to reliably complete skinning bounties in HW?
Yes but if you need higher than fair level skins it will take you a while.
my very informal non-ranger anecdote was 1x/1x was "fine" but annoying. 2x/1x felt better. 2x/2x you have to blow their <x> off to ruin <x>
I'm 1x survival right now, I'll work up the first aid to 1x I think, and then work up survival to 2x
yeah, which isn't really a bad ask at all now given the survival improvements.
Heheh, yeah. It happens from time to time. ||Last night when we were doing some runs with the Sybil, mine got down to over(under?) -50,000 before I finally got booted from the Sanctum.||
what happens if it goes down below the integar limit?
corruption? or it flips and you get rezz'd with 2,147,483,648 health???
New plague is created
Ooze ally for the win
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond!
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 170 (Open d100: 44, Bonus: 71)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 14 points of damage!
Hard shove to the midriff staggers you.
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 24 points of damage!
Your stomach muscles explode violently.
Roundtime: 20 sec.
A flayed gigas disciple gestures with one bloody hand, chanting a sibilant prayer. (INCOMING DEATH)
[SMR result: 180 (Open d100: 94, Bonus: 65)]
A quivering sanguine ooze whips a thick pseudopod at you! The appendage wraps around your waist and drags you inexorably back toward the central mass of the ooze. Gelatinous goop closes over you as you are sucked into the ooze's depths!
Been there, lol
I wonder if duck & weave works with the ooze eating you effect.... Would be reallly funny to misdirect it into a gigas and have it eat one of them
the most disgusting version of ithzir armor safe room unlock
You summon a swarm of velvety blue-limned butterflies from your silvery fossil charm, which takes off in search of silvers inside a weathered modwir box. They locate a heap of 25,670 coins, reclaiming them and returning to you. The velvety blue-limned butterflies retreat back inside the charm.
How do "harder" and "easier" bounty level adjustments work with Ascension? Is the 'normal' reset to, say, level 105, so you have to request the max hardel level of 10 for disir?
WTB tables and pawnshop in Cold River. Have the head of the town run a fundraiser and the playerbase can collectively donate a billion silvers for construction or something.
IIRC, every additional level counts as two levels instead. So your ranges are 100-105 (default), 100-107, 100-109, 100-111, 100-113, and 100-115.
Not to split hairs... but I assume default level below is the same (so 95-105), and that cannot be changed in Ascension to avoid bandits on cannibals?
Sadly, yeah, can't avoid cannibals. Or anything in the Hinterwilds. I'd shut off the entire Boreal Forest, wargs, and mastodons if I could.
why can' you use the HW sleigh to travel between icemule and EN? you'd think if you can ride there from both places, you can get back to both places...
any gems here that tend to be orbs?
We don't want to circumvent the standard path.
I feel like it would be more realistic to allow it though, and I don't think it cuts down any actual travel time.
With chrono mages and premium portals and portmasters, there are a lot more pathways than the standard path anyway.
Yeah, I dunno that realism is a need given that you're going there to fight 30 foot tall bodybuilder women who occasionally turn into angels.
Is there some reason the forced pathway should be through zul logoth?
There have been all of these other improvements to travel recently, no more ferry, better bridges... It seems odd to not allow sleigh rides that take longer than walking from A to B through the forced path.
But Zul Logoth’s tourism economy!
Maybe allow HW to be a connecting hub between IMT and TI with 15m layover time as a compromise?
or just no teleportation if you're going out the other side of HW...so you can teleport in but have to take the wagon out
I can already ring to the ZL carts, take the express, then ring to the dais.
We could use a fifth person for the sybil - anyone else available?
@tribal quarry So you're working with the enemy, I see.
Always.
Hey, Leafiaras in the wild drop good loot if you pass by
She's worked out a deal with the gigas for dusts and gemstones!
I like that she's not even alphabetized correctly. "C is for Leafiara because why not?!"
Conspirator.
Good call
You see Collusionist Leafiara...
Confirmed!
does she drop a gem?
only one way to find out
valravn are all over the place, but it's too bad disirs and mutants never overlap. can't farm both idol and feathers at the same time
you can always link different areas together with a teleporter and then hunt them in as large or small an area as you want
COLLECT
Concentrating, you will the amethyst jewel to merge with you. The jeweled facets yield into a glimmering prismatic fog that joins with your flesh.
Activated?
You have to EQUIP it also
oh..so how to get it back? LOL
You EQUIP after COLLECT. Check your GEM LIST ALL
ahh..thx
gem unequip, gem expel - to get it back in hand
she drops all of them, Sonic style
How the heck did a warg get into the dead pits -.-
you should rescue it and bring it to the pipe den
If it's gonna be like that, but I finished the quest You have broken the tenuous peace and marked yourself as a target for the gigas of Eldurhaart!
Anyone got one of them idols?
Special [6]: a Northwatch bond note,``` why do notes sometimes get sorted as two different things
Funny enough this seemed to work cause I just looted one 😁
that's hilarious - had no idea that happens
I hope Auchand sticks to no tables. This isn't 1998 with 2000 players
Cold River isn't meant to be a full city. It's just a mini hub near some cannibals cause it's so dire up here
What about people that prefer to have tables and not interact?
Have halfling cannibals ambush them as random encounter chances
You're not going to get anything from them except standard text spam anyway, why not give the option
I'm team "make ascension hunting as uncomfortable as possible for bots"
Curious about your actual reasoning. What might be lost by adding tables? What might be created by adding tables you don't want to see?
Bots are gonna bot. There used to be a regular in HW that would have a bard sit and sing to gems non-stop. You would have to setup text filters to ignore it, it was so bad
They'll just bot the friction. It makes things more uncomfortable for people playing manually, and doesn't affect the bots
Area/Immersion wise (But I suppose the tavern could expand because of an influx of people), I kind of like seeing where people are and who they are with or the crews a bit, and tables weren't commonly the gathering place so a "chance" for interaction in town nodes or central locations is valuable.
The only real change is we've gone from 10-15 AFK people at the pipe den to 35-50. Just more screen scroll when you check Wrayth in your second monitor while you chat here between hunts
Heh, if Wyrom ever finishes golems, I'd get people doing FLAG NOAMBIENTMSG ON real quick if they haven't already...
Edit: Oh, and then we could have literal bot armies. The jokes write themselves!
I avoid the pipe den because right now there is no other place for bots to go. I know others do the same. I'm not sure forcing people to share a central location promotes RP, rather I think it limits and waters it down.
Have y'all noticed a decrease in spawn rate across HW/ME?
Quite the opposite Moonsedge is streaky as ever. Hinterwilds is usually good spawns and has gone up to great spawns.
Not at all. I've been getting slammed with swarms, and as a berserker I love it. 😄
They're ghost towns on Shattered. They used to swarm decently well - but nothing has really changed in terms of the people hunting the area and I find that my guys are all wandering around looking for something to kill way more frequently than they used to.
I heavily edited my rest and ready routines to do all the spammy stuff outside the pipe den.
Everyone is afk you probably could have saved that effort
Yeah, I've heard it's not as bad in there as it used to be. I haven't checked with the recent influx of population with gemstones going live. When HW first opened, I used to hang out in there, light the fire, and do a bit of RP. The bot noise made that unbearable for me, so started resting elsewhere.
HW makes me think of Mount Everest when early people would explore it, it was so dangerous and mysterous. Now it's a tourist trap with dozens of people all forming a line to the top
Any of my characters are willing to engage in conversation whenever, but someone else needs to start said conversation. But I suppose that, if others feel the same, then we just never talk. Chicken and egg problem.
We're the shirpa's, yeah. That's how I explained it to my girlfriend/NPC
I can't tell if you're calling your girlfriend an NPC in an insulting way. If you're insulting yourself and saying your girlfriend is imaginary or if you're simply saying it's a girlfriend that doesn't play the game. Can you satisfy my curiosity before my mind explodes?
There are so many jokes.
There are, but I'm genuinely curious!
Non pinup cutie?
LOL. She went to simucon. Her badge name is NPC. She's real
My mind can rest now as to what you meant. Thanks.
it's also a term for family/friends who don't play the games you do to explain "they don't have a clue"
having tables is a slippery slope... then it's "There's not enough tables" or "All the tables are always full"... they don't need the headache right now
but a tavern should have some tables heh
Let things die down. Release the Kraken. Then bring on some tables?
Interesting, and relevant analogy, heh.
I suppose they could just release a new common Gemstone property. Cold River Collusion, free travel to and from.
soon people will setup kiosks to sell "authentic" HW souvenirs made from Burgal Gnomes
East of the village center the room description mentions dwellings in the woods. If we had like 2 or 3 dwellings just to spread out a little bit that would be nice.
40 people in the Pipe Den is ridiculous. It’s just unpleasant to sit there, unfortunately. Not really anyone’s fault, but we should get this spaced out better.
26 currently. TSC was routinely like this
Tons of people are here for the gemstone quest. Most of them will leave. I'm indifferent on tables, but generally speaking bots prefer easy mode hunting over challenging hunting, so that puts me in the "Keep Hinterwilds Hard" camp.
"This too shall pass."
I mean, folks have been asking for tables and a pawnshop for a few years. (chuckle) I don't think anyone is expecting anything, it's more just discussion that comes up about once every other month in here. 😆
buy a food/drink item every 15 minutes to stay at a table or get thrown out 😆
Equipping a HW jewel aka gemstone makes it active?
gemstone collect >> gemstone equip # (Ping me if that didn't answer it for ya)
Then I did it correctly..thx. Was not sure if I had to do another command to activate it.
grats!
Tijay and I are putting some chrism gems in the herb box for public use.
I just crawled all of HW and updated the mapdb herb tags. Update your mapdb for the latest 🙂
(old tags were from January 2023)
that is just ;repo download map.lic yeah?
;repo download-mapdb
map.lic is a script that interacts with the mapdb file
that's what it was, thanks!
I noticed that track area doesn't list valravn anywhere. Is this because they have special spawn mechanics or are they specifically blocked from being tracked? They can be tracked, so seems odd.
It maybe intentional as they are otherworldly. Good question, though.
Well that makes me feel better cause I crawled like the world doing that on test and saw they weren’t there I figured it was a weird test thing or my script bugged. Lol
Now I haven't successfully tracked one, but I have tracked it while in the room and it said it's right there, so theoretically it's possible heh.
can you track other flying creatures? unless they land there's no tracks?
the swarming is absolutey insane.
It’s been someone casting Provoke the past couple days too that could be a factor
hmm, never noticed. I'll try to get over to the red forest and see
Other flying stuff is trackable for sure.
So what items do you need for a second Sybil attempt?
valravn quill, disir feather, and a sphere from the river of color
I have several ||quills and spheres|| in my shop for 1 silver specifically for quest goers.
||The feathers are more rare. I've gone through about six of them for folks, but am out now unfortunately.|| Hopefully you can track one of those down as well.
I was able to find one in a shop, thankfully.
wow just checked..people are selling those for 2m
Probably worth it based on the rarity. I just want to finish this quest
eyes stash of disir feathers
Q about ranger trinkets: does the cold charge anyone else's trinket? I was surprised to have my ranger trinket protect against cold in Pinefar (and charge), but not in HW.
A friend, though, said he thought their ranger trinket did protect and charge, which left me wondering... is it just me?
It charges, but you have to be taking enough cold damage that crits are getting inflicted.
Huh. I have yet to see it activate that it protected me from the cold, let alone charge. Hard to tell in screen scroll, though.
Hypothermia has to ramp up a while before it starts doing more than just concussion damage.
