Clan of the Spider
Roles : Clear
Themes : Trap, Silk
Starting boni
- Spider sense : A notification is received 10s before a neutral attacks a sector
- Additional resource: Bones. For each kills, bones are earned. When the hero brings back the bones to the town hall, bones are trades
- For the Swarm: When a sector has no more building slots available, and each production building is full, all specialized workers in the sector get a production bonus of 3% per amount of specialized worker in the sector.
- Example: a Sector has a full upgraded Hunting cabin and a full Woodcutter lodge, a Silo and 2 Villagers. Then those 5 workers get 3*5 = 15% production bonus. However, if a Woodcutter leaves or the sector is upgraded for another building slot, the bonus is lost.
- Idle Military units do not show on the enemies’ mini-map.
- (Idea) : potential hatchling mechanic : #1211413053720100936 message
Hero
Cost 200 gold 5 iron.
Hero paralyzes units for 1s (for units worth 25 military experience or less) on hit, stun-locking them.
200 Fame
Killing a unit gives a permanent + 5% damage for the killer (max 25%).
500 Fame
Idle military generate +0.5 Resource of the available resource in the sector.
Relic
Once per year, the relic can spawn a Web in a sector, slowing enemies by 30%, and preventing charge abilities. Requires at least 5 Spider military units in the sector to weave the web. Duration: 10s.