#calamity-update-talk
1 messages · Page 305 of 1
infernum yharon
dash simulator 2.0 (1.0 being infernum dog)
I think it's so funny how cal does true melee
Beta being old duke
Make the weapons larger than vanilla ones ❌
Absurd damage ✅
Except Holy Collider. That's beeg.
High risk, high reward
oh thank god i thought i was going crazy
Still, it's funny how the majority of Post-ML TM weapons are like... the same size as pre-ML vanilla ones
some kind of sea sorrow sunken sea (Core keeper) sunless sea (the popular game from the fallen londo
Last Mourning is nearly the exact same size as Horseman's Blade 
true melee will have a lot more options in brainstorm, especially post-ml i think it'll be fun. but after DoG, and especially after Yharon... yeah you'll still be suffering
It's just funny that out of all things, a post-Prov weapon is like... the biggest True Melee weapon
real melee players kill people with their minds
Sounds like mage to me
Not realy melee
Me when I use an Brain Storm
your eyes are closed with doubt preventing you from the pure vision of relogic
Real tmelee players kill stuff by punching it (phosphorescent gauntlet is really funny)
Speaking of melee, 1.4.5 reworked a bunch of melee weapons
Just waiting for an April fools update for calamity where they change it to like “Catlamity” or something and resprite all bosses to be cats
I'd rather uninstall tbh
Phasesabers
Key brand
Paladin’s hammer
Isn’t that it?
there are the new cat hit sounds, what if i just replace every hit sound in the game with the cat hit sound
Calamaamity
Every sound in the game gets replaced with the meowmere sound
Omg yes
Antlion jaw, scissors, golems fist, purple clubfish, possessed hatched, obsidian swordfish and I might have missed some
kitty girl or da puppy girl sounds for today
OBLITERATE
Nah, DoG gets cat ears
degeneracy at its finest
Anchor too got reworked and so is beam sword
Cornball
no, DoG would actually really like wearing cat ears
Idk if I’d call beam sword a rework
?
No, he's actually entirely fine with it but pretends he isn't
😐
Biggest calamity lore drop of all time
anyways
brainstorm soontm
What the fuck do you mean Cactus
biggest calamity lore drop that dog is a fucking dork
Calamitas with catgirl ears is real and true actually
is DoG lowkey a tsundere
It does play differently with bounces
it's the most tsundere of plants
"Lore drop" like we don't alr know he's a massive cornball
and this convo got weird bye

how is it weird 😭 😭
4chan user
You are the one making it weird 8ut sure
for SURE
dawg catgirl ears arent something sexual or weird
Replace Scal’s vortex with this

Also realy glad they buffed harpoon in 1.4.5
(It still spins)
its incredible
wires vortex
what the hell is going on in here
dont get zapped

anyway, if we actually want to get on topic i've been thinking about mage lately
THANK FUCK
Mage :)
magical wizards and shit
good timing
Does god love us? of course!
add 50 mana flower upgrades to mage
mage is mid
Also they added that 2 flail synergy which is kinda insane, I see some new weapon/weapon line potential in it
Imo
mage in cala is kinda ehhh
remove mana
this is all my own personal thoughts and not a reflection of the wider team's opinions on mage, with that being said
please
you guys want a good mage? copy elements awoken absurd mage accesory line
chaos stone burns your monitor irl
that mod has tim drop a 50+ mana 10% damage acc
Chaos stone fries your CPU for immersion
u can get a mage prehardmode emblem
mage only
elements awoken is the only mod to ever love mage
I think we need more sorcerers
lets rev up mates *computer makes loud whirring sound*
i don't think cal needs or will get some grand mana rework. the tools for making mage are already there, mana just needs to be something mages actually thinks about
Mage just needs more than 4 accessories is all
Does calamity pre-1.4.5 still work as normal on tmodloader?
mana regen be feeling like waiting for an appointment
just design interesting weapons weve been saying this
Oh I have a fun idea for how to make mana interesting
What synergy? 
theres no point on reworking mana itself
ty 
Nah, the issue is that mana regen isn't slow enough
calamitas is already a demihuman and has weird ears
its all on the weapon design
It's a non factor essentially
o right
There very much is a point
individual weapons should be complex, yeah. mana doesn't need a rework, it simply needs to be something the player actually interacts with rather than just spamming flower. the pieces are already there, reworking mana as a concept is just silly
Not that it's calamity's place to rework mana
Maybe a type of weapon that does significantly less damage the less mana you have?