I've seen some minors, but more so on a hunting partner
But good to know it works. The effect of Survival training seems to be.. rather meh. I mean, I have 2x PF and 1x Survival on my paladin, who seems to get hypothermia just as fast as a 1x PF, maybe 30 rank survival wizard.
602 doesn't seem to make much of a difference, either. Doesn't seem to be necessary
Myharl bolts in, insenate with terror!
Guy kills wyrms for breakfast lunch and dinner but is terrified of some random mob wandering around :p
Those valravns love bouncing Myharl around from area to area. 😆 Intentionally annoying mechanics aside, the messaging for the visions is fairly terrifying.
||Visions swirl through the darkness, searing themselves into your mind. You look upon a hoard of horrors. Glittering flesh that drinks the light is the sole common feature that they share, for there seems to be neither rhyme nor reason to their configurations of wing, limb, eye, or claw. As they advance, they consume all that they look upon, and your heart quails with the sudden intense knowledge that they cannot be stopped.||
To counter that, what's a ton of fun is when berserking and a gigas throws him into a room with like 10 fresh critters, and Myharl just explodes with attacks stunning most of the room. It's like a gigas bomb. I feel like there's a solid attack theme somewhere in there.
Here's my weekly request to add a WEALTH ALL note to the new WEALTH. People still do not know about the change and are asking all over the place.
For those of you who are new to HW, or just visiting, or otherwise don't know: it is your responsibility to clean up your oozlings. No one cares if they don't drop any of the new goodies, it's poor form to not slay them promptly and leave a giant mess for everyone else. Thanks.
Ah, yes... the great ooze infestation of 5122. Grizzled oozes as far as the eye could see.
While it was amusing at first, it took us days to get it all cleaned up, and made it impossible for a lot of Boreal Forest hunters to go out of Cold River.
So, I've never noticed this before, mostly because it's not an overused mechanic in the Hinterwilds on a normal day, but with all the MA groups there searching for gemstones, now valravns are popping up sometimes half a dozen to a room. I noticed this was happening way more than I thought it should be just based on the rhythm I have for berserking around a swarm of spellcasters. It's really becoming annoying being tossed about with like 4-5 round stuns and blowing through stamina as a result.
You open yourself to the ravenous void at the core of your being, allowing it to surface. Muted veins of metallic grey ripple just beneath your skin.
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.
CS: +496 - TD: +348 + CvA: -46 + d100: +11 == +113
Warding failed!
You flee out, insensate with terror!```
Is there any particular reason valravn's casts are ignoring the absorb feat? Is that by intent? Has it always been that way?
Even if they aren't grizzled, which is a GIANT PITA, people should still clean them up. If you're camping with a giant group and just ignoring them because they can't produce your gemstones you're looking for, you're doing everyone in the area a disservice. Kill them, they're easy enough to slay when they're fresh.
let me at em! I'll clean up valravns for ya
CS: +668 - TD: +518 + CvA: +25 + d125: +10 == +185
Warding failed!
nice rare max CS - normally get to 650 with undead
I often forget my armoire enhancives and spell rank socks
A squamous reptilian mutant collapses, reaching out one clawed hand to the heavens. A look of sorrow crosses his face as death claims him and the misshapen hand falls to his side.
Darkness punctuated by a constellation of starry pinpoints wells up around a squamous reptilian mutant and splinters away with a sound like shattering crystal.
The thick plates of bone around a squamous reptilian mutant's forearms begin to crack, then shatter into a fine white dust.
A silver light faintly flickers around a squamous reptilian mutant, then fades.
As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
>
--- Lich: eloot active.
[eloot]>loot #694200966
You search the reptilian mutant.
You discard the mutant's useless equipment.
He didn't carry any silver.
He had nothing of interest.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.```Love the double payout from one kill, wrapped bounty and popped an idol
I'm going to toss in leaving your angargeist with grasp of the grave running is really annoying too
That’s not ideal, but I can excuse it since it can legitimately get you killed and it disappears when they leave the room. Leaving oozes is just lazy.
Yeah I think angargeist and grasp are most annoying for me. They seem tougher than the rest in the pits. Them and undersormrs.
You estimate that the total value of your valravn plumes is approximately 7300 silvers.```
```You turn the undansormr scaless over in your hands, meticulously inspecting for flaws. You estimate that of the 2 scaless in your bundle, all of them are magnificent quality.
You estimate that the total value of your undansormr scaless is approximately 1500 silvers.```
```You turn the hinterboar manes over in your hands, meticulously inspecting for flaws. You estimate that of the 2 manes in your bundle, all of them are magnificent quality.
You estimate that the total value of your hinterboar manes is approximately 1300 silvers.```
I give it two weeks at most before we've gotten Hinterwilds skins down to Nelemar levels.
(Or at least old Nelemar levels. Maybe Nelemar skins are worth tons by now!)
I don't know based on the number of corpses coming through the pipe den i suspect people will get look for alternative options at some point
It's kind of scary in the Pits these days.
I think the shine is going to wear off in a few weeks.
Some voracious leeches feast hungrily upon your blood, their efforts only slightly blunted by the dark power coursing through your veins!
What is the dark power? Pestilence? CoS?
i don't remember ever seeing that...
Scanned my logs going back a few years...
Total occurrences across all files scanned:
'dark power coursing through your veins!' found 0 times in total
crooked thumb ring? necro ring?
fancy new gemstone maybe?
no rings, no 701 blood shield
oh sign of staunching?
yes is it that?
i dunno! but feels like a reasonable guess
agreed
do leeches ever fall off naturally?
Yep
The crazy thing is, I want the loot to be bad because boxes slow me down in my chase for gemstones. And I want ridiculous swarms so I can get my killcount as high as possible in the shortest amount of time.
So basically, I love HW right now.
Yeah, me too. Let's ruin this loot ultra hard.
Really, the only downside is that good loot pressure does help Gemstones...
...but eh, I consider that offset by the high traffic driving up spawn rates.
But where does the pressure go!? If all the ascension areas are getting hamered
Maybe it's like the integer rollover, and suddenly kobolds will be tripping over themselves in loot.
I just assume the Sanctum and Scatter are ultra rich by now.
just uncheck boxes from eloot
Others getting my loot is even more unacceptable than me getting my loot.
how else can they afford your gemstones
🤔 🤔 🤔
There was def some piles of free boxes yesterday.... I couldnt even hunt just go out grab 6 boxes, deposit repeat a couple times
Not sure my max lately but Deso can hold over 25 boxes for sure. #wardlife
Having to use overflow and second overflow after moving from OTF feels weird
I love seeing overflow haha
I left maybe 6-8 boxes on the ground in my frenzied Fjall gemstone spree. I used piercing gaze and they all contained silver and bad gems. But still, it hurt my soul a little bit
I found a trunk that I couldn't pick up, in the pits. For those who don't know, the max you can pick up is your body weight, no matter what steroids or spells you are on. I weigh 276 pounds. I field opened it and it contained 3 gems, a collectible, and over 44,000 silvers. Thanks for the loot!
You can also drag them back to town and to the locksmith at the pool!
I don't think you can drag a box out of the pits and past any icy spots. Wouldn't hurt to try
Coincidentally, I, the architect, the architecture geek, the archigeek, am the same weight as Kerl. I could lose a few pounds. I also could not lift a box that weighs as much as me.
From one architect to another clean up your sample library and you'll lose it all in no time... maybe do some lifts with your old unopened sweets catalogs
Nice. I thought I was the only one. I haven't seen a sweets catalog in years. That would be one way to get into shape.
love arcane expulsion here 🤤
You strain and reach for the energies coursing through your eahnor-buckled aketon, and they surge outward in a rippling wave of amaranthine force to aid you!
[SMR result: 181 (Open d100: 91)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 137 (Open d100: 30)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 137 (Open d100: 47)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 130 (Open d100: 10)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 164 (Open d100: 38)]
A grim gigas skald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 144 (Open d100: 24)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 157 (Open d100: 8, Bonus: 44)]
A withered shadow-cloaked draugr is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 138 (Open d100: 61)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.
the person next door is in for a surprise
if I'm ambushing the mastodon's eyes, is that going to damage the trunk? Not sure how the game looks at that location and skin. Or would that be more of a "head" location?
not sure if an eye-specific injury will matter but every fatal eye crit also causes a rank 3 to the head. This is why when arena mobs were "crit immune" but there was the bug that made stacking 2 rank 3s on the same body part cause a "rank 4" and it would kill it anyways would work if you ambushed both eyes. it would cause a "rank 4" to the head
so assuming it's "where the thing got injuries" and not "where your attack landed specifically" (i'd assume it's the former without evidence to the contrary) it would damage the trunk.
okay this is great info, thanks!
which i've never tested that last part, but i think it's s afe bet. but if you 1 shot them in the eye and the trunk is constantly garbo that's pretty good confirmation. lol
Well I'm newer to HW and I have 1x survival and just got to 73 first aid. Mastodons have been the trickiest skin bounty for me so far so that is why I started looking into it. Is it a skinning skill issue? Or is it my aim location? So I'm playing around with it
I mean, could be both!
i'd be surprised if it wasn't the head damage yeah. they could also just be harder to skin, i don't know (i've always had like at least 100/100 in there and mostly at least 200/100+) i mean compare to hinterboars they're also head skins with the tusks.
good guy wargs with the pelts... in exchange for being the most dangerous mob in HW
I have 202 sv and like 150 fa and mastodons have always been my most annoying
I started working first aid once I got to HW, after I 1x FA, I'll push survival to 2x
yeah i ended up just doing survival 2x pretty early on my rogue now. the disable duration, skinning / foraging tasks become trivial, that sweet sweet poisoncraft skill (not that i think you need super high since i think most everyone does it in the first 3ish skills it seems). It's one of those skills that never feels necesarry now but when i play lower exp dudes i miss it
Yeah I never had first aid and I think I had survival around 40 ranks? Once CA was announced I began pushing it to 1x, then they made the survival changes and now I'm hunting in HW so I really want to get it to 2x. Taking FA to 1x first was a quicker path to being able to complete skin bounties though
You want to aim chest on mastodons if you have a skin bounty. If you're TWC and both weapons hit the right crit threshold it'll result on a death crit almost every time, too.
better than the neck?
Chest is the way to go. It may take a little longer to get all your kills, but quality and value will both be far better.
okay thanks 🙂
So, I won't speak directly on if 'neck' will damage a skin that will be negatively affected by attacking head/eyes, because I can't remember specifically if it does. I sort of... assume it does? But don't quote me. In the case of mastadons, though... if you aim chest, have acrobat's leap, and enough AGI... you can hit the chest directly with a falchion/handaxe/katana without having to knock it prone first.
I have acrobat's leap but I use daggers. How much AGI? I'm a DE with +40 AGI enhancive and I do not think I can eviscerate them. I can reach warg's though.
Daggers too small
Would a falch/handaxe only add about a foot? Short sword adds 0 feet effective height, morning star 1, and a lance 3
Sounds right.
Do you need maxed ascension and enhancive agi to do with it a handaxe?
I'm at 40 Agi with a half-elf and a fal. Maybe they get an extra foot. It's such a fringe thing there prob isn't a ton of data
Okay I am wrong. It's gotta be a katana, so a THW. Falchion/Handaxe are too short. So I gotta walk it all back.
wonder if that can be overcome with enough ascension agility and/or limit break 🤔
I tried a boost enhance stat which gets me to 45 AGI, but still no go.
boost enhancive stat doesn't take you above the 40 stat enhancive limit
Agility (AGI): 100 (35) ... 120 (45)
https://gswiki.play.net/Enhancive_boost
The stat bonus will not take a character over the +40 to stat limit for enhancives.
