#[Official] Hinterwilds
1 messages · Page 8 of 1
119 doesn't work on undansomr clouds, so we can be fairly certain it doesn't nothing on wyrm clouds as well - they seem to behave the same
I'm already pretty useless against it when it's flying.
I think we both know that's not true 😉
No joke. Unless I want to pony up for a nice bandoleer my damage output drops from about 1000+ to under 100. I call it the "whale wall". 🤣
I hear bows work ok
That's the (affordable) option I intend to go with, but without the associated combat training, I expect it to be minimally effective just pinging away at it.
Get the combat training? You're KS, and presumably maxed out on Martial Mastery too right? A nip here and a tuck there and voila l, you're fully trained.
Well, yeah, I could retrain. 😄 But, I like my training! Overall, I feel like I hold my own with them, but I know that's not the case for everyone. I think my line of thought here is probably to pick up ranged with mindwrack to swap out when it's flying, then back to berserk when it's grounded. The shift from flying and grounded though is a noticeable wall for a lot of melee squares engaging it — was a relevant example in reply to the "invulnerable to physical attacks" jest.
Got my item limit down. I got wrecked by an spatial anomoly looking for mutants. Disciples are not cool.
But wait, I thought warriors didn't die! Stop proving we're vulnerable!
It’s in the name, this was an anomaly
I engaged a wyrm that spawned while I was towards the end of a hunt. It got like 3 open rolls in a row, and I started to notice it was doing an SMR attack that caused a wound every time it broke out of Weapon Pindown. I was like, "Eh, not today..." and went to heal up and pick my boxes.
Has anyone else noticed that they're just spamming their breath attack WAY more often? It feels like it's just throwing dice until it scores an open roll to get the instakill.
ballista's in 29932
I'm just trying to nail down if something changed under the hood in the last few days, or if my last two engagements were just horribly unlucky RNG. Reading the log, I'm sort of leaning towards the latter.
Probably just bad RNG. Looking over past logs though, the occurrence of positive value open rolls has been ~9% since hunting HW. I’m not sure how open rolls are mathed out codewise, but it’s more frequent than expected.
Ballista in angra...
Tugging with all your might, you hang from the firing lever of the gigas ballista for a perilous moment before it creaks into motion. The warg hide bowstring snaps, and the iron harpoon loaded into the ballista streaks up into the heavens toward the cold wyrm flying overhead. At the last possible instant, the draconic beast spirals out of the way, but the shot has its intended effect: the cold wyrm's eyes focus on the ballista below and they whirl with sullen ambers and fiery crimsons.
Pulling her wings in close to her back, the cold wyrm streaks downward at an incredible speed, obliterating the ballista in a spray of icy acid. Evidently dissatisifed by such bloodless vengeance, she slams to the ground and lets out a challenging roar!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
>
A silver-scaled cold wyrm opens her maw while flying by, belching out a caustic mist that rains down on the ground below.
[SMR result: 119 (Open d100: 92)]
The mist settles on you, cold pinpricks quickly blossoming into scorching pain as the acid eats into your flesh!
... 5 points of damage!
Acid splatters on your cheek leaving a bright red burn!
The mist lingers as a noxious green cloud in the air.
>stance offensive
>fire
You are now in an offensive stance.
>
You cock and load your ruic hand crossbow with a villswood bolt fletched with plain white feathers and tipped with a bodkin point.
You take aim and fire a villswood bolt at a silver-scaled cold wyrm!
AS: +665 vs DS: +536 with AvD: +14 + d100 roll: +65 = +208
... and hit for 21 points of damage!
Minor puncture to the abdomen.
You feel the unnatural surge of necrotic power wane away.
The bolt breaks into tiny fragments.
Roundtime: 4 sec.
Roundtime changed to 1 second.
>
A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
[SMR result: 215 (Open d100: 164, Bonus: 1)]
The slurry of icy acid consumes you!
A shrouded zelnorn buckler partially deflects the onslaught of the corrosive attack.
... 25 points of damage!
Excruciating pain as back of hand is dissolved!
You are stunned for 2 rounds!
... 45 points of damage!
Advanced case of frostbite removes right arm at the shoulder!```
wyrm about?
A sinuous, winged figure glides in a predatory circle over Ojandhaart, reflections of the aurora's light coruscating over its burnished scales in strange hues.
29916 gone, missed it
huh 7 hour spacing, so early
It has been tracking between 7 - 8 hours in Plat.
Wiki on the Sanguine Grove/Berserkers end creature is light on details and heavy on kill tactics
Disciples, Mutants mainly
Disciples spatial anomoly a 720 SMR mod?
Not that simple Geijon. It's pretty novel I think. It's a two-phased attack. First a grapple or something like it, followed by a pretty brutal disruption attack.
Dang, so this must be what it feels like to be Jaired. took multiple idols but finally solod the wyrm on the test.
With a quick flick of your wrist, you deftly send a crescent moon-shaped cleaver into flight.
You take aim and throw a crescent moon-shaped cleaver at a silver-scaled cold wyrm!
AS: +792 vs DS: +469 with AvD: +23 + d100 roll: +41 = +387
... and hit for 80 points of damage!
Whoosh! Several ribs driven into lungs.
The cold wyrm lands badly. Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Angargreft, Hanging Gardens - 30049] (u7503475)
Entire spans of the terrace have collapsed into the floors below, leaving only a fragile pathway to cling to the side of the great monument. Cold, hard earth awaits at the end of a deadly drop to the ground below. You also see a silver-scaled cold wyrm (dead) and a flayed gigas disciple.
Obvious paths: south, northwest
u going to trigger @stoic venture
I just need ... 386 million in ascension XP, and to drop some spell ranks.
Spell Lists
Minor Elemental....................| 77
Spell Lists
Bard...............................| 112
Physical Damage Reduction: 20.00%
Magical Damage Reduction: 20.00%
how u get the 20 20? character resilience?
Cheating
Spell Lists
Minor Elemental....................| 77
Spell Lists
Bard...............................| 40
Still 20%/20%
1x spells gets:
Spell Lists
Minor Elemental....................| 77
Spell Lists
Bard...............................| 23
Physical Damage Reduction: 24.70%
Magical Damage Reduction: 20.00%
How’d you get all those asc ranks on the test server?
just keep levelup
so the wyrm at the moment isn't immune to instant death from implosion at least on test
Air slams into a silver-scaled cold wyrm.
Blast annihilates entire skeleton.
Reduced to a gelatinous pulp.
Try a spatula.```
the breathe attacks from the wyrm - What's needed to reduce those.... are those "nature resist" ? or acid? or steam?
that does look like resilience is in-play (or at least being experimented with) on test server, I saw the same thing - when I dropped enough spell ranks for non-zero redux to be visible, I had 20% on both properties
there's an acid and a cold one
ah, bummer - so ranger trinkets can't help
Some of us have been pleading for nature resist to help against acid - but no bites yet
Disruption resist is on my list for sure now due to Disciples.
#sorcerers message
still looking for my second idol, just hit 492 mutants searched since i found my first. Anyone else happen to be tracking? curious if i've been unlucky or if the drop rate is in the 1:1000 range and i'm in the middle of the bell
I've only found one - not tracking but it's pretty low
I've found 3 total across two characters. It's been a long time since the last one though. Definitely a rare drop
Are ppl thinking they need more than 1? Was it ever mentioned that multiple Wyrm kills has any benefit?
No but if you fail your attempt your going to need more idols unless you live by the wyrm schedule
just use the HEALME verb,,,,, oh wait
Not only that, you can't even HEALME on test, if you're at the last phase. If you die in Wyrmreach, your body falls down the mountain instantly and you're out of the fight. Can't get back in.
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!
[Angargreft, Hanging Gardens - 30038] (u7503470)
This doesn't look right: when the unlearning cycle rolled over, the unlearned points didn't reset: Available Ascension Abilities Points: 5
Unlearning Ascension Abilities Points: 9
Estimated time until next point conversion: 2 hours, 10 minutes
Total Points converted during your current 30-day unlearning cycle: 11
Number of days remaining in your current 30-day unlearning cycle: 29 days
First time I've actually seen the details of ASC changes. It converts like CMAN?
pretty much
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in the Boreal Forest in hopes of fending off the wyrm!
[Hinterwilds, Issenflow Banks - 29883] (u7503104)
[SMR result: 271 (Open d100: 188, Penalty: 17)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Some undulating kroderine platemail partially deflects the onslaught of the crushing attack.
... 23 points of damage!
Tremendous blow crushes skull like a ripe melon.```
😦
I swear the wyrms have the new, creature-only legendary gemstone: Open Ended
All rolls over 80 will result in an open roll.
Dang, through plate and resistance
Yah I have not seen that crit in years
Elite ascension skill coming: Reinforce Skull
I need this one. Or non corporeal body
I tnink that is called Symbol of Transcendence
Yeah it is but it would be nice if there were more than one way to achieve that benefit; phase (704), gemstone, other?
Not going back to voln but it's certainly high on the list for reasons to do it
gemstone reduce open rolls by 1/2/3/4/5%
maybe just 3 tiers 1/2/3
Soaring over Fjallarhaart on sparkling wings, a vast draconic figure shines like beaten silver against the twilit sky, scales gleaming with the reflected hues of the aurora.
[Fjallarhaart, Well - 30005] (u7503325)
can we please add a stable to cold river village?
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.They still exist
I'm closing in on 700 since my last...
I haven't been keeping track, but have yet to find one either.
I'm still looking for my first as well, after 300-ish kills I went back to HW bounties and not focusing on mutants
I still have yet to find one from a mutant
Disir feathers I have not seen drop in a long time as well
I got a disir feather the other day, and a couple weeks before that. Still only one idol
you need feather and idol or they both do the same?
They have different purposes. The feather is part of a trio fo items you need to summon the second boss
oh.. thank you for the information
Hanging Garden's is legit hard. I'm getting wrecked all of test there
Yeesh ```
You rage across the battlefield, striking with unrelenting fury!
You swing a gleaming rune-scribed maul at a squamous reptilian mutant!
AS: +639 vs DS: +420 with AvD: +55 + d100 roll: +60 = +334
... and hit for 123 points of damage!
Lucky shot severs right hand and sends it flying.
The mutant's brittle bone cudgel falls to the ground.
You rage across the battlefield, striking with unrelenting fury!
You swing a gleaming rune-scribed maul at a squamous reptilian mutant!
AS: +639 vs DS: +417 with AvD: +55 + d100 roll: +37 = +314
... and hit for 140 points of damage!
Crushing blow to the spine!
The reptilian mutant slumps to the ground.
** Necrotic energy from your rune-scribed maul overflows into you! **
You feel energized!
You swing a gleaming rune-scribed maul at a flayed gigas disciple!
AS: +664 vs DS: +671 with AvD: +38 + d100 roll: +63 = +94
A clean miss.
A flayed gigas disciple points a flayed finger at you!
The force of a flayed gigas disciple's power warps the air as it surges toward you!
CS: +491 - TD: +376 + CvA: -27 + d100: +89 - +5 == +172
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your neck!
... 8 points of damage!
Chunks of muscle removed from neck!
You are stunned for 1 round!
... 3 points of damage!
A small, but painful slice of neck vanishes!
... 13 points of damage!
Side of neck disintegrated, causing your head to tilt left.
Cloudy tendrils creep outward from your neck before vanishing into your right eye.
... 13 points of damage!
Portions of eye socket turned to fine powder!
How irritating!
Cloudy tendrils writhe throughout your form, ravaging you for 46 points of damage!```
I died
Yeah, disciples are nasty if you let them get spells off. They are my highest priority target. Can’t let them get a cast off or it’s going to be a rough time
Disciples the sketchiest mob in GS by far for my money
At least outside the pit. I’m glad they don’t generally overlap with disir and valravn
My warrior just ate an anomaly shot yesterday. I think I'm at the point where it accounts for literally half of my HW deaths, across the squad. (not counting Wyrm)
[SMR result: 220 (Open d100: 176)]
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Surface of right leg etched to little effect.
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
... 11 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Veins in neck burst and throat swells!
You are stunned for 3 rounds!
... 9 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Decompression causes muscles in arm to crack!
... 4 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Flesh removed, forming a long gash across abdomen!
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Blast creates interesting designs on torso, but little damage.
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Strips of flesh disappear from your back.
An eyeless black valravn dwindles back into its avian form.```
This one kind of hurt. =p
AS: +570 vs DS: +393 with AvD: +49 + d100 roll: +54 = +280
... and hits for 28 points of damage!
Your arm twists oddly but snaps right back.```
I just noticed the Draugr have an AS/DS attack doing unbalance dmg. That's pretty neat
weaponized bullrush
hardly any damage though, thats crwzy
They can be nasty for sure. All of my deaths outside of the wyrms are: Angargeist fade in SMR, Disciple anomalies, or Disir flaming aura. I've done my best to mitigate those deaths, but they still happen.
Creatures fading out is my least favorite mechanic there is. The alchemist should sell a temporary buff that prevents angargeists fading out on you. Or just update Wildfire to also do that.
iirc there is a gemstone for it
It would have been a nice, added perk for white alloy to prevent the fading
I thought sanct anchored non corp
Sanct anchors non-corp from fading quickly when they die, but doesn't do anything for non-corp that fade out on attacks iirc. Angargeists fall into this weird spot between NCU and not, too
gotcha, there is a gemstone that does that - I think the issue for white alloy and sanct might be that the mechanic isn't specific to undead
If you have access to a dispel, I highly, highly recommend making it a habit of dispelling the disciples as soon as they prep anything. Won’t stop the anamolies though… they are insta-cast
every once in awhile you catch a break
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond! Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors. [SMR result: 116 (Open d100: 75)] Though you dodge the flailing mass of abominable limbs, the void rips at you with violent force! ... 5 points of damage! Back pops as muscles resist the vacuum!
Tackle and feint are also pretty effective combo against disciples, but doesn't help a lot with the insta-cast popping off the moment you step into a room. When I'm hunting for idols (which is the only reason I'm ever around them), I find myself making liberal use of the PEER command and popping off a KS dispel before stepping into a room with one to tackle and then feint it. It's a very slow process compared to my typical hunting methods.
In fact, when EG wraps and I get back to hunting the wyrm regularly, I think I'm going to make a set of aliases for this process (one for each direction) since mistyping any of the commands in that process usually leads to an arm or leg being blown off.
If you are talking about making peering directions easier, you can bind the keys in your default macro set to do something like Ctrl+Keypad <#> for each directional that you normally use
Nice! That's helpful! What I'll probably do is set up some aliases specifically for the whole "feat absorbmagic, go [direction], stance off, feint disc" in an attempt to outpace their immediate cast. Humans can only type so fast and since I don't script hunt, I think macroing it up (alias in this case) will be my solution to mitigating some (hopefully most?) of those insta-gibs where I can't fight because I have no weapon arm. 😄
This amused me for some reason...
A brawny gigas shield-maiden notices a bloody halfling cannibal botch an attempt at concealing himself.
Apparently they aren't all playing on the same team!
Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.```
Found my second finally - also noticed that the third person messaging is mistaken in who actually found it 😆 (will submit a bug)
congrats! Tough to find those
709, acid cloud, fire cloud, valravns... ugh. Deadly mix there
I don't know -- I haven't tried to help with the Wyrm in a while -- not sure this is for me. A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs. A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson! Striking like lightning, a silver-scaled cold wyrm snaps at you with a maw full of serrated fangs! AS: +868 vs DS: +510 with AvD: +24 + d100 roll: +9 = +391 ... and hits for 78 points of damage! Fine shot pierces jugular vein! Your brain wonders where all its oxygen went, briefly. Getting wrecked with nothing really to add...
The live game doesn't have resilience yet, so there is that!
Haven’t seen it mentioned much, but you should be able to use both Wall of Force (ruby amulets) and Wizard’s Shield (not too hard to find / maybe imbeddible?) without spell sever consequences. If you use one, and then the other later, that’s a massive DS boost for some of you. And that’s 2:30 of total duration, which would get you through a lot of the fight
Obviously not an option for KS folks though
I don't think he's surviving a 291 endroll or 341 endroll to the neck.
I kind of wish the "engagement" timer with the wyrm would tick down from last player engagement instead of when it's pulled. Having it fly off when I'm engaging it as fast as I possibly can feels a little annoying. While I was fighting it tonight, had several folks join up for segments of the battle at times, but I had to dash off to heal down a few times mid-battle. Would have kept going with the engagement to Wyrmreach had it not flown off in the two minutes I was disengaged. The battle goes fairly quickly when there are five folks on the hunt, but drags out quite a bit longer with smaller groups and/or interim assists.
As a side note, a couple weeks ago I got to fight it with one of those mania x/day full recovery tokens, and that was a fun engagement even though it was sort of cheating.
I was playing around on the test server and found that you can extend the engagement timer by using sleep (lullabye or voln sleep?) on a mob and not attack the slept mob. While you are healing down, run back and forth through the room and the wyrm stays engaged and sometimes attacked the slept mob instead of the PC. I guess this may constitute cheesing but it worked to solo the wyrm. I’m not sure this would work for you though … berserk would also target the slept mobs ?
