#[Official] Hinterwilds
1 messages · Page 5 of 1
There was a messaging bug that was telling you that it was giving you 30 seconds of roundtime when instead it was giving you immobilization.
But, it is giving me both -- I dont mean to be obtuse (and I appreciate you looking into it) but this attack gives me 30s of RT in addition to the immobility
How it works is as follows:
Minor failures result in roundtime or fleeing
Major failures result in immobilization
If you're already immobilized, you'll get roundtime instead
The bug is that it was messaging you receiving roundtime when you weren't receiving roundtime.
And not messaging the roundtime when you were.
So it would have made it difficult to track.
A savage fork-tongued wendigo crooks an oddly elongated finger at you!
CS: +441 - TD: +310 + CvA: -21 + d100: +64 - -5 == +179
Warding failed!
You feel a sudden inexplicable fear!
You freeze, unable to control the wave of fear that swells within you!
I>w
You don't seem to be able to move to do that.``` Ok I spent a literal half hour trying to get a wendigo alone to fear me and... yes it looks like you are right, I did not get fear and roundtime here. I suppose in previous instances I was stunned or immobilized or something before the fear hit. Next time I see the 30s pop up I'll check to see if I was already frozen. Thanks for indulging me
As the cold wyrm passes overhead, your thoughts dissolve in a wash of colors and alien emotions, rendering you senseless!```
I feel like this round time should be avoidable after you kill the wyrm a few times or with training. 100 telepathy lore should make you highly resistant to this type of mental assault or a really high discipline bonus should do the same.
Current wyrms aren't where they'll be once I get out of my backlog of code.
encouraging to hear that - hope to get back to wyrm hunting
he's gotta finish fishing here first, sorry everyone 😛
A niveous giant warg lunges at you, maw slathering as it tries to take a ferocious bite!
A nebulous grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.
AS: +580 vs DS: +374 with AvD: +7 + d100 roll: +69 = +282
... and hits for 57 points of damage!
Deft slash to your left leg digs deep!
Bone is chipped!
You are stunned for 3 rounds!```
Got me good on this one =p
Oof.
Controversial take even though I hunt other zones over HW. I believe the bonus to bounties should remain only in HW just due to the management required to get there and back somewhat reasonably.
That's not in line with what we promised.
This is just my personal experience but getting in and out of Hinterwilds via the gigas fragments is really not especially arduous to manage. Maybe if you insist on doing it before and after every hunt, but that’s likely not intended. Happy to see the ASC bounty rewards extended to the other relevant zones
Heh, Moonsedge already pays the price of having horrendous loot due to its accessibility and the Hive pays the price of being in Zul.
Yeah, Zul is usually harder for me to get to TBH
Yeah I feel hw is super easy to get in and out, slightly worse than moonsedge but much much easier than ZL (which is technically just walking in but realistically far from modern society)
The sound of great wings encroaches upon your hearing as a feminine figure soars overhead, golden and glowing. The disir alights next to you, a stern look hardening her implacable features. With a single shake of her head, she gathers your body into her arms and rises on wings of many colors. Vague suggestions of shapes whirl past in a wild blur, but you are safe and your spirit is at peace. At last, the disir descends. She is silent as she deposits you on cold, hard ground before departing in a flash of honeyed radiance.
I love that messaging so much. Anyone want to sell me some decay jewelry so I can try to get it altered to capture its essence when departing?
What is that messaging from?
Disir's Radiance.
I just saw someone say you can be sympathized while berserking now?
Always could be, you'll just still use your mstrike to hit the casting creature.
It basically turns off friendly flags for mstrike berserk while you're under the influence (PCs can be one of your random targets)
I never remember being sympathy’s while berserking?
I was... a lot. 😄 I dropped a lot of fellow wyrmhunters that way.
Funny enough... even you dropped Myharl once with a death flare when sympathied by the wyrm. 😄
Oh o remember that.
First time I've seen this one-- pretty cool!
A squamous reptilian mutant's cranium pulses, his eyes narrowing to luminous slits as he focuses intently upon you!
CS: +401 - TD: +307 + CvA: -16 + d100: +98 == +176
Warding failed!
An invisible, inexorable force grips you by the ribs, lifting you from the ground and hurling you at Adalfuns!
... 10 points of damage!
Bones in left arm crack.
... 18 points of damage!
Throat nearly crushed. Adalfuns makes gurgling noises.
He is stunned!
Roundtime: 20 sec.
Roundtime changed to 17 seconds.
that's pretty fun. i thought that was levitate at first (from the savant circle) but it appears to be a special spell for them. i've never been hit by it with other people in the room actually so neat to see it's actually got another effect. i would say at first i thought it was just mental 110 but, i guess after the change to make 110 hit two targets it still is 😄
What a lush: A silver-scaled cold wyrm just went into a charred mead hall.
do gigas fragments expire? I had 15 and don't remember dying recently... but could be wrong I suppose
You lose them when you decay
yeah just don't recall doing that lately
And you didn't make any purchases? travel via the sliver?
I stay on KF for the most part
oh well nbd - i'm here now and will get more
up to 20 - it's a good day
The Hinterwilds NPCs have gone missing due to the crash, any chance we can get them back? Can they ever just be... normal NPCs that don't disappear after a restart? Lol I can't even gigas fragment out of here to hunt Moonsedge without the NPCs around... huge L.
there was a crash? They were there 12 hours ago
They're back now, Vanah restored them - crash was about an hour ago. Game wasn't down long
ahh cool 🙂
So... in TITLE LIST SKILL, some mysterious new titles have appeared, though I can't actually use any of them:
Star-Evoker (my wizards)
Star-Spear (my monks and warrior)```
Is this Hinterwilds related? Gemstones? Defeating the wyrm? 👀
...oh. Well, that's much less exciting. But also, why do I see it when I have no forest gnomes? 🤣
It's trying to tell you to fixrace to the correct one 😆
Tried to fake the game out with 1212. No luck. 🤣
It’s one of my favorites!
in case anyone was wondering, a battle standard will take you to Icemule
Yeah, been saying this since test server days: they go farther than people might expect.
You can also jump from the Rift to Icemule or from the Sanctum of Scales to Solhaven. It's not DEPART CONFIRM rules or BESEECH TELEPORT (cleric Miracle) rules, but its own new thing.
You tap a bundle of undansormr scaless
You carefully add your undansormr scales to your bundle of undansormr scaless inside your doeskin bag. sseemss like it'ss just the bundless
I bugged that two years ago lol
plural of scales is scaless duh
You're sso right Dessorcceri I'm ssorry. Also concerning that I never noticed yet
[SMR result: 103 (Open d100: 72)]
... 60 points of damage!
Flame engulfs back: Jaired flambe!```
I bet if you had KEEN EYES you would have lived....
Oo maybe
Yeah, it's only a problem with pre-existing ones.
pre-existing what?
It's definitely not fixed, my skins are less than an hour old:
a bundle of undansormr scaless
I have started adding info for the wyrm to the wiki. If anyone has additional details, that would be helpful!
https://gswiki.play.net/silver-scaled_cold_wyrm
Anyone have the DESC of the wyrm (if not I'll just snag it the next time I see one land)? Also, the messaging related to the effect that happens when 6+ characters engage it? I know seen both several times, but with the hundreds of times I've engaged the wryms, I just can't seem to track it down in my logs.
Weird. Will check again.
I think it might relate to the scripted skin bags we use. Those bags might be appending the s on to everything. So since the undansormr scales start out plural it gets silly
>
[eloot]>_drag #6415966 #6415965
You wipe off the blade and sheathe the shadowed steel stiletto into one of the narrow scabbards along the side of your grey wolf fur satchel.
[eloot]>loot #7001802
You search the boreal undansormr.
It didn't carry any silver.
It had nothing of interest.
The undansormr's long, wormlike body collapses in upon itself, shedding scales and oozing fluids as the undansormr surrenders to decay.
>
[eloot]>loot room
You carefully add your undansormr scales to your bundle of undansormr scaless inside your grey wolf fur satchel.```They become `scaless` when they go into my satchel
shelfae will quake in fear shortly
Would it be helpful if I load some scales into my satchel and BUGITEM it so you have something to work with script-wise?
Hah, good call Yndrael. It hadn't occurred to me that the scripted container might be doing it's own bundling
lol
Yes. I can get to it tonight probably.
I may not get to play again before tomorrow morning but I’ll do that bug whenever I am in game next
bugitem scaless;Bugging the overly plural scales, possibly caused by auto bundling container. Will bug it as well.
Submitted bug regarding a bundle of undansormr scaless to play.net's bug tracking database with these details:
"Bugging the overly plural scales, possibly caused by auto bundling container. Will bug it as well."
sat scale
The undansormr scaless are already a bundle. You carefully place a bundle of undansormr scaless inside your grey wolf fur satchel, making sure not to ruin the bundle.
rem sat
You carefully remove the grey wolf fur satchel, making sure not to damage the contents in the process.
bugitem satchel;Followup bug report for the auto bundling container that may be producing overly plural undansormr scales
Submitted bug regarding a shaggy dark grey wolf fur satchel to play.net's bug tracking database with these details:
"Followup bug report for the auto bundling container that may be producing overly plural undansormr scales"
Feel free to give Yndrael the xp/fame, just wanted to assist with the bugitems
I’m ok not getting the riches. Thanks for doing the bugitems!
Looks like the update to the scales had an unintended side affect. I hoarded a bunch of undansormr scales and even those that appraise for 6k+ cannot be sold to complete a furrier bounty
Here's something sort of interesting. I have now filled up and lockered bottles of every gem (except one) that can be found in the Hinterwilds (not counting swirling quicksilver orbs, of which I'll only ever have half a bottle of since they were discontinued). The outlying gem is a large piece of mica of which I've only found one example off while hunting in the Hinterwilds. Which was found on 01/22/24 in a a badly damaged maoral trunk (along with 3,085 silvers, a stark white snowstone, and an aquamarine wand) which was found on a halfling bloodspeaker at Hinterwilds, Issenflow Banks L#29886.
Seems odd to have found only one out of probably 10,000+ gems collected in the process. Ended up just buying some to fill the jar, but was intrigued by the anomaly.
Hmm I swear I've found large pieces of mica up there before recently ( was on a mission to find all the hunks and chunks and pieces that could be improved via lapidary boxes)
Outside of that, it seems that milky blue chalcedonies were the rarest... even more so than swirling silver orbs.
I've found them in other places in the North, and the crates when sailing the Frostmain, but for some reason, only that one mica in the Hinterwilds. Since it dropped once, it makes sense they drop more often. Just makes me curious why they weren't dropping for me.
The cheap gems seem harder to find in HW in general.
Mica might only drop from boxes in HW. I just pulled one out of a HW box this afternoon, after reading your note. I don’t think they’re super rare though (certainly not super valuable, heh!)
She appears to be dead.
She has severe head trauma and bleeding from her ears, snapped bones and serious bleeding from her neck, a completely severed right arm, a completely severed left arm, a completely severed right leg, a completely severed left leg, a completely severed right hand, a completely severed left hand, deep gashes and serious bleeding from her chest, deep gashes and serious bleeding from her abdomen, deep gashes and serious bleeding from her back, a blinded right eye, a blinded left eye and a case of uncontrollable convulsions.```
That's a mess.
RIP
QOL request for Hinterwilds - can we please make the duration of the frostling ward and the wildfire oil from the alchemist refreshable. It’s not fun to have to time hunts around the 15/20 minute timers. Let me spend my giga fragments!
@wide hawk Re your question here: #icemule-trace message
Training wise```
If you stick to the Boreal Forest and avoid packs of wargs, you can hunt there pre-cap (I'd say 90's) without too many problems. Beyond that you're most important factor will most likely be assuring you have your full bonus against Sheer Fear as north of the Boreal forest frequently spawns ascended undead (post level 100 up to 120, 121 if someone spawns a grizzeld disir or spawns a spectral packmother). Won't matter on your training if you're on your knees and stupefied. S5 sanctification on your offensive and defensive gear is a solution to help mitigate this. If lower level and hunting in the Boreal Forest, I recommend sticking near to the Glade as it's a spot that's safe from creatures. It will allow you a place to take cover and recoup in a pinch. The gale hits pretty hard and the sleet and ice will start to wear you down quickly as hypothermia sets in (there are ways around that). As a side note, if you do Adventure Guild tasks, you may run into problems pre-cap.
Ultimately the HW is intended as a post-cap hunting ground, and it's probably going to be brutal pre-cap, but if you want to hit it before then, hope that helps. I'm sure others can chime in with helpful info as well.
Thank you. Didn't realize there was a sub. I'm at 25m so probably have most things covered. Wamted to make sure I didn't need a set of resistance gear or something
Resistances (particularly to cold) will probably help a lot, but it's my main hunting ground and I run through there with only 5% on slash/pierce/blunt without any major issues.
I'm also not voln. So killing things that weren't undead seemed like a plus
I did extensive overhunting.. wait are you saying you have 25m exp? 👀 Just went hard on Ascension? What profession?
I'd say "easiest" to hardest would be like cannibals, hinterboars, blood speakers, golems, wendigoes, then from the next area where things often wander in, berserkers, mastodons, shield maidens, skalds, wargs. But ultimately depends on how good your crowd control is, and professions etc. maneuvers and cs/td will chew you up just from being lower level,so it's how best you can avoid/mitigate those
Also worth mentioning you won't be able to get any bounties up there until you are 100
Usually what will happen is that you'll get stun/RT lock and plinked down, so at lower levels do your best to avoid groups
Cannibals can be dangerous for pures. Of the forest creatures, they account for the most deaths for me.
(but I wouldn't expect 3x+ cap to have any issues)
@hasty garnet 25m of regular xp. No ascension yet, still have things to complete. Sorcerer. I just heard it was hard and avoided it, but now I'm feeling froggy and ready to cash in some deeds.
ohhh yeah I read this as "how far under 100 can I be" so yeah forget everything Im sure you'll be just fine
You can get some nasty stuns from the environmental cold that will lead to death. As you kill mobs you'll earn gigas fragments and can purchase a 15 min immunity to the environmental cold. If you're looking to mitigate potential deaths it's good to have.
If you get eaten by an ooze don't you need a blunt weapon to attack its innards?
It just has to be a weapon that can inflict crush damage
A falchion will work, for example.
But a longbow doesn't work and it acts like a quaterstaff when meleed and the quarterstaff only has crush
"You strike at the amorphous organ with your ghezyte long bow, but the spongey amorphous organ is impervious to this kind of attack!"
kinda seems like a bug
If you stay in the first area you should be fine. You won’t need anything special for gear. The cannibals hide and ambush. If you have perception 2x you will hear them. So as long as you disable them you’ll not have much of a problem. There are no undead in the first section either. Good luck!
