#calamity-update-talk
1 messages · Page 87 of 1
you don't have anything blocking your dev role for example so there's a good chunk of people that will just see the video and take it as an official addition
well you could add to to GFB 
Stealing this gif thank you
Omg invoked stargod is gonna replace astrum deus ???????????
Can I see them early halibut cannon resprite ‼️‼️
it would be peak
buddy its not that serious, literally just hop off and let people have some breathing room
get off his ass
literally verified my phone number just to tell you to hop off
damn
unverifing my phone number again for my other account so cya
What mines?
🐟
unreasonable crashout
dawg read down from there
i cant stop meowing
Start eating
i have mouth and i must meow

it worked.... curse you
when im done eating i will meow again
dude blew a fuse 😭
Do people associate metal sonic plush with me now at this point
Brother you are currently, in this very moment, taking it fifteen gorillion times more seriously than both fry and doze
What are we doing here
Is calamity adding any whips in SSO?
wawa
part 2 yes
oh I completely forgot sso is 2 parts
wawa
i think people should learn to accept that verified phone numbers are generally worthless
no it's not
you're allowed to acknowledge that the subreddit exists you just shouldn't dredge up subreddit drama and bring it here cause that just makes the channel miserable
Yeah
There was a time where this channel was half the time just
"Reddit is reacting stupidly to changes. Let's make fun of them!"
And also the Ideas Guy
so what you're saying is, if someone insults a dev because they misinterpreted what they said as "We're removing Murasama" and that caused a fistfight, it would be ideal to not bring that drama here
we don't need more drama in the server 
verifying my phone number to tell you to like eat auric bars or something
hop off literally
making 500 verified phone numbers
not that serious bro 
the fucking ideas guy
The Ideas Guy to have all ideas
When he becomes a calamity developer
he has things made
not coded or sprited
you're referring to the fucking guy who claimed to have the definitive desert scourge redesign
cause that guy i still cannot stop laughing
yes
the list?
Was one of them a Basilisk Shark?
Idk
Well yeah, just that 95% of the time that’s why people would bring it up in this channel so it’s not too far off, just saying “reddit” won’t get me banned I’d hope
i accidentally invented an entire species of shark wth
Yes it will actually
Mods, strike her down
My favorite moment from that guy is saying “I’ve design 90+ weapons for this mod”
i was trying to think of the Frilled Shark, but somehow mixed that up with "Basking Shark"
I’m Untouchable so they can’t
i was going to say that i actually tried to actually create a design, and even posted it
only issue is that now i am no longer satisified with it
both because i've felt like it doesnt work anymore, and also because i actually really like what little i've heard of the current scooge design
Ideas Guy is talking...
someone get the ideas guy is talking pic
🔥
So the update to come out, aka part 1, will have no whips?
correct
part 2 will add whips and fully rebalance the entire class
as far as we know
By rebalance, does that mean gutted? Like, right now it has the best DPS, is that getting changed? Is calamity increasing reliance on whips for DPS?
i don't know specifics but the class is almost definitely getting nerfed to hell because right now it's disgustingly overpowered
summoner will take the existences of whips into account
probably a bit?
also yeah it's op because current summoner is still balanced around whips not even existing 
Okay, but like, so is Melee. Tank build still demolish this mod. Yeah, you can’t face tank bosses because of defense damage, but like, it’s still incredibly easy.
i think how the plan has been described was like
you can still survive just fine if you refuse to use whips, your damage will just not be as good
and if you can use all the summoner tools at your disposal (whips, minions and sentries) properly you will in fact be able to deal Good™ damage
But like, what percent DPS cut is summoner getting? Is it getting as fucked over as ranger is rn?
ranger is pretty balanced iirc
I mean you can’t really put it into a number
It should still be stronger than average at all stages
Basically stealth rogue and summoner with all options will be slightly better than most other stuff
It’s not like all of summoner is created equally
summoner is getting 4 weaker
By being terrible to use. Its only use is low% because it’s so easy to get the necessary equipment. In terms of ability, it gets outperformed by literally every other class.
