#[Official] Hinterwilds
1 messages · Page 9 of 1
should be ripe for a wyrm sighting soon, eh?
Soon! I'm keeping an eye out!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
wyrm ballista at #29906 in Ojandhaart
Wyrm has flown off.
especially nasty one this morning
Well fought though! We'll fell the next one!
Does this happen often with the caravan? I've been using shards so haven't ran into this: yet
[Arctic Tundra - 2759] (u4563047)
A wandering trail leads up into the mountain pass to the south. A path leads into a frozen wasteland to the north and northeast, the end of which cannot be seen.
Obvious paths: north, northeast, south```
Yeah, that happens, sometimes there are bandit attacks too.
I don't use it often, but sometimes guide folks who try out the Hinterwilds, but can't survive long enough to get shards.
ah, good to know I can't step away while on the caravan!
I heard first Wyrm of 2025 drops guaranteed legendary find
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Anyone about who wants to hunt after it?
The corpse of a huge winged creature with cloudy blue scales lies splayed on the stones, its silvery eyes filmed over in death. Scavengers have picked meat away from its belly, leaving behind bleached bones. A tremendous spear with an obsidian head protrudes from the fallen beast's side, having found purchase in a spot of thinner armor. You also see a colossal boreal undansormr, a brawny gigas shield-maiden, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden, a flayed gigas disciple, a flayed gigas disciple, a tattooed gigas berserker and a colossal gigas ballista.
Obvious paths: north, south, southwest```
on my way
lol. Still counts as a victory, but yeah, the wyrm bugged out and died early.
Roundtime: 15 sec.
HR>
A strong breeze continues to swirl through the area.
A silver-scaled cold wyrm struggles momentarily with the gale.
HR>
Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
A wash of colored light consumes Myharl.
With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach - ] (u7503991)
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. You also see a silver-scaled cold wyrm.
Also here: Myharl (War) (prone)
Obvious paths: out
A wash of colored light deposits the prone form of Kontii.
Roundtime: 15 sec.
PHR>
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
It died of fear. ⚔️ 🤣
hmmm...
Maybe it just really botched the landing onto Wyrmreach
Be kinda funny if breeze had an opportunity to kill it
No wonder I couldn't find the last two bounty gems.... they BOTH spawned in one of my boxes at the same time haha....
In the wooden strongbox you see some silver coins, a solid moonstone cube, a twilight blue azurite crystal, a hammered ora necklace, a twilight blue azurite crystal and a piece of clear oligoclase.
(Hinterwilds loot is bananas)
Wyrm slain!
I must've logged on right after it spawned ((snap)).
Well done!
First wyrm of 5125! ⚔️
I heard there was supposd to be a super legendary find with the first one felled in the new year... it seems we were misled by one @chilly valve
It does feel like there could be a loot cavern in wyrm's reach that gets discovered after it falls each time, with one treasure chest dedicated to each person that survived/is there for it's kill.
Scales would be fun. I'll be honest thought, for real, the quest had been released today. I still haven't crashed from yesterday, so I'm a bit exhausted, and when the wyrm dropped and we fell back from Wyrmreach, I was immediately popped by a valravn vision. Being the 1st of a new year, exhausted, and seeing a wall of text that wasn't highlighted, I dashed off to try to get in there and had to actually roll back to my log to figure out what I actually saw. 😄
That's rough.
There is a small part of me that thinks every wyrm, "This could be the one."
With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach - ] (u7503991)
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a silver-scaled cold wyrm.
Obvious paths: out
Roundtime changed to 12 seconds.
Roundtime: 15 sec.
You retreat back into the shadows.
Roundtime: 2 sec.
Roundtime changed to 1 second.
>
The cold wyrm's wounded right hand oozes fresh blood.
... 34 points of damage!
>
A silver-scaled cold wyrm goes off in search of her vanished foe!```WTabsoluteF?
It was just like, yo I'm out.
lol, you hid so well, it thought everyone was gone
Wyrm here - anyone coming?
(Edit: ignore this, it was meant as a DM) 🤣
Nearby, you spot several gigas in pale robes stitched with golden wyrm scales. One of them nods approvingly to you, and beckons as if expecting you to follow. Without waiting to see if you comply, the vast figures retreat from view toward the settlement of Eldurhaart.
Ballista at 29998
omw
Wyrm slain!
Is it live yet?!
Nope. We just took the one out this afternoon and no-go on the quest yet.
Oh, I just realized why you asked that. Ha! That paste was supposed to be a DM to someone. Had switched over here to announce the wyrm, then ended up pasting my DM in the thread here by accident, and running off to go fight the wyrm.
Ahhhh.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
In the shadow of the fane, clusters of glistening ice crystals crowd around the edges of a thick crimson pond. The basin is fed by a lethargic spill of crimson fluid trickling down the bordering wall, but its source is lost amidst the shattered ruin of the western terrace above. You also see a colossal boreal undansormr, a grim gigas skald, a brawny gigas shield-maiden, a tattooed gigas berserker, a grim gigas skald, a flayed gigas disciple, a grim gigas skald, a grim gigas skald, a grim gigas skald, a grim gigas skald, a flayed gigas disciple and a colossal gigas ballista.```
Ah well, got it pretty hurt in Wyrmreach, but it finally crit killed me.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm has been slain.
With a roar of defiance, a cold wyrm soars over the Boreal Forest, the colors of the aurora suffusing its burnished scales with dazzling color!
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
We're on similar timers in Plat. That's kinda neat. Wyrm down on our end.
My plan for gemstones is to be dragged to success (will pay Sherpa fees) by an all star team of prime and plat wyrm killers
Snagged the early one in Prime today, but couldn't get back to my computer soon enough to go after the one this afternoon. Should be around this evening though!
If Myharl gets to kill a wyrm, he's in. That's its own reward. 😄
I'll keep engaging wyrms because it's a fun encounter. No sherpa fee needed.
yes, but killing it while keeping a pure alive is the challenge
There are ways to minimize its output, which should help with that.
it's the bubble wrap Yndrael wants to pay for though... not just the kill 😉
I’m not worried about Yndrael too much since he’s a KS monk, but my cleric will need the bubble wrap treatment
Taunt and guard!
I two-manned a wyrm with a monk. It's possible.
i tried the fight for the first time on my cleric with myharl the other day and the acid did a number on him... tucked tail and ran
They killed it before i could herbheal and run back.
The acid breath attack has a chance to one-shot anyone on a high enough roll (open rolls). The Acid Mist needs to be addressed immediately. I either divert the wyrm into a different room to get it away from it, or use call wind imbeds depending on the situation.
Yeah, the acid mist is a cumulative danger too. Unfortunately, once you hit Wyrmreach, unless someone can cast it away, you're pretty much swimming in it.
Yep.
I'm sitting on a small collection of rods imbedded with Call Wind, but they don't work 100% of the time. It is rare, but it can take multiple casts to clear the fog.
can you confirm whether you WAVE ROD AT MIST or just WAVE ROD for the 912 imbeds?
Alright, will bring a sack of a hundred 912 imbeds to the Pipe Den later. 😄
WAVE ROD for Call Wind. It's untargeted. Breeze needs to be targeted.
To clarify, I use RAISE ROD.
I think there was a reason for raise vs. wave, but I couldn't tell ya.
There's a few ways to deal with the mist, and to lessen the risk of the smr attacks. Myharl and I have had some good success keeping a not high exp, kinda mid gear pure empath alive this past week.
do share! 🙂
Taunt, protecting, multiple disables do have a limited effect but repeated lessens the chance of the fall smr which is one of the most deadly things in the fight. Trolls blood makes a big difference. Everyone being able to rapidly unstun helps a lot. Good cc of other creatures.
A lot of the smr problems beyond unlucky open rolls come from injury stacking, being stunned or on the ground when the smr attack happens. Not all, I recognize, but there's a bunch of ways to mitigate as above.
an elegant sky blue lacewood rod topped with a puffy cloud (99)
There, now people wil even remember it's for acid clouds (mist).
(Haven't dropped it off yet, but I will today.)
Here's my analysis on the wyrm battles having participated in hundreds of them: The wyrm battle has three very present fronts that have to be managed.
The most immediately recognizable is the battle of maneuver. The wyrm is a very powerful foe and can hit hard when it focuses its targeting (which includes lucky shots). The first obstacle for a party consisting of pures is keeping the wyrm from targeting them with a frequency that will overwhelm them. Guarding and protecting the pures is useful as is having squares taunt the wyrm to draw those focused volleys. Equally important here is attack dispersal: the more targets the wyrm has the better.
Then there is the battle of attrition, not as immediately deadly, but wears on party defenses making it much more likely that one of its focused attacks will overhwelm a target. Mitigating this requires both offensive and defensive measures. We've discussed clearing the acid mist already, but keeping party members on their feet is another small adjustment to tactics that can help. Whenever you can PULL unstunned party members, they maybe stuck in RT. Sometimes dragging a stunned prone target to an adjacent room can be the difference between life and death; just be sure you're not leading the group and cause disengagement with the wyrm (otherwise it will immediately fly off if the battle timer is past about 15 minutes). On the offensive side here, limiting it's actions, and keeping it landed/prone is pivitol—especially if you have squares berserking. Waylaying can help keep it prone. Web is highly effective in keeping it down, if it's an option, keep it going.
And the last element of the battle is crowd control, creatures will often swarm around the wyrm. Berserking squares do a good job of keeping a lot of those stunned, but clearing them out ASAP will result in more damage targeting the wyrm.
Helpful Tactics:
- Empaths are golden, trolls blood helps, but having a fast option for healing to get back to the front line is a huge help.
- DOT makes a huge impact towards wearing the wyrm down, psychic flares work really well.
- Clear that acid mist whenever possible.
- Don't summon swarm. (I haven't seen this tested with the latest iteration to confirm), but the wyrm will run from it, and if the battle timer has hit 15 minutes, the wyrm will fly off when it runs into another room becoming disengaged.
- If you have to run off to get healed, try to leapfrog it. Keep someone engaged with the wyrm at all times to prevent it from flying off before it's slain.
Good write up, thank you for taking the time to do it.
From a gameplay perspective, the need for pures to be protected SHOULD, to me, imply they’re able to be DPS powerhouses from “the back” while being guarded. The reality is they’re being guarded while struggling to land plinks. 😕
any tried the T5 sigil armor ability on the wyrm? wondering if it is bad because it will disengage or if it can fail to move it but still put it in RT?
While the wyrm can be straight steam-rolled with a deathball approach of everyone mashing attacks, which has typically been how players overcome big creatures in this game, I think it opens up a much higher risk of failure. I think its better done with a given group recognizing what strengths and weaknesses it has and utilizing kits more. I get it may not feel as satisfying not get to run your highest DPS approach and instead support, but there is something very satisfying to working to optimize to take down a powerful foe. When Myharl and I fight it with others, despite the fact that I can out DPS him, I actually pull back and work more on cc'ing, hollering, etc until much later into the fight, as my higher influence bonus, higher DS, and higher maneuver defense makes it more effective for me to turtle than a KS warrior. It also lessens the risk to any other group members significantly allowing an empath to stay alive better and thus keep all of us at a more optimal point for not getting SMR'ed, among other classes with further group benefits that have joined. This has been a good part of us being more successful in the past week or so and has led to much faster defeats of the wyrm.
is there any warning before wyrmreach? how do you manage maybe leaving the room to eat herbs or drag someone out without missing the last phase teleport?
When the coruscating shield drops, you are getting closer. The timing can be hard, especially if you have stacked up quite a few injuries.
I hate getting teleported when I have 2nd degree wounds on my hands and can't fire a ranged weapon... makes the flying phases impossible
does the wyrm have spells that need to be dispelled at the beginning?
These 912 rods are a bit harder to imbed than I expected, but 21 are sitting around in a backpack in the Pipe Den now. Will do more throughout the night!
Are those safe from the janitor? Would hate to see them end up missing. Thank you for doing that
sounds like an empath might be useful in a boss fight.
Yeah, this makes good sense. I'm someone who is not really having fun if I'm not dishing out damage. Support role is not a fun idea to me. I will do it the bare minimum to get my Gemstone quest credit, though. As a cleric I guess that means spam 118 and hope the wyrm doesn't even look at me. At least my monk gets to DPS.
118/320/309 should actually be pretty solid
Tijay said 309 the wyrm ignores the critical and it just plinks for 5-10 hp damage.
CLERIC gestures at a silver-scaled cold wyrm.
SMR SvD: +55 + Bonus: +75 + o100 roll: +80 == +210
A guttural chorus of snarling wolves fills the air, freezing a silver-scaled cold wyrm in her tracks!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
... 20 points of damage!
Strike to abdomen punctures stomach!
** CLERIC's stygian staff surges with power as verdant radiance coalesces around it! **
... 15 points of damage!
Well aimed shot, punctures calf!```
Party. Meanwhile warrior over there doing 2k damage in an mstrike, lol.
If the shield is up, that is true:
CLERIC gestures at a silver-scaled cold wyrm.
SMR SvD: +54 + Bonus: +101 + o100 roll: +67 == +222
A guttural chorus of snarling wolves fills the air, freezing a silver-scaled cold wyrm in her tracks!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 35 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
The harsh growls surrounding a silver-scaled cold wyrm fade away.```
Yeah I remember the shield thing.
probably keep 212 up as well?
No idea, I'm kind of just hoping people are in here 24/7 since I do see some around even at like 1-3 AM Pacific. 👀
309 is going to debuff TD too, so eventually those warding spells will land!
my sorc plan:
keep 5x 413 up (is this actually possible/feasible?)
keep 715 hex up
spam 711
use 912 rods as necessary
118 during flying phase!
I guess my issue with it is... where's the payoff for pures being weak and needing carried in the wyrm encounter? If pures demolished the sybil that would be one thing but... it doesn't sound like (in current Test iteration) that's the case. It just feels bad to be Less Than in all this.
figured the cleric would be spamming 118 since the sorc is spamming 711 (from the viewpoint of a cleric/sorc MA)
I actually have no idea what the new sybil is like. Pures do demolish the old sybil, but... I assume that's not necessarily the same now.
I think that’s what Myharl and Aureliano are saying…. It’s not all about DPS. Having pures to help nullify different portions/phases is a HUGE part of the battle
Deddalus posted clips. New sybil has like 575 sorc TD.
Yeah but... and this is super subjective... that's not fun. Hoping the big bad monster won't look at me funny and I immediately turn into goo, while the strong professions do the damage.
I think it sounds fun - and it's just one time required so whatever. If there are future fights like this I hope some are reversed such that pures DPS and squares support but whatever.
I'm not really worried about future boss fights since this one gatekeeps an entire mechanical system, tbh.
I'd actually have a non-zero chance of hitting 575 sorc TD (assuming it still has +25 CvA), but yeaaah, that's definitely a debuff situation then.
Edit: Oh, but that said, I was actually more thinking of SMR spells in the first place (sorry empaths). 616, 309, 917, etc. all do (or at least used to do) great against the (old) sybil. Probably 710 too, but I hadn't tried that yet.
I just don't understand the point in the ludicrous TD. You could take 100 off that number and the fight would be just as deadly to the pures, but they could at least contribute DPS then. It just makes it feel bad and unfun. I'm a broken record on this at this point and I guess I don't know what I hope to change now. Nothing, really. I just don't get what the goal is. It seems like some professions are just, out the gate, notably less useful at this than others, and that doesn't feel good.
even Jerry Rice had to block sometimes (actually, a lot)
575 sorc TD seems feasible if you debuff it with all the things and use cooldowns.
I believe 718 can have a big TD pushdown once it gets released/updated so sorcs shouldn't have a problem...and yeah maybe 710/720 SMR too.
why the feeling that support is less useful? less fun for some, sure, but less useful? In WoW raids, for example, there are very few pure DPS fights and you usually have to do strategies and do things for your "role" to succeed. The pure DPS fights were kinda fun but not as fun as the complex fights imo.
Sure. Useful was the wrong word to use. I'm annoyed that I can't do damage in the fight as a pure. Being support is not fun to me. It's not what I play games for. But I'm going to be forced into that in order to access gemstones. I don't like it, or agree with it, but I'll do it to rip the band-aid off and then move on and never engage with the quest fights again.
You might spend 5 minutes killing the wyrm and be done with it forever but have spent 5 hours in Discord arguing about those 5 minutes ya know?
I'll be very pleased if I only have to put 5 minutes into this on my pure, tbh. That would be wonderful. I am expecting it to take more than that, lol. And I don't mind the 5 hours arguing because I still don't understand why it was deemed okay that squares be the carry for this encounter and pures have to settle for plinking.
maybe the next encounter they design will be the opposite and the design goal was to be something other than everyone does full out dps without needing much strategy?
Unless the next encounter gates an entire mechanical system, I will likely just not have to think about it at all.
well I'm sounding like a broken record myself I fear - just curious about the position - I hope we both knock it out on our first try/few tries and it's not a big deal 🍻
What is the move for clerics? Spam 118, 309 when you can, hope the wyrm doesn't acknowledge your existence? Can't heal the group and ironically, the Battle Rez belongs to Paladins so that removes a potential cleric utility point in the fight.
Should be getting about time for another wyrm.
118 during flying phase, 217 to debuff, 335 to clear out the surrounding hordes.
If you don't have much Transcend Destiny, 309 when you can, which means after others have inflicted various conditions on the wyrm so you get a good SMR bonus.
If you do have much Transcend Destiny, keep 309 active, but mostly spam 317 with 240 and/or 340.
I updated it it's a little more than that it's like 25-30 at least for my damage type which is puncture but it obviously no crits
Auchand had mentioned rolling out changes to FoF on test to help casters I don't think that was ever pushed to live. The last time I did the hunt the casters were Me and Rolfard and we got the TD down to around 500 for clerical but it doesn't stay there so you gotta time everything kinda close still
You give all the KS people 307 and 310 and i guess non KS too but it is a perk for them or cycle 211 and 215 group casts. Once you get it's TD down you can kinda 317 on and off as well. This is the prime wyrm's base clerical TD so it's probably like a 50/50 shot if you can keep your mana tap up but 510 was the number it was at when it was lower during the fight I didn't bother with 212 because you can't see anything and I was just spamming attacks.