I wonder if the cannibals will get rogue poison on their little daggers
Auchand, I have 95 summoning lore and 40 minor spirit but 130 keeps depositing me at the entrance to the long snows rather than cold river village quite a bit. Any chance you could review 130 landing points to make sure the weighting is correct? Just seems like with the amount of lore I have I should be hitting the best landing location more often than not.
Hmm. At least 50% of the time I use it I land in the village
Maybe it’s because I always go say hello to Bishop and give him a hug!!
130 is a bit weird with its training and I know I'm not trained for 100% of the time landing on location zero but for my amount of training it seems like I haven't been very accurate. Could be a poor RNG streak
I think the only training I have for it is to mitigate the sickness. 3x PT. I use 130 every time I enter HW. I’ll start tracking it and maybe test it. I could just be lucky.
If you get enough ranks it takes you to the VIP fishing bank
I did 13 casts and 11 of them put me in the village center..
I’m sure it’s been posted somewhere, but the t1 battle standard pray landing location from HW appears to take you back to Town Center in IMT too.
Last two days in HW I've found (2) separate Dragon Type Sculptures. One was on a table in the mead hall and another on the altar. I left them where they lay but that are lootable. My guess is another PC is leaving them there as some sort of tribute to the Wyrm...but not sure. Any ideas?
haha, when that happened to me turned out Myharl did it
That was my guess too
How do Warrior and Rogues do in HW? What are the best Class to run there. Assuming they are ruffly 2x Cap
Streamers of aureate light trail after a shining metallic spear as a shining winged disir swings it down at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
AS: +654 vs DS: +475 with AvD: +32 + d100 roll: +77 = +288
... and hits for 59 points of damage!
Loud *crack* as your sternum breaks!
You are stunned for 2 rounds!
Your rusalkoren platemail flashes red and you suddenly feel enraged!```
Think that's the biggest hit I've had for a rage armor boost. Good ole disir
I did fine as a warrior before cap
I have a friend that is mid 90’s ks warrior doing just fine in the first area.
yup that is(was) me as well, KS and carn's cry makes it possible (if not a bit dangerous)
I started in HW as a KS rogue as soon as I capped. It's doable for sure
I'm terribly overcapped and I find the opening area to be one of the most dangerous as a sorcerer because of ambush. More of my injuries occur when running back to town over encumbered and getting taken out by cannibal
Have you considered having more DS?
Why would you run to town when you could just 130?
Because 130 doesn’t always go to town!
130 is pretty bad in Hinterwilds. I use Sym Return (Voln Life)
idk i feel bad for those hobbits, they jump out and do 1 damage
AS: +484 vs DS: +417 with AvD: -18 + d100 roll: +99 = +148
... and hits for 1 point of damage!
Attack bumps an eyebrow.
That was far too close!
The ethereal necrotic film covering a bloody halfling cannibal's obsidian dagger shrivels away.```
I am still in the process of gathering known lore and observed behavior of the wyrms and adding it to the wiki page I created to detail them. The following lifecycle details are observational based on room paintings, but I believe it to be an accurate account. If anyone spots anything incorrect or misleading, please let me know. Thanks!
||The burrow beneath Angargreft seems to have once been a treasury of the Gigas, but in its ruin the locale has become a metamorphosis lair for cold wyrms. Within the semi-sheltered halls of the burrow, the colossal boreal undansormrs cocoon themselves for a time in acrid chrysalides of slimy wormsilk secreted from the larval wyrm's acidic glands. Wormsilk is an acidic oobleck substance, similar to the strand-like webs sometimes expelled by undansormrs to trap their prey. Wormsilk bears heavy and persistent musky odor and presents a phosphorescence that provides dim illumination throughout the burrow. Its corrosive nature has caused substantial damage to most of the stone structure beneath Angargreft.
Juvenile cold wyrms often return to this lair during ecdysis. As the wyrmlings outgrow their scales, they leave behind brittle grey husks which are eventually dissolved by the surrounding wormsilk.||
Just setting the clock for those who are also joining up to hunt after the wyrms... One just landed in Eldurhaart at 2:15 PM Elven, so the next should be appearing to hunt around 8:00-8:30 PM Elven Time.
There's something I wanted to try. I noticed that the gigas use obsidian to hunt the wyrms. I would like to try to do the same. The only obsidian weapon I have is a dagger, and when I attempt to use it to attack the wyrm I get...
You swing the translucent dagger at the wyrm, but it has no effect!
Which seems weird to me. I've never tried using a dagger against a wyrm... maybe it's to small of a blade to pierce its scales? Need to find a bigger obsidian weapon to give it a shot.
Edit: got an obsidian blade today. If I can catch the wyrm this evening, I'll test it's edge against her.
Hmm... Something weird going on with the wyrm spawn timer? Used to be like clockwork between 6 and 6.5 hours. Fought the one this afternoon at 2:15 PM, and have been waiting in the Hinterwilds for over 1.5 hours for one to spawn, but nothing so far. Edit: ended up giving up after 2 hours and just took my hunting group back south. 😄
It's here now
Well, bummer. I'm out sailing now. I'll try to catch it in the morning.
Huh. Interesting.... so wyrms seem to be immune to obsidian, no matter what the weapon size? Attacking them with it has no effect. If they're immune to one material, maybe they are susceptible to another. Time for a bit of experimenting! Edit: Hrm... bone didn't seem to work either. Now I'm curious if it's based on enchant or another factor.... or maybe damage type. I typically hunt them using a bastard sword with crushing damage. Anyone else ever fight them with a slashing weapon (both my test weapons that failed were slashing)?
Side note: spawn timer on these wyrms seems to be 8 hours, rather than the 6 it used to be. Will confirm if another shows up at 2:15 PM EST.
You swing the obsidian broadsword at the wyrm, but it has no effect! You swing the yellowed bone falchion at the wyrm, but it has no effect!
I've used falchions, daggers, katanas, katars, and throwing nets. My guess is it just needs to be enchanted/magic. Lots of creatures are like that already
Thanks! That saves me a bunch of time with testing. I'll confirm next run and if a magic weapon can hit it with non-magical identical counterpart, then I can add that to the combat details.
My guess is the Gigas were enchanting their obsidian weapons. Try putting the alchemist's weapon fire on obsidian?
Or have a bored wizard enchant one for science
obsidian -500
Need a fairly skilled wizard 😆
0 to +1 doesn't cost essence, so no problem
If this works we gonna all be decked out like we're taking on some whitewalkers
i enchanted my one true drake skinning dagger so i'd stop confusing it with random vendor trash i find. There are many daggers like it, but this one is mine.
I ended up oversleeping the predicted mark for spawning. Anyone know about what time the wyrm showed up this afternoon by chance? Just for kicks I'll grab a few obsidian weapons today and try the alchemist fire and see if I can find a wizard to drop a +1 on one. It's most likely a reach, but curious how much of the environs might play into lore and lending hints.
Magical obsidian obtained. Now I just need a wyrm. Seems to not be on any sort of logical schedule anymore.
Waited from 9:30-12:30 ET with no luck, will give it a shot again tomorrow.
You could alter it!!
Wyrm showed up this morning about 5:35 AM ET. Getting +1 to the my obsidian dagger (making it magical) did allow me to attack the wyrm with it, but nothing special. Figured it was worth a shot seeing as some gigas opted to use obsidian despite having capable forges.
AS: +633 vs DS: +556 with AvD: -18 + d100 roll: +75 = +134
... and hit for 3 points of damage!``` I'll add the immune to non-magical attacks to the combat info on the wiki.
It was a cool thought, but at least we learned something.
Are the ambushing halflings puncture or slash? I was thinking about getting some resistance just for them since those bastards can hit me with pushdown
According to messaging it's slashing.
Light slash to your abdomen!
Barely nicked.```
https://gswiki.play.net/Slash_critical_table#ABDOMEN
It will probably also help with the Wyrm, 800 AS mstrike slashing claws 😢... or is a puncturing bites? or crushing tail? lol
Claw and bite attacks from a silver-scaled cold wyrm seem to randomly alternate between slashing, puncture, and crushing damage. Tail swing and dive attacks are always crushing damage. I have resistances to all three on my armor, so makes it a bit easier to spot.
ouch, looks like i need ~40% warrior crush and then 15+ ascension slash/puncture
Daggers are 66% puncture
You also see a brawny gigas shield-maiden, a heavily armored battle mastodon, a tattooed gigas berserker, a heavily armored battle mastodon, a tattooed gigas berserker, a niveous giant warg, a tattooed gigas berserker, a heavily armored battle mastodon, a brawny gigas shield-maiden and a tattooed gigas berserker.
🤤
FOR THE SWARM!
BERSERK!
Awesome news about the wyrm in the Simucon panels! Wanted to throw another suggestion out there. When the ballista/harpoons are released to allow characters pull down the wyrms from the skies, is there any way we can increase the frequency of spawning? I know the wyrm isn't intended as a solo run (of all my hundreds of solo attempts, I only ever pulled off a couple dozen victories), but the 6-8 hour wait between spawning makes it almost impossible to plan any sort of group hunt. I spent months trying to organize wyrm hunts with groups, and folks just don't want to sit around waiting all day.
Edit: or alternative, an actual schedule that folks can plan around. Though that feels less organic. But asking 4-5 folks to linger around for half the day ready to dive into intense combat with like a 5 minute warning just doesn't seem to work.
Maybe a cool down followed by a summon, so if it's been x number hours you can gather a group and summon it @sharp raptor
there will be a signficantly high volume at the open, remember the rope when the Elven Nations opened? I like the summon idea
Yeah! Or, I was even thinking maybe what if the messaging of having them fly over could be hourly (the point when you can pay fragments to pull one), but it wouldn't be until one is provoked that it goes into the "monster bold" warnings. That way folks can find a wyrm if they want to pull one, but the frequency of the landing cycle won't be annoying for those not interested. Would also make their presence feel like it has more of a footprint in the Hinterwilds to see one just flying overhead every hour or so.
A massive warhorn near the bier in Berserker's End. Sounds like an angry wyrm when you blow into it. 😄 ⚔️
It suppose it could also be like a quasi-instance sort of like the other major encounter in the HW, though I'm kind of partial to the idea of it just tearing through the wilds in a rampage when it is around. It just makes it feel more like a real danger/threat, whereas the other, while challenging, just doesn't feel as if it threatens the environs (even if it's easier to plan around).
@sharp raptor I want to join your group of wyrm hunters.
Speaking of which, I was pondering starting a weekly schedule ||sybil || hunt. Group can't be bigger than five, but I have a pretty big stash of all the items needed to do so. Would folks be interested in that?
Awesome! If folks are interested, I'll start broadcasting thoughts again when I see them landing. I had pretty much stopped since groups seemed to fizzle out.
I’m also wondering would it be worth trying to taunt the wyrm to hit one guy(with high DS)while a couple others attack?
I always taunt when I'm berserking one. Pop my warcries and dive into berserk. The surpression offered by having multiple targets is what makes the encounter (a bit more) survivable. Would be intresting to see how that worked just being a meat shield.
I know @harsh solar is game too join too we have talked about using him as bait before
Yeah, Taulramil mentioned wanting to get a group together as well, totally on board for that. I think he's likely running into the same problems I did with trying to bring it all together. The long wait, player-availability, etc.
Killing it is the goal! ⚔️ I'm always stoked to hear a wyrm in its death throes.
Around 12:20 ET a wyrm landed in Eldurhaart, so it will probably be somewhere between 6-8 ET when the next shows up today. (edit: got my timzones backwards)
(sad panda sounds)
If you use an auto-bundling satchel and have been collecting the Packmother's hides like I have, be sure not to put her pelt into the bundler if you have other warg hides in there as it will be auto-bundled with those and become a standard warg pelt. Found out the hard way today.
Oof
🫂
Whatcha all carry on FA and survival to skin well?
Skins [15]: an alabaster warg pelt (14)
>sym return
>;go2 tent```
YOU HAVE NOT YET BEEN BALANCED, FIEND. I AWAY!
We had a pretty good run at it this evening. ⚔️ Hope to finally take this new one down next run. We'll see!
||alabaster warg pelt (41), stygian valravn quill (75), nacreous disir feather (15), tiny cobalt blue sphere (15)|| I've been stocking up as well. ⚔️
Summon with a warhorn? I assumed we'd be sacrificing virgins. Maybe they couldn't find any.
Blood cultist got them them all first.
What’s the current strat?
My current plan/recommendation is a team-based approach. 1) I open with a tackle then lock the wyrm down by spamming symbol of sleep for the duration of the encounter, 2) someone focuses on dealing DOT and mass damage to the wyrm, 3) a third person manages any swarming mobs to keep me from getting hung up in RT and breaking the wyrm's sleep (focusing on the wyrm if there are no mobs). From experience we did pretty good this run, but need to make sure someone is managing the mobs. When I get hit with something that pops RT, the wyrm get's loose.
ah symbol of sleep - the only thing more powerful than the wyrm 🙂
lol. Right!? As it is the wyrm is almost unfightable, I'm all but convinced it's unbeatable with a direct approach by anyone except maybe someone sporting $20k worth of gear, so have to find way around what's causing that. Locking it down the way it locks everyone else down seems to be the only viable path I've found so far.
Can't wait to see the inventory at Wyrmonuclear Devices, conveniently premiering at this upcoming DR
||what drops the tiny cobalt blue spheres?||
Fishing
Wyrm sighted at 11:50 EST @sharp raptor
Thank you! 12:20 PM, 8:10 PM , 4:00 AM, 11:50 AM (7 hours and 50 minutes between each, so that must be the new timer the wyrm is set on).
Assuming that's consistent, the next one to take to wing should be at 8:40 PM ET.
If the pattern remains consistent for awhile, I'll update the wyrm's wiki page to reflect that. I'm assuming that it's relative to an initial spawn time after any game restart.
That's part of one of the puzzles in the Hinterwilds. (Spoiler Alert) The solution is: ||You have to catch the glowing motes of color that float through the prismatic brume in the River of Color.||
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 158 (Open d100: 75)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 1 point of damage!
Your rusalkoren platemail flashes red and you suddenly feel enraged!
Attempt to snare hips shaken loose.
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 23 points of damage!
Your stomach muscles explode violently.
You are stunned for 5 rounds!
