#World Gen bug with SOTS and AWG
78 messages · Page 1 of 1 (latest)
Had a similar bug with Thorium, direwolf has given me a beta version of Thorium with a fix for the bug in that mod
Hopefully we can do something about it for Thorium
Actually, I have no idea if SOTS is responsible for this at all, I did only try this on one seed, the seed of...1
Will do more testing, on seed number 2 this time
Will also try seed 1 without any extra mods added
As the title of the post implies, this is a result of crossmodding
I am also unsure if it is the issue of cross modding, random crash, AWG world gen, it could be any multitude of things that could cause it
Blaming it on just "Cross mod" is a bit futile, like yea, obviously there's some cross mod going on, but is it the fault of Calmity? Thorium? SOTS? Fargo? AWG? I don't know
But I am trying the generation, same seed, on the same world size, without any extra mods
If it still has the same issue with only AWG installed, then it's a fault of one of those two mods, I am already in contact with the dev of AWG, so the only other possible issue would be Calamity, so I'm just covering my bases here

Why X
Advance Worldgen is not supported yet
please wait til after Sunken Sea Overhaul
Cool, but that doesn't really answer any questions
Is this a Calamity issue, AWG, Thorium, SOTS?
the issue happens due to issues on worldgen with several things in Calamity, we know and have been dealing with em while changing worldgen for the next big update
Cal + AWG
its only an issue when both mods are combined
There is a known workaround for that, just putting a 2 at the end of the world length fixes it
altho this log tells that more stuff is having issues
which is not a guaranteed fix
Is there anything the AWG dev should know?
people have already pestered him to death
It's worked 99% of the time for 2x large world sizes
and we even got a pull request that fixes some of the issues
but more stuff needs to be changed apparently
And of course that's an internal build that I can't bug test on correct?
yes
And there's no chance I could become a bug tester?
Cuz lemme tell you
If something can break
I WILL break it
i will still need to check why Sots and fargos failed to gen tho
You gon' handle that then?
you already failed point 1
so no
Lemme guess
Asking to become a tester
correct
Sheisse
Alright, well, I'm still generating the world without SOTS and stuff, just Cal and AWG, and then I will generate one more world with a different seed, and send my logs, just in case something else pops up. y'never know
rn im on my phone, to check the log files I will need to get to my laptop, so wait about 5 hours maybe
Das okie
that would be helpful
Takes about 30 minutes to generate ONE world
I don't want to disable anything for fear that one tiny thing could fuck it up
Also, tangent, I hate when the ice biome generates like that
Also as another note
Bug reporting seems waaaay more friendly now than it used to be
Had I reported this a year ago, I would have been told "Turn off the other mods"
Glad to see things have changed :3
the latter is mostly due to having other mods not known to have conflicts, or just not showing that you will help in any way.
You are doing well and followed every rule and are even volunteering to help us investigate the issue
If you came here demanding a solution (which happens very often on other reports) then yes we would have told you to turn mods off
Wait, there are rules?
#1052330262492631071 <— the rules
Same thing, every time
@pliant apexMight I ask
How are we sure this bug won't happen on the new build?
Shall I give you my exact world gen specifications so that you can test it?
I already tested it months ago
With an absurdly large world?
Brimstone crags had an issue and I think that is solved in public but sulphur sea is the other part and that is not on public yet and we did change a bunch of stuff on it
I'd feel better if I can give you the specifications, and you test it out :3
#calamity-update-talk message
i could take a look on the dev build again
Oh neat, but that does look smaller
Well, I always do
Both Ores, Crimruption
64392 x 18212 (because of Brimmy Generation being wonky)
So, if you're willing to test that, that would be neat :3
brim crags gen is already fixed next patch
Yay
Now it's crashing 100% of the time on the jungle temple
Maybe multiple mods are modifying it?
Mmm, no, even with just Cal and AWG is does it, on the same seed