#Loot cap is awesome!
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I don't include accounts that don't buy in, so for a pay event like EG, we have about 50% of the accounts participate that we have. It's one of our best "participated" events due to the passes, but the revenue charts won't include a lot of passes. Every business meeting about this takes a lot of explaining of the secondary market.
understood- thank you
They would like it if the passes weren't something you could hand off, but I know that would be very bad.
Lol
Do it once just to show them the difference
just take over the secondary market directly and tax transactions :p
I don't want to get "future endeavored!"
apologies, I didn't mean to derail the loot cap discussion
I am amused that you have to remind them every time that money can be exchanged for goods and services
have you ever tried to explain a smart phone to anyone over 65?
i mean, a sizable number of people playing this game are over 65 :p
The only way I could see account-locked EG entries even remotely working involves equalizing the Simucoin cost for premium and normal, which would probably hurt more than it would help.
And even then, that only salvages multi-accounting where not all are premium, never mind the rest of the playerbase.
Yeah, so they look at the participation chart, and just to explain what that is, it's basically the people who buy into the event. So they will see someone buy 18 passes and are like, "Why is this?" Or for something like Duskruin they might see 200 unique purchases, but our in-game data might show 10x that, so they don't understand how that is. Most game companies don't let you do things like this, unless you're paying for the ticketed event.
yeah.. if you account locked passes, I'd have to buy a LOT fewer of them
Everyone would get less
ah, and you are like "that person is going to resell them, which will create benefit for them in X way" and they are like "well you should get that benefit, we want it" and you're like "okay listen"
I don't have to spend 2 hours twice a week doing this anymore, but I still have to explain it.
speaking of buying things on the simustore. Store Cart in 2023?
Our market might be weird but it works
even not just resell, some of us jut hand them off because we buy on one account
I'm not saying not to address silvers incoming, but I really feel in my heart the solution is way more effort on players spending silvers in game. There's hundreds of ideas out there and I would happily volunteer to do whatever work was necessary on them.
The only thing I really hope you and the team consider on the inflow of money is the idea of moving the cap to weekly to match lumnis, resource, etc.
like... I'm buying dozens of enhancive pauses on one account to hand off because I'm not buying coins on every account
It's on a list, and I think we'll be talking about that list soon. I can't make any promises, we just downsized our office by over 75%.
happy and sad emoji at same time
Plus there are things like, say, someone's relatively unused level 17 alt using free monthly Simucoins to pass Duskruin entries to their arena destroyer.
I want to see xp passes like the guild passes. Someone can boost xp by 2x for 6 hours.
turn on the covid exp boost thing again
I mean, at this point Rumor Woods already sells 2x orbs, so sure, why not?
I do like the idea of people being able to pay for worldwide benefits
Ohhhhh, talking global. Better yet, though I bet that would be expensive. š
Somebody just did a PSA guild night and I was interested at this expansion of the money making strategy
It was always fun to have a happy hour of boosted gains
Had me absolutely rolling when I saw it!
Who knew: storylines really can generate revenue!
you give me a full time dev and I could generate so much revenue for GS. Soooo many things players would pay for
so divergence removal this week or next? š
Can I sell the rights to my unused monthly lootcap space to the whales every month? That way everyone wins and the poor have a built in value chip to play! Think of it like collecting economic rents on a scarce resource, lootcap socialism!
probably cheaper to just sell those rights to yourself with another account
The people farming silvers aren't necessarily the wealthy people.
Estild mentioned a week or two, so I think the goal is late this week or early next.
sweet
thank you
Those dang super farmers are private property poor.... living life lootcap to lootcap. You hate to see it š
what if you have two accounts, and on the 15th of each month you transfer from one lootcapped account to the other account that hasn't hit cap...
to what purpose? you can just burn both caps on both accounts and using 2 characters you also get service money for the characters
āFreeā
well yea if you have that many characters. you might as well just keep them running all the time. but if you only wanted to focus on one character and didn't have alts
I mean, I don't think anyone's got two accounts just for the Simucoins. Even the unplayed ones are locker space and whatnot. š
I feel like you've found a really expensive way to accomplish something, but a character transfer is more expensive per month than a basic account
eh you can just make that back by selling the extra silvers you make and then some
I just really don't see how it would be better to move a character like that around versus just running two characters on the accounts. safety in numbers etc.
it depends. maybe you want that one character to get all the exp
Wait, is lumnis per character, it would be hilarious if you could juggle a character over multiple accounts to reset it every couple days
Now this is the kinda insanely poorly thought out attempt and efficiency I appreciate
now do the math of the cost of that verses a maxed out brooch, and then combine them together over a course of 5 years
I want to know who the most transferred character is in GS history, the PC legend so to speak.
Seems like the bottom line is that there is a massive gap that isn't gonna get solved any time soon. Im not sure how you solve the people at the top with the megabucks. Its not like you can just offer them carte blanche in-game things in trade for their silver. That kind of silver has large scale cash value, with is no secret. Is someone going to surrender it for in game items and upgrades?
people spend the actual cash for in game items and upgrades!
Sure, I'm not just sure how you get all that loot drained from a small group of people and then shut the door after them
Steps:
Step 1a: Turn off the faucet. (Cut values by 90%, Diamonds go from 10k to 1k)
Step 1b: Fix the loot tables by allowing no more than 10 silvers * level loot generation. (This also applies to skin values.)
Step 2: Lower the monthly cap to 15m.
Step 3: Offer expensive upgrades for silvers to drain the bucket on a permanent basis.
- Private "apartments" with upgrades. (Pre-designed add-a-room properties with monthly rent.) (Think shop/ship system, but housing.)
- Permanent WPS wagons.
Offer all player services for silver in a manor similar to the wps wagons.
Make silver for advguild enhancive recharging a permanent alternative to using BP's
Big drains would have to come from big gains.
- Make a SK - 5 billion.
- Make a SM - 2.5 billion.
- Make a MK - 1 billion.
- String a weapon - 1 billion.
But if you cut generation, you regressively tax a huge chunk of the player base.
Yeah. Cutting gem value 90% is pulling up the ladder after youāre already comfortable.
You're never going to loot your way to "comfort" if that's what you're trying to accomplish. You compress the wealth and prices/values adjust.
Cutting the value of all loot would have an awful impact on the morale of average players. Most of them dont participate in these discussions. Imagine waking up and finding out āfor the good of the gameā bottom % earner just got their diamond values reduced by 90%
It would be nice if every decent player crafting idea wasnt swallowed up by mania.
Just in the last year alone ā¦we have hess/mania services to convert normal boots and shoes to UAC and turn normal weapons into perfect forged. Make these expensive silver options that can be done by cobblers and blacksmiths
There are too many silvers generated as a whole, it's not sustainable.
I dont disagree, and Wyrom seems to indicate that, but you arent going to convince people with minimal earnings that you are helping them by cutting their earnings
I would support that.
If you don't turn off the faucet, but you cap the bucket lower at 15m vs 35m, people just fill the bucket fast and then complain.
You have to fill the bucket slower as well as lower the cap.
So "feelings" should stop the actual way to fix the issue?
It does in every other walk of life with stakes far more important than a MUD
One piece of data I'd like to see, if we haven't. Where is the bulk of silver generated. I realize some '10 accounts' push the loot cap. But what % of overall monthly silver generation do they represent
Feelings are the only reason people play this game
Yeah you need people to keep paying subs to the game or thereās no point to any of this. Theyāre walking back Divergence because people hate it. People would hate a diamond being worth 1k too.
Feelings are
the only reasonpeopleplay this game
I see it as something equal to the fame compression. You drop a 0, and move on.
Silvers aren't really the main currency for anything anymore anyway.
Want upgrades? Buy bloodscrip.
silvers are absolutely the main currency for player services and what could be referred to as low end purchases
And the cost of player services would adapt to the new silver generation.
not when there is so much existing wealth. All that suggestion would do is compress the wealth into fewer hands.
The existing wealth is already in a few hands.
You can search for comments by Wyrom that 95% of the game is poor
I said "fewer".
I'm reasonably sure if you compressed incoming silvers by 90% you would see a tremendous drop off in accounts.
What is your solution for the silver generation issue
I don't think silver generation is the primary issue. I think expenditure is.
It's not an issue if a majority of the players make 2m a month and a small percentage makes 16-35m?
Isn't that compressing the wealth into a few hands?
I said "primary" issue.
If you give players of all income levels a vastly increased array of options to spend their silvers, then the market will stabilize.
Especially if some of those silver expenditures are tied to play time or income generation
I like the 15m hard cap + conversion to weekly (~3.5m)
I can't think of what options for silvers would be available 24/7 that would maintain the economy.
I don't think any single thing would, but dozens of ideas have been posted in this forum that collectively is almost certain to have an impact. Some small, some larger
I think it's incredibly difficult to price things when the generation rate varies from 2m to 35m
I like various people's ideas of a super high end silver menu for whales but I think it should be coupled with a "forced" currency reset where you use it or lose it.... silver to new gold standard etc...
That would be very easy to manipulate
Currency reset means people who have put in the work to accumulate wealth get hosed, and for what reason
Depends, they buy the valuable menu items as a store of value or sell for $$$ to someone who does
What about all the people in the middle who can't afford one of these items from the high end silver menu.
They would need something for them like medium menu or "can convert up to 100m to event currency of choice"
Although that last option could be gamed
Or heck just let silver convert to gold at 1:1 up to 50m
Whales get advantage but not by billions
I don't think any of that is a good idea
you could put the invoker in every city and have her charge 50k and people would pay
permanent enhancive silvers
wps wagon
df increase for weapons and decrease for armor for 1-4hrs
advguild exclusions by number or days, stackable... there's hundreds and hundreds of ideas out there
Maybe we can go full Zimbabwe, remove lootcap and make all loot 1,000x its current sell value
Severely curtailing new income generation: this is great letās do it
Reducing the wealth of those who already have it: woah woah woah letās all calm down
Yes, I think people who have put in the effort to accumulate wealth should benefit from that effort.
