#calamity-update-talk
1 messages · Page 218 of 1
honestly I fully expect it to release in late 2026
hello devs :3 do u guys already know what ur gonna do with yharim at this point
no they dont
yharim is like half a decade out at least, any plans made now are extremely volatile
dang.
yharim will namechange to yermes
Yharim is not in the plans for anytime near the future
Calamity is essentially reworking all of itself before adding Yharim because the mod is not in a Good State right now
Like, in general
Basically almost all of the devs disagree ein 😭
for it being the face of terraria modding no it is not

the mod by tmod standards is very decent
realistically it kinda sucks tho 
Numbers don't make something good
Calamity has a ton of players because it was carried by having a huge influx of popularity due to being the biggest mod for a long while and also DM Dokuro's music being insanely popular
Morbius sold a shit ton of tickets, it dosen't mean it's a good movie 😭
popularity doesnt happen for no reason
It dosen't happen for no reason no
morbius absolutely didnt sell jack
But it does happen for not often good reasons
whaaa
popularity happens because of dm dokuro music
No Morbius actually sold alot because people went to watch it ironically
it bombed in the box office twice
calamity is the biggest terraria mod because dokuro music and it was the biggest mod going into 1.4
Calamity isn't like abysmal dogshit or anything but it's really not in that good of a state
Like there's good stuff in the mod
Notably id say alot of the gear is p cool
Weapons and whatnot
yermes christal
its in a decent state
yes
Depends on your definition of decent, i'd disagree but to each their own ¯_(ツ)_/¯
Regardless of semantics point is that devs are not satisfiedw ith it
And they don't want to add the literal final boss to the mod yet since
well
it'd be extremely jarring
500 glupshit fabsol bosses leading up to 1 actually well designed final boss
i dont believe calam is still the most popular mod just because it used to be the most popular 6 years ago
yanno
it had to be doing something right all these years before fabimplosion
Does it being the most popular means its the best one
Because i think that's just blatantly wrong
no
if cal released in its current state right now i dont think it would get anywhere i cannot lie
It's not doing everything wrong but i wouldn't use popularity numbers as a argument for why its good
its in an okay state
I can't lie i think kind of true
i dont think theres any other mod with as many bosses as calam has, is there
it's big enough tbh
if a mod this massive suddenly dropped now it'd go kinda crazy
the standard for terraria mods has gotten higher and higher and calamity hasnt met that standard for a large amount of tome
it would defo get places just by virtue of what the common modded player wants
(more content)
I think it'd get some fans but like
Look at tremor
Tremor had a Shit Ton Of COntent
Obviously it's not like
quality is very secondary to more stuff to do for casual players
it would yes but i dont think it would have the same longevity other mods have
comparable to calamity it was Worse
yeah and tremor was hugely popular too
until it stopped being updated and it stopped being relevant
at the time tremor was decent yeah
Again i just think using popularity as the reason why something is good is 🥹
but regardless idc, as i said
To each their own
"holy shit someone released the biggest terraria mod" isnt much of a driver of long term engagement
tremor was obv very much the weakest of the big 3 at the time
but it was still one of the mods a lot of ppl talked about
and played
The argument of whether or not Calamity would be where it is should it have been release in the current climate is irrelevant because it is not what happened.
Calamity is the most famous Mod of Terraria for three reasons
1 - The insane amount of content
2 - Overall great quality for the time it picked up popularity
3 - The soundtrack
Calamity has not been able to keep up with the absurd pace at which Terraria modding has developed, and many of the design decisions currently in Calamity have been put in question due to the shifting philosophies in the Terraria modding community and the increased literacy of people in game design.
I think it would
Soundtrack and just sheer size
i also think it would
I think it would still be very successful, but less seen as the terraria mod
That seems like a valid stance i think yeah
ppl vastly underestimate what a casual player wants out of a terraria content mod
I think that hypothetical is silly to consider specially because you then have to consider the insane shifts in the modding community a lack of Calamity would have created.
If you are assuming this exact same modding community and Calamity was just dropped into it right now? Yes it would pick up popularity very quickly because the only comparable Mod to it is Thorium, which pales in comparison in terms of sheer content.
if someone made calamity mod today, it would be deemed 5/10 at best
ppl will flock for a mod with 10 decent pml bosses over another with 1 good pml boss
its just what happens...
