#calamity-update-talk
1 messages · Page 384 of 1
i thought it was +10 tag damage?
Are we deadass 
cuz if they do fix it soon we'll just postpone our game
fabled is +3
it’s just for skeleton
just fight him bru
10 armour pen and 3 tag
it’s not that important
which is 8 flat damage
oh ok
am i missing something or is calamity death master bugged? i felt like the last few bosses were real easy, bee, perforator and brain went down insanely quick... and no i noticed skeletron only spawned with 2 hands and didnt do any mechanics
can't wait to buff those guys with +1 damage
Skele apparently is bugged in multiplayer so they disabled the death ai
ahh
oh wait right blade staff cant get knockback modifiers
just noticed on the wiki he spawned with the mastermode hp only, 11k
blade staff's best modifier is worthy due to enemies on tier not having enough defence for the extra 17 pen to matter
yeah I think they really just removed a lot of dmg on every bosses
which puts eager as its "best" though its generally worse than ballistic since blade already gets an innate 25 armor pen
Septic Skewer is so freaking cool
worthy is worse than ballistic
worthy/ballistic I think
worthy has 1.15x
on a weapon that deals six damage
the +5 flat from ballistic is way better
the best one is the one that gives you +5 summon tag which is ballistic yea
enough for your damage modifiers to matter
And with ichor flask on top you have 40 pen
So, +25 from eager are gonna be massive overkill
I dont think they planned for beheading moon lord since it's post old duke
is death ai disabled for every boss?
no
Yes but it's just really janky
because even in my brain of cthulu fight i was taking 1 damage from the eyes with 49armor
+15% is miniscule compared to what is an effective 83% damage increase
how does the Rogue and Archer class feel in сalamity?
nothing has enough defence for it to matter
What the hell
going from 6 to 11 is better than going from 6 to 7

from 6 to what
Say that again.
ballistic blade staff gets 11 damage from tag, compared to 7 with worthy
What would you say is best for early duke?
If they have less than 40k they get insta killed is absurd
no i can read
worthy due to the armour pen for p1
Doesnt it already do most of the penetration itself
25 AP
25 base, 15 ichor, 8 worthy
worthy is... that makes sense
Blade Staff alredy ignores 25 defense
leave p1 duke at 2 def
worthy is only +1 damage
along with an irrelevant 8 armor pen
Not irrelevant at all for duke but sure
reminds me of this
is there a way to optimize a pre-brainstorm world for brainstorm
and that damage gets buffed by damage increases
how exactly?
also in terms of defense at the stage blade staff is it alredy ignores enough defense for most mech bosses aside destroyer I think
Duke has 50 defense in phase 1 (most of the fight) and yeah armor pen helps there
destroyer has 35 defense on tail and 30 on body
tbf I did try a full menacing and all buffs build for blade staff and worthy gets comparable to ballistic when you just have a ton of damage stats
in that case though, eager would be better, since that gives +25
build on journey master
menacing is a noob trap
warding or bust
That's overkill, and also makes ichor useless
so realistically its not really that important because on a normal playthrough you'd use other stuff I think
And cursed inferno is not doing much on duke let's be real
duke has 100 in enrage
So
P1 duke has 50 defense
P2 has 40
Blade staff innate armorpen+ichor gives you 40 pen
So, extra pen on top of that will give you at most +5 dmg, for p1 only, which ballistic gives as actual damage for entire fight
Hey I just came back to the game after a bit. When did they change the calamitas fight?
4 days ago
4 days ago
p1 is already 50% of the fight
or at least some way to transfer progress between worlds
is that including the way def works on master?
THEY NEED TO BALANCE SEPTIC SKEWER QUICKLY, IT INSTA KILLS THE DUNGEON GUARDIAN
It only works differently for player, not enemies
ah oki
@smoky spade have you found any solutions? Im a casual player and revengeance mode plantera only deals 17 damage per poison pellet ? Im defense 75 even on death it deals only 45 , before it was like hundred , i unironically tanked 50 shots before i died in revengeance as melee
enemy defense is equal to how normal difficulty defense works
Fargo's dlc is SO fried
2 points of defense equals 1 point of damage tanked
so yeah then ballistic is exactly the same damage buff as worthy for blade staff, but is better against enemies that have less than 33 def
What i wanted to say is armor pen wont give you any more damage than ballistic will, except ballistic will give it for entire fight
Well it only needs that finishing move adjusted
The guardian can still 1 shot you but you can 1 shot the guardian
aka, almost everything
(But that is with assumption that you will maintain 100% uptime on ichor)
Because at this point theres no fun in playing
I would genuinely have to wait for actual results to come out atp, this is kinda just conjecture tbh
with the fact you're already needing to use whips with blade staff, i dont think that'll be a problem
so has every boss just been nerfed overall?
cuz ichor flask
the player is also quite a bit weaker as well
Have you done testing for worthy vs ballistic for duke?
Flask gives 10 seconds ichor onhit, right?
i havent played 1.4.5
Which is much more than tag duration anyways
Ahhh got it
You could ask someone for a player file
if you're not getting a whip hit every ten seconds you're probably doing something wrong
too much effort

Im probably gonna wait until tml updates for 1.4.5 before playing more of it anyways
Double tapping for dash is abhorrent
Weak.
It honestly isn't even that bad
just play journey
And my dash macro for some reason doesnt work
Like it's kinda lame but also vanilla easy
No need to even use dash
Dashing in vanilla is pretty optional
Yea, but i still like dashes(and hate d*ubletaps)
My pet peeve with terraria is weapons that require pressing left click and right click at the same time at any point
Post update or pre update???
