#calamity-update-talk
1 messages · Page 233 of 1
@Discord sniper
nobody hates calamity more than calamity players god bless
I'm gonna choose to think that this is the regular Princess 
'dramatic'
the calamity devs should be allowed to kill people
correct
mentions that a sprite is 7 year old
'gets called out for it'
no thats my job
just put the update in the bag
i mean it literally is
calclone isn't special and it will get its turn eventually.
simply put the update, the update in the bag
its not cirrus, she has purple hair
Good 
yeah calclone is bad but im ngl there are bosses that need it more atm
yharon and signus being the obvious two
resprite leviathan lowkey
seems like a pain to make
No 
was turning armored digger into a miniboss that much more important than making one of the main bosses stop being a eoc clone
You mean the fact that it's still an eye?
yeah
This is this and that is that 
making something irrelevant into something relevant is a much better choice
yeah because armored digger is genuinely one of the most useless additions to the mod
In my humble opinion calclone is worse than yharon because yharon at least has more or less cohesive design. It's not great and the sprite is dated but it's better than abstract shapes notgingburger that is calclones design
These are not comparable at all, one is a sprite one is programming
the 200 more enemies like that in the room
i dont think as many enemies are as redundant, useless and obscure as current armored digger
at least it has unique drops
also a pretty unique design
already better than armored digger
and purpose
➡️ 🐴⬅️
its not good but theres something there rn
there is. nothing
for armored digger
literally nothing
calclone is excusable and functions as what it's supposed to be
earth elemental is a funny threat in early hm
I run across armored digger, go "oh hey that exists" and then it dies and does nothing
ive only ever seen armored digger once in 3 years and i melted it immediately
at least calclone's fight is just kinda acceptable
also a big reason why its not getting work done towards it is because sso is already waaaaay too big for its own good
was respriting primordial wyrm more important than respriting cal clone though
ask hpu
heart just kinda worked on whatever she felt like
including a gigantic DoG sprite
AA
It was very important for the sunken sea economy to resprite dog 9 billion years before the dog rework
I need some help in general _talk
wouldnt said sprite also be barely visible (due to the abyss)
the resprite is probably getting scrapped
wasn't fab partially to blame for that one
i dont think so
and even if it wasnt, it wouldnt have come until the distortion update
fab wouldve worked with that sprite (😨) but heart worked on the design herself pretty sure
Not realllly. From what I remember he just said that for a potential dog rework dog needs to be bigger but hpu did the rest
ah, okie
And idt it was like a direct request
the 50 million sprites heart made because of fabsol that wont see the light of day
The master mode skeletron primes
what if SSO means "Sound System Omega" - the exo mechs rework into one huge music speaker
The mech and exo mech triplet
foveanator and exo foveanator 💔
also like a bunch of other random boss sprites like pbg
foveanator and exo foveanator
🔥
what would exo foveanator's name even be
what does foveanator even mean
uhhhhh
fovea (part of the eye)
anator (idk tech shit)
It won't work because actual Apollo and Artemis didn't have another twin as far as I know
They had a lot of step siblings because Zeus
all i remember is that it indeed had a name
i should edit this image to add foveanator
What the fuck is foveanator
foveanator makes me think it would generate shields based on its name
pink eye
I think it was kinda retinazer ripoff
Like it still had a gun for a face, just a different gun
o yea
melinoe 
That's actually a very complicated greek mythology topic as far as I know
yeah she's like an obscure nymph i think?
And she's very very very obscure god
apparently it was aeacus
I'm pretty sure nymphs are considered gods in Greek mythology, just, not always deathless
its a little complicated but something like that
Or not I don't remember exactly because there's a lot of moving parts
greek mythology is kind of like scp in the way there's barely any consistency and people just kinda did shit
I think there's plenty of consistency, it's just, it was a part of a culture, and the culture was always moving and changing, and was different from region to region. Real life events also affected this culture. Like again there's a lot of moving parts and it's hard but possible to make sense of the stories and legends
You just don't need to approach it like it's a worldbuilding project
Because it's not
They didn't want to make a believable model of the world, they made sense of a real world as they knew it. And their views were very different from ours today
yeah you're right
Wait are you talking about blastozer? 
who
it definitely was let's be real 😭
it probably would've been retinazer but it fires 5000 projectiles per milisecond and kills you in real life
master death fabsolian boss design, thank god it didnt turn out real
i think you could theoretically do something cool with a third eye but you'd need to change the whole fight to accommodate that
like yeah some sort of suppport for spaz and ret
give the third eye psychic powers because its the third eye (eye of the mind)
it makes you go craaazy
in my minds eye sunken sea overhaul will realease in...
it will release in... oh no im loosing the contact
spoon bender
Noooooo
could unironically be kind of a fun way to do the concept of a triplets fight with the third eye not much directly attacking you but supporting the other two with psychic powers or smth
not really?
slime god dosen't support his slimes with psychic powers he Dashes at You like a Deadly Sphere
does he because like im deadass ive never seen or noticed that ingame if its the case
LMAO
what does bro even do
Might be oldheading rn but he'll go into one of the slimes and that slime becomes more aggressive
he jsut dashes at you all day
calamity bosses vs not being rungodabble
hardest challenge
one thing i have in mind when it comes to bosses is making it so they have abilities and/or mechanics that stop players from rungodding

i remember a funny argument i had with Fab about making ares MOVE FASTER than the player to intercept them during the rungodding
i was so baffled because the guy's only thought as to how to solve rungodding with ares was to make him FIXED above the player no matter how odd that looked
bruh
ares has always been above the player and look at how that's been turning out
incredible that fabsol was able to design a boss where you fight 4 enemies at once and they still get rungodded

symptom of never testing your bosses
I personally don't think ares being locked onto the player is that bad but it really should have been like, a few attacks where he does that at max and then back to being a normal boss
he does, though the main difference is a boost in stats for the possessed paladin so it's not all that noticeable. DLC Slime God however, that's a different story
looking at the design it feels like moon lord's TEoC beam attack but applied to it
Guys
WHEN
is the sunken sea
Ravager
Rework
Or any of the other big updates coming out😭
Likee Yahrim or whatever his name was
I saw leaks and trailers for this like 2+ years ago are they still doing these things?