Imagining Calamity releasing today out of nowhere and people being blown away by the full soundtrack already being there is funny
apply that to phm and hm and its a wrap
lmao true
But if you assume the ripples a lack of Calamity would cause in the community, that becomes a much more complex question because you then have to wonder whether or not a Mod would occupy Calamity's spot as the unrivaled most popular Mod for Terraria and how many Mods would not even exist.
idk im mostly saying these things as despite not being a dev ive talked with ppl a lot both around terraria communities as well as my circles of friends who have nothing to do with the terraria community but still sometimes pick it up to play w/ friends
and its just what i picked up on
the most popular mod would very likely be more Terraria than Calamity
if that makes sense
quality is very important but it has diminishing returns
there is a very good balance between quality and quantity
“If Calamity was released today” is also just weird to say because I mean that’s kinda just Fables isn’t it, the conditions and standards have changed so much from 2016 it’s kinda impossible to act like Cal would just release like it’s been (2.0.4)
its a bit hard to say its just fables cause fables does not have all the content calam has, nowhere near
i moreso mean current calamity with its flaws
fables is “what if calamity was remade today”
(kinda like infernum in a way)
if calamity mod, as of right now, had released from 1.0 to current patch
all right now
itd be called bloated and poorly designed
i think thats a bit disengenuous because 1.0 calam comprised entirely of palette swaps 🥀
which no self respecting, published mod in todays tmodloader standards does
but was very much a popular thing to do back in the day
Honestly I’m just trying imagining how people would react to Cal releasing as it is today but it’s hard to because it’s so massive and tmod history would probably be radically different and overall less popular so it’s just odd but I’m thinking too much into a scenario that’s just saying “yeah cal quality, mainly bosses; has remained fairly stagnant over the years and looks mediocre in comparison to newgen mods” which yeah is true
that is true yea
but casual players like the breadth of content as long as it doesnt suck
calam bosses might not be as good as some of the newer mods that have been coming out but they are different enough from how you would deal with vanilla bosses and not completely cancer (with one exception) to fight so they're enjoyable enough, and theres so many of them ppl will have many sessions of playtime
i mean current patch (as if all the development happened instantly and made this mod, to release today)
yeah i think current public patch would very quickly rise up the popularity ranks if it was released today
people would be freaking the fuck out over the music (as they did back in the day) lol
Yeah for most people they’d probably still enjoy it due to reasons mentioned before like music and sheer content size (notably post-ml)
Yeah people on discord would say it sucks but what’s new
It’d definitely still become popular even if it’s not the best
hmm
people would i think dislike most of the hardmode bosses, outside first
time “woahhhhh!!!!” moments
ironically i think ppl would call it a breath of fresh air and something closer to vanilla compared to all of the other mods lmao
no shot
in that hypothetical
at least in terms of bosses
weapons probably not
but the way newgen mods have done new bosses is actually cracked
cough convective wanderer
they have so little to do with vanilla bosses its like someone stepping from vanilla to modded is two entirely different worlds
not to say that as a bad thing, i think its super cool what they're doing
some years back when i saw the 3D underworld flame worm boss thats like a drill
my mind exploded

convective wanderer
oh is that what its called
yeag
i didnt remember da name
from polarities
does polarities still exist i forgot
its so sick
no clue
I remembering seeing a 1.4 port earlier this year but not sure
i know there was the 1.4 port i just dont remember what happened to polarities after
1.3 modding was kinda goated lowkey..
had the perfect balance of great mods vs shit mods
it had pinkymod and i can never forgive it for that
we also had that one on the shitpack yea
it bricked my world like 3 times on 3 different playthroughs
piss and shit mod
throw in sgamod too why not
well now there's one that's just the piss mod
shit died so piss could keep walking
joost was particularly funny cause it had an undestructible item called the altar of legends
Used by the league of legends
and tome of greater manipulation, the only thing capable of defeating echdeath
which one is that
and by using another shitpack mod that had a dirt pickaxe with 999 mining power you were actually able to mine it
god the entire vc laughed at that point
i personally hate polarities
good memories...
you can backread another 2 messages ein gave a pretty good description of it
remember the black hole pickaxe you could mine full chests with
it just deleted individual tiles
have you ever wanted to not be able to see where you are centralized?
elaborate
convective wanderer!
do you want your dimension to just straight up not work?
fractal!
oh did they fill it with random camera movements
sgamod was like a shitpack all on its own it was Bad
do you want your bosses hitboxes to actually quite literally shatter and break the moment they move too fast?
rift denizen AND the purple one!
do you want your final bosses to suck ass? polarities!!!!!
esophage and the other one were neat and the pixies did jack all
on average, your player model was visible in the location it was meant to be about once every 3 seconds
if calamity cant keep up to modern standards, polarities literally could not concieve them
(calamity can, they just struggle bosswise and Unshittification takes a while)
they locked using a furnace behind a miniboss im pretty sure and they also locked regen behind healing potions or dying
sgamod
Calamity vanilla changes but 10x worse.
bring back death mode environmentals
and near terrarian orbbittt
lethal lava burn best debuff oat
i vaguely remember liking this mod!
Dozecore mod
i was like. a toddler back then when it comes to quality control
what the fuck is this recipe
The door is essential
for an expert mode accessory???