2.1 i assume no?
I cant remember anything like that rn other than special attack in mars fight?(but that one is modded anyways)
Like rn it does 19 damage and before it was way more when i played 2.0
I dont think i should be allowed to tank 50 pellets
Oh yeah it is a modded thing but a decent amount of cal weapons do that
isnt vanillla adding dash override?
Oh yeah they are
Wait what?
Cenx mentioned it on forum i can't remember where

Thank god
Yeah exactly. Beforehand everything dealt like 100+ damage at least in master death phm and now it’s dealing like minimal..
Thank god took them long enough
What boss is this? Plantera?
This was EOC and king slime,
here i tank a plantera pellet on revengeance with 75 defense and it only does 16
Contact hit with king slime dealt a lot of damage even with 45 defense and damage reduction, and same as EOC.
But now it just doesn’t.
Why the fuck would eoc ever need to do 100 base damage 
no way revengeance is only 16 damage
death mode Crabulon was doing almost nothing to me, and I was an 18 defense ranger at the time, it's real weird
Yeah it’s insane.
Also expert mode gives 3 damage nullification per 4 defense btw:
Also, anyone tried post buff terraprisma?
Tank Summoner is real cause nothing does damage anymore 
They like super nerfed all the bosses damages. As a calamity noob I should not be able to casually blitz through bosses.
Like, even master EoC only does 45 base damage why the fuck would it ever need to do 100 y'all trippinnnn 😭
damage was probably overnerfed, but that can be changed
Especially on master death,
i'd rather things be a little undertuned than overturned
Bc you can literally just tank, what’s the fun in that???
That's an issue with defense then, not boss damage
I might as well just cap my Hp at 200 atp.
Don't play a tank build if you don't wanna tank
No, it was balanced and now it’s not.
The difficulties were good.
100 base damage eoc is not balanced
Now it’s all just boring.
for second phase yeah it absolutely is lmfao
Not for somebody who played expert mode normally, no.
How much def can you get pre-eoc?
Yeah no lmfao
At least 3 
is combat text just capped?
I saw something like 112 actually..💀💀💀 for defense.
Theoretically.
It was from a short.
Thats like
from where that 75k dps comes?
Yeah it's a defense issue, idk how that is changed in 2.1 tho
75+ dmg reduction in expert
Literally nobody is gonna get 112 defense tho.
And 112 in master
Hardcore players 
Normal people have like 20 for EOC.
just get all warding pre goblin 
I AM a hardcore player.
Okay, even then, 70 defense pre-eye is a huge sign of stat bloat
You get as much as you need.
You need too much.
Like for WoF on gfb, I fully max out with 71 defense.
how do you even get that much
are there +x% defense buffs?
I can literally no hit EOC in vanilla.
No but there are % damage reduction buffs which are applied post defense
A better example here is probably eternity/maso mode
There is candle that makes defense negate more dmg
So, kinda?
Oh I did not know of this.
They don't have absurdly high damage values because that's crazy stat bloat 
Unless they reworked candles in 2.1
it was always a thing
Balancing is very hard but I feel like they had a good middle ground.
valhalla knight and fearmonger being prime examples
They absolutely did not and it is fairly obvious
wdym had
Like being able to get 112 defense pre boss does not mean you should make all bosses deal 250 damage to negate that.
You adjust for the average defense of somebody with an average build.
It doesn’t anymore..
And what was the average defense?
Why is master death easy???
No full warding
Like 20.
Full warding is not average defense
Without warding, pre goblin.
30?
Alright, so we're having EoC with... 100 base damage, you said?
Yeah we can go with 30
Gold armor + some armored or etc.
Once you get into higher difficulties you should have like 30 bc of iron skin and well fed.
Yeah.
I would usually do preboss goblins in higher difficulties
That’s an interesting take, but I understand it.
Well yes but that is also under money considerations
100 base damage is generally kinda ridiculous for what is... the second or third boss?
...I will repeat my question about how do you even get pre-boss 100 defense
what happened
For context btw, I’m a veteran vanilla player who’s sorta entering calamity,
Hence why I have skill but lack knowledge..🤣🤣🤣
Search up max defense calamity preboss.
It’s a short I recall.
It's also from last update
It uses the molten rose charm.
Indeed.
It also uses a lot of other things I don’t know.
Modded difficulties dont usually change goblin invasion either, or at least not much
did the murasama rework come out?
Nope
Goblin invasion my beloathed.
By higher difficulties i meant stuff like infernum or fargo difficulties
oh
Yeah it’s freakin’ broken.
Maybe death mode could work too but i havent played that for a long while
💀🤣🤣
I am however interested in what will they make with death/malice mode in the future tho
I think people just need to get rid of the overall stat deflation that cal kinda needed
I still don't get it
Look up the short, homie
Well, 2.1 un-unnerfs reaver shark
Oh???
Yea
So you can’t mine hellstone anymore with reaver???
You CAN still fish up hellstone crates.
🤔
And they drop hellstone bars now too.
There's also hellstone bars in the hell lab
in 1.4.5
Even in vanilla, you can get hellstone preboss.
For what, 7 hellstone?
Well plat armor still gives 20 out of 24 defense.
The lab has enough for a pickaxe prolly
So 108.
people mentioned before that underworld lab seemingly gives enough for molten pick or something
Is there a burrower type pet or are they just enemies primarily?
Oh plat armor also grants 10% DR
Which of the devs was the one who said they felt the mod was directionless?
Me not even being aware that hell has a lab..💀💀💀
Yea, it does
I don't think this is true
So, be careful with that double obsidian instabridge
I mean they have made it good..