Reducing income generation affects everyone equally. Everyone generates less.
Luckily since Wyrom actually needs players to keep subscribing he wonāt do what youāre suggesting!
Lower the cap make it weekly based on Lumnis and implement ongoing large and attractive silver sinks
reducing generation by 90% but only halving the cap increases the effective range of loot generation from the currently problematic spread by 40x. To the goal of evening people out, you only need the halfing of the cap
Is it worth considering a boost for prem? It seems like spending the same $ on a small team of basic subs gives you the most benefit in terms of silver/spins/loot/raffles/services, etc
I'm personally of the opinion that the best solution would be to drop the loot cap while increasing the non-fungible value of expending playtime hunting.
it does, but ~~the ~~primary a value from premium is the GM services that you can draw on, it would increase the cost of the game to support more premiums, which would affect the staff in other ways
Wyrom has said value of premium accounts will be a focus of his for this year
yeah, that too, I don't think they need a loot carrot
Dragonrealms has a lot of premium-only hunting areas mixed around basic hunting areas. I think that would be interesting.
I like these ideas in general terms....IF they are put in the hands of players as profession or Artisan services. Make the silver sink portion of it some very expensive component that has to be bought.
For example - the DF increase could easily be a form of temporary Perfect forging that wears down over time, but you have to pay X amount of silver (a large sum) to buy the whetstone needed. Then the artisan player can benefit by moving silver out of the hands of players WITH excess silver. So silver is both redistributed AND removed.
Whats the incentive to do the premie only ones?
People buy premium to get special access to hunting areas.
Sure, but why hunt there?
Better loot, less pressure, less competition
No chance we are gonna have better loot be an outcome of trying to reduce loot, are we?
yeah. Effectively that's no different than having them up on mist isle, just organization
Anyway, I see two problems. 1 - redistribution. Player services does help with this. 2. Drain.
If we combined Drains via expensive reagents/ingredients/etc and then let players use those things to offer valuable upgrades to players that are temporary but desirable, then the players can redistribute loot more effectively and the game drains silver more regularly
I would disagree with this.
GS has a track record of overcomplicating systems but ultimately those complex systems create barriers to entry. If the primary goal of a system here is to create a silver sink, the last thing we would want is layers on reasons people would not buy in.
I certainly think there is room to improve some of those other systems, but for the silver sink aspect, give <npc> <silveramount>, NPC casts buff on your right hand slot, buff shows up in spell active with 4hr timer.
That doesn't help redistribution
I'm not trying to solve redistribution.
Then you aren't solving the other half of the problem.
I don't agree redistribution is a problem
If I make 1 mil a month and someone else makes 30 mil a month, you can't price anything for people in between
meanwhile, I think it is a problem, but not actually THAT big a one as to need anything drastic
the person making 1m a month hunting isn't doing it for 14 hours a day
Of course they aren't.
so they would only say buy 0-2 of that idea
It wouldn't be about more, it would probably just be faster.
currently, 2m versus 30m is a 15x swing. It's ok to have a swing, just determine what it is
the person making 30 is hunting 8-12 hours a day, so they buy more
The basic account who can play all day gets X amount, the premium account in the premium only area gets that amount in less hours.
Or they don't buy more. Because your new drain isn't desireable, necessary, permanent, whatever
Or they would rather sell their excess for cash
instead of having .10 more DF
right. Which is why I said I don't think any one thing is the answer, but several small things that appeal to a wide range is
sure- now add in something that affects bounties and therefor exp generation
I'm willing to bet a huge chunk of the lower end player's income comes from the services they can sell.
Especially if they don't play alot
I think you're talking about a different thing here.
I'm talking about money that comes into the game and money that leaves the game
moving existing money around is an entirely separate topic
So am I. But I'm looking at the goal of doing that in the first place. Even if you get creation and drains in balance....now what? What does this do to the game itself that improving 'the game'.
also, wyrom's 2 million number would be generation, not agnostic "acquisition"
Right
Someone who generates 10 could give me 5 for my grit, for example
I never generate 5 myself
The same issues exist for people with tons of experience. Ascension seems more catered to the top end experience earners vs 95 percent of the rest of the pop. 50k per ascension point doesnāt seem very realistic for the majority of the population.
because an economic system that has the potential to drain more than it produces is the foundation for a sustainable economic system.
Especially if they are barely earning 2m a month
so I anticipate that the services "problem" is deeper than just an amount of playtime. The lower intensity players aren't necessarily all capped, so their service has a hard time competing against capped people, even for the same playtime
Sure...but for what? What are the things you are now going to offer players for silver that can be bought by all players at some varying levels according to their actual wealth?
all the things that they would purchase with silvers
EN players getting an invoker, efficiency players getting bounty exclusions, etc
like what? i don't think most people purchase anything beyond player services in serious numbers with silver
also, do the hard-core farmers consume services, or just do it themselves?
the systems themselves are the reward
That's a long ask. Build systems we hope people will pay for on an ongoing basis that maybe they won't actually.
I wouldn't ever pay for the invoker, personally. There is no content hard enough to warrant it
wouldn't spell sever render the invoker pointless though?
people would pay to exclude skinning bounties.
I'd assume if you are paying, it would ignore those restrictions
not everyone is capped
Add npc crews for your ship that you have to hire and pay wages too. They will repair your ship, load up your guns and fire them during battles š¤£
Retser actually planned for that
I don't think a silver based invoker in EN would drain billions. I do think its something mostly coded and would add to the outgoing trickle.
The whole redistribution or reconfiguring player services is outside the scope of silver generation and silver drains
and trickles add up
It is, but what the Gini Coefficient of all this is becomes relevant
You can get hire tiered crew members by paying into medical and 401k plans for them š¤£
the total amount in the system is one issue. Its distribution is another
I think we agree?
I am curious what the "average" invoker user looks like. I know I personally have never used her
Probably, yes
Itās a different topic altogether
I've run alts through the invoker and its a decent number of people each time
Person using the invoker is probably someone leveling up or hunting areas like SoS, war camps or OSA
Its a different topic, but it feels like half a plan if we ONLY look at total M in the economy.
I'll use OSA as an example
Beyond the sloop...its more or less way way outside the range of the majority
Now the sloop is all the majority needs
I would pay a monthly or yearly service fee for access to a semi-private workshop in each town.
but the prices on boats is bonkers
isn't a semi-private workshop just a CHE workshop?
unless you want the full benefit of a true private, but in the open
CHE is 50, private is 75
the challenge there is that's only for enchanting, it's not universally attractive
That would be part of the system - making it universal
A workshop that gave a bonus to all professions for a fee wouldn't be bad
that said, I'd be down for paying handily in silvers for a Private Property for other reasons
But again...are they going to provide bonuses to players to do services when the currently sell them for cash
It's an outflow increase.
A whole lot of people all have their own squad of 50k exp/week service characters and donāt engage with the player market. I know I donāt
same, the current prices, ironically, it's cheaper to do it myself, and you get more silvers while you do
I'm not sure how much that defines the typical player
it does not
the typical player is MA
yes, but the typical player doesn't think "it's cheaper to buy a sorc to do duskruin and my own ensorcelling"
agree there
Sure...but MA what? I'm MA. Its literally Jaysehn who i play, then a healer who sits around to heal Jaysehn, then a cleric who I usually forget to actually use who trolls around teras for resource then a bard who picks the pool so I have loresongs.
I think very few people actively churn and burn their MA into an efficient machine of service providing
That's not really my point.
It's an idea that would increase the amount of silvers leaving the game. One of many.
I would say many of the people with 2 accounts are probably pretty efficient, and few people with more than 2 go there without a plan to be efficient
wyrom did say that the vast majority of MA players are 2 accounts (40% of players I think?)
Sure. Everyone likes a pocket (whatever)
I donāt like that
I think people would pay 100k/day for invoker access.
I'd pay 100k/day for a private workshop access for all services.
Another idea I think is that they take some of the defunct/less popular DR armor and weapon scripts and convert them into silvers for permanent sale.
100k a day for 24 hours of invoker buffs?
I'd be skeptical of that price point, and my biggest reason is that players in the EN already get by without, they're unlikely to pony up much for something they can live without
Yes, I don't like the 4 hour system, even though I don't use it.
hell, if people pay that much, I'd be offering full spellups for 50k a day
I'm going to assume any 'pay for invoker' scheme would mean EVERYONE pays for invoker. Not just EN
the entire GS alt currency is based on marginal gains for exorbitant prices
And there should be an invoker in each town.
right, so if a silvers based invoker was in each town, I think it would do a lot for spreading out the population as well
Yeah, I'm not sure what the deal with invoker is. "this is going away soon' has become 'this is the optimal way to do your in game business'
It could also be a scaling cost, 1k per level.
mostly in the pre-cap end
1k per level, for 24 hours access, and the casting is on demand in a shop.
Maybe if you scaled it by time. I wouldn't pay 100k for that, because I don't play enough hours to bother.
I would make it a per 4hr cast thing
25k or whatever and she buffs you the normal way
Having it cost per 4 hour cast, but you can refresh it any time you like, would probably be attractive
give it the WPS wagon treament. Pay dude to enter
I just died and lost all my spells and now I have to pay another 25k!1!1!1
"have to"
Man...you got invoker buffs. Stop dying
Thereās a large contingent of people that wonāt even leave town without an invoker on
i know. i hate that. But its not my monkey and its not my circus
A concern I continue to have is who is actually going to be drained by these efforts. Event Box taught us that what wealth the GS middle/lower middle class has was taken by those event boxes. per Wyrom
So if they are getting something of value, great. But if they can't ever replenish the coin in time for the next 'thing' of value, its a perpetual gap that grows
Add in an NPC that you pay to instant absorb what's in your head, depending on what's in your head the price is estimated
its why I'm having thoughts about how you redistribute value down to lower earners in ways that isn't hunting, cause players who don't put in the 5 hours+ hunting a day are never going to generate meaningful silvers
another silver option, convert your experience between normal xp and ascension xp
both ways?
yup
I can see that
I know some warriors feel 'had' by the fact that they have millions in spell ranks and then here comes KS.
that's why I honestly think that a 10x "swing" is probably just fine. not everything has to be equalized, the goal is to just prevent open-ended runaway
That's what player services are for.
another option, change your padding type using the gears existing padding points, but only allows you to do it like the existing service system. from damage to crit or vice versa
That's why I'm advocating linking some new service ideas with the drains
I agree thats the way to redistribute
That isnāt a solvable problem so long as you can leverage external assets
Redistribution isn't going to help anything.
Well...we could actually improve damage padding as a whole thing in the first place. Create a new market for demand
You can't just move the silvers around, you have to remove them.
it allows people to undo bad decisions?
I think both is necessary
Pay for invoker - removes some silvers from what would be generated from hunting.
another option would be to lower gear difficulty with silvers like the padding service window
but it would always be up
I don't think moving silvers around resolves any part of the actual problem
I'm not saying move it around. I'm saying an NPC does these things
so silvers go poof
That was towards Jaysehn
oh sorry
gear difficulty npc, reduce as much difficulty you want for that window via silvers but pricing increases similar to padding
I keep coming back to the end result of this. Okay. We get silver generation under control. Now...what are the things in the game that changes?
Nothing that will sell for cash is going to be sold for silver. So what are we saying silver is going to be 'for'
Cause right now, I don't have alot of silver and I don't really care. Cause it pretty much buys me nothing
Introduce communism!
prime is three steps towards being shattered already, might as well go whole hog
we got hints at what silvers are going to be for - charm system, enhancive rerolling, we also got RoL silver shops with, admittedly non mechanical, new scripted items that are extremely complex and long time asks
Sell "money flares" to add to weapons. The percentage chance to flare is based on how much money is in your bank but every flare drains it by 0.001%
upgrade to gambling kits, new tier with an extremely high silvers held weightlessly, but each time you cast a spell or attack in any way there is a chance it flares and uses a random percentage to deal damage
silvers are only weightless if the kit is worn and available to flare
wealth compression in GS, introduce new gold currency that everyone has to exchange their silvers for and eliminate the existing currency š¤£
that was brought up "recently" and I thought someone said another game tried that it didn't go very well
Hey, don't steal my idea!!!
oh sorry
I'm just throwing things out there, didn't know it was mentioned already. heh
Good idea methinks
I've only seen wealth compression done in one game, and it was fine but it wasn't about income, it was just about making numbers smaller, but they just literally chopped a 0 off everything.
How about simu straight buys out all the silvers to burn them....
that's event boxes
I've always liked the idea of a mix model of silver/alt currency for pay event items. Either buy the item base with alt currency and upgrade via silver or vice versa
I really think that is a terrible idea
Or storyline for one year where all bank accounts are frozen for the RP
Bank heist storyline!
high end silver menu whether voluntary or forced is my vote
adding other silver sinks like the gear difficulty reduction might be better than having to build items for a silver auction all the time and running it time wise
add another hidden difficulty that gets upped every time you reduce difficulty which increases the cost over time and have the windows like the padding/weighting
Let's add both item breakage AND silver coin spoilage where it crumbles if not used in one year
the difference between this service from an NPC and buying potions that increase what you can do is that you don't have to wait years to get your item reduced in difficulty. so it wouldn't cut into that market
add in game apartments for anyone to pay rental fees in silvers, depending on how many rooms it increases monthly
I know there are premium homes, but these will be apartments. You could have one in each town
Why would you want one
when I was a premmy I never used my player home so good question. But other people use it? I would think it would be for non premmys
My wizard never sleeps and never eats... he doesn't need such trifles as an apartment
if you log out at in a home or apartment, your offline experience gain works as if you were online?
That could be cool. They need more incentives for people to log off and play less haha
They should be roleplaying props with purchasable functions.
- Add a kitchen/Cooking upgrade - 50m
- Add a bedroom/Functional bed - 50m
- Basic stocked pantry - 10m
- Storage container - 10m per 10 pounds.
I think if it boosted time based stuff then that would be cool
gotta give someone a reason to want to log out in their home.
The point is for them to spend money, what they do with it doesn't matter
I have liked the idea of a system of purchasable 'homes' that are done room by room. Call them apartments or whatever. Use selections of pre-generated room descriptions like OSA captain's quarters with swappable upgrades in the rooms.
I'd pay plenty for something like that
I remember fondly the player housing system of that ill-fated MMO Wildstar. It was where I spent all my money. It was a big blank slate of a room that you could do tons with
we need a bard singing queue like the locksmith pool too.
š¤£
or an NPC that will do it
Bring back slow time!
The biggest redistributive force in the game continues to be player services, so the solution there continues to be get the rest of the services out, I think.
In terms of silver sinks, charms and the reroller both seem pretty reasonable to me as a starting point.
but that redistribution has an end state. Presumably people are not perpetually buying gear and then improving it with services
just catching up in here, I just wanted to see today since a lot of people think making like 1m silvers requires you playing 10 hours a day
I hunted the forest of HW for an hour, just silver hunting going to drop boxes off when I was full and selling, and waiting for a bit of mana before going back out, I didnt do any bounties or anything like that im a DE with max trading that was selling in FWI, I made 998,882 silvers. I wouldnt even really consider what I was doing min max for silver hunting either I was using 717 on a lot of stuff and losing out on some loot and I'm willing to bet I'd have better TTK in SoS or the scatter than I was in the forest giving me more mobs killed thus more loot.
I typically never silver hunt, I just wanted to see what I could "casually" do in an hour. I consider casually to mean I didnt do anything outside my normal hunting routine other than I never stopped to rest.
I am max in FA and Survival too so I was skinning, I was also lazy and using the pool to open my boxes losing some money there.
yeah, I earn silvers pretty quickly too which is why it confuses me that people don't make 2m in a month. It just tells me what a lot of our players don't really play the game?
I mean my silver gen is prob more in the 200k per hour lane though normally, I'll check some logs when I can. I just wanted to see what happens if I was like never stop hunting.
I would say that most people donāt hunt for silvers at all, so their income is limited to what they get on the way to getting fried. (These players arenāt necessarily completing bounties.)
I appreciate this experiment! It does show whatās possible.
I have periodically tried hunting pretty hard for silvers, and mostly find that I am bound by weight and creature gen time. I'm rarely able to approach 200k in an hour, even shifting towards hunting grounds like the Frozen Bramble that gen pretty fast.
I think a whole lot of people rest until clear, hunt until fried and go right back to town. If you arenāt hunting beyond fried, turning bounties over quickly etc youāre probably just not gonna make much, even if you play daily
In places like the Vineyard, I fill up with box weight, and gen is much slower, and it's hard to get much above 150k per hour. And that's with no resting for exp gain.
I mean with the box pool, you can immediately run back to town and unload and then run right back to hunt. pretty much very little downtime
My guy absolutely could silver farm the Pit of the Dead. I, the player, don't have the time to play the hours necessary. Nor do I think do I have the stamina to manually hunt anything for an hour straight, let alone hours straight.
yeah, it's draining to do the whole silver hunt thing. I do the clear -> fried hunting and work on bounties. I should get something to track my silvers and break down stats..but I'm not sure if something already exists for that and it sounds like more effort than I want to put in if it doesn't
and I use bigshot these days to put less strain on my hands.. and having to sit there and just watch for hours..meh
The vineyard produces so many boxes that I do return to town to drop them off in the course of doing a single bounty, but thatās fairly exceptional.
Vineyard seems like exactly the sort of place I would expect high end treasure. Mid level hunting with relatively difficult critters for their level range plus sever and divergence
crazy idea, push the majority of silver generating loot into the lower levels to populate them with characters so when new people show up there are people to interact with, crack down heavy on any automated hunting, attentive or not
come up with alternative treasure for higher levels
There are a few silver per hunt silver per session scripts I think...I don't use them but I swear one was in a version of uberbar I just can't remember which.
Yeah, there's bank that gives an idea of what you made that day
I downloaded ledger recently to track this, although you will need to go manually download some ruby gems for it
I wonder if offering all of HESS for silver at twice the price (in millions) vs bloodscrip would take a nice dent.
So 500k Xaz = 1 billion silvers, etc.
Events wouldn't be devalued because it would cost twice as much in silvers, so event currency would be the bargain.
Thats not a crazy idea....even if you are cash buyer of silver, you aren't going to want to pay double silver rates when you can just farm it yourself.
Dunno how they feel about that bottom line though
why wouldn't people just use the silver on event boxes to convert to another currency at much better rates
True. Hadn't factored second party event box sales
I have been using ledger as well, though there are some caveats that I have seen thus far.
- For me as a MA player, I don't get a breakdown of what each character has brought in (maybe it is my configuration, but it is all just one single listing). I know the data exists separately as I can see it in the database.
- I have to remember to disable it when I am depositing larger sums of silvers from player services or selling things in shops. I don't care about tracking that, I just want to know what I am generating.
I'd pay well to bring back the original fusion system. T3 Orbs.
- Add fusion jewelry, make it cost for each slot with scaling increases.
OTS 1 slot = 1m, Add a slot = 10m, add a third slot = 50m, add a fourth slot is 200m.
fusion, as a subset of enhancives, I think would be a great system to convert to silvers only
and then exapand
I would like some insight into how racial selling penalties play into the loot cap.
if at all
Can we just get rid of ALL racial selling penalties please? Make bonuses for citizenship and move on
Its such a ridiculous concept at this point of the game's lifespan
very much and I'll probably make a forum post about it, but was hoping to know if it has an impact on the loot cap before doing so
I thought they did remove all penalties based on race already?
new towns tend to have no penalties, but it hasn't gone back to the older ones
ah, I thought it was part of the shake up during the summer of 2020
Some of them are just absent reality. Sure, krolvin aren't gonna be popular in the Landing....but if the same half-krolvin comes into kilron a dozen times and has things to sell, i'm sure Kilron will get over the blue skin
No! My RP is based solely on racial selling penalties. /s
This checks out
that's my take on a lot of it, even if kilron doesn't get over it, somebody else would
It also imparts stuff on the NPCs that maybe we don't want to impart
Is Kilron really a raging half-krol hater? No matter what? Exact same sentiment in the exact same proportion held by every other merchant in town? Seems unlikely.
it was also spilled recently that the penalties are per shop, not a blanket town setting or anything, so it wouldn't even have to be all at once.
