#[Official] Hinterwilds

1 messages · Page 10 of 1

opal pine
#

It does seem counterproductive to post in both, I thought that was the whole point of the wyrm-specific forum.

chilly valve
#

It would interesting if discord had auto Wyrm announcements as like a call to action. Kind of like world bosses in other MMOs. I agree that Wyrm announcements are better for a dedicated thread though.

#

Each relative area should have its own world boss on a timer 2-3x per day....
HW: Wyrm (secret boss: Sybil)
Zul: Hivemind thingie
Kraken: Giant Kraken?
EN/TV: Ithzir Emperor?
Landing/Sol/Icemule: Rotating local boss
Teras: Volcano God?

charred harness
#

Happy to just post it in the one spot. Would be nice to find a way to let people know CoW thread is a thing though and open to anyone interested in engaging the wyrm

sharp raptor
calm hollow
#

Not sure I follow. Who is engaging in this thread and wouldn’t know now about the CoW thread is the preferred method for wyrm sightings?

charred harness
#

Yeah, i'm probably overthinking it. It's not really a big deal, 'll just keep the posts over there. Appreciate the dialogue.

opal pine
#
  SMR SvD: +79 + Bonus: +12 + o100 roll: +28 == +119
Your size enormously hinders your defense!
The shadow-cloaked draugr slams into you, and you are sent careening headlong into a nearby group of combatants as you fall to the ground!
   ... 1 point of damage!
   Blow grazes your left leg.
You are struck by an acute sense of vulnerability.
Roundtime: 14 sec.
Roundtime changed to 11 seconds.
A grim gigas skald is struck!
  SMR SvD: +124 + o100 roll: -19 == +105
The gigas skald is knocked to the ground!
   ... 20 points of damage!
   The gigas skald hits himself trying to recover his balance.
   The gigas skald is stunned!
The attack exposes a vulnerability in a grim gigas skald's defenses!
A grim gigas skald is struck!
  SMR SvD: +99 + o100 roll: +147 == +246
The gigas skald is knocked to the ground!
   ... 35 points of damage!
   The gigas skald's kneecap shatters sending bone fragments flying.
   It is knocked to the ground!
   The gigas skald is stunned!
The attack exposes a vulnerability in a grim gigas skald's defenses!
A tattooed gigas berserker is struck!
  SMR SvD: +114 + o100 roll: +75 == +189
The gigas berserker is knocked to the ground!
   ... 30 points of damage!
   Chest strike.  The gigas berserker knocked back and stunned!
   It is knocked to the ground!
   The gigas berserker is stunned!
The attack exposes a vulnerability in a tattooed gigas berserker's defenses!
A tattooed gigas berserker is struck!
  SMR SvD: +116 + o100 roll: +20 == +136
The gigas berserker is knocked to the ground!
   ... 15 points of damage!
   Elbow wrenched.
   The gigas berserker is stunned!
The attack exposes a vulnerability in a tattooed gigas berserker's defenses!```
Hah, was funny that my empath was used as a bowling ball. Sadly the draugr followed up with a perfect 100 roll to finish him off immediately following.
ashen tapir
#

Used a major loot boost for the 1st of the month and skalds (and lots of other creatures), on the west end were devoid of loot. Seems too strange that skalds can't drop anything over there. I did however get from a skald one of those lta experience (one of my dailies) so that worked somehow

chilly valve
#

grizzled skalds drop loot in the west end, it is so weird

sharp raptor
#

On 01/14/25 I got a feeder box off of a Fjallarhaart skald.
The last loot I found off a Fjallarhaart skald (grim gigas skald) was at [Fjallarhaart, Mead Hall - 29998] on 10/03/2024 at 09:36 EST. That was mid-hunt, and since that moment no other Fjallarhaart skalds have dropped any loot for me. No one else was hunting in Fjallarhaart at that time.

You discard the skald's useless equipment.
She didn't carry any silver.
She had a large platinum nugget on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.
frosty junco
#

It’s just broken (hopefully temporarily). As a result I find myself hunting Fjall a lot less, for now. Not a huge deal but hopefully it’ll get remedied soon enough

Especially because we will likely see an influx of new players in HW after gemstones get released

sharp raptor
#

I enjoy how the relatively straight forward battle with a packmother can quickly become dangerous if she's in the presence of her pack. I've taken some incredibly hard hits once she gets emboldened.

Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A snowy warg packmother lunges at you, maw slathering as she tries to take a ferocious bite!```
marsh canyon
#

Skalds on the west side have been broken for months. If you got a box off one, it was probably a drizzled one, or a necro ring undead one.

sharp raptor
marsh canyon
#

That's what I said: broken for months. The only skald you're going to find a box off of is a grizzled one or a necro one, at least on the west side.

cyan lynx
#

I don't know how skalds could be broken there. They have the exact same setup as the others.

vestal niche
#

Got sucked into a disciple anomaly and vaporized/dumped at the shrine earlier today. The messaging was basically old school implosion. Curious if this is this intended as it has never happened to me before. Also looks like the word "void" is missing when the tentacles drag me.

lime swan
#

oh wow - never seen that. it should just pull you into another valence where you have to fight the tentacle demon

marsh canyon
#

Me either. Usually it's disruption, not void.

zealous nimbus
marsh canyon
sharp raptor
frosty junco
#

Even when loot pressure is absolutely crushing an area, the critters will drop some low value stuff occassionally. The fact that no one has seen any loot from Fjallarhaart skalds in months is pretty convincing evidence, IMO

marsh canyon
sharp raptor
#

Oh, I wasn't suggesting it wasn't a bug, I think it is. I was just suggesting a possability as to why three identically created critters are behaving differently in one place. The only major difference I can spot is how heavily Fjallarhaart is hunted compared to the other villages. Was suggesting that the bug might be tied in to loot pressure, that's all. Trying to be constructive - same as with giving the last date they dropped loot above.

marsh canyon
#

Gotcha. I didn't make that connection. I can't really think of any logical connection to anything. I guess if it were me I'd start looking at what could have changed. If they started out with the exact same build, something must have changed somehow.

cyan lynx
#
You discard the skald's useless equipment.
She didn't carry any silver.
She had a piece of blood amber on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
#
Larger by far than the surrounding structures, the village's great hall has a yawning entrance flanked by toppled statues that are defaced to the point of unrecognizability.  The rankness of decaying meat wafts like fetid breath from the mouth of the longhouse, cloying in its rancid sweetness.  Even the shreds of mist whispering over the ground seem to avoid the place.  You also see a grim gigas skald that appears dead, a grim gigas skald that appears dead and a grim gigas skald.
Obvious paths: north, south```
#

The claim is that they're not dropping stuff in Fjallarhaart, but they are.

charred harness
#

I just hunted a bunch inf Eldurhaart and was getting loot from basically every other skald.
I went to Fjallaland and killed dozens. not a single piece of loot

#

What would be a good sample size? relatively fresh loot cap here

heady creek
#

If you find a key, before a gem, you done searched enough

chilly valve
#

I have been watching like a hawk for west HW skald loot and have seen nothing on any skalds for awhile. I did see a box on a grizzled skald though.

sharp raptor
#

I mean, I can't say they haven't been dropping anything. I can say with 100% certainty, as the locale that I hunt regularly, that Fjallarhaart skalds have not dropped any loot for me since October 03, 2024. To try to help figure out the cause I parsed my entire logs back until the last dropped piece of loot from one ([posted above](#1057019583686520942 message)).
So if we assume something tiny like an average of 10 per day even, that's over 1,500 skalds from Fjallarhaart in a row with zero silver or loot.

chilly valve
#

Does anyone remember any other instances of "no loot" bug? Seems like a real weird thing to happen out of the blue to one critter in one particular area.

lime swan
#

yeah, i also started watching the skalds in Fjallalalala and also nothing

cyan lynx
#

Maybe we just go ahead and close Fjallarhaart down.

#

😛

earnest spire
#

I just checked my logs, and I haven't found a single coin or piece of loot from a Fjallarhart skald since I merged to Prime.

sharp raptor
#

I'm lingering outside the arch this morning hoping a few skalds will come through from the village to see if searching them outside of the village changes anything. 😄
*Edit: it's a pain to lure them out, but the few I went through had no loot. *

earnest spire
#

I just checked my Plat logs. They were dropping loot all of the way up to 1/30, and then stopped at some point during the day

earnest spire
#

Can we just check real quick if releasing Gemstones will resolve the issue?

meager veldt
frosty junco
sharp raptor
#

Well, now, that just feels like a kick in the teeth. 🤣
I hopped on Test Server to see if they're dropping loot there (they are), and this happened with the very first one...

You discard the skald's useless equipment.
She had 102 silvers on her.
She had nothing else of value.
A vibrant frosty white lock appears on the ground!
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
First lock I've ever found. (exhales)
earnest spire
#

I just diverted a bunch of skalds outside of Fjallarhart, and they still had no loot when searched outside.

frosty junco
#

I bet Auchand’s was a wanderer. There’s no way we can be wrong about this with so many samples

earnest spire
#

I just diverted a Skald from Eldurhaart to Fjallarhart, and it dropped loot

marsh canyon
cyan lynx
#

LOL.

lime knot
#

Rekt

ashen tapir
#

Also hunter there with 0 skald loot

sharp raptor
#
[Hinterwilds, Boreal Forest - 29899] (u7503117) (7503117)
Hardpack gives way to a well-worn dirt trail that bends toward the east, from whence the tantalizing promise of woodsmoke and cooking meat beckons.  To either side of the walk, great trees have been reduced to stumps too even to be the work of nature.  The divide in the canopy overhead provides a clear view of the aurora's radiant splendor.  Its regal blues, sunny golds, and alien greens bathe the surroundings in a wondrous display of gentle light.  You also see a savage fork-tongued wendigo.
Obvious paths: east, southwest, west, northwest

"Help me, please!  I'm lost!" cries the voice of a small child, coming from the west.```
Wait, what? There are rescue bounties in the Hinterwilds?
zealous nimbus
#

Ew

sharp raptor
#

I mean, I know wendigo's in HW lore can sound like the dead (Ask Rawknuckle about them or his wife), but that's the first time I've seen that messaging that I can recall.

pliant hatch
#

I think it was prob wendigo throwing its voice, the ol' razzle dazzle

lime swan
#

perhaps it's the same skald that happened to have no treasure, being sent back in time to be killed over and over

chilly valve
#

Fjalla is the only place that the poor skalds can afford. The east side of HW is literally a gated (arch) community where they cruise around in luxury vehicles (mastodons) and own exotic pets (wargs)

#

East side skald privilege, don't be from the wrong side of the boreal homie....

tribal quarry
#

Oh man, just found an insane 32 total enhancive in the Hinterwilds!!!

It provides a boost of 18 to ||Swimming Bonus.||
This enhancement may not be used by adventurers who have not trained 57 times.
It provides a boost of 12 to ||Survival Bonus.||
This enhancement may not be used by adventurers who have not trained 52 times.
It provides a boost of 2 to ||Trading Bonus.||
This enhancement may not be used by adventurers who have not trained 2 times.
sharp raptor
#

Is it shaped like a fish?

opal pine
#

an eyeless black valravn that appears dead, a shining winged disir that appears dead, an eyeless black valravn that appears dead, a shining winged disir that appears dead, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist that appears dead, a roiling crimson angargeist that appears dead, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, a shining winged disir that appears dead, an eyeless black valravn that appears dead, a withered shadow-cloaked draugr that appears dead
❤️ the greatchamber

tribal quarry
#
The stone floor is tacky and red with the spillover from red fluid dripping down the eastern wall.  Due to the cant of the ground, the coagulating liquid has pooled at the feet of a carved figure recessed into the western wall.  The wild-haired female gigas statue looks little bothered by the flood.  You also see an enruned brass trunk, an iron-bound maoral box, a roiling crimson angargeist, a roiling crimson angargeist, an eyeless black valravn that is flying around, a lithe midnight black fox with a white-tipped tail, a sleek red fox with white-crested ears, a withered shadow-cloaked draugr that appears stunned, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, an eyeless black valravn that appears dead, a white-masked reddish brown puppy with high triangular ears, a forest wolf, a large eonake golem, a tuft-eared tortoiseshell cat with gold-green eyes, a lively tawny deer mouse, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist, a withered shadow-cloaked draugr that appears dead, a roiling crimson angargeist, a withered shadow-cloaked draugr that appears immobilized, a shining winged disir, an eyeless black valravn that is flying around and a shining winged disir.```
So fun!
stuck blade
#

Gigas skalds in the Fjallarhaart aren't dropping loot. Its very obvious when you hunt for 15 min and every single skald killed, 10+, has zero loot. No coins, no junk clothes, no gems, nothing.

#
You discard the skald's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.```
This is all you see, every single time.  There is something different that is causing the issue in prime compared to test or a separate GM instance.
hasty garnet
#

Yakushi has bled them dry

#

Generational wealth

sharp raptor
#

Just for kicks tonight I ran through with a Major Loot Boost, and still nada from the Fjallarhaart skalds.

hasty garnet
#

Imma do one now too

sharp raptor
#

Well, I was truly pondering if loot pressure could be a contributor factor to the "bug", but once I heard Jaired say that they had stopped dropping loot as of 02/01/2025 in Plat before the merge that tells me that's probably not the case.

Curious if there was something implemented somewhere in Prime on 10/03/2024 that was then later implemented in Plat on 02/01/2024. Because, something happened that affected both instances, but not the Test Server instance. Anyone check in Shattered?

hasty garnet
#

Alright so I ran a major loot boost and here's the results (yes loot or no loot), which are PRETTY TELLING I DONT KNOW ```
0/16 Skalds
1/1 Wendigo
0/1 Undansormrs
15/16 Shield-maidens
12/12 Draugrs
9/11 Berserkers
15/15 Valravns

#

in Ojandhaart just now, no loot boost, skalds had loot 17/20 times

#

13/15 skald loots in Eldurhaart

#

once again 0/10 skald loots in Fjallarhaart

pliant hatch
#

Lol at that one undansormr who completed a pilgrimage to Fjallarhaart and got bodied by Duffield for science

cyan lynx
#

Let's see if skalds are fixed.

lime knot
#
He had a twilight blue azurite crystal on him! ```
hasty garnet
#
You discard the skald's useless equipment.
She didn't carry any silver.
Interesting, she carried an aquamarine wand on her.```
sharp raptor
hasty garnet
#

LOOKS LIKE LOOTS BACK ON THE MENU YAKUSHI BOYS

hasty garnet
# cyan lynx Let's see if skalds are fixed.

if you're willing/able to give some insight, auchand.. I spreadsheet for work and I always manage to find some error thats like "well we changed this one tiny thing six months ago, and then three other tiny things changed, and that's why this number is weird now".. so I assume it wasn't like "SkaldLoot=false" but if you changed something, just generally curious from a dork standpoint as to what happened/changed 🤓

#

All we need now is some skald reparations: A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground! A radiant rainbow key appears on the ground!

worthy oracle
#

glad it's fixed but I wanna know what happened!

#

yeah what Duffield said sorry was scrolled up apparently

hasty garnet
charred harness
#

yeah, i'm wildly curious

stoic venture
#

Would it be possible to remedy foraging bounties where only 1 room has the required herbs?

hasty garnet
#

we need another henge of clover blossoms

sharp raptor
#

Is there a climate map somewhere for the Hinterwilds? I think forage contents are largely based on that classification. Is there a way for a warrior to determine that is in a room? If so, and one doesn't exist, I could make one.

opal pine
#

;e echo "Climate: #{Room.current.climate} Terrain: #{Room.current.terrain}"

chilly valve
frosty junco
# hasty garnet we need another henge of clover blossoms

I really think there is a hidden room or two that hasn’t been discovered where some of these herbs are. I believe the GMs have said there should be multiple rooms for this stuff, and I think they haven’t commented further because they don’t want to spoil it.

sharp raptor
# frosty junco I really think there is a hidden room or two that hasn’t been discovered where s...

Yeah, I'm thinking the same thing. That's why I've decided to go ahead and map out the entire known Hinterwilds. I've been convinced for about three years that there is an undiscovered locale in the Hinterwilds. Prompted by the Mystery of the Missing Wyrms back to when the roaming wyrms would sometimes land in "Angargreft" but be absolutely no where to be seen. It happened about 15% of the time.

#

Not to mention an undiscovered source of the Issenflow. It's waters flow east to west and estuary to the Frostmain. Would be interesting to take one of the gigas-style longships up river to see what we find.

cyan lynx
#

Hooray, skalds have gone from no treasure to very little treasure!

hasty garnet
#

<y tho.gif>

tribal quarry
#

Oh, good, now I can stop avoiding skald, shield-maiden, and berserker bounties. (Eldurhaart and Ojandhaart are pretty poor. Fjallarhaart wasn't poor overall, but was a feels-bad for skalds having nothing. So I tried to just avoid any gigas villages.)

lime swan
#

:gasp:

loot
As you go to loot the skald, you see a gigas artifact fragment lying nearby. You gingerly collect the relic and stow it away.
You search the gigas skald.
You discard the skald's useless equipment.
She didn't carry any silver.
She had a small platinum nugget on her!
She had nothing else of value.
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.

marsh canyon
#

I knew I wasn't off my rocker. Thank you. Now if you could fix the Disir so that they don't proc shield CMANS when wearing their shields, that'd be great.

chilly valve
#

Okay..... whose the joker who added "oblong platinum nuggets", wasn't regular platinum nuggets and large platinum nuggets enough??

tribal quarry
#

You returning to the Hinterwilds after a long absence or something? Those have been there a while!

chilly valve
#

Truly too many nuggets now that I am paying attention to gem bounties

tribal quarry
#

I try not to do gem bounties anymore. Gotta stay out hunting longer to find more locks and keys (and soon Gemstones)!

chilly valve
#

I hope ppl arent going to just going infinite farm HW with melee, never rest

tribal quarry
#

👀 👀 👀 👀 👀

#

Don't worry. I'm sure there'll be absolutely nobody so excited by Gemstones that they simply hunt until they hit hard loot cap within five days.

stuck blade
#

... no.... never

chilly valve
#

All my HW ppl are all casters! We have to rest every 10 minutes for 10 minutes 😢

tribal quarry
#

Purestone is so 2020. Get with the times!