I hate that you're right
This is so peak wait
Why on earth is there a door in the accessory recipe?
peak
This is even worse than the miracle matter recipe
the dean door
(I have no idea how good or bad sga is)
Furnace miniboss vs Anvil KS
The Truman Show
I wouldn't go through that door if I were you. Probably leads to a different reality or something.
Okay now it just sounds like I'm writing an scp.
You're pretty close to it.
uh. not yet
darnit
give me like 2 weeks
you got it
according to yez there is a boss that has a friday night funkin minigame as one of its phases
I REMEMBER THAT
I'm sorry, *what *?
I REMEMBER THINKING IT WAS HORSESHIT AND I JUST CHEAT SHEETED THROUGH IT
The QTE mammoth?
IT DROPPED A WEAPON THAT DID A DDR GAME AS ITS DPS AND IT SUCKED
also the regen cap i dont think is even enough at base to heal you back to full after dying
might be wrong though i forgot what the regen cap actually is
oh also it force unloaded any luiafk items
now looks nice, some bugfixes, and has built in fullbright
That looks so boring to fight
Well yeah demo
How do you even fight something if you're spending the entire fight clicking buttons?
this phase of the fight is inspired by Cytus; still a long way to go but it's going to be awesome when done.
is that not what most bosses are
you afk bosses?
That is every fight ever.
Clicking.
Infact it is every game ever.
wasd rmb lmb any of the keybinds you have
you attack by clicking
you click the boss to do damage
I mean clicking buttons as in clicking buttons on your screen if that somehow wasn't obvious.
the boss can be considered a button
click a specific part of your screen to fight the boss
Yeah, the boss, not random things appearing on your screen that kill you if you don't click them.
the bees that build the plague nuke
Ultimate Custom Night mid terraria boss fight might be the play
For those who want to move
ads, boss summons, boss minions, servants, mooks, whatever you want to call it
Are bosses constantly spawning enemies across your entire screen that ignore aoe and only die if you directly click them and can't be dodged?
they could and should 🙏
ok but like
how is a boss being a rhythm fight any less of a boss
actually infernum provi is a rhythm fight
Also! Undyne in undertale basically has the same thing in spear sections
Just without music sync
It's not less of a boss it just doesn't seem to fit terraria at all.
why
you can say that about any boss with its own unique mechanics
I haven't played infernum so idk about providence.
going by what "fits terraria" would lead to having bosses like vanilla moon lord
I think I'm good
what was that one boss that was like
you could only damage him if your curser was over him and its dakr
I'd rather have a rhythm boss or an SCal over a vanilla moon lord or vanilla cultist or vanilla golem
vanilla cultist is just easy
even though the rhythm boss or scal don't really fit terraria
the fight itself is fine
Terraria isn't a rhythm game and putting a rhythm game into a non rhythm game for a single fight seems odd, especially if it's not a mod specifically doing rhythm stuff.
easy is not fine
It's just circle simulator
mmm cope
okay but it was literally a mod just adding rhythm stuff
all it was adding was that boss
Nvm I didn't know that
something "fitting" terraria really doesnt matter what matters is that its fun
ehh?
a fight can be easy and still be fun
I agree that cultist being easy poses game design problems but like I dont think the 2 are mutally exclsuive
Easy is fine yeah
I thought we were still talking about the one that locks furnaces behind a mini boss or whatever.
not really for the second to last boss in the game
cultist isn't a real boss
wgat
Doesn't even have a treasure bag
yeah but they could be
I mean I've seen plenty of games where the penultimate boss is free
I've seen plenty of games where the final boss is free
would you call those good
anyway the actual problem with cultist being easy is that it invalidates most golem content in vanilla
sometimes yes
Chat was talking about some mod that has weird changes like locking furnaces behind a miniboss earlier, I thought we were still on that.
a fight can be well designed and easy but a fight being easy doesnt make it fine
that was like 40 minutes ago
that was still relevant tbf
They just missed the context of how we were talking about how that mod sounds like something I would make
And I'm not in chat every second for 40 minutes in a row.
lemmie put it this way
I would classify glados as a fairly easy final boss
I would also call glados a good conclusion to portal
Plus people were still talking about it when the rhythm mod got brought up.
some games just aren't meant to be or trying to be difficult and thats ok
nto every game needs to be hard
difficulty is entirely unrelated to how good something is
It's literally not possible to lose at slay the princess but it's still the goat
the difficulty of the pillars I'm pretty certain is meant to make up for the difficulty of cultist
which is a fine idea on paper until you consider that melting cultist and then just throwing yourself at your pillar of choice until it dies is still infinitely less effort than doing like, either of the optional bosses
or the moons, for that matter
eh
I think the problem with pillars isn't that they're too easy
it's that they're just boring as fuck
Or more specifically
Pillars are not easy.