They peaked already. Imo they should stop while they are ahead but I know that’s not a popular opinion.
you think a lot of things
lets take a look 👀
You have enough if you shimmer rox AND go to hell lab iirc
Rox is peak
Downside: you need to hunt down rox
The new starmada is quite fun and the new post devourer reworks for ranger are strong
It has a shrine now tbf
Thread of Eradication as expected destroys dog
that is more true for vanilla than cal
Pffffttt hell naw
Yeah let's have a sword that stops being useful after one mech and not make it a material and you can get it pre wof but you can't actually use it
Cal is in a very sorry spot
god I hate roxcalibur so so much
Nowwww it is..
It has been for a long time, and it's actually getting better
Roxcalibur is weird and isn't it like a dev/patron item so it can't get removed?
I also, retroactively, think that terraria was in a good spot and they should have just not updated.
It's a donor item so it gets to stay the way it is yes
It also lets you do the entire game pre-hm so uh yeah it is useful
alright grandpa let's get you to bed
Terraria was good in 1.2 you're right
Rox is actually quite useful you just don't rlly know the full potential
It's useful as anything but the sword itself it's so ANNOYING
IT'S JUST A LEGEND OF ZELDA SHITPOST
Complaining about the game updating like it's a bad update though is insane, my only problem is they're cluttering the progression too much and need to add post game options other than build, explore, and bestiary
Are you
💀💀💀
Dawg the sword in the stone is a classic legend
yawn
it's a shit joke anyway I hate rox
gets a whole shrine just to be craftable anyway
??? Hating ass mf
it doesnt even have a final boss yet
is he stupid? 🤔
No clue what joke it's referencing, just thought it was a little pun about not being able to pull Excalibur from the stone and using it as a hammer
Yea lmfao
That's what it's referencing yes
Ah well
Not referencing, just a pun
Terrarian is canonically not worthy then lmao
classic donator items
everything about it annoys me
It was an awful update.
There were several actual problems that were either minimally addressed, incorrectly addressed, or just flat out ignored,
They broke several good mechanics like whip stacking.
They introduced entirely pointless stuff like the npc portraits.
They made pylons uncomfortably balanced…
The pylons were already balanced but what they did was force the player to have “seen” the pylon to teleport to it, and to rebalance that annoying mechanic they made it so you can teleport during bosses and invasions using pylons, which was also a bad change.
It's a great donor item
I mean, isnt that exactly what your death message says if you die to auric ore?
Actually has a unique gimmick and use but nahhh it's slop apparently
So you hate good stuff
Is what I understand
☠️
wait, you could use pylons from anywhere???
I wouldn't say that but it is a great update overall with quite a few shortcomings
Whip stacking being removed is entirely reasonable with whip progression and summon reforges
no
Yeah this is not true
I hate the stuff that broke every good players flow,
It had good energy and now you don’t need to organize chests, you don’t need to learn the crafting menu, you can cheese queen bee pre skeletron in gfb, etc.
Worst update was the first after the release of the game obviously
Hey guys, do you know if Infernum is compatible with the new Calamity update yet?
Ballistic, Worthy, and Fabled just make summoner equally as strong when whip stacking was a thing
I don’t like how they broke the balancing and meshed it together with its arms on its ankles, utterly broken.
You could cheese queen bee preboss using hives bru stop it
And if you think whip stacking is skilled then you need a reality check, it's just repeatedly pressing 1 extra key
That’s the thing tho, it’s nottttt,
if don't ever extract stuff out of chests, sure
Whip stacking was unbelievably broken.
the main thing i'll complain about is melee being buffed even more than it already was
But it was chaotically balanced.
Eh, I think they should have kept it and made whip reforges more interesting, but ya this guy is being annoying about this
You died in 2 hits…
But you also slaughtered everything in seconds:
Which was the problem
Actually, facetank mage is a very strong subclass
No it was a play style, not a problem.
You want to enjoy the game, not beat it in 2 hours and play another run
If not the strongest
oops, armchair dev spotted
mage ≠ summoner
Fuck why did I say mage
is there a war or smth
I meant summoner what 😭
I want to link Shyguy's thread about that, but you only deserve one screenshot, really
If a boss was difficult, you could choose to go full tank for minutes or play perfectly for 45 seconds. That’s chaotically balanced.
Redditor with a neckbeard
Is what you meant
I wanted to be nice
45 seconds is not a balanced kill time
45 seconds of perfect play is balanced.
Is it normal that plantera bulbs, chlorophyte and life fruits have already spawned in my world just upon entering hardmode?
Extremely high risk, extremely high reward.
Yes
"play perfectly" the only problems a whip stacking summoner had was moon lord on specifically ftw which every class does
if you love your weird mechanics so much, at least go actually listen to what your masters say
45 second killtime is only balanced if you did some sort of skill-based tier skip like pre-mech duke or pre-golem terraprisma
And whip stacking is insane when you do it right.
Have you not seen some of the speedkills done by people???
Yep thats normal, calamity has added that for years
Yes its normal in Calamity
oh lmao i have dementia 😭
most fights average 3 minutes
THATS THE PROBLEM.
You have to be ragebaiting
Yeah but like, as I said skill based tier skips (also it's closer to 2 lol)
You can learn moonlord.. it’s not just a face tank boss, though that is the simplest route,

on what difficulty?
Was the onyx excavator nerfed ?