no there isnt really a point you're just making yourself an infinite amount of problems
ion blaster
if what you want is mage to have interesting play you make the weapons the source of that
as per most things
😓
Once again, cornball
When you have both blue moon and that one shadow chest flail in your inventory at the same time and use one you will spin both of them and when you launch the one you hold goes forward and the other one backwards
what the fuck is a cornball
uneeded

I'll be taking that 
Not really, oftentimes making smth better is hard and challenging but really worth it
Sunfury
Also this is peak 
... this does not apply to this situation here
LETS GO 320 HP
i think wulfrum prosthesis was a cool attempt to make mana more interactive its just too bad it didnt amount to much
god bless heart slimes and skyblock
Why not exactly? Mage suffers from not having a very distinct identity and a rework could fix that.
reworking the mechanic of mana inherently requires like revaluating every single piece of mage equipment and weaponry int he mod to some degree or another
I agree. I love using it pre-boss
Because they haven't been reworked
just make the individual weapons fun and interesting mechanically and thematically
yeah because it is a waste of time
class identity isnt real and cal is not the mod to make it real
ive never played any other class other than melee in this game
There is a youtube video showcasing it but could also try in game
Classes do definitely have their identities but they aren't fully explored
Dont really feel like im missing out on much
rogue is literally ranger but every weapon has a charged attack
like rogue has a gimmick it doesnt have a fully distinct identity it has a gimmick
and thats okay
and also id rather not get harassed online for how i play a 2d pixelated game
Every weapon having a charge attack is the point
That being said, cal is not the mod to do this, yes
why would you get harassed for olaying a diff class
Ok hear me out what if mage had like no mana regen, but certain weapons used mana and certain weapons gave it back?
good question
who gaf
But acting like classes are good as they are is a bit ridiculous
anyways the solution every mod needs to approach to making fun gameplay for every class is to make fun weapons because mechanical full class reworks r just really pointless
cornball
adj. Of a cheesy, corny, and otherwise over-the-top feelgood nature.
a mod solely dedicated to it could definitely get away and introduce unique and interesting ideas but itd be a pretty contained thing
thanks
Yeah, obvs, and it would also be fun and peak
👍
Also is anchor like actualy viable now?
I see 
Reminds me about the Slime God whip from Catalyst 
Classes in vanilla do have their identities but they don't capitalize on it well
they're not really "good", their lack of separation is a point of criticism for terraria, but "fixing" those problems is a monumental task with very little reward
It’s still pretty bad but not a complete piece of trash at least
they litterally dont
They're there but not emphasized
identity doesn't really like matter all that much in the end
Imagine calamity adds an abyss anchor someday
the clossest is summoner and even then its basically nonexistent
what matters is the gameplay
Actualy, might actualy be peak hold up
what we've heard of thorium's thrower rework manages it really well, and orchid's classes also manage to stand out
but like, its all down to the weapon gameplay
bcuz thats what you should focus on
Ranger, the standard class
Melee, the class that does better up close. Yes, even swords that have projectiles only really shine when up close.
Mage, a class defined by a need to regen mana for the best damage, creating an on and off playstyle
Summoner... well, as you said, it's already there
For example, vanilla's Terrablade has like... ehhhh damage when only using projectiles
It only ever outshines other classes when you mix in True Melee hits
Ok dude
solution: remove every class.
does guardian have a throwing knife
Is that not what the arsenal armors are basically doing?
throwing knife is required for a class to be real imo sorry i dont mak the rules
Play Terraria IRL
unrealistic
if only
?
_ _
Terra blade is good even with just the projectiles
If you build it right
Terraria but you can’t touch grass
Like what
Melee speed
terraria try to be a bad game challenge (impossible)
I suppose I could test that
It’s unique because the projectile fires with every sword swing as of 1.4.4
Uhhh nope I don't believe that is the case
Ik how to make it bad
Pre 1.4.4 it didn’t work like that
Step 1: uninstall
Step 1: install Fargo’s cal overhaul
I never got in to Fargo’s
bold of you to assume that that message was telling the full undeniable truth
Stake Launcher does around 1700 (no stealth) and terrablade (no true melee hits) does like... 700 about
fargo's is fantastic, i love that mod
No, that's thrower 
Cargo
Oops, correction, stake launcher does 1300 about
Still a LOT more
gold standard for vanilla boss reworks, imo
meh
fargos never really interested me.