All at once is fine with me. Thanos snap. Move on. I cannot honestly think anyone in this game really would be mad if the racial penalties went. Leave the bonuses if you want, just end the penalties
would definitely agree that racial selling penalties should break off into another forum thread
true true. Off I go
oh, there are people arguing against it in the threads that already exist, so yeah
Why would he? Heās giving them a bad deal and they still keep coming back.
Politically, itās obviously way easier for the staff to increase silver sinks as opposed to further reducing the inflow. The whole point of these types of changes is to increase/preserve silver values and keep the player base happy. If a new, more aggressive loot cap were to be put in place, and it causes a few dozen players to be enraged and quit, thatās counterproductive.
I do think that the current loot cap is helpful, and fine in the sense that players have already been forced to ādeal with itā. Rather than tightening the cap, I really think staff needs to be hyper-focused on giving people more avenues to spend their silver. It doesnāt matter if 5 billion or 500 billion silver is generated each month. If enough silver is leaving the game, the market value will move in the right direction.
Consumables that scale with level in both effect and cost
Im going to attempt a full 1 hour hw hunt with minimal stops. No rest, just healing and treasure drops. See where we end up. Im curious on the results
Only had 45 minutes before I got interrupted.
100% pit of the dead hunting. Valravn skins. Sold everything except for scrolls. 18 boxes total. 15 of them opened so far.
[bank: New balance for the day: 414674]
Not sure on what conclusions to draw, another 15 mins probably gets me around 500k or so total. Noteable, I'm a warrior. We don't usually have the fastest kills, especially in the Pit.
So, if I was tempted to go for soft cap, its basically 32 hours of hunting at this pace assuming loot pressure holds.
how loaded up with RP props were you? did you optimize your storage to stay in the field while killing? are you selling during down time?
why do you have to have anything to optimize storage in HW? You just type ;go2 locksmithpool, dump boxes and you are back out there within seconds
you don't need to optimize anything
oh and deposit the silvers in the bank while you are there
I think I can hold like 1 both if I don't unload to specifically hunt lol, probably a me problem
in HW, if my RT starts to go up, I dump and head back because it adds more time dealing with the RT
I could easily drop 100 boxes in there in a short amount of time
Now you've got me curious to try this.
I say short, but it's not really short... maybe a 2-4 hours?
haven't done it in months
bring back the lumnis competition - top farmers in a dedicated 6 hour period every six months set the loot cap at a % of what they bring in
you get a grace period during the competition time where no cap is applied to you
it wouldn't really work well with loot pressure.
that's still a thing and all areas are impacted by it. It's not like you could pull boxes like crazy constantly. all depends on the state of the area
ive been doing something similiar for awhile with burst hunting with no stops like that and had similiar results
Okay, 45 minutes of hunting in. Now to sell all this loot and open the boxes and figure out the results.
I do my data collection by monsters killed, not by time killing. It's personal pref but I find it easier to normalize over varying spawn rates and who is in an area
hour in the pits basically same as my rule set from before , going to drop boxes in the pool when full looting the empty boxes out at that time selling off and going back out to hunt.
1,284,184
No. I was moderate to heavy encumbered most of the time and item capped a few times. But mist harbor drops are easy and fast
I think melās results show a huge difference in killing power and speed. I had to retreat from a few spots and run back to my cold river healer. I had a few swarms i couldnt just fight through
now post your experience levels!
theres a delta on exp there and likely gear.
I think the take away here really is that hitting the soft cap is not some extreme endeavor that is only done by people afk scripting 20 hours a day
if your goal is to silver hunt, you can casually do it in the first half a month
imo
They are similar because of fade
other stuff is wishy washy but its mostly in the 6 range
and this type of silver earning is not really unique to HW
Valravn and dragr are both cry (3 sec) and then one assault. So like 9-10
I'd be very curious to see your ME results as well
no thank you.
I wouldnt even tey
š¤£
Try
Thats just ācome get killedā
I will also say, HW is the only place ive pulled decent enhancives out of. Ive pulled about 4-5 worth a few mil each
ME and dread isnt something i want to do for an hour
I cant. Id die
oh sorry, I mean normalizing by kill, not time.
Okay, looks like I got 794,673 in 45 minutes. That's if I sold all the gems unpurified, though, which I wouldn't.
This is for another topic but the risk reward is way off for ME its a great zone but its over tuned for what you get out of it.
Dread makes time... yea, not gonna work
Solo leafi?
Yes.
Cleric?
Also with 28% Trading bonus, so hey. Yes, cleric, on Leafi.
Makes sense. Warrior ttk is legit low.
I still wish someone would tell us the impact trading has on the loot cap
I should note leafi was out there while i was so numbers might be inflated to do better spawns
yeah hunting in ME does not output the same silver earnings as HW or even the scatter
since this mini experiment is being done on the 19th
Or i might have tanked her numbers
ME loot is trash compared to HW and the Scatter
but it's already the 19th, so arent you well into soft cap by now? so those numbers are with the cap already?
ME got better recently
I have to run from angargeists, so honestly you probably helped my numbers if anything by killing them. š¤£
Pressure gone
by noticeable difference. ME is just not worth the instant deaths too
I've heard that as well and I find it odd. I think HW has more hunters compared to ME, no? Or am I not seeing groups decimating ME
Not this month personally
even in the mornings logging in at 4-5am, I usually pull a lot of good loot from different places. I never pull good loot from ME
no matter the time. when I go in, it's empty too like no one has been there for a long time
My big problem with loot cap isnt the soft or hard numbers its was the grouping part
Thats being adressed so its gravy to me
yeah, my issue as well.
The castle part of Moonsedge is more difficult than everything in the Hinterwilds except maybe the area with disciples. And it's probably harder than that too on spawn rate alone.
I just don't like group penalty. Whenever I'm in the soft cap it doesn't bother me when I solo hunt
as soon as I join a group it's like boom nothing
You can also just drop to the floor in me from fear. No retreat for you
I posted some numbers because i think that was getting lost in the calling x y z people a 1-5er%
And i typically never loot hunt like this
Its all about that exp for me.
Gotta admit... I haven't been to the Hinterwilds for probably a couple months now, but after tracking those numbers, now I wonder if I should. š
For some people its exp some its loot some its RP it just stinks when we reduce any of those things for people imo.
Auchand pumped the spawns. So loot is good again
pumpupthejam.gif
40m
all of you guys actually hunting for silvers for an hour are going to break Wyrom's reports and scare them this month
āWeāve temporarily added the word l**t to the discord automod to address some issues.ā
wyrom's been waiting for an excuse to lower the loot cap for months! he'd be overjoyed at being able to show figures of people getting massive amounts of silvers still :p
I attempted to win at gemstone and burned some major loot boosts in HW (until the legendary was found). I'm thinking I'm skewing some stuff since Ive pocketed a few mil for January. Still don't think that places me in the top since I'm only IG hunting for around 50k exp weekly
Fwiw- hw and me are HARD content. I want good rewards. Doesnt have to be silver, but i want rewards to meet the challenge
with the same rewards and the same loot cap, why bother? You could farm in a single day and hit the soft cap
...shoot, I completely forgot about major loot boosting for my run earlier. Not like I have any shortage of these things either. š¤£
I wasnt running a boost just fyi
These numbers make me want to consider trying HW.
I missed this, 98m
Ooof. Those exp levels are high. Almost makes me wish I didn't walk away from the game for 15 years.
Sorry. Mis-reply. But i actually want a whole new set of things in the Asc zone treasure pool
Alter books. Non-standard slot enhancives. Caligos 100 shell pile equivalent drops. Rare fodder or flavor drops (disir feathers) and so on
You can cap silver but still make loot interesting and exciting. Right now, its one of the most stagnant aspects of the game
give people things to spend that silver on, perpetually.
I think we've shown collectively we have no self control. If treasure dropped alter books, the GMs would be overwhelmed.
If treasure dropped alter books, I'd actually hunt. Hnnnnnnnnnng.
If it wasn't a "GALD" alter and was instead like the wedding book alters, I could see that working.
That's what alter book refers to
It's the common name of the wedding book is alter book
I see.
Alter books are automated with 0 GM interaction
Id have them drop at same rate as disir feathers. Ill bet less than 50 of those exist in game
Oh I see, so I'll hit the loot cap trying to get one š
Never been, I hear it's cold there.
Actuallyā¦pit of the dead has basically no cold damage š
Sounds like a lovely place.
hunting HW (only in pits) for an hour with no boost, about 700k so far and 37 boxes I haven't opened yet.
additional info: 23 percent trading bonus, rogue 59m xp, solo hunting, will update the numbers when boxes are finished
also I'd recommend keeping your boxes in the pool because picking your own boxes cuts into the return on loot. Picking is a waste of time compared what you could be earning in the field. Still picking those boxes...
only time picking is worth it is when you hit the 100 box limit in the queue
finaly tally: 1,144,691
hmm... to be honest I don't track that
so with angars, I sweep, hide, mug, fury. They'll usually die through that or need another punch. Disir, I sweep, hide, subdue, mug, punch to death. Sometimes they can die on the mug or punch but will at times require to do that multiple times
sounds similar to me
angars might need two furys but all depends on flares going off and such
disir for me are disarm, cry, hamstring, hamstring, spell cleave, thrash>flurry> mblow til dead
Yeah, they fade out on me
I hardly ever get an angar killed before a fade
yeah Disir can be really tough at times or not others.
yeah, I can sometime slip a crit on them and take off their head. Its only chain up there
I really hate the fade, it's random when it occurs and could mess up that whole fury when they fade on the first punch
I usually just leave the room and do something else as they are faded
my loot numbers also didn't include the enhancives I found above 35k, no idea how many I pulled or if they are worth anything
I guess 1 hour of hunting in the game is something that the GMs don't think is valid play if we are tossing out stuff that the loot cap should of been 12m? heh...
seems to be too much reliance on reports rather then experience in game. no offense on that just from what everyone is reporting. You can get similar level of loot from other areas
Hinterwilds is a weird spot for loot. its hard enough that a huge group of people can't really do it. On the other hand, its just swarmy enough to keep up with easier places for loot
if you are able to do it, you could easily get just as much or better from the south side of the scatter if it's swarming
I feel like south scatter in swarm mode is harder for me than Pits
but I haven't been there in months
yeah, I'm a thw/twc guy
net flares helps out quite a bit for dealing with swarms and if you macro everything right toggling them out to throw a shield or use other weapon skills helps quite a bit
just need a lot of stamina regen
I have enhancives but don't use them. didn't even use them for the HW hunting for that hour
almost have 23m in ascension though
yeah i'm an enhancive junky. Total Russian doping program here. I've got about 95 base stam regen with them, more if I catch a KS absorb.