There's variance among all weapons though, so there shouldn't be a single definitively best class
The best class is multiclassing
But yes
Summoner is going to get absolutely gutted because it's disgustingly good atm
i don't think ranged needs to be like really good
When you can kill death mode Yharon pre-ML with an average melee tank build, summoner isn’t that broken.
i think that the easier something is to use, the lower ceiling it should have
imo ranged would sit perfectly well in the middle in terms of power as a straightforward and simple class
But it doesn’t. It should, but with comparably bad DPS to every other class and being less tanky than melee, it’s really bad.
It's not comparably bad? Unless you exclude it's op weapons while keeping other class's lol
Ranger is the most balanced, and arguably weakest class, for the same reason why it’s got the most(?) reworks: it’s easier to work with compared to everything else
So is the plan to nerf everything to be as bad as ranger and make the game not fun anymore?
Summoner and rogue are broken and in “awaiting update hell”, melee is hell to balance with aggression variance, and mage is kinda ranger 2 but people hate mage so
Mage will average D tier because I say so
What do you mean aggression variance? How does that affect balance?
Also, is the reworked Murasama in part 1 or part 2?
think about true melee
I don’t see how that would make the game less fun, especially with the boss quality greatly improving in the future, and adren still exists to make weapons feel more powerful if you want that ig
But isn’t true melee being removed? How does melee having higher aggression make it hard to balance?
weapons that are better at close range tend to be better against bosses that are constantly in close range
Oh, that’s what you mean. So melee is hard to balance because it obliterates bosses like DoG but struggled against Exo Mechs because lack of true melee (even tho dragon pow is kinda busted, so it doesn’t really struggle).
If a person is better or worse at using a weapon or fighting a boss, then the weapon may seem better/worse than it does for someone else
As opposed to Ranger which is pretty consistent across all weapons?
i wouldnt call dragon pow broken
Still very good.
its great but certainly no S tier
Doesn’t just apply to melee but it’s obviously most prominent there
What are the S-tier non-true melee weapons then?
Well for Ares specifically it is, other mechs not as much
something like Seraphim, Dynamic Pursuer
oh, true melee
exalted oathblade, inferna cutter, darklight greatsword, ark of the ancients, blighted cleaver, goldplume spear, tumbleweed, fallen paladin's hammer, stellar contempt
inferna cutter is not true melee and you cannot convince me otherwise
It’s funny because all but like 3 of those would big significantly worse without true melee hits
really i thought it was 3
Which is a good thing cause it’s melee
and inversely, there shouldn't be a single definitively worst class
If you use the sparks only you end up like that person who said the weapon was bad because it took 12 minutes to kill destroyer with it
yeah cause its entire game plan is hold m1 at guy until they die (oh wait thats every class) /j
no matter how pathetic they may be, theyre still disjointed unconditionally fired projectiles
the entire thrown hammer line is goated
And Terra blade but it’s vanilla
Specifics are tbd
but it's highly likely summoner will be the strongest when using all of its tools (minions, sentries, whips)
Ranger is definitely not in a bad state
it's not a constant stream of broken items like Summoner and Rogue are rn
but like... It's definitely not weak
not exactly
it's still up in the air but either way close range weapons still exist
i read ranger as ravager and was about to call you crazy
lol
Anyway
Whether or not "true melee" itself exists
True Melee range weapons will absolutely still exist
Nope, you’re removing all weapons with a sword hitbox
spears go
Goodbye ore swords
unfortunate! oh well
I guess spears are also true melee but ignore that
I thought about starting work on heroic damage
then I had the genius idea of working on a worm instead
Add the fish damage type
why would true melee be removed
i don't understand what the issue is
or more specifically, what about it is changing? just the name/classification, or
True melee rn nukes normal enemies so it can be semi viable for bosses
The devs want to fix that iirc
you know, i think more melee weapons should have built in mobility as a way to close the distance
projectiles are usually a lame band-aid fix for a deeper problem that melee has
true melee wouldn't need to exist in the first place if melee had fun mechanics that made the class enjoyable and playable without projectiles or tank builds
the day that glass cannon true melee is viable is the day melee is healed
or something
yeah the problem is that contact damage sucks ass
walking up to an enemy and slapping them doesn't gel that well with the fact that being close to enemies deals damage to you
this game is not designed for true melee to work well
truth
sign this petition to remove contact damage
there's gotta be a good mod out there that removes contact damage where it doesn't make sense
against a worm boss, sure, it makes sense
but against king slime when bro is just sitting there, it doesn't really
i'd even argue this is kinda silly in some cases; there are plenty of times where certain segments of eow for example just aren't moving
i love terraria but there are SO many problems with it lol
Terraria is a great but flawed game
Being able to go through king slime when the guy isnt bouncing just sounds
Odd
but it makes sense
Does it??