They're stuck in a limbo where they're either boring as fuck or extremely frustrating
And neither of those are fun
Once you first do them they're annoying as shit. When you have to do them afterwards to just grind for materials they're just
insanely boring
pillars are boring as fuck until you get to the one that counters your build and then they become bullshit
Pillars are just never fun
Solar is probably the closest one to being fun.
It offers a unique challenge with very little bullshit, it is just poorly tuned.
nebula can eat my entire ass
hardest part of making a terraria youtube video is trying to make the pillars interesting
it sucks every time
Nebula is easily the worst, yes.
pillars aren't easy but they are easy to cheese
Vortex is the opposite of Solar.
or in this case, brute force
It has a cool gimmick but it is poorly tuned in the opposite way.
Solar is too hard, Vortex is too easy.
'kill every enemy careening towards you at mach fuck or you won't be able to see for the rest of your life "
And Stardust is just there I guess.
stardust is completely free except flow invaders do 50x the damage of everything else
for no reason
Stardust has no gimmick which is the weird part.
the cells i guess????
stardusts gimick is invalidated by the pillar enemy cap
the pillars attack and star cells gives the vibe that they want it to swarm you
Solar is the best one i think yeah
but since pillar mobs are capped at 8
It's not outright Fun but its the least offesnive one
its just a normal amount of enemy
My least favorite is by far stardust i think
though Nebula also sucks yeah
specially those teleporting bastards
Solar wants to keep you grounded and bombard you with aggressive and fast enemies.
Vortex wants to overwhelm you with sheer numbers and corner you with Distorted.
Nebula wants to make you keep up with many things at once while trying to take away your means to do so.
Stardust...
The fact very few enemies have any sort of projectiles makes it alot easier to just. Exist in the general vicinity of the event
It has one gimmick, and it's that it rewards you for being patient by being able to infinitely duplicate a single star cell
Small issue.
except it literally can't
pillars enemy cap
Vortex already does that and 20 times better.
This made me realize something
was Storm Weaver named like that because of the fact Milkyway Weavers exist
They're both space worms
And because we make them way easier
I have no idea.
Ah fair
But still, you could presumably just trap one in a cave and farm that for hits against the pillar's shield
limiting the spawns to specific shield amounts makes the pillars way less insane
Especially solar
Shame.
yes that is the entire strategy for stardust
Solar in our opinion needs few things to succeed.
1 - Crawltipedes need to be made less aggressive;
2 - Corites need to be slower;
3 - Make the Pillar attack actually meaningful;
4 - Make every enemy faster but make all of them have charge-up attacks. That way you will be constantly forced into the air to dodge them but still have ample time to see it coming.

Bruh your working on calamity mod it’s supposed to be a hard pillar to fight
Basically, Solar should be entirely about forcing you into the air, while making so doing that is not an instant annihilation from Crawltipedes.
- I'm biased but I've always liked how aggro crawlipedes are
While still being entirely doable to remain grounded.
its fun to play airborn and just kill them
cool concept, executed terribly
I agree with this, but I think they are too much with the current design, specially with Corites who force you to fly.
I personally believe they should have a timer, in a way.
Limiting mobility options is a interesting concpet on paper like the pillars do with making you less incentivized to fly
However i think it's hard to pull off in terraria specifically
If you fly for too long, they will get you.
Not impossible, i think it can work and be done really well
But a big thing is that terraria combat is extremely simple at its core
So the player's mobility options are a huge part of its depth
By removing those options you need to counterbalance it somehow i think
That is partly why I am so conflicted on Rams, if you are curious.
You need to give supplements that replace the fun that that mobility option would've given to the player, while also providing them with smth different
Rams add a massive new depth to combat in Terraria, the problem is they are so absurdly powerful they end up being unhealthy.
Which naturally generating boss arenas are a good step for that
Because you can use the actual stage design as a way to flesh out said boss fighta nd to give the player more options
Just plopping a boss that disables ur wings or smth as a normal boss that u can just summon everywhere would in most situations be hard to pull off i think, but if you give said boss an actual dedicated arena (like say, i think future ravager plans?)
my probably hot take in the larger tmod community is that bosses should be doable and fun without any manmade arena at all
it can definitely work
I don't think that's a hot take
I frankly don't like manmade arenas much
I do like natural arenas though
Because they add a level design element
it just seems most modded bosses are designed around arenas for some reason
Givging a boss an actual place you fight it in gives it a hwole new layer of depth yo ucan explore

You now have one whole ass new element you can design a boss fight around, while usually you'd only have 2
the boss's own behavior and attacks, and the player
Now i don't htink EVERY boss should have an natural arena
I think that'd be unhealthy
and ultimately, yeah
king slime den
some bosses deifnitely should be designed around just being Spawned in the world
but some bosses can be really great with an natural arena
eye of chtulhu nest
natural arena is also a bit weird because the part where terraria is a sandbox
I'm not really sure how that's relevant
A natural arena is no different from a structure that is guaranteed to generate in your world
I guess you could argue that it's like
Taking away freedom from the player
something i've always kinda wanted in basecal was that draedon lab arena subworld from the infernum exos trailer
shit was sick
i build a bunch of shit in the arena and now that arena doesnt really work that well
With the way Terraria works, dodging something vertically is almost always the ideal option due to the fact that the ground exists. Almost every single enemy in the game will operate primarily on the X Axis, even flying enemies due to how horizontal movement is far more accessible than vertical for most of the game. This is why Wings are so powerful, due to how many enemies rely on the ground to work.