Roundtime: 20 sec.```
Taking hits like a champ
Wyrm is incoming! It just landed in Fjallarhaart. I'm in village center if anyone wants to join for a hunt.
what do you do if you get a hand blown off and then sucked into an ooze so you literally cannot do anything? Asking for a friend
well that was stupid a comedy of errors
Become dinner. Yeah, it can be a pain for sure. The other option is to put out a call for help, let folks know about where you were and hope someone can kill it before you die. When it dies, you get spit out. I used to be on ooze rescue call when we had the grizzled ooze swarms overtake the Hinterwilds. If I'm out and about up there and hear a though about it, I'll try to help anyone out stuck in one.
beseech used to get you out of those. I'm not sure what the value of beseech is anymore if it doesn't do anything that symbol of return doesn't already do.
WyrmwatchCURRENT OBSERVATION: Every 8 hours +/- 10 minutes.
Day La Lo Date Arrival (Time Between) Location Weather
Sun 8/11/2024 12:20 PM EST (N/A) Eldurhaart ??
Sun XG XG 8/11/2024 8:10 PM EST (7h, 50m) Eldurhaart ??
Mon XG XG 8/12/2024 4:00 AM EST (7h, 50m) Boreal Forest ??
Mon XG XG 8/12/2024 11:50 AM EST (7h, 50m) ??? ??
Mon F XG 8/12/2024 7:40 PM EST (7h, 50m) Fjallarhaart ??
Tue F XG 8/13/2024 3:50 AM EST (8h, 10m) Boreal Forest ??
Tue NG XG 8/13/2024 11:50 AM EST (8h, 0m) Ojandhaart ??
Tue NG XG 8/13/2024 7:40 PM EST (7h, 50m) Angargreft Clear Skies
Wed NG XG 8/14/2024 3:50 AM EST (8h, 10m) Boreal Forest Clear Skies
Wed NG XG 8/14/2024 11:50 AM EST (8h, 0m) Ojandhaart Blizzard
Wed 3Q F 8/14/2024 7:40 PM EST (7h, 50m) Boreal Forest Blizzard
Thr NC F 8/15/2024 3:30 AM EST (7h, 50m) Boreal Forest Blizzard
Thr NC F 8/15/2024 11:30 AM EST (8h, 0m) Eldurhaart Blizzard
Thr NC F 8/15/2024 7:30 PM EST (8h, 0m) Boreal Forest Clear Skies
Edit: And, with that I feel fairly confident in saying the wyrm spawn times are generated with three random variants: every 470, 480, or 490 minutes. I don't think anything else is affecting it. Means creating a long-term forecast for hunting is probably impossible, but once you see a wyrm take to wing, you can know within a 20-minute margin when the next one will spawn, which helps a bit with planning a group hunt.
Most days will see three wyrms spawn, occasionally there might be four in one day as the timers organically shift within a 24-hour period due to variance. Right now that's one around noonish, one around 8 pm, and one in the witching hours around 4 am ET.
Skinning observation in case it’s helpful for others:
Today I trained 101 extra ranks of first aid, going from 1x first aid and 1x survival, to 2x first aid and 1x survival. Skin quality has gone from like 1 out of 4 in the “extraordinary” category to essentially 100%. And I haven’t had a single skinning failure yet
are you aiming? Avoiding the relevant bits?
I'm curious, is there a cap on Hypothermia? I don't usually go for super long hunts, but decided to just keep milling around out there to stay awake while waiting for the wyrm to take to wing. Never have had it this high before.
Hypothermia (119) 46 min
Did you turn into an icicle at that point?
white walker
lol. I ran out of room for loot! 💰
I always wondered who the little Johnny Treasureseed was up there
Random idea.... if the long term Wyrm drops are not going to be super special beyond first gemstone, how about it being the defacto "ascension invoker" so you can kill it every 4 hours and gain a buff that only works in ascension area... (25AS/25DS/15CS/15TD)
I'm all for some sort of standard reward for slaying a wyrm. Even if it was just realm wide. It's really neat that it's going to be an opener for a quest, but I'd still like to see there be a reason to do it more than once. It has always been incredibly hard to get a group together to hunt it with all the factors aligned. 1) It's deadly, 2) You have to wait hours for it to spawn, 3) It sticks around for 10 minutes, and most of all 4) No reward. So, I imagine after the initial mad dash to start the quest en masse, that it will soon return to lack of interest for most folks.
I am looking forward to seeing dozens of folks eager to hunt one. Myharl will take full advantage of that! 😄
Maybe like long term kills get you some reward and every kill gives all ascension area hunters X buff, 100 kills, you get title, 250 kills you get X, and 500 kills you get Y, 1000 kills you get the right to buy XYZ uber item
Yep, or even just a rare drop. We have wyrmscale and wormsilk, maybe we can get wyrmstone.... before quicksilver was made illegal again, I wanted to get some made up to be a vial of wyrmblood.
I mean if Wyrm just had some outsized chance to drop a gemstone then it would probably get more attention Like 1% which is low but better than 2 per month.
Heh, speaking of which. I had been looking for years to snag some more of the wyrm's-fang aetherstones that were only ever dropped as EG dig chrisms. I finally tracked one down last night. Would be a great spot to bring them back into circulation as actual gems.
Then everyone can fight over the gemstone drop lol
Myharl just wants to kill them. 😆 He'd be fine with letting someone else have special loot. He soloed several of them, but this new variant (and what I assume will be the final form) aren't something he can take down alone, I'm not sure anyone could just by the nature of RT lock.
The buff idea is cool. I went toe to toe with one the other night. Luckily I found someone recently murdered by the wyrm and used them as an excuse to return to camp
Locking the wyrm down works pretty well (tackle/sleep). Since I started testing out the tactic with group hunts, engagement time with the wyrm has doubled, and in some cases tripled. Also, if I disengage when the rest of the party has fallen, I usually walk away with a few minor wounds. Dolling out DOT (low steel psychic flares) is really the best approach. I honestly feel like we'll drop the thing if we got a few folks piling on that recurring damage, and disengaging combat to heal down while it's being locked in place and suppressed. This past week there were at least twice the battle reached the point that I genuinely considered, "This might be the time."
moar dots
Also, making that favor go brrrr. 🤣 I think I've blown through about a million favor this past week on the wyrm alone. I think I'd be content if Myharl slayed at least one more before the gemstones quest release (and whatever wyrm variant manifests for it). Then I plan on doing what I can to help folks hunt them as needed.
During the panel, the gemstone drop rates discussed felt pretty reasonable to me. Assuming that most drops will be converted to dust probably, the numbers felt to me like it might on par with what the currently frenzy feeder drops are doing. But yeah, a bump for the wyrm would catch the attention of the mechanics-driven folks for sure.
Hopefully I can help out at some point, I can generally lock down a room and do a pretty decent amount of damage through rotflares on the thing
** Branching filaments of power snap outward from your plumille cloak in a lambent black corona! **
[SMR result: 125 (Open d100: 57, Bonus: 1)]
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
... 8 points of damage!
Your rusalkoren platemail flashes red and you suddenly feel enraged!
Your intestines knot themselves. Painful.
You are stunned for 1 round!
... 9 points of damage!
Blood in your left eye boils. Red steam rises from socket.
... 1 point of damage!
Icy chill to your midriff. A bowl of nice hot stew would hit the spot right now.
An eyeless black valravn dwindles back into its avian form.
!S>
An eyeless black valravn soars past you on stygian wings.
In the chill of its passage, an unsettling cold creeps over you, as if you can feel your grip on mortality slipping away with every passing heartbeat.
!S>stance offensive
You are still stunned.
!S>
[SMR result: 204 (Open d100: 86, Bonus: 51)]
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
... 2 pointsYou are still stunned.
of damage!
Back swells and bones crack!
... 13 points of damage!
Elbow shatters under sudden decompression!
... 13 points of damage!
Brain swells suddenly, unfortunately your skull doesn't.
... 4 points of damage!
Almost missed! Why not put your hand in your pocket and warm up a bit?
... 9 points of damage!
Decompression causes muscles in leg to snap!
... 14 points of damage!
Sternum snaps followed by many ribs!
An eyeless black valravn dwindles back into its avian form.```
This is some nonsense. =/
Whats an ideal lore flare for killing a not-dragon?

Strictly for wyrms? I thought all the elemental flares were bad.
This is the lore dot flares.(Not-Rot flares essentially.)
There's no where else to put this info ATM, so just plugging it in here since it's Hinterwilds-specific.
The spirit essence capture functionality on the Animalistic Idols sold in "Totemic Spirits" at DR work on the following creatures north of the Long Snow: hinterboars, valravns, and wargs. Strangely they don't work on mastodons. They of course don't work on any of the humanoid creatures, nor oozes or undansormrs. I also confirmed that they do not work on the wyrm (of course I tried) nor the packmother.
So which lore flare is going to set off the wyrm's barrier?
All the Elemental ones will set it off, rotflates/necromancy does not at least it didn't the last time I fought it
Please Auchand I need answers before spending 400k BS XD
I mean flourishes aren't going anywhere, so if doubt you can always wait till feb and we should know the changes for the wyrm by then, I honestly can't imagine the shield staying as it is, as it basically makes casters not be able to participate whom already have rediculously hard times due to incredibly high TD and bolt DS
It better. My entire build revolves around flares 😭
I mean, my entire build revolves around casting spells at it haha
Full immunity, as has been discussed ad nauseum over the years (vvrael, etc), never feels good. I can see resistances, modified efficacy, etc - but fully blocking things is just yuck.
well on a creature that's slated to be part of being able to unlock the charm system, it's kinda important that ALL classes can participate haha
Yep. I'm not particularly worried - 99% just venting at current state. I'm confident it will land in a good spot
Yeah, I try to keep in mind this isn't the final iteration of the wyrm. I keep trying though, because that's what wyrmslayers do. ⚔️ I'm not sure there is a solution to the current wyrm outside of investing gembucks into obscene gear. I've lead crews in to try different tactics, and the best we've been able to do is get it about 2/10ths of the way dead (assuming the hp is relevant to past iterations), and that's at 5x capped, with gear that's not uber, but still on the higher end. My hope is that it's not going to be turned into a proxy-paywall needing super high end gear to take down like it currently is, other than that, I'm just patiently waiting.
I don't think the introduction of gems is supposed to be a kind of gate-keeping via paywall, rather I think it's a way to excite players and have them engage in the broader game world in a new and refreshing way. Play can get dusty and stale sometimes, I believe this is their idea of putting some shine to something that's become a bit overly rote.
I think the devs understand the categorical difference between characters which are outliers and the main body of characters. My only evidence for that is their response to somewhat negligible though 'unfair' designs and their subsequent mitigation of them (i.e. apparatus trap in The Hive, and I think the rate of Dread stacking in ME). I'd imagine any design to the wyrm which would make it unapproachable to a group of players who can hunt in ascension areas would also subsequently be slowly whittled down until it becomes something with which everyone can participate and hopefully enjoy.
When are the gemstones coming to hinterwilds
Simucon mentioned end of Q4 or early 2025 I think.
You’re already too strong
Second quarter 2026, got it
Glad to see you back @torn meadow
I never left . I’ve been watching you from the shadows .
[You have earned 4772 bounty points, 770 experience points, and 9207 silver.]
undansormr scales
I used it and then went back in time and let you buy it the second time
I keep a stash of high quality ones (4500+ ea) and often exceed 5000 BP for one task. It's a little hard to keep them stocked unfortunately, and the prices definitely are subject to hunting pressure.
Hahahah! Four years of hunting the Hinterwilds, I've never had that happen. Been thrown, but never down the well! 🤣 ⚔️
AS: +802 vs DS: +444 with AvD: +32 + d100 roll: +107 = +497
... and hit for 189 points of damage!
Incredible slash to the shadow-cloaked draugr's neck!
Throat and vocal cords destroyed!
Zero chance of survival.
You hear a sound like a child weeping as a white glow separates itself from the shadow-cloaked draugr's body and rises into the heavens.
Electric blue light pours from the draugr's eye sockets and erupts from his tattoos, leaving only a shadowy cadaver behind as animation departs a withered shadow-cloaked draugr.
A withered shadow-cloaked draugr falls deeper into bloodthirst, the darkness swathing her growing more impenetrable!
[SMR result: 146 (Open d100: 72)]
A withered shadow-cloaked draugr grabs your legs and lifts you. With a malevolent grin on her face, she winds up and hurls you into the air, sending you flying down a black stone well.
[Stone Well, Bucket]
Spared bleaching by the lack of sunlight in the sky, the bucket is brittle and dry, but still holds the color of new-cut pine. It is sealed here and there with pitch. Below, the well delves into inky darkness, the sole apparent denizen of which is the sluggish splash of water a long way down. A thickly woven rope securing the bucket to the windlass provides means to climb out of the well.
Obvious exits: none
You hit the ground hard at the end of your catastrophic descent!
... 3 points of damage!
Light blow to your right arm.```
It's a rush! 5 minute battle feels like hours. 😄
It does full berserk rounds at 800+ AS.
lol I love it. Nice swoosh, Myharl. Freaking 800 AS just blows my mind. I'm two hundred less than that. That's what I get for being a frail elf. Lol I guess I'll stay in the Rift/Scatter. You all are playing the big game!
Wyrm likes to play Red Light/ Green Light with stance dance. If you pick wrong you die.... 🪦
I have a combined emotion of horror and maximum laughter. I mean I've always been a stance dancer and still do. I know that makes me an oddity but its just how I've always operated. Unless berserking of course. Scary stance dancing wyrms woah.
Even though Myharl is a berserker (it's how I hunt 99% of the time), it's typically a choice. However, I find it almost impossible to stance dance with the wyrm due to sympathy. If I'm offensively engaging it, feels like berserk is the only viable option since then even if I do when I get caught in a sympathy gaze, I still spend those rounds smacking it. There's not a lot of chance I'm going to overcome 1120 at 520 CS.
Side note: Wish I had the budget to pull it off, because that new Rage Armor was essentially made for Myharl. 😄
it's fun! fist fighting wendigos is a hoot
Sympathy is a terrible mechanic as it currently works. Man do I detest it. I tend to berserk often as well as KS and it works well. I dont think I'd do well versus mister wyrm though. I'll leave that to you slayer!
Heheh, me too. I used to be really vocal about it as well. Will never agree that completely taking away a players ability to interact with the game is fun. Still hold the same opinion, but figure it's even more unlikely to change as the power balance in the game gets shifted by HESS at DR.
No one fares well against the wyrm. 😄 However, anytime one is incoming feel free to shout out and join the hunt. As long as the party doesn't get more than five in it, it's always nice to have more folks pinging it in battle (and helping to suppressing those vicious wyrm mstrike vollies).