Idk a house sized blob of corrosive gel sounds not very safe to walk through
also remember that it's designed around constantly being dangerous even when not jumping, so in removing contact damage you'd probably have to add another attack in its absense to keep the fight flowing
if you've played risk of rain 2, the gup spiky attack comes to mind
idk
I havent
there are certain enemies where constant contact damage sort of makes sense
slimes are an example i think
And you just said the slime boss makes sense to not have that…
but zombies and other fighter ai should have a dedicated lunge attack that deals damage in a discrete burst
If warbanner of the Sun would correctly affect omega blue, that alone could boost true melee alot
I disagree with zombies
Some ither fighter ai sure
Not zombies
king slime is also huge, and emphasizing the jump/slam specifically would be cool. imagine if king slime created a shockwave on landing that dealt damage if you were on the ground and launched you upward
idk
there are ways to fill in the gaps
There are ways but i dont see how king slime having a constant hit box removes from the fight
Wait, you want to reduce contact damage sources to make it easier to play as a true melee player?
no, i want to make contact damage sources come in more discrete and counterable bursts instead of enemies just having a murder aura around them at all times
Imo king slime is a bad example since there are exploitable periods where the guy is just
Stationary
an enemy like the black recluse for example would not constantly deal damage on contact no matter what it's doing, instead having a lunge attack or something that comes in a burst and can be repeated as the enemy deems necessary
this isn't really that different from how it acts normally, if you think about it; currently, in most circumstances, you will only touch an enemy for a brief moment anyway
Imo basic enemies do not need this predictability due to not posing as much a threat as bosses and often dying before getting close if you are doing tmelee anyways
sure
of course it would, im just discussing for fun
there are lots of issues with terraria that are so deeply rooted in the game that pulling them out would either be disproportionately difficult or infuriate a giant percentage of the playerbase
usestyle1 is a great example of this
Biggest Problem with terraria ist that its addicting @_@
talking about what games do and don't do well is a great way of making better games
It's not that big of a deal
100% contact damage uptime is stupid, usestyle1 is stupid, melee weapons lacking any ability to close the distance and instead having projectiles slapped onto them in a lazy effort to solve the problem is stupid, summons having total autonomy disconnected from the player almost entirely with the exception of pointing them at specific enemies is stupid in my opinion (specifically, i think you should be able to command your summons to do more specific things, but this one is more niche tbh)
melee has a lot of problems and a lot of lackluster solutions
You want to turn terraria into not terraria by changing things that don't have to be changed
I dont mind melee having a longer ranged option i just think there should be bigger incentive to go close
usestyle1 is such a bad argument
A lot of games like terraria have contact damage and removing it is just silly
usestyle 1 looks stupid
dont even bother trying to argue about usestyle1 its the single most irrelevant portion of any argument ever
i get that changing bad mechanics is changing the identity of the game, regardless of how much it would improve the game, and im mostly just talking about my opinions on how enemies and melee should work in games etc
thats why i only brought it up like once or twice and the entire rest of the discussion has been about other things????????
one thing is how the swing only goes down but i hate how little oomph the swing has
better yet just dont bring it up
it would feel so much better if it just like
Also melee does have a way to close in on enemies
Dashing 
its not an argument that adds anything its only there for padding
Bunch of nothing burgers
the swing was much faster but it paused for a moment before or after the swing so the attack speed wouldn't change
totally agree, but in my opinion specific weapon types should be used for this instead of random projectiles. flails being a slower long range precision weapon, spears and swords being a long medium and short medium range middle ground, and shivs/claw type weapons being short range.