This, in turn, means that the ground very often becomes a "no-no" zone in Terraria. It is constantly filled with several enemies, and it inherently limits your options by removing 1/4th of your movement options while every enemy also serves as a blockade where you cannot dodge towards without trading damage; this is doubly true in Vanilla where Shield of Cthulhu is the only dash option for the majority of the game.
Rams open up grounded combat because now enemies are no longer inherent walls. You can get past them now. This opens up many options to how grounded combat can work, because now your options are far less limited.
debuff named creative shock
There's the sub-world option if you want to like save up space in the main world i Guess but like
realistically
80% of the terraria map is Generic Caves
I don't think
anyone's gonna. miss some of that
i know you can and thats part of why i say its weird
I guessssss but again
you already dont use 80% of the map as is
I don't think it's out of the ordinary for a sandbox game to have some places that are a bit more creativley restraining providing the game as a whole still isn't
Like how you can't break the gateway in ancient cities
or end portal frames
Obv not as extreme but yeah
have you considered that souless caverns is peak
i agree but i was just trying to make a shitpost and grabbed the first subworlds i thought of
there is/was a bee subworld in remnants wasnt there
idk
Building arenas is just not fun most of the time.
Specially in the underground.
"Oh no I have to open up a giant hole in another biome. How riveting."
Building arenas is very not fun and also using arenas in of itself often feels not fun
atleast to me
Yet some bosses just Need them
and it's lame .
I think building arenas is fun if you are in the very early game and dedicate yourself a lot to them.
I think ideally bosses should either
But only if they are above ground.
i hate making arenas for plantera in vanilla so much
there probably needs to be another way to restore flight time midair
(no not grappling hooks)
A. Be designed without arenas in mind
B. Be designed with specific naturally generating arenas in mind
I frankly see no advantage on having bosses be designed around YOU
building arenas
yeah this
I mean I think it is a fair compromise.
aero stone
doesn't count
If you want to replenish your flight time on the fly you have to build an arena.
I do agree with this, though.
most bosses aren't feasible to fight without that
i enjoy making arenas because of multiplayer pushing me in the direction of making them full builds
Bosses should not be designed around arenas.
...No?
We have beat every Boss in this game without an arena.
All we do is make a general flat area to land on.
feasible ≠ possible
You say that as if we are some sort of God gamers or whatever.
Our average playthroughs lacked any arena.
With the former, you can make simpler boss design that dosen't need the player to familiarize themselves with an actual stage and thus is easier to get into, besides the fact it is more accessible overall due to having a wider area you can just kinda Spawn it in. + Less effort for devs as a whole
The latter can allow for more in-depth boss designs with the addition of a third element of stage design, and can also provide the player with a entirely unique challenge/experience not really able to be replicated elsewhere (Aswell as potential great atmosphere.), but it also means the boss is less accessible due to needing players to head towards a specific location to fight it and it also is more effort both for devs and players
So both of them have their advantages and disadvantages, which is why i think both of them can be valid for different bosses in a mod
Of course, underground Bosses are the exception to this.
But them there's like
ehhh?
like on rev or even just expert I 100% agree
but if we start talking about death or god forbit malice I feel like there should be at least some expectation that people will be preparing areas to fight bosses
genuinely no advantages i can think of for bosses that rely on player built arenas
But DoG, Yharon, Exos?
All perfectly doable without arenas.
Well, Exos depends on your definition of an arena I guess.
what does having to build an arena add to the game
it's not interesting, challenging or fun
just tedious busywork
dissagree on 1 and 3 tbh
The only fun that can come out of building arena is the fun that comes from just, building
mainly 3
there are significantly better ways to incentivize building
The only thing I believe a Boss should ask is a flat and open area.
I think arena building being interesting is strictly a context thing but I for one do in fact enjoy mindlessly placing platforms
you're deranged and your input will not be taken in account
Which is why pre-made arenas for underground Bosses should definitely be provided by the game.
nothing has changed
vernal pass 💚
preaching to the choir is practically my MO
(thats not what that means)
preaching to the choir means like
mansplaining but way more generalized
ah
you're informing/ranting about something your audience already agrees with
anyway uh
scourge nests
good idea 👍
Likely very nested.
om nom nom nom
Nah, they'll be very scourged
This makes me yearn for a chance to see desert scourges just going about their business, not having to kill them
i mean i think therell be like baby desert scourge critters or something
idrm dont quote me on that
One can only hope

i miss my wife
I miss my SSO
🚬
This is highly case-by-case and design philosophy dependant
While I agree that bosses shouldn't make demands of the player arena-wise, I feel like this has the potential to be really boring
Bosses and the environment around them should definitely synergize
My statement assumes the Boss does not have an arena given by the game to the player.