That reminds me I did overexert myself by accident during that hunt and waited it out before hunting again in that hour.
Without maneuvers hunting isnāt possible for me in HW
Yeah, I don't know how any square even works with blown muscles. Its like getting teleported back to GS3 preguild
it really should just be moved to a nervous system injury
with increasing severity and knock-on effects, healed with herbs, etc
I'd agree, but I doubt they will bother. lots of ways to remove it on the spot now a days
was that from DR?
yeah
Why mug? I guess I havenāt figured the point of mug because itās not extra loot itās the same thing you get when you kill it? If it was double look or something I think it would make sense
Iām likely missing something
Stealing from creatures can produce treasure as if you LOOTed their corpse.
I don't think this means you can only loot it once. It means you can only steal from it once. Creatures don't spawn with their loot do they? I thought it was generated on search.
That makes more sense, so in theory you can mug them, then kill and search.
yes my understanding is that mug is double loot
Guess Iām playing with cmans again
so rogues can hit the loot cap faster than anyone else? great.. lol.
well... sort of. we aren't killing as fast as some so it may ultimate balance out
mug should just be a passive where each attack has a chance of stealing extra loot
it's better being able to use a 2 second attack for a tier up
I'm not really a fan if mug changes from what it is now
unless there is an added bonus to also give subsequent passive chances
but definitely a hard pass on changing it from what it is now to passive
Just completed the viral "hash tag" 45 min HW silver hunt challenge and got the following. Note that this is day 21 of the lootcap and I hunt alot daily.
Total haul for 45m hunting western HW: 631K
Gems: 255k
Boxes (Everything Inside): 194k (only 34 boxes)
Skins: 123k
Pawnshop Items: 30k
Direct Silvers Looted: 29k
I did try an earlier one in north HW but its just too hard to be consistent and abandoned it after 10 minutes
just for my knowledge, when you say "boxes:194k" does that mean that the actual boxes themselves are worth that, or is there some HW loot element I'm not following?
or is the box-found silver as a separate line item from just raw looted silver?
Thatās silver from boxes from the locksmith pool. Itās the eloot sell summary after running the sell.
that would explain why I'm not familiar with the format. Thanks for confirming it. I know in the long, long ago, the gold boxes etc. were worth selling for a little extra, but I figured that was nerfed like all else by now
If theyāre selling the physical boxes that would be part of pawnshop total
Sorry, the boxes were EVERYTHING inside the box (gems, items, silver, etc.). I was more interested in seeing the sources of loot value. I assume most the box loot was split 50/50 silvers/gems
(I manually kept track because i wanted to keep box source seperate, no eloot used)
Have to admit, it's kind of troubling to me to have learned that I could basically outdo the monthly median in about an hour and I haven't been bothering to do so for the entire length of time the Hinterwilds have existed. š¤£
Kinda liberating in a way to know now, though. "If I decide I really need X player service, then I can just do one loot hunt a day for Y days..."
yea i've avoided HW b/c only a few of my alts could handle it there, but now i kinda feel like i should move some of them over
although at the end of the day it's just hitting the cap faster....
also back then, the mapdb and go2 was all messed up and sloot wasn't able to sell everything
Only up to 30 tho
Where in lies the issues for us that have been doing it for awhile and play a lot
this is why it both amazes me and confuses me that the soft loot cap and the group penalties lasted as long as they have and were deemed acceptable by Simu. It was never that difficult to hit them at all. Decisions are not being made based off of actual game play but off of reporting.
you don't even really have to play a lot to hit these caps
I don't think the people trying to see how much we can pull from the system are "average players" either. If at some point I'm motivated to do so I'll test someplace on an alt thats not as geared or leveled.
true, but what kind of message does it send that all that work you put in for all those years to get more powerful in a game really means nothing because if you do get powerful or even get powerful items, you are just going to hit a wall of penalties a lot quicker then you use to so that the rest of your game time is less rewarding for the rest of the month. Doesn't sound like there is a good reason to build up a character or invest a lot of time in the game
a lot of us are already at that point where experience doesn't really have good returns so silver makes up for that
As another example of how loot is broken in this game, I am switching a capped char to voln so spent the weekend farming favor and performing voln steps. I was destroying undead well outside below what I can learn from. In 2 days I made close to 5 million from just looting and I was no where near killing as efficiently as I could.
which means you already beat out the reports by more than double the average player's monthly return of 2m. heh...
which can be done in less than 2 hours for earning 2m
not everyone power games all day, is the take away here. Not sure why this continues to be rediscovered and such a crazy idea
I wouldn't call that power gaming
I think thats the problem/disconnect
I think the problem is driving the future of the game from reporting rather then actual game experience
I'm not sure I'd consider 4 hours a month to be double the amount of the average power gaming either.
would a power gamer be like 8+ hours a day?
its technically two or more concepts rolled into one here -
first is total session play time, which is extremely low last it was reported, something like 20-30 minutes? Lets be generous and call it an hour
Second is style of hunting, as was done by a few people here, they tracked silver gains along with trying to optimize their intake, thats power gaming, if you are optimizing for maximum effect the entire time with single focus- generate silvers. You see this most obviously during DR when people optimize to earn max BS in the lowest time or per entry etc.
Third, no one discussing in this conversation is in any form casual
Where was total session play time talked about?
it was in previous comments/forums posts, let me see if I can dredge up a post.
or do you mean here and now? if here and now, I am tossing it in because that factors into monthly total times etc.
I don't mean here
I'd just be interested to read where it was talked about, as I have missed it.
ok it looks like median session time is an hour actually. I thought it was lower. Buried down near hte bottom of this post last it was said:
#1057128408745787462 message
its lumped in with F2P user percentage, but I am pretty sure it means all accounts not just F2P time
I'll give it a read, I'm not saying its not a correct number. But i'm always slightly side eye of how we filter out data here or not
sure, there are outliers that are going to skew things for sure.
like when I log all my guys in for 10 seconds to get dailys how do they factor are we factoring the guy who sits at a table till the end of time holding it
I also very much agree the people testing what can be done in an hour are not what I would consider casual players either.
but any numbers i'm tossing out there are just me hitting ;wander and attack for an hour im not even trying to min max my gains
I'm stopping to empty boxes out of the pool when I turn drop off other boxes ect.
I wouldn't say I optimized my gains in HW either. didn't use enhancives and forgot two extra spells when I posted that gain a few days ago from an hour in HW
you also have TTK, which is a product of items, skill assignment and total experience, which you hinted at as well recently I believe, or someone did. A lot of people are off in one or more of those areas.
yeah but you can't really paint a picture that in a game where you are earning experience you are just gaining it to be nerfed or punished for your play time. Why buy cool gear or anything like that?
oh for sure, thats why I said I would try this on an alt at some point too, who I dont love to spend money on.
what's the point of buying items that optimize your coin intake? coin hands? and such?
when the game is being designed around people that play 1 hour a day if that.
It doesn't seem reasonable that someone who plays 30 minutes a day should expect to be able to afford the same gear as someone who plays 12 hours a day, loot cap or no loot cap. At a certain point you get back something proportionate to what you put in
also if the game were really designed around someone playing 1 hour a day then ascension wouldn't be 50k exp per point either..
just seems to be a pick and choose when to design the game around different player types
what 29 ATPS a year isnt good enough for you?!
worse grind I've ever seen in a game. heh...
Here is my personal problem when you frame the issue like that - the only path to much more power gear, outside of professional services from other players, is through the secondary silvers -> cash/event currency market. Meaning the most prolific of silver producers can really only be benefitting from RMT in one form or another to get the benefits of having so many silvers. I'm really not interested in caring if they can't make cash on the side from playing all day, scripting or not.
When/if powerful items or benefits are sold on the regular in the game directly for silvers, I'll start to care. Until then, an extremely small handful of players not making another 100m a month is not going to make me lose sleep.
I don't think we are seeing a rise in players wanting to try and hit the silvers caps either, so its not some mass impact situation
silvers are and all or nothing sort of game as it stands, is why people don't try imo
you either have all the silvers and get something nice you or have some silvers and get nothing
the game does a terrible job allowing us to use silvers on things that would be meaningful to us
Which I think brings me back to my fundamental point- more effort needs to be spent on things in game to spend silvers on, in a perpetual basis.
basically on any level of play
I think almost all of us are in agreement on that - give us options to spend. And it looks like that is scheduled to be attempted this year
gear difficulty reduction wagon for silvers sounds like an easy win. works like a WPS window, reduce it by 20 or however you want to spend per window.
add a new attribute to gear called player difficulty, leave the existing one but then have all the services go off of player difficulty which can be reduced by that service
initial release just has it take the initial difficulty value
leave it out all the time though
or an attribute on the item marked to be a negative bonus to gear score which can be improved by a class service or wagon/merchant
that too
seems to be a lot of ways to take silvers out of the game without punishing your players. But in a sense I have no issues with the hard cap. I just don't think the soft cap is at the right spot at all
and it's been ignored
not sure exactly why you think the game is being designed around people who play 1 hour a day - it seems to me that they are just taking those players into consideration when designing, since they are the majority...loot cap lets you earn, what, 17x the average player?
sorry I mean players that play 30 minutes a day since soft cap starts at 16m
Agreed, the problem is they are using reports that take those people into consideration
And then using them as the standard
Wyrom stated if it were up to him the cap would be 12m
Most players before cap make a boat load of coins in some of the areas. More than a capped player can earn.
which players do you think are playing 30 minutes a day of nonstop grinding the pits in HW?
any player that really wants to can do that. If you can easily do it then why punish players for doing it?
