#General Basic Tips!
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Boar . Bear . Stag are best clans for start
It would be really nice if northgard add a love mark near this clans and says newcomer friendly for easier start
Or recommended mark to just inform them
@south trench is this a good idea ?
you should make a #game-feedback post about it 😛
Don’t build things until you actually need it- for example, don’t build a house until you’re at 5/6 population and at like 45% to your next villager.
Balance your food and wood, there’s no need to sit on a stockpile of 400 wood if you’re not going to build an altar, and same thing for food, unless you’re feasting for your team.
My tip to new players is
its okay to have villagers doing nothing but gathering food
That's huge
New players should focus on Eco clans,
A good way to stay up to date with this would be to search in this discord and ask members what current meta's are 🙂
New player must play boar
@manic archif you want to troll do it in main, not here 🙂 try to keep it clean for new players
For scouting, with most clans you will scout your first ring (the tiles directly around your base), any ruins/shipwrecks that are around you, and the connecting tile between you and your teammates. Anything more depends on who you are playing with (with a raven, you don’t have to scout anything more because raven clan gets lore from scouting tiles).
My tip is everything in the game has a Return on Investment time (ROI). You can upgrade and colonise and build altar etc for years and years, but most team games end in 802 or 803. So often less is more.
It's great to start with guardian military path and try other when U learned basics cause at 500 xp guardian gives U 2 militia and tower scout for you when your using guardian
Number U see near food gold and other gone be what U gone get or lose in a month if U Multiplication it by 6
My tip for army - try to start building military camps in late 801 (depends on your clan too), because multiplayer games usually end in 802 or late 801. Your gold, food, wood, lore, etc is all useless if the enemy brings 15 soldiers to your base in 802 and you have nothing to defend because you didn’t build any camps, even if you had the gold to hire an army as big as the enemy. Remember the goal of the game is not to build the most impressive economy with the biggest numbers, but to kill the enemy with your army or win by one of the passive wins.
U can make different types of troops so U pay less gold and have more dage buff from military strategy
alot of one off tips. should just customise first message rather than it getting lost to chat 😂
Clans you should avoid as a new player are the eagle, wolf, and lynx. These are considered the “clear” clans, because they make their chiefs/small army really early (usually around august of 800, the first year of the game) and go clear their allies’ territory from the surrounding wolves and draugrs. These clans are harder to start with than clans like boar or stag, since you have to worry about scouting tiles to clear, micro managing your army, and worrying about the rival clear.
Boar and stag (economy clans) have their difficulties, but for a new player I think they are the best to start with for their easy development and stable food income, and you can play and master them to the very top of ranked ladder if you wanted.
Of course, if you really want to learn a clear clan as your first clan you can, but depending on your prior experience in RTS games it can be a very tough learning curve 😅
General Advise (New Players)
- Choose Snake and rush players at 801 every game
🐍
General Advise (New Players)
For the love of all that is good do not pick snake and rush players every game 🙂🙂 it’s not only toxic and annoying but simply not good against a prepared team 👍
- It's better to lose a villager early than having too many injured. (doesn't apply to kingdoms or eagle)
- Absolutely do not build healers early to heal your villagers. (doesn't apply to wolf, you need healers to heal your warchief, still avoid healing injured villagers though)
- Improving your economy is key. Most clans should be mining stone or forging the gefuns jar relic during the first winter to quickly improve their economy. (Doesn't apply to eagle or wolf)
- Quality > Quantity. If you feel like you need more than 2 food buildings you are either playing boar or you didn't upgrade your economy fast enough. (Doesn't apply to boar)
- Most clan specific lores are worth picking. Generally you want 3-6 economy lores and then start investing into offensive lores.(doesn't apply to wolf or eagle)
General Advise (New Players)
RUN A LOREMASTER AS SOON AS POSSIBLE
General advise for players struggling with early attacks
You are most likely to find players who will rush you very early, around mid to late 801
*Dont spam towers everywhere and too early, these have upkeep and will drain ur gold
*Place towers away from the border, so enemies have to walk up all the way up to them before destroying it, if you have ur chief, you can take down enemy chief + 3 warriors with ur tower and chief
*Try to colonise the tile connecting you and your teammate, if youre not ready to convert units because you dont have gold, ur population can handle most stuff, simply gather all ur pop at ur townhall, then move it all together to defend (dont send 1 at a time), if you are in trouble yourself, ask ur teammate to bring his population over if hes not ready with units.
