#Buff fractured ark. It is worse than the night's edge
72 messages · Page 1 of 1 (latest)
On this same note, i personally think the entire ark lineup, as well as just, all melee weapons that got nerfed in one way or another, were nerfed too much, though i'd have to make a long-winded wall of text to properly demonstrate which weapons were over-nerfed and by how much should they get re-buffed
Not sure how necessary the loadout screenshot is, considering i'm comparing a weapon to it's vanilla counterpart, as opposed to it's general strength on it's tier. Any kind of damage bonus i'd get would transfer over to both weapons, the point is to demonstrate how one is arguably a superior choice. If it's really necessary, then please inform me, otherwise i don't feel like spending another 10 minutes setting up a world, finding the optimal loadout, and fighting the wall of flesh
Fractured Ark (flarithen's test)
wof: 1:13 (B) (82% ark, 18% projectile) - I missed like 2 parries :(
using tesla: 0:55 (S) (73% ark, 23% projectile, 4% tesla)
Overall Rating: S
I think my bad tesla-less time was due to the missed parries. The hungries weren't really a problem without the tesla.
B Tier on the tierlist due to the range and tesla potion being involved
A buff is not required, neither for literally any Ark line weapons
just because one weapon looks worse than another weapon doesn't mean either of them are bad
also obligatory "dps testing is unreliable"
Literally all of them underperformed compared to just about anything else to everyone I know. I agree with this guy, it needs a buff.
Ark of the Ancients
AnaLev: 1:58
Aureus: 1:25
Golem: 0:49
Ravager: 1:24
Fishron: 2:13
PBG: 3:02
Cultist: 1:14
Deus: 1:39
ML: 3:54
This weapon is surely interesting. It requires skill do be properly used, if not, you're likely going to die. The killtimes make up for it by an incredible margin though.
Top S/Bottom SS Tier
Needs a major nerf
Ark of the Elements
Format: No Parry - Parry
Using snips whenever bc it's muscle memory, someone else can do no snip tests
Dragonfolly: 2:36 - 1:40
Guards: 2:37 - 1:58
Providence: 3:29 - 3:17 (Why is provi's hitbox so dogshit???? like I parry inside her and sometimes it just says No) (This can also probably be improved if provi wants to behave and cocoon timing)
(With parry from here)
Ceaselus Void: 2:17
Storm Weaver: 2:31 (I am VERY bad at weaver dashes so could be way better)
Signus: 1:46
Polterghast: 2:47 at 15.18%
I think Mid A is fair, it's very good if you're very good with it, but outside of that it's like fine but nothing crazy
Possible Low A if the snip aspect of it being basically required to spam factors in
Needs a pretty minor nerf
Ark of the Cosmos
changes: Nerfed damage from 1770 to 1700, but buffed parry damage multiplier from 1.2x to 1.4x. Increased the spin throw's range from 40.625 tiles to 47.5, but snapping the blade no longer gives parry charges. Ares now takes 80% damage from Ark of the Cosmos' spin throw instead of 70%, and Thanatos now takes 75% damage from Ark of the Cosmos' spin throw instead of 70%.
format: [no parry - snip parry - active parry]
exo: 5:42 - 4:47 - 4:22
scal (parry in bh for all): 4:57 - 4:10 - 4:10
verdict: snip is so incredibly strong because you get to start the next swing immediately instead of waiting for the spin to end. the issue with parry is just you need to stop yourself for a second to parry a projectile, which isn’t an issue for the rest of the line since you can just get up close to the threat so that’s why i think it’s weaker on scal. high A
Needs a nerf
Literally all of them need nerfs
Also comparing weapons to other weapons for balance is not a good idea
The balancing is based off intended killtimes
Ok that's genuinely weird to me
One of my friends went so far as to say They're some of the worst weapons in the game
You're really talking to the wrong person, as I think killtimes are not valid and I refuse to use weapons that aren't the absolute best in my experience
if killtimes aren't valid how do you determine how strong a weapon id
DPS, against bosses predominantly, or what works best for you personally. Having a standardized system of measuring weapons is rather flawed.