I'll be going through each zone
I'm also very aware my numbers will be higher than normal
Should throw out there - how many characters in the game can even survive the pits? Now take that and remove all who can't survive there for an hour straight.
There are some pretty hefty gear and XP limitations to remain that safe. If the increased risk doesnt lead to increased reward, it's just a treadmill for the treadmill's sake. That's not a gameplay loop to encourage
any player can easily be a casual, play 30 minutes a day, and be able to hunt HW pits nonstop to farm silvers? I mean are we talking about someone who bought their capped uber-geared character but only wants to play casually?
I was hunting the scatter as soon as I capped and didn't even have hcp gear and had a 4x weapon and armor. I've done it on many other characters which equally bad gear. I could farm the scatter just as easily.
I think you would need to qualify this as solo or group, which I believe is the intended design
granted I might not be pulling the amount of silvers I'm pulling now. But I still could pull in pretty good amounts of silvers. If I could casually do it with just hitting cap then other could do it
we are talking about HW right now, but Scatter has just as good loot at times
and I've done really well in there on other character that just capped with crap gear
the point I'm trying to make though is that what's the point in getting to that point if it's going to be punished or penalized?
I mowed down west HW to get that 600K+, it would be interesting to see what a 1.5x cap swinger could clear
I've hunted HW on a 2x wizard and 1x empath in the area NW and was pulling good coins too. I don't think it was the easiest thing though. But those characters have really bad gear
the barrier to entry is definitely experience and gear combo so hopefully no fresh caps see these numbers and go in blazing
shouldnt be easy, thats why the rewards should be good
definitely gated by fear
They should really add atleast 1 fear based acension ability SOON, it wouldnt even be that hard.... 5 influence and 5 discipline boom you can get ascension unlocked skill 0/5 fear ascension available which adds +5 to fear def (just like porter)
or remove fear and just give voln armor and voln courage some other benefits
regardless of how you try to come up with scenarios, the fact remains that almost no one in the game hits the loot cap or even comes close - that's not to discount that it affects those players negatively, but let's not ignore the fact that it does benefit those players, in some way, for their silvers to maintain/increase in value because of a stable economy (rather than earning billions of silvers that ultimately have no value).
Meanwhile, I don't think we should balance around "anyone could hit the loot cap (but almost no one does), but I don't want anything that might limit me if I chose to try and hit it...because I could (but I don't)!"
oh I don't disagree with you over the hard cap. I just think the soft cap is not in the right place. It definitely wasn't int he right place for the penalization of groups which is going away. But I say that because I never hit the hard cap. I'm just saying if I really wanted to it wouldn't be that hard to hit the hard cap.
just from the numbers and results people are posting
just easy to hit that soft cap pretty quickly if you are hitting 1m an hour
many of us could hit the hard cap - if we wanted to...but we don't - so for many it's a matter of "this doesn't affect me...but it could...so I don't like it because what if I want to?" - meanwhile it is likely to benefit all of us by making silvers stable/valuable in the long run.
but it isn't really. because no drains are really going in.
the event boxes aren't enough and I feel like the silver auction is a waste of resources when something more steady could be implemented
or they do both?
event boxes were an amazing idea though
b/c they are working on silver drains, and they are working on an auction to try and drain the top 5%...these are not necessarily mutually exclusive
And for 99% of the players there was no need for lootcap, it's always the 1% abusers that spawn the needed rules/limits
the amount of time put into creating new items though could be spent with a more steady drain. We already have a lot of items broken that were sold at silver auctions. Has what's that armor called been fixed yet?
Normal player might take 1 month and go crazy but probably not doing it every day of every month
steady drain is not going to drain the top 5% - they need to do both, and they are
steady drain is long-term so it's not really impacted much, in the long-term, by spending some time working on a massive short-term drain that seems quite necessary as well
This is a 30 year old problem. There needed to be remediation for people clearly breaking the system, it's the petty things like the soft cap that most take umbrage with
I get it. I have a huge issue with soft capped because it was a souring experience when I first experienced it. I saved a ton of money to buy an MoW. Bought it closer to the end of the month. Then used it and loot was near nothing and that was because 1 character out of a group of 3 was barely in soft cap.
I of course was offered a refund, but all I really wanted was that penalty to be addressed. It made no sense to me that is how it worked. I was ultimately told it's the way it works so I had no choice but to take the refund. It turned something that was suppose to be an exciting experience to a poor experience. Granted I didn't have to get a refund or be offered one. But it was offered so I took it.
keep in mind it probably took me more than a year to grind and sell some items to get to that point where I got more and more excited about the idea of getting an MoW. Only to be completely destroyed. Instead of seeing 400m silvers leave the game for good it was a that's the way it works kind of deal and here is your 400m back. š¤·āāļø
for that specific instance at least the group penalty is going away (any day now.. right? right?)
this is a very top-end problem but it's understandable and I hope they take your feedback into account - also I have no idea what an MoW is
I see the hill we're going to die on today is we tested in the pits, so I'll just suggest people test other zones.
man of war
what is man of war?
ship
an old old wooden boat
ah, ok.
yeah soft cap group penalty is going away but it took years of a lot of people complaining
ultimately, a lot of people that hit the soft cap probably never notice, there's just something that sends it into overdrive in groups
yea I dont really have any problems with the numbers for loot cap, the group thing was butts, but once thats fixed, I don't really care that much.
jumping into group. very bad
jokes on me i dont have any friends to group with
I just didnt like the if I wanted to loot hunt for a month, I was then ruining my friends loot if we hunted together later.
thats one way to circumvent the nerf eerrr mechanic i guess
well, and hard core farmers can just fragment for the last 2 weeks. it's not a hard thing to get around if your only goal is silvers
my specific problem in my case is that experience doesn't really give me great returns. Silvers on the other hand allow me to buy blood scrip or books to then upgrade my gear. I don't do cash for anything other then my subscription
I guess that's my end game
hour in sanctum 644,694
nerf the sanctum, too much loot for that tier What I want to do next is do the same 45 min in HW but apply a loot boost and see the difference
I thought you couldnāt get loot from creatures you couldnāt learn from?
It should be in the same scale as exp! More than 10 levels you get nothing!
I do see the value in things like getting skins for someone
Skins != loot?
they are and are impacted by the loot cap
I think there are also some other slightly less common uses- like if you get stuck in Zul with no money. KF as well if you are too low level for Atoll
My point wasn't that overleveled hunting should be looked at, it's more to illustrate how much scrutiny I give to the average silvers generated when they are so easy to come by, and how easy it is to hit the soft cap with minimal effort. Also to continue to drive the point that I think the focus should be less on incoming and more on outgoing.
minimal effort is being used relatively here - for most players, that would be a lot of effort, especially without ;bigshot etc.
it's always difficult for min/max-ing players who play a lot to realize how far above the interquartile range they are
most of those players are eventually going to have the same problem one day though. Why strive to be better?
that's very defeatist - they can strive to get closer to the loot cap - most won't - they can strive to earn silvers in other ways.
I bring in over 100m/month and am not affected actually benefitted by the loot cap. Just saying farming silvers for hours on end is not the only way to play the game and strive for better. EDIT: and here it's crucial for all professions to have a service they can sell in the near future, imo
I mean you could say the same thing about experience too. Why strive to cap when you're only going to hit diminishing returns? Why do anything unless you can achieve linear results the whole way? May as well just stop trying to do anything, right?
well that's my problem at the moment, I have about 60m experience and the best way to get upgrades is through silvers. We all have reasons to play the game and improve our characters. Mine shouldn't be any less than any others and vice versa
well I shouldn't say that's the best way to get upgrades because the best way is to just use cash. which I don't use
Clearly you donāt have enough clerics.
probably the best most efficient way for making coins without a doubt
with a lot less effort
and doesn't break the economy because it's 0-sum
really you should be making some forward looking investments in bards right now
we need NPCs that do player services for silvers to help remove silvers from the game.
We already have them, as long as the service in question is grit.
if playing 1 character is your game, and you feel silver acquisition is your optimal advancement path, loot cap probably feels pretty targeted -- best bet is to now grind alts on basic subs chasing service gains and funnel those silvers back to your main
I think those of you who believe cap is not difficult to hit, really don't take into account the rest of the player base
The "rest of the playerbase" also may want something for nothing.
I really doubt it. I don't think most of the player base grouses about silver one way or another
discord participants are a bubble. Discord participants in anything mechanics is a bubble. Discord participants in mechanics and ALSO discussing loot cap are the bubble of the bubble
yes, the people in mechanics in general, in discord in general, and certainly in this thread specifically are a nice cross section of people who play way more and way more avidly than the median player
The people who play a lot want value to their play time, the people who play for 2 hours, appear to want to make the same amount as the people who play a lot.
to put that another way, the design of the game in many areas is intended pretty directly to reduce the gap between players who play a whole lot and players who play less
so like double bubble?
weeble wobble?
Iāve been putting in between 4-5 hours a workday for almost a year on grinding do for one character, and just hit 72 today. I would consider that āplaying a lotā, and am still only a little more than halfway to cap. At what point is that considered more than nothing?
Going to try and do a string of 30 min HW hunts for pure loot. 7:30-8am this whole week. I'll report back daily earnings
Post your silver/hour! Itās a good data point in the conversation. Youāre level 72 - what class? Which hunting ground? How much silver do you rake in if you hunt for 1 hour?
[bank: New balance for the day: 194908
30 mins. Fjalllalalalalhart
That was 7 boxes. I took in like 12 during that time, but only 7 got opened by the pool. plus skins and other misc stuff.
