#[Official] Rogues
1 messages · Page 1 of 1 (latest)
Most versatile class around, hands down.
Also, mad fun.
but forums seem so serious i hesitate to ask random questions here! ...... but anyway, how many times can a vaalin break before it can no longer be player-repaired?
I find my other picks fairly useless by the third repair. I haven't broken a vaalin lockpick since I got back, so I'm unsure about that one.
No, with the rogue forum, we share a similar cause. We look out for each other as best as we can.
Please, feel at home.
And I've broken it 5-6 time before it was completely done.
That's reasonable, but don't feel like you have to post it here. #mechanics is still a great place for those one-off type questions.
imagine a rogue, with 135 mne and 67 mns spell ranks, with 100 ranks of fire lore, with a fire flaring gef runestaff using 415, would that not be a hoot?
[Official] Rogues
Anyone have experience taking an enhancive clasp and adding it to a container via LM clasp? Does the enhancive transfer?
You know, I haven't. And I don't know why
If it did transfer, how would you charge it again? Removing a clasp from containers will destroy the clasp.
Does wearing UCS gloves allow for a chance to parry? If so, does also holding a bow negate that chance?
you can't confer enhancives with clasping. This was suggested a few times as a rogue service.
Wearing UCS gloves you'll get parry defense (DS increase) but you do not get any chance to outright PARRY (the check before the as/ds resolution) unless you have the minor mental spell brace (1214) active.
Much appreciated.
It is also possible to get full parry chance from mechanical vambraces
true, just a small like 300k BS investment or whatever 😄 but yeah
Really feels like lm appraise should provide exact details for lockpicks, in the same way loresing provides exact info for bards for containers
Anyone have suggestions on cman for a capped range user? I have 40 points to burn. I tossed around the idea of mug, but it only seemed to double the amount of time it took to kill, so it made more sense to just kill twice as many mobs. I also thought about dirt kick/dust shroud, but at 3x S&H, it didn’t really seem necessary. I currently have :
- focus (5/5)
- mobility (1/1)
- toughness (1/3)
- disarm (5/5)
- duck & weave (3/3)
- evade spec (3/3)
- spell thieve (1/5)
- spike focus (2/2)
- all of the rogue guild stuff
Anybody else notice divert is telling you it can't find a direction to move the critter a bunch lately?
Might be based on how many critters are elsewhere?
I dunno, might be, but I never saw it at all till recently
I'm gonna bug it, but if there is a mechanic behind it, I'd like to understand what it is
The OP mentioned holding a bow; I don't know if the mechanical vambraces work when holding an item in the left hand. I am 95% sure the wiki says the mechanical vambraces do not work with a shield in the left hand. I'm not sure of restrictions with other items, but I'd test first before investing that massive amount of BS.
ah, yes, thank you for that correction. the vambraces will not work with a bow
Also, I am not sure of this, but was told that mechanical vambraces do not work with their primary ability of popping out a weapon (cartridge) with a shield in the left hand. As interesting as those vambraces are... there seem to be a lot of limits if you aren't fighting with both hands open. (I could probably test this by borrowing a set; I have a dagger cartridge in my locker)
For the original OP's question of holding a bow: I am 98% sure you cannot stacked ranged DS from a bow with the parry DS (and enchant) of wearing UCS gloves. My rogue archer tested this a few months ago. There was no DS increase by adding 1.5x brawling and wearing 6x UAC gloves.
Sure. Disclaimer that it only applies to free hands. Bows are two handed weapons 🙂 well, non hand xbows.
You’d get the primary hand ds when off handing a shield for instance but shouldn’t, in theory, ever get the +5/+15 static ds from TWC training since that facet of unarmed DS is for the offhand contribution (to replace the defensive bonus main gauche/sais give to twc weapon users)
I just noticed this starting up two days ago. You can manually divert them the direction and they'll go (cman divert creature west), but it's annoying to have to do. I'm thinking it's a bug.
You can also sneak after them
Yeah it's recent. I need to bug it. Mr. Auchand has been poking around with those vampires going off a random direction on death, I wonder if the change is connected to that.
Nope, but Divert was not in a great shape with regard to portals and the like before.
It may not have been appropriately accounting for all of the checks it was supposed to do, and it's now doing those checks.
I did a fix to that back on 11/27, so nothing in the last couple of days.
The weird thing is that it's inconsistent, even in the same room sometimes it works and sometimes it doesn't. Now that I think about it, it might be that if it can't find a room with no creatures, it doesn't work, when it's supposed to be it prefs rooms with no creatures but then will send them to a room with creatures if it can't find a no creature room. I will play with it and see.
Yep, that's it
Which is exactly what Yardie said, I think.
I think the mechanism might be to prevent a rogue from flooding a person hunting an adjacent room with critters.
When I look at DIVERT...
[direction] may be omitted to attempt to divert to a room with no other targets.