to be clear, i think it's okay for some melee weapons to have projectiles, but i don't think they should be an uninteresting crutch
That's pretty much the only problem
Give it more swing variants
imma be real i think what we should do is not arbitrarily limit ourselves when designing weapons
of course
i'm just giving my opinion on an interesting way to vary melee ranges that incorporates the simplest forms of the weapons
you can branch from there all you want and have exceptions as you see fit, but i think that having general loose ideas is a good thing
I personally think weapons should do damage
i disagree
horror
dev weapon that turns specifically aquatic scourge into a random normal enemy
the entire scourge into one enemy or one segment into one enemy
entire scourge into one enemy
yes fuck you aquatic scourge
specifically a frog
Turns him into a digger
this is in reference to a specific crossmod bug
weapon that changes the damage type of all the other weapons in your inventory
Melee type summoner
the two innate challenges melee faces in terraria and most other games are these
- Closing the distance to your enemy
- Being more vulnerable to enemy attacks
Terraria addresses the first problem by giving tons of melee weapons projectiles to a ridiculous degree. Most games would do this with some kind of charge, blade dash, or even just a simple movement speed buff. But we don't do that here, instead let's make our close ranged weapons not close ranged.
Terraria addresses the second problem by just overloading the player with defense and calling it a day, expecting you to facetank. Let's say you're fighting plantera with an ordinary hypothetical on tier true melee sword; usestyle1 in conjunction with contact damage in conjunction with limited range encourages the player to stay in an extremely specific distance away from the boss and position relative to the boss in order to both deal damage and avoid taking damage. also plantera shoots projectiles in your face. good luck.
(hex wand from thorium is iirc currently bugged to be able to affect aquatic scourge)
usestyle1 actually does come into play here and it's not because it looks dumb. it forces you to attack a boss from a specific angle, and it's just dilapidated game design from what claims to be an action game
plus weapons like the fiery greatsword, which move so slow a rock would have time to evacuate before the hit connected
i digress
19 days
A mod, in calamity
calamity's mod
how about I stab you with my true melee
how many weapons in the mod currently are considered "done"
that's actually an interesting question
can't imagine there are many
yeah probably not a lot
i don't think many weapons are immune to someone down the line looking at it and going "man this reeks"
there's some stand-out weapons rn that probably won't get changed much but yeah
like biome blade / ark line
forbidden oathblade line is probably also gonna fit into that when it releases
like a lot unless they want to do unnecessary reworks
It's more like the devs skill levels have reached a new high and see their old works could be better
Because what could be considered good for today might not reach their standards in the future
Calling it unnecessary is kind of false idk
there’s a lot of weapons that reworking would be unnecessary
Well if it's good enough even for current standards then it would indeed be unnecessary to rework
i mean if the standards were to go above current standards that would be unnecessary too
like not every weapon needs to be fuckin crazy
State of being "done" is not exclusively for rework alone
i’m only excluding balance changes
idk man let’s say wulfrum prothesis i don’t see a world where that gets major changes i would definitely call it unnecessary
they want to get rid of the weapon bloat i assume
i mean already reworked ones
ones that are already up to standard
there’s a lot of those
it’s not only ark of the cosmos
more yummy content for me 🤑
Not true, things can be polished from such little and smaller changes and still be better than what it is now
me personally i want every melee weapon to look like murasama
Little improvements and touch ups can help so much to bring something that is already good to a new high
there’s a lot of weapons where that’s just not needed either tho
ye
if u spend time making all the little things perfect development will just be slow
and if they plan with going through all these big reworks and additions you need to know when to call something done
this update is the biggest one by far
quoting shayy
weapon reworks are only a part of the update
theres a lot more things that make the update take long i assume
i’m not talking about sso
i’m talking about the idea of only 1 or 2 weapons being truly “done”
SSO spiralled way out of control
I'd would say a few amounts of recent stuff could get some touch ups right now
Or see it being contenders for improvements
The devs are bit too fixated on everything they deem marginally outdated
At this point, we're likely not getting SSO this year
August 12th
2036
what does the O stand for btw
Overhaul
Alright, do we think SSO releases this year or next year?