*Symptom of “””testing””” your bosses
you are here for a long wait
literally nobody knows
I mean i figured but like even ONE of them😭
next year
I dont mind waiting
sunken sea overhaul some day
Thats fair
soon™
not this year of course 🫠
sunken sea overhaul tomorrow
And that one transphobe guy got fired which sucked kinda bc he was one of the fastest
changelogs tomorrow
Would you like me to DM you about an hour and a half’s worth of Fabsol lore
Yeah why not
Ill start reading while i eat😭
😭
famously very fast and efficient developer fabsol
old duke ❤️🩹
We all loved malice mode, and master death, right guys?
gazillion weapon references 🥀
idk if you can say that you probably cant
hi guys im moderator please dont say that i think
its true though but yk
its just so true
fab is
technically efficient
technically
he could put out stuff very fast if he wanted to
by all means
now would that stuff be good. well
10 gorillion horribly made boss reworks/difficulty variants
His idea of balance is one i understand but hate
10+ mod dev vote vetos like the US in any UN voting
We've got enough slop boss fights to keep you fed till SSO!
Tell me, Fabsol. What does Calamity need?
His idea of balance is whether he can win or not
Harder difficulties.........
That’s literally it
he was very efficient at pumping out shitpost level quality bosses
more weapon references based on the latest game I played of course
oxygen from CCR is better than any fabsol boss though
Okay but those are intentionally bad and/or funny
I could cook up slop quicker than him tbh
has unironically better boss fights on it
(I should finish the bosses I started for CCR)
oxygen is a great boss unironically
ive seen some of the -Gens in CAU and like
But there are priorities atm...
They're straight up just more impressive than any calamity boss
I've never played CCR myself becasue im dont feel like playing tmod but next time i do i might genuinely just play it 😭 its like. an actual high effort shitpost from what ive seen
like its a shitpost mod but with actual talent put on it its kinda crazy
TRUE shitpost made by TRUE shitposters
Cau?
Private server
Oh
you must face them...
Pyrogen 🥹
Is fandom wiki just ccr wiki or?
no fandom wiki is
I want to play Remix. But that would require I play Fabsolamity, which I refuse to touch with a 39-and-a-half-foot pole
fandom wiki. i guess. i dont know how else to describe it
fandom wiki is fandom wiki
thorium is not much better than the fabsol era in terms of boss design im afraid 
calamity community remxi is a shitpost mod that is based of some of the stuff i nfandom wiki
pizza hut maid calamitas is how I would describe it
I’ll totally try it if and when 2.1 comes around
Rather than the other way around
Ppl glaze mid constantly
it isnt just fab era calamity that can have glaring issues
Never got too far
thorium has star scouter 😻
It has some interesting stuff like i played summoner and they have little pokemon type weapons basically
where you can actually order your summon to use different moves and stuff
i think thats a cool take on summoner
other than that dont have much of a opinion
Again, never got too far
only boss i fought was thunder bird
which was like, fine
just
just Fine
textbook definition Mid like. its not bad. its not good. its just. its jut fine
I played Thorium exactly once
Got to Thunderbird, actually quite appreciated it, then the Terraria Early Game Depression hit and I deleted the world
relatable

they should add pingas to thorium
horrible
snooping as usual i see
Knowing thorium it prolly has a reference to that meme somewhere
hog
Next time you play you'll hopefully get to see rajah rabbit
I ported him for ccr
oh my hgod that fatass
Yessss both versions and all associated content
people will treat his introduction into CCR like the next 9/11
With permission from current AA team ofc
same here
like i had the exact same experience with thorium
awe inspiring
turns you into a mechanical singing fish ornament
💔

🐟
Angler approves
I feel the depression when I beat the mech bosses personally
played thorium with my friend a few years ago
both went bard because it was a new class and seemed cool
physically could not beat the mech bosses
what is ccr?
Community Remix
ty
I've seen some people say that Mura is bad but didn't specify what he did
his videos seem pretty on point to me, could someone fill me in?
Spreading incorrect information, not doing enough research or letting viewers know that something is still in progress
Nothing too bad
ah ty
NEW CALAMITY UPDATE and it's just some community made nonsense
Happy Halloween
Mura is a bit goofy with clickbaity stuff at times and it causes some misinformation but nothing htat bad
he seems to have gotten mostly better on that department i think
christmas is over it's no longer funny 😔
sunken sea o 20225 lettts gooo
tomorrow’s another day
Can we put that Amidias picture in the future doc so people will include it in their thumbnails
please
can't wait for my grand-grand(insert thousands of grand)sons to witness it
right before heat death of universe
such a perfect quality
beatiful
updated
calamity update moderation do your job theres an image spam in the chat
The amidas posting now breaks rules
The only reason I'm saying it like that is because calamity update moderation shortens to cum
ok
can't wait for shortened "calamity unstable model" update
I am part of the problem
Hello calamity update moderator
i have adimias' permission to downscale his face.

