#Forge Labs' UNofficial Modpacks
1 messages · Page 2 of 1
The one thing about Sean's pack that I haven't seen recreated yet is the actual density of trees in those forests. Either that was him getting lucky with the seed and biome populator and it came out that way, or whoever prepared the map for him added additional trees in the nearby forest, or he wrote/generated a data pack that forces the world generator to apply a higher tree density to begin with.
I think Options 1 and 3 are the most likely.
Such a data pack is possible but he'd have to write it so it overwrites biome generator properties for each individual biome in question.
I have already had a brief discussion with ChatGPT about how to pull this off, and ChatGPT has been incredibly useful with figuring out other Datapack issues in the past.
One area where AI is actually bloody useful.
And yeah, alot of the dense features on the forest ground come from things like the natural "crops" and stuff.
Which I think are already included in Verly's pack.
As for thinning out the biome selection, the Biome Replacer mod is all you need.
the format is very simple.
you first make a list of all the biomes in regions_unexplored and in vanilla minecraft that you DON'T want.
and then you replace them with the biomes you DO want.
Here's my list of suitable biomes. Also included are a number of terralith biomes.
If you want primarily forests, make sure to choose a ratio of forested biomes to open biomes that suits that desire.
So you'll probably want 3 times as many forest biomes to be there as you want open biomes.
Here are links for the biome lists of Regions Unexplored, Terralith (which does NOT come with Verly's pack by default), and Vanilla. So you can find the exact biome IDs you wish to replace.
https://gist.github.com/catter1/1f90b77263e3746c20c1fd93a7393f69
https://stardustlabs.miraheze.org/wiki/Terralith#Surface_biomes
https://minecraft.wiki/w/Biome/ID
Regions Unexplored Complete Biome List. GitHub Gist: instantly share code, notes, and snippets.
Terralith ~ Overworld Evolved is a project made to completely revolutionize the Overworld's generation. Released July 28th of 2021, Terralith makes full use of modern worldgen tools to create beautiful landscapes with new terrain types, like canyons and amplified terrain, painted over by more than 70 new biomes, inspired by places all around the...
here's what my config looks like for just the vanilla biomes (excluding oceans)
regions_unexplored:boreal_taiga is the biome most heavily featured in Sean's video:
it is fairly dense already by default.
Project Vibrant Journeys adds extra density by adding things like the ground leaves here, the fallen hollow tree, the mushrooms on it, the twig seen on the right, and it also adds things like pebbles and flints etc
"Serene Shrubbery" also adds stuff like these flowers.
it is probably the only MCreator mod I included. (the textures and models are really nice - the only downside is that obviously with the Seasons mod installed, these will still be there in the winter, which isn't very realistic)
(I detest MCreator)
Let me know if you have any more questions. Things are still work in progress, and I might even go and slim the biome selection even further.
I was also thinking of potentially making the biome size considerably smaller so you'd get more different forest types constantly blending.
Because then biomes from other mods could be included theoretically, although that'd require one hell of a longer config, since for every 5 biomes you wanna include from a 70 biome mod, you gotta replace 65 of them (if the mod doesn't offer an option to disable them in-house)
"Oh The Biomes You'll Go" has a number of suitable biomes;
- Canadian Shield (very fitting)
- Borealis Grove
- Coniferous Forest
- Dacite Ridges
- Autumnal Taiga
- Black Forest
or I guess for 1.20.1 it'd be "Oh The Biomes We've Gone" - idk if the same biomes appear there.
also the hot springs biome from Biomes O Plenty is amazing.
I think a selection of a total of maybe 8-10 biomes for the modpack would be the sweetspot.
maybe 15.
there are 7 fitting biomes in this picture as well as a river and a vanilla forest (undesired)
@fringe ocean Are the Mountain and Volcanos also Biome's. (I'm new to changing configs)
there are a few Mountain biomes involved.
people keep mentioning a Volcano but I don't even remember seeing one in Sean's video.
Maybe somewhere in the distance? But he doesn't approach it does it?
I will look for the second's of the video. I mean the section where he gets the quartz.
Terralith has volcanoes.
They're a combination of two biomes and could be included, but I don't find them to be particularly realistic for the setting.
I wouldn't want them in my version personally.
It's at 3:11:22
I don't meat that size of a volcano, but, this could be also nice from far away
hmmm. I see.
I have no clue what biome that is. It somewhat looks like one of the Regions Unexplored cave biomes tho, but it's not.
But if you could force that cave biome to generate as a mountain biome, it'd get the job done I suppose
altho I am not sure it has quartz
Thanks, then i can look for take later on.
the scorching caves from Regions Unexplored.
I remember that biom also without quartz
the only reason to need the volcano biomes is to get Quartz right?
it's not about actually having volcanoes?
maybe there's a different way to get Quartz into the overworld with another biome mod or something.
