#Forge Labs' UNofficial Modpacks

1 messages · Page 2 of 1

fringe ocean
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In my version of the pack, I included a whole number of those mods.

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The one thing about Sean's pack that I haven't seen recreated yet is the actual density of trees in those forests. Either that was him getting lucky with the seed and biome populator and it came out that way, or whoever prepared the map for him added additional trees in the nearby forest, or he wrote/generated a data pack that forces the world generator to apply a higher tree density to begin with.

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I think Options 1 and 3 are the most likely.

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Such a data pack is possible but he'd have to write it so it overwrites biome generator properties for each individual biome in question.

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I have already had a brief discussion with ChatGPT about how to pull this off, and ChatGPT has been incredibly useful with figuring out other Datapack issues in the past.

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One area where AI is actually bloody useful.

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And yeah, alot of the dense features on the forest ground come from things like the natural "crops" and stuff.

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Which I think are already included in Verly's pack.

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As for thinning out the biome selection, the Biome Replacer mod is all you need.

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the format is very simple.

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you first make a list of all the biomes in regions_unexplored and in vanilla minecraft that you DON'T want.

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and then you replace them with the biomes you DO want.

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Here's my list of suitable biomes. Also included are a number of terralith biomes.

If you want primarily forests, make sure to choose a ratio of forested biomes to open biomes that suits that desire.

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So you'll probably want 3 times as many forest biomes to be there as you want open biomes.

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Here are links for the biome lists of Regions Unexplored, Terralith (which does NOT come with Verly's pack by default), and Vanilla. So you can find the exact biome IDs you wish to replace.

https://gist.github.com/catter1/1f90b77263e3746c20c1fd93a7393f69
https://stardustlabs.miraheze.org/wiki/Terralith#Surface_biomes
https://minecraft.wiki/w/Biome/ID

Gist

Regions Unexplored Complete Biome List. GitHub Gist: instantly share code, notes, and snippets.

Minecraft Wiki
ID

Each type of biome has its own Resource Location, shown in the following tables.

Stardust Labs Wiki

Terralith ~ Overworld Evolved is a project made to completely revolutionize the Overworld's generation. Released July 28th of 2021, Terralith makes full use of modern worldgen tools to create beautiful landscapes with new terrain types, like canyons and amplified terrain, painted over by more than 70 new biomes, inspired by places all around the...

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here's what my config looks like for just the vanilla biomes (excluding oceans)

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regions_unexplored:boreal_taiga is the biome most heavily featured in Sean's video:

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it is fairly dense already by default.

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Project Vibrant Journeys adds extra density by adding things like the ground leaves here, the fallen hollow tree, the mushrooms on it, the twig seen on the right, and it also adds things like pebbles and flints etc

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"Serene Shrubbery" also adds stuff like these flowers.

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it is probably the only MCreator mod I included. (the textures and models are really nice - the only downside is that obviously with the Seasons mod installed, these will still be there in the winter, which isn't very realistic)

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(I detest MCreator)

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Let me know if you have any more questions. Things are still work in progress, and I might even go and slim the biome selection even further.

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I was also thinking of potentially making the biome size considerably smaller so you'd get more different forest types constantly blending.

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Because then biomes from other mods could be included theoretically, although that'd require one hell of a longer config, since for every 5 biomes you wanna include from a 70 biome mod, you gotta replace 65 of them (if the mod doesn't offer an option to disable them in-house)

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"Oh The Biomes You'll Go" has a number of suitable biomes;

  • Canadian Shield (very fitting)
  • Borealis Grove
  • Coniferous Forest
  • Dacite Ridges
  • Autumnal Taiga
  • Black Forest
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or I guess for 1.20.1 it'd be "Oh The Biomes We've Gone" - idk if the same biomes appear there.

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also the hot springs biome from Biomes O Plenty is amazing.

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I think a selection of a total of maybe 8-10 biomes for the modpack would be the sweetspot.

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maybe 15.

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there are 7 fitting biomes in this picture as well as a river and a vanilla forest (undesired)

solid bolt
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@fringe ocean Are the Mountain and Volcanos also Biome's. (I'm new to changing configs)

fringe ocean
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there are a few Mountain biomes involved.

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people keep mentioning a Volcano but I don't even remember seeing one in Sean's video.

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Maybe somewhere in the distance? But he doesn't approach it does it?

solid bolt
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I will look for the second's of the video. I mean the section where he gets the quartz.

fringe ocean
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Terralith has volcanoes.

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They're a combination of two biomes and could be included, but I don't find them to be particularly realistic for the setting.

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I wouldn't want them in my version personally.

solid bolt
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It's at 3:11:22

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I don't meat that size of a volcano, but, this could be also nice from far away

fringe ocean
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hmmm. I see.

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I have no clue what biome that is. It somewhat looks like one of the Regions Unexplored cave biomes tho, but it's not.

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But if you could force that cave biome to generate as a mountain biome, it'd get the job done I suppose

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altho I am not sure it has quartz

solid bolt
fringe ocean
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the scorching caves from Regions Unexplored.

solid bolt
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I remember that biom also without quartz

fringe ocean
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the only reason to need the volcano biomes is to get Quartz right?

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it's not about actually having volcanoes?

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maybe there's a different way to get Quartz into the overworld with another biome mod or something.

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I think Quartz is needed for Create?

solid bolt
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yes, it is

fringe ocean
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Geolosys also adds a Quarz ore that comes as massive ore veins.

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In general that mod looks quite interesting and could be a good addition.

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not as pretty as a Volcano, but also less disruptive of the Alaskan forest environment

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Also in all honesty, I think having some kind of firearms mod in the modpack could be really nice.

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Something that adds a small assortment of hunting rifles.

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For hunting small to big game.

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Ammunition would be extremely limited and could be confined to only spawn in loot chests.

fringe ocean
# fringe ocean Terralith has volcanoes.

hold on, given that these are put together from two biomes - if you were to only include the edge biome and not the crater biome, you'd effectively get volcano mountains like Sean had.

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and in Sean's video when he is on the mountain you can see various biomes in the distance that all very much look like Terralith stuff.

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so I think that might actually be what he did.

solid bolt
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I used only Terralith without changing Config or creating Datapacks, so unfortunatly not of any help at this topic. the mountains look really similar to those

fringe ocean
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no I think I'm bang on the money.