thought it was called expansion
No it's being overhauled
this year
its releasing december because december is blue like sunken sea
september is orange
january is yellow
i kinda see it but no it’s blue
Next year
sso is always soon
changelogs tomorrow
new st drops soon
Hi this isn't the issue
Reworking other stuff is a symptom of the problem, not the cause of it
The problem being holdups preventing moving forward with content - be it the pathfinding system, sprites needing to be done, whatever
Find them paths
That can also be done after SSO though
Not everything needs to be in SSO
Most of the update's contents don't seem to be about the Sunken Sea anymore
iirc the reason they kept reworking minor stuff was bc fab kept vetoing a lot of the other shit they tried to do so they were like "might as well rework another weapon since i can't do [that]"
Because not everyone on the devs are working on the SS itself
I know
... The pathfinding required for SS creatures and the sprites for SS content isn't needed for SSO?
Right right
But for the other entities
Me neither actually
Ye, SS has been stuck big time, so other devs have a lot of time doing something else
Just that SSO has become Scope Creep: The Update
idk about that specifically
It's not really scope creep, it's just poor planning
calamity mod is DYING without fabsol!
SSO isn't being delayed by the addition of other content
Other content is being added because things are taking so long
That's right
lies
SSO is just big stuck
your taking too long
calamity mod is THRIVING without fabsol!
addition of other content is delayed by SSO!
That's kinda true actually
No
please
How do I call the moderators?
Modmail
called modmail already
dm staff mail
thank you drake
mods asleep ig
nuh uh
i will drake
i already did
People trying to not get scammed by very obvious scams difficulty: Impossible
garbo was in lore talk a moment ago
but for the future you dm modmail
Apply 500 more mods for instant ban 24/7
every mod should spread out onto every channel to increase viability and reaction time
ture
The calamity without the mods 😞
including the calamity mod which will be getting its own special channel
featuring Dante from the Devil May Cry series
to motivate users to discover other channels, yharim will occasionally shower multiple channels with changelogs
That's evil
thank you for the feedback its very much appreciated
from now on, john fables will erase a changelog every minute it goes undiscovered. you’ve been warned
for further clarification, the changelogs will be completely removed from the game
and will never see the light of calamity ever again
hello cd
My current mental capacity
3000 - Removed Calamity - Done✅
I think removing calamity would cause quite a calamity
thus the amount of calamity in the world would not decrease
:true:

signus
exos id say
i hate cal clone i hate cal clone
Oh man the economy is horrible
i wouldnt say exos are at cal clone level of horrid
death polter
or aureus
exos kinda have the same thing as dog where they're pretty important to the mod yet not a good fight
ig you could argue that for calclone too
cuz like, who cares about someone like aureus
sure, some ppl do, but not nearly as much as dog or exos
aureus isnt htat bad to me ngl
idk why people hate it like its the antichrist itself
its just . Fine
id also say exos are more of an issue than calclone since, yknow, they're one of the final bosses
its kinda meh but it works
literally everything about cal clone is outdated
twins ai, calamitas bullet hell (yes i know its a clone and allat), literal twins phase, sprites
and its literally a forced fight too
for fabsolian standards aureus is like. probalby one of the more decent ones
not to say its. good. though
you have to summon this boss every 30 attempts or so
atleast there's Some actual interesting loop to its fight over just
run left
run right
fly left
fly right
Having to go under it while it jumps is a fun little loop i hope the eventual rework keeps that idea in some way
literally every weapon except entropys vigil sucks absolute ass so you have no reason to fight cal clone other than ashes of calamity and MAYBE chaos stone
but then again, that mindset can lead to optional bosses being way less developed
you're not wrong, but i also think its reasonable to say that more important bosses should get attention first
that's fair
i think all bosses and content in general should get their due attention eventually but its fiar to prioritize certain things
Still I think faces of the mod should be prioritized to the acceptable levels first
i think SSO being the first truly "modernizing" update cal has is great actually because well
it'll rework the stuff at the very start of th egame
so at the very least the beggining of the mod will leave a good impression for what's to come in future updates
a forced fight offering literally just a recycle of a boss and a few mid weapons i HATE CAL CLONE
and early SS
god the thought that theres a evil fucked up timeline where fab was still in the team and the entirety of the sunken sea gets modernized but then desert scourge is the slopfest worm boss demon still is scary
