#[Official] Rogues

1 messages · Page 1 of 1 (latest)

nova verge
#

Discuss

glossy lion
#

Most versatile class around, hands down.

Also, mad fun.

sturdy lion
#

but forums seem so serious i hesitate to ask random questions here! ...... but anyway, how many times can a vaalin break before it can no longer be player-repaired?

muted arch
#

I find my other picks fairly useless by the third repair. I haven't broken a vaalin lockpick since I got back, so I'm unsure about that one.

glossy lion
obtuse lava
empty estuary
#

imagine a rogue, with 135 mne and 67 mns spell ranks, with 100 ranks of fire lore, with a fire flaring gef runestaff using 415, would that not be a hoot?

obtuse lava
#

[Official] Rogues

pale cosmos
#

Anyone have experience taking an enhancive clasp and adding it to a container via LM clasp? Does the enhancive transfer?

glossy lion
#

You know, I haven't. And I don't know why

obsidian dagger
#

If it did transfer, how would you charge it again? Removing a clasp from containers will destroy the clasp.

nova verge
#

Does wearing UCS gloves allow for a chance to parry? If so, does also holding a bow negate that chance?

meager jay
#

you can't confer enhancives with clasping. This was suggested a few times as a rogue service.

Wearing UCS gloves you'll get parry defense (DS increase) but you do not get any chance to outright PARRY (the check before the as/ds resolution) unless you have the minor mental spell brace (1214) active.

nova verge
#

Much appreciated.

jaunty gazelle
#

It is also possible to get full parry chance from mechanical vambraces

meager jay
#

true, just a small like 300k BS investment or whatever 😄 but yeah

flat wasp
nova verge
#

Anyone have suggestions on cman for a capped range user? I have 40 points to burn. I tossed around the idea of mug, but it only seemed to double the amount of time it took to kill, so it made more sense to just kill twice as many mobs. I also thought about dirt kick/dust shroud, but at 3x S&H, it didn’t really seem necessary. I currently have :

  • focus (5/5)
  • mobility (1/1)
  • toughness (1/3)
  • disarm (5/5)
  • duck & weave (3/3)
  • evade spec (3/3)
  • spell thieve (1/5)
  • spike focus (2/2)
  • all of the rogue guild stuff
fluid vine
#

Anybody else notice divert is telling you it can't find a direction to move the critter a bunch lately?

glossy lion
fluid vine
#

I dunno, might be, but I never saw it at all till recently

#

I'm gonna bug it, but if there is a mechanic behind it, I'd like to understand what it is

icy hamlet
jaunty gazelle
#

ah, yes, thank you for that correction. the vambraces will not work with a bow

icy hamlet
#

Also, I am not sure of this, but was told that mechanical vambraces do not work with their primary ability of popping out a weapon (cartridge) with a shield in the left hand. As interesting as those vambraces are... there seem to be a lot of limits if you aren't fighting with both hands open. (I could probably test this by borrowing a set; I have a dagger cartridge in my locker)

icy hamlet
meager jay
#

Sure. Disclaimer that it only applies to free hands. Bows are two handed weapons 🙂 well, non hand xbows.

You’d get the primary hand ds when off handing a shield for instance but shouldn’t, in theory, ever get the +5/+15 static ds from TWC training since that facet of unarmed DS is for the offhand contribution (to replace the defensive bonus main gauche/sais give to twc weapon users)

pale cosmos
glossy lion
#

You can also sneak after them

fluid vine
bleak belfry
#

It may not have been appropriately accounting for all of the checks it was supposed to do, and it's now doing those checks.

#

I did a fix to that back on 11/27, so nothing in the last couple of days.

fluid vine
#

The weird thing is that it's inconsistent, even in the same room sometimes it works and sometimes it doesn't. Now that I think about it, it might be that if it can't find a room with no creatures, it doesn't work, when it's supposed to be it prefs rooms with no creatures but then will send them to a room with creatures if it can't find a no creature room. I will play with it and see.

#

Yep, that's it

#

Which is exactly what Yardie said, I think.

glossy lion
#

I think the mechanism might be to prevent a rogue from flooding a person hunting an adjacent room with critters.

bleak belfry
#

When I look at DIVERT...

#

[direction] may be omitted to attempt to divert to a room with no other targets.

#

So if you don't select a direction, it doesn't just prefer rooms without other targets.