I think Quartz is needed for Create?
yes, it is
I mean if all else fails, this mod does the job.
https://www.curseforge.com/minecraft/mc-mods/overworld-quartz-forge
Geolosys also adds a Quarz ore that comes as massive ore veins.
In general that mod looks quite interesting and could be a good addition.
not as pretty as a Volcano, but also less disruptive of the Alaskan forest environment
Also in all honesty, I think having some kind of firearms mod in the modpack could be really nice.
Something that adds a small assortment of hunting rifles.
For hunting small to big game.
Ammunition would be extremely limited and could be confined to only spawn in loot chests.
hold on, given that these are put together from two biomes - if you were to only include the edge biome and not the crater biome, you'd effectively get volcano mountains like Sean had.
and in Sean's video when he is on the mountain you can see various biomes in the distance that all very much look like Terralith stuff.
so I think that might actually be what he did.
I used only Terralith without changing Config or creating Datapacks, so unfortunatly not of any help at this topic. the mountains look really similar to those
no I think I'm bang on the money.
that must be what Sean did. unless I missed a volcano biome from some other mod.
the sad thing is that this entire process is alot more fun for me than actually playing the pack. putting it together and figuring out all of these things is so interesting, but then playing it and sustaining a long game in such a world ...
ain't nobody got time fo that
It's good, when you have fun doing it^^
@fringe ocean wow, I must say, you've been extremely thorough! That answered pretty much all my questions 😅. I never realised just how much work goes into making a modpack and I may have bitten off more than I can chew 😅
I did find another "Fan made" pack called wilderness by Kodii121 (not and advertisement) and they've tried to recreate the map and added the fire tower too. Not sure if you wanted to look at that to see if they did a decent recreation. You'd have a better eye for it than I.
I’ll have a look later if I remember to.
i think its from a trap mod, im pretty sure and that mod also makes the animals run away from u
I mean this is the animals trap mod that I found but probably not the one you're thinking of. But this one is in Sean's pack.
https://www.curseforge.com/minecraft/mc-mods/animals-trap/gallery
theres another one but its in 1.19.2 sadly its called snack's traps
This is the biggest mystery of Sean's video really.
I've been on and off trying to find this one but I am 80% sure it's a mod he commissioned just for that video.
I've checked out bears from like 15 mods already and none look like the ones Sean faces in his Alaska video.
if it were available it'd actually be super easy to identify based on the body shape and more importantly the shape of the bear's feet.
relatively long feet and relatively thin front legs.
I think.
Near the end of the video there are a few moments where you can get a relatively good look at the bear and there's just no other bear quite like it in any of the mods I saw.
It has claws on it's feet, "modeled" feet (as in, most bears simply have legs and the feet are suggested as a part of them, instead of being their own unique part of the model), the eyes go onto the side of the head as well as the front, it has teeth, it has a moving jaw, and the biggest element of it's body is the rearmost.
I checked out Kodii's pack and there are indeed some mods that look really good. Especially some of the biomes in BloomingNature are not present in the pack I currently have, and would fit in really well.
the density of tall ferns and other grass/plant decorations is quite close to what Sean has in his video. very dense.
Found this mod. Definitely adding this to the pack. Sean laments about infinite water sources in his video and that he doesn't wanna use them. I think this mod which effectively makes water finite is a great fit (unless in an ocean, which is a biome that is not relevant to the modpack concept anyway).
I've been looking for a proper finite liquid mod for years.
There was one back in the day for like 1.2.5 or something which was awesome, but there have hardly been any good ones since.
why even respond to a message that outdated? trying to stir something?
smh
Damn cold
yooooo im needin some help here with my own mod pack ive put together and i keep getting an error code. everytime i hit singleplayer it sarts to load then crashes
sorry i should say i keep getting an exit code
post the crashlog. nobody can help you without it
hey, that might be a stupid question but i downloaded it and now playing with this modpack, however how to open the menu which shows your injures?
H
thanks!!
there arent stupid questions only stupid answers, enjoy the modpack
(Also don't forget you can check/change the keybinds)
thanks to yall
Have fun o7
also am i able to change the duration of seasons? i havent figured this out
there are seasons in this modpack right?