Fjal is notably a better silver spot than pit. The spawns are way faster and more dense and per foe kill times are way faster. No angars or disir to slow you down
its not difficult to hit, wanting to do so is another thing all together.
Maybe. You might be right. If I dedicated an hour every day to JUST loot hunting HW, I see how you can get there
but like you also said, I don't know who has the will/time to do it
wanting to may not be the correct word here, they could WANT to but dont want to or cant put the time or effort in.
This is better silver/hour, right?
also just to state again I think the soft and hard cap numbers are fine.
I'd also like to see some numbers from you that arent the pits. too if you ever get around to that.
He just posted the return on 30min in Fvillage!
oh i missed that was the village, thanks for the point out.
Yeah, the pits are just too slow for a warrior to really max silver generation. My guy is like volnboi to the max, two s6 weapons, flares everywhere, animal t4 disruption and even a 7x a day spirit shroud major ewave and disir STILL are like a 20-30 second kill.
angars are either fast or forever. depends on fade
Hard to say what loot pressure is doing in Fjall
Its late in the month, Meb was running around the area with me.
Those arenāt comparing my results to your results, though. Those are your results!
Oh yes, I agree. the Pit was higher.
silver/minute wise
But pit is also far more dangerous and slow. Like if I had a partner, I bet fjal would be better overall
Pit is winning on a per critter basis almost certainly because lots of folks don't want to get spear shanked on a disir spear. I'll try a 30 min run in pit in about an hour and do a comparison
This is the full total now after the boxes were opened from 30 min Fjal - [bank: New balance for the day: 247761]
hour in Atoll 577,461
feels light will prob revisit this and sos at the start of the month and hold off till then for any more numbers from other places
I need to start hunting other places. OSA is le crap
OSA isnt bad if your MAing or group hunting
the loot's still nothing compared to those numbers though. It's GREAT for Xp, but the loot is not so hot
its been like two months since I did any real OSAing but in a team of 7, we did 12m in 3 days
but we're talking like 4-5 hours blocks of play time per day too
OSA fun factor/experience > loot gen !
Just need ascended krolvin pirates and weāre all set
I'll see if I can't bang out a world tour of capped zone for an hour at the start of feb if nothing else for my curiosity
is the experience really there for OSA though? you are probably better off just doing bandit bounties
its middle of the road imo.
you're always better off doing bandits thats a loaded question.
locksmith and I have compared his notes, OSA is only a tiny bit behind bounties, and it's the hardest core of bounty farming
Atoll loot is surprisingly good for a place thats pretty busy.
I find that the value on a per box basis is sort of high average, but there are lots of critters and lots of boxes
really? are you sitting on the node in the captain's cabin or parking to sit on a super node?
The inner temple also lacks alot of stupid wave/brawler/assassin shenanigans
the only issue I have had with Atoll is that stupid wave
everything else was easy mode in there
I was running between the two zones in atoll, the outter one seemed to do better for silvers
if for nothing else skins
captain's cabin. going ashore would slow me down. I also sanct the boarding room while I wait for the approach phase
probably because more people hunt temple due to the nonsense from brawlers and assassins
You spot quill amidst the valravn's feathers. This one is impossibly darker than the surrounding feathers, seeming to drink the light around it.
You search the black valravn.``` Don't know how to account for the value of the rare drops
ive got one of those but no idea what to do with it
3,451
3,447
4,301
4,065
3,525
5 man group bandit exp per hour, I'd be pretty shocked to find out you do this in OSA
Its a puzzle piece
so I'm doing 9 with OSA, and it's just the current AVG on my uberbar, but my highest is 3828, second is 3749. Lowest is 2903
you stacking bird notes, or using bounty boosts to flip into culls?
neither. I do absolutely no tricks to try and make my bounties go faster, and don't reject any bounty
it's also 9 people on a single mast ship
š¤ I'll have to add this to my list to go check out.
oh.. der, likely much of that is under lumnis though unless uber factors that out
[SMR result: 289 (Open d100: 126, Bonus: 113)]
Your size slightly hinders your attack!
With a vicious double-strike you slash at a shining winged disir's right leg!
... 77 points of damage!
A shining winged disir falls to the ground grasping her mangled right leg!
Quick, powerful slash to the winged disir's left knee!
** Necrotic energy from your eahnor cresset sword overflows into you! **
You feel healed!
** Necrotic energy from your nacreous longsword overflows into you! **
You feel energized!
** Tendrils of sea green mist swirl around you, materializing into a lithe spectral nereid. She draws back her arm, forming a crackling spear of azure light and hurls it at a shining winged disir with a vengeful cry! **
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
Roundtime: 3 sec.```
Gotta love hamstring
yeah, I'll bother to track them when it expires and see
at any rate, it's also just simple
I'd be jazzed to have you prove me wrong honestly
OSA is so much more fun than bandits
at any rate, it's also just good for when I'm doing stuff in the background while working because it's easy to monitor while on conference calls etc.
you don't have to sell me on OSA. It's great.
You take a menacing step toward a tattooed gigas berserker, sweeping your xazkruvrixis spikestar out low to your side in your advance.
[SMR result: 202 (Open d100: 25, Bonus: 100)]
With deliberate brutality, you bring your spikestar around to pummel a tattooed gigas berserker!
AS: +836 vs DS: +331 with AvD: +32 + d100 roll: +43 = +580
... and hit for 147 points of damage!
Strike to wrist severs left hand!
The guiding force leaves you.
You feel the unnatural surge of necrotic power wane away.
Your xazkruvrixis spikestar emits an ominous black-green glow!
The life drains visibly away from the gigas berserker, as she collapses before you, dead!
A tattooed gigas berserker's fists tense with impotent rage as she surrenders to death.
With a final snap of your wrist, you sweep your spikestar back to the ready, your assault complete.
This is my highlight so far today, though i wish i could get hamstring or something comparable. Hamstring i think it one of the best cmans across the board
[bank: New balance for the day: 179,169] This was about 25 mins of Pit hunting. Stll 3 boxes to be opened. Plus a rare valravn quill.
significantly slower ttks than Fjal
A full day of hunting the eastern side is ~1m silvers
If hunting normally, rest to clear, hunt to fried
No bounty
That's ~9-10 hours
How much time spent hunting is that?
Now do that for 10 years and you'll be closer to the amount of time some of us have put in to get where we are.
āIf you havenāt played this game like itās a full time job for the last 10+ years, donāt expect anythingā
Yeah that's how that comes off. I eye rolled hard.
On a more productive note. I really appreciate the tracking your doing @vivid locust Gives me food for thought.
It does when the previous statement was āThe "rest of the playerbase" also may want something for nothing.ā
Wait you guys don't have your 401(k) in gemstone silvers too??
you laugh, but my GS silver portfolio is beating the market by like 5x YoY! Silvers to the moon baby
What is your silver intake for an hour hunt in your current hunting zone of choice?
If the average person is making 2m a month, I don't see how you think you can compete for anything.
Good question, will try to work that out today
Thatās really the crux of the issue. Experience is relevant but not really the point of this thread
An argument was made much earlier that low experience characters have higher earning potential, even
Right, and that's something I'm not seeing while leveling a trio of characters.
Do you have specifics on that?
Many people have been surprised, in this thread, about their actual silver intake
three characters in the 50s, I hunt them until their Lumnis is done and in the case of the wizard and warrior until their resource gets capped as well.
I'm kinda gobsmacked at the amount of silver I'm seeing these days.
In the 60s and 70s, in fairly rich hunting grounds, I can get 100k per hour easily, 150k+ if I crank hard, have a mule to offload, etc.
Iāve done about a million in loot in about two weeks in the vineyard. That doesnāt include the 10m scroll I found. This is minimal level hunting of like two or three bounties a day, no intentional loot hunting
The vineyard is one of the places I'm referencing.
10m scroll, Tikba?
So while there is good silver to be had well below cap, the ascension ground numbers are well, well higher.
MjM/Savant spells most likely
It's so hot right now
(All of which is fine, just data)
Ah, forgot about those, thanks Tysong.
Yes, I found a mental scroll that auctioned for 10m. Probably that scroll generating with good spells and high value was partly related to the quality of the area, but thatās still obviously windfall profit.
Nor did it count against loot cap haha
It's good data for me though Alsemer. Its nice to learn what some levels of hunting are earning. Gives me insight really on what I should plan on and what I should just totally not even bother.
I had no clue honestly as to what folks were bringing in at various levels. I was just going by Wyroms statements about silver brought in. This gives me a lot more of a clue though. lol
On Plane 5, for example, which is pretty heavily hunted but provides a fair number of boxes, I can maybe get to 100k? Probably more like 75k. I should do the controlled experiment.
So far, several people have posted specifics in the vein of:
Class, level, specific hunting zone, x time metric, specific silver value
Generally, the values returned have been higher than their estimates
Scroll selling thread for reference: <#1063919318431191131 message> Unlikely they'll remain so high for resell as more and more get released via loot system. They're just new and people want them now.
I track my selling, so my extrapolation is from exp hunting to loot hunting the same spot. And agreed that getting real numbers would be more valuable than my anecdotes
I will say this though, it reinforces my thoughts and mind set about just going secondary market when I need something. Which is a bit frustrating but it is what it is.
Bloodscrip is a good way to to upgrade
For the longest time I was working off of forest green brig towards 2x to 3x cap. I remember selling a ton of stuff to even get that type of armor at the time. I think it was like 15m-20m at the time. Now a days it seems like HCP armor like that is pretty cheap or there is a lot more of it going around. So there are things out there at reasonable prices that were high end 10 years ago and still are pretty effective today
a lot of people can get pretty lucky at any level with a nice enhancive to sell. There is a lot of methods to improve gear or score a good win
I didn't really get my first nice weapon until I bought an off the shelf sprite weapon. It took me 3-4 years to finally fully unlock it. Getting player services on it has taken me years as well. Nothing happens over night in GS, it's just the game it is.
heck, I just celebrated putting my first S6 onto my ethereal weapon this morning
what are you hunting?
so yeah, for most people, "an upgrade" is one level of enchant or one player service etc.