I don’t know… in 5 minutes, I died twice. Once to Myharl messing me up, and then from the Wyrm. This is with a ranger at 15m exp, and decent P2W gear. And while “fighting” alongside Myharl.
I’m all for engaging challenging content — but — Hrm.
my current strategy is stay in guarded, spam 611, hide in cast RT, cast 616 when immobilized, save 140 for river phase, only go offensive with 140 up (even then, you can still get stanced, prone, and immobilized and get slaughtered by the 880 AS mstrike)
Yeah. GemstoneIV is a weird game, making engaging, challenging content is really hard. If I felt like I could live long enough to be engaged in that combat, maybe I would feel differently about the wyrm. As it is, I feel like I’m there to watch the characters that can actually fight it, while crossing my fingers I don’t die, and maybe I can do one tiny thing to help another character do something.
Yeah, getting popped with sympathy the moment it pulled was weird. I don't think that's ever happened before. Probably just bad luck RNG on whatever algorithm determines the wyrms tactics. But, he was still in the RT from firing the ballista when he got popped.
Oh? I need to test this again then. With the new iteration of the wyrm, I had noticed voln sleep was completely ineffective; maybe that's changing. Spamming sleep for the 1 second duration used to be one of the tricks in my arsenal when trying to tamp down a wyrm frenzy so a group could continue to engage.
Just for clarification, I didn’t mean sleep on the wyrm. Both solos I did were in Angargeft and I slept the undansormrs, oozes, and mutants. The disciples were immune and got headshotted at a higher priority than the wyrm.
I left the room as soon as I got a rank 2 would or to recast Tonis. Healed down even on rank 1s before the transport to wyrmreach to enter that last leg without injuries. It was hit and run on repeat.
That makes more sense. And, yes, berserk would hit the sleeping mobs. Ultimately, I'm not even trying to solo the wyrm, though sometimes I'll engage it alone while broadcasting its location on lnet in case anyone wants to join in.
I'm not sure that's actually resetting the engagement timer. I think that ticks off when it's pulled and that's it. I just think you're able to maintain enough damage to outpace it to get it to Wyrmreach. May just count as keeping it engaged maybe? If I'm soloing (semi-soloing), my ranged damage output is sad, so I'm only really smacking it around when it's prowling on the ground. It just ends up flying off.
You’re the man, and if I’m going to get killed by any character, glad it was you.
That right there is a Hallmark card moment
Is that how the engagement timer works? Based on my test server runs, it didn’t fly off when I was actively engaged hitting it or when it was actively attacking something. Has it flown off while you were attacking it ? I guess we could just ask Auchand.
Nah, once pulled, it remains, engaged or not, for about 10 minutes. It will not fly away while engaged ever, but even moving one room over after that initial timer has ticked-off prompts it to fly off.
I've diverted it to get it away from a cloud and have it fly off before I could follow
I like to shoot it down and let it roam free !
Agree. That was intended to be more general advice. Everyone should be using that stuff. And small statues and the like as well.
dear auchand, could i move my property to HW?
I got shot down on this exact ask. Since there is no real citizenry system in place
yet.... is there even a hoa/town guru for hw?
besides isn't hw just icemule? since the bank is consider mule
you can get one of those 24 hour temp home items! I know those work in HW
He's previously said no. Give me your mover deed let's test how attuned it is
at least give hw a stables pls 😦 my horse is cold
i try already u can't give it away As you try to give the move deed to xxx, it forces itself away, clearly unwilling to be handled by her.
that is even worse if the temp ones work. my property is real small it takes up about the same space of those tents
move it to behind the door in moonsedge
no way brute and his vampire lives there
has that puzzle been solved then? for the door
Maybe the door is for a yet to be coded boss monster. Seems like each ascension ground is getting at least one boss
I'm pretty sure we were told it could be opened, but no one has figured it out yet
I have a property in the Pinefar area. How is that any difference in relation to citizenship? It's not in a town, there are critters right outside my front door. That said, I'm not a fan of moving private properties. They're built for a place and should stay there. That said, I'm all for opening homes up for resale on the open market. Simu can make money on transaction fees, and people can move the same way they do in RL: buy a different house. HW should have a house though.
I don't have a property, but when I asked about this... it's been a long while, but the issue seemed to be they didn't want properties in ascension hunting grounds. I was once daydreaming about trying to manage to find a tower to move to the boreal forest, but that shot that concept down.
I’d settle for tables. When gemstones are released, it’s going to get crowded.
I tend to agree on the tables. I think the intent was to encourage folks to gather in one spot to interact, and in theory that's a great idea, but in practice, with the active/inactive nature of GS, it became what is most often just several people being absent in the same spot. Of the handful of squelches I've set up for Wrayth, most of them were to filter out the scripted noise in Rawknuckle's back when I used to try to linger there as a part of Myharl's RP. Like many others, I eventually filtered out into other nearby locales to avoid the noise.
Upside: I'll never see anyone purify a gem ever again. 😄
I badly wanted to win that tent from last year's Trove mostly so I could set up a place in Cold River to purify gems and not bother anybody. 🤣 Now I'll probably just do it via a Major Sanctuary or something.
It's just amazing the amount of ambient noise that half a dozen folks can generate with upkeep between hunts. It's not a "bad" thing, just a very "GS" thing. I suspect this is in large why the concept of tables came around to begin with, especially back when areas were becoming increasingly crowded. I do think, though, that when you have folks actively seeking ways to get around/avoid something it's a good prompt to re-examine the setup.
And, since I'm in an idea-tossing mood tonight, I think it would be fun to have a contest to design fish for the Issenflow and put it in place on the docks and shores. I have all sorts of ideas for trout, char, and various whitefish.
I love ambients (from myself or others), but yeah, I really don't want to see people purifying gems.
Those would all make sense in a cold river like the Issenflow. Also maybe sturgeon. Really big sturgeon.
There is a fish suggestion form in the IMT main thread.
Well, that was super convenient! Thanks!
Re: Northwatch Fish Suggestions 🎣
OP: #icemule-trace message
Link to form: https://docs.google.com/forms/d/e/1FAIpQLSfbUkXg7zydO5G9H6fO3s7nTNs3HsycjymkJ9hLucXsGI6HbA/viewform
we could use more supernodes in hw with gemstones around the corner. as it is, the tavern gets incredibly crowded (especially as the bounty npc is in the room too)
open it up for tourism & private properties
You can ask the lookout and the fisherman for bounties too
wow didn't know that
You can check in completion of a bounty with the fisherman or lookout?
Yes
They act like guards do in other towns.
alchemist does as well
@sharp raptor 
Imposing runestones point toward the sky like adamant fingers, but the copper-filled sigils on the unyielding stone are defaced with smears of dried brown blood and black char. The vile graffiti takes on snaking forms with cruel curves and violent strokes, marring the runework beneath. Bodies are scattered in the snow drifts that have collected in the shadows of the stones, broken and mangled as if crushed by incredible force. You also see a chaotic spatial anomaly, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a grim gigas skald, a brawny gigas shield-maiden, a flayed gigas disciple, a tattooed gigas berserker, a flayed gigas disciple, a flayed gigas disciple, a brawny gigas shield-maiden, a grim gigas skald, a grim gigas skald and a colossal gigas ballista.
Obvious paths: south, southwest, northwest```
Heheh, no thanks! 😬
We gave it a solid go! ⚔️ I typically don't chase them up there (since the ballista) because I don't have an answer for the anomalies (or explodey arms)... and over half a dozen disciples in one room is nearly enough to create a black hole from the tearing of the fabric of spacetime. 🤣
I've been jaunting in and getting used to it when Auv doesn't have any active spells on, HW's got a nice learning curve and has me on my toes....I think I still like the Hive more as a warrior, but I appreciate the challenge
found out the hard way I can't simply forget to wear armor like the other areas lol
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
did hw loot drastically decline in the past few days?
Without even having been there, it probably just re-normalized after peaking from people being away at Ebon Gate instead of hunting the Hinterwilds.
I guessing the same. Just returning regularly from spending most my time in Naidem, and everything seems fairly normal.
>
>l golem
Standing before you is a hulking golem constructed from a mossy stone frame and reinforced by some rust-covered iron plates. A mossy iron head stares outward, its gaze calculated, drawn to a specific point. A moss-covered iron and stone right arm and a moss-covered iron and stone left arm stay at its side, while it idles in place on a moss-covered iron and stone right leg and a moss-covered iron and stone left leg. At each joint of the golem are some rusty iron gears buzzing loudly. Deep inside its abdominal cavity is an enruned bubbling cauldron burning a sanguine flame.``` Have I just never noticed this golem before, or is it new?
#1208197503032229908
oh, weird that its just here by itself, heh
Haha, that's my golem. Where's he off to?
just chillin out in the forest, scouting out a site for your house right
Myharl haunts the hinterwilds even when he's not around, probably searching for a wyrm
Mobile wyrm watch. Ship it. ⚔️
The Disir are still using shield maneuvers while wearing their shields.
Welp, looks like I'll be joining the hunt with y'all soon.
could u bring me spellstorm as a gift?
Oh wow, I just now read about that. I thought you just meant figuratively at first.
I hope to earn a spot on the team.
Will be glad to have you as a fellow wyrmslayer! They won't know what hit them!
where are u reading about this?
no access
another meat shield potentially coming in as well
what fun & amazing toys are u guys bringing?
Oh, we'll see!
tbd
Second hand from the thread I can't access. 😬
This ain't the place, but here is a pin:```Wyrom — Today at 9:13 PM
Phase one will be migrating your character data to Prime.
Wyrom — Today at 9:13 PM
Phase two will be migrating your inventory over. Inventory that migrates will have a new form of attunement where only Platinum migrated characters can use Platinum migrated inventory.
Wyrom — Today at 9:15 PM
Phase three will be migrating things such as properties. Because there will be collisions here, we are going to have to adjust some things, but ultimately it will get moved over.
Wyrom — Today at 9:17 PM
Phase four of this will be building exclusive content for Platinum in Prime. Such as new hunting only accessible to Platinum.
[9:18 PM]
And Phase five will be new content entirely for the subscription where we can better promote it all in one area.```
could a plat player be merge with a prime one to combine for the greatest glob of exp
So long as it's the same account? Sounding that way. Don't quote me, tho. I don't work here.
so plat players + gemstones; sounds like hw will get very very crowded soon
Good, we could use more characters with top end gear to get everybody through the wyrm bottleneck.
We need 200 Gemstone hunters maxing out their drops every week/month/year/whatever the window of time is!
not looking forward to having to somehow kill the wyrm on 14 alts....
Really? That's exactly what I'm looking forward to!
well good you can carry me for all of them! 😂
Oh, I'll need the wyrm regulars to carry most of my characters. Not in terms of survival, necessarily--I should be pretty good on that front, comparatively--but in terms of actually pumping out damage.
Now I'm curious if the "new content for Platinum" is going to be Phyon in Finnia. The city has been showing up on the old physical locker manifests for a long while now.
I am confused is prime and plat merging or something?
Sounds like Plat is being shut down as a bespoke instance and its population merging into Prime
Holy cow.... that is crazy
Our hunting areas aren't crowded enough so I'm excited about it, sounds great
I am not sure whether to be sad for them or mad they got all the cheap super toys. Truly vexxing....
I wonder if they'll keep the huge DR discounts at future events
Maybe they’ll offer the plat option in prime as an upgrade to premium. From what Jaired posted, that would make plat gear tradable only with plat players. I’m a crappy merchant so I would sign up for that.
Dam, really mixed feelings on this.
that is not what was proposed... I would suggest reading what Wyrom said during the meeting instead of 2nd hand info
We can't, unless we're plat subscribers. ^ That up there is all I've seen. Even Newsby noted she didn't have access to the information in the announcement.
Is Wyrom's info publicly posted?
oh right, it's only in the Platinum channel. I guess there will be more to learn when the official announcement is made in December. This was just a heads up for them of sorts.
If they do get an exclusive hunting ground atleast have a viewing window and call it the platinum zoo so we can watch
but no... platinum trading with platinum only was not what was proposed. it is specifically only characters merged from the Platinum instance, not with that account tier.
Eeewww, what if they infect us with there RPz?
the pipe den is an RP safe zone
Until I light you on fire and you have to RP rolling on the ground to put it out 😄
look...Zerroth is unchained... lurking somewhere. and thirsty for blood. you never know when that guy might show up
So create lvl 1 plat character, wait for the merger, get all the cheap whale items, profit?
Plat isn't keeping discounts. HW will have like 6 extra people. Not many of us in Plat are at that level. Our gear is basically being attuned.
I am just saying if I start a plat character now they could have a big item advantage if I trade.
We are still unsure as to the fate of our gear, too. Like one of a kind items, we will "figure something out"
Yeah, personally I'm more interested in finding out more about the platinum only areas. Atan Irith has already been pretty integrated into existing Elanthian lore, but Finnia — which seems to have been in development for at least a few years — is very vague (there might be two places in-game that mention the other continent officially). Seems like a logical place to fit that in maybe, so it piqued my curiosity. And creating entirely new content would seem like a huge new workload.
People are going to keep having questions about this since clear information hasn't been publicly posted and it would probably makes sense to spin up an appropriate venue for chat about it otherwise it'll keep being off-topic anywhere it comes up
If you don't have a character in Platinum that you play regularly it's really a non-issue for you
It'll have an affect on the Prime instance and its community and it's weird to think we wouldn't be interested in it
That kind of a shrug off considering the RP impact merging worlds could have. Plat has had a pretty stand alone path with a lot of lore... yeah, what Yndrael just said.
Are character attunements by name or some internal character id? 🤔
ID, They remain after name change
I'd suggest waiting to hear more in December then. I suspect there's just over-reacting happening at this point.
I guess this is the plat to prime migration thread then
The what?
My plan is ruined...
I'm just stoked to be getting another wyrmslayer in Cold River. ⚔️
Put it back. I would love for everyone to migrate from prime to plat. Give us them sweet 75% discounts
yeah... let's get back on topic with HW in this channel then.
to #game-chatter!
I'm not having an existential crisis about basically having to handwave over two decades of character development or anything. I might not even be able to keep the name.
Could be an opportunity for some interesting lore/RP... parallel universes. You wake up one day, and the word just seems... different. I am curious how that's going to play out on the larger scale, but we'll see!
which is why it is kind of silly to think that anyone in Prime would be worried about a couple extra dozen people to play with impacting their game play. Prime isn't changing its lore.
"Oh, SKs are rare here? They're basically like candy where I come from."
You see Planeswalker Djaired. The d is silent.
Can they atleast have like a discerning mark or scarlet letter so we know who to turn up our noses at?
ok if this isn't specifically about Hinterwilds I'm asking to move it again
We are all going to be monster bold.
Characters had to be created prior to the announcement.
Where should we discuss? Pretty sure I don't have access to plat's thread, where the discussion about the merge is/was happening?
I think the off-topic part of the discussion moved over to #game-chatter
Thanks Myharl.
same matter cant occupy the same space, didn't you learn anything from timecop (ok caught up I see we have moved the convo, but I cannot pass up a timecop reference)
I too am looking forward to joining the Wyrm hunts as I guess the only viable empath =p
Plus I have 1435 convoke. I can summon anyone to Hinterwilds from anywhere in the game.
oo that is better than having to own the 1435 item
The sucky thing about owning the 1435 item is needing 50 transference lore =/
exactly
The plat only areas would be on FWI was the mention there and a sub tier is going to be added to prime that is similar to plat, but they will also have a grandfathered plat account with all the merging and things. Its all very fresh from last night so subject to change and anecdotal somewhat
1435…. Now you’re talkin dirty to me
[Hinterwilds, Boreal Forest - 29947] (u7503127)Ballista
we have no time , the plat people are coming
oh? scheming?
slowmode makes funny gif'ing here not smooth at all!
Will try to catch the next primetime wyrm! ⚔️ I think the lack of sleep from EG finally caught up with me today. I had an afternoon free and decided to take a nap... and woke up almost eleven hours later. Related side note: this getting older shtick is annoying. Spend your whole life listening to people talk about it, then it starts to happen.
Any of you seeing weird Paladin data or shield/block info tonight?
Paladin specific? Just came back in from a hunt and I'm not seeing anything that stands out as particularly unusual with shield mechanics.
Huge gigas bodies are splayed in the snowy grasses beside a black stone well, anointed with oils to keep away rot and scavengers. Their filmy eyes are open to the sky and the reflected aurora dances across the clouded surfaces, lending a mocking parody of life to the empty orbs. Mist eddies around the bodies, tugging carelessly at fingers that will move no more. You also see a silver-scaled cold wyrm that is flying around.
Obvious paths: north, northeast, south
>wt spit wyrm left eye
[Total modified roll = 101]
You dredge the back of your throat for some meaty phlegm and bring a gob to the tip of your tongue. You expertly shape the gob into a perfect missile and fire it at your intended victim!
Like a stone from a slingshot, the glob hits a silver-scaled cold wyrm squarely in the left eye!
Roundtime: 5 sec.
>"Land, beast!
You deeply exclaim, "Land, beast!"
Folding her membranous wings against her back, a silver-scaled cold wyrm plummets toward the ground in a breakneck dive and strikes with the fullness of her mass! The ground bucks wildly as dirt and debris erupts from the point of impact in a radiating wall of devastation!