Yes. If you look at the description for the Serene Seasons mod, I believe it tells you the config for it
i should put controls in the desc, sorryyy
i just wanted to say thank you to you for creating that awesome modpack, ive been playing with it for hours and im enjoying that sm. im pretty sure it also requires some knowledge, to edit stuff so that mods allign with each other, and to gather 110 mods for one modpack without it lagging and crashing on my weak pc is for real impressive, in case if no one thanked you properly i just wanted to do that. i enjoy this soooooo much
@kind canopy
thank youuu, it was my first time uploading a modpack
somehow i thought that 10 mods are too much for minecraft including api's, and i usually dont download other peoples modpacks and my game used to crash with just 10 mods(7 of them are in your modpack...) and now its clear you have to KNOW how to do that
thats why you did an impressive job
did my bestttt, i just know a lot of wortk arounds and ive been working with configs for modpacks to do with my friends for a while
thats fire
oh that curseforge is even exposing me which modpack im viewing lololol
Curseforge > show folders > move the file into the properties folder (if I remember correctly)
It's just a config file, so it should be fine as long as you have those mods
Should be able to find the other .properties files in the folders
i suck at theese type of stuff
Just put it with the rest of em
I’ll answer you properly in a bit
Jax only told you nonsense
no offense
oh
basically you wanna know how to put that Biome Replacer config into MC?
well, first of all you need the Biome Replacer mod installed with your pack.
now I don't know exactly how the folder structure works with modrinth
but Modrinth should offer you an option to view the folder that your modpack is in.
In that folder there should be a subfolder called "Config"
your minecraft folder for the instance should look roughly like this, and there's the config folder.
and then you basically just wanna throw that config file in there.
if the mod has already generated a different one for you, replace it
HOWEVER - the file you've prompted me about is quite the outdated version of my config.
here's my latest version.
You'll need Terralith installed as well as Regions Unexplored
in that same config folder, there should also be a subfolder called "regions_unexplored"
put this in there. this handles the regions_unexplored side of things; it turns off all the biomes from that mod that you don't want.
Be aware that if you run biome replacer, you CANNOT use the mods "Wilderness" and "Quark" along with it. Those two are no bueno. "Buenot", as I like to say.
it won't work with them.
let me know if you have any more questions.
tysm
Did you figure out what mod adds the bears? The closest I can find is https://www.curseforge.com/minecraft/mc-mods/betteranimalsplus but its 1.19.2
so far nobody has found it, im pretty sure its a custom made mob or something
Yeah it would be cool if Sean just posted the list of mods but I get it he's healing. Will you be updating your list?
nope
when im not busy, college finals
I loveeeeeee debugging modpacks
People say I'm crazy
But I genuinely enjoy it xd
Ofc I don't do it just in my spare time, I just enjoy it when I get the chance to when I'm making some modpack(s) for my friends
Gl
guys is there a mod with a decent config to toggle any biome in minecraft?
(Biome replacer does not work for me)
do you have Quark or the Wilderness mod installed?
if yes, remove them and Biome Replacer will work
I would also like to thank you for the pack, I've been playing it for a couple hours and really enjoying it. I've wanted a true survival playthrough for a while and I just don't have the knowledge or time unfortunately to do it myself, so again thank you! I did add sophisticated backpacks but only because I collect so much rubbish on my trips out lol.
i have none installed
i only have two biome mods
biomes o plenty and blooming bioshpere
coupled with tectonic
also
does anyone know which mod this mini sheep is from? (from the latest zombie acopoeoe vid)
yes
i dont get it how is the main modpack not ready all he has to do is just upload it
Can anyone share the latest modpack files?
pins
very funny, please state the mod's name
I don’t have it memorized but I know the mod. I can check for you when I get home.
aight, find someone else
@tropic badger any update on modpack
forgive me father @fringe ocean
@kind canopy how can I fix the missing leaf pile textures in the Alaskan wilderness modpack? I’m 70% sure the leaf piles are from regions unexplored
hey does anyone know the modpack for the new zombie
I am pretty sure he used William Wyther’s Expanded Ecosphere as main terrain mod for Alaskan survival video.
Combined with Geophilic, Tectonic, and some TeamAbnormalis biome mods.
As well as Project Vibrant Journeys.
For unpredictable, but fun effect you can also throw in Continents mod and have a nice big island.
does anyone know the mod that make you infecfted if a zombie hits you?
what mod in the zombie apacolypes causes zombies to spawn more often?
and what texture pack did forge use in the realistic minecraft modpack?
resource pack compatibility issue with better leaves, disable it if you have troubles
Thank you 🙏
did forge use a seed for the alaskan modpack or is it a custom world?
Looks like a seed but with larger biomes mod used, possibly continents mod as well and used biome replacer to get rid of higher temp biomes.
well yeah i know terralith and tectonic but i feel like he did something to get such a good seed for the modpack
I got a pretty good seed after searching for a bit. Especially if you have biases towards frozen_peaks biomes and region_unexplored mountain biome you get them quite frequently
what are biases?
Basically favoring biomes. This can be done via the configuration within biome replacer mod, and if you have biomes o plenty mod you can go into that configuration and set, "false" to any biomes you don't want. I believe William Wythers mod also has this feature i could be wrong
I created my own mod pack. I can see if I can send it, and give you the seed I'm using. Lmk if you're interested. It's via curse forge
k but i gtg to bed but ill see you tomorrow gn
does anyone know where this dude is from?
seems that your Embeddium doesn't like the mods "extra details", "entity texture features", and "oculus" ... altho I thought Embeddium and Oculus are supposed to work together. you'll have to check - I think a specific version of Oculus is needed, NOT the latest one. I could be wrong tho
but yeah, try disabling those.
