me and my friend are playing multiplayer with multiple mods (stars above, calamity infernus, fargos) and other smaller mods and some bosses we fight despawn mid fight, for reasons we dont understand. For example the deerclops despawns within 5-10 seconds no matter what we try. I'm not knowledgeable enough to figure out if its a mod conflict or some miscellaneous bug, any help would be appreciated.
#item drops
170 messages · Page 1 of 1 (latest)
to be specific im not talking about the "infernum mod mode" im talking about "infernus mod"
i think i messed up going into the playthrough thinking infernus mod was a calamity add-on
so i need to disable one of these?
The mods we have enable are:
AlchemistNPC Lite v1.9.5
ArmamentDisplayLite v1.45
Biome Titles v2.8.3.1
Boss Checklist v2.2.1
Boss Cursor v3.0.0
Calamity Mod v2.0.4.3
Calamity Mod Music v2.0.4.3
Compare Item Stats v0.2.0.6
DPSExtreme v0.3.1.4
Fargo's Mutant Mod v3.3.4.1
Fargo's Souls DLC (Calamity) v1.1.0.7
Fargo's Souls mod v1.6.10.6
Faster UI v1.0.1
HP Awareness v1.0.3.4
Heart Crystal & Life Fruit Glow v1.2.0
High FPS Support v0.6.6.2
Impact Library v3.1
Infernum Mode Music v2.0.1.2
Infernus Mod v1.6.6
Lights And Shadows v1.3.2
Loot Beams v1.9.3
Luminance v1.0.5
MooMoo's Ultimate Yoyo Revamp v0.2.9.6
MooMoo's Yoyo Lib v0.1.1
More Accessory Slots (More Accessories) v1.4.2
Ore Excavator (1.4.3/1.4.4 Veinminer) v0.8.8
Particle Library v2.0.0.2
Recipe Browser v0.10.7
Smarter Cursor v1.3.3
Structure Helper v2.5.2
Subworld Library v2.2.2.2
Summoner UI (Latest stable release v1.3)
Terraria overhaul (config. update) v5.0.0.58
The amulet of many minions v0.16.2
Stars above v2.0.9.7
Which mod is this from? v2.7.1
Wikithis v2.5.1.2
World Link v1.2
Yoyo+ Mod Redux v1.0.4.4
absolute Aquarian Utilities v1.0.5.1
how do I shorten it to make it easier to find the problem?
Some content mods that have conflict with calamity need to be disabled to prevent further issues
Especially Fargos souls and infernum as Raesh mentioned
do you know any mods that I'm using that conflict with it? im not too experienced with modding, so going into the playthough I thought it would work since tmodloader loaded everything
infernus mod? i meant to clarify earlier im not using the calamity infernum mode mod
i forget to send the server logs, if thats shorter/where the problem can be found I can send that as well
Alchemist NPC Lite - issues after WoF is defeated and acid rain
Terraria overhaul
Ore Excavator(unless if you're not on win11)
we just defeated WoF, skipped deerclops since we couldnt kill it
Never heard of Infernus tho
im on win11
Confusing
so i gotta get rid of terraria overhaul and alchemist npc lite from what you understand at least?
The known bugs mention that the hotbar doesn't work on win11 but that's on Shade
U can keep alchemist NPC lite unless if no enemies spawn in the acid rain
alright
ill disable terraria overhaul then
There is Calamity Overhaul
we honestly only use terraria overhault for the dodging and movement, but if removing it means bosses/mobs work as intended ill happily remove it
Content mod
If you expect some issues try without it since it is a crossmod
Keep it at last
yeah, i wouldnt be too surprised if it is a cause or a factor thats causing the issue
initially like I said earlier i assumed everything was good since the mods loaded properly (good enough to start a playthrough) but now lol I know that doesnt mean everything is working
If that "Heresy" difficulty changes vanilla bosses' AI then that would be an issue since calamity also has a difficulty preset
wdym "at last"?
Till you encounter a bug
for more context we are playing with eternity revengeance enabled, and heresy is disabled
as far as I can tell, we've only interacted with infernus items and bosses
if its iffy I can try disabling it tho
alright
when a problem occurs (like bosses despawning) how do I know which mod(s) are causing it?
Hard to tell because I don't know many of these mods from the modlist
I guess at this point I just want to remove the least amount of mods possible, but as many that are needed to make the game function properly
i wish I was knowledgeable enough on this stuff to figure it out myself without trial and erroring different mod combinations for hours
i do appreciate you trying to help
what does that look like? let hop on and see
Ok let's go straight, did you have infernum and sub world library enabled on world gen?