[SMR result: 132 (Open d100: 53, Penalty: 1)]
You are thrown about by the rapidly advancing wall of displaced earth!
... 1 point of damage!
Your arm twists oddly but snaps right back.
Roundtime: 5 sec.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
Everything around you turns red as you work yourself into a berserker's rage!```
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
AS: +548 vs DS: +342 with AvD: +32 + d100 roll: +17 = +255
... and hits for 3 points of damage!
Leg sweep keeps your feet overhead.
You instinctively drive your tower shield into the ground and prop yourself up!
You are stunned for 3 rounds!```
Huh, is this new? First time I've seen a cannibal leg sweep I think?
Not new, no. But pretty uncommon
Looks like wargs learned a hamstring manuever over the past few days. That’s new
[SMR result: 162 (Open d100: 111, Bonus: 18)]
The disruptive power of the skald's song peals over you, hurling you off your feet!
... 9 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Oof! Sudden impact knocks the wind out of you.
You are stunned for 1 round!
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Your wrist is twisted slightly.
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
... 4 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Eye swells shut momentarily.
... 10 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Arm jerked painfully upward.
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Your left leg jerks momentarily.
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Your arm twists oddly but snaps right back.
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
... 2 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Finger jams and swells.```
You know he be mad
From that clip it looks like it's you that's mad (and getting madder)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Ballista is at #29953
Should be another taking flight between 8-9E tonight. ⚔️
Weird how?
Discussion last night about it in the Paladin forum. I tried to parse it, but I can't do the avd, DF calculations. It just seemed off anecdotally.
oh, it's not weird or new. It's simply another cycle of us pointing out how low it is. No one has observed an unexpected change in their DS or EBP recently at least
missed him?Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Today on "unexpected trivia that GS makes me research": which cat breeds can have tortoiseshell patterns (because my GS cat does) and how low temperatures those breeds can handle (so I know if I can take her to the Hinterwilds without feeling bad).
Oo. Leafiara. I just learned that cats are banned on Svalbard. (edit I imagine Cold River like Svalbard) (https://gjestehuset102.no/facts-about-longyearbyen-102/)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
#29936
Got her down close to teleporting before I had to step aside to heal down and she flew off. Thanks to those who joined the hunt! Hope to fell another with you soon!
I should be back in the mix for these again. Maybe tomorrow! 🙂
ballista 29958
[SMR result: 58 (Open d100: 22, Bonus: 1)]
A niveous giant warg's swing goes wide!```I would like to submit that this looks wrong + broken, lol.
Yeah, I saw that the other day as well. I know that I was told it's just "uncommon", but I'm seeing what feels like weird/broken maneuvers that I haven't spotted before. The cannibal leaping from the shadows for a leg sweep example being the most recent. Maybe these examples have always been there but are suddenly now happening more frequently? I haven't changed my behavior/method in hunting, but after years these are suddenly getting "noticed" when I'm hunting. As in, the past week or two.
I'm oversimplifying this.... but as I think about ascension points and best value for me as I eventually get into better wyrm fighting shape, did I miss any major benefits of each stat below? (Focused on rogue benefits, so didn't put as much of the spell circle stuff in there)
I'm thinking i'll prioritize AGI (Dodge/SMR defense) and DIS (Mental TD)
DEX - Ambush, Parry, Block, Ranged
DIS - TD-Mental, Hiding, Stunman
CON - HP, Stam, Crit Padding, Encumbrance
STR - AS, Parry, Block, Encumbrance
AUR - TD-Elemental, MnE CS
WIS - TD-Spiritual, S CS
INT - Dodge/Evade, SMR2 D, Aim success ambushing,
INF - Nothing
LOG - Exp, MIU```
You missed crit weighting for dex
Though, crit weighting is irrelevant with the wyrm, it's not to the mobs that swarm.
ahh, yeah, i kind of lumped that into the "ambushing".... but also to myharl's point
Higher crit rank is still more damage
Is it on creatures immune to crits? That I didn't realize. I knew I was getting a bit of variance from 12 CER of damage weighting, but not the cirt on my blade. That's a nice added feature of having both then.
They’re immune to fatal hits, but the crit ranks themselves all have a damage number associated. Also AGIDEX might contribute to more hits if you’re hitting additional thresholds
ballista 30038
AS: +769 vs DS: +650 with AvD: +42 + d100 roll: +71 = +232
... and hits for 88 points of damage!
Life and animation depart the oozeling, leaving behind a spreading puddle of protoplasm.
Aureliano deftly switches his ongoing assault toward a silver-scaled cold wyrm!
SJ>
The wyrm lands. Battered and weak from the prolonged assault, the wyrm looks as if she is about to topple, but a sudden prismatic radiance builds in her eyes before washing across her scales. Renewed, The wyrm throws her head back, clad in an aegis of scintillating mana!
Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach - ] (u7503991)
You also see a silver-scaled cold wyrm.
Obvious paths: out
A wash of colored light deposits the prone form of Aureliano.
A wash of colored light deposits the prone form of Myharl.
Roundtime: 15 sec.
SPJR>
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
didn't log it, just grabbed that copy (and cleared some unnecessary text so it fits), looks like we hit it maybe a few times, then it instantly transitioned through the phases and died
Going to have to go check, but I think it just ate my sword. I ran to the merchant spot before I reliazed it. Will do a recover for it in a few, but I think something about my sword broke it. Note: I just 30 minutes ago had my sword worked on for a custom stance... so this maybe related. I'll ping in when I can check in a few for my blade at the spot.
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a silver-scaled cold wyrm.
Also here: High Legionnaire Aureliano who is lying down, a stunned Ralkean who is lying down
Obvious paths: out
Roundtime: 15 sec.
>hurl wyrm
...wait 30 seconds.
>
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Raised plots of soil once boasted saplings taller than a man, but they have dwindled to grey and frozen skeletons in the untended earth, which itself has caked over with murky frost. The terrace extends to the east, but as it does, the stones become uneven and pockmarked with corroded pits that have undermined their integrity. Runnels formed by the same substance have etched wide trails in the construction underfoot. You also see a silver-shot black stone wyrm.
Obvious paths: north, east, south
>recover item
You intently search the area, sifting through the snow and ice.
You spy a glowing white sacred warsword bound by ethereal chains around its hilt and recover it!```
So got my sword back, but still think that may have been what broke the wyrm. Should I assist? Bug? Bugitem?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista in Fjallarhaart at #30010
Well fought!! Another wyrm fell! ⚔️
You are beginning to feel a little fatigued.
You hang back for a moment and concentrate on the magic of the acidic mist, before unleashing your attack!
Roundtime: 3 sec.``` not sure this worked
You hang back for a moment and concentrate on the magic of the acidic mist, before unleashing your attack!
Roundtime: 3 sec.
Bile green in hue, acidic mist drifts through the air to bathe the area in caustic droplets!
Your kroderine platemail rapidly consumes the magical power of the attack!
Pain twists Myharl's features as the caustic mist burns his exposed flesh!
... 1 point of damage!
Splash to chest runs off before it does worse than blister the skin.
... 1 point of damage!
Splash to chest runs off before it does worse than blister the skin.
... 1 point of damage!
Myharl avoids the worst of the attack but still gets a singed forearm.``` Yah this did not work. Should this work? I think this should work . How can i not stand in the fire ???
Hrmm... is it considered a natural attack maybe? Or, I guess it could just be buggy.
You take aim and swing a wickedly sharp hatchet at a silver-scaled cold wyrm!
AS: +686 vs DS: +341 with AvD: +23 + d100 roll: +44 = +412
... and hit for 116 points of damage!
Mighty swing separates head from shoulders.
** Afflicted by your sharp hatchet, a silver-scaled cold wyrm reels as the violet-tinted poison does its work! **
... 60 points of damage!
** As a resonating song emanates from your sharp hatchet, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the hatchet whips out at a silver-scaled cold wyrm! **
... 60 points of damage!
You send a blood clot to the cold wyrm's heart, causing massive damage.
** As a resonating song emanates from your sharp hatchet, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the hatchet whips out at a withered shadow-cloaked draugr! **
... 25 points of damage!
Flesh bubbles on the shadow-cloaked draugr's left leg.
You take aim and swing a wickedly sharp hatchet at a silver-scaled cold wyrm!
AS: +670 vs DS: +279 with AvD: +23 + d100 roll: +16 = +430
... and hit for 104 points of damage!
Whoosh! Several ribs driven into lungs.
** Afflicted by your sharp hatchet, a silver-scaled cold wyrm reels as the violet-tinted poison does its work! **
... 99 points of damage!
** A sickly green aura radiates from a wickedly sharp hatchet enveloped in impenetrable darkness and seeps into a silver-scaled cold wyrm's wounds! **
... 20 points of damage!
Blood flow to the cold wyrm's right eye cut off.
Roundtime: 5 sec.```
Guess it doesn't need a head.
lol, yeah, I noticed that before. 😄 It's immune to crits, but still "gets" them, which can be an issue for aiming.
The acid mist is considered natural and isn't affected by any dispel mechanic.
Yeah, that's what I was thinking it probably was.
Call Wind and Breeze work. You just have to make sure you're specifically targeting the mist when you cast Breeze. Call Wind is untargeted, but I have seen it fail. There are probably some extra 'warding' rolls going on under the hood.
i finally rememberd to try!
"612 mist" worked on the undansomr (sp?) clould - good to verify that for myself
nice! If anyone wants to test other things vs the wyrm, ping me and I can give you some idols on test
have oozes always been able to SMR spike?
Froth disturbs the surface of a quivering sanguine ooze as bubbling bulges form over its surface, rapidly coagulating into red-black crystalline spikes. With a convulsive shudder, the ooze launches the spikes through the air in a deadly arc!
[SMR result: 171 (Open d100: 140, Bonus: 2)]
Bloody shrapnel bites into you, burrowing into your flesh before liquefying!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
The tingling sensation and sense of security leaves you.
Froth disturbs the surface of a quivering sanguine ooze as bubbling bulges form over its surface, rapidly coagulating into red-black crystalline spikes. With a convulsive shudder, the ooze launches the spikes through the air in a deadly arc!
[SMR result: 102 (Open d100: 64)]```
Seems so for at least the past year.
interesting... maybe i only just noticed it because the open roll killed me.
It maybe something they've always done. I moved a bunch of logs to backup about a year ago, so that's as far back as I have handy.
Yeah, that killshot draws attention to things! ⚔️
Yeah it happens quite often. Can be deadly on super high rolls, but very rare
A sinuous, winged figure glides in a predatory circle over the Sanguine Grove, reflections of the aurora's light coruscating over its burnished scales in strange hues.
Shrieking its rage as it swoops down low over the Sanguine Grove, a draconic figure streaks across the sky on wings that scintillate like stardust.```
Anyone about and want to hunt after this one? I'm not feeling the Sanguine Grove this morning, but if anyone else wants to give chase I'm in.
Is the Wyrm supposed to ignore warcry? I had it in both Carns and Bertrandts and it basically just attacked right through it with no messaging that it broke the status or recovered in about.. 5 seconds of inducement with a decent endroll on bellow.
For the most part the wyrm ignores conditions. In the instances where something does work, it typically only last for a few seconds at most. Imobilizing the wyrm is, for all intents and purposes, impossible. With the previous iteration Voln sleep could be spammed and you would get about 1-2 seconds before it would ignore it. If you wanted to burn through favor like mad you could affect it's pace of attacks using it, but it has since been made ineffective.
I've never seen any real staggered effect stick to it either. Wracked deals damage, but has no noticeable effect on it's RT that I've seen. I kind of get the vibe the intent in design is to keep it actively attacking in combat. It's immunity to crits prevents stuns, if it's knocked down by a cman or tackle it's usually back up on its feet a second later. Conversely the wyrm has a ton of options to lock down players.
Would be nice to get confirmation, but to me and having engaged hundreds of them as they have evolved, that feels intentional and by design.
during certain times, the wyrm is just straight immune to RT and many statuses
you can RT lock it when it is not in those states, I'm not aware of any messaging though when it switches from one or the other
I suppose if it cheats, I'll have to as well then 🙂
definitely seems to happen more often the lower it gets, I know at the beginning I have managed to lock it down for a good while, but like post transport into the last phase I'm fairly sure it's just kill it as no CC works at that point. And is a mix of that inbetween
Hmmm... anyone summon the wyrm after the one took to wing this morning at 11 EST? Been 8 hours without a sighting, and the only time I've seen that happen is when the timer gets reset by a summon.
A draconic roar of defiance echoes in the distance from outside.
bit late in Ojandhaart
[Ojandhaart, Henge - 29917] (u7503303)
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +866 vs DS: +759 with AvD: +27 + d100 roll: +79 = +213
... and hits for 19 points of damage!
Torn muscle in your right leg!
The thorny barrier surrounding you blocks the attack from the cold wyrm!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
AS: +866 vs DS: +718 with AvD: +27 + d100 roll: +29 = +204
... and hits for 17 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
AS: +866 vs DS: +706 with AvD: +28 + d100 roll: +60 = +248
... and hits for 57 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
You are stunned for 3 rounds!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
AS: +866 vs DS: +675 with AvD: +28 + d100 roll: +8 = +227
... and hits for 42 points of damage!
Well aimed shot, punctures upper arm!
A silver-scaled cold wyrm folds her wings against her back and plummets down from the skies, aiming her bulk at you!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +866 vs DS: +675 with AvD: +46 + d100 roll: +8 = +245
... and hits for 45 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```splat!
Looks like I missed it by about half an hour, waited around for about an hour, but had to run to an event. Did you all fell it? ⚔️
made it to river but didn't finish
Still! That's a good battle! Next time!!

can i petition to have the battlestandard pray take you to hinterwilds village center vs IMT?
Also here: The A'Mazing Mumblz (exhales)
Also in the room: The Wyrmslayer Myharl.
Yeah, to be clear. I don't have any problem with the title.... other than the obvious extreme arbitrary nature of approval.
I do. It’s an absurd title.
It's a custom droughtman's maze title
I gave up on that fight. I feel like we're in some kind of in-between meta/beta test where none of our ascension feats are actually being seriously considered UNTIL the Gemstone system releases. Slay a wyrm? Well... not really? Show up to a merchant with actual literal wyrm scales? How did you get those? None of it matters until the system is 'real'. 'Cus I bet you Wyrmslayer will be on the plate, and wyrmscale armor will be available via the next raffle/auction.
Who knows, really? I sure don't understand it, and never will. I get frustrated, then I just shrug it off until I get frustrated again. Singing potatoehead tamagotchi and gigantic mechaspiders and jetpacks = on theme! Brave adventurers testing their mettle and hunting wyrms at the frigid edge of the world = no way, can't do that! (shrugs) I don't feel like the frustration isn't warranted either. I like all the fun stuff too, but it does often feel like being told, "You're not having fun the right way!"
You need to ask for alternatives. If I can't be wyrmslayer then how about wyrmdominator
There could be 55 berserkers and 55 shieldmaidens in a room, but if ONE of them is riding a mastodon, how is it THAT !@#)*$% ONE gets targeted first. Every. Single. Time.
the mastodon is in the way
I suppose I could go for "The Wrymkill'a" to adhere to format. 🤣 Meh, it is what it is. I'm just having one of those frustrated moments, I'll be over it and back to being focused on slaying wyrms in a day.
Title approvals is aweful, I had a prename from an auction win for over a year, that I lost due to "oh well that doesn't quite meet what we think our standards" kinda thing that happened, and it was moved to a post-name instead.
Honestly it'd prefer they nuked just about all the prename custom titles. There's so many worse ones out there than ones I've seen removed or denied, it really irks me.
Definitely something GMs have done a pretty terrible job on IMO. No offense to any single person for following rules like they should, or people who didn't potentially understand, but it's just real bad, to the point I have no idea wtf they are doing.
Or sometimes a mastadon riding a mastadon. 😄
crikey
Oh, speaking of which... Wyrm, in Fjallarhhart if anyone is up for the hunt!
Ballista at #30009
The funniest thing about the Wyrmslayer talk is that (this is an actual spoiler, don't read if you don't want to know future things about the Gemstone quests) ||the gigas who greets you to continue the Gemstone quest after beating the wyrm actually greets you as "wyrmslayer" during your meeting||.
I have changed my mind, at this point I think Voln is now the premier society for hunting Hinterwilds....
How else are you supposed to kill the 100s of spectral Gigas roaming Fajalla?
Wait, now you think this? 🤣
I mean, even if you're not going into the Pits of the Dead and just sticking to Fjallarhaart (since that's your example), valravns can spawn up to level 117. So S5 armor, or even S5 armor and one rank of Transcend Destiny, isn't sufficient to avoid fear from them. S4 armor and Symbol of Courage would be enough, though!
Edit: And that's just a generalized example. It starts looking even better when we're talking about clerics, empaths, and paladins. The first two can have S0 armor plus Symbol of Courage and avoid fear from every non-grizzled Hinterwilds undead. And Voln paladins only need to get S1 to avoid valravns or S3 to avoid everything.
My comment was 100% related to the spectral Gigas.... they are a menace!
