#[Official] Hinterwilds
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They'll dine on you and drink your blood. That count?
I sadly can’t commit to any organized schedule for the foreseeable future but I think this is great idea and I hope it works out for future stuff.
That said, I'd like some ideas on how you guys would like to see wyrms spawn.
Right now their messaging is pretty random.
For test or in general?
For real.
I don't like that they wander, I can never find them. If they could establish their "territory" that would be cool.
Maybe a room with an entrance that only opens up when they spawn.
I'm thinking of reducing their spawn locations to the Boreal Forest, the Sanguine Grove, and Angargreft.
That's worse than dine and dashing!
On a more serious note. I love the wyrms. I love reading about every encounter when posted. I live vicariously through Myharl and others in other words.
I don't mind helping out testing if/when you know a schedule, I'll probably just die a lot tho, as I die a lot vs the current wyrm hah, although that's maybe good to see/test too
Are there still multiple wyrm types that spawn or just the big momma?
I thought it would be fun to play around with chat ai a little bit (with some judicious editing on my part).
As the sun begins to set on the quiet surroundings, the birds chirping softly in the distance, a sudden gust of wind picks up, causing leaves to rustle and sway. The wind grows stronger, and suddenly a loud clap of thunder echoes through the sky.
Looking up, you see dark clouds gathering overhead, swirling and churning in a way that seems almost unnatural. A hush falls over the area, as you watch in awe and fear at the unexpected spectacle.
Suddenly, a bolt of lightning splits the sky, illuminating an ancient wyrm in a dazzling display of light. The thunder that follows is deafening, shaking the ground beneath your feet.
And then, just as quickly as it began, the storm starts to dissipate, the clouds breaking apart and the wyrm, letting out a single sorrowful "bleat" simply drifts away. You let out a sigh of relief, but also have a sense of wonder and awe at the event that had just occurred.
You can hear Auchand muttering in the background, "That was unexpected."
As you prepare for the next round of testing support, you can't help but feel a sense of excitement and anticipation, wondering what other events may befall the next encounter.
I'd request not the forest as its like the entry level area.
On the matter of spawning I thought the rare item drops for the other boss was a very cool concept I like that a lot more than it randomlying showing up
What if it would only spawn in its lair, which has an entrance that only opens up when it spawns.
I like the lair idea, particularly if it spawns with adds. Undrarmors and some whelps. We can then all scream for ‘moar dots’
Rare drops that combine to an item that summons it could be neat too. Like you make a fire with X added to it and the wyrm shows up within a few min. Like a moth to a flame
I'm game for some testing if there is going to be a schedule and/or a way to just provoke them to spawn so I can block off time on my schedule to commit. Myharl is in GS a lot. I'm not "in" GS a lot as much, but for the wyrm I'd be glad to pitch in.
On spawning/despawning: It would awesome if there were some monsterbold realm-wide messaging indicating when the wyrms despawn... something like take high to the sky and fly off. This would 1) let folks know the danger has passed, and 2) keep me from running around like an idiot looking for a wyrm that's no longer there. 😄
I live vicariously...
I think live might be a bit of an overexaggeration. 🤣 So— many— deeds.
I need assurance that this isn't a ploy to make the wyrm immune to all my attacks in order to test. 😂
In prime it's just the silver wyrms currently. The azure ones stopped showing up back in October/November last year once the silver ones made their first appearance. I decided they were just wyrmlings (since the scale color matched the dead one frozen in the Angargreft). They were significantly easier to kill, I think Myharl soloed a couple dozen of those, and they were searchable.
Life was good for Myharl versus the azure wyrms... until the day he stumbled into the nest.
Multiple wyrms would be a nightmare! A glorious nightmare. 😄 Closest I've come is slaying two in the same battle (a silver wyrm, and its necro ring spectral spawn), and one time I slayed a wyrm in the same room that I slayed the one about 5.5 hours before that so there were two monuments at the same location before the first crumbled at the six hour mark.
An invasion of multiple wyrms in different areas might be a cool pinnacle event
Booo
That’s more of a mass “kill off the players “ event. (Meant this as an immediate follow, made worse by slowmo).
With a solid schedule as well as a new plat copy I’d be up for testing.
I think he's looking for realistic combat scenarios.
So, thinking about how a battle with a sentient apex predator would likely go down [at least some of the messaging about their psychic abilities would suggest they are cognitive on some level], and just adding to the mix of ideas: it might make sense for it to require multiple victories to vanquish a wyrm. Picking 3 as just an arbitrary example, the first two times the wyrm was defeated would lead to messaging about it strategically withdrawing from the engagement, then it could "respawn" elsewhere a short while later (maybe the monsterbold realm-wide circling routine triggers again immediately for it to land elsewhere) and have to be defeated again, and then the third time it was defeated, the wyrm is actually slain. From an RP perspective this would make the wyrm seem like it's actually hunting/stalking (rather than just a mob o' death), and mechanically this would make the wyrms 3x as durable as they would otherwise be individually. Side note: the repeated volley would likely end up requiring either larger groups or multiple groups to take one out, I think, just on the recovery (stamina/mana/healing) factor alone. Also, could denote aesthetically the wyrm on each consecutive encounter in the battle: maybe the second pass it's bloodied, and the third pass it's haggard.
Lets introduce a "Wyrm feast mechanic" where if you died by a Wyrm then there is a chance the Wyrm eat your corpse and you get to be inside its stomach for the battle until someone kills and loots it.... hopefully you got strong friends!
I mean, isn't that just Rift Crawlers but you don't have to die?
I'm not in love with the lets drag out the fight and force people to possibly interact with this more than they already have to for those who don't want to interact with it at all.
I think unless it's decided to limit the battle to an arena (like a layer or something) that's just going to be a part of the presence of wyrms. Side note: I'm not against that idea at all. Maybe even a small area where they are confined (side hunting area with the lesser azure wyrms/wyrmlings as normal spawns)
Its more of a call to action, more RPish... It ate brad rally to the wyrm
I mean I agree it is a presence of the wyrms currently, and personal I just stop hunting when they come by so for my feedback currently they only thing they do is to force me to stop playing the game its like a time out. I'm not saying that needs to change I'm saying I don't want to see the window of time extended. I might be misunderstanding your suggestion though and I assume that you don't mean it keeps its normal spawn cycle and when it comes back its bloodied or whatever. maybe my thoughts change on if after the current testing cycle and revamp but currently it provides me with no RP, no extra reward, my main forms of combat are fairly weak vs it and it's a risk of death which often is more down time than just waiting it out so its not something I'm terribly interested in seeing more of unless somethings change with it which maybe will happen.
Absolutely, my assumption is that some of the issues of accessibility it currently has are going to be mitigated. I wouldn't want three of the things (as they currently are) landing in a row where there are like four people in the Hinterwilds game who might survive all three encounters. 🙂 However, I think the idea would maintain the "epic challenge" feel of the encounter, while allowing the wyrm's "tornado of death" aspect to be tempered a bit so more people can take part.
I dunno how I feel about having a wyrm in a lair only.
what if.....if players DONT get this thing in its lair, it emerges with its adds
So its like a raid timer. Get the thing dead in its lair or there is going to be some chaos in HW
When the wyrm wakes up it should first land in the locksmith pool in the hinterwilds
LOL. I will say, the global messaging for the wyrm is wild. Your brain starts freaking out and so on.
LOL.
What I'm thinking currently is that Dazzling Presence will do one global pass over the Hinterwilds, then the wyrm will focus over an area.
It'll pulse Dazzling Presence 2-3 times over that area to give people a chance to gather.
And then it will land.
makes sense. The messaging when you are in the Pit is insane. Its like Cthulu is coming
Perhaps lair mechanics can be based on number of capped players. In plat it’s hard to get any help at all. The one time I went looking and found it, the added swarm from all the other mobs ensured death. Could be multiple rooms in a lair, so you fight through those rooms (have to kill everything) before being able to move on.
I just don’t want to miss out as a plat player because of not having enough players.
If that’s how it needs to be though then I’ll be okay with skipping wyrm hunts.
I wish that there was a way to accommodate Platinum.
make it so wyrm can swarm
Happy to test Wyrms
Its been busy in HW, I have been seeing alot of critter migration lately (I assume it is because they are not despawning as ppl actively hunting)
it's okay, I'm still very willing to do testing for the prime folks
when you see a cannibal in the Pits, you know something is wrong haha
I saw something really out of place the other day. I remember thinking it must have traveled a LOT
That Pit Greatchamber is like a sewer drain. All sorts of random stuff ends up piled in there
I had an interesting experience... I think I was despawned. I ended up in an ooze, battered my way out in two swings. In those few seconds it went from the Geistwalk to Berserker's End, and when I popped out there was no ooze in the room or adjacent rooms. That slime must have been booking it.
yeah, that's happened to me too. i always take a really careful look whenever i get out of an ooze
If an ooze despawns for whatever reason, you'll end up in the ooze pit, I believe.
Any rough idea for testing times?
Hmm... not sure what happened then. Was weird. 😄 Definitely dumped me out in Berserker's End with not an ooze in sight.
Was Hinterwilds reset recently? I'm running into an issue where Rawknuckle and some of the other NPCs are missing. Which really makes bounties a challenge and HW somewhere that I can't hunt (re: script on shattered) dependably.
Been a couple of days....Sparkfinger is still missing. ```[Sparkfinger's Alchemy, Workroom - 21944] (u7503253)
Uneven light from the aurora wavers through windows of brown glass, glinting off of bubbles in the panes. Several glowing lamps supplement the weak lighting, awakening glints and gleams from multicolored bottles on lopsided shelves lining the walls. Behind a steel-topped counter, bubbles froth feverishly within a collection of beakers and flasks filled with multifarious fluids.
Obvious exits: out
[go2: travel time: 0:00:00.867]
--- Lich: go2 has exited.
order
There is no one to order from here.``` Could someone come to Shattered and take a look at what's going on?
Maybe the Wyrm ate that poor little halfling...
Unfortunately, Rawknuckle got eatten too. 😦 It's putting a pretty big crimp in the Shattered lifestyle. Curious if there's a reason why they have a delayed time before they show up. Is it story driven? Is there a reason for it? If not - can we have them come back immediately when the area reloads?
You could assist. The last time it happened in plat I think I used report (bad I know) and it was fixed in a few minutes.
Don't think there are staff on duty in shattered is there?
Not normally but the game is expected to work
I think the HW NPCs do not immediately generate on a reboot, if they got stuck it would take interaction by GMs
That doesn't seem ideal at all
Oh, agreed. I mean, I don't even think the assist function exists. Hence to need for Ashur to post for assistance.
Make a prime character, do an assist
Not easily, no.
But it shouldn't take days.
The most it'd ever take after a reboot is a few hours.
BUT MOVING ON.
I'd like to do some wyrm testing tomorrow at 6PM ET. Would that work for people?
I'd love to but filthy Plat player
I'd def be there but I have to be grillmaster guy tomorrow
* Auchand has been incinerated!
* Auchand just took a long walk off of a short pier!
I think we know how the testing is going
should be able to do 6pm tomorrow for a bit, probably have to go around 7-730, hopefully that works
Roll up a new character on test. The Levelup verb can get you to the same xp in no time. What gear would you need? Happy to source some and hand it over
I did but little Jairedos doesn't have my character's gear or guild skills or etc.
Unrelated!
Guild are tough, but gear we might be able to help with and hand over some stuff. What do you use?
If you are still testing around 8pm est I’ll hop over. Have to get the kiddos down before setting up shop
We need to turn HW into the Gemstone version of the Monster Hunter franchise... using Wyrm and Sybil monster parts to enhance weapons and craft outrageously exotic looking armors... https://www.monsterhunterworld.com/sp/images/top/bg_mv.jpg
the MA crews are sticking around longer than usual, think we need to turn up the pain
Quick question. What the mechanical effect of hypothermia?
start taking damage and stuns, more often and more severe as your hypo increases
Yea, screw those people who pay for several accounts and use the benefits of them. That's cool
Agreed. The game wasn’t designed for high volume automated strip mining, which is why policy fixes like loot cap have to be rolled out continuously. But I’m just asking for things that make it a pain for automated MAers but wouldn’t otherwise affect individuals in groups. Whatever is going on in the scatter that inhibits the crews from stripping it bare seems to work.
Let's also get rid of KS in HW so people can't have an advantage over others.
I still think we need a monk bot with a backpack full or 213 sanct rechargers that just wanders HW casting provoke and rotates areas every 5 minutes while sitting in a sanct.
Is there a way to get my character from prime into the test instance?
this isn't ominous at all
Incidentally a hard cap on group size (3 or 4?) in HW would also address the boss fight problem.
doesnt it already have some weird mech where it gets harder the more people are there now?
I wasn't agreeing with your position in any way shape or form
My first solo Wyrm kill!
You summon a wild tempest of thunderous wind at a silver-scaled cold wyrm!
AS: +612 vs DS: +355 with AvD: +34 + d100 roll: +68 = +359
... and hit for 87 points of damage!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
Cast Roundtime 1 Second.
Test time is starting!
anything in particular you are looking for? Classes, attack types, etc? Set number of people, FoF mods?
any specific location?
(u7503348) eldurhaart village center
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the offensive energies!
Your raging sandstorm swirls around a silver-scaled cold wyrm, assaulting her with sand and bits of debris...
A silver-scaled cold wyrm manages to avoid the effects of the raging sandstorm.
Suggestions:
Scaling damage resistance to crush/slash/pierce starting at 80% and reducing as hp drops.
Lowered AS attack that ignores redux.
Fiery debris explodes from the ground beneath a silver-scaled cold wyrm!
[SMR result: 134 (Open d100: 75, Bonus: 4)]
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the offensive energies!
still at it? Where abouts?
was fun testing, hope you got some good data, let us know if you wanna test stuff again
🙂
Thanks for keeping at it Auchand your time is appreciated
Question, does the ice ever go away? I can move rooms but everytime i try to attack i get "you are frozen in ice"? Or maybe the better question is am i supposed to be able to move while frozen?
I didnt think you could move at all
It's supposed to break, and you're not supposed to move!
Well that was fun!
I'm glad.
I got a lot of good data from it.
I would not have run it during ROL if I had realized that was going on! I have to admit that I don't always track pay events mindfully.
So I hope I didn't pull anyone away from eventing.
happy to help
it looks like there's ways to break the immobilized condition but still be stuck in the ice
honestly RoL is a decent time to run it IMO, one of the more laid back paid events, as far as time to do runs and such, unlike something like DR where time can be a factor
super glad you guys are utilizing test and community members for feedback.
RoL runs are like 30 times as fast as Duskruin sewers. There's no time crunch to them whatsoever. 😂
Second solo Wyrm kill.... wizard shield saved me through multiple sympathies. I did get a nasty scratch on my back! ouchies!
Its all fun and games till the new one ice blocks you and your stuck forever
I gotta get those solo kills in now before the uber update! Put the trophies up on the mantle.
Impossible, I was told by this discord that Wizard’s Shield (and Wall of Force) are useless now that you can’t have 100% uptime…
is it casting 512 now or something new? cause that was a bug a while ago in prime that if you got double 512'd and then DISPELED it it would remove 512 but not the immobilized status. i think that got fixed, pretty sure, so it's either a regression or PTR is out of sync with that change. or it's just something new broke. but i noticed that in prime when, before the aoe fixes, i accidentally double 512'd someone afk scripting on the solhaven trail while i was doing bandits, thought i "helped" them by cleansing it. But 3 hours later they complained about still being immobilized on lnet. Whoops.
Its like an SMR ice block... only takes 1 cast to block you BUT the flip side is you won't get attacked while frozen (might change)
Yea i dont think it was 512 per say. It was one of the things being tested, better than sympathy imo.
You could status break the immobilized status but still be in an ice cube walking around taking damage that was intresting anyhow too
That last piece is not intentional. BESEECH should break the entire thing.
I did with with Izthir armor so enjoy looking into that one 😛
It’s not about the uptime. It’s an “emergency” spell. I don’t think pre casting it to take on boss mobs counts. You can’t use them when stunned, webbed, bound, silenced, stuck in hard RT, etc.
As emergency spells, they are junk.
They (919,140) should get the 515 treatment, higher cost when cast during cooldown, which can be reduced via training (EMC/SMC).
should also the cursed armor surrender break it when it teleports, I know I tested that for you yesterday, I just was curious what I should expect when it's live
Mainly just curious to know if to try it or not if need be
sigil of escape just put me in another room to just slowly die by myself
That’s what it normally does if you’re stunned? I seem to remember that being how it worked.
same moves you, you'd still be stunned
Frigid water swirls around you, the current slow but relentless. Illuminated by the light of the aurora overhead, the water is murky and stretches downward toward lightless depths. Chunks of pure white ice bob by, ranging in size from mere shards to great bergs. You also see some muck.
Obvious paths: north, east, south, west
Has that muck always been there? You can't search it while swimming or water wlaking
I don't think it's always been there. I noticed in there a few months ago when I was trying to see if the wyrm had escaped off the bank. Not sure what it is. Was curious if water walking would do the trick... but KS here, and didn't think about it again.
I thought that had always been that way
water walking doesn't work either. at least you can't search the thing while water walking
muck will prevent items from being janitored. however there's little chance there's anything in that muck in HW. on teras, there's muck in any room where you can 'swim' or is considered 'wet' for lightning spells. if you die and your disk pops, your items end up in the muck
yeah muck is you gonna die from lightning, i need to check logs if i've seen that below too but i also don't do a lot walking on the issenflow...
same thing even in the bog near solhaven (shelfae / crocs area)
Huh. I didn't make the muck!
After 30 years, GS has achieved sentience and is now creating itself.
yeah, Jaysehn just fogs in and slivers out. But my healer can't hunt so he walks the flows. I thought it was new-ish
Can you add a fishing spot to the village please!! All those fish lying around and no place to actually fish 😞 @cyan lynx
Will upgrading from scale to chain armor help mitigate the deadliness of disciples’ anomaly attack that causes huge chest impact crits?
I don't think so, it's spell damage. But that's just a guess so don't take it as word of law
I am once again petitioning that if you're asking for the hardest bounties you stop getting assigned Boreal Forest bounties.
I'm guessing that getting some crit padding may help you out here. Just guessing though as I am not familiar with the specific mechanic.
I just didn’t know if the damage/crit level would be affected by the armor’s crit divisor. It sort of seems logical that it would for a spell that causes a big impact damage hit like that
But spells are weird, I know.
Maybe if someone plays with two characters - one in leather and one in place - in that area, they would have a better sense for this just based on outcomes they’ve seen
Crit divisor doesn’t exist in that system. Armor class provides some amount of non-randomized crit padding but it’s not a huge amount. Probably only 1 or 2 for scale v chain I forget the exact scale.
Non-randomized is kinda decent I suppose. Thanks for the info!
I suppose impact resistance is the more efficient move?
anomaly damage types are grapple and disruption
ahh, found it:
innate armor padding for non-as damages:
Cloth: +3
Leather: +1
Scale: -1
Chain: -3
Plate: -5```
#rogues message
That's in relation to the caster not the target so "+3" is negative -3 padding if you're talking about getting hit with spells as a player, etc.
Ragz, that’s interesting. I just assumed the message “Gaping hole punched through [Target’s] stomach” was impact. But disruption it is, I see!
FFNG, I guess either way you slice it, going from scale to chain would help me by the equivalent of 2 CER (and 2 more CER from there if I could go to plate). So plate wearers should do the best, all else equal, when hit with anomaly.
Makes me want to finish up my transformation lore training for 1202 and finally get to double chain
I assume that FFNG’s chart above would apply to deathnado hits too, right?
meh, i don't think it's ever a huge difference. also, something i never looked at is if the higher AP just affects your over SMR dodging skill anyway and kinda cancels out (not an issue for 1202, obviously, but in general)
that applies to essentially everything that isn't an AS/DS check in theory.
It’s notable for deathnado in particular because that one is like 3-6 separate hits. I recently made the 1202 upgrade from double leather to brig, and I thought I was getting hit a bit less hard. So I’m really getting 2 CER of extra protection from each hit, which over the span of a 5-hit open roll pounding, starts to add up
you want resistances
@sharp raptor wyrm overhead
Ah! Timing. I literally just logged for the night like 3 minutes ago. 🤣 Myharl will catch the next one! ⚔️
Took out the one this morning, though.
Fire resistance stonks are gonna be on the rise!
[SMR result: 120 (Open d100: 79)]
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.```
Did the Wyrm get buffed? Felt more lethal this morning
Yeah, I'm pretty sure Auchand updated them after the testing on the test server. I don't think all the features that were tested there have been implemented in prime yet, but they are noticeably harder to kill.
That one earlier messed me up goood, had to run in for some emergency medic'ing with like 15 hp
I went like 6 months without playing much. Forgot how nice the HW skinning bounties are, for bps: [You have earned 3289 bounty points, 660 experience points, and 4900 silver.]
That is nice
Nope.
Huh, weird. Must just be a cognitive association after the test server run. I had noticed but hadn't mentioned it myself before that post, but four different folks I took out in hunting parties after the wyrm made comments about how much tougher it seemed.
People used to rub smooth stones and assured everyone it sped up their mind absorption too.
lol. True, but it never sped up the process of experience absorption. In this case the affect was demonstrable... The overall time of combat engagement has increased. Granted, I think I've only taken out maybe a dozen wyrms since the test server thing (at about 81 wyrm kills overall). Maybe a combination of just bad RNG and mental association that changes were planned, then bolstered by unprompted comments made by others.
@sharp raptor incoming
And... I missed it. Thank you for the heads up, I really appreciate it. If I'm at the keyboard I am always 100% on board to go after a wyrm.
terrific Implosion "fix" vs wyrms
Air slams into a silver-scaled cold wyrm.