I feel that a berserk character shouldn't be able to be impacted by something like Sympathy, its a real illogical stance from Dev in my opinion. Also, I need to explore and figure out where these various newer locations are. You know us old timers we dont get out much and all the new is overwhelming at times.
At least when berserking we're still being effective.... even if deadly to any fellow party members. Getting caught outside of a berserk though (or having berserk broken while under the effects) your character just becomes a spikey paperweight thrown at fellow party members. I've dropped more than my fair share of folks, and got dropped instantly by fellow wyrm hunter's xazkruvrixis death flares once when they were sympathized and took a swing at Myharl. 💀
Creature Sympathy doesn't work like player cast 1120 Sympathy. If it did I don't think people would mind it nearly as much. If a player casts (unfriendly, evoked) 1120, all that means is 1) you can't target them with an attack and if you try you will attack someone else, 2) you can't cast an AOE while under its affects and 3) you can leave the room. Granted, this is true as of a few years ago when I was 1120'ing in Nelemar and would catch people running through. It never affected them outside of not being able to use an AOE
you can berserk through sympathy.. you still get the RT and messaging etc as well as if you have it, but you attack through (but you cant break out of sympathy with berserk, only if you get hit with it while berserk)
hmm I'd swear when the Cerebralites hit me that it broke my berserk. Good to know.
So wait, while berserking we still swing on party members?
hopefully
Yes. Absolutely. 😄 In fact, during a hunt last night I smacked an ally (and of course EVERY flare I have processed on the hit). It nearly dropped them, but I was able to fog out quickly at the last second and tend their wounds before the next pulse of bleeding.
what is a good spell for a blink weapon against the mighty wyrm
current wyrm? all spells suck against it (super high TD, super high bolt DS)
what about web, or major ewave, or sounds hehe
I’m not sure even 212 works
You want as plain of a weapon as possible vs. the current wyrms.
Flares just proc a temporary barrier that make them immune to everything
It just LoLs at disablers. Right now we can't really make any gear-based decisions regarding them
I need a crystal ball that would allow me to watch from a distance.
Popping shadow dance and spamming them with 1 second, hasted waylays seems to be the only viable strategy. Even then it's a roll of the dice.
One botched hide and it is good night.
need wyrmbane
i usually just beat it to death
how much does animal totem take to unlock
didn't you just melee it to death too
We've put together a Wyrm Subjugation group. Our goal is to slay the beast before it's power wanes.
Join us to either support directly or as an auxiliary member during our subjugation attempts at 12 AM, 8 AM and 5 PM(Mostly here.) EST- +-1 hour in terms of timing.
Looking forward to it!
im down to take the wyrm to pound town
Funnily enough, I live 18 miles from pound town.
rumor true????
The man's a monster XD
Just for reference on the wyrm... I walked in the room and slapped my berserk macro... all of this processed before the berserk could start. Three seconds later it did it again (too big for a message, attching text). Note: That's 20 attacks in a 3 second window. ⚔️
I'm actually kind of more surprised that I was in full offensive and survived a direct offensive attack by a sympathied Warclaidh that processed both whirlwind and pyschic flares than I was about slaying the new wyrm.
Wow, just... wow.
did you guys kill it?
Warclaidh is the real wyrm.
Wyrmclaidh ?
Now I need a shirt that reads "I survived Wyrmclaidh".
You can’t say the same for me
Death flares are nasty. ⚔️ 😆
“I died to a whale in HW and all I got was this stupid shirt”
However, you were literally the reason I added the entire section about xazkruvrixis to the wyrm's wiki page. 💀 😆
Shoot me a link
I wanna read it lmao
"This includes melee, ranged, and spell attacks. Since the wyrm is immune to the death flares of xazkruvrixis, it is highly recommended not to use the material during combat with the silver-scaled cold wyrm since the death flares can trigger against other characters to immediately kill them."
My exploits are legendary
As if your ridiculous AS wouldn't have killed them anyway.
My offhand has the xaz flares . So you dodged that at least
Silver lining XD
New you
is that the wyrm or is it warclaidh -- when you beat the wyrm, do you become the wyrm 🤔
Trogdor!
you folks are beasts.. Hinterwilds is a truely rough place to hunt!
I love it. Just need some fishing. Maybe a private lodge.
Stick to the Boreal Forest if you're new.
The hunt goes better when Im guarded by Falvicar but solo it's really scary.
Moonsedge town (not the castle) might be less challenging.
Technically the creatures are stronger, but I think Creeping and Crushing Dread are preferable to cannibals.
I need to be guarded by Falvicar too!
I find myself frustrated with hugging the gate because it feels like Dread stacks quickly. So stopped going to Moonsedge and turned off Bountys sending me there.
I usually do most of my hunting in Moonsedge no problem the occasional death But with the new need for skinning for my new amazing Bear totem I need skins thought I'd visit Hinterwilds But.. 1) I don't skin well apparently . and 2) The swarming is what's getting scary, granted the Castle can get swarmy too but not nearly as bad seems.
There are ways to avoid it.
This frail KS elf warrior hasnt blundered upon anything.
The library in the castle is sancted. You can rest there to drop your dread
Anyone with access to 220 can pop in there to drop dread as well
We need a next place that's like the Franklin Expedition as portrayed in the Terror where you get Hypothermia + Dread and eventually succumb to cannibalism to hit all the things
Celtar do you hunt Hinterwilds?
need to run that by @tardy fjord first 😉
in all seriousness, always welcomed to join if we're there (Or in Moonsedge where we usually are if not Reim)
I'm pondering it since I didnt enjoy Moonsedge. 🙂
Always welcome!
Working my alts through lumnis currently but I'll definitely keep that in mind. (Has an alt problem)
Would anyone be willing to test the wyrm updates today? @sharp raptor cough cough.
Sure! Did the timing change on it? It should be landing 3:10-3:30 PM EST if it hasn't changed.
You taking a group Myharl? I would love to see this in action. even if I die
It'll be in Test.
Myharl could already kill it, seek out pures/semis 😛
The wyrm's pretty significantly redesigned. I can't take it down solo on my PC, but it's slower now, so you may be able to.
Oohhh in "test" gotcha
Glad to take folks on a hunt any time! Will hop over to the test server for this.
Okay, I'll plan on starting the wyrm summon in a couple minutes on Test.
Just be in the Hinterwilds.
I'm in Test on the old game trail if anyone else wants to join up.
Roll the updates into plat so me and JD can test 
Fire the ballista?
awe so firing those ballistas were important
||>fire ballista You don't feel safe enough to focus your attention on firing the gigas ballista.||
Are you still doing testing on the server with the wyrm ?
yes... wait maybe not?
what changed about wyrm?
I'm stuck at work and living vicariously through yaall. How's it going in there?
its cold and bloody
Luckyyyy
when i train cold resist on ascension does it stack with ranger resist item
no
Resistances do not stack. It's always just the highest % that gets used.
I can kill it on standard depending on how fast it get the sympathy off depends how big of a pain it is, but i dont think im updated on test
I'll let people post their thoughts on the wyrm test.
can you tell us what got changed?
Sure. These changes are not live, but are on Test:
The wyrm now spawns and claims an area of territory in the Hinterwilds as its own. It flies overhead in that area, disrupting spellcasting and causing roundtime with its Dazzling Presence ability. It will continue to lurk in the area for about 15 minutes if ignored.
Phase 1: The gigas will set up a ballista in the area protected by a troop of gigas. They will not normally abandon the ballista, so you'll have to take them on if you want to claim it. Ballistae can only be fired if you're out of combat.
Phase 2: Upon firing the ballista, the wyrm will descend and begin attacking. This is a normal fight phase with all of the wyrm's abilities at play. It is immune to roundtime stacking, has a number of SMR, SSR, and warding abilities in addition to normal attacks and mstrikes. Around every 45 seconds, the wyrm will shift between flying and ground attacks. While flying, the wyrm cannot be hit by standard melee attacks.
Phase 3: After taking sufficient damage, the wyrm will summon a mana shield. This is a burn phase during which it will use its most troubling abilities more frequently.
Phase 4: After taking sufficient damage, the wyrm will retreat to its den in the River of Color, taking up to 5 players with it. If you die in the River of Color, you are expelled back into the real world. This is the final fight.
Upon being killed, the wyrm will turn to stone and there'll be a monument to your success for a while.
So is it random whch 5 people get pulled? as in, on maybe release day when everyone is trying to unlock gemstones it'll just be a crapshoot if you get pulled in? Or does everyone that helped in phase1/2 get credit still?
Nostalgic like a boss fight from the FF series with the zones. Well done man
do we get a 2 hour buff for killing it? more of a reason to go after it 🙂
It's meant to be a fight for 5.
I don't have a great way to manage first come first serve, but will consider it.
i don't think it's that big of a deal, except like i said maybe the first day. was just curious really and even then probably not really
It felt like a group of five could handle it with a good mix of Range and Melee suport with either lots of herbs or a solid healer.
does it still sympathy? and anyone testing, what's it swing at these days? Last time I looked into the wyrm it was absolutely impossible to be in the room as a pure, as either a warrior would get sympathied and kill me or the wyrm would swing at like 800as and kill me after it smr'd me
its scary, maybe 700-800 as, i forget
It still swings at 800+, but is slower with attacks. Bard TD was 575, success margin for feint was 76% with 272 cman ranks
yeah, that's still just gonna be a huge pain to even try to survive in a spell sever zone (as someone who can't have redux or wear plate)
Get myharl to tank. He did great
as long as it isn't just randomly immune to UCS, like all empath spells, or flaring weapons entirely it's a win
i cant see how a group lives if it sympathies with 5 people in a room, everyone has death flares and mind flares and flare flares
Sympathy wasn’t a large factor. We kept it locked down with feint
Weapon technique cripple now works as well. It’s doable
dunno, I have fairly large reservations about a random spawn being a roadblock for gemstones if that is still the plan
It would be much better IMO to allow people to spawn it with collecting certain drops or something similar to the sybil or something.
I also worry about griefing a bit, people just running in to try and get teleported for the final phase for credit
A spawnable method sounds awesome. There’s an altar in eldurhaart- sacrifice to get the wyrm’s attention ?
yeah it could still come out and fly around same as it does if it random-spawns, but like yeah some way to trigger it with some rare drops or such, so you could be like ok, we got our party of 5, we're gonna go hunt this thing
I don't think alot of folks are farming this at the moment. So the fear of it being "stolen" seem fairly low.
I like the idea of it being summonable as well.
I mean, I'm not worried about now, I'm worried about if/when it's a roadblock of opening the gemstones system, and every post cap player in the entire game is going to need it
True true nods fair point
"party of five at 7pm? hmmm Im sorry The Wyrm is fully booked, how about next Tuesday at 8:15"
it's also really cool to be able to like schedule a group sometime, if you all want to try and tackle it with your friends, sometimes it's hard to all be on during a random spawn
it being summonable would make it easier for time.. What if two are summoned? in two different areas would that be something doable?
Make hinterwilds a pvp area the day the gemstones are implemented. Make sure you guys arent bored.
If you kill someone who has killed the wyrm, you also unlock gemstones via the transitive property.
Hinterwilder, there can be only one
Please consider having gnomes count as partial group members. Definitely not because I have a squad of 6.
The wyrm spawns are not entirely random (there's a random -10, 0, +10 minute tick on the 8 hour wait. I've followed it and created forecasting for it for regular hunts. Does require paying attention and being in the Hinterwilds, though. I added details to the wyrms wiki page. It's about an 8 hour wait between spawns, but you can plan ahead by a good bit once you know when one takes to wing. I do like the idea of it being able to be summoned with a cooldown as well. Would certainly help with getting groups together.
Currently I don't think anyone farms/hunts them regularly aside from Myharl and maybe one or two other folks, but I have a sense that it's going to get very crowded when it's required for the new gemstones system, though I'm sure that will die down significantly once most folks complete that leg of the quest. I think it could be frustrating for awhile waiting 8 hours just to have five other folks engage it. So... either a summoning effect and/or increasing it's frequency significantly for a time when that happens.
Disrupting the zone for 15 minutes if nobody kills it is gonna kinda suck to live with after the rush of people getting the quest started is over and nobody wants to bother killing it again slash most of the area is afk
With the new ballista system it doesn't really (currently it absolutely does). It only comes down when someone fires one at it. And once it gets engaged, it tends not to move around much. At least that seemed to be the implication when testing today. Unless you mean because of Dazzling Presence, which yeah that's still a thing, but not the wall of death lurking.
I must have misread then
That does make complete sense. I hope making it a summonable creature will help combat that potential future problem Im not sure how easy it will be for the average player to group up and complete this so far. In that trial I spent most of the time healing myself up with herbs and dying needless to say Im lookin forward to the challenge.
I had so much fun today. The new phasing feels like it breaks it up enough to plan ahead and some real tactics can be worked out aside from "smash and don't die!" 😄 I really like how it's not a real threat to folks hunting in general. Being able to use the ballista to pull it down on your spot feels way better, I think. And it's a neat visual.
that Ballista was awesome and challenging!
I also had alot of fun . Thank you for letting me come along!
I'm always excited when folks want to go wyrm hunting! 😄 Love seeing people work together to overcome the challenge.
It killed me today cause you no protect me
Looking forward to the new roll out, should be fun taking it down. Also ironic as the ||River of Color|| was been on of my favorite spots to linger in the Hinterwilds. 😄 Can still here the packmother going on the prowl in there.
i can wait to kill myharl again while fighting the wyrm
What do wargs do ? Some kind of smr thing that gets stronger the more of them there are
Yes please, even if there's some limitation like only being possible to summon for characters who don't yet have the Big Game Hunter milestone (or whatever other trigger makes the game aware that we can use gemstones). A bottleneck on gemstone access would really kill the excitement right out of the gate. 🤣
Make the statue it turns into generate a plaque with the 5 people who got credit. To summon it again you have to desecrate their statue. Make sure they get a monsterbold message announcing the insolence.
Yeah, they can get pretty nasty if you run into a pack of them.
wargs just spam that fear thing and RT lock you pretty quick
They like to prowl over around Hoarbriar. Particularly when the Packmother is about. It's the only place I've really seen them gather in numbers enough to be a major concern. I woke a spectral Packmother one night and got swarmed.
A spectral one smrd me to the other side
Another thought - if once you kill the wyrm, could it make you immune to dazzling presence in the future?
Hah. No.
Could be a fun gemstone, though?