(Edit: More serious constructive (because the above is also serious) answer: get max mana regen enhancives and T3 sprite armor and never run out again?)

sharp raptor
#

I run can into the same issue as a berserker with stamina, but +90 enhanced stamina regen helps a lot.

stuck blade
#

Getting a warning reminder from a GM because I healed my party after being sympathied during the wyrm fight is no bueno.

Sympathy needs to go.

pliant hatch
#

Wow

sharp raptor
#

I appreciate the healing! I didn't even notice until I had gathered my tent up and headed back to Cold River that I was healed up.
What was the warning for? You weren't AFK?

stuck blade
#

You're not suppose to heal players you injure because you earn exp

pliant hatch
#

They cannot be serious about applying that after you were 1120’d

zealous nimbus
#

I couldn't even tell who injured who in the spam of the fight

sharp raptor
#

Ah, I wonder if that's somehow automated or something? That doesn't seem like something a GM would jump on if they were watching the wyrm battle.

chilly valve
#

AFK GMing!

stuck blade
#

The reality is that GMs aren't subject matter experts on every aspect of the game. There's probably quite a few GMs that have zero interest in the wyrm fight and don't know how creature sympathy works

spiral nymph
#

We also get a lot of info behind the scenes, but there isn't always context to it

chilly valve
#

To be honest the info was probably, "there is an empath healing someone", .... what this isnt 2010, it must be a bot. Alert Alert.

stuck blade
#

I didn't get a warning warning but still. Empaths gonna get a message from a GM everytime they participate in the wyrm fight?

sharp raptor
#

I'm guessing that sympathy is tripping engagement when the affected character targets another to attack, and the healing happened before that engagement was over (I think 15 seconds, if I recall)? At least that's how it makes sense to me it could happen: empath healing someone they were engaged with. Probably not even aware of the battle that was going on?

zealous nimbus
#

In the context of the wyrm fight looking back at the log seems kinda silly over 20 damage done to myharl and probably a minor, get your redux up myharl

sharp raptor
stuck blade
#

In the context of the wyrm fight, sympathy should just be removed if its throwing up screamers of potential GMA by empaths.

zealous nimbus
#

agreed, oof you got hit with it twice in this fight

sharp raptor
#

I mean, you're not going to hear any arugement from me against removing sympathy. But I've been pretty vocal (sometimes angrily so) about how I dislike a mechanic that takes all player agency away as a gimmick. But, I get the sense it isn't going anywhere.

chilly valve
stuck blade
#

I think the only time I heal much is during the wyrm fight.

hasty garnet
hasty garnet
sharp raptor
chilly valve
#

Sympthy is not for your enjoyment or challenge even, its really for your hunting partners challenge, nothing more nothing less. It was definitely a player-requested feature of Hinterwilds. (All those players have since been banned but still!)

sharp raptor
chilly valve
#

It works as intended, just think of it as a heavy stun that can hurt other players

earnest spire
#

The only thing truly irredeamable about Sympathy is there is no way to dispel it or 'snap' the afflicted out of it. If you get attacked by the creature that Sympathied you, it should drop.

chilly valve
earnest spire
#

SLAP should work, kek

sharp raptor
#

Any recourse would be nice. Dispel would be nice, but it doesn't have any effect.

chilly valve
#

Bring back thump

sharp raptor
#

I'm beating on a dead horse wyrm anyway. It is what it is, but man, I really dislike it. 🤣

zealous nimbus
earnest spire
#

Wyrm pocket sand

frosty junco
#

I just hate that angargeist sympathy duration is not being properly reduced by Survival skill

hasty garnet
#

if you get sympathied mid assault, those attacks still go off, and if you kill the critter that sympathied you, the effect goes away.. so that rare gem is quite satisfying

sharp raptor
# hasty garnet if you get sympathied mid assault, those attacks still go off, and if you kill t...

Right! Same with berserk, though I'm also going to target friendlies, at least I can still doll out damage and help with mobs as long as it doesn't break. It's also why I'm pretty adamant about asking folks not to use their deathmetal stuff for wyrm battles. Sure, it maybe funny to see a flare drop another character out on a hunt. It's not so great when someone's been waiting eight hours for a spawn to get slapped dead by someone's uber deathmetal stick.

chilly valve
#

small nuggets too??? what is this madness, my locker can't take it all.

tribal quarry
#

Zhagen gonna be on the Tikba train at this rate.

shy torrent
#

your cries against sympanthy have generated enough empathy for it to be changed to another acid SMR attack

cyan lynx
#

I'm the one you want. It's MEEEEEEEEEEEE

cyan lynx
#

Every time you complain, I release another nugget.

chilly valve
#

tear-shaped platinum nugget bounty tomorrow

cyan lynx
#

Sorry, I save my tears for airships.

cyan lynx
hasty garnet
#

I have no vendetta it was just the funniest name in the moment 😄

cyan lynx
#

(Okay, it's not called that.)

#

But still, it was wrong only in Prime and I've done a number of syncs over time, so it was definitely a mistake.

hasty garnet
#

interesting how it was in just that region.. well interesting in that we all want to 👀 👀 👀 the inner workings I'm sure in reality it is mundane as heck

cyan lynx
#

The biggest insight that I can give is that there are three separate skald templates for the three areas where they spawn.

hasty garnet
#

ah interesting.. that makes sense but I guess I never thought that hard of like critter_a with armor_a and weapon_a, critter_b with armor_b etc.. I just assumed it was all random chance of gear off a single template (also I am assuming gear and not anything else, I bet the skalds in that area are probably a little older than skalds in the other areas, things like that.. oh hmm also I bet %chance of spawning on a mastodon, since these ones never do). fun insights thanks for sharing (and fixing!)

sharp raptor
#
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
   ... 3 points of damage!
   Your finger twitches, then explodes.
   ... 1 point of damage!
   A frosty blow to the neck.  Bet that smarts!
   ... 4 points of damage!
   Ouch!  What a stiff neck.
   You are stunned for 1 round!
   ... 2 points of damage!
   Chilly blast to the right eye leaves you in tears.
   ... 1 point of damage!
   A chilly blast strikes you in the chest, knocking you back a step.
   ... 2 points of damage!
   Your finger twitches, then explodes.
   ... 1 point of damage!
   Veins bulge on your forehead causing a mild headache.
   ... 8 points of damage!
   Decompression causes muscles in leg to snap!
   ... 2 points of damage!
   Back swells and bones crack!
   ... 1 point of damage!
   Your right hand turns an interesting shade of light blue.
   ... 1 point of damage!
   Legs wobble slightly!
   ... 1 point of damage!
   Your stomach muscles jerk uncontrollably.
An eyeless black valravn dwindles back into its avian form.```
An Open roll of 382. Really? 🤣
stoic venture
#

Double it and give it to the next person.

frosty junco
#

Heh, 12 damage cycles. Yikes!

By the way, having 6+ CER of damage padding is hugely helpful against deathnado when you take a ton of hits like this.

Imagine no padding… you’d have taken like 72+ extra damage

Well maybe. I don’t understand how KS works 😉

sharp raptor
#

About 45% Redux + 14 CER Damage. I was amused at the like 1/4k chance of the 300+ open roll happening again; I've had like 5 300+ open rolls in the past three days. I know I got slapped with a 400+ open roll on the wyrm once, I don't think I've seen a 500+ yet.

frosty junco
#

I believe estild had posted in mechanics sometime ago about this. The system rolls up to 4 times, meaning a roll of 400 would be the highest possible

neon salmon
#

highest open roll I have in my logs is 381, which was from me (sweep). highest SMR result was 593, also from me (mug).. max roll of 4 times makes sense

sharp raptor
frosty junco
#

Right. That was probably the result though, not the base roll (which would have been capped at 400 or less)

sharp raptor
stuck blade
#
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 119 (Open d100: 52)]
Though you dodge the flailing mass of abominable limbs, the void rips at you with violent force!
The topaz on your silver ring flares brightly as it absorbs the sudden vacuum!
A volatile ruby red latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
   ... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
   Abdomen bulges greatly and organs rupture!
   You are stunned for 2 rounds!
Roundtime: 9 sec.```
What I would give for damage, wounds, and stuns to make sense.
meager veldt
#

A quick potential bug - despite being done with the gemstone quest, I seem to keep angering the eldurhaart gigas and I keep seeing this message:
You get the feeling that enough time has passed that the gigas of Eldurhaart have probably forgotten your transgressions against them.

calm flint
#

Fishing in the Hinterwilds not being a part of the quest is a real slap in the face. Was really hoping I'd need to land a Cold River salmon to unlock my Gemstone

true otter
#

Do I need to kill the wyrm to start the Gemstone quest?

meager veldt
#

yes

pliant hatch
#

Yes

true otter
#

Thanks. 🙂

true otter
#

Much appreciated

cyan lynx
#

They're your friends now.

calm flint
#

Dear God yes, all steps fishing, unlock fishing gemstone

stoic venture
#

Only if the fishing is like EG/EV fishing. If everyone has to hook a 100lb fish nobody is finishing!

earnest spire
#

If fishing gets released in HW and there are no gigasmouth bass I'm writing feedback

cyan lynx
tribal halo
#

It would be great if typing WEALTH gave you some indication of which options existed under the umbrella term (Wealth all/dust/gigas)

meager veldt
#

I think I am out for the rest of the day today - thank you to everyone who let me join for their wyrm and sybil battles. This was a really fun day and it was nice to see such support for and good spirits in the community! ⚔️ wyrm 🎉

tribal halo
#

True! But a lot of people don't know that it got moved and won't know that there's even a WEALTH HELP option 🙂 It'd be swell if it echoed that under your current wealth. Like how inventory does.

[Click INVENTORY HELP for more options.]

hoary temple
#

I demand a recount!

earnest spire
#

That's wild you didn't get credit

hoary temple
#

wonder how much damage we need to do. I got at least 4 casts in toward the end

cyan lynx
#

It was an issue. Should be fixed.

#

There is always a handful of stuff that doesn't manifest during testing.

hoary temple
#

if I can't get credit can I get my idol back? heh

cyan lynx
#

You can get credit!

hoary temple
#

ooh!

young cape
#

all I need is Sybil!

earnest spire
#

Little leery of burning more idols if people are still making it through the fight and not getting credit. No one got credit on the wyrm on this last wyrm I just summoned

#

I also had Call Wind fail 3x in a row to remove an acid cloud. I wound up diverting the wyrm away

broken otter
#

I did not get credit on the last wym, made it to final 5 with Jaired.

chilly valve
#

The 150 credit cap has been reached for the week, come back next week lol

earnest spire
#

Can I put out a PSA to stop casting Mass Blur? Spell Sever is killing the X a day spells I actually need, lol

hoary temple
#

renegotiations pending with the Big Game Union - thank you for your patience

broken otter
#

To avoid confusion. I was not on Jinsem for that run but someone else.

lime swan
#

Any Sybil groups forming?

opal pine
#

I'm also interested

tribal halo
#

Someone told us only the 5 people who get ported get credit and not anyone who damages the wyrm. I am so confused now. lol

neon salmon
tribal halo
#

Yeah, I've tried twice now and no credit and this time only 2 people got ported with the wyrm. It's very weird.

lime swan
#

Sybil group forming in the Pipe Den

hoary temple
#

ready for sybil! Any help?

lime swan
#

Ah, we just went with Tranquia and it was pretty smooth.

charred harness
tribal halo
#

Oh I'm sure I wasn't. It was just the change to only giving credit to the 5 people that I was bringing up.

pliant hatch
tribal quarry
#

It's been changed to only the final five now.

lime swan
#

just in time for me to try to help out lol

lime knot
hoary temple
#

does dmg padding help prevent wind chill dmg?

lime swan
#

pretty sure it does. or at least i walk around getting 1 pt damages

stuck blade
#

Wow, got stuck in an stagger loop.

3 roiling crimson angargeists all cast grasp of the grave.
With 2 fire clouds

timid sundial
#

gigas runestones? charging? pretend i'm totally clueless (b/c i am!)

charred harness
#

are gigas shards not a thing anymore? I'm not registering any after full hunts

tribal halo
#

WEALTH ALL or WEALTH GIGAS - they got moved (yet another gentle request to add the (Click WEALTH HELP for more options) under the WEALTH verb bc clearly people don't know.)

vestal niche
#

i have 20 fragments on both chars and used a bunch today

charred harness
#

ahhh, thank you

it used to just be in the wealth command

tribal halo
#

Yeah, they updated it's not very intuitive.

pliant hatch
#
;alias add --global wealth=wealth all quiet```
timid sundial
#

yea i had alias wealth to wealth quiet, and was wondering why wealth dust was returning nothing but silvers

young cape
#

Is there a good list for HW gems and/or gem bounties? Trying to see what I should start to hoard in my jars.

worthy oracle
#

I'm headed back from EN - anyone want to join for a sybil kill?

chilly valve
#

#559266593 a vaalin-rimmed glass bottle containing red-clouded black moonstones (jar,uncommon)
#559266592 a vaalin-rimmed glass bottle containing rutilated frostbite amethysts (jar,uncommon)
#559266591 a vaalin-rimmed glass bottle containing tar black tourmalines (jar,uncommon)
#559266590 an opalescent glass jar containing niveous snowdrops (jar)
#559266589 a vaalin-rimmed glass bottle containing cabochon torchlight carnelians (jar,uncommon)
#559266588 a vaalin-rimmed glass bottle containing small platinum nuggets (jar,uncommon)
#559266578 a vaalin-rimmed glass bottle containing ebon winternight sapphires (jar,uncommon)
#559266577 a vaalin-rimmed glass bottle containing virescent nephrite shards (jar,uncommon)
#559266576 a vaalin-rimmed glass bottle containing nival everfrost shards (jar,uncommon)
#559266575 a vaalin-rimmed glass bottle containing grey-streaked malachite stones (jar,uncommon)
#559266574 a vaalin-rimmed glass bottle containing large platinum nuggets (jar,uncommon)
#559266573 a vaalin-rimmed glass bottle containing oblong platinum nuggets (jar,uncommon)
#559266572 a vaalin-rimmed glass bottle containing stygian lichstones (jar,uncommon)
#559266571 a vaalin-rimmed glass bottle containing faceted wyrm's heart sapphires (jar,uncommon)
(So about 60 I have done bounties for)

young cape
#

wow... much appreciated, that list is nuts

tribal quarry
#
You estimate that the total value of your valravn plumes is approximately 10900 silvers.```
Either we've already tanked Hinterwilds loot due to Gemstones or I'm in loot cap due to Gemstones. Time to find out which!