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that must be what Sean did. unless I missed a volcano biome from some other mod.

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the sad thing is that this entire process is alot more fun for me than actually playing the pack. putting it together and figuring out all of these things is so interesting, but then playing it and sustaining a long game in such a world ...

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ain't nobody got time fo that

solid bolt
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It's good, when you have fun doing it^^

wind arch
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@fringe ocean wow, I must say, you've been extremely thorough! That answered pretty much all my questions 😅. I never realised just how much work goes into making a modpack and I may have bitten off more than I can chew 😅

I did find another "Fan made" pack called wilderness by Kodii121 (not and advertisement) and they've tried to recreate the map and added the fire tower too. Not sure if you wanted to look at that to see if they did a decent recreation. You'd have a better eye for it than I.

fringe ocean
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I’ll have a look later if I remember to.

quartz rapids
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i think its from a trap mod, im pretty sure and that mod also makes the animals run away from u

fringe ocean
quartz rapids
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theres another one but its in 1.19.2 sadly its called snack's traps

fringe ocean
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This is the biggest mystery of Sean's video really.

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I've been on and off trying to find this one but I am 80% sure it's a mod he commissioned just for that video.

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I've checked out bears from like 15 mods already and none look like the ones Sean faces in his Alaska video.

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if it were available it'd actually be super easy to identify based on the body shape and more importantly the shape of the bear's feet.

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relatively long feet and relatively thin front legs.

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I think.

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Near the end of the video there are a few moments where you can get a relatively good look at the bear and there's just no other bear quite like it in any of the mods I saw.

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It has claws on it's feet, "modeled" feet (as in, most bears simply have legs and the feet are suggested as a part of them, instead of being their own unique part of the model), the eyes go onto the side of the head as well as the front, it has teeth, it has a moving jaw, and the biggest element of it's body is the rearmost.

fringe ocean
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the density of tall ferns and other grass/plant decorations is quite close to what Sean has in his video. very dense.

fringe ocean
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Found this mod. Definitely adding this to the pack. Sean laments about infinite water sources in his video and that he doesn't wanna use them. I think this mod which effectively makes water finite is a great fit (unless in an ocean, which is a biome that is not relevant to the modpack concept anyway).

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I've been looking for a proper finite liquid mod for years.

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There was one back in the day for like 1.2.5 or something which was awesome, but there have hardly been any good ones since.

fringe ocean
fringe ocean
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smh

tame jasper
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Damn cold

fallen isle
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yooooo im needin some help here with my own mod pack ive put together and i keep getting an error code. everytime i hit singleplayer it sarts to load then crashes

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sorry i should say i keep getting an exit code

fringe ocean
fallen isle
strange tiger
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hey, that might be a stupid question but i downloaded it and now playing with this modpack, however how to open the menu which shows your injures?

strange tiger
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thanks!!

marsh marsh
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there arent stupid questions only stupid answers, enjoy the modpack

covert ridge
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(Also don't forget you can check/change the keybinds)

strange tiger
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thanks to yall

covert ridge
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Have fun o7

strange tiger
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also am i able to change the duration of seasons? i havent figured this out

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there are seasons in this modpack right?

covert ridge
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Yes. If you look at the description for the Serene Seasons mod, I believe it tells you the config for it

strange tiger
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alr ill do that

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👍

kind canopy
strange tiger
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i just wanted to say thank you to you for creating that awesome modpack, ive been playing with it for hours and im enjoying that sm. im pretty sure it also requires some knowledge, to edit stuff so that mods allign with each other, and to gather 110 mods for one modpack without it lagging and crashing on my weak pc is for real impressive, in case if no one thanked you properly i just wanted to do that. i enjoy this soooooo much

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@kind canopy

kind canopy
strange tiger
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thats why you did an impressive job

kind canopy
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did my bestttt, i just know a lot of wortk arounds and ive been working with configs for modpacks to do with my friends for a while

strange tiger
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thats fire

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oh that curseforge is even exposing me which modpack im viewing lololol

signal arrow
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i got a question how do u put this into minecraft?

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e

covert ridge
signal arrow
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ooh

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is it possible on modrinth?

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it prob is

covert ridge
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It's just a config file, so it should be fine as long as you have those mods

signal arrow
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alr tysm

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btw where is the properties folder?

covert ridge
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Should be able to find the other .properties files in the folders

signal arrow
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i suck at theese type of stuff

covert ridge
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Just put it with the rest of em

fringe ocean
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Jax only told you nonsense

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no offense

signal arrow
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oh

fringe ocean
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well, first of all you need the Biome Replacer mod installed with your pack.

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now I don't know exactly how the folder structure works with modrinth

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but Modrinth should offer you an option to view the folder that your modpack is in.

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In that folder there should be a subfolder called "Config"

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your minecraft folder for the instance should look roughly like this, and there's the config folder.

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and then you basically just wanna throw that config file in there.

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if the mod has already generated a different one for you, replace it

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HOWEVER - the file you've prompted me about is quite the outdated version of my config.

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You'll need Terralith installed as well as Regions Unexplored

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in that same config folder, there should also be a subfolder called "regions_unexplored"

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put this in there. this handles the regions_unexplored side of things; it turns off all the biomes from that mod that you don't want.

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Be aware that if you run biome replacer, you CANNOT use the mods "Wilderness" and "Quark" along with it. Those two are no bueno. "Buenot", as I like to say.

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it won't work with them.

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let me know if you have any more questions.

signal arrow
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tysm

mental rover
kind canopy
signal arrow
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isnt it just from alex's mobs?

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oh nvm

mental rover
kind canopy
tame jasper
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People say I'm crazy

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But I genuinely enjoy it xd

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Ofc I don't do it just in my spare time, I just enjoy it when I get the chance to when I'm making some modpack(s) for my friends

tame jasper
obsidian sleet
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guys is there a mod with a decent config to toggle any biome in minecraft?