🤷
Oh that's total stat limit for enhancives.
So if you were running +40 bonus to a stat via enhancives, the Enhancive Boost wouldn't push it up further.
That means the ceiling is pretty high.
Yeah, also 5 stat base only equals 2 bonus? So that only adds 0.2 feet
Your reach is increased by (1 + (agility bonus / 10)) feet while ambushing or using maneuvers that take the height system into account. Every 30% of encumbrance reduces your reach by 1 foot. Every Armor Group over scale reduces your reach by 1 foot.
So the next foot comes at 50 total AGI bonus. Doable.
With some ascension you could make a pretty jumpy rogue. Probably never enough to affect Gigas, but fun to think about.
Agility (AGI): 105 (32) ... 145 (52)
With a dagger I could not reach its chest. I didn't try the abdomen which would be lower.
The body areas in order of descending height (for most critters) are: Eyes > Head > Neck > Chest > Arms > Back ≥ Abdomen > Hand > Legs
Same crit table for puncture and slash on the chest vs abdomen
Is a bastatd sword longer than a katana?
I don't think there is a table anywhwere for 'reach' on weapons. It's definitely a stat, I just don't think anyone's ever bothered on doing the work.
Races all have +/-, too
Clearly we need a "Parkour" Legendary Gemstone that lets you ignore creature height for aimed melee attacks.
On the height section of the wiki, it gives a few examples of weapon reach length, but yeah I can't really find anything beyond that.
Longer weapons can allow a character to hit an area that would not otherwise be reachable: for example, a morning star adds 1 ft. to the attacker's effective height, a short sword adds 0 ft, and a lance adds 3 ft.
Need a chainspear
I can already see this hilariously being used in a wide open field
You use objects in the environment such as trees, large rocks, walls, other enemies, to kick off of and reach heights beyond your normal capabilities.
Shadow of the Colossus style
My suspension of disbelief for this game fell off a long time ago.
aiming success article
Should be able to "Climb Wyrm" and have it take STR and Climbing ranks into account. If you succeed, so long as you keep one hand open (three points of contact for safety), you can wail away at its face until it throws you off... which then requires an AGI roll to nail the landing. If it's flying... well... aim for Myharl. He'll catch you.
just wait until we get mounted combat with flying mounts. ride your own dragon and kill it!
This would be such an amazing, or be able to thw it as long as one weapon is lodged into the wyrm.
how exactly do I get out of an ooze? Attacking the amorphous organ with the knife would hardly do anything. I don't have any melee skills (ranged only)
Attack organ with a blunt eeapon
lol You strike at the amorphous organ with your heavy arbalest, but the spongey amorphous organ is impervious to this kind of attack! Roundtime: 6 sec.
At least its taking its time and letting me absorb my experience
Wow... is there a world record for ooze swimming? I think it took 15-20 minutes to actually kill me
and I am not very sturdy
i wonder if you get released if someone kills the ooze
I was wondering that too, when I finally died and it spit me out, it wasn't even in the room
you get release if someone kills it
My fav part of getting eaten by oozes? I can't shut off my dwarf tattoo so it takes me upwards of 10m to get high enough bleeders that it can't keep up and i finally die.
so you're saying you cause constipation?
Hinterwilds: Indigestible No Passive hwindigestible You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.
thought this was CoL's staunching
Only to oozes!
We'd call it Gahumi Berry Juice.
Bouncing here and there and evrrywheeeeeeeeeeeeeeeeere
I'll take it
Daggers won't work to cut out of an ooze? Will a hand axe?
Needs to be a blunt weapon
Or at least deal some blunt damage. My bastard sword works since its slash/blunt.
Does punching work? (My UCS warrior is new to HW and hasn't been oozed yet)
Hmm... not sure, but I don't think so.
Pretty sure not, I've been caught without a blade an unable to move to punch. But, I didn't have UCS gear.
Well, there's always room for another forged weapon, stylish yet functional from a Blacksmith companion... carried for a rarely used purpose.
If it's not out when you get eaten, you probably can't get it out.
I should petition for shield bash to work, then. Although, some of those mechanics let you get things out, not put them away... I can't think of where that was, though, as rift crawlers must let you put a weapon away.
I agree, shield bash could make sense.
you can get your weapon out while inside
I was able to put my crossbow away and get out a knife when I was inside. Also, I thought crossbows were cudgels when swung, but it didn't work in this case
Hmm... weird. Maybe it's because I have scripted sheath. Just tells me I can't move to do that.
blunt? Does a runestaff qualify?
yes
Is this supposed to sunder defenses if it misses?
A silver-scaled cold wyrm hovers above, flapping her powerful wings as she unleashes a torrent of corrosive acid at you!
AS: +620 vs DS: +674 with AvD: +54 + d100 roll: +76 = +76
A clean miss.
The attack sunders your well-honed defenses!
Nope!
With what little momentum you can muster, you bash the amorphous organ with your surita staff, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
[Angargreft, Berserker's End - 30058] (u7503496)
Along the southern verge of the fane's rooftop plaza, an enormous obsidian altar is framed by two tall runestones of feldspar and volcanic rock. Shriveled viscera still drape it, desiccated to the point of mummification by the dry and icy air. A pool of blood fills a crescent depression cradling the rear of the altar, frothing and sloshing as if alive.
Obvious paths: northeast, west```
Another instance of:
1) ooze eats me
2) partner kills the ooze but it doesn't spit me out
3) I fight my way out by attacking the organ and it spits me out on the other side of the map from where I was eaten (I think it's always that room where I get spit out to)
Yeah, that is my experience with oozes too. Killing all the oozes in the room where said consumption occurred does not free them.
An eyeless black valravn pecks viciously at you with its dagger-sharp beak!
A radiant red zelnorn tunic accented by a shining white leaf flourish partially deflects the onslaught of the puncture attack.
AS: +614 vs DS: +461 with AvD: +28 + d100 roll: +41 = +222
... and hits for 12 points of damage!
Minor puncture to the back.
** Your zelnorn tunic sprays forth a shower of pure water at the black valravn! **
... 40 points of damage!
Acid dissolves the head into a barely recognizable lump!
As the radiance dims around black valravn's body, its shadow stretches long and strange as unsettling silence fills the air. Heralded by a sound like the stirring of great wings, the noise of your surroundings crashes back down upon you, more noticeable for its brief absence.
An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.```
Well, hi to you too.
Is this new? Is your partner using UCS!?
No UCS in my squad usually, no - and tbh I've only had someone eaten a handful of times. None of which recently. And to be fair, there were typically a lot of oozes/oozlings happing when it did occur so it is plausible that I just missed the ooze running away or something. In short, I have nothing definitive or helpful to offer - just a couple anecdotes that match Tsalinx's description to the best of my recollection 😆
The blood pool at the altar used to be where the oozes would spit you out if you died in them (||Zeroth's blood was their source||).
When you would "bust out" of one, you would fall out in the room where the ooze was, example:
With what little momentum you can muster, you bash the amorphous organ with your sacred warsword, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
[Hinterwilds, Geistwalk - 29922]
A wide pathway of packed river stones branches eastward off of the road. Despite the scope of the path, which is easily wide enough for several wagons to travel side by side, it looks primitive and unimpressive next to the precise march of the road it crosses. Needles of spruce and pine carpet the east-bearing way, not providing it the apparent deference they show the stark white stones. You also see an immense gold-bristled hinterboar, a quivering sanguine ooze and a colossal boreal undansormr.
Obvious paths: east, southwest, northwest```
I'm still convinced it used to dump you out right there if someone killed the one you are in. And, I think I remember there was specific messaging you would see while in the innards when someone attacked outside. I remember folks asking for ooze rescue missions soon after the HW opened in prime.
This was all pre-2023. At some point after that the oozes started acting weird, and dumping out out into empty rooms and stuff when you'd bust out.
This is my experience since I started in HW last year...although I haven't been eaten much...it's always like this. Both of my guys are pures casting spells.
Should be fixed.
Quick! To the Oozemobile, Auch-man! Someone must test this... for science!
🍿
(stands before the undulating ooze waving his arms while roaring, "Eat me you lumpy blob!! Eat Meee!")
As I enjoy my 🍿 , I notice it's not clear exactly what Auchand fixed. Was it oozes? Or was it the "The attack sunders your well-honed defenses" on a miss? Either way, let us know what happens!
Slime Season
slimes can now be killed to release you but they cast sunder defense on the entire hw realms when you do. nooooooo /s
You summon a swarm of velvety blue-limned butterflies from your silvery fossil charm, which takes off in search of silvers inside a plain mithril chest. They locate a heap of 39,490 coins, reclaiming them and returning to you. The velvety blue-limned butterflies retreat back inside the charm.
Looking to join a group to beat the sybil. Around most of the time just message me. really wanna get this gemstone
I have found the benefit to oozes, get a lot more 3 stacks from blessing lores. Also, who needs a blunt weapon...
With what little momentum you can muster, you bash the amorphous organ with your slim short sword, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
Misdeal
Short sword is 33% blunt/crush, might be why it worked.
Yeah the weapon just has to have some blunt damage to bust out of an ooze. My bastard sword works for the same reason.
I haven't had any to test with, but starsong feels like it would be fun with oozes since its flares randomly hit other targets, and the oozlings should trigger a ton more of those flares.
starsong is definitely a huge help with the oozes
SMR result: 166 (Open d100: 148, Penalty: 3)]
A bloody halfling cannibal falls into a lopsided crouch. The muscles of his hindquarters tense as he springs toward you, sharpened teeth gnashing. A bloody halfling cannibal bites into your neck and savages the flesh like a wild animal!
... 11 points of damage!
Pierced through neck, a fine shot!
You are stunned for 4 rounds!
This supposed cause a rank 3?
used a legendary whetstone on his teeth
He has razern-capped sharpened teeth.
A forest wolf pants heavily!```
"Enough meat for three weeks!" she's thinking. 🤣
meat is back on the menu!
do those spatial anomalies last a long time in rooms?
i don't know how long they last cause as soon as they pop up I kill the disciple, and/or dispel it, or die. Thus anomaly longevity hasn't come up
I hate running in and gettings zapped by them
Does anyone need to join for a wyrm hunt? I am getting a group together.
Was experimenting late last night and I think we've reached the point of flipping the script and making the Boreal Forest the richest part of the Hinterwilds by overhunting everywhere else.
It's a little nebulous to me but let's say the loot is equal in both places. Wouldn't you still prefer to hunt the higher level stuff if you can? Or is the level bonus for finding gemstones/dust also wrapped up in the equation that determines the loot quality?
I agree it's nebulous, but there was a specific callout for underhunted areas improving Gemstone odds, so I don't know which outweighs which out of that or the level bonus also improving Gemstone odds.
What I do know is that I'm going to stop auto-declining Boreal Forest bounties unless I stop finding faceted stormcloud alexandrites and nival everfrost shards there. 🤣
I'm not even getting 1k anymore for undansormr scales so I know it's getting real bad lol
You know what does give 1k? Hinterboar manes!
it doesn't matter. at the rate we're hunting we'll hit hard cap anyway
not if you're splitting it over 5 accounts lol - or whatever Leafi has
EDIT: actually I don't want to doubt Leafi's ability to do that - but seems less likely at least lol
i dunno how it works for her since she's grouping, but all mine hunt independently and hit cap separately
Yeah, I'd have to separate to multi-loot-cap, heh.