Edit: 9 more plumes from a different character:
```You turn the valravn plumes over in your hands, meticulously inspecting for flaws.  You estimate that of the 9 plumes in your bundle, all of them are magnificent quality.
You estimate that the total value of your valravn plumes is approximately 10700 silvers.```
Already tanked Hinterwilds loot it is!
hasty garnet
#

yeah come to the hive its super fun: Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. You take a quick half step back. [SMR result: 413 (Open d100: 277, Bonus: 96)] The tiny mandibles tear into your flesh! ... 85 points of damage! Trails of fiery scarlet race across your body armor as rage ignites within you! Awesome shot skewers skull! You blink once and fall quite dead!

stoic venture
#

||Distant howls and screams draw your attention toward the skies over Angargreft, which darken precipitously as the very fabric of the dusky sky seems to grow thin and stretched.||

timid sundial
#

39 players at the pipe den 🤯
this sounds like a good opportunity to ask for another supernode in hw...

pliant hatch
#

Got to over 50 yesterday

timid sundial
#

okay. TWO more supernodes

opal pine
#

One of them can be [Kaetel's Tent - 55555] (u-180003)

timid sundial
#

If you're going to get something named after you, it might as well be [Kaetel's Ginormous Ice Citadel - 55555]

opal pine
#

It doesn't have to be that big. Gnomes are small. I'll take a Modest Ice Citadel

stoic venture
#

It would be neat if we had a donation box or just a huge container in the Pipe Den.

earnest spire
#

Herb box too smol. Need bigger thinger to put all these valravn quills into

tribal halo
#

I hear they go into elves really nicely.

tribal quarry
#

I'd rather have tables than supernodes, heh.

timid sundial
#

that extra exp absorption! but why not both?

tribal quarry
#

I mean, ideally both, sure, but tables would solve the nowhere-to-pick-boxes-or-sing-to-gems problem.

sharp raptor
#

Just an observation of player behavior in the Hinterwilds now that it's hopping. I've noticed groups gathering in the various typically low traffic areas in Cold River. there are two sorts of folks: those who like to gather in a crowd, and those who like quieter places. I tend to fall into the later most of the time. That's to say, I don't think trying to focus on one communal gathering spot works as expected. From my perspective, it just gets too noisy. I think having those centralized places is important, and there are times I absolutely want to be in the thick of it, but it's not my default mode.

tribal halo
#

We need tables. But also, once things start to settle down, I worry they'll just make the pipe den a ghost town.

sharp raptor
#

Yeah, it's hard to gauge sometimes, and it's hard to/impossible to appease everyone, I imagine. When I first came to the Hinterwilds when it opened, I used to always hang out in Rawknuckle's and light the fire after hunts. I leaned away from that because of the crowd noise grew as the population did. I would likely hang out there more if that dropped a bit. I tried squelching the singing to gems thing, but even with that it was pretty steady scroll.

zealous nimbus
sharp raptor
tribal quarry
#

I've settled on having about half the Leafiarmy in the Pipe Den because they have pets or other things that some people enjoy interacting with while the other half just hide in a Major Sanctuary purifying gems, sending mana to purify gems, and healing up when purifying gems goes awry.

Tables would make that easier, though, and then people could swing by for healing and miscellaneous spells if they needed. Or loresongs.

austere wigeon
#

Common Gemstone ability: Spa Day. Major Sanctuaries provide mana nodes and increased exp absorption .
Or maybe just allow both if Major Sanctuary is cast from a natural earthnode.

tribal quarry
#

It imparts a bonus of +5 more than usual.
It is an enhancive item:
    It provides a boost of 13 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a boost of 11 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 750,000 silvers.
It is predominantly crafted of rowan.
It is a simple project (9 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Florania.```
Now that's an Ensorcell runestaff. Came from the sybil.
mighty epoch
stoic venture
#

Guessing the ||sybil||

Spawning, death, someone going in, TBD

worthy oracle
sharp raptor
#

I haven't mentioned it yet, but wanted to throw a kudos and thanks out to @Auchand for the sizable stash of Hinterwilds lore that was included as part of the interactions with the NPCs in the quest. There's a ton more to work with now deciphering the lore, and some dotted lines got connected. That's really appreciated!!

stoic venture
#

I do think the Hinterwilds is the best area ever created. It makes me long for another version like it that connects Solhaven and Ta'Vaalor for the south part of the overall map.

sharp raptor
#

Yeah, I feel the same way. In addition to having a vibe/theme that just really feels fits the intent, it's an amazingly designed hunting ground as well. I once called it a "master class" in area design.

zealous nimbus
#

I'd also check the herb box from time to time for example right now there's a quill in herb hox that someone donated

timid sundial
#

has loot pressure killed hw loot yet?

worthy oracle
#

it has hurt it - won't say it has "killed it" thus far

sharp raptor
#

It's noticeable, but still not terrible. The save for HW is gems + trading. Skins are trash right now. I'm making as much picking up and selling clothes as I am skinning right now.

worthy oracle
#

I'd say skins are still decent - again just not as great as usual.

charred harness
#

Can confirm.... Moonsedge's terrible loot got more terrible with everyone hunting vampires, lol

tribal quarry
#
  • Tables
  • Pawnshop
  • More supernodes
  • Consignment shop

Descending order of priority on my personal Cold River wishlist.

pliant hatch
#

Town cleric

timid sundial
#
  • Stables
  • Lockers
opal pine
#

OR, let’s not encourage the riffraff to stay, it’s already too crowded 😝

timid sundial
#

gemstones isn't a one and done thing though. they have to keep hunting ascension forever now. so there aren't all that many options!

tribal quarry
#

I do know some people who are heading straight back to normal hunting anyway.

Which I don't necessarily think is crazy. Maybe if like 70% of the super capped power grinders move to Ascension areas, it'll de-pressurize normal hunting and people will get silver-rich over there, then buy our Gemstones.

stuck blade
#

lol

timid sundial
#

one of these days when you're hunting in hw, you'll look at all those people getting rich in nelemar...

zealous nimbus
timid sundial
#

Maybe the new plat hunting zone can have increased klock/gemstone drop rates

stuck blade
#

Good lord no

timid shuttle
#

Lot of folks in the Den including myself who were looking to do Sybil. May make dinner, but shout my way and I'll come along

charred harness
#

Put a thought out on ESP when you're ready,I'm happy to help

broken otter
hasty garnet
#

idk what people are saying about loot, I am hunting nonstop and constantly full to the brim with stuff... with ONE WHOLE DUST to show for it today

tribal quarry
#

I somehow only just today learned that Cold River has a Fisherman's Hut and a Watch Post.

vale cliff
#

You have broken the tenuous peace and marked yourself as a target for the gigas of Eldurhaart!
theres no real consequences there right? I mean honestly they attack me just for showing up and swing first

sharp raptor
vale cliff
#

i finished it

sharp raptor
vale cliff
#

just wanted to make sure it wasn't something important it seems bizarre. I mean we sort of have reputation systems in the game but not quite like this

hoary temple
#

you'll see a msg that enough time has passed and they've forgotton your transgressions

vale cliff
#

yeah i've seen it a bunch now :-p it just all seems weird ecspecially when you break it by defending yourself

#

You search the gigas berserker.
You discard the berserker's useless equipment.
He didn't carry any silver.
Interesting, he carried a drake yierka-spur on him.
He had nothing else of value.
Violet-tinged shadows writhe around a tattooed gigas berserker's corpse as it succumbs to decay.
[You have been awarded 2 Long Term Experience!]

You get the feeling that enough time has passed that the gigas of Eldurhaart have probably forgotten your transgressions against them.

also that it can happen as you are killing them

hoary temple
#

heh

chilly valve
#

Is there some weird thing in Hinterwilds where if you get major bleed or some poison/disease then die that it just keeps going hard? I have seem my corpse get to like -5000 health in minutes while people trying to rescue me then the empath is trying to heal all that health and LOL

hasty garnet
#

gigas disciple leeches? - there's some wild poisons out there at times too

timid sundial
#

doesn't a raise automatically restore all that missing blood?

chilly valve
#

yes but the Empaths dont always realize how negative you are

young cape
#

is 1x first aid and 1x survival enough to reliably complete skinning bounties in HW?

wide hawk
#

Yes but if you need higher than fair level skins it will take you a while.

lime knot
#

my very informal non-ranger anecdote was 1x/1x was "fine" but annoying. 2x/1x felt better. 2x/2x you have to blow their <x> off to ruin <x>

young cape
#

I'm 1x survival right now, I'll work up the first aid to 1x I think, and then work up survival to 2x

lime knot
#

yeah, which isn't really a bad ask at all now given the survival improvements.

sharp raptor
timid sundial
#

what happens if it goes down below the integar limit?

chilly valve
#

corruption? or it flips and you get rezz'd with 2,147,483,648 health???

hoary temple
#

New plague is created

chilly valve
#

Ooze ally for the win
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond!
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 170 (Open d100: 44, Bonus: 71)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 14 points of damage!
Hard shove to the midriff staggers you.
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 24 points of damage!
Your stomach muscles explode violently.
Roundtime: 20 sec.
A flayed gigas disciple gestures with one bloody hand, chanting a sibilant prayer. (INCOMING DEATH)

[SMR result: 180 (Open d100: 94, Bonus: 65)]
A quivering sanguine ooze whips a thick pseudopod at you! The appendage wraps around your waist and drags you inexorably back toward the central mass of the ooze. Gelatinous goop closes over you as you are sucked into the ooze's depths!

pliant hatch
#

Been there, lol

charred harness
#

I wonder if duck & weave works with the ooze eating you effect.... Would be reallly funny to misdirect it into a gigas and have it eat one of them

sharp raptor
lime knot
tribal quarry
#

You summon a swarm of velvety blue-limned butterflies from your silvery fossil charm, which takes off in search of silvers inside a weathered modwir box. They locate a heap of 25,670 coins, reclaiming them and returning to you. The velvety blue-limned butterflies retreat back inside the charm.

austere wigeon
#

How do "harder" and "easier" bounty level adjustments work with Ascension? Is the 'normal' reset to, say, level 105, so you have to request the max hardel level of 10 for disir?

tribal quarry
#

WTB tables and pawnshop in Cold River. Have the head of the town run a fundraiser and the playerbase can collectively donate a billion silvers for construction or something.

tribal quarry
austere wigeon
#

Not to split hairs... but I assume default level below is the same (so 95-105), and that cannot be changed in Ascension to avoid bandits on cannibals?

tribal quarry
#

Sadly, yeah, can't avoid cannibals. Or anything in the Hinterwilds. I'd shut off the entire Boreal Forest, wargs, and mastodons if I could.

timid sundial
#

why can' you use the HW sleigh to travel between icemule and EN? you'd think if you can ride there from both places, you can get back to both places...

hoary temple
#

any gems here that tend to be orbs?

cyan lynx
stoic venture
#

I feel like it would be more realistic to allow it though, and I don't think it cuts down any actual travel time.

With chrono mages and premium portals and portmasters, there are a lot more pathways than the standard path anyway.

cyan lynx
#

Yeah, I dunno that realism is a need given that you're going there to fight 30 foot tall bodybuilder women who occasionally turn into angels.

stoic venture
#

Is there some reason the forced pathway should be through zul logoth?

There have been all of these other improvements to travel recently, no more ferry, better bridges... It seems odd to not allow sleigh rides that take longer than walking from A to B through the forced path.

pliant hatch
#

But Zul Logoth’s tourism economy!

hoary temple
#

Maybe allow HW to be a connecting hub between IMT and TI with 15m layover time as a compromise?

worthy oracle
#

or just no teleportation if you're going out the other side of HW...so you can teleport in but have to take the wagon out

I can already ring to the ZL carts, take the express, then ring to the dais.

meager veldt
#

We could use a fifth person for the sybil - anyone else available?

young cape
#

@tribal quarry So you're working with the enemy, I see.

tribal quarry
#

Always.

chilly valve
#

Hey, Leafiaras in the wild drop good loot if you pass by

young cape
#

She's worked out a deal with the gigas for dusts and gemstones!

tribal halo
#

I like that she's not even alphabetized correctly. "C is for Leafiara because why not?!"

young cape
#

Conspirator.

tribal halo
#

Good call

hoary temple
#
You see Collusionist Leafiara...

Confirmed!

timid sundial
#

does she drop a gem?

lime swan
#

only one way to find out

timid sundial
#

valravn are all over the place, but it's too bad disirs and mutants never overlap. can't farm both idol and feathers at the same time

lime swan
#

you can always link different areas together with a teleporter and then hunt them in as large or small an area as you want

lone tinsel
#

COLLECT
Concentrating, you will the amethyst jewel to merge with you. The jeweled facets yield into a glimmering prismatic fog that joins with your flesh.

#

Activated?

opal pine
#

You have to EQUIP it also

lone tinsel
#

oh..so how to get it back? LOL

opal pine
#

You EQUIP after COLLECT. Check your GEM LIST ALL

lone tinsel
#

ahh..thx

hoary temple
#

gem unequip, gem expel - to get it back in hand

hasty garnet
stuck blade
#

How the heck did a warg get into the dead pits -.-

lime swan
vale cliff
#

you should rescue it and bring it to the pipe den

timid shuttle
#

If it's gonna be like that, but I finished the quest You have broken the tenuous peace and marked yourself as a target for the gigas of Eldurhaart!

static slate
#

Anyone got one of them idols?

timid sundial
#
Special [6]: a Northwatch bond note,``` why do notes sometimes get sorted as two different things
static slate
#

Funny enough this seemed to work cause I just looted one 😁

static slate
fair comet
#

that's hilarious - had no idea that happens

timid shuttle
#

I hope Auchand sticks to no tables. This isn't 1998 with 2000 players

#

Cold River isn't meant to be a full city. It's just a mini hub near some cannibals cause it's so dire up here

livid temple
#

What about people that prefer to have tables and not interact?

timid shuttle
#

Have halfling cannibals ambush them as random encounter chances

livid temple
#

You're not going to get anything from them except standard text spam anyway, why not give the option

earnest spire
#

I'm team "make ascension hunting as uncomfortable as possible for bots"

sharp raptor
livid temple
#

Bots are gonna bot. There used to be a regular in HW that would have a bard sit and sing to gems non-stop. You would have to setup text filters to ignore it, it was so bad

pliant hatch
timid shuttle
#

Area/Immersion wise (But I suppose the tavern could expand because of an influx of people), I kind of like seeing where people are and who they are with or the crews a bit, and tables weren't commonly the gathering place so a "chance" for interaction in town nodes or central locations is valuable.

pliant hatch
#

The only real change is we've gone from 10-15 AFK people at the pipe den to 35-50. Just more screen scroll when you check Wrayth in your second monitor while you chat here between hunts

tribal quarry
#

Heh, if Wyrom ever finishes golems, I'd get people doing FLAG NOAMBIENTMSG ON real quick if they haven't already...

Edit: Oh, and then we could have literal bot armies. The jokes write themselves!

sharp raptor
#

I avoid the pipe den because right now there is no other place for bots to go. I know others do the same. I'm not sure forcing people to share a central location promotes RP, rather I think it limits and waters it down.

narrow summit
#

Have y'all noticed a decrease in spawn rate across HW/ME?

pliant hatch
#

Quite the opposite Moonsedge is streaky as ever. Hinterwilds is usually good spawns and has gone up to great spawns.

sharp raptor
narrow summit
#

They're ghost towns on Shattered. They used to swarm decently well - but nothing has really changed in terms of the people hunting the area and I find that my guys are all wandering around looking for something to kill way more frequently than they used to.

stoic venture
#

I heavily edited my rest and ready routines to do all the spammy stuff outside the pipe den.

pliant hatch
#

Everyone is afk you probably could have saved that effort

sharp raptor
#

Yeah, I've heard it's not as bad in there as it used to be. I haven't checked with the recent influx of population with gemstones going live. When HW first opened, I used to hang out in there, light the fire, and do a bit of RP. The bot noise made that unbearable for me, so started resting elsewhere.

livid temple
#

HW makes me think of Mount Everest when early people would explore it, it was so dangerous and mysterous. Now it's a tourist trap with dozens of people all forming a line to the top

tribal quarry
#

Any of my characters are willing to engage in conversation whenever, but someone else needs to start said conversation. But I suppose that, if others feel the same, then we just never talk. Chicken and egg problem.

timid shuttle
#

We're the shirpa's, yeah. That's how I explained it to my girlfriend/NPC

narrow summit
#

I can't tell if you're calling your girlfriend an NPC in an insulting way. If you're insulting yourself and saying your girlfriend is imaginary or if you're simply saying it's a girlfriend that doesn't play the game. Can you satisfy my curiosity before my mind explodes?

earnest spire
#

There are so many jokes.

narrow summit
#

There are, but I'm genuinely curious!

stuck blade
#

Non pinup cutie?

timid shuttle
#

LOL. She went to simucon. Her badge name is NPC. She's real

narrow summit
#

My mind can rest now as to what you meant. Thanks.

timid shuttle
#

it's also a term for family/friends who don't play the games you do to explain "they don't have a clue"

hoary temple
#

having tables is a slippery slope... then it's "There's not enough tables" or "All the tables are always full"... they don't need the headache right now

but a tavern should have some tables heh

Let things die down. Release the Kraken. Then bring on some tables?

charred harness
tribal quarry
hoary temple
stoic venture
#

East of the village center the room description mentions dwellings in the woods. If we had like 2 or 3 dwellings just to spread out a little bit that would be nice.

frosty junco
#

40 people in the Pipe Den is ridiculous. It’s just unpleasant to sit there, unfortunately. Not really anyone’s fault, but we should get this spaced out better.

timid shuttle
#

26 currently. TSC was routinely like this

marsh canyon
#

Tons of people are here for the gemstone quest. Most of them will leave. I'm indifferent on tables, but generally speaking bots prefer easy mode hunting over challenging hunting, so that puts me in the "Keep Hinterwilds Hard" camp.

hoary temple
#

"This too shall pass."

sharp raptor
hoary temple
lone tinsel
#

Equipping a HW jewel aka gemstone makes it active?

narrow summit
#

gemstone collect >> gemstone equip # (Ping me if that didn't answer it for ya)

lone tinsel
#

Then I did it correctly..thx. Was not sure if I had to do another command to activate it.

hoary temple
#

grats!

hoary temple
#

Tijay and I are putting some chrism gems in the herb box for public use.

worthy oracle
#

I just crawled all of HW and updated the mapdb herb tags. Update your mapdb for the latest 🙂
(old tags were from January 2023)

young cape
worthy oracle
#

;repo download-mapdb
map.lic is a script that interacts with the mapdb file

young cape
#

that's what it was, thanks!

static slate
#

I noticed that track area doesn't list valravn anywhere. Is this because they have special spawn mechanics or are they specifically blocked from being tracked? They can be tracked, so seems odd.

sharp raptor
#

It maybe intentional as they are otherworldly. Good question, though.

lime knot
#

Well that makes me feel better cause I crawled like the world doing that on test and saw they weren’t there I figured it was a weird test thing or my script bugged. Lol

static slate
#

Now I haven't successfully tracked one, but I have tracked it while in the room and it said it's right there, so theoretically it's possible heh.

worthy oracle
#

can you track other flying creatures? unless they land there's no tracks?

young cape
#

the swarming is absolutey insane.

pliant hatch
#

It’s been someone casting Provoke the past couple days too that could be a factor

static slate
lime knot
#

Other flying stuff is trackable for sure.

livid temple
#

So what items do you need for a second Sybil attempt?

timid sundial
#

valravn quill, disir feather, and a sphere from the river of color

sharp raptor
livid temple
#

I was able to find one in a shop, thankfully.

timid sundial
#

wow just checked..people are selling those for 2m

livid temple
#

Probably worth it based on the rarity. I just want to finish this quest

tribal quarry
austere wigeon
#

Q about ranger trinkets: does the cold charge anyone else's trinket? I was surprised to have my ranger trinket protect against cold in Pinefar (and charge), but not in HW.
A friend, though, said he thought their ranger trinket did protect and charge, which left me wondering... is it just me?

tribal quarry
#

It charges, but you have to be taking enough cold damage that crits are getting inflicted.

austere wigeon
#

Huh. I have yet to see it activate that it protected me from the cold, let alone charge. Hard to tell in screen scroll, though.

tribal quarry
#

Hypothermia has to ramp up a while before it starts doing more than just concussion damage.

austere wigeon
#

I've seen some minors, but more so on a hunting partner
But good to know it works. The effect of Survival training seems to be.. rather meh. I mean, I have 2x PF and 1x Survival on my paladin, who seems to get hypothermia just as fast as a 1x PF, maybe 30 rank survival wizard.
602 doesn't seem to make much of a difference, either. Doesn't seem to be necessary

timid sundial
#

Myharl bolts in, insenate with terror!
Guy kills wyrms for breakfast lunch and dinner but is terrified of some random mob wandering around :p

sharp raptor
# timid sundial `Myharl bolts in, insenate with terror!` Guy kills wyrms for breakfast lunch and...

Those valravns love bouncing Myharl around from area to area. 😆 Intentionally annoying mechanics aside, the messaging for the visions is fairly terrifying.
||Visions swirl through the darkness, searing themselves into your mind. You look upon a hoard of horrors. Glittering flesh that drinks the light is the sole common feature that they share, for there seems to be neither rhyme nor reason to their configurations of wing, limb, eye, or claw. As they advance, they consume all that they look upon, and your heart quails with the sudden intense knowledge that they cannot be stopped.||

#

To counter that, what's a ton of fun is when berserking and a gigas throws him into a room with like 10 fresh critters, and Myharl just explodes with attacks stunning most of the room. It's like a gigas bomb. I feel like there's a solid attack theme somewhere in there.

tribal halo
#

Here's my weekly request to add a WEALTH ALL note to the new WEALTH. People still do not know about the change and are asking all over the place.

marsh canyon
#

For those of you who are new to HW, or just visiting, or otherwise don't know: it is your responsibility to clean up your oozlings. No one cares if they don't drop any of the new goodies, it's poor form to not slay them promptly and leave a giant mess for everyone else. Thanks.

sharp raptor
#

Ah, yes... the great ooze infestation of 5122. Grizzled oozes as far as the eye could see.
While it was amusing at first, it took us days to get it all cleaned up, and made it impossible for a lot of Boreal Forest hunters to go out of Cold River.

sharp raptor
#

So, I've never noticed this before, mostly because it's not an overused mechanic in the Hinterwilds on a normal day, but with all the MA groups there searching for gemstones, now valravns are popping up sometimes half a dozen to a room. I noticed this was happening way more than I thought it should be just based on the rhythm I have for berserking around a swarm of spellcasters. It's really becoming annoying being tossed about with like 4-5 round stuns and blowing through stamina as a result.