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
You channel at a silver-scaled cold wyrm.
** Spiraling threads of misty green light extend from a smooth glowbark idol fringed with several raven feathers with a challenging wolf's howl, the motes encasing your arm in incandescence as a rush of power sinks into you to strengthen your attack. **
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +574 - TD: +550 + CvA: +25 + d100: +95 == +144
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 79 points of damage!
The wyrm lands. Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach]```
79 damage for 17 mana and you need a 50ish to hit. Square mstrikes for 2k with no chance of missing. I don’t get why this disparity is ok. The pure makes all tradeoffs with zero benefits in this encounter
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29916
Wyrm slain! ⚔️
is this when wyrm is knocked out of flight?Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm! For some reason, you feel extremely lucky. SMR SvD: +79 + Bonus: +10 + o100 roll: +123 == +212 Several of the thorns jab into the wyrm! ... hits for 10 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 45 points of damage! Shot shatters hip and severs left leg! A silver-scaled cold wyrm dips toward the ground. Despite a valiant attempt to remain aloft, she spirals toward the ground in a tangle of wings, limbs, and a whipping tail.then becomes vulnerable to melee again?
Yeah, and it also mitigates the varous tactics it has when it's flying as well.
oh I see it's also noted in the lookYou also see a silver-scaled cold wyrm (flying)
I keep the room window up, just for this.... have the "flying" highlighted a separate color, so I know when it's up vs. down
Yeah, keeping the ROOM window up during the wyrm battle is really helpful of double checking the state of the wyrm, as well as checking for allies on their backs stuck in RT.
heh, ya, I'm always just scanning for mist, and being ranged/casting never really notice the flight much
i find myself always forgetting you're KS, Myharl, and i go to unstun you once or twice before shaking my head... I swear i'll remember next time!
I appreciate it though! But yeah, I tend to just berserk out of stuns.
#add ignorable people
loop{
if(!checkstunned && !checkdead && players = GameObj.pcs)
players.each do |p|
waitcastrt?
if p.status =~ /stun/i
if !ignore.include? p.name```...
I see this is just the "stand" messaging huhA silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.clearly doesn't imply end to flying
Yeah, that's standing up. When it takes to wing there will be a wind, and it typically causes RT. Let me go find the messaging.
ya, seeing that
[SMR result: 186 (Open d100: 113, Penalty: 28)]
Kontii is tossed about like an ill-made kite by the gust of wind!
[SMR result: 232 (Open d100: 27, Bonus: 84)]
You are tossed about like an ill-made kite by the gust of wind!
Roundtime: 9 sec.
[SMR result: 206 (Open d100: 12, Bonus: 75)]
Ralkean is tossed about like an ill-made kite by the gust of wind!
You feel ready to challenge the grasp of the corporeal realm once more.
The hunger of the void retreats within you, unsatisfied.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
As abruptly as it began, the tailwind embracing Ralkean goes still.
You focus all your will into a berserker's rage that breaks the bindings holding you back!
The restricting force enveloping you fades away.
The redness fades from the world and you begin to breathe harder.
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
All of a sudden, Kontii rolls hard to his side, and then leaps to his feet!
Diving down from above, a silver-scaled cold wyrm rakes at Kontii with her scythe-like talons!
Kontii moves at the last moment to evade the attack!```
really glad you left that last part in there... always makin us look good Myharl 😉
hahah! I honestly didn't read it. It just "looked" like where the block ended. Nice!
lol at shield strikeDrawing several bolts from his sash, Kontii grips them loosely between his fingers in preparation for a rapid barrage. Kontii launches a quick bash with his rusalkoren buckler at a silver-scaled cold wyrm! SMR SvD: +66 + Bonus: +20 + o100 roll: +15 == +101 Kontii's bash connects! ... 10 points of damage! Side strike shoves the cold wyrm several feet sideways.able to hit the flying wyrm, hehe
and I see this is the other end to flyingFolding her membranous wings against her back, a silver-scaled cold wyrm plummets toward the ground in a breakneck dive and strikes with the fullness of her mass! The ground bucks wildly as dirt and debris erupts from the point of impact in a radiating wall of devastation!
I dont argue the physics... i just love the free shield bash with strike mastery on all assault skills 😬
well similarly these spikethorns reach awfully high...
I always imagine the wyrm is flying around treeline level when in battle for most of the battle. Make that sort of stuff sort of make sense. Same with hurling against it. 😄
I dunno unless kontii has acrobatic leap and a jet pack shield bashing over the tree line is funny
Ah! Bash! I thought it was a throw.
we knocked her out of flying 3 times in that fight, all with leg crits - suspect that might causation but could just be coincidence``````The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns.
... 35 points of damage!
Blow shatters knee and severs lower leg!
A silver-scaled cold wyrm dips toward the ground. Despite a valiant attempt to remain aloft, she spirals toward the ground in a tangle of wings, limbs, and a whipping tail.```
She can't be flying all that high since she also has to hit you on the ground, so... ya know. Within tail reach, etc.
2 flights ended with the breakneck dive, and I can definitely say 611 does not simply pop the wyrm out of flight
”One does not simply pop the wyrm out of flight”
but maybe with web?! 🤷♂️ I'll mess around with that next time
hamstring knocked it out of the air in one of my logs which is probably easier to pull off than web
noted, but I'll have the +100 from 611 immob, so landing 118 ought to be no problem
How was it reachable to hamstring while flying? X_x
I mean I don't make the rules I'm just a bitter cleric pointing out weird stuff that everyone else can do, but it was back in September and with all the different iterations it may have changed.
The greatest Acrobat's Leap ever.
Wyrm was sighted around 7:30am EST this morning, just for reference on it's timing today.
Thanks for the heads up, I was sticking around to try to catch it. I literally just went to empty boxes at the pool, and got back to the Hinterwilds at:
Today is Day of the Huntress, day 3 of the month Lormesta in the year 5125. It is 07:34 by the elven time standard. It is currently early morning.
And never saw it. Bad timing. 😆
yeah... i think it's first appearance was 7:28am. So i'm guessing you missed it's last messaging by less than a minute. RIP
I'm sure we'll get another stab later! have a good one!
so once you see the messaging do you just have to run to that area and look for the ballista or something? I'm not clear on the steps between spawn and engage.
Yep! Exactly this.|| 1) You will see the wyrm take to wing, 2) you will see a gigas ballista roll out, 3) Go to that area and find the ballista, 4) clear the small army of gigas and other monsters around the ballista, 5) fire ballista when no creatures are in the room, 6) Fight wyrm don't die!||
thanks for your generous explanations 🙂
Because of wound stacking empath healing for a group during the wyrm fight is extremely frustrating.
I can manage it because it's usually just me healing 1 person. Trying to keep up with 4 other people and not die because a bunch of wounds tank your SMR defense is not realistic.
Now if the empath just stays out of the room, walks in, pops ecure, walks out. Sure. It's a strategy but it sure ain't fun.
I think it depends who else is in your party and what they are contributing. We've managed it successfully a few times now with parties of 3-5. 1125 is definitely helpful to keep the overall wounds down, and keeping the acid cloud away also helps a lot. I know our empath has popped 1150 in each fight, too
A couple regens for a post cap empath is realistic though.... Can heal everyone within about 2 seconds and do a regen. It's like an ultimate ability that can be used a few times during the fight.
👆 I can't express how much I love this ability
and I'm 90% sure, you can actually POP the regen first, and it stays active for a few, so you can pop it THEN heal everyone and the wounds disappear immediately
While active, the spell also provides a small amount of protection. The caster will take reduced damage from critical attacks, giving the empath a possible chance to survive. Without lore, the default protection is equivalent to "heavily" padded armor. With approximately 50 ranks of Mental Lore, Manipulation, it's up to "masterfully". Unlike armor, this is not randomized. The crit reduction from the spell stacks with armor padding.
This spell can be activated while stunned, immobilized, or webbed by using the REGENERATE verb, but not if silenced or in Roundtime (RT). If the caster is on fire, such as when under the effects of Immolation (519), they will be unable to activate the spell due to being in too much agony.
Regeneration can be used a base of once per day, improvable with Mental Lore, Transformation training. Uses per day reset at midnight, game time (ET).```
**i didn't realize casting it (with 50 ranks of manipulation) also gives you masterful padding. That's awesome.**
Just going to throw this out there for everyone who's wildly focused on DPS being the only role in this fight....
I've ran about 10 wyrm hunts in the last week with Ralkean, Myharl, Aureliano, and a few others, and I'm starting to become wildly self conscious that the ONLY thing I can do is DPS as a rogue,. and I feel like i'm actually a disadvantage in the party relative to another class that could replace me.
This engagement is way more than just button smashing to see how much and how fast you can do damage.
It's also not something that's meant to be done on auto-pilot. This is currently the biggest "challenge" in the game that is intended to require a concert of effort from different skills.
Yeah right there with you as a monk. My DPS needs to be on point because I'm otherwise straight-up useless. I'm KS so I can't even unstun anyone.
You could solo it so I'm not sure what else you need to do.
I’m so far from being able to solo it that’s it’s not even funny.
Maybe with 40m more exp.
Which at that point, I’m probably Brute lvl exp, who could probably solo it as a cleric
Jaired (with plat gear, notably SK506 iirc) is maybe the only one that can (and does) regularly solo a wyrm I think?
It's 1035 for full transparency... but I will come clean and admit that I do not think I could solo the current version without a haste mechanic. I don't think I'd beat the timer... and there are two you're racing when you're soloing the wyrm. Time to it just straight up leaving, and time to it getting an open roll. There area a few attacks it can do that not only have an open roll chance, but an instant kill chance.
I was not able to solo the wyrm on test yesterday with an additional 50m exp. It still required multiple healme's. Too much SMR, too much stun, too much of the wyrm healing in between.
My SMR defense is up there, but them open rolls are going to happen
Wyrm slain.
Wyrm is around - anyone care to join me?
I'll bring my cleric for some reps
got a location?
Whelp. That went poorly 😆
AS: +906 vs DS: +587 with AvD: +32 + d100 roll: +61 = +412
... and hits for 152 points of damage!
Brutal assault cuts a swath through the torso!
Fortunate you don't need lungs, isn't it?
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
Yeah, this wyrm was mean. But also dead.
ouch!
[SMR result: 98 (Open d100: 25, Bonus: 10)]
Trevic ducks out of the way of the frigid wave!
The evanescent shield shrouding Tsalinx fades briefly.
[SMR result: 104 (Open d100: 32, Bonus: 4)]
Intense cold leaches the strength from Tsalinx as he is glazed with fingers of rime!
... 10 points of damage!
Tsalinx looks as if a hot foot would feel good about now!
Tsalinx's movements slow to a crawl!
[SMR result: 149 (Open d100: 79, Bonus: 20)]
Intense cold leaches the strength from Destrian as he is glazed with fingers of rime!
... 1 point of damage!
Trails of fiery scarlet race across Destrian's golden field plate as his face contorts with rage!
An icy blast to the back! Sleeping will not be easy tonight.
Destrian's movements slow to a crawl!
[SMR result: 183 (Open d100: 92, Bonus: 20)]
Intense cold leaches the strength from Daedo as he is glazed with fingers of rime!
... 25 points of damage!
Massive strike of icy shards shatters Daedo's skull!
He is stunned!
Daedo's movements slow to a crawl!
[SMR result: 251 (Open d100: 58, Bonus: 110)]
Cold leaches the strength from your limbs, discomfort rapidly erupting into burning agony as fingers of rime spread across your skin!
... 30 points of damage!
Icy blast leaves you blind in one eye. But you won't need eyes anyway!
[SMR result: 177 (Open d100: 135, Bonus: 5)]
Intense cold leaches the strength from Aureliano as he is glazed with fingers of rime!
Aureliano's wiregrass anklet pulses briefly, deflecting some of the freezing damage!
... 10 points of damage!
Aureliano's left arm trembles with the cold.
Aureliano's movements slow to a crawl!```
Caught me in offensive when we transitioned and stuck in RT. Was hoping to test out some 306 bolts because, well...
CS: +546 - TD: +532 + CvA: +25 + d100: +63 == +102
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 40 points of damage!
... 7 points of damage!
Light burns to the cold wyrm's leg.
... 5 points of damage!
Minor puncture to the abdomen.
** Your stygian staff surges with power as gold and topaz radiance coalesces around it! **
... 5 points of damage!
Light shock to chest. That stings!
Cast Roundtime 3 Seconds.```
Where the Tsalinx clips at? I see you over there in the Deaths window...
AS: +866 vs DS: +516 with AvD: +40 + d100 roll: +82 = +472
... and hits for 186 points of damage!
Massive blow punches a hole through Tsalinx's chest!
A shimmering maelstrom of color engulfs Tsalinx's body, which fades away as if it had never been.
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
Some fitted leather body armor adorned with faintly luminous silvery sigils partially deflects the onslaught of the slashing attack.
AS: +866 vs DS: +506 with AvD: +32 + d100 roll: +95 = +487
... and hits for 151 points of damage!
Gruesome, slashing blow to the side of your head!
Skull split open! Brain (and life) vanishes in a fine mist.```
So the empath was stunned and on the ground for that SMR, which led to her auto death with that 251 end result due to the Bonus of 110.
Yeaaaaaaaaaah, that's the stuff. 
This is what debuffing and 240 and 340 are for. Even Leafi won't go into offensive stance around the wyrm and she's a chain mail cleric.
SMR SvD: +85 - Penalty: +20 + o100 roll: +35 == +100
Aureliano manages to hold fast against the mighty gust!
SMR SvD: +98 - Penalty: +1 + o100 roll: +90 == +187
Destrian is tossed about like an ill-made kite by the gust of wind!
The evanescent shield shrouding Tsalinx fades briefly.
SMR SvD: +112 - Penalty: +16 + o100 roll: +17 == +113
Tsalinx is tossed about like an ill-made kite by the gust of wind!
SMR SvD: +106 - Penalty: +7 + o100 roll: +118 == +217
You are tossed about like an ill-made kite by the gust of wind!
Roundtime: 15 sec.```
this plus an acid mist before that mstrike that killed both my guys
Your magic strains to overcome a silver-scaled cold wyrm and nearly prevails before it unravels.
Cast Roundtime 2 Seconds.
J>
Sinuous smoke winds about the cold wyrm in intimate coils, inflicting 8 points of damage!
... 5 points of damage!
Weak grapple around the neck bruises windpipe.
J>
Tsalinx speaks a quiet phrase in flowing elven...
Tsalinx gestures at a silver-scaled cold wyrm.
Tsalinx's magic strains to overcome a silver-scaled cold wyrm and nearly prevails before it unravels.```
This is the more annoying part. Tracking 413 stacks on the wyrm is practically impossible imo
Yeah, even at trandest 2 though 212 is a pain to land. Obv just need more patience. I was using 240, didn't pop 340 though
I wasn't really trying to dps at all - was focusing on 212/413/715 + web and 711 with the occasional 309
Huh, I thought Auchand updated Ascension creatures for these auto-success spells...
Edit: No, it was Estild. But I see, it only counts up to 10 levels above you and then still can fail.
Pures are just so squishy. Resilience is great but isn’t gonna do anything against the wyrm. Pures really just playing the RNG of “please let it attack someone else”
AS: +756 vs DS: +701 with AvD: +24 + d100 roll: +40 = +119
... and hits for 12 points of damage!
Minor puncture to the chest.
** Violet light radiates from your black-scaled armor and you feel 1 mana surge into you! **
A silver-scaled cold wyrm lashes out with a scythe-like talon at Trevic!
AS: +756 vs DS: +672 with AvD: +35 + d100 roll: +45 = +164
... and hits for 17 points of damage!
Minor puncture to the abdomen.
** Silvery light radiates from Trevic's leather body armor and he appears energized! **```
DS took a big plunge between this at the beginning of wyrmreach and 20 seconds later after all the wyrm maneuvers
From 701 to 516 😦
meanwhile it gave itself +150 AS lol
Yeaaah, there's a reason I'm pulling some full plate out of a locker for my warrior as a one-off just for the wyrm battle. She can break 700 DS in offensive in the right group in her normal robes, but that's not enough for the wyrm. 😄
I don’t see the allure of a fight only a couple professions are good at, lol
hey I made it to wyrmreach on my first try - maybe I can get lucky enough to survive to the end lol
I want Gemstones to hurry up and go live so I can either:
A) Prove that every profession can handle the wyrm (and then have people going "okay, but your empath wears chain mail and your sorcerer wears leather breastplate and these don't count," etc.)
B) Die miserably and bemoan fate
Edit: Not even going to bring multiple characters at once either, by the way. Too much pride to do that. 😂 One by one until they all get through it in under a month of release. I even wrote down the order of who finishes the quest when.
I’m hoping the ideal carry team gets identified so i can be dragged through it asap
I asked Warclaidh today if he would kill the wyrm for me he said sure I just have to tip him some diamonds. A great deal tbh
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Cloudy wisps swirl about a silver-scaled cold wyrm.
SMR SvD: +36 + Bonus: +25 + o100 roll: +86 == +147
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!
** Numerous sigils along your faewood runestaff abruptly flare to brilliance! Sanguine energy surges from each, twining into an echo of your last spell... **
Cloudy wisps swirl about a silver-scaled cold wyrm.
SMR SvD: +36 + Bonus: +125 + o100 roll: +35 == +196
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!
Cast Roundtime 2 Seconds.```
happy about this though, I guess!
no profession is "good" at it really. certain people with crazy good gear are "able" to do it without as much effort. it requires a team with the right people doing everything correctly (and probably some luck). it's mechanics intensive, and you won't succeed if you go into it thinking about it like a normal hunting situation.
Are you guys typically using SK scrolls for the kills? I don’t generally have time to play around with the wyrm now. But when gemstones are released, I’m going to be GLOWING like I do in DR endless mode
I am saving SK scrolls but since they only have 1 charge I'm not burning any for the practice runs...