I think there's a reddit thread that talks about the Oculus compat issue.
this took me way too long to find again.
I had come across it like 10 times over the last week or so
but when deliberately looking for it it's like 25 pages of scrolling xD
The amount of MCreator trash on Curseforge is frankly just concerning.
20 mods per page, and on the current page, the MCreator count is 4. next page it's 5. the page after its 7. so out of 60 mods, we have 16 MCreator mods. Disgusting.
If you use this mod for your Alaska pack, remember to turn off the Flamingos in the config. They don't fit in with Alaska lmao
I'm working on a completely overhauled biome replacer config that properly splits by biome type, so for example vanilla biomes that would be mountainous will be replaced by terralith or regions unexplored biomes that are also mountainous.
This way we don't get mountain peaks covered in boreal_forest which was previously my main biome to replace others with
for this purpose I have updated my biome list here #1246891122488246272 message to sort into biome types.
here's a new biome replacer config that replaces biomes with similar biomes of the same type. I don't know of any way to get rid of oceans just yet, so hopefully you get lucky with a seed where no oceans appear near spawn.
requires regions unexplored and terralith obviously.
includes the volcanic peaks seen in Sean's video!
as per @solid bolt 's request.
cooking, BUT Biome Replacer still isn't working properly. I still get vanilla forests, dark forests, etc. Something is still broken.
sufficiently dense.
required to EITHER use physics mod or the mod that makes liquids finite, since otherwise it's very glitchy where water does flow.
the Fen biome looks amazing. I wonder if using that for rivers could be viable. to add those trees on the riverside, and more importantly to get those duckweed blocks to cover the water surface on the rivers, similar to the resource pack Sean used (which I found but is for 1.18.2, so he must've updated it for 1.20.1)
Fen leading into Taiga leading into Old Growth Pine Taiga leading into Golden Boreal Forest
hey do you guys know what mod this is from because i installed it and i want to remove it i dont know why i installed it and i cant find the file
what do you do in a horror modpack because i always see that youtubers never beat the game
why the hell do i upload my modpack to curseforge and it does not get rejected but it just gets deleted
Looks like "yes Steve model"? According to Reddit
shit i have that mod installed
tysm i finnally removed it
time to optimize my horror modpack cause it crashes after you save and quit a world
also is there a way to compress modrinth modpack files because my modpack is 300mb but i feel like it might go over the 500mb limit sooner or later
thanks mate
hey guys whats better at forge performance embedium or rubidium because i need a good performance mod for my modpack
make sure to private dm me because i will not be here to see your response so if you private dm me i will be able to see it
both are the same
but i use embedium
k
do both have shader support?
actually it does not matter because i have two releases of it with embeddium and rubiddium
i feel liek embeddium has shader support but wehn i tried the 2nd one i couldnt get shadrs on might've been a bug
embeddium has 100% shaders tho
idk what this thread about but uh
heres my take on the world gen for the alaska
i think cold sweat is like lowkey better cuz it has more realistic temperatures combined with serene seasons
speaking of serene seasons its actually so bad bruh, the fertility config does nothing u can plant anything in a river biome during winter bruh so useless
also spoiled is so easy too cheese by putting items in any backpack or js making crates and then back to food, no sense in using ts
lol i swear with LSO you're getting like 15*C in winter bruh when walking through snow so bs
cold sweat on max settings should be way funnier and harder
now thats what you call winter bruh -33*C gl surviving ts
"bruh"
What mods form the backbone of this?
I assume Terrablender and Tectonic are obviously present. I don't spot anything from Regions Unexplored or Terralith here.
Is Biome Replacer in use?
no
yes
It's a thread for sharing versions of unofficial replicas of official ForgeLabs modpacks. So in the case of the Alaska one, some of us are working on and sharing progress on our modpacks that try to replicate Sean's concept as closely as possible.
Verly built a version and I'm building on top of that.
i saw it
the world gen was lowkey kinda trash unless i got really unlucky with the biomes
but imo the point is to have those forests everywehre and not js random ahh deserts or badlands
deserts and badlands are not supposed to be there
Verly's version is not finished in terms of Biome Replacer application.
They just haven't had time recently to continue working on it.
I added Terralith to that since it has some very fitting biomes as well.
And I set up Biome Replacer to get rid of alot of the biomes that don't fit.
"bruh"
yes, obviously alot of Biome Replacer is in use
Terralith has some amazing biomes for the purpose.
based
#1246891122488246272 message
My list of Vanilla, Regions Unexplored, and Terralith Biomes that suit the theme
I got rid of most biomes that are snowy by default, since Serene Seasons is supposed to take care of the snow/winter aspect.
