#Forge Labs' UNofficial Modpacks

1 messages · Page 3 of 1

pulsar nimbus
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use AWR

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those two lowkey bad

fair folio
pulsar nimbus
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awr

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search

subtle thunder
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anyone know what the mod where u needed water was called

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and needed to purify it

fair folio
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@subtle thunder Tough as Nails

subtle thunder
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thanks mate!

fair folio
subtle thunder
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idk tbf

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i never checked haha

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idk i made a friend and were both british'

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might play a part

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youve got it aswell

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its probs a autorole

pulsar nimbus
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yoo

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theres gon be more animals in awr

fair folio
fair folio
pulsar nimbus
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i have my ways yk 😏

fair folio
subtle thunder
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whats awr

fair folio
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how would i get the same expirence with the alaskan wilderness but in 1.21.5 minecraft vanilla well fabric but vanilla a world

fair folio
pulsar nimbus
fair folio
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Yippe I'm the first

pulsar nimbus
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like this one doesnt even try with the worldgen 💀

fair folio
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Why can't Forge just put the building in normal worlds/put the plane in the stranded plane crash in a normal world or put the watch tower in the Alaskan wilderness in a normal world so then there is not a border and the world is infinite.

subtle thunder
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ive got the spoiled mod installed,

on 1 meat its saying fresh but on the other theres nothing there

pulsar nimbus
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eh nvm i wont explain this

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but spoiled mod is trash anyway

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wouldnt recommend

subtle thunder
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i like the idea of it

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w ym irt didnt

pulsar nimbus
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no ideas great yeah id love to have it

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but it just sucks man

subtle thunder
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its working for me now tbf

pulsar nimbus
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like u can put shi in your backpack

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or

subtle thunder
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fr

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i mean

pulsar nimbus
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if you leave smth somewehre it doesnt tick

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you can js make crates from carrots and back to carrots and now they fresh

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its js useless

subtle thunder
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iyou can only stop it spoiling by going in a shulker tho

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abit bad

pulsar nimbus
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container config is glitchy

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asf

subtle thunder
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do u know how to drink outta river

gritty herald
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Dawg why cant they just release the modpack

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they have all the mods and resource packs and shaders

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its a quick and easy upload

pulsar nimbus
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what are you playing rn cuz idk how to help you

subtle thunder
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tough as nails

pulsar nimbus
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i dont use it

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u cant with it im pretty sure

subtle thunder
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nvm

subtle thunder
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anyone have a script that stops food spoiling when in a freezer / fridge ik not many use spoiled but im sure atleast 1 guy does

fair folio
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GUYS @ annoy HAS IT

gritty herald
fair folio
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i dont have it @ annoy does

gritty herald
fair folio
gritty herald
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how about you @ annoy

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i cant see him when i try to @ Him

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All i see is annoyed

gritty herald
fair folio
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@wild halo this is it

gritty herald
fair folio
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just ping him then

gritty herald
gritty herald
fair folio
covert ridge
pulsar nimbus
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there was a biome called fen

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and he added t at the end of the biomes name

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and got auto banned

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@covert ridge

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can you do smth abt this actually this this was lowkey bs

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like insta banned no warming just automod straight banned

gritty herald
pulsar nimbus
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they can check logs

gritty herald
pulsar nimbus
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message was "fen biome" but with t after fen

gritty herald
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Its like me saying the C13H16ClNO Biome

marsh marsh
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whats wrong with the terrain gen in those modpacks?

covert ridge
fair folio
fair folio
covert ridge
covert ridge
fair folio
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I just don't get why he can't release the mod pack because it is quite easy to do so.

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Like bro 3 weeks is crazy ngl

marsh marsh
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afaik he was going to work on it to change or fix stuff before he was going to release it, since he got a hand injury he might cant use his pc easily

fair folio
covert ridge
night glacierBOT
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Congratulations Jax_0fAllTrades!

Your Sylvirus is now level 31!

fair folio
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And what do you do in a mod pack like the Alaskan Wilderness because without the tower all your doing is just playing normal minecraft but with a few mods and yeah more biomes and making it harder to get a crafting table but even with a tower all your doing is playing normal minecraft

covert ridge
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Alright mate

fair folio
marsh marsh
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congratulations you can click a button to upload a modpack, doesnt matter if he thinks he wants to change the pack before hes going to release it

covert ridge
marsh marsh
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the video is probably pre recorded lol

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with timed upload

fair folio
covert ridge
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Y'all getting so pressed about this specific modpack probably doesn't give him any encouragement to release it anyway

marsh marsh
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r u trolling?

fair folio
marsh marsh
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we literally said "his hand is injured" and u type "but 3 weeks"

fair folio
marsh marsh
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🤡

covert ridge
tame jasper
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I think the best we can do right now is hope for the best, and be patient :D

fringe ocean
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who plays on Fast leaves in 2025??

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way too saturated for the Alaska setting.

fringe ocean
pulsar nimbus
fringe ocean
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riiiight.

pulsar nimbus
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omg

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youre actually serious about this 🙏 😭

fringe ocean
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and I'm the new pope

covert ridge
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It's just for a week, y'all are impatient

fringe ocean
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You type exactly the same as him and you joined exactly after he was banned. And you even sent me a message "lol" via DM when I pointed it out.

pulsar nimbus
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yeah

fringe ocean
pulsar nimbus
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you were talkinga bout biomes

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fen biome right

fringe ocean
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This is called circumventing a ban.

pulsar nimbus
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and he added t after fen

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so you know what word came out so i messeged you lol cuz i thought you saw or whatever

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bro is onto nothing 💀

fringe ocean
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"bruh"

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Not like you didn't continue Annoy's conversation as if nothing happened.

pulsar nimbus
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yes bruh

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okay im even gonna explain ts

fringe ocean
# fair folio GUYS @ annoy HAS IT

Annoy's version of the pack lacks some of the most crucial biomes seen in the video since they're from Regions Unexplored, and Annoy/Pilott hasn't yet been able to get that to work.

pulsar nimbus
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i was like the first one to join there

pulsar nimbus
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by another note you think changing from badlands to river is a good idea

fringe ocean
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?

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Is that a question or a statement?