...at least, I think I would. I'll have to keep better track next month.
i wonder how long it will take for all this additional hunting to generate more silver than gemstones remove from the game
I'd be amazed if it hasn't already happened. I doubt there are that many people unlocking all Gemstone slots yet, buying tons of dust for silver, or especially rerolling, yet we're all hunting to new extremes and people are popping loot boosts all over the place who never did. 🤣
yea i don't think i'll unlock on my alts at all, or maybe only 1-2 slots. too expensive
gemstones is a big silver sink, but it's a temporary one until the big silver costs end up buying gemstones from other players for dust
OSA is more of a silver sink than Gemstones
My fully upgraded sloop is definitely cheaper than two additional slots!
If we forget some of the upgrades its about the same price as the second slot.
[You have just beaten your personal best lock of -1595!]```
Courtesy of a sybil box!
Nice!
Roundtime: 6 sec.```
```Survival...........................| 413 313```
I think the only thing thy byspsses Hinterwilds ice patches is surestep wax from Sparkfinger. :/
i could ride around on my horse heh
tables please
40 people in the pipe den is just outright unpleasant, and I bet most of them would filter out if tables became available. I miss pre-gemstones HW
can't move unless tables become supernodes!
I will say, i popped in there for 5 minutes last night and went cross eyed.
It rivals the screen scroll from the wyrm battle.
if you could convince EO to add a feature to ebounty that lets people rest in FWI and still get bounties in the local town, i bet a good chunk of people would start resting in fwi
Emboldened by the addition of more pack members, a niveous giant warg bares its teeth in a hungry snarl! is this a boost that a warg gets if there's other wargs in the room? because if so, it was just triggered by a DEAD warg in the room
[SMR result: 132 (Open d100: 129, Penalty: 13)]
Your size contributes considerably to your defense!
With a vicious strike a niveous giant warg slashes at your right leg!
... 6 points of damage!
Light, bruising slash to your left thigh.
Blood sprays from your right leg in a crimson arc!
... 3 points of damage!```
a warg tried to hamstring me?
yeah and he did it with its !
wargs are all bark and no
I've gotten a pretty nasty rank 2 from a warg hamstringing me
I only just learned today that Wargs have Coup
[SMR result: 194 (Open d100: 10, Bonus: 125)]
A niveous giant warg grabs you by the head and twists violently. You hear a loud *CRACK* as your neck bones snap and your body goes limp!
Your SIGN OF SMITING is no longer effective.```
That warg had a heckuva bonus on you... no open roll to blame there, at least on the coup attempt.
I admit, if I'm going to get taken down by a swarm, I would prefer it be done in style. Coup messaging is hella-cool.
Perhaps I am out of line or just a big rigid with the old ways of etiquette, but I'm finding it frustrating that people are picking boxes in the only supernode in HW. Anyone else feeling this, or should I just chill out with being sensitive to the issue?
Nah, it's super tacky
If I was hot off a sybil/wyrm carry and was rocking 1900 XP in my pool and some dweeb blew a box, in a game where any kind of recourse against said person is heavily discouraged, and they'll just be like, "u mad bro?", nah. Get out of here with that.
I’ve mainly bailed on HW for now the casuals need to go back to Nelemar or whatever, lol, Moonsedge and hive for me. Occasional foray to HW to see if it’s tolerable again yet
It'd be kinda funny, sure, but it's too easy to go west...
I’ve been worried for months that gemstones would ruin HW and: I was right
They need to buff the boreal forest and gigas villages, too easy for the Nelemar crowd to show up and figure out
I also think it may have been a mistake to carry as many people through the quest as has happened. I benefited on my cleric for sure but I could have gotten through it without eventually. It’s 12m exp alts out there hunting for gemstones because super squares dragged them to victory
My b.
Nah you did a cool thing. I’m just grumpy my favorite hunting ground for the last 3 years is now overrun. And probably going to stay that way. So I’ll just be there less.
I need them, though. I need them to find the good gemstones, so I can buy them, because all I can find is Light of the Disir. I need someone to find Tethered Strike and sell it to me. It's my only hope.
46 people in the pipe den.
https://tenor.com/view/weekend-at-bernies-hold-the-boat-gif-18036856
one of my pures and the two surviving wyrmboi squares on our way to wyrmreach
The choir singing Like a Prayer in the background.
Various possibilities to resolve overcrowding in alphabetical order (some would take much longer than others, though):
- Create Ascension bandits/Grimswarm/OSA
- Create at least one more enormous Ascension area the size of the Hinterwilds
- Go through with the idea of bumping the Boreal Forest and eastern gigas villages to be harder
- Go through with the idea of a Sanctum expansion that includes an Ascension part of it
- See 4, except also do it for the Scatter and Nelemar since those have regional Gemstones anyway
- See 5, except just do it for every capped hunting ground
Resolving the picking problem, on the other hand, just needs tables in Cold River and would be way easier to implement than any of that.
If OSA ever gets an Ascension bump, I'd be soooo happy. I miss it every day, but can't justify the activity now.
ascension reim!
1) Create Ascension bandits/Grimswarm/OSA
Unless there's a huge increase in difficulty I don't think they should do this. No ascension giant rats!
I'm assuming there would be.
Edit: Though I will say that cannibals aren't even overleveled and prove that ambushing is pretty scary once we don't have full outside spellups.
More will help but I feel like it’s also extra bad now. It will thin I think as the reality of grinding 20k mobs for the third gemstone sets in and more people just are like whatever 1 or 2 is fine.
I'm personally hoping for #2. That's like, the opposite of HW. Creatures with lots of spell defense.
Demon area plz.
An ascension area in the east would be nice. illistim needs some love
Auchand did say he wants one for the EN.
#gemstones message
I think Sailor's Grief will be next, followed by EN.```
My GS dream is to post up on the Demonwall some day.
My guess is OSA accessible, as in someplace you have to sail to.
#gemstones message
My intent is that Sailor's Grief be OSA accessible.```
It just better have a Gem/Pawn/Alchemist/Collectable/Herb/Etc
that, or be FWI accessible. don't really want to sail to and from it every time i need to unload/rest
If nothing else, it'll be super Gemstone rich at first until loot pressure's begun to set in.
Of course, that also means it'll be super box rich at first (unless it's some Hive or Confluence type of thing with almost no or literally no boxes), so... yeah. Need some instant transport or FWI or something for inventory management.
so like, for one week (assuming they release it at the beginning of the month)
I'd love tables just to thin people out.
He clarifies later that me said it would accessible via osa but would have other means to access basically. Who knows what but yeah I hope it’s more similar to ME than HW
just hope it's not like like SoS where you're stuck in the middle of nowhere and have to twist yourself into knots to get in and out
i can't remember where i parked my ships....
There's a whole three hunting grounds where gemstones can be found. The release of the system was always going to crowd them. The Cold River crew have been talking about it for... years? However long it's been since the "charm" system was leaked. It's also why we've been suggesting for long for the village to be expanded upon a bit.
It needs tables and more supernodes. It's 42 characters in the Pipe Den atm. Basically TSC energy now. It's atrocious.
Ironically, TSC itself is almost never anywhere near that full lately.
i dunno, it's kind of refreshing to see so many people around...
<takes cover>
Early morning hunting isn’t to bad… and by early I mean 4 AM 5 AM Ish
i like it being lively but it can get pretty obnoxious with this many. i'd say i dunno, if you're done on gem quest you get perma sparkfinger tp there/back without cost, or add a couple more supernodes (one in the locksmith pool and another offshoot of the pipeden) if there won't be tables and that would spread it to a few more rooms at least and it wouldn't be as bad.
Sure, there are tables and supernodes in in IMT. There's also Mist Harbor for premium characters. So a questions is, why aren't they being utilized en masse?
Why don't you want to hang out with me while I purify gems?
I've actually found many do, but for those of us with many accounts, we like holding hands for that sweet sweet +1XP/pulse
So, what would be the benefit of adding more tables to Hinterwilds, other than making the game feel dead? To me, it feels like the argument is that people want to AFK absorb in some place quiet instead of AFK absorbing in some place loud.
Is that inaccurate?
To be honest, I'm not sure I've been on a supernode more than like half an hour (total) since Gemstones released. It's either go hide in a sanctuary/corner while opening boxes or go right back out to hunting.
But my +1 exps!
I just want a quiet place I can spam a bunch of noisy commands while I rest and not be disruptive
people who are afk don't care. they're afk. this is like "we'll put a bunch of annoying verb checks to THING to disrupt scripting" and all it does is make it onerous for people playing manually cause the scripters are like, scripting.
the people who aren't afk are asking for the afk people to move away.
get rid of node vs supernode. make every single node in the game a supernode. just give people the +1 no matter what kind of node they're on.
It's funny to say [SEND] and watch people poof
IMT takes a long trip, or you need to spend 8 fragments for the round trip, making it not ideal.
FWI for me b/c ;ebounty doesn't grab HW bounties if i rest in FWI
Man, I should have thought of this ages ago.
I absolutely want to AFK absorb in peace and quiet and I had that until very recently. I'm at least honest about why I don't like it. The easy HW areas are also trip-over-people-crowded now which isn't excellent. Buff Boreal + Gigas villages 🙂
But, my mind still goes to Gem purification, fletching, spelling up, healing wounds. All pretty noisy things.
someone was bashing boxes the other night too
I don't think the areas need buffed as a response to dealing with more people.
I don't want to rain on the parade, but I do expect that there will be an eventual balance pass on Hinterwilds, especially with some of the new capabilities that creatures have developed over the last few years.
That said, I also think it's a priority to get you more Ascension hunting.
You shouldn't be able to go from nelemar to HW just because gemstones came out at 11m exp or something.
I think those people are dying. I know my wizard is at 2x cap. Even the golems with their SMR attacks can take down my 50m cleric.
I started the Boreal Forest very early into post-cap.
I think the people asking for tables are those looking for an escape from the scripting/MA armies not the other way around. I hit Mist Harbor way more than I'd like to as someone playing a character who lives in Cold River and has made it his home.
Ok Mr plat gear
I want the MA/scripting teams to go to the tables while I stay in the Pipe Den
I plan to start HW around 93, maybe 91 if I feel frisky
I liked the idea of a means to somehow get free transport to and from Cold River. That's exactly what's stopping me from going to Icemule tables.
portable super nodes are the way to go
Clearly a Gemstone property!
Property: Hinterkey!
Sure, if that's what it takes, make it a regional Gemstone. Perfect solution.
yea that would actually be useful compared to some of the other HW regionals....
Make it a regional gemstone the artificer will sell you for a million silvers
Hurtful.
i mean..gift of enlightenment is...just not that appealing...sorry.
the fear one is great, but it's overshadowed by the common one that does the exact same thing but anywhere in the game...
You don't like XP?
It's only exp for people who wouldn't otherwise reach the LTE cap without it.
I don't mind the noise. I just wish the pickers would stay out of the pipes den.
I could see equipping it on an alt that i only log in twice a day to keep their mind full possibly...
They stack.
Hinterwilds Regional gemstones I'd love to see:
Frostling Ward (protection from weather, either as a passive effect, or x/day for an hour)
Dashing Through the Snow (free travel across the Long Snow, caravan/portal passage; maybe reduced travel time on caravan)
Frostling Ward should also impart permanent surestep wax
I want a Legendary Gemstone that lets you Summon a Wyrm to come in and do one of it's big old AOE attacks + leave an acid cloud (friendly, of course) and fly off. Complete with a pre-rendered cutscene.
Summoning Materia Gemstone: Summon Bahamut
Yassss
Could see perm alchemical fire being a really valuable HW exclusive gemstone. It's super handy, but only works beyond the long snow.
I dont care what it is, but one of the regionals needs to be called Angar Management
also a change of pace, let me formalize my concern that a dead warg shouldnt embolden other wargs: ```Imboldened by the addition of more pack members, a niveous giant warg bares its teeth in a hungry snarl!