I don't need the biomes to be in permanent winter.
yh
idk i didnt feel like using terralith
also in my config I ended up basically getting rid of all beach biomes and used the Regions_Unexplored Fen biome.
because it fits the theme perfectly.
the best match in terms of biomes for the ForgeLabs video is the very heavily featured "Boreal Forest" biome from Regions Unexplored.
g
ig i could test terralith or regions
You switched accounts?
Yes. But you're saying that on an alt and your previous account is no longer in the server.
Just weird to switch account mid conversation. I'm just confused.
are you talking to me or the previous guy
Regions Unexplored has three biomes at least that fit the theme perfectly.
Fen, Boreal Forest, and Golden Boreal Forest
but it has more biomes that fit as well.
some of the biomes u mentioned
#1246891122488246272 message
here, they're not really that dense, no
not every biome needs to be super dense.
it's far more realistic if a dense biome is surrounded by less dense biomes before it opens up
also not all the density needs to come purely from the biome mods
fair point although i was more aiming at very little plains
tbf i didnt have any plains, just small meadow lands
using all needed
Project: Vibrant Journeys for example is amazing for the purpose.
hard part in making the biomes balanced with the biome changer or whatever the name was
if u change plains to fen and sparse jungle to forest
you'll get almost no actual forest right
well it depends entirely on your biome replacer config. if you weigh the forest type biomes more heavily there by giving them a higher ratio in replacing the other biomes with them, you'll get more forest.
you can divide the vanilla and modded biomes you're replacing into a ratio of like 90% of them will become forest type, and 10% will become clearing type
pretty sure I have the flower fields turned off.
if you make plains > forest and jungle > fen its not gonna be 50/50 cuz jungle is already rare itself and we're js changing the biome
I only have a very limited number of Regions Unexplored biomes enabled.
so more like 80/20
jungle -> fen is a nonsense config anyway
you need the fen around the bodies of water.
but you understand what i mean
okay you know what
and whatever beach types the other mods add also -> fen
that js a little bit explains my big oceans at forest biomes
i changed like all oceans to forest
oceans to forest doesn't work
oceans can only be replaced with other ocean biomes.
it will just generate an ocean and set the biome to the forest type.
but it'll still be a gigantic body of water.
so effectively replacing Oceans doesn't really do anything
you checked all biomes manually from RU and terra?
but you can set all oceans to be the cold ocean type
Yes. Not ingame. Online.
but checked how they look
#1246891122488246272 message
here's the link to their biome lists
for regions unexplored, the biome list itself has pictures of each biome
for terralith, you can mouseover on the biomes in your browser and it'll load a preview image from the respective biome wiki pages.
and the vanilla biome list obviously also comes with pictures.
but yes after the initial selection I also checked them out ingame.
the only two biomes I use that have weird glowy stuff are the moonlight grove and moonlight valley from Terralith
but they're rare
okay right
eh
theres 250 biomes with the mods i have
setting all of them up to change is gon be such a pain
and youre done with your biome replacer fully?
Mostly. I might adjust it a little more, but I'm fairly happy with my config.
I'll do some more testing later.
nice
Busy recording a podcast right now so I can't use my PC for MC stuff that would make sounds and end up captured in the podcast audio 😐
you sent your current config for replacer here? i could take a look unless u wanna keep it a secret
Yes, this is the one I think.
Remember that not every biome mod you have to replace all biomes you don't want of.
Plenty biome mods have their own configs that allow you to just turn off biomes.
So for example you don't have to go and replace all the regions unexplored biomes you don't want.
Instead you can just turn off the biomes you don't like in there.
and the biome list is 230
so you left a 100 biomes not changed?
or what u just said
why would my biome list be 230 biomes?
I have Terralith, Regions Unexplored, and Vanilla
yes
i have spawnbiomes mod
and it made a list of all biomes
theres 230 lines
ofc like what 10 nether end ones
but still 220
that list shows the total of biomes available, not the total of biomes I left enabled.
did you do what u said
disabled biomes from the mods configs
instead of adding them to the replacer
I disabled the vast majority of regions unexplored biomes
I didn't add those to the replacer.
why would I.
yes
did you also send your changed config for RU
but as you can see, almost all biomes are turned off
yes i see
i think i will go down the enabed list and make a sweep?
wdym by updating tho
I turned off a few more biomes that I have since decided I don't want
like sparse redwoods
here's the updated version
you cant do the same with terralith?
i spawned in cold biomes rn from terra and ru
( not updated ru config )
and u said you dont want the icey biomes
Terralith does not have a config like that since it's a data pack packaged like a mod.
minecraft snowy beach biome
Snowy beach biome is still on?
yeah, my config has it off
do you have the wilderness mod installed, or quark?
they break biome replacer.
delete all configs other than the ones you know you've already modified
if you add mods, some other mods will interfere with configs they auto generate
and that would be generated without having accommodated for your changes yet
okay
all fixed now and
weird
still getting the those biomes
yeah im js confused as hell
really weird man idk whats up
bruh
i have WWOO
maybe its this
lmao
something breaks it man idk what it is
yo ong idk i made a clean profile with only those mods yet it doesnt work
i found it bro
Regions Unexplored destroys it
biome replacer
we just lowkey cannot use ru or what
is it working for ya man
try locating snowy beach
it shouldnt be there, yet it is
cuz like idk if its on my end a mistake or just overall RU is not it man
did you actually get something valuable from this
I got a few leads and I am still troubleshooting.