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Because no you can't do that and no my config doesn't try to do that.

pulsar nimbus
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1356 - 2960

fringe ocean
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69 - 420

pulsar nimbus
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yes soorry js coordinates

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hey its safe to say that badlands DID NOT make the river

fringe ocean
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there's like 4 versions of the pack out there now and that's completely pointless.

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all that was needed was Verly's version and further development of that.

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Verly was already spot on and just missing some config work.

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The other packs aren't even better.

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Verly's is the closest since it has the correct biomes and adequate terrain shape. Only issue is that it currently also spawns biomes that it isn't supposed to, but if you get lucky with the seed, that is not a factor.

obsidian sleet
quartz rapids
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  1. KIll the dudes against you
  2. make a base and try survive a fixed amount of time rather then beating the game and getting max netherite
  3. test out the horror mods by venturing out
  4. Build things that makes it harder for the entities to get u (moat or smth)
  5. try make cool traps (Security Craft, Simply Traps, or any other mods including traps that can 1 shot/weaken the entity/entities for u to finish off.
  6. Play with friends and make a base and survive
  7. Just pllay mc normaly (beat the dragon get max armor) BUt this is the most boring one i recommend doing the first 4-5
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@fair folio

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you can also add one every 10 days (increasingly harder)
Recommendations:
0 Day: From the fog, Cave dweller
10 Days: The one who watches
20 Days: The john mod
30 Days: Man from the fog
40 Days: Goatman
50 Days: Sirenhead/Spider phobia mod
60 Days: The anomaly
70-100 Days: any mods that you find difficult

marsh marsh
obsidian sleet
marsh marsh
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if you are unable to replace a biome with regions unexplored ones, then some other mods are breaking it

marsh marsh
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no

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that doesnt even make sense since you cant run regions unexplored without terrablender

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except they added biolith compatibility

obsidian sleet
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its a taiga but its an ocean

marsh marsh
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you cant replace oceans

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only with oceans

obsidian sleet
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?

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i replaced oceans withn taiga

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and terralith:somebiomeidk

marsh marsh
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you can see, it didnt work, dont you

obsidian sleet
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i see

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is there any way to eradicate oceans from existence? and replace them with the enchanted holy taigas

marsh marsh
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its a minecraft thing, you can only replace oceans with other ocean biomes, you can only replace nether biomes with only nether biomes and so on, even stony shore cant be replaced afaik, beaches can but dont work properly most of the time

obsidian sleet
marsh marsh
obsidian sleet
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afaik

marsh marsh
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you can try to disable it with your own datapack

obsidian sleet
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my tiny brains does not know how to make one

fair folio
fair folio
fair folio
signal arrow
fair folio
pulsar nimbus
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mm

fair folio
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Hey guys what would be a good horror mod to add to this?.

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Cause I feel like if your all alone in the Alaskan Wilderness I feel like that's setting up a place for a horror mod

pulsar vigil
fair folio
pulsar vigil
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Nice

pulsar nimbus
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you ought to wait for the 2.1 patch enhancing the tower

pulsar vigil
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alr

fair folio
pulsar nimbus
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like an hour

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maybe

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more

pulsar nimbus
pulsar vigil
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Im currently also building the same tower in another seed

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he just beat me to it

pulsar nimbus
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somewhere

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wink

fair folio
pulsar vigil
fair folio
pulsar vigil
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ah

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the one im building will just have everything seans had

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so its the same kind of challenge

pulsar nimbus
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we're like literally uploading the 2.1 rn

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bro

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this channel not here, this one is not for this pack specifically

pulsar vigil
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I just want the bear minimum sean had

pulsar nimbus
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theres more stuff

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nothing op

arctic storm
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Managed to get biome replacer working with regions unexplored

pulsar nimbus
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you mind sharing what was the reason behind it breaking before and how'd you manage to fix it or you want to keep it a secret

arctic storm
# pulsar nimbus you mind sharing what was the reason behind it breaking before and how'd you man...

I just found someone that had the same similar issue and his solution worked
https://github.com/WerDei/Biome-Replacer/issues/7#issuecomment-2243823818

GitHub

Tried to replace minecraft:dark_forest > minecraft:cherry_grove, only worked partially. I managed to replace all modded biomes, except for the vanilla ones. For some reason, the biome doesnt get...

marsh marsh
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as i said its not bugged at all, working just fine with replacer

pulsar nimbus
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heres the thing though

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you can change those vanilla biomes into modded ones, great

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but theres less vanilla biomes than modded ones

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you see where im going with this?

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You might not be able to have all the modded biomes you want which could be a downside, am i thinking correctly here?

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ill illustrate it more clearly, lets say we have a list of all biomes from vanilla terralith and ru

vanilla biomes (30)
terralith (50)
ru (50)

and uh-oh! we can only chanmge 30 vanilla biomes into mdoded ones so from 100 modded we have to choose only 30 and sacrifice 70

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thoughts?

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my friend

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@fringe ocean

marsh marsh
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this guys workaround works if u only want specific biomes from a mod, that fits within vanillas biome range

but i dont understand the problem here, regions unexplored, natures spirit, terralith etc working just fine with biome replacer

if biome replacer fails replacing a biome (not speaking of replacing ocean biomes with a jagged peaks cause that wont work and its not the mods fault) then another mod is breaking replacer, for example quark does mess replacer up on certain biomes

you can easily disable vanilla regions meaning stopping minecraft from generating vanilla biomes on its own, the reason you still get vanilla biomes like a forest while using regions unexplored or whatever is, those mods have their own "region" which size you can change inside terrablender config, and those regions containing vanilla biomes to fill gaps, if there is no biome from the mod fitting in the temperature range to make minecraft generate it, if you want to remove those vanilla biomes from modded region to stop generate you simply use biome replacer, and its not the temperatures fault if a biome does not get replaced, you can even replace a desert with a taiga, i recommend doing world gen and biome replacing configs first before you add any other mod and trial and error after what mod breaks replacer

pulsar nimbus
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Terrablender was causing the problems, we were replacing vanilla biomes but it didnt care, they were still spawning, like snowy beach or something, all disabled, replcaed by ru biomes but still spawned

marsh marsh
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i do i talked a lot bout this with psych, and its not terrablender causing the issue as i explained, its working just fine

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if its not working for you, then a third mod is breaking it

pulsar nimbus
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but i was testing on a pure instance

marsh marsh
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idk then u did something wrong

pulsar nimbus
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unless you could also mean a performance mod causing this?