You open yourself to the ravenous void at the core of your being, allowing it to surface.  Muted veins of metallic grey ripple just beneath your skin.

An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.
  CS: +496 - TD: +348 + CvA: -46 + d100: +11 == +113
  Warding failed!

You flee out, insensate with terror!```
Is there any particular reason valravn's casts are ignoring the absorb feat? Is that by intent? Has it always been that way?
marsh canyon
hoary temple
#

let me at em! I'll clean up valravns for ya

#
  CS: +668 - TD: +518 + CvA: +25 + d125: +10 == +185
  Warding failed!

nice rare max CS - normally get to 650 with undead

#

I often forget my armoire enhancives and spell rank socks

pliant hatch
#
A squamous reptilian mutant collapses, reaching out one clawed hand to the heavens.  A look of sorrow crosses his face as death claims him and the misshapen hand falls to his side.
Darkness punctuated by a constellation of starry pinpoints wells up around a squamous reptilian mutant and splinters away with a sound like shattering crystal.
The thick plates of bone around a squamous reptilian mutant's forearms begin to crack, then shatter into a fine white dust.
A silver light faintly flickers around a squamous reptilian mutant, then fades.

As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
>
--- Lich: eloot active.
[eloot]>loot #694200966
You search the reptilian mutant.
You discard the mutant's useless equipment.
He didn't carry any silver.
He had nothing of interest.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.```Love the double payout from one kill, wrapped bounty and popped an idol
zealous nimbus
frosty junco
#

That’s not ideal, but I can excuse it since it can legitimately get you killed and it disappears when they leave the room. Leaving oozes is just lazy.

hoary temple
#

Yeah I think angargeist and grasp are most annoying for me. They seem tougher than the rest in the pits. Them and undersormrs.

tribal quarry
#
You estimate that the total value of your valravn plumes is approximately 7300 silvers.```
```You turn the undansormr scaless over in your hands, meticulously inspecting for flaws.  You estimate that of the 2 scaless in your bundle, all of them are magnificent quality.
You estimate that the total value of your undansormr scaless is approximately 1500 silvers.```
```You turn the hinterboar manes over in your hands, meticulously inspecting for flaws.  You estimate that of the 2 manes in your bundle, all of them are magnificent quality.
You estimate that the total value of your hinterboar manes is approximately 1300 silvers.```
I give it two weeks at most before we've gotten Hinterwilds skins down to Nelemar levels.

(Or at least old Nelemar levels. Maybe Nelemar skins are worth tons by now!)
zealous nimbus
#

I don't know based on the number of corpses coming through the pipe den i suspect people will get look for alternative options at some point

tribal halo
#

It's kind of scary in the Pits these days.

earnest spire
#

I think the shine is going to wear off in a few weeks.

hoary temple
#
Some voracious leeches feast hungrily upon your blood, their efforts only slightly blunted by the dark power coursing through your veins!

What is the dark power? Pestilence? CoS?

vestal niche
#

i don't remember ever seeing that...

#

Scanned my logs going back a few years...

Total occurrences across all files scanned:
'dark power coursing through your veins!' found 0 times in total

timid sundial
#

crooked thumb ring? necro ring?

vestal niche
#

fancy new gemstone maybe?

hoary temple
#

no rings, no 701 blood shield

timid sundial
#

oh sign of staunching?

hoary temple
#

yes is it that?

timid sundial
#

i dunno! but feels like a reasonable guess

hoary temple
#

agreed

timid sundial
#

do leeches ever fall off naturally?

earnest spire
#

Yep

frosty junco
tribal quarry
#

Yeah, me too. Let's ruin this loot ultra hard.

Really, the only downside is that good loot pressure does help Gemstones...
...but eh, I consider that offset by the high traffic driving up spawn rates.

static slate
#

But where does the pressure go!? If all the ascension areas are getting hamered

sharp raptor
#

Maybe it's like the integer rollover, and suddenly kobolds will be tripping over themselves in loot.

tribal quarry
#

I just assume the Sanctum and Scatter are ultra rich by now.

hasty garnet
tribal quarry
#

Others getting my loot is even more unacceptable than me getting my loot.

hasty garnet
#

how else can they afford your gemstones

tribal quarry
#

🤔 🤔 🤔

chilly valve
#

There was def some piles of free boxes yesterday.... I couldnt even hunt just go out grab 6 boxes, deposit repeat a couple times

hoary temple
#

Not sure my max lately but Deso can hold over 25 boxes for sure. #wardlife

chilly valve
#

Having to use overflow and second overflow after moving from OTF feels weird

hoary temple
#

I love seeing overflow haha

frosty junco
#

I left maybe 6-8 boxes on the ground in my frenzied Fjall gemstone spree. I used piercing gaze and they all contained silver and bad gems. But still, it hurt my soul a little bit

marsh canyon
#

I found a trunk that I couldn't pick up, in the pits. For those who don't know, the max you can pick up is your body weight, no matter what steroids or spells you are on. I weigh 276 pounds. I field opened it and it contained 3 gems, a collectible, and over 44,000 silvers. Thanks for the loot!

tribal halo
#

You can also drag them back to town and to the locksmith at the pool!

marsh canyon
#

I don't think you can drag a box out of the pits and past any icy spots. Wouldn't hurt to try

#

Coincidentally, I, the architect, the architecture geek, the archigeek, am the same weight as Kerl. I could lose a few pounds. I also could not lift a box that weighs as much as me.

zealous nimbus
marsh canyon
hoary temple
#

love arcane expulsion here 🤤

You strain and reach for the energies coursing through your eahnor-buckled aketon, and they surge outward in a rippling wave of amaranthine force to aid you!
[SMR result: 181 (Open d100: 91)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 137 (Open d100: 30)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 137 (Open d100: 47)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 130 (Open d100: 10)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 164 (Open d100: 38)]
A grim gigas skald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 144 (Open d100: 24)]
A tattooed gigas berserker is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 157 (Open d100: 8, Bonus: 44)]
A withered shadow-cloaked draugr is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 138 (Open d100: 61)]
An eyeless black valravn is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.
timid sundial
#

the person next door is in for a surprise

young cape
#

if I'm ambushing the mastodon's eyes, is that going to damage the trunk? Not sure how the game looks at that location and skin. Or would that be more of a "head" location?

lime knot
#

not sure if an eye-specific injury will matter but every fatal eye crit also causes a rank 3 to the head. This is why when arena mobs were "crit immune" but there was the bug that made stacking 2 rank 3s on the same body part cause a "rank 4" and it would kill it anyways would work if you ambushed both eyes. it would cause a "rank 4" to the head

#

so assuming it's "where the thing got injuries" and not "where your attack landed specifically" (i'd assume it's the former without evidence to the contrary) it would damage the trunk.

young cape
lime knot
#

which i've never tested that last part, but i think it's s afe bet. but if you 1 shot them in the eye and the trunk is constantly garbo that's pretty good confirmation. lol

young cape
#

Well I'm newer to HW and I have 1x survival and just got to 73 first aid. Mastodons have been the trickiest skin bounty for me so far so that is why I started looking into it. Is it a skinning skill issue? Or is it my aim location? So I'm playing around with it

#

I mean, could be both!

lime knot
#

i'd be surprised if it wasn't the head damage yeah. they could also just be harder to skin, i don't know (i've always had like at least 100/100 in there and mostly at least 200/100+) i mean compare to hinterboars they're also head skins with the tusks.

good guy wargs with the pelts... in exchange for being the most dangerous mob in HW

hasty garnet
#

I have 202 sv and like 150 fa and mastodons have always been my most annoying

young cape
#

I started working first aid once I got to HW, after I 1x FA, I'll push survival to 2x

lime knot
#

yeah i ended up just doing survival 2x pretty early on my rogue now. the disable duration, skinning / foraging tasks become trivial, that sweet sweet poisoncraft skill (not that i think you need super high since i think most everyone does it in the first 3ish skills it seems). It's one of those skills that never feels necesarry now but when i play lower exp dudes i miss it

young cape
#

Yeah I never had first aid and I think I had survival around 40 ranks? Once CA was announced I began pushing it to 1x, then they made the survival changes and now I'm hunting in HW so I really want to get it to 2x. Taking FA to 1x first was a quicker path to being able to complete skin bounties though

earnest spire
#

You want to aim chest on mastodons if you have a skin bounty. If you're TWC and both weapons hit the right crit threshold it'll result on a death crit almost every time, too.

marsh canyon
#

Chest is the way to go. It may take a little longer to get all your kills, but quality and value will both be far better.

young cape
#

okay thanks 🙂

earnest spire
# young cape better than the neck?

So, I won't speak directly on if 'neck' will damage a skin that will be negatively affected by attacking head/eyes, because I can't remember specifically if it does. I sort of... assume it does? But don't quote me. In the case of mastadons, though... if you aim chest, have acrobat's leap, and enough AGI... you can hit the chest directly with a falchion/handaxe/katana without having to knock it prone first.

young cape
earnest spire
#

Daggers too small

young cape
#

Would a falch/handaxe only add about a foot? Short sword adds 0 feet effective height, morning star 1, and a lance 3

earnest spire
#

Sounds right.

young cape
#

Do you need maxed ascension and enhancive agi to do with it a handaxe?

earnest spire
#

I'm at 40 Agi with a half-elf and a fal. Maybe they get an extra foot. It's such a fringe thing there prob isn't a ton of data

earnest spire
#

Okay I am wrong. It's gotta be a katana, so a THW. Falchion/Handaxe are too short. So I gotta walk it all back.

timid sundial
young cape
earnest spire
#

I tried a boost enhance stat which gets me to 45 AGI, but still no go.

young cape
earnest spire
#

Agility (AGI): 100 (35) ... 120 (45)

young cape
earnest spire
#

Oh that's total stat limit for enhancives.

#

So if you were running +40 bonus to a stat via enhancives, the Enhancive Boost wouldn't push it up further.

#

That means the ceiling is pretty high.

young cape
#

Yeah, also 5 stat base only equals 2 bonus? So that only adds 0.2 feet

earnest spire
#

Your reach is increased by (1 + (agility bonus / 10)) feet while ambushing or using maneuvers that take the height system into account. Every 30% of encumbrance reduces your reach by 1 foot. Every Armor Group over scale reduces your reach by 1 foot.

#

So the next foot comes at 50 total AGI bonus. Doable.

#

With some ascension you could make a pretty jumpy rogue. Probably never enough to affect Gigas, but fun to think about.

young cape
#
     Agility (AGI):   105 (32)    ...  145 (52)

With a dagger I could not reach its chest. I didn't try the abdomen which would be lower.

#
The body areas in order of descending height (for most critters) are: Eyes > Head > Neck > Chest > Arms > Back ≥ Abdomen > Hand > Legs

Same crit table for puncture and slash on the chest vs abdomen

heady creek
#

Is a bastatd sword longer than a katana?

earnest spire
#

I don't think there is a table anywhwere for 'reach' on weapons. It's definitely a stat, I just don't think anyone's ever bothered on doing the work.

#

Races all have +/-, too

#

Clearly we need a "Parkour" Legendary Gemstone that lets you ignore creature height for aimed melee attacks.

young cape
#

On the height section of the wiki, it gives a few examples of weapon reach length, but yeah I can't really find anything beyond that.

Longer weapons can allow a character to hit an area that would not otherwise be reachable: for example, a morning star adds 1 ft. to the attacker's effective height, a short sword adds 0 ft, and a lance adds 3 ft.
opal pine
#

Need a chainspear

zealous nimbus
young cape
earnest spire
#

My suspension of disbelief for this game fell off a long time ago.

earnest spire
#

Should be able to "Climb Wyrm" and have it take STR and Climbing ranks into account. If you succeed, so long as you keep one hand open (three points of contact for safety), you can wail away at its face until it throws you off... which then requires an AGI roll to nail the landing. If it's flying... well... aim for Myharl. He'll catch you.

timid sundial
#

just wait until we get mounted combat with flying mounts. ride your own dragon and kill it!

tribal halo
pine folio
#

how exactly do I get out of an ooze? Attacking the amorphous organ with the knife would hardly do anything. I don't have any melee skills (ranged only)

vestal niche
#

Attack organ with a blunt eeapon

pine folio
#

lol You strike at the amorphous organ with your heavy arbalest, but the spongey amorphous organ is impervious to this kind of attack! Roundtime: 6 sec.

#

At least its taking its time and letting me absorb my experience

#

Wow... is there a world record for ooze swimming? I think it took 15-20 minutes to actually kill me

#

and I am not very sturdy

timid sundial
#

i wonder if you get released if someone kills the ooze

pine folio
#

I was wondering that too, when I finally died and it spit me out, it wasn't even in the room

fading vessel
#

you get release if someone kills it

tribal halo
#

My fav part of getting eaten by oozes? I can't shut off my dwarf tattoo so it takes me upwards of 10m to get high enough bleeders that it can't keep up and i finally die.

fading vessel
#

so you're saying you cause constipation?

timid sundial
#

Hinterwilds: Indigestible No Passive hwindigestible You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage.

lime swan
tribal halo
cyan lynx
#

We'd call it Gahumi Berry Juice.

lime knot
#

Bouncing here and there and evrrywheeeeeeeeeeeeeeeeere

hoary temple
young cape
#

Daggers won't work to cut out of an ooze? Will a hand axe?

sharp raptor
#

Needs to be a blunt weapon
Or at least deal some blunt damage. My bastard sword works since its slash/blunt.

austere wigeon
#

Does punching work? (My UCS warrior is new to HW and hasn't been oozed yet)

sharp raptor
#

Hmm... not sure, but I don't think so.
Pretty sure not, I've been caught without a blade an unable to move to punch. But, I didn't have UCS gear.

austere wigeon
#

Well, there's always room for another forged weapon, stylish yet functional from a Blacksmith companion... carried for a rarely used purpose.

sharp raptor
#

If it's not out when you get eaten, you probably can't get it out.

austere wigeon
#

I should petition for shield bash to work, then. Although, some of those mechanics let you get things out, not put them away... I can't think of where that was, though, as rift crawlers must let you put a weapon away.

sharp raptor
#

I agree, shield bash could make sense.

pine folio
#

you can get your weapon out while inside

#

I was able to put my crossbow away and get out a knife when I was inside. Also, I thought crossbows were cudgels when swung, but it didn't work in this case

sharp raptor
#

Hmm... weird. Maybe it's because I have scripted sheath. Just tells me I can't move to do that.

hoary temple
#

blunt? Does a runestaff qualify?

opal pine
#

yes

lime swan
#

Is this supposed to sunder defenses if it misses?

A silver-scaled cold wyrm hovers above, flapping her powerful wings as she unleashes a torrent of corrosive acid at you!
AS: +620 vs DS: +674 with AvD: +54 + d100 roll: +76 = +76
A clean miss.
The attack sunders your well-honed defenses!

cyan lynx
#

Nope!

worthy oracle
#
With what little momentum you can muster, you bash the amorphous organ with your surita staff, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
[Angargreft, Berserker's End - 30058] (u7503496)
Along the southern verge of the fane's rooftop plaza, an enormous obsidian altar is framed by two tall runestones of feldspar and volcanic rock.  Shriveled viscera still drape it, desiccated to the point of mummification by the dry and icy air.  A pool of blood fills a crescent depression cradling the rear of the altar, frothing and sloshing as if alive.
Obvious paths: northeast, west```
Another instance of:
1) ooze eats me
2) partner kills the ooze but it doesn't spit me out
3) I fight my way out by attacking the organ and it spits me out on the other side of the map from where I was eaten (I think it's always that room where I get spit out to)
opal pine
#

Yeah, that is my experience with oozes too. Killing all the oozes in the room where said consumption occurred does not free them.

tribal quarry
#
An eyeless black valravn pecks viciously at you with its dagger-sharp beak!
A radiant red zelnorn tunic accented by a shining white leaf flourish partially deflects the onslaught of the puncture attack.
  AS: +614 vs DS: +461 with AvD: +28 + d100 roll: +41 = +222
   ... and hits for 12 points of damage!
   Minor puncture to the back.

 ** Your zelnorn tunic sprays forth a shower of pure water at the black valravn! **
   ... 40 points of damage!
   Acid dissolves the head into a barely recognizable lump!
As the radiance dims around black valravn's body, its shadow stretches long and strange as unsettling silence fills the air.  Heralded by a sound like the stirring of great wings, the noise of your surroundings crashes back down upon you, more noticeable for its brief absence.
An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.```
Well, hi to you too.
cyan lynx
opal pine
# cyan lynx Is this new? Is your partner using UCS!?

No UCS in my squad usually, no - and tbh I've only had someone eaten a handful of times. None of which recently. And to be fair, there were typically a lot of oozes/oozlings happing when it did occur so it is plausible that I just missed the ooze running away or something. In short, I have nothing definitive or helpful to offer - just a couple anecdotes that match Tsalinx's description to the best of my recollection 😆

sharp raptor
#

The blood pool at the altar used to be where the oozes would spit you out if you died in them (||Zeroth's blood was their source||).

When you would "bust out" of one, you would fall out in the room where the ooze was, example:

With what little momentum you can muster, you bash the amorphous organ with your sacred warsword, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
[Hinterwilds, Geistwalk - 29922]
A wide pathway of packed river stones branches eastward off of the road.  Despite the scope of the path, which is easily wide enough for several wagons to travel side by side, it looks primitive and unimpressive next to the precise march of the road it crosses.  Needles of spruce and pine carpet the east-bearing way, not providing it the apparent deference they show the stark white stones.  You also see an immense gold-bristled hinterboar, a quivering sanguine ooze and a colossal boreal undansormr.
Obvious paths: east, southwest, northwest```
I'm still convinced it used to dump you out right there if someone killed the one you are in. And, I think I remember there was specific messaging you would see while in the innards when someone attacked outside. I remember folks asking for ooze rescue missions soon after the HW opened in prime.

This was all pre-2023. At some point after that the oozes started acting weird, and dumping out out into empty rooms and stuff when you'd bust out.
worthy oracle
cyan lynx
#

Should be fixed.

austere wigeon
#

Quick! To the Oozemobile, Auch-man! Someone must test this... for science!
🍿

sharp raptor
austere wigeon
#

As I enjoy my 🍿 , I notice it's not clear exactly what Auchand fixed. Was it oozes? Or was it the "The attack sunders your well-honed defenses" on a miss? Either way, let us know what happens!

pliant hatch
#

Slime Season

lime knot
#

slimes can now be killed to release you but they cast sunder defense on the entire hw realms when you do. nooooooo /s

hoary temple
#

seeking 3 more for a sybil group

#

2 more

#

full

tribal quarry
#

You summon a swarm of velvety blue-limned butterflies from your silvery fossil charm, which takes off in search of silvers inside a plain mithril chest. They locate a heap of 39,490 coins, reclaiming them and returning to you. The velvety blue-limned butterflies retreat back inside the charm.

floral arch
#

Looking to join a group to beat the sybil. Around most of the time just message me. really wanna get this gemstone

static slate
#

I have found the benefit to oozes, get a lot more 3 stacks from blessing lores. Also, who needs a blunt weapon...

With what little momentum you can muster, you bash the amorphous organ with your slim short sword, causing the ooze around you to convulse violently!
Roundtime: 5 sec.
The gelatinous innards around you tighten painfully around you before expelling you!
young cape
sharp raptor
#

Yeah the weapon just has to have some blunt damage to bust out of an ooze. My bastard sword works for the same reason.

#

I haven't had any to test with, but starsong feels like it would be fun with oozes since its flares randomly hit other targets, and the oozlings should trigger a ton more of those flares.

lime swan
#

starsong is definitely a huge help with the oozes

young cape
#
SMR result: 166 (Open d100: 148, Penalty: 3)]
A bloody halfling cannibal falls into a lopsided crouch.  The muscles of his hindquarters tense as he springs toward you, sharpened teeth gnashing.  A bloody halfling cannibal bites into your neck and savages the flesh like a wild animal!
   ... 11 points of damage!
   Pierced through neck, a fine shot!
   You are stunned for 4 rounds!

This supposed cause a rank 3?

hoary temple
#

used a legendary whetstone on his teeth

young cape
#

crit weighting on his teeth.

#

I'm surprised I lived to be honest

hoary temple
#

He has razern-capped sharpened teeth.

tribal quarry
#
A forest wolf pants heavily!```
"Enough meat for three weeks!" she's thinking. 🤣
young cape
#

meat is back on the menu!

harsh solar
#

do those spatial anomalies last a long time in rooms?

lime knot
#

i don't know how long they last cause as soon as they pop up I kill the disciple, and/or dispel it, or die. Thus anomaly longevity hasn't come up

harsh solar
#

I hate running in and gettings zapped by them

meager veldt
#

Does anyone need to join for a wyrm hunt? I am getting a group together.

tribal quarry
#

Was experimenting late last night and I think we've reached the point of flipping the script and making the Boreal Forest the richest part of the Hinterwilds by overhunting everywhere else.

worthy oracle
tribal quarry
#

I agree it's nebulous, but there was a specific callout for underhunted areas improving Gemstone odds, so I don't know which outweighs which out of that or the level bonus also improving Gemstone odds.

What I do know is that I'm going to stop auto-declining Boreal Forest bounties unless I stop finding faceted stormcloud alexandrites and nival everfrost shards there. 🤣

worthy oracle
#

I'm not even getting 1k anymore for undansormr scales so I know it's getting real bad lol

tribal quarry
#

You know what does give 1k? Hinterboar manes!

timid sundial
#

it doesn't matter. at the rate we're hunting we'll hit hard cap anyway

worthy oracle
#

not if you're splitting it over 5 accounts lol - or whatever Leafi has
EDIT: actually I don't want to doubt Leafi's ability to do that - but seems less likely at least lol

timid sundial
#

i dunno how it works for her since she's grouping, but all mine hunt independently and hit cap separately

tribal quarry
#

Yeah, I'd have to separate to multi-loot-cap, heh.

...at least, I think I would. I'll have to keep better track next month.

timid sundial
#

i wonder how long it will take for all this additional hunting to generate more silver than gemstones remove from the game

tribal quarry
#

I'd be amazed if it hasn't already happened. I doubt there are that many people unlocking all Gemstone slots yet, buying tons of dust for silver, or especially rerolling, yet we're all hunting to new extremes and people are popping loot boosts all over the place who never did. 🤣

timid sundial
#

yea i don't think i'll unlock on my alts at all, or maybe only 1-2 slots. too expensive

neon salmon
#

gemstones is a big silver sink, but it's a temporary one until the big silver costs end up buying gemstones from other players for dust

stuck blade
#

OSA is more of a silver sink than Gemstones

static slate
#

My fully upgraded sloop is definitely cheaper than two additional slots!
If we forget some of the upgrades its about the same price as the second slot.

tribal quarry
#
[You have just beaten your personal best lock of -1595!]```
Courtesy of a sybil box!
heady creek
#

Nice!

timid sundial
#
Roundtime: 6 sec.```
```Survival...........................|     413     313```
sharp raptor
#