pyrogen honestly goes super hard
when will this be
there is no release date and not really any estimates for when other than "maybe sometime early next year"
chads saying "after earth's death" and drops update before earth's death
Me when I plan on releasing the update after the heat death of the universe but right after it happened our beloved deity that embodies our universe turns mad and tries to invade another universe (this will be a bummer for trout population
is there any chance yharim drops before the heat death of the universe
everytime somebody asks it takes 6 months longer
Is yharim cursed to forever not exist
Even purple king slime got an addon
I'm not saying its a bad thing but if the devs show the amount of love they are in the SSO to the entire game Yharim is going to genuinely take over a decade from now
sso is more like 8 different updates that are forced to be bundled together
I mean the actuall sso part of the sso
👀
it wasnt consistently worked on so while it may look like 2 years to us it might be practically like a year or less of work not counting all of the planning
thats when your creator was born
no
Hag
I'm not referring to the time the update is taking, rather, just look at the sheer quality and depth that was given to a single, rather small part of the game
there is so, so much for the devs to do if they plan to make the game quality consistent
Honestly crags are fine as is no need to overhaul them
I mean, compared to the sunken see post update they will be very out of place I think
Kind of sort of a random thing, but I think it's funny when people come here asking if there's already a planned release date for SSO, because like...this is a major update that's been in the works for years
I imagine if it had a release date, it'd be a major enough development to be in #mod-announcements or #spoilers
very much not so
they will randomly at new year just drop that release date is something like 26th march
plus the crags overhaul comes with some much needed boss overhauls aswell
omg I just reminded myself of how peak ravager will be
Irrc there is no crags overhaul
After sso calamity will just add stuff from indev if it isn't incomplete or buggy
I don't think that's quite it, they'll just be moving into releasing smaller-scale updates
Oh look we added one tile to crags, wait till next week when we add one background
Etc
Nah trust I'm the devs uncle
Not really because a lot of the delay of SSO has been due to inefficient team coordination and a tumultuous creative process, and both issues should be corrected gradually over time
I don't see any decided plans after SSO
Because there are none
so this is just literally a huge rumor
It's a small part of the game right now, which adds to why it's taking so long
We have to make Sunken Sea actually matter
can't really argue with that
i gotta make a gif like this but for the second stage of omega amidias
calamity gupdate talk
calamity whining talk
Its funny I've been shut up by a dev like three times in the past two days
Why the fuck are you the lord of freaky flame
its a peak username wdym
go beat up malenia and grab her needle to cleanse this madness from thineself
Plans are very vague
The major updates to be expected are Crags Overhaul, Astral Infection Overhaul, Distortion and Aerie+Yharim
There's a lot of smaller stuff we mean to do though, like Sky update, Yharon update, Abyss rework, Plague biome, Profaned biome,
Also in a sense, the sunken sea seems to be more of an outlier here than the standard in terms of the sheer amount of content it's getting. I could be wrong, but I doubt the sulphurous sea or like...the sky islands will get this kind of treatment
Yharon has been stated to be its own thing because he's too major and anticipated
Not really a "shut up", more of a clarification
There's no reason to expect any of you guys to have such an in-depth knowledge of development
^
dw I was kind of joking
a yharons
To some extent maybe, but we are hopefully doing Yharon first, since people are ravenous for that Yharon resprite
I didn't mean to sound angry abt it if thats what you mean
well, you did so.
maybe think before you speak next time.
anyways
What would likely merge with Sky update is evils-2 rework, due to the swap with Dragonfolly (soon to be a sky boss)
my goats the perfs getting placed post moonlord is so peak
will the evils-2 rework come with resprites cause Im stoked to see what they will look like
Actually speaking of, have you guys decided on if you're sticking to DF being a boss or changing it into a miniboss?
well i mean
yes, and full reworks
I think the spider perfs was scrapped right?
they dont fit at post-ml the way they are rn
thats kind of a shame
You'll likely get that in Fables, it's an Iban concept
on this note
is it confirmed that cal clone and slime god are getting swapped or is that still being discussed/considered at all.
how would you make it a miniboss, how and where would it spawn
i think that one isnt as clear cut
Still the sky, presumably
They're happening in fables if that is anything. Calmain fables are gonna be a hydra
Im not quite as much of a fan of that one ngl
I see.
originally SSO was supposed to be the terraria itself, but re-logic came with the same idea and devs had to revamp everything so it won't be copyright anihilated
how can you be a fan of it if you don't even know if its happening or not
and even make the calamity

random miniboss spawns are kinda getting to me with the plaguebringer, I would rather not have another one like that in the sky
Ah, fair
I think the idea there is that it'd be an event miniboss, but I think the concept wasn't much clearer than that the last time I heard of it
not a fan of the idea, why does it have to be confirmed for me to have an opinion on it?
Im excited to see what the perforator resprite(s) will be cause I think there could be any number of ways to give it a more interesting design
...fair enough.
nah thats brimstone
optional boss in an optional area who's primary resource for the summon is an ore the game never tells you about
that sounded a little harsher than I ment sry
its fine
I'm kind of curious if you don't mind, why is that?
true
is this about SG and CalClone swap
actually no I take that back because, well.
brimstone's sprite is uhhh
Yeah
😨
hmm
I like the way the two bosses fit into progression as of now, I just think slime god thematically fits as a semi-final boss of prehardmode and calclone as a midpoint
yeah
clone sg swap just sounds bad
it doesnt meaningfully help the pacing of the game like the evil2 folly swap and neither fight really benefits from moving
in particular making a slime boss work at plantera tier sounds like a pain
Because in terms of game design, the bosses might as well be blank slates, they're due for heavy redesigns and reworks regardless of what tier they'll be in at that point, and the change in when you fight them just determines the point in the game they'd be designed around
I think the only reasn it was being talked about at all was to make Slime God's lore make more sense.