Yeah, in that case....
It was posted like 10 tiimes in this channel yesterday
You can have arena-based bosses in the same mod as non-arena bosses
its perfectly okay to do so
At least, arena-based in the sense of having built-in arena
i saw this before i saw the actual sprite so i thought it was just a really weirdly high quality shitpost
i mean, this is a high-quality shitpost
true

3d angle Yhon
yhon 3d model
Pop-a-squat Yharon
yhon
if I were the typa guy to hypothetically join the server just to ask when the sunken sea overhaul releases to start a new playthrough after a while, what sorta response would that guy get?
Fourth quarter of 2026
💔 💔 💔 💔 💔 💔 💔 💔 💔 💔
chuddy
since when did yharon sprite go public what
thank god I have that dog resprite comin up tho right...
better check latest pinned message and scroll up
No
That’s in a later big update
bee so for real
im gonna forget about this server until a big update and get so jolly
long term investment
hahaha bee
when sso releases, we should gaslight people by pretending it hasnt released
ive been on bee swarm simulator for 3 days straight now
and still post amidias brainrot
if only sso would drop like tomorrow and end my streak 👀👀👀
i wish i had a free bag of ssoooooooo 👀👀👀
im already in he bit 💔
hungry for updates... 
now that would be genuinely evil ngl
Don’t check tmod
not for several years
my comically ambitious minecraft mod i haven't even started yet might be done
logschange morrowto
huh
add sonic the hedgehog
bonk! can somebody get me up to date with the status of calamity's updates?
when was the last time you checked
few years ago
Fabsols gone
There's nothing and there's won't be anything for years to come
if you havent seen since the 22 incident theres now a new dev team
embed fail
i feel like saying years to come is an overexageration
I thought it was a joke
so is the new dev team overhauling the mod? I heard of a sunken sea update I think
i dont interact with pooper mcfart to tell if it is or not
half the dev team exploded then fab exploded
i think that's the most major things
there's a sunken sea overhaul that's been in the works since even before fab left
so no changes there, got it
And we'll all be dead and buried by xeroc fight (if that even is still planned)
why that lowk reminds me of Gerson
give the dragon a hammer
Xeroc will release in the year 1
new spoilers?
1 after kirk
WHERE!?
.
holy shit
im stealing this
This has been in the cooker for like 2 years now
no it hasnt
Hasnt been updated but still works afaik
it was first posted on may 9th 2025
but the general concept of a yharon resprite is nearly as old as the boss
cant wait to see him animated
can't wait for his resprite in 2035
the new one is allegedly more complete than any previous version
there’s a chance it comes out sometime between sso 1 and sso 2 from what ive heard before
surprisingly
Other than maybe some basic rudiments of wing animation, this is definitely the most complete one
And my favorite one (the maniraptoran tail pulls a lot of weight ngl)
yeah making him a lot spikier and ragged was a really good idea
dude just looked greasy before
😭
It’s just that the jury’s still out on whether anything ever happens
nothing ever happens
it actually looks like he has feathers now
wash up ma boy
the rise of yhon
oh yeah that too lol
The vast majority of feathers are not “feather-shaped,” but I guess the more distinct profile of the new body feathers is neat
i also really like the 2 little idk what to call them
the little uh
antennas coming off his head
we’ll go with that
horns?
no
it's a lot more readable as feathers now
rather than indistinct stringy fur
yes
I just love how cranked up the saturation in Dia's sprites
the original concept art and first resprite had them, but they were dropped because animation hell
Okay, now that I actually look at a bird before I keep talking, the new one does just look better and more accurate
honestly we should code animate them
ooh maybe
Please rig it please rig it please
lynel has seen a bird!!
yesss
It will be far less work and far more flexible
yup
that secondary animation 🤤
yharons lava chicken though...
it just needs Dia to do the sprite differently
To the point I think it would be genuinely stupid to not rig it
what does this mean
I wonder if yharon will get his own update
id assume so yeah
he will
instead of spriting the tassels on the main sprite they'd need to be on their own sprite and perfectly straight
2.1.x or 2.2.x or such
oh yeag
resprite + rework in one separate package
like
exos rework + theme will be its own update
can we give yharon death animation too
i forgot will yhon still have red lightning
i wanna see him fade to dust 🥹
probably not
yharon already explodes
the new provi death anim though..
