#[Official] Hinterwilds

1 messages · Page 9 of 1

charred harness
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Take it down! Good luck! 💪 ⚔️

charred harness
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should be ripe for a wyrm sighting soon, eh?

sharp raptor
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Soon! I'm keeping an eye out!

#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!

#

wyrm ballista at #29906 in Ojandhaart

sharp raptor
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Wyrm has flown off.

charred harness
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especially nasty one this morning

sharp raptor
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Well fought though! We'll fell the next one!

charred harness
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Does this happen often with the caravan? I've been using shards so haven't ran into this: yet


[Arctic Tundra - 2759] (u4563047)
A wandering trail leads up into the mountain pass to the south.  A path leads into a frozen wasteland to the north and northeast, the end of which cannot be seen.
Obvious paths: north, northeast, south```
sharp raptor
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Yeah, that happens, sometimes there are bandit attacks too.
I don't use it often, but sometimes guide folks who try out the Hinterwilds, but can't survive long enough to get shards.

charred harness
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ah, good to know I can't step away while on the caravan!

chilly valve
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I heard first Wyrm of 2025 drops guaranteed legendary find

sharp raptor
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The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Anyone about who wants to hunt after it?

The corpse of a huge winged creature with cloudy blue scales lies splayed on the stones, its silvery eyes filmed over in death.  Scavengers have picked meat away from its belly, leaving behind bleached bones.  A tremendous spear with an obsidian head protrudes from the fallen beast's side, having found purchase in a spot of thinner armor.  You also see a colossal boreal undansormr, a brawny gigas shield-maiden, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden, a flayed gigas disciple, a flayed gigas disciple, a tattooed gigas berserker and a colossal gigas ballista.
Obvious paths: north, south, southwest```
charred harness
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on my way

sharp raptor
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lol. Still counts as a victory, but yeah, the wyrm bugged out and died early.

fair comet
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Roundtime: 15 sec.
HR>
A strong breeze continues to swirl through the area.
A silver-scaled cold wyrm struggles momentarily with the gale.
HR>

Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw.  Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver.  Power crackles along her scales in wildly dancing threads of rainbowed light.  She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction.  The wyrm vanishes amid the torrent of hues.

A wash of colored light consumes Myharl.
With a sudden lurching sensation, the world dissolves in a flash of colored light.  A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach - ] (u7503991)
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished.  Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight.  You also see a silver-scaled cold wyrm.
Also here: Myharl (War) (prone)
Obvious paths: out
A wash of colored light deposits the prone form of Kontii.
Roundtime: 15 sec.
PHR>

Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it.  The wyrm topples over the side, dissolving into motes of color as she plummets out of sight.  Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
sharp raptor
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It died of fear. ⚔️ 🤣

craggy flame
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hmmm...

earnest spire
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Maybe it just really botched the landing onto Wyrmreach

zealous nimbus
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Be kinda funny if breeze had an opportunity to kill it

chilly valve
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No wonder I couldn't find the last two bounty gems.... they BOTH spawned in one of my boxes at the same time haha....
In the wooden strongbox you see some silver coins, a solid moonstone cube, a twilight blue azurite crystal, a hammered ora necklace, a twilight blue azurite crystal and a piece of clear oligoclase.
(Hinterwilds loot is bananas)

meager veldt
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Wyrm slain!

charred harness
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I must've logged on right after it spawned ((snap)).

Well done!

sharp raptor
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First wyrm of 5125! ⚔️

meager veldt
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I heard there was supposd to be a super legendary find with the first one felled in the new year... it seems we were misled by one @chilly valve

charred harness
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It does feel like there could be a loot cavern in wyrm's reach that gets discovered after it falls each time, with one treasure chest dedicated to each person that survived/is there for it's kill.

sharp raptor
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Scales would be fun. I'll be honest thought, for real, the quest had been released today. I still haven't crashed from yesterday, so I'm a bit exhausted, and when the wyrm dropped and we fell back from Wyrmreach, I was immediately popped by a valravn vision. Being the 1st of a new year, exhausted, and seeing a wall of text that wasn't highlighted, I dashed off to try to get in there and had to actually roll back to my log to figure out what I actually saw. 😄

earnest spire
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That's rough.

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There is a small part of me that thinks every wyrm, "This could be the one."

earnest spire
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With a sudden lurching sensation, the world dissolves in a flash of colored light.  A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach - ] (u7503991)
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished.  Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight.  Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart.  You also see a silver-scaled cold wyrm.
Obvious paths: out
Roundtime changed to 12 seconds.
Roundtime: 15 sec.
You retreat back into the shadows.
Roundtime: 2 sec.
Roundtime changed to 1 second.
>
The cold wyrm's wounded right hand oozes fresh blood.
   ... 34 points of damage!
>
A silver-scaled cold wyrm goes off in search of her vanished foe!```WTabsoluteF?
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It was just like, yo I'm out.

charred harness
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lol, you hid so well, it thought everyone was gone

meager veldt
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Wyrm here - anyone coming?

sharp raptor
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(Edit: ignore this, it was meant as a DM) 🤣
Nearby, you spot several gigas in pale robes stitched with golden wyrm scales. One of them nods approvingly to you, and beckons as if expecting you to follow. Without waiting to see if you comply, the vast figures retreat from view toward the settlement of Eldurhaart.

opal pine
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Ballista at 29998

charred harness
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omw

sharp raptor
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Wyrm slain!

sharp raptor
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Nope. We just took the one out this afternoon and no-go on the quest yet.

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Oh, I just realized why you asked that. Ha! That paste was supposed to be a DM to someone. Had switched over here to announce the wyrm, then ended up pasting my DM in the thread here by accident, and running off to go fight the wyrm.

tribal quarry
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Ahhhh.

sharp raptor
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The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!

#
In the shadow of the fane, clusters of glistening ice crystals crowd around the edges of a thick crimson pond.  The basin is fed by a lethargic spill of crimson fluid trickling down the bordering wall, but its source is lost amidst the shattered ruin of the western terrace above.  You also see a colossal boreal undansormr, a grim gigas skald, a brawny gigas shield-maiden, a tattooed gigas berserker, a grim gigas skald, a flayed gigas disciple, a grim gigas skald, a grim gigas skald, a grim gigas skald, a grim gigas skald, a flayed gigas disciple and a colossal gigas ballista.```
sharp raptor
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Ah well, got it pretty hurt in Wyrmreach, but it finally crit killed me.

sharp raptor
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The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

sharp raptor
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Wyrm has been slain.

worthy oracle
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With a roar of defiance, a cold wyrm soars over the Boreal Forest, the colors of the aurora suffusing its burnished scales with dazzling color!

#

Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.

earnest spire
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We're on similar timers in Plat. That's kinda neat. Wyrm down on our end.

pliant hatch
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My plan for gemstones is to be dragged to success (will pay Sherpa fees) by an all star team of prime and plat wyrm killers

sharp raptor
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Snagged the early one in Prime today, but couldn't get back to my computer soon enough to go after the one this afternoon. Should be around this evening though!

sharp raptor
earnest spire
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I'll keep engaging wyrms because it's a fun encounter. No sherpa fee needed.

vestal niche
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yes, but killing it while keeping a pure alive is the challenge

earnest spire
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There are ways to minimize its output, which should help with that.

vestal niche
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it's the bubble wrap Yndrael wants to pay for though... not just the kill 😉

pliant hatch
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I’m not worried about Yndrael too much since he’s a KS monk, but my cleric will need the bubble wrap treatment

sharp raptor
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Taunt and guard!

earnest spire
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I two-manned a wyrm with a monk. It's possible.

vestal niche
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i tried the fight for the first time on my cleric with myharl the other day and the acid did a number on him... tucked tail and ran

They killed it before i could herbheal and run back.

earnest spire
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The acid breath attack has a chance to one-shot anyone on a high enough roll (open rolls). The Acid Mist needs to be addressed immediately. I either divert the wyrm into a different room to get it away from it, or use call wind imbeds depending on the situation.

sharp raptor
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Yeah, the acid mist is a cumulative danger too. Unfortunately, once you hit Wyrmreach, unless someone can cast it away, you're pretty much swimming in it.

earnest spire
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Yep.

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I'm sitting on a small collection of rods imbedded with Call Wind, but they don't work 100% of the time. It is rare, but it can take multiple casts to clear the fog.

worthy oracle
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can you confirm whether you WAVE ROD AT MIST or just WAVE ROD for the 912 imbeds?

tribal quarry
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Alright, will bring a sack of a hundred 912 imbeds to the Pipe Den later. 😄

earnest spire
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WAVE ROD for Call Wind. It's untargeted. Breeze needs to be targeted.

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To clarify, I use RAISE ROD.

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I think there was a reason for raise vs. wave, but I couldn't tell ya.

meager veldt
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There's a few ways to deal with the mist, and to lessen the risk of the smr attacks. Myharl and I have had some good success keeping a not high exp, kinda mid gear pure empath alive this past week.

worthy oracle
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do share! 🙂

meager veldt
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Taunt, protecting, multiple disables do have a limited effect but repeated lessens the chance of the fall smr which is one of the most deadly things in the fight. Trolls blood makes a big difference. Everyone being able to rapidly unstun helps a lot. Good cc of other creatures.

#

A lot of the smr problems beyond unlucky open rolls come from injury stacking, being stunned or on the ground when the smr attack happens. Not all, I recognize, but there's a bunch of ways to mitigate as above.

tribal quarry
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an elegant sky blue lacewood rod topped with a puffy cloud (99)
There, now people wil even remember it's for acid clouds (mist).

(Haven't dropped it off yet, but I will today.)

sharp raptor
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Here's my analysis on the wyrm battles having participated in hundreds of them: The wyrm battle has three very present fronts that have to be managed.

The most immediately recognizable is the battle of maneuver. The wyrm is a very powerful foe and can hit hard when it focuses its targeting (which includes lucky shots). The first obstacle for a party consisting of pures is keeping the wyrm from targeting them with a frequency that will overwhelm them. Guarding and protecting the pures is useful as is having squares taunt the wyrm to draw those focused volleys. Equally important here is attack dispersal: the more targets the wyrm has the better.

Then there is the battle of attrition, not as immediately deadly, but wears on party defenses making it much more likely that one of its focused attacks will overhwelm a target. Mitigating this requires both offensive and defensive measures. We've discussed clearing the acid mist already, but keeping party members on their feet is another small adjustment to tactics that can help. Whenever you can PULL unstunned party members, they maybe stuck in RT. Sometimes dragging a stunned prone target to an adjacent room can be the difference between life and death; just be sure you're not leading the group and cause disengagement with the wyrm (otherwise it will immediately fly off if the battle timer is past about 15 minutes). On the offensive side here, limiting it's actions, and keeping it landed/prone is pivitol—especially if you have squares berserking. Waylaying can help keep it prone. Web is highly effective in keeping it down, if it's an option, keep it going.

And the last element of the battle is crowd control, creatures will often swarm around the wyrm. Berserking squares do a good job of keeping a lot of those stunned, but clearing them out ASAP will result in more damage targeting the wyrm.

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Helpful Tactics:

  • Empaths are golden, trolls blood helps, but having a fast option for healing to get back to the front line is a huge help.
  • DOT makes a huge impact towards wearing the wyrm down, psychic flares work really well.
  • Clear that acid mist whenever possible.
  • Don't summon swarm. (I haven't seen this tested with the latest iteration to confirm), but the wyrm will run from it, and if the battle timer has hit 15 minutes, the wyrm will fly off when it runs into another room becoming disengaged.
  • If you have to run off to get healed, try to leapfrog it. Keep someone engaged with the wyrm at all times to prevent it from flying off before it's slain.
pliant hatch
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Good write up, thank you for taking the time to do it.

From a gameplay perspective, the need for pures to be protected SHOULD, to me, imply they’re able to be DPS powerhouses from “the back” while being guarded. The reality is they’re being guarded while struggling to land plinks. 😕

worthy oracle
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any tried the T5 sigil armor ability on the wyrm? wondering if it is bad because it will disengage or if it can fail to move it but still put it in RT?

meager veldt
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While the wyrm can be straight steam-rolled with a deathball approach of everyone mashing attacks, which has typically been how players overcome big creatures in this game, I think it opens up a much higher risk of failure. I think its better done with a given group recognizing what strengths and weaknesses it has and utilizing kits more. I get it may not feel as satisfying not get to run your highest DPS approach and instead support, but there is something very satisfying to working to optimize to take down a powerful foe. When Myharl and I fight it with others, despite the fact that I can out DPS him, I actually pull back and work more on cc'ing, hollering, etc until much later into the fight, as my higher influence bonus, higher DS, and higher maneuver defense makes it more effective for me to turtle than a KS warrior. It also lessens the risk to any other group members significantly allowing an empath to stay alive better and thus keep all of us at a more optimal point for not getting SMR'ed, among other classes with further group benefits that have joined. This has been a good part of us being more successful in the past week or so and has led to much faster defeats of the wyrm.

worthy oracle
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is there any warning before wyrmreach? how do you manage maybe leaving the room to eat herbs or drag someone out without missing the last phase teleport?

meager veldt
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When the coruscating shield drops, you are getting closer. The timing can be hard, especially if you have stacked up quite a few injuries.

charred harness
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I hate getting teleported when I have 2nd degree wounds on my hands and can't fire a ranged weapon... makes the flying phases impossible

worthy oracle
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does the wyrm have spells that need to be dispelled at the beginning?

tribal quarry
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These 912 rods are a bit harder to imbed than I expected, but 21 are sitting around in a backpack in the Pipe Den now. Will do more throughout the night!

pliant hatch
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Are those safe from the janitor? Would hate to see them end up missing. Thank you for doing that

craggy flame
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sounds like an empath might be useful in a boss fight.

pliant hatch
opal pine
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118/320/309 should actually be pretty solid

pliant hatch
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Tijay said 309 the wyrm ignores the critical and it just plinks for 5-10 hp damage.

opal pine
#
CLERIC gestures at a silver-scaled cold wyrm.
  SMR SvD: +55 + Bonus: +75 + o100 roll: +80 == +210
A guttural chorus of snarling wolves fills the air, freezing a silver-scaled cold wyrm in her tracks!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
   ... 20 points of damage!
   Strike to abdomen punctures stomach!

 ** CLERIC's stygian staff surges with power as verdant radiance coalesces around it! **

   ... 15 points of damage!
   Well aimed shot, punctures calf!```
pliant hatch
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Party. Meanwhile warrior over there doing 2k damage in an mstrike, lol.

opal pine
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If the shield is up, that is true:

CLERIC gestures at a silver-scaled cold wyrm.
  SMR SvD: +54 + Bonus: +101 + o100 roll: +67 == +222
A guttural chorus of snarling wolves fills the air, freezing a silver-scaled cold wyrm in her tracks!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
The harsh growls surrounding a silver-scaled cold wyrm fade away.```
pliant hatch
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Yeah I remember the shield thing.

worthy oracle
tribal quarry
opal pine
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309 is going to debuff TD too, so eventually those warding spells will land!

worthy oracle
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my sorc plan:
keep 5x 413 up (is this actually possible/feasible?)
keep 715 hex up
spam 711
use 912 rods as necessary

tribal quarry
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118 during flying phase!

pliant hatch
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I guess my issue with it is... where's the payoff for pures being weak and needing carried in the wyrm encounter? If pures demolished the sybil that would be one thing but... it doesn't sound like (in current Test iteration) that's the case. It just feels bad to be Less Than in all this.

worthy oracle
tribal quarry
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I actually have no idea what the new sybil is like. Pures do demolish the old sybil, but... I assume that's not necessarily the same now.

charred harness
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I think that’s what Myharl and Aureliano are saying…. It’s not all about DPS. Having pures to help nullify different portions/phases is a HUGE part of the battle

pliant hatch
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Deddalus posted clips. New sybil has like 575 sorc TD.

pliant hatch
worthy oracle
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I think it sounds fun - and it's just one time required so whatever. If there are future fights like this I hope some are reversed such that pures DPS and squares support but whatever.

pliant hatch
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I'm not really worried about future boss fights since this one gatekeeps an entire mechanical system, tbh.

tribal quarry
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I'd actually have a non-zero chance of hitting 575 sorc TD (assuming it still has +25 CvA), but yeaaah, that's definitely a debuff situation then.

Edit: Oh, but that said, I was actually more thinking of SMR spells in the first place (sorry empaths). 616, 309, 917, etc. all do (or at least used to do) great against the (old) sybil. Probably 710 too, but I hadn't tried that yet.

pliant hatch
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I just don't understand the point in the ludicrous TD. You could take 100 off that number and the fight would be just as deadly to the pures, but they could at least contribute DPS then. It just makes it feel bad and unfun. I'm a broken record on this at this point and I guess I don't know what I hope to change now. Nothing, really. I just don't get what the goal is. It seems like some professions are just, out the gate, notably less useful at this than others, and that doesn't feel good.

worthy oracle
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even Jerry Rice had to block sometimes (actually, a lot)

575 sorc TD seems feasible if you debuff it with all the things and use cooldowns.

#

I believe 718 can have a big TD pushdown once it gets released/updated so sorcs shouldn't have a problem...and yeah maybe 710/720 SMR too.

worthy oracle
pliant hatch
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Sure. Useful was the wrong word to use. I'm annoyed that I can't do damage in the fight as a pure. Being support is not fun to me. It's not what I play games for. But I'm going to be forced into that in order to access gemstones. I don't like it, or agree with it, but I'll do it to rip the band-aid off and then move on and never engage with the quest fights again.

worthy oracle
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You might spend 5 minutes killing the wyrm and be done with it forever but have spent 5 hours in Discord arguing about those 5 minutes ya know?

pliant hatch
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I'll be very pleased if I only have to put 5 minutes into this on my pure, tbh. That would be wonderful. I am expecting it to take more than that, lol. And I don't mind the 5 hours arguing because I still don't understand why it was deemed okay that squares be the carry for this encounter and pures have to settle for plinking.

worthy oracle
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maybe the next encounter they design will be the opposite and the design goal was to be something other than everyone does full out dps without needing much strategy?

pliant hatch
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Unless the next encounter gates an entire mechanical system, I will likely just not have to think about it at all.

worthy oracle
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well I'm sounding like a broken record myself I fear - just curious about the position - I hope we both knock it out on our first try/few tries and it's not a big deal 🍻

pliant hatch
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What is the move for clerics? Spam 118, 309 when you can, hope the wyrm doesn't acknowledge your existence? Can't heal the group and ironically, the Battle Rez belongs to Paladins so that removes a potential cleric utility point in the fight.

sharp raptor
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Should be getting about time for another wyrm.

tribal quarry
zealous nimbus
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Auchand had mentioned rolling out changes to FoF on test to help casters I don't think that was ever pushed to live. The last time I did the hunt the casters were Me and Rolfard and we got the TD down to around 500 for clerical but it doesn't stay there so you gotta time everything kinda close still

zealous nimbus
# pliant hatch What is the move for clerics? Spam 118, 309 when you can, hope the wyrm doesn't ...