Like, you'd fight Slime God after Queen Slime.
Likely but unconfirmed
I see.
Probably staying a boss? I don't see why it'd be changed to a miniboss
Given it will likely unlock Aerialite
im ngl DF unlocking aerialite makes a lot more sense
It does lmao
idk how but it does imo
thought this was duke fishron for a moment as was like "what"
i think it works better because slime god is kinda dunz BECAUSE its before queen slime
and imo slime god is kinda shafted on for being the first god you get to fight
^
yknow. the figures that the main antagonist actively genocided
respect my waifu asshole
yharon theme lirycs refference
Slime god's current placement makes gods look weak. Lore wise there's very little reason for them to be weaker than Providence
They have gotten almost all the same power ups
This is the way I see it, personally
Even without Queen Slime's existence, Slime God is just...weirdly weak for being your introduction to gods as a whole
also slime god was venered by entire clans iirc, him being a phm doesn't feel like he is a being praised by a lot of people
Clearly slime god should become post moonlord 
and his old lore was even worse lmao, he was supposed to be the first entity xeroc created and could control every slime
Yeah if anything even mid hardmode is a bit weak
the horror
fear
so like... how does he control other slimes if he's dead
folks tried to make it work with goozma and it just
eh
just make him post golem at the very least imo
kinda flopped.
give an astral and hallowed paladin and we good
GOOZMA 2.0
TRUE
(or 0,5)
Yeah, would be better as a step after golem. You don't need anything between golem and plantera because it's golem
golem into sg has very similar problems as golem into rav does now
yeah
Fight will be redone tho
yeah and it's already bloated, like calclone is supposed to be on the same tier as plantera
ravager being moved out of that tier was to stop late hardmode being clutter af then it already is
Probably not even slime boss
like you have plantera, EOT, calclone, duke fishron, aureus iirc? and plaguebringer goliath
ok but
if you have a slime "god"
and not one part of the fight involves a grounded boss
why even make them a slime god
Yeah it's insane
they could just be made into anything at that point
so i think bringing slime got to post golem and calclone to phm would fix things up
EoT?
just rename the boss and make it something completely different
wanted to say eol for empress of light
oh
I'm not the developers but they have said they want bosses to be more original.
I think this makes sense at least, since from what we know of Slime God, they weren't exactly the type to train and hone their abilities for combat like Providence or...an unstable undead motherfucker like Ravager, so it'd make sense for them to be weak for the general scope of gods
It's just weird for them to be as weak as they are right now
thats not counting the moon events, post plantera solar eclipse, and post plantera dungeon content
i'm counting what's around plantera and golem
Actually yeah
i didn't count the moon cuz it's on moonlord and lunatic cultist
but yeah it's still a lot
I know that
which is why I think you might as well complete remove slime god and replace it with some other god or even some other non god character
Slime god is like
one of the oldest bosses in the mod iirc.
yes
I said a possibility damn
speaking of calclone too, she's like... a clone, a failure, so making her a final phm boss works
as a taste to what's coming near the end
fighting retinazer Phm 
I mean, they could change parts of its identity without completely scrapping the boss, I think that'd be cool too
i think it was astrageldon first. like he was called slime god but had astrageldon's ai
damnit
~~ super overdone thing in mods but I digress~~
Plus she doesn't even have magic. You're fighting a human physically about as strong as the merchant npc
Bruh
no it was just slime god
yeah like even her mech would suck objectively
astralgeldon came much later
it's her brothers, but they're even more failed
Yeah it's old and rusty and malfunctioning
pretty interesting tweak, ngl
||answer in dms, btw||
i want calclone to have a questline npc who is an Illmeris survivor who hates Calamitas's guts like Igon hates Bayle
he'd help you fight calclone under the same assumption that this is Calamitas, and upon killing what he thinks is Calamitas, he will just let go and die happy that he "avenged his people"
and then calamitas shows up to reveal the clone's true nature
i also think that lorewise it would help a lot about her, not making her stronger than the wall of flesh could present how much of a psycho draedon is, letting his weak and suffering experiments keeping on even in their disfunctioning state is something that would introduce pretty well to the calamity lore
I'm gonna be so honest
the less bosses are tied to questlines the better
cuz it feels like the real story only begins in hardmode
fables... I forgot...