marsh marsh
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depends on the performance mod behavior i guess

pulsar nimbus
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Could do a test only with embeddium (?)

marsh marsh
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its def not regions or terrablender or replacers fault

pulsar nimbus
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but wait

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he was also having those problems on clean instances i mean shi idk

marsh marsh
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probably not so clean then

pulsar nimbus
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okay just embeddium

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biome replacer

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ill test that and after this ru

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biome test subject snowybeach

marsh marsh
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beach doesnt work properly

pulsar nimbus
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what does that mean

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because i juts changed the snowy beach into a normal forest

marsh marsh
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stony shore for example cant replaced at all, at least not with every biome, beaches do not work properly with non beach biomes

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90% of the time it works

pulsar nimbus
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okay uh

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are you referring to a list that says what can go into what

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or

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okay but i can change snowy beach into beach, easily

marsh marsh
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there is no official list, you simply just can not replace ocean biomes with non ocean biomes, beaches work kinda but not 100% stony shore almost never worked for me, and you cant generate a non nether biome in the nether

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if you fail to replace a beach, its not replacers fault

pulsar nimbus
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copy that

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but it will still replace the biome and not show on /locate biome

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you can replace ocean with a forest

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but its just going to be an ocean

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but you cant /locate biome an ocean

marsh marsh
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so you cant replace it

pulsar nimbus
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but its not showing on /locate

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and in our case the beach biome was still showing

marsh marsh
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nobody cares if its showing forest in F3 if its still an ocean

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yea as i said, beaches dont work most of the time

pulsar nimbus
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we cant just havbe snowy beaches for no reason

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for sure you cant make it a normal one

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(?)

marsh marsh
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i dont understand, what are you trying to do

pulsar nimbus
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we have snowy beach

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we dont want that, because we have serene seasons

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so what do we do? we make snowy beach go bye bye

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yes and what i did now, only with biome replacer i changed snowy beach to a forest, locate biome, none, okay, next test ru with terrablender, changing snowy beach to a normal one this time, locate biome, match! 1000 blocks away

marsh marsh
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...

fringe ocean
marsh marsh
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you can set the region thing in terrablender config to 0, but as i said beaches do not work most of the time, again in some situations they like hard coded

pulsar nimbus
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i was able to change normal forest into a birch one and none were detected

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okay i jsut made a list of all vanilal biomes ill see which i cannot /locate

marsh marsh
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i dont know what else i can say, i explained biome mods using terrablender adding their own "region" with biomes terrablender handles then to place the biomes, thats also why you have the config with changing the vanilla region weight, if you get certain biomes / sub biomes like beaches or sparse jungle etc etc then they are a must have for the modded biome, in that case depending on what order mods are loaded that any biome mod overrides the config of biome replacer, in region unexplored you can enable custom regions and then adjust the regions that contain biomes for specifig humidity or temperature zone and if there is a snowy beach listed, you can replace it and see if it works, but it probably wont cause the snowy beaches that get picked to generate are a part of a snowy biome, so you probably will never be able to change that behavior, but thats how minecraft works, the same goes for rivers

fringe ocean
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My current lineup of mods is:

  • Biome Replacer
  • Biome Spawn Point
  • Collective (BSP dependency)
  • Regions Unexplored
  • Terrablender
  • Terralith
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I threw in my Regions Unexplored config and my Biome Replacer config and I am getting Savannas.

pulsar nimbus
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okay just tested everything heres the list of vanilla biomes was not able to replace ( with terrablender in the modpack )

marsh marsh
pulsar nimbus
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beach, oceans ofc, rivers, frozen peaks, grove, jagged peaks, snowy beach, snowy slopes stony peaks, stony shore

fringe ocean
fringe ocean
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I told you from the start that Oceans and Rivers don't replace.

pulsar nimbus
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that we do not want the snowy biomes

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because we have serene that will bring the winter to us

fringe ocean
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Yes but if it's just the snowy beaches and snow biomes on top of mountains (where we DO want snow) we're good.

marsh marsh
# pulsar nimbus beach, oceans ofc, rivers, frozen peaks, grove, jagged peaks, snowy beach, snowy...

as i said there are some biomes like jagged peaks are kinda forced by the world gen due to the mountain generation, beaches do work, also snowy beaches can be replaced with other beach biomes, and some cases non beach biomes, the snowy beaches you encounter with region unexplored being installed are snowy beaches that are a part of a snowy biome from regions unexplored, if you cant replace them then they are needed for this snowy biome cause of the coding

fringe ocean
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The Snowy beaches are reasonably rare and you don't have to use a world where you encounter one.

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Realistically the player in the Alaska modpack stays within a fairly limited region.

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Unless you make the survival of the elements so easy that venturing out doesn't become all that dangerous anymore.

marsh marsh
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you can replace snowy beaches on vanilla regions, working for me at least

fringe ocean
marsh marsh
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no there are a couple more

fringe ocean
fringe ocean
pulsar nimbus
fringe ocean
pulsar nimbus
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snowy beach into fen

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i remember doing this

signal arrow
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bro what

marsh marsh
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yea i can try using fen

pulsar nimbus
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No

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fen is ru

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not terra and

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siberian taiga was

marsh marsh
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do you guys even know what biomes youre using

pulsar nimbus
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2 days ago

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i did try snowy beach into fen, didnt work

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thats how it all started actually, with this config

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and ill tell you rn

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snowy beach into taiga did not work

fringe ocean
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why would snowy beach into taiga work?

pulsar nimbus
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you suggested it

fringe ocean
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FEN

fringe ocean
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you can only replace wetlands biomes with other wetlands biomes.

fringe ocean
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as in being next to them

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potentially forcing them to generate

pulsar nimbus
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nice

fringe ocean
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not as a replacement biome

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READ properly please

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you always get ahead of yourself. you're making this process so much harder than it needs to be

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I try to describe a problem, you half understand it, immediately jump into testing, then test something we already know doesn't work.

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like, calm down.

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I'm on the problem.

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I'm trying to talk to Peter to find out exactly how he did things.

obsidian sleet
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Hi guys

arctic storm
pulsar nimbus
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huh look at that so you can change mangrove swamp into a plains biome

fringe ocean
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Their approach seems interesting.