Can I have a cannon instead of a ballista? 😛
Is the Dazzling Presence excessively disruptive? I find it to be more of an inconvenience, but that maybe becuase I'm a warrior. It's not constant, and only triggers when the wyrm messages in your specific area.
is it still immune to weapon flares?
Only in the specific phase when it puts it shield up. It's much more manageable now, and feels like some good tactics can be developed. (note: on the test server currently)
awesome, thank you.
I'm hype to try it out
me too, I wasnt liking the idea of having to swap out my super flaring gloves for something else.
I'd say it's because you're a warrior but I need to experience it
It’s disruptive and dangerous for bards, sure. RT was 7 seconds on feint. While Azanoth and myharl were taking 1 damage a pop from damage ticks, my bard was getting nicked for 20. Not a complaint though, as we had a less than optimal party composition of two warriors, 1 bard, and one monk. With a more balanced party composition including an empath, it’s doable. The new empath service would have helped a ton as well. In the last zone, my bard couldn’t retreat and could not cast with a rank 2 head round.
Yeah, that makes sense. Even with Dazzling Presence triggering before the wyrm engages, the gigas crew manning the ballista still has to be dealt with to pull the encounter. That technically becomes sort of a phase zero for the wyrm battle. None of my settings carried over to the Test Server (macros, aliases, highlights, etc.) and it wasn't until afterwards that I realized that included logging as well so I'll run it again sometime this week on Test to capture all the messaging and update the wiki for anyone wanting to prep highlights for the chaos of the battle.
Sparkfinger says, "You didn't even bother to bring enough artifact fragments! ** What's the point of you!?"** He throws up his hands in an elaborate display of frustration." ... ouch dude
I have a log but not sure how much it would help
Thanks! I would love them if you want to DM them to me. 1) I'd like to get a head start on the messaging for highlights and updating the wiki, but also 2) figure out why my sword vanished when I hurled it that one time to knock it out of the sky. I'm bonded to it and it should have returned to my hand (plus it wasn't in the room when I did a recover check). That's important for me to find out before it hits Prime. 😅 The sword just doesn't seem to exist any more on Test now.
Figured out what happened to my sword, I think. It appears to have got stuck in the wyrm. The hit not only dropped it from the sky, but initiated the next final phase... which apparently ate my sword. ```(A silver-scaled cold wyrm is flying far out of your reach!)
A quick flick of Myharl's wrist sends a glowing white sacred warsword into flight!
Myharl throws a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +539 vs DS: +493 with AvD: +16 + d100 roll: +85 = +147
... and hits for 20 points of damage!
** Necrotic energy from Myharl's sacred warsword flares up momentarily! **
Myharl appears to gain succour from the unnatural energy!
** Burning orbs of pure flame burst from a glowing white sacred warsword and engulf a silver-scaled cold wyrm! **
... 10 points of damage!
The wyrm lands. Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
A wash of colored light consumes Myharl. This event, which should have immediately proceded the hit, seems to have failed to trigger due to the location change with the final phase and teleportation to Wyrmreach:
A glowing white sacred warsword rises out of the shadows and flies back to Myharl's waiting hand!```
Are you sure it's lost, or is it recoverable in the room before the transition?
Because I'm pretty sure I saw the lost in environs message.
Next person to kill the Wyrm claims Myharls sword upon search, totally legit
I'll hop in Test and check again to confirm real quick, but according to the log, that was the last time the weapon was seen (no additional messaging regarding it).
You kneel down.
>recover item
You intently search the area, sifting through the numerous plants.
You spy a glowing white sacred warsword and recover it!```
Yeah, it was there at the original site of the ballista. I'll have to track down a polearm as an alternative for that phase of the battle.
I assume the return on bonded weapons works the same way hit or miss, so the teleportation happened before it could return. At least, that's what makes sense with the log. Probably the same thing would happen if hurling a weapon and then having a gigas throw Myharl before it returned. I just wouldn't normally be hurling my OHE at something. 😆
Yay! glad you were able to recover it.
This seems like a bug... is it? >weapon voll You can't reach a tattooed gigas berserker while she is riding the armored battle mastodon!
It is a known limitation of volley, never got a clear answer as to whether or not it's going to be changed. You can target the mastadon and hit the berserker still 😬.
Similarly can't target flying things
That is weird.
For anyone that has successfully killed the wyrm (in its new iteration) on test - would you be able to share a log?
give wyrm 50,0000,000 coins
prep 917
cast wyrm
Is it live?
i just went looking for teh wyrm after being overhead and couldnt find it
Where was it flying?
That time (last evening) it landed in Ojandhaart, but may have gone into a building. This morning it landed in the Boreal Forest.
Did you get a log? I can clean up the one that Opal provided from the initial run we made on Test if needed.
as much as I hope you got your weapon back, it would be funny if the wyrm just had an ever increasing number of weapons stuck in it
Heheh. That would be funny. I ended up popping back up on Test once Opal gave me a log so I could recall where the ballista room was at. When I did a "recover item" there I found it. It is something to keep in mind though — with the new wyrm actually flying (out of melee range) during a phase, there needs to be a way to bring it down. If you're hurling your bonded weapon, there's a chance it gets stuck in the previous room when you teleport for the final stage. It's kind of funny that it happened on the very first encounter with it.
I haven't. That'd be awesome if you could do that!
kinda funny or working as intended 😈
Cool. Yeah, I wanted to clean it up so I can get around to prepping to update the wyrm wiki page when this iteration goes live, so now I have two reasons to jump on it and get it done this weekend.
Appreciate it! Since we don't get our Shattered characters to test, it's really hard to try it out in a similar fashion to the real deal
The special wyrm summon item is now implemented on Test.
It will drop off of reptilian mutants.
Ooooh
These changes will be headed live soon, though.
cool
Curious since it seems mostly melee types hunting the wrym do any pures actually try it?
it's very punishing for pures just AS/DS attacks tend to kill us unless you have like 850+ DS
which isn't easy in spell sever zones, I'll certainly give it a try somewhat but it's pretty rough for someone whom doesn't have redux or plate or both, it also has proportionally a bit higher spell defenses than melee defenses
That said, it also has immunity to non-ranged attacks when flying, so.
yeah, the defenses isn't really the issue it's more of ease of not dying, it's a lot harder for a pure to get to a point they can live through that long of a fight with a dangerous enemy than someone with plate/redux
Are the summoning drops akin to rare drops like the ||feathers/quills||?
oof, we're going to need ranged thingies!?!?! Now i need a few milloin more xp for thrown or ranged! (not really a few mil I know)
Yes.
cowabunga
Time to farm mutants, I guess. 🤣
Edit: Actually, wait, will killing a wyrm now count for unlocking gemstones later? If not, then I guess there's no rush to get it over with.
The Gemstones quest begins immediately after killing a wyrm. I have considered holding off on wyrm release until Gemstones are ready because of that, but I think this is a much more enjoyable experience even without that piece.

I think Vaemyr speaks the truth. Easy fight for warriors in plate w/ redux. Good luck to everyone else.
That was a rush.
||Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm. [Fjallarhaart, Mead Hall] The remains of a bar the height of a tall giantman bisect the cavernous hall. Spattered with raven droppings, the bar is bared to the elements by the crumbling roof, and the aurora's ghostly glow plays over the hall's interior. Sharply pungent, the tang of spilled mead fends off the odor of char, but it has left the floorboards tacky in places. You also see a silver-scaled cold wyrm that appears dead. Obvious exits: out||
Jaired did a pretty good job locking down the wyrm.
I do want to make sure it's not a completely trivial fight first.
I'm sure, had it been ANYONE else in plat, they would have probably been squished
Oh, so we can get some things done in advance of the release of gemstones?
(Or at very least a single thing, that being initiating the quest?)
I imagine once the Gemstone system is live we'll need to down a fresh one. He's probably gotta go make it immune to my shenanigans quick. Sorry rogues.
Wyrm killing wasn’t meant for the weak anyways. You stay in town .
No plate here, just a tactical turtleneck.
I'll just run in at the last second and take your teleport spot
It will one shot you, stay back demon.
What I'm really asking, basically, is whether there's any advantage to killing 5000 mutants as soon as their drop is live or whether I can take it slow and kill 5000 mutants over the next several months because their drop won't matter until gemstones are released. 😛
Being able to sell wyrm runs?
I'm curious if you can use the runestones to join the last phase of the battle. If so, that could be a legit tactic. Because no matter where the wyrm is pulled down, you can station backup/clean-up crew at a safe distance and be one step away from joining the battle. Could be useful to those who struggle through the battle (like pures), allowing them to contribute without being dropped before the last phases. I know everyone keeps worrying about people "stealing" kills, I'm more concerned about how I can help folks successfully fell them.
That's not a bad idea. We'll see how doable it ends up being.
Now I want an entire backstory of what reptilian mutants summon the wyrm for
Same! The wyrmcult (the mutants) kind of hatch and raise them as worms. I'm curious to see what summons them as adults. I hopped on Test and ran through about a dozen before I realized they were also rare drops. Looking forward to finding whatever it is in prime.
man, that was rough, 4 of us, and we lost one 😦
Still got the W, tho.
thanks for taking the hits for us @thick wing you saved all of us!
I hope they fix bubble flares to not be level based. Not having those extra 50 points of damage padding caused some pain
in case anyone ever wondered ```
l
[Cold River, Watch Post - 28614] (u7503254)
At the top of a rough-hewn spruce ladder, the nest of the watch post looks out over a sea of white-capped trees. The timbers of the foundation creak and groan, and the makeshift building sways in the breeze. You also see a dog-eared old tome.
Obvious exits: none
read tome
In the Gigas language, it reads:
The Tale of Thoden Stronk```
Oh neat. Weird that it says gigas language, I thought it was in halfling.
Hahaha... did we just get booted from the Hinterwilds?
I did not, but I'm in plat
Everyone's getting sucked into the temporal rift
Rift storm!
Unfortunately, people keep rushing back in and mucking it up.
It seems as though my tent that was in the Village Center might've become a casualty
I've got it.
WTB Auction quality tent
Hah..in WL. With my poor gem mule
It's in front of you.
I see it, thanks! ...any chance the poor guy that got left behind in WL can get a lift to the pipe den? 😆
How was it?!?!?
If Hinterwilds is going to start being more popular with the addition of gemstones, can we get tables or something added to the inn?
A final request - could the Cold River NPCs get nudged to return to their posts? They do love to dally after a..refresh
The fight was crazy to follow with just 4 peeps in platinum. So much spam. =/
A little odd on that one.
And turn fishing back on
How so?
Wyrm slain! That was so much fun.
Great success?
It died in the third phase instantly. Probably some instant death mechanic somewhere.
We unlocked the bonus 4th phase in Plat.
Yeah, I noticed! We got teleported, then it was dead. I was like, "Where's it at?!" 😄
||With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach]
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a silver-scaled cold wyrm that is flying around.
Also here: Arena Icon Fulmen who is lying down, Leff who is lying down, Renowned Lord Whayle who is lying down, Zhagen who is lying down
Obvious paths: out
The cold wyrm lands badly. Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.||
Not sure what you guys did to manage that, but it's hard to track all of the ways that players can murder something.
sick
we were too stronk
I've rolled in a fix but we'll have to see.
I’m bummed I forgot to clear the level 160 DR champion from my foe list.
Wyrm unfairly targeting empaths. Heard it here first.
There will be some interim rewards once I'm 100% sure the fight is balanced, but it's looking pretty solid.
spawn it again and we'll square up
I don’t think plat could have done it with meat shields and Jaired
Yeah spawn another in each instance for the road
Not for me! Just put ice on my ankle and I’m waiting for the loss of pain before doing much else.
Fair enough
Incoming.
I see your dragon and raise you
haha
i just want to point out warclaid died before me
I couldn't follow what happened.
what matters is i outlived those scrublords
then got auto sent to the shrine lmao
how many wyrms was that
How did you create so many?
so uh kudos to you guys...
Some deep-graven etchings decorate the edifice's wall, depicting scenes of strife and violence in a primitive technique. Near to the wall, something has breached through the hard earth, leaving behind a collapsed tunnel that has sunk the surrounding ground. You also see a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), a flayed gigas disciple, a spectral cold wyrm (flying), a sturdy steel box, an engraved thanot box, a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), a spectral cold wyrm (flying), the oak and bronze Whayle disk shaped like a treasure chest, a spectral cold wyrm (flying), a black void, a tiny resolute elf-owl (stunned), a lithe dingy russet abyran'sa and a flying cobalt blue tome.```
LMAO. Necro Rings failed successfully.
thats what it took to kill me, ill take it
I'll assume the Thaumaturge Tome did all of the work
idk but ill fight them again
'we almost had them
Big wyrm man in the sky gonna spawn more?
Shortly.
:sad plat noises:
😛
Eeeee
Wyrm up in the sky.....i can go twice as high....
rekt.
I'd volunteer to help some now if you need @earnest spire 😂
so like where did it go
you were so concerned with whether you could, you didnt stop to think if you should
Haha.
where did it go that time lol
Ha I can't take credit, I located saw that and kept myself exactly where I was
were we close to killing it?
you can say we're too strong ill understand
I felt pretty good about spamming moonbeam at it.
Nah, just a bug that was popping up on my side.
literally unplayable
You stare at a silver-scaled cold wyrm.
CS: +612 - TD: +538 + CvA: +25 + d125: +101 == +200
Warding failed!
The cold wyrm looks at you in utter terror!
The cold wyrm is frightened into utter immobility! It collapses to the ground.
You feel the unnatural surge of necrotic power wane away.
Cast Roundtime 3 Seconds.```
bleh
whoops, I prayed to my pally standard and ended up in Icemule (as a corpse)
wyrm sky man save us
LOL.
how did we not kill that, we had to be close?
feels tougher than round 101 of the arena
it was room jumping a lot , can we get a rez
Baseline: full tilt Warclaidh and friends barely kill it
Casuals trying to get first gemstone:
🔥 💀
Y'all were making it flee.
cause we sensed its fear?
it knew it was in danger
the room jumping was my fault. i was trying to pin it down with evil eye
Ha yea I hope they enjoy being the only 5 people collecting gemstones
The idea of Wyrm magnitudes might be fun, like normal wyrm can drop 1-2 gemstones, big bad golden wyrm can drop 4-5 but 5x as tough.
You guys really rolled the first couple. I wonder what the problem was this time.
I really dont see how you could ever balance the wyrm, its either going to be a stomp for whales or a hellish battle for casuals
Probably accurate. 😛
Which group will complain more
we arent all here now
I think it SHOULD be that casuals need help from community, like if you are just visiting HW to get gemstone better team up
that unhitable phase is the issue for me
Rolfard's sentient potato cries and squeaks, "Won't someone help my dad?"
i tried little buddy, i tried
I thought y'all were doing this on the test server
sky man save your loyal subjects
It was pretty thoroughly pummeled on the Test server.