You give all the KS people 307 and 310 and i guess non KS too but it is a perk for them or cycle 211 and 215 group casts. Once you get it's TD down you can kinda 317 on and off as well. This is the prime wyrm's base clerical TD so it's probably like a 50/50 shot if you can keep your mana tap up but 510 was the number it was at when it was lower during the fight I didn't bother with 212 because you can't see anything and I was just spamming attacks.

You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
You channel at a silver-scaled cold wyrm.
    ** Spiraling threads of misty green light extend from a smooth glowbark idol fringed with several raven feathers with a challenging wolf's howl, the motes encasing your arm in incandescence as a rush of power sinks into you to strengthen your attack. **
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
  CS: +574 - TD: +550 + CvA: +25 + d100: +95 == +144
  Warding failed!
  The cold wyrm is cloaked in a blinding platinum light and assailed for 79 points of damage!
The wyrm lands.  Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw.  Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver.  Power crackles along her scales in wildly dancing threads of rainbowed light.  She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction.  The wyrm vanishes amid the torrent of hues.
With a sudden lurching sensation, the world dissolves in a flash of colored light.  A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach]```
pliant hatch
#

79 damage for 17 mana and you need a 50ish to hit. Square mstrikes for 2k with no chance of missing. I don’t get why this disparity is ok. The pure makes all tradeoffs with zero benefits in this encounter

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29916

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Wyrm slain! ⚔️

fair comet
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is this when wyrm is knocked out of flight?Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm! For some reason, you feel extremely lucky. SMR SvD: +79 + Bonus: +10 + o100 roll: +123 == +212 Several of the thorns jab into the wyrm! ... hits for 10 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 45 points of damage! Shot shatters hip and severs left leg! A silver-scaled cold wyrm dips toward the ground. Despite a valiant attempt to remain aloft, she spirals toward the ground in a tangle of wings, limbs, and a whipping tail.then becomes vulnerable to melee again?

sharp raptor
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Yeah, and it also mitigates the varous tactics it has when it's flying as well.

fair comet
#

oh I see it's also noted in the lookYou also see a silver-scaled cold wyrm (flying)

charred harness
sharp raptor
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Yeah, keeping the ROOM window up during the wyrm battle is really helpful of double checking the state of the wyrm, as well as checking for allies on their backs stuck in RT.

fair comet
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heh, ya, I'm always just scanning for mist, and being ranged/casting never really notice the flight much

charred harness
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i find myself always forgetting you're KS, Myharl, and i go to unstun you once or twice before shaking my head... I swear i'll remember next time!

sharp raptor
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I appreciate it though! But yeah, I tend to just berserk out of stuns.

fair comet
#
#add ignorable people

loop{

if(!checkstunned && !checkdead && players = GameObj.pcs)
    players.each do |p|
    waitcastrt?
    
        if p.status =~ /stun/i
            if !ignore.include? p.name```...
#

I see this is just the "stand" messaging huhA silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.clearly doesn't imply end to flying

sharp raptor
#

Yeah, that's standing up. When it takes to wing there will be a wind, and it typically causes RT. Let me go find the messaging.

fair comet
#

ya, seeing that

charred harness
sharp raptor
#
[SMR result: 186 (Open d100: 113, Penalty: 28)]
Kontii is tossed about like an ill-made kite by the gust of wind!
[SMR result: 232 (Open d100: 27, Bonus: 84)]
You are tossed about like an ill-made kite by the gust of wind!
Roundtime: 9 sec.
[SMR result: 206 (Open d100: 12, Bonus: 75)]
Ralkean is tossed about like an ill-made kite by the gust of wind!
You feel ready to challenge the grasp of the corporeal realm once more.
The hunger of the void retreats within you, unsatisfied.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony.  Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
As abruptly as it began, the tailwind embracing Ralkean goes still.
You focus all your will into a berserker's rage that breaks the bindings holding you back!
The restricting force enveloping you fades away.
The redness fades from the world and you begin to breathe harder.
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
All of a sudden, Kontii rolls hard to his side, and then leaps to his feet!
Diving down from above, a silver-scaled cold wyrm rakes at Kontii with her scythe-like talons!
Kontii moves at the last moment to evade the attack!```
charred harness
#

really glad you left that last part in there... always makin us look good Myharl 😉

sharp raptor
#

hahah! I honestly didn't read it. It just "looked" like where the block ended. Nice!

fair comet
#

lol at shield strikeDrawing several bolts from his sash, Kontii grips them loosely between his fingers in preparation for a rapid barrage. Kontii launches a quick bash with his rusalkoren buckler at a silver-scaled cold wyrm! SMR SvD: +66 + Bonus: +20 + o100 roll: +15 == +101 Kontii's bash connects! ... 10 points of damage! Side strike shoves the cold wyrm several feet sideways.able to hit the flying wyrm, hehe

#

and I see this is the other end to flyingFolding her membranous wings against her back, a silver-scaled cold wyrm plummets toward the ground in a breakneck dive and strikes with the fullness of her mass! The ground bucks wildly as dirt and debris erupts from the point of impact in a radiating wall of devastation!

charred harness
fair comet
#

well similarly these spikethorns reach awfully high...

sharp raptor
#

I always imagine the wyrm is flying around treeline level when in battle for most of the battle. Make that sort of stuff sort of make sense. Same with hurling against it. 😄

zealous nimbus
#

I dunno unless kontii has acrobatic leap and a jet pack shield bashing over the tree line is funny

sharp raptor
#

Ah! Bash! I thought it was a throw.

fair comet
#

we knocked her out of flying 3 times in that fight, all with leg crits - suspect that might causation but could just be coincidence``````The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns.
... 35 points of damage!
Blow shatters knee and severs lower leg!
A silver-scaled cold wyrm dips toward the ground. Despite a valiant attempt to remain aloft, she spirals toward the ground in a tangle of wings, limbs, and a whipping tail.```

tribal quarry
#

She can't be flying all that high since she also has to hit you on the ground, so... ya know. Within tail reach, etc.

fair comet
#

2 flights ended with the breakneck dive, and I can definitely say 611 does not simply pop the wyrm out of flight

charred harness
#

”One does not simply pop the wyrm out of flight”

fair comet
#

but maybe with web?! 🤷‍♂️ I'll mess around with that next time

zealous nimbus
#

hamstring knocked it out of the air in one of my logs which is probably easier to pull off than web

fair comet
#

noted, but I'll have the +100 from 611 immob, so landing 118 ought to be no problem

lime knot
zealous nimbus
tribal quarry
charred harness
#

Wyrm was sighted around 7:30am EST this morning, just for reference on it's timing today.

sharp raptor
#

Thanks for the heads up, I was sticking around to try to catch it. I literally just went to empty boxes at the pool, and got back to the Hinterwilds at:
Today is Day of the Huntress, day 3 of the month Lormesta in the year 5125. It is 07:34 by the elven time standard. It is currently early morning.
And never saw it. Bad timing. 😆

charred harness
#

yeah... i think it's first appearance was 7:28am. So i'm guessing you missed it's last messaging by less than a minute. RIP

I'm sure we'll get another stab later! have a good one!

worthy oracle
#

so once you see the messaging do you just have to run to that area and look for the ballista or something? I'm not clear on the steps between spawn and engage.

sharp raptor
worthy oracle
#

thanks for your generous explanations 🙂

stuck blade
#

Because of wound stacking empath healing for a group during the wyrm fight is extremely frustrating.

I can manage it because it's usually just me healing 1 person. Trying to keep up with 4 other people and not die because a bunch of wounds tank your SMR defense is not realistic.

#

Now if the empath just stays out of the room, walks in, pops ecure, walks out. Sure. It's a strategy but it sure ain't fun.

meager veldt
#

I think it depends who else is in your party and what they are contributing. We've managed it successfully a few times now with parties of 3-5. 1125 is definitely helpful to keep the overall wounds down, and keeping the acid cloud away also helps a lot. I know our empath has popped 1150 in each fight, too

charred harness
#

A couple regens for a post cap empath is realistic though.... Can heal everyone within about 2 seconds and do a regen. It's like an ultimate ability that can be used a few times during the fight.
👆 I can't express how much I love this ability

#

and I'm 90% sure, you can actually POP the regen first, and it stays active for a few, so you can pop it THEN heal everyone and the wounds disappear immediately

#

While active, the spell also provides a small amount of protection. The caster will take reduced damage from critical attacks, giving the empath a possible chance to survive. Without lore, the default protection is equivalent to "heavily" padded armor. With approximately 50 ranks of Mental Lore, Manipulation, it's up to "masterfully". Unlike armor, this is not randomized. The crit reduction from the spell stacks with armor padding.

This spell can be activated while stunned, immobilized, or webbed by using the REGENERATE verb, but not if silenced or in Roundtime (RT). If the caster is on fire, such as when under the effects of Immolation (519), they will be unable to activate the spell due to being in too much agony.

Regeneration can be used a base of once per day, improvable with Mental Lore, Transformation training. Uses per day reset at midnight, game time (ET).```
**i didn't realize casting it (with 50 ranks of manipulation) also gives you masterful padding. That's awesome.**
#

Just going to throw this out there for everyone who's wildly focused on DPS being the only role in this fight....

I've ran about 10 wyrm hunts in the last week with Ralkean, Myharl, Aureliano, and a few others, and I'm starting to become wildly self conscious that the ONLY thing I can do is DPS as a rogue,. and I feel like i'm actually a disadvantage in the party relative to another class that could replace me.

This engagement is way more than just button smashing to see how much and how fast you can do damage.

#

It's also not something that's meant to be done on auto-pilot. This is currently the biggest "challenge" in the game that is intended to require a concert of effort from different skills.

pliant hatch
#

Yeah right there with you as a monk. My DPS needs to be on point because I'm otherwise straight-up useless. I'm KS so I can't even unstun anyone.

zealous nimbus
charred harness
#

I’m so far from being able to solo it that’s it’s not even funny.

#

Maybe with 40m more exp.

Which at that point, I’m probably Brute lvl exp, who could probably solo it as a cleric

fair comet
#

Jaired (with plat gear, notably SK506 iirc) is maybe the only one that can (and does) regularly solo a wyrm I think?

earnest spire
#

It's 1035 for full transparency... but I will come clean and admit that I do not think I could solo the current version without a haste mechanic. I don't think I'd beat the timer... and there are two you're racing when you're soloing the wyrm. Time to it just straight up leaving, and time to it getting an open roll. There area a few attacks it can do that not only have an open roll chance, but an instant kill chance.

meager veldt
#

I was not able to solo the wyrm on test yesterday with an additional 50m exp. It still required multiple healme's. Too much SMR, too much stun, too much of the wyrm healing in between.

earnest spire
#

My SMR defense is up there, but them open rolls are going to happen

earnest spire
#

Wyrm slain.

meager veldt
#

Wyrm is around - anyone care to join me?

opal pine
#

I'll bring my cleric for some reps

worthy oracle
#

got a location?

opal pine
#

Whelp. That went poorly 😆

  AS: +906 vs DS: +587 with AvD: +32 + d100 roll: +61 = +412
   ... and hits for 152 points of damage!
   Brutal assault cuts a swath through the torso!
   Fortunate you don't need lungs, isn't it?
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color.  You find yourself lying on cold, hard ground.```
meager veldt
#

Yeah, this wyrm was mean. But also dead.

worthy oracle
#

ouch!

meager veldt
#
[SMR result: 98 (Open d100: 25, Bonus: 10)]
Trevic ducks out of the way of the frigid wave!
The evanescent shield shrouding Tsalinx fades briefly.
[SMR result: 104 (Open d100: 32, Bonus: 4)]
Intense cold leaches the strength from Tsalinx as he is glazed with fingers of rime!
   ... 10 points of damage!
   Tsalinx looks as if a hot foot would feel good about now!
Tsalinx's movements slow to a crawl!
[SMR result: 149 (Open d100: 79, Bonus: 20)]
Intense cold leaches the strength from Destrian as he is glazed with fingers of rime!
   ... 1 point of damage!
Trails of fiery scarlet race across Destrian's golden field plate as his face contorts with rage!
   An icy blast to the back!  Sleeping will not be easy tonight.
Destrian's movements slow to a crawl!
[SMR result: 183 (Open d100: 92, Bonus: 20)]
Intense cold leaches the strength from Daedo as he is glazed with fingers of rime!
   ... 25 points of damage!
   Massive strike of icy shards shatters Daedo's skull!
   He is stunned!
Daedo's movements slow to a crawl!
[SMR result: 251 (Open d100: 58, Bonus: 110)]
Cold leaches the strength from your limbs, discomfort rapidly erupting into burning agony as fingers of rime spread across your skin!
   ... 30 points of damage!
   Icy blast leaves you blind in one eye.  But you won't need eyes anyway!
[SMR result: 177 (Open d100: 135, Bonus: 5)]
Intense cold leaches the strength from Aureliano as he is glazed with fingers of rime!
Aureliano's wiregrass anklet pulses briefly, deflecting some of the freezing damage!
   ... 10 points of damage!
   Aureliano's left arm trembles with the cold.
Aureliano's movements slow to a crawl!```
opal pine
#

Caught me in offensive when we transitioned and stuck in RT. Was hoping to test out some 306 bolts because, well...

  CS: +546 - TD: +532 + CvA: +25 + d100: +63 == +102
  Warding failed!
  The cold wyrm is cloaked in a blinding platinum light and assailed for 40 points of damage!
   ... 7 points of damage!
   Light burns to the cold wyrm's leg.
   ... 5 points of damage!
   Minor puncture to the abdomen.

 ** Your stygian staff surges with power as gold and topaz radiance coalesces around it! **

   ... 5 points of damage!
   Light shock to chest.  That stings!
Cast Roundtime 3 Seconds.```
tribal quarry
#

Where the Tsalinx clips at? I see you over there in the Deaths window...

worthy oracle
#
  AS: +866 vs DS: +516 with AvD: +40 + d100 roll: +82 = +472
   ... and hits for 186 points of damage!
   Massive blow punches a hole through Tsalinx's chest!
A shimmering maelstrom of color engulfs Tsalinx's body, which fades away as if it had never been.

A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
Some fitted leather body armor adorned with faintly luminous silvery sigils partially deflects the onslaught of the slashing attack.
  AS: +866 vs DS: +506 with AvD: +32 + d100 roll: +95 = +487
   ... and hits for 151 points of damage!
   Gruesome, slashing blow to the side of your head!
   Skull split open!  Brain (and life) vanishes in a fine mist.```
meager veldt
#

So the empath was stunned and on the ground for that SMR, which led to her auto death with that 251 end result due to the Bonus of 110.

tribal quarry
tribal quarry
worthy oracle
#
SMR SvD: +85 - Penalty: +20 + o100 roll: +35 == +100
Aureliano manages to hold fast against the mighty gust!
SMR SvD: +98 - Penalty: +1 + o100 roll: +90 == +187
Destrian is tossed about like an ill-made kite by the gust of wind!
The evanescent shield shrouding Tsalinx fades briefly.
SMR SvD: +112 - Penalty: +16 + o100 roll: +17 == +113
Tsalinx is tossed about like an ill-made kite by the gust of wind!
SMR SvD: +106 - Penalty: +7 + o100 roll: +118 == +217
You are tossed about like an ill-made kite by the gust of wind!
Roundtime: 15 sec.```
this plus an acid mist before that mstrike that killed both my guys
#
Your magic strains to overcome a silver-scaled cold wyrm and nearly prevails before it unravels.
Cast Roundtime 2 Seconds.
J>
Sinuous smoke winds about the cold wyrm in intimate coils, inflicting 8 points of damage!
   ... 5 points of damage!
   Weak grapple around the neck bruises windpipe.
J>
Tsalinx speaks a quiet phrase in flowing elven...
Tsalinx gestures at a silver-scaled cold wyrm.
Tsalinx's magic strains to overcome a silver-scaled cold wyrm and nearly prevails before it unravels.```
This is the more annoying part. Tracking 413 stacks on the wyrm is practically impossible imo
opal pine
worthy oracle
#

I wasn't really trying to dps at all - was focusing on 212/413/715 + web and 711 with the occasional 309

tribal quarry
#

Huh, I thought Auchand updated Ascension creatures for these auto-success spells...

Edit: No, it was Estild. But I see, it only counts up to 10 levels above you and then still can fail.

pliant hatch
#

Pures are just so squishy. Resilience is great but isn’t gonna do anything against the wyrm. Pures really just playing the RNG of “please let it attack someone else”

worthy oracle
#
  AS: +756 vs DS: +701 with AvD: +24 + d100 roll: +40 = +119
   ... and hits for 12 points of damage!
   Minor puncture to the chest.

 ** Violet light radiates from your black-scaled armor and you feel 1 mana surge into you! **

A silver-scaled cold wyrm lashes out with a scythe-like talon at Trevic!
  AS: +756 vs DS: +672 with AvD: +35 + d100 roll: +45 = +164
   ... and hits for 17 points of damage!
   Minor puncture to the abdomen.

 ** Silvery light radiates from Trevic's leather body armor and he appears energized! **```
DS took a big plunge between this at the beginning of wyrmreach and 20 seconds later after all the wyrm maneuvers
From 701 to 516 😦
#

meanwhile it gave itself +150 AS lol

tribal quarry
#

Yeaaah, there's a reason I'm pulling some full plate out of a locker for my warrior as a one-off just for the wyrm battle. She can break 700 DS in offensive in the right group in her normal robes, but that's not enough for the wyrm. 😄

pliant hatch
#

I don’t see the allure of a fight only a couple professions are good at, lol

worthy oracle
#

hey I made it to wyrmreach on my first try - maybe I can get lucky enough to survive to the end lol

tribal quarry
#

I want Gemstones to hurry up and go live so I can either:

A) Prove that every profession can handle the wyrm (and then have people going "okay, but your empath wears chain mail and your sorcerer wears leather breastplate and these don't count," etc.)

B) Die miserably and bemoan fate

Edit: Not even going to bring multiple characters at once either, by the way. Too much pride to do that. 😂 One by one until they all get through it in under a month of release. I even wrote down the order of who finishes the quest when.

pliant hatch
#

I’m hoping the ideal carry team gets identified so i can be dragged through it asap

#

I asked Warclaidh today if he would kill the wyrm for me he said sure I just have to tip him some diamonds. A great deal tbh

worthy oracle
#
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Cloudy wisps swirl about a silver-scaled cold wyrm.
SMR SvD: +36 + Bonus: +25 + o100 roll: +86 == +147
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!

