#Players teleporting/gliding on the ground while using Calamity items that have a dash

15 messages · Page 1 of 1 (latest)

shy prairie
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First off, Im creating a new report, as my old one isnt getting any replies anymore..

So me and my friend have been playing on our playthrough for quite a few hours. Like 40 or 50 hours, we had no issues whatsoever and then starting thursday we started to see that whenever we are using an item like "asgards valor" to dash or "Exo Box" like shown in a video example, the player using the item will fly, dash much further than they should. So for example if I dash, my friend sees my go much further than I actually do and as soon as I move again, for him I will teleport back to the position where I should've been. This is happening with either of us hosting. We both reinstalled our games completely. This is happening in every world. We have gone through the solutions of the pinned. Nothing worked, so to get a video for you I made a VM and launched terraria there, I basically have a fresh windows and terraria. Same issue there.

Multiplayer: yes
Im running on Windows 10, my friend on 11. My VM is also on 10

Dedicated GPU is RTX 3090 and I have 32GB RAM, my CPU is Ryzen 9 5900x
I gave my VM 20GB of RAM and 16 cores(Note this issue was happening without a VM running on my PC aswell)
My friends PC: 4070Ti also 32GB RAM, Ryzen 7700x

My Internet-speed is 300Mbps Down and 50Mbps Up
My friends Internet: 50Mbps Down and 19Mbps Up

Mods we are using:
Calamity, MagicStorage and CalamityMusic

On my last report Shade has pointed me towards following error:

[11:04:59.197] [TCP Client Thread/INFO] [Terraria]: Connecting to 127.0.0.1:7777
[11:05:02.953] [TCP Client Thread/WARN] [tML]: Silently Caught Exception:
System.Net.Internals.SocketExceptionFactory+ExtendedSocketException: No connection could be made because the target machine actively refused it. [::ffff:127.0.0.1]:7777
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address) in tModLoader\Terraria\Net\Sockets\TcpSocket.cs:line 61
at Terraria.Netplay.TcpClientLoop() in tModLoader\Terraria\Netplay.cs:line 399
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

BUT after talking to Tmod support, this error is NORMAL and has nothing to do with it. Further more items like Shield of Cthulu don't do it and it's ONLY items from Calamity that do it

Also have attached all my Logs from Host and from my VM(who is joining via Steam).
And attached is a video that is taken on host pc while the player on my VM is using dashes/Mount and the Star Staff(whatever its called) This would also happen the other way around, if the host were to use those items. Doesnt matter who hosts either.

We were playing with no issues whatsoever for 50 hours, didn't change anything. Sadly no way of accessing old logs as we reinstalled our games.

My idea was maybe if you guys could provide some other version for us to download and test, because in the last 2 years I've been playing 5 playthroughs with NO issues not even with Calamity dashes..

Hope you guys can help <3

royal mural
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it could plausibly be related to the dash effects that were added recently

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I sent it to dev

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altho previous multiplayer versions have way more breaking things

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such as the abyss chest corruption being way easier to trigger (it still exists but way less reports have been made)

shy prairie
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I'd still love to try an older version if possible ^^ thanks anyway, hope it gets fixed soon cuz it is kinda annoying during boss fights

royal mural
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I'll try to get the team to fix it before December; dashes are not my specialty

shy prairie
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alr ty

elfin vapor
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hey @royal mural

Any fix on this or did the devs say anything do know it has been a long time, we're still having issues with dashing with this being a issue?

Thank you!

royal mural
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I literally could not trigger this

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I tested mp yesterday

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My best guesses its probably your internet

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Oh you also used glorious end

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I did not test that one

royal mural