I've noticed something strange with the exo mech projectiles, particularly in Ares and Thanatos.
Some projectiles are just become invisible, yet still technically there so they deal damage regardless.
A few will pop into existence, and then instantaneously disappear.
This makes the Exo Mech fight very difficult to deal with, and I'm wondering if this has something to do with the particle limit or maybe poor graphics?
Thanks in advance!
#Exo Mech Projectile Visual Bug
23 messages · Page 1 of 1 (latest)
What are your specs
And how are your Cal configs?
lemme check that
in terms of graphics cards, i have a NVIDIA GeForce GT 710
i believe im at 16 GB of ram
and i currently have max. particles at 550
in case that was what you were referring to
it could also be related to the better zoom mod
i have it zoomed out pretty far and i know its a bit glitchy
Yea probably its that
[13:34:19.263] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: SDLK_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY
[13:36:30.271] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: SDLK_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY
You might also need to reinstall Tml
[12:21:35.936] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.FormatException: Expected Re-Logic file format.
at Terraria.IO.FileMetadata.Read(BinaryReader reader) in tModLoader\Terraria\IO\FileMetadata.cs:line 48
at Terraria.IO.FileMetadata.Read(BinaryReader reader, FileType expectedType) in tModLoader\Terraria\IO\FileMetadata.cs:line 38
at Terraria.Player.LoadPlayer(String playerPath, Boolean cloudSave) in tModLoader\Terraria\Player.cs:line 39775
at Terraria.Player.GetFileData(String file, Boolean cloudSave) in tModLoader\Terraria\Player.cs:line 40278…
And your player file got corrupted F
Never use steam cloud for Tml mkay