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it limits the possible selection of biomes to only biomes Vanilla has, but honestly that shouldn't be an issue.

marsh marsh
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so if you guys want to get rid of snowy beaches or any biome that turns back after adding regions unexplored

open ru-common config and enable "custom regions" at the top of the config, then go into the primary and secondary config inside the regions unexplored config folder, search for example "snowy_beach" and replace it, that prevents from biome replacer being overridden

fringe ocean
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That Terrablender weight should basically be preventing Terralith and Regions Unexplored biomes from spawning on their own.

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Hmmm, yeah. Never realised snowy beach was present in the primary region file (and presumably also secondary region file). Since I never actually used the custom regions bar one test, I never encountered this issue.

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But I have a rough idea now of two approaches that should be able to be taken.

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A custom regions approach where everything is done inside those. The custom regions also show vanilla biomes so clearly it can take any biomes from the biome registry, which means I can also plug Terralith biomes in there and don't have to use Biome Replacer at all

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And a Terrablender approach that uses Biome replacer and makes sure there are ONLY vanilla biomes present to replace in the first place.

marsh marsh
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i dont know if i would use regions unexplored custom region for third party biomes

fringe ocean
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I mean it just cuts out the Biome Replacer middle man.

marsh marsh
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i dont think if it will work properly tho, i would just set vanilla regions in terrablender down to 0, edit the custom regions to replace a few biomes that RU overwrites and keep everything else in replacer

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but thats up to you

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im done for today testing

obsidian sleet
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to be really honest, 90% of the biomes in Regions unexplored aren't really fitting to the coniferous style

marsh marsh
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i explained already why

obsidian sleet
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terralith is really good though, it provides better results even without a config

fringe ocean
obsidian sleet
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ikr

pulsar nimbus
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and we need this

obsidian sleet
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it would require a lot of work to disable each

pulsar nimbus
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LMAO

fringe ocean
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we need that, and we need regions_unexplored:boreal_taiga

pulsar nimbus
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annoy did the same thing

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omg hilarious

marsh marsh
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i already said, if you set vanilla region to 0, you will still get vanilla biomes cause the modded region of any biome mod contains vanilla biomes to fill gaps they dont fill on their own

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thats why you use replacer

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aint that deep

fringe ocean
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Yes I understand that.

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Let me rephrase.

marsh marsh
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biome placements doesnt work like pre 1.17, its different with the new noise

pulsar nimbus
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And what forgelabs just figured it out all by himself what we're dealing rn for days? lol

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tbh be probably didnt bother and a good place was just found in some world and prepared

marsh marsh
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i mean its not that hard, i have told u this for days now but nobody listens

fringe ocean
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The two approaches are this:

  • Vanilla Weight 0 -> Use only custom regions in Regions_Unexplored to handle things, and get rid of undesired vanilla biomes there. Can use biome replacer if so desired to handle biomes that aren't vanilla or RU.
  • Vanilla Weight 7483647 -> Use only vanilla regions and handle ALL replacements via Biome Replacer, by only replacing vanilla biomes
marsh marsh
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im also sure he did not changed a lot

fringe ocean
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For example until today I don't think you've mentioned changing the vanilla weight.

marsh marsh
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i have explained already that you have to check for mods that breaking replacer, i also told you some of the mods, but i explained it in general in this channel, i even explained some stuff today and ppl replied but didnt read it

fringe ocean
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Maybe I missed some stuff because like 2 other people were talking inbetween at the same time.

pulsar nimbus
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What about that weird weight number anyway? Is it specific?

fringe ocean
pulsar nimbus
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Okay thats a valid approach, okay how about this. Could we try that thing with the big weight number, make changes using the biomes like that boreal taiga from ru and terralith ones we've picked before and see hows it gonna go

fringe ocean
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I'm on that right now, yes.

pulsar nimbus
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Also, what about WWOO because if we cant change biomes likes

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snowy beach, the stone ones, we still need those overhauled

fringe ocean
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WWOO was never a factor for me - it's not even present in my pack.

marsh marsh
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thats unreal

fringe ocean
marsh marsh
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lmao

pulsar nimbus
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No like what

fringe ocean
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He still waffles on about snowy beach.

pulsar nimbus
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Hold on man

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we cant replace snowy beach

marsh marsh
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nah its fine you good

pulsar nimbus
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we cant replace it, yes, same with the rivers oceans

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So we could use WWOO so they're at least upgraded

fringe ocean
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this is hair pulling stuff

pulsar nimbus
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i dont want anyone to be angry at anyone here

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this is genuine, like why wouldnt we use something to enhance vanilla biomes we cannot change

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geophilic?

marsh marsh
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nobody is angry, but for my case i will just stop helping

pulsar nimbus
fringe ocean
#

I am levitating in the corner.

#

Don't mind me.

pulsar nimbus
#

Is that an idiom

fringe ocean
#

then you only would've had to say everything once and I could've put together a set of configs that does everything desired that we could've shared from then on.

#

without interfering chatter every 2 seconds.

#

I understood what you said about snowy beaches the first time you said it. Heck, when you said some regions unexplored stuff uses vanilla biomes, the issue already became quite clear. But the near impossibility of communicating things made the whole experience frustrating af.

#

Oh look, the kids are playing with reactions to the thread itself at the top.

marsh marsh
#

you know how to replace them now, good luck

fringe ocean
#

Yes, thanks.

#

And sorry for the mess.

pulsar nimbus
# fringe ocean I'm on that right now, yes.

Okay, hey man. So if you're done with making the biome replacer config, would you be able to share it here so i can also "play" with it around and test different settings

fringe ocean
#

Once I have actual success, yes.

pulsar nimbus
#

If so, could you send it here in code blocks

fringe ocean
#

no. I barely got started.

#

and idk how to send code blocks.

pulsar nimbus
fringe ocean
#

Meanwhile if you want, try to describe (in ONE long message) the overhauls of WWOO you think we should apply, and why. What biomes you want to keep vanilla to affect them with.

#

that should keep you busy with something actually useful.

pulsar nimbus
fringe ocean
#

Yes, liveliness is important. This is also a big reason why I want Serene Shrubbery as well as Project: Vibrant Journeys

#

but my question isn't about that.

pulsar nimbus
#

I have also came across this seed -3241226632758931090 where you spawn like right next to the snowy beach, snowy taiga so we can actually observe if we get to changing those, are they actually changing in appearance or do they not change except the biome in F3

fringe ocean
#

My question is only about specific vanilla biome overhauls that we do want.