Ftw moon lord is the only problem summoner has and every class struggles with it due to 30 moon boulders
reworked
yeah that's zenith levels of op
Uhhh expert probably? it's not that much higher in master tho due to extra slot
I'm hyping myself up too much for Malice DOG
It excavates according to your current pickaxe iirc
35 seconds is
Yes, once again, perfect play for less time vs sub optimal play for long time.
Youre acting like summoner is the only skilled class, no class is more skill or less skill, it's the player that the class is dependent on
it's the base 35 thats the problem
one extra slot alongside bosses having another 50% health and damage
That was always the case
Just box them..? Have you not played gfb???💀💀💀
whipstacking master says that this same speedkill is sweaty, impractical and unnecessary
Boulders are boulders.
ok that was stupidly broken
like legend rare type of broken
anyway calamity whips are WAY too strong to allow stacking currently
I've done it on every class mediumcore and almost beat mechdusa on hardcore dipshit
Kalei alone cuts entire minutes off of kill times
As I have said in the past, tag stacking should not exist BUT buff stacking should
Then you of all people should know how to box boulders:.
ohhhhh kaleidoscope
I have class in a few so I’ve gotta go.
Why would it get rid of a debuff on an enemy when swapping to a different whip? This is not the case for any other type of weapon???
The changelog does say "rework" but it's really just nerds + a couple of qol changes, boo
it is fundamentally a rework
I once suggested having the tag and buffs reduced by 50% for every whip, so you can whip stack, it'll just usually be less effective than 1 whip
And 3 whips or more is 0 buffs and tag
the rework just also is less powerful
that's why I dislike calamity tester mindset
do you even know what the cal tester mindset is
i see a lot of people assume they know what devs are thinking
This is basically exactly what Eternity Mode does and will continue to do after 1.4.5 comes to tmod, tho it's not exactly 50% each time
it's looking at single number (time), ignoring everything that made the time even possible
this is not true, though
Is that in 2.1?
Hi chat
Huh
hm?
People really have to learn to use "it feels like the devs..." statements instead of "the devs are..." statements
So, gutting tag damage wasnt that unwarranted, i see
even on polter kalei is still cutting over a minute
what about damage taken?
player damage taken? or what
yeah
Hi doze
have we finally healed from tweaking numbers by -10%/+10% on all weapons every major patch?
dunno i didn't do that test
Hol up
Work pissed me the fuck off can I get some awesome Roots facts
Is legion of celestia elemental axe?
yes
Roots is a dev for the calamity mod
Fun Fact: Roots plans to rework mana sickness to work like potion sickness
Roots is a recurring motif in Deltarune
Insanely based
Is there a way to revert to a previous calamity version so it doesnt fuck my save
oh just like TRAE
Hmmm that's not a horrible way to handle it tbh
What will mana work more like in the mod
kaleido makes sense, it's multiplicative
Slower regen and higher mana usage for weapons, maybe?
10 flat 10% crit yeah
Thats... interesting, especially with chaos stone/mana regen potion/etc existing
so 10% mult + 10 flat dmg
Roots isn't a calamity thing
Oh
honestly with mana polarizer being buffed into the stratosphere and innate mana regen just being good, i dont usually have a need for mana potions to begin with?
Again, roots, not cal
2.1 removed whip tag stacking because in the current summoner state it was WAY too powerful
however, devs should restore more flat damage on pre-hm whips, as that's where it matters the most
hardmode time
we did restore flat dmg on pre-hm, and it doens't need more rn
because currently cal minions are balanced to be solo as strong as other classes are
which is a problem we plan to fix with 1.4.5 port most likely
is +1 on snapthorn and +2 on leather really that good?
yes
It's kinda weird to see a mod out there (roots) that tackles the same issues I want to, in almost the same way I would, but is minutely different enough to where I mostly disagree with how it does things 😭
yeah they might need a nerf to balance with whip usage
especially when counting base dmg of the whip
is there any way i can have master and infernum active at the same time , as i did a master infernum playthrough but cant continue bc world token disables master mode
no
Like it is uncanny how close the way it's designed would line up with my design philosophy but it also just barely doesn't and I end up not really being too into it
selecting infernum sets to expert
do the configs fix that
hey hey, i'm struggling BIG time on Duke Fishron on Master Death as rogue, does anyone know a good weapon for the fight? I'm using the Plaguenade and it's good until it's last phase ;3;
bc it is highly configurable
I wouldn't know tbh but I am kind of doubting it would
oh nice i was just wondering about my progress
so theres no way for me to continue my playthrough in master infernum.. Why did they change that
can i get the old calamity version somewhere???
master infernum was never an intended thing
Because master infernum was never and has never been intended and you were playing it wrong lol
in fact, it actively broke bosses and made them easier sometimes
Nobody is going to make your mod for you.
- Noxid on Cave Story modding tutorial
easier
like it made Great Sand Shark have classic HP so it just died
instead of being a real boss
i am doing the ones i struggeled on easy
I’ve never understood the point of master Infernum
Stat bloat is not all that 
also
1 boss i didnt intend to fight
Just do eternity infernum dude
facts
I mean expert
whats eternit
if you want it to be harder! just use a mod to turn stats to 1.5x
ugh my brain is melted
that's what master does
It seems that master infernum did fixed it at one point
if you set dmg and hp to 1.5x
When does Astral Infection appear? Is it still after killing the Flesh Wall? I just killed it, but there's no such location
it's basically master
Since they seemed to work fine not so long ago
Just fuckin play expert infernum lol
oh interesting
doesn't infernum give that toggle by itself?
yes
Master infernum still gets really cancerous in post ML tho
idk
thanks which mod would allow me to do so
i do not remember the name tbh i've never used it
infernum itself might have one in configs?
apparently
I feel like fargos mutant could tho I might be wrong
how can i make death mode harder now it feels like kinda easy
there is a fargo mod that can do it yes
I do really need to eventually make my own mod to fix the class issues that vanilla has but I would probably make it Fargo's Souls reliant
idk which one
so how exactly does roots work?
one thing I definitely remember about infernum HP tweaks is golem
Copypasta incoming
Roots is a mod that seeks to re-imagine the Terraria experience by building on core concepts from older versions of Terraria that were lost in the modern game into a new, modernized experience.