I am digging through configs and asking ChatGPT as a 2nd opinion.
"uh yeah i got a few leads"
meanwhile chatgpt in your conversation
"shi idk twin honestly js leave me alone" puts 2nd airpod back in
are you deliberately trying to be obnoxious?
good then let me do my job
🙏 😭
I believe the issue is related to Terrablender.
i had this thought since ru needs terrablender but i didnt do anything abt it
it mixes in vanilla biomes into the world gen and biome replacer's changes take place at a time when it can't affect that anymore
so there's two potential ways of going about it
either find all other mods that inject vanilla biomes into terrablender
OR reduce vanilla biome weight to 0 in terrablender
it's about recreating the ForgeLabs modpack
and Regions Unexplored biomes are heavily featured there
you know for a fact that ru was used in the vid?
if it weren't trying to replicate that modpack, this wouldn't even be the right forum to discuss it
yes, absolutely.
100%
The Boreal Forest is very clearly visible alot of the time
are you going to terrablender dc
ask abt this thing
I just attempted a fix through terrablender and I am about to test that now.
MC is starting up.
wish me luck.
if no other mods introduce regions into terrablender that emulate vanilla regions, then the vanilla region weight within terrablender should now equal 0 and as such, no vanilla biomes should spawn anymore except potentially those I introduce through biome replacer.
although that depends on whether or not biome replacer acts before or after terrablender does its thing.
i honestly thought that terrablender had no config but it does
if my current test fails, I'll go back to deleting all configs again except for Biome Replacer and Regions Unexplored and see if it generates a new config for Terrablender that perhaps shows me more options than I had thus far.
I don't really wanna use Regions Unexplored custom regions for Terrablender
since that complicates things massively
since then I have to do work through the two additional regions unexplored configs
which are hell.
yes that is what I just tried
my hopes were 👆
and yeah, dark oak forest is not supposed to be there.
since it lagged for like 10 seconsd when i tried locate the snowy biome
usually means theres none
but it was js 5k away
such lil problem it seems eh
js breaks everything
just went a little more radical with the config deleting.
let's see if this test is crowned with success
hey man
i could work on just terralith, no?
I am having some success now.
I am no longer getting any vanilla biomes other than rivers and oceans
I deleted every single config other than the biome replacer one
so biome replacer is working just fine right now.
and now the next step would be to go into the regions unexplored config and to adjust the settings there again and to test that.
it did regenerate obviously
I am getting a very nice mix of Terralith and Regions unexplored biomes. I am simply now getting alot of Regions Unexplored biomes that I do not in fact want.
so my next step now will be to re-disable all the biomes I don't like
and to see if that breaks things again
yes
for this purpose I will once more delete all configs other than regions unexplored and biome replacer.
okay i checked all terralith biomes and yeah fen is really nice from ru good find
hows the progress
test ongoing
lmao
I got a crash but it's related to Create, not even any of the other mods
and it was upon loading the world creation screen, not upon world generation
i think it would be better to just have 5 performance mods and just focus on world gen?
No, I am doing this in an instance with all the other mods of the pack. Which maybe isn't the smartest idea but whatever
then you can yk
at least it lets me see everything together
But yes I'll probably rebuild the entire pack from scratch in a separate instance
okay I am kinda lost now.
trouble with what now
Guys if anybody could share his mods for the alaskan modpack id appriciate it i tried some unofficial modpack on curse forge and it kinda sucked
aight
we're working on it.
bro so what you doing rn
cuz ong i can make it work without ru
yes and without RU its not "his mods for the alaskan modpack" now is it??
so you know, you can't make it work.
but I have an idea now.
because in the test I just ran I only altered a single parameter - the regions unexplored config.
as soon as I turned off biomes there, Vanilla biomes started creeping back in.
Which means I found the culprit and I know the solution.
you want to say u cant disable biomes from ru config
no.
bro i lowkey think you onto nothing
that just makes things infinitely more complicated.
i already tested with default ru and i still had default biomes
with terrablender on 10 and 0 in the last setting
and in biome replacer i js had it disable snowy beach into forest
If you think you know better show me something that works
because I bet you have no clue what you're doing
no
and I finally found the issue with regions unexplored.
and if you weren't trying to berate me between every test without offering anything of value, I'd probably make progress faster.
bro cmon it wasnt berating what
okay leave that
can we establish what we know will make it work
or we suppose
In my view the easiest solution is to use biome replacer to get rid of undesired Regions Unexplored biomes
since we can't do it within Regions Unexplored itself for some reason.
you had every config on default?
my test with the exact same seed I've been testing with the whole time with all configs deleted other than biome replacer worked fine.