 ** Numerous sigils along your faewood runestaff abruptly flare to brilliance!  Sanguine energy surges from each, twining into an echo of your last spell... **

Cloudy wisps swirl about a silver-scaled cold wyrm.
SMR SvD: +36 + Bonus: +125 + o100 roll: +35 == +196
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!
Cast Roundtime 2 Seconds.```
happy about this though, I guess!
craggy flame
#

no profession is "good" at it really. certain people with crazy good gear are "able" to do it without as much effort. it requires a team with the right people doing everything correctly (and probably some luck). it's mechanics intensive, and you won't succeed if you go into it thinking about it like a normal hunting situation.

frosty junco
#

Are you guys typically using SK scrolls for the kills? I don’t generally have time to play around with the wyrm now. But when gemstones are released, I’m going to be GLOWING like I do in DR endless mode

worthy oracle
#

I am saving SK scrolls but since they only have 1 charge I'm not burning any for the practice runs...

chilly valve
#

I find many things in GS can be steamrolled if you prepare. Especially short-time encounters, events, and bosses. Just have a script that rubs/invokes all the things that last 1-2mins and go to town before it wears off

frosty junco
#

You should be able to get a ton of DS to mitigate (at least much of) those 800-900 AS attacks with enough spells

My DS will definitely be untouchable for a “real” kill attempt. The only thing that it could hurt me with are maneuvers I think

tribal quarry
worthy oracle
#

I got an SK 1750 scroll today - that might be great.

craggy flame
#

in every super hard boss fight in every mmo I've ever played, we spent more time "learning" how the mechanics worked and failing the encounter numerous times just to get a better understanding of tactics

chilly valve
#

I also think the invoker green pills strat might still work but havent tested it. (Eat the pills mid Wyrm fight and hope it doesnt get spell stripped immediately)

pliant hatch
opal pine
#

FWIW, the TD did get to a point where I could 100% ward it

  CS: +546 - TD: +471 + CvA: +25 + d100: +6 == +106```

So there is hope yet, but definitely a ramp up time required for warders
frosty junco
worthy oracle
chilly valve
#

you can just eat multiple pills too, they are dirt cheap

craggy flame
#

I've seen people do some crazy stuff in invasions

#

can't bards just make their entire group stand up?

#

seems good to me

tribal quarry
#

My invasion prep is ordinarily exhaustive too, but that's a completely different beast since they're not (usually) spell sever. It includes a ton of imbeds and 208.

opal pine
#

Would be nice if the Wyrm wasn't in a spell sever zone 😆

worthy oracle
#

good idea with the spellup pills for sure - sounds cheat mode but may just work

pliant hatch
#

The Wyrm only spawns 3 times a day, and only 5 people can get the quest credit per wyrm. The idea of having to try it repeatedly with those constraints is meh. I guess we are talking months post gemstones launch for someone to even be able to start getting them then.

chilly valve
#

Also, there is always the tried and true method of bringing friends to fight with you so they can act as meat shields/target dummies for you

frosty junco
#

And you definitely should be using ruby amulets. That’s like a gimme

tribal quarry
worthy oracle
#

is wyrmreach spell sever too? lol

I have been farming mutants for weeks with no idol drops Leafi 😦

chilly valve
#

Just pay some poor lvl 90 shield warrior smuck to stand in defensive as long as he can haha

opal pine
#

I have 4 or 5 idols now

pliant hatch
#

Also working people can’t wait around for their 3am wyrm attempt 😂 I have 8 idols but I’m not using them until the carry logistics are worked out. Once my two chars are done I’ll give away my extras.

craggy flame
#

the idols are for your gemstone quests, that's not a secret.

tribal quarry
#

Wait, wouldn't you rather have the prime time wyrm attempt than the 3 AM wyrm attempt anyway if you want a carry? That way more people are around.

pliant hatch
#

Yeah my point was some of the daily spawns are useless to folks who have to operate during a 9-5

chilly valve
#

I am going to have to setup an afk guy in HW to alert me of all Wyrm summons so I can leech. I have zero idols.... 😥

tribal quarry
pliant hatch
#

I really want to be excited about gemstones and the wyrm makes it extremely hard to be

charred harness
#

It’s been pretty consistently (all EST) the last week:
6:30-8:00am
2:30-4:30pm
and 10:30pm to midnight ish.

Just for reference

opal pine
tribal quarry
#

Wait, I just remembered. Did my backpack of rods survive the night? lol

craggy flame
#

I think the wyrm is an amazing additon to the game, and I hope we can make more bosses like that. or even content with multiple boss fights that are not just a cakewalk.

chilly valve
#

Its super easy to catch a Wyrm fight, just be playing 16 hours per day

worthy oracle
opal pine
#

Just need more practice runs. Feeling okay on the ranger now.

pliant hatch
#

I wouldn’t mind fights like the wyrm if they’re completely optional. This gates gemstones tho. I think gemstones should just be turned on and begin dropping and the wyrm should be optional for a legendary.

charred harness
#

Get excited Yndrael. Even if it’s a “carry” the wyrm fight won’t be a deterrent. There will be lots of groups to get through.

It also won’t be “wow, killed it on my first attempt, this was so easy” even with the right groups.

Also - I’m with you on the thought & effort Marstreforn. This is akin to a true raid level boss in most games i play.

Multiple attempts, lots of frustration, and evolved strategies to finally unlock the wins

tribal quarry
frosty junco
#

Maybe I should sell single uses out of my unlimited wandolier to pures for the wyrm fight once gemstones are released. It’s effectively >2x DPS for the pure using it

chilly valve
#

How long those last? (can you put them in your shop?)

craggy flame
#

being dead in Gemstone is just part of life, uhh...

pliant hatch
frosty junco
tribal quarry
#

There's warrior GUARD and paladin 1608, though I do recognize they're not "reliable" exactly.

pliant hatch
#

I don’t have anything further to say that could be construed as constructive so I am going to bail from the thread for now. I’m happy the wyrm makes some players happy.

chilly valve
#

How about gemstone gets a souls-like ability called "roll" and you can use it every 5 seconds to dodge the next attack of a boss? much skill needed.

craggy flame
#

if you can dodge a wrench...

chilly valve
charred harness
#

3 of us killed it last night. Room for two more. We took little to no damage with great CC efforts by Ralkean and Myharl.

We had an empath get through with us earlier in the week too.

Let someone like Myharl/Aureliano know you could use guarded and they’ll be able to do wonders for ya.

Aureliano purely tanked the other day for one and we smoked it. He barely attacked till the 3rd phase

tribal quarry
#

Oh wait, I think you're talking about more like invincibility frames on the act of physical rolling, not "roll" as in rerolling dice. I'd enjoy that too. 🤣

craggy flame
#

you want the star buff from Mario Bros? Hehe

chilly valve
#

I also want to play GS using an Xbox controller. Who do I talk to from Elanthia Online about that? A button is 910 lightining.

meager veldt
tribal quarry
# craggy flame you want the star buff from Mario Bros? Hehe

I haven't played Dark Souls like Zhagen's referencing, but I have played Monster Hunter and people often compare the two, and in that game you can roll and have a very brief window of invulnerability at the start of it where enemy attacks will just pass through you. Gotta time it right or else you'll just get nailed, though.

chilly valve
#

Roll could be cool, if you mistime its hard 5 seconds RT until the next boss attack (or maybe no attack happens and you wasted time). If an attack does happen it removes the RT and you dodge the attack

craggy flame
#

I've played games like that as well, where you get something around 1.5-2 seconds of negating attacks against you.

frosty junco
tribal quarry
craggy flame
#

that technically already is what evasiveness does.

#

it just lingers and waits a bit for the attack, so even better

charred harness
#

Zhagen’s referencing the immortal rolly Polly gods. They’re the apex killers of all games.

chilly valve
#

I wonder what % of builds/professions utilize evasiveness.... in dark souls all builds roll

tribal quarry
#

Yeah, only Evade Specialization and Whirling Blade give it currently. Maybe something to ponder for Ascension archetypes or even Gemstones in the future.

craggy flame
#

Warriors, Rogues, Rangers, Bards, Monks, Paladins using edged weapons can proc it with whirling blade.

chilly valve
#

Pre-emptive defensive commands "for all" in GS could be cool and probably not that scriptable unless Lich starts cataloging action speed for all critters lol (some would be crazy enough to do that)

craggy flame
#

using an AoE ability vs a single target may seem counter-intuitive, but it's a thing you could do.

chilly valve
#

Evoke wizard shield 919 should eat the cooldown and block 100% next attack, SMR, cast. magical evasiveness.

craggy flame
#

Covert Arts: SideStep might be useful as well

#

KeenEye might also be

chilly valve
#

I got the essence belt which has the 3 damage source blocker thing with earth essence which is pretty cool

tribal quarry
#

Apparently my last update to my wyrm plans was almost four months ago. Time to review and revise in light of new information like 118 taking her out of flight.

fair comet
tribal quarry
#

Hmm. I wonder whether I should lead off with the characters I expect to be most successful at the wyrm or least successful at the wyrm since the early rush will have tons of competition and also tons of carrying...

fair comet
#

wearing full plate for a carry isn't a bad idea, heh

meager veldt
tribal quarry
#

Characters rather than players? 70.

charred harness
#

Full plate and use wands

worthy oracle
#

I still want to test if mana-infused armor t5 does anything useful (put it in RT?) but I'm afraid of kicking it to another room and despawning it lol

tribal quarry
meager veldt
#

70? That.. Will be hectic. I think I'll summon it with a specific group for credit and then just hang out for other hunts to help with tanking and cc

zealous nimbus
worthy oracle
#

well I doubt it will work on a fresh wyrm with no bonus to SMR

earnest spire
#

A'ite... so I've always been a little leery posting my strats because I'm worried they'll get nerfed. But here goes...

The whole wyrm fight I'm rotating through:
shield bash (vulnerable and staggered)
weapon cripple (crippled and rooted)
weapon flurry for slashing strikes (which then eventually applies bleed)
whirling blade (gain evasiveness).

I'll also continuously quickswap to a hand crossbow to hit it with:
pindown (rooted)
volley (lots of extra DoT damage + flares). As soon as the cooldown is off, I will repeat.

All my gear has some kind of poison on it to either apply slow or arachne's bite (higher damage DoT).

My primary melee weapon has mindwrack flares. You can see where I'm going. Stacked Dots and negative status effects

I'm also keeping up shield mind as much as I can, as well as sidestep. Soon as they're off cooldown I pop them back on.

Depending on where it spawns I will try and divert it to an indoor location, this will nullify all flight phases. If I can't, I will spam 118 until it's back on the ground.

I save Shadow Dance until Wyrmreach, where I will just hammer it with waylay until the fight is over.

It's basically stamina management and paying attention to what is going on. If I see an acid cloud I will either divert it away and follow, or Call Wind imbeds (wyrmreach).

tribal quarry
# meager veldt 70? That.. Will be hectic. I think I'll summon it with a specific group for cred...

Well, to clarify, I don't think it'll be 70 at once. I think most MAers won't try to bring an entire crew (unless they're just summoning it specifically for themselves when nobody else is around), though I could be wrong. I certainly wouldn't try that myself.

And then there are different hours people play at too. I'm only thinking about who will try at some point in the first week or so, not necessarily who'll be there every time.

fair comet
#

wow at "this will nullify all flight phases"

earnest spire
#

I am pretty sure "divert" will get patched out of the final version. You can actually divert it OUT of Wyrmreach, which gets... kinda weird.

chilly valve
#

Do you still get credit if you go to Wyrmsreach then immediately jump in your turtle armor? (maybe just turtle the whole fight lol)

meager veldt
#

Probably? I was thinking after I get credit for one, I'd turtle and cc and not do damage so I don't get pulled to the reach

chilly valve
#

Also do you get credit if your a dead reanimated body in Wyrmsreach? also pally raise could be useful in the final room

fair comet
#

fall out of wyrmreach is pretty instant (when dead)

chilly valve
#

Someone needs to see if reanimates (players) go in and count lol

tribal quarry
#

Auchand wanted to update that, but not sure if he did yet (on the test server).

I think the platform needs to be more forgiving about death. 
To allow battle rezzes.```

