For those unware, Tainted is an enchant that makes it so you remove the projectile property of your weapon in exchange for it being true melee and having a massive power jump
However in it's current state it is LAUGHABLY weak in comparison to other options
You want to know some dps numbers just to get ideas on Ares and Thanatos? Well, here you go:
The control will be Dragon Rage, the Auric Tier true melee weapon who is double resisted by both of them
Ares: (Keep in mind this boss needs a specific strat to true melee and is aided by Bobbit Hook and Statis's Void Sash jump boost to even make this feasible to last for any amount of time)
Dragon Rage: 41k
Tainted Gael's Greatsword: 11-15k
Tainted Death's Ascension: 21-25k
Tainted Prismatic Breaker: 8k
Thanatos:
Dragon Rage: 45k
Tainted Gael's Greatsword: 10-11k
Tainted Death's Ascension: 8-10k
Tainted Prismatic Breaker: 8-11k
(The reason I am using dps instead of killtimes is because with how weak these things are I don't want to be trying to get killtimes for these weapons for the next 3 days as thana cockblocks me and Ares takes 80 years in berserk while trying to not die in a test build that can't go super defense due to the need of void sash for Ares)
I have excluded Tainted Ataraxia from these tests as it has a special true melee effect that gets way overtuned from this (It takes thana from 100 to 70 faster than D.rage does, seriously 250k dps is a bit extreme) but also bc it's efffect and not the true melee itsel has 94% contribution, meaning the true melee aspect of tainted is completely invalidated
I do not think the true melee resist on these things is at fault considering it is also used as a check for other crazy true melee damage like the Murasama or anything possible added in the future
But as it currently stands, tainted is just laughably bad if you don't have a synergy like Ataraxia which makes the effect of the true melee strike, not the true melee itself, significantly overtuned