Sure, but I'm just saying there are so many other reasons Voln is the best society for the Hinterwilds!
If you run an S5 with heroism and bravery (and really, why wouldn’t you?) you’ll never be sheer feared by anything in HW
No transcend destiny needed
This is where Myharl's white alloy sword shines... there are so many sepctral things running around in the Hinterwilds lately that he's just been mowing through them. Being able to stun them and knock them down takes some of the sting out of them. That, and S6 blast on a berserking mstrike is pretty sweet too. Weirdly, I don't use a lot of Voln symbols for daily hunting up there. Return has saved my butt more than a few times, particularly in a room of peeved disciples.
Unfortunately, I don't think you get the bonus XP if the spectral isn't generated by your own ring, otherwise I'd have a ton more LTE.
My armor was jacked difficulty pre-sanct release sadly.... about 5 levels of sheer fear protection I will never have unless I spend like 250mil on potions. This is the type of situation that infuriates me with GS.
lol someone should fine yakushi for littering
(I might be a exaggerating the number a wee bit lol...)
It was the first time I was ever happy to own 'plebe' armor and a new staff project. I could afford up to s5 on armor and s6 on runestaff and forgo giving up bravery and heroism as my only 2 outside spells
Also, HW really should have a town cleric. Not just from a mechanical standpoint, but from a lore standpoint too. Given all the deaths, I can’t imagine a cleric hasn’t been willing to set up residency there. He or she could charge 10x what the town cleric in IMT makes as hazard pay.
Also no healer or herbalist! And the one 'sanct' (not pipeden) for casting in armor isn't an obvious sanctuary
I potion'd for a few ranks of sanct on my armor so I could go to the pit. I still haven't been to the pit 😆 I regret most of my purchases that DR, mostly because I should have splurged a bit more and got 506 instead.
How are you getting those two spells? x/days or something else?
i was using scrolls
Ah, I didn't think of that.. I should use scrolls more.
I only bother because it's in my spell circle (infuse). Otherwise I'd probably use pure potions and white crystals for simplicity
adding the spells to the scroll keep section of eloot and using the scrollbuff script make it kind of painless
I haven't seen scrollbuff. I'll have to take a look at that.
Since getting my sancts and transcend, I've been able to switch from scrolls to a couple x/days, reducing my work
Part of me wants to get mobility x/days and the other part of me says 'you know the invoker casts that and it's like 1500+ invoker uses per the cost of 1x/day if they ever sell it in spellbound.. not counting dealing with combining or having extra tattoos
I'm not down with spell tats. It still takes an item slot and makes it not sharable
I hate juggling items, but I also have a few I should have kept as items. ah well
ofc, the combiner is expensive. 25k to make my tattoo look a little cleaner.. no thanks
Seems my voln, kroderine plate should work well in HW from what I am reading.
Both shield and weapon are sancted as well.
Our very own Dwindleberry (a.k.a. Poxy Pell, since he has a bit of an identity crisis) already functions as an herbalist and healer. With the compact nature of the HW, it would make sense to put a town cleric in his parlor as well. It could be another one of his multiple personalities! Luckily surestep wax will allow for dragging a corpse across ice patches.
Wyrm sighting for any interested!
30055
open rolls will be open```A silver-scaled cold wyrm dips toward the ground. Despite a valiant attempt to remain aloft, she spirals toward the ground in a tangle of wings, limbs, and a whipping tail.
SMR SvD: +110 - Penalty: +17 + o100 roll: +186 == +279
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
... 29 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.```
[SMR result: 183 (Open d100: 81, Bonus: 85)]
... 70 points of damage!
Heart explodes rupturing the cold wyrm's chest.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Was that last phase or a straight up early crit kill?
Last phase.. it just looked really cool
Last phase, no wyrm bugs this time. Was an epic battle in Angargreft, up in Berserker's End. First wyrm I've felled up there in quite awhile!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
[Ojandhaart, Riverwalk - 29909] (u7503310) ballista
This weirdness with the gigas is happening again. Has popped me three times today. I hadn't seen it in months.
Transitioning seamlessly from cobblestones to wooden planks, the street and dock meet with little to no fanfare. Sturdy pilings are fitted with wooden railings along the expanse of the dock to prevent any mishaps, while the streets are lined with glass-sided wrought iron lanterns. You also see a portly half-krolvin sailor, a splintered oak barrel, an elegant mahogany table and a pudgy forest gnome attendant.
Also here: Amolith, Grand Lady Jestine
Obvious paths: southeast, west
You remove an enruned wooden box from in your ebon shadowsilk robe.
The attendant takes your box and says, "Your tip of 499 silvers has been recorded. We'll get someone on that right away."
You remove a dented gold box from in your scuffed leather backpack.
The attendant takes your box and says, "Your tip of 881 silvers has been recorded. We'll get someone on that right away."
A tattooed gigas berserker lets you slip from her grip, sending you tumbling to the ground.```
She was a bit too clingy. I told her she needed to let go, and I guess she finally did.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm ballista in the Angargreft Hanging Gardens at #30043
what kind of numbers are there for the amount of characters hunting HW in Prime?
If I had to guess, probably two dozen regulars? Aside from the occasional invasion from MA armies sucking up loot, I rarely see more than four or five folks out at a time.
I've spent hours in the pits during prime time hours before an never come across another character. Ojandhaart (for lower level) and Fjallarhaart (for higher level) stay relatively busy. Weirdly Eldurhaart stays relatively quiet, not sure what drives crowds from there. I hit Fjallarhaart most regularly because it has one of two safe places in the wilds to duck into.
I think it's going to get really busy for awhile when gemstones release, but assume that will taper off mostly after a few months.
Eldurhaart is on the nothern side of the Hinterwilds and is, therefore, 10x scarier and full of terrors.
Most hunts I see nobody. Eldurhaart is my go-to when I have a compatible bounty, but if I run into someone I'll head to Ojanhaart. Fjallarhaart is usually the busiest in my experience, after the forest. Pits are usually pretty quiet, though seeing a few more faces there recently. Angargreft is sparse, because it's scarry.
It'll be interesting whether dynamics change. Fjallarhaart is the busiest because it gets pretty full of creatures even with a tiny number of characters there. The Greatchamber, on the other other hand, gets overflowing with a large number of characters there... 👀
I'm just so used to plat with almost never seeing anyone. I cast provoke and then crush things.
I can tell you which people hunt in which haarts at this point probably 🤣 . But I think Fjallarhaart probably has the "best' undead" (aka no disir or angargeists) and good cut of the rest (maidens and skalds without mastodons or wargs)
and then there's some folks that I see hanging out in the village but I swear Ive never seen them out hunting before
Empath alts there for healing?
I typically park mine at a table on FWI and then just go there for healing
When we going to get HW child bounties, training covert arts keen eyes tier 1 is getting real sad
uhh...
Hinterwilds "children" — They put on robes and leap at you from the shadows with poisoned daggers.
I suspect any children in the HW are those of halfling cannibals and gigas
hehe
isn't rescuing each other enough?
bounty - go save Myharl from the wyrm
yeah that sounds about right
Oooh, wyrm bounties. Probably no one else would enjoy it, but I would absolutely go for it. Kill 10 wyrms, or maybe a Grizzled Wyrm.
I'll need rescue from the Grizzled Wyrm! Oh... yeah, about that. I can stop anytime I want. 😄
grizzled wyrm - "Back in my day, we didn't have to worry about all these adventurers stomping around my domain."
A grizzled wyrm bellows from an opening in its lair, "Get off my glacier!"
Speaking of which, Myharl's updated wyrm kill count: 163.
I don't even want to imagine what their Myharl kill count is. 
Just dont let Yakushi kill any grizzled Wyrms or we might get a magic-immune spectral boss grizzled Wyrm (lvl 135)
not might, it definitely happened when testing was first going on 🤣
I would love a grizzled version
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Fjallarhaart in hopes of fending off the wyrm!
[Fjallarhaart, Ruins - 30008] (u7503326) Ballista here
ooo
Wait, it only just hit me. Lore-wise, are we killing the gigases who set up the ballista because they're trying to drive the wyrm away and we want to stop that, therefore forcing a battle with the wyrm?
I think we'd rather not kill the gigases but they keep trying to kill us
There's not a whole lot of in-game lore established for the HW outside of IMT storylines. The place is steeped in lore and there's a lot there that hints at a rich and developed setting, but the vast majority of it remains unresolved from the player perspective. There are bits and pieces that were introduced via Storyline events, but never really documented, and looking at the logs there wasn't a lot of delving into the backstory, just rather a in-the-moment mechanism to push the story forward.
For a time there was some weird messaging about factions between the gigas villages and being aligned with a specific faction, but that stopped showing up and hasn't really even be hinted at since. It feels like the gigas troops/ballista thing could potentially play in to that concept, but right now it's just sort of one of those things I think gets handwaved as something built around game logic rather than lore logic.
excuse me the plural form is gigi
The faction thing was still at least partially there on the test server... people would get temporarily locked out of the post-wyrm Gemstone quest if they ticked off ||the Eldurhaart gigases|| since that's where it starts, heh.
If it isn't already explained via the quest on Test, I have a feeling that maybe where the whole "attack the ballista" and "factions" thing might come together to make sense of it.
Yeah, not explained yet that I saw.
My understanding is that the Gigas are basically battle-seekers and most closely tied to V'tull which is why Zerroth, who was one of their greatest chiefs, was chosen by V'tull to lead his armies during the Dark Alliance. This would also seem to hold somewhat true to the idea of the Disir who only come to take the souls of those who die well in battle or are true warriors.
We know that at some point either they or their descedants were the ones who built Crystalhall and eventually became the Fire and Ice giant clans in the Icemule area.
I believe the Gigas are much like the reivers in that they seek martial challenges so even if you wanted to help them slay the wyrm and they believed that, it's likely they would want you to prove your value to them before they considered you to begin with, especially since the average adventurer is like a quarter their size.
It'd be really interesting if GS had a system for diplomacy with some creature mobs, I.e. you could build a rapport with them to the point that they didn't attack you on sight as long as you didn't attack them. Obviously some would always attack you but it would be cool for RP reasons if those who had a reason not to might think twice.
I've been keeping fairly extensive notes on observable lore in the Hinterwilds (There's... a lot of notes. lol). I do intend to compile it into a document of Myharl's research in region (to eventually be written into a book in-game), but also to provide context for the Hinterwilds on the official wiki. I have sort of been waiting for a bit more official documentation to shore up a lot of the things I suspect or assumed. The Norse influence on the Hinterwilds is pretty obvious to anyone, and it seems like the Gigas language (which is an actual mechanical language in game now) is rooted in Old Norse and proto-Finnic (as best as I can tell). So, just a breakdown of the villages:
Eldur is Old Norse meaning “to light a fire”
Fjall is Old Norse meaning “mountain”, but is also the derivative of the “fell” which refers to a barren landscape
Ojan is in dialectal proto-Finnic the meaning of brook or trench that drains into a river```
Ojandhaart (The River People), Eldurhaart (Bearers of the Flame), and Fjallarhaart (The Barren/Fallen Ones)
It seems to be the most “well rounded” gigas village with a focus on manual labor: smithing, skinning, fishing, mead brewing, and goat tending. This might make them seem the most likely to be willing to engage in trade and commerce. Perhaps this village represents the “common people” of gigas society? ```
Like the above example, there's just **so much** lore to potentially sift through that tells of this deep, complex, and rich history of the place. I have pages upon pages of notes, and notations, and thoughts on potential connections). I'm not sure where to start the delve to be honest.
I suppose I could make a list of the most glaring questions, but even that would be rather hefty in length. As examples: the wyrm-winged man (wich seems to reflect on some ancient beliefs held by the gigas, and a suggestion that the current dynamic between them and the wyrms were not always the same), or the ruins of Fjallarhaart (cursed? betrayed? Their dead were obviously not given typical gigas honors), who was Thoden Stronk, or the mysterious remnants of the hanging gardens at Angargreft (also the visions of lush lands and spires seen in the River of Color). The runestones and the aurora, and the gigas artifacts... which may be remnants of the relatively advanced culture of the gigas before they became a warrior-based society. There's just an impressive amount to sift through.
And, that's not even delving into things like the mysterious unknown area in Angargreft that Myharl believes is absolutely there and holds signifigance. The first year of wyrm sighting tracking that I did indicated that 25% of the time the wyrm landed in Angargreft, it was nowhere to be seen... meaning it landed (somewhere) in the locale that hasn't been accessed. What I don't know is whether that was 1) a bug with the wyrm, 2) an area that just wasn't/isn't going to be/hasn'tyet been released, or 3) hidden behind one of the puzzles I suspect may remain unsolved.
There's a reason the Hinterwilds is my favorite place in the game. There's just so much potential storybuliding there.
It's become my favorite, for the starkness and beauty of the area. I absolutely live there with my character
it's a wonderful area to explore, both for hunting and admiring how it's painted
It's funny how closely my own little theories are to Myharl's. We never had the opening event in Plat, so our characters just had the area and the clues to go on. My character believes the 'winged man' is a wyrm/gigas hybrid that the flayed disciples and mutants are attempting to accomplish with their own bodies, along with the apparent blood magic running rampant in the area and afflicting everything. They're caretakers for the undansormr to assure they catalyze into more wyrms, and are replacing their own flesh with the scales of the wyrms and the undans in an attempt to... evolve?
The addition of Gemstones and the quest to unlock them will only have further implications.
Yeah! The wyrmcult! It's something that, or sort of a forced symbiosis, I think. I know the mutants tend to the eggs, the eggs hatch into undansormrs, undansormers eventually cocoon themselves in wormsilk, and then emerge as wyrmlings. The gigas that became mutants have acquired some of the psychic abilities of the wyrms. There's a story behind that, and I think whoever the winged man is was probably the genesis of that symbiosis with the gigas. Maybe the original wyrmcult leader or something. The wyrms in encounters all seem to be female, which also leads me to question where the eggs come from: perhaps some sort of parthenogenesis.
the only part about the wyrm fights that I seriously hate, is you are unable to skin them to use in alters.
Not being able to skin them is a part of the lore, they fossilize. Just like their eggs you find as a rare treasure item. I suspect this plays into the parthenogenesis aspect I mentioned earlier, but there's not really anything I've seen in the Hinterwilds that provides any information on that. I mentioned in the wiki page for the wyrm that apparently the gigas have devised a method to do so... there are a few examples where it implies they are working with wyrmscale, without just straight up saying it.
Technically, I know where the concept was inspired from, but in an Elanthian lore perspective there's a part of the known life-cycle that remains a mystery. For what it's worth, it has been mentioned that obtaining a scale from the wyrm encounter is something planned, though I suspect it will be more like a drop than using the skinning system.
UAF: 708 vs UDF: 523 = 1.353 * MM: 130 + d100: 34 = 209
... and hit for 63 points of damage!
Teeth knocked out... through the back of the cold wyrm's head!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
to be honest and fair, Jaired did most of the work 😂
Goood times though, I did the packmother right before we did the Wyrm. Does anyone know how many hitpoints she has? It took awhile. lol
About 10k
seemed like it was more at the moment, but thinking more about it, 10k would fit, thank you
Fir and tamarack trees near to the edge of the water shake and shiver in the gusting gales coming off of the river. Near to the water's edge, an woven bark basket lies on its side, half-frozen into the ice. You also see the flaming Kiel disk and a silver-shot black stone wyrm.
Obvious paths: northeast, northwest
>
You feel at full magical power again.
>pose
You strike a heroic pose.```
It could be a bit more. I'll check my log and actually math it out, that was just a rough estimate at the average damage Myharl causes per attack on them.
Huh, weird. It appears closer to 8k.
Logged 7,490 damage in 63 attacks to take the last one down. Sure feels like a lot more when you're locked in combat. 😄
The heads of immense stone monoliths breach through the white-crowned woods, looking like bloody fingers scratching at the shimmering sky. There are nearly a dozen arranged in a rough semicircle, though one has toppled over and taken a number of surrounding trees with it, leaving a bald patch in the otherwise-even canopy. The roadway winds through the center of the henge. You also see a squamous reptilian mutant, a flayed gigas disciple, a grim gigas skald, a tattooed gigas berserker, a flayed gigas disciple, a flayed gigas disciple, a grim gigas skald that is lying down, a flayed gigas disciple, a tattooed gigas berserker, a brawny gigas shield-maiden, a tattooed gigas berserker and a colossal gigas ballista.```
Ack! Wyrm in Sanguine grove if anyone is up. I missed it while mathing. 😄 #29950 ... and it's gone.
However, I think I might have just realized a faster way of finding idols. Necrotic ring on mutants, more opportunities to get one to drop. I had a bounty for an heirloom on a mutant, and it dropped off a spectral one I generated at the ballista. If it drops bounties, I bet they can drop the idols too.
It’s just like Prometheus movie, winged man is alien that spilt blood and created life.
I had found no idols until this week, and then found them two days in a row. I think it's pretty much luck. I'll also add that I've found some other other rare drops left by people who just didn't pick them up. Woops.
there's definitely a hunter or two that litters the forest with goodies
I enjoy the idea that the introduction of Gigas to Elanthian lore has some potentially very far reaching impact on ancient history. With the mutants, the symbiosis the Wyrmcult formed with the wyrms is probably related to their natural adaptability. The same adaptability that caused some of their ancestors to evolve into the various giants throughout Elanthia... which also means they very well could be the progenitors of all kindred. There's this recurrence of theme that fits really well as a piece to the larger puzzle of the history and origins of giantkin. There are several locales throughout Elanthia that hint to a forgotten lineage. From the spires seen in the River of Color, to the builders of Angargreft in the Hinterwilds, to Crystal Hall in the Northern Mountains in the shadow of Aenatumgana, to the lost kindred Telimnarian Kingdom whose ruins litter Stoneharrow Swale beneath Tor Aganrahk.
For over fifteen years Myharl's story has been about his visions of dragons drawing him northward from his home in the Southron Wastes where his nomadic tribe claimd to be the remnants/exiles of an ancient fallen kindred kingdom who had spent countless generations wandering the deserts of the Waste. My original thoughts behind that were the Telimnarian Kindom, but there was little official lore to support that. For a long while, that drive North he assumed was a call to Koarguard (a connection made due to dragons/drake/Koar), but since the Hinterwilds release, he's come to realize that Northern trek was intended to continue to the edge of the world, where he finally found the wyrms/dragons that have haunted his dreams and visions for his entire life. It just so happened that the Gigas created a potential ancestral link to the area as well... So, currently, that leaves open that his curse, visions, and endless northern journey could also somehow be connected to that forgotten lineage and some sort of ingrained ancestral connection. It all has to remain amorphous, but recent additions to lore, like the Maeraka Firewalkers (who finally provided a name/lore to his desert tribe), are really starting to provide opportunities to bring that backstory into focus with official lore. The fact that the Hinterwilds lends such a rich and robust palette for storytelling has more than caught my attention over the past few years. As each bit of Elanthian lore is clarified, I get a better understanding of who Myharl is as a character.
those idols that drop are for?
Nothing, at the moment. They will be the starting point for the gemstones quest when it's live
Idol spoiler, that doesn't really feel like a spoiler anymore: ||You can use them to "summon" a wyrm.||
heh
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!```
Well done on the wyrm hunt! That was a challenging one! ⚔️
so many oozes
wyrm didn't make a single acid cloud that fight - wonder if that got toned down or something
i thought it did, when there were like a dozen oozes in the room
It certainly did. My poor pocket healer was trying to keep up
I came in the middle so maybe I missed the first one, made 1 while I was there, right before it died
Yeah, the oozes were getting out of control. I had to dash to chug a potion when I was loosing 99 per to ooze funk. I know I saw at least one cloud in the mix.
And it kept falling on me. 😄 And then taking flight almost as soon as I could get back on my feet.
RNG. I've had wyrm fights where I didn't see a cloud, I've had others where all it did was clouds. I carry some Call Wind imbeds, but I only use them for the third phase. I find it's better to just divert the wyrm away from the cloud and chase it (provided you have a rogue in the group). Divert in general is super useful, especially if you start getting overwhelmed by mobs. It's kind of like hitting reset on the encounter and lets you control the flow a lot better.
good tactic
If you get real lucky, you can divert it indoors (depends on the area).
It will still try to take off, but once it does another action it'll be back on the ground. It effectively removes the 'flying' phases all together. I am 100% sure this will get patched out, however. I imagine they might make it so Divert doesn't even work on it. Because shenanigans.
Divert the wyrm all the way to the pipeden
I was just glad to not die on the last wyrm Jaired and I fought. I think resilience def played a role.
With a roar of defiance, a cold wyrm soars over Ojandhaart, the colors of the aurora suffusing its burnished scales with dazzling color!
29910 is there are any takers
got 2, waiting for a 3rd
it died, but we barely scratched it. A feehble wyrm this one
'bout 10 seconds in, it insta-transitioned through all the phases
the stage prematurely advanced to wyrmreach and then it died before out of RT
10. Big Bug Hunter Squish a Challenging Bug No
Oh, man. I missed it. Sorry it was a buggy wyrm, though. That always feels weird. A victory, but no challenge.
Heh, I don't think we'll ever get that Challenging Creature milestone.
I've been keeping track of "big game" kills on Myharl's wiki.
Silver-Scaled Cold Wyrm Kills: 131
Azure-Scaled Cold Wyrm Kills: 33
Snowy Warg Packmother Kills: 168
Cinereous Chthonian Sybil Kills: 4
Total Big Game Kills: 335```
We had to do phase 4 twice. It died and then alived again, then we killed it again. Or I think that’s how it went
Yeah, when it bugs out weird stuff can happen. The first night that the "new" wyrm was released in prime, it bugged out, but also Warclaidh's maxed out necro ring triggered... but instead of one spectral boss monster wyrm, we got like six at once. Was a slaughter, and spent a good part of the night tracking down the spectral wyrms until we killed them as they didn't seem to de-spawn. I noted it in the history as "Night of the Wyrms" 🤣 ⚔️
So! Cold River community vote time? What does everyone feel the battle standard of Cold River should look like?
My suggestion is "a snowy ancient pine" (like ours in the Village Center). Thoughts? Suggestions?
You are wearing a Cold River battle standard bearing the emblem of a snowy ancient pine over your shoulder
Well, all set for the Festival of the Fallen tournament now! ⚔️
Seems pretty on point 💪🏻
I think it could be a white wyrm on an azure field
If it's not too late, I would remove the word ancient, as it's overly descriptive for an icon. Not a big deal, just a suggestion. Otherwise seems pretty darned appropriate.
Shrieking its rage as it swoops down low over the Boreal Forest, a draconic figure streaks across the sky on wings that scintillate like stardust. Ballista at #29894
heheheYou hear the soft tinkle of rolling dice, followed by a faint lucky feeling. SMR SvD: +62 - Penalty: +3 + o100 roll: +206 == +265 The mist settles on you, cold pinpricks quickly blossoming into scorching pain as the acid eats into your flesh! ... 34 points of damage! Acid dissolves the head into a barely recognizable lump!
The cold wyrm lands badly. Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
woooo
got her // Chest 60 No Partial 60s wow
That was intense! Well done!!
@fair comet get yerself raised... tend the wound and walk around with a big lump/stump for a head.
Way to finish 'er off @shy torrent ((salutes)) and thanks for letting me join the fray
hah! I didnt even know Warg's could hamstring! ```
With a quick lunge, a niveous giant warg tries to hamstring you with its !
[SMR result: 175 (Open d100: 153)]
Your size contributes considerably to your defense!
With a vicious strike a niveous giant warg slashes at your right leg!
... 23 points of damage!
Banged your left shin.
That'll raise a good welt.
Blood sprays from your right leg in a crimson arc!
... 8 points of damage!```
They don’t do it often, the messaging is buggy too
yes it is. doesnt even tell me what it's using. I assume it's those fangs though
l8
so there is an airshop called " The White Wyrm"? The White Wyrm lands nearby, the sound of its engines dimming away.
Yes
it was visible from the sleigh on the trip to the Hinter Wilds
It lands outside the icemule gates and takes you to hmm.. Glaoveln? Krolvin island where you can buy raw duck breasts to eat and weird people out (among many other nifty thingees)
sadly the Just One Thing merchant would not turn my raw duck breast into a cooked duck breast 😡
so - are there updates planned for HW over the coming month? What's the scoop on the new server background/logo ?
It's likely Gemstones related
All I want for Christmas is the Gemstone release, the Gemstone release, see the Gemstone release.
And by "for" I mean "several weeks before," but details.
I'm torn, they said q1 for merger from plat to prime, so if Gemstones come out before that, and they dont release it in plat as well, it will be a sad day.
must be for rare and epic feeders! right
Volunteer to be first! They were originally considering doing some in December, as a test, I think.
There a way to see the full size art? All I can view is the tiny banner in the top left hand corner of discord.
Nah, I have zero desire to leave plat so I’ll hold out as long as I can.
For convenience sake, I hope the Gemstone quest goes live in all instances prior to the merger.
That said, I plan on volunteering to be in the "alpha group", so who knows which side of the proverbial pond I'll be on.
Last minute Prime update to the quest: you actually have to kill Jaired not the wyrm/sybil
Lol, good times
Terrible cold rips at your veins like a bitter knife.
Weeping darkness, a translucent deep crimson shield springs into being between you and your attacker to temper the blow!
... 1 point of damage!
Chilly blast to the chest causes heart to skip a beat.```Pretty sure my Paladin Standard just launched a retribution attack on the Hinterwilds
Turns out the "big baddie" wasn't in the Hinterwilds, but rather is the Hinterwilds. Good luck on your quest!
(Cue Shadow of the Colossus battle theme)
this makes me unreasonably excited for when somebody accidentally kills the weather daemon and then spring comes to the hinterwilds
Also, I'd have to check logs but my post was wrong... it reduced damage but I don't think it did the SMR retribution
I think there needs to be a whole new word for that: meteorologicide
does 310 count against your sever spells?
No group spells do. As long as you stay grouped to the caster you should be fine
I was looking at it from a scroll or item point of view
Then yes it counts as sever
it did not. Cast from a scroll does not acount against the 2 spell sever limit
we did an item and a scroll, neither dropped
my old TD/DS warhorn effect also remained, which is a plus
I've got 509, 1109, and then 310 as outside spells, and none of them dropped, so now I need to get the cleric group spells put into some gems, good times
Does plat not have spell sever
yes, yes we do. in all the same places as you. If this is working differently than in the Prime instance, then it's a bug with one of them.
Self knowledge scroll?
no, an sk scroll, as far as I know, only gives you the SK part for a few minutes. This was a 30 minute hunt. But to my knowledge, group spells, from any source, dont count against sever. By this I mean that ones you get when you join a party, and then drop when you leave the party.
Using them from items and scrolls also seems to work. Though whether this is working as intended or not, I do not know. It's just always worked as far as I know.
this is the scroll I used ```
It takes you a moment to focus on the yellowed scroll.
On the yellowed scroll you see
(103) Spirit Defense
(316) Censure
(301) Prayer of Holding
(311) Blind
(305) Preservation
(310) Warding Sphere
unfortunately I know all those spells natively and can't test. I wasn't really suggesting that it works differently than prime, I was more noting that, as far as we've been told, spell sever is not supposed to work that way, so it does seem like a bug
You could put the spell into a chrism gem and see how it goes that way.
Another wyrm fell! Used my idol and we summoned one this morning when I noticed one did not show up last evening. I thought maybe the missing wyrm and the new Discord banner might have hinted at a stealth release of the quest. Alas, it was not, but was another epic battle, and +1 notch to the wyrm slaying tally!
Such a close battle, too. Way to go, Raythiel and Myharl! Happy Thanksgiving!
Happy Thanksgiving!
I call dibs on the Wyrm leg drumstick!
They should make the tally weapons have perm bonus for each wyrm kill. Get Tally Hatchets awesome again. (It’s a joke).
+1 perm bonus, -1 from the top end due to permafrost
So +50. Need to create cooldowns for its abilities.
i tested this with 307 tonight with Peri in my group, and it did count against spell sever.
You a cleric in your group and the spell counted against your 2 spell total? That would be a bug for sure, as we know cleric group spells are not supposed to count. I have to go on the test server now.
Missoni is a sorcerer and perigourd is a warrior, so she’s saying casting a cleric group spell off a scroll counted against her spell sever
Although. It’s an interesting thought for MA/wyrm groups maybe. If you don’t have a cleric for instance could one person run 307 another 310 as one of their two outside spells and would they persist so effectively the whole group would keep them.
Peri's fell off even though Missoni is the one who cast it, so i don't think so. unless maybe the caster has an active SK scroll
yeah that seems right, only ways I've gotten around spell sever as a sorc, was with 1750 spells while 1750 was still active, or SK scrolls, both of those definitely work
group spells will fall off if you aren't the right class.
A silver-scaled cold wyrm deftly avoids the raging tempest.
R>
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm lifts her great head and splays her limbs, erupting from the webbing holding her with alarming ease.
The webs dissolve from around a silver-scaled cold wyrm.
A silver-scaled cold wyrm focuses her gaze upon Missoni and lets out an ear-splitting roar that spans multiple octaves!
[SSR result: 121 (Open d100: 59)]
Unnatural terror descends upon Missoni!
A dusky lamellar corselet partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Missoni's right leg jerks momentarily.
R>
As soon as the void sucks all the air up around it, it explodes with great fury! Air is pushed out with tremendous force!
Air slams into a silver-scaled cold wyrm.
Blast annihilates entire skeleton.
Reduced to a gelatinous pulp.
Try a spatula.``` Missoni Sabretache, Wyrmslayer.
Somehow the void instakilled the wyrm.
Yeah, been that way for a while, the closing/last tick of implosion can still insta kill it
It's not a great chance cause of the level diff, but it happens
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
#29895
Managed to get her pretty deep into the third phase before she managed to fly off! Thanks to those who bravely jumped in to join the hunt! ⚔️
You have to throw a massive net on it and ride it off into the sky
In the mahogany toolbox:
other (109): an alabaster warg pelt (109).```
Did we ever figure out anything specific these packmother pelts could be used for? When you try to use them for sheaths, they look just like any other warg pelt.
its just fluff
I used one for alter fodder. The GM didn't even know it was a unique pelt. Thought it was just me asking for 'alabaster' as a color
I don’t remember the last time I even saw a packmother
She's on a similar timer as the wyrm, and spawns once about every eight hours. If I happen to be about and hear her howling, I'll go to hunt her in the Hoarbriar.
yeah, if you run super quick, you can catch her in the den
here's one example, losing blurs as my 3rd outside spell
A shrouded glade rests beneath a vast heart tree aglisten with thousands of icicles. Illuminated by the aurora's refracted light, the frigid baubles glisten and glow in resplendent colors, casting the snowy clearing in tremulous shards of cool color. The tree, a hoarbeam of impossible age and girth, has been carved with a facsimile of a face. Beads of frozen resin gleam golden from the corner of each graven eye. You also see a narrow breach in the surrounding trees.
Obvious paths: none
Your muted grey abyran'a followed.
>
[go2: travel time: 0:00:01.629]
--- Lich: go2 has exited.
>
Suddenly, the connection between you and the foreign magic upon you becomes severed!
You become solid again.```
blurs isnt a the type of spell we're talking about. 310, 307, Specifically cast on self through a scroll.
i can test right now...well i'll be damned
wyrm ballista at #29895
I guess that means it works?
Wyrm slain!
||```[River of Color, Wyrmreach - ] (u7503991) (7503991)
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a silver-scaled cold wyrm.
open my reli
Something about your surroundings seems to be overpowering the abilities of your reliquary.```||
I had to try to set Wyrmreach as a memory location! 😄 Alas, no.
hmm wonder if we can sense pattern there
does 1214 Brace work with the wryrm?
are you going to disarm the wyrm?
it's for parry mainly, disarm is a bonus 1 free, an extra with 1 rank in TWC Brace allows two chances to outright parry an attack for double open handed combatants trained in Two Weapon Combat.
mainly looking at this part but I guess that wouldn't work for me so nvm
If not using a shield or weapon, these plates grant the chance to parry melee and ranged attacks.
You can. But EBP is strongly affected by level vs level of attacker.
Wouldn't work while holding a runestaff
I'd be using a weapon tho. Reading is hard. I ignored the first part earlier.
The entrance stands, framed by a pair of colossal red stone pillars, at the apogee of a crescent-shaped walk that curves along the interior of the fane. Towering gigas statues, male and female, stand with battleaxes in hand in alcoves along either wall. Their faces are unwelcoming and their postures unmistakably aggressive. Ruddy stone steps breach the wall to the north, heading precipitously downward into stygian shadow. You also see a huge sticky web, a cloud of acidic mist, a yellowed brittle bone cudgel, a white-masked reddish brown puppy with high triangular ears, a sleek red fox with white-crested ears, a lithe midnight black fox with a white-tipped tail, a withered shadow-cloaked draugr that appears dead, a withered shadow-cloaked draugr that appears dead, the Leafiara disk, a battered antique faewood crate, a colossal boreal undansormr that appears dead, a squamous reptilian mutant that appears stunned, an eyeless black valravn that is flying around, an eyeless black valravn that appears stunned, an eyeless black valravn that appears dead, a shining winged disir that appears dead and a rugged fleece bodice.```
Ah, Greatchamber, I missed you.
Best room in the game
Does anything (skill/asc training, consumable, spell buff, stat buff, etc.) help to reduce the RT inflicted during the Wyrm fight?
Survival?
i thought that reduced stun... does it impact RT as well?
It's a great chamber.
Take like eight months off the Hinterwilds, come back, find this runestaff within two days:
It is an enhancive item:
It provides a boost of 10 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 4 to Agility Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Aura Base.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.```
...why have I not been here, again? 🤣
Thank god for loot pressure!
I haven’t found an enhancive item in HW for ages.
I find them frequently, but they're usually weird and low-to-mid.... then like after months, the other day it drops a +10 dodge bonus/+12 AGL base one for me.
