*or something... a game I'm working on with a potential collaborator. I made this initial prototype over the last few days :)
This is essentially Minesweeper but with limited expansion of the "fog of war", and growing/shrinking territory based on the player's performance, instead of the one-click-and-you-lose gameplay of classic Minesweeper.
If you correctly flag a mine it will lock in territory around that mine. If you incorrectly flag, or do an incorrect "chord", or left-click on a mine, you lose some territory. Locked in territory is gold and will not shrink. Also whenever you make a mistake the mines that are not flagged will shuffle, e.g. the "quantum" idea.
- Left click to reveal tiles,
- Right click to flag,
- "Chording" works as expected, if you're familiar with that minesweeper mechanic,
- Before you start a game you can hold the DEL key and use your mouse to delete tiles, making the grid any irregular shape you'd like.
Playable prototype here, please forgive the hasty programmer art:
https://tetronimike.itch.io/babasweeper?secret=OUXBHmDqHsqe2FeuDGxTjQ6l7X4
If we decide to move forward with this, the grid will be an abstracted idea of a micro-scale circuit board, and you're controlling an army of nanobots that self-replicate (revealing territory), die by electrical surge (shrinking territory), and are tasked with finding quantum something something tech-speak nodes that provide safe power for the nanobots to solidify in place (locking-in territory).
And that's just Layer 1 - once the player has solved a puzzle it is revealed that they're helping build parts to construct robots to do an evil corporation's bidding, and it gets weird from there.
Feedback is appreciated! <3