Incredible Blow.
+18 Hits.```
I didnt think any of the changes to wyrms had rolled out yet. is Implosion affected by level? it does say "incredible blow" maybe it's got some serious magic damage padding? or you were RNG'd?
@sharp raptor wyrm!
wyrm inbound
I just solo'd another wyrm, what are thoughts on killing the wyrm giving an instant 1000 LTE or maybe even a 2x RPA (limited to once per week per character)
You should post a log
But what if Auchland nerfs my secret weapon.... ||rapidfire||
Thats not a secret
You have 150 more AS than my wizard. That's wild lol
713 is a lot
yeah, I got some good bells and whistles from DR, it makes a big difference
Thanks for posting that log. That was cool to read, nice kill! I’m curious, why no 950? Need to conserve mana?
My 950 is setup for a non-wyrm purpose and too lazy to change it. I will prob alias a version of it in the future for wyrm. Good catch though.
I suspect your ~700 bolt AS is the larger contributor to your success here. 
My take away from that log is: Hey Auchand have you considered giving the wyrm a 507 like buff that deflects bolts back
my takeaway is I can do 200 damage per 3 seconds self spelled if i can hit, which I can't half the time. so on average it's 200 per 6 seconds. (and the benefit of hard RT is negated vs wyrms so it's just raw damage)
mages can drop boulders and average 150 per second, so on average do 900 per 6 seconds.
i am just enjoying it while it lasts until the new evolved Wyrm spawns and freezes me like an icicle
mages can drop boulders and average 150 per second, so on average do 900 per 6 seconds.
One mage can. Not sure you can draw any broad generalizations from this though...
I didnt even realize but my essence belt saved my bacon right as the fight started....
[SMR result: 238 (Open d100: 183, Bonus: 2)]
The toxic wave consumes you, searing away your flesh!
A jagged chunk of earth floating near you intercepts the attack!
A jagged chunk of earth floating near you intercepts the attack!
The whirling barrier of earthen debris surrounding you slows, then shatters into dust.
I would have been toast with that end-roll
Hey Zhagen - what are you using on top of the 'normal' stuff to get to your AS into that range? If I completely max out Ascension and Enhancives for Dex and Spell Aim I can get to ~622 self-spelled (plus the additional 25 for repeated bolts bringing me up to 647). What are you using to get the additional 50-60 AS on top of that?
He only responds to Alpha Wizard now.
T3 essence belt (earth) for +30 to 510?
The casts at 713 also include an ensorcell acuity flare.
yeah, so my normal AS is like 545ish. the rest is just 513, 215, 211, essence belt, sigil armor, enhancives, ascension, T4 ensorcell
Okay that makes sense. For some reason I thought you weren't using 215/211 (don't ask me why... I don't know)
Thanks for sharing the log by the way... pretty righteous damage going out there!
the game crash seems to have deleted Sparkfinger from his shop.
I think it takes time for him to reload. or atleast hopefully its not manual.
I've heard that lost npcs in HW return on their own in time
he's back, so i think that's the case!
They're self-healing!
@sharp raptor incoming wyrm, landed in Angargreft
a00ggg..................;l;
Are boreal forest hierloom search bounties completely borked or am I doing something wrong?
I did one a few days ago. Took forever, but was working as of this past week.
it's RNG, sometimes I get it on the first mob or search, othertimes it takes me a solid hour of either one of those
nah, this isn't right. it's not even showing the correct search messaging. Is it possible only some spots in HW are valid for worg hierloom searching?
Only worg spawn locations would work
If you have a warg task that says Boreal Forest try over in the Hoarbriar near the packmother's den. The only other place I can think of would be Ojandhaart.
just lived through an anomaly for the 1st time ever...they tone it down?
[SMR result: 127 (Open d100: 71)]
One of the flailing limbs strikes you with bone-breaking force, smearing viscous and otherworldly fluids all over you!
... 4 points of damage!
You hear a buzzing in your ears from that blow!
Roundtime: 13 sec.
Roundtime changed to 7 seconds.```
I think they did, I've lived through half a dozen in the last week. They used to be a death sentence most of the time. Maybe they moved to standard formula?
boo, don't nerf the poor disciples. We need atleast some entertainment in north HW.
I do doubt they were changed randomly. Stranger things have happened though
There have been no changes.
guess we're getting tougher 😉
Ice fishing…
Does kind of undercut the eldritch horror when you start housing developments and vacation spots a short hike away from the remains of an incomprehensible one and an avatar of a god right?
There's already fishing spots! They just don't work.
yeah, I'd love a lodge there, but it's not very rp considering the area.
But fishing!!! We do need that
Given how many rooms the Issenflow takes to swim, I assumed it was a pretty massive river. 4 rooms has got to be, what, at least 400 feet? I can imagine it free flowing with icy banks. But seems like any ponds/lakes/standing water has to be frozen over.
I brought that up IC....magic
people swim over?
Fogging over is so laaaazy, a nice ice bath before a hunt is just what us warriors need
I do like the idea of Hinterwilds fishing.
I just have a LOT of projects to get through and they're all pretty big.
Auchland needs an apprentice.... or maybe a summer intern
we see Zhagen typing, but he still has 3 minutes before he can post 😂
Haha.
Myharl would absolutely build a stronghold right in the middle of the Angargreft if the opportunity ever arose. With towers—great vantage point for spotting wyrms taking aloft.
Listen the demons cant be hit by bows bug has been going on for years now....it can wait a little longer for fishing
you can hit demons with a lirion crossbow using it as a cudgel, ask me how I know xD
but yes, otherwise... 8x blessed bow with blessed arrows - You nock a wyrwood arrow fletched with storm grey feathers in your emerald-thorned bow. Your wyrwood arrow is repelled by the chaotic forces surrounding the red-horned vathor! The arrow streaks off into the distance! Roundtime: 4 sec. Roundtime changed to 1 second.
incoming 🐉, landed in Fjallarheart
Thanks for the heads up! We got that one. ⚔️
A couple days of watching a bard singing to gems in the tavern has made me really wish there were some tables in Cold River 😬
not a broad solution, but I have to say tents work great in Cold River.
Good thought, I need to up my tent game. Not enough capacity currently
My tent is usually open in the HW cemetary. I don't mind folks using it as long as they are respectful and don't spam the place with a script army. But if someone who is solo wants a place to afk out of sight and mind, I'm okay with it
Maybe a second supermodel at say the fishing place with fishing there to watch instead of gem singing 😉
you'll just end up with another place people sing to gems at 😂
There has to be some sort of way they can make gem singing NOT suck up all that time and screen scroll, needs revamp.... We have enough geniuses to figure it out! The goal should be cap the gem factory players and make the spell more meaningful (or even used) to the everyday bard.....
Another option would be to squelch messaging for the spell to keep someone from spamming you with it. I mean, if you're not actively using the spell, there's no point in seeing its effects.
yeah the bard singing is super inconsiderate, annoying as hell. i just ended up setting up a bunch of squelch strings
it was nice small town feel while it lasted
That's the same thing everyone said over a year ago the last time everything was ruined lol
yes exactly. eventually someone will listen, i agree
Time to make more post-cap outposts!
Can it be a demonic hellscape where Vathor's spawn and are like captains? (A valence would be wild or Demonwall.)
Halflings only bar, you must be this short to enter!
I don’t think you’ll do it. I don’t think you’re cool enough to do that sort of thing. I bet you can’t prove me wrong.
So these new outposts must be where we unlock the Big Game Hunter milestone. I ain't even mad.
Big Game Hunter is really my fault. I'm stretched a bit thin on the coding front lately and still don't feel I've dialed in the boss creature experience.
It's a matter of working with our creature system to produce an experience it wasn't really designed for, and I'd like bosses to be both fun and challenging.
My body is ready for Mecha Wyrms
Who are you, Melgorehn? 😛
I know you're busy, but I think folks are still reporting issues with only being offered ascension bounties when sub 100 and not being able to opt out until they are capped. It's a bit of an undesirable situation for them.
Hrm.
The idea of BGH is very cool, but if it's a lot of effort - and it sounds like it is - my two cents is that the other stuff you're working on probably has higher ROI.
For example, if I had to choose dev on BGH vs dev on charms, I'd choose the latter in an instant. Even acknowledging that BGH dev time would only be a (small?) portion of charms
In the end, its 50k xp. Its a fun box to check, but so many other things would be better coming first
Auchland needs to start his own Hinterwilds battlepass, June-July: kill 10,000 Gigas: 1 ascension point, kill 10 Wyrms: 1 ascension point, complete 300 HW bounties: 3million silvers......
@sharp raptor 🐉 Boreal Forest
I super don't love this mechanic:
Seeing herself surrounded, a silver-scaled cold wyrm's eyes narrow with rage, filling with whirling color that is nauseating to look upon. A torrent of psionic energy expands outward from the wyrm, warping the air around her!
Seems like any group > 5 just gets perma RT
Yeah, that's intentional and by design to keep "warparties" from rushing in and just mopping the wyrm. I think 4 is the limit (not that I frequently get hunting parties that large formed), but I like to keep it to around 2-3 so if some random hunter walks in the room everyone doesn't get slammed by that effect. Had a party of like 4 people show up to join in when I was taking one on solo and it locked us all down. I ended up logging to get them a chance to recover from RT and flee. Was the only solution I could think of in the frenzy of combat.
Yeah the only way I got out was a few lucky rolls and my wizards hasted symbol of return
I'd rather see some type of logic that if the party is over 4 for ever 1 extra person it adds a flat DS/TD/AS/HP boost to the wyrm
like even if that pushes it in the land of you can never hit it, RT lock is just no fun
Maybe an arena mechanic kicks in after a certain number of engaged pcs. Beast loses it, slams the ground a bunch, everyone falls into an instanced ice chasm. Wyrm falls in with them. Win or die
I thought the intent for hunting wyrms was to encourage group collaboration? They aren’t designed to be solo’d, or atleast not intended.. would be nice if a group lessened the sympathy affect (strength in numbers) or even provided some force on force to lower its DS, while in a group. Seems opposite is true at the moment which is discouraging given there also isn’t any real incentives to slaying one other then bragging rights. Making them more group friendly atleast raises the fun factor.
The sympathy is brutal. After I benched my paladin, 3 of my crew died in my attempt, all of which were friendly fire kills. Then I bailed to regroup and lost track.
The problem is any group can trivialize content. So if they dont do something to cap it, its just dead in moments to a mob. The Sybil is a hard fight for 4-5 players. Its a steamroll for 20
Yeah, I get it - but there's gotta be some middle ground between permanent RT and steamrolling. Perhaps some sort of scaling penalties. It literally was just recasting that ability every 5 seconds and resetting the stagger RT back to 15-25 seconds
something like a shield that makes it invincible while too many people are there I think is better than the rt lock till death, that fits something that isn't gonna be circumvented, but also doesn't take away any player agency
it needs to be % redux, scaling by player, 20 players = 90% redux
I guess I don’t understand, why de-incentivize groups getting together to take down a boss monster? I agree Rt lock is definitely not the way, but if an army wants to march forward to slay the mighty dragon, don’t make it impossible for them?
its not the fact that he wants to de-incentivize groups its that he wants to make something that is challenging and requires a group but also in the same token that doesn't get 20 people together and just absolutely steam roll what is indented to be a hard fight . Its a hard egg to crack given how gemstone works. Lots of other games limit group size and typically do it by instancing but we dont do that in gemstone.
this sounds good in practice, but in gemstone, its just a burst of unreadable screen scroll and lag. then its over
I get it, but also invasions are the same with the screen scroll but still some of the best experiences I’ve had in GS. Just saying why hinder a group should they choose to come together to slay a beast designed not to be taken solo, especially one that offers no reward. I would get the limitation if the thing gave some substantial XP or title or collectible skin.
its slated to be part of the big game hunters achievement, you can still group it promotes grouping it just doesn't promote cheesing .
This is the closest gs has gotten to getting a boss fight ‘right’. Id give it some leeway atm. Its a wip
Also, depending on the difficulty, you end up establishing a meta, which doesn't currently exist in this game. But if a boss assumes a tank or a healer, that's putting a heavier burden on a rarer class. If there are 5 man boss fights, but only 8% of folks play empaths, 20% requirement in raid versus 8% overall, gonna stress the empaths.
Raid/MMO mentality won't ever translate to Gemstone. That is part of Auchand's struggle
And someone gonna solo it and get their whole class nerfed.
I've been very interested to see where this might go. I see "raid mentality" as nothing more than people optimizing to get a carrot - a completely natural reaction. That's nothing unique to any particular game or encounter. And I feel like it's been played out in dozens of games already such that we know where this has to go - depending on the design goal. It could remain open world and end up with some sort of scaling per player (I thought GW2 did this well) or it could somehow go instanced. And it all seems impossible to balance without serious class balance (perhaps at the expense of other aspects of the game). MA groups further complicate the matter.
"MA groups further complicate the matter." - should be on a shirt sold at Simucon.
I think it's interesting that MA groups should even be part of the equation. If someone's paying a hundred or more dollars a month to play, go nuts dude.
Just to be clear, I wasn't upset that there's a group size limit - if I had been aware I'd have trimmed down my squad ahead of time. I'm glad it's difficult and will continue to make attempts at it when I can. Definitely don't want it to feel like a freebie. I just don't think the current solution can work long term, where the only way to escape is with extreme luck or by slamming.
In response, I find myself mostly nodding and realizing that I agree. I think I'm just hoping that an encounter might be challenging given 4 - 5 humans manually controlling their character and yet somehow not trivialized by a scripted group. And let me clarify that I don't begrudge MA groups or scripting at all. But if MA groups trivialize the encounter, then I'm better off scripting my character rather than using even some manual control. This is a reality that applies to most if not all of the game right now. So maybe I'm just dreaming - it'd be wonderful to have to manually drive my character in coordination with others doing the same. But I have no idea how an encounter could accomplish that.
I do hope it is a challenge. I personally think that limiting the amount of people in the room with a gate mechanism is the way to go, but it kills the danger of the random appearance
Any encounter can be trivialized with the right group and gear.
It’s the problem GS has had for decades. How to balance for fun/difficulty when there are such huge differences between characters and groups.
Gemstone needs to come up with its own raid/boss mechanism. Since the traditional (other games ideal) group of tank/healer/several DPS (sometimes CC) doesn’t exist in GS. Will never exist without a complete revamp.
Current mechanics being what they are, I’d probably try giving someone with feint, celerity, and their job is to do nothing but feint the wyrm. Seemed to work ok on test, but not anything I can put into practice really in plat.
No carrot is also an issue. With things as they are now, it seems like a better use of my time to just wait for the wyrm to leave and then resume normal activity.
As always, just my thoughts and opinions. I’m sure others have better insight.
what if you just gated the reward behind group/itemization requirements
Just help Myharl kill it and the wyrm goes away. If plat doesn't have anyone dedicated enough to be the Wyrmslayer that's not the games fault!
That's a GS-centric issue, I think. The game mechanics just aren't inherently geared towards "boss monsters"... any more than PVP encounters. It's always been a thing with invasions and similar RP events. Something that requires 3-4 people to kill, is nuked by a group of 7-8.
I do agree RT lock is an annoying solution. But I understand the intent... kill off enough people, and the group is back down to the intended size.
Edit: And... if I had kept reading before replying I would have seen Kiel already said that. 🤣
The thing is I wasn’t in any danger during the RT - he never did any other moves and it knocked all the other forest creatures down too. So it was literally going to be a “you’re here FOREVER situation
I have served. I will be of service.
I’ve tried to get my normal hunting partner to wyrm hunt. But she’s a forest gnome. Which I think covers any questions 😂
Snack-sized!
Sparkfinger says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. A particularly dangerous flayed gigas disciple has been attacking hunters based out of this town.
https://tenor.com/view/nope-baby-oops-not-here-gif-22632370
do it.
I have faith!
Not until Naijin finishes charms! Carrot first 😆
sir, this is Gemstone!
I admit. I decided to get cheeky and do one of those. 15 underarmors later…i was like naaaah bro
Disciples are currently the only thing that still spooks my squad. Everything else I can deal with pretty easily, but disciples can shake CC and insta-gib like no other.
Underarmors just sponge mana, plus you only get a short time period until the acid mist gets ya.... They truly are a challenging foe if you sleep on em. Especially if you are lazy and then next thing you know you are in a webbed room with 3 critters, acid mist, and cannot leave the room easily.... dangerous
Yeah Underarmors are pretty annoying, they have super high TD and I can't really crit kill them with 719, Disciples aren't too bad for my sorc at least as 1 719 and they are either dead or can't do anything, I'll occasionally get got with a spatial anomoly, but no more that any other big smr attack. Disir are also pretty annoying with high TD and can't really 719 them, and angrageists are pretty annoying for my sorc. He can hunt everything though, just some things take a lot more time/mana than others.
Hit those worms with 715 and eel jeezus before 719
even with 715, I don't think I've ever managed to crit kill them, so I just end up 711 4-5 times
Got elemental lore?
711 is a pretty safe option tbh
I have elemental lore yes, they just don't seem to crit die in my experience so 711 is just safer, takes a little more time, but about the same mana efficientcy as 2-3 719's
Most of these problems are fixed with more CS, just from my experience here.
Nice! Another solo wyrm kill. It's been a long while since I did one of those. Also, my 90th wyrm slain. Getting closer to triple digits! ⚔️
Sounds like it’s no longer a boss type encounter.
Same encounter it always has been. I've managed 4 solo kills out of probably 150+ encounters with wyrms.
It is. Myharl is just The Boss
Myharl is taunting the Gods to make the Wyrm more challenging
I really apprecaite Myharl leaning into the Wyrmslayer thing. I respect the hustle
Agreed. To say it's not a boss type encounter is nonsense. They're very difficult.
My frequently dwindling deed count and use of Gift of the Gods to replenish them agrees with this sentiment entirely.
And, salves... so many jars of salve.
My bad. I thought you had wracked up 90 solo kills
Even if he did, thats still not really a problem imo. The game will always have outliers. That wyrm is hard as nails for 99% of the people who fight it. Even people who find HW hunting routine get smoked by it.
It’s a little known fact that the movie Reign of Fire is actually based on Myharl’s life. The only major change is they split his story into both the Bale and McConaughey characters to make it more believable.
i'd need a lot more DS to even contend with a wyrm. I just haven't bothered figuring out a path. maybe with a charged ruby amulet?
140 has a cooldown
luckily for wizards you only need be "a 2-minute man" for the wyrm unless you sympathied (assuming you got thegood gear/DR/enhancives etc....) Not sure how a normal wizard would fair but speed it key, let er rip and if you die after 140 and 919 expires then so be it. In 2 minutes you should be able to get off 100 casts of boulder.... (1,000 mana for ~15,000 damage)
The great chamber is seriously one of the most intensely fun rooms in the game. For whatever reason, it just clogs up with nightmare swarms
Obvious exits: east, west```
It was busy yesterday. Get a couple people or a group and stuff gets crowded real fast. I love it.
that one room though. its like a nexus of pain
Thats the room where I found out my blink hammer wasn't going to cut it anymore, when I mstrike'd and got like 4 or 5 flares of 1630, and warded exactly 0 things. I think it replaced my liver with a salt brick
I really do like seeing a swarm in there, hitting my ;getsome alias and charging in.
it is fun seeing everyones random alias/script names for combat actions. i've got ;quadhammerfist for twinham everything in the room that isn't prone and ;matador for "if there's any target standing bullrush it"
Not to forget this one you whipped up for phylactery dispatching... it's old tho, slootbeta reference heh. riftboots => ;e while GameObj.loot.any? { |o| o.noun == "phylactery" };fput("quickstrike 1 kill phylactery");end;Script.start("slootbeta")
my standard buff alias is 'booya'. If Its undead, its 'booyaka'. Dont know why. Grew up in nyc and saw too many Ali G skits
Eating a 50 per round disease from an ooze as KS is kind of rough, lol
Check the box at Rawknuckles. I try to keep earwort potions in there for folks to use against the ooze poison. I'll check next time I'm up there and restock it if it's out. It's restocked now, 12 of them in there. Just always take a couple with you when going out to hunt oozes.
Good to know, thanks
Your disk arrives, following you dutifully.
>
1d100: 96 + Modifiers: 350 == 446
[+25 Sigil Staff bonus == 471]
Holding your fireleaf staff before you, you focus intently on the Flaming Aura sigil illuminated within its grain. In response to your murmured invocation, the sigil's power blazes forth in trails of pale energy and surges into you!
>cas
You gesture.
Wisps of ethereal blue flame enshroud your form!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>'i'm the disir, now
You say, "I'm the disir, now."```
I want 1706 in my ranger trinket so badly… this is very cool.
This is an excellent idea
I've been experiencing fluctuating AS in Hinterwilds lately. Half a dozen times per hunt it will drop 6-8 or so, and then come back to normal. Is it just me?
I've noticed it as well on my newish warrior character as well as on my paladin. It will just be 'lower' and I have no idea why and then it will be 'normal' again.
(for clarity - neither bunt in HW so potentially not an HW issue, if an issue at all)
dude, jesus. I just was like...wth is going on. HW also
It's definitely an issue, if you're definition of "issue" is something that didn't happen for the previous 27 years and now it's happening.
I think, yea, that seems like the definition would fit
It's the new high ground/low ground mechanic. /s
I have the high ground, Anakin.
Wyrm got me. But I got a tackle in before it killed me... ```You hurl yourself at a silver-scaled cold wyrm!
[SMR result: 133 (Open d100: 73, Penalty: 11)]
Your size greatly hinders your attack!
You knock a silver-scaled cold wyrm flat and jump to your feet. Smooth!
Your attack exposes a vulnerability in a silver-scaled cold wyrm's defenses!