A niveous giant warg lunges at you, maw slathering as it tries to take a ferocious bite!
AS: +545 vs DS: +185 with AvD: +7 + d100 roll: +98 = +465
... and hits for 37 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!
[Eldurhaart, Blacksmith's - 30022] (u7503350)
You also see a niveous giant warg that appears dead and a niveous giant warg.
Obvious paths: southeast```
Fueled by the need for vengeance.
DS: +185
So, what would be the benefit of adding more tables to Hinterwilds, other than making the game feel dead? To me, it feels like the argument is that people want to AFK absorb in some place quiet instead of AFK absorbing in some place loud.
What's the benefit of 45 people in a room? Just allow people to decide if they want to be alone at a table, or interact. I can assure you there has been no additional robust roleplay in the Pipe Den. Just crazy spam and my favorite hunting ground now being overrun like an amusement park
[Cold River, Wooded Walk] (the Hinterwilds)
Dense woodland crowds in upon the trail as it meanders away from the heart of town. The branches of snow-draped trees weave together into a dark blanket that is leavened only by the occasional flicker of candlelight from **ramshackle dwellings** in the woods. The whistle of trees through the branches is an ever-present melody, haunting and cold. Bending gradually toward the northwest, the path cuts under the shadow of a skeletal elm whose branches wait like snatching talons over the walkway.
Obvious paths: south, northwest
I don't know that I want tables, but I would like 2-3 dwellings at the bend Wooded Walk, north of the village center which are supernodes. At least give us 2-3 options.
That would be a good compromise too. Just have additional supernodes to adjust the flow of traffic
I think one additional supernode would be fine - I agree with not spreading out too much. If people want quiet spots they can use 220 or get a tent or something. Just make the town center a supernode as well and let people pick between the two.
the single supernode was useful back in the olden days when people were doing the quest, and you could just ask in a single place for wyrm/sybil groups. But now it's getting too crowded
Yeah, just being honest, if the goal for limiting potential gathering spots is RP. A room full of noise and constant screen scroll isn't indiciative of the environment. I guess I just don't understand the goal. Constant scripted noise, lockpicking, and gem singing, doesn't do a lot to make the game feel alive to me. Reminds me of how few people are actually directly engaging. Noise does not equate to engagement.
Yeah. People don’t go to the Pipeden to engage in conversation.
I don’t understand what the downside is to make the village center and Cold shrine also super nodes?
At least then It might diversify the crowd a little. People who want to talk, sit in the village center. People who just want to AFK go pipe den.
People who were recently wyrm food sit in the shrine 😂
The problem is, if someone wanted to talk in the pipe den, they can’t.
Maybe instead of tables, put tents in the village center, setup with the same mechanics as tables. Just a different flavor, and more fitting for the environment
Randomly every 20 minutes a gang of cannibals demand sacrifice and everyone in the den has to vote out 10% of the inhabitants who are taken and go demonic. It’s the only way.
Ah yes, the HW lottery.
Very reasonable comments Kontii - I'd just add one new supernode and see how it goes - population is probably going down from here anyways. If you split the pipe den crowd in half right now it wouldn't be too bad imo.
Yes please to more than 1 HW node! It’d be nice to have an “RP” node where people who want to engage can do so without massive scroll. And people who don’t want to engage then have an option that’s still a node. The community will sort it out.
Just out of curiosity, anyone know what this ambient is?
A flurry of white specks of light explode over the Hinterwilds. The light expands and fully spreads through the sky above the Hinterwilds. After a few moments, however, the light begins to recede and ultimately fade from view.
I've seen it more than a few times over the years. I thought for a long time maybe it was the phase of the ||old sybil where she used to call meteor storm|| but since that's no longer a thing, now I'm curious. Just now saw it again.
isn't the locksmithpool also a supernode? all the AFKers can go sit there
Remind me.... is finding idols impacted by loot cap?
I've been told no, but I haven't found one since I finished the quest.
Eyyyy [SMR result: 216 (Open d100: 25, Bonus: 98)] Taking advantage of the scuffle, you roughly pat the reptilian mutant down for hidden valuables! In your hasty search, you don't find anything worth taking. While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
i feel like it's always when you hit that point where it feel absurd you hvaen't found one, come here, complain, and then boom... there's 2 in 10 minutes
(Banking on this comment playing it's part and setting me up to find one) 😆
squeaky wheel gets the grease?
Except this won't happen. Unfortunately I think we are years past the days of the community sorting things out.
I can assure you there has been no additional robust roleplay in the Pipe Den.
It's not like there has been robust roleplay in the Pipe Den since the first few weeks/month or so after HW was released?
Exactly my point. Except now there is a lot more scroll. The idea of keeping people together for potential role play or to make the game seem less empty isn’t working.
I do agree with Aurelianos' point that started the discussion this time. Picking boxes in a room full of folks, many of whom are afk, is obnoxious.
To your last point, you're right, we moved it mostly to Village Center because a folks scripting in the den as they sat at the supernode. I even tried to squelch as much of it as I could without hindering potential important messages. I mean, just like last night, just wandering into village center to spy for a wyrm...
Speaking to you, Jaired says, "It's good to keep them culled..."
As he draws, you notice the rapt expression on his face, as if the paper, and the charcoal strokes upon it, are singing a song to him that no one else can hear.
You agree with Jaired.
Speaking grimly to Jaired, you say, "Drive them back to the burriels where they belong, under Angargreft."
Jaired idly admits, "Still feels wrong every time I release a Disir..."
Jaired eyes his rendering of a burnished ember fox, his eyes narrowed. Then, he nods to himself, and adds in a few more areas of shadow.
You nod understandingly at Jaired.
Jaired says, "I suppose doing so frees them of the corruption..."
Jaired looks thoughtful for a moment, then shrugs.
Speaking deeply to Jaired, you say, "I'm not sure we release them so much as return them to the light."
Jaired bends over the drawing of a burnished ember fox, rendering intricate detail with sure strokes of the charcoal.
Tetreves shivers.
Tetreves says, "I hate that swim."
Inclining your head, you lift your right hand in greeting to Tetreves, the motion drawing attention to the tower signet ring on your right middle finger.
Speaking deeply to Tetreves, you say, "The Issenflow is a bit chilly."
Tetreves agrees with you.
Speaking to Tetreves, Jaired says, "It's good for the joints."
Kontii softly says, "If you enjoyed it, i'd ask for ye to meet with the village elder."
Water runs in rivulets down Tetreves's skin.
Kontii begins chuckling at Tetreves!
Wielding his charcoal with a practiced hand, Jaired adds detail and you see the portrait of the burnished ember fox begin to take on an appearance of life.
You deeply say, "I'm convinced the icy golems are just gigas that fell in the river."
You chuckle to yourself.
An ethereal blue-eyed black cat says, "That's a good theory."
Kontii softly says, "Hopefully ye didn't use Koreina as a flotation device."
Tetreves says, "No no."
Jaired adds background details to his sketch of a burnished ember fox, creating a fitting setting for the creature.
Tetreves says, "She can probably walk across the top."
Tetreves shivers uncontrollably, looking cold and miserable.
Tetreves hugs Koreina, who wraps him in a warm embrace.
You gaze up into the heavens.
You hum a grim and foreboding tune, the deep resonance akin to an ominous growl as your gaze ascends to delve into the distance with narrowed eyes, seeking any unseen dangers.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
You growl ferociously!
Jaired closes his leather-bound sketchbook.
Jaired put a dark brown leather-bound sketchbook in his black leather hip-satchel.```
I get that may not be what some call "robust roleplaying", but it's exactly the kind of interactions that make the world feel alive to me. The same that gets drown out with three parked MA groups scripting away. It used to be my regular gig to head to Rawknuckles, light/tend the fire, and sit and interact with folks before it just became so insufferable that I stopped going there.
As long as they're really afk and not a group running active scripts. It's really difficult to use the pool when you have a dozen people there constantly moving around. (Kraken Fall's pool used to be the resting location of a big MA group. it made it pretty much unusable)
Seems like robust roleplaying to me! Staying IC and making the world feel alive.
honestly i kinda like the pipe den more now, though it's certainly still too busy more for my tastes. i mostly ignore stuff but it still feels better to play alone together to me.
I would still advocate for, if tables / tentcity that act like tables kontii mentioned (i had a similar thought, they have to house all the people descending on the village somehow!) are a non-starter the couple extra supernodes i think really would go a long way.
Which again i'd just say one OTHER and one at the locksmith pool as i think all the pools should be supernodes. One outside by a bonfire or something so you could see all the wyrm messaging i think would be ideal. So you'd kinda default have, actively here maybe looking for wyrm/sybil happenings and actively forming up groups, pipeden kinda becomes the less attentive / gemsinging / etc., and locksmith shame corner. Or like dump 20 gigas fragments for 30 days of TP maybe? If just making it perm somehow via some means isn't on the table i dunno.
The village center just feels like a no-brainer to me... Every other town has a super node in their "center". It's a natural gathering place!
Spirit Servant.
Throw a bonfire in the village center, make it a supernode and voila.
Ah! I assume the beacon upon caster death. That makes sense.
With the stipulation that I have been and remain consistent in the belief that HW needs only one node, I'll see what others think.
#nopromises
I totally agree HW needed only one supernode and in the future may only need one supernode. Currently though... 😛
I guess I am not seeing the drawback of only having one.
You weren't sitting in the pipe den last night while a player's script was broken and they repeated the same 3 verbs over and over for 30m
Every time we dragged him out he came right back. This is not an uncommon occurence but has become much more prevelant since gemstones released.
policy report player scripting ; this dude broke, come fix
Analog: I post a random action here in this thread every 30 seconds for the next hour. Completely unrelated to conversation or anything else. And 10 other people do the same
His actions in the pipe den don't necessarily constitute a policy violation, though.
Spamming a room without reason is considered disruptive and a policy violation, one of the most common ways level 1 characters used to get busted was they would forget to put silvers in their bank account and their bigshot rest routine would bug out running to the bank and the herbshop and back over and over without enough money to buy herbs lol
In a way we actually had this, the community has managed that. The wyrm conversation was overwhelming the Hinterwilds thread, so we moved it. It's worked quite well, because there was no down side to moving it.
Pretty sure the community handled it last night too. 🤣
- summon wyrm
- drag them to the wyrm
- fire balista
- leave room
Yeah, but with a down side. 😄 I'm indifferent when it comes to super nodes (I never pay attention one way or the other), but honestly if that's what people want to have a place to break out between RP and script dumping, I'm game. I understand the argument of wanting to rest on a node, and empathize.
I'll take $500 for "How to Summon a Myharl".
I think the best answer to the node situation is to go to FWI.
There's a reason why it's replete with nodes.
(And accessible from Cold River.)
While i am totally fine with premium having its perks, multiple players making repeated requests for frankly a very basic QOL increase being met with "just spend more money" isn't great.
I doubt he meant it that way
new plat perk: all nodes will be treated as supernodes!

Yeah, that wasn't my read on that at all. But, I can see how the lines got connected.
at some point we will have to accept that our opinion has been heard and the person in charge disagrees - I appreciate that it's being considered
The issue with resting scripters on FWI is the current script doesnt do well with resting in another town for bounty purposes
I'm not "in charge," FWIW. I am overruleable!
That's sort of where I'm at on it. But, I also think it's fair to toss out the ask when paremeters change. (i.e. gemstones). It's in line with things folks have been suggesting off and on for years. Sometimes the answer is just, "No."
I am giving my personal viewpoint on the questionable value of adding another supernode a few rooms away from the first, though.