Where celestial shell
even with cal DLC a thing
I can replace destroyer emblem with it ig?
That’s about all it does that I like
Moderate increase I guess...?
Ok ik it’s stupid, but I just never really liked the Fargo’s sprites
That’s why I couldn’t get into it
The rest of it is really ugly and unpolished and I dislike the design philosophy of cramming everything ever into op accessories
Same
True
QoL my beloved 
I mean, I dont think anybody here would attack you for having that opinion (at least i hope)
idt its stupid
Honestly calamity’s probably the only content mod for terraria I’ve played
Idk I feel like I get annoying (more so than usual) with all the shade I throw at Fargos whenever the opportunity arises
incoming the horde of people who assume in the affirmative that this user thinks every other terraria mod is inferior

I don’t doubt it’s a good mod, it has a fairly large fan base from what I understand, just doesn’t look like it’s for me
Bro doesn't know about 2.0
Get 'em, boys.
The Trojan Squirrel is the best sprite imo
You’re right I don’t what’s that
the boss sprites are toggleable
having an opinion is fine, but be mindful about how you talk about other mods, especially here.
Next update for Souls which plans to pretty much nerf almost everything in the mod to be on-par with vanilla gear
every other poor item sprite is getting redone in the next update
Wait chat i might be stupid does Fargo’s have a “vanilla boss only” mod or something?
And that's only an aspect of it
That’s nice at least
Apparently the ooa rework is really good too but I can’t find footage of it anywhere
the boss sprites are controlled by a config
^
agreed. I just notice a common theme here is that people like to jump to conclusions on.. anything tbh 😓
For the modded bosses as well?
wdym
Fargo’s adds bosses like the mutant and stuff right?
Yuh it adds a lot
the modded boss sprites don’t have any issue where they don’t fit their area or anything
No yeah like that makes sense I just think they’re a little silly, and that’s my surface level reason why I haven’t tried that mod yet
That and some of the final tier boss gameplay looks a little too precise for me lol
i think if you tried it you would end up liking it, i think you should give it a go
I love Cargo's
Fargo's*
cargo vroom
Hell yeah, I love Cargo
@calm ingot Yeah I can't get Terrablade to compete with Stake Launcher DPS without either unfairly buffing it or using true melee hits
i miss polarities
mutant is a very precise boss yes, but you're looking at it in a vacuum and missing the fact that the rest of the game prepares you for it
it's really well done
wdym by unfairly buffing it
Yeah ig that makes sense
Giving the melee build more damage accessories than the ranger one
Maybe I’ll try it out when everything updates to the new version
what accessories are you using
That’s because stake launcher is also a really strong weapon, compare it to any other melee projectile besides maybe flairoon
I think you have to have a certain balance of violent and menacing
gee, i wonder how far this mod will go !!
I am currently doing all violent tbf, maybe I should do half and half?
eats the tomato before it hits me
HAHA
I see what you did there
bad
Mech and fire glove, celestial shell
heh
Armor mixing
This is vanilla testing fyi
I mean tblade really wants full beetle
Quite calamitous
don't encourage them this will have disaterous consequences
Hmmm I mean I could try that but I did earlier and it seemed worse?
oh no it's starting
bleh
it may serve as a catalyst for more jokes
spoilerous found dead in the bronx
i'm leaving
30% melee speed is 30% melee speed :/
Perhaps it may be a calamity
same this convo bores me
Also remember to test it on a real boss instead of dummies
Moving hitbox and defense and all that
anyways spoiler i mean update talk am i rite?
Alright, alright
Fair actually
I like using eol as a dummy
im defo gonna choose crimson when brainstorm comes around
I’ll probably just do Betsy
I’m trying to brainstorm some ideas for my next playthrough
Iirc the class reworks are gonna be Ranger ✅ > Summoner > Mage then either Rogue or Melee
Epic brainstorm reference???
My current build gives me constant 30% melee speed tho
whats the mix
i really like the new dead cells potion thing. whatever it's called
i'd like to see cal try to move away from forcing infinite buffs on boss fights
Glime Sod
What reworks? 