I only got desired biomes and vanilla rivers
no other vanilla biomes.
I also think I know how the issue works.
I think as soon as you turn off biomes in Regions Unexplored, terrablender replaces those missing biomes with vanilla biomes.
this explains why otherwise, the Biome Replacer config actually does work flawlessly.
i think i have an idea
Biome Replacer needs to be the one taking care of getting rid of Regions Unexplored biomes and once that is done, everything will work as intended.
now I have some video editing to do for the next two hours before I can approach that solution.
okay man but im just testing
just a simple
snowy beach into forest, or fen
yet snowy beach still spawns
everything is default expect biome replacer with this 1 line
what does your biome replacer config look like?
ive uninstalled ru
immediately worked
are you using /locate to check if biomes actually didnt spawn that we dont want
yes.
and youre looking for those like snowy biomes that we're disabling
cuz you were changing snowy beach to fen
...
what
no. you know, I'm actually checking for fantasy biomes.
I go /locate biome medieval_shroomlands and so on
and then it doesn't find them
so I'm happy.
nah come on
okay
did you have a try where the snowy beach or whatever youre locating did not come up
I have stopped testing for now
I have important work to do for like 2h
I'll probably resume testing after
okay yeah but
are you able to answer the question rn, you remember
altho that'll be 4:30 PM and I should get some sleep then.
cuz i swear
i did not have 1 try when ru was active
where a biome that we're trying to disable actually didnt spawn
Running the next test now since my software is exporting the video, so I have a few minutes on my hands.
I have plugged all the biomes from regions unexplored into biome replacer now to use that to disable them
i think im gonna
change vanilla biomes to other vanilla
and terra to other terra
not like vanilla > terra
terra > vanilla
although theres too many terra..
there's only like 3 suitable vanilla biomes for the project.
i want to keep those ive decided
forest, river, taiga, old growth taiga, meadow
yeah a number of these are fitting. altho the warm river is completely out of place
well that's just preference.
that's fine tuning.
we're not there yet anyway
so it doesn't matter.
not something to get hung up on.
Right, crucial test running right now. Will this approach of replacing Regions Unexplored biomes via Biome Replacer work.
my modpack been approved finally bruh
i had problems with the name since it was similar
"bruh" you don't even have a fully functional modpack "bruh"
i had yesterday
with only vanilla biomes
atm im checking my new terralith config
terralith doesn't even have a config
biome one
wow i spawned on the ground and not 50 blocks in the air on some high ah tree
so I did a little more testing and it seems the snowy beach biome is an edge case.
the locate command can't find a vanilla forest or a vanilla dark forest.
but it can find a snowy beach.
i lowkey kinda liked my other only vanilla ones better
I don't think I care.
you would need oculous for that
seems quite beautiful, what is the config for biome replacer? also what biome mods are you using
whats the spoilt food mod called
spoiled but its trash
how?
you can cheese it way too easily js useless
theres none
ill try it, thx for the name tho\
whys my game not working with terralaith and tectonic
By the way, Appliances mod was just updated. Lots of useful, configurable stuff for hardcore survival.
ive got it now thx
np
do y know why this is
whats your modlist?
Because Jupiter is sending bad vibes, and Mercury is in Gatorade.
theres alot
i just want to know
like how many?
100?
200?
rookie numbers
ive got 1400 mods
well what do you mean your game isn't working?
is it crashing?
does it crash upon startup?
yh
if yes, we need a crashlog.
1 sec
none of the info you've given thus far is of any use without any logs.
install modrinth, and click on repair
anyone who doesn't use modrinth in 2025 is a psychopath
in all opinions
niet
Modrinth is such a worse interface.
lmao what
it gets the job done but it's not superior.
its the opposite
Yeah I've heard that narrative. I just don't agree with it.
modrinth is candy to my eye
i use fabric
Tectonic 3 is incompatible with terralith, wait for a fix from either Tectonic dev or Terralith dev @subtle thunder
As a user I was quite lost in Modrinth and unable to do a number of things I wanted to do that I was able to do on Curseforge.
alright thanks mate
god
ay my british mate
its monday innit
sunny innit
cloudy innit
loud innit
get a room you two
sure mate
anyway
first actual good advice by @fringe ocean
does mrcrayfish fridge work with spoiled mod
i dont use furniture mods
???
why do you always have an attitude?
just shulker box for some steak is abit exesesive
I shouldn't have sent you that mod with the mini sheep.
I'm very sorry man, i thought you'd find it funny
chunky is bad
takes like 2 hours to load 1000 blocks
you can make a chunk loader with like nether portals right
He is asking for mods to pre-generate regions of the world.