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(Biome replacer does not work for me)

fringe ocean
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if yes, remove them and Biome Replacer will work

wind arch
# kind canopy thank youuu, it was my first time uploading a modpack

I would also like to thank you for the pack, I've been playing it for a couple hours and really enjoying it. I've wanted a true survival playthrough for a while and I just don't have the knowledge or time unfortunately to do it myself, so again thank you! I did add sophisticated backpacks but only because I collect so much rubbish on my trips out lol.

obsidian sleet
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i only have two biome mods

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biomes o plenty and blooming bioshpere

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coupled with tectonic

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also

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does anyone know which mod this mini sheep is from? (from the latest zombie acopoeoe vid)

fringe ocean
fair folio
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i dont get it how is the main modpack not ready all he has to do is just upload it

long light
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Can anyone share the latest modpack files?

covert ridge
obsidian sleet
fringe ocean
obsidian sleet
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sure mate

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*memorised

fringe ocean
obsidian sleet
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oh my great heavens please do not

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memorized it is my lord

thorn verge
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@tropic badger any update on modpack

obsidian sleet
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forgive me father @fringe ocean

uneven wraith
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@kind canopy how can I fix the missing leaf pile textures in the Alaskan wilderness modpack? I’m 70% sure the leaf piles are from regions unexplored

astral cedar
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hey does anyone know the modpack for the new zombie

topaz mica
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I am pretty sure he used William Wyther’s Expanded Ecosphere as main terrain mod for Alaskan survival video.

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Combined with Geophilic, Tectonic, and some TeamAbnormalis biome mods.
As well as Project Vibrant Journeys.

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For unpredictable, but fun effect you can also throw in Continents mod and have a nice big island.

astral cedar
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does anyone know the mod that make you infecfted if a zombie hits you?

fair folio
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and what texture pack did forge use in the realistic minecraft modpack?

kind canopy
uneven wraith
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Thank you 🙏

fair folio
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did forge use a seed for the alaskan modpack or is it a custom world?

cosmic dew
fair folio
cosmic dew
cosmic dew
# fair folio what are biases?

Basically favoring biomes. This can be done via the configuration within biome replacer mod, and if you have biomes o plenty mod you can go into that configuration and set, "false" to any biomes you don't want. I believe William Wythers mod also has this feature i could be wrong

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I created my own mod pack. I can see if I can send it, and give you the seed I'm using. Lmk if you're interested. It's via curse forge

fair folio
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k but i gtg to bed but ill see you tomorrow gn

obsidian sleet
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does anyone know where this dude is from?

fringe ocean
# fallen isle

seems that your Embeddium doesn't like the mods "extra details", "entity texture features", and "oculus" ... altho I thought Embeddium and Oculus are supposed to work together. you'll have to check - I think a specific version of Oculus is needed, NOT the latest one. I could be wrong tho

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but yeah, try disabling those.

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I think there's a reddit thread that talks about the Oculus compat issue.

obsidian sleet
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@fringe ocean

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please

fringe ocean
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this took me way too long to find again.

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I had come across it like 10 times over the last week or so

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but when deliberately looking for it it's like 25 pages of scrolling xD

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The amount of MCreator trash on Curseforge is frankly just concerning.

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20 mods per page, and on the current page, the MCreator count is 4. next page it's 5. the page after its 7. so out of 60 mods, we have 16 MCreator mods. Disgusting.

fringe ocean
fringe ocean
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I'm working on a completely overhauled biome replacer config that properly splits by biome type, so for example vanilla biomes that would be mountainous will be replaced by terralith or regions unexplored biomes that are also mountainous.

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This way we don't get mountain peaks covered in boreal_forest which was previously my main biome to replace others with

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for this purpose I have updated my biome list here #1246891122488246272 message to sort into biome types.

fringe ocean
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here's a new biome replacer config that replaces biomes with similar biomes of the same type. I don't know of any way to get rid of oceans just yet, so hopefully you get lucky with a seed where no oceans appear near spawn.

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requires regions unexplored and terralith obviously.

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includes the volcanic peaks seen in Sean's video!

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as per @solid bolt 's request.

fringe ocean
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cooking, BUT Biome Replacer still isn't working properly. I still get vanilla forests, dark forests, etc. Something is still broken.

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sufficiently dense.

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required to EITHER use physics mod or the mod that makes liquids finite, since otherwise it's very glitchy where water does flow.

fringe ocean
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the Fen biome looks amazing. I wonder if using that for rivers could be viable. to add those trees on the riverside, and more importantly to get those duckweed blocks to cover the water surface on the rivers, similar to the resource pack Sean used (which I found but is for 1.18.2, so he must've updated it for 1.20.1)

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Fen leading into Taiga leading into Old Growth Pine Taiga leading into Golden Boreal Forest

fair folio
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hey do you guys know what mod this is from because i installed it and i want to remove it i dont know why i installed it and i cant find the file

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what do you do in a horror modpack because i always see that youtubers never beat the game

fair folio
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why the hell do i upload my modpack to curseforge and it does not get rejected but it just gets deleted

covert ridge
fair folio
fair folio
covert ridge
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o7

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I just reverse image searched it

fair folio
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time to optimize my horror modpack cause it crashes after you save and quit a world

fair folio
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also is there a way to compress modrinth modpack files because my modpack is 300mb but i feel like it might go over the 500mb limit sooner or later

fair folio
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hey guys whats better at forge performance embedium or rubidium because i need a good performance mod for my modpack

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make sure to private dm me because i will not be here to see your response so if you private dm me i will be able to see it

obsidian sleet
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but i use embedium

fair folio
fair folio
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actually it does not matter because i have two releases of it with embeddium and rubiddium

signal arrow
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i feel liek embeddium has shader support but wehn i tried the 2nd one i couldnt get shadrs on might've been a bug

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embeddium has 100% shaders tho

wild halo
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idk what this thread about but uh

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heres my take on the world gen for the alaska

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i think cold sweat is like lowkey better cuz it has more realistic temperatures combined with serene seasons

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speaking of serene seasons its actually so bad bruh, the fertility config does nothing u can plant anything in a river biome during winter bruh so useless

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also spoiled is so easy too cheese by putting items in any backpack or js making crates and then back to food, no sense in using ts

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lol i swear with LSO you're getting like 15*C in winter bruh when walking through snow so bs

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cold sweat on max settings should be way funnier and harder

wild halo
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now thats what you call winter bruh -33*C gl surviving ts

fringe ocean
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"bruh"

fringe ocean
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I assume Terrablender and Tectonic are obviously present. I don't spot anything from Regions Unexplored or Terralith here.