Are you resting in the pipeden or conversing with folks in there? It's been a hot mess everytime I've been there. Can't even gather groups for hunts because it's too hard to communicate and strategize
Can i flip this on you? What's the drawback of +1 supernode in the village center?
i don't think proximity should matter. TSC/Small Park/Garden Niche are like 2 rooms away from one another
Historically, we haven't put down supernodes in hunting zones because the goal is for players to congregate and socialize while resting.
I did push for some concessions (like the shops in Cold River) because I felt like not having any would kill the area.
Once there are more Ascension Zones, I expect overcrowding to go down
Truth.
It's Auchand's fault for making a hunting ground so enjoyable and lore-rich that people want to stick around and RP in it. 🤷♂️
To answer your question, nope!
I'm the sort of person who enjoys complete privacy while resting, even at the cost of experience.
As far as the drawback: precedent and spreading out potential interactions in a game that already lessens player interest by feeling like a solo experience sometimes.
The best part of this game is the solo experience!
nevermind
I guess I never classified the village as a hunting zone. to me, it's a town (albeit a small one).
But to ask players to funnel into one of 3 ascension zones, and only place 1 super node in that hunting zone seems weird and a bad experience.
For reference
Landing has 13
Ta'Illistim has 10
Icemule has 9
Solhaven has 7
Ta'Vaalor has 6
Teras has 5
River's Rest has 4
Zul Lugoth has 4
This is not including all the MHO/CHE and Premium Supernodes in those towns.
Hinterwilds has** ONE**
What percentage of the population has been congregating in the HW?
How many in Pinefar, which would be the comperable "town"
1 ---- but I don't agree that they're comparable....
likely less than 1% of the gaming population is hunting in pinefar.
What % of the gaming population is hunting HW?
It just feels like a really weird line to draw when the funnel is forcing a disproportionate percentage of the population there
I'll step off my soap box now 😬
I guess I just don't think of Cold River as a hunting ground. I suppose it was created as a wayside solution for the HW, but I very much think of it as "home" rather than a node with some features. There have been lots of places like this (all the settlements) that have failed to ever really become populated. By design (maybe unintentionally?) Cold River is very much alive and active. It was before gemstones, it will be after. Right now it's just crowded.
i wouldn't consider cold river a hunting ground any more than icemule is a hunting ground because of ME (or the dozen other pre-cap grounds at its doorstep)
not trying to be a jerk, but this does tell me that you don't experience what the folks in here are stating they experience.
Just chiming in with another +1, I would love another supernode in HW for RP folks to congregate. Quite a few of us try to get RP things going in the pipe den but it's insanely spammy as it stands. I've missed whispers/conversation just trying to keep up on the scroll.
I don't want to have to go to MH. My gal is dressed for the cold of HW and wants to hang out by the fire between hunts and also get her RP on.
I think there's often a choice we have to make between min/maxing and participating in roleplay. I'll often rest somewhere else quiet despite the loss of experience from being off a super node
I think overcrowding can get to the point where it's an immersion-breaking level of scroll - and it tends to make me tune out
given the small size of the town I think you could get away with adding a second supernode without splitting too much of the population
I think, genuinely what dilutes player interaction more than having an extra supernode in the HW is that gemstones only drop for the looter... making it less desirable to hunt as a group and further incentivizes people to hunt alone. Were it something like they had a slightly lower chance for dust/gemstones to drop for people in the group, that might help.
But the concept of being forced to trade off between participating in the community, conversing, RP'ing, whatever it is vs. min/maxing seems like a silly trade off to force someone to make.
You can be a part of community and roleplay, but we're going to punish you for doing so? Seems weird.
Interesting thought - might make more noise with this in the Gemstone thread, but it is kind of bizarre that the concept of gemstones does complicate things for group hunting, for those that are interested in finding gemstones.
Maybe doesn't discourage it, because groups can kill things much faster, so more kills = more chances at gemstones, but it does create difficulties in the logistics of it.
in Solhaven we have made it work pretty well by having north market be the "RP" node. i know that if i plan to take a spammy action i will move to a different area to do that if people are chatting on the node.
in the HW i have been resting off node. i would like to be more chatty but the scroll in the Pipe Den is so much i both have trouble following what's going on and i feel badly adding more to it. it's almost like being in a crowded merchant room, you don't wanna be the person making extra noise out of respect for not scrolling everyone's screen, and while that is OK for a few hours it feels bad for day-to-day interaction.
i understand that Cold River is not a full town, but the reality is that people are not hunting and then going back to their hometown to rest, and it is a bit jarring to be like "oh i'm hunting in the coldest place in Elanthia" and then... turn your transport item and you're on a tropical island.
I think the rate of gemstone drops might be higher in a group due to the kills per minute factor, but you're still only raising that rate for one person as opposed to 2/3/4 however many are in your group. I think it discourages grouping up outside of MA groups or friends.
okay but people threw a fit being forced to group for the wyrm, now you want people (via some mechanics that improves chances for groups, or whatever vaguely close thing that maybe somehow incentivizes groups in a miniscule way) to group up to find gemstones? There were be wailing and gnashing of teeth either way
I don't think offering a lower chance for gems/dust to drop for the non-looters in a group is improving their chances. They would still have a higher chance to find them solo. I'm suggesting not penalizing people for wanting to group up in a multi-player game by only rewarding the main looter with opportunities for the big win.
I could see maybe this being an issue for MAers, but I'm not seeing the issue for the playerbase as a whole? I might be missing something here.
then it becomes solo players having to group up or be killed by the massive swarms -- this is not how I think but this is how the haters will see any benefits to grouping (even if still behind solo players) as some sort of slight on solo players
I mean, that already happens though. There are enough 5+ MA groups in Hinterwilds that during certain hours of the day you either need to group up or don't hunt.
I guess my take is, if your goal is to not dilute player interactions then creating situations where it's preferable to solo hunt over group hunting is counteractive, IMO. But I do get that no matter what you do, some players are always going to be upset.
Solution: Make Cold River a town. (hides) However, being honest here, I feel like this entire conversation is convoluted. Regardless of justifications, or crunching numbers, or expressing personal experiences, I don't think the request "Can we have a spot to RP that doesn't penalize us mechanically, but still provides an option for those who don't want to RP to do the same." is an unreasonable, outrageous, or farfetched request to be made in a role playing game. It's not like adding something to an area that doesn't' already have it.
(Edit; side note: I really need to replace my keyboard this week, I promise I don't hate the letter 'g')
I too would appreciate an alternate node to reduce scroll. I love the whole vibe of HW, but my eyes glaze over and I pretty much just tab out when resting in the pipe den.
I just finished the sybil last night for the first time with an awesome group, and it was incredible, but then we didn't RP afterward because.... scroll.
There's not a single player who thinks that one node is enough, so can you just like, do this for us please?
Solution: get rid of exp nodes and make that baseline. Don’t tie mechanical decisions to RP/socialization. The latter should occur by choice
I totally wouldn't mind if all in-town rooms, any sanctuaries, and any nodes were just considered super node for exp and do away with the difference. Just a bonus for being in a safe place or town. People who want to RP will congregate. People who just want to min-max will keep the spam hidden away, mostly. I think it would work out fine but it would be a big change.
Love the idea. Chances of it being implemented are probably less than finding a gemstone. But still love it!
There are so many really really gorgeous rooms in towns that almost never get used b/c they're not supernodes.
I even tried resting in a non-node for a while and learned that with enough injuries, you can actually have a 0 absorption rate off-node...
I understand the intent behind it, as a means to try and get people to congregate and interact. They're definitely... congregating.
Clearly we need to implement ChatGPT into Lich. Can call it ;talkbig - all our characters will just start autonomously having conversations, developing friendships, relationships... forging alliances. GemSims 5. I can see it. Then one day when all our characters are in the pool a GM will delete the only ladder out.
O vwa vwaf sna
I don't like the idea of Cold River becoming a full-sized town. It doesn't fit with it's historical background or environment. There's already been discussions about how the Landing and Icemule both don't feel like frontier towns anymore for over-expansion and inclusion into the GS world at large so I can't see Cold River being more than a rudimentary outpost.
As for nodes, I'm with the group that thinks all exp rates should be the same in every town room, though honestly, I'd say every room in game. That will allow people to really RP where they want to.
I also would like more ascension grounds in general so that every major city has regular access to one so that if their character is tied to a community like Icemule, or the Landing, or Ta'Illistim, or Solhaven, they can continue to be present in that community without having to spend days at a time far removed in order to access some of the nicer features for post-cap play.
Just how I feel.
the problem with talking is that it pushes my very neat and orderly killtracker count off the speech window!
Oof
You could probably have the script offer a choice between a few wrayth windows. Maybe ask Nisugi? Could to into speech or announcements or familiar etc
wasn't serious lol.. not going to ask for a new feature just for that! i'm sure he's busy enough
That would be amazing for someone who uses the speech window for speech =p
I really don’t understand the resistance on adding nodes or tables. What would it harm? I don’t understand the mindset that this game is full of active players circa 1990.
Just let people play how they want, including sitting at a table absorbing XP while AFK.
We have to force bots and afk scripters to interact with roleplayers.
I think turning tables into primary nodes was a huge mistake and cost us a good chunk of our player base, tbh.
I would support getting rid of supernodes, though!
(Monkey's paw curls.)
I also would like to see another supernode or two. The spam doesn’t add anything to my play experience, it’s just a nuisance.
(Love the HW generally though!)
Maybe you have some inside GM information that we don't. But I honestly don't see how tables and nodes reduce(d) the player base. I think player expectations have changed over the decades that this game has existed. The same with MMOs and games in general.
But the feedback is pretty clear as to what players want in this thread anyway. HW is now swarmed with people and the current layout doesn't support that.
What do you think about reducing the spammy activity on that supernode instead?
I think it's ultimately better to give people options. If they want to chill and RP, that's great. If they want to opt-out and AFK at a table, that's great too.
How would you reduce the spammy activity? Just filtering it?
AFK at a table got us into this in the first place
Certain reptitive actions could be first-person only. Self spell-ups, purifying gems, spells dropping, activating various item scripts, etc. Things that no one else really needs or cares to see
If we just remove some of the messaging within Pipe Den then fine. I would prefer to just have another supernode than mess with game messaging on a larger scale -- I think a lot of the messaging we think of as "garbage scroll" is really helpful for new players
To be honest, I'm not sure how much could be introduced to reduce spammy activity that wouldn't involve killing the appeal of the pay event coming up in about three weeks.
Edit: As I sit here in the Pipe Den seeing what's scrolling the screen, it's:
- Spell preps (which have customs sold at Rumor Woods)
- The spells themselves (could theoretically be removed, but I don't think that's even necessarily a good idea since people do need to know when stuff has been cast on them or others)
- Urchin guides (customs sold at Rumor Woods)
- Least moods (sold at Rumor Woods, but, anyway, the NOAMBIENTMSG flag already covers this)
- Song renewals (okay, there's one you could hit)
- Pets of various kinds (some obtainable at Rumor Woods, but the flag covers this)
- Empath healing (customs sold at Rumor Woods)
- Potatoes (the flag covers this)
- Kroderine Soul ambients (I think the flag covers this)
- People coming and going (I suppose maybe you could hit this somehow)
- Herb healing (plausible to hit)
- Stowing items (plausible to hit)
- Spells fading (could be first-person only, I suppose)
so like divergence for screen scroll...
let's just go with making all town rooms supernodes....
as someone who didn't have a bard before this year, it was kinda helpful to see song renewal messaging beforehand. I think the solution is just more supernodes. Edit: ok i see now that Auchand was asking specifically about just reducing messaging at Pipe Den. I have no objection to the "we're all adults here" spam filter
Surely Rawknuckle can be convinced to use the windfall of +10,000% sales to expand his pipe den. It would be cool if there were a/some noded nook(s) situated around the room with watch options to see what's going on in the main area that prints to the familiar window. Then you can watch for your friends/services/groups etc.
MA groups have to RP each character individually and simultaneously in a manner that pleases the gods, otherwise all nodes will be shut off.. also shut down wyrmwatch and force people to organize groups only in the pipe den
I mean, it's a moot argument if the sentiment is this is by design and intentional. It's just cramming so many people in one room. I assume this is the same reason many merchant services get silenced as well. I don't worry about nodes, but would enjoy knowing folks can being willing to engage elsewhere without feeling like they're missing out on the node effect. I'm not sure how not being able to see anything going on is supposed to foster RP. It certainly doesn't for me; it makes me nope right the hell out of there, but I'll just keep doing my own thing and finding a quiet corner away from it.
Though I am curious how a GM would react when trying to RP with folks, and a large group showed up and started script dumping. I don't think there's any question it's disruptive, I think there's just a hill that's been climbed.
does this mean changing all the actions that are deemed as "spammy?" this seems like a lot more work than noding another room
Add tables that cost silver to access. You have to purchase a lease on the table for xx amount of time. One lease at a time. Per person, not one table.
The harmonics generated tell you that the star has been infused with the power of a lightning bolt.
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 15 to Logic Base.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a boost of 2 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The star looks to have a lot of charges remaining.```
Now that's a Hinterwilds find.
not too shabby!
Boom - Nij is ready for the sybil
Ilyra has revealed that you must vanquish the ancient power in the Dead Pits beneath Angargreft. She believes you may be able to open the way with your very touch. Once the mysterious fiend has been defeated, you will claim its raw power!```
Can bring the monk if you do sybil run
I knew I wasn't losing my mind:
:searches_since_jewel: 10478
and you're not week/month capped?
I didn't get one last week or this week. I've only found one so far.
I hit the same milestones in terms of searches since during week 2 (10.2k) so your not broken its just rough. It did take me like almost 7k in the new week since search since ignores the reset.
Yeah I was hoping week 3 might be different but we're just chugging along in the same boat
[SSR result: 179 (Open d100: 91)]
Roundtime: 7 sec.
You fall further into the clutches of primal terror, insensate with the sound of the warg's cries!
A tattooed gigas berserker glares at you and lets out a nerve-shattering bellow!
[SSR result: 166 (Open d100: 94)]
You are startled enough to lose initiative!
Roundtime: 8 sec.
R>warcry cry all
...wait 14 seconds.``` Are these two supposed to stack RT? Or is this a case of staggered and slightly different staggered?
I think (with the warg) the RT and the status effect are applied separately. So staggered + RT + RT. Should be able to be stacked, I think up to 30 seconds. It's one reason why a pack is so dangerous, I think. Edit: I suppose that could be an actual bug, I had just assumed it was intended to make packs of wargs more dangerous along with their pack buffs.
it didn't stack. The 2nd one would normally have been more RT (and also you were probably in rt for both of those i assume?) but because you were already in whatever RT left, it was only 8
if you weren't in stgger already that second one would have been 10+. It reduces what you see applied
You sure? The first SSR display showed 7 seconds RT added, the second SSR showed 8 seconds added. Then action echoed 14. That looks like stacking to me, not refresh?
unless warg rt is still bugged, which i think it got updated, the rt from stagger is reduced in the calculation when a new RT is done so it looks like it's stacking but the RT applied is less than it would be if you weren't arleady in RT.
i.e. if you get hit with a 20 second stagger, wait 5 seconds, then get hit with an identical effect (20 second stagger) it will show "Roundtime: 5 sec." to "stack" you back up to 20 (the max from the new effect). So the subsequent effects are reduced to account for your existing stagger.
Ah! I see what you're saying... so the staggering effect got added before any of the attacks shown above. I follow.
yeah it's a little weird if you don't know, we had to ping naijin about this like what gives when stagger first came out
What was the warg RT fix? I think that's what I'm thinking of maybe and didn't realize anything had been changed. I just know sometimes with the packmother and a sizable pack, lockdown can/clould get insane.
i think they the shout wasn't stagger for a while it got converted to stagger
it's pretty easy to test like most (all?) psm stuff is capped at like 20 seconds RT max so if you go bullrush a low level person it's like guaranteed 20 seconds every time but you can bullrush, pull them up, bullrush again and the 2nd one will do a minimal amount of rt
Hm, is this counting only your searches and not group members?
yes, seems there may not a "pity" mechanic for gemstone 2, 3 based off this one point of data and Estild saying odds are better than 1/10000
🤔
If GS2 and GS3 start becoming an issue to drop for Myharl, I guess I might have to consider starting to script hunt, because I'm not sure my wrists/brain can deal with 10k+ searches a week the manual way I hunt now. I end up feeling pretty worn around the 5k/6k mark.
I think I'm tapping out at 2K/3K
I think we're going to get kicked out of the HW channel for this ultimately but I'll just say that 10k can spread out over multiple weeks its total searches since the last jewel find
I'd be cool if Wrayth would just stop crashing while I'm hunting due to the massive swarms hoards of MAers are causing. Guess I'm just going to have to leave links turned off all the time. Just got me wiped having the Wrayth window vanish the middle of a MA swarm. I actually enjoy the swarms... janky software not so much.
for mental health it's probably best to farm your first gemstone then hunt ASC normally and take what the RNG gods give you
Yeah, this will likely end up being my approach as well.
btw I'm also running Wrayth over here - 3 instances open of it at all times - can't recall the last time it just crashed on me mid hunt - maybe while logging in and something with lich doesn't connect right.
Turning links off absolutely fixes the problem, whatever sense that makes.
I haven't had links turned on in years. I'd crash literally every OSA hunt back when I did, often multiple times. We constantly lose people in the weekly Drakes OSA hunts too if they haven't turned off links.
Yeah I only turn links on briefly to click something if I can’t figure out syntax then right back off
not sure of much good reason to leave links on ever....except quickly ALT+L to use them then turn them back off immediately sometimes
haha this guy... we all need to fixname and add an X to the end for his luck just vibing with his radiant keys and legendary gemstones
;repo download linktothefast
; autostart add —global linktothefast
You’ll never miss links
hey I only got 1 key and 1 legendary gemstone lol - but yeah luck has been pretty good - and I was fine with not getting a 2nd or 3rd gemstone - the hardcore farming, for me, was just week 1
What's this script do? Honestly, there is only one significant reason I like links, and that's because the underline actually helps me spot stuff in the scroll. The only time I functionally use them is for things where questions/syntax aren't apparent.
Simulates the link “highlighting” it’s exactly what you want based on the above
It colors things that would be links as if they were links without making them links.
Edit: Or go with Nidal's much superior, less convoluted phrasing. 😂
it actually removes the underline though
One more question on this... when I run the ;repo download for linktothefast, I get two of the same file names. How do I have it pick the most recent one?
Yeah, even just highlights will work. May take a bit of adjusting, but worth it to keep Wrayth from screwing things up.
;repo download linktothefast --author=elanthia-online
Thanks. Yeah, this is do-able. I appreciate it!
Wargs are such bullies I swear my warrior just got open roll coup'd for like half his life...
[You have earned 495 bounty points, 1100 experience points, and 214 silver.]
seems low for a gem bounty?
it's tied to the gem value I believe, so.. crappy gems?
Loot cap related?
In HW the experience is always 1100, but the BPs and silver are based on gem value. There are so many gems, I just skip anything worth less than 500 silvers. I had to make a locker storage decision.
Yeah they were purple mithril-bloom, so not a lot. Storage for all the HW gems is nuts... I might go through and start to limit based on silvers as well.
Do you have a good list for that, @marsh canyon ?
Here's a list of every gem I've picked up that appraised for at least 4k at the gemshop in the past few days (95% are from HW)
an uncut diamond (19), an uncut emerald (22), a brilliant snowblind diamond (17), a faceted wyrm's heart sapphire (21), a deep violet duskjewel (15), a vinous gigasblood ruby (24), a lustrous vermilion firedrop (12), a vivid cobalt blue spinel (17), some dark ivory aranthium-bloom (21), a sparkling ice blue dreamstone (26), an inky black nightstone (21), a stygian lichstone (19), a niveous snowdrop (16), a faceted teal sapphire (6), a flickering snowfire ruby (9), an ebon winternight sapphire (5), a piece of dusky blue sapphire (11), a nival everfrost shard (3), a blue-green glacial core (23), a gold-green auroral emerald (13), a misty grey deathstone (10), a pastel-hued wintersbite pearl (10), a red-clouded black moonstone (11), a large yellow diamond (6), some golden rhimar-bloom (3), a spruce green emerald (5), a cylindrical red beryl (2), a chunk of snowy white ice stone, a blue-violet chunk of kornerupine, a faceted blood red sandruby, a fossilized bessho lizard spur (2), a white-point star diamond, a chatoyant cerulean chrysoberyl, a piece of polished ivory, a chunk of age-darkened ivory, a chunk of pale blue ice stone, an uncut ruby
ok that's not all of them, since I sold some for gem bounties. So fossilized mammoth tusks are missing at least
solid list, I'm also okay with it being less than 4k for a bounty turn in
the tusks are good bounties, but you can't jar them, so you have to have space for them somewhere. I don't think uncut emeralds and uncut diamonds come from HW, neither is the white-pointed star diamond, uncut ruby, and ice stone.
I have a pretty good list from my hunting and help from Zhagen and Morvik, but there isn't a value cutoff or anything
I think besides the uncut diamonds/emeralds/rubies, the ones that are not HW native must have come from wyrm/sybil lockboxes since i'm not sure where else I was getting these gems
Mostly Sanctum stuff, I suppose from your jaunts with monstrosities.
Yeah that seems about right
oh, also gems from spirit beast lockboxes
This is an outrage!!!
R>hum
You can't do that while swimming!
HW is so broken! Harumph! (not really)
if you hum while swimming you should blow bubbles lol
Could Wildfire Oil show up as a buff please?
If you spend enough bloodscrip you can Sing while underwater. Best we can do. 🐋
My guess is that it can't because it's a weapon effect, not a player effect
Maybe it should be a player effect! 🙂
I bet you would like that, mr 85 weapons
(I also would)
I'd actually use wildfire on my monk if it were player-based. My cleric loves it, but I'm not trying to have to get it on multiple items
Yeah the upkeep is real on TWC. I only get it ever 5th hunt or so
It also seems like it procs way, way less on weapons than runestaffs, from the times I have bothered to put it on my monks weapons
Interestingly, it procs on spell casts even when applied to melee weapons (it procs on just about everything lol - I've seen it appear in the middle of spikethorns)
It procs on every round of DoTs as well, including 309 and 335
Every attack clerics have includes a Plasma flare, so Wildfire Oil is almost mandatory. I just want to be able to detect if I have it active.
You can look at the weapon but I agree I’d love a trackable buff
I guess it does have messaging.
The alchemical concoction on your walking stick evaporates.
is there no place in HW for mounts?
I don't think so.
i've asked for stables multiples times. would be nice to directly mount travel to and from hw, but unfortunately no luck 😭
yea we should be able to travel to/from hw on mounts
Unique narwhal mount required
Dakris takes the warg pelt, appraises it minutely, then shakily hands you 43 silvers.```
Wish I could tell how much is loot cap and how much is loot pressure lol
Meawhile in OTF....
You ask Gaedrin if he would like to buy a griffin talon.