#

That make vanilla biomes viable for the modpack that we'd otherwise sort out.

pulsar nimbus
#

In ARW pack we didn't even use RU

fringe ocean
#

Because right now the only vanilla forest biomes I am retaining are Taiga and Old Growth Spruce Taiga

pulsar nimbus
#

Okay vanilla forests were so well overhauled that we even kept those in ARW although i saw your message

#

About how you DONT like how bright the forest was for the alaska, which was deafult forest with oak trees

fringe ocean
#

but if WWOO makes something like the Old Growth Pine Taiga more viable and sets it apart more from the Old Growth Spruce Taiga more, that makes the Old Growth Pine Taiga more attractive to include.

pulsar nimbus
#

One of the old growth using WWOO makes really big orangeish trees

fringe ocean
pulsar nimbus
#

Yes

#

personally i did not like them at all

#

Still in use but not best

#

Weird

#

Okay this is pine taiga

#

This is spruce taiga

#

Spruce taiga actually features oak trees and oak leaves on the ground

#

This is normal taiga on the other hand i think it fits very well

#

I am using here WWOO, Blooming, Geophilic & Additions, will add vibrant & shrubbery rn

fringe ocean
#

but overall this looks neat enough.

pulsar nimbus
#

its old growth there

fringe ocean
#

normal taiga I retain anyway so seeing it upgraded like this will be nice.

pulsar nimbus
#

Whats up the the snow biomes man

fringe ocean
pulsar nimbus
#

i spawned in one 3rd time in a row

fringe ocean
#

it doesn't matter.

pulsar nimbus
#

old growth spruce

fringe ocean
#

once we add tectonic and the biome size mod, the terrain will be different anyway.

pulsar nimbus
#

way too bright

#

it uses moss as ground here

signal arrow
pulsar nimbus
#

I dont think its WWOO

#

maybe geophilic

#

do we want that?

fringe ocean
#

the Old Growth Spruce Taiga trees are way too far apart, and the ground doesn't convince me.

#

idk, something ruins the Old Growth Spruce Taiga.

#

it looked fine in my tests with the full pack.

#

I just finished a biome replacer config for the ONLY VANILLA approach as in, the one where the vanilla biome weight is that weird high number.

#

if this works, we're cooking.

pulsar nimbus
#

omg

#

you actually wont believe where i spawned 4th time those snow biomes man

fringe ocean
#

calm down.

pulsar nimbus
#

Yes yes grove, remember?

#

It was impossible to disable grove

#

well uh this is it

fringe ocean
#

that just looks plain awful.

pulsar nimbus
#

worth mentioning i deleted Geophilic

fringe ocean
#

but I don't even know what you're testing right now.

pulsar nimbus
fringe ocean
#

I think any further biome tests beyond trying to fix some vanilla biomes to suit the pack are pointless.

pulsar nimbus
#

I did want to see taiga again

#

without the other ones

fringe ocean
#

then use biome spawn point to start in a taiga

pulsar nimbus
#

taiga looks real good with those above

fringe ocean
#

yeah but what I wanna know is if they ruin the Old Growth Spruce Taiga

pulsar nimbus
#

Hold on

fringe ocean
#

I kinda of want to retain that one, and if WWOO ruins it...

pulsar nimbus
#

It has birch too, taiga normal

#

cool

fringe ocean
#

please run a test with biome spawn for the Old Growth Spruce Taiga

#

small hint: use the large biomes world generator setting so you get to see them in bigger scale

pulsar nimbus
#

spruce taiga well

#

small look at the ground, oak leaves

#

grove is absolutely disgusting please change ts

#

unless it wont let you

fringe ocean
#

I am not using the vanilla grove biome at all.

pulsar nimbus
#

but you did smth like this

#

minecraft:grove > terralith:yellowstone

#

grove did not want to change

#

like rivers, oceans

#

Pine taiga on the other hand with those bright yellow trees isnt good

fringe ocean
#

That was an old attempt and we've learned alot since.

#

So let's just act as if we can replace grove.

#

And not worry about it.

#

Okay?

pulsar nimbus
#

We cant just leave grove to generate

fringe ocean
#

Yes. Both approaches we're trying are capable of getting rid of grove. In theory.

#

Like I said, don't worry about grove.

#

It is NOT a factor.

pulsar nimbus
#

bro

#

taiga is real nice..

fringe ocean
#

Yes, taiga is good.

pulsar nimbus
#

yk its hard to show without like a video walking around

#

everything spawns here from those mods, flowers, serene, vibrant

fringe ocean
#

I think we have our full vanilla biome set, and it's literally just Old Growth Spruce Taiga, and Taiga. And obviously Oceans and potentially Rivers, altho I am trying to replace the vanilla rivers with the Regions Unexplored Muddy Rivers.

pulsar nimbus
#

There are oak trees but not with vibrant leaves

#

in taiga ^

pulsar nimbus
fringe ocean
#

Potentially.

#

We can always turn it off later.

pulsar nimbus
#

One thing

#

Swamp leaves spawn in taiga

#

straight up swamp trees sometimes

#

this is blooming nature

#

with those swamp trees

fringe ocean
#

We probably don't want Blooming Nature then

pulsar nimbus
#

We do.

#

This stuff is the best

fringe ocean
#

Right.. does Blooming Nature have a config?

pulsar nimbus
#

No.

#

Keep in mind

#

its compat with terra/ru/wwoo

#

everywhere those beautiful flowers

#

and more vegetation overall

fringe ocean
#

I think I am cooking.

arctic storm
#

you are cooking

pulsar nimbus
#

Do we want geophilic is the question

fringe ocean
#

I'll try a few Minecraft Locate Biome commands just to be on the safe side.

fringe ocean
pulsar nimbus
#

Are we using tectonic?

fringe ocean
#

The first step I might've just completed - a working biome replacer config that uses only two select vanilla biomes (other than oceans) and all the rest are replaced with Terralith and Regions_Unexplored biomes.

#

THIS is very promising.