Edit: Oh, wait, apparently he *did* do it on the test server.
```Auchand — 10/20/2024 8:59 PM
Death delay should be in place, now.
You're welcome, paladins.```
chilly valve
#

Like a cleric could potentially have 2-3 tries lol, cheaters!

tribal quarry
#

The fixskill-into-195-Religion build so you can die at Wyrmreach four times and still win.

charred harness
# earnest spire A'ite... so I've always been a little leery posting my strats because I'm worrie...

This is cool to see…
I’ve been doing very similar, minus a couple of those.

I was just talking with someone, saying i was going to try divert tonight if we got an acid cloud.

Your weapon maneuvers are almost exactly what i do though. Melee and ranged.

The ranged maneuvers with a hand xbow and shield are funny because they give the free shield bash from strike mastery, even if it’s airborne

chilly valve
#

What other zany things could you do in Wyrmsreach? Can you jump into a delirium manor doll and fight the Wyrm?

earnest spire
#

Like a mecha vs kaiju fight?!

worthy oracle
earnest spire
zealous nimbus
chilly valve
#

Any other relics that make you immune/untargetable?

tribal quarry
#

Hm, if Slow works (going by Jaired's strategies), then I suppose I should add 1602 to the paladin plan.

earnest spire
#

I'm not sure how well it works, if I was being honest. Especially when it hits phase 2.

tribal quarry
#

Hmm, does 708 work on the wyrm? I mean, I know she can regrow a limb even if so, but does it temporarily work?

sharp raptor
#

Sorry I missed the battle this afternoon! I was stuck in a meeting. Well fought! ⚔️

Re: Idols — they are incredibly difficult to farm at their current rate. Could we possibly look into having times when that rate is increased. Could even be part of the lore/story; something like during a certain moon phase, or when the aurora is more intense, etc.

Also, was just remenicing about the wyrms over the years, and I would love to see the return of the juvenile wyrms (the azure scaled ones) as a rare spawn akin to the packmother. They were not nearly as dangerous as any iteration of the silver-scaled wyrms, and being able to chase those about the HW was fun (though far less challenging experience). Would be fun to see them spawn once or twice a day as newly hatched wyrms in the Burrows.

meager veldt
#

I second bringing back the azure wyrms!

earnest spire
#

Bring back the version prior to the current one, so folks can experience true pain

sharp raptor
#

So in so far as the wyrm battle being challenging. Here's what I see happening (because it's what always happens in GS): when the gemstones quest is released and there is incentive, the optimal group for taking down the wyrm will be deduced, scripts will be written, and it will become a "do the thing" experience for a lot of folks. There's nothing inherently wrong with that, folks enjoy playing in their own way. My counter to that is, over the past couple years struggling to figure that all out and get better through the experience has been incredibly rewarding. It's a rough encounter, and was just discussing this earlier today. Myharl has racked up 180 wyrm kills, but is likely upwards (or over) 350 failures; those all made each victory feel more worthwhile to me.

sharp raptor
earnest spire
#

Folks will never know.

#

Exchanging notes and figuring out tactics for the various version of the wyrm has been some of the most fun I've had.

tribal quarry
#

Okay... across all of my characters, I've determined that 118, 217, 240, 309, 317, 335, 340, 413, 435, 506, 510, 525, 611, 612, 616, 635, 705, 709, 710, 715, 716, 912, 912 imbeds, 917, 950, 1015, 1030, 1040, 1106, 1115, 1117, 1219, 1225, 1602, 1614, 1615 evoke, 1630, Berserk, Carn's Cry, Flurry, Hamstring, hand pylons, mstrike, mstrike kick, Radial Sweep, Shield Strike, Spin Attack, Tackle, Twin Hammerfists, Volley, and Whirling Blade are all viable options for at least one character in at least one wyrm battle situation.

There are probably lots of other reasonable things to do that my characters just aren't trained and/or geared for too!

sharp raptor
#

Nice! It's a "do-able" battle post-cap, and will be a challenge, and may take a few attempts to gain victory. I'm looking forward to the incentive being put in place to entice more folks to the hunt.

zealous nimbus
#

I think if you scroll back awhile there was a big running list of all the stuff that works some of the stuff i've thrown at it when i remember to are the 1706 items and thaumaturge tomes. They don't add a ton but it's something I guess

charred harness
#

@tribal quarry Waylay, for anytime your maneuvers are on cooldown
jsut to keep that DPS rolling

pliant hatch
#

;repo download wyrmkill
;wyrmkill

Manifesting this

tribal quarry
#

Come to think of it, you could use 506 as one of your outside spells for spell sever... albeit only one minute of it out of every five.

charred harness
#

and if you use a weapon technique, it kills the 506
but I love popping and going into waylay mode when it's time for DPS...

earnest spire
#

I could see a future in GS where there are multiple creatures like the wyrm. Long, more attrition based fights that need to be planned out in advance. Upon victory, the players would be rewarded with a saturated level of experience, as well as showered with a hunt or two's worth of boxes and skins.

stuck blade
#

Now that wisdom of the ages is a thing, these raid fights could reward more exp bonuses sooner so it doesn't take 10 years. Must be premium still

earnest spire
#

The rest of the game would remain, but Big Game Hunters could become a whole side-meta.

charred harness
#

Even without the loot, at the very least give us 2k saturated exp. It's weird walking away with nothing after surviving/slaying the wyrm today. Very anti-climatic.

vestal niche
craggy flame
#

asking for stuff before it's a finished system is not the way to get what you want. unless you like glaes full plate armor a lot.

#

Hehe

#

GLAES FULL PLATE FOR ALL

chilly valve
#

Anti-Wyrm Glaes Full Plate launcher next DR Auction (so never)

craggy flame
#

anti-wyrm sounds like anti-venom, but pronounced correctly.

chilly valve
#

Massive crit potential but the ammo is 150? pounds lol, VERY BALANCED weapon

charred harness
#

so this glaes... by chance is it dragon glaes?
i'm ok prepping for the White Walkers

craggy flame
#

no I'm just trying to profit as the Teras guru

pliant hatch
chilly valve
#

Killing the Wyrm now gives 24 hour pickpocket protection.... essential buff

meager veldt
pliant hatch
#

I’m gonna need the reward to take the form of exp or loot 😆

chilly valve
#

Why would I want to see Myharls name everywhere I hunt, I already see him creeping around the tavern enough

craggy flame
#

last it was mentioned here, and this might not be entirely accurate anymore, is that the wyrm scale that used to drop instead of the idols might be some alter fodder that you can get for killing it. I am not sure if that is the still the plan, but it was going to shift to that eventually since the idols replaced it.

sharp raptor
#

Was actually just about to mention that. I'll be stoked when that gets added.

craggy flame
#

I think we might end up having special merchants who work with it in the HW visit from time to time.

charred harness
#

Oooh, nice. That's cool.

meager veldt
#

I'd be down for the wyrm scale. Forget this aqilorn nonsense.. wyrmscale will be the new fashion statement in Ta'Vaalor.

craggy flame
#

I know I have a halfling cannibal NPC from WAY BACK in the day who likes to work with bones and skins.

#

it's so funny those are a creature you can hunt now

sharp raptor
#

I wish I had kept my scales, but I used them almost immediately to go on hunts with folks. 😄

craggy flame
#

pre-Hinterwilds I used to just park him once in a great while up in the small campsite near mammoths and tigers.

#

and random people would pass through to chat with him, but he only spoke Halfling

#

so yeah... you needed to bring him a halfling, and he was a cannibal... so...

chilly valve
#

Actually thats a great idea.... that would be awesome depending on the wares and pricing. Also the line between is it simply cool fluff or some mechanical benefit would be tough call.

craggy flame
#

it was a good time

#

he would alter stuff from mammoth tusks and tiger incisors.

chilly valve
#

Ten "fresh" tusks get temp HW bane for X hours or swings. The concept is definitely intriguing if it happens.

craggy flame
#

oh I was not talking about buffs for HW, just an alterer I used to have

chilly valve
#

We need the Monster Hunter system, unlock super duper sword for 50 Wyrm scales, 25 tusks, 100 undersormar scales, 10 valvran plumes, and 5 disir feathers

tribal quarry
#

Finally, a way to introduce armor crafting.

sharp raptor
#

Need more lore regarding the Wyrmcult. I'm curious to see if we get that with the release of gemstones. The Wyrmcult (mutants) who tend the eggs, The Wyrmslayers of Eldurhaart, the ruin of Fjallarhaart, and how they all play into the wyrm-winged man. There's something really epic going on in lore there that just hasn't quite surfaced yet.

chilly valve
tribal quarry
#

That would just be if they ever made alchemy worthwhile.

chilly valve
#

Would be nice

earnest spire
sharp raptor
earnest spire
#

I know it's not constructive and off topic, but my favorite to date was struggling with a merchant on an alter for a rapier... until it dawned on me to ask, "Do you think rapiers are the same thing as fencing foils?"

#

They were convinced rapiers didn't have an edge. It was cute and innocent, but I always think back to that when I'm getting denied on an alter that feels arbitrary. I'll stop rambling now.

sharp raptor
# earnest spire They were convinced rapiers didn't have an edge. It was cute and innocent, but I...

I generally just accept the arbitrary and subjective nature of merchants. I think it actually lends to a sense of artistry, "This merchant does this sort of thing, and that merchant does that." I typically have backup ideas, and often provide several variations for an idea. And, I'm super flexible with working with a merchant to manifest an idea, and always do my best to be polite and respectful. I get bent out of shape as a customer when I get blasted and told that I'm breaking policy for simply asking about something or suggesting an idea or even a rework of a previously declined idea — which has been happening a lot lately. That's not to say all merchants are that way, I have a lot of fun working with them, but there in recent past couple years several that are just genuinely nasty to engage with OOC. Which is a shame for something that's supposed to be fun. Anyway.... I digress, and won't post another follow up. 😄 Would rather focus on wyrms and Hinterwilds lore! ⚔️

cyan lynx
cyan lynx
sharp raptor
cyan lynx
#

🙂

chilly valve
cyan lynx
#

Catfolk in 3... 2...

chilly valve
#

Just darkelves with fur!

vestal niche
#

might also be worth joining one of the voice chat rooms during wyrm runs to announce phases, heals, running out/in, battle rez, etc...

timid shuttle
#

First time I think thats been suggested. It's a good call

abstract umbra
#

Make a perm statue just north of the tavern with the names. Sure, why not. Maybe the names re-order themselves based on the number of times you’ve killed one.

fair comet
#
As the cold wyrm passes overhead, your thoughts dissolve in a wash of colors and alien fury, rendering you momentarily senseless!```
#

29935

#

wyrm insta-died at river again

charred harness
#

but most importantly... it died 🍻

fair comet
#

let the record show we handled it fine without warriors ⚔️

sharp raptor
#

Well done! ⚔️

opal pine
#

Cleric cleaved in twain again, but ranger tag in was sufficient

charred harness
#

2 rangers and a rogue... you guys kept her down so well, i think we would've been fine in the 3rd phase if she hadn't insta died

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30010

meager veldt
#

A good fight, but we couldnt out last her today. She was too... sympathetic.

sharp raptor
#

I think it was more than that. Something "felt off" and I've been crunching numbers.
Today you and I alone caused over 5,400 damage in Wyrmreach and it was still going.
The battle yesterday only took 2,821 damage in Wyrmreach to drop it.

Here's what I suspect could be happening: Whatever sometimes causes the "insta-death" is just when we notice the unintended effect triggering early on so we're like "Hey, what just happened!?". However, what if it's also happening later in the battle as well, where it is less likely to be noticed because everyone's already engrossed in combat?

charred harness
#

i wonder how much of it happens based on how much damage is done during phase 2 and how much she's able to heal herself... I'm making this up, because I dont know what the actual mechanics are that send her to each phase, maybe a GM can shed some light:

But if to get from phase 2 to phase 3, the requirement is you do XYZ cumulative damage. Let's pretend it's 10k, and that's her full health bar. But the expectation is she heals herself throughout phase 2, so she isn't expected to actually go into the reach with 0 health... Example: You do 10k damage, she heals herself for 5k health, and she goes into the reach with 5k.

But if she doesn't have the chance to heal at all during phase 2, there's a chance you completely wipe her and when she transitions to phase 3, she's already dead (at 0 health)

#

and the flip side of that being: maybe you do the required 10k damage during phase 2, but she is able to heal a ton and goes into the reach with close to full health or something.

#

This could explain why some phases seem like they take forever sometimes. She's going into each of them with variable health depending on the previous phase

#

Anyways... all just theories!

fair comet
#

30035

charred harness
#

Very large party hunted her this time... seems like it was another insta kill in the river.

fair comet
#

ya I see the river port, 5 got sucked in, then spit back out immediately

sharp raptor
charred harness
#

I’ve tried using AI, and it can’t really do it effectively either. Or at least i haven’t been able to prompt one effectively

sharp raptor
#

Yeah, I can see why it probably doesn't work utilizing generative AI. There's some high level logic involved in seeing unassigned damage from something like dot and making the link to that being player damage. And knowing to parse things out like weather damage, and a hundred different things. Plus the damage related to mobs, various spells, etc. Add in player customizations, and even writing a plug-and-play parser isn't an easy task.

worthy oracle
cyan lynx
#

The instant death thing really bugs me.

sharp raptor
#

Wyrm just missed and crashed into the disc. 🤣

cyan lynx
#

We have routines that are meant to happen before a creature is set to dead.

#

But various pieces of code just ignore that. I've caught them over time, but it's hard to catch them all.

sharp raptor
#

I imagine the wyrm is a unique instance and probably one of the few places in game where a bug like that would even be noticed. I mean, it could be something that's inherent to the underlying system rather that the wyrm iteself maybe?

worthy oracle
#
A nebulous violet latticework springs up from the surface of your black-scaled armor and shields you from some of the damage!
  AS: +766 vs DS: +528 with AvD: +40 + d100 roll: +68 = +346
   ... and hits for 144 points of damage!
   Massive blow smashes through ribs and drives your heart out the back.```
That's what killed my cleric. Sorc survived.

Spent most of my time on the sorc getting 5 stacks of weapon deflection up on the wyrm after I put 413/715 up. Did no damage but 50% DF reduction seems worth it. Too late for Tsalinx though lol
#

How long does the fight usually last once it goes to wyrmreach? Need to figure out the ideal time to put up Wall of Force.

sharp raptor
worthy oracle
#

WoF lasts 90s - not sure if it's best to pop it at the beginning to avoid early deaths or well into the fight to try and have it up until the end.

sharp raptor
#

My tactical opinion on that is that if you're dead you can't use it later.

worthy oracle
#

but only 5 can go to wyrmreach and you don't wanna get teleported there and die right away - those first 15-25 seconds after teleportation seem to be a very vulnerable time due to the guaranteed RT

This time it slowed us first so the 15s was increased to 25s of waiting to die lol

meager veldt
sharp raptor
#

(insert my regular complaint here about sympathy being a garbage mechanic as is). But yeah, I got popped at the end as well.

charred harness
#

does someone using an idol reset the timer?

sharp raptor
#

Yes

zealous nimbus
worthy oracle
#

I'm actually feeling more confident as I learn the fight and think about ways I can tactically get my defense up. Not that I will be able to consistently win the fight but that I can definitely make it to the end with a little luck?

timid shuttle
#

I would go in encumbered a lot because you feel the rush of getting to the fight. Wyrm buffets were not fun

fair comet
#

29998

#

another insta-death at river, this time with only 3 of us, so we didn't just beast it down with a billion damage like last time

charred harness
#

The whole fight was only a few mins. Very bizarre.

sharp raptor
#

Want to start an "insta-kill" log here? We could start reporting 1) the date/time it happens, 2) location (Room #), 3) party composition, 4) What phase the wyrm was in, and 5) what the last player damage to it before dying was. We might spot a pattern that helps figure out what's happening.
| Date: XX | Time: XX | Ballista Room #: XX | Characters: XX | Phase (1-4): XX | Last Player Damage & Amount: XX |

charred harness
#

| Date: 1/4/2025 | Time: 12:17am | Ballista Room #: 29998 | Characters: Ralkean, Leff, Kontii | Phase (1-4): XX | Last Player Damage & Amount: Briar Flare 10pts |
A bit happened between the last damage she took and her dying...

A subtle fiery red light glints off the tip of a rowan arrow, leaving a faint trail as it travels through the air.
  AS: +606 vs DS: +473 with AvD: +20 + d100 roll: +76 = +229
   ... and hits for 36 points of damage!
   Slash to the cold wyrm's right leg hits high!
   Kinda makes your knees weak, huh?
Vines of vicious briars whip out from Ralkean's rusalkoren long bow, raking the wyrm with its thorns.  The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
   ... 10 points of damage!
   Solid wrist lock but the cold wyrm slips away!
The arrow breaks into tiny fragments.
After Ralkean strikes the wyrm, droplets of blood are sucked from it to his rusalkoren long bow, running up the bow to be absorbed by the vines wrapped around Ralkean's wrist.

Shortly after the briar flare, she got knocked down by a rusalkoren wave - then went river, and died

sharp raptor
#

Wyrm slain! (noting for time)

charred harness
#

Arrived at 8:31am EST

fair comet
# charred harness | Date: 1/4/2025 | Time: 12:17am | Ballista Room #: 29998 | Characters: Ralkean,...

last player effect was actually 610:```The greenbrier vine lashes out violently at a silver-scaled cold wyrm, dragging her to the ground!
SMR SvD: +46 + o100 roll: +67 == +113
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
You notice a number of the vine's nettles scrape into a silver-scaled cold wyrm's skin. She suddenly looks very weak!

Thin tendrils of vine twine around you, instilling you with their strength.```no damage, so unclear if that's relevant or not

charred harness
#

ahh, meant to come bakc and add that, good catch

charred harness
#

wyrm arrived at 5:30pm
and slain around 5:40pm

worthy oracle
#
You discard the mutant's useless equipment.
He had 300 silvers on him.
He had a saffron-hued danburite stone on him!
Interesting, he carried a plain burlap scarf on him.
He had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse.  His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.
You gather the remaining 300 coins.```
Finally after like 1000 kills I have one. lol
sharp raptor
#

Should be time for another wyrm soon. Anyone going to be up and about who wants to hunt after it?

#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm pulled at #30046
Soloed the wyrm until if flew off while I was healing down at about 1:45 AM EST.

sharp raptor
#

Should be another wyrm soon, if anyone is about. ⚔️

#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm ballista at # 30038

#

Well, that could have gone better. Anomaly and missing right arm + wyrm = RIP

charred harness
#

we'll get her next time

charred harness
#

Like a streak of quicksilver, a sinuous cold wyrm streaks over Ojandhaart!

#

Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.

sharp raptor
#

Anyone see a wyrm earlier tonight? Been up here waiting about 30 minutes. Seems too long of a wait, so wondering if it showed up earlier or maybe someone summoned it?

Heh, nevermind: #30046 (surrounded by disciples)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt! (literally as I asked about it)

sharp raptor
#

Wyrm has flown off. Sorry, missed the one thought there in the last two minutes. I had alrady rolled back to a regular hunt. I won't solo engage a wyrm with 3-5 disciples around it. KS doesn't do much of anything to protect against limb disruption (plus negates the ability to bump defense much), and I always end up losing limbs before I can manage that many at once. Will try to catch the next one! ⚔️

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

fair comet
#

30007

pliant hatch
#

This almost killed me on HP loss alone, lol. stunman flee saved me to go heal. Ok note to self I can't... attack.

charred harness
#
Pained spasms wrack the battered form of the great cold wyrm.  The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood.  With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
Roundtime: 4 sec.```
pliant hatch
#

Yeah halflings aren't built for this.

fair comet
#

so we were in river, then got popped back out to fjallarhaart - very strange

charred harness
#

i need to highlight the acid mist stuff.... can divert her faster next time....

Yeah - Auchand, not sure if it was a glitch or intended... but after being in the river for a good long while, she teleported us all back to Fjallarhaart.

A small part of me thinks she may have intentionally walked out. She moved rooms on us earlier in the battle too

pliant hatch
#

As soon as I become unable to fire my bows I become functionally useless. I don't add anything else to the group as KS monk except my ability to hit it while it's flying.

fair comet
#

acid wrecked us, heh, I was locked up and couldn't clear it

charred harness
fair comet
#

if I didn't have sigil of determination, it definitely wouldn't be as fun for me

pliant hatch
#

75% of the time I was in the room I was RT locked.

charred harness
#

That's pretty normal. Stunned or RT

charred harness
pliant hatch
#

I need 100 more HP and 200 more AS. The HP is possible if the empath service comes out. My AS is as high as it's going. I dunno, constant RT lock is not fun. You have no agency. You can't take any action. You just stand there hoping you don't die.

fair comet
#
  UAF: 800 vs UDF: 512 = 1.562 * MM: 110 + d100: 55 = 226
  ... and hit for 105 points of damage!
  Shattering kick to spine sends the cold wyrm flying through the air, already fully limp!

Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it.  The wyrm topples over the side, dissolving into motes of color as she plummets out of sight.  Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Fjallarhaart, Ruins]
Woodland has begun to wipe away the ruined extremities of the village.  Amidst the broken bodies of mouldering dwellings, the snow-laden boughs of fir trees cradle a cairn not yet deluged in snow.  You also see a silver-scaled cold wyrm (prone), a stunted halfling bloodspeaker and a stormy grey lynx.
Also here: Kontii (Rog) (prone)
Obvious paths: southwest
A smaller spill of glowing motes drifts to the ground, materializing into Yndrael.
!>incant 611
>stance guard
>hide
Your mind and body begin to relax after that period of intense focus.
  SMR SvD: +77 + o100 roll: +7 == +84
Your heightened awareness of your own vulnerabilities fades away.
Flickers of verdant green light emanate from your clenched fist as you focus intently on the Moonbeam spell.
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Tapping the moons above, you draw down a shaft of coruscating moonlight and bathe a silver-scaled cold wyrm in its lucent glow.
  SMR SvD: +46 + Bonus: +45 + o100 roll: +55 == +146
A silver-scaled cold wyrm is caught fast, the light of the moon arresting her movements.
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.```
pliant hatch
#

Maybe UCS delivering the death blow breaks something.

charred harness
#

oh wow - you actually killed it in the river!
Then we killed it again outside.

pliant hatch
#

Probably UCS related, then.

charred harness
#

This was later in 30007

You are now in an offensive stance.
You step out of hiding to waylay a silver-scaled cold wyrm!
You swing a black temporal arming sword at a silver-scaled cold wyrm!
  AS: +824 vs DS: +462 with AvD: +17 + d100 roll: +51 = +430
   ... and hit for 396 points of damage!
   Downward slash across the cold wyrm's right thigh!
   Might not scar.
Pained spasms wrack the battered form of the great cold wyrm.  The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood.  With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
Roundtime: 4 sec.```
charred harness
#

Auchand - just to give you more details. (These are all Lich #'s. Hoping someone who's in HW can snag room numbers for you later)
Fight started in 30007.
The wyrm flew on her own northeast into 30009.
We went to the river with her from there. Where it looks like Yndrael dealt a death blow via UCS.
We all got teleported back to 30009 where she was still there.
Eventually diverted her down to 30007.
Killed her the second time in 30007.

pliant hatch
#
Lich ID || Room ID
30007 -> 7503331
30009 -> 7503332```
charred harness
#

By the way - ANYONE out there with Web- you might be the most critical members of any wyrm hunting party.

pliant hatch
#

Thanks for having me. We actually didn't take advantage of the one thing monks can contribute which is Mind over Body. But it's kind of hard to maintain a group when people have to come/go to heal etc.

sharp raptor
# charred harness By the way - ANYONE out there with Web- you might be the most critical members o...

Yeah, I think any combo of having a healer, web, and a way to disperse the acid mist are of incredible support value. I still want to test setting up an unlocked tent at the ballista as an on-site triage point (if It works, then snagging one this coming DR will be a goal for me). Ultimately though, DPS wins the day. Coraesine QuickFlares, berserk, and waylay are among the most effective for direct assault.

Short of just simply out-gearing the wyrm, it's a very teamwork oriented engagement and outside of the typical "hunt = dominate" narrative (which I feel like is what a lot of the talk about being "carried" is rooted in).

charred harness
#

100%
You gotta have the right team, or have her out geared. Anyone who can out gear her, holy hell, my hat is off to you.

pliant hatch
#

Once I'm up to Excellent tier, a Fury Kick does a lot of damage, and then I use my pitiful katar Flurry and my twc crossbow Barrage to fill in time while Fury is on cooldown. Flurry at least gets slashing strikes and some bleed DOT I guess.

#

I'm going to log Nidal in for the next wyrm so we can keep the trend of sacrificing clerics to the wyrm alive. Don't want to miss a day

zealous nimbus
#

make sure you bring some brimestone gems with you for the ultimate clericage

lime knot
#

just fill up to the 500 item limit with all brimstone gems and hope it eats you

fair comet
#

it is interesting that an otherwise ineffective or under-geared character could wear full plate and bring 108, 118, and 912 wands, likely survive the encounter, and end up making a very meaningful contribution

sharp raptor
#

The battle also makes me wish that bard luck would affect guard/defend mechanics.

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

#

29882

blazing fable
#

Going to try my luck if I can make it there in time

charred harness
#

Rolfard with the casual one shot kill in the 2nd phase.... leaves no statue behind - would this have implications to the quest when it's released?
@ Auchand

Air slams into a silver-scaled cold wyrm.
  Blast annihilates entire skeleton.
  Reduced to a gelatinous pulp.
  Try a spatula.
[You have been awarded 11 Long Term Experience!]
sharp raptor
#

I guess that counts as a victory! 🤣

sharp raptor
#

I was AFK sitting in the Hintewilds, but posting as a notation of the last sighting.


The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus.  Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

...

Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.

Today is Leyan, day 8 of the month Lormesta in the year 5125.  It is 02:12 by the elven time standard.  It is currently after midnight.```
sharp raptor
#

Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!
#30039

#

Anyone want to join in. Kontii and I are in village center.

pliant hatch
#

Well my cleric lived. Even though I barely got to do anything because I was bound or stunned 90% of the encounter. Was able to land web when I could move, and its TD got low enough that I could hit it with 317 sometimes. I was too flustered by being beaten half to death to even remember to try 212 or 309.

cedar charm
#

was looking for you..could'nt hook up

pliant hatch
#

Glad to know that surviving the wyrm is not impossible for my cleric, I did have to retreat early to herb because I was down to about 30 health and had a ton of injuries, despite being guarded by myharl

charred harness
#

what society are you?

pliant hatch
#

Voln

charred harness
#

Symbol of Restoration will be your friend... for sure.

I hate to say it, but I think the concept of pures wearing big armor and using wands for the encounter is probably going to be the norm. I'm honestly going to need have a similar backup plan for when I'm too injured to fire a bow and she's in the air.

pliant hatch
#

Oh yeah, I was spamming sym rest. But I had several rank 3s and I know that was tanking my SMR worse so I ran to heal up. I'll grab some clips from log when I get a second with work.

sharp raptor
# cedar charm was looking for you..could'nt hook up

Sorry about that! I had a buch of folks sending thoughts during the battle, and was engaged in the battle. When I spot one and put out the call, I try to be at Village Center in Cold River for anyone who wants to join in. But also typically chat the location room # for those who want to show up during the battle.

pliant hatch
#
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Cloudy wisps swirl about a silver-scaled cold wyrm.
[SMR result: 260 (Open d100: 187, Bonus: 25)]
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm tumbles to the ground!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!
Cast Roundtime 2 Seconds.```On a relatively fresh wyrm. Go go open roll.
```You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Fire Spirit in the Dwarven tongue...
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
You hurl a roaring ball of fire at a silver-scaled cold wyrm!
Lying flat on her back, the cold wyrm leans to one side and dodges the bolt!
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon a silver-scaled cold wyrm.  The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
Your spirit slayer hurls a roaring ball of fire at a silver-scaled cold wyrm!
  AS: +576 vs DS: +356 with AvD: +22 + d100 roll: +84 = +326
   ... and hit for 84 points of damage!
   Nasty burns to back.  Won't be sleeping on that for awhile.
 ** Falling like a hammer from the sky, a golden light strikes the cold wyrm with resounding force! **
   ... 15 points of damage!
   Minor muscle tearing on the cold wyrm's left leg.
The roaring ball of fire strikes a silver-scaled cold wyrm, blossoming into a much larger sphere of flame upon impact.
   ... 10 points of damage!
   Burst of flames to chest toasts skin nicely.
You are now in a guarded stance.```
#
[SSR result: 56 (Open d100: 26)]
You muster your courage and stand firm against the auditory and psychic onslaught!```Not an awful SSR for level 120 vs level 105.
```[SMR result: 109 (Open d100: 19, Penalty: 25)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
   ... 1 point of damage!
   Jarring blow to your back.
An unseen force entangles you, restricting your movement!```This kept happening to me a lotttttttttt during the fight.
#
[SMR result: 224 (Open d100: 71, Bonus: 75)]
The slurry of icy acid consumes you!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
   ... 22 points of damage!
   Acid causes some lower back troubles.  Large holes do that.
   You are stunned for 5 rounds!
Your wiregrass anklet pulses briefly, deflecting some of the freezing damage!  The anklet glints one last time, then grows dim.
   ... 19 points of damage!
   Slivers of ice slice your throat into ribbons of flesh and blood!
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at you!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
  AS: +569 vs DS: +662 with AvD: +52 + d100 roll: +58 = +17
   A clean miss.```
#
  CS: +588 - TD: +550 + CvA: +25 + d100: +88 == +151
  Warding failed!
  The cold wyrm is cloaked in a blinding platinum light and assailed for 86 points of damage!
   ... 15 points of damage!
   Searing blast of energy to hip spins the cold wyrm around!
   ... 7 points of damage!
   Light burns to the cold wyrm's leg.
   ... 3 points of damage!
   Strike to the cold wyrm's right arm sprains biceps.
 ** Numerous sigils along your fireleaf staff abruptly flare to brilliance!  Pale energy surges from each, twining into an echo of your last spell... **
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
  CS: +588 - TD: +550 + CvA: +25 + d100: +23 == +86
  Warded off!
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon a silver-scaled cold wyrm.  The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
Particles of dust and soot rise from the ground under your spirit slayer as a pulsating, platinum ripple of energy spirals off of the mote toward a silver-scaled cold wyrm!
  CS: +633 - TD: +550 + CvA: +25 + d100: +100 == +208
  Warding failed!
  The cold wyrm is cloaked in a blinding platinum light and assailed for 82 points of damage!
   ... 35 points of damage!
   Awesome lash of plasma severs the cold wyrm's arm completely!
   ... 10 points of damage!
   Blood vessels in the cold wyrm's forehead burst, spraying blood everywhere.```Def need 212 + 309 next time.
charred harness
#

that's some serious CS.... nice man.

worthy oracle
#

is web useful outside of when she's flying to drop her back down? or is that the only time I should be casting it?

opal pine
#

Helps anyone doing offensive SMR stuff still

pliant hatch
#

I had 712 and 513 on for outside spells. If I were looking to pump DPS, 240 + 111 is probably the way to go, but then you risk melting the web. 306 plasma was doing very poor damage. I'll probably stick to 118, 212/309, and 240/317. Leaving Guarded stance as a pure vs the wyrm is insanely risky.

opal pine
pliant hatch
#

Maybe I just got a bad roll the one 306 evoke I used then.

opal pine
#

Well, maybe if you have a tone of summoning lore rather than religion? Baseline is .270/34 for 306 vs .244/22 for 111.
306 scales with SL:R, 111 with SL:S

pliant hatch
#
  Spiritual Lore - Religion..........|     163      63
  Spiritual Lore - Summoning.........|     140      40```Not a ton of either really. When I am done doing my S6's I'm going to re-do things to crank Religion more.
worthy oracle
#

but if it helps me land 309 that kinda handles my DPS goals since my main plan is to keep 212/309 up while casting web and dispelling mist with rods
probably next would be 340+335 if there are any additional targets in the room
if I actually have any more time just 317 I guess

pliant hatch
#

I was using a 335 if the room got flooded with adds, yeah, very handy for that

tribal quarry
#

Need Gemstones to hurry up and be released so I'm more interested in getting in on the wyrm fun and defeating it for an actual reason. 🥺

fair comet
#

Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in the Boreal Forest in hopes of fending off the wyrm!

#

29935

charred harness
#

awe boo - guessing I missed it

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

#

Anyone want to join a hunt?

#

Danced around for 10 minutes... i'm not equipped to solo her, at all, hah.

sharp raptor