Ranger already had a ton of changes last patches, in Brainstorm especially the removal of Point Blank (tbh this shouuld have only been on shotguns but Fab went and added it to every gun)
Hallowed Mask, Shinobi chest, Valhalla legs
At least its gone 🎊
mage will just happen naturally as it gets more accessories, i don't think it'll be a full rework just something that happens in the background
i agree that it shoulda only been on closer range guns
im not getting my last heart cyrstal beo
At least the current testers will no longer have debates over Yharon balancing (with ranger) due to different playstyles
Nah it’s a straight 5% melee crit buff over squire
fuck point blank
no i can assure you this is still a problem, the xyk message is still pinned c:
By infinite buffs you mean like the station ones?
Because I'm definitely a fan of not having to refresh them 
Where?
as long as CIT keeps being supernaturally good at yharon post DoG tests will require multiple look overs
so 30% melee speed 10% melee damge 35% melee crit
vs beetle giving 44% damage 42% melee speed 8% melee crit
this definitely sounds like a dummy testing moment ngl
what the f*ck malice
whats with all of these horrid crops that have popped up
The terraria wiki legit recommends this over beetle but alr
we're gonna starve
Legendary + Rev/Death
And many ppl I’ve talked to before
I mean then go ahead I'm not super versed in vanilla meta
Calamity already has blood orbs and idk what the difference is between afk farming blorbs and cheating in infinite potions besides wasting time afk
no, buff potions
No I mean the message 
Isn't this Fargo's thing? 
On Cal Dev's tester channel?
or did you mean What did the message say?
There was a mod I had a while ago where if you had a bunch of potions you could craft an item that gave you a perma buff of that same potion, and you could combine perma buffs
I think it was luiafk? (Before I knew QoT existed)
That sounds like the successor to LuiAfk, dont remember its exact name
but that mod is busted
even more so than the OG LuiAfk
i got a 2th geode finally
Yeah it was a little much
I'd say ranger still does better here idk
YES i got emerald
I like to do:
Magic Storage
WMITF
Recipe Browser
[Content mod + dependencies]
Fargos mutant
Alch NPC (depends on the content mod, if its Fargo's Souls im 100% getting this)
[Some pretty visual mods]
[Optimization mods]
Whenever I do a mod pt
Is it hidden? 
Same 
Different server entirely
you will not find it
The message was smth about testers having to check other testers' (more specifically directed at one vs Yharon) tests to make sure values are consistent
I just do
Magic Storage
Quality of Terraria
AlchemistNPC (been trying to move away from it though)
OreExcavator
[content mod]
Dont remember the exact message and cant even get it anymore
yharon in general is just a boss that can be played as passively or aggressively as you want, which means that different playstyles will have massive variance on how well weapons perform
best you dont anyways
40 hp YES
Me after finding 1 life crystal
now i gottta get gold armor and ill be set for king slime
Regular or calamity?
regular skyblock
Ahh I gotcha
i wouldnt be talking in here if i was playing calamity
i hate how this is basically just like
Very interesting challenge
killing slimes for some item 90% of the time
Once you get KS down tho you’ll have so many blocks to build with
wait i think i can just shimmer my plat for gold armor
i accidentally deleted my ancient gold helmet bro
oh sh*t a sliem rain finally
Id swap alch with pristines if you want to move away from it easier
Reduces the extra content and gives more focus on the...potions..portion
Btw you can throw in a slime crown into shimmer to spawn a slime rain :3
(when you get post eye)
alr
I should probably go do KS tbh
Post Tron now in my sb
Took fucking 40 nights to get the eye spawn
So I'm over prepared like hell
That’s what I’ve been hearing, but I’ve lowkey just gone cold turkey
Ain’t too bad since dreadnautilus is farmable in Infernum at least
Not sure if that’s a thing in regular calamity
So that’s like 200 orbs/kill
i just realised weapons with the same reforge now stack
But thanks for letting me know about that one
Im realy glad they added more tooltips in 1.4.5
You can now see what you can extractinate
finally
Also wireable tooltip
It is dw
And in pre hm
You can easily get 1.1k blood orbs a night
Wait WHAT
yea it extracts stuff from nearby chests when signalled
THATS AWESOME DUDE
Hello chat I know new terraria literally just came out but is there an ETA for Calamity being compatible with latest version?
bro it teeleported when i was above nothign and it despawned
And each signal = 1 item
Still tho, extractionation without me needed to hold left click for 12 minutes? Sign me up
No
June/July earliest
Likely later
No ETA rn, I don’t even think tmodloader is updated to the new version
Chloro extractonator exists
So quarter timer for 4 items per second or 240 items per minute
Yeah but this one I don’t even need to do anything I can just dump it in a chest
i just realised this slime rain is so good for ores
But you could scale it up tho with multiple extractinators
Also you can just wire multiple wire colours
To trigger it multiple times
Per timer.