** Your x'aganjira ruhan releases a distorted black shadow at the cold wyrm! **
The cold wyrm freezes in utter terror!
Roundtime: 2 sec.``` I feel like that's a victory.
I didnt realize the wyrm also had TD pushdown Hypnotic colors whirl in a silver-scaled cold wyrm's eyes as she locks gazes with you. You feel her intellect hurl itself against your mental defenses in an attempt to dominate your mind. The dull golden nimbus surrounding you flares into life as it glows brightly for a moment. CS: +520 - TD: +326 + CvA: -13 + d100: +28 == +209 Warding failed! A silver-scaled cold wyrm pushes past your defenses, threading her will through your thoughts. You find yourself overwhelmed with a desire to serve her! You are overwhelmed with sympathy for a silver-scaled cold wyrm.
Elemental = TD: +388 - CvA: -13 == 401
Spiritual = TD: +411 - CvA: -13 == 424
Mental = TD: +407 - CvA: -13 == 420
Ele/Spr = TD: +399 - CvA: -13 == 412
Men/Spr = TD: +408 - CvA: -13 == 421
Men/Ele = TD: +397 - CvA: -13 == 410```
I suspect it's spell piercing?
Completely bypassed Slippery Mind as well.
It didn’t kill me, as I ran to town about 10 seconds later.
I would have given it a go, but sympathy, with no way to mitigate it is game over.
The reason I'm calling it an observation (on my end) and not an issue is because I haven't dug in enough to determine if it isn't something that I'm doing or missing. There are a lot of new mechanics in play and for all I know one of those is the reason for what I am observing on my end.
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +59 = +81
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +70 = +42
A clean miss.
You swing an ornate ebony eahnor cresset sword at a flayed gigas disciple!
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +48 = +70
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +9 = -19
A clean miss.
You swing an ornate ebony eahnor cresset sword at a flayed gigas disciple!
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +6 = +28
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +94 = +66
A clean miss.
You swing an ornate ebony eahnor cresset sword at a flayed gigas disciple!
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +54 = +76
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +71 = +43
A clean miss.
You swing an ornate ebony eahnor cresset sword at a flayed gigas disciple!
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +57 = +79
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +23 = -5
A clean miss.
You swing an ornate ebony eahnor cresset sword at a flayed gigas disciple!
AS: +657 vs DS: +665 with AvD: +30 + d100 roll: +69 = +91
A clean miss.
You swing a ghostwood stake at a flayed gigas disciple!
AS: +615 vs DS: +665 with AvD: +22 + d100 roll: +10 = -18
A clean miss.```
That's a shame...
I can feel this disciple telling me to stay in my lane and go back to hunting undead
Dude must be turtling, counting down the seconds until the system allows him to cast anomaly on ya
My reaction when that happens:
https://tenor.com/view/bones-hell-leave-lets-get-the-hell-out-of-here-gif-5886495
lol. My reaction was like...this bastard...okay. FEINT and....AGAIN
just hamstring it over and over
I believe they always stand up before casting, similar to shapers in sanctum
does that apply to anomaly, though? i don't trust them until they're dead
Having 1000 AS seems to work for Warclaidh, you could try that
I don't think I have seen WC in HW. I have seen Zaoloo's old corpse being dragged around used as a meat shield though haha.
well anomaly is a no-prep non-spell spell, so they could stand and instant cast it probably, I mean my "CC" for disciples is 719 if they aren't dead they aren't doing anything else either, but anomolies when entering the room will get ya sometimes no matter what ya do
To below: no not sure
are you sure they don't just throw the anomaly from the ground?
I thought they did. That was why I stopped bothering with them unless I was messing around for fun (one of many other reasons)
Only because of SK haste though right? Wouldn’t be viable at 4 seconds of rt. Obviously.
AS: +654 vs DS: +475 with AvD: +50 + d100 roll: +100 = +329
... and hits for 28 points of damage!
Beautiful head shot neatly slices off your ear!
You are stunned for 5 rounds!```shout out to `stunman flee` for real, gotta be one of my favorite stunmans
the wyrm land somewhere?
[SMR result: 233 (Open d100: 183, Bonus: 9)]
The toxic wave consumes you, searing away your flesh!
... 20 points of damage!
Hit on the arm chars the skin and eats into the underlying muscles!
You are stunned for 2 rounds!
... 30 points of damage!
Your dead eyes gaze back blankly after the blast connects solidly... or is that an icy stare?
You notice your blood flow go back to normal.
You lose your extra internal fortitude.```
found it, that was quick
Nice! Did you take it down?
lol. Well, I mean on a second pass. I'm in village center now if it's still about.
Considering that's his death log.. 😬
That’s me dying shortly after finding it. Open roll death crit 🤷♂️
Back to Diablo while I recover spirit etc😆
Downloaded that yesterday - will be playing this eve.
death is served
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 154 (Open d100: 74)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 19 points of damage!
Hard blow to stomach knocks you back and winds you.
You are knocked to the ground!
You are stunned for 7 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
... 54 points of damage!
Your stomach rips through your flesh and explodes.```
Spatial anomalies... Yeah.... those are fun to be stuck in a berserk around... while you're fighting a wyrm. 
And, I called that one... very next encounter... spatial anomaly + wyrm. 😄 Ah well.
Essence belt for the win!
A flayed gigas disciple points a flayed finger at you!
The force of a flayed gigas disciple's power warps the air as it surges toward you!
CS: +482 - TD: +421 + CvA: -6 + d100: +85 == +140
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your right arm!
A jagged chunk of earth floating near you intercepts the attack!
A jagged chunk of earth floating near you intercepts the attack!
A jagged chunk of earth floating near you intercepts the attack!
The whirling barrier of earthen debris surrounding you slows, then shatters into dust.
Some pitch black leather armor marked by golden rings of varying sizes partially deflects the onslaught of the disintegrating attack.
... 1 point of damage!
Unpleasant wound to right arm!
Cloudy tendrils writhe throughout your form, ravaging you for 22 points of damage!
How often can that happen lol
60 minutes, usually goes on when i get a north HW bounty so I dont need to use it often
I really need to remember to use my manaweave cloak
@sharp raptor Heh. I know your secret now! You call out for bait! [General] Myharl thinks, "Incoming wyrm in the Hinterwilds. If you'd like to join up to hunt it, I'm in village center."
Ha! Always best to hunt them in groups. ⚔️ This one was a no-show. I literally looked everywhere after it showed up. Landed in the Angargreft but was no where to be seen. That happens when they land there sometimes for some reason, and it's annoying. It's been something I've observed since they first showed up, and I'm still not convinced there's not some place "off the map" they hit sometimes.
Yeah anytime I see a wyrm land in Anargreft it's about 50/50 they're actually there. I think part of it is they can also land in the Sanguine Grove... which is essentially the same area.
Which makes me wonder... anyone know of an "off the map" area I might be missing? When I can't find them I do a few wide searchs, and I always check glade, ||the hidden trail||, the henges, all the huts/smiths/halls/longhouses, the well in Fjallarhaart, the ||River of Color||, check to see if the ||sybil arch|| is open, the ||packmother's den||, and the waters of the Issenflow. Maybe there's another spot I'm not aware of somehow?
I agree with that hypothesis. Might be an area that hasn't been released.
I'm assuming there's something with the henges (and maybe dragon altar) that I've not figured out yet. If there's something to that I suppose it could be a path to another locale in the Angargreft. Those feel like something (I frequently leave a dragon figurine/statue when I find them at the altar), and I solved the ||River of Color|| puzzle trying to figure the henges out. But, I never could peice together all the iconography related to the henges in any meaninful way (and struggled to find anyone else interested in donig so).
Makes me want to try “track”
It's been tried, doesn't work on the wyrm apparently.
I think they probably do land in rooms that are not really on the maps. Like the henges in the gigas areas.
@sharp raptor 🐉 A cold wyrm plummets down from the skies, landing in Ojandhaart!
On my way, if it hasn't landed yet could you let me know where it does if I don't get there before.
Just landed in Ojandhaart. Waiting to see if anyone shows up. Will head out solo again if not.
Probably be gone by the time I got there.
And, wyrm slain. Was a really tough battle this time for some reason. Lasted for about 10 minutes.
oh no, Myharl getting old folks..... who will take up his mantle and slay the Wyrms 😓
Heheh. Myharl likely won't live to be old. One day his curse will lead him to his doom, and somehow wyrms will be involved. He plans on leaving a mark they'll never forget, though. ⚔️
was someone saying there is a daily HW lootcap? I went hard for 30 minutes and now I am getting dust haha
I think there's a daily limit on the bonus LTE, but no daily loot limits that I'm aware of
I still haven't figured out how LTE works in the Hinterwilds. The only thing I know for sure is that the wyrm drops 15 LTE, because nothing else drops that much. Otherwise it all seems random.
The only daily loot cap i know of is confluence
I'm pretty sure it's variable from something like 0 to 10, but capped at the empty space available in your EXP bucket.
you don't get LTE if you have a full head "must rest"
Maxes at 1k per day, too
So the amount of gain is just random? When I go hunting the LTE doesn't seem to happen when I kill or loot a critter... but happens randomly. I'm usually dealing with swarms so I have no idea what's prompting the specific LTE gain. Sometimes it's like 1 point, other times it's like 6, and/or some variable in between the two. Sometimes it just randomly happens; like while I'm resting after hunt. Occasionally I'll see a 10 pop up, and always a 15 with the wyrm.
Edit: In retrospect, it maybe on loot. I've noticed a "scroll" of LTE when someone walks into a room I just berserked out of when they search my kills. Still not solid on why the varried values, though.
it's not random it's based on the creatures level above you, also requires you to gain the full amount of xp for killing the creature, so doesn't give it when your mind is full
I don't know the exact formula, but it could even be as simple as 1 for a 101 creature 10 for a 110, 15 for a 115 creature which I think wyrms are?
Wyrms are 120 according to profile. But, I think you maybe right on the flat rate based on creature level.
All of the current boss mobs are 120 I think. Sybil. Packmother. Wyrm
Yeah, they're all 120. Ran into that when I was trying to set my favorite/highest kill for profile. The spectral wyrms are 121.
Myharl's current HW kill count:
Wyrm Kills: 92
Packmother Kills: 42
||Sybil Kills||: 3
You can tell which one of those is behind a puzzle. 🤣
3? Nice. Someone trade me a disir feather
I've got like 9 valravn rare drops at this point
Sheesh, I really hate that timer. Anyway, I have one on Myharl if you want it. I can hop in game real quick and drop it off.
I still havent gotten to fight ||Sybil|| or ||Packmother||
Listen for the packmother's howls, or if you're over by the Hoarbriar you'll her her and the pack running through the forest. If you want to know where: ||their den is the cave in the Hoarbriar just south of the Angargreft. She spawns there and immediately runs out where the pack spawns in the surrounding area. ||
Her and the wyrm are on very similar timers (usually 30 minutes off give-or-take at most). I've had to fight them both in the same room a few times. One of my solo wyrm kills was taking out both the wyrm and packmother in the same room at the same time. 😄
...anyone know how much perception it takes to see/search out cannibals somewhat reliably?
Id do a 2 val quill for 1 disir feather trade for sure. But im getting in my car. Hit you up later?
Yep! That works. If I can't make it later we'll just touch base next time we're both in game. I've been saving the quills for a friend, so that'll be two more I can give her. I used my other feather trying to find the ||sybil spirit beast for someone who is collecting them (was so sure it would be in there, but you can't even search for beast in the lair), and she's a pain for me to take out alone so rarely mess with it unless I'm 'guiding' someone to give it a shot||.
Oh jeez! That was part of my reason for going in there. Wth? Not there!?
Nope. Echos the same message as when you try to search for beasts in the ||River of Color||. I'll eventually find time to do a deep search around the Hinterwilds and find it, but the task went to the bottom of my list when I got frustrated after ||popping a feather|| for no reason.
Edit: Oh... idea -> ||I didn't check to see if that message changes after you drop her. I was alone when I tested so didn't mess with it. The arch stays open for like 15 minutes after you kill her, though. I wonder if that's why it does. I should have thought to test that.||
@sharp raptor 🐉
Did you happen to see where it landed? I'm not seeing it in the skies. Wyrm slain! Appreciate the individual who jumped into the ongoing battle. Stamina was getting very low dealing with the swarms gathering around it.
@ashen tapir @sharp raptor wyrm?
Not any more. (grins) Thank you for the heads up! ⚔️
What was up with the wyrm this morning? It kept running away, like every time I'd start a volley on it it would run out of the room. That's certainly something new. Chased it around smacking it down every time I came across it, but eventually it just fled completely. That's pretty annoying for a critter that only spawns every six hours. :/
Wonder if my 615 was the problem :/
Maybe? I don't think so? It never has been in the past when folks used it.
It was literally like it was fleeing when it was taking damage.... which I mean, makes sense, but is absolutely not the typical behavior for wyrms.
Yeah, that was annoying. Good news is, I didn't die this time 😆 💪
I mean after dying ~100 times to Myharl you think the Wyrm has learned by now
They've developed a healthy respect/fear of all things Myharl.
Wyrm exclaims,"A crunchy snack!" Wyrm takes a closer look and recognizes Myharl Wyrmbane.
how do you get rid of the leeches in HW?
Using the tip of your damascus steel dagger, you carefully pry several of the leeches from your skin and fling them away.
Heh, this morning was the first time I've ever accidentally stumbled into a wyrm. I woke for the day and decided to head to Fjallarhaart for a quick hunt, but stumbled upon a corpse at the archway to the ruined village. Was checking on the body when suddenly a wyrm prowled in. Was amusing to have my attention go from caffeine-deprived languidity to adrenaline-fueled focus. The wyrm is dead, but the adventurer's body vanished during the battle... I think it was eaten by the wyrm. 🤣
I read that differently, as if the wyrm was trying to pry you off of it. Need more coffee >pry Myharl Using the tip of your talon, you carefully pry Myharl from your scaled skin and fling him away.
thank you, they eventually had enough and fell off. but now I know
I live vicariously through Myharl wyrm slayings. I think I need a life. lol
Maybe one day you will join the hunt? Slaying wyrms is always best when a group works to corner them.
Sooner or later I'll hit it, since Celtar is the only character I play now. lol. I'll be your huckleberry err bait. lol
it's so angry ```
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
You evade the attack with ease!
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at you!
Your preparation to resist crushing damage helps to lessen the effects as you are struck!
AS: +806 vs DS: +678 with AvD: +38 + d100 roll: +51 = +217
... and hits for 6 points of damage!
Blow leaves an imprint on your chest!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
You skillfully dodge the attack!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
You evade the attack with incredible finesse!
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at you!
Your preparation to resist crushing damage helps to lessen the effects as you are struck!
AS: +806 vs DS: +678 with AvD: +38 + d100 roll: +26 = +192
... and hits for 6 points of damage!
Blow leaves an imprint on your chest!
Striking like lightning, a silver-scaled cold wyrm snaps at you with a maw full of serrated fangs!
You evade the attack by inches!
!R>
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
You skillfully dodge the attack!```
I have found the future Myhral bane! lol These buggers are deadly! https://en.wikipedia.org/wiki/Grasshopper_mouse
Imagine them lion sized, some Dev GM needs to get right on this. lol
@sharp raptor 🐉, it's outside the glade, couldn't finish it, looks like it's gone now
Occupied at the moment, but thank you so much for the heads up! I really appreciate it! Going to try to be more available this coming week and see if I can't hit my wyrm slaying goal by next weekend! Only need 5 more!
@sharp raptor wyrm incoming?
Oh is it? I'm on my way then!
had one in plat earlier today, I went out to meet it and roared in challange. It ran away. I'm counting that as a win.
@sharp raptor 🐉 ☠️
also the 🥶 is in the glade
On my way!
You have old battle scars on your right arm, old battle scars on your left arm, old battle scars on your left leg, old battle scars on your right hand, old battle scars on your left hand, an old battle scar across your abdominal area, and a black-and-blue right eye.
Bleeding:
Area Health per Round Bandaged Can Tend? Tend Time
----------------------------------------------------------------------------------
Right leg 2 No Yes 3s
Neck 4 No Yes 3s
Chest 16 No Partial 57s
Head 2 No Yes 3s ```typical aftermath of wyrm battle with myharl, good stuff!
Was a fun battle that one. I had to run off in the middle to go find another arm so I could keep swinging my blade at it. 🤣 Thanks for the assist, and joining in the hunt!
Grats to whomever found that, whatever it is.
Seems the wyrm tried to get at Myharl through your chest!
could've been Myharl as well... I get stuck in the middle of those two a lot
Honestly, I can't think of a worse position to be in. Talk about caught between a rock and a hard place! lol
Has anyone tried a sporestaff on the Wyrm?
@sharp raptor 🐉 near the glade I think
@sharp raptor @ashen tapir
Just got dropped by it, about to go back after it after spirit recovers.
@sharp raptor @ashen tapir Wyrm
@sharp raptor @ashen tapir Wyrm
What I really like is when the Wyrm lands in the pits -- and you die -- but then you also get to use symbol of retribution to help keep the room clear.
That was an intense battle. Sorry I bailed so quick afterwards. I had to find a close friend to tackle them out of excitement. That was the 100th wyrm I've slain. Personal goal achieved. ⚔️ Under the Drake constellation no less.
I do need to get player feedback on Wyrms 2.0 again soon.
I had some other urgent projects between here and there.
Ya, know.... Meh, going to be honest. Feeling pretty discouraged about RP in the Hinterwilds and I think I'm done trying. Going to maintain it as part of Myharl's story because it's become a very important part but I'm wasting my effort. Sort of feels like that gate is pretty well tended. I did try though! I mean really try. Was my focus for the past 8+ months, shared tons of logs on the Discord (in the archives now as well) since the day they landed, have tried really hard to get people interested and involved in hunting the wyrms, have geared my whole character's persona to it, gear, etc. Send out thoughts to try to rally folks to the call, wait around for hours for them to show up, taken probably hundreds of groups out to chase, and tried to delve into RP and dig into the backdrop of the Hinterwilds. I get it, the wyrms aren't want you intended them to be, but it feels a whole lot like at every opportunity I get slapped down, so just going to call it quits. If I see them, I'll hunt them. Just lots of things, like going after the wyrmslayer pre-name title, having it approved by QC, then having it denied because something "might" be done mechanically sometime in the future that offers it; then seeing all the crazy weird pre-name titles that do go out. Or like last night, was so completely stoked to have taken out my 100th wyrm, just to wake up to what reads pretty much like a shrug at the effort because those aren't the "real" wyrms. Meh, whatever. I had a blast with all the folks who took part in the hunts, you're all wyrmslayers! ⚔️
I think what you did is cool, I'd have participated if they weren't so insanely anti-warding pure by design. Also lol at the title thing. If Death Knight and Rift Adjudicator are both ok for prename titles I wonder if your issue is that you don't buy enough simucoins
I think the wym slaying angle was pretty cool. It got me actually considering HW in general but other stuff took priority short term.
Dont let the BS get to you (easier said than done), and keep trucking along with what you want to do in general. The QC side on titles has been, frankly, a disaster with the variation in what is allowed or not allowed. At this point, anything positive directed towards the wyrm hunts instead of "It interrupts my hunt" will be attributed to you in perpetuity. So it would would be cool to see that enthusiasm stoked instead of dampened for fear of bending some nebulous rule that's already been bent into novel shapes several times.
I mean I think Myharl has pretty much cemented himself as THE Wyrm-slayer in GS lore. I don't think anyone else would even come close. And isn't that RP in and off itself?
I think wyrms need some kind of reward to get more people interested--and I'm not talking about the one-off Ascension milestone since, honestly, a single ATP is almost meaningless to anyone capable of surviving a wyrm in the first place.
Right now there's no reason I'd hunt them, but maybe in the future if they were the highest available drop rate for charms or something. (That's assuming everyone who tagged the wyrm had a shot for a charm appearing in their inventory.)
I read that comment by Auchand more as a just a mental note to himself and the community that he hasn't forgotten about the wyrm and still intends to make changes. I certainly didn't think it was intended to diminish Myharl's achievements in any way.
I wonder many people in all of GS have taken down a Wyrm solo? There are definitely people who could but haven't. Still it takes some guts to seriously even attempt that. To be honest, soloing the Wyrm is more than a fair gauge of big game hunter as it stands right now. (even if that wasn't the intention) I do sympthatize with the CS/SMRv classes though. Seems like AS is really the only way to deal with the Wyrm.
Meh, I'm having an off morning. I apologize. While the above is exactly how I feel, I regret having made the post. Everyone is awesome, and I've had a ton of fun hunting the wyrms with folks. I apologize that I came off so frustrated.
CS legit useless on them, at least for empaths. I can hit them, it's hard but I'm tooled up enough to do it, but they shrug off all but the concussion damage from 1115. Once I saw that I was like "oh i'm never engaging with this creature again".
Myharl -- I really wish I could do anything to support you and not make you feel disappointed. Because I honestly feel like you've given part of this game a good shot in the arm. It's been so neat to see you as a player and character lean into this so hard. It's genuinely a highlight to be able to go out and join Myharl in wyrmhunts.
I mean you aren't wrong, killing one of the hardest mobs in the game over and over for almost a year with nothing tangible to show for it would get frustrating. Pure ego points right now. That being said like everything in GS, it is optional. For your 101st Wyrm kill try doing it in all 4x gear.
If I hadn't been such a slackard for the past thirty plus years, I'd be up there willing to be your bait or as I refer to it. "Companion to Heroes". Sorry to hear that the roleplay efforts didn't go far and you felt they were a waste of time. I'll say that for my part, I truly enjoyed reading about them from the cheap seats... err distance. 🙂 So consider me a fan.