# charred harness Danced around for 10 minutes... i'm not equipped to solo her, at all, hah.

Flipping my schedule now that I've wrapped up a work project that had me on JP time, so just waking up! I missed it by about about 15 minutes! (grumbles) I should be around for this evening's wyrm, though!

Yeah, going after her solo, I'm not even sure would be more than just a really lucky run with even the best equipped folks. I know for sure I can't generate the DPS, even though I'll often give it a go; just because. Best I have done is getting to Wyrmreach solo, and that was with some incredible RNG luck and timing. typically with solo runs I have to eventually heal down and she flies off.

#

I've managed to solo her about 8 times, but none of those were the last two iterations. 😬

charred harness
#

The night ones have been coming pretty late for me. There's a chance I'll hit the afternoon one, but it's a small chance, depending on meetings.

I danced with her for about 5 minutes just now.... but used it just to test macros/strategies, and change my setup a bit to be better prepared for our group engagements.

I have ZERO path to solo'ing her. Lol, you're a beast.

sharp raptor
#

It's doable, though likely not consistent; I just don't have any whale level gear. But yeah, it makes for great practice. Especially trying out new tactics where no one else is a risk. I'll try to be around for the one around at 5 PM Elven. Hopefully we can get a good run at her today!

earnest spire
#

This version is easier than the last one, but it takes way longer and there is just more time and opportunity for things to go sideways. I am pretty confident I couldn't solo the current wyrm without 1 second RTs

sharp raptor
earnest spire
#

Wyrm down in Plat. Was a super scuffed run... but I may have confirmed something I've been suspicous of for a bit. So I got it to 2nd phase, and had to pull back to heal for quite a while. I wasn't even sure it was still going to be there when I got back, but it was right where I left it. However, I noticed the 2nd phase took much, much longer to get through the barrier than normal. I think if you give it enough time, it basically regenerates back to full health (phase 1), but it's just tacking it onto the barrier's HP... if that makes sense.

charred harness
#

Makes sense to me

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
@sharp raptor

sharp raptor
#

On m yway

#

Wyrm slain! Well fought! ⚔️

fair comet
#

you know I used to routinely get slaughtered by the 880 AS mstrike - hasn't happened in quite some time; I suspect that got toned down; scrolling through our last combat I just see a lot of 720'ish AS strikes, but just single shots - still motivating use of 102 for me

sharp raptor
#

I believe the higher AS coms about when it goes into a frenzy... which used to be (and perhaps still is) when more than five folks engage it. There was the brief time where the wyrm had an area effect that repeatedly RT locked everyone (essentially guaranteeing death to all) if there were more than five PCs in the room with it, but that kept running into the issue that it would trigger when just some random MA party would pass through the room when hunting the area (not even intending on engaging the wyrm).

fair comet
#

the 886 AS definitely happened with just a duo (or did just a week or two back for sure)

sharp raptor
#

At least, that's what I have highlighted so I know when it's going to start hitting harder, so I know to keep a closer eye on my heath.

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt! [Angargreft, Sanguine Grove - 29957] (u7503408) (7503408) High overhead and toward the western extreme of the great fane is a spacious terrace. The heavy snowfall cannot obscure the destruction that has consumed the terrace. Jags of masonry are torn from the red stone walls above, and the space is cluttered with the wreckage. You also see a flayed gigas disciple, a flayed gigas disciple, a tattooed gigas berserker, a flayed gigas disciple, a grim gigas skald, a brawny gigas shield-maiden, a grim gigas skald, a tattooed gigas berserker, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden and a colossal gigas ballista.

sharp raptor
#

Wyrm has flown off! dragon

earnest spire
#

Wyrm down in Plat... and they really did think of everything:```A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
AS: +856 vs DS: +808 with AvD: +25 + d100 roll: +30 = +103
... and hits for 1 point of damage!
Thumped your chest.
** Afflicted by your tenorite black sweater, a silver-scaled cold wyrm reels as the milky white poison does its work! **
A calm washes over a silver-scaled cold wyrm.

Fleeting pacifism softens a silver-scaled cold wyrm's icily reptilian gaze, but she lets out an indignant huff from her great snout as she shakes off the unnatural calm.
The calmed look leaves a silver-scaled cold wyrm.
Glacial hues course down a silver-scaled cold wyrm's scales and she throws her head back, releasing a wave of frigid energy that races outward in a crackling torrent!
[SMR result: 97 (Open d100: 75, Penalty: 3)]
You duck out of the way of the frigid wave!```

#

Confirmed. Wyrms have zero chill.

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29910

#

Well, that's just lame.

[SSR result: 251 (Open d100: 179)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
   ... 62 points of damage!
   Heart explodes rupturing your chest.```
earnest spire
#

Yikes

#

Gotta love them open-roll potential one-shot-kill abilities to keep us all honest, I guess.

#

I lost track of the timer and don't think I logged back in quick enough. Probably just missed the Plat spawn

sharp raptor
#

Going to try to make a second pass if I can get my spirit back in time.

#

And wyrm slain! Great hunt everyone! ⚔️
She paid for that popshot! 😆

You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
  AS: +699 vs DS: +315 with AvD: +16 + d100 roll: +61 = +461
   ... and hit for 91 points of damage!
   Slash to the cold wyrm's weapon hand!
   Several fingers fly!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it.  The wyrm topples over the side, dissolving into motes of color as she plummets out of sight.  Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
fair comet
#

aftermath of a proper wyrm battle:

sharp raptor
#

Very rarely can I search one after it's slain. 😄

earnest spire
#

I'm going to post this without comment, for those who want to take time to read it.

#

You can kinda just read the first chunk then skip to the end to get the gist of it.

sharp raptor
#

Fantastic solo run! Well done! ⚔️

stuck blade
#

Jaired living that isekai life

earnest spire
#

The next boss creature better not be a delivery truck.

stuck blade
#

That's in the rift

#

Merger storyline is we enter the rift in platinum, get hit by a delivery truck, and end up in prime

earnest spire
#

Perfect.

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

#

#29882

meager veldt
#

Wyrm just arrived

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

meager veldt
#

29935 but Im in the town center if you want to join

fair comet
#

ooh coming

#

29937

meager veldt
#

And down! Nice work @fair comet and @charred harness !

earnest spire
#

What was the party makeup?

meager veldt
#

I think Warrior, Ranger, Rogue?

earnest spire
#

Awesome.

meager veldt
#

We did a good job of keeping it on the ground between the three of us throwing webs, warcries, maybe moonbeam? I'll have to see if that was used in the log. And Ralkean keeping the cloud away/Kontii diverting the wyrm from the cloud.

earnest spire
#

Web is a big game changer, for sure.

#

The tactics are getting refined. Super fun stuff.

fair comet
#

I'm often laying down 611 moonbeam, yes

earnest spire
#

How long does moonbeam keep it from acting, on average?

meager veldt
#

Im not sure. Kontii and I Are chatting about it.. I wonder if pures should try throwing chain or plate on and getting armored casting for the fight. Would probably dramatically change their survivability. Though that's me speaking from a very ignorant position about pure combat, of course.

fair comet
#

moonbeam lasts maybe like 3 - 6 seconds typically (because I often get only 1 - 2 casts of spikethorn with the +100 bonus on SMR), but sometimes I don't get a single cast off after successful 611, and I'm not sure it actually disables the wyrm at all

charred harness
#

Ralkean's been an MVP lately - between breezing away the acid clouds and keeping it down.

Highly recommend folks use the "room window" and highlight the strings like "wyrm that is flying around" and select the entire paragraph box - so the room window will all turn a specific color for you when it's up or down.

the acid cloud string of text is another good one to have highlighted.

Room window also makes it easier to spot when anyone in the part is stunned or down

then just callout to folks if it's airborne or downed, so everyone is adjusting appropriately more quickly... like most concerted/team efforts, over communication seems to help everyone during the battle

earnest spire
#

"Use the Room Window" is just great advice in general.

sharp raptor
#

Oooh! Nicely done! ⚔️ Another wyrm down! Sorry I missed that one, but it makes my day to see folks excited and enjoying hunting them! Really enjoying seeing the various tactics come together.

worthy oracle
#

y'all ever use voice chat for the wyrm? not sure if it's necessary but seems helpful for calling things out

rocky galleon
timid shuttle
#

My contributions have basically been "Berserk" for the damage and keeping the adds down

fair comet
#

would voice help? probably a little, but haven't used it and don't think it's necessary; often you can't react quickly anyways because so much time is spent in RT or stunned or immobilized or slowed

meager veldt
tribal quarry
#

Every morning I wake up and check whether the Gemstone quest is out yet.
So far it hasn't been, but one day it will be!

earnest spire
#

My body is so ready: a tiny royal blue sphere (marked) a tiny royal blue sphere (marked) a tiny incarnadine sphere (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked)

pliant hatch
#

Gemstones must be close, Alastir logged back onto the server. It’s like how horses can sense hurricanes and seek higher ground, but for posting

charred harness
#

RE: Voice - I could see it being helpful for people who don't do it regularly, to have someone kind of call things out as they're needed. So people can realize their utility more... but a lot of that communication can just as quickly be done in game - I'd add that for that exact reason, it's probably critical to keep both the ROOM and the SPEECH windows up for the engagement, if you don't normally use them

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30003
And wyrm has been slain. ⚔️

earnest spire
#

Down in Plat

sharp raptor
#

Great wings flap like rumbling thunder as the form of a great cold wyrm flies low over Angargreft! (for time stamp)

meager veldt
charred harness
#

Same!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
@meager veldt @sharp raptor @fair comet
and anyone else that wants in!!!!

sharp raptor
#

omw

#

Wyrm slain! Well done everyone! ⚔️

charred harness
#

Also - if anyone would LIKE tagged when the wyrms arrive (in prime) - please let me know. Anytime I'm around and it flies in, I'll get you tagged.

Would it be out of line to ask for a "Wyrm hunter" role on Discord?

meager veldt
#

The new 706 is looking really nice for the wyrm fight. Actually, 710 too.

worthy oracle
#

is it immune to the root effect or does it shake it instantly? curious how the wyrm would handle that

the TD pushdown with 718 is probably what I'm most excited for with the wyrm to do some consistent damage

sharp raptor
#

It can be rooted. I tried it out with cripple, I think it was. Seems to shake it fairly quick though without upkeep. Not sure if casting would do better.
Doesn't affect it's flying cycle though, which was what I was trying it out for.

charred harness
#

it gets webbed too, breaks free - but it pulls it down from the air, which is what really matters...

So i'm curious to see if this rooting effect can pull it down. Yet another potential tool in the arsenal!

sharp raptor
sharp raptor
# charred harness it gets webbed too, breaks free - but it pulls it down from the air, which is wh...

Doesn't seem to? Assuming this is the same.

Kontii takes quick assessment and raises his sephwir hand crossbow, several bolts loaded in parallel.
Barely appearing to aim, he looses a chaotic hail of bolts all around!
[SMR result: 155 (Open d100: 53, Bonus: 30)]
Bolts thud into the ground around a silver-scaled cold wyrm, keeping her at bay!
A silver-scaled cold wyrm is rooted in place!
A strong breeze continues to swirl through the area.
A silver-scaled cold wyrm struggles momentarily with the gale.```
meager veldt
#

Root does work and seems to prevent maneuvers for some period of time. I wonder with this being concentration if the rooting from 706 wouldnt last longer. that being said, could just reapply. I re-cripple/re-warcry/re-web a bunch in the fight.

worthy knoll
#

they would break it, but theoretically it could get reapplyed while concentrating, still gonna wanna re-up dots in between though and such

#

I got instant one-shot today before being able to cast a single spell =(, so I didn't have much of a chance to test, but on test it worked fairly decently

meager veldt
#

Rooted and feeble are pretty strong conditions for the fight. Taking another 50 off the Wyrm's AS could be a real life saver to pures.

worthy knoll
#

yeah I typically do very well in the fight if I don't die in the first 5 seconds

worthy oracle
#

yeah it looks like 706 will reapply the rooted status if it's broken...as long as you're still concentrating...

J>
Shifting and slithering to maintain their hold, the tenebrous chains binding a huge lava elemental clench ever tighter.
A huge lava elemental is rooted in place!```
pliant hatch
#

I’m really curious what sort of damage a sorc can lay down on the wyrm now with all the DOTs and 706 going. My own sorc will not have the CS for that… really ever but I want to see logs from the proper adult sorcs

tribal quarry
#

Once Gemstones are released, we'll find out!

  -------------------------------------------------------------------------------------
  Aura                 aura            16/40 Passive        Common          Stat            
  Influence            influence       6/40  Passive        Common          Stat            
  Logic                logic           20/40 Passive        Common          Stat            
  Porter               porter          5/50  Passive        Common          Other           
  Strength             strength        10/40 Passive        Common          Stat            
  Trading              trading         12/50 Passive        Common          Skill           
  Transcend Destiny    trandest        6/10  Passive        Elite           Other           
  Wisdom               wisdom          16/40 Passive        Common          Stat            

Available Ascension Abilities Points: 7```
tribal quarry
#

Tossed a bunch of 27+ charge small statues on the ground and in the herb box in the Pipe Den!

timid shuttle
#

Any left?

tribal quarry
#

9 left!

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
##29998

rocky galleon
#

Never been so mad A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge! [SMR result: 239 (Open d100: 38, Bonus: 48)] The slurry of icy acid consumes a tiny resolute elf-owl! ... 70 points of damage! ... 60 points of damage! A sense of pain trickles down your link from a tiny resolute elf-owl, as she is no longer able to mask the discomfort from her mounting injuries. A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at a tiny resolute elf-owl!

charred harness
#

is it still up?

ashen tapir
#

i tried new sorcerery on it. can't say it worked better than old sorcerery

worthy oracle
#

I mean the TD pushdown on 718 should make it easy to land.

hex, 413, 710, 718+706....web as needed...412 if you think you can keep it up

sharp raptor
#

Wyrm slain. That was a new one. It ran from us at Wyrmreach. We had to chase it back out. ⚔️

A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm lifts her great head and splays her limbs, erupting from the webbing holding her with alarming ease.
The webs dissolve from around a silver-scaled cold wyrm.
With astonishing grace for a creature of her size, a silver-scaled cold wyrm prowls out.
ashen tapir
#

i don't want to 718 because then I have to go offensive @worthy oracle . I tried 710 716 and 706 though. i also did BB on it

worthy oracle
#

you don't need to go offensive with the new 718

rocky galleon
#

615 doesn't make it run anymore?

sharp raptor
rocky galleon
#

I used it this hunt. Will have to go back and look. Was wondering if swarm was what chased it out.

worthy oracle
#

could have been 710

sharp raptor
#

Ah! That would make sense. Checking now.
The yellowjackets attack the cold wyrm savagely, covering it with venomous bites!
Yep, that's exactly what happened. So... confirmed. It still immediately runs from call swarm. Even from Wyrmreach.

#

So... unless that's a bug, I suppose it could be a new tactic. Get the wyrm out of wyrmreach so that it can be easier managed.

rocky galleon
#

Maybe that's a benefit?

fair comet
#

oh swarm out of wyrmreach, that's funny

ashen tapir
#

maybe you can divert it out too

rocky galleon
#

Oh good call.

charred harness
#

I’m pretty sure you can. I can test next one I’m at if we want it out. Can be good to escape acid cloud

rocky galleon
#

Don't only the players that get transported to wyrmreach pass the quest though? Or how does that work? Also, do we still need a 1 minute timer in this forum? Or could we possible move it to 10 seconds?

fair comet
#

I think Auchand will need to fix this - movement out of wyrmreach via divert or 615 ('cause otherwise it raises all those questions and trivializes the encounter IMO)

sharp raptor
#

I'm sure it's a bug, but it's a funny one. What's the one thing the flying house-sized dragon is afraid of? Lots of tiny flying things. 🤣
If it were not a bug 🥁 , I'm not sure how that would affect the quest, though tactically, you could send it out of Wyrmreach, heal down there, and then go out to finish it off.

rocky galleon
#

My first wyrm hunt in ages, and I break the wyrm. Sorry (edit: not sorry).

sharp raptor
#

Nah, we still had to fight it. At least it wasn't an instant death, those always feel less than fulfilling. This was still a challenge.

#

Now I just want to get up there, send it out, and wait around in Wymreach to see what, if anything, happens when it despawns.

rocky galleon
#

I should have stayed.

rocky galleon
sharp raptor
#

I legit thought about it, just to see what happened, but then I realized 1) Myharl wouldn't do that, he'd dive off after it. 2) I'm only 10 away from hitting my 200 wyrm kills milestone; wanted the kill.

sharp raptor
#

Could just remove the out direction, and maybe add a JUMP trap for anyone wanting to bail early.

charred harness
#

we need the Jump to be a wild ride... there's a "slide" in one of the voln quests... like that

tribal quarry
#

Now that new 720 is out and presumably can't accidentally instakill wyrms anymore via some obscure bug, time to release the Gemstone quest!

rocky galleon
sharp raptor
#

Like a streak of quicksilver, a sinuous cold wyrm streaks over the Sanguine Grove! Today is Volnes, day 13 of the month Lormesta in the year 5125. It is 06:00 by the elven time standard. It is currently after midnight. [Angargreft, Sanguine Grove - 29960] (u7503407) (7503407) Near the edge of the woods, a stone formation stands, towering over the neighboring trees. Pine and spruce near the clearing are denuded of their needles. The light of the aurora above filters through their branches, casting bleary shadows on the cracked white ground. You also see a withered shadow-cloaked draugr, a flayed gigas disciple, a grim gigas skald, a grim gigas skald, a brawny gigas shield-maiden, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a grim gigas skald, a flayed gigas disciple and a colossal gigas ballista.

sharp raptor
#

Wyrm slain! ⚔️ That's a lot harder without it getting knocked out of the sky.

meager veldt
#

Turns out, warriors are not as good at casting web as other classes.

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

@sharp raptor @meager veldt @fair comet

fair comet
#

it insta-died after like 30 seconds

charred harness
#

we did a boatload of damage pretty quick... and then it did the river transfer into death

fair comet
#

wasn't that much though, I landed like 4 - 5 spikethorns and a volley, and generally disabled - that seemed buggier even than some of the other river transitions

charred harness
charred harness
#

it was odd taht I dont think it ever healed itself

zealous nimbus
#

perfect mithril handaxe? lame... i'm only here to see the cool toys

worthy oracle
#
On the silvery scroll you see
    (211) Bravery in vibrant ink
    (209) Untrammel in vibrant ink
    (115) Fasthr's Reward in vibrant ink
    (204) Unpresence in vibrant ink
    (1102) Limb Repair in vibrant ink```
anyone want this for free for their live wyrm attempt collection? it's good to be brave
cedar charm
#

First time I've seen this in the Forest

#
A stand of hardy tamarack grows thick along the western edge of the trailway, their vibrant golden foliage contrasting vividly with the white of the icy landscape and the green of neighboring fir and hoarbeam.  The heavy foresting serves as a bar to the screaming winds, but not the unrelenting cold.  You also see the Oxhammer disk and **a silver-shot black stone wyrm.**
Obvious paths: east, southeast, southwest, northwest```
>
opal pine
#

Marks the spot of the last wyrm kill

cedar charm
#

ahh..that make sense

sharp raptor
#

There doesn't seem to be any rhyme or reason to it. I still wonder if it's not an issue rooted somewhere in the combat system rather than specifically the wyrm. Like... if your golem or gigas imploded no one would notice. The wyrm is the first really prolonged battle that I can think of that triggers announced stages where it would be noticed.

charred harness
#

ah, i must've missed those. Weird, because I have them highlighted.
If anyone wants to see a really good battle with it, coordinated with a bigger group. Take a peak at this one from last night instead. really good group effort.

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!

@meager veldt @sharp raptor @fair comet

sharp raptor
#

On my way!

#

Wyrm ballista at #29910

#

popped my muscles, and no one about who can do transferance, and since for some reason there is no way to self-apply a resolution for it, I'm out of the fight for 10 minutes. Will be back if somehow it hasn't flown off by then.

sharp raptor
#

Wyrm slain, but that was a mess. 😄

charred harness
#

I prefer the term, dumpster fire.

#

But she went down... that's what matters! Incredible battle. Lasted a full 30 minutes

sharp raptor
#

I thougth for sure she was going to fly off while I waited for my muscles to recover. Well done on keeping her engaged for so long!

charred harness
#

In case anyone was curious, you can Divert her OUT of wyrms reach. Would not recommend it. Easier to fight her in there. I did it because of an acid cloud that was causing problems. Not sure if it would have been better to deal with the cloud.

sharp raptor
# charred harness In case anyone was curious, you can Divert her OUT of wyrms reach. Would not rec...

Unfocused mstrike and berserk do more damage to the wyrm without the swarms, but the acid mist can be a big issue for folks for sure. For me, when she's diverted back out and into mobs, I end up hitting her once per volly instead of five times. So that takes my DPS from 500-700+/5 sec down to 100 (or so)/5 seconds. In the Boreal Forest, probably not an issue since mobs typically get dropped in 1 hit, but those gigas are durable, can last 3-4 swings sometimes; and that's just enough time for the wyrm to take to wing again. 😄

#

I think I can use a wand/rod for the acid mist, even being KS since it's not a buff. I'll try that next time, though will probably have to pump a lot more into MIU.

charred harness
#

Hmmm, That would make the mist less of an issue. I need to find a breeze or call wind wand

If i sit in the mist too long, i cant cast web or fire a bow. And then Not sure how to handle her when she’s flying. If there was a web wand, that would solve that issue

sharp raptor
#

Yeah, I just don't know enough about magic. I just never use it, so I'm having to adapt to figuring it out a bit.

charred harness
#

I guess web is imbeddable from a sorcerer

worthy oracle
charred harness
tribal quarry
#

[You have earned 4048 bounty points, 660 experience points, and 8460 silver.]```
Skinning bounties OP!
sharp raptor
#

Today is Tilamaires, day 14 of the month Lormesta in the year 5125.  It is 05:38 by the elven time standard.  It is currently after midnight.``` ```Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.

Today is Tilamaires, day 14 of the month Lormesta in the year 5125.  It is 05:53 by the elven time standard.  It is currently after midnight.```
charred harness
#

@sharp raptor @meager veldt @fair comet
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

fiery path
#
  AS: +726 vs DS: +405 with AvD: +32 + d100 roll: +25 = +378
   ... and hits for 95 points of damage!
   Hard blow breaks your femur!
   You are knocked to the ground!
   You are stunned for 5 rounds!

 ** Several archaic sigils flash briefly along your somnis plate and you begin to grow translucent, shifting in and out of view as gnarled ethereal vines erupt from your body and lash out at a silver-scaled cold wyrm, each one solidifying before they strike! **
   ... 3 points of damage!
   Poor strike removes hair from head, but little else.

 ** For a split second, the striations of your somnis plate expand into a sinuous pearlescent mist that rushes towards the cold wyrm, enveloping her before quickly dissipating away. **

!SPJ>
You are still stunned.
!SPJ>
[beseech]>beseech
You beseech Ronan for some divine assistance.
Your petition to Ronan has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.```

Interesting... 30 influence bonus not enough to make it go to sleep with somnis (lesser somnis full plate).

Ohh.  and.    Ouch  😄
opal pine
#

More likely it's just immune to sleep

charred harness
#

Wyrm just left....

#

Right now, with 20 ranks of spirit spells... i have a 24% chance of hitting her with web on a standard D100.....

is there a formula that I could use to understand how much easier it would be with 20 more ranks of spirit? For whatever reason, Kontii can't access the Test server

opal pine
#

Nobody can get on Test currently. No, there is no formula but the details on the wiki https://gswiki.play.net/Standard_maneuver_roll#SMRv2_Offense as we know them are:

  • Spells known in the spell circle is the primary skill for magical maneuvers produced with spells. Many SMR spells use Spell Aiming as a secondary skill.
  • The 2023 spell disabler review introduced a new SMR calculation in which Spell Aiming is only calculated into your SMR offense if it is beneficial to you (i.e., if your Spell Aiming ranks are greater than your spells known in the circle).
  • The 2023 review also introduced the Minimum Level of Effectiveness calculation. If your SMR offensive bonus is less than a calculated minimum based on your level, the level-based calculation is used instead. This should approximately provide a 70% chance of success against like-level enemies.
charred harness
#

dang, would love to test... but against the wyrm, I'm guessing this comes into play, even if I added 20 ranks (would be at 40 instead of 20)

  • The 2023 review also introduced the Minimum Level of Effectiveness calculation. If your SMR offensive bonus is less than a calculated minimum based on your level, the level-based calculation is used instead. This should approximately provide a 70% chance of success against like-level enemies.

id imagine lvl 100 (+3 transcend levels) would be better than 40 ranks of spirit

opal pine
#

Yeah, that jives with my understanding as well. Level is the biggest obstacle here

sharp raptor
sharp raptor
#

Hypothermia (125) This really starts to rock right around here now.

fair comet
charred harness
charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
@sharp raptor @fair comet @meager veldt

sharp raptor
#

Hahah! Good timing. I literally just went through the sliver! On my way
Ballista at #29912

#
A silver-scaled cold wyrm opens her maw while flying by, belching out a caustic mist that rains down on the ground below.
[SMR result: 238 (Open d100: 165, Bonus: 25)]
The mist settles on you, cold pinpricks quickly blossoming into scorching pain as the acid eats into your flesh!
Your body resists the acidic damage and lessens the severity of the attack!
   ... 22 points of damage!
   Acid dissolves connecting cartilage, freeing your ribs to move independently.```  Two open rolls in a row took two of us out. 🤨
#

going back out after it as soon as my spirit recovers

charred harness
#

I was wondering how my defense got so low.... Not only did it open roll the acid thing on me, but my battle standard open rolled negatively, in the middle. Some bad luck right there.

You take a quick half step back.
[SMR result: 240 (Open d100: 181, Penalty: 1)]
The slurry of icy acid consumes you!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the corrosive attack.
   ... 24 points of damage!
   Right in the face!  Hope you weren't attached to those facial features!
   You are stunned for 5 rounds!
Your bone white oak amulet pulses briefly, deflecting some of the freezing damage!
   ... 14 points of damage!
   The icy blast tears into your stomach!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the slashing attack.
  AS: +726 vs DS: +481 with AvD: +25 + d100 roll: +98 = +368
   ... and hits for 26 points of damage!
   Quick slash to your upper left arm!
   Just a nick.

Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
Nearly insensible, you desperately evade the attack!

A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
Limned in radiance, a translucent night black shield springs into being between you and your attacker to temper the blow!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
  AS: +726 vs DS: +475 with AvD: +25 + d100 roll: +56 = +332
   ... and hits for 39 points of damage!
   Strike pierces upper arm!

[SMR result: -62 (Open d100: -75)]
  A dim glow trails from your battle standard, but its divine power fails to kindle further.

Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!

You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
  AS: +726 vs DS: +464 with AvD: +25 + d100 roll: +52 = +339
   ... and hits for 24 points of damage!
   Minor puncture to the right arm.

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren cuirass and courses through the area. **

Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!

You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
Limned in radiance, a translucent night black shield springs into being between you and your attacker to temper the blow!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
  AS: +726 vs DS: +460 with AvD: +25 + d100 roll: +31 = +322
   ... and hits for 24 points of damage!
   Minor puncture to the back.

[SMR result: 73 (Open d100: 60)]
  A dim glow trails from your battle standard, but its divine power fails to kindle further.

Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
  AS: +726 vs DS: +450 with AvD: +25 + d100 roll: +89 = +390
   ... and hits for 30 points of damage!
   Well placed shot to the neck!```
sharp raptor
#

Yeah, just got me again soloing it in the third phase. Just not a good night to fight the wyrm, I guess.

fair comet
#

still up?

sharp raptor
charred harness
#

During the phase where it has the magical barrier, do we know, is it just sheer # of attacks to get past that barrier, or is it hidden damage?

sharp raptor
charred harness
#

Got it. Was debating if it was better to do things like barrage/volley for DoT, or keep waylaying it during that phase

timid shuttle
#

Would it be safe to say the Disir spears are the THW version even with the aegis carry? They hit like trucks

opal pine
#

They are lances

tribal quarry
#

(Knowledge derived from AvD.)

Edit: Well, someone could also derive it from damage calculations, but those are vastly more complicated than just looking at the AvD, which aligns with lances.

timid shuttle
#

The aegis proc seems like divine bulwark from 1620.

marsh canyon
#

They stow the aegis to use the spear, but the aegis continues to proc even when worn. Seems pretty buggy to me.

sharp raptor
#

Today is Leyan, day 15 of the month Lormesta in the year 5125.  It is 05:34 by the elven time standard.  It is currently after midnight.``` ```Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.

Today is Leyan, day 15 of the month Lormesta in the year 5125.  It is 05:49 by the elven time standard.  It is currently after midnight.```
abstract umbra
#

We need a separate channel for all the wyrm stuff. It just gets hard to find the HW specific stuff at times.

I realize the Wyrm is a part of HW. It just completely takes over at times. I am looking forward to joining in the hunts.

charred harness
#

that's a pretty fair callout.
It could be good to have a Gemstones quest thread and just have the wyrm discussions be focused there, since i imagine that's where many will go to learn more or see discussion

sharp raptor
#

Yeah, sorry. I'll shift gears with the wyrm posting. Don't want to bombard the gemstones channel either. Will move the covos off server.

pliant hatch
#

I think wyrm discussion absolutely has a place on the official discord. Maybe we need a Boss Fights thread or something.

charred harness
#

I was thinking there would probably be questions about the sybil too. I know I have some. I haven't even explored that fight

sharp raptor
abstract umbra
#

I’m not saying to remove it from the server. I think it definitely should be somewhere we can access it.

I am sorry if I came across as hostile in any way. It wasn’t meant that way.

pliant hatch
#

I don't think it was interpreted that way; the wyrm does fit the HW thread but it can also overwhelm all other HW discussion at times. Giving wyrmchat its own home is probably a good move

charred harness
#

Yeah, i think it’s a completely fair request.

It’s the same way the Study Door mystery has its own thread, separate from Moonsedge. If there’s enough consistent discussion about something that pulls away from other meaningful conversation on the thread, it makes complete sense to separate it.

sharp raptor
charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

Sadly, I have to miss this one

tough swan
#

Hey Auchand, I noticed that when I placed a packmother pelt in my pelt bundling bag, and then placed a typical warg pelt in the same bundling bag, it bundled both of them and then when I removed the bundle to separate them, both came out as niveous warg pelts instead of one alabaster and one niveous. I assume that's not supposed to happen.

sharp raptor
abstract umbra
#

Huh. I did the same thing but was able to get the alabaster one back when I unbundled it.

My auto bundled must just be better 🤣

sharp raptor
#

I notice that it's a hit and miss as well before I started marking them. It's been awhile since I BUGed it, but I think I sort of narrowed it down to having one regular warg pelt, and then adding a packmother pelt of the same quality to the bundling container. It doesn't seem to do it if it's adding a packmother pelt to a bundle of regular warg pelts, only when creating a new bundle. It's definitely a bug with the bundler and some way that it keeps track of items when it's doing its bundling thing.

Since I've been collecting the alabaster ones since they started dropping of packmothers, felt sort of like an unintentional GMA thing (though not really since they're worth the same and don't really provide any benefit), so I started marking them so they wouldn't bundle. 😄

hasty garnet
#
A flayed gigas disciple reaches into a pouch at her waist and draws back a hand covered in fat leeches, so deep a violet in hue as to be almost black.  With a fleshless sneer, she flings the parasites at you!  Several of the slimy vermiforms land on you and hungrily latch onto your exposed flesh.
>
Some voracious leeches feast hungrily upon your blood!
>get kn
>pry lee
Using the tip of your beveled knife, you carefully pry several of the leeches from your skin and fling them away.
Roundtime: 8 sec.
R>l lee
Several leeches cling to your exposed flesh and are hungrily feasting upon your blood.
[The leeches will consume 12 to 20 health whenever they consume your blood.]
``` ok minor whine -- 101 will still give me what is that, 5 rounds of leeches to remove? booooo
charred harness
#