+10 dodge/agi is awesome, gimme
I've found a couple gems in the last few months. Best being:
It is an enhancive item:
It provides a boost of 12 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 9 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.```
everyone finding great ones! I'd settle for a total greater than 5, or not first aid/perception
It is an enhancive item:
It provides a boost of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 11 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 10 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.```
Heh! I was stoked. It's actually going to be my first convert to jewelry pice. It's the first one I've found that I felt like was worth investing the 25mil worth of bs into.
i found a 12 str one, nothing else but that's still nice
Anyone awake for the wyrm?
It’s all fun and games with those enhancive fodder pieces until they change the faenor nugget price to 200k BS in February!
Would be one way to avoid getting any of my money, I suppose. 😆
Trying to figure out my best 3 person squad for HW but two of my top guys are CS casters ☠️... which professions are currently ranked in the Crush HW, Survive HW, and Flee HW groupings?
What are your options?
Empaths are the only one I consider borderline mandatory in group dynamics. They're individually terrible at the Hinterwilds, but everyone else is going to need healing. They do also have auto-success 217 for general utility.
Edit: And group dynamics are extremely different than solo overall, so trying to rank professions individually doesn't necessarily mean much.
Bard, warrior, ranger seems pretty op I'd think.
I'm not necessarily sold on rangers in a group even though I think they're by far the best solo in the Hinterwilds. They don't have much in the way of synergy.
There is 620 cold, though...
RIP I focused on the wrong alts
...
What are your options?
You can make just about any trio work at least decently with the right strategy.
Was planning on wizard, cleric, cs bard
My warrior has never struggled in HW. Except for End. That’s still challenging.
The metric you need is how long can you solo the greatchamber for
Okay, so 217 from the cleric sets up the wizard and bard to annihilate everything.
Yeah that could be synergies.
How good is FoF on critters these days? All my guys solohunt so will group hunting auto lower critter defense by 10-15%
That depends a lot on chance too. I've been there when there wasn't a disciple in sight, and just culled the swarm until I ran out of container room for boxes. Other times I've walked in and two second later got my leg blown off by a disciple. Takeaway: I hate disciples, especially when there's a few of them.
We are going to try it soon, but I think a defensive empath running trolls blood might be the best way to handle the wyrm.
the injury stacking especially from the acid cloud that really pulls everyone down in the fight
I was just thinking of normal Hinterwilds hunting, but yeah, for the wyrm, some combination of empaths, rangers, and wizards to either get rid of the acid cloud or heal up after it seems vital.
Cleric, sorc, monk really adding close to no synergy/value to the wyrm fight lol.
everyone can wave a 912 wand
that's just a wizard adding value with extra steps
A high Telepathy monk could let us all wildly spam qstrike mstrikes to get through the first phase (since that's when we have our full stamina supply), so better off than the other two!
The wyrm hunts I went on everyone wanted me to use 1216, lol. Interest in 1213 was non-existant
Yeah, because people don't know or think about qstrikes. 😢
1216's such a low value proposition when we're talking about a 900 AS creature!
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Ojandhaart in hopes of fending off the wyrm!
Anyone up for a hunt!? 😄
#29906
Wyrm slain! ⚔️
bah.... just saw this, otherwise i would've headed up
Nasty tail swipe crushed my skull about a quarter of the way in, then recoopped the spirit and went back after it. 😄
A full suit of black alloy platemail bearing a shadowed wyrmscale motif partially deflects the onslaught of the crushing attack.
AS: +876 vs DS: +315 with AvD: +32 + d100 roll: +49 = +642
... and hits for 47 points of damage!
Solid strike caves your skull in, resulting in instant death!```
I think I heard my brain pop before everything went dark. 🤣
Can confirm, I heard the pop
so if you get oozed with a severed arm youre just dead right? - just kill me and stop wasting my time
Huh, now there's a scenario where having Bloodstone Jewelry would be not so great. 👀
Yes. 😬 Just the other day I got bopped by one. I was fighting a swarm right at the edge of Angargreft and there was a couple undansormr, an ooze, and a few other critters. Then I saw a name I'm not famliar with come through the gap in the trees and immediately get wasted. I finished up my berserk, and rather than just leaving them there, I put my sword away and was just about to grab them to fog when the ooze ate me... no weapon = slow death.
I’d imagine that a warrior with a bunch of damage padding and HP regen would take a long time (possibly forever?) to die? I don’t think the ooze can do more than a rank 1 at a time
I suppose eventually someone would kill the ooze and release them
Yeah, it can take... a long time. I've been stuck in one long enough I called for aide to have someone search it out and kill it so I could get out.
Oh. Which reminds me, you should totally shout out that you’re stuck and ask someone to slay the ooze. That’s one way out
Ah next time perhaps, good call
I’m happy to answer the call of slime duty if I ever see someone desperate to escape 🙂
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
One down. Need to find nine more and then I'll be content with Gemstone prep.
My choke point is disir feathers...
still looking for my first idol. The goal was to have a non zero amount by the time gemstones went live, but it's looking doubtful
you need to get each of the super rare drops (quills and feathers too) for gemstone things?
unclear, it was mentioned there may be a way for the quest to spawn the needed creature
I do want to reiterate that I'll at least be making an easier way to summon the sybil for people completing the quest.```
That's good news. I have a few feathers stashed, but they're a pain to find.
Oh! Wyrm in Ojandhaart
Heading that way as soon as I can. not sure How long it's been flying.
#29909
||>;invd sum t=quest:gemstones orderby=item
--- Lich: invdb active.
... type: object type, per GameObj.type_data
type | amount | loose | jarred | item
quest:gemstones | 9 | 9 | 0 | nacreous disir feather
quest:gemstones | 5 | 5 | 0 | silver-veined black draconic idol
quest:gemstones | 19 | 19 | 0 | stygian valravn quill
quest:gemstones | 6 | 6 | 0 | tiny golden sphere
quest:gemstones | 6 | 6 | 0 | tiny honey-hued sphere
quest:gemstones | 5 | 5 | 0 | tiny royal blue sphere
quest:gemstones | 9 | 9 | 0 | tiny viridian sphere
quest:gemstones | 59 | 59 | 0 | total
----------------------------------------------------------------||
Current stash of quest items, not terrible
And... wyrm flew off before I could kill it again. ⚔️
I don't know why, but I continue to enjoy posting my deathsStriking like lightning, a silver-scaled cold wyrm snaps at you with a maw full of serrated fangs! Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack. AS: +726 vs DS: +550 with AvD: +28 + d100 roll: +89 = +293 ... and hits for 64 points of damage! Neck broken. You twitch several times before dying.someday I'll survive😆
I appreciate seeing you join the battle! ⚔️ Couldn't seem to rouse any fellow wyrmslayers at first and was just going hopelessly solo at it. Always a blast to see someone else charging in. We put the hurt on it before it got away!
A withered shadow-cloaked draugr grabs your legs and lifts you. With a malevolent grin on his face, he winds up and hurls you into the air, sending you flying through an immense hoarbeam longhouse. Not into, but through the longhouse. 😆
Super hero fight! Love that messaging
that's an awesome visual
Think I need to reevaluate my spell sever selection now that Transcend Destiny exists. 🤔
Edit: And resilience. 🤔
[SSR result: 151 (Open d100: 86)]
The mastodon's angry trumpeting startles you!
Roundtime: 20 sec.
[Ojandhaart, Great Hall - 29906] (u7503307)
You also see a heavily armored battle mastodon that is lying down.``` I feel like the mastodons should get hit with the ```"You'd feel a lot less silly, and be a lot more effective if you stood to deliver your war cry."``` and not be able to startle from prone 🤷
Magic Items [19]: a hollowed small statue engraved with a tiny rook, a hollowed quartz orb engraved with a tiny rook (17), a white flask
Herbs [21]: some wolifrew lichen (2), a small egg and tundra grass tart, a rose-marrow potion, a snowflake elixir, some frog's bone porridge, a tiny musk ox tart, some acantha leaf, some fresh torban leaf, an earthworm potion, a Dabbings Family special tart, some calamia fruit, some aloeas stem, a rock lizard potion, a slice of pickled walrus blubber, an elk horn potion, a tiny ram's bladder tart, a slice of sparrowhawk pie, an iceberry tart, a slice of Ma Leaftoe's Special, a crystalline bolmara elixir
Total items: 40```
Okay, I know we've talked about wanting tables in Cold River, but in lieu of that, I'd also be content with adding benches or other containers so we can keep each other more well-supplied. I was planning to keep the herb box loaded with wyrm supplies (I just put all the quartz orbs in there and had broader plans for more small statues, ranger rods with Bravery, and ranger rods with other spells), but it appears that the herb box has a hard limit of 40 items. 😮
Yeah, a larger box or something would be really helpful. Also, looks like we're out of earwort potions for the ooze poison again. I try to keep them stocked.
I wonder how technically difficult it would be to add tables, or if it's being considered at all. I know it's been brought up a few times now.
In the Gemstones thread, people were bandying about ideas to make killing golems (and grotesques in ME) more palatable so that fewer people ignore them. Bumping their level up, a slight HP reduction, or maybe letting each yield a "skin" of some kind were all suggested. Adding a skin to grotesques would be a small leg-up on loot for ME which is poor in comparison to Hinterwilds
Are people still leaving grots? I feel like i dont see them any more than any other critters these days. Edit - just realized you were connecting it from the Gemstones thread to here...
I didn't, I picked here since it's both golem and grotesque related. Was a coin toss lol
Golem rock throw not always hitting the head and doing rank 2 head wounds on like a 102 endroll would perhaps make me slog through a few more of them.
While we're doing Golem Greivances, I have complained about this periodically since HW opened but: the golems have an attack which applies Slow to you. It doesn' show up in Debuffs, and can't be dispelled. I hate it a lot!
I love golems. Y'all just need more weapons. 12 limbs > 2
I love them with TWC, I skip them on the pures unless I am feeling ambitious with a bounty. Not Worth
yeah, waylay is a game changer, i feel bad for pures on golem family critters
It's doable, but a slog for sure. Generally not worthwhile
I'll keep on advocating for Cold River to be made a fully functional town, or at least have all the basic amenities of one if that isn't doable. We're pretty close to the basics already.
What we have: Tavern/Commons, Shrine, Bank, Gemshop, Alchemist, Locksmith/Pool, Furrier, Herbalist, Healer, Adventure Guild
What we need: Pawnshop, Alchemy Backroom (*for sales*), Village Cleric, Tables at the Commons
What would be nice: Fishing, Neighborhood (*If I can't be a Cold River citizen, moving my home there's a close second*)
Mulling ideas: While I don't think Cold River is close enough to other towns to support a huge economy of shops, a local artisan shop for item customizations that fit the motif would be fun.
If Cold River ever did become a functional town, I would 100% want to establish a Wyrmslayer-themed MHO.
I am kind of sad there isn't at least ONE extra supernode for folks to sit on. I'm thinking about heading there with my little crew (4), but I'll feel really guilty singing to a sack of gems every 30 minutes.
No, I dont want to spend 100m on a tent.
The idea of a woodworker or shaman of some kind seems like it would fit the environment really well.
I'd join that MHO and learn the wyrmslaying ways Myharl!
I'll just Song of Peace and purify gems over in a corner somewhere.
((gasp)) - and give up that juicy exp per pulse?!?!
This doesn't feel like the Leafiara way.... How do we know this is the real Leafiara?
I need loot, not exp!
Although I guess, strictly speaking, I could argue that the optimal method in that case is to never stop hunting to purify anything until loot cap has been achieved. 🤔
Edit: ...or to purify while hunting... 🤔 🤔 🤔
;e pp Mlib::Crew.all.map(&->(m){Mlib::BountySync.summarizeBounty(m)})
--- Lich: exec1 active.
["cull - behemothic gorefrost golem",
"cull - behemothic gorefrost golem",
"cull - behemothic gorefrost golem",
"cull - behemothic gorefrost golem",
"cull - behemothic gorefrost golem",
"heirloom - behemothic gorefrost golem"]
The great Golem Reckoning
I maintain that I like the small town vibe, and agree that tables would detract from that, but... I also maintain that I should be able to COMPLETELY sell off/unload after a hunt without having to outright leave.
Having to pop over to FWI or spend fragments to get to IMT/Ta'Illistim is an immersion break
My main draw to tables is really for folks who want to rest without engaging. If you're going to be afk anyway, might as well be at a table.
HW is going to get really cozy for a while when Gemstones drop, the pipe den is already full of mainly afk people (me included) I don’t think it would hurt to let people disperse a bit for resting as population increased
And, oddly enough, this is a sentiment that used to be pretty heavily embraced/enforced by the player community. Anyone around from the 90's probably remembers how folks who were non-responsive at nodes would get drug off to strange places, sometimes into the wilds.
That’s me during much of the daytime when I’m playing while “working”. Most HW hunters are into min-maxing, so I’m not sure they’d want to sit on normal nodes and give up the extra exp though
I do wish they’d just remove the distinction between node and supernode. When people want to be social, they’ll find a place with others and hang out
That hits the nail on the head for me. Dont wanna give up that juicy exp! If you assume12 hours a day, with 80% of the time spent on a supernode vs. in-town off node, it's the difference of 525k experience a year (who wants to give up 10 ATPs!?)
Just think, by missing out on ten ATPs per year, you'll be behind by one Transcend Destiny rank in five years.
The horror.
I'm working on transcend destiny right now. It's a pretty gross slog.
100% agreed.
Pinefar is probably the most comparable example of something similar in size/scope/mythos to HW. There's no reason the inn can't have a bar with tables and a few rooms to let up stairs.
But also - i think my math was way wrong.... Supernode vs. off node is a 22% bump in absorption per pulse.
in town, off node: Base Rate - 22
on node: Base Rate - 25
on Supernode: Base Rate - 27
So there's no way it's only 525k exp a year, if exp is being absorbed 12 hours a day, 80% of the time resting, but I'm not sure I care enough to map it all out.
how is that 22%? it's like static 2 exp more per pulse so doesn't scale really. so if you're comparing to a normal node as the next option at ~1 minute per pulse that's just
hours a day * 60 * on-node rate * days a year * 2 =
12 * 60 * 0.8 * 365 * 2 = ~420k```
i guess slightly more if you're a necro ring enjoyer and literally always have LTE to burn so like, every 5 minutes you'd get 1 extra LTE from the supernode benefit so another 420 / 5 = right at 500k if you always have LTE
Supernode vs. off node.
22 per pulse(off node) vs. 27 per pulse (Supernode)
27-22=5
5/22 = 22.7%, which would be the increase per pulse of Supernode vs. off node
node vs. supernode would be:
27-25=2
2/25=8%
So supernode only gives 8% more exp per pulse than a normal node
Bahhhhh.....
that's just the difference to the bases... not counting impact if grouped, or saturated, or the logic bonus
Once you factor in logic bonus (assuming +4, which would be a 20 bonus, yes I know it's likely higher one most, I just have to set something here), and being grouped (+1 per pulse)
Supernode: 32
Node: 30
Off node: 27
So using off node as a base.
Supernode = +15.6%
Node = +9.4%
Using node as the base:
Supdernode = +6.7%
oh yeah, i'd never rest on a not-node-at-all, ewww. you can sanc to get the "node" level anyplace. so if you 213 + powersong + 418 it's like... diy non-supernode!
fair point... i should really only ever look at node vs. super node. I jsut went down a rabbit hole.
So i guess it's really just a 6.7% impact by not having extra supernodes
I mean it's gemstone. It could be like "supernodes have a chance to grant you 1 bonus exp. this effect cannot occur more than 5 times in a calendar month" and we'd still be like "it's 60 free exp a year!"
yes more supernodes in hw please 🙏
You peer intently at the winternight sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the winternight sapphire is an extraordinarily rare gemstone of magnificent quality and worth approximately 20,500 silvers! It would need to be supplied to be used in an alteration.
Oh wait, it gets better:
The jeweler Kahlyr says, "Sorry, Leafiara, I'm not buying anything this valuable today. Maybe tomorrow."```
~~Tempted to~~ I've now bugged this since jewelers will pay up to 50k for *jewelry*, so why not gems? 🤔
Are you sure they buy up to 50k? The highest I've ever been able to sell was exactly 25k (which is an oddly recurring round number that I've run into a lot with jewelry, so thought that was the limit). Which still is more than 20,500, but just surprised to hear they can do up to 50k.
I've gotten up to 35k I know on jewelry
The jeweler Kahlyr takes the platinum torc, gives it a careful examination and and says, "I don't have that much spare silver, so I will have to give you a bank note for it." She then hands you a Vornavis promissory note for 30,698 silvers.
Looking for a better example, but here's one over 25k.
Edit:
The jeweler Kahlyr takes the red dreamstone buckle, gives it a careful examination and and says, "I don't have that much spare silver, so I will have to give you a bank note for it." She then hands you a Vornavis promissory note for 47,880 silvers.
Huh, that's weird. I've gotten notes for gems over 21k: #1057019583686520942 message
did it get marked unsellable somehow?
just guessing
Nope! (On the unsellable.)
As for Kaetel's comment, I've also gotten notes for gems over 21k, but 25k appears to be too much. At least I'm fairly sure that's the limit, since I passed it off to a character who doesn't have max Trading and...