I find many things in GS can be steamrolled if you prepare. Especially short-time encounters, events, and bosses. Just have a script that rubs/invokes all the things that last 1-2mins and go to town before it wears off
You should be able to get a ton of DS to mitigate (at least much of) those 800-900 AS attacks with enough spells
My DS will definitely be untouchable for a “real” kill attempt. The only thing that it could hurt me with are maneuvers I think
Yeah, this is like FotF preparation to me in the sense of needing detailed, well-rehearsed advance plans for reacting to a wide variety of possible situations.
I got an SK 1750 scroll today - that might be great.
in every super hard boss fight in every mmo I've ever played, we spent more time "learning" how the mechanics worked and failing the encounter numerous times just to get a better understanding of tactics
I also think the invoker green pills strat might still work but havent tested it. (Eat the pills mid Wyrm fight and hope it doesnt get spell stripped immediately)
“Good” can mean a lot of things but at minimum it means “doesn’t die if they get hit once or twice”, 900 AS when pures are made of paper is pretty much a death sentence. Meanwhile they have to roll a 70 to hit stuff. I get that it’s different from hunting, but the playing field does not feel level
FWIW, the TD did get to a point where I could 100% ward it
CS: +546 - TD: +471 + CvA: +25 + d100: +6 == +106```
So there is hope yet, but definitely a ramp up time required for warders
How long is the kill? 5 mins? That could work…
maybe there's a way but I'm not sure what the strategy is to dodge uber over-leveled maneuevers that put you lying down in offensive followed by 906 AS mstrike...other than transcend destiny 10 so you can dodge the SMR lol
you can just eat multiple pills too, they are dirt cheap
I've seen people do some crazy stuff in invasions
can't bards just make their entire group stand up?
seems good to me
My invasion prep is ordinarily exhaustive too, but that's a completely different beast since they're not (usually) spell sever. It includes a ton of imbeds and 208.
Would be nice if the Wyrm wasn't in a spell sever zone 😆
good idea with the spellup pills for sure - sounds cheat mode but may just work
The Wyrm only spawns 3 times a day, and only 5 people can get the quest credit per wyrm. The idea of having to try it repeatedly with those constraints is meh. I guess we are talking months post gemstones launch for someone to even be able to start getting them then.
Also, there is always the tried and true method of bringing friends to fight with you so they can act as meat shields/target dummies for you
And you definitely should be using ruby amulets. That’s like a gimme
Help everyone farm more draconic idols! I'm up to three so far!
is wyrmreach spell sever too? lol
I have been farming mutants for weeks with no idol drops Leafi 😦
Just pay some poor lvl 90 shield warrior smuck to stand in defensive as long as he can haha
I have 4 or 5 idols now
Also working people can’t wait around for their 3am wyrm attempt 😂 I have 8 idols but I’m not using them until the carry logistics are worked out. Once my two chars are done I’ll give away my extras.
the idols are for your gemstone quests, that's not a secret.
Wait, wouldn't you rather have the prime time wyrm attempt than the 3 AM wyrm attempt anyway if you want a carry? That way more people are around.
Yeah my point was some of the daily spawns are useless to folks who have to operate during a 9-5
I am going to have to setup an afk guy in HW to alert me of all Wyrm summons so I can leech. I have zero idols.... 😥
Amazingly enough, you can bring ultra underleveled characters there. One time I brought some 30-50-ish characters to Cold River just because they wanted to see it, RP-wise.
Of course, had to 130/Symbol of Return them past the river so they wouldn't get destroyed running through the forest, but hey.
I really want to be excited about gemstones and the wyrm makes it extremely hard to be
It’s been pretty consistently (all EST) the last week:
6:30-8:00am
2:30-4:30pm
and 10:30pm to midnight ish.
Just for reference
Not the worst result for 4 mana 😆
Wait, I just remembered. Did my backpack of rods survive the night? lol
I think the wyrm is an amazing additon to the game, and I hope we can make more bosses like that. or even content with multiple boss fights that are not just a cakewalk.
Its super easy to catch a Wyrm fight, just be playing 16 hours per day
I put your backpack in the herb box - it's still in there with 64 rods
Just need more practice runs. Feeling okay on the ranger now.
I wouldn’t mind fights like the wyrm if they’re completely optional. This gates gemstones tho. I think gemstones should just be turned on and begin dropping and the wyrm should be optional for a legendary.
Get excited Yndrael. Even if it’s a “carry” the wyrm fight won’t be a deterrent. There will be lots of groups to get through.
It also won’t be “wow, killed it on my first attempt, this was so easy” even with the right groups.
Also - I’m with you on the thought & effort Marstreforn. This is akin to a true raid level boss in most games i play.
Multiple attempts, lots of frustration, and evolved strategies to finally unlock the wins
Huh, I didn't think it would fit in the herb box, so I didn't try that. Thought it had a hard limit of 40 items. But nice!
Maybe I should sell single uses out of my unlimited wandolier to pures for the wyrm fight once gemstones are released. It’s effectively >2x DPS for the pure using it
How long those last? (can you put them in your shop?)
being dead in Gemstone is just part of life, uhh...
Gemstones combat system doesn’t work for a raid boss because there’s no way for squishy pures to stand in the back. There is no back. I’m taking the same attacks the warrior is but if I get hit i die
I agree, don’t be bummed out even if it’s “unkillable”. You should be able to turtle with a strong group and figure out a way through it eventually. Gemstones are really cool and the wyrm shouldn’t sour you on the whole concept. It’s just a small hurdle
There's warrior GUARD and paladin 1608, though I do recognize they're not "reliable" exactly.
I don’t have anything further to say that could be construed as constructive so I am going to bail from the thread for now. I’m happy the wyrm makes some players happy.
How about gemstone gets a souls-like ability called "roll" and you can use it every 5 seconds to dodge the next attack of a boss? much skill needed.
if you can dodge a wrench...
My wizard needs this
3 of us killed it last night. Room for two more. We took little to no damage with great CC efforts by Ralkean and Myharl.
We had an empath get through with us earlier in the week too.
Let someone like Myharl/Aureliano know you could use guarded and they’ll be able to do wonders for ya.
Aureliano purely tanked the other day for one and we smoked it. He barely attacked till the 3rd phase
Oh wait, I think you're talking about more like invincibility frames on the act of physical rolling, not "roll" as in rerolling dice. I'd enjoy that too. 🤣
you want the star buff from Mario Bros? Hehe
I also want to play GS using an Xbox controller. Who do I talk to from Elanthia Online about that? A button is 910 lightining.
Ive got 4 that I will share. 🙂
I haven't played Dark Souls like Zhagen's referencing, but I have played Monster Hunter and people often compare the two, and in that game you can roll and have a very brief window of invulnerability at the start of it where enemy attacks will just pass through you. Gotta time it right or else you'll just get nailed, though.
Roll could be cool, if you mistime its hard 5 seconds RT until the next boss attack (or maybe no attack happens and you wasted time). If an attack does happen it removes the RT and you dodge the attack
I've played games like that as well, where you get something around 1.5-2 seconds of negating attacks against you.
They’re attuned to whoever rubs the wandolier. So you can’t sell them. Lasts for 40 uses (each use is a double cast) or 4 hours max
But you can pass to a friend for their 4 hours of fun
Yeah, I was musing about the idea of a Final Fantasy style "Defend" command a couple months ago, I think, but a Roll command like you're saying might be even better.
that technically already is what evasiveness does.
it just lingers and waits a bit for the attack, so even better
Zhagen’s referencing the immortal rolly Polly gods. They’re the apex killers of all games.
I wonder what % of builds/professions utilize evasiveness.... in dark souls all builds roll
Yeah, only Evade Specialization and Whirling Blade give it currently. Maybe something to ponder for Ascension archetypes or even Gemstones in the future.
Warriors, Rogues, Rangers, Bards, Monks, Paladins using edged weapons can proc it with whirling blade.
Pre-emptive defensive commands "for all" in GS could be cool and probably not that scriptable unless Lich starts cataloging action speed for all critters lol (some would be crazy enough to do that)
using an AoE ability vs a single target may seem counter-intuitive, but it's a thing you could do.
Evoke wizard shield 919 should eat the cooldown and block 100% next attack, SMR, cast. magical evasiveness.
I got the essence belt which has the 3 damage source blocker thing with earth essence which is pretty cool
Apparently my last update to my wyrm plans was almost four months ago. Time to review and revise in light of new information like 118 taking her out of flight.
some of the maneuvers immobilize, prone, and force stance offensive, but maybe you could get to like 700'ish DS with SK scrolls 🤔
Hmm. I wonder whether I should lead off with the characters I expect to be most successful at the wyrm or least successful at the wyrm since the early rush will have tons of competition and also tons of carrying...
wearing full plate for a carry isn't a bad idea, heh
Any prediction on how many characters will try to rush it? I admit I really have no idea who will come out of the woodwork
Characters rather than players? 70.
Full plate and use wands
I still want to test if mana-infused armor t5 does anything useful (put it in RT?) but I'm afraid of kicking it to another room and despawning it lol
This is what the test server is for!
70? That.. Will be hectic. I think I'll summon it with a specific group for credit and then just hang out for other hunts to help with tanking and cc
It's probably disabled if it does that, they turned off the lathonian armor teleporting it in and out of the room
well I doubt it will work on a fresh wyrm with no bonus to SMR
A'ite... so I've always been a little leery posting my strats because I'm worried they'll get nerfed. But here goes...
The whole wyrm fight I'm rotating through:
shield bash (vulnerable and staggered)
weapon cripple (crippled and rooted)
weapon flurry for slashing strikes (which then eventually applies bleed)
whirling blade (gain evasiveness).
I'll also continuously quickswap to a hand crossbow to hit it with:
pindown (rooted)
volley (lots of extra DoT damage + flares). As soon as the cooldown is off, I will repeat.
All my gear has some kind of poison on it to either apply slow or arachne's bite (higher damage DoT).
My primary melee weapon has mindwrack flares. You can see where I'm going. Stacked Dots and negative status effects
I'm also keeping up shield mind as much as I can, as well as sidestep. Soon as they're off cooldown I pop them back on.
Depending on where it spawns I will try and divert it to an indoor location, this will nullify all flight phases. If I can't, I will spam 118 until it's back on the ground.
I save Shadow Dance until Wyrmreach, where I will just hammer it with waylay until the fight is over.
It's basically stamina management and paying attention to what is going on. If I see an acid cloud I will either divert it away and follow, or Call Wind imbeds (wyrmreach).
Well, to clarify, I don't think it'll be 70 at once. I think most MAers won't try to bring an entire crew (unless they're just summoning it specifically for themselves when nobody else is around), though I could be wrong. I certainly wouldn't try that myself.
And then there are different hours people play at too. I'm only thinking about who will try at some point in the first week or so, not necessarily who'll be there every time.
wow at "this will nullify all flight phases"
I am pretty sure "divert" will get patched out of the final version. You can actually divert it OUT of Wyrmreach, which gets... kinda weird.
Do you still get credit if you go to Wyrmsreach then immediately jump in your turtle armor? (maybe just turtle the whole fight lol)
Probably? I was thinking after I get credit for one, I'd turtle and cc and not do damage so I don't get pulled to the reach
Also do you get credit if your a dead reanimated body in Wyrmsreach? also pally raise could be useful in the final room
fall out of wyrmreach is pretty instant (when dead)
Someone needs to see if reanimates (players) go in and count lol
Auchand wanted to update that, but not sure if he did yet (on the test server).
I think the platform needs to be more forgiving about death.
To allow battle rezzes.```
Edit: Oh, wait, apparently he *did* do it on the test server.
```Auchand — 10/20/2024 8:59 PM
Death delay should be in place, now.
You're welcome, paladins.```
Like a cleric could potentially have 2-3 tries lol, cheaters!
The fixskill-into-195-Religion build so you can die at Wyrmreach four times and still win.
This is cool to see…
I’ve been doing very similar, minus a couple of those.
I was just talking with someone, saying i was going to try divert tonight if we got an acid cloud.
Your weapon maneuvers are almost exactly what i do though. Melee and ranged.
The ranged maneuvers with a hand xbow and shield are funny because they give the free shield bash from strike mastery, even if it’s airborne
What other zany things could you do in Wyrmsreach? Can you jump into a delirium manor doll and fight the Wyrm?
Like a mecha vs kaiju fight?!
yeah on test only I guess - I'm curious just how much of the updates have not made it to live
So you're saying I need strike mastery.
Hopefully your sanc doesn't go off and piss off the other people fighting
Any other relics that make you immune/untargetable?
Hm, if Slow works (going by Jaired's strategies), then I suppose I should add 1602 to the paladin plan.
I'm not sure how well it works, if I was being honest. Especially when it hits phase 2.
Hmm, does 708 work on the wyrm? I mean, I know she can regrow a limb even if so, but does it temporarily work?
Sorry I missed the battle this afternoon! I was stuck in a meeting. Well fought! ⚔️
Re: Idols — they are incredibly difficult to farm at their current rate. Could we possibly look into having times when that rate is increased. Could even be part of the lore/story; something like during a certain moon phase, or when the aurora is more intense, etc.
Also, was just remenicing about the wyrms over the years, and I would love to see the return of the juvenile wyrms (the azure scaled ones) as a rare spawn akin to the packmother. They were not nearly as dangerous as any iteration of the silver-scaled wyrms, and being able to chase those about the HW was fun (though far less challenging experience). Would be fun to see them spawn once or twice a day as newly hatched wyrms in the Burrows.
I second bringing back the azure wyrms!
Bring back the version prior to the current one, so folks can experience true pain
So in so far as the wyrm battle being challenging. Here's what I see happening (because it's what always happens in GS): when the gemstones quest is released and there is incentive, the optimal group for taking down the wyrm will be deduced, scripts will be written, and it will become a "do the thing" experience for a lot of folks. There's nothing inherently wrong with that, folks enjoy playing in their own way. My counter to that is, over the past couple years struggling to figure that all out and get better through the experience has been incredibly rewarding. It's a rough encounter, and was just discussing this earlier today. Myharl has racked up 180 wyrm kills, but is likely upwards (or over) 350 failures; those all made each victory feel more worthwhile to me.
Hahaha... those; those were completely insane. Finally took a few out, but wow, they were nightmare fuel.
Folks will never know.
Exchanging notes and figuring out tactics for the various version of the wyrm has been some of the most fun I've had.
Okay... across all of my characters, I've determined that 118, 217, 240, 309, 317, 335, 340, 413, 435, 506, 510, 525, 611, 612, 616, 635, 705, 709, 710, 715, 716, 912, 912 imbeds, 917, 950, 1015, 1030, 1040, 1106, 1115, 1117, 1219, 1225, 1602, 1614, 1615 evoke, 1630, Berserk, Carn's Cry, Flurry, Hamstring, hand pylons, mstrike, mstrike kick, Radial Sweep, Shield Strike, Spin Attack, Tackle, Twin Hammerfists, Volley, and Whirling Blade are all viable options for at least one character in at least one wyrm battle situation.
There are probably lots of other reasonable things to do that my characters just aren't trained and/or geared for too!
Nice! It's a "do-able" battle post-cap, and will be a challenge, and may take a few attempts to gain victory. I'm looking forward to the incentive being put in place to entice more folks to the hunt.
I think if you scroll back awhile there was a big running list of all the stuff that works some of the stuff i've thrown at it when i remember to are the 1706 items and thaumaturge tomes. They don't add a ton but it's something I guess
@tribal quarry Waylay, for anytime your maneuvers are on cooldown
jsut to keep that DPS rolling
tonis bard, warrior x 4?!
;repo download wyrmkill
;wyrmkill
Manifesting this
Come to think of it, you could use 506 as one of your outside spells for spell sever... albeit only one minute of it out of every five.
and if you use a weapon technique, it kills the 506
but I love popping and going into waylay mode when it's time for DPS...
I could see a future in GS where there are multiple creatures like the wyrm. Long, more attrition based fights that need to be planned out in advance. Upon victory, the players would be rewarded with a saturated level of experience, as well as showered with a hunt or two's worth of boxes and skins.
Now that wisdom of the ages is a thing, these raid fights could reward more exp bonuses sooner so it doesn't take 10 years. Must be premium still
The rest of the game would remain, but Big Game Hunters could become a whole side-meta.
Even without the loot, at the very least give us 2k saturated exp. It's weird walking away with nothing after surviving/slaying the wyrm today. Very anti-climatic.
slightly higher chance to drop a rare and legendary gemstone would add some incentive to do it more than once too
asking for stuff before it's a finished system is not the way to get what you want. unless you like glaes full plate armor a lot.
Hehe
GLAES FULL PLATE FOR ALL
Anti-Wyrm Glaes Full Plate launcher next DR Auction (so never)
in for 2
anti-wyrm sounds like anti-venom, but pronounced correctly.
Massive crit potential but the ammo is 150? pounds lol, VERY BALANCED weapon
so this glaes... by chance is it dragon glaes?
i'm ok prepping for the White Walkers
no I'm just trying to profit as the Teras guru
Yeah this is one reason I’m not doing it until the quest is turned on. Huge risk no reward.
Killing the Wyrm now gives 24 hour pickpocket protection.... essential buff
eww, no.
What if killing the wyrm got your name enscribed on the statue that lasts for a few hours?
I’m gonna need the reward to take the form of exp or loot 😆
Why would I want to see Myharls name everywhere I hunt, I already see him creeping around the tavern enough
last it was mentioned here, and this might not be entirely accurate anymore, is that the wyrm scale that used to drop instead of the idols might be some alter fodder that you can get for killing it. I am not sure if that is the still the plan, but it was going to shift to that eventually since the idols replaced it.
Was actually just about to mention that. I'll be stoked when that gets added.
I think we might end up having special merchants who work with it in the HW visit from time to time.
Oooh, nice. That's cool.
I'd be down for the wyrm scale. Forget this aqilorn nonsense.. wyrmscale will be the new fashion statement in Ta'Vaalor.