I was just thinking..... Is there a stable in the Hinterwilds? If there's not one, can one be added? (I dont see one listed in the wiki for HW)
With the stables having the ability to be added as a private room.... this could be another option to have more "private" areas in the HW that feel like they would be theme appropriate
Doesn't feel great that we have to pay to be able to have an extra place to rest and not be disruptive.... but it's at least a solution

timid sundial
#

^ this please. we really need some stables in HW

sharp raptor
#

Wishlist for Cold River: Pawnshop, Alchemist Sales, Tables, Stables, Fishing. 🛠️

earnest spire
#

Might as well toss in a collection shop, too. I'd like to see zero reason to have to pop to FWI

pliant hatch
#

lol collections

earnest spire
sharp raptor
#

Given the lore of Cold River and it's geographical isolation beyond the Long Snow, I think it's logical/reasonable for it to be minimally self-sustaining.
We're so close now already.

timid shuttle
#

I'd settle for a pawnshop. The jump to FWI or teleport to Icemule is kind of immersion breaking

timid sundial
#

yea, being prem shouldn't be a prerequisite for sustained hunting there. and certainly going all the way to icemule is well beyond reasonable access to the hunting area

charred harness
#

Just putting my merchant hat on and trying to tell a story that fits in with the lore... knowing how easy it is to travel from HW back to society via the sliver - it's perfectly plausible that an entrepreneur would establish a trade station there for most of those purposes.
I could even see them requesting folks pay them with shards on a weekly basis to unlock their services, with the logic being that's how they manage to get all the goods back to society

worthy oracle
#

as much as I agree with the above, it seems to me that travel between IMT and HW is practically instant and you can recoup enough fragments to make it sustainable before you really NEED a pawnshop or whatever most of the time?