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Is Biome Replacer in use?

wild halo
fringe ocean
# wild halo idk what this thread about but uh

It's a thread for sharing versions of unofficial replicas of official ForgeLabs modpacks. So in the case of the Alaska one, some of us are working on and sharing progress on our modpacks that try to replicate Sean's concept as closely as possible.

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Verly built a version and I'm building on top of that.

wild halo
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the world gen was lowkey kinda trash unless i got really unlucky with the biomes

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but imo the point is to have those forests everywehre and not js random ahh deserts or badlands

fringe ocean
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Verly's version is not finished in terms of Biome Replacer application.

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They just haven't had time recently to continue working on it.

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I added Terralith to that since it has some very fitting biomes as well.

wild halo
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ew

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bruh it has

fringe ocean
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And I set up Biome Replacer to get rid of alot of the biomes that don't fit.

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"bruh"

wild halo
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right

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i was abt to say smth

fringe ocean
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yes, obviously alot of Biome Replacer is in use

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Terralith has some amazing biomes for the purpose.

wild halo
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based

fringe ocean
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#1246891122488246272 message

wild halo
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wai how many it has?

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ah

fringe ocean
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My list of Vanilla, Regions Unexplored, and Terralith Biomes that suit the theme

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I got rid of most biomes that are snowy by default, since Serene Seasons is supposed to take care of the snow/winter aspect.

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I don't need the biomes to be in permanent winter.

wild halo
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idk i didnt feel like using terralith

fringe ocean
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also in my config I ended up basically getting rid of all beach biomes and used the Regions_Unexplored Fen biome.

fringe ocean
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the best match in terms of biomes for the ForgeLabs video is the very heavily featured "Boreal Forest" biome from Regions Unexplored.

pulsar nimbus
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g

pulsar nimbus
fringe ocean
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You switched accounts?

pulsar nimbus
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hey what

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im saying that i could test terra and regions too cuz i didnt use them

fringe ocean
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Yes. But you're saying that on an alt and your previous account is no longer in the server.

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Just weird to switch account mid conversation. I'm just confused.

pulsar nimbus
fringe ocean
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Regions Unexplored has three biomes at least that fit the theme perfectly.

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Fen, Boreal Forest, and Golden Boreal Forest

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but it has more biomes that fit as well.

pulsar nimbus
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#1246891122488246272 message

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here, they're not really that dense, no

fringe ocean
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it's far more realistic if a dense biome is surrounded by less dense biomes before it opens up

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also not all the density needs to come purely from the biome mods

pulsar nimbus
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fair point although i was more aiming at very little plains

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tbf i didnt have any plains, just small meadow lands

fringe ocean
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other mods also add plants on the ground that add density.

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and other objects.

pulsar nimbus
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using all needed

fringe ocean
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Project: Vibrant Journeys for example is amazing for the purpose.

pulsar nimbus
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using

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blooming nature carries

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yes fen does look lowkey nice

fringe ocean
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fen is brilliant

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and boreal forest is very dense.

pulsar nimbus
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hard part in making the biomes balanced with the biome changer or whatever the name was

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if u change plains to fen and sparse jungle to forest

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you'll get almost no actual forest right

fringe ocean
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well it depends entirely on your biome replacer config. if you weigh the forest type biomes more heavily there by giving them a higher ratio in replacing the other biomes with them, you'll get more forest.

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you can divide the vanilla and modded biomes you're replacing into a ratio of like 90% of them will become forest type, and 10% will become clearing type

pulsar nimbus
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flower fields from ru

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okay but lets make an example on two biomes

fringe ocean
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pretty sure I have the flower fields turned off.

pulsar nimbus
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if you make plains > forest and jungle > fen its not gonna be 50/50 cuz jungle is already rare itself and we're js changing the biome

fringe ocean
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I only have a very limited number of Regions Unexplored biomes enabled.

pulsar nimbus
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so more like 80/20

fringe ocean
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you need the fen around the bodies of water.

pulsar nimbus
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but you understand what i mean

fringe ocean
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so what you need to do is things like beach -> fen

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swamp -> fen

pulsar nimbus
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okay you know what

fringe ocean
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and whatever beach types the other mods add also -> fen

pulsar nimbus
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that js a little bit explains my big oceans at forest biomes

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i changed like all oceans to forest

fringe ocean
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oceans to forest doesn't work

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oceans can only be replaced with other ocean biomes.

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it will just generate an ocean and set the biome to the forest type.

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but it'll still be a gigantic body of water.

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so effectively replacing Oceans doesn't really do anything

pulsar nimbus
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you checked all biomes manually from RU and terra?

fringe ocean
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but you can set all oceans to be the cold ocean type

fringe ocean
pulsar nimbus
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but checked how they look

fringe ocean
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#1246891122488246272 message

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here's the link to their biome lists

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for regions unexplored, the biome list itself has pictures of each biome

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for terralith, you can mouseover on the biomes in your browser and it'll load a preview image from the respective biome wiki pages.

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and the vanilla biome list obviously also comes with pictures.

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but yes after the initial selection I also checked them out ingame.

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the only two biomes I use that have weird glowy stuff are the moonlight grove and moonlight valley from Terralith

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but they're rare

pulsar nimbus
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okay right

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eh

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theres 250 biomes with the mods i have

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setting all of them up to change is gon be such a pain

pulsar nimbus
fringe ocean
#

Mostly. I might adjust it a little more, but I'm fairly happy with my config.

#

I'll do some more testing later.

pulsar nimbus
#

nice

fringe ocean
#

Busy recording a podcast right now so I can't use my PC for MC stuff that would make sounds and end up captured in the podcast audio 😐

pulsar nimbus
#

you sent your current config for replacer here? i could take a look unless u wanna keep it a secret

fringe ocean
#

Remember that not every biome mod you have to replace all biomes you don't want of.

#

Plenty biome mods have their own configs that allow you to just turn off biomes.

#

So for example you don't have to go and replace all the regions unexplored biomes you don't want.

pulsar nimbus
#

you

#

because theres 130 lines here

fringe ocean
#

Instead you can just turn off the biomes you don't like in there.

pulsar nimbus
#

and the biome list is 230

#

so you left a 100 biomes not changed?