Does the dummy teleportation signal trick still work in this update
You power a chest and it sucks up items
Ok awesome
Does it do any item or only stuff that matches its inventory?
Idk about empty chests
Afaia yeah
As that's based on hoiks
a and k are on opposite sides of the keyboard wth
Wdym?
Also minion buffs now show how many of that minion you have
oh
Lava and golden bug net can now break those large jungle plants
yea but now Lava can which is way more accessible in general
Thats a 1.4.5 feature
Lava truthers when I get the golden bug net in two fishing quests
All planter boxes sold from the start
I got all the fishing accs in 20 quests
No more boss locked
Idk I always go for golden 
My man 

The crafting in 1.4.5 is just so much better then 1.4.4.9
golden bug net is cool but the thing is its another random quest drop which can take between 1 quest to many multiple
it really is
im not gonna use magic storage anymore i think
tbf they did change the chances of jungle bugs appearing after you destroy big jungle plants
finally they added a search bar for it
and categories
Goblin stinkerer is now less stinky
You can also click on crafting stations to see items that are only crafted in that crafting station
Lowkey me neither, they kinda fixed almost all the problems with storage
This update is making me want to build structures for each crafting station for some reason
Like build a greenhouse for an alchemy lab, and a blacksmith for an anvil
NOOOOOOOOOOOOOOOOOOOO
Turns out if you make crafting tolerable people will work around it in creative ways
Aww man dealing with a greenhouse is gonna be rough for a vampire
Crazy concept ngl
Who would’ve thought 🤷♂️
silly shape
(Appreciate them so much for it though)
It’s the shape of a slime
What next, add proper markers and hints for progressing the game?
Legit been having so much fun just building stuff on my 1.4.5 getfixedboi run
who are any of u mfs
Imagine they add visual indicators for major events like entering hardmode, jungle growth and post plantera dungeon upgrade
Text is easy to miss
But visual indicators? Not so much
What would be a good visual indicator
I think maybe spirits or something coming off/out of the dungeon would be cool
i think entering hardmode is pretty clear
Like a visual indicator of grand V of evil upon first WoF kill
Yeah
Beams of light and dark coming from hell to the surface
devs add more isopods
Would also make it feel like the big jump in progress it is cause rn you kill WoF and it's kind of anticlimactic
Imagine you kill plantera and visual ripples appear at your screen originating from the dungeon direction
As "screams echo"
If they are making the game more accessible to newcomers might go all the way
Honestly I feel like new player experience in 1.4.5 will be like 10 times better than 1.4.4.9
its also a lot of effort for something that doesnt need to exist
you can just see the chat
You can also completely miss the chat
in what universe
Like being super focused on the fight and after winning putting your eyes of the monitor
where ur eyes going....
there are already enough hints to stuff
like i feel like if you dont notice the hallow, astral, a new evil biome and a buncha new enemies
when tmodlaoder gonna update to 1.4.5 is calamity gonna be doable instantly?
probably not instantly
the real thing you need to do is to download VCMM which plays the absolutely spectacular song known as "The Resurrection of a Cruel World"
Housing changes are nice
"When holding an equipable item in the cursor, usable equipment slots are now highlighted, and others are dimmed"
When Calamity port to 1.4.5., will it be at the same time as sunken sea rework?
no
sso isnt close enough to being done for it to be finished between the time brainstorm releases and tmod 1.4.5 beta for porting
sso may not even be worked on next anyway
Thats something new
I mean, yeah, we only knew about 2.1 being BS and SSO having some work done on it
okay so why this not a dungeon smh
thats more then 250 tiles, infront of unsafe walls, with dungeon bricks for spawning spots
in caverns
yeah i was gonna say before i had a quick other thing to do the devs are burnt out on the fish mines
They improved item switching mid use too
New coin item animations when they are sorted and stacked
is there a release date announced to the new update?
