#Sunken Sea Crash
33 messages · Page 1 of 1 (latest)
Is your mod up to date?
I remember this having something to do with falling sand or cactus
I fixed mine but I forgot how
maybe I just didn't bother with that world
maybe it just fixed itself
It sounds like falling sand right before it crashes!
Checking one second
Ahh yeah it must be falling sand
it looks like it!
Is it above a chest or anything if the sort
i'll get a screenshot one second
This is exactly as close as I can get without crashing
you can see it right in the bottom
Please send your log files after the crash, this was caused by rolling cactus spawning inside of the lab blocks iirc. You can either use the sunken sea in another world, use heros mod map teleport to see if the cactus can be broken before crashing, or you could try deleting the cactus with Tedit, but make a backup before you do as Tedit can cause issues with modded content.
You could also send the world files and I could mess around with them, but logs are always required.
Okay, I'm not home right now but when I get home I'll get you the logs and files
I can send logs but they dont show anything
I don't see much either, you could try the possible solutions I listed, or send the wld file and I could see if I can find a possible fix.
I'll try on my own, but if it doesnt work how would you like me to send the file?
in this channel should be fine, if thats too big then idk
and the .twld file
here you go but take your time obviously im in no rush :D
Alright, I've confirmed a few things:
- This is caused by rolling cactus inside of lab blocks as suspected before (more specifically the turrets spawning on top of the blocks that overrode the cactus)
- It does not crash in multiplayer unless you try to break the cactus or the turret on top of it
so for now, even though it's annoying I would just go in multiplayer every time you need something from the lab
@rotund wadi Some new info on the sunken sea lab + rolling cactus crashes, if you wouldn't mind adding it to the known bugs list, as it doesn't look like it got added when channels switched.
Iirc the bug is fixed for next patch with the worldgen getting overhauled completely