Gaedrin takes the griffin talon, appraises it minutely, then shakily hands you 5,640 silvers.
Me trying to get just 1 deed with end-of-month HW gems.....
Gem: 836 value - royal blue boreal topaz (969479439)
Gem: 728 value - some bluish silver rhimar-bloom (969479415)
Gem: 706 value - vibrant titian heliodor (969479409)
Gem: 685 value - jagged nephrite shard (969479422)
Gem: 680 value - royal blue boreal topaz (969479395)
Gem: 666 value - grey-streaked malachite stone (969479402)
Gem: 632 value - blue-violet chunk of kornerupine (969479416)
Gem: 610 value - chunk of dark blue amber (969479403)
Gem: 520 value - vibrant titian heliodor (969479428)
Gem: 466 value - jagged nephrite shard (969479408)
Gem: 393 value - piece of white jade (969479387)
Gem: 377 value - tar black tourmaline (969479393)
Gem: 359 value - frosted pale violet amethyst (969479420)
Gem: 352 value - small round graupel onyx (969479399)
Gem: 333 value - chunk of dark blue amber (969479431)
Gem: 328 value - lambent gold warg's eye quartz (969479426)
Gem: 301 value - lambent gold warg's eye quartz (969479390)
Gem: 293 value - lambent gold warg's eye quartz (969479433)
(That got me 1 deed, EXTREME VALUE)
The question is, do deeds work off the lootcapped value or some avg. value of each gem?
I don't know, but what I do know is that they continue scaling to exp past level 100 in some unknown way (maybe GSIII scaling?). I only use BOOST GIFT LORMINSTRA these days.
Less than 24 hours to go until we find out how much of the dying Hinterwilds loot has been to loot cap vs. loot pressure!
i'm going to wager almost no effect from loot pressure
I'm guessing this month is the closest I've ever come to loot cap, but I did a ton of hunting unsuccessfully to snag that third gemstone. Found my first for April I think in less than 100 searches after the reset. Feels weird to empty 100 boxes out of the locksmith pool, and end up with like 50k gems, some random clothes, and like two lockpicks. 🤣
Its not April yet
It's technically the (gemstone) reset this past Sunday though, right? That would have been the beginning of week 4 (technically week 5 since there was a lead in on the quest)
No, 3/month is reset on the first of the month. You found it in March so it should count for March totals.
Huh, I thought gemstones reset every Sunday. Cool, then maybe that gemstone was the thrid for March. That would be neat.
This week is the weird week, where finding one yesterday or today could stop you from finding your first in April until the 6th
I follow. So, it's 1/week (resetting Sunday), but also 3/month (resetting on the 1st of the Month).
Yeah
If you found one yesterday or today the assumption is youre locked out til next sunday, but I guess we'll find out soon
First hunt Sunday on the 3rd week I got mine to drop
Yeah, the weekly reset was really noticed. Which makes me think whatever "counter" there might be something weighted towards the start of a new week, but there's just not enough data to extrapolate anything yet. Could just be fluke RNG.
You also see a roiling crimson angargeist, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, a withered shadow-cloaked draugr, a shining winged disir, a shining winged disir, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, a roiling crimson angargeist, a roiling crimson angargeist and a shining winged disir.
Obvious exits: northeast, west```
Never change, greatchamber
You discard the mutant's useless equipment.
He didn't carry any silver.
He had a lustrous vermilion firedrop on him!
He had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse. His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.```
They do still exist!
...I don't think two and a half hours is long enough to fixskill my junky Sanctify machine cleric, get her through the entire quest, *and* loot enough to find a Gemstone, though, so I suppose I'll be saving this for technically-next-month.
It's possible! 5 min for wyrm. instant travels for all parts of the quest. boost spawn rates in sos and ME with your army+provoke to finish those parts ASAP. 5 min for sybil. . leaves you with 2 hours+ for farming!
Anyone dying to funny or crazy stuff in the Hinterwilds today? How does it compare to Moonsedge?
the problem is sometimes right after work all the ppl come on and you start seeing "death rooms", like 20 critters all waiting. Then a warg 20 RT open rolls you.
Can anyone explain to me how the gigas disciples seem to be able to completely negate the effects of feint sometimes?
With feint endroll of 180, this should have dropped it's DS by 80%, but with the follow-up attack landing on a 629 DS, that would have to mean it's normal DS is 3,145. Or, am I missing something?
What I suspect is happening here is the same thing that keeps getting my KS warrior de-limbed by disciples in the (less than) 0.25 seconds he passes through a room with a disciple in it. That is, I think maybe the feint took effect when it landed, and in the 3 seconds RT from that, the disciple took additional actions to negate the effects.
My enhancives had run out and I had no KS-friendly buffs going at the time or my mstrikes likely would have taken it out, but what concerns me more is how it seems to ignore the setup completely.
Edit: I suppose it's possible they have a 2 (less than 2) second cast RT?
A cacophony of raven caws surrounds you as you stride northeast.
[Hinterwilds, Red Guardian - 29948] (7503126)
Rearing out of the snow-capped trees at the end of a shattered road of white stone, a colossal stone statue stands guard over the woodland. He cuts a severe figure, with his warrior's muscles and sullen features. The stone scimitar the statue carries swoops threateningly low over the path where it cuts through a break in the trees. You also see a flayed gigas disciple and a rusty coin.
Obvious paths: southwest
A flayed gigas disciple gestures with one bloody hand, chanting a sibilant prayer.
>wt feint disc
[SMR result: 131 (Open d100: 19, Bonus: 20)]
You feint to the right. A flayed gigas disciple buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
A flayed gigas disciple points a flayed finger at you!
CS: +517 - TD: +336 + CvA: -46 + d100: +36 == +171
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 20 points of damage!
... 1 point of damage!
Minor burns to back. Feels uncomfortable.
... 1 point of damage!
My! You'll surely be stiff in the morning! Better ice down the bruises!
... 1 point of damage!
Light shock to right arm. That stings!
... 2 points of damage!
Light blow to your left leg.
>wt feint disc
[SMR result: 180 (Open d100: 69, Bonus: 19)]
You feint low. A flayed gigas disciple buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>mstr disc
...wait 1 seconds.
>mstr disc
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a glowing white sacred warsword at a flayed gigas disciple!
AS: +647 vs DS: +629 with AvD: +33 + d100 roll: +59 = +110
... and hit for 12 points of damage!
Light, bruising slash to the gigas disciple's left thigh.
(*for more missed attacks omitted for space*)
A flayed gigas disciple points a flayed finger at you!
The force of a flayed gigas disciple's power warps the air as it surges toward you!
CS: +497 - TD: +338 + CvA: -46 + d100: +71 - +5 == +179
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your left arm!
... 1 point of damage!
Unpleasant wound to left arm!
... 1 point of damage!
Unpleasant wound to left arm!
... 1 point of damage!
Unpleasant wound to left arm!
... 1 point of damage!
Unpleasant wound to left arm!
Cloudy tendrils writhe throughout your form, ravaging you for 35 points of damage!```
With feint endroll of 180, this should have dropped it's DS by 80%, but with the follow-up attack landing on a 629 DS, that would have to mean it's normal DS is 3,145. Or, am I missing something?
Well, it would have dropped its stance by 80%, but that's not the same thing as its DS. Evade DS, for example, only drops by 25% going from full defensive to full offensive. (Your roll would have been defensive to advance, though.) I don't remember what type of weapon disciples use, but full defensive to full offensive would be a 50% drop to Parry DS with a one-handed weapon or 75% drop with a two-handed weapon.
Spell-based DS, meanwhile, is flat and independent of stance.
Though I will say it definitely wouldn't surprise me if disciples also have 2 second cast RT or less. They seem extremely quick.
Oh, right! Not sure why I mathed it directly to the DS. lol. It still would make the DS an astronomical number, though. And the order of operations with RT still are not meshing in my head. I can get around this probably by landing a tackle.
Right, that may be the case. I think most folks either 1) avoid them, 2) blast through them. Sitting right on the edge as a KS, and having to depend on setups just makes it seem like they can react outside of RT almost.
There's also this weird Feint blurb, although I honestly have no idea how it works:
Attempting to feint a target that is already under the effects of a previous feint will automatically fail.
Right, or how long the effects last. One would assume an offensive action like its cast afterward would indicate that, but maybe not. Maybe its stance was reduced by only 31%.
Maybe there is an ability that allows them to get a cast off while in RT or something, because that was two casts from it in a three/four second window with a feint and mstrike from me in the middle. This was a relatively harmless encounter with one, but was a clean demonstration of some of the weirdness I run into with them (and why I mostly avoid them).
I always just imagined high level npcs have some haste mechanic like wizards 535.
Yeah, it might be a "just go with it" thing. Thought process was if I can figure out "what/why" then I might be able to build a tactic around it since they do roam around in mutants (which I actually want to hunt). They aren't especially deadly to me, but constantly blow off limbs and end hunts. I suppose it's just going to have to be the good old fashioned go-to of "tackle+feint+focus mstrike on sight" and if a few are there, get out of dodge.
Typically when a feint fails because you already feinted, it gives messaging like "But the creature is not fooled" or something like that, doesnt it?
Yeah, I thought so as well. Something just "feels" off about fighting disciples in particular. I've struggled to explain exactly what except for moments like above. Though there are a few other flukes around the Hinterwilds that I've built tactics around (like how valravn's magical attacks completly ignore the absorb feat of Kroderine Soul). So far, the best read on disciples I have is that any tactics to deal with them can't depend on locking them into RT—even for minimal seconds—because they seem to be able to ignore it often.
They sometimes feel like they are functionally immune to stagger. I cant seem to put them into RT.
Disciples do seem able to break RT, which really nothing else can do
I don't really feel like they break out of my 711 (Pain) stagger RT
I can test that again today
That's been my observation (though weirdly it's not consistent; sometimes it seems to work while others it doesn't). On top of their lightning reflexes with the disruptions: have often literally been running through the room (less than 0.025 seconds) and had limbs blown off with a stun since their CS can blast right through Myharl's KS-limited defenses. Thankfully at least the KS absorb feat does work to fend those off when traversing through their areas as long as more than one don't pull that hat trick out.
I tend to just avoid them (which makes idol hunting a pain), and the main reason I'm back to assessing combat with them is because with the increased spawn rate of disciples in the Sanguine Grove due to MA overhunting for gemstones, they've been migrating south of the gap in Angargreft more regularly and I've been running into them with increasing frequency when traversing between Geistwalk and Fjallarhaart (as well as the corpses they tend to leave behind there just west of the Eldurhaart runestone).
Silly question
The map says some of the creatures in HW are under 100, is this true? Or is their bases level 101 and they can spawn +/-5?
I think those numbers are accurate and based on the PROFILE level information for kills.
Effective level isn't always a good indication of how difficult a monster is. For instance, the wyrm is only effective level 120.
yeah it was just checking profile on test or whatever during release never got updated on the map. The wiki is correct we were given the levels explicitly eventually and they're all 101+
#892754010925305876 message
Player side you can always use your bounty point rewards to calculate the exact base level since we know the formulas for rewards
https://gswiki.play.net/Adventurer's_Guild#Rewards
(and maybe need to do the 10% reward bonus for asc areas, at least HW. poor ME/hive probably still missing out)
Its not silly because the wiki has different numbers
My whole reasoning was, I was curious if I could find gemstones on sub 100 if I manage to snag a carry through the quest.
At least one sub-cap person has completed the quest
Right, so I know it is possible, but then surviving to find a Gemstone afterwards is a whole new issue. I figure I could probably survive the Forest at 95 if I avoid certain things