#

or what u just said

fringe ocean
#

why would my biome list be 230 biomes?

#

I have Terralith, Regions Unexplored, and Vanilla

pulsar nimbus
#

yes

fringe ocean
#

and Nether Biomes and End Biomes don't count.

#

I have no other biome mods.

pulsar nimbus
#

i have spawnbiomes mod

#

and it made a list of all biomes

#

theres 230 lines

#

ofc like what 10 nether end ones

#

but still 220

fringe ocean
#

that list shows the total of biomes available, not the total of biomes I left enabled.

pulsar nimbus
#

did you do what u said

#

disabled biomes from the mods configs

#

instead of adding them to the replacer

fringe ocean
#

I disabled the vast majority of regions unexplored biomes

#

I didn't add those to the replacer.

#

why would I.

pulsar nimbus
#

yes

pulsar nimbus
fringe ocean
#

no.

#

also that config needs updating

pulsar nimbus
#

okay uh

#

what does that mean

fringe ocean
#

but as you can see, almost all biomes are turned off

pulsar nimbus
#

yes i see

#

i think i will go down the enabed list and make a sweep?

#

wdym by updating tho

fringe ocean
#

I turned off a few more biomes that I have since decided I don't want

#

like sparse redwoods

pulsar nimbus
#

you cant do the same with terralith?

#

i spawned in cold biomes rn from terra and ru

#

( not updated ru config )

#

and u said you dont want the icey biomes

fringe ocean
#

Terralith does not have a config like that since it's a data pack packaged like a mod.

pulsar nimbus
#

minecraft snowy beach biome

fringe ocean
#

Snowy beach biome is still on?

pulsar nimbus
#

weird

#

i spawned in it

fringe ocean
#

yeah, my config has it off

#

do you have the wilderness mod installed, or quark?

#

they break biome replacer.

pulsar nimbus
#

nah

#

it worked with my config before man something is off here js

#

idk rly

fringe ocean
#

delete all configs other than the ones you know you've already modified

#

if you add mods, some other mods will interfere with configs they auto generate

#

and that would be generated without having accommodated for your changes yet

pulsar nimbus
#

okay

#

all fixed now and

#

weird

#

still getting the those biomes

#

yeah im js confused as hell

#

really weird man idk whats up

#

bruh

#

i have WWOO

#

maybe its this

#

lmao

#

something breaks it man idk what it is

pulsar nimbus
pulsar nimbus
#

Regions Unexplored destroys it

#

biome replacer

fringe ocean
#

yes I expect that to be the case as well

#

I am running a diagnostic

pulsar nimbus
#

we just lowkey cannot use ru or what

#

is it working for ya man

#

try locating snowy beach

#

it shouldnt be there, yet it is

#

cuz like idk if its on my end a mistake or just overall RU is not it man

fringe ocean
#

I'm still troubleshooting.

#

ChatGPT is extremely good at this.

pulsar nimbus
fringe ocean
#

I got a few leads and I am still troubleshooting.

#

I am digging through configs and asking ChatGPT as a 2nd opinion.

pulsar nimbus
#

"uh yeah i got a few leads"

#

meanwhile chatgpt in your conversation

#

"shi idk twin honestly js leave me alone" puts 2nd airpod back in

fringe ocean
#

are you deliberately trying to be obnoxious?

pulsar nimbus
#

what

#

no

#

that was like kinda funny

fringe ocean
#

good then let me do my job

fringe ocean
#

I believe the issue is related to Terrablender.

pulsar nimbus
#

i had this thought since ru needs terrablender but i didnt do anything abt it

fringe ocean
#

it mixes in vanilla biomes into the world gen and biome replacer's changes take place at a time when it can't affect that anymore

#

so there's two potential ways of going about it

pulsar nimbus
fringe ocean
#

either find all other mods that inject vanilla biomes into terrablender

#

OR reduce vanilla biome weight to 0 in terrablender

pulsar nimbus
#

did you have a thought in your mind

#

to not use ru

fringe ocean
#

no.

#

regions unexplored is a must.

pulsar nimbus
#

bro loves the fen biome

#

valid

fringe ocean
#

it's about recreating the ForgeLabs modpack

#

and Regions Unexplored biomes are heavily featured there

pulsar nimbus
#

you know for a fact that ru was used in the vid?

fringe ocean
#

if it weren't trying to replicate that modpack, this wouldn't even be the right forum to discuss it

fringe ocean
#

100%

#

The Boreal Forest is very clearly visible alot of the time

pulsar nimbus
#

aight

#

yes itwas like very similar

#

well the same

pulsar nimbus
#

ask abt this thing

fringe ocean
#

I just attempted a fix through terrablender and I am about to test that now.

#

MC is starting up.

#

wish me luck.

fringe ocean
#

if no other mods introduce regions into terrablender that emulate vanilla regions, then the vanilla region weight within terrablender should now equal 0 and as such, no vanilla biomes should spawn anymore except potentially those I introduce through biome replacer.

#

although that depends on whether or not biome replacer acts before or after terrablender does its thing.

pulsar nimbus
#

i honestly thought that terrablender had no config but it does

fringe ocean
#

if my current test fails, I'll go back to deleting all configs again except for Biome Replacer and Regions Unexplored and see if it generates a new config for Terrablender that perhaps shows me more options than I had thus far.

#

I don't really wanna use Regions Unexplored custom regions for Terrablender

#

since that complicates things massively

#

since then I have to do work through the two additional regions unexplored configs

#

which are hell.

pulsar nimbus
#

okay well what i did didnt work

#

vanilla_overworld_region_weight = 0

fringe ocean
#

yes that is what I just tried

pulsar nimbus
#

my hopes were 👆

fringe ocean
#

and yeah, dark oak forest is not supposed to be there.

pulsar nimbus
#

since it lagged for like 10 seconsd when i tried locate the snowy biome

#

usually means theres none

#

but it was js 5k away

pulsar nimbus
#

js breaks everything

fringe ocean
#

just went a little more radical with the config deleting.

#

let's see if this test is crowned with success

pulsar nimbus
#

i could work on just terralith, no?

fringe ocean
#

I am having some success now.