Cuz if you did then that's fucked up
sub world library - yes
infernum, pretty sure no
cause we dont even have infernum enabled now, its been a while since we started the playthrough but generally speaking we dont enable/disable mods mid playthrough
especially if its one that changes world gen (at which point we'd have the intentions to keep it)
I don't get it
So you had it enabled before creating the world
theres a chance im wrong, but going off memory I highly doubt it
Welp I don't know how you're going to explore the abyss now
Terminus is now unobtainable, but enemies will spawn down there if you enable it back
idk who/what terminus is, is that something from the calamity infernum mode mod?
However, Fargo's souls might be a problem cuz.. yk
No it's from original calamity
does the subworld library conflict with calamity?
No
Disable mods til the issue stops
I'll try and see if I can find whats causing it
Yeah let's get to the point, I did mention some mods to be disabled, does deerclops despawn after a couple of sec?
unless im misinterpreting you, why is it that we are now missing on terminus? what did we do that locked us out from the abyss/Terminus?
Infernum
Changes how its obtained
Its now a pebble at the bottom of the abyss
And you have to fight AeW to get it after you mine the pebble
I don't have infernum mode mod enabled, is it supposed to be? (wasnt enabled on world gen)
No, you’re supposed to have it on worldgen for several functions
yes, not all bosses do this. deerclops despawns within 5-10 seconds
He had infernum paired with Fargo's and we told him to disable it
And now there's the problem
lmao
Just disable several of your mods as theres conflicts
so as far as calamity is concerned, you now always want infernum enabled with calamity? (at least on world gen)
i never have infernum enabled though
If you intend of playing with infernum stuff yes
If you try to use infernum outside worldgen, good luck fighting, Bassal, Guardians and Providence
lol i tried to make it clear my fault
Infernum mod itself causes changes, even if the mode is off
Oh wait so the abyss is natural
Gosh Ive seen infernum music and I thought you have it enabled
makes sense
I just went onto Raesh's tongue jeez
This whole time I thought he had it on and turns out he didn't
Has some multiplayer jank
And some QoL mods are known to cause some of the most horrendous bugs
See: Boss Checklist fucking worldsyncing
Alch Npc messing with modded events
let me make sure im understanding you. when you say "infernum mod" this is the mod you are talking about right? or is infernum something thats like partially baked into it
Yes
yes, a bulk of the mods are client sided/qol mods
Do not enable it, it will just cause even more conflicts
Not sure how some random QoL mods made a major client log
with this said do I have these qol mods that are causing bugs like bosses despawning? or is this something I have to figure out myself from trial and error
Since he doesnt have Census, something really fucking bad happened
THE FAULT LIES IN CALAMITY OVERHAUL
fuck that mod
Steals code and causes morbillion bugs
my fault im not tryna make this some insane mystery and waste yalls time
i didnt realize i was messing with so many mods that cause bugs apparently
No infernum my ass, log file clearly says Infernum is there
Didn't he use terraria overhaul
yes
WeaponEnchant is also bugging the fuck out
And remnants too what the fuck
Census is there and has its usual faulty localization log file vomit
i apologize then my memory was wrong. if the world is just too fucked then im not against starting a new one properly with ONLY the intended mods we are playing with
Redemption mod is there too
Your modlist is basically “I want 20+ mod conflicts please”
Catalyst is fine
these are all mods I downloaded, but none that I remember having enabled. (they are disabled currently and have been for a while) if for whatever reason i hit enable all started world gen then I guess i fucked up the world from the start lol
It and Cal Vanities dont like each other atm
Altho Cal Vanities is bugged in general
i havent found the mod of redemption portal despite exploring the entire surface layer
Log file also has a ton of reloading mods
Which is why its so big
And more reloads without exiting the game = more issues because Tml is like that
😂 i honestly feel bad I'm not trying to troll or nun at all I just wanna fix this problem we've been having
Just turn off all mods
I misread, they corrected me though
I thought you saw their correction sorry. They did mention it
I had to leave, I really just popped in, caused issues, then dipped huh. 
My bad maybe I went kinda far
Yeah kind of
40% of the thread was about infernum till our asses found out that it isn't there
the only other bug that ive noticed as well happened once after we initially defeated the WoF. I went to drop one of his weapons to my friend and it disappeared. opening any bags yielded no items either. leaving and rejoining fixed it.
alright
Multiplayer, with several mods that dont like mp as well
none of the other modded items im carrying wont break though will they? like fargos accessories
Just load a backup after you test
so the less mods the better
Depends which one is a bully to others
I see
#1052330262492631071 message
thank you
do I need to backup the world as well?
alright, with every mod disabled but calamity (in a multiplayer server by myself) deerclops doesnt despawn
^
Ok, now toggle mods on until the issue shows up again
Once you find the culprit, make sure to load the backups but keep that mod off
out of the mods i was using, are you confident in any of them that arent causing the bug? or i need to go through each since they all could cause it
he started despawning when i use fargo's soul mod on eternity revengeance after I hit him (which was the difficulty we played on)
playing on normal revengeance he doesnt despawn
Report to Fargo’s dlc