I think the only thing thy byspsses Hinterwilds ice patches is surestep wax from Sparkfinger. :/

lime swan
#

i could ride around on my horse heh

pliant hatch
#

tables please

pliant hatch
#

40 people in the pipe den is just outright unpleasant, and I bet most of them would filter out if tables became available. I miss pre-gemstones HW

timid sundial
#

can't move unless tables become supernodes!

charred harness
#

I will say, i popped in there for 5 minutes last night and went cross eyed.

It rivals the screen scroll from the wyrm battle.

timid sundial
#

if you could convince EO to add a feature to ebounty that lets people rest in FWI and still get bounties in the local town, i bet a good chunk of people would start resting in fwi

hasty garnet
#

Emboldened by the addition of more pack members, a niveous giant warg bares its teeth in a hungry snarl! is this a boost that a warg gets if there's other wargs in the room? because if so, it was just triggered by a DEAD warg in the room

shy torrent
#
[SMR result: 132 (Open d100: 129, Penalty: 13)]
Your size contributes considerably to your defense!
With a vicious strike a niveous giant warg slashes at your right leg!
   ... 6 points of damage!
Light, bruising slash to your left thigh.
Blood sprays from your right leg in a crimson arc!
   ... 3 points of damage!```
#

a warg tried to hamstring me?

worthy oracle
#

yeah and he did it with its !

shy torrent
#

wargs are all bark and no

young cape
#

I've gotten a pretty nasty rank 2 from a warg hamstringing me

upbeat zephyr
#

I only just learned today that Wargs have Coup

[SMR result: 194 (Open d100: 10, Bonus: 125)]
A niveous giant warg grabs you by the head and twists violently.  You hear a loud *CRACK* as your neck bones snap and your body goes limp!
Your SIGN OF SMITING is no longer effective.```
austere wigeon
#

That warg had a heckuva bonus on you... no open roll to blame there, at least on the coup attempt.
I admit, if I'm going to get taken down by a swarm, I would prefer it be done in style. Coup messaging is hella-cool.

meager veldt
#

Perhaps I am out of line or just a big rigid with the old ways of etiquette, but I'm finding it frustrating that people are picking boxes in the only supernode in HW. Anyone else feeling this, or should I just chill out with being sensitive to the issue?

earnest spire
#

Nah, it's super tacky

#

If I was hot off a sybil/wyrm carry and was rocking 1900 XP in my pool and some dweeb blew a box, in a game where any kind of recourse against said person is heavily discouraged, and they'll just be like, "u mad bro?", nah. Get out of here with that.

pliant hatch
earnest spire
#

It'd be kinda funny, sure, but it's too easy to go west...

pliant hatch
#

I’ve been worried for months that gemstones would ruin HW and: I was right

#

They need to buff the boreal forest and gigas villages, too easy for the Nelemar crowd to show up and figure out

#

I also think it may have been a mistake to carry as many people through the quest as has happened. I benefited on my cleric for sure but I could have gotten through it without eventually. It’s 12m exp alts out there hunting for gemstones because super squares dragged them to victory

earnest spire
#

My b.

pliant hatch
#

Nah you did a cool thing. I’m just grumpy my favorite hunting ground for the last 3 years is now overrun. And probably going to stay that way. So I’ll just be there less.

earnest spire
#

I need them, though. I need them to find the good gemstones, so I can buy them, because all I can find is Light of the Disir. I need someone to find Tethered Strike and sell it to me. It's my only hope.

stoic venture
#

46 people in the pipe den.

lime knot
earnest spire
#

The choir singing Like a Prayer in the background.

tribal quarry
#

Various possibilities to resolve overcrowding in alphabetical order (some would take much longer than others, though):

  1. Create Ascension bandits/Grimswarm/OSA
  2. Create at least one more enormous Ascension area the size of the Hinterwilds
  3. Go through with the idea of bumping the Boreal Forest and eastern gigas villages to be harder
  4. Go through with the idea of a Sanctum expansion that includes an Ascension part of it
  5. See 4, except also do it for the Scatter and Nelemar since those have regional Gemstones anyway
  6. See 5, except just do it for every capped hunting ground

Resolving the picking problem, on the other hand, just needs tables in Cold River and would be way easier to implement than any of that.

earnest spire
#

If OSA ever gets an Ascension bump, I'd be soooo happy. I miss it every day, but can't justify the activity now.

timid sundial
#

ascension reim!

stoic venture
#

1) Create Ascension bandits/Grimswarm/OSA

Unless there's a huge increase in difficulty I don't think they should do this. No ascension giant rats!

tribal quarry
#

I'm assuming there would be.

Edit: Though I will say that cannibals aren't even overleveled and prove that ambushing is pretty scary once we don't have full outside spellups.

lime knot
#

More will help but I feel like it’s also extra bad now. It will thin I think as the reality of grinding 20k mobs for the third gemstone sets in and more people just are like whatever 1 or 2 is fine.

stoic venture
#

I'm personally hoping for #2. That's like, the opposite of HW. Creatures with lots of spell defense.

earnest spire
#

Demon area plz.

timid sundial
#

An ascension area in the east would be nice. illistim needs some love

tribal quarry
#

Auchand did say he wants one for the EN.

#gemstones message

I think Sailor's Grief will be next, followed by EN.```
earnest spire
#

My GS dream is to post up on the Demonwall some day.

timid sundial
#

Mist harbor too maybe

#

where is sailor's grief going to be?

earnest spire
#

My guess is OSA accessible, as in someplace you have to sail to.

tribal quarry
#

#gemstones message

My intent is that Sailor's Grief be OSA accessible.```
earnest spire
#

It just better have a Gem/Pawn/Alchemist/Collectable/Herb/Etc

timid sundial
#

that, or be FWI accessible. don't really want to sail to and from it every time i need to unload/rest

tribal quarry
#

If nothing else, it'll be super Gemstone rich at first until loot pressure's begun to set in.

Of course, that also means it'll be super box rich at first (unless it's some Hive or Confluence type of thing with almost no or literally no boxes), so... yeah. Need some instant transport or FWI or something for inventory management.

timid sundial
#

so like, for one week (assuming they release it at the beginning of the month)

pliant hatch
#

I'd love tables just to thin people out.

lime knot
#

He clarifies later that me said it would accessible via osa but would have other means to access basically. Who knows what but yeah I hope it’s more similar to ME than HW

timid sundial
#

just hope it's not like like SoS where you're stuck in the middle of nowhere and have to twist yourself into knots to get in and out

#

i can't remember where i parked my ships....

sharp raptor
#

There's a whole three hunting grounds where gemstones can be found. The release of the system was always going to crowd them. The Cold River crew have been talking about it for... years? However long it's been since the "charm" system was leaked. It's also why we've been suggesting for long for the village to be expanded upon a bit.

pliant hatch
#

It needs tables and more supernodes. It's 42 characters in the Pipe Den atm. Basically TSC energy now. It's atrocious.

tribal quarry
#

Ironically, TSC itself is almost never anywhere near that full lately.

cyan lynx
#

There are tables and supernodes in IMT, no?

#

(Don't you guys have cell phones!?)

vestal niche
#

i dunno, it's kind of refreshing to see so many people around...
<takes cover>

cedar charm
#

Early morning hunting isn’t to bad… and by early I mean 4 AM 5 AM Ish

lime knot
#

i like it being lively but it can get pretty obnoxious with this many. i'd say i dunno, if you're done on gem quest you get perma sparkfinger tp there/back without cost, or add a couple more supernodes (one in the locksmith pool and another offshoot of the pipeden) if there won't be tables and that would spread it to a few more rooms at least and it wouldn't be as bad.

sharp raptor
#

Sure, there are tables and supernodes in in IMT. There's also Mist Harbor for premium characters. So a questions is, why aren't they being utilized en masse?

fading shard
#

Why don't you want to hang out with me while I purify gems?

fading shard
cyan lynx
#

So, what would be the benefit of adding more tables to Hinterwilds, other than making the game feel dead? To me, it feels like the argument is that people want to AFK absorb in some place quiet instead of AFK absorbing in some place loud.