#

I am no longer getting any vanilla biomes other than rivers and oceans

pulsar nimbus
#

okay

#

all in terrablender config?

fringe ocean
#

I deleted every single config other than the biome replacer one

#

so biome replacer is working just fine right now.

#

and now the next step would be to go into the regions unexplored config and to adjust the settings there again and to test that.

pulsar nimbus
#

terrablender doesnt have a config now?

#

you deleted it and it didnt regenerate?

fringe ocean
#

it did regenerate obviously

#

I am getting a very nice mix of Terralith and Regions unexplored biomes. I am simply now getting alot of Regions Unexplored biomes that I do not in fact want.

#

so my next step now will be to re-disable all the biomes I don't like

#

and to see if that breaks things again

pulsar nimbus
#

the snow looks lovely

#

physics mod?

fringe ocean
#

yes

#

for this purpose I will once more delete all configs other than regions unexplored and biome replacer.

pulsar nimbus
#

hows the progress

fringe ocean
#

test ongoing

#

lmao

#

I got a crash but it's related to Create, not even any of the other mods

pulsar nimbus
#

oh

#

i thought that youre doing this in a clean instance

fringe ocean
#

and it was upon loading the world creation screen, not upon world generation

pulsar nimbus
#

i think it would be better to just have 5 performance mods and just focus on world gen?

fringe ocean
#

No, I am doing this in an instance with all the other mods of the pack. Which maybe isn't the smartest idea but whatever

pulsar nimbus
#

then you can yk

fringe ocean
#

at least it lets me see everything together

#

But yes I'll probably rebuild the entire pack from scratch in a separate instance

#

okay I am kinda lost now.

pulsar nimbus
signal arrow
#

Guys if anybody could share his mods for the alaskan modpack id appriciate it i tried some unofficial modpack on curse forge and it kinda sucked

pulsar nimbus
#

aight

pulsar nimbus
#

cuz ong i can make it work without ru

fringe ocean
#

yes and without RU its not "his mods for the alaskan modpack" now is it??

#

so you know, you can't make it work.

#

but I have an idea now.

#

because in the test I just ran I only altered a single parameter - the regions unexplored config.

#

as soon as I turned off biomes there, Vanilla biomes started creeping back in.

#

Which means I found the culprit and I know the solution.

pulsar nimbus
#

you want to say u cant disable biomes from ru config

fringe ocean
#

something like that yes.

#

the RU config is off limits.

#

and needs to stay default.

pulsar nimbus
#

did you uh

#

change false to true

#

in that top line

fringe ocean
#

no.

pulsar nimbus
#

bro i lowkey think you onto nothing

fringe ocean
#

that just makes things infinitely more complicated.

pulsar nimbus
#

i already tested with default ru and i still had default biomes

#

with terrablender on 10 and 0 in the last setting

#

and in biome replacer i js had it disable snowy beach into forest

fringe ocean
#

If you think you know better show me something that works

#

because I bet you have no clue what you're doing

pulsar nimbus
#

no

fringe ocean
#

and I finally found the issue with regions unexplored.

pulsar nimbus
#

you said you gotta leave it default

#

was terrablender also default in your test

fringe ocean
#

and if you weren't trying to berate me between every test without offering anything of value, I'd probably make progress faster.

pulsar nimbus
#

berate

#

i gotta google that seems like a cool word

fringe ocean
#

...

#

how old are you?

pulsar nimbus
#

bro cmon it wasnt berating what

#

okay leave that

#

can we establish what we know will make it work

#

or we suppose

fringe ocean
#

In my view the easiest solution is to use biome replacer to get rid of undesired Regions Unexplored biomes

#

since we can't do it within Regions Unexplored itself for some reason.

pulsar nimbus
#

you had every config on default?

fringe ocean
#

my test with the exact same seed I've been testing with the whole time with all configs deleted other than biome replacer worked fine.

#

I only got desired biomes and vanilla rivers

#

no other vanilla biomes.

#

I also think I know how the issue works.

#

I think as soon as you turn off biomes in Regions Unexplored, terrablender replaces those missing biomes with vanilla biomes.

#

this explains why otherwise, the Biome Replacer config actually does work flawlessly.

pulsar nimbus
#

i think i have an idea

fringe ocean
#

Biome Replacer needs to be the one taking care of getting rid of Regions Unexplored biomes and once that is done, everything will work as intended.

#

now I have some video editing to do for the next two hours before I can approach that solution.

pulsar nimbus
#

okay man but im just testing

#

just a simple

#

snowy beach into forest, or fen

#

yet snowy beach still spawns

#

everything is default expect biome replacer with this 1 line

fringe ocean
#

what does your biome replacer config look like?

pulsar nimbus
#

ive uninstalled ru

#

immediately worked

#

are you using /locate to check if biomes actually didnt spawn that we dont want

fringe ocean
#

yes.

pulsar nimbus
#

and youre looking for those like snowy biomes that we're disabling

#

cuz you were changing snowy beach to fen

fringe ocean
#

...

pulsar nimbus
#

what

fringe ocean
#

no. you know, I'm actually checking for fantasy biomes.

#

I go /locate biome medieval_shroomlands and so on

#

and then it doesn't find them

#

so I'm happy.

pulsar nimbus
#

nah come on

#

okay

#

did you have a try where the snowy beach or whatever youre locating did not come up

fringe ocean
#

I have stopped testing for now

#

I have important work to do for like 2h

#

I'll probably resume testing after

pulsar nimbus
#

are you able to answer the question rn, you remember

fringe ocean
#

altho that'll be 4:30 PM and I should get some sleep then.

pulsar nimbus
#

cuz i swear

#

i did not have 1 try when ru was active

#

where a biome that we're trying to disable actually didnt spawn

fringe ocean
#

Running the next test now since my software is exporting the video, so I have a few minutes on my hands.

pulsar nimbus
#

here

#

doing tests with only terralith

fringe ocean
#

I have plugged all the biomes from regions unexplored into biome replacer now to use that to disable them

pulsar nimbus
#

i think im gonna

#

change vanilla biomes to other vanilla

#

and terra to other terra

#

not like vanilla > terra
terra > vanilla

#

although theres too many terra..

fringe ocean
#

there's only like 3 suitable vanilla biomes for the project.

pulsar nimbus
#

i want to keep those ive decided

pulsar nimbus
fringe ocean
#

yeah a number of these are fitting. altho the warm river is completely out of place

pulsar nimbus
#

you left siberian taiga in man

#

it has snow in it

#

js

fringe ocean
#

just a bit of it, no?