wat
ennway absolutely COOKED
ancient rework plans
is that in the game rn
no
that's just Fab plan
pretty sure thats patreon only
wait nvm i'm dumb
I don't think anything provi has been shown here
roasted lesbians 💔
tupid
got confused bc gilded proboscis showcase
yeah gilded proboscis was current Provi
i rember now
and lies that showcase was built on lies
Specifically Vermillion Flux, the debuff Proboscis did, didn't exist
I just copied it's sprite over elemental mix
Why is the channel no longer called "spoiler talk"? Is something new going to happen?
no
people kept getting confused
Can we pin a message explaining this
update talk means update tomorrow
Ok
anyway doze do you know yharon red lightning status
i don't think it ever got deconfirmed
no idea
just forgotten
And here I was thinking the update was out, time to go back to sleep
😴
If the update was out #mod-announcements would say
see you in september-october
Thx
🥀🥀🥀
and there would be noticeable fanfare
celebrations ringing out through the streets
To be clear, I think it would be genuinely stupid not to rig most of Dia Yharon, like at least separate some of his body parts so they can animate independently
yeah like
obviously you can't animate the wings via rigging
I can see the tassels being rigged with physics, most of the rest of him being separate sprite animations, and possibly the tail being both
the tassels can probably be handled using the same sort of tech used on sylvestaff
code anims would be so peak...
so it's gonna get fucked in multi?
idk
the wings and tail would be hand animated which would take
a lot of effort
Ever heard of Fables Crabulon buddy
Ever heard of Nameless Deity(?) buddy
and the limbs and mouth could probably be code animated
how is fables crab in mult
Nameless Deity (no question mark)
Fables is tested so heavily in multiplayer that it found a singleplayer-exclusive bug.
LOL
fables isnt even an addon...
Anyway, my point in bringing that up is that multiplayer doesn’t have to have anything to do with stability
You just have to code it the right way, like anything else
cal needs this so bad
Optimization is a similar argument; things run badly because of how they work internally, not just because of their graphical fidelity or such
multiplayer testing sucks to do though
Look at Nameless, he runs great
is there an official release date for the update?
Pins
ahh right
doesn't look great for Sylve's tech so if that's gonna be used for Yharon as well, they have some work to do
it's not the same implementation, so regardless yeah
actually
wondering if that's even Cal's fault
the person that reported it might just ran 500+ mods at the same time tbh
no release dates ever
only creates unnecessary pressure
update is done when it's done
yeah but there must be some time frame, because i swear its been in development for years now
the timeframe is: sometime next year
theres pressure either way cause people have no patience but yknow, better than having to move the goalpost constantly
people have no patience probably because they're losing hope in a release date icl, but if its confirmed for next year then im happy with that
at least its some type of confirmation yk
not confirmed but extremely likely
ah right
if it's not until 2027 there's genuinely something wrong
its not like there was ever a promise of a release date
working on calamity isnt a 9 to 5
devs work when they want to
it's a volunteer project
they all have actual jobs
or at least most hopefully
also there's the fact that the main thing holding the update back iirc is tile sprites, and like 4 artists left this year, one's super busy and one's on hiatus
so yeah
not great
we set a deadline for wotg 1.2 and i can certainly confirm

not just tile sprites
just sprites in general
damn
and some other things
Cnidrion mine...
HOLY NEW CNIDRION IS HERE
This must be for sso!!
I think this might be for calamity
Cant believe calamith is going this route for cnidrion
why does earth (sword) look like that
Wait yeah
what is the first item in the hotbar also why is the mount a flying shoe
oh my god i didn't even notice the shoe 😭
Holy shit is this for calamity? Awesome
god bless yuh our new lead spriter
is this for calamity
king YuH ‼️
Add a class based on toilets and throwing poop
Bad choice for a first message

bad choice for any message
That world be kinda cool
Bro atp it's gonna be " We got GTA6 before SSO" TwT
And you can make the zenith toilet shoot nuclear poop
radioactive wastes just got a new meaning
Are we getting the yeti crabs in sunken sigma overhaul
the fuck is a yeti crab
they are crabs
that live around deep-sea hydrothermal vents and cold seeps
look them up
perhaps
can i see one
would the abyss crabs be cousins of crabulon or would they be smaller
yay!!$
every time i hear of yeti crabs i can only think of the disappointing abomination that is crabominable
crabominable is funky
Do you ever feel like a plastic bad floating in the air oh so paper thin
disappointing is crazy
they hyped crabrawler to be strong in the trailers
and then it wasnt
and then the evolution was worse

still reminded of the trailer where they had crabrawler blowing up all these meta pokemon like it was gonna be some insane powerhouse
yes this
i cannot believe you would say that
all these crabominable haters dont deserve the goat
This isn't skibidi at all
i dont WANT ur """goat"""
imagine caring about whether a pokemon is good or not
its so good
i like having FUN in pokemon games
yeah and?