Pre-HM Sunken Sea will flourish
evil fucked up timeline where the disparity in quality between cal biomes and cal bosses is so bad that its uncanny
u can skip her and do ravager instead

Doze rate the beauty of the new SS
fabsollian yharim 😨
Fighter AI
but then YOU NEED TO FIGHT TRUE CALAMITAS
so you need to craft the summon
and summon it for literally like 3 seconds before obliterating it
oh wait
no
you need to go through the bullet hell phases
u can do post prov rav for ashes of calamity
I DONT CARE REWORK CAL CLONE
not yet
how long must i fight this amalgamation of reused content
before it gets a proper rework 
There is more important stuff that needs to be reworked
like
6 whole fucking years
of the same sprite
Yharon:
yharon is actually bearable though
sprites are more reason that clone will be taking a while
the sprite sure isn't 
The sprite surely isn't
Yharon mostly needs a resprite atm
yeah yharon sprite is way worse than clone
The fight is actually pretty good
his sprite is basically the big thing holding him back from getting a rework i'm pretty sure
yeah
I'd say it's mid
yharon's rework would be a small update unto itself
Good for low standard
i love cal clone!
nah the rest would be fine enough
i think we actually discussed the clone box the other day right?
yeah
would make for an interesting enough precursor to the scal box at least
Kill Scal's box blocks and replace it with actual pretty border 🥺
you'd have that similarity between the two
The blocks wouldn't die
oh god please
it looks so bad rn
But a pretty border would cover them up
yeah
oh wait it wasnt even 6 years
you'd still be able to land on them and everything
might've been actually fucking 8
At least make the border cover up the blocks
Like, hide it
I don't wanna see the actual blocks
that is what doze said would happen yes
it'd be really cruel if we had a bed of spikes on the ground during later phases
Thank you!!!
random idea that came to the brain
🙏
the nefarious infernum providence
Infernum Golem
damn infernum likes doing this
this could be peak if we execute it well actually
keep that idea in mind
infernum does so many ideas that would go hard in base cal
imo the best boss in terms of visuals is Providence
rancor lava would be hype
EXACTLY what im thinking
because infernum's boss design is actually really good regardless of the insane difficulty
i NEED bosses to actually use attacks from their weapons and vice versa
shoutout lucille
Omg not Rancor's lava
Or in the Master Crown way
That looks horrible
rancor's hands maybe
not every boss needs a box to be good >:(
calamitas pulling out her weapons would make sense, but infernum does that already lmao
eh we can do it too
make her use condemnation
Yeah, although infernum leans more into pattern memorization than I think we should
i want calamitas with a fucking crossbow
❌
true
Give her a new Ranger weapon instead
No
yes
No
Indeed
condemnation sucks from a design standpoint not sorry
Scal should use violence RClick on the player
make every cal clone drop a worse version of calamitas' drops
do something unique
Reminded that Condemnation pretty arrow's sprite is covered up by glorpshit red overlay 🥀
Can't see shit
scal yoyo that summons the vortex of death and destruction or whatever from the fight
Cataclysm should drop Havoc's Breath EX
That's just violence
it's incredible how the brimstone monster sprite survived for that fucking long
Catastrophe should drop Catastrophe Claymore
whispering maelstrom
Wait a minute...
I love memorizing patterns my tiny brain does it better than actually adapting on the fly
I NEED MORE WORMS
Can't even see the super peak arrow sprite just because it got a red overlay covered it 💔
Duke fishworm
there was a concept for a remake for it pre-22 iirc? but ofc that died after the events unfolded
Arteworm and Apollworm
Calclone summon being brothers is what makes Cinders of Lament work
i know that DS is sort of being de-wormified
still a segmented boss but not a traditional worm
however the summon does need a rework, as does Cinders
DS is definitely still a worm it just looks unique and doesn't have 1000 many sefmentt
it's still technically a worm boss by virtue of being segmented and all but as far as i'm aware it's not coded or behaves like a traditional worm enemy
✅
Wurm
unique ai gif
fabsolian worms be like "fifty segments please"
the code is different than current cal worms but also it's definitely still worm code
work code
i can't wait for when we can actually show new DS
fabsolian calamity be like "let me take 5 years for an update"
You can already
It's behavior is different than cal worms because it's actually unique
You would just be removed from the team
what's preventing it
(genuine question)
Rogue dev moment
its not in a state where we can show it, nor do we want to leak it lmao
Just yesterday I coded a whole new worm system that'll be usable for every worm going forward
i mean u CAN show it now

you've got your little bits of it at least
wait seriously
hype
How does it work
Noted
oh yeah i saw you post that yesterday
Wurm
but does it worm better?