Roots does not add any new content of it's own, but greatly adjusts vanilla terraria content. It currently makes changes to 33 armor sets, 19 accessories, 17 weapons, 4 enemies, two bosses, and multiple core mechanics.
All changes are adjustable in configs.
These changes fall under these sweeping changes:
- Removal of class-specific damage, and rebalancing of all gear to match
- Review and adjustments of all weapons to fit into a more tightly-planned weapon design philosophy
- Changes to the Mana system to be a more valuable resource
- Adjusting enemy and boss AI to be more unique, interesting, and purposeful
- Removing natural life regeneration, but increasing the value of Healing Potions
Wasnt that in cal config?
as bug makes it scale quadratically
yeah i found that already, but what do you mean by "valuable mana" and "interesting bosses"
mana is used more universally
more than just mage weapons interact with it
Yeah see that's kind of an example of smth I wouldn't do
mana flower is reworked and managing mana actually exists
so do the current changes only affect the 17 items?
It feels like roots is more of a "let's make classes less distinct" as an approach to fix class samey-ness but that's just the vibe I get
the 17 weapons are Melee weapons that now use Mana for their projectile and no mana for their main attack
from what i can tell, its "lets remove classes"
yeah
That is more specific ya
I had an idea about removing damage classes for moron mode
Does it work with other content mods or should it be ran more as its own thing
it's not about strengtening classes it's about abolishing the divide entirely and just letting items be items
it's more of it's own thing, it's also suuper early beta
which is an interesting idea tbh
Yeah, I just wouldn't be into that whatsoever
so it'll be improved with time
I dont think mod that removes classes would be friendly with other mods
So wait 2 years and see where it goes?
once Roots is finished I plan to make a calamity compatibility addon for roots
very un-friendly
oooooo
if you play it earlier you can give feedback!
I should also probably find a name for the mod I'll make lo
No clue what it would be
yo did you mean fargos enemie modifiers
Honestly? No classes isnt that big of a deal for a lot of mods
Id actually imagine Thorium playing p well with Roots if some work is done to patch em together
doesnt thorium have 3 entire extra classes?
two
True 
I should probably finish one of my 6 other active playthroughs first, but after that I’ll check it out. Cause it sounds cool
Three
but thought it would be more boring than goofy sweeping changes to classes instead
And i think bard (custom resource) healer (bonus healing and mana) and thrower (techniques etc with upcoming rework) dont actually care too much about the "class" being abolished?
It's just odd to see a mod that's the same concept as one I've planned to make for a while and instead of strengthening class identity it just gets rid of it like that's wild
Put something useless in one of your accessory slots
like mana becoming basically Hades 2's Magick
wait did malice get re-added?
Only in name
Like that is so weird to me like huhh wtfff
its not the same difficulty but it is a difficulty now and it is probably just as bullshit
If I understand it correctly, Roots seems like those MC mods that reimplement Beta mechanics and vibe
ah
above all else
Uhhhh I guess...?
except it's pre-1.0.6 era
right so who's in charge of editing the wiki to say these changes
I think it's just an approach of "it was better when classes weren't distinct" whereas for me it's "classes aren't distinct enough"
oh its literally just legendary death lol
i checked the changelog
Man I really have to check this roots everyone is talking about
Everyone
Is the damage boost one of them infinite scalars or does it cap after awhile
Because I really really like having gasoline from ror2 but better
oop
mrbeast give me money
rip that guy
and sniped it
Someone got hacked
rip
havent seen those bots in a few days
kinda strange given the spike in server activity
...what does the Hollow role mean?
it means you did a nohit several years ago when you could get roles for that
is there any way to get this aside from the chests
oh, nohit roles are dead? since when?
same with dead inside and the other one
i had only 2 chests spawn
like 2020 or before 
maybe through fishing idk
fuh no
they got that whole sulphurous depths biome just for there to be no chests in it
probably cause we finally managed to set mod notifs up to catch them
oh
would yhou know if the damage scaling is limited or
Epic embed fail
cuz I really do wanna break this silly ass accessory
idk
mk
I just wanted to know what is nohit for Hollow
boss rush?
idk
yes
my bones are crumbling...
was it really that long ago?
It’s been 6 years…
2020 was 16 years ago...
I only know they exist cause they’re mentioned in the calamity no hit guidelines server

2019 was the year of suggestions
it was like 2022
i only joined this community in 2020, and they only went away a couple years after i got here
that makes more sense
2020 was 2 billion years ago according to my sources
seems legit
Okay I've figured out scion's curio, the DoT is based off of the crit chance and ranged damage buffs you have, not off the stats of the weapon
's pretty good
it may be that far away, but people still remember those suggestions!
That is indeed an endless scalar technically
when I was on spree on joining and leaving, I searched some of them
can't believe that Iban actually referenced Demonic Spider Mode sugg
ahhhh...