I am become death, destroyer of wyrms
praise be to wyrm sky man thank you
Everyone has 2,000 ascension points on the test server....
Gaaaaaahhhhh
that unhitable phase, is that where we are supposed to get on the ballista?
I feel like i could get tanky enough to live through that if i tried
i feel like i could get a half good nights rest if i type exit now
yeah, I am just shooting away, so feels like we need to actually strategize or know what to do?
I got rid of some acid clouds atleast 🧠
I got the bonus 4th phase bug again
Beat it in the River of Color and instead of getting spit out with its statue, it was still alive and well
Maybe like the Wyrm has 3 tiers, 10pm to 6am night wyrm is GOAT and drops 3x more, normal day Wyrm is normal, and maybe a select few Wyrms for beginners at certain times or days. "Hey newbie, remember that Wyrms on X day around noon are weakened"
good luck out there. i'll dream you guys kill it
idk how any normal group is killing this lmao
Either they will force people to teamup or recruit ringers or it needs to be tiered
how is this thing not dead?
||```... and hit for 147 points of damage!
Quick slash to the cold wyrm's upper right arm!
Just a nick.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Angargreft, Sanguine Grove]
A broken runestone stands along the treeline, its shattered tip littering the ground around it. Drawn amateurishly into the ground at its base, as if scratched there by fingers despite the solid layer of frost coating the earth, is a sigil that looks like a scimitar. Blood, hardened and dried into little blackish crystals, stains the drawing. You also see a silver-scaled cold wyrm that appears dead.
Obvious paths: northeast, south
** Necrotic energy from your steel katana overflows into you! **
You feel reinvigorated!
Roundtime: 4 sec.
Roundtime changed to 1 second.
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
As a silver-scaled cold wyrm attacks you, a cyclone of shadows emerge from your black jacket. The shadows swirl around in an attempt to conceal you!
Your injuries slightly hinder your attempt to hide.
A silver-scaled cold wyrm notices your attempt to hide!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
A tenorite black x'aganjira sweater with a loose fold-over collar partially deflects the onslaught of the slashing attack.
AS: +856 vs DS: +669 with AvD: +25 + d100 roll: +81 = +293
... and hits for 18 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
There aren't any more ringers, they all went in and the thing still didn't go down
Yeah, it will now appropriately die on the platform.
i enjoy the fight, just not sure how it didnt die
It should die now.
oh did you set it not to die
The phase change stuff was getting interrupted by a mechanic that wasn't used on the Test server.
I changed it, and that made it not die at all.
...gave us more time to try different tactics?
or get murdered, same same
Really wish I knew what was killing it instantaneously. It's supposed to be immune to all of those things.
no worries, its a feature not a bug
Haha.
fun fight, I definitely gotta beware of that 876 AS Mstrike - that definitely surprised me
You swing a massive xazkruvrixis spikestar at a silver-scaled cold wyrm!
AS: +935 vs DS: +502 with AvD: +19 + d100 roll: +97 = +549
... and hit for 128 points of damage!
Left kneecap smashed into pulp.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
That worked out well.
idk why it stowed my gear there, that was weird, then i got stun locked lol
That is strange. Something you did?
prob
That last one seemed pitch perfect.
Awesome
I'm still digging through our run
show the highlights
the highlights are me taking a 400 endroll with a giant talon for 30 points of damage
thats legit
and the negative highlight, is bubble flares being level based apparantly
50 points of self help flares, not so useful
The disparity between squares and pures sometimes gives me a sad.
The whole meta of glass cannons and tanks that don't deal a lot of damage always seems to give way to squares being overall the hardier choice in bleeding edge content.
yep, what gets me is that pures can do just fine playing as a square, but there is no way for a square to ever compete with spells
Obviously they will never see the same AS numbers, but they can still do the entire game swinging a weapon
i do think this is one of those things you cant balance around whales
This. Very much has been what I was worried about. I'm enjoying where it's at though. But yeah, there's no way I'm going to be able to ever enter combat on the level of whales. I feel like my gear is getting pretty good, but after decades of investment and effort, it pales in comparison to what some folks just tossed together over the last two Duskruins.
I agree. Its going to be rough
I dunno how I will kill the wyrm on my wizard.
I mean in general the average person can just ignore the wyrm entirely but I guess the questions I'd ask is who are gemstones for? anyone who capped or like people who have already finished elite ascension because right now gemstones when they're realeased are the only reason I'd even attempt the wyrm
me and warlciad will carry you sky man
Gemstones should be for everyone decently post-cap.
ok fine, ill carry the whole server
Yeah, some of the "non stat/skill boost" gemstones sound really neat, and not really related to current ATP state.
I do think if wyrm groups have an empath, they will be well served.
That's true, but if something breathes at me wrong, I die.
Anyone want to team up to take out the spectral wyrm haunting Fjallarhaart?
LOL.
sure, bring it on over to plat, we can give it a go
Heheh, there's not a whole lot I can do against a 121 undead with sheer fear and a DS of 928.
Oof.
what!! Heroism, bravery, t4 voln armor as a master, you're set!
hmm undead you say...
I am kind of excited for what the wyrm's design means for other endgame bosses.
The Hinterwilds sybil and the Hive's shardmind will be getting updates.
just make sure to give us a few hours of testing, you need it (not as much as we do! Free xp is the best xp!)
There are some already approved bonuses for killing boss monsters that should make them at least a bit worthwhile.
hey, I'm all for it! Just need to work out how to keep my greater moods and add me some Voln armor!
im ready to give them the business
A spectral cold wyrm's eyes glint with liquid silver as she diverts a fraction of her concentration into restoring herself.
It's so close to death, lol.
A spectral cold wyrm shakes out one wing, then the other. Sparks of prismatic color play over the thin membranes, shimmering like quicksilver.
Hahah! Finally! 😄 Just took like seven passes and a whole lot of holy fire.
I took an open roll to the liver for myharl so that he could slay it, thats the story i'll tell my kids one day anyway.
Couldn't have done it without you! Takes a team to take down a wyrm. I'm got close enough to dropping in that last pass with you that had you not been there to lead it in, I probably would have.
I am concerned the wyrm quest is going to boil down to having to find a group of warriors to carry me through it, lol. And if so, I guess it is what it is if you only have to do it once ever. And that's on my monk. I don't think my pures will ever do it.
Is this about as low as you all got it’s DS? cries in 620 AS halfling monk Hopefully it isn’t immune to UCS because that’s probably what I’ll have to stick to for doing any damage.
Warpaths. I was the tank in platinum.
anyone know what damage type most of the wyrms attacks are? slash? crush?
Acid, lol
Looks like the vast majority of standard attacks are crush or puncture. Acid is what messed me up the most though
The acid was brutal
I really need to mitigate the wound stacking... is it correct that armor blessing would prevent the acid wound stacking (but not the physical stuff) whereas armor reinforcement only works on the physical?
On Feastday, the 7th of Imaerasta 5124, a plague of wyrms fell upon the icy, gale-battered Hinterwilds. Seemingly prompted by mysterious actions of the gigas wyrmcult, the skies filled with the silvery blue gleam of wyrmscale. Throughout the night dozens of the fierce scaled beast took to wing, the invasion prompting responses from the trio of gigas villages, each unveiling a series of massive mobile ballistae to defend against the flying menace.
To secure the safety of the denizens of Cold River, a ragtag party of wyrmslayers took up arms, marching to stake claim over each ballista for themselves. Using the devices to fire gargantuan harpoons into the aurora-strewn skies, they provoked the wyrms to take to ground for more direct engagement.
Throughout the evening the adventurers risked life and limb to fell wyrm-after-wyrm in a grueling onslaught lasting well into the witching hours of Restday morning, yet the brave wyrmslayers were victorious.
When the last of the swarming draconic monsters shuddered in its death throes, life seeping from its writhing scaled figure to transform into a towering stone monument, those who dwell beyond the Long Snow all knew something had changed. The ever-lingering sense of dark magic and ancient threat emanating from the Boreal Forest seemed heavier and more foreboding.
Some set to honing their blades in preparation for the next wave. Others steeled their resolve to hunt down the wyrm-bound mutants to discover the motives of their wyrmcult. All breathed a sigh of relief as the chaos of the evening faded to the stillness of wintry snowfall.
I didn’t have an issue at 645 UAF
Or get resists added to your armor!
Did you manage to get the Big Game Killer asc milestone?
It's not a terrible idea, but for resists you need 20% before you really notice.
10. Big Game Hunter Kill a Challenging Creature No
I’m guessing they will need to flag the creature as opposed to level of mob.
It was an oops, but when they released HW initially, if you were logged in, I just "got" the milestone out of nowhere. Followed by a big bold yellow "Don't spend that AP"
Can’t have DR mess up those wyrm quests.
Yeah, or probably isn't functional at all or something. I hadn't honestly thought about it in about a year or so. 😆 Would be nice to knock it out just to have 100% milestones.
So, I'm wondering if the game remembers. Even as it pertains to Gemstones. Once we down this version, and then the milestone and Gemstone goes live... if we'll just log on and be good to go, of if we'll have to do it again
Wouldn’t you “want” to do it again?
That's a good question. I missed the auto-add bug, I think I made it to the HW about two days after Prime release. I was out of town, if I recall.
I'm going to fight the thing every time I see it spawn in. Going to start a Wyrm Sherpa business. "Just try to get a few hits in and not die. Also, don't let me die."
I asked for monks to have access to protect. If we get it, and we should! I’ll help with expeditions!
Absolutely. Been doing the same here and keeping count Myharl's wiki of the kills over the past couple years. In retrospect, I wish I had kept track of all hunts (even the unsuccessful ones) just to know how many times I engaged it.
The biggest best upgrade is the whole prismatic barrier being part of the second phase instead of being randomly procd by flares.
Yeah, not having to gear up specifically to remove flaring gear is a huge win.
Starsong may be the meta wyrm weapon now
It feels more manageable that way as well. I'm assuming when we hit the barrier that it's "whittling" it down (not relaly sure how it functions).
Save those item supercharger boosts! A real reason to use them outside the arena!
It seems like you just need to brute force through the barrier until it shatters. It's like an extra health bar basically. I was also stacking bleeds with really good success
I think it was definitely most of my damage done. (Starsong)
Shield bash and weapon cripple, specifically, were coming in clutch for me when it was landed. In flight I swapped to a hand crossbow and was using weapon pindown and such
I’m completely grounded as a monk. But now I’m tempted for those ranged ranks to add some air utility
The days of Unga Bunga Waylay Spam are over. Rotating my tactics, keeping debuffs on it, and just knowing when to bail (acid clouds) were all key tactics.
May have to lose ambush and pick up ranged.
The fight is also a lot longer if you're solo. Get the slush to avoid the hypothermia. The last time I took it down (even tho it was a bugged immortal one, I still count it), I kept Shadow Dance in my back pocket until the third phase
I’ll never be able to solo it as a monk.
I know they're not intended to be solod, but nature finds a way.
KS monk not going to have much to contribute to a group outside of their choice of 1213 (stamina) or 1216 (precious DS). Can’t unstun anyone
So, that was a fun read through. (last nights antics)
Petition to change ranger trinket steam to acid, or have nature affect acid too haha
There was a brief time where nature resist was working on the acid attacks in the Hive, when it debuted on test
Couldn’t you use this - miniature gold wheel (40k bs) - to change a resist on a ranger trinket to acid?
Nope
The ranger trinkets are only allowed to be the 5 types, as part of the script (matching the variations you can use when CASTing the buff version)
You can put acid resist on your armor or shield. Not a terrible idea.
Auchand with the rewards or benefits to fighting the wyrm, could you pass along to consider a reset for daily abilities from spells such as 1150?
After final Wyrm comes out with gemstones, Empath going to be real popular. LFG, Looking for Team Healer!
Yeah, I'm about... 500k xp from completing my current path goal, when that's done, I'm pumping in 15-20 AP immediately into ASC acid resist. I hate to spend BS on it for what amounts to one engagement where it will be really useful, but I can always later retrain ATPs for half price with a yearly reset.
Trying to catch up, but all this stuff was happening on the test server?
Hiya, whats your enhancive score? what script are you wearing.... 1 animalistic and +40 logic..... NEEEEXT!
Prime, released last night.
Oh. 😮
Well... shoot. Guess I'll have to get wyrm-killing tactics ready.
Also, wyrm-dying tactics.
I already know those. It's called death's sting salve.
I'm getting pretty good at acid mist attracting
Clerics with 3x/day self raise might be the best tanks lol, perfect target dummies
I think with the Wyrm release the battle standard pray functionality needs to be reworked. It was a bummer last night to use it… and ending back in Icemule.
Same thing happened to me
For those who attended, is this fight still Warriorstone or can other professions contribute in meaningful fashion to the combat?
Bolting wizards can wrack up damage if they go all out with boosters, not sure about CS or UCS.
I felt like I was useful by spamming 611; 612; vines; and the occasional volley. Before I died.
I died just trying to find the Wyrm last night. From a spacial anonaly /glowers at Leafiara 🤣
not on test 💀 💀 💀 💀 it was a fun surprise
The new wyrm can be hit with 212, might take a couple of tries
I was able to contribute as a monk via flaring gear and using flurry stance, though had I beed able to better pay attention I may have used slippery mind. Krynch wasnt really of use in this case.
the real fun surprise were the undead wyrms
swarm of undead wyrms. 🤣 ⚔️
Retribution.
I would love an undead version
Just need to trigger a necro ring from the Arena of the Abyss (EG) when you kill it. Standard will make a ghostly wyrm, Lich's curse will spawn a boss Spectral Wyrm (be warned the later get random special abilities like the regular boss monsters on top of it being a boss monster wyrm). Assuming this effect doesn't get removed anyway. It's always worked in the past, and worked last night... a little too well!!
why does HW feel harder today? is it just post DR blues? it seems 200% swarmier even though I dont see more people here necessarily? I can't skin worth a damn anymore?
I’ve seen some new groups have moved into the area. With gemstones incoming, I’d expect the swarms to increase. The pits have a awful spawn rate so I’m digging it
I think the difficulty could use a boost.
Their ranged hurling DS should definitely get a huge boost.
I haven't noticed any swarming issues but I am noticing same as you that I'm botching a ton of skin attempts
It's not me this time! 😆 (stupid busy day at work)
Just hypotheses, but if loot pressure went down due to dr thus increasing the skin value, then does it take more skill to skin them?
I’m at combined 400 ranks of FA and survival and haven’t noticed a change in skinning difficulty. I have noticed a drop in skin values though, but I chalked that up to the sorcerer who’s leaving open voids where I’ve been at.
That will do it. This is why I've avoided adopting flarestone. It just damages skins, and while the flares are cool, I like to collect good skins for bounties.
Just kill more things and get more skins - it's a numbers game. Eventually you'll collect enough good quality 😆
I've noticed an uptick in spawn rate. I'm really enjoying it, but it is noticeable. As a side note (potential cause?), I've noticed a handful of folks that seem to be honing some sort of new hunting strategy. They spend half an hour just running through super fast back and forth through an area without attacking anything (which seems to increase the spawn rate) allowing their reactive flares from attacks to ping off targets. I've never tried, but I'm assuming that must count as engagement. I guess it's sort of like the square version of void hunting.
Edit: New GS Hard Mode unlocked: cap a character without ever actively engaging a target.
open voids in hunting areas? what is this, 1998? hehe
Aiming is a way better method of getting good skins. If the only wound on a critter you gather tusks from is a body shot instead of your usual head shot, your skin quality and skin value will both be far better.
maybe the halfling cannibals should deem sorcerers to be a delicacy, and uhh, yeah...
maybe not.
Walking through a hunting area and seeing open voids in almost every room kind of makes me wish the AOE updates never happened. It's really annoying. I dispel as many of them as I can!
Yeah a new hunter has definitely been voiding it up hehe. I will say (1) I didnt realize my zelnorn transmute went through so definitely was getting hit harder than expected.. but hmm with skins, I was at the point of never having to think about them, but as of today I definitely only get a few of them to count towards bounties. I could also just be button mashing more.. I've been a lot more assault heavy and less with the aiming. Could just be me
It’s felt a bit swarmiar to me in plat today.
Maybe a bit swarmier today, but likely just due to people coming back to traditional hunting from the arena. Didn’t see anything particularly unusual though.
It's swarmier for sure. 100% approve.
I stock skins in a shop in Icemule. They're all priced at approximately 3x assessed value for a bundle. Mostly it's just storage for me, but the payback in BPs and silvers is nice.
So is the wyrm summoning item live yet? The one that is supposed to drop off mutants?
It will drop off mutants. I'm not sure if it's live yet. I've been hunting them exclusively this afternoon, no luck yet.
Was a description provided for this new wyrm summoning drop ? Want to make sure I highlight it
Not that I'm aware, unless someone found it on test. I didn't want to invest that much time out of prime. 😄
I've been farming Mutants in Plat just to see if I could get one. Found a Legendary treasure instead. 10/10 would farm again.
Seemed pretty normal to me in my couple hunts today.
Ballista was at #29934, pulled wyrm, but no one is about. Will be heading back if anyone wants to join.
I haven't seen a wyrm spawn in Plat since Saturday's shenanigans.
Yes.
Okay there, Reverend Stryker.
I understand that reference.
||While rifling through the mutant's belongings, you find a burnished cold wyrm scale wrapped carefully in rags as if it were a precious trinket.||
E'ry one just gonna be using these for alteration fodder.
Well done on finging one.
oo whats that
Wyrm summoner. Allegedly. I'm going to find a bunch and make a jacket.
I’m going to have to farm those now. Just for some wyrm scale armor
Mutant bounties are going to be fun with the summoning farm
Alter fodder is marked as fodder if it isn’t in a specific category of item. We can’t accept just anything these days.
Those are a specific quest item so I doubt they will be allowed
Will have to confirm
If the quest item can’t be used in alters, making the wyrm skinnable or dropping a wyrm scale for alters would be great. Earlier tonight, I e been headshotting these mutants hoping they drop one for an alter
You just crushed years of my dreams. I’ve been trying to get dragonscale armor for my warrior for at least a decade 😢
not everything counts as alter fodder. sorry.
||```You quickly step from hiding to deliver your waylay!
You swing a radiant steel katana at a silver-scaled cold wyrm!
AS: +834 vs DS: +526 with AvD: +21 + d100 roll: +83 = +412
... and hit for 369 points of damage!
Slash to the cold wyrm's chest!
That heart's not broken, it's only scratched.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Fjallarhaart, Ruins]
Woodland has begun to wipe away the ruined extremities of the village. Amidst the broken bodies of mouldering dwellings, the snow-laden boughs of fir trees cradle a cairn not yet deluged in snow. Driven head-first into the grave, a ponderous battleaxe with a ragged strip of cloth around the haft jabs toward the unfeeling sky as if in accusation. You also see a silver-scaled cold wyrm that appears dead and a grim gigas skald.
Obvious paths: southwest```||
So... much fun.
Log if anyone wants to give it a look.
369 damage.... i like it when numbers have a pattern like that
I didn't say No with absolute certainty. Just didn't want to get everyone's hopes up without confirming. I've passed it up the chain to see what the consensus is.
I understand why you're saying it, but it seems to me like restricting using rare materials and drops for alterations mitigates one of Gemstone's most attractive features. It's been a trend lately, so it is what it is, but I'm not a fan of it at all. What harm is it if Kiel wants to have wyrm scales adorning armor? I just don't understand the pushback. It's like taking away fun just for the sake of taking away fun.
We're seeking some clarification on it.
Thanks! Either way, I know it's just a matter of following guidelines. Just piques my curiosity what/why some of those guidelins have come into place.
yeah, but there's also the fact is needs to be in a certain class of rarity... and having people farm alter fodder when others need it for a quest is problematic.
Trying to keep us grounded due to power creep and to hand-wave that we've ascended into radiant dragon slayers.
either way, folks higher up the chain than me are in the loop now and can make that decision.
so we can have confirmation one way or another beforehand
radiant huh? why not... shadowy?
Radiant sounds more ascendy
what if I want to ascend into darkness?
The radiant light in the shadowy darkness. Best of both worlds!
I'm already shadowy. I want to be a radiant, benevolent Spirit of Meddling at the very beginnings of their proper ascension into something... moooooore.
you cannot have the light without the dark, bla bla bla (waves hand dramatically)
10 years from now, near the end of Ascension ++, I hope we're still walking around trying to shove rare drops into and onto everything interactable in the environment to try and summon Koar. So we can kill him. Then and only then, will be unlock the Big Game Hunter Milestone... and a unique title.
A quick, monster-bold message flashes across the screen. "You did it! You beat Gemstone!" Then the next thing you know you're in the character mangler being asked to start a new character.
"Without Koar to protect the planet from the Drake birthed from the moon... there was no saving it. All fell to ruin." - Welcome to DragonRealms.
I still remember the Lithe Assassin showing up in the landing one day with an 1100+ ambush AS. Just to demonstrate that we might be the best around, but no one from a back water outpost was ever going to be more than slightly above average in the grand scheme of things.
There is always someone better. That's just good storytelling.
I think there is plenty of roadway left in terms of power development.
Heck yeaaaaah
Indeed
Wyrms are scary, but they're probably on the level of krakens in terms of sheer power.
I tried to get “some obviously fake dragonscale armor”. I’d have rp’d the character as pretending it was real.
Go on…
Tell us more about these krakens…
What's a kraken?
something something... https://gswiki.play.net/Avregol
Wyrmscales are just matured undansormr scales. I had a pair gauntlets as the later that I gifted, and the previous iteration of my robe was made of them. YEARS ago, I had legit "dragon scale armor" in GS - there was a weird series of events in GS3 the lead to its acquisition, but due to an even more complicated series of events it's long gone now (though I'm sure the register data for it probably still exists).
An item I always wanted to track down was called "The Crown of Storms" -- I have no clue the backstory on that one, but I knew who had it for a decade, and tried... many, many times to acquire it. Was the only proper-noun item I had ever seen.
Sagan's armor?
Wasn't Sagan (assuming that's a character, sounds familiar), could ping you the character name in DM if you were just curious. Was a fun item.
There was a sword called "Niima's SomethingSomething"
nah, it's ok. I remember Sagan had black dragonscale armor back when I first started playing. Him and Kali taught me how to play Gemstone.
but that's another story.
The folks that taught me the most about learning the ropes of GS3 were the early Icemule crew, back in the days before Thurfel got on the loose. Elminstir, Skyfawn, Riverwind, etc. Those are fun memories.
FWIW, from the Grand Auction of 5123:a cylindrical wyrmscale herb kit
Yep! I wish I had snagged one. I really wanted to, but had promised a friend to try to get something they wanted. It also had expedited conversion on it. Lessons learned. 😄
Ergo, I'm getting a wyrmscale jacket.
The funny thing is, thematically, if you look at the description of the scale:||Fingers of frost perpetually dance across the surface of the feather-light scale before puffing into cold mist. Though silvery in hue, a dance of auroral color spills across the surface like an oil sheen. The scale is so thin as to be almost translucent, but is as unyielding as steel.||It makes kinda perfect sense as a material for a Night Shroud cloak (which my jacket is). Cus of verb traps like:You smooth the fabric of your black jacket, running your hands slowly along the jacket as it changes colors beneath the heat of your fingertips.
For me it was Elenela, Saturn(sp), Cavemann, Noonee. I know my spelling is off. So long ago.
Who knows how it plays out. All the Tehir words, the gnome words. All impossible to get for awhile.
lol. I'm almost certain that the Spectral Gigas Shieldmaiden I just took out after someone left it wandering about had over 100k hp. Guessing a fluke of the boss monster random stats. I fought it and a fresh packmother at the same time. Took the Packmother out, and then continued for about another 10 minutes with (500-800hp waves of 5 second mstrikes).
yeah i think this is very reasonable. especially at first, there's going to be a rush to do the quest, if people start hoarding the quest item to put on their alters that kinda stinks.
I miss them both, Kali I knew even longer than Sagan. Kali I knew as a GEnie BB moderator "Chatelaine" on the Battletech bbs. Such a fun person with a wicked sense of humor.
Experienced the waves of Dazed debuff the NuWyrm applies to an area today, can't say I enjoyed it, seems like you have to just abandon hunting the area until it leaves
it's me leaving the voids around Fjallarhaart... more than happy to "stop implosion" if that gets worked into the sorc review. Dispelling them is not practical given the mana cost.
You open yourself to the ravenous void at the core of your being, allowing it to surface. Muted veins of metallic grey ripple just beneath your skin.
A savage fork-tongued wendigo points skyward with a single gristly talon!
A savage fork-tongued wendigo closes its eyes in deep concentration...
The magic of the fork-tongued wendigo's spell unravels violently, spiraling into you and darkening your metallic grey veins to black!
Your strength swells and you are fortified by the absorbed energy!
You feel significantly stronger.
You feel a fiery sensation spread through your body, bringing with it a feeling of increased fortitude.
You feel a brisk sensation spread through your body, bringing with it extra energy and extending your physical reserves.
An echo of foreign thought brushes your mind.
CS: +450 - TD: +327 + CvA: -21 + d100: +37 - -5 == +144
Warding failed!
You are overwhelmed with sympathy for a savage fork-tongued wendigo.``` I feel like Ive been able to absorb sympathy before.. why was this a two part cast?
I have had that happen too. It's very weird.
I don't think absorb has ever negated sympathy for me before. When it was one of the wyrm's primary spammy tools it irritated me to no end that I couldn't since there was no way I was going to outmatch its CS. Yeah, digging through my logs, I've been popped by wendigos almost immediately after activating absorb when I fail the ward (their CS is about 80-100 higher than my TD when I'm berserking).
I also get this weirdness...
CS: +453 - TD: +353 + CvA: -46 + d100: +87 - +5 == +136
Warding failed!
You feel a sudden inexplicable fear!
You blindly run west!
[Hinterwilds, Boreal Forest]
Glistening crystals of frost cling to the branches of a lone spruce, weighing the branches down with their sheer numbers. The tree is a splash of blue-green color in a domain of the woods gone brown and skeletal from the unrelenting cold. The old stalwart seems little disturbed by the decay around it, glinting brightly in its icy garb.
Obvious paths: east, northwest
Roundtime: 6 sec.
The magic of the fork-tongued wendigo's spell falters as it takes hold, its energies diminished.
You thunder out an ear-splitting caterwaul and follow a savage fork-tongued wendigo east!``` It's like it tries to absorb the fear thing after the fact.
yeah I've noticed that with the fear, too
Anyone find one of the (new drop) ||wyrm scales|| in Prime yet? Been hunting mutants pretty extensively the past day and haven't spotted one yet.
I havent
Did they say it would a daily drop or like a once a week thing? (or month)
I asked if it was like the other rare drops and got an affirmative. I'm assuming just bad RNG luck, but also just (sort of) curious if anyone else in Prime has found one so I know I'm not hyper-focused on something that's not dropping yet.
I've found two, but I'm not kidding I think I killed over a thousand mutants. They seem to be around the same rarity as the nacreous disir feathers
I'm also not sure the summoning mechanic is live? We stuck a wyrm scale on every altar and in every orifice. Not sure if it takes multiple? Or we're missing something.
Just don't give it to the Frostling. That isn't it, lol
Curious if you tried interacting with it in the ||River of Color||? I haven't kept count, but I'm guessing I've probably plowed through several hundred mutants. Will keep plugging away at it.
Yep. Tried a few things out. But there isn't much to interact with there
Nothing on my end in prime. Killed maybe 50-100 mutants over the last 24 hours
Deinitely seems like a 1,000 mutant magnitude item or do you guys think i am off?
Or rarer. Wouldn’t expect them to drop often
gonna take him a long time to build that suit of armor at that rate
Nice! I had originally assumed the shrine probably had something to do with it. Guess I need to stop leaving those dragon statues everywhere. 😆 Have to find one first, though!
That was the first place we looked and messed around. Will have to do more investigating later
I'd like to say you're getting hotter, but you're getting colder.
So, a list of things to try....
||```* Put the scale in/wave at the inferno in Eldurhaart.
- Pray with scale in hand at the alter/offer scale at the shrine alter.
- Do the same at the hinge.
- Interact with it at the painted dragon statue.```||
Going to keep adding to this until I can get a scale and try them all. 🤣
What's the expected outcome from scale tinkering?
scale what?
tinkering!
Gimme answer or an invasion!
Boss gigas with big health?
So all this started out as testing, but the scale is live and some wyrm tweaks are current if I read all this right for the past week or so?
I’d love to face a Giga with like 15-20k health. That would let me showcase Kiel’s skills and gear in an awesome way.