So if you don't select a direction, it doesn't just prefer rooms without other targets.
It requires it.
No, that wasn't how Naijin explained it or how worked until recently. Previously it just picked a direction totally at random when you omitted the direction, the change with PSM3 was to have it try to find an empty first. I've been using it for a long time, pre-PSM as well. If you look at the PSM3 you will see it says "Omitting a direction will try to choose a room with no creatures present." as the change, when it, at the time, just totally went at random.
And no, you can still do that by adding the direction, you can push it any way you want
the wiki was updated "for PSM3 release" in august 2021 and at that time the wording Auchand quotes was added to the page, so it looks like that's when Divert changed functionality from "if you don't specify a direction it chooses a random direction" to "if you don't specify a direction it chooses a random direction that leads to an empty room"
Manually, yes. I meant as default
I kinda wish there might be a way to send it to the "least populated room"
It's kinda...useless during invasions
Having to put a direction makes it way less usable if you hunt with macros.
Right, so if I have to manually pick a direction every time, I am much more likely to flood a neighbor with creatures
As opposed to me being able to not specify and hopefully not do that, but otherwise I'm just gonna have to ;e something in lich to add a direction for me and the PSM3 change is lost.
Right. My point was that most people don't just specify a direction, as it would take a bit of time and peering. Most just do this:
CMAN DIVERT
or
CMAN DIVERT SNEAK
Right
The only time I specify a direction is if I am trying to herd a critter somewhere for amusement
The goal wasn't to make it miserable for rogues, but this is how it was coded--the only change was a bug that was causing issues any time it tried to divert through a portal.
Oh I don't think any rogue looks at it as "miserable". I think as rogues our combat, and let me be careful in saying this, involves a lot of thinking several steps ahead. And so, we're trying to do what we do without being a problem, and sometimes the mechanisms, while they make sense, make it a bit of a challenge.
That's very strange, because I used it many thousands of times and never had it not be able to find a direction until recently
It's been longer than that, I can check logs later
I'll take a look at improving the logic on it.
Thank you Auchy
Also, if you guys are coding and get the coding...there's still hope for rogue services as is...someday
Yes, thank you!
What services are you offering!?
I....can bake pies and do nails?
That seems pretty roguish to me.
Okay, the logic of how Divert is handled is improved.
Previously it would look for a random room and give it 10 attempts to find a successful one.
Now it should analyze all available rooms. If there are rooms without creatures in them, it will choose from those. If there are no rooms without creatures in them, you'll have to suffer the consequences.
i have altered the divert. pray i do not alter it further.
I use it for the AG kill xx lurks task by walking (diverting) the shaper/fanatic around until I can find other targets to kill and let them turn the dead into lurks.
Clever!
Just make sure you cut throat them first of course. Then they are pretty much a pet
Thank you Auchand!
I use it to try to walk mountain ogres into awkward social situations.
They have terrible manners
A mountain ogre grunts, "Small fork for dinner!"
They’re all small forks to a mountain ogre! Give them a break!
Request for critters to divertable onto OSA ships so I can introduce Roltons to KF
Going to destroy the ecosystem?
Roltons are an... invasive species.
Any updates on rogue services and could someone direct me to where the working document for this is located (if it is still a thing)? Thanks!
You couldn't find anything worth taking. Maybe you should offer Candor a donation instead.
You do not believe anyone noticed you slip out of hiding.```
every time
Thanks for the link. Hopefully this is something that is being actively worked on behind the scenes!
2022 - Picking Pool box data for Locksmith on Shattered.
https://docs.google.com/spreadsheets/d/1Dxrwm2Gk_uk4t8n8ZMiqMzK7vke-NCnpwKHuEADkFvo/edit?usp=sharing
Data for 396,051 boxes picked between April 2022 and December 31st 2022.
Can't think of a good way to display trap difficulty data per mob yet. But it has the max difficulties for each trap type by mob up there. Also the "About" difficulties need to be accounted for somehow.
Also lock difficulties per mob
You can see lock difficulties by mob level and mob.
Thank you! This is incredibly useful data and I really appreciate you sharing it!
Wow, I am surprised at the 2 tritons going into the -1400s
Grizzled increases the max - you can see in the onemob tab.
Lock difficulty stats aren't all that hard to decipher when you have all the data.
You can see that each mob seems to have a sort of minimum lock difficulty. Then they have a range that adds to that difficulty randomly. Then it increases automatically based on level
So for you to get a -1595 from a Disir, you have to have a good roll on a +5 level Disir.
The -1455 Executioner box... Executioners are 96. They can spawn up to 101 (+5)... Grizzled can spawn even higher. So the 1455 came from a +9 (105 level) grizzled executioner.
Max level 96 exeutioner can give is a -1365. You +10 for each level above baseline... -1365 -90 = 1455.
Nice