The 280 times I died keeps the ego from the 100 I killed in check. 🤣 It really is an RP thing. I was being whiney this morning. The frustration that prompted me to post about this frustration didn't even have anything to do with the game, so that's on me. I do hope that the wyrms become more appealing to people in general, and appreciate all the awesome folks who have been a part of making the hunt what it is so far. It's always awesome to see everyone step up to brave the worst together. Has bee a ton of fun.
That being said, I'd join you in saying that I'd love to see RP get to the forefront of HW. HW is an amazingly cool and complex mechanical area. I do hope that HW gets some RP priotiziation soon (at least the KF approach)... Auchand, I'd love to see Cold River slowly see the pressure of being a frontier town and expand, in tension. It feels like the story of the wild west gold mining town... I don't want to take away from anyone that loves HW to grind (I do too), but it would be neat to see it move forward and grow. It still bums me out that there isn't a #coldriver thread and we're relegated to a 5min timed out forum posts.
Not sure which T-shirt I want to wear to Simucon. "I rode the wyrm" or "I drowned in a sea of grizzled oozes"
...that's a wild reason to deny a prename title. I really wish the game wouldn't punish players for being RP centered on things. Why can't the game go the opposite direction, recognize that someone has taken it upon themselves to be a one-person MHO for months and just GIVE them the title.
Whatever man, Myharl is the Wyrmslayer in the book of anyone even slightly awake to what goes on in HW
Maybe they are actually going to have a Wyrm-slayer pre-title tie-in somehow and they want to save him the PPs. If that isn't the case then it does sound flimsy.
Hot take. Refund his PPs if that happens. No one loses. I cannot understand how and why things are gated in this game and its one of the core sources of frustration for tons of players. Unlimited death ore, come and get it. One man who kills 100 wyrms...nah...bob the scripter might tag one 3 years from now and he might deserve the title too...
Considering Gemstone is a game where RSN is the most eternal meme, 'might' should equal 'never' in decision making.
Or offer him Wyrmsbane, Wyrmsdoom, Wyrmsdread, etc.
My experience with wyrms is that the randomness of when they show up makes me unlikely to go after one most of the time. If I just sat down to rest during my lumnis benefit with a saturated head, I'm not going to go wyrm hunt where my risk of death is pretty high. On the other hand, if the timing is right, I'm in. Two nights in a row I've been part of successful wyrm hunts, including Myharl's 100th wyrm! Congratulations wyrmslayer. If I had more time to play I'd take them on more often. Also, there should be drops. Wyrms should drop boss chests, every time, or wyrm scales if you can skin them, etc.
At this point anyone else walking around with the title would kind of be like a Twitter checkmark nowadays lol
QC should publish a top 10 best prenames list and top 10 worst prenames rejected list (I hope they don't reject "Cobra Commander" Zhagen)
I don't know. I've seen some new ones walking around that make me go....who approved this? Because I know way less 'reaching' titles were rejected
Was that a reaction to me?
I'm not involved in that decision-making process.
General frustration rather than directed at you, but it was reaction to the post immediately after mine from last night. Regret having posted it since it was mostly an overflow dump of negativity unrelated to this topic, however the sentiment of being frustrated detailed there isn't untrue. Sorry if it felt like a directed blast; was intended to be more of a "throw up my hands" tone.
prename titles are a poop show. I feel this deeply.
I still think it would be beneficial for QC to drop the list of all approved prenames as examples.... if the process is fair then people shouldn't get mad seeing the names.
Maybe dreaven can make a titles script with a shared database, and everyone can add their own titles. (Edit: sorry, will take someplace else).
yup, wholeheartedly agree
Like i said. Ive seen two in the last two days that are shocking.
Yeah, very likely we saw the same ones that just popped up recently, which just furthered my frustration with the whole concept.
@sharp raptor 🐉 Sanguine Grove
Electrocutor Auchand!
yellow primrose?
Don't know if ya heard, we on strike..... no Wyrm fighting until the Wyrm hunters union gets the recognition it deserves, forget about it
I got a package in the mail tonight from the TownCrier Team. Incredibly thoughtful, and really made my night! Thank you! You all are awesome! ❤️ 💕
You tap a gleaming gold medal illuminated with a giantman standing over a slain wyrm that you are wearing.
a deckle-edged gilded ivory certificate
The page, written in Common, reads as follows:
Awarded to
Myharl
27th Lumnea 5123
at his Momentous Milestone
100 Wyrms Slain
Signed, The TownCrier Team```
Awwww.
Stupid GemStone and making me actually tear up.
🥹
You're a wyrmslayer in my book!
Well deserved
very
Myharl went viral. 😉
For anyone who grew up near a lake and had those plastic owl covers you put on the dock poles to scare away the ducks/gulls..... we need Myharl statues scattered across the Hinterwilds to scare off the Wyrms
I'd like to do a little more wyrm testing tomorrow if anyone's available.
I'm thinking maybe around 7PM ET.
I’m in. It’s the only wyrm hunts I get to do 😂
I'm in. I should be available around that time.
I should be avail
Running of the Wyrms!
Here's what I am planning.
I'd like to test wyrms with the full multi-attack deal enabled.
I liked the ice blocks but they interface weirdly with a lot of other abilities and I'm not sure if that is worth the code.
On Test, a wyrm will announce where she is going to spawn by claiming an area as her territory. She'll then do the normal flight over the Hinterwilds, roundtiming the people who are outdoors in those areas, before settling at her home locale.
The wyrm will make multiple attacks per turn. Attacks while she is on the ground have a chance to make her take flight, at which point only ranged attacks can hit her until she comes down.
Worth a try. My initial instinct is 'how much RT', cause if it Rts people who aren't intending to fight the wyrm and it gets those people killed, there will be angst.
I like the attempt to make something like a ground and air phase, but I worry how easy that is to respond to as a player with scroll. Man we can really use a 'target' window
This already happens when the wyrm is spawning.
In the whole area ....AH. I hide in the pits of the dead with the angels and the blood ghosts
If it flies over you, you get RT and lose concentration on your current spell if you have one prepped.
The mechanic is staying the same. Being indoors protects you.
New whale auction item Anti-Wyrm hood.
Tinfoil hat.
veil iron helm?
New whale item, turn into the Wyrm for 10 minutes.
Wyrm testing in a bit.
don't think I can make it tonight, since there's gonna be a HSN release around the same time and wanna see what it is hah
That darned Home Shopping Network.
Are you doing XP rewards like last time?
Yeah.
3k field experience per hour spent.
Wyrm testing beginning in the Hinterwilds.
where should we go?
#1057019583686520942 message
Well, that was fun!
I'm feeling pretty good about wyrms.
Especially the last two tests, which didn't have major changes between them but had hugely differently results.
That was fun. I did some solo Hinterwilds earlier and got thrashed by the wyrm, so nice to know the geouping makes it less one-sided
🙂
Wyrms should not be engaged alone.
I don't think with their current iteration that anyone can solo one.
(The Test version, that is.)
Myharl! Gauntlet thrown!
It was, rough.
My thought is that slaying a newstyle wyrm should be a bit of a rite of passage.
It will be the gateway to the charm quest.
Can we name a charm after myharl? Saint Myharl the Wyrmdaddy
I mean, Myharl is pretty charming.
https://tenor.com/view/challenge-accepted-challenge-accepted-gif-21781157 RAPID FIRE > Literally any GS quandry
Just got home, I missed the wyrm test didn't I bah!
Heh, I'm already over 300 deeds in the hole with the current version (thank you Gift of the Gods), what's another 300 to try and do the impossible? ⚔️
In seriousness though, I suspect the regen is probably higher than any individual could reasonably maintain pouring damage into long enough to drop it.
Not any normal person
Right. 100% Enough toys could maybe pull it off, but most people are going to hit the limitation of mana/stamina on their own, I think. We'll see!
If this is the case, can Myharl get some love?
He kills wyrms all the time. Like, down to a science.
Myharl gets all the love.
Myharl is the Chuck Norris of wyrm slaying.
We need the Sybil to be some sort of gateway too. She's an EXPENSIVE girl to take on a date
Give that man that title! Or any Wyrm bodying related title.
You see Myharl the Chuck Norris of Wyrm Slaying.
Falicor has been saying "How goes the Fight " for hello "Fight Well" as a "Ok Bye" for about 20 years.
Myharl was the first one who took it personal.
Sorry I couldn't stay longer, glad that it looked good at the end. Hopefully with it being a gateway, it's not too hard to hopefully live through, when I left though looked like there were some pretty nice positive directions already, thanks for all your hard work to trying to make fun encounters!
I feel like it's going to be an extreme challenge for non-squares. And that's okay. Make the Wyrm the Square-able charm gate. However, allow the other two "legendary" creatures (Sybil + Other thing?) be Pure-able or Semi-able charm gates. Lower AS/TD with high Melee DS or high clash/crush/puncture resists (Like 90%) vs the extremely high Melee AS of the wyrm and high TD...
Or remove spell sever, so I can properly prepare for these fights.
My concern with that gate is timing. I'd suggest something be put in place to summon it like the Sybil, on top of how it currently works.
You still need your field experience for testing.
oh yeah, you can shoot that on Vaemyr on prime if ya want, totally forgot about that
Donezo.
The only seemingly suggestions are making scripting/botting easier. I don't think we're really aligned here.
It could be like afk mobile games where they pay for constant progress even when not playing, I will pay my premie subscription and then another $15 per month to not have to actually play the game but get weekly lumnis and resources!
That sounds awful.
Bad take 2023 Zhagen
I mean... we have that though, it's shattered
You can always download ProgressQuest.
GS's total lack of loot boxes is alarming, we must be brought up to modern day standards. $100 per script box, come on sigil staff tier2 unlock! awwww, ANOTHER T3 Siolan upgrade
I'm just waiting for Luukos to start an OnlyFangs account.
Double down it looks @chilly valve Zero to say in both statements
How will this work for platinum? I realize there is no carrot yet, but every time I’ve mentioned an active wyrm in plat I’m pretty much ignored. (Which may say more about me than wyrm hunts).
I may look at a way for Platinum to be able to summon the wyrm on command, so you guys can schedule a wyrm hunt. I think that's probably a fair concession.
There are a handful of post-cap players in Platinum.
I gotta be honest, i always assumed there was gonna be a way to spawn the wyrm in the burrow. It has an object thats like an egg sack or something.
I also kinda like the idea of a boss progression to unlock charm power levels. Packmother being first (easiest for sure), Sybil and then Wyrm.
If the wyrm is going to gate Charms I'm really hoping they lose some TD and become less immune to warding spell damage than they are (empath warding spells do basically nothing if you can even hit them). It looks like I'm going to have to manage to plink the wyrm for 3 damage and then be carried to the charms by a group of squares
We need a way for people to drop enemy td like ds. Generally. It can be a lesser effect; but its such a weirdly gated system
Its more than just td. In order to harm a warrior with redux the as has to be 900 which is a one shot on a pure.
TD is a part of it but there are people who can land shots. I can hit the wyrm, with luck, but the last time I did, they just ignore all but the raw concussion damage from a 1115. With the small warding margins it's so little damage so as to be essentially non-existent.
I dont know how you fix that. Pure combat is built around ‘never’ get hit. Its why smr was slapped on critters. Only way to hit a pure
You don't, at least not easily. Which is why the wyrm shouldn't be the only gate. There should be multiple ways to earn a charm designed for different classes.
If it had lower AS a warrior is pretty much immune to damage. It could get higher ds or resists but that only equalizes defense.
Im all for using the packmother and sybil for similar gatekeeping. The sybil is a rough fight herself unless you blob it. Id just cap the room entry. I know when Darcena and I tried to two man the Sybil, she did most of the damage and i did 100% cc.
In a group (intended way to fight them) you just hope the wyrm doesn't attack you I guess. Because if it does, you're stunned/dead. Pray it hits the warrior. But meanwhile as a pure you need to be able to actually damage the wyrm or why are you even there.
I would just say dont use myharl as the benchmark for warrior vs wyrm. That thing one shots me too. Consistently. I sometimes dont die, but fight is over for me and i have to eject.
Maybe we could do something with the underarmor eggs to gain boosts vs the wyrm. Like a sparkfinger backroom list.
I don't quite know what it looked like at the end so it's possible things are more tweaked which could be great, the run before I had to leave I managed to live with 800ish DS in guarded, which was close to capped out on DS as I could get myself. Not to mention it having 580ish base sorcerer TD against spells at the time, meaning even after curse I could only hit it around 45% of the time for a max of 200 damage.
It was not what I would ever call "fun" as a pure. Probably about as fun as warriors fighting swarms of feras wielding invasion mobs
I am kinda ok with it being a part of the charm quest, but it needs to be at least reasonably accomplishable by pures to do that. As is it's "get 4 warriors turtle and pray you can hit it once and then survive" would be the way I would have to try and hunt the thing. Balance is used a lot in talking about our classes, and while reviews and such have helped, defensive balance just isn't there (and will probably never be there), and thus potentially blocking large swaths of the population whom can hunt hinterwilds or ME successfully from accessing charms would be a bad decision.
Although I think Auchand spending so much time tweaking the wyrm means that he really does want it to be a good experience for all people, I just would express a lot of caution about making it "required" for something like charms. Just my 2c.
I wonder how complicated it would be to make the wyrm (and maybe other "boss" monsters) adaptive to what they are currently fighting? This is just a random thought, but like each time a certain damage type is taken, the monster gets a miniscule increase to resistance of that damage type. Then the creature design wouldn't need to try to encompass every potential combatant — it could just "learn" from the battle and adapt to its current combatants.
Learning monsters in a game. This sounds like a great way to end up living under our wyrm overlord once it figures out how to stop responding to GM commands. Let's do it!
Wyrmnet, coming to a home near you
Could a possible solution be to have different colored wyrms that spawn?
XXX-color wyrm is weak to CS and spell aim. Melee, ranged, or spell aim will be oblitered with a special reactive attack to those damage types.
XXX-color wyrm is weak to melee and ranged. Se above.
Each wyrm would essentially be excluding some players but at least there would be a wyrm all players could tackle. Fairly sure this was suggested before probably.
Or how bout take a page out of the reim emperor and empress book and have the 2 wyrms spawn together! Depending on which one gets killed first the other gets a boost to stats or gains a new special attack. The 2 wyrms could be split off to separate rooms but still be linked probably. Could maybe have a new mechanic requiring them to be killed within 5 min of each other or the other wyrm resurrects. Eternal mates bond or something, heh.
Wyrm should have lower TD so that CS casting classes can actually hit it. We've said we don't tune around 1 person but right now it seems to be tuned around one person. If it were to be balanced, then the chance to hit it with CS spells (after using TD lowering abilities), should be about equal to the chance to hit it when swinging at it (after doing PSM/DS lowering abilities to it). This isn't the case.
From a non CS wizard build view (although I'm at 573 CS with a halfling wizard using an orb, which is not too bad), I can't wait to see what spell disabler review does for the ability to use spells to inflict RT, prone, lower wyrms DS. Currently, nothing seems to work. I really hope the disabler review helps here. Pray to hit and survive = not fun.
I like Alastir/Ruese's idea that there could be different wyrms that are weak to different things and they could also be stronger in different areas as well. A spell casting wyrm would be especially dangerous to squares and semis but not pures as much.. A more physical SMR type wyrm would be more dangerous to pures and not as much to squares/semis etc..
We've kind of lost that dynamic in Ascension hunting though. It used to be that spell casting critters were dangerous to squares and semis (high CS that could easily ward squares/semis) but pures would be pretty safe against them unless they used a non-familiar circle of magic. Ascension spell casters now seem to be dangerous to everyone, whether they are a square/semi/pure and whether the magic is native or not.
In that regard, I think pures got the short end of the stick since now every type of attack is dangerous, especially when it comes to the wyrm. A regular AS attack can eat through most people's guarded stance DS (don't even bother if you're not a 1x dodge pure), SMR attacks will hurt, and SO WILL CS attacks.. It's a nice time to wear plate and have high redux/KS magical redux. Veering topics now, but I think these things are related/important to balance.
The wyrm is another example of why I’ve been saying I need better defensive options from Ascension. It’s hittable enough with AS attacks on a pure (bolting, melee, ranged, UAF), or at least it was for the last iteration I looked at—admittedly not the most recent one—but going into offensive is insta-death if it hits. And I say that as a “pure” in HCP chain with 40/20/10% crush/puncture/slash resist basically building my own prestige class a la carte, never mind conventional builds in soft leather.
its not even tuned around one person, I think I've shown that. The TD is way to high and FOF doesnt work well enough to bring it down or at all.
The time before this it was on test I needed to roll a 57 to land a hit without trying to drop a 715 or a 413 on it first thats with a 600 CS, thats 60 above base max for sorcs, thats +40 spell ranks, +80 Wis and Aura, A quartz orb and the +2 from the EG ring.
If we want the wyrm to be more balanced, I think it needs:
- Spell disabler review allows success to prone/inflict RT/lower DS equal to PSM/guild maneuvers,
- Lower TD across the board so that 1-3 TD lowering effects allows for equal chance to hit (with PC CS) as 1-3 PSM/guild DS lowering abilities provide for PC AS attacks (Spell disabler review would help success of TD lowering abilities like 413),
- Lower AS so that a pure, even a semi, can survive getting hit in guarded stance, let alone, offensive stance! Maybe the wyrm could inflict a redux reducing debuff on PC's to help achieve this (instead of programming the attacks themselves to bypass redux),
- More defensive cooldowns/abilities as Leafiara's been alluding to would be nice.
or as suggested:
Have different Wyrms with different strengths/weaknesses so that all professions can have a more balanced experience by seeking out different fights.
The absence of these things make the fight (for a lot of professions atm) all about RNG with close to zero chance to react, or even pre-emptively act, skillfully/thoughtfully to anything. That makes the fight less engaging/fun.
Right now it's td is like the equivalent of it having like 800 or 900 ds in offensive. It takes that amount of absurdity in gear to hit it. I was at like 578 cs there with maxed enhacives 50 spell ranks hit it with curse, and I had a 45ish percent chance of hitting it. It's truly just ridiculous. Either td fof needs to work from any attack, melee ranged bolt or cs like ds fof functions, or we need reliable ways to reduce that td by like 100 and Noone can do that.
Heck, because it's uimmunw to crit kills and any instant death mechanic I could have like 300 cs enrolls and still do less damage than the weapon people cause I'm basically capped at 200 plus rot flares as top end hp damage currently.
Auchand says, "Wyrm incoming."
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she erupts into a flurry of vicious attacks!
Drawn by his taunt, a silver-scaled cold wyrm focuses her attention on Myharl!
Diving down from above, a silver-scaled cold wyrm rakes at Myharl with her scythe-like talons!
In the nick of time, Myharl interposes his tower shield between himself and the attack!
Diving down from above, a silver-scaled cold wyrm rakes at Myharl with her scythe-like talons!
AS: +776 vs DS: +800 with AvD: +7 + d100 roll: +6 = -11
A clean miss.
Diving down from above, a silver-scaled cold wyrm rakes at Tennalnen with her scythe-like talons!
Tennalnen dodges just in the nick of time!
Diving down from above, a silver-scaled cold wyrm rakes at Vaemyr with her scythe-like talons!
AS: +776 vs DS: +865 with AvD: +35 + d100 roll: +27 = -27
A clean miss.
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at Drigler!
AS: +776 vs DS: +886 with AvD: +32 + d100 roll: +34 = -44
A clean miss.
Diving down from above, a silver-scaled cold wyrm rakes at Zhung with her scythe-like talons!
Zhung evades the attack with ease!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
AS: +776 vs DS: +893 with AvD: +39 + d100 roll: +15 = -63
A clean miss.
A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge at you!
[SMR result: 56 (Open d100: 50, Bonus: 3)]
The toxic wave spews past you, eating away at the ground where it lands!
Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself coming to a horrible end at the hands of a silver-scaled cold wyrm before being wrenched back in time prior to your demise. The temporal shadows fade with the oddly calming feeling of deja vu.
Tennalnen hurls himself at a silver-scaled cold wyrm!
[SMR result: 111 (Open d100: 67)]
Tennalnen pins a silver-scaled cold wyrm to the ground and quickly jumps to his feet!
The attack exposes a vulnerability in a silver-scaled cold wyrm's defenses!
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +486 with AvD: +25 + d100 roll: +57 = +189
Vaemyr gestures at a silver-scaled cold wyrm.
CS: +568 - TD: +563 + CvA: +25 + d125: +120 == +150
Myharl assaults a silver-scaled cold wyrm with an unrelenting fury!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Surprisingly, Myharl manages to effortlessly reverse his momentum and strike again!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
The cold wyrm awkwardly scrambles to the right and deflects the blow!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
** Necrotic energy from Myharl's sacred warsword flares up momentarily! **
Myharl appears to gain succour from the unnatural energy!
** Emerging from Myharl's sacred warsword, a fiery spectral maiden coalesces and launches straight toward a silver-scaled cold wyrm, engulfing her in a searing sphere of fire! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
The cold wyrm flails on the ground but manages to barely dodge the attack!
A silver-scaled cold wyrm remains watchful and ready to move.
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
The cold wyrm flails on the ground but manages to barely dodge the attack!
I wonder how much Force-on-Force reduced its TD.
Vaemyr gestures at a silver-scaled cold wyrm.
Dark tendrils lash out from Vaemyr's arming coat!
CS: +580 - TD: +563 + CvA: +25 + d125: +71 == +113
Warding failed!
A silver-scaled cold wyrm shudders in pain.
... 200 points of damage!
** A sickly green aura radiates from a crimson-hued dark surita staff adorned with a silver raven clutching a crimson blazestar and seeps into a silver-scaled cold wyrm's wounds! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at Myharl!
AS: +659 vs DS: +540 with AvD: +15 + d100 roll: +100 = +234
... and hits for 7 points of damage!
Bit of acid strikes Myharl's calf leaving bright red spots.
The bubbling ball of acid strikes Myharl, blossoming into a much larger sphere of acid upon impact.
Myharl manages to bring up his tower shield in time to deflect the elements harmlessly away from himself!
@cyan lynx Reduce the cooldown so I can post all the clips from the fight 😛
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
Earthdiver's body resists the crushing damage and lessens the severity of the attack!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
AS: +826 vs DS: +928 with AvD: +37 + d100 roll: +28 = -37
A clean miss.
You sense a sudden, sharp fluctuation in the temporal field surrouding Earthdiver.
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Earthdiver!
AS: +659 vs DS: +682 with AvD: +54 + d100 roll: +19 = +50
A clean miss.
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Earthdiver!
Earthdiver's body resists the crushing damage and lessens the severity of the attack!
AS: +826 vs DS: +728 with AvD: +44 + d100 roll: +93 = +235
... and hits for 26 points of damage!
Stomach shot lands with a hollow *thump*.
You thrust with a perfect black alloy framea at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Your black alloy framea fades some.
** Your black alloy framea releases a distorted black shadow! **
The cold wyrm freezes in utter terror!
You thrust with a perfect black alloy framea at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Your black alloy framea suddenly lights up with hundreds of tiny blue sparks!
You unleash a compact swirling vortex at a silver-scaled cold wyrm!
AS: +518 vs DS: +486 with AvD: +22 + d100 roll: +36 = +90
A clean miss.
Nothing happens.
Kinda the problem is I'm not exactly sure how the TD FoF is functioning currently. If you are in a group of say 2 melee 1 ranged 1 bolting and 1 cs caster, that seems like a balanced group but the CS caster will get zero FoF reduction for the other 4 people, while they will all stack up DS reductions for their attacks.
So like when we were testing, it never reduced via FoF, because we didn't have enough TD casters at the time. With the wyrm, it looked like we need 3+ to start reducing it down (this was back when we tested the previous time and we had 3-4 sorcerers) due to it's level above us I think?
I think if FoF could apply universily regardless of the attack type being used, that would basically fix the issues, but I have zero clue how hard that would be to do, or if it'd break anything else.
A silver-scaled cold wyrm's eyes glint with liquid silver as she diverts a fraction of her concentration into restoring herself.
Glints of blue and glacial green race down a silver-scaled cold wyrm's spine, briefly suffusing the scales of her flanks as the magic immobilizing her crackles away into shreds of raw mana.
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Earthdiver!
AS: +559 vs DS: +682 with AvD: +54 + d100 roll: +39 = -30
A clean miss.
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Vaemyr!
AS: +559 vs DS: +801 with AvD: +52 + d100 roll: +30 = -160
A clean miss.
Vaemyr exhales a virulent green mist toward a silver-scaled cold wyrm, but she is unaffected.
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she erupts into a flurry of vicious attacks!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
AS: +726 vs DS: +728 with AvD: +37 + d100 roll: +12 = +47
A clean miss.
I'll have to see if that's accurate.
Does the wyrm get moc ranks?
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Myharl!
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +726 vs DS: +472 with AvD: +32 + d100 roll: +69 = +355
... and hits for 20 points of damage!
Torn muscle in Myharl's right leg!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Tennalnen!
Tennalnen's body resists the crushing damage and lessens the severity of the attack!
AS: +726 vs DS: +594 with AvD: +7 + d100 roll: +83 = +222
... and hits for 10 points of damage!
Blow raises a welt on Tennalnen's left arm.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Vaemyr!
AS: +726 vs DS: +865 with AvD: +35 + d100 roll: +28 = -76
A clean miss.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Drigler!
AS: +726 vs DS: +886 with AvD: +35 + d100 roll: +42 = -83
A clean miss.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Zhung!
Zhung evades the attack by a hair!
Striking like lightning, a silver-scaled cold wyrm snaps at you with a maw full of serrated fangs!
AS: +726 vs DS: +631 with AvD: +39 + d100 roll: +71 = +205
... and hits for 72 points of damage!
Deft strike to abdomen penetrates several useful organs!
You are stunned for 6 rounds!
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Vaemyr!
AS: +559 vs DS: +801 with AvD: +52 + d100 roll: +15 = -175
A clean miss.
You are still stunned.
Cool clips. Thanks. Neeeeeeed that ‘my target’ window
[SMR result: 145 (Open d100: 39, Bonus: 51)]
Zhung feints low, a silver-scaled cold wyrm buys the ruse and twists awkwardly to block the blow that never came!
The animalistic rage empowering a silver-scaled cold wyrm subsides.
Drigler gestures crisply and utters a practiced phrase as raw elemental energies issue forth from his dimly glowing eyes.
Drigler gestures at a silver-scaled cold wyrm.
Drigler hurls a seething blast of steam at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Vaemyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Vaemyr gestures at a silver-scaled cold wyrm.
CS: +568 - TD: +551 + CvA: +25 + d125: +79 == +121
Warding failed!
A silver-scaled cold wyrm is wracked with painful spasms!
... 200 points of damage!
** A sickly green aura radiates from a crimson-hued dark surita staff adorned with a silver raven clutching a crimson blazestar and seeps into a silver-scaled cold wyrm's wounds! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Myharl screams with a maniacal bloodlust!
The last glints of corruscating color crackle away from a silver-scaled cold wyrm's scales.
Earthdiver's lips move soundlessly.
Earthdiver gestures at a silver-scaled cold wyrm.
The ground beneath a silver-scaled cold wyrm begins to boil violently!
Fiery debris explodes from the ground beneath a silver-scaled cold wyrm!
[SMR result: 163 (Open d100: 89, Bonus: 67)]
... 15 points of damage!
Drigler gestures crisply and utters a practiced phrase as raw elemental energies issue forth from his dimly glowing eyes.
Drigler gestures.
A sphere of dark ethereal ripples expands outward from Drigler.
A silver-scaled cold wyrm is buffeted by the dark ethereal sphere.
Earthdiver hurls a large boulder at a silver-scaled cold wyrm!
AS: +600 vs DS: +466 with AvD: +22 + d100 roll: +74 = +230
... and hits for 72 points of damage!
Tennalnen swings a perfect black imflass warsword at a silver-scaled cold wyrm!
AS: +638 vs DS: +486 with AvD: +16 + d100 roll: +64 = +232
... and hits for 33 points of damage!
Drigler gestures at a silver-scaled cold wyrm.
Drigler's orase staff glows intensely with a verdant light!
The ground beneath a silver-scaled cold wyrm rumbles with renewed vigor!
The earth cracks beneath a silver-scaled cold wyrm, releasing a column of frigid air!
[SMR result: 117 (Open d100: 64, Bonus: 46)]
The magical energies diffuse ineffectually across a silver-scaled cold wyrm's scaled hide!
** A bolt of energy leaps from Drigler's white bear fur cloak and sets the sigils along his orase staff ablaze. Tendrils of pale energy lash out at a silver-scaled cold wyrm and cage her within bands of concentric geometry... **
[SMR result: 155 (Open d100: 63, Bonus: 46)]
The bands constrict around a silver-scaled cold wyrm!
Darkened sores form all over a silver-scaled cold wyrm, leaking ooze leaks from the fresh wounds.
... 5 points of damage!
is this test Wyrm or Wyrm Wyrm?
Myharl assaults a silver-scaled cold wyrm with an unrelenting fury!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +486 with AvD: +16 + d100 roll: +52 = +253
... and hits for 42 points of damage!
** Necrotic energy from Myharl's sacred warsword flares up momentarily! **
Myharl appears to gain succour from the unnatural energy!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +486 with AvD: +16 + d100 roll: +50 = +251
... and hits for 41 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +486 with AvD: +16 + d100 roll: +61 = +262
... and hits for 46 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +486 with AvD: +16 + d100 roll: +94 = +295
... and hits for 49 points of damage!
** Emerging from Myharl's sacred warsword, a fiery spectral maiden coalesces and launches straight toward a silver-scaled cold wyrm, engulfing her in a searing sphere of fire! **
... 10 points of damage!
Corruscating glints of prismatic color race over a silver-scaled cold wyrm's scales, forming a lattice of protective energy!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
** Burning orbs of pure flame burst from a glowing white sacred warsword and engulf a silver-scaled cold wyrm! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
@chilly valve This was the very last wyrm fight on test
Drigler waves a hand through the air and cups it to gather a swirl of wind as he chants an incantation.
Drigler gestures.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A silver-scaled cold wyrm is unaffected.
The wind then subsides.
[SMR result: 124 (Open d100: 18, Bonus: 52)]
Zhung feints low, a silver-scaled cold wyrm buys the ruse and moves to block the blow that never came!
Vaemyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Vaemyr gestures at a silver-scaled cold wyrm.
CS: +568 - TD: +551 + CvA: +25 + d125: +103 == +145
Warding failed!
A silver-scaled cold wyrm contorts in excruciating agony!
... 200 points of damage!
** A sickly green aura radiates from a crimson-hued dark surita staff adorned with a silver raven clutching a crimson blazestar and seeps into a silver-scaled cold wyrm's wounds! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Earthdiver gestures at a silver-scaled cold wyrm.
The earth cracks beneath a silver-scaled cold wyrm, releasing a column of frigid air!
[SMR result: 133 (Open d100: 66, Bonus: 52)]
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Drigler gestures at a silver-scaled cold wyrm.
A silver-scaled cold wyrm is suddenly surrounded by a small whirlwind.
CS: +566 - TD: +578 + CvA: +25 + d100: +8 == +21
Warded off!
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
Earthdiver's body resists the slashing damage and lessens the severity of the attack!
AS: +726 vs DS: +728 with AvD: +37 + d100 roll: +83 = +118
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
** Gangly black tentacles sprout upward from the ground and wrap around a silver-scaled cold wyrm, constricting her with brutal force! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at Earthdiver!
AS: +659 vs DS: +682 with AvD: +54 + d100 roll: +19 = +50
A clean miss.
Tennalnen rotates his wrist, his black imflass warsword executing a casual spin as he advances upon a silver-scaled cold wyrm!
Tennalnen launches a quick bash with his imflass tower shield at a silver-scaled cold wyrm!
[SMR result: 88 (Open d100: -7, Bonus: 62)]
The cold wyrm is unaffected by Tennalnen's futile bash!
[SMR result: 163 (Open d100: 73, Bonus: 82)]
his flashing blade, hypnotic in its fluidity, slices toward the cold wyrm at the apex of its deadly arc!
The cold wyrm flails on the ground but manages to barely dodge the attack!
A silver-scaled cold wyrm remains watchful and ready to move.
[SMR result: 105 (Open d100: 15, Bonus: 82)]
Flowing with deadly grace, Tennalnen smoothly reverses the direction of his blade and slashes again!
AS: +638 vs DS: +486 with AvD: +16 + d100 roll: +39 = +207
... and hits for 23 points of damage!
Drigler gestures at a silver-scaled cold wyrm.
CS: +529 - TD: +554 + CvA: +25 + d100: +83 == +83
Warded off!
that was me trying to 413 it.. lol
I hit it!
[SMR result: 178 (Open d100: 88, Bonus: 82)]
Flowing with deadly grace, Tennalnen smoothly reverses the direction of his blade and slashes again!
AS: +638 vs DS: +486 with AvD: +16 + d100 roll: +97 = +265
... and hits for 34 points of damage!
Earthdiver hurls a large boulder at a silver-scaled cold wyrm!
AS: +600 vs DS: +466 with AvD: +22 + d100 roll: +89 = +245
... and hits for 80 points of damage!
Vaemyr's dawn surita staff glows intensely with a verdant light!
CS: +586 - TD: +551 + CvA: +25 + d125: +9 == +69
Warded off!
Drigler hurls a seething blast of steam at a silver-scaled cold wyrm!
AS: +665 vs DS: +466 with AvD: +22 + d100 roll: +1 = +222
... and hits for 39 points of damage!
how much mana does it shield absorb? that's what this is right? ```Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Warding still seems entirely pointless against it, I’m going to need a spell aim and DEX set if I want to fight this with Nidal. Meh
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Drigler!
AS: +659 vs DS: +830 with AvD: +52 + d100 roll: +55 = -64
A clean miss.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
Earthdiver's body resists the crushing damage and lessens the severity of the attack!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Earthdiver!
AS: +826 vs DS: +928 with AvD: +37 + d100 roll: +48 = -17
A clean miss.
You sense a sudden, sharp fluctuation in the temporal field surrouding Earthdiver.
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Earthdiver!
AS: +659 vs DS: +682 with AvD: +54 + d100 roll: +27 = +58
A clean miss.
Striking like lightning, a silver-scaled cold wyrm snaps at Vaemyr with a maw full of serrated fangs!
AS: +826 vs DS: +865 with AvD: +32 + d100 roll: +47 = +40
A clean miss.
Vaemyr exhales a virulent green mist toward a silver-scaled cold wyrm, instantly infecting her. The cold wyrm convulses violently!
... 18 points of damage!
Corruscating glints of prismatic color race over a silver-scaled cold wyrm's scales, forming a lattice of protective energy!
Earthdiver nocks a wooden arrow tipped with a bodkin point in his sephwir long bow.
Drigler hurls a powerful lightning bolt at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
IMPORTANT MESSAGE TO HIGHLIGHT:
The wyrm looks wearied and the last glints of corruscating color crackle away from her scales.
Drigler hurls a powerful lightning bolt at a silver-scaled cold wyrm!
AS: +629 vs DS: +466 with AvD: +33 + d100 roll: +51 = +247
... and hits for 93 points of damage!
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +453 with AvD: +25 + d100 roll: +11 = +176
... and hits for 15 points of damage!
Flowing with deadly grace, Tennalnen smoothly reverses the direction of his blade and slashes again!
AS: +638 vs DS: +469 with AvD: +16 + d100 roll: +92 = +277
... and hits for 40 points of damage!
The mesmerizing sway of body and blade glides to its inevitable end with one final twirl of Tennalnen's black imflass warsword.
Myharl assaults a silver-scaled cold wyrm with an unrelenting fury!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +469 with AvD: +16 + d100 roll: +30 = +248
... and hits for 38 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +469 with AvD: +16 + d100 roll: +26 = +244
... and hits for 39 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +469 with AvD: +16 + d100 roll: +47 = +265
... and hits for 46 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +696 vs DS: +469 with AvD: +16 + d100 roll: +38 = +281
... and hits for 47 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +696 vs DS: +469 with AvD: +16 + d100 roll: +12 = +255
... and hits for 40 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +469 with AvD: +16 + d100 roll: +38 = +256
... and hits for 42 points of damage!
still seems like they are going to be warrior fodder
Wizards too, Zhagen has killed one and Earthdiver and Drigler were able to hit consistently
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Drigler!
AS: +716 vs DS: +934 with AvD: +35 + d100 roll: +4 = -179
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Myharl!
AS: +549 vs DS: +540 with AvD: +17 + d100 roll: +70 = +96
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at Drigler!
AS: +549 vs DS: +862 with AvD: +52 + d100 roll: +52 = -209
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
A silver-scaled cold wyrm inhales deeply before spewing a torrent of frosty spittle at Drigler!
AS: +649 vs DS: +862 with AvD: +52 + d100 roll: +17 = -144
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at you!
Your body resists the acidic damage and lessens the severity of the attack!
AS: +649 vs DS: +587 with AvD: +65 + d100 roll: +86 = +213
... and hits for 82 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.
Your body resists the acidic damage and lessens the severity of the attack!
... 35 points of damage!
Your arm is drenched in acid! Flesh and bones are reduced to a smoking slime!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
A burst of acid from a silver-scaled cold wyrm's bubbling ball of acid flies off and hits Zhung!
... 50 points of damage!
Acid causing a gaping hole in the back can't be healthy!
He is stunned!
A silver-scaled cold wyrm's vast, membranous wings spread wide as she throws back her great head, trumpeting her victory!
I was looking at raw dmg output. Warrior can't miss and putting out a few hundred in a few seconds. Others, warders in particular as you noted, seem to miss and sorcs still don't seem to have other options than 711 and it's capped HP total.
On top of being ridiculously survivable against it.
I hope it undergoes more tweaking before this becomes a barrier of entry to charms.
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +453 with AvD: +25 + d100 roll: +5 = +170
... and hits for 16 points of damage!
Vaemyr gestures at a silver-scaled cold wyrm.
CS: +568 - TD: +543 + CvA: +25 + d125: +110 == +160
Warding failed!
A silver-scaled cold wyrm contorts in excruciating agony!
... 200 points of damage!
Drigler hurls a seething blast of steam at a silver-scaled cold wyrm!
AS: +567 vs DS: +453 with AvD: +22 + d100 roll: +57 = +193
... and hits for 29 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +55 = +245
... and hits for 38 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +24 = +214
... and hits for 33 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +26 = +216
... and hits for 40 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +71 = +261
... and hits for 44 points of damage!
Surprisingly, Myharl manages to effortlessly reverse his momentum and strike again!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +668 vs DS: +469 with AvD: +16 + d100 roll: +38 = +253
... and hits for 40 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +96 = +286
... and hits for 46 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +643 vs DS: +469 with AvD: +16 + d100 roll: +70 = +260
... and hits for 40 points of damage!
a well timed 950 can put out nice damage: ```You channel at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
The elemental energy surrounding you amplifies the attack!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
You gesture at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
The wyrm looks wearied and the last glints of corruscating color crackle away from her scales.
You gesture at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
AS: +629 vs DS: +466 with AvD: +33 + d100 roll: +51 = +247
... and hit for 93 points of damage!
Tiny arcs of lightning briefly dance across a silver-scaled cold wyrm's skin!
You channel at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
AS: +629 vs DS: +466 with AvD: +33 + d100 roll: +65 = +261
... and hit for 110 points of damage!
You channel at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
AS: +629 vs DS: +466 with AvD: +33 + d100 roll: +82 = +278
... and hit for 98 points of damage!
You channel at a silver-scaled cold wyrm.
You hurl a powerful lightning bolt at a silver-scaled cold wyrm!
Lying flat on her back, the cold wyrm leans to one side and dodges the bolt!
A silver-scaled cold wyrm's attention on you is keen to spot your critical weaknesses.
Cast Roundtime 1 Second.```absorbed the first two, and dodged the last one
Warding is not in a great place for ascension content.
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Zhung!
Reeling and staggering, Zhung barely dodges the attack!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she erupts into a flurry of vicious attacks!
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Earthdiver!
Earthdiver's body resists the crushing damage and lessens the severity of the attack!
AS: +766 vs DS: +728 with AvD: +44 + d100 roll: +89 = +171
... and hits for 8 points of damage!
Cut over Earthdiver's left eye.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Myharl!
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +766 vs DS: +472 with AvD: +7 + d100 roll: +32 = +333
... and hits for 11 points of damage!
Torn muscle in Myharl's left leg!
** A spike on Myharl's black alloy leg greaves jabs into the cold wyrm! **
... 15 points of damage!
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Tennalnen!
Tennalnen barely dodges the attack!
A silver-scaled cold wyrm lashes out with a scythe-like talon at Vaemyr!
AS: +766 vs DS: +865 with AvD: +35 + d100 roll: +71 = +7
A clean miss.
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Drigler!
AS: +766 vs DS: +836 with AvD: +42 + d100 roll: +79 = +51
A clean miss.
A silver-scaled cold wyrm lashes out with a scythe-like talon at Zhung!
Reeling and staggering, Zhung barely dodges the attack!
>healme
>inc 950
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Core Tap...
Your spell is ready.
You gesture.
Tapping into the elemental core of Elanthia, you seize part of its energy. Swirling ribbons of fiery red, deep blue, earthen brown, and airy white energy rise up from the ground and surround you. They linger for a brief moment, then explode into a shower of sparks!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You channel at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +65 == +148
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 55 points of damage!
... 15 points of damage!
... 15 points of damage!
... 10 points of damage!
... 5 points of damage!
The flames around a silver-scaled cold wyrm continue to burn!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You gesture at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +67 == +150
[ Core Tap Recovery (1 Charge): +0:01:00, 0:00:59 remaining. ]
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 57 points of damage!
... 15 points of damage!
... 20 points of damage!
The muscles of a silver-scaled cold wyrm's great legs bunch beneath her as she leaps into the air, spreading her wings in flight!
... 5 points of damage!
... 5 points of damage!
The flames around a silver-scaled cold wyrm continue to burn!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You channel at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +53 == +136
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 45 points of damage!
... 20 points of damage!
... 20 points of damage!
... 5 points of damage!
... 10 points of damage!
The flames around a silver-scaled cold wyrm continue to burn!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You channel at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +52 == +135
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 31 points of damage!
... 15 points of damage!
... 20 points of damage!
... 5 points of damage!
... 5 points of damage!
The flames around a silver-scaled cold wyrm continue to burn!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You gesture at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +17 == +100
Warded off!
Wisps of black smoke swirl around a silver-scaled cold wyrm for a moment, then dissipate.
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You gesture at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +34 == +117
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 19 points of damage!
... 5 points of damage!
... 10 points of damage!
... 5 points of damage!
... 5 points of damage!
The flames around a silver-scaled cold wyrm continue to burn!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Drigler hurls a powerful lightning bolt at a silver-scaled cold wyrm!
AS: +597 vs DS: +463 with AvD: +33 + d100 roll: +52 = +219
... and hits for 79 points of damage!
A silver-scaled cold wyrm's air of vulnerability dissipates.
A silver-scaled cold wyrm topples out of the skies, hitting the ground hard and rolling into a heap.
Myharl assaults a silver-scaled cold wyrm with an unrelenting fury!
Corruscating glints of prismatic color race over a silver-scaled cold wyrm's scales, forming a lattice of protective energy!