i don't necessarily disagree with your latter argument but DPS is a terrible metric to measure a weapon's strength
it naturally fluctuates a ton
bosses move around constantly and have a wide variety (theoretically) of different patterns and attacks
sometimes they even raise and lower defense or dr
if you're just attacking them while standing still and measuring a number that's constantly changing, you're not going to get anything close to a reliable answer
Killtime is literally just dps across the whole fight
It is objectively more accurate than DPS
And includes things like damage over time which dps doesn't
^
killtimes arent perfect but until someone has a better way to do it they're more than sufficient for assessing performance
dpsgraphs that show how much damage was being dealt at every point in time across the entire fight
its like a killtime but more needlessly difficult to read
Honestly im forced to agree... Used to think that dummy testing was good (And I still don't think it's that bad, because some weapons are just genuinely worse than others in flat damage)
...But Hyperius bullets sucked on the dummy and shredded Providence.
Yeah, killtimes are fine.
Or you could just... use the weapon on the boss. if it works for you it works. Like I said, I used The Dark Master on Calclone because it did the best reliable damage out of anything in my experience.
Actually
wait this is a good idea
I should add this into my mod
that would help tremendously with seeing some things in tester variance I think
Well CtH has the instability factor but a graph would be an improvement
When were these even done
Surely before the supposed "nerf", right?
Because in their current states, the ark weapons are far from needing a nerf, i personally consider them quite garbage
2.0.4.001 (and slightly later patches)
Considering literally nothing has changed about the bosses or the weapons since the tests, they are up to date
I feel like you're either using bad accessories, not be good at using the weapons, comparing them to other weapons which need a nerf even more, or all of them combined
Honestly having to almost die to make this weapon good isnt worth it
to quote the tests
This weapon is surely interesting. It requires skill to be properly used, if not, you're likely going to die.
I usually go with a max-defence or a max-offense loadout and neither make it remotely worth using with the risk that comes with it
Also, i don't know how you can be "not good at using the weapon", i use the parry off-cooldown
It's not like it's hard to aim with, either
IDK, this all feels incredibly dismissive as my experience with the post-nerf ark has not remotely matched the opinions stated by the testers. There's also other factors that go into this - like how lots of defensive accessories got gutted in BH and how you can't go about living more than 5 hits at a time in DMM
Also, there's a good likelyhood that the sunken sea update could fix most of my issues. I'll just have to see
Yeah that's just a death master issue not a fractured ark issue
Arks are all are very strong, death master just makes playing up close suck a lot more
It requires a lot more skill and patience to avoid dying
Like it's not even that it's naturally harder to use because most of it's damage is concentrated in it being a melee weapon, i felt this thing be actively worse than just using most other options i have at the stage of progression
And all I'm told is "NUH UH, YOU'RE ACTUALLY COMPARING IT TO A SSSSSSS TIER ULTRA WEAPON" and I'm like bruh is everything supposed to suck
@upper cipher Your report is invalid! This isn't what the balance forum should be used for. Please read the forum's pinned post and the Post Guidelines in order to see what this forum's purpose is and read the instructions on how to submit balance reports.
This thread will be automatically deleted in 24 hours.
wait fuck wrong reaction
@upper cipher You need to include your mod list! You can find this by typing /modlist in your in-game chat, or by pressing F8 twice in-game. Then, send your modlist in this Discord chat. You can type out all the mods you see there or you can send a screenshot of the list, as long as you make sure that the full list is visible in the screenshot.
Taking a screenshot can be done on Windows by holding Alt and pressing the Print Screen (PrtScn) key, which will copy a screenshot of your current window to your clipboard which you can simply paste in chat with Ctrl+V.
@stray wedge is there any way to abort the auto deletion?, the X was for another report
also when is this being added to #1052323733961977947 for fucks sake
i dont know, you'd need to ask @soft zephyr
same for that second thing too
~~i asked like 5 times for the latter already in #dev-mod-corner ~~
id just dm them atp or smthn
uh, yeah, sure
being hit with a "Report is INVALID" for a moment was crazy work
i did read that you're not supposed to use infernum, catalyst, wingslot, etc, when reporting a balance issue, but i'm pretty sure most of these would not be relevant for the discussion that was just had earlier
if those mods somehow alter the individual balancing of certain weapons, that'd be the only thing i'd consider saying my report is invalid for
Catalyst is the one that could but post-ML and this is pre-hm
yeah
unless it like, changes weapon balancing and doesn't tell you about it, it should be fine
I mean it does but not for ark afaik