Is that inaccurate?

tribal quarry
#

To be honest, I'm not sure I've been on a supernode more than like half an hour (total) since Gemstones released. It's either go hide in a sanctuary/corner while opening boxes or go right back out to hunting.

cyan lynx
#

But my +1 exps!

fading shard
#

I just want a quiet place I can spam a bunch of noisy commands while I rest and not be disruptive

lime knot
pliant hatch
#

get rid of node vs supernode. make every single node in the game a supernode. just give people the +1 no matter what kind of node they're on.

fading shard
timid sundial
#

IMT takes a long trip, or you need to spend 8 fragments for the round trip, making it not ideal.
FWI for me b/c ;ebounty doesn't grab HW bounties if i rest in FWI

tribal quarry
pliant hatch
fading shard
#

But, my mind still goes to Gem purification, fletching, spelling up, healing wounds. All pretty noisy things.

timid sundial
#

someone was bashing boxes the other night too

stoic venture
#

I don't think the areas need buffed as a response to dealing with more people.

cyan lynx
#

I don't want to rain on the parade, but I do expect that there will be an eventual balance pass on Hinterwilds, especially with some of the new capabilities that creatures have developed over the last few years.

#

That said, I also think it's a priority to get you more Ascension hunting.

pliant hatch
#

You shouldn't be able to go from nelemar to HW just because gemstones came out at 11m exp or something.

stoic venture
#

I think those people are dying. I know my wizard is at 2x cap. Even the golems with their SMR attacks can take down my 50m cleric.

cyan lynx
#

I started the Boreal Forest very early into post-cap.

sharp raptor
#

I think the people asking for tables are those looking for an escape from the scripting/MA armies not the other way around. I hit Mist Harbor way more than I'd like to as someone playing a character who lives in Cold River and has made it his home.

fading shard
#

Ok Mr plat gear

pliant hatch
#

I want the MA/scripting teams to go to the tables while I stay in the Pipe Den

heady creek
#

I plan to start HW around 93, maybe 91 if I feel frisky

tribal quarry
#

I liked the idea of a means to somehow get free transport to and from Cold River. That's exactly what's stopping me from going to Icemule tables.

timid sundial
#

portable super nodes are the way to go

cyan lynx
#

Property: Hinterkey!

fading shard
#

Or 130, or 225, or 920 with a target

#

Or likely TRACK could work too

tribal quarry
#

Sure, if that's what it takes, make it a regional Gemstone. Perfect solution.

timid sundial
#

yea that would actually be useful compared to some of the other HW regionals....

pliant hatch
#

Make it a regional gemstone the artificer will sell you for a million silvers

timid sundial
#

i mean..gift of enlightenment is...just not that appealing...sorry.
the fear one is great, but it's overshadowed by the common one that does the exact same thing but anywhere in the game...

fading shard
#

You don't like XP?

tribal quarry
#

It's only exp for people who wouldn't otherwise reach the LTE cap without it.

meager veldt
#

I don't mind the noise. I just wish the pickers would stay out of the pipes den.

timid sundial
#

I could see equipping it on an alt that i only log in twice a day to keep their mind full possibly...

sharp raptor
#

Hinterwilds Regional gemstones I'd love to see:
Frostling Ward (protection from weather, either as a passive effect, or x/day for an hour)
Dashing Through the Snow (free travel across the Long Snow, caravan/portal passage; maybe reduced travel time on caravan)

pliant hatch
#

Frostling Ward should also impart permanent surestep wax

earnest spire
#

I want a Legendary Gemstone that lets you Summon a Wyrm to come in and do one of it's big old AOE attacks + leave an acid cloud (friendly, of course) and fly off. Complete with a pre-rendered cutscene.

timid sundial
#

Summoning Materia Gemstone: Summon Bahamut

earnest spire
#

Yassss

sharp raptor
#

Could see perm alchemical fire being a really valuable HW exclusive gemstone. It's super handy, but only works beyond the long snow.

hasty garnet
#

also a change of pace, let me formalize my concern that a dead warg shouldnt embolden other wargs: ```Imboldened by the addition of more pack members, a niveous giant warg bares its teeth in a hungry snarl!
A niveous giant warg lunges at you, maw slathering as it tries to take a ferocious bite!
AS: +545 vs DS: +185 with AvD: +7 + d100 roll: +98 = +465
... and hits for 37 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!

[Eldurhaart, Blacksmith's - 30022] (u7503350)
You also see a niveous giant warg that appears dead and a niveous giant warg.
Obvious paths: southeast```

earnest spire
#

Fueled by the need for vengeance.

stoic venture
#

DS: +185

livid temple
#

So, what would be the benefit of adding more tables to Hinterwilds, other than making the game feel dead? To me, it feels like the argument is that people want to AFK absorb in some place quiet instead of AFK absorbing in some place loud.

What's the benefit of 45 people in a room? Just allow people to decide if they want to be alone at a table, or interact. I can assure you there has been no additional robust roleplay in the Pipe Den. Just crazy spam and my favorite hunting ground now being overrun like an amusement park

stoic venture
#
[Cold River, Wooded Walk] (the Hinterwilds)
Dense woodland crowds in upon the trail as it meanders away from the heart of town.  The branches of snow-draped trees weave together into a dark blanket that is leavened only by the occasional flicker of candlelight from **ramshackle dwellings** in the woods.  The whistle of trees through the branches is an ever-present melody, haunting and cold.  Bending gradually toward the northwest, the path cuts under the shadow of a skeletal elm whose branches wait like snatching talons over the walkway.
Obvious paths: south, northwest

I don't know that I want tables, but I would like 2-3 dwellings at the bend Wooded Walk, north of the village center which are supernodes. At least give us 2-3 options.

livid temple
#

That would be a good compromise too. Just have additional supernodes to adjust the flow of traffic

worthy oracle
#

I think one additional supernode would be fine - I agree with not spreading out too much. If people want quiet spots they can use 220 or get a tent or something. Just make the town center a supernode as well and let people pick between the two.

timid sundial
#

the single supernode was useful back in the olden days when people were doing the quest, and you could just ask in a single place for wyrm/sybil groups. But now it's getting too crowded

sharp raptor
#

Yeah, just being honest, if the goal for limiting potential gathering spots is RP. A room full of noise and constant screen scroll isn't indiciative of the environment. I guess I just don't understand the goal. Constant scripted noise, lockpicking, and gem singing, doesn't do a lot to make the game feel alive to me. Reminds me of how few people are actually directly engaging. Noise does not equate to engagement.

charred harness
#

Yeah. People don’t go to the Pipeden to engage in conversation.

I don’t understand what the downside is to make the village center and Cold shrine also super nodes?

At least then It might diversify the crowd a little. People who want to talk, sit in the village center. People who just want to AFK go pipe den.

People who were recently wyrm food sit in the shrine 😂

The problem is, if someone wanted to talk in the pipe den, they can’t.

#

Maybe instead of tables, put tents in the village center, setup with the same mechanics as tables. Just a different flavor, and more fitting for the environment

lime knot
#

Randomly every 20 minutes a gang of cannibals demand sacrifice and everyone in the den has to vote out 10% of the inhabitants who are taken and go demonic. It’s the only way.

worthy oracle
#

Very reasonable comments Kontii - I'd just add one new supernode and see how it goes - population is probably going down from here anyways. If you split the pipe den crowd in half right now it wouldn't be too bad imo.

exotic haven
#

Yes please to more than 1 HW node! It’d be nice to have an “RP” node where people who want to engage can do so without massive scroll. And people who don’t want to engage then have an option that’s still a node. The community will sort it out.

sharp raptor
#

Just out of curiosity, anyone know what this ambient is?
A flurry of white specks of light explode over the Hinterwilds. The light expands and fully spreads through the sky above the Hinterwilds. After a few moments, however, the light begins to recede and ultimately fade from view.

I've seen it more than a few times over the years. I thought for a long time maybe it was the phase of the ||old sybil where she used to call meteor storm|| but since that's no longer a thing, now I'm curious. Just now saw it again.

hasty garnet
#

isn't the locksmithpool also a supernode? all the AFKers can go sit there

charred harness
#

Remind me.... is finding idols impacted by loot cap?

earnest spire
#

I've been told no, but I haven't found one since I finished the quest.

earnest spire
#

Eyyyy [SMR result: 216 (Open d100: 25, Bonus: 98)] Taking advantage of the scuffle, you roughly pat the reptilian mutant down for hidden valuables! In your hasty search, you don't find anything worth taking. While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.

charred harness
#

i feel like it's always when you hit that point where it feel absurd you hvaen't found one, come here, complain, and then boom... there's 2 in 10 minutes
(Banking on this comment playing it's part and setting me up to find one) 😆

mighty epoch
livid temple
#

Exactly my point. Except now there is a lot more scroll. The idea of keeping people together for potential role play or to make the game seem less empty isn’t working.

mighty epoch
#

I do agree with Aurelianos' point that started the discussion this time. Picking boxes in a room full of folks, many of whom are afk, is obnoxious.

sharp raptor
# mighty epoch Except this won't happen. Unfortunately I think we are years past the days of th...

To your last point, you're right, we moved it mostly to Village Center because a folks scripting in the den as they sat at the supernode. I even tried to squelch as much of it as I could without hindering potential important messages. I mean, just like last night, just wandering into village center to spy for a wyrm...


Speaking to you, Jaired says, "It's good to keep them culled..."

As he draws, you notice the rapt expression on his face, as if the paper, and the charcoal strokes upon it, are singing a song to him that no one else can hear.

You agree with Jaired.

Speaking grimly to Jaired, you say, "Drive them back to the burriels where they belong, under Angargreft."

Jaired idly admits, "Still feels wrong every time I release a Disir..."

Jaired eyes his rendering of a burnished ember fox, his eyes narrowed.  Then, he nods to himself, and adds in a few more areas of shadow.

You nod understandingly at Jaired.

Jaired says, "I suppose doing so frees them of the corruption..."

Jaired looks thoughtful for a moment, then shrugs.

Speaking deeply to Jaired, you say, "I'm not sure we release them so much as return them to the light."

Jaired bends over the drawing of a burnished ember fox, rendering intricate detail with sure strokes of the charcoal.

Tetreves shivers.

Tetreves says, "I hate that swim."

Inclining your head, you lift your right hand in greeting to Tetreves, the motion drawing attention to the tower signet ring on your right middle finger.

Speaking deeply to Tetreves, you say, "The Issenflow is a bit chilly."

Tetreves agrees with you.

Speaking to Tetreves, Jaired says, "It's good for the joints."

Kontii softly says, "If you enjoyed it, i'd ask for ye to meet with the village elder."

Water runs in rivulets down Tetreves's skin.

Kontii begins chuckling at Tetreves!

Wielding his charcoal with a practiced hand, Jaired adds detail and you see the portrait of the burnished ember fox begin to take on an appearance of life.

You deeply say, "I'm convinced the icy golems are just gigas that fell in the river."

You chuckle to yourself.

An ethereal blue-eyed black cat says, "That's a good theory."

Kontii softly says, "Hopefully ye didn't use Koreina as a flotation device."

Tetreves says, "No no."

Jaired adds background details to his sketch of a burnished ember fox, creating a fitting setting for the creature.

Tetreves says, "She can probably walk across the top."

Tetreves shivers uncontrollably, looking cold and miserable.

Tetreves hugs Koreina, who wraps him in a warm embrace.

You gaze up into the heavens.

You hum a grim and foreboding tune, the deep resonance akin to an ominous growl as your gaze ascends to delve into the distance with narrowed eyes, seeking any unseen dangers.

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus.  Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

You growl ferociously!

Jaired closes his leather-bound sketchbook.

Jaired put a dark brown leather-bound sketchbook in his black leather hip-satchel.```
I get that may not be what some call "robust roleplaying", but it's exactly the kind of interactions that make the world feel alive to me. The same that gets drown out with three parked MA groups scripting away. It used to be my regular gig to head to Rawknuckles, light/tend the fire, and sit and interact with folks before it just became so insufferable that I stopped going there.
neon salmon
mighty epoch
lime knot
#

honestly i kinda like the pipe den more now, though it's certainly still too busy more for my tastes. i mostly ignore stuff but it still feels better to play alone together to me.

I would still advocate for, if tables / tentcity that act like tables kontii mentioned (i had a similar thought, they have to house all the people descending on the village somehow!) are a non-starter the couple extra supernodes i think really would go a long way.

Which again i'd just say one OTHER and one at the locksmith pool as i think all the pools should be supernodes. One outside by a bonfire or something so you could see all the wyrm messaging i think would be ideal. So you'd kinda default have, actively here maybe looking for wyrm/sybil happenings and actively forming up groups, pipeden kinda becomes the less attentive / gemsinging / etc., and locksmith shame corner. Or like dump 20 gigas fragments for 30 days of TP maybe? If just making it perm somehow via some means isn't on the table i dunno.

charred harness
#

The village center just feels like a no-brainer to me... Every other town has a super node in their "center". It's a natural gathering place!

tribal halo
#

Throw a bonfire in the village center, make it a supernode and voila.

sharp raptor
cyan lynx
#

With the stipulation that I have been and remain consistent in the belief that HW needs only one node, I'll see what others think.

#

#nopromises

worthy oracle
#

I totally agree HW needed only one supernode and in the future may only need one supernode. Currently though... 😛

cyan lynx
#

I guess I am not seeing the drawback of only having one.

tribal halo
#

You weren't sitting in the pipe den last night while a player's script was broken and they repeated the same 3 verbs over and over for 30m

Every time we dragged him out he came right back. This is not an uncommon occurence but has become much more prevelant since gemstones released.

heady creek
#

policy report player scripting ; this dude broke, come fix

sharp raptor
#

Analog: I post a random action here in this thread every 30 seconds for the next hour. Completely unrelated to conversation or anything else. And 10 other people do the same

tribal halo
#

His actions in the pipe den don't necessarily constitute a policy violation, though.

lime knot
#

Spamming a room without reason is considered disruptive and a policy violation, one of the most common ways level 1 characters used to get busted was they would forget to put silvers in their bank account and their bigshot rest routine would bug out running to the bank and the herbshop and back over and over without enough money to buy herbs lol

sharp raptor
#

In a way we actually had this, the community has managed that. The wyrm conversation was overwhelming the Hinterwilds thread, so we moved it. It's worked quite well, because there was no down side to moving it.

tribal halo
#

Pretty sure the community handled it last night too. 🤣

lime knot
#
  • summon wyrm
  • drag them to the wyrm
  • fire balista
  • leave room
sharp raptor
#

Yeah, but with a down side. 😄 I'm indifferent when it comes to super nodes (I never pay attention one way or the other), but honestly if that's what people want to have a place to break out between RP and script dumping, I'm game. I understand the argument of wanting to rest on a node, and empathize.

sharp raptor
cyan lynx
#

I think the best answer to the node situation is to go to FWI.

#

There's a reason why it's replete with nodes.

#

(And accessible from Cold River.)

lime knot
#

While i am totally fine with premium having its perks, multiple players making repeated requests for frankly a very basic QOL increase being met with "just spend more money" isn't great.

heady creek
#

I doubt he meant it that way

timid sundial
#

new plat perk: all nodes will be treated as supernodes!

cyan lynx
sharp raptor
#

Yeah, that wasn't my read on that at all. But, I can see how the lines got connected.

worthy oracle
#

at some point we will have to accept that our opinion has been heard and the person in charge disagrees - I appreciate that it's being considered

heady creek
#

The issue with resting scripters on FWI is the current script doesnt do well with resting in another town for bounty purposes

cyan lynx
#

I'm not "in charge," FWIW. I am overruleable!

sharp raptor
cyan lynx
#

I am giving my personal viewpoint on the questionable value of adding another supernode a few rooms away from the first, though.

charred harness
# cyan lynx I guess I am not seeing the drawback of only having one.

Are you resting in the pipeden or conversing with folks in there? It's been a hot mess everytime I've been there. Can't even gather groups for hunts because it's too hard to communicate and strategize

Can i flip this on you? What's the drawback of +1 supernode in the village center?

timid sundial
#

i don't think proximity should matter. TSC/Small Park/Garden Niche are like 2 rooms away from one another

cyan lynx
#

Historically, we haven't put down supernodes in hunting zones because the goal is for players to congregate and socialize while resting.

#

I did push for some concessions (like the shops in Cold River) because I felt like not having any would kill the area.

heady creek
#

Once there are more Ascension Zones, I expect overcrowding to go down

cyan lynx
#

Truth.

sharp raptor
#

It's Auchand's fault for making a hunting ground so enjoyable and lore-rich that people want to stick around and RP in it. 🤷‍♂️

cyan lynx
#

I'm the sort of person who enjoys complete privacy while resting, even at the cost of experience.

#

As far as the drawback: precedent and spreading out potential interactions in a game that already lessens player interest by feeling like a solo experience sometimes.

timid sundial
#

The best part of this game is the solo experience!

tribal halo
#

nevermind

charred harness
#

I guess I never classified the village as a hunting zone. to me, it's a town (albeit a small one).

But to ask players to funnel into one of 3 ascension zones, and only place 1 super node in that hunting zone seems weird and a bad experience.

For reference
Landing has 13
Ta'Illistim has 10
Icemule has 9
Solhaven has 7
Ta'Vaalor has 6
Teras has 5
River's Rest has 4
Zul Lugoth has 4

This is not including all the MHO/CHE and Premium Supernodes in those towns.