>inc 950
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Core Tap...
Your spell is ready.
You gesture.
Tapping into the elemental core of Elanthia, you seize part of its energy. Swirling ribbons of fiery red, deep blue, earthen brown, and airy white energy rise up from the ground and surround you. They linger for a brief moment, then explode into a shower of sparks!
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Immolation...
You gesture at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +56 == +139
Warding failed!
Wisps of black smoke swirl around a silver-scaled cold wyrm and she bursts into flame causing 38 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
The wyrm looks wearied and the last glints of corruscating color crackle away from her scales.
More attacks
A silver-scaled cold wyrm topples out of the skies, hitting the ground hard and rolling into a heap.
Corruscating glints of prismatic color race over a silver-scaled cold wyrm's scales, forming a lattice of protective energy!
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
A silver-scaled cold wyrm rears up before Myharl as he tries to attack her. Too fast for the eye to follow, the wyrm lashes out in a brutal preemptive strike!
Striking like lightning, a silver-scaled cold wyrm snaps at Myharl with a maw full of serrated fangs!
In the nick of time, Myharl interposes his tower shield between himself and the attack!
It seems like you were doing pretty well against its TD there.
Alastir's CS is definitely an outlier. LOL
that's a pretty tailored CS for a wizard
100 hp
102 hp
100 hp
76 hp
missed
44 hp
(422 total damage)
That's with +40 Ascension Aura, +40 Enhancive Aura and +36 from the 950 bonus, which I can use once, or twice for ... 278 mana each cast.
Myharl did 281 damage in one round of whatever he was using, I assume berserk, with 0% chance to miss attacks.
Although Myharl has to deal with the wyrm preemptive attacking him when he swings at it, too.
It pre-empted his attacks once, from what I can see in the log (and he blocked it). He is also built to take the hit, if it were to land. It appears it did pre-empt his attacks more further down in the log.
A silver-scaled cold wyrm rears up before Myharl as he tries to attack her. Too fast for the eye to follow, the wyrm lashes out in a brutal preemptive strike!
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at Myharl!
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +796 vs DS: +423 with AvD: +32 + d100 roll: +2 = +407
... and hits for 19 points of damage!
Flattened Myharl's left hand.
I also noticed the wyrm crashing to the ground, but there's no messaging (or affect?) of it taking to the sky.
A silver-scaled cold wyrm topples out of the skies, hitting the ground hard and rolling into a heap.
Corruscating has an extra r. (Coruscating)
Warrior is able to have the most consistent/highest damage output overall, and is also able to survive the longest. Those two things should probably not go together.
I saw the messaging for it taking to the sky.
I'll just point out again you are looking at a 60m+ exp wizard with P2W gear and an optimized setup for the area. The sorcerer had several thousand dollars worth of P2W gear and an not a great chance to hit.
If this is the final iteration, as a barrier to charms, its really going to be rough on warders.
Earthdiver nocks a wooden arrow tipped with a bodkin point in his sephwir long bow.
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +423 with AvD: +25 + d100 roll: +41 = +236
... and hits for 27 points of damage!
The arrow breaks into tiny fragments.
Tiny arcs of lightning dance across a silver-scaled cold wyrm's skin!
... 1 point of damage!
The animalistic rage empowering a silver-scaled cold wyrm subsides.
Earthdiver nocks a wooden arrow tipped with a bodkin point in his sephwir long bow.
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +423 with AvD: +25 + d100 roll: +87 = +282
... and hits for 36 points of damage!
The arrow breaks into tiny fragments.
Myharl assaults a silver-scaled cold wyrm with an unrelenting fury!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +651 vs DS: +432 with AvD: +16 + d100 roll: +45 = +280
... and hits for 45 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +651 vs DS: +432 with AvD: +16 + d100 roll: +7 = +242
... and hits for 41 points of damage!
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +651 vs DS: +432 with AvD: +16 + d100 roll: +93 = +328
... and hits for 63 points of damage!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
And that's the ghist of that fight.
Let me rephrase. I think it's a little hard to give productive feedback (for a wyrm fight and ASC zones in general), from a wizard bolter/archer perspective, if I don't know where my spell setups are ending up and how useful/effective they will be.
I dunno why it would be offputting.
The charms system is obviously not ready.
Would you prefer this only get tested after all the other pieces are there?
I assume gms are assigned or take on separate tasks and then someone is in charge of taking all those pieces and putting them together. Its not a team all tackling 1 piece together and then moving on to the next piece.
Players perceive certain things being linked and preceding something else but it just doesnt work like that.
I don't think that's going to make a big difference, as the issues aren't related specifically to disablers. I imagine even if pures had disablers that hit (which is the issue currently), they aren't going to last (by design).
however, I do think this is productive/relevant feedback: ```Spell disabler review allows success to prone/inflict RT/lower DS equal to PSM/guild maneuvers,
Lower TD across the board so that 1-3 TD lowering effects allows for equal chance to hit (with PC CS) as 1-3 PSM/guild DS lowering abilities provide for PC AS attacks (Spell disabler review would help success of TD lowering abilities like 413),
Lower AS so that a pure, even a semi, can survive getting hit in guarded stance, let alone, offensive stance! Maybe the wyrm could inflict a redux reducing debuff on PC's to help achieve this (instead of programming the attacks themselves to bypass redux),
More defensive cooldowns/abilities as Leafiara's been alluding to would be nice.```
I do wonder if I could implement a tanking mechanic for AS/DS attacks at least.
So as long as you have a heavy with you, most of those attacks target them.
Whoever kicks the egg takes most attacks
Is there a way to implement duskruin arena verbs (like when we had traps) to watch the wyrm before a special attack to apply 50% resistance? You wont block the attack but will reduce the dmg/crit
Personally, I would look at each piece separately. When it comes to Player AS vs Creature DS, how do the attacks compare, and where could they be more equalized.
Vaemyr gestures at a silver-scaled cold wyrm.
CS: +568 - TD: +563 + CvA: +25 + d125: +120 == +150
Warding failed!
You channel at a silver-scaled cold wyrm.
CS: +636 - TD: +578 + CvA: +25 + d100: +65 == +148
Earthdiver fires a wooden arrow at a silver-scaled cold wyrm!
AS: +593 vs DS: +486 with AvD: +25 + d100 roll: +57 = +189
You unleash a compact swirling vortex at a silver-scaled cold wyrm!
AS: +518 vs DS: +486 with AvD: +22 + d100 roll: +36 = +90
Earthdiver hurls a large boulder at a silver-scaled cold wyrm!
AS: +600 vs DS: +466 with AvD: +22 + d100 roll: +74 = +230
Drigler hurls a seething blast of steam at a silver-scaled cold wyrm!
AS: +665 vs DS: +466 with AvD: +22 + d100 roll: +1 = +222
Myharl swings a glowing white sacred warsword at a silver-scaled cold wyrm!
AS: +671 vs DS: +486 with AvD: +16 + d100 roll: +52 = +253
Does everyone have a pretty much equal chance to hit?
Ranged/Bolting vs Melee seems to be about the same chances. (But Melee AS can grow about 200 higher than Bolt AS).
Explain?
Wyrm turns its back and starts whipping its tail around wildly. JUMP out of the way.
jump
(Buff tail attack resist)
I would much prefer that type of "epic boss" than just high #'s where I instantly die.
So before the wyrm does a breath attack you have 10 sec to “watch wyrm” and gain a resistance buff to acid attack. You might have to up the overall damage for those that dont watch wyrm but overall the players that watch wyrm wouldnt incur instant death.
The wyrms special attacks could be treated like traps to a degree where you have a brief window to watch, dodge, jump, etc. minimizing the overall damage and not getting stuck in stuns and rt that mean instant death a lot of times. Could possibly be smr based still but heavily weighted towards player as long as they input the correct verb in the reaction window but still have a chance to fumble.
You could maybe implement a verb fir players to use that performs an action by players that lowers the wyrms td for a brief time. The action could have a cd applied to the player but requires a little coordination by the players to keep it up and not waste it. Like timing it before a 950 or during a rapid fire.
The alchemist could sell a special spear to hurl at the wyrm to lower its td, ds, as, etc. a special potion that you hurl at it. These would be sold for gigas fragments.
I envision trying to implement more of a damage and defense phase like most modern mmo boss fights.
I need to borrow Earthdivers anti-acid armor..... those clips look like it is nasty
The wyrm could be instant death to anyone that attacks during the defense phase and then have really low stats for everyone to wail on during the attack phase.
I think everyone takes pride in beating a boss that takes skill and technique through learning the flow of the battle rather than meeting numerical thresholds to win.
Part of my dislikes for the current form are a mana shield, I just mash buttons to get through, with no real thought except stay in defensive enough to live long enough to actually hit it and hurt it.
I think there's potential to make it feel like a special fight with the verb/response to verb idea. More than just, are my numbers big enough to hit/defend.
I like those kind of minigame ideas, but you almost can't even begin to contemplate them without a dedicated window.
Phase 1 (75% - 100% HP)
Players need to focus attacks on the back of the wyrm in order to deal enough damage to prevent the wyrm from entering a flying phase after 75% hp is dealt. Failure to deal enough damage to the wyrm's back (wings) will allow the wyrm to take flight and pummel players with breath attacks resulting in death.
Phase 2 (50% - 75% HP)
If successful in preventing flight, the wyrm will alternate between breath and tail special attacks.
Breath Attacks - 10 sec window to DUCK WYRM. Player will take cover behind a random environmental object (tree, rock, rubble, etc). Failure to DUCK WYRM results in taking a rank 9 element critical.
Tail Swipe - 10 sec window to DODGE WYRM. Player will retreat away from wyrm. Failure to DODGE WYRM results in a 5 round stun and rank 4 unbalance critical.
Phase 3 (25% - 50% HP)
Players should avoid attacking consecutively as this will cause the wyrm to retaliate with a bite attack resulting in instant death. Consecutively meaning two or more actions in a row without another player performing a combat attack in between. The chance of a retaliatory attack is increased after each consective attack by the player. Multi strike and spells such as 950 will more than likely result in this attack.
Phase 4 (0% - 25% HP)
The roundtime of the wyrm is reduced and attacks more frequently but its DS and TD are reduced by -30DS/18 CS per player present. Each minute the wyrm will gain +15 AS per player present. Any player dealing more than 40% of total damage (checked every 60 seconds) will be focused.```
That kind of stuff if any of that is possible is kind of what I had in mind. The wyrm still performs standard attacks throughout of course.
one thing to also note with all the warding stuff in those clips, at least while I was there, I always had 715 on him, without that things woulda been even harder to hit, I still think potentially adjusting CS FoF is the way to go for the wyrm, what that adjust is, whether it let non cs attacks apply TD FoF or something or not.
I don't know exactly how it works other than it exists, I've seen it trigger/lower TD in a group on some things, but like I've seen DS drop from 700 to like 3-400 on critters in invasion groups, whereas in the same I've seen TD go from like 600 to 550. So some type of adjustment probably is needed to balance it out. I also think that's probably the right direction in making things easier to hit as well along of course with the disabler review which hopefully gives some other options besides curse to lower TD.
Unless it’s automated the extreme scroll makes it very difficult to see anything going on.
Just seems like that is going to penalize anyone not using Lich. And nothing should be designed assuming you’re using 3rd party software.
There's ways around that built into the front end such as highlighting and ignores.
There are limitations on how to approach a boss fight due to the game being text based but they can be overcome with some preparation that doesn't require 3rd party software. If its meant to bring a big boss fight/raid experience to Gemstone, there is usually a ton of prep that goes into those types of encounters based on my experience the guilds/clans I ran with in other games.
Besides, you play in plat. Not like there are more than 5 of us with the inclination to even attempt the wyrm seriously.
Gemstone is the most not-like-other-games I know of. We can't ignore the issue of screen scroll and the impossibility of meaningful information flowing in a group fight
We do have announcements and ambients windows that could help though, at least on Wrayth
what other games refer to as the combat log is treated like the main game environment here
I understand the idea. It just doesn’t translate well to text. Tank, healer, 3dps, normally at range. Or larger raids with multiple groups with several stages.
And yes, plat is different. But that’s a separate issue entirely.
I agree that an encounter shouldn't need to be scripted (or compel players to do so), but it's worth pointing out that you don't have to have a 3rd party software to do so for everything you would need to do in this encounter. Wouldn't even need Wrayth. Wizard FE would work just fine.
I do like the idea of utilizing a window for specific combat cues because even with the visual audio highlights I have in place it can be easy to miss pivotal moments, and I've wiped because of it before.
I also like the idea of boss-monster specific setups, particularly for a group fight. Down the wyrm, keep it down, deplete its defenses, wail on it, kill it.
Myharl is always going be just a damage mill. I'll do a setup on open (shield throw or tackle), but then he's just a combination blender and meat shield.
My main thing is a lot of things get shut down before it's even attempted. Everything has pros and cons.
Ive seen gms do it during story events but it might be possible to stop the wyrm from attacking and prevent players from attacking during the reaction events.
Mechanically it may be the wyrm sancting the room, give messaging it is preparing an attack, players react, wyrm drops sanct and executes attack.
I like the idea of having events in the fight that need to be correctly reacted to, and pushing it to another window does seem like a plausible solution to scroll
I'm onboard for an extra window that only details the actions of your current target. I'd opt in for all targets, but the scroll from those would defeat the purpose
I think "another window" is a bit out of scope for this one fight. I would like it, but ...
And there are ways to stop the scroll, so you would see the messaging that you need to react to.
I think the call for that window would be very useful way, way beyond just this one fight. Invasions. Reim groups. Osa groups. etc.
I gotta say though, if the goal is to squelch and ignore and parse things....that is, ignore Gemstone....so you can pay attention to the Phase shift messaging in a boss fight, I think we are designing in the wrong direction
maybe a hard rt for the group of like 5 seconds that shuts down the fight while the phase shift changes. Like a forced cut scene.
Jeeez. I just advocated for hard rt
Even a creature status window so you know what is disabled, what is not. Something like our buffs/debuffs but a creature version for everything in the room.
(Of course this may cause slowdowns and crashes so maybe not a good idea)
I'm curious how the fight looks when it's CombatBrief and CombatNoNumbers.
I'm saying, wyrm spawns, fight fight fight, apply no-hit flag, not able to fight, have to read what's on the screen, no-hit flag is on for 10s, then no-hit flag turned off, fight fight fight
Not as short as you might want it to be. Both have a significant amounts of things they dont catch
Many things have been released in the past few years that those flags don't know how to handle. I assume it's because the flags predate them in most cases.
Ok. I like that
I like the idea of room wide hard RT so that we can say the players specifically requested it whenever people get hit by it, because players love roundtime
You don't think players would get frustrated if there were significant pauses in the wyrm fight?
Nothing would get me to bail faster than someone who paused a fight because they had to pee, get the dog, read too slow, can't do highlites, fell asleep, etc
I'll clarify, so it's not misinterpreted. It would be 10s where the no-hit flag is on the wyrm, so you can see the action/response messaging and react accordingly, not just be hit with 10s RT. It could be 5s, it could be 3s, it could be 1s.
So Wyrm spawns. Everyone piles on the damage. After X time, or X damage. A no-hit flag is applied to the wyrm. During this time, it gives off messaging of requested action/response. While the no-hit flag is applied (10s?) you have to respond with the appropriate action, or X happens. Then the no-hit flag is removed, and the fight resumes.
This continues until the wyrm is dead or everyone dies.
-- You don't have time to go pee, or outside. You have a limited amount of time to respond (Think Duskruin Traps), where a failed response, triggers damage and/or death.
A few moments to gather ones thoughts, maybe the wyrm takes to the air and flies about for a few moments before landing to attack again
Depends on if it's time I can use proactively or time I am stuck in RT just waiting for the fight to move on
There isn't really just a "no hit" flag.
There are different ways to handle it.
But I get what you're saying.
If this is a gateway to charms, I'd like it to feel like a battle, and not just, are my numbers big enough.
A better question I think is the wisdom of the gateway to charms concept from the outset.
If memory serves, you will already need capped ascension experience, so adding another layer that inevitably is going to leave people out. People who play off hours, people who don't have P2W gear, people who don't MA, people with non-cookie cutter builds, etc
Any particular reason I’m not able to get a bounty here? Level 96, looking for bounties +/- 5 levels
This is the next tier. You shouldn't be getting charms until you're well into Ascension.
sure, that's what I mean by capped asc experience. I recall reading somewhere you ened 7.8m ASC exp to get into charms, which is a bit baffling because the entry point from the perspective of efficiency is vastly dependant on profession (see monk vs sorc)
But having to put together a PUG raid group sucks in games that were designed for it. I can't imaging the person who only plays from 4-6am EST and how bad it's gonna feel for them
That does beg the question - what defines "well into it". Even averaging 150k a week, I don't touch what someone with a decent sized brooch can manage with 1/10th the effort.
I get this idea and i like it. Despawn the wyrm if needed and respawn 10 secs later
The wyrm roars in anger and soars into the cloud cover above!
10 secs later…
With the fury of a meteor, the wyrm plunges down towards the ground slamming in into with its full bulk!
Smr rolls. With hefty bonus for the folks that ‘did the right thing’ in those 10 secs.
Think General Redahn in elden ring
Or you know, we don’t see well, on a laptop, with increased font sizes……. I read just fine. Just not at Matrix speeds.
squelches and highlites FTW
Wait, what do you mean by this?
I mean that it's not reasonable for a fresh 100 to expect to start working on charms.
The way to do that is to gain Ascension experience and get skilled up.
Hey Auchand - I can do more studying here but in looking at the wyrm battle numbers from yesterday I'm kind of saying to myself - even with my decent post cap training and ascension / spell bonuses - it looks like I'd just be a paper target at a wyrm battle.
How are you seeing someone that doesn't have 700+ AS (as a bolting wizard) and 800+ DS even contributing to the wyrm battle? I kind of looked at the numbers and was like... not for me. But am thinking I might be missing something there. Are there some group mechanics that make it so i would be able to contribute at some point? Maybe I could just try spamming dispel or something... not really sure but thought I'd ask if there was some sort of straightforward answer other than "get gud". :p
Sorry — but — why? If they are hunting ascension areas, why not?
Wyrms may be a bit too challenging as a gateway in their current incarnation, but I think we're getting closer.
I don't know that a lot of fresh 100s are doing that. Boreal Forest was pretty punishing for me right out of the 100 gate.
But if they've got the gear, then sure.
I think this is a really good question.
I'd like to get the wyrm tuned for 5 players.
With more or less making it rapidly more challenging.
I think the answer is disablers.
It would be exciting if we saw some disablers that made you want to use them. Maybe stackable or something with repeated cast (the current TD reducers are just plain silly, for example).
If anyone who beats the wyrm can get into charms, then it seems to me that experience isn't the real factor here... someone can get into charms with sufficient gear or even just being a profession that's particularly good against the wyrm.
Edit: Could even be a market to loan out ultra high end gear for the wyrm battle only!
Edit 2: And I don't have a problem with any of that. I was just trying to understand the idea that exp is acting as a gateway.
I wouldn't hate a spell audit, but I think players would.
from the charm teaser a while back there were a certain number of slots split into minor and major charms, and they'd open up in different ways. there would be a quest for the first one, which was a quest to unlock the first minor slot, then I remember the last one which was a major charm slot was 7.8m ascension exp.
I don't remember anything in between, but I'm guessing the wyrm is one of the in-betweens for another slot?
The wyrm starts the quest.
You have not yet begun your quest to attain a gemstone charm. You have heard rumors of an ancient power in the Hinterwilds that may be to your benefit.```
If anyone who beats the wyrm can get into charms, then it seems to me that experience isn't the real factor here... someone can get into charms with sufficient gear or even just being a profession that's particularly good against the wyrm.
Or just tag along with someone who can defeat the wyrm (coughMyharlcough). :p
100 rapidfire pebbles > 10 big warrior swings (PEW PEW)
and how do people who play off/unpopulated hours or who have non-traditional builds do the wyrm?
They'll have to find a group eventually. I have already considered a method of forcing the wyrm to spawn.
Hmm. Okay, that maybe throws more of a wrinkle in things.
There's a disparity in post-cap TP requirements that's led to (for example) my monk being less than 300k total exp ahead of my warrior and second wizard, but having 6.6m more Ascension exp than the wizard and 8.2m more Ascension exp than the warrior because those two still need millions more regular exp to finish rounding out. Good time to be a monk, I suppose. Bad time to be a warrior seeking to learn spells!
So, I think since the wyrm starts the quest, then really need to look into how FoF works for CS/TD casters. That's probably my biggest hangup right now. The DS can get reduced do fairly reasonable, yet the TD does not drop very much (Or at all if you are the only CS caster in the group)
Otherwise you really are just gonna brickwall a lot of CS casters regardless of their XP
Myharl going to be offering his services as a Wyrmslayer, 5mil per person to get you through the charm quest. He put the team on his back.
that just sounds like a raid carry to me. I'll lie dead, you guys do the work. kthx.
and I assure you there will be some MA people out there selling carries
Nearby, you spot several gigas in pale robes stitched with golden wyrm scales. One of them nods approvingly to you, and beckons as if expecting you to follow. Without waiting to see if you comply, the vast figures retreat from view toward the settlement of Eldurhaart.
Flying badly, the battered form of the great cold wyrm is wracked by a terrible convulsion. The wyrm wheels into a death spiral, wings and tail rippling limply in the air as she plummets toward the ground. The cold wyrm crashes down with a thunderous impact and does not move again.```
Dun dun dunnn.
I don't think there's any intention to ignore the disparities between classes, or to force people to go through this without some tweaks on our end.
I’m excited.
Hi, Excited. I'm Auchand.
