#WHERE ARE SPORE ENEMIES
12 messages · Page 1 of 1 (latest)
calamity does not change spore enemies
Only other content mods we have installed are Remnants and Fargos, no spore enemies have spawned once even using zergs, we have no idea whats going on
From the little bits I can make out online im being fed the awnser that calamity bottlenecks the spawns to make it so spore enemies cannot spawn or if they do the rate is unrealistically low
try with calamity only
Admittedly we have, our friend went into a world with calam only, single player, after ~fifteen minutes on the clock right now he has killed three spore skeletons, nothing else
Zurg enabled
Constant cave bats
Spore bats and skeletons have different spawn requirements than other glowing mushroom enemies, they replace bat and skeleton spawns if you’re inside of a glowing mushroom biome
Unlike other mushroom enemies that spawn on any mushroom grass tiles their spawn requirements manually check if you are in a full sized biome
Yes, it demands that 100+ block threshold, also triggered by the music and background changes
Unfortunately we are in a custom biome we made with well in the range of 2000+ blocks