Should you have to? probably not - but I think you can.

timid shuttle
#

I could see some sneaky miser type or the diablo gremlin being the pawn. Maybe he only shows up every 6 hours (Which btw, can we spawn the wyrm moar?)

#

Slush at 5 fragments seems a bit pricy. Feels like it should be 3. Teleport is 4

vestal niche
#

4 there and 4 back though, so 8 round trip no?

worthy oracle
#

I just did 2 hunts - a little longer than normal b/c I was looking for quest items - but both my guys are back at 20 after 2 hunts.

#

I agree though if they have a bank they should have everything lol

sharp raptor
#

I mean, I get that. And, not mechanically wrong, but there's not really any locale in the game that can't be reached within 1 minute from most any other locale in the game.
Edit: the couple new OSA port towns maybe being the exception since the portmaster is kind of slow.

pliant hatch
#

I think HW would get more crowded if entry/exit were easier or if you never needed to leave, so I'm ok with it as it is, lol

vestal niche
#

15 people in the den... probably one of the more crowded spots in the game at this point

pliant hatch
#

Yeah it's already too many people for my liking and gemstones ain't even drop yet

sharp raptor
#

Yeah, I don't think it's much of a deterrent to be honest. MA accounts just telport to FWI anyway. It's a lot more about establishing a community.

Edit: Re Gemstones: This. this is going to make it mad house. 😄 (for a while a least)

pliant hatch
#

How can we make fewer people want to hunt in HW. HW is not hard enough, probably, based on the number of people

fiery path
timid sundial
#

the problem with FWI resting is that ebounty doesn't support grabbing local bounties if you rest in FWI, so anyone who uses ebounty (which I would assume is a lot) would need to park their entire army at the den

pliant hatch
#

Have you asked EO about adding support for that?

timid sundial
#

Yes. I don't think it's going to happen anytime soon (if ever)

pliant hatch
#

Damn you should probably go hunt the hive or moonsedge then I guess!!! 😬

timid sundial
#

I have people hunting there too. I spread my alts around so they're not all clustered in one area.

sharp raptor
timid sundial
#

Become mayor of Cold River. Negotiate peace with the gigas. Turn the town into a peaceful fishing community.

sharp raptor
#

Also, been talking about creating a community event, something that could become recurring in Cold River. Would be fun to do a yearly "Wyrmfest" or something along those lines.

Edit: I absolutely would love to see there be some fringe trade with the gigas of the Hinterwilds. I got really hopeful when that sort of faction system got released for a week or two.

vestal niche
sharp raptor
pliant hatch
#

Yeah my two mains have been there since it opened too.

timid sundial
#

implementing some sort of faction/reputation system with indigenous creatures would be amazing. you could do quests or gain reputation to unlock better perks, access to exclusive items in shops, etc. maybe even choose between rival factions so there's more variety

vestal niche
pliant hatch
#

I have tried it with my 18m sorc a few times recently and it just isn’t worth it. It’s walking on eggshells every hunt and never feeling confident at all. I don’t see how he would be close to comfortable there without 1x Dodging.

vestal niche
timid shuttle
#

MS is a lot easier, especially if you are undead inclined

sharp raptor
opal pine
#

Why do you keep abbreviating it MS?

timid shuttle
#

I don't like Disir lance/spears. They'll hit you in the eye and it's game over

#

MoonSedge? It's not MoonsEdge

sharp raptor
#

"Moon sedge" is a healing plant from Atan Irith and was released in relatively close proximity to "Moonsedge". I'm not sure which it's actually supposed to be. I've always called it "moons edge".

lime knot
pliant hatch
#

Love too hunt in Hinterw Ilds (HI)

timid shuttle
#

So I like ME better because of the proximity to IMT 😉 Guess that's solved

sharp raptor
#

In the Hinterwilds we can't do simple abbreviations. It's "Hiwi". 🤣

timid shuttle
#

I think it was a debate about the crypt and the Griffin Sword where it got construed

timid sundial
# lime knot

This is revenge for taking the 's away from EG

earnest spire
timid shuttle
#

Myharl said so. Hiwi

pliant hatch
#

It has always been HiWi because HW is Halfling Warrior, cc: @hushed arch

fair comet
#

when ME came out, I was in the process of identifying various weeds in my lawn, and I had a clump of yellow nut sedge that I kind of appreciate - as a result, ME is forever burned into my mind as Moon Sedge

sharp raptor
#

Hahah! I didn't coin it, I just hear people call it that. 😄

timid shuttle
#

Well, today I'm bad obviously. I can't get the zone abbreviations right 😉 Hiwi humble

charred harness
#

@sharp raptor i'm back in for tongith's wyrm... 💪

sharp raptor
timid shuttle
#

Hour on the drop?

sharp raptor
#

Should be between now and in the next 30 minutes.

timid shuttle
#

I figured. I was ignoring EST on purpose. I've got some new toys so lets see how this goes

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
@sharp raptor @fair comet @stone reef @meager veldt @timid shuttle

timid shuttle
#

Brt

#

Where we at?

stuck blade
#
!J>
Fresh blood drips down the cold wyrm's right hand.
   ... 50 points of damage!
!J>
The flaming aura surrounding you lashes out at a silver-scaled cold wyrm, but she manages to dodge the licking flames!
[SMR result: 16 (Open d100: 8, Bonus: 2)]
!J>
You notice your companion Jaired slip away into hiding.
!J>go tent
Thin, ruby red lines of energy creep along the ground before you, heading into a pale orange canvas tent flying streamers of green raffia.
[The Pepo Pavilion - ] (u-180001)
Supported by a central pole carved from weathered oak and draped with pumpkin orange canvas, the circular pavilion allows the ambient light to filter in through makeshift skylights fashioned from mesh-covered triangular cut-outs.  Plush rugs and plump silken pillows in earth tone hues are scattered around the spacious interior offering comfort and respite.  Strung from bits of twine, dried leaves spin lazily overhead.  The scent of pumpkin spice permeates the air.  You also see a tent flap.
Obvious exits: none
Falling behind, your celestial spirit refuses to follow.
!>
Your disk arrives, following you dutifully.
!>rh
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach.  You prepare to cast the Rapid Healing spell.
Your spell is ready.
You gesture.
You narrow your focus on your healing energies, stimulating their flow.
Cast Roundtime 3 Seconds.
!>;healself
--- Lich: healself active.
[healself]>cure abdomen
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach.  You prepare to cast the Organ Repair spell.
Your spell is ready.
You concentrate.
Your abdomen feels better.
Cast Roundtime 3 Seconds.```
#

Auction tent does indeed work for the encounter
@sharp raptor

sharp raptor
worthy oracle
#
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
SMR SvD: +72 + o100 roll: +84 == +156
With an agonizing crunch, a cold tentacle wraps around Trevic's abdomen and constricts violently as it whips him back toward the void!
   ... 18 points of damage!
   Hard shove to the midriff staggers Trevic.
   He is knocked to the ground!
   He is stunned!
Though Trevic falls free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at Trevic, warping his flesh!
A luminous silvery latticework springs up from the surface of Trevic's leather body armor and shields him from some of the damage!
   ... 8 points of damage!
   Flesh and muscle stripped from Trevic's stomach.
The evanescent shield shrouding you fades briefly.
SMR SvD: +78 + Bonus: +8 + o100 roll: +69 == +155
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
   ... 15 points of damage!
   Solid abdomen grapple, stomach bruised!
>12
   You are knocked to the ground!
   You are stunned for 3 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
   ... 30 points of damage!
   Your stomach muscles explode violently.
Roundtime: 20 sec.```
shout out to resilience doing work here, I'm sure
lime swan
#

what is the intended behavior here for Tremors on a hiding cannibal? it left it in hiding, and there's an extra space in "halfling cannibal"

You call upon the power of some dude to guide you as you mouth the words to Tremors...
Your spell is ready.
You gesture.
Cast Roundtime 1 Second.

The ground begins to shake violently, making it hard to stand.
A bloody halfling cannibal appears weak and feeble, her movements sluggish.

frosty junco
#

To summon the ||sybil|| for the soon-to-come gemstone quest, I know I'll need:
||1. Disir feather||
||2. Valravn quill||

What's the other thing, and how do I start gathering it?

sharp raptor
pliant hatch
#

Hopefully with the advent of gemstones it becomes a bit more accessible for people to do that part.

vestal niche
#

i haven't seen an idol drop in forever... at 1.5k mutant kills and 2 idols. anyone found one recently?

sharp raptor
sharp raptor
frosty junco
#

I had one drop within the last week as well. I think the odds are at least 1:1,000. Although the drop rate is super low, we have to keep in mind one idol potentially fulfills the wyrm quest for 5 players. So we don't need that many idols floating around in practice

sharp raptor
# frosty junco I had one drop within the last week as well. I think the odds are at least 1:1,...

Yeah, that feels about right on the drop rate. However, I think we'll find ourselves scrounging for idols for folks before the first week is up after quest release. There's a hoard of folks who aren't engaging until it's live, and many of those have their own small armies of characters to run through as well.
It will all balance out in the end, but I'm still holding out hope that the drop rate will be increased, at least for a while immediately after quest release.

worthy oracle
#

I don't know about y'all, but every mutant I kill, I am hopeful that it's the one with my next idol. There is much disappointment 😦

sharp raptor
#

For awhile I specifically went to hunt the mutants (a few weeks after release). I typically avoid the place due to disciple disruption. I think in all I only found one. I did snag a few scales when they first dropped; wish I had saved those, but used them to take folks on wyrm hunts. ⚔️

tribal quarry
earnest spire
#

I swear 90% of the total skinning tasks assigned are warg pelts.

#

I can have a pack full of undansormr scales and valravn plumes from the previous hunt, and they're like... get warg pelts. Every time.

tribal quarry
#

I refuse the skinning bounties that aren't valravns or undansormrs. It's unfortunate, but gotta do it.

earnest spire
#

Same. Anything in the Boreal Forest is an immediate turn-in for me.

worthy oracle
#

Greatchamber is too crazy for me lol

sharp raptor
#

Berserking in the Great Chamber is fun, until eventually my weapon arm gets blown off with disruption, and I'm stuck in five rounds of standing there in offensive not doing anything until I can break the berserk. I like the Nexus in the pits too, not as busy, but can get crowded sometimes. I think probably I would hunt the pits regularly if the angargeists didn't do their disappearing act so often. Would be nice if the nacreous flares on white alloy would anchor the angargiests to a room.

zealous nimbus
#

Myharl is making the pits unhuntable

frosty junco
sharp raptor
frosty junco
#

||Yup, I did. I was waiting in the River of Color the whole time||

sharp raptor
sharp raptor
frosty junco
#

Thanks, that’s very generous 🙂 also makes me feel better for not missing something obvious, heh

sharp raptor
#

I guess it's sort of like the ||frostling arrival and charging the runestones||. I know there's some sort of logic behind when it happens, I just have never been able to deduce what that is.

frosty junco
#

||if motes fall from the aurora in the sky, perhaps it can’t happen during a snowstorm||

pliant hatch
#

While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.They still exist. Pretty sure loot cap means you're not finding one, I've only found them early in the months.

chilly valve
frosty junco
#

||I also saw a mote last night (after only 5 mins or so in the room), and was able to grab a bunch. And it was snowing. So my snowstorm theory is not correct, heh.||

Thanks for the offer but I don’t need them now.

inland parcel
#

That dirty little pest:

An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 1 point of damage!
   Strips of flesh flayed from your back.
   You are stunned for 1 round!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 1 point of damage!
   Your right leg jerks momentarily.
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 2 points of damage!
   You hear the tendons in your foot snap.  That hurt!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 1 point of damage!
   Spasm to your left hand.
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 1 point of damage!
   Strike to your back causes minor spasms.
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
   ... 1 point of damage!
   Strike to your back causes minor spasms.
An eyeless black valravn dwindles back into its avian form.```
Mostly amusing because it's an absurd number of disruption flares in a row.
I think it was trying to kill me.
#

Did confirm earlier that the number of rounds on this is based on the end roll, and the damage types are random from disruption, cold, vacuum, and disintegrate. They can appear in any order.

lime swan
#

uh oh sparkfinger is missing from the store again after the reset - and maybe all of the Hinterwilds NPCs, actually haha

sharp raptor
#

Yeah, they take a little while to show back up after every server restart. 😄 They'll show back up though!

lime swan
#

i had to swim back!

pale current
#

Is this a good place to bring up advguild tasks that send you for 6 or more herbs that only seem to grow in a single room in HW? Or is the general thought process...find a ranger to regrow them?

earnest spire
#

Instant turn-in.

worthy oracle
#

that's a gamewide problem but maybe the GM in charge of the hunting areas have discretion over that? I do wish Thandiwe would spend time fixing that issue before adding new herbs everywhere. I'm always curious if it's an oversight/mistake that doesn't get fixed or if it's intentional to do that with the herbs to nerf foraging bounties or something.

pale current
#

someone in charge loves rangers...thats my take

stuck blade
#

I was so excited when I saw Thandiwe post foraging updates yesterday
And then do disappointed

chilly valve
#

With an ululating shriek, a bloody halfling cannibal leaps from the shadows and bares her sharpened teeth as she tries to bite into you!
Without warning, the air immediately surrounding you grows thick with flickering golden lines. They swiftly surround you, tracing the shape of a warding sigil that flares brightly.
Weeping darkness, a translucent emerald green shield springs into being between you and your attacker to temper the blow!
AS: +489 vs DS: +368 with AvD: +37 + d100 roll: +86 = +244
... and hits for 4 points of damage!
Pierced through neck, a fine shot!
You are stunned for 3 rounds!
(Cannot believe I survived this, also why is there always a random halfling ambushing me in north HW right when a disir knocks me down....)

pliant hatch
#
Your fireleaf staff glows intensely with a verdant light!
You hurl a roaring ball of fire at a behemothic gorefrost golem!
A behemothic gorefrost golem is vulnerable to the heat!
  AS: +546 vs DS: +270 with AvD: +22 + d100 roll: +25 = +323
   ... and hit for 70 points of damage!
The roaring ball of fire strikes a behemothic gorefrost golem, blossoming into a much larger sphere of flame upon impact.
A behemothic gorefrost golem is vulnerable to the heat!
   ... 5 points of damage!
   Minor burns to left leg.  That hurts a bit.
Cast Roundtime 3 Seconds.

You gesture at a behemothic gorefrost golem.
You hurl a roaring ball of fire at a behemothic gorefrost golem!
A behemothic gorefrost golem is vulnerable to the heat!
  AS: +486 vs DS: +310 with AvD: +22 + d100 roll: +75 = +273
   ... and hit for 64 points of damage!
   Burst of flames char forehead a crispy black.
The roaring ball of fire strikes a behemothic gorefrost golem, blossoming into a much larger sphere of flame upon impact.
A behemothic gorefrost golem is vulnerable to the heat!
   ... 10 points of damage!
   Burst of flames to back toasts skin nicely.
Cast Roundtime 3 Seconds.```Just wanted to drop this here in case Auchand sees it to ask if the fire vulnerability is working properly. The messaging makes me think they'd be... more vulnerable than that. I've always wondered.
sharp raptor
craggy flame
#

Oh it looks like that little extra critical of fire damage is the result of it being vulnerable. Just like when trolls take extra fire damage

pliant hatch
#

Agreed there, but it's always a really small amount - trolls sometimes get absolutely clobbered by it (and I think it flares twice on them? But it's been a long time)

craggy flame
#

That is not how it works against every creature

#

Trolls are very different

pliant hatch
#

Roger that. Just thought I'd ask - with the amount of HP golems have 5-10 damage isn't super helpful but I guess it's not 0, lol.

craggy flame
#

Yeah ascension be ascension

frosty junco
#

Isn’t that extra damage cycle because this is a ball spell?

pliant hatch
#

Need a 906-haver to test that! 🙂

frosty junco
#

It’s 908, major fire. I’m 99% sure that’s just the normal resolution of that spell, not something special due to the vulnerability message

pliant hatch
#

Yeah I was using 111. That's the same as 908. I'm saying someone casting 906, which isn't a ball, could easily test if they get the same splash/extra damage or not

frosty junco
#

Oh, I know 906 does NOT do the extra damage. I’ve used it many, many times on the golems

lime knot
#

it would be very funny if it's only vulnerable to "not AS attack" fire (i.e. flares and the splash damage damage from ball spells, etc.) and not "getting shot in the face with a fire canon"

sharp raptor
#

I'll rain fire down on them with GEF fire + alchemist fire, but each time it's tiny damage. Now, watching the cannibals' and bloodspeakers' heads catch on fire is amusing, though.

cyan lynx
#

GMs generally have discretion over what terrain/climate combos to put into areas they design, and that's what determines what forageables are available.

worthy oracle
# cyan lynx So, not really a Thandiwe problem, but one with the Adventurers' Guild.