...what do you mean new Malice could have been named Demonic Spider Mode???
wulf spider mode
burp
this
okay it was YuH, not Iban.
but here's reference
I’m gonna play some more today! Yay!
hi is the pulse pistol still good pre skeletron after the rework? (mage)
Is blade of grass still preboss? If not i might have to use a bow for eye
very
yeah
is it good with tradewinds? or hwat do i get
Is it good for eye on revengence
idk
I’ll also be backing it up with a wand of sparking for when the eye is far.
Wait I mean frosting
Still that should be some good extra dmage
Can you still get terraprisma without enraged empress of light
real
the draedon arsenal reworks are so peak
yay
and real
this feels new
what is this
burrower :3
he marks ores and if u hit him he runs away
just realized they removed the ankh shield effects from asgards valor.... what were they thinking.
they were thinking you shouldn't have to use asgard's every playthrough
idk if its a new weapon or not, but whoever was in charge of making the "B-LSR: countermeasure mitt", you nailed it, this is the most fun weapon ever
that would be xyk iirc
WHAT WERE THEY THINKING!!!!!!!!!
not new, reworked gatling laser
it's basically a new weapon
Hi alex!!!!
it’s decently similar just way cooler
the palm blast is so fun
is this brain of cthulu fight supposed to be THIS hard? im playing summoner and the fight is so long and there's so much shit to dodge now
hai
are you on the surface or underground? I found it much much much easier on the surface
it’s not like anyone was getting it for the debuff immunity
also boc doesnt enrage on the surface anymore
ahhh im underground, i thought it would enrage on the surface
doesn't really feel like there was a great alternative, but alright. I always liked to feeling of conglomerating the accessories to get the best of all of them
right that makes more sense
although in my opinion, new brain is a bit overtuned
the ankh shield was contributing basically nothing to the valor line and had no real business being there
I was
it didnt from what i could tell
yeah they're specifically trying to not do that
no you were getting it for the ram
cus that's boring
the debuff immunity does nothing
You should play Armored Core 6
the debuff immunity was nice but the ram is infinitely more valuable
most thing don’t inflict these debuffs and things that do are easily dealt with at that point
I guess
if valor didn’t have a ram you wouldn’t and shouldn’t use it
I think every accessory in the game should be given a ram
I haven’t fought it yet but my preliminary thought is I agree
the fuck do you mean "i guess" have you played cal
insert joke about being the goat here
in reality ankh was kind of bloat in the valor line
true?
i have about 7 hours sunk into trying to nohit new brain in death mode, with no luck still. dog took me about 3 hours
ankh would make more sense in the rampart of deities
if ankh was kept in asgards valor in brainstorm it'd mean you'd be required to do the grinding to get it now that the ankh components arent craftable
the dash is good, I just always viewed valor as an upgrade to the ankh shield to give it the funny dash.
superficially sure but that wasn’t actually what the accessory was
without the ram it’d be left behind
asgards without the ram would be down there with shield of the ocean lol
yeah no, the ram is the thing that makes it what it is
ankh shield always felt like an afterthought for it
turn all rams into bonks
the most valuable aspect of the shield, the kb immunity, was actually kept
i would stop playing forever
did they change how warding works or is my world corrupted cause after the update it went back to +4 def aka pre-hm
since post ML most every boss gets one free DoT
not for long!
especially since elysian aegis doesnt even carry over the immunities cause its not part of the crafting line lol
they nerfed the damage of a lot of things and the defense that youd get as well, flattening both sides
scaling was removed
the issue is what would the upgrade even do other than "More Immunities!!!!!!!!!!!!!"
not like anybody would notice or care lmao
exactly
sunny is typing...
i see thanks
like "yes! you are now immune to electrified! every boss post ML doesn't use electrified but its there!"
this is why the complaints about ankh shield components not being craftable are so stupid
sunny is infact typing a storm jesus
weren’t they made way more common too
the nefarious STORM weaver
i get what youre saying but bad example 😭
no they use Voltaic Crush or whatever the Hell
they use a different debuff which does the exact same thing but Hurtier
maybe a little. i'm kinda sad there hasn't been much talk about brain on youtube because that's the boss that should get the most feedback
dog is exciting but brain the one that i really want opinions on
no it inflicts electrified
(not them specifically but you know what i mean)
but common enemies still have those debuffs? bosses aren't the only part of the game
trust me, ive been trying to get a video out for like 3 days now 
dawg
it makes almost no difference
it feels like if they could, they would make every place have different debuffs
which, in a Context is a cool thing
getting my controls reversed or my screen darkened still blows
valor is post plantera, those common enemies aren’t an issue anymore
but in a Practice its just more DoT
literally what’s reversing your controls
i havent fought brain in a bit but in the auric betas it was really undertuned. i fought it with on tier gear and took 45 hits and still won. in death mode
almost nothing inflicts confusion
and even then, it’s a minor inconvenience at worst
it barely changes asgards valor
we'll be watching feedback on it carefully, there's already been a few changes in dev to make it a bit smoother of an experience
ankh shield is such a scam
i think it's more about the patterns than the actual damage. damage is a simple number change
like, Dragonfolly is i think a very egregious example of this?
i need to fight it again in a regular playthrough now that brainstorm is out
you can't be arguing that ankh immunities are simultaneously not important but also they should still be on asgard's valor because they are important for boss fights??