*You can leave military camps at 90% so that you dont have to pay upkeep for them, when u get attacked, simply finish building them and convert units
*Tile dancing, you can have 1 unit on, for example, the right side of your tile being attacked, and another unit on the left side of that tile, simply enter with the one on the right, then take him off when enemy is close, then enter with left unit so you delay the decolonisation proccess of the enemy, buying you time AND wasting enemy food (u could maybe even get ur enemy to starve if u buy enough time)
unless you're playing a clear clan, you shouldn't keep a standing army, not even a singular warrior; your clear in team games will clear tiles around you and should protect you from minor events, you should only make an army when you intend on attacking or need to defend, no need to keep idle random warriors in your base leeching food
Just a thought...this is a great post to get started. What are your opinions on the possibility this could eventually become a little misleading because it may lead to pretty much a bag, in which everyone writes down on a piece of paper their opinion, then tosses it in the bag. Is it possible that we can have a place that has the current facts/stats/play for each clan that a player is wishing to learn about? Then, have a place like this to discus in detail on how to use a clan in a way you need to use them, but you play to this exact BO and strategy. Basically, other ways players out there have discovered unique ways to use a certain clan that wouldn't be obvious when thinking of strategies for that clan.
This is clan specific, this thread is for general tips that apply to basically every clan
Okay, really good. Is there a way we can have like a message, for each clan, pinned to the top, that gives the current, strongest way to use that clan? Then, all messages proceeding those pinned messages will be the general ones like this.
There may be multiple strongest ways, but for clans like kraken that only have one build that would be simpler to make
Maybe it would be possible to make a thread for each clan explaining stuff like that
Yeah, I don't know. Something to think about.
hard to do, not saying its a bad idea, but really hard to do, team composition might change "build orders", enemy team composition, map, your spawn, teammate spawn, is mid hellheim?, in general I think its hard to win consistently if you stick to one "bo"
Best advice in this game for eco is to not work food in winter (except fish) and work as few villagers as possible
Some things that should not be overlooked, mostly applies to team games
- If you're new at the game (even if you're not), talk to your team. Learn your role in the team, ask when to feast, ask if more scouting needed, ask/suggest when to convert (don't make army and go on your own). If you plan on being greedy (relic, delay gold) or aggressive, define the plan early
- do not clear yourself ! you're hurting your clear clan and yourself by spending into army early
- most games start to have interaction with enemy in 802. So be ready 802 for +- 10 army and chief. That will help learn when to focus on gold and when your food should be stable
If i put fisherman hut do i still benefit from Bear's Clan Kaija fish bonus?
Yes
ty
What's the minumum happiness level to keep villagers coming asap
above certain number or just green
from memory it just has to be positive.
damn, so far i can't strike a balance between good eco and strong military. This isn't your standard 1 dimensioal rts.
people tend to make military only when they're needed.
wrong chat for this, if you want to discuss please move questions to #strategy-discussion
Hi everyone! im new to the game and would like to know about the clan roles in 3x3 enviroment
For what i can tell there are clear, eco and support clans. What is the difference betwen support and eco?
The only role that is mandatory in team games is clear. Otherwise I wouldn't think too much in roles. Understanding what a clan can do and can not do in which situations is a big part of learning the game. There is no rule that you need certain clans that are particularly good at one thing in your team.
ok!
You should regularly check if there are enemy scouts scouting around your territory so you know where your enemies have vision.
If they explore your territory, you must warn your team so that they are ready to defend a possible attack.
To complete what magic said. Yes anyone could scout. Anyone could feast( if they have the button). But there is a cost to these things
The guy who will scout will have 2 3 guys assigned to do so. That -8 or - 12 food. If it s also the same guy who does most of the feast, well chances are he ll have a lot less army.
So some clans are more OK than others at scouting because they have some sort of bonus to it. Raven/eagle obv. Horse is happy to scout because +1 hapiness from quality of life, goat is fine doing so
But asking ox or dragon to scout will cost you sever military power for example
And as you just said, if you try and multi task different rolls it is very taxing.
I would not ask the guy scouting to feast at the same time if possible
Not a good combo to have the one guy sacrificing ALL their food
Unless it’s goat.
Goat is goated like that
ooohhh nice!
i will try to play goat a little
anyone have a good guide/build order?
- build sheepfold
- build scout camp so you can scout more tiles for sheepfolds.
2.1 Try scouting middle for 200 fame for 3rd sheepfold - build woodcutter so you can build more sheepfolds.
- colonize tile and build sheepfold.
- mine stone in winter and upgrade stuff like sheepfolds.
Say sheepfold one more time, this wasnt enough
You can never have enough sheepfolds
You can avoid your villagers to hit the status of beeing considered ''hurt'' if you have 3 villagers and you micro them so each of them take 2 hits of a wolf or fox they are not considered hurt and have enough dps to kill them
The moment they take 3 hits, they are considered hurt though