no
Minions are kept on death too
W 1.4.5
Making the QoL mods dead
Torches now have placement previews
"Hovering over a buff icon while using an item will no longer interrupt usage of said item"
Thats an amazing W
PEAK
BEST CHANGE
Those 3 years were worth it
The worst change this update is definitely the increase in the amount of flinx fur required for the foinx stuff
totally unnecessary
and the removal of whip stacking did remove some of the skill expression
How does dungeon enemies decide they can spawn?
dungeon background walls
"officially" I'm in the dungeon now, and there's definitely blocks nearby
But they just
Dont
Spawn
sb stuffs
Whipstacking was: 1, unintentional; 2, too strong
Hoiks were unintentional at first but were allowed to stay so that point is invalid
and? its a single player game so something being too strong doesnt matter and it takes considerably more skill to cycle between whips while actively dodging than anything else
Hoiks was however loved by nearly everyone.
Whip stacking fucks balance completely
I agree they should've only removed tag/crit stacking
Leaving the buffs on
But fact is the damage on it was insane when combined with sentries/summons
At best it should be a sub class
Hoiks literally broke an entire event
Not game shattering defining
Hoiks effects every class just as much
Whip stacking = unhealthy for balance
Hoiks = not unhealthy for balance
Hoiks just allowed for farms
Whip stacking encourages true melee as summoner. If any class should have that, that's melee
at the cost of multitasking a lot more while dodging with the most fragile class
its skill expression at its best
You can still do it as a skill expression yknow?
And you do get a DPS buff still
Just not a feckin 5x dps
Buff
End of the day, the whips deal damage
And it's most definitely a decent %
not rly? ur r not gaining the tag dmg nor buffs, its just worse than just using the best on tier whip
The tag damage was the issue
I agree you should still get the sub buffs
And chances are they'll readd that
But the actual tag damage/crit damage stacking was dumb and stupid
Tbh as long as they readd the sub buffs to it, the whip subclass itself becomes very viable
(treat it closer to bows only, or smth like that)
okay seriously why are the enemies not spawning
The biggest loss from whip stacking removal is gotta be cool whip snowflake
did u shimmer the walls
just having the sub buffs back readds that
theyre unsafe yeah
dungeon music is playing
and can currently fish
oh wait
with the 250 blocks req nearby
i think its because you have a town nearby
shadow candle
maybe not enough walls for enemies to spawn?
just states the normal biome req
left side i added more jic it was that and still none
same with more layers of bricks on floor
game jank
make them more taller
first 40 nights for eye spawn, now this
maybe they're just too short for enemies to spawn
its also worth noting that the skill expression aspect was going to be lost in 1.4.5 if it hadnt already been lost by default
the skill expression in 1.4.5 would be... knowing how to use a scroll wheel on a mouse while holding m1. this is surely difficult enough to justify the stupidity that was whipstacking
(also whip stacking forced mobile/console to be at a disadavantage)
doing whip stacking with a controller is hell, and near impossible with a touch screen
added even more walls and still no, even removed npcs (put em back now) and no
there will be a release date announced within the next month 🙃
Sussy
Doze you know dungeon enemy spawn code? (Or can look at it)
I'm genuinely so confused on what I'm missing
idk
How's basegame summoner now, I heard it got a sidegrade that was overall a buff
a lot of people mad about whip stacking death
but it's overall a buff to the average player
Significantly buffed from what I know
This sprite is dead, right? 
Whipstacking is gone but there’s a billion new whips and I don’t think a single one is bad
Summoner is doing great
slime whip kinda pointless from what i've seen
slime whip is great for skyblock
I think it's mainly for sb tbf
LOL
Same for spear
lmao
I do wonder
look, I love my one block calamity runs
so an official terraria skyblock is so my jam
I prefer whip for the fire debuff and a biit more range
but spear is pretty awesome
Makes sense they got rid of whip stacking; they can't add more good whips with the risk people use them to do more dps than a ranger
I’m glad it’s gone
I feel like summoner is already the best class
have you seen the moonlord whip?
