Me and my friend have been playing a pretty heavily modded version of terraria as of late, and suddenly after we updated our Tmodloaders, the game keeps kicking me from our online multiplayer, and when I try and play the same world on singleplayer my entire game crashes after between 1-10 minutes... Ill past in the end of the client log that leads me to believe its calamity.
[12:58:44.444] [Main Thread/ERROR] [tML]: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadSingle()
at Terraria.Utils.ReadVector2(BinaryReader bb) in tModLoader\Terraria\Utils.cs:line 649
at CalamityMod.Systems.WorldSyncingSystem.NetReceive(BinaryReader reader) in CalamityMod\Systems\WorldSyncingSystem.cs:line 297
at Terraria.ModLoader.IO.BinaryIO.SafeRead(BinaryReader reader, Action`1 read) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 27
at Terraria.ModLoader.IO.WorldIO.ReceiveModData(BinaryReader reader) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 525
[12:58:44.445] [Main Thread/ERROR] [tML]: Above IOException error caused by WorldSyncingSystem from the CalamityMod mod.
[12:59:18.138] [Main Thread/WARN] [Network]: TcpSocket, AsyncSend after connection closed.
[12:59:18.138] [Main Thread/WARN] [Network]: TcpSocket, AsyncSend after connection closed.
[12:59:18.138] [TCP Client Thread/INFO] [Network]: Closing TcpSocket
[13:01:30.236] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown