Technically, overheating mechanic isnt working well in multiplayer. I noticed only 2 - 3 body cells, that were overheated, but that moment lasted for less than a second
#Exo-mech "Thanatos" gets only 1 damage in multiplayer.
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I think we had the same issue. There seemed to be a normal amount of segments becoming overheated, but they mostly we're only taking one damage, though they still occasionally took the damage they were supposed to. We got it down to 70% in ~20 minutes. After that, it was quicker, since its head was vulnerable while firing the gamma beam (though its other segments still retained their nigh-invincibility).
I'll try to fix this
even though, for all intents and purposes, it shouldn't be happening
because I sync every variable that affects his vulnerabilities
multiplayer my beloathed
surely.... THX for noticing, Andrew :3
god fucking dammit, I found the problem
The vulnerable variable isn't being set client-side
big brain moment on my part
np π
well another problem fixed. nice
Thank you for figuring out a fix so quickly!
actually beating the shit from that huge titanic worm with my mate for an entire hour might be interesting
You know, it was kinda fun. We felt like we had achieved something special when it was over
Hi there, is the issue fixed rn ? I think I get the same problem
It's probably going to be fixed in the next update
well.. gotta check
yep, it works fine now cool
it's still bugged for me and my friend. tried the fight in solo world and wasn't having the issue
still bugged for me as well, works fine in singleplayer but not in multiplayer
it is still bugged makes sure you are on 2.0.3.2
Nice π