Very nice, I just finished +50'ing mine. Working on the sanctify route myself now. What's the specs on it now?
putting together an enhansive set even not an amazing one is a really big power spike most people dont do I'd be and it can be pretty cheap if you watch player shops around DR
I enchanted it up to +33, otherwise it's plasma flaring (I got it at a simucon auction a long while back starting at +25 with the flares back when flaring ethereal was not an option normally)
I was told to sanctify before more enchant, then take it to +50 for the ensorc
(Loot cap shall be general this morning while we all wait for announcements on the group penalty changes)
loot cap's been general every morning since they took slow time off
or rather it's been mechanics
Really nice having an always on you, 0.5 lbs weapon that is practically disarm proof. Crafted out of air. Makes me wonder how it works in Confluence with the heat/freeze mechanics there.
I'm working my way up to heading into confluence soon so we shall see
eventually I plan to PP Enhancive it.. which will be a fun 5 days of standing around like a schmuck with it out
followed by an assist so Retser can go code them to work that way
my motivation for these loot tests are 100% because I went through decades of having no idea what 'good loot' looks like
no offense but all it takes is a little extra time playing the actual game for an hour or so a day. Instead of fry, go back to node and rest, fry, go back to node and rest. If the game is only suppose to be played that way then the caps are fine. But if people actually play the game they aren't.
A touch over 100k running bounties for an hour in Den of Rot.
Does that mean an hour of hunting where you also happened to have a bounty or something else?
Like, my pattern of bounty hunting is hunt saturated and only rest if a bounty is complete but Iām still saturated OR if Iām waiting on the bounty timer
Imma see what my mage does in an hour of hunt to full rest to clear and back out again in nelemar no bounties
It's gonna be tragic.
I usually only rest if I have a bounty to turn in and am still saturated. But this was non-stop hunting (Den of Rot or bandits)
Iād be interested to see your specific silver intake from an hour of ānonstopā hunting (stopping to heal/drop off loot/etc) if youāre up to it
Or not even an hour, if thatās too long
Yep should be able to knock that out during my next conference call
If nothing else, this thread has gotten me to start visiting the Hinterwilds for half an hour a day. ~1000-1500 exp lost (as compared to running bandits forever) doesn't matter much to me considering the ATP costs I'm paying for things by now anyway. š¤£
you're spending your ATPs on things? man
Well, right, more like the ATP costs I'm not even paying because they just slowly hoard.
Oh no, we have opened up our sacred HinterWilds to "Loot Tourists"...... Feel free to silver farm but the locals at the tavern will secretly judge you.
It's shifted my thinking for sure. Like... if I always sell my Duskruin orbs because I'd rather have the silver than the exp, then why not extend the same logic and start hitting at least the soft cap every month? š
I'm in the opposite boat, at this point silver is near worthless to me so exp is king lol
don't do it! next thing u will have logic enhancives for all your alts
they're gonna come out with platinum orbs to give you a higher loot cap
A cool 82k in an hour of non bounty hunting clear to fried and then resting to clear to hunt again.
Nelemar 3rd floor
A casual 13 hour a day schedule to loot cap in 30 days.
Also, I don't believe bounty reward go towards loot cap
it's confirmed. time to up nelemar's loot!
I think this is correct
Tested scatter yet? Used to be real good if you had a tent and a picker
I just wanted an as casual play number as i could get, 12m mage, 7x 10 cer armor, 7x trition bane (as) runestaff. Selfspelled
No enhancives or anything
30min in Atoll Entire zone, killing everything. (whoops, meant to do inside and outside seperate) 220,186 silver
The best class. Ranger. With a wicked bow. 202 trading By ;bank tracking, I'm at 16,199,419 on the month. But that numbers pretty skewed if bounty silvers don't count and I spend on herbs and stuff. No large purchases though. So I may be at soft cap or not. š¤·
Locksmith Pool 19,470 - Gemshop 152,198 - Pawnshop 8,228 - Consignment 3,563 - Furrier 22,560 - Total 206,019 minus 2 of the boxes. Gems doing work.
best class and ranger in the same sentence? Blasphemy
You're right Whayle, it should just be presumed that "ranger" means best class. It's inherent in the word itself, and is therefore redundant.
Trying to think of a way to test Moonsedge
I don't know who in the world could run an hour straight there. But I guess its doable with the library/tent
normalize by kill
Sounds like a lot of work
heh. I'm more of the lazy data type
But I could do it in 15 min chunks reliably
15, drop loot, come back, etc. If encumberance becomes an issue, I could just toss it in my tent on the nimbus bridge
start a log, count how many times you searched a kill in HW or whatever you're comparing to. Then try to do the same thing in ME but spread out. If you did 100 kills in HW, break up ME in 10 kill segments
doable
Or you could type ;go2 locksmith pool and immediately dump all your loot and be right back out hunting within seconds. The dread is the big problem though. Unless you get lucky with the piano
does dread dissipate in the tent in there?
One of the huge benefits of a tent
people be killing me
The entrance stands, framed by a pair of colossal red stone pillars, at the apogee of a crescent-shaped walk that curves along the interior of the fane. Towering gigas statues, male and female, stand with battleaxes in hand in alcoves along either wall. Their faces are unwelcoming and their postures unmistakably aggressive. Ruddy stone steps breach the wall to the north, heading precipitously downward into stygian shadow. You also see a stygian valravn quill.
Obvious exits: east, west```
Rare drops are not picked up by loot room
Someone left this behind at who knows when
Yeah Iāve had to run back for a few after loot room via eloot leaves them.
if you have any disir feathers you want to sell trade for quills, let me know
eloot shouldnt leave them, not sure if you need to update something
I've seen elooters scripting and leave them. Not that they were afk, but you could tell it was on a script
They don't spawn in the normal loot messaging of a critter. its a unique line
sure it was eloot?
I am not. I just assume its the go to for script looting
I can provide the messaging for the drop if it helps
it's already accounted for
<name>^((?:.*)\b(?:adamantine|alexandrite|alum|bronze|carmiln|coraesine|deringo|drakar|drake|eahnor|eonake|faenor|faewood|feras|fireleaf|glaes|glowbark|golvern|gornar|hoarbeam|illthorn|imflass|invar|ipantor|ironwood|kakore|kelyn|krodera|kroderine|laje|lor|mein|mesille|mithglin|mithril|modwir|mossbark|obsidian|ora|orase|razern|rhimar|rolaren|rowan|ruic|sephwir|urglaes|urnon|vaalin|vaalorn|veil iron|veniom|villswood|vultite|widowwood|witchwood|wyrwood|yew|zelnorn|zorchar)\b(?:.*)|stygian valravn quill|nacreous disir feather)$</name>
pure ignorance here. Does the script look in the room or look for that item to spawn in the treasure drop messaging?
because the noun never shows up in the critter loot drop messages
Iāll update and try it again but I had eloot leave a quill within the last couple weeks. If I see it happen again after updating Iāll flag in #scripting
Ahh okay. If uncommon also includes stuff that Iād consider garbo maybe I unchecked it lol. Will check. Thanks
and make sure gameobj is up to date
but if it's still missing due to drop messaging, post in scripting and we'll get it fixed
this is the drop message
You spot quill amidst the valravn's feathers. This one is impossibly darker than the surrounding feathers, seeming to drink the light around it.
disir have something similar I can find it if I search my old posts
and in fact...I'm gonna typo that
not being picked up via loot room should be bugged
cause thats how it is
yeah I thought that was the main issue, it doesn't pick up from loot room
even though loot room is a lot more efficient, I still stick to regular sloot because of cursed gems and stuff in the scatter
I wish loot room allowed you to custom exclude stuff
eloot handles cursed gems
oh. I thought eloot just did a loot room for the most part
I thought eloot still checks for missed items after the loot room as well
it does when everything on the ground meets your criteria. Otherwise it picks up one by one
ah ok, I haven't given it a try again in a very long time
I only use it to loot boxes from the box pool so I can be ultra cheap and sell the empty boxes. š¤£
hah
[Estate, Greatroom - 29623]
You also see a stygian valravn quill and a brass and oak bin.
Obvious exits: east, west, out
>loot room
There is no loot.
>loot quill
The valravn quill does not appear to be worth your while.```
Yeah, that's bugworthy
Just an update on my HW loot so far this morning 20 mins. NO boxes opened yet. This is coins, gems and skins [bank: New balance for the day: 92916]
Realistically these short tests are only so reliable. Gs loot can be dry or heavy on the scale of days
Sure. Thats why I'm gonna total up the week
Basically doing 7:30-8am every morning, give or take. 5 days. Total is up when done
Still promising at 20 minutes
pits?
loot seems to always be really good every where I've hunted in the early morning hours
I only hunt, scatter, HW, (sometimes ME now) though. I have no substantial data for SoS, Warcamps, Confluence other then one off hunting). I haven't hunted any of the other places at all
I maybe want to the temple once or twice with Jeril and Rolfard over the last 10+ years.
too scary for you!?
just didn't like it there and like being in the Icemule area
Icemule area is pretty choice for capped hunting. best in game by a lot
oh and I use to do OSA, but loot is terrible compared to whatever else I've hunted
access to most of the game world, three capped options and now also an osa dock
osa is loot is very bad, its true. Especially for the buy in. I'll never make back my ship monies ever, just like in real life
when I did do OSA I specifically waited for Krovy boats
things like OSA and warcamps really should have the loot floor examined
I get that osa is a silver sink.
for the short period I had that MoW, I would stack notes in each of the nest to try to efficiently knock out those
But I would like to see some more gameplay value out the bigger boats. Like maybe being able to speed up spawn rates so I'm not on a frigate fighting a man o war for 45 mins
OSA needs different loot pressure for different areas of the sea to get you to go out into other areas
further you go out to no where the better the loot should be
great idea
like the bottom of the southern wastes should be loaded
no port for at least 20 mins in either direction
I would assume that each sea is logically zoned in some way to do this
its not afaik.