Even without whip stacking that is
also I'm assuming this will be good for calamity too when they get around to the update
moon lord whip, morning star, kaleidoscope, and constellation all stacked would be...impossible to balance
Yeah it’s truly a mess
all of those add crit as well
Tbh whip stacking as a concept is fine...if tag/crit didn't stack
The actual buffs are fine
yeah
It wasn’t supposed to be a feature anyways I think
Helps the whip subclass a lot
I've seen wayyyy too many people say that
exactly
"neither was the creeper"
it's the go to excuse
by the way, hwo do y'all think rollerskates are gonna affect the boot/tracers in calamity
They're getting nerfed.
They're getting obliterated
they're gonna get obliterated in cal? or base?
well, boots are great for early/mid hm
yeah
Well I hope they'll still remain viable but like
they are extremely strong in vanilla rn
tracers are an awkward item. viable, but awkward
More as a building tool or make Accel slower
Tbh a simple change
Is you can't turn in the air
Or can't do it well
accel doesn't matter
It does tbh
because dashing = instant top speed
Remove dash access and make Accel slower
Yea that does sound nuts
I'm fine with wings being accessible
Good they got rid of it, esp since summoner finally has unique prefixes now
It just makes it so demount to dash is a thing
I wish the whips had unique prefixes though
More mechanical skill for it to be used well
that sounds like it'd be a little better
Ye
I first found them in sb
I don't even need boots
I immediately went this shit broken
I use roller skates 99% of the time too
oh, and foxparks is way way over the top for a preboss summon
And 1% I swap to pogo for falling down quickly
sure, it's a rare item but
the fact it basically has no competition when compared to every lone summon is stupid. It's also a summon damage flamethrower
Any of you made Ur dungeon farm yet?
know whats wrong here?
and the fire rings
Btw I've not been here for awhile, has there been any major Calamity updates/news recently?
besides the Fabsol stuff
I feel like a lot of people are unable to accept change in the greater terraria community as a whole
See Cal
And 1.4.5 changes
New update in January
NPCs might be cutting spawns down hard
Reworks 2 bosses and like half the weapons in the game lmao
also, do you have like, 250-300 dungeon bricks placed?
Ooo nice :D
In... this January?
try putting platforms as tiles on either side of where you're standing
I thought scourge was in sso?
As in the very January that is ending tomorrow
it might need to be an 'enclosed space'
Brainstorm yesterday
Still waiting on the sunken sea update
I have never had an open space for my sitting spot
Die waiting
SSU = calamity's gta6
like this?
ill try full blocks too
Yesterday
Sso got split in half, everything non sunken sea related is coming out soon and the actual sunken sea overhaul is later
would conveyors block spawns? afaia they just take the block below them for id
Ye I heard about that, sounds like a good idea
dungeon mobs cannot spawn on conveyor belts at all. if their spawn blocks are dungeon brick it should be fine
Kinda helps with the feature creep this mod has
rather, they can ONLY spawn on dungeon brick.
got split in half before that too
what we were gonna get was only pre hardmode stuff
with hardmode stuff already split into another update later
its just conveyor steals the block id for spawn conditions
so im uncertain on it
(first block within 30 tiles below it)
ill break some to test
You were right
Both conveyor and enclosed spot
I never tried both at once
btw, in case ppl haven't seen the stats of these whips and why whipstacking would BREAK summoner to high hell this update...
spoilered the two new end game whips just in case
whip stacking, imo, was by far the most 'skill based tech' in the base game. At least afaik. But that doesn't mean it wasn't stupidly busted when stackign more than just two whips
(movement mechanics is higher)
I mean yeah
but you also gotta remember this about summoner
they have to fight the closest to the bosses
of all 4 classes
after true night's edge or higher is achieved for melee at least
and they have the absolute lowest defense
tbh it's not even that skill based now with 1.4.5 item swapping
also
they made item swapping much smoother
you can just use multiple weapons anyway
yeah item swapping feels so much better
you can actually do shite after firing a sniper
yeah, you can carry multiple weapons for different scenarios still
or a boomerrang misses
speakign of boomerangs...
possessed hatchet..
don't use the bloody machete on SB, unless you are CERTAIn you'll hit the mark
weeeeeee
that shit will go missing for like, 5 whole ass minutes
bell base
or, you know, use solid tiles for your arena floor
zenith? any other fun seeds?