#

Yes, I am absolutely cooking.

pulsar nimbus
#

tbh i never had problems with those two

#

impressed gif

#

im too scared to send a link

#

Grove? And stone biome

fringe ocean
#

and this is without tectonic.

pulsar nimbus
fringe ocean
#

there's alot of Alpine Highlands in this screenshot but that's just the seed as well as the lack of Tectonic and the Biome Size mod.

#

there's also alot of boreal_taiga in the background

pulsar nimbus
#

Are you going to add tecto and be honest

fringe ocean
#

of course.

#

Tecto is a must.

#

non-debatable.

pulsar nimbus
#

Right.

fringe ocean
#

and I even succeeded in replacing rivers with muddy rivers.

pulsar nimbus
#

mmmm

#

do we want this tho like honestly

#

Rivers in his video are very clean. notmuddy.

#

iirc WWOO river's overhaul was very good

fringe ocean
#

Muddy Rivers doesn't make the water more muddy, and the water color is a non-issue since we're using shaders anyway.

pulsar nimbus
#

unless ru's is even better

fringe ocean
#

But what it DOES do is add mud underwater to make the river bed more varied.

#

this is without any biome decoration mods.

pulsar nimbus
#

i dont

fringe ocean
#

I mean these rivers still look good as they are even without shaders.

#

and remember my pics are all without stuff like vibrant journeys, WWOO, etc.

pulsar nimbus
#

What about the fen biome

fringe ocean
#

look at that. the river into the forest

pulsar nimbus
#

is that correct?

#

is that correct biome im seeing**

fringe ocean
#

Yes, Boreal Taiga. It's the most appropriate biome from Sean's video and it's extremely dense by default - perfect for the pack.

pulsar nimbus
#

I dont want us to overboard with a single biome

fringe ocean
#

transitions from boreal to old growth as well as to a more open birch taiga

pulsar nimbus
#

can we replace birch taiga

fringe ocean
#

a lake with a fen next to it.

pulsar nimbus
#

with taiga?

#

taiga has birch in it

#

with wwoo

fringe ocean
#

lovely

pulsar nimbus
#

Can you send the biome replacer?

signal arrow
#

btw just a question

#

whould better foliage be good in the alsakan modpack?

pulsar nimbus
#

Uh no

#

Yo honestly stop

signal arrow
#

who

fringe ocean
#

There are resource packs that do the bushy leaves thing much more performant than mods do.

pulsar nimbus
#

Just use a texture pack for bushy leaves its better than better folliage mod which you cant disable

signal arrow
#

what baout the grass

fringe ocean
#

also Pilott you're completely right - I dislike the birch taiga.

#

I think what I'll do is replace it with Fen

#

so we get more of the fen forest on land.

#

since not just the wetlands / next to water version of it looks great.

#

I consider the test I just ran to be a great success.

#

The next step is adding in tectonic and the biome size mod.

#

and to see whether that breaks anything.

pulsar nimbus
#

Well i

fringe ocean
#

no detailing mods yet.

#

Anything eye candy comes way later.

pulsar nimbus
#

I consider my test not so well

#

Everywhere azalea leaves

fringe ocean
#

Don't worry, we're cooking.

pulsar nimbus
#

birch taiga is absolute awful piece of cr

fringe ocean
#

yes, I'm removing it.

#

I replaced it with Fen.

pulsar nimbus
#

wai

#

i mean sure

#

But i was reffering to my testing with wwoo

#

there was azalea trees, like yellow, orange

fringe ocean
#

by the way, with the approach we've taken now, we can easily replace any of the biome selection we made with biomes from additional mods we never even considered before

pulsar nimbus
#

might have been blooming nature's a bit of a fault

fringe ocean
#

for example if there's a Biomes O Plenty biome we like we can easily include it now

#

without the config getting any more complicated.

pulsar nimbus
#

mm

#

yk that is lowkey true

#

i want to show you my picks from terra

fringe ocean
#

For anyone wondering: Pilott and I are absolutely cooking right now.

#

We have a working biome selection that works with the Biome Sizes mod as well as with Terralith.

#

Doesn't look like much without shaders, distant horizons, and the physics mod.

#

But this is generating exactly as desired. Well, the tectonic settings probably need a little tweaking and the biome size factor might be a tad bit much, but overall this is fire.

arctic storm
#

amazingg

fringe ocean
#

We now have the wide tectonic rivers prominently featured in Sean's video.

pulsar nimbus
arctic storm
fringe ocean
#

Yes, Nybak.

#

That github page was a game changer.

#

That combined with Peter's help earlier pointed me in the right direction.

#

And from this point on there's basically nothing that will stop this pack from taking shape anymore.

#

my PC is going like a freaking jet engine trying to load this terrain at 24 chunks render distance.

#

aight ... yeah the siberian taiga documentation does not match it's appearance.

#

it is not supposed to feature much snow.

#

but I guess that documentation covers a more recent version of it.

pulsar nimbus
#

i was surprised too

#

lmao

fringe ocean
#

I'll throw out siberian taiga and replace it with something like pine slopes

pulsar nimbus
#

can you check cloudy forest

fringe ocean
#

the tree shape of the cloud forest doesn't really match the theme

pulsar nimbus
#

Okay fair

#

I wanted to mention them hold on

#

Like this ^^^^

#

Looks awesome omg

fringe ocean
#

while it is a cold biome at 0.25 temperature, the tree shape is more akin to savanna trees than the triangle trees we had thus far

#

I am already using Yosemite Lowlands btw.

pulsar nimbus
#

Good looking

pulsar nimbus
fringe ocean
#

would you look at that..

pulsar nimbus
#

i am

#

i am looking

fringe ocean
#

without that siberian forest on the side this would be great.

#

that is Yosemite btw, inbetween the boreal and the fen.

#

that little very green strip xD

pulsar nimbus
fringe ocean
#

shield is plentiful, yes.

#

I haven't visited yellowstone yet.

#

Okay, it doesn't find any..

#

maybe I forgot it in the config

pulsar nimbus
#

you like this

#

?

#

i mean yeah the trees arent that shape

fringe ocean
#

ah, I see what went wrong.

#

the config I have listed the windswept forest twice - once as a forest biome and once as a mountain biome

pulsar nimbus
#

Also if we're planning on using blooming nature

#

Biomes of plenty, oh the biomes not compat

fringe ocean
#

I replaced it twice and so the 2nd one overrode the first one which meant that yellowstone doesn't appear

#

the solution is easy.