Shimmering runes for Glamour appear in the air before you, then explode into a shower of sparks.
Your spell is ready.
You gesture.
You compose your thoughts and open your mind, projecting a subtle aura of allure.
Cast Roundtime 3 Seconds.
You ask Kahlyr to appraise an ebon winternight sapphire.
The jeweler Kahlyr says, "Sorry, Sariara, I'm not buying anything this valuable today. Maybe tomorrow."```
value of a gem isn't the only factor, and you are likely just running into default messaging for it not being sellable
but maybe someone with more knowledge of the HW gems can look at it if you did a bug report already
i've never gotten them to actually buy anything over 30k in IMT
woulnt surprise me that leafi has broken gems
I hit the edge of this with skins in the hive, where the furrier will say "I wont buy these in a package deal" because the bundle is worth over.. hmm 30 or 35k
ebon winternights are already one of if not the most valuable HW gems (I dont think you can sing to undan eggs) so I would just assume she broke it for trying to sell the hope diamond or whatever lol
I’ve run into jewelers not buying items in the middle of clearing out my inventory
Buys item for 30k
Refuses item for 26k saying not buying that valuable
I assumed there was some time based limiter getting hit, or a pressure mechanic of sorts. Like how prices can get pushed down at times in some shops
This is not new. This can happen with some of the more valuable rift gems as well.
wyrm ballista 29999 - any takers? (never mind, flew away)
Opps! Hard to schedule this weekend. I hope to get back to hunting them during the week!
My buckler blocked.... and my cuirass also triggered? I'm confused what happened here.
R>
Phantasmal wind whispers through the tunnels, barely caressing your flesh. On its breath, you hear dim whispers, a cacophony of ancient promises and guttural threats. The air is ice around you.
R>
A roiling crimson angargeist sprouts twitching, misshapen hands that gesture at you!
A roiling crimson angargeist hurls a ball of greenish-black flame at you!
You block the bolt with your buckler!
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren buckler and courses through the room. **
Strong currents tug at a roiling crimson angargeist, pulling it about in an attempt to roll over it.
[SMR result: 90 (Open d100: 28, Bonus: 6)]
Standing its ground, a roiling crimson angargeist is able to withstand the force of the tidal wave.
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren cuirass and courses through the room. **
Strong currents tug at a roiling crimson angargeist, pulling it about in an attempt to roll over it.
[SMR result: 123 (Open d100: 61, Bonus: 6)]
Succumbing to the force of the tidal wave, a roiling crimson angargeist is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.```
Armor can proc on any attack, even misses/EBP (still stance based iirc)
Got it - i kind of assumed if the block happened, the sequence would end, that's itneresting
how come when someone kills the ooze that ate you, you don't get spit out like with crawlers? I actually was in a totally different room when I finally attacked my way out...and the ooze that ate me was long dead.
What I think is happening, is when you get spit out like that and nothing is around, that the ooze has despawned rather than being killed. I have no way to confirm it, but when someone does kill an ooze that you are in, you pop out in the room with them.
well my other character killed the ooze within a few seconds after it ate me and nothing happened
so then I attacked the wall or whatever until it spit me out in a totally different spot
That's weird. And buggy sounding.
Eyyy, did Angargeists have a growth spurt?
The crimson angargeist's head is out of reach!```
That's as-of-today new. I ain't mad at it, just wondering if someone did some rattlin' around under the hood.
Are you sure you weren't missing your legs?
Fairly sure. Made sure I wasn't encumbered and all that jazz. Still got Acrobat's Leap. Had the same result with a larger weapon (katana). My guess is they just got updated to be the same height as most the other stuff in the area.
Does that mean... Gemstones soooooon?
Okay, now I can subdue 'em again without the 'head is out of reach!' messaging.

Orrrr I had an enhancive wear off. Nothing to see here, folks.
They have height enhancives in Plat? Woah
I assume AGI for acro leap?
That's why it threw me off. I forget about stats affecting it to extend the reach. Angargeists are apparently right at the extreme
I assumed they just had a passive phantom height benefit this whole time to simulate standing on top of your huge Scrooge mcduck pile of silver and they were gradually tapering it off to ease the transition to the slums in prime.
wyrm ballista at #29894 in the Boreal Forest
Ah, nevermind flew off before I could clear the ballista.
Gotta love foraging bounties for 5 Red Lichens. They are right outside of the Alchemist, who is only one spot away from Halfwhistle. May be the most low-effort bounty in the game.
Balances out the forage 10 that only are in that one henge room tasks
Facts. I turn them in
and the funniest forage bounty is pinecones. at least lichen or whatever you could be like... i dunno you need to identify it
but pinecones literally outside the tent it's like bro. it's pinecones.
There's that one weird spot in the very southern part of Fjallarhaart for foraging tasks as well. It's this one flowery spot amidst the destruction. Some of the flowers there I've not found anywhere else in the Hinterwilds.
i only do the foraging tasks that are in cold river lol
same
There are like 30ish varieties that are in town
wyrm ballista in the Boreal Forest at #29884
Wyrm slain!
bah..... nicely done @sharp raptor ! i needed it to be 20 mins later
Hopefully we'll catch another soon! ⚔️
Wyrm over Ojandhaart. Heading that way as soon as I heal down from the hunt I was on when it arrived.
#29906
wyrm seems to have flown off while healing down.
Just making a note that a wyrm was sighted in Angargreft about 10:40 AM EST, in case anyone would like to make plans for hunting one this afternoon.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30001
Wyrm has flown off.
Any wyrm sightings this morning?
Out of curiousity.... i've only joined hunts already in progress to this point... is there a link to something somewhere that breaks down how to engage them? You have to use the ballista, correct?
When the wyrm spawns in, there will be messaging. It will indicate which area it is flying over. You find where they're at, clear the room, wait a bit, and fire the ballista. You will get messaging along the lines of, "You don't feel safe enough to fire the ballista."
Kontii is probably in IMT so he wouldn't see the messaging
one at ~0945 ?
Thanks @earnest spire
I should also clarify that you will get messaging while indoors, however the indoor/outdoor messaging is different. You need to be outdoors to see which area the wyrm is flying over
Ahhh, good to know. Does it ping it a few times... so if you're indoors, you can pop outside and wait for it to appear again?
Yep. It messages on a timer, and you have a fair amount of time to get things in order. Pro-tip. Don't fire the ballista if you're currently under one of the debuffs it will randomly apply as it's flying around. Wait until it wears off.
ahhh, appreciate that
crazy idea - but would there be any negative side effects to increasing the wyrm frequency to once every 4 hours?
Myharl burnout.
Kontii trying to circumvent the idol hunting and stay in ME tsk tsk
I don't think reducing the interval for Gemstones go-live is an especially bad idea, given the demand for wyrm encounters will likely increase in material fashion
Not only that, but those with day jobs are probably going to have a really hard time lining their schedule up with a wyrm hunt
Imagine not taking a week off work to kill the text dragon when gemstones drop
I’d potentially move and hunt HW all the time if there was somewhere for me to sit with my crew and spell up/sing to gems/sort through all my stuff without annoying the population.
I struggle with forcing everyone to this hunting ground that’s not built to support more than a handful of people.
chanting rhythmically and banging fists on desk TA-BLES! TA-BLES! TA-BLES!
Over the past two years, there have been more than a few times that the 8-hour interval has interfered with organizing wyrm hunting groups. I think a big part of that has been rooted in lack of interest due to lack of reward for effort, but for the handful of us who do frequent wyrm hunts currently, and linger around for them, it can be a significant drag to get everyone to be ready at a moments notice. The idols don't generate fast enough (even for those who main mutants for hunting) to provide a significant opportunity. Once the quest starts, and a mass of folks want to get at the wyrm, I expect those to get used up pretty quick.
Edit: That's to say, I'm not against the idea of wyrm spawns becoming more frequent. Every four hours or so would still be quite the wait.
Or adopt the invoker schedule… more frequently at peak hours.
It was also different when it just prowled too, increasing spawn rate if not engaged/killed maybe is the middle ground
I'm firmly in the camp that wyrms shouldn't spawn at all without an idol. And when it does it should attack and kill everyone in the HW with no remorse. I'm probably the only one in that camp. 😛
I'm also only half serious about half of that.
I would be pro the wyrm wreaking havoc on the HW until it was killed! No flying off.. just establishes its dominance until it is removed.
https://tenor.com/view/elden-ring-buff-buffs-the-witcher-geralt-gif-4543689896181194301
Could just have a nice shiny boss gate in front
Serious about the part where it kills everyone with no remorse?
I prefer things that require teamwork and rewards effort, not just participation.
But that isn' t the way the world works these days.
I personally think Auchand is doing great work at trying to find the balance.
So I'm eager to see how the end result turns out.
I'd actually agree with only having wyrms spawn with an idol if the idol drop rate were higher. I've been hunting mutants fairly heavily throughout the month and found one. 😬
I’m hoping it works out well for everyone but even if it needs some tweaking I’m super stoked about the release and appreciate the work Auchand and Nyxus and others are doing
Isn't that the point of the idols? So you don't have to worry about a schedule?
Oops, scrolled. Been too busy to discord much today, brain fried
The idols are on a timer, too. Like an hour? Not sure.
This..... filthy casuals 😤
I think i could get in this camp, though it would wreak havoc on my limited availability time wise.
Yeah, it's pretty rough. I've found a total of three since they were released.
Right, and that's twofold right now as well. 1) If a wyrm is summoned, the next "natural spawn" is going to be another 7.5-8 hours later regardless of how close it was to spawning again. 2) Once summoned, it can't be summoned again for about an hour.
The first is an issue when you're trying to get a hunting party together for a wyrm that should be spawning soon, not realizing that someone summoned it like 30 minutes ago.
I feel the natural spawn timer shouldn’t be affected by the idol wyrm summoning. (If that’s a thing).
A tent?
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
** Branching filaments of power snap outward from your tan leather duster in a lambent silver corona! **
[SMR result: 206 (Open d100: 162, Penalty: 20)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 19 points of damage!
Hard blow to stomach knocks you back and winds you.
You are knocked to the ground!
You are stunned for 4 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 54 points of damage!
Your stomach rips through your flesh and explodes.```Disciple said "Merry Christmas, ya filthy animal"
d100(Open): 90
You forage briefly and manage to find a small stick!
Roundtime: 5 sec.
>give frost
You stoop down and hand your perfect mithril forging-hammer to Bittergale. Its glowing eyes light up with glee and it quickly throws it on, extolling your virtues in a voice like silver bells.```
Man, it's been one of those days. Had my forging-hammer in hand with an assist out on it because it wasn't registering as being "magical metal" anymore for some reason even though it was made of mithril, but didn't want to just make a new one since it was my original from learning forging like 20 years ago. The forgot it was in my right hand. Canceled the assist. I'm calling it a day. 🙄
Glad it was figured out at least. I was scratching my head on that one
anyone aware of the last wyrm sighting? I'd like to catch one today and want to try to see if anyone else would like to jump in if we can schedule it
I'd enjoy hoppin in one this morning as well, if the timing works out. I'll go rest up in HW between hunts and keep an eye out.
Im seeing there was one around 945 EST on 12/24, so maybe somewhere in the next hour and a half or so?
sighting -- @charred harness you leading a group?
Not sure I'm qualified to "lead" but definitely tried at least, heh....
Wyrm sighting was at 9am EST, for reference in case anyone wants to watch for one this afternoon
We got to the ballista just as it collapsed, sadly. Darn dog needing a walk right before it showed up! I'll be looking to get it today between 4-6 for anyone else interested!
Just putting this here, in case it's not been observed... but it was 10 minutes from sighting until it left this morning.
Let's do this thing this afternoon! ⚔️ Will try to be there to hunt the next wyrm.
A draconic roar of defiance echoes in the distance from outside.
On my way! In village center #29870. Wyrm is over Angargreft.
[Angargreft, Hanging Gardens - 30043] (u7503472)
Wyrm slain! ⚔️
Bloody victory!
Warriors killed the wyrm, I for one am shocked
Small chance of getting in another tonight, like 11pm ET?
Should be! I think I'll likely be around for that one as well. ⚔️
The wyrm hunt is a team effort, and I've led dozens of successful hunts with varied professions. I've run dozens of unsuccessful hunts that were all warriors as well. Even in today's hunt, even though we slayed it, there were a few deaths in the process, including one of my own. I'm really not sure what the quip is about. You were welcomed to join us, would have been stoked for you to be a part of the hunt.
Was just joking and riffing on the fact that the wyrm is easier for warriors than other profs, no harm intended 💪🏻
Ah cool. I mistook it as being genuinely upset. Just want to make sure the hunt isn't being seen as a warrior-exclusive thing, it's really not. It's very much a team effort, and want to make sure you know that you're always welcomed!
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Two down, eight to go. Somehow I don't think I'll make my goal of ten before Gemstones are out since the last time I found one was... 17 days ago, apparently. 👀
Is that the standard language Leafiara? Highlightable?
Yes, it's highlightable.
Edit: Though I actually highlighted "silver-veined black draconic idol" because that also covers someone leaving one on the ground.
Meanwhile, I suppose the holiday season has done a bit of work on temporarily relieving loot pressure...
Bramblefist takes the undansormr scales, gives it a careful glance, then pays you 9,468 silvers.```
Soaring over the Sanguine Grove on sparkling wings, a vast draconic figure shines like beaten silver against the twilit sky, scales gleaming with the reflected hues of the aurora.
[Angargreft, Sanguine Grove - 29960] (u7503407) (7503407) for the Ballista. Anyone still wanting to join this hunt?
that is such a sadness, I hope your bundle was only 2 or 3
It wasn't a bundle. 😄
Whew. I’m starting to look forward to merging (then you showed that and I was like nope!) Still bitter. I will be very slow though. So probably not much use. Will have to relearn some things.
Any wyrm sightings this morning?
The 11:30 one last night means it was probably around at 7AM or so? Im guessing we'll see another somewhere between 230-330?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm is loose in angargreft. Be careful for a few minutes if you are hunting up there.
Got to Wyrmreach, then immediately got critted in the eyeball by the wyrm. 
Yeah - I stood fighting it for about 20 minutes by myself there. I could just not output enough damage and the wound stacking was too much. It took my hand twice! Close battle, though! It was a valiant attempt!
Going to say it again, the runestones should really get you back to Wyrmreach. 😄
Well fought! We'll take down the next one! ⚔️
warhorns? gemstones confirmed
The first one was me and my GA warhorn from years ago. I was testing a couple small things. The second/third one was not me.
kill perigourd and collect his gemstones
You hear a high blaring hornblast coming from somewhere nearby! (Boreal Forest)
You hear a sharp echoing hornblast coming from somewhere nearby! (Near Angargreft)
Ah, that explains it first round was Perigourd, second was Warclaidh.
I didn't use mine in the arboreal forest. I did use it in the sanguine grove area though, once for the e-wave (which I'm not sure if fires realmwide or not, though we did test to see it does at least in adjacent rooms). The second was definitely a realmwide blast though.
I also heard one a few minutes ago in Cold River itself though which wasn't me, so someone else is using a warhorn, or one of the smaller versions and doing it about folk.
I think both are realmwide. I heard the first one when I was in the glade, and then again when I was passing through the Boreal Forest. (Those must have been yours), and then when I heard the echoing one up around the Angargreft runestone and sent out a thought Warclaidh let me know my first thoughts about the blasts prompted him to use his. 😄
All clear. I just know it's about time for another wyrm, and thought maybe a new feature had been added to anounce one was taking to wing. lol.
I'd consider it a successful test of the Wyrm Warning system then, hah.
Heh... speaking of which:
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!```
Anyone up for a hunt?
Well fought! ⚔️ That's always a blast!
Was fun for first wyrm kill 🙂
Surprised the wyrm isn't level 145 or higher or so. can't set it proudest victory for some reason either but I'm thinking that's because it can only get reset the current strongest foe
Proudest victory: an incarnadine rotting chimera (level 143)```
Aye, first wyrm kill for me as well -Thank you to all who were engaged and allowing me to jump in the fray!
I'm counting my standing in the room for a few seconds counting how many people were there before moving off as a wyrm survival
I'm trying to upload the log and use ChatGPT to assess how much damage everyone did to it, and how.... ChatGPT is not cooperating
First time I've killed one of the new ones. I'm glad to see they can be handled with a decent group though. I've tried two or three times solo. One I could have probably done if it wouldn't run off but it was also a bit of gamesmanship so I'm glad it's set up to degen without engagement to stop it. The other couple times were a thrashing.
I don't really worry about doing the wyrm solo, but sometimes I do if no one else is about. With this iteration of the wyrm I can't generate enough ranged damage when it's flying to take it out. The best I've done solo is to get deep into to the third stage (the one after the scale barrier goes up) and that took forever, so when I had to step aside to replace my weapon arm when it was severed, it flew off. I have managed a few dozen two-against-one victories with different folks, but no solo. I feel pretty confident if I had one of those nifty mania "heal tokens" I could pop about half way through, that I could probably eek one out solo, but aside from that it's just not happening.
Nice! Was tonight a first (new) wyrm kill for everyone else in the party? That's fantastic!