sure
Irrc clone is literally just
A woman
Like she's suffering as much as most regular women
yeah it just a girl with fake magic
who ghost pinged me
she's could be suffering on her incompletion, her malfunctions, weakening her
👍
Not lore nerd enough to know if this is true
@wooden blade
This probably comes down to personal taste, because I personally love this idea
Hi
Like of course it'd be better to have bosses like that in moderation, but I think it'd be cool for her to share that feature with Signus, and generally having unique ways of building up to boss fights instead of just having them be "find resources, craft spawner, use spawner" is preferrable in my mind
I don't think it's mentioned but it felt like it idk
honestly I dont like that signus is getting one either but its ultimately w/e
all locking it behind a quest does is make it more likely people skip the boss, especially on replays
thats just not worth the tiny bit of worldbuilding imo
I mean, only if you don't really want to do those quests, which if you don't...then that's fair enough, you're just missing out on the content they provide
That's the case with a lot of games
Idk about that one
Like
Quests are gameplay
Quest can be fun
It's just a matter of how you design them
Quests aren't Just a lore thing
My 2 cents would be, make it for optional bosses. Something I really disliked about the path of terraria mod is, for every boss, you need to progress fully to that boss, talk to an npc like 5 times, collect like 20 silver, get the boss summon and fight. It's just tedious and tiring after the first 50 ones
I’m pretty sure she’s just crazy
quests arent inherently tedious
Fish quests are not fun
You accomplish various tasks to summon a boss and then fight it
like talking to to statis after a certain point could literally be the only requirement to summon signus
but thatd still count as a quest
Well yeah, but that's because they're fishing quests
Booting up terraria is a quest in a sense because you have to boot up steam and do hand movements to click on play
The problem with them is that they're designed around an unengaging part of the game
If you don't like fishing, you aren't going to like the quests built around fishing, that's not the fault of the quests themselves
Oh ok
and if it was I would ask why even bother
if the quest is as simple as "talk to xyz npc and then go to abc place"
why should someone have to do the first step if they already know the second step
it would make more sense to have it be more of a rumor system than an outright quest
Calamitas forever cursed her from being a normal human
I don't think she'd be suffering from that
I think the fact she's a literal clone of someone else and fundamentally lacks any identity of her own is a much bigger concern
Specially when idk if you'd want full brimstone magic given brimstone magic notably fucks up your mind alot
I like to think she barely uses it if anything
She has a bit of brimstone magic due to Calamitas using it to free her and all that but she barely uses it both becasue Ow Head Hurty + Separting herself further from actual Calamitas
doing her Own Thing rather than fighting the same way Calamitas does
Because that way she's making herself into more of her own person
That's just my take though idk
maybe writers have something different for her in mind #who #knows
Come to think of it, this is actually a really good point! Like let's pick out a random boss...liiiike...Cryogen
To fight it, you first have to progress into harmode, travel into the underground ice biome to dig up a bunch of ice, fight enough enemies while you're there to get 8 essence of elium, go down into the corrupted and hallowed caverns to get 5 souls of night and light each, then craft the cryo key with those items...and wanna know what's stopping that from being a typical game quest?
Nothing, except maybe for the fact that it isn't presented like an objective
Yeah it's kinda just presentation
Spamton neo is an example of a boss quest done perfectly
what in the calamity mod is a spamton neo
fake calamity fan
Deltarune secret boss
You're informed of it after a mandatory scene, you need to actively engage in normal gameplay but harder to get to the boss and the boss itself is a harder than normal optional challenge that gives you a good reward for beating it
ah
sounded familiar
(ive never played deltarune)
It would be cool to have more complex interactions for bosses intentionally designed to be above-average in difficulty for when they are made available
But that'd just be flavor
i concur
you'll understand
Deltarune isn't done yet
it's also like good go play deltarune because its good
ehhh
it doesn't really interest me.
I know people who are refusing to play until all chapters are done and I respect the insistence
Yeah I know them too
i thought the same, then played it and Understood.
All of them
eol does too and in the exact same way which is actually so fucking funny of relogic
go get my Special Critter, terrarian
calamity should do this but with a boss that is not old duke and also it should have good drops which disqualifies old duke anyway
ngl I think part of why I dislike the idea of boss quests so much in cal is because like
comparing directly to neo
deltarune is a very story focused game, your gear is more of a secondary extra layer
for a lot of people the gear is not why people go out of their way to fight neo or any other secret boss
its for both the story based intrigue (and maybe some weird extra story thing if the crystals end up having major signifigence) and the fight itself, which is fantastic
I think even if neo had no rewards a lot of people would go out of their way to fight him because the fight itself can be seen as the reward
simply put imagining that situation with calamity bosses sounds laughable with the current state of most fights
I cannot imagine how disapointed I would be if I went through a whole neo-length sidequest and my reward was fucking signus
maybe ill play it idk
i didnt really enjoy undertale
it's very different
Okay Calamity does have 1 cool boss summon because it's designed as a mechanical restriction that turns into a superboss post-game with the Primordial Wyrm

I wouldnt say very its still mostly undertale gameplay under the surface
theres just more depth to the gameplay
thats fair in the current context id also throw up if you had to do a silly stupid quest and the end result of the hype and aurafarming was exo mechs
hey wait a second
i see.
That's because bosses rn are bad
I fought pre nerf exos earlier today
and the fight was like
almost pretty good
because turns out when you dont fucking neuter the fight its allowed to actually be a boss fight and not a knowledge check
i mean silksong had a quest for summoned saviour, so i think people will do a quest for any boss fight, no matter how bad or simple
mayhem still sucked though there is no salvaging that
im sorry exos was never good this is insane revisionism
that's an argument you can say about like, polterghast and maybe deus

not exos, exos was always poop from the shithole
Also the plan with Calamity in the future is to eventually bake more story into it with more complex NPCs and quests. Working more for your bosses is a planned step in the development of the mod. Now when that will happen? A long time from now. Maybe plans will change by then, but the bottom line is quests will not be designed around the current style of play of the mod when/if they happen.
it is impossible for it to be revisionism I had litterally never fought old exos prior to today
Moistcritical type language
then you have like bad standards for a boss wdk what to tell u
I would like to reiterate that at no point did I call exos a good boss
almost pretty good implies they nearly reach pretty good which means they're better than or at least good because pretty good goes above good
just play with wrath of the machines and its the best boss in the game lol
Lets not fight over exact verbage and keep this productive
True?