I just nabbed a wyrm scale. let me know when you want to figure this summoning bit out
I'm in village center now if you want to work on finding a solution?
I'll head up
Your preparation to resist crushing damage helps to lessen the effects as you are struck!
AS: +886 vs DS: +530 with AvD: +25 + d100 roll: +45 = +426
... and hits for 10 points of damage!
Jarring blow to your back.```
then it got mad
Yeah!!! We summoned the wyrm and slayed it. With Archean's scale we found the solution! In the company of Archean, Raythiel, Geigon, Deddalus, and Myharl! What fun!
that was neat
then it did an acid bath to my chest, and I had no way to stop it
It had to land on us 5x to kill most of us
260 health, monk with MBP, I will need to invest in acid resistance
i think a short reprieve between phases would be appropriate, I think I was in RT during each phase shift
We barely beat the wyrm again
Great job guys
Team Plat was victorious!
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +884 vs DS: +269 with AvD: +39 + d100 roll: +58 = +712
... and hit for 247 points of damage!
Awesome shot collapses a lung!
** Necrotic energy from your rune-scribed maul overflows into you! **
You feel energized!
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +909 vs DS: +269 with AvD: +39 + d100 roll: +52 = +731
... and hit for 268 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You feel your rune-scribed maul straining back towards your foe! Taking advantage of this, you manage to effortlessly reverse your momentum and strike again!
You take aim and swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +909 vs DS: +269 with AvD: +39 + d100 roll: +44 = +723
... and hit for 209 points of damage!
Right hand mangled horribly.
** Necrotic energy from your rune-scribed maul overflows into you! **
You feel energized!
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +909 vs DS: +269 with AvD: +39 + d100 roll: +23 = +702
... and hit for 267 points of damage!
Massive blow smashes through ribs and drives the cold wyrm's heart out the back.
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +909 vs DS: +269 with AvD: +39 + d100 roll: +95 = +774
... and hit for 286 points of damage!
Massive blow punches a hole through the cold wyrm's chest!
** Necrotic energy from your rune-scribed maul overflows into you! **
You feel energized!
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +909 vs DS: +269 with AvD: +39 + d100 roll: +41 = +720
... and hit for 223 points of damage!
Hard hit shatters weapon arm.```
So uh... is there anyway to get rid of the acid mist?
Call wind or breeze maybe
And I need to say this again. Holy crap that is such a fun encounter.
Brrrpppppp!
that was a fun interaction for sure. wierd though, i didnt get ported over with the team. here was the messaging from my end
** Raythiel's blow slams the cold wyrm with concussive force! **
... 45 points of damage!
As you wander toward the edges of the disc, spills of color embrace you. Your consciousness stretches and spreads, straining over what feels like a great distance, before your surroundings suddenly snap back into focus.
[Hinterwilds, Boreal Forest - 29925] (u7503145)
A frozen stream cleaves across the pathway, glinting like fine crystal in the undulating radiance from above. The sinuous thread of ice disappears into the woods to the north, which form an impenetrable tangle of white-dusted greenery several paces from the trail's edge. You also see a gnarled dark wooden crook adorned with sinuous patterns, some dark homespun robes patterned with serpentine symbols, a plain modwir coffer, an enruned silver trunk, a virescent nephrite shard, some wolifrew lichen, a small platinum nugget, a rotting haon trunk and a gold-tipped heavy spear.
Also here: the body of Deddalus (prone)
Obvious paths: northeast, west
It only takes 5 people, seemingly at random, to the 'final stand'
Lol I have 180 hp. Your non halfling privilege is showing. Also I’m gonna die of blood loss the first time this thing looks at me and never get a wyrm kill.
counting deddalus, there was only 5 of us. ah well, there will be more attempts.
Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
A wash of colored light consumes Raythiel.
A wash of colored light consumes Geijon.
A wash of colored light consumes Archean.
A wash of colored light consumes Myharl.
It’s not lost on me that the pure is the only casualty (apparently). Warriorstone
surprised you didn't get taken too... looked like you did from my end
Salute to @sharp raptor Wyrmslayer. We had a squad go out for that
Oh, I think I know what happened. I was using eherbs and it has this feature that moves you back to the original room. Shoot
yah, i saw this a moment later...Archean steps forth from the runestone, haloed in a momentary shimmer of spiraling color.
Lot of it's "Flying" then land on us to worry about
I had to eat some acid, it really didnt like me
I said before we went out "We have the squad to kill it." Awesome time all
Was hoping... ||the doors would open afterwards||, but maybe that's the next part that get's released after gemstones is live.
Yeah, I'm thinking it has something to do with that.
World first, eh?
First summon.
1 for 1 😉 I was dead near the end 3 of you walked out?
We should bring a breeze imbed next time for the acid clouds
Just SMR on the landing probably? I was encumbered so I got hit by a bunch for 4-5 rounds
I could have swore I tried breeze on the undan acid clouds (the same), and it didn't do anything? That was forever ago, tho. It mighta got updated to work
Also here: Raythiel, Archean, Deddalus, Myharl
I’ll take the participation trophy !
It all worked together. No participation trophy here
Wyrmslaying is a team effort. Also, @strong raft, it was your scale that summoned it!
I think purify air should get rid of it, give clerics a reason to be there
If I find another scale, I’ll give you a holler man
next chance, I'm investing in acid resistance. I'm tempted to dump a ton of xp into shield use. I hate that Monks dont get access to shield maneuvers. Put acid resists onto my shield, since it's only for a very specific encounter
obviously magic redux should be a thing for pures, basically the full inverse of physical redux, even up those defenses, since kill time/strength has been more evened up at this point
But yeah acid resist seems like potentially a thing for this
Found another scale. Want a round two for tomorrow night ?
KS types cornered the market on magical redux before the pures could get it
Myharl will always be game to hunt a wyrm. It's his thing. If you have a spot and I'm around, I'm in. 😄
I dont suppose anyone with drive and initiative would want to go into the wiki and start filling out some of the fields. It looks like no one has ever decided to do so. I lack all forms of drive currently (broke my ankle, lots of drugs after the surgery, I can post pics if proof is needed!).
All that aside, do any of the mobs in HW use cloak of shadows, or anything else that kills you when you attack them? Mainly looking at Mutant areas, disciples, Underarmor dudes, etc
Next time I'll be lighter and not carrying somewhat encumbrance. Maybe Leaping CMan too. I got the points to counter all those "Flying" rounds
I've considered it more than a few times, but really the entire Hinterwilds section needs to be almost completely restructured. It's less a hunting ground and more an entirely new region with locales, settlements, lore, multiple hunting grounds, unique treasures, special encounters, shops, services, NPCS, special areas, bosses, etc. It will be a big undertaking, and I haven't had the gumption to say, "Hey, let's rebuild this from the ground up."
We didn't exactly walk into this like hunters. It was lets see if we can solve the summon puzzle, which did then we got happened to be stone cold killers and downed it too. We could have easily failed after spawning it
I just started hurling my blade when it's flying, seems to bring it down fairly quickly. Getting the timing better between hurling and berserking needs a bit more work, but it seemed effective-ish. Will probably track down some decent enhancives for it that I can pop on just for the wyrm encounters.
I totally get that. I was just trying to find out information, the last time a Mutant hit me with a spell it stunned me for 14 rounds. So I hadnt gone back for a long time, but now with the scales dropping from them, I plan on hunting the area, and was just looking for more information on them.
I agree. It really needs to be done. Let's see if Auchand might have any input... and then I can run it past the wiki team if that sounds good. Before we dive into a massive overhaul of the entire section, would like to make sure everyone is on the same page.
that would be really awesome of you. And the rest of the wiki people. I'm sure I'm not the only person that would be most grateful.
I think Kiel is referring to the individual creature pages (originally), which use a template that should not be modified.
I was, but I thought that perhaps there had been some sort of update in the works I was unaware of. Regardless though, I'll be happy with whomever is taking on the challenge and I know those templates will likely be filled in as part of the process. 🙂
Ah! Yeah, in that case should be able to just start updating the existing pages.
If I've followed discussions here correctly the last week or so, it's possible that you could participate in a wyrm kill but somehow not ascend to Quest Land after since it just takes 5 randomly?
That is part of the reason I'm curious if we're at a point with the Wyrm where the game will 'remember' if we've downed it when both the Milestone and Gemstone system go live. I'm assuming, "No", and personally I'm okay with that... but it'd also be neat to just log in one day, or be in the middle of something while in game and BOOM, you get the milestone, messaging from some Chad Gigas to head to Eldurhaart for a ceremony, and we can get started.
This way there would be a lot less, uh, pressure? Plat where I'm at won't be an issue. Prime, tho? I worry folks are going to be clamoring and there will be too many excited players and too few Wyrms when the system goes live.
Lucrative business opportunity for enterprising warriors to charter wyrm hunts to assist the lesser professions
I'm just chuckling at lesser professions
I’m not sure if it would be easier in plat for us with a warrior. It’s all I can manage just to keep jaired healed. Empath healing is not meant for this type of battle
The wounds come so fast and stack horrendously. You could burn 3 1150s and still not be able to keep up
We legit need a pause in between phases for players to get a breather and heal
Then again Auchand is probably shaking his head at a rogue, monk, and empath downing it.
This is not meant to be an anti plat comment so I hope you don't take it as such, but plat is a different beast when it comes to accessibility of insane gear. I don't think it's a fair yardstick to balance against. Prime has a lot more people walking around with normie gear, on the whole, heh. Like there are no empaths in prime with 750 AS doing melee. I want to see a pure casting empath being able to kill one. I doubt it.
Well my point being if we’re struggling…
I’m not even doing damage. I’m healing, in rt, stunned, or on my back. My platemail and big health regen is only thing keeping me alive most of the time.
Im not even healing really, just transferring and eating herbs from survival kit. No way will you keep up mana healing.
If jaired wants to take on another tonight I’ll stream the encounter.
I have 180 HP and am expecting to die of blood loss the first time a wyrm mstrikes me, lol
There's a lot of unanswered questions in regards to the gemstone quest. While the wyrm seems to be the entry point and maybe the initial gemstone, we do know it's a world-wide, globe-trotting affair. I imagine there will be several challenges and riddles to solve along the way. Things we don't know: at what level of engagement will suffice. Will landing a blow and surviving suffice? Will survival through the battle be required, or will everyone who engaged it be granted access after it is defeated. What about entering the engagement during the second or third phase? In the all, we're making a lot of assumptions about what's required to get the quest rolling, I think.
I took a few 80+ hits in platemail that is 21 cer crit and 10 dmg padded
I'm a KS monk with 46% redux in MBP iron skin so while I'll probably be able to BS my way through the encounter on the back of UCS, I have yet to see anything that makes me think this won't just be absolute hell for pures
I was unprepared for the fight, but at 578 TD is a bit of a high bar to overcome and feel like a meaningful contribution is made
Yeah see that right there, lol. Geijon was pasting clips of him mstriking the wyrm with 200something DS and sorcerers are expected to overcome 578 TD. I don't eveny Auchand here but I don't see how you make this fun for pures without lowering those numbers some.
Warding is such a bad system.
The expectation might be you have some transcend ranks. You can debuff the wyrm with 212 for sure even at level 100. Takes a few tries
Meanwhile a fresh cap KS warrior is probably more use in the encounter than a 80m sorcerer
Have any ranged weapon users done it yet? I'm imagining you pick up wounds that prohibit firing a bow extremely quickly, that's another potential issue
Ranged is super good. About half the fight the thing is in the air.
More I think about it the more I’m convinced that transcend was probably released for the wyrm fight. Looking at the logs with jaired who has 10 ranks it’s night and day between him and me not getting hit by maneuvers
I was swapping to a hand crossbow and plinking at it with Pin Down and barrage. Where I was falling short there was... my crossbow is super mid. I'm looking at picking up a Starsong or something to get extra flare potential per hit.
Balance between squares and pures is always a challenge, and probably never going to be on an completely even playing field. Example, for Myharl, the biggest threat to him is Gigas Disciples (just a regular spawn). He can walk into a room with a pair of them, in full defensive with his KS absorb going, and still get thwacked and have limbs blown off in under 2 seconds. If literally anything goes awry with his setup, I have to dive into emergency mode and hope for the best (which typically ends with a rush back to recover a couple lost limbs). He can be rendered completely inept by simply walking into a room and having his right arm blown off. 😄 And, those are just normal spawns.
When I read back the logs, and Ruse and I have talked about this, is just how much I think Transcend is helping me... because my character is just straight up EBPing the thing. What's getting me is the acid breath, and whatever the heck hax it does every time it takes off and lands. Eventually I get enough wounds stacked on that my DS and EBP tanks, and it starts landing some hits, but I can Stun Move away, Vanish, etc.
Knowing when to go, "This is bad, we should move and regroup." is going to be a crucial tactic going forward. The spiciest moment of our ecounter yesterday was we were on the Final Stand, and it put up an Acid Cloud, and we couldn't do anything about it or move away, so it became a race against the clock to kill it before we got literally melted to death.
All those concerns re: disciples applies to anyone else too though lol. They land 719's on my cleric all day. Anomaly too.
We don't speak of anomalies here. (shudders) 🤣 If you don't speak it's name, it can't hurt you!
besides anomalies making me need to go back and heal, I hunt disciples all day on my sorcerer, but I do have like 550 sorc TD or so
I think the TD just flat out needs to be lowered. That or Melivn has to come back to be able to land shots on them. I don't see how a near 600 TD is fun for anyone trying to fight it. Meanwhile the DS can be dropped into the 200s.
we said this before months ago in testing, the magic defense is way too high compared to the DS, because of how pushdown works
just a shame that the "final" version seems to just be squarestone, and if this is the gateway to gemstones that really is just gonna be so very very unfun for most pures, it's literally just gonna be trying to find people to carry you and hope that you can somehow live till phase 3 so you can get credit
honestly I think this might be a situation you might go borrow someone's full plate and put it on just sit in defensive the full fight
I wish dispel got rid of the clouds, even tho I know that doesn't reeeeaally make sense since they're not magic, but a natural element.
Might take a paradigm shift on how we approach the game. This isn't going to be an unga bunga, ;bighshot affair. Maybe some folks don't even worry about engaging the wyrm directly and worry about dispelling area effects, or taking out the creatures that walk in, unstun the damage dealers, keep them hasted, keep hitting them with 117, etc
...heck let's go full MMO Raid Boss tactics and get in a voice chat. Let's give it the respect it deserves.
I mean, doing other stuff is fine, I can certainly kill anything else that walks in the room no problem, that doesn't stop the wyrm from 1 shotting me because I'm a pure though