instead of inflicting a generic (often defendable) debuff, they inflict an entirely new and not used anywhere else debuff thats only used by Dragonfolly Weapon
you do not see Vermillion Flux past Dragonfolly stuff Ever Again
who are u talking to
I didn't say that last part at all, I was just annoyed at the change
i think that was before brain got its damage retuned
i fought it and was not taking very much damage from hits, and i feel the 5 horizontal red bullets are a bit too close together to consistently dodge
some of the attacks are just fine, but some do feel a bit much, mainly the more aggressive versions of the creeper converging attacks (the ones after it regenerates its creepers) alongside the blood scythes and ichor rain + blood spikes attacks on death
anyone trying to argue back at the ankh shield removal
Guys, please, was the plantera arena removed in the update
which, mind you, you can still use by itself
yeah i cant remember if ive fought it normally since then but i beat the shit out of it in my gfb playrthough
im perfectly fine with ripping ankh from asgards
although if you want my opinion, to summarize:
i think the creepers are bit too easy to kill. i have to restrain myself a fair bit to not kill them before they get more than 1 attack in
the orbital ring attack in phase 2 (the second creeper phase) is a bit too fast imo, its really tight to dodge in prehm, especially when creepers die during the attack and make it do weird shapes instead of 4 evenly spaced ones
in phase 3, the scythe attack feels very not in line with the rest of the fight. it feels like an emode attack. i also think it's a bit too tough to dodge, and its VERY dependant on where boc decides to teleport to
the ichor rain attack with the blood shots from the sides is also a bit too tough for prehm. it feels like the intended strategy is to try to stay still and only move slightly vertically to dodge the incoming shots, but i found it a lot easier to just rapidly move up and down to dodge all of the shots at once and only needing to worry about the ichor rain
and lastly, he can still telefrag if you move in certain ways for certain phases. might just be a me issue but its infuriating when it happens
still think the damage is a little low, especially on death. looking at people's playthroughs we overnerfed it a little bit but that's a small hiccup
im not exactly fine with it just. Never Being Used Again
where tf is it 💔
yeah it was just nice QOL not to have to switch back and forth for the incredibly situational immunities of the ankh shield, as there is no quick way to swap sets without having to re-craft all the commmon armor and accessories between them
you do a 20 minute grind (maybe) for an acc you use for maybe 1/3 of the playthrough and then you Do Not Ever Interact With It
right above the temple
usually spawns above the temple
Is it always above it?
compared to other accs which require a quarter of the grindtime and are used for comparable time
yes, unless the temple generates too high, in which case it gens below
also i know it's post evil1 but the opal striker can kill phase 2 in like 20 seconds, it's a bit much
That's useful to know thanks
good feedback. telefrags were something i was worried about, i can pass this onto Big E. we'll be releasing a hotfix soon so don't expect anything but minor changes in the next patch but this is all good stuff
alright, glad you found it useful
like, continuing on this
Vermillion Flux is only used by Dragonfolly and its arsenal and is a DoT
God Slayer Inferno which is only used by DoG and its arsenal and is a DoT
Miracle Blight is only used by Exos (making sense lorewise) and Exo Arsenal, and is a DoT
Plague is only used by Plague and its arsenal, and is a DoT with a very mild damage reduction
countering
Holy Flames, which is used a lot by specific enemies who could use it (a good thing)
Irradiated, which does more than be a DoT and is used exclusively by Acid Rain enemies (and some items)
Ankh's purpose is to neutralize commonly used debuffs to allow you to live for longer, but if Calamity just mashes new debuffs down your spine it loses that job
does my point make sense and why i don't like current ankh shield
there are mods for sharing things between loadouts
I didn't know that
I think buffing ankh shield to prevent certain cal debuffs would be neat
i think the vulnerabilities/weaknesses/strengths system should just be combined with debuffs
Or make it upgradeable pml
debuffs feel kinda undermined to me
I am a bit curious on why BoC was changed so much. No other vanilla boss has been changed this drastically in Revengeance mode.
Do they eventually wanna give all vanilla bosses this treatment? Or was old revengeance BoC actually easier than expert mode?
a simple upgrade i think would be halving the duration of outside inflicted debuffs maybe? counter-thesis to Amalgam, which boosts player inflicted debuffs
i think they wanna have all the bosses be like that
maybe they were aware that the version before was abysmal dogshit and that the most of the community thought the same
wait they are lmao
From my understanding out of all the old cal reworks brain was considered the worst by the dev team
though that does go for a lot of bosses
What was so bad about it?
the entire purpose of the elemental weakness/resistance thing is for debuffs 
like what is galvanic corrosion??
Couple reasons:
- Yes we want to give all vanilla bosses this treatment eventually.
- BoC and DoG were chosen for these reworks because they were by far the worst bosses in the mod. DoG for being such an iconic character vs. his actual fight, and for Brain being a literal eye hazard to many players.
some are, but not all
also man is there a lot of fire
basically regular brain but every object that moves has projectiles
Celestial Onion not dropping from bag?
yeah they just dont really feel like they're that useful tho when they probably should be
it's also a cool concept
fire debuff resistance would annihilate
but like i said, js undermined
debuff builds are very good
I must've misremembered what BoC used to look like then
i'd suggest my idea for an ankh shield upgrade (around the post providence time) but I don't Have That Power
and considering vanilla brain isn’t real much either
i’d assume you’re doing a challenge if the fight lasts over a minute or two
vanilla bosses won't get behavior changes on expert and lower generally
or deaht
i mena
or master
i dont see many people use these ever
just on the cal difficulties specifically
A lot of the vanilla cal reworks are not good.
I still think the worst boss in cal currently is a toss up between dragon folly or exos
maybe more things should inflict certain debuffs
that was in extension to my explanation as to why people hated cal’s brain before
I think every bad boss should be removed (so all of them except BoC and DoG)


They veey much are
Ravager
Team generally shares your opinion on that. If Exos weren't such an undertaking to fully rework we would do it
So there won't be compatibility issues with other mods due to the base vehavior of the boss being changed
And, theoretically
dont you say that shit about Providence...