I would put old exos like
between yhar and desert scourge
This tier list is going to drive me nuts
ender have you actually fought post bh pbg they butchered it
This list is actually kind of cooking except for like a few specific places but we don't have time for that right now
Yes we have fought bh pbg
Pbg fight is kinda a just circle simulator
PBG is my least favorite boss in the game it makes me dread playing ranged only because of how much stuff is gated behind it
I keep forgetting that Infernum is not base calamity and this list almost made me pop a blood vessel before that
At least when I last fought it
however 90% of our pbg experience is pre bh so we'll take it but we'd still put it below pbg because exos are genuinely worse than ravager
crabulon is my least favourite
crusifixion
And yes we mean release exos
we don't think any of the changes done to them meaningfully change their ranking frankly
thana just
does not exist in modern
he just does nothing
hunters are the same but to a lesser extent
It's very funny how WoF is such a good boss for terraria as a game that you can build the world to fit your needs for by being a boss that demands an arena and gives you restrictions in how to design it. But once you add any amount of complexity to its design for higher skill levels it starts to fall apart
oh and modern ares can just be rungodded in like 8 different ways its marginally harder to do that in older versions
Yeah in older versions you had to go down a little and it sucked
Exciting gameplay
The fight is insanely boring and really poorly designed eitherway so it's like
Exos are funny because it's a boss that's an overwhelming wall of projectiles but once you take a breath and look at the patterns it's a fucking joke
exos are sad because they have the potential to be so peak
At least Calamitas has stacking mechanics that make movement more reactive
(plus the tiny arena)
It's like ranking dog versions since like after 1.4, he's had a lot of changes since then but none of them are super meaningful outside of like sentinels phase removal and the fight feels largely the same even though it's Gained and Lost attacks
ks is bottom 1 on masdeath and im not joking
a good exo fight would def need to heavily punish trying to out-speed the attacks
im so glad that fight is getting the frozen slimes removed
similar to scal
i was doing mount movement only masdeath and king slime LITERALLY FUCKING ONESHOTS YOU IF YOURE ON RIMEHOUND
split second where I thought this was ragebait
with 20 billion frozen and jungle slimes everywhere
ks bottom one is just a weird take to me considering the bar for that is so astronomically high in master
like you could make a decent argument for just about any vanilla boss in master being the worst boss in the game
Give them V2 Ultrakill behavior where they respond to how the player behaves to try to "punish" certain actions but it can be manipulated if you're good enough
genuinely i kinda like twins
theyre bad but in a cool way
lowkey a small machine learning integration could be so cool and fitting
if im not blinded by fury from mdbd-mmonanar-2a the worst masdeath boss is plantera
ehhh
what mode is this
everything but masdeath
Hey crabulon would be lower if this was a classic mode ranking
If you run a lot they'll start trying to box you in (Thanatos dashing to cut you off while a bunch of projectiles tail you). If you stay still they'll increase the amount of bullshit you need to avoid to encourage you to not micro-step every projectile
does signus still take knockback on classic
Hopefully
plant I find hard to call the worse just because its so tame compared to like, golem or empress
yeah I would say it's up there with skeletron and hive mind
master skele is fun and I will die on this hill
it is not tame i refuse to accept that
i fucking hate that fight
its such bullshit for no reason
I have a hard time deciding my opinion on this cuz its not masdeath
i tierskipped levi just for her and it still wasnt enough
I do not think I have died to it a single time
That's not a good sign
if it was masdeath its just
every vanilla boss + hive mind gets one rank lower except like
skele and maybe twins/cultist
I'm sitting on my thoughts w that tierlist more and starting to largely agree
I do think PBG is ranked too high but I guess at least there's some build-interactivity with the boss so you can at least do SOMETHING with it, and it can be improved in ways other than overhauling the entire fight
every calamity boss is probably going to be overhauled from how they are now eventually
I always play class-locked and PBG always pisses me off so unreasonably much when I play ranged and summon because both of them at that stage hate the projectile spam that you need to slap away
scal is really good quality wise but the attacks could be a bit better I think
pbg at its worst is an annoying fight with bad visual clairity
at its best its a fairly basic fight with some unique qualities that aren't too bad
I know theres some people who swear by pbg being one of the best bosses in the mod and I've just never seen the argument
pbg is one of the best fights in the mod, if you only fought her before bh
I used to love PBG but as I've increased difficulty to always playing Death I've found the lack of visual clarity unreasonably frustrating
It's hard to pinpoint what the best calamity boss is because they're all pretty poopy
Providence is my personal goat
the best are scal and profaned guardians because theyre actually unique
I don't want to spend an hour replacing the verdant shrine's walls with something grey or white, so I just accept the bullshit

providence is okay
profaned guardians arent good sorry
theyre unique its true but theyre not good
guards are good compared to the slop pile but they're still aggressively mediocre
theyre uhhhh in they are in the fabsol limbo with current ceaseless
theyre both in there for different reasons
but like they both are there
Providence is definitely my favorite but even then I feel like it needs more like, idk. I want the boss to interact with me more, rather than playing Tohou with gravity for a few minutes
what is le discussion in here rn
bosses
ceaseless imo is a lot worse because its movement is not very intuitive to new players
obviously if you know it circles around you periodically, its pretty easy
I called old exos "almost pretty good" and things escalated
but thats not something youd be able to tell when dark energies are up your ass
Talking about boss design. Started with talk about issues with Exos but branched off into a general gripe about the way bosses are designed in calamity and our least and most favorite of them
tbh i wonder how much easier new players would find cv if it had like
orbit lines
for energies and cv itself
the only thing I think keeps me from definatively calling night provi the best fight in the mod is that build vareity is basically nonexistent
itd prob look like non diagetic line hell but i just kinda wanna see watd happen
you run enough damage to hit rdr and then minmax mobility/bulk
thats it
In my humble opinion, it would help monumentally if PBG's projectiles became black+red colored instead of black+green because a lot of players, myself included, like using the verdant pass as a base for building HM jungle arenas
i do have ideas in the brain for a boss like ceaseless void
i wanna turn that mf into a kirby boss n shit cuz that would be so much fun to make
i dont know why but at first i read that as i do have ideas for brain to be a boss like ceaseless void
there are so many things kirby boss could mean in this context even if only looking at the giant spheres
I mentioned earlier using V2 as an inspiration for overhauling the Exos behavior to encourage more dynamic play and manipulation of their behavior. Nerfing flying diagonally as the optimal strategy in the process.