#

we get rid of that and replace the siberian taiga with it

#

that way we swat two flies with one stone

pulsar nimbus
fringe ocean
#

trees like those don't really work

pulsar nimbus
#

uuu

fringe ocean
#

they're too thick, too far apart, and too tall.

pulsar nimbus
teal frigate
#

gys yk any alaskan wilderness forgle labs modpacks

pulsar nimbus
#

or js search AWR in forge

teal frigate
#

damn thank

pulsar nimbus
#

i checked oh the biomes

#

the ones are sent are only valid, like this 1 lastest picture doesn tlook that bad

#

wait

fringe ocean
# pulsar nimbus

this looks good, but we are currently using up literally all of the available biome slots.

pulsar nimbus
#

do we have duplicates

fringe ocean
#

a few, yes.

pulsar nimbus
#

replace old growth they bad

fringe ocean
#

boreal taiga features like 3 times so it becomes more prominent

#

most others only appear once.

pulsar nimbus
#

can we keep it 2x?

#

or

teal frigate
pulsar nimbus
#

change to this boreal taiga once but on a common biome

fringe ocean
#

no I think you're onto something. if we use blooming nature, it ruins old growth

#

so we might as well replace old growth with what you just found

pulsar nimbus
fringe ocean
#

and then we can use blooming nature

pulsar nimbus
#

We need blooming man..

#

compat with terra and ru

#

nahh

teal frigate
pulsar nimbus
#

all compat

fringe ocean
#

yes, I am telling you that what I just thought of allows us to use it.

pulsar nimbus
#

now biome makeover

fringe ocean
pulsar nimbus
#

but it adds like weird stuff

pulsar nimbus
#
  1. i forgot
#
  1. i dont even know what mod thta was
#

cuz i mixed you

fringe ocean
#

come on man it's been like 2 seconds.

pulsar nimbus
#

because theres

#

all the biomes

#

oh the biomes

#

and we've gone biomes

#

lmao

fringe ocean
#

you've showed me that 2 seconds ago, how can you already forget?

#

find it.

pulsar nimbus
#

chill

fringe ocean
#

we'll use that to replace old growth

pulsar nimbus
#

cj

#

its not that

fringe ocean
pulsar nimbus
#

yes

#

does it look good tho

#

wait its in the "removed" category

#

im dead

#

adding whole ah mod for 1 biome love to see it

fringe ocean
#

but if it's been removed it's no use anyway

pulsar nimbus
#

no but this one

#

wasnt

#

yes

fringe ocean
#

aight, so it is the black forest biome

#

what is the biome id?

pulsar nimbus
#

byg:black_forest

fringe ocean
#

is that also in "oh the biomes we've gone"?

pulsar nimbus
fringe ocean
#

yes, but Biomes You'll Go is not available on 1.20.1

#

instead, it's 1.20.1 counterpart is; Oh The Biomes We've Gone

pulsar nimbus
#

right

#

thats why i mixed them up

fringe ocean
#

which also has the black forest biome, but I am not sure if it uses the same biome IDs

#

can you quickly verify with a clean install and the locate biome command?

pulsar nimbus
#

yh

fringe ocean
#

it's either byg:black_forest or bwg:black_forest I assume

pulsar nimbus
#

biomeswevegone:black_forest

#

lemme js check it rq

fringe ocean
#

include a screenshot with F3 please 🙂

#

lol

#

just to be on the safe side and to see if they've changed the look of it

pulsar nimbus
#

ahaha

fringe ocean
#

since the documentation was created - since the documentation is obviously outdated

pulsar nimbus
#

its like 3x3 biome

#

great spawn

#

no..

#

no.

#

you dont even want to see this

fringe ocean
#

..?

pulsar nimbus
#

just dont

fringe ocean
#

What are you telling me? That Black Forest is not viable?

pulsar nimbus
#

idk is it

fringe ocean
#

looks fairly viable to me, no?

#

once we have serene shrubbery and blooming nature and all the other stuff in there?

pulsar nimbus
#

bro wtf

#

are those leaves

#

dwag

fringe ocean
#

I don't understand the problem

pulsar nimbus
#

r u serious

#

its so bad

#

and yellow birch

fringe ocean
#

having the odd birch tree in there is not a huge problem in my view.

pulsar nimbus
#

its doodoo

fringe ocean
#

nice, they even have logs sticking out to the side.

#

it's not as much of a leafy biome as some others, but that's not a huge problem

#

but while you're in there, there's 3 more biomes you should check out

pulsar nimbus
#

it looks real bad

fringe ocean
#

maybe one of them suits better.

#

dacite ridges
coniferous forest
borealis grove
canadian shield

#

4 actually

#

check out those 4 if they look more suitable.

pulsar nimbus
#

bruh this biome is like 1x1

fringe ocean
#

maybe use a large biomes world for the test...

#

Not the first time I have said that..

pulsar nimbus
#

the coni forest looks better

#

well yes its lowkey smoll

#

the clay is taiga

fringe ocean
#

coni is left or center

#

because center is absolutely not viable

#

stick figure trees lmao

pulsar nimbus
#

thers no borealis grove

fringe ocean
#

left side looks better.

pulsar nimbus
#

its taiga

fringe ocean
#

what do you mean that is taiga?

pulsar nimbus
#

its js taiga on left

fringe ocean
#

oh, you're not working in a clean instance are you

pulsar nimbus
#

wwoo

fringe ocean
#

you still have blooming nature

#

and WWoo

pulsar nimbus
#

ofc

fringe ocean
#

yeah, okay.

pulsar nimbus
#

but bloomina int compat

#

with this

fringe ocean
#

very bad decision for this test.

#

booming nature is not compat with biomes we've gone?

pulsar nimbus
#

no

#

lowkey none of these biomes valid

fringe ocean
#

canadian shield perhaps?

#

let's ahve a look at that.

pulsar nimbus
#

little trees fr man

#

maybe not that little as u think but

#

definitely not the worst ig but

#

on the right with birch same biome

fringe ocean
# pulsar nimbus

the trees are great but the density is lacking.. the odd birch tree doesn't bother me.

#

that mod does not make forests more dense.

