#Killing Yharon crashes the game, Auric ore doesn't generate and Yharon isn't registered as killed

101 messages · Page 1 of 1 (latest)

lilac adder
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I don't know if this is already known because the known bugs list is quite big and could really use some categories or something, but post title says it all. Friend and I killed Yharon last night three times, game crashed each time, presumably when it was trying to generate the ore. I killed him once in singleplayer to test and it still crashed. He ended up having to go to his own world to get the ore.

Not using any mods that affect terrain, it's just Calamity.

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Perhaps I should include a log too, oops - One moment

green orchid
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See if it happens with calamity only

lilac adder
karmic charm
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Disable Boss Checklist

lilac adder
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Found a couple errors in another log, will try without Boss Checklist and Summoner's Association

[19:45:49.827] [Main Thread/WARN] [tML]: Silently Caught Exception: 
System.IO.IOException: Read underflow 17 of 18 bytes caused by CalamityMod in HandlePacket
   at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 503
   at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 3887
   at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) in tModLoader\Terraria\NetMessage.cs:line 2384
   at Terraria.Netplay.UpdateServerInMainThread() in tModLoader\Terraria\Netplay.cs:line 59
   at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14195
   at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14094
   at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 5011
   at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4528
   at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264
   at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
   at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
   at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
   at System.Threading.Thread.StartCallback()
lilac adder
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what

System.NullReferenceException: Object reference not set to an instance of an object.
   at CalamityMod.Projectiles.Summon.StellarTorusSummon.AI() in CalamityMod\Projectiles\Summon\StellarTorusSummon.cs:line 83
   at Terraria.ModLoader.ProjectileLoader.AI(Projectile projectile) in tModLoader\Terraria\ModLoader\ProjectileLoader.cs:line 179
   at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile) in tModLoader\Terraria\ModLoader\ProjectileLoader.cs:line 153
   at Terraria.Projectile.Update(Int32 i) in tModLoader\Terraria\Projectile.cs:line 13004
   at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 15055
   at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14556
   at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14094
   at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546
   at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
   at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
   at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
   at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
   at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
   at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
   at System.Threading.Thread.StartCallback()
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Another crash, but without an error this time - (Tried without Stellar Torus active)

green orchid
lilac adder
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Enabled only Calamity and restarted TMod beforehand, it worked

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No idea what mod is causing the crash

karmic charm
lilac adder
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I'm wondering if Better Blending might somehow be responsible

green orchid
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possibly if it relates to spawning the ore

lilac adder
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Now loading into the world is causing a crash, great
Edit: (This is with the rest of my mods active again)
Edit2: (This was also with Better Blending disabled)

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Log isn't saying anything about it

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Hearing space music even though my spawn point is at the Sulphurous Sea

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I haven't had this issue with any other of the ore spawns for this entire playthrough and we've never switched mods

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Tried without Fargo's Mutant, Ore Excavator, and Placeable Mirrors - Crash ;_;

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Tried without

NPCs Hide From Bosses
Mech Bosses Playing With Firepower
Teleport to pylons from anywhere
Boss Cursor
Nycro's Nohit Efficiency
Better Multiplayer
Auto Reforge
Better Chat
WMITF
Send Images In-Game
Discordya
Team Spectate
Bulk Extractinator

Crash pain

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Eliminated

Calamity Rarities
PotionSafe
Dialogue Panel Rework
Unofficial Calamity Whips
Faster UI
Summoner UI
Calamity Interludes In-Game
Calamity Alternate Exo Mechs Theme
The Kill Bind Mod
WorldGen Previewer
IPv6 Multiplayer Support
Recipe Browser
Recipe Browser && Magic Storage
Calamity Night Providence Theme
MoreZenithItems

No crash!

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tf

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Enabled

MoreZenithItems
Calamity Night Providence Theme
Recipe Browser && Magic Storage
Recipe Browser
IPv6 Multiplayer Support

No crash

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Enabled

WorldGen Previewer
The Kill Bind Mod
Calamity Alternate Exo Mechs Theme
Calamity Interludes In-Game
Summoner UI

Crash!

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Disabled Summoner UI - Crash

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Disabled Calamity Interludes In-Game - No crash!

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Why the fuck is Calamity Interludes causing it??

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Gonna double check

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Enabled Calamity Interludes In-Game - Crash!

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Gonna test two more things

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Disabled Calamity Interludes In-Game - No crash.

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Enabled all the mods I had enabled before, no crash. It's Calamity Interludes.

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@agile plank Calamity Interludes In-Game is causing the game to crash after Yharon is defeated, and prevents the world from being loaded as long as the mod is active

agile plank
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With only calamity interludes and calamity mod enabled

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I have a feeling the crash is caused by a mod other than calamity or interludes being used in conjunction with interludes, but I could be wrong

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Either way, if the crash happens with just calamity + interludes, that’s a bug I can fix, and I just need logs to find out where it is happening

lilac adder
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Which logs? Because so far I haven't seen client.log give anything useful, there's no errors after the crash

lilac adder
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Also it says in the mod description that the music boxes are available from the Wizard after they've played naturally but I was able to buy them as soon as I got the Wizard at the start of Hardmode

agile plank
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Does it crash in single player or only multiplayer?

lilac adder
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Singleplayer, but it happened in multiplayer last night when my buddy and I beat Yharon (every time we killed him)

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We thought it was Auric ore generating causing the crash but apparently not

agile plank
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Okay I know this is probably going to seem extremely redundant

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Can you restart tMod with only interludes and calamity enabled, then enter the world and provide logs after it crashes

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Looks like no error was caught in the one just sent

lilac adder
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Alright

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I should note it's not crashing to desktop, just permafreezing (still basically a crash)

agile plank
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Hmm

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That’s odd

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Does it crash with all characters?

lilac adder
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I'll have to see

agile plank
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Okay this is good to know

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Looks like an error isn’t throwing but code is getting stuck somewhere

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That’s very good to know

lilac adder
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I'll try loading my post-ml world and see if that crashes

agile plank
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Just downloaded the world myself and I’m able to load into it fine

lilac adder
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No crash in the post-ml world (using the post-yharon character), so it's specifically the post-yharon world

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Here's my specs in-case this has the chance of being one of those wacky ass hardware issues

Motherboard: Asus Rampage II Extreme
CPU: Intel Core i7 965 @ 3.2 GHz
GPU: Nvidia GeForce GTX 680
RAM: 24 GB DDR3
agile plank
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This is

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So odd

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Can you send your character files too?

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I cannot get my game to freeze lol

agile plank
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None of them crash for me XD

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Here

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Let me push a mod update

agile plank
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There was another bug to fix regardless

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And I’ll send you back your world files which have been re-saved with a version of the game that works

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Keep your originals backed up just in case

lilac adder
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Alrighty

agile plank
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Fixed the wizard music box bug

lilac adder
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Will test in a few minutes o7

lilac adder
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I've restarted my game twice now but haven't gotten the mod update yet, any way to force update?

agile plank
lilac adder
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Waited a day for it to happen normally, I've got the update - Testing now

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Also put in the world files you gave me

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Well I just loaded into the world and there was no crash

lilac adder
agile plank
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My guess was something about your version of the game caused it to save incorrectly and you were therefor unable to load

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I just re-saved it and it worked I guess lol

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The mod update was just the wizard bug fix

lilac adder
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Weird, huh.