I know I have a halfling cannibal NPC from WAY BACK in the day who likes to work with bones and skins.
it's so funny those are a creature you can hunt now
I wish I had kept my scales, but I used them almost immediately to go on hunts with folks. 😄
pre-Hinterwilds I used to just park him once in a great while up in the small campsite near mammoths and tigers.
and random people would pass through to chat with him, but he only spoke Halfling
so yeah... you needed to bring him a halfling, and he was a cannibal... so...
Actually thats a great idea.... that would be awesome depending on the wares and pricing. Also the line between is it simply cool fluff or some mechanical benefit would be tough call.
Ten "fresh" tusks get temp HW bane for X hours or swings. The concept is definitely intriguing if it happens.
oh I was not talking about buffs for HW, just an alterer I used to have
We need the Monster Hunter system, unlock super duper sword for 50 Wyrm scales, 25 tusks, 100 undersormar scales, 10 valvran plumes, and 5 disir feathers
Finally, a way to introduce armor crafting.
Need more lore regarding the Wyrmcult. I'm curious to see if we get that with the release of gemstones. The Wyrmcult (mutants) who tend the eggs, The Wyrmslayers of Eldurhaart, the ruin of Fjallarhaart, and how they all play into the wyrm-winged man. There's something really epic going on in lore there that just hasn't quite surfaced yet.
First we need to Cat Chef food buff system though
That would just be if they ever made alchemy worthwhile.
Would be nice
I kept all mine. They won't let me use them in alters. They were like, "How did you get these." and I was like, "Killed some wyrms." and they were like, "Nuh uh." and I was like, "Yah huh." And I didn't get the alter. 0/10
Oh, I'll rant about the arbitrary rules around item alterations and the sometimes flippant and aggressive backlash regarding even asking about them, but that's off topic, and not constructive. 😆
I know it's not constructive and off topic, but my favorite to date was struggling with a merchant on an alter for a rapier... until it dawned on me to ask, "Do you think rapiers are the same thing as fencing foils?"
They were convinced rapiers didn't have an edge. It was cute and innocent, but I always think back to that when I'm getting denied on an alter that feels arbitrary. I'll stop rambling now.
I generally just accept the arbitrary and subjective nature of merchants. I think it actually lends to a sense of artistry, "This merchant does this sort of thing, and that merchant does that." I typically have backup ideas, and often provide several variations for an idea. And, I'm super flexible with working with a merchant to manifest an idea, and always do my best to be polite and respectful. I get bent out of shape as a customer when I get blasted and told that I'm breaking policy for simply asking about something or suggesting an idea or even a rework of a previously declined idea — which has been happening a lot lately. That's not to say all merchants are that way, I have a lot of fun working with them, but there in recent past couple years several that are just genuinely nasty to engage with OOC. Which is a shame for something that's supposed to be fun. Anyway.... I digress, and won't post another follow up. 😄 Would rather focus on wyrms and Hinterwilds lore! ⚔️
Elaborate?
Part of the intent of Hinterwilds was to feel a little like a Valve game, where the lore is baked in to the world around you.
It works well in that regard! What you've done with the Hinterwilds I feel like should be a master class in world/area design. It's by far my favorite locale in GS in all the years I've played. I'd still like to eventually be able to delve deeper into the lore, though. There's a lot there to draw a ton of interest.
🙂
https://tenor.com/view/monster-hunter-world-master-cat-chef-cats-chicken-food-gif-15455134
Basically monster skins and meat can be cooked into food that gives you actual buffs
And the Chef and assistants are Cats...
Catfolk in 3... 2...
Just darkelves with fur!
might also be worth joining one of the voice chat rooms during wyrm runs to announce phases, heals, running out/in, battle rez, etc...
First time I think thats been suggested. It's a good call
like the stanley cup
Make a perm statue just north of the tavern with the names. Sure, why not. Maybe the names re-order themselves based on the number of times you’ve killed one.
As the cold wyrm passes overhead, your thoughts dissolve in a wash of colors and alien fury, rendering you momentarily senseless!```
29935
wyrm insta-died at river again
but most importantly... it died 🍻
let the record show we handled it fine without warriors ⚔️
Well done! ⚔️
Cleric cleaved in twain again, but ranger tag in was sufficient
2 rangers and a rogue... you guys kept her down so well, i think we would've been fine in the 3rd phase if she hadn't insta died
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30010
A good fight, but we couldnt out last her today. She was too... sympathetic.
I think it was more than that. Something "felt off" and I've been crunching numbers.
Today you and I alone caused over 5,400 damage in Wyrmreach and it was still going.
The battle yesterday only took 2,821 damage in Wyrmreach to drop it.
Here's what I suspect could be happening: Whatever sometimes causes the "insta-death" is just when we notice the unintended effect triggering early on so we're like "Hey, what just happened!?". However, what if it's also happening later in the battle as well, where it is less likely to be noticed because everyone's already engrossed in combat?
i wonder how much of it happens based on how much damage is done during phase 2 and how much she's able to heal herself... I'm making this up, because I dont know what the actual mechanics are that send her to each phase, maybe a GM can shed some light:
But if to get from phase 2 to phase 3, the requirement is you do XYZ cumulative damage. Let's pretend it's 10k, and that's her full health bar. But the expectation is she heals herself throughout phase 2, so she isn't expected to actually go into the reach with 0 health... Example: You do 10k damage, she heals herself for 5k health, and she goes into the reach with 5k.
But if she doesn't have the chance to heal at all during phase 2, there's a chance you completely wipe her and when she transitions to phase 3, she's already dead (at 0 health)
and the flip side of that being: maybe you do the required 10k damage during phase 2, but she is able to heal a ton and goes into the reach with close to full health or something.
This could explain why some phases seem like they take forever sometimes. She's going into each of them with variable health depending on the previous phase
Anyways... all just theories!
30035
Very large party hunted her this time... seems like it was another insta kill in the river.
ya I see the river port, 5 got sucked in, then spit back out immediately
I mean, really, that's a good of a guess as any, and makes sense. There's definitely something going on. I wish there was an easy way to parse only player damage (including flares, bleeding, dot, etc.). It's such a pain to manually parse from the battles.
I’ve tried using AI, and it can’t really do it effectively either. Or at least i haven’t been able to prompt one effectively
Yeah, I can see why it probably doesn't work utilizing generative AI. There's some high level logic involved in seeing unassigned damage from something like dot and making the link to that being player damage. And knowing to parse things out like weather damage, and a hundred different things. Plus the damage related to mobs, various spells, etc. Add in player customizations, and even writing a plug-and-play parser isn't an easy task.
Here's how it died right after wyrmreach
The instant death thing really bugs me.
Wyrm just missed and crashed into the disc. 🤣
We have routines that are meant to happen before a creature is set to dead.
But various pieces of code just ignore that. I've caught them over time, but it's hard to catch them all.
I imagine the wyrm is a unique instance and probably one of the few places in game where a bug like that would even be noticed. I mean, it could be something that's inherent to the underlying system rather that the wyrm iteself maybe?
A nebulous violet latticework springs up from the surface of your black-scaled armor and shields you from some of the damage!
AS: +766 vs DS: +528 with AvD: +40 + d100 roll: +68 = +346
... and hits for 144 points of damage!
Massive blow smashes through ribs and drives your heart out the back.```
That's what killed my cleric. Sorc survived.
Spent most of my time on the sorc getting 5 stacks of weapon deflection up on the wyrm after I put 413/715 up. Did no damage but 50% DF reduction seems worth it. Too late for Tsalinx though lol
How long does the fight usually last once it goes to wyrmreach? Need to figure out the ideal time to put up Wall of Force.
That's going to depend a lot on how much DPS is being done, but typically about as long as the other phases.
WoF lasts 90s - not sure if it's best to pop it at the beginning to avoid early deaths or well into the fight to try and have it up until the end.
My tactical opinion on that is that if you're dead you can't use it later.
but only 5 can go to wyrmreach and you don't wanna get teleported there and die right away - those first 15-25 seconds after teleportation seem to be a very vulnerable time due to the guaranteed RT
This time it slowed us first so the 15s was increased to 25s of waiting to die lol
Earlier today, Myharl and I got teleported to the reach and I think we both got sympathied, or just me. Either way, it was a rough go.
(insert my regular complaint here about sympathy being a garbage mechanic as is). But yeah, I got popped at the end as well.
does someone using an idol reset the timer?
Yes
RIP to another cleric killed by the wyrm
I'm actually feeling more confident as I learn the fight and think about ways I can tactically get my defense up. Not that I will be able to consistently win the fight but that I can definitely make it to the end with a little luck?
I would go in encumbered a lot because you feel the rush of getting to the fight. Wyrm buffets were not fun
29998
another insta-death at river, this time with only 3 of us, so we didn't just beast it down with a billion damage like last time
The whole fight was only a few mins. Very bizarre.
Want to start an "insta-kill" log here? We could start reporting 1) the date/time it happens, 2) location (Room #), 3) party composition, 4) What phase the wyrm was in, and 5) what the last player damage to it before dying was. We might spot a pattern that helps figure out what's happening.
| Date: XX | Time: XX | Ballista Room #: XX | Characters: XX | Phase (1-4): XX | Last Player Damage & Amount: XX |
| Date: 1/4/2025 | Time: 12:17am | Ballista Room #: 29998 | Characters: Ralkean, Leff, Kontii | Phase (1-4): XX | Last Player Damage & Amount: Briar Flare 10pts |
A bit happened between the last damage she took and her dying...
A subtle fiery red light glints off the tip of a rowan arrow, leaving a faint trail as it travels through the air.
AS: +606 vs DS: +473 with AvD: +20 + d100 roll: +76 = +229
... and hits for 36 points of damage!
Slash to the cold wyrm's right leg hits high!
Kinda makes your knees weak, huh?
Vines of vicious briars whip out from Ralkean's rusalkoren long bow, raking the wyrm with its thorns. The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 10 points of damage!
Solid wrist lock but the cold wyrm slips away!
The arrow breaks into tiny fragments.
After Ralkean strikes the wyrm, droplets of blood are sucked from it to his rusalkoren long bow, running up the bow to be absorbed by the vines wrapped around Ralkean's wrist.
Shortly after the briar flare, she got knocked down by a rusalkoren wave - then went river, and died
Wyrm slain! (noting for time)
Arrived at 8:31am EST
last player effect was actually 610:```The greenbrier vine lashes out violently at a silver-scaled cold wyrm, dragging her to the ground!
SMR SvD: +46 + o100 roll: +67 == +113
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
You notice a number of the vine's nettles scrape into a silver-scaled cold wyrm's skin. She suddenly looks very weak!
Thin tendrils of vine twine around you, instilling you with their strength.```no damage, so unclear if that's relevant or not
ahh, meant to come bakc and add that, good catch
wyrm arrived at 5:30pm
and slain around 5:40pm
You discard the mutant's useless equipment.
He had 300 silvers on him.
He had a saffron-hued danburite stone on him!
Interesting, he carried a plain burlap scarf on him.
He had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse. His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.
You gather the remaining 300 coins.```
Finally after like 1000 kills I have one. lol
Should be time for another wyrm soon. Anyone going to be up and about who wants to hunt after it?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm pulled at #30046
Soloed the wyrm until if flew off while I was healing down at about 1:45 AM EST.
Should be another wyrm soon, if anyone is about. ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm ballista at # 30038
Well, that could have gone better. Anomaly and missing right arm + wyrm = 
we'll get her next time
Like a streak of quicksilver, a sinuous cold wyrm streaks over Ojandhaart!
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Anyone see a wyrm earlier tonight? Been up here waiting about 30 minutes. Seems too long of a wait, so wondering if it showed up earlier or maybe someone summoned it?
Heh, nevermind: #30046 (surrounded by disciples)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt! (literally as I asked about it)
Wyrm has flown off. Sorry, missed the one thought there in the last two minutes. I had alrady rolled back to a regular hunt. I won't solo engage a wyrm with 3-5 disciples around it. KS doesn't do much of anything to protect against limb disruption (plus negates the ability to bump defense much), and I always end up losing limbs before I can manage that many at once. Will try to catch the next one! ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
30007
This almost killed me on HP loss alone, lol. stunman flee saved me to go heal. Ok note to self I can't... attack.
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
Roundtime: 4 sec.```
Yeah halflings aren't built for this.
so we were in river, then got popped back out to fjallarhaart - very strange
i need to highlight the acid mist stuff.... can divert her faster next time....
Yeah - Auchand, not sure if it was a glitch or intended... but after being in the river for a good long while, she teleported us all back to Fjallarhaart.
A small part of me thinks she may have intentionally walked out. She moved rooms on us earlier in the battle too
As soon as I become unable to fire my bows I become functionally useless. I don't add anything else to the group as KS monk except my ability to hit it while it's flying.
acid wrecked us, heh, I was locked up and couldn't clear it
During the flying phase - once i have arm/hand/head injuries, i'm the same way
if I didn't have sigil of determination, it definitely wouldn't be as fun for me
75% of the time I was in the room I was RT locked.
That's pretty normal. Stunned or RT
Going to go back and set some highlights and alarms for the acid.... diverting her worked once I got out of stuns/RT
I need 100 more HP and 200 more AS. The HP is possible if the empath service comes out. My AS is as high as it's going. I dunno, constant RT lock is not fun. You have no agency. You can't take any action. You just stand there hoping you don't die.
UAF: 800 vs UDF: 512 = 1.562 * MM: 110 + d100: 55 = 226
... and hit for 105 points of damage!
Shattering kick to spine sends the cold wyrm flying through the air, already fully limp!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Fjallarhaart, Ruins]
Woodland has begun to wipe away the ruined extremities of the village. Amidst the broken bodies of mouldering dwellings, the snow-laden boughs of fir trees cradle a cairn not yet deluged in snow. You also see a silver-scaled cold wyrm (prone), a stunted halfling bloodspeaker and a stormy grey lynx.
Also here: Kontii (Rog) (prone)
Obvious paths: southwest
A smaller spill of glowing motes drifts to the ground, materializing into Yndrael.
!>incant 611
>stance guard
>hide
Your mind and body begin to relax after that period of intense focus.
SMR SvD: +77 + o100 roll: +7 == +84
Your heightened awareness of your own vulnerabilities fades away.
Flickers of verdant green light emanate from your clenched fist as you focus intently on the Moonbeam spell.
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Tapping the moons above, you draw down a shaft of coruscating moonlight and bathe a silver-scaled cold wyrm in its lucent glow.
SMR SvD: +46 + Bonus: +45 + o100 roll: +55 == +146
A silver-scaled cold wyrm is caught fast, the light of the moon arresting her movements.
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.```
Maybe UCS delivering the death blow breaks something.
oh wow - you actually killed it in the river!
Then we killed it again outside.
Probably UCS related, then.
This was later in 30007
You are now in an offensive stance.
You step out of hiding to waylay a silver-scaled cold wyrm!
You swing a black temporal arming sword at a silver-scaled cold wyrm!
AS: +824 vs DS: +462 with AvD: +17 + d100 roll: +51 = +430
... and hit for 396 points of damage!
Downward slash across the cold wyrm's right thigh!
Might not scar.
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
Roundtime: 4 sec.```
Auchand - just to give you more details. (These are all Lich #'s. Hoping someone who's in HW can snag room numbers for you later)
Fight started in 30007.
The wyrm flew on her own northeast into 30009.
We went to the river with her from there. Where it looks like Yndrael dealt a death blow via UCS.
We all got teleported back to 30009 where she was still there.
Eventually diverted her down to 30007.
Killed her the second time in 30007.
Lich ID || Room ID
30007 -> 7503331
30009 -> 7503332```
By the way - ANYONE out there with Web- you might be the most critical members of any wyrm hunting party.
Thanks for having me. We actually didn't take advantage of the one thing monks can contribute which is Mind over Body. But it's kind of hard to maintain a group when people have to come/go to heal etc.
Yeah, I think any combo of having a healer, web, and a way to disperse the acid mist are of incredible support value. I still want to test setting up an unlocked tent at the ballista as an on-site triage point (if It works, then snagging one this coming DR will be a goal for me). Ultimately though, DPS wins the day. Coraesine QuickFlares, berserk, and waylay are among the most effective for direct assault.
Short of just simply out-gearing the wyrm, it's a very teamwork oriented engagement and outside of the typical "hunt = dominate" narrative (which I feel like is what a lot of the talk about being "carried" is rooted in).
100%
You gotta have the right team, or have her out geared. Anyone who can out gear her, holy hell, my hat is off to you.
Once I'm up to Excellent tier, a Fury Kick does a lot of damage, and then I use my pitiful katar Flurry and my twc crossbow Barrage to fill in time while Fury is on cooldown. Flurry at least gets slashing strikes and some bleed DOT I guess.
I'm going to log Nidal in for the next wyrm so we can keep the trend of sacrificing clerics to the wyrm alive. Don't want to miss a day
make sure you bring some brimestone gems with you for the ultimate clericage
just fill up to the 500 item limit with all brimstone gems and hope it eats you
it is interesting that an otherwise ineffective or under-geared character could wear full plate and bring 108, 118, and 912 wands, likely survive the encounter, and end up making a very meaningful contribution
That's completely accurate.
The battle also makes me wish that bard luck would affect guard/defend mechanics.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
29882
Going to try my luck if I can make it there in time
Rolfard with the casual one shot kill in the 2nd phase.... leaves no statue behind - would this have implications to the quest when it's released?
@ Auchand
Air slams into a silver-scaled cold wyrm.
Blast annihilates entire skeleton.
Reduced to a gelatinous pulp.
Try a spatula.
[You have been awarded 11 Long Term Experience!]
I guess that counts as a victory! 🤣
I was AFK sitting in the Hintewilds, but posting as a notation of the last sighting.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
...
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Today is Leyan, day 8 of the month Lormesta in the year 5125. It is 02:12 by the elven time standard. It is currently after midnight.```
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!
#30039
Anyone want to join in. Kontii and I are in village center.
Well my cleric lived. Even though I barely got to do anything because I was bound or stunned 90% of the encounter. Was able to land web when I could move, and its TD got low enough that I could hit it with 317 sometimes. I was too flustered by being beaten half to death to even remember to try 212 or 309.
was looking for you..could'nt hook up
Glad to know that surviving the wyrm is not impossible for my cleric, I did have to retreat early to herb because I was down to about 30 health and had a ton of injuries, despite being guarded by myharl
what society are you?