#

lmao

pulsar nimbus
#

okay

#

listen.

fringe ocean
#

did you read that mod's description?

pulsar nimbus
#

m what

#

of what

fringe ocean
#

the Dense Trees mod adds a special tree type that drops logs that craft into more planks.

#

but I think you already realised what you missed :p

pulsar nimbus
#

Dense trees? what is that

#

🙏 😭

fringe ocean
#

I think the Canadian Shield is viable

pulsar nimbus
#

natures spirit

#

biome makeover

fringe ocean
#

also what do you mean when you say Blooming Nature is not compatible with Biomes You'll Go?

#

or Biomes We've Gone, whatever

pulsar nimbus
#

things dont spawn there

#

those cool flowers or smth

#

whatever

fringe ocean
#

right. I mean, that's a non issue.

#

they don't need to spawn everywhere - we have plenty other mods that add detailing that will.

pulsar nimbus
#

hear me out

#

maybe old growth would be lowkey valid here

fringe ocean
#

try it and let me know.

pulsar nimbus
#

eh yk

#

it adds so much bs stuff

#

wwoo better for vanilla makeover

fringe ocean
#

but the thing is - if you still add blooming nature on top of it, it'll probably ruin it anway

pulsar nimbus
#

to what

#

this?

#

its compat

#

but this mod adds like stupid nonsese

fringe ocean
#

Right, I'm about to start the next test.

#

I have added WWOO and Blooming Nature

pulsar nimbus
#

oh

fringe ocean
#

and I have replaced the old growth with the Canadian Shield.

pulsar nimbus
#

eh

#

m

#

only thing i dont like

#

we're adding whole big heavy mod

#

just for 1 biome

fringe ocean
#

and?

pulsar nimbus
#

thats not even that good

#

i really like keeping packs light

#

and remove not useful really essential stuff

#

thats all

#

okay this sentence seems wrong but you get the point

fringe ocean
#

I was gonna say it's not that heavy

#

but it's actually by far the biggest mod we've included.

#

at over 33 megabytes.

#

so yeah, BWG has to go. we need something else to replace old growth with.

pulsar nimbus
#

word? cool

#

im happy

#

are we sure we cant use any terra or ru

fringe ocean
#

give me an alternative.

pulsar nimbus
#

that we missed

#

ecologics

#

okay seems it doesnt add new biomes

#

just changes like beaches?

fringe ocean
#

ideally one of the biomes from a mod in the list of what Blooming Nature supports

pulsar nimbus
#

we can surely find smth in terra

#

or ru

fringe ocean
#

I mean we can always add more boreal taiga xD

pulsar nimbus
#

but yk what ecologics adds

#

cute penguins :>

fringe ocean
#

yeah they're completely wrong for the setting

pulsar nimbus
#

anyway

#

meadow??

#

eh

#

we will still add meadow imo

#

okay yk what

#

are you using meadow vanilla ?

fringe ocean
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no.

pulsar nimbus
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should we

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with wwoo, blooming and geophilic its kinda nice

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iirc

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i left it for sho

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im running out of ideas

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i think we gotta check terra n ru for smth we missed

fringe ocean
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the blackwood forest of RU would be so nice if it didn't feature those annoying glowing shrooms.

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but alas we can't use it.

pulsar nimbus
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are you sure you arent missing anything

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like you missed yellowstone

fringe ocean
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I didn't miss yellowstone.

pulsar nimbus
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you did before

fringe ocean
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I simply messed up the config with it.

pulsar nimbus
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oh yeah

fringe ocean
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it was in the config

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it just didn't work because I was replacing that vanilla biome twice.

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that's been fixed since

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but yes, judging by the list in blooming nature, we only have Terralith and RU to work with.

pulsar nimbus
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im not about this

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its a really good combo

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we just need to uncover a biome we neglected

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and i dont know what youve used and what didnt

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so i think you can do it rn, okay cool

fringe ocean
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you know what I'm thinking?

pulsar nimbus
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Stardust Labs Wiki

Terralith ~ Overworld Evolved is a project made to completely revolutionize the Overworld's generation. Released July 28th of 2021, Terralith makes full use of modern worldgen tools to create beautiful landscapes with new terrain types, like canyons and amplified terrain, painted over by more than 70 new biomes, inspired by places all around the...

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here take the

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oh

fringe ocean
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I am thinking the Ashen woodland could be great.

pulsar nimbus
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yk

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it was a thought before in my mind

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but

fringe ocean
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it represents an area where there's been a forest fire.

pulsar nimbus
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would it really tho

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can u imagine

fringe ocean
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that's how you have to "roleplay" it

pulsar nimbus
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a perfect seed

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omg perfect world

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and ts

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bro it could ruin the experience

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i see the vision but you feel me?

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u can sort by temperature

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biomes on terra site

fringe ocean
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I know.

pulsar nimbus
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my wifi so bad the ru github wont load

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with pics of biomes

fringe ocean
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there is one viable biome we aren't currently using - the caldera.

pulsar nimbus
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did you think about just vanilla forest

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i swear with wwoo blooming it looks good

fringe ocean
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vanilla forest is too bright and too ... happy. :p

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it doesn't fit the shape either

pulsar nimbus
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i feel you ik

fringe ocean
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Stardust Labs Wiki

The Caldera biome is a mountainous, hot springs biome that can be found in the middle of Rocky mountains. Inspired by real calderas and inactive volcanoes, you can find magma under the water and smoke sometimes comes out of it.

pulsar nimbus
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i wanted to recommend it

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like 2 minutes ago

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but its like lowkey rare, no

fringe ocean
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the thing is this is like a worse version of yellowstone.

pulsar nimbus
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i needs mountans

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it*

fringe ocean
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it doesn't need mountains but for the appropriate setting, mountains are better.

pulsar nimbus
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okay man

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its not a bad choice

fringe ocean
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and there's no good way to do that with just vanilla biomes.

pulsar nimbus
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i also sat at this

fringe ocean
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but yeah, this is basically just a biome that does hot springs less visually appealing than Yellowstone does.

pulsar nimbus
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which is fine

fringe ocean
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this is the closest I'd consider going to vanilla forests.

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the deciduous forest at least uses podzol.

pulsar nimbus
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r u using uh

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moonlight

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from terra

fringe ocean
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sort of. the moonlight biomes i am using in place of the mooshroom biomes.