He is not talking about ways to load singular distant chunks once playing.
He basically wants to generate the entire area he'll encounter before he ever starts playing. Ideally during the world generation phase.
Obviously
i understood what he wanted with his first message i just couldnt help myself. i guess im a terrible sarcastic donkey
Either my sense of humor has left me recently or I'm a tad bit older than most guys here and just don't "get it". "bruh"
not to mention that the spawn chunk is ALWAYS loaded
can u send gifs here or am i gonna get banned again by the automod for no reason
also he'd ask such a question in a smp server or smth
oh wait that was another server that had the automod on links but can uy send here
bro i aint even gon test
it is a thread tho aight whatever my mans
i meant it like
maybe you can in threads but blocked in others right
why are people obsessed of the canadian arctic? Europeans have it too and we have it much better here
wow that message was completely unexpected what
unexpected opinion
you should always welcome
my fren
Peter G is typing the sequel of Mincraft movie
u can use "chunky" to pre generate a region of your world once youre loaded in by commands, Distant Horizon will use the chunk files generated by Chunky inside your world / save folder to load the lod's, usually you want only DH to do this kind of pre gen, but DH doesnt create any chunk files inside your save folder, so whenever you move into a region thats not generated it will then generate, depending on your minecraft version (i assume 1.21.1 fabric) u can use "c2me" which enable multi threading for chunk generation, and makes chunky faster
edit: you want to disable Distant Horizons option "Distant Generation" while using chunky
c2me always crashes for me for some reason
do you know any mods it is incompatible with?
maybe some performance mod is causing it
what version
forge or fabric
r u using canary, radium or stuff like smooth chunk save
Yes, canary and embeddium
try removing canary
alright lets see
nice, it loaded in
thanks mate for saving my fps
Man chunk gen is lightning fast
and 0 lag
goated mod
@fringe ocean sorry to ask you again cutie but can you paste your biome replacer config here?
oh mb i found it
what version and loader did he use for the alaska vid
Forge on 1.20.1
ty
some guy added a new alaskan modpack tday
Anyone know what sound mod Sean uses in the Alaska video? Specifically for block sounds (picking up blocks). Its like a swoosh sound....
Seed?
Thanks for the reply. Its close but doesnt seem to be the same one. Ill try it out in game, maybe its changed since the RP video was made.
alr
and mods
how is it
its kinda good
nice
Because of the tower eh
but u need to add biome changer and allat stuff
nah
the mods r almost spot on
just not the terrain generation
too bad the world gen is complete dookie
bro how the hell do i disable my activity on discord
e
the word gen on the 2nd one is worse tho
and the 3rd ne is meh
is*
but its the best one
by FAR
3rd one is meh?
Verly's list is pretty good but I had to tweak the hell out of it to get the world gen close to Seans. Im going to try out Kodils list today. And the one added to Curseforge today is missing Distant Horizons and has a bunch of addded stuff not in the video.
better than the other 2
there isnt ru if im correct
yeah cuz the world gen is bugged with ru
Here are some screenshots of the Verly pack and my custom tower.
alr
but so far no luck and ru is just glitched tf out
who
no not surprised
me?
what
im just saying that ru is bugged as hell with changing biomes it couldnt be used
idk
me and another person were working on a fix today but no luck so far although he had some leads
the world is like 80% of this biome
i wasnt getting as much of shield
lol what
thats crazy tho
ik
so one of the replaced biomes must have been so huge
yeah and the colours of the trees in the forst biome is so green it ight be the season or smth like that
forst biome?
first, what
forest
maybe your shaders
ong i cant type
ru would go hard
and id add more mob mods
bro how many mobs do you need
Alex mobs is lowkey bad
you gotta disable like half of them with badmobs
das tru
lets do mobs what was it
btw the forset is this type of green
i kinda dont like it
disable stay true txt pack?
wdym
the forest is this green
for hwat
leaves or smth
what you got enabled
change ur leaves to fast or smth
mimap levels up
it does look perfectly fine here for me
minimap lvl is on max
okay i think i see where youre coming from with the animals
like more birds would be nice eh
what stuff its supposed to be a light modpack
waiting
the other ones even have less mods that this one
although idk
okay like except selected Alex mobs and like birds i cant see whats missing
like lets do meadow, havent used that one tho cant really speak abt it
launching the world
bro what are you even sending like i swear
leaves
like 1/50 of your screen
cant see anything
probably different type of trees or idk
this is in the forest biome
oh
awful mod for performanc engl
tru
alr
and i swear man
forests here in my instance look really alright
i 100% think its one of ur settings
wild
ye
ik
which is that
wdym
pack
uh
i was using that
nah
youre basically in forest all the time
its not that
many ahh leaves
what/
bro what r u saying
idk
do you guys know the difference between these/whats closer to the main video