no its just drunk
...I may have played too much zenith calamity
I saw y'all in underworld and assumed you were on zenith
Zenith is fun tbh
one of these days I will make lizahrd proud, and beat zenith calamity with tmelee only
I've done all the classes
I got hardstuck on tmelee cultist tho
zenith is a complete shitshow and pure chaos. but that's why it's so fun
I wonder how zenith+planetoids would operate...or heck, zenith+skyblock...great, now I need to try that
Just tier skip him
No wait that's next update
I think you can defence cheese him somewhat
In a honey arena
Enough to DPS race him down anyways
I tried that
he three taps
meanwhile, the only good weapons you can really use are butcher's chainsaw and the scoria spear
anyone have any idea when cal will be compatible with 1.4.5?

holy im a brick thanks
Butchers apparently shreds him
Also get hide from Deus if you didnt
Deus should Def be more doable then lunatic
I can't handle the 10 mini deus
with tmelee
hell, I could barely handle it with the mage, ranger, and summoner
also, as a uh
word of advice
DO NOT do skyblock+zenith. unless you want to experience pure and utter torture
idek what to do
I'm burrowed in the island with like, 40 jungle bats, 20 slimes, 3 skeletons, and some other misc mobs trying to harass me through the mud 'roof' above my head
SB zenith was fine tho?
You spawn in hell with evil mobs spawning around with lava slimes
No?
Evil mobs are easy to block cheese
And lava slimes are..well slimes
Only problem is blocking off evil spawns so you can focus on block income for npcs
maybe adding in the vampire seed is what caused that...nightmarish outcome then
I was stuck on a mud island with a tonf of hive blocks
Probably cause that moves your spawn away from hell
yeah
oh really
Ftw sb I wish on no one tho
it's unfortunate that skyblock is just grind slimes for everything
wouldn't it be grind slimes until essentially post mech?
because you need a lot of ore in comparison to how much you get
Once you get eye, you have access to evil biome and that needs a lot of grinding for spawn (or wait for blood moon to skip for opposite evil powder)
but don't you need at least the hardmode ores?
Fishing does still exist, and by hm you can insta grind most items via enemies
Mechanic unlock makes farms Uber fast
could you elaborate how mechanic would make the farms better?
only thing I can think of is wiring dart traps
oh, that tek
Imagine conveyors but it works on every mob no exception and like 20x faster
the super speed mob transport
I saw a video explaining that a long while ago, but I can't find it now
someone used it for a dungeon farm
Mappy has one on his coin one
Only one I remember
Where I know where is
Btw casters are countered by slime staff
Completely
I've yet to get meh ice and desert tbh
I can easily do it
I just keep forgetting every blood moon
And CBA to shimmer potions
blood moon? why do you need blood moon for ice and desert?
Blood moon is needed for ice bombs. Forgot the other method to allow demo to sell it
Desert is just shimmering
no, freeze bombs is just night time post EoC
oof
I need to do some snow biome fishing for blizzard in a bottle...
cloud is complete cheeks
I do run MK10. If I'm not on zenith, I'm on MK10 lmao
Then yeah just build a house in desert
Which only needs 300 sand in sb
Pretty doable
Extracting obby apparently gives stuff for it? According to the SB guide
yes
If potions are annoying
obby turns to sand in extractinator
1:1?
yes
Still pretty bad then
water dupign makes it easy tho
Lava duping just takes forever
my stupid ass who duped 20 buckets of honey as a "just in case" 😭
So I duped a small amount
before remembering shimmer existed
Pain.
oh, are you aware of the lava/honey fishing glitch? I dunno if it works in 1.4.5 though
damn
so i gotta do an actual pool of honey for fishing then?
lame
I should work on getting all the fishing spots set up
to farm angler stuff
for the three buckets
That's what I was actually doing just now tbh
Setting up fishing spots for every biome
oh btw. the desert generation see,d snow generation seed, and water world generation seed all create their own islands around the SB map if you use it in SB
and the mushroom biome one too
well, i think the desert one does. haven't looked into it
Oh it's all seperate?
yeah
it doesn't turn the spawn island into something else. it generates random islands for you to discover
I'll use em next time then
makes it feel more worth exploring the void of your world
wdym the void is very worth to exploreeee
is calamity on the latest update yet or no?
these are piggy banks???
no not yet
was waiting on pumps
so i can do it safely
they're seperate from piggy banks and safes
OH