how so, are they too easy or what? I don't see any problem with them
Yeah but it's like, such an insane boss we don't know how fabsol did it
I think the bullet hells with scal are very good
they're huge dead spots in the fight
as you said its hard to understand but like actually understanding what you do with it is so fucking ethereal you either do or dont and suffer it's so funny
theyre just kinda boring imo
I don't think so, it's cool to dodge bullet hells and they are most of the difficulty anyways
cause like
you have stuff like dark matter and nightmare which are just boring
you have stuff like zero2 which is a weird bullet hell kinda thing unless you include the air riders fight
and then you have void which is obsessively pattern based
half of them just exist to extend the fight
we're fien with scal's bullet hells but she is undeniably a boss that could be a lot more than she is right now
Yeah it's interesting in theory but especially on refights it becomes downtime where the boss has no interactivity. It's literally "you made progress on the fight now wait for this animation to finish while it's invulnerable."
you already know how to do them well since the 2nd hardest bh is also the bh you start with
thats the problem
which also means you get a lot of practice
if we go with this logic then every calamity boss is just pure shit because they all are artificial length
and I kind of agree
if theres more weight put into them so they actually feel like an important part of the fight yeah they can be cool but especially right now they just kinda start and stop with no fanfare
not really
There are pretty few bosses with actual invulnerable periods
bosses having hp isnt artificial length
I feel scal would be better off with revamps than full fight overhaul/redo
DoG phase 1, skeletron first phases, yharon phase 1, calclone first phases, astrum deus phase one
scal is the only boss that i know of where about half of the fight shes just flat out undamageable
all are just artificial length
no difficulty whatsoever, just there to make the fight longer
clone, scal, cv, yharon, dog, and then brimmy/prov have psudo invuln phases
cv
then there is storm weaver, brain of cthulhu, hive mind, eye of cthulhu
cv isnt a boss
harsh
but u still have the option to be more aggressive to deal more damage or be more passive to deal less but be more safe
?? have you ever played this mod??
yharon phase 1 is harder than yharon phase 2 - the teleports imo
Skeleton hands are a core mechanic, DoG is only invulnerable during the phase transition which is maybe a bit long but is that way for a reason, calclone has the same issue as scal, deus phase 1 can be argued over idc
yeah i have almost 3000 hours in it i just dont acknowledge cvs existence
it does not exist and even if it does it certainly doesnt get the title of boss
wdk man frankly we think she can be pushed a lot more to the point we don't think it'd be needed to preserve any current behaviourb ut thats we gues up to whatever the devs envision for her
also calling skeles first phase fluff is like
its called a difficulty curve
the thing where bosses get harder with new attacks as the fight progresses
just because clone decided to leave its difficulty curve at home doesnt mean other bosses didnt
what the fuck are you on about
signus doesnt either
hard to believe that you played 3000 hours of calamity while asleep
@stray wharf
are you sure you aren't just really bad at the fight? it's a plausible reason
realistically the only ex sentinel that deserves to be a boss is weaver
to be fair it is not their fault
no
thats not why
ceaseless void is not a fight you can be good or bad at
❌ ❌ ❌ ❌ completely wrong btw
cv is a really easy fight to be good at since speedkill strats just invalidate the entire boss
Why are we hating on signus
you either can understand his bullshit or you can't
CV is a mostly deterministic fight, there are patterns that work for it
... just learn the patterns dude
its litterally just a big corite with projectiles
thats not being good at the boss
it doesnt deserve to be a boss because the fight is one of the worst bosses in the mod and it does almost literally nothing for progression
I can see that argument
good at chessing it :)
ceaseless void is mostly skill based, like it or not
signus is also one of these bosses
calling cv one of the worst bosses in the mod is a massive overexageration
storm weavers fight is at least passable but cv and signus are unacceptable
understanding the bullshit ceaseless does is surely "skill" but it is also just not fucking good man
we would not call cv the worst though because he is not boring as fuck
like is the fight good? fuck no
is it down there with signus and destroyer? also no
Honestly the sentinels all feel a bit like padding, but I can at least acknowledge SW phase 2 has an interesting pattern (phase 1 is absolutely braindead)
dog on an objective level isnt the worst but like
he commits the sin of being dog
it's not that bad
dog is very bad in context of him being one of the faces of the mod
its the face of terraria modding and its Not Good
like if deus had dog ai, i dont think that many people would care much like how people dont talk about how deus is a bit lackluster now
dog I wouldnt call the worst boss but I would call dog the boss where him being dogshit is the most damaging
CV is just one of those bosses where the average player goes "wait, I don't understand it! and it's weird and looks stupid! I hate this stupid fucking boss" and then they throw a temper tantrum about it
truthnuke\
dog is like john terraria mod boss and its not a very good boss
on an objective level we'd personally put deus
dude its okay fabsol is dead you dont have to defend his glorpshit
only because of the music tbh
this was never about difficulty
you were the one that brought up difficulty
well what is it about then?
we knew how to dodge ceaseless right away and we still know hes bad
boss design
its about how ceaseless void is a dogshit boss
because that shit isnt good boss design man
why?