#

It requires it.

fluid vine
#

No, that wasn't how Naijin explained it or how worked until recently. Previously it just picked a direction totally at random when you omitted the direction, the change with PSM3 was to have it try to find an empty first. I've been using it for a long time, pre-PSM as well. If you look at the PSM3 you will see it says "Omitting a direction will try to choose a room with no creatures present." as the change, when it, at the time, just totally went at random.

fluid vine
jaunty gazelle
#

the wiki was updated "for PSM3 release" in august 2021 and at that time the wording Auchand quotes was added to the page, so it looks like that's when Divert changed functionality from "if you don't specify a direction it chooses a random direction" to "if you don't specify a direction it chooses a random direction that leads to an empty room"

glossy lion
#

I kinda wish there might be a way to send it to the "least populated room"

#

It's kinda...useless during invasions

fluid vine
#

Having to put a direction makes it way less usable if you hunt with macros.

fluid vine
#

As opposed to me being able to not specify and hopefully not do that, but otherwise I'm just gonna have to ;e something in lich to add a direction for me and the PSM3 change is lost.

glossy lion
#

Right. My point was that most people don't just specify a direction, as it would take a bit of time and peering. Most just do this:

CMAN DIVERT

or

CMAN DIVERT SNEAK

fluid vine
#

Right

#

The only time I specify a direction is if I am trying to herd a critter somewhere for amusement

bleak belfry
#

The goal wasn't to make it miserable for rogues, but this is how it was coded--the only change was a bug that was causing issues any time it tried to divert through a portal.

glossy lion
fluid vine
bleak belfry
#

How recently?

#

Others were saying this week.

#

(And nothing has changed this week.)

fluid vine
#

It's been longer than that, I can check logs later

bleak belfry
#

I'll take a look at improving the logic on it.

glossy lion
#

Thank you Auchy

#

Also, if you guys are coding and get the coding...there's still hope for rogue services as is...someday

fluid vine
#

Yes, thank you!

bleak belfry
glossy lion
bleak belfry
#

That seems pretty roguish to me.

#

Okay, the logic of how Divert is handled is improved.

#

Previously it would look for a random room and give it 10 attempts to find a successful one.

Now it should analyze all available rooms. If there are rooms without creatures in them, it will choose from those. If there are no rooms without creatures in them, you'll have to suffer the consequences.

meager jay
#

i have altered the divert. pray i do not alter it further.

obsidian dagger
fluid vine
#

Clever!

obsidian dagger
#

Just make sure you cut throat them first of course. Then they are pretty much a pet

fluid vine
#

Thank you Auchand!

#

I use it to try to walk mountain ogres into awkward social situations.

#

They have terrible manners

bleak belfry
#

A mountain ogre grunts, "Small fork for dinner!"

jaunty gazelle
#

They’re all small forks to a mountain ogre! Give them a break!

fluid vine
#

Request for critters to divertable onto OSA ships so I can introduce Roltons to KF

glossy lion
bleak belfry
#

Roltons are an... invasive species.

shy moss
#

Any updates on rogue services and could someone direct me to where the working document for this is located (if it is still a thing)? Thanks!

olive cipher
#
You couldn't find anything worth taking.  Maybe you should offer Candor a donation instead.
You do not believe anyone noticed you slip out of hiding.```
#

every time

shy moss
#

Thanks for the link. Hopefully this is something that is being actively worked on behind the scenes!

faint thorn
#

Data for 396,051 boxes picked between April 2022 and December 31st 2022.

Can't think of a good way to display trap difficulty data per mob yet. But it has the max difficulties for each trap type by mob up there. Also the "About" difficulties need to be accounted for somehow.

Also lock difficulties per mob

You can see lock difficulties by mob level and mob.

fluid vine
#

Thank you! This is incredibly useful data and I really appreciate you sharing it!

#

Wow, I am surprised at the 2 tritons going into the -1400s

faint thorn
#

Grizzled increases the max - you can see in the onemob tab.

#

Lock difficulty stats aren't all that hard to decipher when you have all the data.
You can see that each mob seems to have a sort of minimum lock difficulty. Then they have a range that adds to that difficulty randomly. Then it increases automatically based on level

So for you to get a -1595 from a Disir, you have to have a good roll on a +5 level Disir.

#

The -1455 Executioner box... Executioners are 96. They can spawn up to 101 (+5)... Grizzled can spawn even higher. So the 1455 came from a +9 (105 level) grizzled executioner.

Max level 96 exeutioner can give is a -1365. You +10 for each level above baseline... -1365 -90 = 1455.

fluid vine
#

Nice