Hinterwilds has** ONE**

What percentage of the population has been congregating in the HW?

heady creek
#

How many in Pinefar, which would be the comperable "town"

charred harness
#

It just feels like a really weird line to draw when the funnel is forcing a disproportionate percentage of the population there

I'll step off my soap box now 😬

sharp raptor
#

I guess I just don't think of Cold River as a hunting ground. I suppose it was created as a wayside solution for the HW, but I very much think of it as "home" rather than a node with some features. There have been lots of places like this (all the settlements) that have failed to ever really become populated. By design (maybe unintentionally?) Cold River is very much alive and active. It was before gemstones, it will be after. Right now it's just crowded.

lime knot
#

i wouldn't consider cold river a hunting ground any more than icemule is a hunting ground because of ME (or the dozen other pre-cap grounds at its doorstep)

charred harness
dusky thistle
#

Just chiming in with another +1, I would love another supernode in HW for RP folks to congregate. Quite a few of us try to get RP things going in the pipe den but it's insanely spammy as it stands. I've missed whispers/conversation just trying to keep up on the scroll.
I don't want to have to go to MH. My gal is dressed for the cold of HW and wants to hang out by the fire between hunts and also get her RP on.

tough hedge
#

I think there's often a choice we have to make between min/maxing and participating in roleplay. I'll often rest somewhere else quiet despite the loss of experience from being off a super node

I think overcrowding can get to the point where it's an immersion-breaking level of scroll - and it tends to make me tune out

given the small size of the town I think you could get away with adding a second supernode without splitting too much of the population

tribal halo
#

I think, genuinely what dilutes player interaction more than having an extra supernode in the HW is that gemstones only drop for the looter... making it less desirable to hunt as a group and further incentivizes people to hunt alone. Were it something like they had a slightly lower chance for dust/gemstones to drop for people in the group, that might help.

charred harness
charred harness
# tribal halo I think, genuinely what dilutes player interaction more than having an extra sup...

Interesting thought - might make more noise with this in the Gemstone thread, but it is kind of bizarre that the concept of gemstones does complicate things for group hunting, for those that are interested in finding gemstones.
Maybe doesn't discourage it, because groups can kill things much faster, so more kills = more chances at gemstones, but it does create difficulties in the logistics of it.

exotic haven
#

in Solhaven we have made it work pretty well by having north market be the "RP" node. i know that if i plan to take a spammy action i will move to a different area to do that if people are chatting on the node.

in the HW i have been resting off node. i would like to be more chatty but the scroll in the Pipe Den is so much i both have trouble following what's going on and i feel badly adding more to it. it's almost like being in a crowded merchant room, you don't wanna be the person making extra noise out of respect for not scrolling everyone's screen, and while that is OK for a few hours it feels bad for day-to-day interaction.

i understand that Cold River is not a full town, but the reality is that people are not hunting and then going back to their hometown to rest, and it is a bit jarring to be like "oh i'm hunting in the coldest place in Elanthia" and then... turn your transport item and you're on a tropical island.

tribal halo
hasty garnet
tribal halo
# hasty garnet okay but people threw a fit being forced to group for the wyrm, now you want peo...

I don't think offering a lower chance for gems/dust to drop for the non-looters in a group is improving their chances. They would still have a higher chance to find them solo. I'm suggesting not penalizing people for wanting to group up in a multi-player game by only rewarding the main looter with opportunities for the big win.

I could see maybe this being an issue for MAers, but I'm not seeing the issue for the playerbase as a whole? I might be missing something here.

hasty garnet
#

then it becomes solo players having to group up or be killed by the massive swarms -- this is not how I think but this is how the haters will see any benefits to grouping (even if still behind solo players) as some sort of slight on solo players

tribal halo
#

I mean, that already happens though. There are enough 5+ MA groups in Hinterwilds that during certain hours of the day you either need to group up or don't hunt.

I guess my take is, if your goal is to not dilute player interactions then creating situations where it's preferable to solo hunt over group hunting is counteractive, IMO. But I do get that no matter what you do, some players are always going to be upset.

sharp raptor
#

Solution: Make Cold River a town. (hides) However, being honest here, I feel like this entire conversation is convoluted. Regardless of justifications, or crunching numbers, or expressing personal experiences, I don't think the request "Can we have a spot to RP that doesn't penalize us mechanically, but still provides an option for those who don't want to RP to do the same." is an unreasonable, outrageous, or farfetched request to be made in a role playing game. It's not like adding something to an area that doesn't' already have it.
(Edit; side note: I really need to replace my keyboard this week, I promise I don't hate the letter 'g')

rain maple
#

I too would appreciate an alternate node to reduce scroll. I love the whole vibe of HW, but my eyes glaze over and I pretty much just tab out when resting in the pipe den.

I just finished the sybil last night for the first time with an awesome group, and it was incredible, but then we didn't RP afterward because.... scroll.

hasty garnet
#

There's not a single player who thinks that one node is enough, so can you just like, do this for us please?

opal pine
#

Solution: get rid of exp nodes and make that baseline. Don’t tie mechanical decisions to RP/socialization. The latter should occur by choice

worthy oracle
#

I totally wouldn't mind if all in-town rooms, any sanctuaries, and any nodes were just considered super node for exp and do away with the difference. Just a bonus for being in a safe place or town. People who want to RP will congregate. People who just want to min-max will keep the spam hidden away, mostly. I think it would work out fine but it would be a big change.

timid sundial
#

Love the idea. Chances of it being implemented are probably less than finding a gemstone. But still love it!

#

There are so many really really gorgeous rooms in towns that almost never get used b/c they're not supernodes.

#

I even tried resting in a non-node for a while and learned that with enough injuries, you can actually have a 0 absorption rate off-node...

earnest spire
#

I understand the intent behind it, as a means to try and get people to congregate and interact. They're definitely... congregating.

#

Clearly we need to implement ChatGPT into Lich. Can call it ;talkbig - all our characters will just start autonomously having conversations, developing friendships, relationships... forging alliances. GemSims 5. I can see it. Then one day when all our characters are in the pool a GM will delete the only ladder out.

hasty garnet
#

O vwa vwaf sna

tough swan
#

I don't like the idea of Cold River becoming a full-sized town. It doesn't fit with it's historical background or environment. There's already been discussions about how the Landing and Icemule both don't feel like frontier towns anymore for over-expansion and inclusion into the GS world at large so I can't see Cold River being more than a rudimentary outpost.

As for nodes, I'm with the group that thinks all exp rates should be the same in every town room, though honestly, I'd say every room in game. That will allow people to really RP where they want to.

I also would like more ascension grounds in general so that every major city has regular access to one so that if their character is tied to a community like Icemule, or the Landing, or Ta'Illistim, or Solhaven, they can continue to be present in that community without having to spend days at a time far removed in order to access some of the nicer features for post-cap play.

Just how I feel.

timid sundial
pliant hatch
#

You could probably have the script offer a choice between a few wrayth windows. Maybe ask Nisugi? Could to into speech or announcements or familiar etc

timid sundial
#

wasn't serious lol.. not going to ask for a new feature just for that! i'm sure he's busy enough

tribal halo
#

That would be amazing for someone who uses the speech window for speech =p

livid temple
#

I really don’t understand the resistance on adding nodes or tables. What would it harm? I don’t understand the mindset that this game is full of active players circa 1990.

Just let people play how they want, including sitting at a table absorbing XP while AFK.

tribal halo
#

We have to force bots and afk scripters to interact with roleplayers.

cyan lynx
#

I would support getting rid of supernodes, though!

#

(Monkey's paw curls.)

frosty junco
#

I also would like to see another supernode or two. The spam doesn’t add anything to my play experience, it’s just a nuisance.

(Love the HW generally though!)

livid temple
#

Maybe you have some inside GM information that we don't. But I honestly don't see how tables and nodes reduce(d) the player base. I think player expectations have changed over the decades that this game has existed. The same with MMOs and games in general.

But the feedback is pretty clear as to what players want in this thread anyway. HW is now swarmed with people and the current layout doesn't support that.

cyan lynx
#

What do you think about reducing the spammy activity on that supernode instead?

livid temple
#

I think it's ultimately better to give people options. If they want to chill and RP, that's great. If they want to opt-out and AFK at a table, that's great too.

How would you reduce the spammy activity? Just filtering it?

timid shuttle
#

AFK at a table got us into this in the first place

timid sundial
#

Certain reptitive actions could be first-person only. Self spell-ups, purifying gems, spells dropping, activating various item scripts, etc. Things that no one else really needs or cares to see

steep flicker
#

If we just remove some of the messaging within Pipe Den then fine. I would prefer to just have another supernode than mess with game messaging on a larger scale -- I think a lot of the messaging we think of as "garbage scroll" is really helpful for new players

tribal quarry
#

To be honest, I'm not sure how much could be introduced to reduce spammy activity that wouldn't involve killing the appeal of the pay event coming up in about three weeks.

Edit: As I sit here in the Pipe Den seeing what's scrolling the screen, it's:

  • Spell preps (which have customs sold at Rumor Woods)
  • The spells themselves (could theoretically be removed, but I don't think that's even necessarily a good idea since people do need to know when stuff has been cast on them or others)
  • Urchin guides (customs sold at Rumor Woods)
  • Least moods (sold at Rumor Woods, but, anyway, the NOAMBIENTMSG flag already covers this)
  • Song renewals (okay, there's one you could hit)
  • Pets of various kinds (some obtainable at Rumor Woods, but the flag covers this)
  • Empath healing (customs sold at Rumor Woods)
  • Potatoes (the flag covers this)
  • Kroderine Soul ambients (I think the flag covers this)
  • People coming and going (I suppose maybe you could hit this somehow)
  • Herb healing (plausible to hit)
  • Stowing items (plausible to hit)
  • Spells fading (could be first-person only, I suppose)
timid sundial
#

so like divergence for screen scroll...

#

let's just go with making all town rooms supernodes....

steep flicker
#

as someone who didn't have a bard before this year, it was kinda helpful to see song renewal messaging beforehand. I think the solution is just more supernodes. Edit: ok i see now that Auchand was asking specifically about just reducing messaging at Pipe Den. I have no objection to the "we're all adults here" spam filter

rain maple
#

Surely Rawknuckle can be convinced to use the windfall of +10,000% sales to expand his pipe den. It would be cool if there were a/some noded nook(s) situated around the room with watch options to see what's going on in the main area that prints to the familiar window. Then you can watch for your friends/services/groups etc.

hasty garnet
#

MA groups have to RP each character individually and simultaneously in a manner that pleases the gods, otherwise all nodes will be shut off.. also shut down wyrmwatch and force people to organize groups only in the pipe den

sharp raptor
#

I mean, it's a moot argument if the sentiment is this is by design and intentional. It's just cramming so many people in one room. I assume this is the same reason many merchant services get silenced as well. I don't worry about nodes, but would enjoy knowing folks can being willing to engage elsewhere without feeling like they're missing out on the node effect. I'm not sure how not being able to see anything going on is supposed to foster RP. It certainly doesn't for me; it makes me nope right the hell out of there, but I'll just keep doing my own thing and finding a quiet corner away from it.

Though I am curious how a GM would react when trying to RP with folks, and a large group showed up and started script dumping. I don't think there's any question it's disruptive, I think there's just a hill that's been climbed.

hasty garnet
static slate
#

Add tables that cost silver to access. You have to purchase a lease on the table for xx amount of time. One lease at a time. Per person, not one table.

tribal quarry
#

The harmonics generated tell you that the star has been infused with the power of a lightning bolt.

The star resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 15 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 48 times.
    It provides a boost of 2 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The star looks to have a lot of charges remaining.```
Now that's a Hinterwilds find.
charred harness
#

not too shabby!

charred harness
#

Boom - Nij is ready for the sybil

Ilyra has revealed that you must vanquish the ancient power in the Dead Pits beneath Angargreft.  She believes you may be able to open the way with your very touch.  Once the mysterious fiend has been defeated, you will claim its raw power!```
pliant hatch
#

Can bring the monk if you do sybil run

tribal halo
#

I knew I wasn't losing my mind:
:searches_since_jewel: 10478

vestal niche
#

and you're not week/month capped?

tribal halo
#

I didn't get one last week or this week. I've only found one so far.

zealous nimbus
#

I hit the same milestones in terms of searches since during week 2 (10.2k) so your not broken its just rough. It did take me like almost 7k in the new week since search since ignores the reset.

tribal halo
#

Yeah I was hoping week 3 might be different but we're just chugging along in the same boat

hasty garnet
#
[SSR result: 179 (Open d100: 91)]
Roundtime: 7 sec.
You fall further into the clutches of primal terror, insensate with the sound of the warg's cries!

A tattooed gigas berserker glares at you and lets out a nerve-shattering bellow!
[SSR result: 166 (Open d100: 94)]
You are startled enough to lose initiative!
Roundtime: 8 sec.
R>warcry cry all  
...wait 14 seconds.``` Are these two supposed to stack RT?  Or is this a case of staggered and slightly different staggered?
sharp raptor
#

I think (with the warg) the RT and the status effect are applied separately. So staggered + RT + RT. Should be able to be stacked, I think up to 30 seconds. It's one reason why a pack is so dangerous, I think. Edit: I suppose that could be an actual bug, I had just assumed it was intended to make packs of wargs more dangerous along with their pack buffs.

lime knot
#

it didn't stack. The 2nd one would normally have been more RT (and also you were probably in rt for both of those i assume?) but because you were already in whatever RT left, it was only 8

if you weren't in stgger already that second one would have been 10+. It reduces what you see applied

sharp raptor
lime knot
#

unless warg rt is still bugged, which i think it got updated, the rt from stagger is reduced in the calculation when a new RT is done so it looks like it's stacking but the RT applied is less than it would be if you weren't arleady in RT.

i.e. if you get hit with a 20 second stagger, wait 5 seconds, then get hit with an identical effect (20 second stagger) it will show "Roundtime: 5 sec." to "stack" you back up to 20 (the max from the new effect). So the subsequent effects are reduced to account for your existing stagger.

sharp raptor
#

Ah! I see what you're saying... so the staggering effect got added before any of the attacks shown above. I follow.

lime knot
#

yeah it's a little weird if you don't know, we had to ping naijin about this like what gives when stagger first came out

sharp raptor
#

What was the warg RT fix? I think that's what I'm thinking of maybe and didn't realize anything had been changed. I just know sometimes with the packmother and a sizable pack, lockdown can/clould get insane.

lime knot
#

i think they the shout wasn't stagger for a while it got converted to stagger

it's pretty easy to test like most (all?) psm stuff is capped at like 20 seconds RT max so if you go bullrush a low level person it's like guaranteed 20 seconds every time but you can bullrush, pull them up, bullrush again and the 2nd one will do a minimal amount of rt

tribal quarry
static slate
#

yes, seems there may not a "pity" mechanic for gemstone 2, 3 based off this one point of data and Estild saying odds are better than 1/10000

tribal quarry
#

🤔

sharp raptor
#

If GS2 and GS3 start becoming an issue to drop for Myharl, I guess I might have to consider starting to script hunt, because I'm not sure my wrists/brain can deal with 10k+ searches a week the manual way I hunt now. I end up feeling pretty worn around the 5k/6k mark.

timid shuttle
#

I think I'm tapping out at 2K/3K

zealous nimbus
sharp raptor
#

I'd be cool if Wrayth would just stop crashing while I'm hunting due to the massive swarms hoards of MAers are causing. Guess I'm just going to have to leave links turned off all the time. Just got me wiped having the Wrayth window vanish the middle of a MA swarm. I actually enjoy the swarms... janky software not so much.

worthy oracle
#

for mental health it's probably best to farm your first gemstone then hunt ASC normally and take what the RNG gods give you

sharp raptor
worthy oracle
#

btw I'm also running Wrayth over here - 3 instances open of it at all times - can't recall the last time it just crashed on me mid hunt - maybe while logging in and something with lich doesn't connect right.

sharp raptor
#

Turning links off absolutely fixes the problem, whatever sense that makes.

tribal quarry
#

I haven't had links turned on in years. I'd crash literally every OSA hunt back when I did, often multiple times. We constantly lose people in the weekly Drakes OSA hunts too if they haven't turned off links.

pliant hatch
#

Yeah I only turn links on briefly to click something if I can’t figure out syntax then right back off

worthy oracle
#

not sure of much good reason to leave links on ever....except quickly ALT+L to use them then turn them back off immediately sometimes

zealous nimbus
pliant hatch
#

;repo download linktothefast
; autostart add —global linktothefast

You’ll never miss links

worthy oracle
#

hey I only got 1 key and 1 legendary gemstone lol - but yeah luck has been pretty good - and I was fine with not getting a 2nd or 3rd gemstone - the hardcore farming, for me, was just week 1

sharp raptor
pliant hatch
#

Simulates the link “highlighting” it’s exactly what you want based on the above

tribal quarry
#

It colors things that would be links as if they were links without making them links.

Edit: Or go with Nidal's much superior, less convoluted phrasing. 😂

fair comet
#

it actually removes the underline though

sharp raptor
#

One more question on this... when I run the ;repo download for linktothefast, I get two of the same file names. How do I have it pick the most recent one?