deus being dest but 2 is marginally more interesting than dest but 1 so I call dest worse
I just don't understand what is so horrible about it, it's a 5/10 bossfight but not this bad
we dont think hes more interesting frankly
ok that might be true but probes are assholes so I still dislike dest more
maybe this is a very specific issue of ours where our low fps really harm our perception of the boss but deus is genuinely nothing
it has one attack
it's funny how this is true, but if you try malice you realize its the opposite
like the mines arent relevant ever
and the second phase igives it the same attack but with a different visual
thats crazy
they were relavent when I did phm deus! (the mines did defense damage and the main body doesnt)
also never try malice exo mechs, it's a shit boss but superbuffed so its super shit
and like we barely use much space when fighting deus cuz hes so slow you can kinda just fly a little and evade thw rosm themselves
it floats in the corners of your screen and does literally nothing except sometimes move to a different corner of your screen
it's worse than master death mode
yes it really is
malice is bad it is not master death bad
master death is at least uniquely dogshit
Did the new deus design drop
malice every boss is shit for mostly the same reasons
idk man, I did both of them and master death mode is just better
in masdeath every boss is shit for reasons special to that boss
yes and the shit parts of it are much worse
it also makes you do some insane fucking shit microweaving where you have to fucking predict the way each energy moves and thats super unintuitive as fuck in a way that is simply not fun to learn even if you can
outside of like 2 bosses that are actually not dogshit
malice every boss just got like more damage and speed
which have no malice changes
I could say the same about masdeath
like malice providence, which is just equivalent to nighttime death mode provi
while fabsol with master death pulled his more Out There dogshit
does masdeath have any bosses that it actually changes that arent dogshit
no
BoC and golem
LOL BOC
lmao
CV falls into the category of "boss that is mechanically extremely unintuitive to a lot of players because layering movement patterns on top of each other just fries some people's brains" and there's no designing that away. It's a fundamentally unfixable problem.
I mean its not as bad as it was prepatch but
release masdeath golem had forced people to use hoiks which i think is hilarious
lol again I feel like this is some kind of skill issue, I never get a true answer on why BoC is so horrible
"release" it never got nerfed
golem is in the exact same state it was when bh dropped
in fact it might actually do even more damage
thats hilarious ngl
the attacks are telegraphed in phase 2, where phase 2 is also most of the difficulty, it's fair except phase 1 but that is a sleeper phase and phase 2 is fun
yeah
its funny because half of that update is like
getting removed lmao
or at least the main "thing" of that update is gone now
it's a really unique boss with a cool attack pattern
and golem is cool, it's one of the fights where you are trapped in a small environment with a lot of projectiles and you have to traverse through them with skill
anyway masdeath skeletron would probably be my favorite version of skeletron if the final phase was just a tad easier
just make sure to kill the hands properly, otherwise it can be a bit annoying
you're assuming the fact you can overcome bullshit with skill means the bullshit is fine when that's not how it actually works
it's not bullshit in this case
no it really is
it really is man
masdeath golem phase 2 is 100% bullshit
bullshit can be fun and still be bullshit
In most cases I wouldn't call skill based attack patterns bullshit
calamity always has a deviance with the attacks so saying its not 100% deterministic is just a part of calamity
the fight has all the makings of projectile spam hell but it gets remarkably consistent
the only time I would call masterskele bs is the final phase where the speed scaling rapidly just becomes "good luck lmao"
how so? phase 2 is the easy part and you always know what is going to happen
how is phase 2 the easy part
phase 1 is free and phase 3 is just phase 2 but with less fireballs (easier)
ok thats not an acurate description of phase 3 but idk its just super unmemorable
masdeath golem simply does not have "skill based attack patterns"
the fireballs are most of the difficulty here, idk what is the difficulty in phase 2 as you can dodge all of it by just floating mid air and avoiding the body
it has like more numbers
fabsol punched more numbers in the places numbers could be punched
yet the attempt count of people who no-hit golem fluctuates from 800 to 200
these guys weren't even tested man
no see he beat the boss a single time so its balanced
Even regular death golem is like "do you enjoy lingering 300 damage hitboxes?"
anything good coming out of masdeath is ultimately a happy accident sadly
genuinely how is this an argument
unless a boss is physically impossible to nohit nohitters will indeed nohit the things
sure bro
and sometimes you're like lucky and shit
thats genuinely how he went through it
and again the fact shit can be overcome with skill is not an argument for the shit
I never said it was balanced
The fact that there's that large of a range says to me that it's in large part luck based
oh really? 800 attempts compared to 200 is pure chance? yeah right
yeah frankly
400% variance means theres a lot of chance involved
ok I have no idea how to explain to you why the last phase is easy so I'll just link my video
just look at the last phase
do you think easy and good are synonyms
you just kind of float around and dodge everything
anyway my main thing about master skele is that it manages to be hard without just devolving into spam (at least before the end and even then the end would be fine if his attack speed didnt scale to such an absurd degree)
what are we talking about here? I referenced to the fact that Critaquil said that phase 2 is the harder part
Oh right, you just dodge the attacks, I hadn't considered that-
and I disagree
by replying to the comment where they did not talk about that?
my bad bro too fucking bad
what part are you refering to as phase 2
I would say when the head is loose
because when I say phase 2 I mean the phase where the head is attached but the fists are dead
If you meant that then yeah phase 2 is the hardest part
I can agree on that
I would say only actual bad part about master death mode golem is the fact that the fireballs go at random speeds
I actually dont think its random I think he always fires 1 fast 1 medium and 1 slow per volley
but since where he fires them from is dependant on your position it certainly feels random
I think master death mode skeletron could be good, but I also think that exdeath skeletron just does the fight better although much easier
oh ok, sadly you can't really use that info as the fight is way too fast for that
we're glad everyone could come to an understanding
idek what we were talking abt, trying to argue about things over text is just a massive waste of time
they should readd malice mode
Honestly, I don't see how it's any less of a waste than arguing in person
in person you can punch your friend for being annoying about their calamity boss opinions
not that we think anyone has argued about this topic in real llife
legdeath renamed to malice in sso
we know
crows who mow