Voln
Symbol of Restoration will be your friend... for sure.
I hate to say it, but I think the concept of pures wearing big armor and using wands for the encounter is probably going to be the norm. I'm honestly going to need have a similar backup plan for when I'm too injured to fire a bow and she's in the air.
Oh yeah, I was spamming sym rest. But I had several rank 3s and I know that was tanking my SMR worse so I ran to heal up. I'll grab some clips from log when I get a second with work.
Sorry about that! I had a buch of folks sending thoughts during the battle, and was engaged in the battle. When I spot one and put out the call, I try to be at Village Center in Cold River for anyone who wants to join in. But also typically chat the location room # for those who want to show up during the battle.
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Cloudy wisps swirl about a silver-scaled cold wyrm.
[SMR result: 260 (Open d100: 187, Bonus: 25)]
The wisps solidify into thick strands of webbing that tighten about her body!
A silver-scaled cold wyrm tumbles to the ground!
A silver-scaled cold wyrm becomes ensnared in thick strands of webbing!
Cast Roundtime 2 Seconds.```On a relatively fresh wyrm. Go go open roll.
```You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Fire Spirit in the Dwarven tongue...
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
You hurl a roaring ball of fire at a silver-scaled cold wyrm!
Lying flat on her back, the cold wyrm leans to one side and dodges the bolt!
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon a silver-scaled cold wyrm. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
Your spirit slayer hurls a roaring ball of fire at a silver-scaled cold wyrm!
AS: +576 vs DS: +356 with AvD: +22 + d100 roll: +84 = +326
... and hit for 84 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
** Falling like a hammer from the sky, a golden light strikes the cold wyrm with resounding force! **
... 15 points of damage!
Minor muscle tearing on the cold wyrm's left leg.
The roaring ball of fire strikes a silver-scaled cold wyrm, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
You are now in a guarded stance.```
[SSR result: 56 (Open d100: 26)]
You muster your courage and stand firm against the auditory and psychic onslaught!```Not an awful SSR for level 120 vs level 105.
```[SMR result: 109 (Open d100: 19, Penalty: 25)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 1 point of damage!
Jarring blow to your back.
An unseen force entangles you, restricting your movement!```This kept happening to me a lotttttttttt during the fight.
[SMR result: 224 (Open d100: 71, Bonus: 75)]
The slurry of icy acid consumes you!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
... 22 points of damage!
Acid causes some lower back troubles. Large holes do that.
You are stunned for 5 rounds!
Your wiregrass anklet pulses briefly, deflecting some of the freezing damage! The anklet glints one last time, then grows dim.
... 19 points of damage!
Slivers of ice slice your throat into ribbons of flesh and blood!
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at you!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +569 vs DS: +662 with AvD: +52 + d100 roll: +58 = +17
A clean miss.```
CS: +588 - TD: +550 + CvA: +25 + d100: +88 == +151
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 86 points of damage!
... 15 points of damage!
Searing blast of energy to hip spins the cold wyrm around!
... 7 points of damage!
Light burns to the cold wyrm's leg.
... 3 points of damage!
Strike to the cold wyrm's right arm sprains biceps.
** Numerous sigils along your fireleaf staff abruptly flare to brilliance! Pale energy surges from each, twining into an echo of your last spell... **
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +588 - TD: +550 + CvA: +25 + d100: +23 == +86
Warded off!
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon a silver-scaled cold wyrm. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
Particles of dust and soot rise from the ground under your spirit slayer as a pulsating, platinum ripple of energy spirals off of the mote toward a silver-scaled cold wyrm!
CS: +633 - TD: +550 + CvA: +25 + d100: +100 == +208
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 82 points of damage!
... 35 points of damage!
Awesome lash of plasma severs the cold wyrm's arm completely!
... 10 points of damage!
Blood vessels in the cold wyrm's forehead burst, spraying blood everywhere.```Def need 212 + 309 next time.
that's some serious CS.... nice man.
is web useful outside of when she's flying to drop her back down? or is that the only time I should be casting it?
Helps anyone doing offensive SMR stuff still
I had 712 and 513 on for outside spells. If I were looking to pump DPS, 240 + 111 is probably the way to go, but then you risk melting the web. 306 plasma was doing very poor damage. I'll probably stick to 118, 212/309, and 240/317. Leaving Guarded stance as a pure vs the wyrm is insanely risky.
EVOKE'd 306 has better AvD and DF vs full plate (which is what the wyrm appears to be equivalent)
Maybe I just got a bad roll the one 306 evoke I used then.
Well, maybe if you have a tone of summoning lore rather than religion? Baseline is .270/34 for 306 vs .244/22 for 111.
306 scales with SL:R, 111 with SL:S
Spiritual Lore - Religion..........| 163 63
Spiritual Lore - Summoning.........| 140 40```Not a ton of either really. When I am done doing my S6's I'm going to re-do things to crank Religion more.
true - not clear how long it actually stays up though since it seems to break it 100% of the time on the next action, right?
but if it helps me land 309 that kinda handles my DPS goals since my main plan is to keep 212/309 up while casting web and dispelling mist with rods
probably next would be 340+335 if there are any additional targets in the room
if I actually have any more time just 317 I guess
I was using a 335 if the room got flooded with adds, yeah, very handy for that
Need Gemstones to hurry up and be released so I'm more interested in getting in on the wyrm fun and defeating it for an actual reason. 🥺
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in the Boreal Forest in hopes of fending off the wyrm!
29935
awe boo - guessing I missed it
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Anyone want to join a hunt?
Danced around for 10 minutes... i'm not equipped to solo her, at all, hah.
Flipping my schedule now that I've wrapped up a work project that had me on JP time, so just waking up! I missed it by about about 15 minutes! (grumbles) I should be around for this evening's wyrm, though!
Yeah, going after her solo, I'm not even sure would be more than just a really lucky run with even the best equipped folks. I know for sure I can't generate the DPS, even though I'll often give it a go; just because. Best I have done is getting to Wyrmreach solo, and that was with some incredible RNG luck and timing. typically with solo runs I have to eventually heal down and she flies off.
I've managed to solo her about 8 times, but none of those were the last two iterations. 😬
The night ones have been coming pretty late for me. There's a chance I'll hit the afternoon one, but it's a small chance, depending on meetings.
I danced with her for about 5 minutes just now.... but used it just to test macros/strategies, and change my setup a bit to be better prepared for our group engagements.
I have ZERO path to solo'ing her. Lol, you're a beast.
It's doable, though likely not consistent; I just don't have any whale level gear. But yeah, it makes for great practice. Especially trying out new tactics where no one else is a risk. I'll try to be around for the one around at 5 PM Elven. Hopefully we can get a good run at her today!
This version is easier than the last one, but it takes way longer and there is just more time and opportunity for things to go sideways. I am pretty confident I couldn't solo the current wyrm without 1 second RTs
The wrym variant before this one was just madness. Managed to take her out a few times with Warclaidh, but even that level of amazing gear wasn't enough for his solo runs without the damage dispersal of an additional hardened target there. Was like walking into a blender. 😄 (granted it was pretty much impossible to get anyone interested in trying out tactics, though not from lack of trying.)
Wyrm down in Plat. Was a super scuffed run... but I may have confirmed something I've been suspicous of for a bit. So I got it to 2nd phase, and had to pull back to heal for quite a while. I wasn't even sure it was still going to be there when I got back, but it was right where I left it. However, I noticed the 2nd phase took much, much longer to get through the barrier than normal. I think if you give it enough time, it basically regenerates back to full health (phase 1), but it's just tacking it onto the barrier's HP... if that makes sense.
Makes sense to me
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
@sharp raptor
you know I used to routinely get slaughtered by the 880 AS mstrike - hasn't happened in quite some time; I suspect that got toned down; scrolling through our last combat I just see a lot of 720'ish AS strikes, but just single shots - still motivating use of 102 for me
I believe the higher AS coms about when it goes into a frenzy... which used to be (and perhaps still is) when more than five folks engage it. There was the brief time where the wyrm had an area effect that repeatedly RT locked everyone (essentially guaranteeing death to all) if there were more than five PCs in the room with it, but that kept running into the issue that it would trigger when just some random MA party would pass through the room when hunting the area (not even intending on engaging the wyrm).
the 886 AS definitely happened with just a duo (or did just a week or two back for sure)
I wonder if there was an MA group running through that triggered the frenzy? I'd have to go dig through a bunch of logs, but I know at some point that was a thing that would happen.
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
I think is the messaging when it does that.
At least, that's what I have highlighted so I know when it's going to start hitting harder, so I know to keep a closer eye on my heath.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt! [Angargreft, Sanguine Grove - 29957] (u7503408) (7503408) High overhead and toward the western extreme of the great fane is a spacious terrace. The heavy snowfall cannot obscure the destruction that has consumed the terrace. Jags of masonry are torn from the red stone walls above, and the space is cluttered with the wreckage. You also see a flayed gigas disciple, a flayed gigas disciple, a tattooed gigas berserker, a flayed gigas disciple, a grim gigas skald, a brawny gigas shield-maiden, a grim gigas skald, a tattooed gigas berserker, a tattooed gigas berserker, a tattooed gigas berserker, a brawny gigas shield-maiden and a colossal gigas ballista.
Wyrm has flown off! 
Wyrm down in Plat... and they really did think of everything:```A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
AS: +856 vs DS: +808 with AvD: +25 + d100 roll: +30 = +103
... and hits for 1 point of damage!
Thumped your chest.
** Afflicted by your tenorite black sweater, a silver-scaled cold wyrm reels as the milky white poison does its work! **
A calm washes over a silver-scaled cold wyrm.
Fleeting pacifism softens a silver-scaled cold wyrm's icily reptilian gaze, but she lets out an indignant huff from her great snout as she shakes off the unnatural calm.
The calmed look leaves a silver-scaled cold wyrm.
Glacial hues course down a silver-scaled cold wyrm's scales and she throws her head back, releasing a wave of frigid energy that races outward in a crackling torrent!
[SMR result: 97 (Open d100: 75, Penalty: 3)]
You duck out of the way of the frigid wave!```
Confirmed. Wyrms have zero chill.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29910
Well, that's just lame.
[SSR result: 251 (Open d100: 179)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 62 points of damage!
Heart explodes rupturing your chest.```
Yikes
Gotta love them open-roll potential one-shot-kill abilities to keep us all honest, I guess.
I lost track of the timer and don't think I logged back in quick enough. Probably just missed the Plat spawn
Going to try to make a second pass if I can get my spirit back in time.
And wyrm slain! Great hunt everyone! ⚔️
She paid for that popshot! 😆
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +699 vs DS: +315 with AvD: +16 + d100 roll: +61 = +461
... and hit for 91 points of damage!
Slash to the cold wyrm's weapon hand!
Several fingers fly!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
aftermath of a proper wyrm battle:
Very rarely can I search one after it's slain. 😄
I'm going to post this without comment, for those who want to take time to read it.
You can kinda just read the first chunk then skip to the end to get the gist of it.
Fantastic solo run! Well done! ⚔️
Jaired living that isekai life
The next boss creature better not be a delivery truck.
That's in the rift
Merger storyline is we enter the rift in platinum, get hit by a delivery truck, and end up in prime
Perfect.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
#29882
Wyrm just arrived
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
29935 but Im in the town center if you want to join
And down! Nice work @fair comet and @charred harness !
What was the party makeup?
I think Warrior, Ranger, Rogue?
Awesome.
We did a good job of keeping it on the ground between the three of us throwing webs, warcries, maybe moonbeam? I'll have to see if that was used in the log. And Ralkean keeping the cloud away/Kontii diverting the wyrm from the cloud.
Web is a big game changer, for sure.
The tactics are getting refined. Super fun stuff.
I'm often laying down 611 moonbeam, yes
How long does moonbeam keep it from acting, on average?
Im not sure. Kontii and I Are chatting about it.. I wonder if pures should try throwing chain or plate on and getting armored casting for the fight. Would probably dramatically change their survivability. Though that's me speaking from a very ignorant position about pure combat, of course.
moonbeam lasts maybe like 3 - 6 seconds typically (because I often get only 1 - 2 casts of spikethorn with the +100 bonus on SMR), but sometimes I don't get a single cast off after successful 611, and I'm not sure it actually disables the wyrm at all
Ralkean's been an MVP lately - between breezing away the acid clouds and keeping it down.
Highly recommend folks use the "room window" and highlight the strings like "wyrm that is flying around" and select the entire paragraph box - so the room window will all turn a specific color for you when it's up or down.
the acid cloud string of text is another good one to have highlighted.
Room window also makes it easier to spot when anyone in the part is stunned or down
then just callout to folks if it's airborne or downed, so everyone is adjusting appropriately more quickly... like most concerted/team efforts, over communication seems to help everyone during the battle
"Use the Room Window" is just great advice in general.
Oooh! Nicely done! ⚔️ Another wyrm down! Sorry I missed that one, but it makes my day to see folks excited and enjoying hunting them! Really enjoying seeing the various tactics come together.
y'all ever use voice chat for the wyrm? not sure if it's necessary but seems helpful for calling things out
Moonbeam + someone dedicated to repeat tackling seems like a good way to go.
My contributions have basically been "Berserk" for the damage and keeping the adds down
would voice help? probably a little, but haven't used it and don't think it's necessary; often you can't react quickly anyways because so much time is spent in RT or stunned or immobilized or slowed
I think Cairn's Cry might be more effective than tackling to further enhance the SMRs, though I do wonder if tackling would prevent it from falling on other people. Maybe both!
Every morning I wake up and check whether the Gemstone quest is out yet.
So far it hasn't been, but one day it will be!
My body is so ready: a tiny royal blue sphere (marked) a tiny royal blue sphere (marked) a tiny incarnadine sphere (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a nacreous disir feather (marked)
Gemstones must be close, Alastir logged back onto the server. It’s like how horses can sense hurricanes and seek higher ground, but for posting
RE: Voice - I could see it being helpful for people who don't do it regularly, to have someone kind of call things out as they're needed. So people can realize their utility more... but a lot of that communication can just as quickly be done in game - I'd add that for that exact reason, it's probably critical to keep both the ROOM and the SPEECH windows up for the engagement, if you don't normally use them
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30003
And wyrm has been slain. ⚔️
Down in Plat
Great wings flap like rumbling thunder as the form of a great cold wyrm flies low over Angargreft! (for time stamp)
I'll be looking around for the on that should show up between 12-1pm EST, if anyone else is interested!
Same!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
@meager veldt @sharp raptor @fair comet
and anyone else that wants in!!!!
Also - if anyone would LIKE tagged when the wyrms arrive (in prime) - please let me know. Anytime I'm around and it flies in, I'll get you tagged.
Would it be out of line to ask for a "Wyrm hunter" role on Discord?
The new 706 is looking really nice for the wyrm fight. Actually, 710 too.
is it immune to the root effect or does it shake it instantly? curious how the wyrm would handle that
the TD pushdown with 718 is probably what I'm most excited for with the wyrm to do some consistent damage
It can be rooted. I tried it out with cripple, I think it was. Seems to shake it fairly quick though without upkeep. Not sure if casting would do better.
Doesn't affect it's flying cycle though, which was what I was trying it out for.
it gets webbed too, breaks free - but it pulls it down from the air, which is what really matters...
So i'm curious to see if this rooting effect can pull it down. Yet another potential tool in the arsenal!
Didn't seem to when I tried (keeping it down while rooted, anyway). Assuming a spell that causes the effect functions the same way. There a ranged skill that does the same to try it out when it's flying?
Doesn't seem to? Assuming this is the same.
Kontii takes quick assessment and raises his sephwir hand crossbow, several bolts loaded in parallel.
Barely appearing to aim, he looses a chaotic hail of bolts all around!
[SMR result: 155 (Open d100: 53, Bonus: 30)]
Bolts thud into the ground around a silver-scaled cold wyrm, keeping her at bay!
A silver-scaled cold wyrm is rooted in place!
A strong breeze continues to swirl through the area.
A silver-scaled cold wyrm struggles momentarily with the gale.```
Root does work and seems to prevent maneuvers for some period of time. I wonder with this being concentration if the rooting from 706 wouldnt last longer. that being said, could just reapply. I re-cripple/re-warcry/re-web a bunch in the fight.
they would break it, but theoretically it could get reapplyed while concentrating, still gonna wanna re-up dots in between though and such
I got instant one-shot today before being able to cast a single spell =(, so I didn't have much of a chance to test, but on test it worked fairly decently
Rooted and feeble are pretty strong conditions for the fight. Taking another 50 off the Wyrm's AS could be a real life saver to pures.
yeah I typically do very well in the fight if I don't die in the first 5 seconds
yeah it looks like 706 will reapply the rooted status if it's broken...as long as you're still concentrating...
J>
Shifting and slithering to maintain their hold, the tenebrous chains binding a huge lava elemental clench ever tighter.
A huge lava elemental is rooted in place!```
I’m really curious what sort of damage a sorc can lay down on the wyrm now with all the DOTs and 706 going. My own sorc will not have the CS for that… really ever but I want to see logs from the proper adult sorcs
Once Gemstones are released, we'll find out!
-------------------------------------------------------------------------------------
Aura aura 16/40 Passive Common Stat
Influence influence 6/40 Passive Common Stat
Logic logic 20/40 Passive Common Stat
Porter porter 5/50 Passive Common Other
Strength strength 10/40 Passive Common Stat
Trading trading 12/50 Passive Common Skill
Transcend Destiny trandest 6/10 Passive Elite Other
Wisdom wisdom 16/40 Passive Common Stat
Available Ascension Abilities Points: 7```
Tossed a bunch of 27+ charge small statues on the ground and in the herb box in the Pipe Den!
Any left?