I think we have shown pretty well that there is a class disparity currently in the HW and ASC zones generally. I'm sure staff has seen it and recognize it. I'm willing to see what they come up with, especially in a post spell disabler review world. If it is as impactful for casters as SMR2/3 was for squares, its like a whole new combat system.
Should I not be able to get bounties here pre-cap?
As someone that exclusively hunt HW
I like the idea of instant ASC exp
I know HW has increased loot etc but what about increasing the pool for higher quality and number of enhancive drops?
Some of the ideas regarding above about charms etc were great too and I like the idea of something like the lumnis/Adv Guild brooch we could upgrade
Maybe a lesser tier skill could be resists or shear fear?
Nah, I'd do it juts to do it. I will still hunt them regardless. I just hope once it becomes part of the charm quest that it doesn't become a one-off sort of thing.
Edit: Also, new goal: Gold Wyrm. I'm coming for ya!
Once a day a player earns a wyrm mark after slaying a wyrm to trade in for a shimmering yellow orb or choose a wyrm or HW related alter material. Orbs would be character bound (no feeding them to alts).
Really, if you're hunting in ASC zones, getting a full mind isn't an issue. I mean, I can get fried in under 3 minutes just in the Boreal Forest. I see either a small RPA boost or 2x absorption being much more valuable. The LTE is sweet, though. It's like icing on an already tasty cake.
Edit: Saw somewhere above where someone mentioned upping the daily limit on that, totally would be in for that.
I guess a green orb is an option which is roughly 875 extra exp. Rewarding one of the RW orbs, either a 15 min double exp or the fast absorb would be cool
875 exp aint that much actually, wonder if there's a way to hand a green orb over to players that complete an ascension bounty.
It's not much, but being bonus XP it can add up significantly over time. Was just pointing out the field exp bonuses would be less useful. Sure I can pop it at Rawknuckles and sit out a hunt... or I can just run out for a few minutes and do the same. ASC bounties do need some sort of bump, not sure that much, but something. Edit: Or, I guess not. I didn't realize green orbs only gave 250 field experience. That seems backwards.
isnt this what's happening with the spell disabler review? players want it!
@sharp raptor @static slate Wyrm.
Thanks for the heads up! lol. I do wish we could figure out what the deal is with the vanishing wyrms that land in the Angargreft. Considering they only spawn every 6 hours or so, it's really annoying to see one land... only to not show up. 😄
Hidden room probably. Game has tons of em. GM holding pens for stuff
Do Giga Artifacts expire? I'm positive I had 20 from the last time I visited and never spent but today the alchemist is telling me that I have zero. Not a big deal but trying to solve the mystery here.
(and already back to 4 with minimal effort).
If you die they zero out. Doesn't matter where you die, doesn't matter if you decay or get raised.
Thought you keep them on a raise? I wouldnt know. Im depart for lyfe
I could be wrong there. I've never been raised in Hinterwilds, lol. I Am Salve Man
I often find myself humming Soundgarden's Spoonman while applying Salve. Probably just stuck that song in your ear. lol
Artifacts only poof on a decay, if raised they stay.
Another vanishing wyrm today. Really want to solve that mystery.
Might solve a mystery
Or rewrite history
WyrmTales
I would laugh if it takes years for us to find out that HW is actually 20% bigger than what we know.
I've literally search every room trying to find an unknown path because of the Angargreft mystery. 😄
Edit: And, I've found some odd stuff while doing so... like a snake talisman hidden behind the dais altar in berserker's end. But no hint of a locale yet undiscovered.
D-d-danger lurks behind you
Sanguine oozes out to slime you
What to do, just grab onto some WyrmTails - woo-ooh
Ok.., now we need a full ducktales parody, Leafi I has a project for you haha.
That talisman is recent?
Nah... was probably 2-3 months ago. Not the only thing I've found, but stuck out in my memory since it was right behind ||Zerroth||.
Ok. I brought a luukosian to see the big guy last week. Wanted to make sure
Heh, doable enough, but not until after the Revelia Carnivale since I have to make sure this other Disney parody about the Hinterwilds is refined enough. 🤣
Also, this one is unfinished and will remain so, and isn't Disney, but here's a Shivers parody that's also also about the Hinterwilds: https://gswiki.play.net/Leafiara_(prime)/Melodies/When_the_Wargs_Howl
it was only about 5 years ago that the last secret of the Rift (as far as I know) was finally discovered. So that was like 17 years before someone figured out what faceted black diamonds are good for. It could be a while!
I still believe there's something significant with the henges in the gigas villages. I just haven't figured it out yet. There's more than a few hints laying around that point (heavily) back to them, but I'm also not sure that they themselves are not hints at a larger puzzle. They are relatively irrelevant to the currently solved puzzles, and with vanishing wyrms in the Angargreft I've been pondering for many months if that's not the case. I'm just at a dead end unless I happen across something I haven't thought of.
Or it could just be something mundane like the Wyrm's monthly date night with the Sybil. (behind closed doors.... literally)
@sharp raptor 🐉
the dragon altar is way way sus
Wyrm and packmother slain in the same hunt. That's a good night's work! ⚔️
Just looked at my log for the wyrm. I did 3806 total damage, with an average of 73.19 damage over 52 arrows
How many HPs do the wyrms have?
About 10k give or take. It's hard to tell with their regin, but that seems to be the ballpark. I had wailed on it a good bit during my first pass. Was a great battle, you held your own for sure! And then with the packmother right after. Was fun!
Well, I was happy to contribute 38% 😄
Yeah, I think the gold wyrm is the big boy we haven't seen yet. That's the one featured in the altar. Which happens to work out ridiculously perfect for Myharl's backstory/ongoing RP and his reasons for hunting them. Literally is on the mark with the story I've been RPing for 15 years. Early on he thought it was Koar, the golden Drake, then he found out it wasn't; then he found out his "destiny" was a "curse" and he forsake Koar and the other Arkati as a result, that caused his "darkening in shadows" and the gold drake/wyrm is intricately tied into his underlying mythology and who he is as a character. It's all unintentional of course, but I'm curious to see how close it will play to his personal story and how I might be able to play off of it.
I'm here for it. Voln has me killing angels these days. Not sure where else to go from there
Can someone remind all the Wyrm colors or is that still even a thing? Do they still differ in difficulty?
Not really a thing that we know of. There were azure wyms first. Those I called wymlings (because there is a room that has a corpse of a wymling and it is azure). They were relatively easy to kill compared to the silver wyrms. When the silver wyrms showed up the azure ones vanished (I think they were for testing/data collection purposes). There have been thee prime live iterations of the silver wyrms (all named the same) and six iterations if you count the two test server sessions. A gold one we've never seen is dipicted in the northeasern Gigas village, and was hinted about in a spoiler Auchand posted a few days ago ^ up there a ways. Those are the only "wyrms" we know about so far.
are there any extraplanar creatures in hinterswild?
Hmm….id assume disir and angargeists and valravn? Death angel. Blood ghost. Death Raven.
trying to decide what bane to put on my runestaff
my normal hunting grounds are mostly extraplanar creatures
but if I do epb on my stick then it wont do so well when I decide to start hunting HW
that'd be surprising - why assume that? epb = extraplanar bane I presume
EBP on it?
I dunno. Creatures that come from other planes of existence? Its a guess
what % of mobs in HW would you say are undead?
100% if you want to go find them. 0% if you want to avoid them. Its a big zone.
I wouldnt bother tailoiring my gear specifically for HW
I understand that, but it dosent answer my question though. like if you were to list all mobs in hw if they were undead or not, what would be a ballpark guess as to % undead
sheesh, thats not many at all. someone had told me "get gub, get gub" for HW like it was some massive undead place.
Only 4 of them are. Disir. Angargeists. Valravn. Draugr
So like 4 of 25? Im guessing at the 25
They're also the most deadly and highest level critters in HW
HW checklist - Good DS and/or Redux, sheer fear defense, armor padding, weapon weighting and/or flares, AS/CS go brrr. Everything else is flavor or iterative versions of the former items
I believe it’s 4 of 18, not counting boss creatures. The 14 living are cannibals, bloodspeakers, wargs, hinterboars, wendigos, golems, berserkers, shield-maidens, mastodons, skalds, mutants, disciples, oozes, and undandsormrs.
(Not looking at a map right now, so if I missed any, add them in!)
how can I test if my sheer fear is good? and is there anything I can do to increase it?
Just check your buffs/sanctify levels and add it up.
Heroism (215) = 3
Sanctified armor = 6
Sanctified runestaff = 3
defender level * 3 = 300
Total = 315```
this good or bad?
I'm pretty sure that you are not going to be bothered by fear with that loadout by anything other than like, maybe an ancient disir that also recently killed a guy. other than being in voln you're close to as protected as it gets there
Ancient Disir even would be a stretch I think, so it's pretty good
You’re only getting 5 out of the armor and 2.5 (so 2) out of the runestaff since S6 is just a colloquial name and not a real tier. That said, only grizzled creatures can get you at the point you’re at, and even then rarely.
I do think that sheer fear bonus should be modified for 1handed ranged plus thw — they should get bonus
You need that extra ghezyte jewelry buff for the grizzled disir
That's one of the reasons I finally sold my blink hammer (among others)
Ranged is considered too powerful by dev, even post-nerf, but no sheer fear bonus is a real finger in the eye to anyone still using THW in 2023, lol. For ranged you could argue that being farther away from the scary thing makes it less scary to you. Boom, RP.
I’m not sure why ranged weapons being too powerful would be connected to sheer fear… also, I’m certain handcrossbows are not OP… (your reasoning makes sense).
I felt like the sheer fear adjustment was very appropriate, it's far less binary than it was before (with the ability to break out earlier), and it doesn't seem nearly as dangerous overall. Shields deserve more defense, so none of this seems unreasonable.
Just that I feel like they'd take the "ranged is powerful enough without affording ranged users the sanctified weapon fear bonus" stance. I don't agree, for the record. Anyone prepared to make the investment into sanctify on their weaponry should get some sorta bonus.
Is there a command/script to check your protection against sheer fear quickly? I usually just do the math, but just wondering if there was a quick solution to check.
I dont think so, but if there is, I want to know too heh
I'm unaware of any sheer fear checking command
would be nice if that could be shoe horned into combat def
nudges an envoy
Hear that, Tikba? You got nudged
More seriously, my understanding is that sheer fear isn't exactly levels. So showing something intelligible may be tricky
Don't forget that sheer fear is based on critter level, and that critter level is randomized around the base level, so a level 115 critter can spawn up to level 120, so you will face some minor sheer fear with your build out. Other ways you can gain a lot of sheer fear protection are lichbane talismans (not sure how much), greater lichbane talismans (immunity), voln armor (+6), dauntless, and probably a couple other spells that haven't been mentioned yet. You only going to get 2 outside spells in HW.
Note sheer fear rolls happen on player actions. They dont just ‘happen’. They preempt your action
I still don't have a script on my plate, I've been considering tapping it for Voln at DR if it's available, then unlocking it at EG if that's still a thing. If I do I'll mechanically convert to Voln for the extra boost, combined with S6 blade, shield, and armor I'm hoping that will essentially negate sheer fear from any normal encounter. The Caligos charm does me no good, seems not to work with KS, so I just lockered it.
Voln is EG, not sure if there is add or not. I just started a new set of voln armor because of that. Hopefully can boost it at this EG. I find sheer fear to be the dumbest mechanic in the game. Even just from an RP standpoint, Falicor would have an aneurysm and drop dead resisting it before gibbering in fear - and I wont even get into the mechanical side.
With sym courage and t4 voln armor, only grizzled disir can fear you
Yeah, if it's not at DR/EG as a cert for add, then I'll just have to go without. I'm way too far into this set (over a decade in the making) to switch gears at this point. Here's to hoping. 😄
Going S6 shield, S6 armor, T4 Voln, Symbol Courage. I finally had enough with sheer fear and sold the old set after buying this one to make sure I didnt go back to it lol
And runestaves?
it does seem like runestaves are double-dipping on this one, I agree with your sentiment there
you should get sheer fear protection from two items: weapon/armor or shield/armor or shield/weapon or weapon/weapon.. whatever 2 items you have that contribute the most together..
Any Pit hunters got a spare disir feather or two for sale?
I've got another one if you still need it. You can just have it, but I'd gladly take valravn quills in trade if you have some spare. Cool, let me hop in real quick. I'll run go snag it and meet you in village center. So, uh... logged on to the wyrm. Anyone want to take this out real quick? 😄
Definitely
Feather in hand. You happen to be in the landing or can meet in Mist Harbor? Wyrm took me down once and will have to take the sleigh back into Coldriver.
Sorry. I logged for the night. Catch up tomorrow?
A terrible feeling of dread overwhelms you as a monstrous alien presence infringes upon the sanctity of your mind. Your thoughts are pulled to the skies outside! @sharp raptor Assuming this is a wyrm.
NIIIIICE
I just solod the Sybil
Well done!
That spirit beast is in there buddy
||Your incorporeal thin sybil drifts in on a curtain of sparkling light and hovers over your shoulder.||
Nice! Guess you have to take her out to get it. Well done!
Auchand, has there been a review in regard to Force on Force and accessibility to MOC training (ranks and costs across professions) since these ascension zones have been out for awhile and ya'll have a decent amount of data to look at? Even in regard to the wyrm fight it seems like FOF is playing a part in survivability in whether you're going to be 1 shot or not
CS: +480 - TD: +282 + CvA: -21 + d100: +23 == +200
Warding failed!
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!```
I'm always amused at how badly I auto fail this
CS: +480 - TD: +282 + CvA: -21 + d100: +66 == +243
Warding failed!
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!```
Round 2! less than 5 mins later 😄
IS that one even dispellable?
Someone else can channel dispel it off you if they aren’t also sympathetic, iirc. You can’t KS dispel it… and now that I think about it I don’t know if you can channel dispel a KS person at all
I dont think you can - but maybe. Uncurse works now
Is that yet another one of those effects that you can't Feat Dispel Magic with? The list is growing annoying.
You cant ks dispel it. So i Voln armor out and swing at people in the cold river shrine
So added to the list of things that that should be Dispelable but aren't. ::grrrr:: If it wasn't magic then it should use SMR or something else, I swear the things I can't dispel is starting to annoy me. That and how often some critters use Warrior abilites better than I use them.
Red Forest Direbears and Direwolf's hardly ever bite, seems all they do is spam Warcrys... repeatedly. I'm keeping logs now because I've grown soo annoyed so that I can go back through them and see if they ever freaking actually bite me. Plus the whole bar with round time from them spamming round time adders with low end rolls. Soo frustrating.
I kinda get it with sympathy. Like…im mind controlled. Why would i think i need to dispel myself?
heh stacking round time, if it isn't the bears and direwolves, non stop the tree spirits like to remind me that they too can stun the snot out of me. A warped tree spirit gestures at you! A warped tree spirit stares into your eyes. CS: +313 - TD: +232 + CvA: -31 + d100: +98 - -5 == +153 Warding failed! The tree spirit suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! A gut-wrenching fear twists deep into your soul. You collapse to the ground screaming! You are stunned for 26 seconds!
At least I can berserk out of their stun roundtime, versus the stacking round time of the bears/direwolves. Personally Sympathy cast by NPCs is just a bad mechanic in my opinion. I say that because this game is NOT balanced for pvp and staff have repeatedly promoted the ideal that unprovoked/unasked for pvp is against policy and yet they designed a spell that makes players attack other players. Bad, very bad in my opinion.
I don't complain about it like I used to, but sympathy is bad game design. Period. Nothing will ever change my mind on that. If you have to remove agency from the players and prevent them from playing the game in any way for extended periods then your game is broken. If there were a reasonable high-end cap of how many rounds it could last even... but there isn't. If I get caught outside of a berserk in a high end sympathy from a monster (like the wyrm) I might as well walk away from my computer and go get a cup of coffee.
I'm okay with sympathy...IF the casting critter attacking you insta-broke it. Until then, its shenanigans
Would even be fine if it was very short term and SMR based vs stuff like Survival/Perception/Discipline/Logic/Influence instead of CS based vs TD
As of worrying about the Wyrm wasn’t hard enough, having to watch out for a Sympathetic Berserking Myharl on top of that is even scarier
easier to dodge than the wyrm, at least 🙂
Yeah, I mean really anything could make it work. Either cap it at d4 rounds, let us just move out of the room, or break on caster attack, etc.
best part about sympathy for my archer wizard is that it's broken and nothing happens
I'm sure everyone is happy that it doesn't really work with ranged and hurling.
Long as we don’t nerf the player cast version, which is empaths sole AOE CC. Changing it to just Mass Calm but with warding and for 1 more mana doesn’t work for me 😂
The player version works fine. Honestly, if the monster cast version worked the same as the player cast version, it would be perfectly fine. Sympathied monsters wander out of the room at will, it's being locked down with no recourse and zero input to the game that makes it broke.
If I sympathy a room of players, they can’t attack me. They can’t cast AOEs with me in the room. And that’s it. They can leave the room. Creature version is materially different.
Yeah i dont think we need spells that critters use and we use to be the same.
give wyrm meteor swarm plz
lets really light this candle
the fun R> [ MStrike Cooldown: +0:01:00, 0:00:59 remaining. ] A brawny gigas shield-maiden raises her golden targe and charges headlong towards you! [SMR result: 173 (Open d100: 166, Bonus: 1)] Your size significantly hinders your defense! The gigas shield-maiden slams into you, and you are sent careening into a behemothic gorefrost golem as you fall to the ground! ... 4 points of damage! Strong blow to your left leg breaks it! You are knocked to the ground! You are stunned for 5 rounds! You are struck by an acute sense of vulnerability. Roundtime: 17 sec. The interruption causes your momentum to stop. A behemothic gorefrost golem is struck! [SMR result: 105 (Open d100: 6)] The gorefrost golem is knocked to the ground! ... 3 points of damage! Chest hit causes the gorefrost golem to spin around like a halfling after a fresh tart. The attack exposes a vulnerability in a behemothic gorefrost golem's defenses! !SPR>;sloot --- Lich: sloot active. In a display of martial precision, a brawny gigas shield-maiden thrusts with a gold-tipped heavy spear at you! AS: +566 vs DS: +448 with AvD: +18 + d100 roll: +67 = +203 ... and hits for 1 point of damage! Glancing strike to the head! !SPR> A behemothic gorefrost golem clacks and clatters as it rises back into a standing position. !SPR>
A niveous giant warg moves agressively towards you to finish you off, but you still have enough wits about you to thwart its attempt.
A niveous giant warg sits back on its haunches and unleashes a long, high-pitched howl that sends a shiver of primal terror down your spine.
[SSR result: 221 (Open d100: 149)]
Roundtime: 6 sec.
A niveous giant warg sits back on its haunches and unleashes a long, high-pitched howl that sends a shiver of primal terror down your spine.
[SSR result: 199 (Open d100: 127)]
Roundtime: 6 sec.```
honestly, you only got 6 secons of RT on those....thats pretty good. I get way higher numbers. Whats your secret?
I got 17 seconds of rt, and 5 rounds of stun from the first thing. Maybe the only "secret" is 3x dodge along with SK 506?
does the Wyrm run from meteor? firestorms, gas clouds.... do those work as DoTs?
wargs sure are yelling at me a lot
I'd like to request some fishing by the fisherman in Cold River. Perhaps he'd even like to buy fish we catch on a per pound basis.
Yeah. I was totally bummed that there were all these fish in the area. But no fishing.
It does make me sad, too.
I've seen it react differently to AOE attacks. Sometimes it seems to just ignore them, other times it gets flighty. The later is always a pain because it starts darting from room to room really fast, sometimes faster than I can get a second volley of swings in. It's also not a fan of 615. It almost always starts running around frantically while being chased by a swarm. Who knew? The mighty wyrms are afraid of wasps. 😄
Just another day in the greatchamber...
Disciple Anomaly
[SMR result: 87 (Open d100: 23, Bonus: 1)] me 🤣
[SMR result: 232 (Open d100: 50, Bonus: 101)]
With an agonizing crunch, a cold tentacle wraps around a shining winged disir and constricts violently as it whips her back toward the void!
... 40 points of damage!
Fierce grapple injures internal organs!
The winged disir is stunned!
Though the disir falls free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at her!
... 60 points of damage!
The winged disir's stomach rips through flesh and explodes.
The licks of blue flame surrounding a shining winged disir flare up one last time before vanishing with a staticky crackle.
[SMR result: 218 (Open d100: 29, Bonus: 100)]
With an agonizing crunch, a cold tentacle wraps around a roiling crimson angargeist and constricts violently as it whips it back toward the void!
... 45 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the crimson angargeist in half!
To your horror the two parts rejoin a moment later.
Though the angargeist falls free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at it!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the crimson angargeist in half!
To your horror the two parts rejoin a moment later.
[SMR result: 268 (Open d100: 92, Bonus: 100)]
With an agonizing crunch, a cold tentacle wraps around a shining winged disir and constricts violently as it whips her back toward the void!
... 25 points of damage!
Hard blow to stomach knocks the winged disir back and winds her.
The winged disir is stunned!
Though the disir falls free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at her!
... 70 points of damage!
The winged disir's midsection swells painfully then bursts, sending the winged disir everywhere.
So... I've been hunting in HW for a little over a week now and apparently the treasure system has decided to help prepare me for an encounter with the wyrm...
You glance down to see a red shirt in your right hand
(You may need to be a Star Trek fan to understand the reference.)
what self-respecting nerd hasn't worshipped at the throne of Roddenberry!?
Them wookie lovers.
I always wondered why the crew never figured it out. Called for an away mission? make sure you have zero red shirts
Never understood how it wasn't ok to like both franchises.
Fandoms are stupid. Give me all the Star Trek, Star Wars, Babylon 5, Battlestar Galactica, The Expanse, Farscape, Dark Matter, Firefly... the list goes on and on.