#

it's not full on snow

pulsar nimbus
#

a lot

#

enough to disable completely

fringe ocean
#

well that's just preference.

#

that's fine tuning.

#

we're not there yet anyway

#

so it doesn't matter.

#

not something to get hung up on.

#

Right, crucial test running right now. Will this approach of replacing Regions Unexplored biomes via Biome Replacer work.

pulsar nimbus
#

my modpack been approved finally bruh

#

i had problems with the name since it was similar

fringe ocean
#

"bruh" you don't even have a fully functional modpack "bruh"

pulsar nimbus
#

i had yesterday

#

with only vanilla biomes

#

atm im checking my new terralith config

fringe ocean
#

terralith doesn't even have a config

pulsar nimbus
#

biome one

#

wow i spawned on the ground and not 50 blocks in the air on some high ah tree

fringe ocean
#

so I did a little more testing and it seems the snowy beach biome is an edge case.

#

the locate command can't find a vanilla forest or a vanilla dark forest.

#

but it can find a snowy beach.

pulsar nimbus
#

i lowkey kinda liked my other only vanilla ones better

fringe ocean
#

I don't think I care.

obsidian sleet
obsidian sleet
subtle thunder
#

whats the spoilt food mod called

pulsar nimbus
subtle thunder
#

how?

pulsar nimbus
#

you can cheese it way too easily js useless

subtle thunder
#

cheese it?

#

do you reccomend a diff 1

pulsar nimbus
#

theres none

subtle thunder
#

ill try it, thx for the name tho\

#

whys my game not working with terralaith and tectonic

topaz mica
obsidian sleet
subtle thunder
#

ive got it now thx

obsidian sleet
#

np

subtle thunder
obsidian sleet
fringe ocean
subtle thunder
#

theres alot

obsidian sleet
#

like how many?

#

100?

#

200?

#

rookie numbers

#

ive got 1400 mods

subtle thunder
#

this is 1 pic

#

thats it

#

no where near 1400

#

but still abit

fringe ocean
#

well what do you mean your game isn't working?

obsidian sleet
fringe ocean
#

does it crash upon startup?

subtle thunder
#

yh

fringe ocean
#

if yes, we need a crashlog.

subtle thunder
#

1 sec

fringe ocean
#

none of the info you've given thus far is of any use without any logs.

obsidian sleet
#

anyone who doesn't use modrinth in 2025 is a psychopath

fringe ocean
#

Nah.

#

Curseforge > Modrinth.

obsidian sleet
#

in all opinions

obsidian sleet
fringe ocean
#

Modrinth is such a worse interface.

obsidian sleet
fringe ocean
#

it gets the job done but it's not superior.

obsidian sleet
#

its the opposite

fringe ocean
#

Yeah I've heard that narrative. I just don't agree with it.

obsidian sleet
#

modrinth is candy to my eye

subtle thunder
#

i use fabric

marsh marsh
#

Tectonic 3 is incompatible with terralith, wait for a fix from either Tectonic dev or Terralith dev @subtle thunder

fringe ocean
#

As a user I was quite lost in Modrinth and unable to do a number of things I wanted to do that I was able to do on Curseforge.

obsidian sleet
subtle thunder
#

haha

#

yes bro

obsidian sleet
#

its monday innit

subtle thunder
#

sunny innit

obsidian sleet
#

cloudy innit

subtle thunder
#

loud innit

obsidian sleet
#

armour

#

not armor

#

colour

#

not color

fringe ocean
#

get a room you two

obsidian sleet
#

sure mate

subtle thunder
#

anyway

obsidian sleet
#

first actual good advice by @fringe ocean

subtle thunder
#

does mrcrayfish fridge work with spoiled mod

obsidian sleet
#

i dont use furniture mods

fringe ocean
#

why do you always have an attitude?

subtle thunder
#

just shulker box for some steak is abit exesesive

fringe ocean
#

I shouldn't have sent you that mod with the mini sheep.

obsidian sleet
subtle thunder
#

anyone know any good chunk loaders,

#

im usin distant horizons

obsidian sleet
#

takes like 2 hours to load 1000 blocks

pulsar nimbus
fringe ocean
#

He is asking for mods to pre-generate regions of the world.

#

He is not talking about ways to load singular distant chunks once playing.

#

He basically wants to generate the entire area he'll encounter before he ever starts playing. Ideally during the world generation phase.

#

Obviously

pulsar nimbus
fringe ocean
#

Either my sense of humor has left me recently or I'm a tad bit older than most guys here and just don't "get it". "bruh"

obsidian sleet
pulsar nimbus
#

can u send gifs here or am i gonna get banned again by the automod for no reason

obsidian sleet
#

also he'd ask such a question in a smp server or smth

pulsar nimbus
#

oh wait that was another server that had the automod on links but can uy send here

#

bro i aint even gon test

pulsar nimbus
#

it is a thread tho aight whatever my mans

#

i meant it like

#

maybe you can in threads but blocked in others right

obsidian sleet
#

why are people obsessed of the canadian arctic? Europeans have it too and we have it much better here

pulsar nimbus
obsidian sleet
#

unexpected opinion

#

you should always welcome

#

my fren

#

Peter G is typing the sequel of Mincraft movie

marsh marsh
# subtle thunder anyone know any good chunk loaders,

u can use "chunky" to pre generate a region of your world once youre loaded in by commands, Distant Horizon will use the chunk files generated by Chunky inside your world / save folder to load the lod's, usually you want only DH to do this kind of pre gen, but DH doesnt create any chunk files inside your save folder, so whenever you move into a region thats not generated it will then generate, depending on your minecraft version (i assume 1.21.1 fabric) u can use "c2me" which enable multi threading for chunk generation, and makes chunky faster

edit: you want to disable Distant Horizons option "Distant Generation" while using chunky

obsidian sleet
#

do you know any mods it is incompatible with?