9 left!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
##29998
Never been so mad A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge! [SMR result: 239 (Open d100: 38, Bonus: 48)] The slurry of icy acid consumes a tiny resolute elf-owl! ... 70 points of damage! ... 60 points of damage! A sense of pain trickles down your link from a tiny resolute elf-owl, as she is no longer able to mask the discomfort from her mounting injuries. A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at a tiny resolute elf-owl!
is it still up?
i tried new sorcerery on it. can't say it worked better than old sorcerery
I mean the TD pushdown on 718 should make it easy to land.
hex, 413, 710, 718+706....web as needed...412 if you think you can keep it up
Wyrm slain. That was a new one. It ran from us at Wyrmreach. We had to chase it back out. ⚔️
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm lifts her great head and splays her limbs, erupting from the webbing holding her with alarming ease.
The webs dissolve from around a silver-scaled cold wyrm.
With astonishing grace for a creature of her size, a silver-scaled cold wyrm prowls out.
i don't want to 718 because then I have to go offensive @worthy oracle . I tried 710 716 and 706 though. i also did BB on it
you don't need to go offensive with the new 718
615 doesn't make it run anymore?
I don't know that I've seen it tested with this iteration of the wyrm. All the other versions immediately ran, and wouldn't sit still unless rooted.
I used it this hunt. Will have to go back and look. Was wondering if swarm was what chased it out.
could have been 710
Ah! That would make sense. Checking now.
The yellowjackets attack the cold wyrm savagely, covering it with venomous bites!
Yep, that's exactly what happened. So... confirmed. It still immediately runs from call swarm. Even from Wyrmreach.
So... unless that's a bug, I suppose it could be a new tactic. Get the wyrm out of wyrmreach so that it can be easier managed.
Maybe that's a benefit?
oh swarm out of wyrmreach, that's funny
maybe you can divert it out too
Oh good call.
I’m pretty sure you can. I can test next one I’m at if we want it out. Can be good to escape acid cloud
Don't only the players that get transported to wyrmreach pass the quest though? Or how does that work? Also, do we still need a 1 minute timer in this forum? Or could we possible move it to 10 seconds?
I think Auchand will need to fix this - movement out of wyrmreach via divert or 615 ('cause otherwise it raises all those questions and trivializes the encounter IMO)
I'm sure it's a bug, but it's a funny one. What's the one thing the flying house-sized dragon is afraid of? Lots of tiny flying things. 🤣
If it were not a bug 🥁 , I'm not sure how that would affect the quest, though tactically, you could send it out of Wyrmreach, heal down there, and then go out to finish it off.
My first wyrm hunt in ages, and I break the wyrm. Sorry (edit: not sorry).
Nah, we still had to fight it. At least it wasn't an instant death, those always feel less than fulfilling. This was still a challenge.
Now I just want to get up there, send it out, and wait around in Wymreach to see what, if anything, happens when it despawns.
I should have stayed.
#kudos message -- The Abyss of Naidem
I legit thought about it, just to see what happened, but then I realized 1) Myharl wouldn't do that, he'd dive off after it. 2) I'm only 10 away from hitting my 200 wyrm kills milestone; wanted the kill.
Could just remove the out direction, and maybe add a JUMP trap for anyone wanting to bail early.
we need the Jump to be a wild ride... there's a "slide" in one of the voln quests... like that
Now that new 720 is out and presumably can't accidentally instakill wyrms anymore via some obscure bug, time to release the Gemstone quest!
I would like this better than disabling 615. 615 seems like it could be useful.
Like a streak of quicksilver, a sinuous cold wyrm streaks over the Sanguine Grove! Today is Volnes, day 13 of the month Lormesta in the year 5125. It is 06:00 by the elven time standard. It is currently after midnight. [Angargreft, Sanguine Grove - 29960] (u7503407) (7503407) Near the edge of the woods, a stone formation stands, towering over the neighboring trees. Pine and spruce near the clearing are denuded of their needles. The light of the aurora above filters through their branches, casting bleary shadows on the cracked white ground. You also see a withered shadow-cloaked draugr, a flayed gigas disciple, a grim gigas skald, a grim gigas skald, a brawny gigas shield-maiden, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a grim gigas skald, a flayed gigas disciple and a colossal gigas ballista.
Wyrm slain! ⚔️ That's a lot harder without it getting knocked out of the sky.
Turns out, warriors are not as good at casting web as other classes.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
@sharp raptor @meager veldt @fair comet
it insta-died after like 30 seconds
we did a boatload of damage pretty quick... and then it did the river transfer into death
wasn't that much though, I landed like 4 - 5 spikethorns and a volley, and generally disabled - that seemed buggier even than some of the other river transitions
it was odd taht I dont think it ever healed itself
perfect mithril handaxe? lame... i'm only here to see the cool toys
On the silvery scroll you see
(211) Bravery in vibrant ink
(209) Untrammel in vibrant ink
(115) Fasthr's Reward in vibrant ink
(204) Unpresence in vibrant ink
(1102) Limb Repair in vibrant ink```
anyone want this for free for their live wyrm attempt collection? it's good to be brave
First time I've seen this in the Forest
A stand of hardy tamarack grows thick along the western edge of the trailway, their vibrant golden foliage contrasting vividly with the white of the icy landscape and the green of neighboring fir and hoarbeam. The heavy foresting serves as a bar to the screaming winds, but not the unrelenting cold. You also see the Oxhammer disk and **a silver-shot black stone wyrm.**
Obvious paths: east, southeast, southwest, northwest```
>
Marks the spot of the last wyrm kill
ahh..that make sense
It did heal itself four times before it imploded. So weird that keeps happening.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
There doesn't seem to be any rhyme or reason to it. I still wonder if it's not an issue rooted somewhere in the combat system rather than specifically the wyrm. Like... if your golem or gigas imploded no one would notice. The wyrm is the first really prolonged battle that I can think of that triggers announced stages where it would be noticed.
ah, i must've missed those. Weird, because I have them highlighted.
If anyone wants to see a really good battle with it, coordinated with a bigger group. Take a peak at this one from last night instead. really good group effort.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
@meager veldt @sharp raptor @fair comet
On my way!
Wyrm ballista at #29910
popped my muscles, and no one about who can do transferance, and since for some reason there is no way to self-apply a resolution for it, I'm out of the fight for 10 minutes. Will be back if somehow it hasn't flown off by then.
Wyrm slain, but that was a mess. 😄
I prefer the term, dumpster fire.
But she went down... that's what matters! Incredible battle. Lasted a full 30 minutes
I thougth for sure she was going to fly off while I waited for my muscles to recover. Well done on keeping her engaged for so long!
In case anyone was curious, you can Divert her OUT of wyrms reach. Would not recommend it. Easier to fight her in there. I did it because of an acid cloud that was causing problems. Not sure if it would have been better to deal with the cloud.
Unfocused mstrike and berserk do more damage to the wyrm without the swarms, but the acid mist can be a big issue for folks for sure. For me, when she's diverted back out and into mobs, I end up hitting her once per volly instead of five times. So that takes my DPS from 500-700+/5 sec down to 100 (or so)/5 seconds. In the Boreal Forest, probably not an issue since mobs typically get dropped in 1 hit, but those gigas are durable, can last 3-4 swings sometimes; and that's just enough time for the wyrm to take to wing again. 😄
I think I can use a wand/rod for the acid mist, even being KS since it's not a buff. I'll try that next time, though will probably have to pump a lot more into MIU.
Hmmm, That would make the mist less of an issue. I need to find a breeze or call wind wand
If i sit in the mist too long, i cant cast web or fire a bow. And then Not sure how to handle her when she’s flying. If there was a web wand, that would solve that issue
Yeah, I just don't know enough about magic. I just never use it, so I'm having to adapt to figuring it out a bit.
I guess web is imbeddable from a sorcerer
Leafi left a bag of like 50 call wind rods at the Pipe Den. Look for the backpack inside the herb box.
This is huge. I’ll check later tonight! Thank you @tribal quarry
[You have earned 4048 bounty points, 660 experience points, and 8460 silver.]```
Skinning bounties OP!
Today is Tilamaires, day 14 of the month Lormesta in the year 5125. It is 05:38 by the elven time standard. It is currently after midnight.``` ```Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Today is Tilamaires, day 14 of the month Lormesta in the year 5125. It is 05:53 by the elven time standard. It is currently after midnight.```
@sharp raptor @meager veldt @fair comet
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
AS: +726 vs DS: +405 with AvD: +32 + d100 roll: +25 = +378
... and hits for 95 points of damage!
Hard blow breaks your femur!
You are knocked to the ground!
You are stunned for 5 rounds!
** Several archaic sigils flash briefly along your somnis plate and you begin to grow translucent, shifting in and out of view as gnarled ethereal vines erupt from your body and lash out at a silver-scaled cold wyrm, each one solidifying before they strike! **
... 3 points of damage!
Poor strike removes hair from head, but little else.
** For a split second, the striations of your somnis plate expand into a sinuous pearlescent mist that rushes towards the cold wyrm, enveloping her before quickly dissipating away. **
!SPJ>
You are still stunned.
!SPJ>
[beseech]>beseech
You beseech Ronan for some divine assistance.
Your petition to Ronan has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.```
Interesting... 30 influence bonus not enough to make it go to sleep with somnis (lesser somnis full plate).
Ohh. and. Ouch 😄
More likely it's just immune to sleep
Wyrm just left....
Right now, with 20 ranks of spirit spells... i have a 24% chance of hitting her with web on a standard D100.....
is there a formula that I could use to understand how much easier it would be with 20 more ranks of spirit? For whatever reason, Kontii can't access the Test server
Nobody can get on Test currently. No, there is no formula but the details on the wiki https://gswiki.play.net/Standard_maneuver_roll#SMRv2_Offense as we know them are:
- Spells known in the spell circle is the primary skill for magical maneuvers produced with spells. Many SMR spells use Spell Aiming as a secondary skill.
- The 2023 spell disabler review introduced a new SMR calculation in which Spell Aiming is only calculated into your SMR offense if it is beneficial to you (i.e., if your Spell Aiming ranks are greater than your spells known in the circle).
- The 2023 review also introduced the Minimum Level of Effectiveness calculation. If your SMR offensive bonus is less than a calculated minimum based on your level, the level-based calculation is used instead. This should approximately provide a 70% chance of success against like-level enemies.
dang, would love to test... but against the wyrm, I'm guessing this comes into play, even if I added 20 ranks (would be at 40 instead of 20)
- The 2023 review also introduced the Minimum Level of Effectiveness calculation. If your SMR offensive bonus is less than a calculated minimum based on your level, the level-based calculation is used instead. This should approximately provide a 70% chance of success against like-level enemies.
id imagine lvl 100 (+3 transcend levels) would be better than 40 ranks of spirit
Yeah, that jives with my understanding as well. Level is the biggest obstacle here
Sorry I missed it! I should be around for the wyrm this evening, though! ⚔️
Hypothermia (125) This really starts to rock right around here now.
so this is speculative because test didn't match prime at the time, and I'm not sure test ever got fully updated in this regard#rangers message but I think 118 matches the updates to 610, which are the dark green line; you'll probably get about +10 from 20 spell ranks compared to +6 from 3 levels transcend destiny
hmm, that's pretty solid. I think i may have to give it a go at some point,
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
@sharp raptor @fair comet @meager veldt
Hahah! Good timing. I literally just went through the sliver! On my way
Ballista at #29912
A silver-scaled cold wyrm opens her maw while flying by, belching out a caustic mist that rains down on the ground below.
[SMR result: 238 (Open d100: 165, Bonus: 25)]
The mist settles on you, cold pinpricks quickly blossoming into scorching pain as the acid eats into your flesh!
Your body resists the acidic damage and lessens the severity of the attack!
... 22 points of damage!
Acid dissolves connecting cartilage, freeing your ribs to move independently.``` Two open rolls in a row took two of us out. 🤨
going back out after it as soon as my spirit recovers
I was wondering how my defense got so low.... Not only did it open roll the acid thing on me, but my battle standard open rolled negatively, in the middle. Some bad luck right there.
You take a quick half step back.
[SMR result: 240 (Open d100: 181, Penalty: 1)]
The slurry of icy acid consumes you!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the corrosive attack.
... 24 points of damage!
Right in the face! Hope you weren't attached to those facial features!
You are stunned for 5 rounds!
Your bone white oak amulet pulses briefly, deflecting some of the freezing damage!
... 14 points of damage!
The icy blast tears into your stomach!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the slashing attack.
AS: +726 vs DS: +481 with AvD: +25 + d100 roll: +98 = +368
... and hits for 26 points of damage!
Quick slash to your upper left arm!
Just a nick.
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
Nearly insensible, you desperately evade the attack!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
Limned in radiance, a translucent night black shield springs into being between you and your attacker to temper the blow!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +475 with AvD: +25 + d100 roll: +56 = +332
... and hits for 39 points of damage!
Strike pierces upper arm!
[SMR result: -62 (Open d100: -75)]
A dim glow trails from your battle standard, but its divine power fails to kindle further.
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +464 with AvD: +25 + d100 roll: +52 = +339
... and hits for 24 points of damage!
Minor puncture to the right arm.
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren cuirass and courses through the area. **
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
Limned in radiance, a translucent night black shield springs into being between you and your attacker to temper the blow!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +460 with AvD: +25 + d100 roll: +31 = +322
... and hits for 24 points of damage!
Minor puncture to the back.
[SMR result: 73 (Open d100: 60)]
A dim glow trails from your battle standard, but its divine power fails to kindle further.
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
A dark rusalkoren cuirass chased with faintly glowing azure swirls partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +450 with AvD: +25 + d100 roll: +89 = +390
... and hits for 30 points of damage!
Well placed shot to the neck!```
Yeah, just got me again soloing it in the third phase. Just not a good night to fight the wyrm, I guess.
still up?
Not much anyone can do against attack of the open rolls. Maybe next hunt! ⚔️
@fair comet Dunno, if so in Ojandhaart. Will be gone before I get spirit back probably. It's close to going to wyrmreach, I wailed on it a bunch in the thrid phase.
During the phase where it has the magical barrier, do we know, is it just sheer # of attacks to get past that barrier, or is it hidden damage?
Hidden damage is what I think we were told.
And, yeah, Wyrm flew off I'm guessing. No longer in Ojandhhart.
Got it. Was debating if it was better to do things like barrage/volley for DoT, or keep waylaying it during that phase
Would it be safe to say the Disir spears are the THW version even with the aegis carry? They hit like trucks
They are lances
(Knowledge derived from AvD.)
Edit: Well, someone could also derive it from damage calculations, but those are vastly more complicated than just looking at the AvD, which aligns with lances.
The aegis proc seems like divine bulwark from 1620.
They stow the aegis to use the spear, but the aegis continues to proc even when worn. Seems pretty buggy to me.
Today is Leyan, day 15 of the month Lormesta in the year 5125. It is 05:34 by the elven time standard. It is currently after midnight.``` ```Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Today is Leyan, day 15 of the month Lormesta in the year 5125. It is 05:49 by the elven time standard. It is currently after midnight.```
We need a separate channel for all the wyrm stuff. It just gets hard to find the HW specific stuff at times.
I realize the Wyrm is a part of HW. It just completely takes over at times. I am looking forward to joining in the hunts.
that's a pretty fair callout.
It could be good to have a Gemstones quest thread and just have the wyrm discussions be focused there, since i imagine that's where many will go to learn more or see discussion
Yeah, sorry. I'll shift gears with the wyrm posting. Don't want to bombard the gemstones channel either. Will move the covos off server.
I think wyrm discussion absolutely has a place on the official discord. Maybe we need a Boss Fights thread or something.
I was thinking there would probably be questions about the sybil too. I know I have some. I haven't even explored that fight
I’m not saying to remove it from the server. I think it definitely should be somewhere we can access it.
I am sorry if I came across as hostile in any way. It wasn’t meant that way.
I don't think it was interpreted that way; the wyrm does fit the HW thread but it can also overwhelm all other HW discussion at times. Giving wyrmchat its own home is probably a good move
Yeah, i think it’s a completely fair request.
It’s the same way the Study Door mystery has its own thread, separate from Moonsedge. If there’s enough consistent discussion about something that pulls away from other meaningful conversation on the thread, it makes complete sense to separate it.
Nope! I didn't take it that way at all. Rather, I immediately recogonized the issue. And seeing someone voice it, just makes sense. There's a lot of post traffic dedicated to just the wyrm.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Sadly, I have to miss this one
Hey Auchand, I noticed that when I placed a packmother pelt in my pelt bundling bag, and then placed a typical warg pelt in the same bundling bag, it bundled both of them and then when I removed the bundle to separate them, both came out as niveous warg pelts instead of one alabaster and one niveous. I assume that's not supposed to happen.
It's a known issue with the pelt bundlers, and has been bugged... a few times now I think. To prevent it from accidentally happening I always mark my packmother pelts before putting them in there.
Huh. I did the same thing but was able to get the alabaster one back when I unbundled it.
My auto bundled must just be better 🤣
I notice that it's a hit and miss as well before I started marking them. It's been awhile since I BUGed it, but I think I sort of narrowed it down to having one regular warg pelt, and then adding a packmother pelt of the same quality to the bundling container. It doesn't seem to do it if it's adding a packmother pelt to a bundle of regular warg pelts, only when creating a new bundle. It's definitely a bug with the bundler and some way that it keeps track of items when it's doing its bundling thing.
Since I've been collecting the alabaster ones since they started dropping of packmothers, felt sort of like an unintentional GMA thing (though not really since they're worth the same and don't really provide any benefit), so I started marking them so they wouldn't bundle. 😄
A flayed gigas disciple reaches into a pouch at her waist and draws back a hand covered in fat leeches, so deep a violet in hue as to be almost black. With a fleshless sneer, she flings the parasites at you! Several of the slimy vermiforms land on you and hungrily latch onto your exposed flesh.
>
Some voracious leeches feast hungrily upon your blood!
>get kn
>pry lee
Using the tip of your beveled knife, you carefully pry several of the leeches from your skin and fling them away.
Roundtime: 8 sec.
R>l lee
Several leeches cling to your exposed flesh and are hungrily feasting upon your blood.
[The leeches will consume 12 to 20 health whenever they consume your blood.]