Mhmm Dark Matter, so wish that had gone on longer.
Sry, off topic...i know.
Exactly. 🙂
Last-minute notice: we'll be doing the Creatures panel at SimuCon over the GS Discord stage so that more folks at home can participate. Join us at 6:00PM ET today (about 22 mins.)
I missed the first half of the panel, but the second had some great info.
I missed it. But ill hit up folks for a tldr
@sharp raptor 🐉
is this a bug? i cast 703 at an angargeist, but it was still able to cast sympathy while under the effects. i usually use 703 against them, and i don't think i've had that happen before.
** Polychromatic glitter gathers within the vaelfyren core of your lor staff before spiraling outward, the scintillating whorl sparkling like myriad tiny starflies across your vision. **
CS: +600 - TD: +467 + CvA: +25 + d100: +45 == +203
Warding failed!
A roiling crimson angargeist is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!
CS: +480 - TD: +416 + CvA: +2 + d100: +75 - -5 == +146
Warding failed!
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!```
I havent seen them get a sympathy through a 703
Stupid question, you are sure there weren't 2 in the room?
703 can be aoe - that'd be a superb miss to read in the logs
definitely just one...i actually looked in between, hah
i cut it out because i was like "that's not useful" ```Your spell is ready.
You gesture at a roiling crimson angargeist.
** Polychromatic glitter gathers within the vaelfyren core of your lor staff before spiraling outward, the scintillating whorl sparkling like myriad tiny starflies across your vision. **
CS: +600 - TD: +467 + CvA: +25 + d100: +45 == +203
Warding failed!
A roiling crimson angargeist is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
J>l
[Angargreft, Pits of the Dead - 29992] (u7503450)
Snowmelt and the passage of years have conspired to make the ceiling a mass of dangling stalactites that drip icy wetness onto the path. The rock formations bear down over the walkway like the fangs of a hungering beast in places, only adding to the claustrophobic press of the walls to either side. A constant low moan fills the air, emanating from the south. You also see an eyeless black valravn that is flying around, the web-draped Missoni disk, a lazy wild brick red dog, a roiling crimson angargeist, a withered shadow-cloaked draugr that appears stunned and a grim gigas skald that appears stunned.
Also here: Preservationist Perigourd
Obvious exits: south, northwest
J>71
I don't understand what you typed.
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!
CS: +480 - TD: +416 + CvA: +2 + d100: +75 - -5 == +146
Warding failed!
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!```
interestingly, it didn't prep either. right before that, Peri's dispel flares dispelled a prepped spell, then i 703'd, and it used the next round to cast without prepping again.
Angars dont prep sympathy. They can just do it
Yeah it's an Ability rather than a spell
prep or not, it seems like 703 should block it 🤷♀️ it's a CS roll.
My assumption is that if it doesn't, its because 'its not a spell' same reason KS can't absorb it
Several things in Hinterwilds have several cs abilities that are not spells
Yup. Valravn fear is another
I'll take the valravn "scares you into the next room" thing over like, evil eye, or 720 any day but it happens so often to my monk it's incredibly annoying, lol. They have 100% hit rate and it's like "oh time to be stunned for a while again"
"Go take a timeout"
Stone trolls and creatures in Den of Rot have abilities that aren't spells. Sounds like a bug to me, Missoni.
yeah, i'd like to see those things looked at! maybe it's a wider mechanics issue and not a HW specific issue, but a disabler with the sole function of disabling CS attacks should... do that! i will die on this hill (or my hunting partner will 😭 )
When this came up before it wasn't a bug I don't think, not that I don't wish 703 blocked them, I certainly do. But they are intended as cs abilities and not spells or at least some of them are.
critters be cheating
I don’t understand why it would be different than all of the other CS abilities that 703 works on.
The CS things that arent spells give me big "did that male sea horse just give birth? No we didnt make a mistake thats just how it is" vibes
Ok. It seems I can solo a wyrm pretty easily
You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a silver-scaled cold wyrm!
AS: +570 vs DS: +319 with AvD: +25 + d100 roll: +89 = +365
... and hit for 60 points of damage!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
A silver-scaled cold wyrm appears to become less distracted.
The arrow breaks into tiny fragments.
Roundtime: 3 sec.
Roundtime changed to 1 second.
death by a thousand cuts, but it died after about 15 minutes. Looks like it got a single 1 round stun on me, and that was it. Tail slam for a head minor
Did you fire 900 arrows at the wyrm
Looks like 214 arrows
how are you avoiding sympathy and just simple wound stacking from maneuvers? if you don't mind, I'm also curious to know how you get to 570 ranged AS on a warmage - probably involves 211, 215, briar, and a good deal of ascension points?
I don't avoid sympathy. But it only lasts 15 seconds and I just stand around. For wound stacking, I just stand in front of the wyrm and field heal. Most of the minors are from the wyrm attacks, though, and not maneuvers.
The bow is 10x, and I do have 211/215. 40 Ascension ranged, 15 Ascension dext. Plus 1x Ambush and full ranged + dext enhancives.
Briar poison work on wyrm?
ah, 40 ranged ascension will do it! super strong setup, neat
Does wyrm sympathy show up as an actual debuff?
@sharp raptor 🐉 Boreal Forest
Thanks! I'll probably get to 50 in the next year. And yeah, Sympathy does show up as a Debuff
Your spell is ready.
You gesture.
Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area...
CS: +587 - TD: +477 + CvA: +25 + d100: +21 == +156
Warding failed!
A roiling crimson angargeist's eyes begin to glow steel grey.
CS: +587 - TD: +468 + CvA: +25 + d100: +45 == +189
Warding failed!
A roiling crimson angargeist's eyes begin to glow steel grey.
CS: +587 - TD: +432 + CvA: +18 + d100: +83 == +256
Warding failed!
A withered shadow-cloaked draugr's eyes begin to glow steel grey.
You open your eyes, feeling less focused.
Cast Roundtime 3 Seconds.```how do you like that, bud? not so fun now is it?
I appreciate that your prep phrase for sympathy is basically you being an angargeist
@sharp raptor Wyrm.
Are wyrms always in plate?
Maybe not after a hot date, but usually
dang, that is alot of corpses, nice
Was one of the more intense wyrm fights. They just kept coming in.
I'm most impressed an SMR didn't one shot you. My experience has been instant one shot to an smr spell if I stand in front of the wyrm for any duration
last time I tried:
#1057019583686520942 message
lets see the wyrm fight log thats legit gj
I have 40% acid resists and 15% cold resists (and some others), but I saw that SMR only a few times. I felt pretty safe over the 15 minutes. No way to disable it either way. I've been going back to HW looking for more wyrms, but no luck so far
Nice kill! Hide/ambush seems like a really great approach. Those frenzied swarms that sometims accompany the wyrms are always fun. I was fighting one the other day up in Berserker's End; managed to make it through the all the disciples, mutants, oozes, and even an anomaly, only to be taken out by getting stuck in an undansormr web. 😄
gotta spell cleave those webs, asap
Second wyrm solo was going fine until someone wandered through and got sympathied. Was fine, but then I lost the wyrm and can't find it haha
R>SomeCleric shifts his focus to you...
SomeCleric chants, raising his doodads to his lips as he calls forth his invocation!
SomeCleric gestures at you.
A sickly, violet haze encompasses you.
CS: +549 - TD: +401 + CvA: +4 + d125: +86 - +5 == +233
Warding failed!
A glint shimmers in SomeCleric's eyes.
The violet haze chaotically swirls around you, the tremendous force causing your skin to crumple inward upon itself!
You are hit for 64 points of damage!
... 12 points of damage!
Wreath of energy burns away your hair and leaves skin blackened!
You are stunned for 8 rounds!
fixed haha
Kind of funny that Sympathy makes solo'ing the wyrm potentially safer than trying to group it.
As implemented, Sympathy is just not a good mechanic for creatures to have. When players cast sympathy, creatures can and do leave the room. If i Evoke 1120 in a room of you, you can all come and go freely, you just can't attack me or use an AOE with me in the room. Sympathy cast by creatures means you simply can't use commands until it runs out. Not fun, not compelling.
Yeah...I kind of don't want anyone around b/c of the Sympathy
Crush resist is currently at 12%
Haste doing an incredible amount of work supporting you hunting those things it looks like
Haste is very nice. Although it feels like I spend about half the time sitting around waiting for Sympathy to wear off anyway
I thought this shot was a particularly amusing visual
A withered shadow-cloaked draugr dips his shoulder and rushes towards you!
[SMR result: 107 (Open d100: 42, Bonus: 4)]
Your size considerably hinders your defense!
The shadow-cloaked draugr slams into you, and you are sent careening into a silver-scaled cold wyrm as you fall to the ground!
A crackling black latticework springs up from the surface of your black leathers and shields you from some of the damage!
... 1 point of damage!
Blow grazes your temple.
You are struck by an acute sense of vulnerability.
Roundtime: 8 sec.
Roundtime changed to 3 seconds.
A silver-scaled cold wyrm is struck!
[SMR result: 130 (Open d100: 69)]
The cold wyrm is knocked back!
... 5 points of damage!
The attack exposes a vulnerability in a silver-scaled cold wyrm's defenses!
I spend about half the time sitting around waiting for Sympathy to wear off anyway You mean to say you spend half your time having fun and being engaged!
Yes, it gets more fun and engaging when it does it back-to-back
@sharp raptor 🐉 Boreal Forest
Me and Myharl smashed him
So disir are bugged. once knocked down, they go completely unresponsive
They can also do a shield maneuver when wearing their shield sometimes. Or at least it looks that way. Cman sunder for the win on those guys.
Something darkly poetic about that. When angels fall, they submit.
Sunder for sure on them. But this is a definite bug. They just stop moving like turtles on their backs. No attacks. No spells. Nothing
how are you even knocking them down?
Tackle, hamstring, bullrush
so......what? to the best of my knowledge they're immune to knockdown.
disir? Nah. They have always been able to be knockdowned. They are just angel gigas
Show me a clip of a disir prone. not hit with something that knocks things down, a disir on the ground confirmed with a visible prone state
edit: 5 min timer
and how did you get it like that? because i've never been able to knock a disir down with literally any cman or spell. unless something changed since i was last there (i was just checking on test and nothing knocked them down)
sure, i'll make one happen
[Angargreft, Pits of the Dead - 29983 - 29983] (u7503460)
Tangled in a blanket of gnarled roots that have breached through the near wall, a breached crypt stands atop a raised dais of ruddy stone that is marked with the flaking remnants of a golden sunburst. Undermined by the root structure of the vast and ancient trees aboveground, the wall has begun to buckle, flooding the ground with cold earth and stone. You also see a shining winged disir that is lying down.
Obvious exits: southwest, northwest
A shining winged disir is lying down -- attempting to tackle her would be a rather awkward proposition.
A shining winged disir is lying down -- attempting to hamstring her would be a rather awkward proposition.
This has been this way since day one. Hamstring. Tackle. Cripple. Bullrush. Spirit Shroud ewave thing
I knock them down all the time
Give me something you want to try and I'll post the whole clip
so it looks like it's tackle doing it. which i think is a bug, frankly. cause i've literally never had any other ability or crit knock them down.
i'd like to see a clip of hamstring doing it. i was just hamstringing one for like 20 minutes and never knocked it down. tackle did on the first shot. i've never knocked them down with twinham (which is typically a guaranteed knockdown on a 101), bullrush, 410, 709, etc. i think this bug thing is maybe supported by the fact that (as i'm seeing also) they never stand up because, well...i'm guessing the game is like "this thing has immune to knockdown set" so it never tries stand as an action. lol
I did that with hamstring. Not tackle. You aren't thinking of angars, right? I swear they have always been able to be knocked down. I even cut legs off with a good enough cripple
Yeah I've never been able to prone a disir with any of my characters. If tackle can prone them, and nothing else can, that looks like a bug
I don't know what to say guys, I just said I can do it like 5 different ways
again, show a clip of a not-tackle proning them, and confirmed their down. i can't rpelicate it with anything besides tackle.
I know trample won't knock them down, which is unfortunate. It can do damage and stun them and put them in RT, but I think they always remain standing
CS: +555 - TD: +451 + CvA: +25 + d100: +83 == +212
Warding failed!
... and hits for 42 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
A shining winged disir falls to the ground grasping her mangled left leg!
The winged disir is stunned!```
Looks like 335 w/puncture crits can!
I ....just did. The last time you asked. But...okay.... She's still here. Come see for yourself in 29989
you didn't link the log before, you just said you did it 😄
so potentially from severing the leg also, but normal manevuers /spells that prone just don't work on them that i have ever seen other than tackle.
Ptolemy said bullrush, too. Any chance somebody who says it doesn't work can post a log of it not proning them?
I'm trying bullrush now. Will edit here when I find out. I'd honestly never use it against them cause why bother.
Edit: Bullrush doesn't seem to work. Cripple Leg DOES work. I'm gonna try and just aim leg and see what happens
Can also confirm some example of 610, and 917 (leg sever)
>quickstrike 1 cman bull dis
You dip your shoulder and rush towards a shining winged disir!
[SMR result: 132 (Open d100: 42, Bonus: 18)]
You slam into the winged disir, who is sent careening backwards!
... 5 points of damage!
Blow connects with abdomen.
** Your robes releases a twisted tendril of force at the winged disir! **
... 1 point of damage!
Attempt to snare chest shrugged off.
** Your robes bursts alight with leaping tongues of holy fire at the winged disir! **
Consumed by the hallowed flames, a shining winged disir is ravaged for 60 points of damage!
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
Your attack exposes a vulnerability in a shining winged disir's defenses!
You are beginning to feel a little fatigued.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>l dis
You see a fairly typical winged disir.
She has a shining metallic spear, a gleaming golden aegis (worn) and a shroud of radiant golden mist (worn).
>app dis
The flaming aura surrounding a shining winged disir lashes out at you, but you manage to dodge the licking flames!
[SMR result: 98 (Open d100: 60, Bonus: 2)]
The winged disir is medium in size and about nine feet high in her current state.
The disir should prove to be a difficult challenge for you.
You raise your hands high, lace them together and bring them crashing down towards the winged disir!
The attack lands, but the winged disir shrugs off some of the damage!
[SMR result: 132 (Open d100: 41, Penalty: 25)]
You catch the winged disir square in the back! She staggers!
Your attack exposes a vulnerability in a shining winged disir's defenses!
Roundtime: 2 sec.
Roundtime changed to 1 second.
>l
Your skin tingles as the last of your second wind fades away.
[Angargreft, Pits of the Dead]
You notice a withered shadow-cloaked draugr and a shining winged disir.
Obvious exits: southwest, northwest```
bullrush and twinham
AS: +692 vs DS: +451 with AvD: +37 + d100 roll: +43 = +321
... and hit for 70 points of damage!
Right leg mangled horribly.
A shining winged disir falls to the ground grasping her mangled right leg!
Roundtime: 5 sec.
R>
A shining winged disir gathers herself and shakes off the fear.
R>
Light blossoms in a shining winged disir's eyes, shining and splendorous, as she regains control of her body.
R>def
...wait 1 seconds.
>
A shining winged disir shakes off her weakness.
>
The oppressive temperature leaches heat away from your flesh, leaving behind only numb cold.
>look
[Angargreft, Pits of the Dead - 29972 - 29972] (u7503441)
Cracks spiderweb across the uneven stone of the ceiling. From a gash in the rock flows a sluggish fluid, so dark a garnet in color as to be almost black. The fluid drips slowly down one wall and has eaten away at the pigments of the mural there, filling the air with a tang of bitter copper. You also see a shining winged disir that is lying down.
Obvious exits: south, west
>symbol of return```
standard AIM RIGHT LEG can prone them
This crit (R6 slash) should result in a knockdown:
[SMR result: 187 (Open d100: 80, Bonus: 30)]
Your size contributes considerably to the attack!
With a vicious double-strike you slash at a shining winged disir's right leg!
... 38 points of damage!
Weak diagonal slash catches the winged disir's left knee!
It is dislocated.```
This one is interesting, would be odd to include the falling over SMR message if they weren't intended to fall
```You lunge forward and try to hamstring a shining winged disir with your ebon throwing axe and rhimar tomahawk!
[SMR result: 228 (Open d100: 92, Bonus: 59)]
Your size contributes considerably to the attack!
With a vicious double-strike you slash at a shining winged disir's right leg!
... 55 points of damage!
The layer of bark on SORC hardens and absorbs the attack! The bark crackles, but maintains its form.
[SMR result: 0 (Open d100: 95, Penalty: 25)]
Despite desperate windmilling to catch her balance, a shining winged disir topples! SORC leaps to the side and avoids being flattened as the disir topples over with a thunderous crash!
Quick, powerful slash to the winged disir's left knee!```
yeah thats....that's a weird one lol, i don't think i ever saw them do that but now i have to check. apparentrly i have a couple times, damn mstrike spam
I've seen them do the tilt-a-whirl fall a few times. Same as the gigas/draugr do.
I have no idea whats intended. It might well be they aren't supposed to prone. No clue. But I've got at least four ways to do it currently, including just standard attacks. Haven't tried things like symbol of holiness or a high enough spirit shroud roll cause i don't want to waste all my charges for the day. I also don't know if they are immune to the secondary proning from bullrush. I should try an immolate from my manaweave. Hang on...oh wait. Thats T2. I don't have that ability on the cloak
They definitely shouldn’t sit there like a turtle when you knock them down in any case!
wyrm got away again 😦 ooze ate me and it ninja vanished
[SMR result: 138 (Open d100: 29, Bonus: 3)]
A shining winged disir falls to the ground! You deftly regain your footing.
Your attack exposes a vulnerability in a shining winged disir's defenses!
Roundtime: 2 sec.```
Yeah they're staying down once you drop them.
someone needs to play those ladies some chumbawumba
try something else as squally old as "dawn of guild time" as sweep and tackle. like kneebash?
Same result from knee bash. They'll recover from a subdue... but yeah, looks like they're bugged if they get knocked down. Funny story. Angerghosts had the same bug when HW released. I have an old log somewhere where I had like 20 in the same room all just chilling
but it looks like it's only the really old stuff that can even prone them, if i'm understanding ffng right. them not standing once proned may be a bug but the actual bug may be that anything can even prone them. Does Tackle prone the stuff you really logically shouldn't be able to prone, like undansormr?
yeah it's pretty weird, like basically my guess would be: old guild skills aren't checking that knockdown flag (which i'm pretty sure they have set). I kinda wanna check trip too since that's also old as dirt
i guess trip isn't a guarnateed knockdown though, it just does unbalance damage to the legs. vs tackle, sweep are guaranteed knockdowns. but so is the (more modern) twin hammerfist and bullrush which doesn't knockdown. Eitherway there's some kinda weirdness going on where seemingly some stuff does others don't. And it seems kinda weird to me that the two things that do work are really old guild skills that might be written in a different way than slightly more modern maneuvers like bullrush and twinham
I'm not so sure. I think the bug is they're just turning off when they get knocked down. I've always been able to subdue, sweep, and knee bash them. They even have the same topple mechanic as gigas if you leg them with an ambush.
You take aim and swing a glowing veil iron katana at a shining winged disir!
AS: +744 vs DS: +607 with AvD: +29 + d100 roll: +4 = +170
... and hit for 42 points of damage!
Wild downward slash severs the winged disir's left foot!
Bloody stump, anyone?
[SMR result: 45 (Open d100: 26, Penalty: 20)]
Despite desperate windmilling to catch her balance, a shining winged disir topples toward you! You leap to the side and avoid being flattened as the disir topples over with a thunderous crash!
The winged disir is stunned!```
Shield bash won't knock them down, however. Hmmmm.......
Its not just old stuff. Cripple is brand new.
Im not really sure why they would even be immune to knockdowns anyway.
cripple knocks them down the same way your normal attacks do, it does a a high enough leg crit to cause that critical-based knockdown. which i assume you see a lot because you setup with warcry.
but things that are suppoed to do direct "you just knocked this down", like ewave, just don't work. and it's weird to me that apparently just old rogue/warrior guild skills that even though updated for PSM might have some vestigial code that isn't checking things correctly.
Ewave may not work because of level issues.
Someone should try staggering blow. Thats a new knockdown
Regardless, the bug should be that the things that arent working should be working. They are corporeal undead who can be crit killed.
I've only ever seen the 'buffeted' message from ewave. Never knocked them down.
i can hit them with ewave but it does the same thing it does for a number of other things that can't be knocked down you just get the "buffeted" message (i've tested with 303 MnE ranks and 202 water lore). Same with 1207 and manip lore.
CS: +523 - TD: +457 + CvA: +25 + d100: +97 == +188
Warding failed!
... 35 points of damage!
Optic nerves scrambled. The winged disir struggles on the ground to recover.
The winged disir is stunned!
Cast Roundtime 3 Seconds.
[exec2]>l dis
[exec1]>prep 110
You see a fairly typical winged disir. She appears to be undead.```
303 rank minor spirit crew represent. that's a rank 7 unbalance crit that (should) knock down.
it came and found me
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +520 - TD: +310 + CvA: -18 + d100: +4 == +196
Warding failed!
A silver-scaled cold wyrm pushes past your defenses, threading her will through your thoughts. You find yourself overwhelmed with a desire to serve her!
You are overwhelmed with sympathy for a silver-scaled cold wyrm.```
Time to start looking for over 100 more TD somewhere
You mean 200
if i had 100 more, that cast would have missed with the roll of a 4!
But yes, 200 would be better than 100
How long did it last?
I died before it ran out, not too long
@sharp raptor Wyrm?
Strongest foe vanquished: a silver-scaled cold wyrm (level 120)```
Nicely done! Welcome to the council of wyrmslayers! 😆 ⚔️
@sharp raptor wyrm?