Yeah, even just highlights will work. May take a bit of adjusting, but worth it to keep Wrayth from screwing things up.

worthy oracle
#

;repo download linktothefast --author=elanthia-online

sharp raptor
#

Thanks. Yeah, this is do-able. I appreciate it!

chilly valve
#

Wargs are such bullies I swear my warrior just got open roll coup'd for like half his life...

young cape
#
[You have earned 495 bounty points, 1100 experience points, and 214 silver.]

seems low for a gem bounty?

hasty garnet
#

it's tied to the gem value I believe, so.. crappy gems?

pliant hatch
#

Loot cap related?

marsh canyon
#

In HW the experience is always 1100, but the BPs and silver are based on gem value. There are so many gems, I just skip anything worth less than 500 silvers. I had to make a locker storage decision.

young cape
#

Yeah they were purple mithril-bloom, so not a lot. Storage for all the HW gems is nuts... I might go through and start to limit based on silvers as well.
Do you have a good list for that, @marsh canyon ?

steep flicker
#

Here's a list of every gem I've picked up that appraised for at least 4k at the gemshop in the past few days (95% are from HW)
an uncut diamond (19), an uncut emerald (22), a brilliant snowblind diamond (17), a faceted wyrm's heart sapphire (21), a deep violet duskjewel (15), a vinous gigasblood ruby (24), a lustrous vermilion firedrop (12), a vivid cobalt blue spinel (17), some dark ivory aranthium-bloom (21), a sparkling ice blue dreamstone (26), an inky black nightstone (21), a stygian lichstone (19), a niveous snowdrop (16), a faceted teal sapphire (6), a flickering snowfire ruby (9), an ebon winternight sapphire (5), a piece of dusky blue sapphire (11), a nival everfrost shard (3), a blue-green glacial core (23), a gold-green auroral emerald (13), a misty grey deathstone (10), a pastel-hued wintersbite pearl (10), a red-clouded black moonstone (11), a large yellow diamond (6), some golden rhimar-bloom (3), a spruce green emerald (5), a cylindrical red beryl (2), a chunk of snowy white ice stone, a blue-violet chunk of kornerupine, a faceted blood red sandruby, a fossilized bessho lizard spur (2), a white-point star diamond, a chatoyant cerulean chrysoberyl, a piece of polished ivory, a chunk of age-darkened ivory, a chunk of pale blue ice stone, an uncut ruby

#

ok that's not all of them, since I sold some for gem bounties. So fossilized mammoth tusks are missing at least

young cape
marsh canyon
#

the tusks are good bounties, but you can't jar them, so you have to have space for them somewhere. I don't think uncut emeralds and uncut diamonds come from HW, neither is the white-pointed star diamond, uncut ruby, and ice stone.

young cape
#

I have a pretty good list from my hunting and help from Zhagen and Morvik, but there isn't a value cutoff or anything

steep flicker
#

I think besides the uncut diamonds/emeralds/rubies, the ones that are not HW native must have come from wyrm/sybil lockboxes since i'm not sure where else I was getting these gems

tribal quarry
#

Mostly Sanctum stuff, I suppose from your jaunts with monstrosities.

steep flicker
#

Yeah that seems about right

steep flicker
#

oh, also gems from spirit beast lockboxes

viral aspen
#

This is an outrage!!!

R>hum
You can't do that while swimming!

HW is so broken! Harumph! (not really)

hasty garnet
stoic venture
#

Could Wildfire Oil show up as a buff please?

lime knot
opal pine
pliant hatch
#

Maybe it should be a player effect! 🙂

opal pine
#

I bet you would like that, mr 85 weapons

(I also would)

pliant hatch
#

I'd actually use wildfire on my monk if it were player-based. My cleric loves it, but I'm not trying to have to get it on multiple items

opal pine
#

Yeah the upkeep is real on TWC. I only get it ever 5th hunt or so

pliant hatch
#

It also seems like it procs way, way less on weapons than runestaffs, from the times I have bothered to put it on my monks weapons

opal pine
#

Interestingly, it procs on spell casts even when applied to melee weapons (it procs on just about everything lol - I've seen it appear in the middle of spikethorns)

pliant hatch
#

It procs on every round of DoTs as well, including 309 and 335

stoic venture
#

Every attack clerics have includes a Plasma flare, so Wildfire Oil is almost mandatory. I just want to be able to detect if I have it active.

pliant hatch
#

You can look at the weapon but I agree I’d love a trackable buff

stoic venture
#

I guess it does have messaging.

The alchemical concoction on your walking stick evaporates.

pseudo cairn
#

is there no place in HW for mounts?

sharp raptor
#

I don't think so.

timid sundial
#

i've asked for stables multiples times. would be nice to directly mount travel to and from hw, but unfortunately no luck 😭

pseudo cairn
#

yea we should be able to travel to/from hw on mounts

ashen tapir
#

Unique narwhal mount required

worthy oracle
#
Dakris takes the warg pelt, appraises it minutely, then shakily hands you 43 silvers.```
Wish I could tell how much is loot cap and how much is loot pressure lol
chilly valve
#

Meawhile in OTF....
You ask Gaedrin if he would like to buy a griffin talon.
Gaedrin takes the griffin talon, appraises it minutely, then shakily hands you 5,640 silvers.

chilly valve
#

Me trying to get just 1 deed with end-of-month HW gems.....
Gem: 836 value - royal blue boreal topaz (969479439)
Gem: 728 value - some bluish silver rhimar-bloom (969479415)
Gem: 706 value - vibrant titian heliodor (969479409)
Gem: 685 value - jagged nephrite shard (969479422)
Gem: 680 value - royal blue boreal topaz (969479395)
Gem: 666 value - grey-streaked malachite stone (969479402)
Gem: 632 value - blue-violet chunk of kornerupine (969479416)
Gem: 610 value - chunk of dark blue amber (969479403)
Gem: 520 value - vibrant titian heliodor (969479428)
Gem: 466 value - jagged nephrite shard (969479408)
Gem: 393 value - piece of white jade (969479387)
Gem: 377 value - tar black tourmaline (969479393)
Gem: 359 value - frosted pale violet amethyst (969479420)
Gem: 352 value - small round graupel onyx (969479399)
Gem: 333 value - chunk of dark blue amber (969479431)
Gem: 328 value - lambent gold warg's eye quartz (969479426)
Gem: 301 value - lambent gold warg's eye quartz (969479390)
Gem: 293 value - lambent gold warg's eye quartz (969479433)
(That got me 1 deed, EXTREME VALUE)

#

The question is, do deeds work off the lootcapped value or some avg. value of each gem?

tribal quarry
#

I don't know, but what I do know is that they continue scaling to exp past level 100 in some unknown way (maybe GSIII scaling?). I only use BOOST GIFT LORMINSTRA these days.

tribal quarry
#

Less than 24 hours to go until we find out how much of the dying Hinterwilds loot has been to loot cap vs. loot pressure!

lime swan
#

i'm going to wager almost no effect from loot pressure

sharp raptor
#

I'm guessing this month is the closest I've ever come to loot cap, but I did a ton of hunting unsuccessfully to snag that third gemstone. Found my first for April I think in less than 100 searches after the reset. Feels weird to empty 100 boxes out of the locksmith pool, and end up with like 50k gems, some random clothes, and like two lockpicks. 🤣

sharp raptor
# heady creek Its not April yet

It's technically the (gemstone) reset this past Sunday though, right? That would have been the beginning of week 4 (technically week 5 since there was a lead in on the quest)

heady creek
sharp raptor
#

Huh, I thought gemstones reset every Sunday. Cool, then maybe that gemstone was the thrid for March. That would be neat.

heady creek
#

This week is the weird week, where finding one yesterday or today could stop you from finding your first in April until the 6th

sharp raptor
#

I follow. So, it's 1/week (resetting Sunday), but also 3/month (resetting on the 1st of the Month).

heady creek
#

Yeah

hasty garnet
#

If you found one yesterday or today the assumption is youre locked out til next sunday, but I guess we'll find out soon

timid shuttle
sharp raptor
opal pine
#
  You also see a roiling crimson angargeist, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, a withered shadow-cloaked draugr, a shining winged disir, a shining winged disir, an eyeless black valravn that is flying around, an eyeless black valravn that is flying around, a roiling crimson angargeist, a roiling crimson angargeist and a shining winged disir.
Obvious exits: northeast, west```
Never change, greatchamber
tribal quarry
#
You discard the mutant's useless equipment.
He didn't carry any silver.
He had a lustrous vermilion firedrop on him!
He had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse.  His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.```
They do still exist!

...I don't think two and a half hours is long enough to fixskill my junky Sanctify machine cleric, get her through the entire quest, *and* loot enough to find a Gemstone, though, so I suppose I'll be saving this for technically-next-month.
timid sundial
#

It's possible! 5 min for wyrm. instant travels for all parts of the quest. boost spawn rates in sos and ME with your army+provoke to finish those parts ASAP. 5 min for sybil. . leaves you with 2 hours+ for farming!

tardy fjord
#

Anyone dying to funny or crazy stuff in the Hinterwilds today? How does it compare to Moonsedge?

chilly valve
#

the problem is sometimes right after work all the ppl come on and you start seeing "death rooms", like 20 critters all waiting. Then a warg 20 RT open rolls you.

sharp raptor
#

Can anyone explain to me how the gigas disciples seem to be able to completely negate the effects of feint sometimes?

With feint endroll of 180, this should have dropped it's DS by 80%, but with the follow-up attack landing on a 629 DS, that would have to mean it's normal DS is 3,145. Or, am I missing something?

What I suspect is happening here is the same thing that keeps getting my KS warrior de-limbed by disciples in the (less than) 0.25 seconds he passes through a room with a disciple in it. That is, I think maybe the feint took effect when it landed, and in the 3 seconds RT from that, the disciple took additional actions to negate the effects.

My enhancives had run out and I had no KS-friendly buffs going at the time or my mstrikes likely would have taken it out, but what concerns me more is how it seems to ignore the setup completely.

Edit: I suppose it's possible they have a 2 (less than 2) second cast RT?

A cacophony of raven caws surrounds you as you stride northeast.
[Hinterwilds, Red Guardian - 29948] (7503126)
Rearing out of the snow-capped trees at the end of a shattered road of white stone, a colossal stone statue stands guard over the woodland.  He cuts a severe figure, with his warrior's muscles and sullen features.  The stone scimitar the statue carries swoops threateningly low over the path where it cuts through a break in the trees.  You also see a flayed gigas disciple and a rusty coin.
Obvious paths: southwest

A flayed gigas disciple gestures with one bloody hand, chanting a sibilant prayer.

>wt feint disc
[SMR result: 131 (Open d100: 19, Bonus: 20)]
You feint to the right.  A flayed gigas disciple buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

A flayed gigas disciple points a flayed finger at you!
  CS: +517 - TD: +336 + CvA: -46 + d100: +36 == +171
  Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
 ... and hits for 20 points of damage!
   ... 1 point of damage!
   Minor burns to back.  Feels uncomfortable.
   ... 1 point of damage!
   My!  You'll surely be stiff in the morning!  Better ice down the bruises!
   ... 1 point of damage!
   Light shock to right arm.  That stings!
   ... 2 points of damage!
   Light blow to your left leg.

>wt feint disc
[SMR result: 180 (Open d100: 69, Bonus: 19)]
You feint low.  A flayed gigas disciple buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

>mstr disc
...wait 1 seconds.

>mstr disc
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a glowing white sacred warsword at a flayed gigas disciple!
  AS: +647 vs DS: +629 with AvD: +33 + d100 roll: +59 = +110
   ... and hit for 12 points of damage!
   Light, bruising slash to the gigas disciple's left thigh.
(*for more missed attacks omitted for space*)

A flayed gigas disciple points a flayed finger at you!
The force of a flayed gigas disciple's power warps the air as it surges toward you!
  CS: +497 - TD: +338 + CvA: -46 + d100: +71 - +5 == +179
  Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your left arm!
   ... 1 point of damage!
   Unpleasant wound to left arm!
   ... 1 point of damage!
   Unpleasant wound to left arm!
   ... 1 point of damage!
   Unpleasant wound to left arm!
   ... 1 point of damage!
   Unpleasant wound to left arm!
Cloudy tendrils writhe throughout your form, ravaging you for 35 points of damage!```
tribal quarry
# sharp raptor Can anyone explain to me how the gigas disciples seem to be able to completely n...

With feint endroll of 180, this should have dropped it's DS by 80%, but with the follow-up attack landing on a 629 DS, that would have to mean it's normal DS is 3,145. Or, am I missing something?
Well, it would have dropped its stance by 80%, but that's not the same thing as its DS. Evade DS, for example, only drops by 25% going from full defensive to full offensive. (Your roll would have been defensive to advance, though.) I don't remember what type of weapon disciples use, but full defensive to full offensive would be a 50% drop to Parry DS with a one-handed weapon or 75% drop with a two-handed weapon.

Spell-based DS, meanwhile, is flat and independent of stance.

#

Though I will say it definitely wouldn't surprise me if disciples also have 2 second cast RT or less. They seem extremely quick.

sharp raptor
#

Oh, right! Not sure why I mathed it directly to the DS. lol. It still would make the DS an astronomical number, though. And the order of operations with RT still are not meshing in my head. I can get around this probably by landing a tackle.

#

Right, that may be the case. I think most folks either 1) avoid them, 2) blast through them. Sitting right on the edge as a KS, and having to depend on setups just makes it seem like they can react outside of RT almost.

tribal quarry
#

There's also this weird Feint blurb, although I honestly have no idea how it works:
Attempting to feint a target that is already under the effects of a previous feint will automatically fail.

sharp raptor
#

Right, or how long the effects last. One would assume an offensive action like its cast afterward would indicate that, but maybe not. Maybe its stance was reduced by only 31%.

#

Maybe there is an ability that allows them to get a cast off while in RT or something, because that was two casts from it in a three/four second window with a feint and mstrike from me in the middle. This was a relatively harmless encounter with one, but was a clean demonstration of some of the weirdness I run into with them (and why I mostly avoid them).

worthy oracle
#

I always just imagined high level npcs have some haste mechanic like wizards 535.

sharp raptor
#

Yeah, it might be a "just go with it" thing. Thought process was if I can figure out "what/why" then I might be able to build a tactic around it since they do roam around in mutants (which I actually want to hunt). They aren't especially deadly to me, but constantly blow off limbs and end hunts. I suppose it's just going to have to be the good old fashioned go-to of "tackle+feint+focus mstrike on sight" and if a few are there, get out of dodge.

meager veldt
#

Typically when a feint fails because you already feinted, it gives messaging like "But the creature is not fooled" or something like that, doesnt it?

sharp raptor
# meager veldt Typically when a feint fails because you already feinted, it gives messaging lik...

Yeah, I thought so as well. Something just "feels" off about fighting disciples in particular. I've struggled to explain exactly what except for moments like above. Though there are a few other flukes around the Hinterwilds that I've built tactics around (like how valravn's magical attacks completly ignore the absorb feat of Kroderine Soul). So far, the best read on disciples I have is that any tactics to deal with them can't depend on locking them into RT—even for minimal seconds—because they seem to be able to ignore it often.

meager veldt
#

They sometimes feel like they are functionally immune to stagger. I cant seem to put them into RT.

pliant hatch
#

Disciples do seem able to break RT, which really nothing else can do

worthy oracle
#

I don't really feel like they break out of my 711 (Pain) stagger RT

I can test that again today

sharp raptor
# pliant hatch Disciples do seem able to break RT, which really nothing else can do

That's been my observation (though weirdly it's not consistent; sometimes it seems to work while others it doesn't). On top of their lightning reflexes with the disruptions: have often literally been running through the room (less than 0.025 seconds) and had limbs blown off with a stun since their CS can blast right through Myharl's KS-limited defenses. Thankfully at least the KS absorb feat does work to fend those off when traversing through their areas as long as more than one don't pull that hat trick out.

I tend to just avoid them (which makes idol hunting a pain), and the main reason I'm back to assessing combat with them is because with the increased spawn rate of disciples in the Sanguine Grove due to MA overhunting for gemstones, they've been migrating south of the gap in Angargreft more regularly and I've been running into them with increasing frequency when traversing between Geistwalk and Fjallarhaart (as well as the corpses they tend to leave behind there just west of the Eldurhaart runestone).

heady creek
#

Silly question
The map says some of the creatures in HW are under 100, is this true? Or is their bases level 101 and they can spawn +/-5?

sharp raptor
#

I think those numbers are accurate and based on the PROFILE level information for kills.
Effective level isn't always a good indication of how difficult a monster is. For instance, the wyrm is only effective level 120.

lime knot
#

yeah it was just checking profile on test or whatever during release never got updated on the map. The wiki is correct we were given the levels explicitly eventually and they're all 101+
#892754010925305876 message

Player side you can always use your bounty point rewards to calculate the exact base level since we know the formulas for rewards
https://gswiki.play.net/Adventurer's_Guild#Rewards
(and maybe need to do the 10% reward bonus for asc areas, at least HW. poor ME/hive probably still missing out)

zealous nimbus
heady creek
#

My whole reasoning was, I was curious if I could find gemstones on sub 100 if I manage to snag a carry through the quest.

opal pine
#

At least one sub-cap person has completed the quest

heady creek
#

Right, so I know it is possible, but then surviving to find a Gemstone afterwards is a whole new issue. I figure I could probably survive the Forest at 95 if I avoid certain things