#

maybe some performance mod is causing it

marsh marsh
#

what version

obsidian sleet
#

1.20.1

#

the single most goated version

#

change my mind

marsh marsh
#

forge or fabric

obsidian sleet
#

ask in a single sentence

#

forge

marsh marsh
#

r u using canary, radium or stuff like smooth chunk save

obsidian sleet
#

Yes, canary and embeddium

marsh marsh
#

try removing canary

obsidian sleet
#

alright lets see

#

nice, it loaded in

#

thanks mate for saving my fps

#

Man chunk gen is lightning fast

#

and 0 lag

#

goated mod

obsidian sleet
#

@fringe ocean sorry to ask you again cutie but can you paste your biome replacer config here?

#

oh mb i found it

subtle thunder
#

what version and loader did he use for the alaska vid

fringe ocean
subtle thunder
#

ty

signal arrow
#

some guy added a new alaskan modpack tday

mental rover
#

Anyone know what sound mod Sean uses in the Alaska video? Specifically for block sounds (picking up blocks). Its like a swoosh sound....

signal arrow
#

prob

#

try enhnced audio as a resourcepack

gritty herald
mental rover
# signal arrow prob

Thanks for the reply. Its close but doesnt seem to be the same one. Ill try it out in game, maybe its changed since the RP video was made.

signal arrow
#

alr

signal arrow
pulsar nimbus
signal arrow
#

its kinda good

pulsar nimbus
#

nice

signal arrow
#

theres theese 3 modpacks

#

i like the 1sy one personally

#

st*

pulsar nimbus
#

Because of the tower eh

signal arrow
#

but u need to add biome changer and allat stuff

signal arrow
#

the mods r almost spot on

#

just not the terrain generation

pulsar nimbus
#

too bad the world gen is complete dookie

signal arrow
#

fr

#

but u can fix it

#

the 3rd one just came out tday and im trying it

pulsar nimbus
#

bro how the hell do i disable my activity on discord

signal arrow
#

e

#

the word gen on the 2nd one is worse tho

#

and the 3rd ne is meh

#

is*

#

but its the best one

#

by FAR

pulsar nimbus
#

3rd one is meh?

mental rover
#

Verly's list is pretty good but I had to tweak the hell out of it to get the world gen close to Seans. Im going to try out Kodils list today. And the one added to Curseforge today is missing Distant Horizons and has a bunch of addded stuff not in the video.

signal arrow
pulsar nimbus
#

why is it meh tho, what could be done better

#

whats bad in it in your opinion

signal arrow
#

there isnt ru if im correct

pulsar nimbus
#

yeah cuz the world gen is bugged with ru

mental rover
#

Here are some screenshots of the Verly pack and my custom tower.

pulsar nimbus
#

fix wasnt found yet, me & another person were working on it

#

today

signal arrow
#

alr

pulsar nimbus
#

but so far no luck and ru is just glitched tf out

signal arrow
#

who

pulsar nimbus
#

no not surprised

signal arrow
#

me?

pulsar nimbus
#

what

signal arrow
#

wait whta

#

im confused now

pulsar nimbus
#

im just saying that ru is bugged as hell with changing biomes it couldnt be used

signal arrow
#

idk

pulsar nimbus
#

me and another person were working on a fix today but no luck so far although he had some leads

signal arrow
#

the world is like 80% of this biome

pulsar nimbus
#

i wasnt getting as much of shield

signal arrow
#

i spawn in i look and its like 2k blocks² of shield

#

btw is that ur modpack?

pulsar nimbus
#

lol what

pulsar nimbus
signal arrow
pulsar nimbus
#

so one of the replaced biomes must have been so huge

signal arrow
#

yeah and the colours of the trees in the forst biome is so green it ight be the season or smth like that

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mb

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not frost

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first, what

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forest

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maybe your shaders

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ong i cant type

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whats missing in this pack

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like fr

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ru

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but that is bugged

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ru would go hard

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ye

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some other lets do mods

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meadow would be okay i guess

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i havent really used it

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and id add more mob mods

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bro how many mobs do you need

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Alex mobs is lowkey bad

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you gotta disable like half of them with badmobs

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das tru

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lets do mobs what was it

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btw the forset is this type of green

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not a bad thing*

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i kinda dont like it

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disable stay true txt pack?

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those r all of my texture packs

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is that AWR?

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version

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wdym

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reimagined

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the forest is this green

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bro that is a txt pack

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for sho

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for hwat

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leaves or smth

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what you got enabled

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change ur leaves to fast or smth

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mimap levels up

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it does look perfectly fine here for me

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minimap lvl is on max

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okay i think i see where youre coming from with the animals

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like more birds would be nice eh

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ye

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and more stuff

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what stuff its supposed to be a light modpack

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wait

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ill load to the other modpack

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waiting

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the other ones even have less mods that this one

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although idk

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okay like except selected Alex mobs and like birds i cant see whats missing

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like lets do meadow, havent used that one tho cant really speak abt it

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launching the world

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like guns

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lmao

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this is the colour in the otehr modpack

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bro what are you even sending like i swear

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leaves

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like 1/50 of your screen

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cant see anything

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probably different type of trees or idk

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this is in the forest biome

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well its better folliage renewed

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which tanks your fps

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oh

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awful mod for performanc engl

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tru

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and you got shaders on here

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and the other 2 packs are using broken ru

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alr

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so maybe ru

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changes yk

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ye

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proib

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and i swear man

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forests here in my instance look really alright

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i 100% think its one of ur settings

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wild

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ye

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although ye the leaves in this one u sent recent

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do look kinda nice

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ik

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wdym

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pack

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1st one

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this onme

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uh

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one*

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alr gtg

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it has a txt pack

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xali enhanced

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ill check it

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i was using that

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uh no

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i reckon its the better foliage or that ru

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ye

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i feel like too

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maybe cull leaves?

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in 3rd one

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its a good pick tho

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nah

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youre basically in forest all the time

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its not that

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many ahh leaves

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ye

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i like the leaves enhanced resourcepack

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what/

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enhancer

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i feel like i got autocorrect on pc

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is that

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actually the name of a txt pack

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nah

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i like resourcepacks than enhance leaves

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or sum like that

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bro what r u saying

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idk

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there should be an option in alex mobs js

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Enable all the bullsh mobs? Yes/No

fair folio
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do you guys know the difference between these/whats closer to the main video