If you just really don't want the harder/more over the top difficulty of rev or death
]you can still just play expert/master
ok
Providence, Rev+ BoC, and DoG stay.
everyone else? kill.
even if it's generally not gonna be the ideal experience
now that brain and dog are outta the way what bosses are in most desperate need of a rework now
other than ravager
no grabo no astrum aureus
FUCKING VANILLA MECHS (in my humble onion) well ok other than exos its vanilla mechs
Exos is bad purely for the amount of effort out into the sprite work and anims compared to the actual effort in making those sprites work in game lmao.
Explode...........
why do torch god and lava chicken broth inflict dragonfire 😭
funny
yea exos could be in need
one is the fire boss(????????????????) and the other one inflicts every fire debuff
yharon is a lava chicken
the thing about exos rework is that it hinges on cd and we are not going to kidnap him and tie him to a chair and force him to finish the theme or anything
also
it will be when he feels properly ready to work on it
I could (outside party)
something about mechs is that fabsols glupshittian changes did get reverted
so they should atleast
we'll ring you up if we need it
not be as egregious now
pretty sure ravager (unless that gorilla concept isn’t considered), scourges, and yharon are getting resprited so reworks will come when that happens
oh i thought you meant Cooldown
I remember when people just universal collapse'd their worlds for exos
Never forget master death prime 
vanilla mechs? they're still totally miserable to fight in death. not in a good or challenging way
yeah gorilla ravager is the current redesign
i dont think torch god does 30 damage a second
im talking about cdmusic my friend cdmusic
Fire Debuff??????????????????????????????????????????????? So it gets FIre
what
because no one knew how to fight them
current exos are not worthy of whatever cd’s been cooking for years now
CDMusic? Composer known for niche work such as Beautify from The Walten Files Mod?
I'm a bit worried, admittedly. One of my highest praises of Calamity was that revengeance mode iterated on the vanilla bosses in unique ways that left the core design of those bosses intact.
It's also why I don't like what Infernum has done to vanilla bosses.
That One?
I already forgot you're orange now congrats again on the promotion
you joke but beautify is one of my absolute favorite works from him lol
rework all of the mechs AND exo mechs in the same update once exos and vcmm mech themes are done
release it
absolute cinema.
dude i love beautify it was such a shock to see him on it
thank youuuu sniles
also arsenal and exo armor
i was checking his youtube for whatever reason, i think to look for a song
WHAT
*including exo loot pool
CDMusic did FNF shit???
it went "calamity" "calamity" "Walten Files FNF and one of the best songs in there" "calamity"
that would be a pretty huge amount of work given the plans we have for exos specifically
i actively had to pause
oh my god
wait didnt they make like a bendy song for indie cross
yea !
I can't wait for the Arsenal armor sets.
rips my shirt off to reveal another shirt that says I FUCKING LOVE BEAUTIFY BY CDMUSIC FT HEADDZO
oooold indie cross i think
They seem so cool.
either that or a remix
Ik it would but itd be cool as fuck
CDMusic i saw you lurking get in here
on point 1, what sort of weapons were you using on creepers? a lot of weapons have trouble with them, it might just be you were using a creeper exploding one
i should play indie cross now that im back in my fnf phase
twin prime destroyer is that you
Calamity | Death mode | Master
one more oh my god and i boutta be struck down
sorry this is like
literally just funny timing lmao
i need a minute
our goal is to be able to actually get updates out lol we do not want more sso's that take literal years to produce with no content in between
no its understandable lmfao
u good bro
Scion's curio and any ranged weapon obliterates the creepers
you have 6 months ot make the next update
Big E will be Whipped and Tarred
Good luck and take your time.
who made the DoG rework
objectively it's skeletron
me
mostly
Peak
with some xyk and fryzahh
i was going to argue but then i remembered the multiplayer death thing 💀
yeah
it kind of quite literally objectively is skeletron then lol
like i don't think skeletron AI is actually that bad
wait whats up with it
yeah skeletron has always stood out more than brain in my opinion
will he look like this?
AHAEHAHAHHAHAEMM. its revengance.
I fought Skeletron today on Death mode. God I hate it.
i did da visuals 👍
but it's objectively skeletron bc we have to turn off his cal ai
very very very very bad desync
You guys should do a ballsy move and add another new boss to cals midgame.
Nobody would see that coming.
in multiplayer
young duke?
same with prime I assume too?
considering that skel’s broken in multiplayer too..
skeletron ai in multiplayer death mode is quite literally impossible to deal with on tier because of the horrible desync and also it loves to just. leave. for no reason
Young spook?
flooring concept: add a new stage of the game to the post skeletron area pre-wof
okay, meet Polyphemalus
like cd and i were playing auric beta together and we kept trying to fight skeletron together AND HE WOULD JUST. GO AWAY. HE'D JUST FLY AWAY AND NEVER COME BACK. EVERY TIME
well, this would be the case if it existed. we just flat out disabled it entirely now for 2.1 release
when it existed it was unplayable
I'm thinking a spooky mod Collab where we have glub shitto be a real boss made on cals end for spooky compatibility.
peak
sans undertale has became terraria boss
add fogbound
No unfunny joke now
YES
Question, why were the Valkyrie ray and photosynthesis buffed? Like, I don’t mind, but they were already really good before and I don’t quite see why they needed to be even stronger.
so true
spooky mod so peam
(as someone who hasn't played it)
Spooky mod next calamity killer?
THE spooky scary skeleton