Iove trying to dewyrm the hinters, only way I can survive is if a warrior uses defend/guard to stop the cheap deaths reserved for fragile casters. And then I still get whooped with dot
Yeah, i can't imagine how a spellcaster can survive. As a rogue, i was dying consistently until I switched to MBP. The battle is just too long and the sheer number of wounds everyone takes would make it impossible
That being said - I think having a full party of 5 in there is a game changer. Last night's battle was so fast. (probably 7-10 minutes)
Even with all my gear, and im approaching near whale status, I don't survive or become disabled most of the time before even reaching the wyrms reach
Would be cool if when the wyrm wasn't engaged, it's cooldown/time was just extended an hour or two
Wyrm should be comin in the next hour or two...
I'll be around! I really do think an empath running trolls blood would be a game changer for pures. And the rest of us
I don’t think trolls blood works quickly enough for how hard and quickly pures get clobbered by the wyrm
I think its worth a try - from my experience, the wounds stack slowly at first because the SMR/SSR defense is still stronger without wounds. Once a bunch of wounds start stacking, its guaranteed to take damage (and more significant crit) on each following maneuver. Myharl and I both still get 1 shotted by the wyrm at times. Open rolls stink no matter what profession. But the longer your maneuver defense can stay up, the less the wounds stack.
I’m gonna have to miss this one…. Hoping if it comes early enough i can catch one tonight
I've pretty much decided I want to invest in a triage tent for wyrm hunting this coming DR. Being able to throw up a protected tent before firing the ballista will provide some quick duck cover... and potentially a nice cover for an empath tending to folks as they duck in. It's sort of like trench warfare.
The other issue is how is the Empath supposed to get kill credit, since just healing isn’t going to do it (I remember it being said you need to contribute damage)
That’s a brilliant idea
Do empaths have any SMR based spells? I know this is not an ideal solution, but they could use some 100’s bolt spells? (Web & Fire Spirit)
110 as well (SMR unbalance)
Just brainstorming
Yeah I think most pures are going to have to use bolts. Empaths lack an SMR. One of the reasons I dropped the class. Incomplete kit.
Yeah - I think they will need to use bolts. I am curious to see how effective (or not) adding an empath to a group is. If its effective enough, I imagine people will clamor over eachother to make sure the empath gets credit if they need it (ie, keep the group to only 5 people). GS is not used to dedicated roles, but the wyrm fight pulls for it. I think there's also likely a role for a warrior throwing up horland's holler and turtling - hollering does seem to draw the aggro in my experience and could pull risk from others.
The role thing is an issue because since GS isn’t built around the idea, not all classes have useful roles to play.
Agreed. In the case of the wyrm fight, I see the possibility for tank, DPS, and healing. As long as holler works, warriors can play tank role (though its not fun.) Everyone else in the DPS role, though its clear CS spells are difficult, and empaths could run healing.
I think we all keep approaching it as everyone pushes DPS, but if we strategized it more, it may be that people find its more survivable.
Does holler really pull well for the wyrm? I always have it up and running for the initial engagement. I'll start making a point to refresh when switching to hurling for when it's flying.
I am not certain. When I have run it, I note taking a lot more damage when it is up.
It makes sense. I just never noticed since I always have it up at first. It's part of my prep macro routine. 😄 Just created an alias for it and assigned a macro, so sould be able to try to keep it up during the battle for folks.
Lastnight was two warriors, a rogue, paladin and a sorcerer, and somehow I walked away with nothing more than a rank 2 chest wound.
Missoni was concentrating on webbing it out of flight everytime it went up and engaging it with pain to slow it's rounds down which I think helped a ton, otherwise I'd have to take out my hatchet and try to bring it down which is a pain.
This is a cool idea. I want to try more use of tactics like these. I did not realize we could web it out of the air.
The other thing that will freeze it a round is terror flares, which my shield has, so every few assaults it'll cost the Wyrm a round to break status.
Yeah, the dot on wyrms makes a hue difference. I wish I could afford to figure out how to work terror flares into my main blade.
I'm curious if we can hit it with brimstone gems or if it's beyond level reach., maybe time it with a web or something and see what kinda damage we're looking at.
The web idea is actually a really good idea. Cairn's cry can set that up for high success. Did the web allow for attacking through melee?
They sit in Cat B right now so you'd have to give up whatever's in that slot. My shield was the test case for it's use on shields, Wyrom had me run out and double check it didn't go bonkers right after he put it on.
The web instantly grounded the wyrm and cost it a round to break, making it hittable to melee till it took off in flight again.
Jeez.. that's the new strategy for today. I am going to turtle, keep holler going, cry the wyrm and web it for Myharl to hit.
Difficult for clerics to feel useful in there given the battle rez is a paladin thing and that you fall out of Wyrmreach if you die anyway. I guess part of it is not everybody is going to enjoy playing a support/non DPS role. I know I don’t. But, I’ll do it to get the quest going.
I'd see if you can drop a brimstone gem on it when it's webbed. If you can, than you could grenade the heck out of the thing. The problem is that brimstone is highly level based but if the manuever bonus is high enough to land a shot, you could do some real instant damage to a wyrm.
It was bizarre. I had 2 lvl 1 minors. I’ve never been that unscathed in a wyrm fight. Usually rank 2+, head to toe
I can understand the lack of enjoyment of the support roles. I'm going to try playing the straight support role this time around. If its what is the best strategy, both I and my character would be down for it. 😉 That being said, I dont get to play a great role in the Sybil fight which is (to my knowledge still currently) kinda the inverse with squares being hampered.
I think Deddalus spent some time on the Sybil on test and at least in its updated form it isn’t especially pure friendly either.
twas not
Can you tell me about the current iteration?
The last time I fought it, the Sybil flat out just noped my attacks over and over again. It was a long time before I could contribute any damage and I was left to trying to maneuver/warcry it to be effective. has it changed substantially from that? Are spells more consistently effective there?
I’d gladly throw Terror on my hand xbow to try to help pew pew it down when it’s in flight, If the opportunity to add it comes around again.
Bummer i missed the chance at last years premium event. Wasn’t thinking about wyrm’s yet
I had some extra soul shards sitting in my pocket right when he came around and wasn't sure I made a smart decision adding it to my shield about 2-3 years ago but honestly I haven't regretted it at all.
You gesture at a cinereous chthonian sybil.
CS: +565 - TD: +576 + CvA: +25 + d110: +69 == +83
Warded off!
Cast Roundtime 3 Seconds.
As a cinereous chthonian sybil raises one skeletally thin hand overhead, fluctuating ribbons of tarnished golden energy whip from the shadows to entangle you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +556 - TD: +475 + CvA: +4 + d100: +35 - -5 == +125
Warding failed!
The ribbons coil painfully around you with bone-breaking force!
... 3 points of damage!
Blow raises a welt on your right arm.
An unseen force entangles you, restricting your movement!
A cinereous chthonian sybil gestures elegantly, her bony fingers deftly weaving threads of scintillating mana into a spell.
A globe of corrupting grey energy expands outward from a cinereous chthonian sybil, eldritch patterns on its surface twisting and flowing in a maddening dance!
[MDR result: 155 (Open d100: 50, Bonus: 26)]
As the globe of energy passes through you, you feel your mind fragment into sharp-edged shards of half-realized thought!
... 15 points of damage!
Shocking jolt to forehead. Painful.
You are stunned for 1 round!
[You lose 6 levels!]
As a cinereous chthonian sybil raises one skeletally thin hand overhead, fluctuating ribbons of tarnished golden energy whip from the shadows to entangle you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +556 - TD: +475 + CvA: +4 + d100: +29 - -5 == +119
Warding failed!
The ribbons coil painfully around you with bone-breaking force!
... 3 points of damage!
Blow raises a welt on your left arm.
An unseen force entangles you, restricting your movement!
i spent the fight bouncing off that high TD... losing CS because i was dropping levels and umm, getting bound up
Yeesh. That's some TD. Thank you for sharing with me. As I said, I havent done the current version.
I think far fewer characters are going to be able to access the gemstone system than we might have been imagining. Hopefully if that ends up being the case after it’s been live a while, they recalibrate things.
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in the Boreal Forest in hopes of fending off the wyrm!
wyrm at 29896
Take ‘er down!!!
Sympathy is such a garbage mechanic. Hope I can get my blade back, it had been hurled in Wyrmreach when I died.
Wyrm down after a very nasty fight with a lot of sympathy.
The Adventurer's Guild would likely charge you 50000 silver to recover it.
You can ASK Delilah to RECOVER 1 to get this back.
Delilah says, "Very well, I shall issue a bounty for the recovery of a glowing white sacred warsword bound by ethereal chains around its hilt. It will likely take about an hour. Please come back then."```
That works, so if you loose a weapon at Wyrmreach it goes into the AG recovery system. That works! Better an hour wait to get my weapon back than having to get back to Wyrmreach and try to recover there.
Congrats on the amazing fight! I was having flashbacks to FoF with the relic to the face! 😆
You were quite resilient to it. You took a number of full berserk rounds with it!
think the turtling strategy could work especially if we had a few more people. With just the two of us and both sympathied, I couldnt keep wounds off enough to cast, and my 118 is kinda weak with my only 20 ranks of MnS despite getting cairn's cry off consistently before. If I could cairn's cry for a cleric/sorc/empath's 118, it would be consistent.
Yeah, I agree. That wyrm was sympathy-heavy. I've not seen one use it that frequently since last year. I wonder if keeping it aggro is what caused that or if it was just a fluke. There were at least three different times I was having to mitigate damage from your attacks, and the last relic hit that wiped me out. 😄 #sympathysucks
Can’t comment on the wyrm fight specifically… but the duration of sympathy from angargeists is still not properly being reduced by survival training.
It’s a flat 20 seconds if the endroll is above something like 120 or 130, regardless of survival ranks
Also (I think I might consider this a bug), to note, this seems to be unique to coraesine relics. When a wielder of a coraesine relic is under the effects of sympathy, their "shifted focus" attack seems to be a full volley of attacks. This is not the case for anything else. When I'm berserking and get hit by sympathy, whatever target my focus shifts to gets one attack because focused mstrike can't trigger due to the monster still being in the room. That seems to be completely ignored with the relic. This scenario repeated several times throughout the wyrm engagement, and eventually killed me.
Sympathy, as currently implemented and used vs PCs, is definitely Not Excellent.
Is the current prime wyrm the most updated version of the wyrm? it's been awhile since i followed up but wasn't there some magical FoF changes and some potential MDR (not sure if it got scrapped)?
MDR isn't on the current wyrm
Not sure if that's the only difference or not between Test
Does the live one have Sunder Defense?
Sympathy made you hurl your weapon?
No, I was hurling at the flying wyrm while we were fighting it in Wyrmreach, the sympathy affecting Aureliano had him unleash a volley from his coraesine relic in my face and drop me before my bonding returned my sword to my hand. So It was left to be recovered on the floor of Wyrmreach (which can only be accessed via teleportation during the wyrm battle). Luckily, it appears that when that happens the weapon rolls over into the AG recovery system.
Ah, gotcha. I worry about that sometimes when I strike a mutant and my sword goes flying. Somehow being disco'd.
Sympathy makes no sense for what the spell is supposed to be, and it's just annoying. I'll always stand by it's a lame mechanic that intentionally takes all agency away from players. I would much rather see it become something along the lines of: preventing a player from attacking the source of the effect, and forcing them to provide block/parry/evade bonuses to the source (akin to guard/protect). It's always going to irk me.
awwww yeahhhhh.... [You have earned 4398 bounty points, 825 experience points, and 8362 silver.]
The skalds in Fjallarhaart have had zero loot for a long time. Seems buggy, as they do have loot in other locations.
Wyrm was sighted as about 12:23am last night.... should be getting hungry again soon
3 of us managed to get her to the reach.... but she got away from there
Purely curious - does anyone know how much health she has per phase?
isn't she significantly different on live vs test?
don't think so
The airborne phases and body slap landing with wing buffet are a big problem.
Waaait, Web interrupts the flying phase?
Yes - worked for me yesterday
Finally got one where I didn't break the wyrm
Was a hard fought battle! I'm also coining the term, "wyrm salad" (cramming herbs) — the meal you eat immediately after slaying a wyrm. 🥗
Myharl the Wyrm Slayer, Tijay the Wyrm Breaker?
I don't know what happened but that was like walking into a blender and somehow not dying for the 1/5 times I think
yea visibility is pretty much zero just button mashing
Highlights make it manageable. If not for those I'd be lost in the wyrm battle.
I wait to see specific color combinations flash by rather than trying to read text.
I tried to apply some audio highlights, but the cacophony of sounds just stressed me out too much.
After, not during?
What do you highlight?
I highlighted the words for when it takes flight, and added a sound so i know when it’s flipping from ground to air.
Also highlighted the flying description in the room so it’s easy to see in the room window.
That was probably the biggest/best highlight for me
Wrym phase changes, when it takes flight, when it lands/falls, acidic gas cloud going up, when the scale barrier is absorbing damage, when folks get sympathized, and a few others.
Thank you. I'll have to read the log (it's a godang mess but I'll try to pull some highlights)
I intentionally put in all the messaging on the wyrm wiki page when I made it, unfortunately a lot of that has changed since the last release. I plan on going back to update it all, but I'm waiting for the "final FINAL" version of the wyrm to get released before I invest the time again.
"Wyrm salad." When you need that limb back so you can get back in the fight against the wyrm, so you take your chances and chow down on some herbs mid-fight.
I tried that this morning... when timing didn't work out and I got pulled into the reach with it by myself.... I couldn't chew fast enough
Ballista 29660
Ah! Missed it while I was out! ⚔️ Should be around tomorrow afternoon, though if anyone wants to join the hunt!
wyrm may be up shortly - @sharp raptor and I are going after it if anyone else would like to come
Keeping an eye out myself. I’ll likely join.
Danced with it a bit last night, but it left while healing
Wyrm ballista at #30008, Fjallarhaart
Wyrm slain. Coast is clear! ⚔️ Amazingly well fought, everyone!
Teamwork really made a difference in this battle.
Yeah, that went very well! I'm really looking forward to discovering how many different kit combos are as effective.
I feel like each class must have some very specific utilities that can help... wondering if we should be thinking about which poisons rogues should use, maybe some of their disablers,
how bards/clerics/rangers can support
Have sorcerers used curse on it at all?
Monks just happy to be here
Not sure. I wonder what 611 would do it. With as effective as SMR seems to be, I wonder how good 309 could be against it
I'm woefully ignorant of monks, so didn't even know where to start there
Congrats on the slay! I just started hunting in this area and loving it so far. Can you get bounties for Hinterwilds? If so, which town do you grab them in?
Halwhistle who is a couple of positions west of the town square has them. Just make sure you talk to an adventurer's guild master first and let them know you want ascension tasks.
Aha great - I appreciate it!
I would love to see which of the sorcerer's curses would work/how long they'd last. When the wyrm is grounded, would grasp of the grave work against it, especially if its SMR defense is down with injuries/statuses? I think there's a lot of opportunity to play with some of these things in future fights.
You chose wrong x2
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
** Your ghezyte walking stick glows brightly for a moment, consuming the magical energies around the cold wyrm! **
[SMR result: 126 (Open d100: 93, Bonus: 25)]
... 20 points of damage!
The cold wyrm's neck bones snap.
Head looks precariously balanced now.
[SMR result: 79 (Open d100: 33, Bonus: 12)]
A nearby rasping hiss gives a silver-scaled cold wyrm pause, but nothing comes of it.
Cast Roundtime 3 Seconds.```
This is when the wyrm was relatively fresh
interesting. If that was coupled up with cairns cry or other things that help give an SMR bonus, it might be a pretty good DOT especially once hte wyrm gets more wounnds
as with most things later in the fight its a lot easier to land but the DoT isn't a massive contribution because the crits are tossed aside so it's just like cycles of 25-30 damage but yes cry or other stuff do it make it a successful land but it's more important for the TD/DS pushdown than the DoT
Fair - thanks for the info.
Just to confirm, is this the Hal at the guild in Icemule? Or is there another location to pick them up? Sorry - I’m a noob to this area
No he's in the cold river village in HW, but you do need to tell the guild you want to do ascension bounties before you get to HW
Ok. I did that part and thanks! I got all Moonsedge at the other Hal, so glad I asked 🙂
Alchemist Sparkfinger got a promotion! (I bugged this in game.)
Sparkfinger says, "You have been tasked to recover a prismatic crystal circlet that a local citizen lost after being attacked by a savage fork-tongued wendigo in the Hinterwilds near Cold River. The heirloom can be identified by the initials WR engraved upon it. Hunt down the creature, LOOT the item from its corpse and then report back to me."
Don't ruin the alchemist!
I didn't mean to!
Oh, I assumed it was intentional since the fisherman can also do it.
so does the lookout, but i've never gotten anything but an herb bounty from the alchemist but i also never tried
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!```29891
Wyrm is around!
that was a super fast river phase 😁
Wyrm slain again! Having an empath present really makes a big difference - the group was a rogue, warrior, ranger, empath and bard this time around. Only 1 death - the empath took an unlucky shot.
Nicely done! ⚔️
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Three down, seven to go.
wyrm at 29899 in boreal forest.