``` ok minor whine -- 101 will still give me what is that, 5 rounds of leeches to remove? booooo
I was just thinking..... Is there a stable in the Hinterwilds? If there's not one, can one be added? (I dont see one listed in the wiki for HW)
With the stables having the ability to be added as a private room.... this could be another option to have more "private" areas in the HW that feel like they would be theme appropriate
Doesn't feel great that we have to pay to be able to have an extra place to rest and not be disruptive.... but it's at least a solution
^ this please. we really need some stables in HW
Wishlist for Cold River: Pawnshop, Alchemist Sales, Tables, Stables, Fishing. 🛠️
Might as well toss in a collection shop, too. I'd like to see zero reason to have to pop to FWI
lol collections
Lol is right, but better to let eloot sell handle them than have them just take up space in inventory
Given the lore of Cold River and it's geographical isolation beyond the Long Snow, I think it's logical/reasonable for it to be minimally self-sustaining.
We're so close now already.
I'd settle for a pawnshop. The jump to FWI or teleport to Icemule is kind of immersion breaking
yea, being prem shouldn't be a prerequisite for sustained hunting there. and certainly going all the way to icemule is well beyond reasonable access to the hunting area
Just putting my merchant hat on and trying to tell a story that fits in with the lore... knowing how easy it is to travel from HW back to society via the sliver - it's perfectly plausible that an entrepreneur would establish a trade station there for most of those purposes.
I could even see them requesting folks pay them with shards on a weekly basis to unlock their services, with the logic being that's how they manage to get all the goods back to society
as much as I agree with the above, it seems to me that travel between IMT and HW is practically instant and you can recoup enough fragments to make it sustainable before you really NEED a pawnshop or whatever most of the time?
Should you have to? probably not - but I think you can.
I could see some sneaky miser type or the diablo gremlin being the pawn. Maybe he only shows up every 6 hours (Which btw, can we spawn the wyrm moar?)
Slush at 5 fragments seems a bit pricy. Feels like it should be 3. Teleport is 4
4 there and 4 back though, so 8 round trip no?
I just did 2 hunts - a little longer than normal b/c I was looking for quest items - but both my guys are back at 20 after 2 hunts.
I agree though if they have a bank they should have everything lol
I mean, I get that. And, not mechanically wrong, but there's not really any locale in the game that can't be reached within 1 minute from most any other locale in the game.
Edit: the couple new OSA port towns maybe being the exception since the portmaster is kind of slow.
I think HW would get more crowded if entry/exit were easier or if you never needed to leave, so I'm ok with it as it is, lol
15 people in the den... probably one of the more crowded spots in the game at this point
Yeah it's already too many people for my liking and gemstones ain't even drop yet
Yeah, I don't think it's much of a deterrent to be honest. MA accounts just telport to FWI anyway. It's a lot more about establishing a community.
Edit: Re Gemstones: This. this is going to make it mad house. 😄 (for a while a least)
How can we make fewer people want to hunt in HW. HW is not hard enough, probably, based on the number of people
that's exactly what i do when I hunt at HW vs ME
the problem with FWI resting is that ebounty doesn't support grabbing local bounties if you rest in FWI, so anyone who uses ebounty (which I would assume is a lot) would need to park their entire army at the den
Have you asked EO about adding support for that?
Yes. I don't think it's going to happen anytime soon (if ever)
Damn you should probably go hunt the hive or moonsedge then I guess!!! 😬
I have people hunting there too. I spread my alts around so they're not all clustered in one area.
I would love to see this list grow. While the category exists now, I haven't created the actual page because it felt silly being the only character on the wiki who lives in Cold River.
https://gswiki.play.net/index.php?title=Category:Cold_River_player_characters&action=edit&redlink=1
Become mayor of Cold River. Negotiate peace with the gigas. Turn the town into a peaceful fishing community.
Also, been talking about creating a community event, something that could become recurring in Cold River. Would be fun to do a yearly "Wyrmfest" or something along those lines.
Edit: I absolutely would love to see there be some fringe trade with the gigas of the Hinterwilds. I got really hopeful when that sort of faction system got released for a week or two.
Deddalus has hunted there almost exclusivly since the grounds opened...
Yep, same. There's several of us who have. I don't know if everyone else considers it "home", but Myharl does.
Yeah my two mains have been there since it opened too.
implementing some sort of faction/reputation system with indigenous creatures would be amazing. you could do quests or gain reputation to unlock better perks, access to exclusive items in shops, etc. maybe even choose between rival factions so there's more variety
i think my cleric gained 10+ levels just raising my sorc he died so frequently when started hunting the gigas villages... forced me to get him to cap heh
I have tried it with my 18m sorc a few times recently and it just isn’t worth it. It’s walking on eggshells every hunt and never feeling confident at all. I don’t see how he would be close to comfortable there without 1x Dodging.
1x dodging is when it became resonable... before that it was several deaths per day
MS is a lot easier, especially if you are undead inclined
Yeah, Moonsedge is a much easier solution for undead than the Pits in the Hinterwilds. I enjoy the Pits, but I get really annoyed by the angargeists doing their disappearing acts.
Why do you keep abbreviating it MS?
I don't like Disir lance/spears. They'll hit you in the eye and it's game over
MoonSedge? It's not MoonsEdge
"Moon sedge" is a healing plant from Atan Irith and was released in relatively close proximity to "Moonsedge". I'm not sure which it's actually supposed to be. I've always called it "moons edge".
Love too hunt in Hinterw Ilds (HI)
So I like ME better because of the proximity to IMT 😉 Guess that's solved
In the Hinterwilds we can't do simple abbreviations. It's "Hiwi". 🤣
I think it was a debate about the crypt and the Griffin Sword where it got construed
Calling it Hiwi from now on
Myharl said so. Hiwi
It has always been HiWi because HW is Halfling Warrior, cc: @hushed arch
when ME came out, I was in the process of identifying various weeds in my lawn, and I had a clump of yellow nut sedge that I kind of appreciate - as a result, ME is forever burned into my mind as Moon Sedge
Hahah! I didn't coin it, I just hear people call it that. 😄
Well, today I'm bad obviously. I can't get the zone abbreviations right 😉 Hiwi humble
@sharp raptor i'm back in for tongith's wyrm... 💪
Nice! I'm lingering around Cold River to see when it takes flight. I might dash off for a moment at the top of the hour for Hoorne's spins in FWI merchant's lounge, but hope to be here for the wyrm.
Hour on the drop?
Should be between now and in the next 30 minutes.
I figured. I was ignoring EST on purpose. I've got some new toys so lets see how this goes
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
@sharp raptor @fair comet @stone reef @meager veldt @timid shuttle
!J>
Fresh blood drips down the cold wyrm's right hand.
... 50 points of damage!
!J>
The flaming aura surrounding you lashes out at a silver-scaled cold wyrm, but she manages to dodge the licking flames!
[SMR result: 16 (Open d100: 8, Bonus: 2)]
!J>
You notice your companion Jaired slip away into hiding.
!J>go tent
Thin, ruby red lines of energy creep along the ground before you, heading into a pale orange canvas tent flying streamers of green raffia.
[The Pepo Pavilion - ] (u-180001)
Supported by a central pole carved from weathered oak and draped with pumpkin orange canvas, the circular pavilion allows the ambient light to filter in through makeshift skylights fashioned from mesh-covered triangular cut-outs. Plush rugs and plump silken pillows in earth tone hues are scattered around the spacious interior offering comfort and respite. Strung from bits of twine, dried leaves spin lazily overhead. The scent of pumpkin spice permeates the air. You also see a tent flap.
Obvious exits: none
Falling behind, your celestial spirit refuses to follow.
!>
Your disk arrives, following you dutifully.
!>rh
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach. You prepare to cast the Rapid Healing spell.
Your spell is ready.
You gesture.
You narrow your focus on your healing energies, stimulating their flow.
Cast Roundtime 3 Seconds.
!>;healself
--- Lich: healself active.
[healself]>cure abdomen
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach. You prepare to cast the Organ Repair spell.
Your spell is ready.
You concentrate.
Your abdomen feels better.
Cast Roundtime 3 Seconds.```
Auction tent does indeed work for the encounter
@sharp raptor
Thanks for that! Yeah, then my goal is to snag one this DR and try to get it unlocked enough to be really useful for wyrmhunting. Adding some tables to hold some embeds that folks can help themselves to: call wind, ruby amulets, etc.
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
SMR SvD: +72 + o100 roll: +84 == +156
With an agonizing crunch, a cold tentacle wraps around Trevic's abdomen and constricts violently as it whips him back toward the void!
... 18 points of damage!
Hard shove to the midriff staggers Trevic.
He is knocked to the ground!
He is stunned!
Though Trevic falls free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at Trevic, warping his flesh!
A luminous silvery latticework springs up from the surface of Trevic's leather body armor and shields him from some of the damage!
... 8 points of damage!
Flesh and muscle stripped from Trevic's stomach.
The evanescent shield shrouding you fades briefly.
SMR SvD: +78 + Bonus: +8 + o100 roll: +69 == +155
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 15 points of damage!
Solid abdomen grapple, stomach bruised!
>12
You are knocked to the ground!
You are stunned for 3 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 30 points of damage!
Your stomach muscles explode violently.
Roundtime: 20 sec.```
shout out to resilience doing work here, I'm sure
what is the intended behavior here for Tremors on a hiding cannibal? it left it in hiding, and there's an extra space in "halfling cannibal"
You call upon the power of some dude to guide you as you mouth the words to Tremors...
Your spell is ready.
You gesture.
Cast Roundtime 1 Second.
The ground begins to shake violently, making it hard to stand.
A bloody halfling cannibal appears weak and feeble, her movements sluggish.
To summon the ||sybil|| for the soon-to-come gemstone quest, I know I'll need:
||1. Disir feather||
||2. Valravn quill||
What's the other thing, and how do I start gathering it?
The other item is not a rare drop.
Quest Spoiler: ||You'll need to touch the one of the three gigas runestones when they are charged, this will teleport you to the River of Color. You need to wait there until you see a mote come from the aurora, then try to keep getting it until you catch it. It will become a tiny sphere and that's the third item. ||
Hopefully with the advent of gemstones it becomes a bit more accessible for people to do that part.
Thank you!
i haven't seen an idol drop in forever... at 1.5k mutant kills and 2 idols. anyone found one recently?
I haven't, but someone had one drop about five days ago.
It would be nice if there was a way to access that on a delay similar to the wyrm. Thankfully the drops for that don't seem to be as rare as for the wyrm. I'm sure there's an element of RNG luck going on there as a layer, so its difficult to gauge.
I had one drop within the last week as well. I think the odds are at least 1:1,000. Although the drop rate is super low, we have to keep in mind one idol potentially fulfills the wyrm quest for 5 players. So we don't need that many idols floating around in practice
Yeah, that feels about right on the drop rate. However, I think we'll find ourselves scrounging for idols for folks before the first week is up after quest release. There's a hoard of folks who aren't engaging until it's live, and many of those have their own small armies of characters to run through as well.
It will all balance out in the end, but I'm still holding out hope that the drop rate will be increased, at least for a while immediately after quest release.
I don't know about y'all, but every mutant I kill, I am hopeful that it's the one with my next idol. There is much disappointment 😦
For awhile I specifically went to hunt the mutants (a few weeks after release). I typically avoid the place due to disciple disruption. I think in all I only found one. I did snag a few scales when they first dropped; wish I had saved those, but used them to take folks on wyrm hunts. ⚔️
I've been favoring Sanguine Grove/Berserker's End bounties so hard over what I'd prefer to be hunting, which is the Greatchamber, and it constantly ends in disappointment. 🤣
I swear 90% of the total skinning tasks assigned are warg pelts.
I can have a pack full of undansormr scales and valravn plumes from the previous hunt, and they're like... get warg pelts. Every time.
I refuse the skinning bounties that aren't valravns or undansormrs. It's unfortunate, but gotta do it.
Same. Anything in the Boreal Forest is an immediate turn-in for me.
Greatchamber is too crazy for me lol
Berserking in the Great Chamber is fun, until eventually my weapon arm gets blown off with disruption, and I'm stuck in five rounds of standing there in offensive not doing anything until I can break the berserk. I like the Nexus in the pits too, not as busy, but can get crowded sometimes. I think probably I would hunt the pits regularly if the angargeists didn't do their disappearing act so often. Would be nice if the nacreous flares on white alloy would anchor the angargiests to a room.
Myharl is making the pits unhuntable
||Do I just need to wait for the right ambient? I was sitting there maybe 40 minutes today and saw a bunch of ambients, but nothing about motes. Of note, halfway through it started snowing, and I could no longer see anything when I looked at the sky. Maybe it needs to be clear?||
Hmm... Did you (spoiler) ||TOUCH the runestone and go to the River of Color||? ||It can take a bit of time for one to show up, but not typically that long.||
||Yup, I did. I was waiting in the River of Color the whole time||
Weird. I'm there now, keeping an eye out. I used to go there to rest between hunts and never remember them taking that long to appear.
Nah, something is messed up here. Almost two hours and it hasn't shown up. This was never its behavior in the past. I've got a few stashed away in a locker, I'll mail you one.
Thanks, that’s very generous 🙂 also makes me feel better for not missing something obvious, heh
I guess it's sort of like the ||frostling arrival and charging the runestones||. I know there's some sort of logic behind when it happens, I just have never been able to deduce what that is.
||if motes fall from the aurora in the sky, perhaps it can’t happen during a snowstorm||
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.They still exist. Pretty sure loot cap means you're not finding one, I've only found them early in the months.
||So I was just in the River of Color with a nasty snowstorm for like 30 minutes then the Warg started yelping and motes coming out the woodworks so to speak.... weird. I grabbed a bunch if you want two.||
||I also saw a mote last night (after only 5 mins or so in the room), and was able to grab a bunch. And it was snowing. So my snowstorm theory is not correct, heh.||
Thanks for the offer but I don’t need them now.
That dirty little pest:
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Strips of flesh flayed from your back.
You are stunned for 1 round!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Your right leg jerks momentarily.
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 2 points of damage!
You hear the tendons in your foot snap. That hurt!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Spasm to your left hand.
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Strike to your back causes minor spasms.
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Strike to your back causes minor spasms.
An eyeless black valravn dwindles back into its avian form.```
Mostly amusing because it's an absurd number of disruption flares in a row.
I think it was trying to kill me.
Did confirm earlier that the number of rounds on this is based on the end roll, and the damage types are random from disruption, cold, vacuum, and disintegrate. They can appear in any order.
uh oh sparkfinger is missing from the store again after the reset - and maybe all of the Hinterwilds NPCs, actually haha
Yeah, they take a little while to show back up after every server restart. 😄 They'll show back up though!
i had to swim back!
Is this a good place to bring up advguild tasks that send you for 6 or more herbs that only seem to grow in a single room in HW? Or is the general thought process...find a ranger to regrow them?
Instant turn-in.
that's a gamewide problem but maybe the GM in charge of the hunting areas have discretion over that? I do wish Thandiwe would spend time fixing that issue before adding new herbs everywhere. I'm always curious if it's an oversight/mistake that doesn't get fixed or if it's intentional to do that with the herbs to nerf foraging bounties or something.
someone in charge loves rangers...thats my take
I was so excited when I saw Thandiwe post foraging updates yesterday
And then do disappointed
With an ululating shriek, a bloody halfling cannibal leaps from the shadows and bares her sharpened teeth as she tries to bite into you!
Without warning, the air immediately surrounding you grows thick with flickering golden lines. They swiftly surround you, tracing the shape of a warding sigil that flares brightly.
Weeping darkness, a translucent emerald green shield springs into being between you and your attacker to temper the blow!
AS: +489 vs DS: +368 with AvD: +37 + d100 roll: +86 = +244
... and hits for 4 points of damage!
Pierced through neck, a fine shot!
You are stunned for 3 rounds!
(Cannot believe I survived this, also why is there always a random halfling ambushing me in north HW right when a disir knocks me down....)
Your fireleaf staff glows intensely with a verdant light!
You hurl a roaring ball of fire at a behemothic gorefrost golem!
A behemothic gorefrost golem is vulnerable to the heat!
AS: +546 vs DS: +270 with AvD: +22 + d100 roll: +25 = +323
... and hit for 70 points of damage!
The roaring ball of fire strikes a behemothic gorefrost golem, blossoming into a much larger sphere of flame upon impact.
A behemothic gorefrost golem is vulnerable to the heat!
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
Cast Roundtime 3 Seconds.
You gesture at a behemothic gorefrost golem.
You hurl a roaring ball of fire at a behemothic gorefrost golem!
A behemothic gorefrost golem is vulnerable to the heat!
AS: +486 vs DS: +310 with AvD: +22 + d100 roll: +75 = +273
... and hit for 64 points of damage!
Burst of flames char forehead a crispy black.
The roaring ball of fire strikes a behemothic gorefrost golem, blossoming into a much larger sphere of flame upon impact.
A behemothic gorefrost golem is vulnerable to the heat!
... 10 points of damage!
Burst of flames to back toasts skin nicely.
Cast Roundtime 3 Seconds.```Just wanted to drop this here in case Auchand sees it to ask if the fire vulnerability is working properly. The messaging makes me think they'd be... more vulnerable than that. I've always wondered.
You know, I've wondered about this a few times myself. The golems are vulnerable to it, but also immune to crits, so I thought maybe that was factoring in. Good question!
Oh it looks like that little extra critical of fire damage is the result of it being vulnerable. Just like when trolls take extra fire damage
Agreed there, but it's always a really small amount - trolls sometimes get absolutely clobbered by it (and I think it flares twice on them? But it's been a long time)
Roger that. Just thought I'd ask - with the amount of HP golems have 5-10 damage isn't super helpful but I guess it's not 0, lol.
Yeah ascension be ascension
Isn’t that extra damage cycle because this is a ball spell?