||what the fuck is that side mission why is there TWO of them why do they spam earthquake 😭 ||
i dont know anything about za but i am elated to say that upon looking up ||mega crabominable||, i have become a better person
actually a good design ngl
Who finally changed the name of the channel
This is a revolutionary change. It will singlehandedly save the community
vote by staff
Crabominable is peak Pokemon
What's funny is that you're right in the long run, but up to now, the people that came here thinking this channel was for gameplay spoilers have just been replaced by people being confused about why the name was changed and thinking it means SSO is coming out soon
sso tomorrow
even moderators are slowly infected by sso brainrot
SSO tomorrow
"Even"
I recognise most of current moderators as just very active community members a couple of years ago
sunken sea update when
its just kinda bland
it doesnt have to be made in to the best accessory in the game or anything but its currenly one of the worst accessories that alot of people still use even tho its horrible
like oh wow its a stat tick for every single stat but 75% of them arent even noticable
and it doesnt get good until like 10 bosses after you get it
just give it some slight buffs at the very least
calling it one of the worst accessories is a stretch
every accessory got the:
generic stat increase
generic stat increase
generic stat increase
generic stat increase
generic stat increase
holy shit i think i just made a stat stick!
i just like the community cause its nice to look at
its pretty yeah
dead the rest of the sentence
shame that its so boring
name one accessory thats worse, that alot of people still use
its bad but good if you feel like being lazy
theres worse accessories for sure
mans calling a scaling accessory with a god-tier sprite "lame" and thinks it "does not deserve to be good"
it's just kinda nothing tbh
name one accessory thats worse, that alot of people still use
yharim's gift
calling it one of the worst when void of extinction and GOD FORBID CAMPER exist
I really cant think of any
i just had a hilarious idea tho
elysian tracers too actually
people use it?
for sure
phantomic artifact
void of calamity
a few years back, lore items actually gave you bonuses for just having them in your inventory
summoner emblem
its better than the community at the state of the game you obtain it
what if we just stole that for the accessory
it's a seemingly high stat tick that drops from a boss 100% of the time
no it really isnt
people will gladly slap it on because its so easy to get
it gets new "unique" effects from each boss you kill
better than the community (at 50% power)
but its just kinda bad
unironically why is it kinda bad
phantomic artifact yeah, void of calamity is bad aswell these are valid takes
like damage wise sure but thats not factoring in all the other bullshit comm gives
The affliction 
byeah community is not that bad as an accessory, just kinda below average
it IS really really lame though and deserves a rework
below average at all times is a fine place for comm to be imo
affliction is better than the community
not by a large margin, but even slightly still means its better
im referring to yharim's gift
it has good stats, and not much else, sure, but 15% damage/movement speed and 15 defense is pretty decent
its like
the most mid thing ever
with these stats its on par with community
to be fair, it doesnt do much else tho
like you cannot be more mid than yharims gift
I would say theyre as good, like theyre both around the same level of value'
its just
15 defense is kinda nothing at that stage, +15% dmg and movement speed is nice sure and the dragon dust and meteors rarely do anything
a stat stick
so my point still stands strong
youre pretty much only using it for the two stats which. just use like amalgam or something
like yup 👍 you did it youre a stat stick
at least that gives you a free dodge
got it
did anything
oh fuck i forgot this is current
gave a unique effect based on your highest class multi
it previously had 30 defense
so if your buffs are mostly ranger
What’s poppin homos
you get a special buff
keep cooking
you could also rework the meteor mechanic in that case
i wanna play like yharim and i genuinely believe that is just loader ror2
Community gives more damage, same +max health, more regen and mobility
What
what power community are you comparing it to
Post polter
it gives (at 88.1% power/after Polterghast):
4% Crit
9.1% Damage (13.1% dps stats)
9% Max hp (ok )
2 Regen
4.55% DR
9 Defense
9.1% Movement speed
18.2% Flight time
Compared to the Affliction as it's a similar multi stat accessory at post Polterghast:
0.5 HP/s (this is the only point at which the Affliction loses to the Community, but if you consider how much better all the other stats are it's not a major lose)
7% damage reduction (as most things get's killed by DR curve, but not nearly as much as <5% would)
13 defense (not an useful stat, but it's better then the Community is at it's max)
10% damage (just a solid amount of damage for a defensive accessory)
10% maximum health (not a lot but enough to be noticable (should be around +50 max hp))
at the end of the day the Affliction doesn't give mobility which is mostly not noticable anyways, and jsut has better stats where it matters asdide form regen, which still isn't horrible a a loss, since it's only about the same as not having a heart lantern and campfire around.
maybe for say magic, it would charge one up as you continously use mana until it maxes out, and then you stop using mana to unleash the meteor
rogue might summon a meteor on stealth strikes or whatever they'll be in the future™
Like the affliction
ohright