Would you say it's an adv guild problem? Afaik the guild just picks an herb in an area appropriate for your level. Does the guild know that some herbs that it picks are only available in a single room in that area? Seems to me more like a herb/foraging issue with the layout/design of where herbs are. I only mentioned Thandiwe b/c she does a lot of work with adding new forage-ables and it would be great if she would spend that time addressing this issue ❤️

Is there any reason why a GM would want an area like HW to have only one room where a bunch of herbs grow? To nerf herb bounties a bit? I'm just curious how it ends up that this happens all over the game (probably just terrain/climate design without thinking about herb interactions with the advguild?) and moreso why it never gets fixed or talked about. The update to ranger's 604 was a nice way to help alleviate the issue but for most non-rangers it didn't do that much.

cyan lynx
#

I would say it's an Adventurers' Guild problem. A solution could be allowing multiple herbs in one area to satisfy the bounty.

#

There's no intentionality to climate/terrain distribution in hunting areas, at least from my perspective. I try to have the terrain and climate match with the description.

worthy oracle
#

ooh while I would not have offered that as a solution my eyes light up thinking that if herbs could be like that then gems could be like that too...solving a major issue for players with gem bounties lol

cyan lynx
#

Then, when niche herbs are added after the fact, they complicate things.

#

(And yet we love new herbs.)

worthy oracle
#

so in HW there's probably a single room with a different climate/terrain than everywhere else in HW, and thus it has different herbs...so solutions could include adding another room with that climate/terrain, changing a nearby room slightly to match, or perhaps is it possible to ban a room from the adv guild's selection process so it simply doesn't request herbs from that one specific room?

ashen tapir
#

The one HW room that stands out as a Singleton is inside the northern henge on the eastern side OJANDHAART gigas village.

That and maybe the locksmith pool is a second Singleton

sharp vault
#

Had anyone found an idol in a while? I went from maybe one a week to none in a month

sharp raptor
vestal niche
#

i found 2 in ~600 kills, and i'm at 1602 mutant kills now and still at 2 idols found... been a while for me

worthy oracle
#

#1057019583686520942 message

vestal niche
#

yah, nidal found one recently... i found mine on 9/18 and 10/24.

pliant hatch
#

That was it for me tho, nothing since

worthy oracle
#
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse.  His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.
[You have been awarded 5 Long Term Experience!]```
Weird I was just looking through my logs and noticed that you see the message that "you find an idol" even when someone else searches the mutant.
exotic haven
#

we found one a few days ago

sharp vault
#

Just found one! I knew if I just asked…

tribal quarry
#

Heh, was just saying at yesterday's Silverwood event that I really don't want to think about how much loot I've given up by trying to prioritize mutants instead of sticking to the undead areas.

(The mutants themselves are good on loot, as are disciples, but undansormrs and oozes not so much. The Pits and Greatchamber creatures are all bangers for loot.)

pliant hatch
#

While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.Let's gooooooooooooo

worthy oracle
#

hax0r here ^^ two in a week sheesh

timid shuttle
#

Their weapon clang is irritating. How you all handle them, cast?

pale current
#

aim head

marsh canyon
#

They're easy enough to kill. Far less of a problem than disciples. Caern's Cry is great in that hunting area.

sharp raptor
#

Just a note: the disciple leeches will stay attached and keep injuring you even if you die and depart. After slaying the wyrm today and descending mid-berserk from Wyrmreach, I berserked into a room full of disciples, who immediately disrupted me to oblivion. Died, departed, and nearly died again while laying in the shrine because I didn't notice the dozen leeches still covering me. That feels broken.

earnest spire
#

I'd bug that.

tribal quarry
#

While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Fourth one at last!

hasty garnet
#
The frost-hued sledgehammer falls into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]

Roundtime: 1 sec.
[SMR result: 108 (Open d100: 94, Penalty: 2)]
A quivering sanguine ooze whips a thick pseudopod at you!  The appendage wraps around your waist and drags you inexorably back toward the central mass of the ooze.  Gelatinous goop closes over you as you are sucked into the ooze's depths!
[Ooze, Innards - ] (u7503901)``` a comedy of errors
#

my health regen is too high I might be stuck in here forever

#

is UCS not supposed to work on the ooze organ?

pliant hatch
#

Yeah it doesn't. Never has. Wish it did! I carry a mace in my monk's shroud for that.

sharp raptor
hasty garnet
#

not before I died! 😄 - and I did carry a mace I was just too dumb to remember I had it ☠️

pliant hatch
#

If someone kills the ooze you dump out too

sharp raptor
#

Yep, If we hadn't been stuck in Wyrmreach when it happened I would have gone out to try to find it.

worthy oracle
#

In my experience, killing the ooze does nothing. My other guy always has to fight their way out even if I kill the ooze immediately after it eats one of them.

#

It didn't happen often, but whenever one of them got eaten by a rift crawler it was easy to kill it and free them...but I've never actually seen that work with an ooze in the 4-5 times one got eaten thus far.

azure mantle
#

other than ranger trinket resists, and slash crush impact and puncture

What resists do you think would be worth having? I was thinking acid disruption and disentigration

marsh canyon
#

Disruption is a great choice for HW, and acid if you're going to be hunting wyrms. I am less sure about disintegration. I have heat, cold, and impact on armor, and disruption on my shield. I'll probably add acid and lightning on the shield eventually.

sharp raptor
lime swan
#

i have puncture, acid, crush, disruption, disintegration, and vacuum

timid shuttle
#

Maybe the ooze is another instance or something to accomodate the mechanic and not the physical creature?

vestal niche
#

Like Myharl said, I would have sworn that I've been released by an ooze by someone killing it, but it happens so infrequently that I would have a tough time finding a log of it. Maybe I imagined it...

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!

marsh canyon
#

I'm just going to keep mentioning a few things I think are bugs: Disir get shield procs while wearing their shields, and skalds in Fjallarhaart have not had any treasure for many months. Absolutely zero.

timid shuttle
#

Skalds is news to me. Good to know

marsh canyon
#

The skalds on the east side all have pretty normal treasure, but the west side ones have nothing.

tribal quarry
#

Interesting. What does that imply... different creature profiles per zone and multiple zones in the Hinterwilds?

If so, then, in theory, it's possible someone like me who's trying to farm idols should rotate between the Sanguine Grove and Berserker's End instead of sticking to one or the other like I currently do. If they're not different zones, then rotating doesn't matter because loot pressure would be the same and relative to the creature. If they are different zones, though, then killing more mutants in the Grove would potentially make mutants in Berserker's End richer and vice versa.

Edit: Not saying this specific instance of no skald loot in Fjallarhaart is related to loot pressure, necessarily. That could just be some random bug. But even if it is, then specifically affecting Fjallarhaart and not Ojandhaart or Eldurhaart implies that those skalds are different in some form. Whatever that difference might be, it would likely affect loot pressure--potentially across the board in the Hinterwilds in many ways.

chilly valve
timid shuttle
#

Don't invoke the sock if he's not telling the story 😉

ashen tapir
#

bizarre, i didn't believe it, but skalds in fjallarhaart really have no treasure, but the ones in ojandhaart do

marsh canyon
#

See? I've mentioned this multiple times. Finally someone believes me. There better be a giant treasure hoard somewhere. I'm willing to negotiate with the skalds. I'll stop slaying them in exchange for a 10 million silver tribute.

sharp raptor
#

Yeah, I notice the treasure drop in Fjallarhaart start up around late November of last year, I had just assumed it was loot pressure and hadn't attributed it to the skaalds. I just started supplementing the end of my hunts with a few runs through the forest corridor just outside of Angargreft until I'm loaded up on boxes. Nice catch!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!

chilly valve
#

A particularly dangerous grim gigas skald has been attacking hunters based out of this town. Looking forward to my zero treasure bounty

frosty junco
#

Just avoid fjaalhart!

chilly valve
#

You search the** grizzled** gigas skald.
You discard the skald's useless equipment.
She carried a corroded gold chest on her!

#

BOX CONFIRMED in Fjalla. (you just need major loot boost, 1 out of 10 skalds)

#

No wait, this is weird.... it was the GRIZZLED SKALD, none of the normal skalds have dropped anything!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

#

30044

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

#

Wyrm dead

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

hasty garnet
#
    Warding failed!
You are overwhelmed with sympathy for a savage fork-tongued wendigo.
>
[SMR result: 186 (Open d100: 66, Bonus: 57)]
You bring your sledgehammer around in a tight arc to batter a savage fork-tongued wendigo into submission!
     ... and hit for 157 points of damage!
  Rage flickers in the wendigo's eyes as it collapses, bloody maw still working hungrily until the last hint of life goes out of its form.
With a final, explosive breath, you pull your sledgehammer back to a ready position.
Roundtime: 1 sec.
R>
You begin to feel less sympathic.``` damn right I do 😎 (fyi sympathy wont break an assault)
opal pine
#

You also see a quivering sanguine ooze, a focused lightning tempest, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze that appears dead and a quivering sanguine ooze that appears dead

earnest spire
#

Room Window about to crash yo whole game

opal pine
#

Just berserkers end doing its thang

hasty garnet
#

Myharl ✊

sharp raptor
charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

tribal halo
#

Just as a head's up, we were told the issue with ascension hunting grounds and dispel flares was fixed, but it's not.

Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
As you attack, your throwing cleaver seems to tug at your hand, as if subtly guiding your strike!

  Your throwing cleaver glows brightly for a moment, consuming the magical energies around the sanguine ooze! 
[SMR result: 218 (Open d100: 49, Bonus: 133)]
   ... 15 points of damage!

  AS: +717 vs DS: +774 with AvD: +30 + d100 roll: +43 = +16
   A clean miss.
Roundtime: 1 sec.
R>

You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 272 (Open d100: 79, Bonus: 148)]
Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
  AS: +717 vs DS: +487 with AvD: +30 + d100 roll: +56 = +316
   ... and hit for 136 points of damage!

 A swirl of alchemical fire, scintillating blue and orange in hue, erupts from your throwing cleaver! 

   ... 20 points of damage!

  Necrotic energy from your throwing cleaver overflows into you! 

   You feel energized!
Roundtime: 1 sec.```
#
You launch a quick bash with your zelnorn wall shield at a quivering sanguine ooze!
[SMR result: 222 (Open d100: 42, Bonus: 110)]
Your size significantly hinders your attack!
Your bash connects!
   ... 25 points of damage!
[SMR result: 207 (Open d100: 28, Bonus: 131)]
With fluid motion, you guide your flashing blade, slicing toward the sanguine ooze at the apex of its deadly arc!

  Your throwing cleaver glows brightly for a moment, consuming the magical energies around the sanguine ooze! 
[SMR result: 183 (Open d100: 26, Bonus: 116)]
   ... 25 points of damage!

  AS: +737 vs DS: +787 with AvD: +30 + d100 roll: +27 = +7
   A clean miss.
Roundtime: 2 sec.
R>
[ Weapon Flurry: +0:20:00, 0:19:59 remaining. ]
>thr
...wait 1 seconds.
R>
Flurry is still in cooldown.
R>
[SMR result: 216 (Open d100: 36, Bonus: 131)]
Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
  AS: +737 vs DS: +494 with AvD: +30 + d100 roll: +54 = +327
   ... and hit for 170 points of damage!
Pieces of the ooze splatter across the ground, wobbling disconcertingly as they twitch together to form a quivering sanguine oozeling.

  Necrotic energy from your throwing cleaver overflows into you! ```
charred harness
#

i had this happen to me the other day, and was wondering what happened. I didn't realize there was a bug there

tribal halo
#

  Your throwing cleaver glows brightly for a moment, consuming the magical energies around the black valravn! 
[SMR result: 145 (Open d100: 7, Bonus: 115)]
   ... 20 points of damage!
   Major bones in the black valravn's left arm crack loudly!
   The black valravn is stunned!

  AS: +693 vs DS: +871 with AvD: +31 + d100 roll: +13 = -134
   A clean miss.
  AS: +619 vs DS: +552 with AvD: +31 + d100 roll: +39 = +137
   ... and hit for 12 points of damage!
   Weak slash to the black valravn's lower back!
Vines of vicious briars whip out from your vultite slasher, raking the valravn with its thorns.  The valravn looks```
#

We were told the bug was fixed. What weapon type are you using and what profession are you?

I'm struggling to recreate it with a bow, but melee weapons seem to be consistent with it.

shrewd pier
#

i was about to come paste this, thanks. Dispel flares definitely are NOT fixed in ascension areas

You see the DS? Dispel flare gave the ravn 219 DS

doesn't seem to have an effect on hurling. but melee? Yes, they're still messed up

lime swan
#

what is the bug?
oh wow ok - definitely never seen that with the dispel on my bow

tribal halo
#

Yeah, I totally couldn't recreate it on my bow either.

pliant hatch
#

Doesn't look like it's happening with dispel on my UCS handwraps. Is not happening with dispel on my twin hand crossbows either.

tough anvil
#

Oof, I was looking at getting it put back on my lance if it's fixed now. I'm glad you guys checked!

charred harness
#

Didn't recreate the DS boost, but had thsi weird one happen where it flared, and nothing happened at all:

You leap from hiding to attack!
You swing a wickedly sharp black tomahawk at a horned basalt grotesque!

 ** Your sharp black tomahawk glows brightly for a moment, consuming the magical energies around the basalt grotesque! **


You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
  AS: +839 vs DS: +338 with AvD: +26 + d100 roll: +85 = +612
   ... and hit for 167 points of damage!
   Blast to the basalt grotesque's head destroys right eye!
   Brain obliterated!
   Disgusting, but painful only for a second.
You feel the unnatural surge of necrotic power wane away.
[SMR result: 206 (Open d100: 41, Bonus: 71)]
Taking advantage of the scuffle, you roughly pat the basalt grotesque down for hidden valuables!
It didn't hide a large platinum nugget well enough!
You rifle its pockets and discover 467 silvers!
Your hasty search scatters the basalt grotesque's riches to the floor!
Roundtime: 2 sec.
Roundtime changed to 1 second.```
i'll keep an eye out for more odd things and post them as I see them
charred harness
#

it usually shows the soul ward going off though.... maybe it's a funky Dispel flare engaging with it

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!

spiral nymph
#

Has anyone encountered the wyrm instakill bug recently?

#

Some changes went out to fix it, I’d like to know if they fixed it, or if there are others 🙂

stuck blade
#

Not today so far

charred harness
#

@fair comet the gauntlet has been thrown.

#

Both kills today were business as usual

worthy oracle
#

how far off is the live Wyrm compared to the test Wyrm? I've always assumed there are a lot of things on test that haven't been rolled into live yet.

sharp raptor
#

I've not seen a wyrm bug aside from the mysterious post-Wyrmreach phase in about two weeks or so? I know Ralkean backed off using the briar stuff for awhile, and I don't recall seeing an instant-kill on the wyrm since then.

spiral nymph
#

Yeah the briar stuff is the most recent one I’m aware of

#

I’m hoping that’s fixed

#

If someone can insta kill the wyrm, and provides details, I’m happy to give them an RPA for their trouble!

worthy oracle
#

change that spawn time to 1 hour we'll get to work!

rocky galleon
#

615 fixed to not drive wyrm out of wyrmreach?

opal pine
#

710 has/had similar probs

heady creek
#

Send a wave of wyrms, someone will get lucky.

sharp raptor
#

Time for Day of the Wyrms II!! ⚔️

sharp raptor
# rocky galleon 615 fixed to not drive wyrm out of wyrmreach?

I don't think so. I'm not sure that's a bug though outside of Wyrmreach, which should probably not have the OUT direction where the wyrm can flee and/or be diverted out of the River of Color. I think the whole point of the teleportation is to instance the final phase of the battle. I'm curious to see if that gets changed to something like JUMP to leave the disc.

charred harness
#

Separate from the instakill from wyrm reach/river - was the implosion instakill ever looked at? Rolfard pulled that one off

pliant hatch
#

The version of implosion that did that doesn’t exist anymore

charred harness
#

Ahhh, good point. I didn't pay as much attention to that update (being a non sorcerer)

sharp raptor
#

Yeah, I think it was this: #development-announcements message

fair comet
lime knot
spiral nymph
charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!

timid sundial
#

anyh thing beside the wyrm use acid in hw?

vestal niche
#

Undrsormers have an acid attack as well no?

pliant hatch
#

Undansormr acid attack and cloud

sharp raptor
#

Yeah, undansormr are the larval form of wyrms, just after hatching from the eggs tended by the mutants. So technically, the wyrms are the acid-using critters in the Hinterwilds, just in both forms. [Undansormer Egg -> Undansormer (hatchling) -> Wormsilk Cocooned Chrysalis -> Azure Scaled Wyrm (wyrmling/juvenile wyrm) -> Silver Scaled Wyrm (adult wyrm)]

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

sharp raptor
#

As a side note with the campfires... the "buff" that is provided doesn't seem to work against the Hinterwilds gale. I feel like I'm almost certain they used to, but they surely don't now. With the full skill kit, and 10 minutes at the fire, it should be providing 30-minutes of protection from inclement weather.
https://gswiki.play.net/Campfire#Additional_Information

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!

chilly valve
#

Has anyone ever addressed the no-treasure Skald issue or atleast acknowleged it?

frosty junco
#

It’s gotta be a bug. Never seen anything like that happen before. Can’t just be loot pressure. No coins, no treasure, nada

tribal quarry
#

a silver-veined black draconic idol (5)

sharp raptor
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!

#

Wyrm ballista at #29999

#

Wyrm slain!! Well done all! That was fantastic! ⚔️

sharp raptor
#

Oh, opps. Was on the wrong channel. 😆 Was half asleep.

charred harness
#

The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!

#

29950

calm hollow
#

Please only post wyrm sightings in the Council of Wyrmhunters thread.

charred harness
# calm hollow Please only post wyrm sightings in the Council of Wyrmhunters thread.

Just creating dialogue around this, not pushing back.... but My only thought there, is that there are lots of people engaged in HW who haven't necessarily following the CoW thread. It's not an advertised or shared thing. Looking bakc at the last week, are the Wyrm posts really causing us to miss any pertinent conversation in this thread?

This could be a way to potentially engage more people with the wyrm here that otherwise might feel like they need to be part of COW, thinking it's exclusive (when it's not, at all)

sharp raptor
#

Yep! #1329102396781105263 isn't exclusive at all. If you hunt the wyrm, you're a wyrmhunter! ⚔️ I took Estild's comment more as a jest, and got a chuckle. I would be stoked to do something more "official" with the concept of the Council of Wyrmhunters sometime, but also feel pretty strongly about it remaining an open community kind of thing - just folks helping folks for the sake of felling wyrms. The whole reason we created the channel originally was to mitigate cluttering up this channel with the thousands of posts we were dropping specifically about the the wyrm and organizing the hunts!

charred harness
#

If the verdict is that posting thewyrm sighting here 2x, maybe 3x a day are disruptive, i'll stop... but it feels like way more benefit than potential disruption.