Need a 906-haver to test that! 🙂
It’s 908, major fire. I’m 99% sure that’s just the normal resolution of that spell, not something special due to the vulnerability message
Yeah I was using 111. That's the same as 908. I'm saying someone casting 906, which isn't a ball, could easily test if they get the same splash/extra damage or not
Oh, I know 906 does NOT do the extra damage. I’ve used it many, many times on the golems
it would be very funny if it's only vulnerable to "not AS attack" fire (i.e. flares and the splash damage damage from ball spells, etc.) and not "getting shot in the face with a fire canon"
I'll rain fire down on them with GEF fire + alchemist fire, but each time it's tiny damage. Now, watching the cannibals' and bloodspeakers' heads catch on fire is amusing, though.
So, not really a Thandiwe problem, but one with the Adventurers' Guild.
GMs generally have discretion over what terrain/climate combos to put into areas they design, and that's what determines what forageables are available.
Would you say it's an adv guild problem? Afaik the guild just picks an herb in an area appropriate for your level. Does the guild know that some herbs that it picks are only available in a single room in that area? Seems to me more like a herb/foraging issue with the layout/design of where herbs are. I only mentioned Thandiwe b/c she does a lot of work with adding new forage-ables and it would be great if she would spend that time addressing this issue ❤️
Is there any reason why a GM would want an area like HW to have only one room where a bunch of herbs grow? To nerf herb bounties a bit? I'm just curious how it ends up that this happens all over the game (probably just terrain/climate design without thinking about herb interactions with the advguild?) and moreso why it never gets fixed or talked about. The update to ranger's 604 was a nice way to help alleviate the issue but for most non-rangers it didn't do that much.
I would say it's an Adventurers' Guild problem. A solution could be allowing multiple herbs in one area to satisfy the bounty.
There's no intentionality to climate/terrain distribution in hunting areas, at least from my perspective. I try to have the terrain and climate match with the description.
ooh while I would not have offered that as a solution my eyes light up thinking that if herbs could be like that then gems could be like that too...solving a major issue for players with gem bounties lol
Then, when niche herbs are added after the fact, they complicate things.
(And yet we love new herbs.)
so in HW there's probably a single room with a different climate/terrain than everywhere else in HW, and thus it has different herbs...so solutions could include adding another room with that climate/terrain, changing a nearby room slightly to match, or perhaps is it possible to ban a room from the adv guild's selection process so it simply doesn't request herbs from that one specific room?
The one HW room that stands out as a Singleton is inside the northern henge on the eastern side OJANDHAART gigas village.
That and maybe the locksmith pool is a second Singleton
Had anyone found an idol in a while? I went from maybe one a week to none in a month
I know of someone who has found two in the past week or two.
i found 2 in ~600 kills, and i'm at 1602 mutant kills now and still at 2 idols found... been a while for me
#1057019583686520942 message
yah, nidal found one recently... i found mine on 9/18 and 10/24.
That was it for me tho, nothing since
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in his cooling corpse. His flesh sloughs from his bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.
[You have been awarded 5 Long Term Experience!]```
Weird I was just looking through my logs and noticed that you see the message that "you find an idol" even when someone else searches the mutant.
we found one a few days ago
Just found one! I knew if I just asked…
Heh, was just saying at yesterday's Silverwood event that I really don't want to think about how much loot I've given up by trying to prioritize mutants instead of sticking to the undead areas.
(The mutants themselves are good on loot, as are disciples, but undansormrs and oozes not so much. The Pits and Greatchamber creatures are all bangers for loot.)
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.Let's gooooooooooooo
hax0r here ^^ two in a week sheesh
Their weapon clang is irritating. How you all handle them, cast?
aim head
They're easy enough to kill. Far less of a problem than disciples. Caern's Cry is great in that hunting area.
Just a note: the disciple leeches will stay attached and keep injuring you even if you die and depart. After slaying the wyrm today and descending mid-berserk from Wyrmreach, I berserked into a room full of disciples, who immediately disrupted me to oblivion. Died, departed, and nearly died again while laying in the shrine because I didn't notice the dozen leeches still covering me. That feels broken.
I'd bug that.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Fourth one at last!
The frost-hued sledgehammer falls into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Roundtime: 1 sec.
[SMR result: 108 (Open d100: 94, Penalty: 2)]
A quivering sanguine ooze whips a thick pseudopod at you! The appendage wraps around your waist and drags you inexorably back toward the central mass of the ooze. Gelatinous goop closes over you as you are sucked into the ooze's depths!
[Ooze, Innards - ] (u7503901)``` a comedy of errors
my health regen is too high I might be stuck in here forever
is UCS not supposed to work on the ooze organ?
Yeah it doesn't. Never has. Wish it did! I carry a mace in my monk's shroud for that.
Eventually it will despawn and dump you out.
not before I died! 😄 - and I did carry a mace I was just too dumb to remember I had it ☠️
If someone kills the ooze you dump out too
Yep, If we hadn't been stuck in Wyrmreach when it happened I would have gone out to try to find it.
In my experience, killing the ooze does nothing. My other guy always has to fight their way out even if I kill the ooze immediately after it eats one of them.
It didn't happen often, but whenever one of them got eaten by a rift crawler it was easy to kill it and free them...but I've never actually seen that work with an ooze in the 4-5 times one got eaten thus far.
other than ranger trinket resists, and slash crush impact and puncture
What resists do you think would be worth having? I was thinking acid disruption and disentigration
Disruption is a great choice for HW, and acid if you're going to be hunting wyrms. I am less sure about disintegration. I have heat, cold, and impact on armor, and disruption on my shield. I'll probably add acid and lightning on the shield eventually.
Weird, I wonder if something is buggy with it? It seemed to work that way back when we use to have to fend off those hordes of hundreds upon hundreds of grizzled oozes that would overrun the entire Hinterwilds... I got eaten so many times. 😄
i have puncture, acid, crush, disruption, disintegration, and vacuum
Maybe the ooze is another instance or something to accomodate the mechanic and not the physical creature?
Like Myharl said, I would have sworn that I've been released by an ooze by someone killing it, but it happens so infrequently that I would have a tough time finding a log of it. Maybe I imagined it...
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
I'm just going to keep mentioning a few things I think are bugs: Disir get shield procs while wearing their shields, and skalds in Fjallarhaart have not had any treasure for many months. Absolutely zero.
Skalds is news to me. Good to know
The skalds on the east side all have pretty normal treasure, but the west side ones have nothing.
Interesting. What does that imply... different creature profiles per zone and multiple zones in the Hinterwilds?
If so, then, in theory, it's possible someone like me who's trying to farm idols should rotate between the Sanguine Grove and Berserker's End instead of sticking to one or the other like I currently do. If they're not different zones, then rotating doesn't matter because loot pressure would be the same and relative to the creature. If they are different zones, though, then killing more mutants in the Grove would potentially make mutants in Berserker's End richer and vice versa.
Edit: Not saying this specific instance of no skald loot in Fjallarhaart is related to loot pressure, necessarily. That could just be some random bug. But even if it is, then specifically affecting Fjallarhaart and not Ojandhaart or Eldurhaart implies that those skalds are different in some form. Whatever that difference might be, it would likely affect loot pressure--potentially across the board in the Hinterwilds in many ways.
Yakushi hunted the skalds into extinction in west Fajjala because he was jealous of their singing. He sometimes leaves ghost skalds behind as warnings to their people....
Don't invoke the sock if he's not telling the story 😉
bizarre, i didn't believe it, but skalds in fjallarhaart really have no treasure, but the ones in ojandhaart do
See? I've mentioned this multiple times. Finally someone believes me. There better be a giant treasure hoard somewhere. I'm willing to negotiate with the skalds. I'll stop slaying them in exchange for a 10 million silver tribute.
Yeah, I notice the treasure drop in Fjallarhaart start up around late November of last year, I had just assumed it was loot pressure and hadn't attributed it to the skaalds. I just started supplementing the end of my hunts with a few runs through the forest corridor just outside of Angargreft until I'm loaded up on boxes. Nice catch!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
A particularly dangerous grim gigas skald has been attacking hunters based out of this town. Looking forward to my zero treasure bounty
Just avoid fjaalhart!
You search the** grizzled** gigas skald.
You discard the skald's useless equipment.
She carried a corroded gold chest on her!
BOX CONFIRMED in Fjalla. (you just need major loot boost, 1 out of 10 skalds)
No wait, this is weird.... it was the GRIZZLED SKALD, none of the normal skalds have dropped anything!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
30044
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm dead
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Warding failed!
You are overwhelmed with sympathy for a savage fork-tongued wendigo.
>
[SMR result: 186 (Open d100: 66, Bonus: 57)]
You bring your sledgehammer around in a tight arc to batter a savage fork-tongued wendigo into submission!
... and hit for 157 points of damage!
Rage flickers in the wendigo's eyes as it collapses, bloody maw still working hungrily until the last hint of life goes out of its form.
With a final, explosive breath, you pull your sledgehammer back to a ready position.
Roundtime: 1 sec.
R>
You begin to feel less sympathic.``` damn right I do 😎 (fyi sympathy wont break an assault)
You also see a quivering sanguine ooze, a focused lightning tempest, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine ooze that appears dead and a quivering sanguine ooze that appears dead
Room Window about to crash yo whole game
Just berserkers end doing its thang
Myharl ✊
Heheh, I always stick around to clean up my mess with the oozes, though. With some of the ooze hoards I've seen down in the burrows, I think some folks complete a bounty and just run off.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Just as a head's up, we were told the issue with ascension hunting grounds and dispel flares was fixed, but it's not.
Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
As you attack, your throwing cleaver seems to tug at your hand, as if subtly guiding your strike!
Your throwing cleaver glows brightly for a moment, consuming the magical energies around the sanguine ooze!
[SMR result: 218 (Open d100: 49, Bonus: 133)]
... 15 points of damage!
AS: +717 vs DS: +774 with AvD: +30 + d100 roll: +43 = +16
A clean miss.
Roundtime: 1 sec.
R>
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 272 (Open d100: 79, Bonus: 148)]
Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
AS: +717 vs DS: +487 with AvD: +30 + d100 roll: +56 = +316
... and hit for 136 points of damage!
A swirl of alchemical fire, scintillating blue and orange in hue, erupts from your throwing cleaver!
... 20 points of damage!
Necrotic energy from your throwing cleaver overflows into you!
You feel energized!
Roundtime: 1 sec.```
You launch a quick bash with your zelnorn wall shield at a quivering sanguine ooze!
[SMR result: 222 (Open d100: 42, Bonus: 110)]
Your size significantly hinders your attack!
Your bash connects!
... 25 points of damage!
[SMR result: 207 (Open d100: 28, Bonus: 131)]
With fluid motion, you guide your flashing blade, slicing toward the sanguine ooze at the apex of its deadly arc!
Your throwing cleaver glows brightly for a moment, consuming the magical energies around the sanguine ooze!
[SMR result: 183 (Open d100: 26, Bonus: 116)]
... 25 points of damage!
AS: +737 vs DS: +787 with AvD: +30 + d100 roll: +27 = +7
A clean miss.
Roundtime: 2 sec.
R>
[ Weapon Flurry: +0:20:00, 0:19:59 remaining. ]
>thr
...wait 1 seconds.
R>
Flurry is still in cooldown.
R>
[SMR result: 216 (Open d100: 36, Bonus: 131)]
Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
AS: +737 vs DS: +494 with AvD: +30 + d100 roll: +54 = +327
... and hit for 170 points of damage!
Pieces of the ooze splatter across the ground, wobbling disconcertingly as they twitch together to form a quivering sanguine oozeling.
Necrotic energy from your throwing cleaver overflows into you! ```
i had this happen to me the other day, and was wondering what happened. I didn't realize there was a bug there
Your throwing cleaver glows brightly for a moment, consuming the magical energies around the black valravn!
[SMR result: 145 (Open d100: 7, Bonus: 115)]
... 20 points of damage!
Major bones in the black valravn's left arm crack loudly!
The black valravn is stunned!
AS: +693 vs DS: +871 with AvD: +31 + d100 roll: +13 = -134
A clean miss.
AS: +619 vs DS: +552 with AvD: +31 + d100 roll: +39 = +137
... and hit for 12 points of damage!
Weak slash to the black valravn's lower back!
Vines of vicious briars whip out from your vultite slasher, raking the valravn with its thorns. The valravn looks```
We were told the bug was fixed. What weapon type are you using and what profession are you?
I'm struggling to recreate it with a bow, but melee weapons seem to be consistent with it.
i was about to come paste this, thanks. Dispel flares definitely are NOT fixed in ascension areas
You see the DS? Dispel flare gave the ravn 219 DS
doesn't seem to have an effect on hurling. but melee? Yes, they're still messed up
what is the bug?
oh wow ok - definitely never seen that with the dispel on my bow
Yeah, I totally couldn't recreate it on my bow either.
Doesn't look like it's happening with dispel on my UCS handwraps. Is not happening with dispel on my twin hand crossbows either.
Oof, I was looking at getting it put back on my lance if it's fixed now. I'm glad you guys checked!
Didn't recreate the DS boost, but had thsi weird one happen where it flared, and nothing happened at all:
You leap from hiding to attack!
You swing a wickedly sharp black tomahawk at a horned basalt grotesque!
** Your sharp black tomahawk glows brightly for a moment, consuming the magical energies around the basalt grotesque! **
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +839 vs DS: +338 with AvD: +26 + d100 roll: +85 = +612
... and hit for 167 points of damage!
Blast to the basalt grotesque's head destroys right eye!
Brain obliterated!
Disgusting, but painful only for a second.
You feel the unnatural surge of necrotic power wane away.
[SMR result: 206 (Open d100: 41, Bonus: 71)]
Taking advantage of the scuffle, you roughly pat the basalt grotesque down for hidden valuables!
It didn't hide a large platinum nugget well enough!
You rifle its pockets and discover 467 silvers!
Your hasty search scatters the basalt grotesque's riches to the floor!
Roundtime: 2 sec.
Roundtime changed to 1 second.```
i'll keep an eye out for more odd things and post them as I see them
319?
it usually shows the soul ward going off though.... maybe it's a funky Dispel flare engaging with it
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Has anyone encountered the wyrm instakill bug recently?
Some changes went out to fix it, I’d like to know if they fixed it, or if there are others 🙂
Not today so far
@fair comet the gauntlet has been thrown.
Both kills today were business as usual
how far off is the live Wyrm compared to the test Wyrm? I've always assumed there are a lot of things on test that haven't been rolled into live yet.
I've not seen a wyrm bug aside from the mysterious post-Wyrmreach phase in about two weeks or so? I know Ralkean backed off using the briar stuff for awhile, and I don't recall seeing an instant-kill on the wyrm since then.
Yeah the briar stuff is the most recent one I’m aware of
I’m hoping that’s fixed
If someone can insta kill the wyrm, and provides details, I’m happy to give them an RPA for their trouble!
change that spawn time to 1 hour we'll get to work!
615 fixed to not drive wyrm out of wyrmreach?
710 has/had similar probs
Send a wave of wyrms, someone will get lucky.
Time for Day of the Wyrms II!! ⚔️
I don't think so. I'm not sure that's a bug though outside of Wyrmreach, which should probably not have the OUT direction where the wyrm can flee and/or be diverted out of the River of Color. I think the whole point of the teleportation is to instance the final phase of the battle. I'm curious to see if that gets changed to something like JUMP to leave the disc.
Separate from the instakill from wyrm reach/river - was the implosion instakill ever looked at? Rolfard pulled that one off
The version of implosion that did that doesn’t exist anymore
Ahhh, good point. I didn't pay as much attention to that update (being a non sorcerer)
Yeah, I think it was this: #development-announcements message
didn't kill the wyrm today, but yesterday's kill (and I think the day before) involved plenty of briar-volley, so I'd say so far so good
What if I do but not because of a bug but simply through sheer awesomeness?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
anyh thing beside the wyrm use acid in hw?
Undrsormers have an acid attack as well no?
Undansormr acid attack and cloud
Yeah, undansormr are the larval form of wyrms, just after hatching from the eggs tended by the mutants. So technically, the wyrms are the acid-using critters in the Hinterwilds, just in both forms. [Undansormer Egg -> Undansormer (hatchling) -> Wormsilk Cocooned Chrysalis -> Azure Scaled Wyrm (wyrmling/juvenile wyrm) -> Silver Scaled Wyrm (adult wyrm)]
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
As a side note with the campfires... the "buff" that is provided doesn't seem to work against the Hinterwilds gale. I feel like I'm almost certain they used to, but they surely don't now. With the full skill kit, and 10 minutes at the fire, it should be providing 30-minutes of protection from inclement weather.
https://gswiki.play.net/Campfire#Additional_Information
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Has anyone ever addressed the no-treasure Skald issue or atleast acknowleged it?
https://tenor.com/view/hammock-beach-gif-13571534 (Auchand during DR month)
It’s gotta be a bug. Never seen anything like that happen before. Can’t just be loot pressure. No coins, no treasure, nada
a silver-veined black draconic idol (5)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #29999
Wyrm slain!! Well done all! That was fantastic! ⚔️
Oh, opps. Was on the wrong channel. 😆 Was half asleep.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
29950
Please only post wyrm sightings in the Council of Wyrmhunters thread.
Just creating dialogue around this, not pushing back.... but My only thought there, is that there are lots of people engaged in HW who haven't necessarily following the CoW thread. It's not an advertised or shared thing. Looking bakc at the last week, are the Wyrm posts really causing us to miss any pertinent conversation in this thread?
This could be a way to potentially engage more people with the wyrm here that otherwise might feel like they need to be part of COW, thinking it's exclusive (when it's not, at all)
Yep! #1329102396781105263 isn't exclusive at all. If you hunt the wyrm, you're a wyrmhunter! ⚔️ I took Estild's comment more as a jest, and got a chuckle. I would be stoked to do something more "official" with the concept of the Council of Wyrmhunters sometime, but also feel pretty strongly about it remaining an open community kind of thing - just folks helping folks for the sake of felling wyrms. The whole reason we created the channel originally was to mitigate cluttering up this channel with the thousands of posts we were dropping specifically about the the wyrm and organizing the hunts!
If the verdict is that posting thewyrm sighting here 2x, maybe 3x a day are disruptive, i'll stop... but it feels like way more benefit than potential disruption.