#Cant Play Calamity keeps giving me this issue

23 messages · Page 1 of 1 (latest)

long stag
white kite
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Send your log file as this is either:
Very outdated mod
Fargo’s Souls conflict

But no way to know til we see the full log

long stag
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wdym like go into open logs and click from there another thing or scroll down and take a picture?

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also sorry for late response had to go to work

white kite
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#1052330262492631071

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Send the whole file

long stag
white kite
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Verify tmod’s gamefile integrity, Monomod had issues

long stag
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just did and it still gives the same issue

white kite
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Exit the game

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Enter

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Enable Cal

long stag
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just did is the only mod active

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and its still not working

white kite
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System.MissingFieldException: Field not found: 'Terraria.Player.sandStorm'.
   at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at MonoMod.Core.Platforms.Runtimes.Core70Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandleInternal method, IntPtr* pInstantiation, Int32 cInstantiation)
   at System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandleInternal method, IntPtr* pInstantiation, Int32 cInstantiation)
   at System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandle method, RuntimeTypeHandle[] instantiation)
   at Terraria.ModLoader.Core.AssemblyManager.ForceJITOnMethod(MethodBase method) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 447
   at Terraria.ModLoader.Core.AssemblyManager.<>c__DisplayClass23_0.<JITAssembliesAsync>b__2(MethodBase method) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 397
   at Terraria.ModLoader.Core.AssemblyManager.<>c__DisplayClass24_1`1.<ForEachAsync>b__0() in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 432
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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You said you tried tmod reinstall already right?

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[20:50:29.719] [.NET TP Worker/DEBUG] [tML]: Selected CalamityMod 2.0.3.4 for tML 2023.6.25.32 from Modpack

I see the issue

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Tmod is trying to load a very old and buggy cal version

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@long stag go to Documents/MyGames/Terraria/Tmodloader/Mods

DELETE EVERYTHING

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All of your modpack mods are for older Tmod versions

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And thus wont load now that tmod uses DotNet 8

white kite