yeah that amkes sense

Yes
holy shit finally
Also noted
good
wait how is thanatos animated then
All segments are handled by the head itself, body hitboxes only have logic to move them to the correct segment location based on where the head says it should be
witchcraft
"animations" as in the ability to manipulate the segments to do more diverse movements besides just trailing behind the head
^
sprite animations are done separately and are very easy
Animations in terms of worm position
ah
desert scourge tail slam please
neat
so for example if we wanted to make storm weaver do some funky ass tail whip we can do that now with more ease
Oh that's pretty cool
hmm would it be a bad idea to show my demo video with a disclaimer attached that it is NOT a change to any actual worm
dew it
Show it
put the disclaimer in the middle so it can't be removed
make a demo video with a very obvious dummy sprite
There's no real spoilers there but someone's definitely gonna think it means AS is getting reworked
just make sure the disclaimer is in big bold letters in the message and you're good 👍
but I just chose AS bc they were a worm
make it clear and put it where it cannot be cropped out
won't be in sso thats for sure
after SSO yeah
LOL
Pack it up SSO is fake
acid rain update will save me
true!
im just conditioned to say sso whenever talking about an update now 🥹
✅
me when i lie
THIS IS NOT TEASING AN AQUATIC SCOURGE REWORK. This is a demo of a new worm system featuring animations such as the tail circle shown here. AS sprite is being used simply because they're a very basic worm that was easy to code with as a demo
there
yoooooo
woag
that looks sick
the wiggler
The animation there is very very quick and dirty
wiggly worm
AS fightable in forest now? 
overworld scourge
Aquatic Scourge whip at 0:07
Pure Scourge
That’s awesome
aquatic scourge pinching you with the tail
okay got it
LOL
😭
holy shit new spoiler 
lol
Aquatic scorpion
its gonna feel weird when we can finally say smth other than SSO in regards to upcoming updates
This looks really cool❤️
Once I finish this system fully it's very likely every calamity worm uses it going forward, even if it doesn't use the animations
Distortion will contain another dimension
🤯
guys you know how distortion is a dimension right
SSO pt 2
Sounds unbelievable
post this on red nation and they'll believe you
true
Don’t we kind of
Thanks for the reddit gold kind stranger! Dattebayo!
Isn’t that basically what DoG is
We already got 4
can't wait to see what's done for desert scourge with the new system
Spike ball tail that slam the ground
need tail slam
It turns into a whip mid fight and you can swing it around
DS technically doesn't use this system, but it does use my first version of it
Oh I see
Either way I’ll handle it gambere gambere😏
spike ball tail trying to slam my 5 rows of platforms that i will use for every boss
Once I fully finish it I might move DS to this new system
What does this imply
Assuming Ennway is fine with that ofc
can the first version also do animations
yes
aight
GOD!
The first version just has much worse animation support
How much coding adjustment will be needed?
shouldn't be too bad
I see
After ds what boss will be reworked?
also what DS works with for segments and moving logic was entirely built by Ennway
I just did the animations
so it does work differently but the underlying principle is the same
this is actually nearly 1-1 the system Invoked Stargod uses, but with added features bc ISG didn't need animations
oh also dog in p1
I might also be reworking another boss in pt1 due to how bad they were in death + how simple they seemed to make notably better
but the changes are to rev and death both
Not Ravager I assume because you already on that
PBG?
I think PBG is probably just getting there BH changes undone
skeletron please please please please
I know about crabulon, but it's not like they'll make a part 2 right after p1
Uhhh Folly
Good, the minions still glorpshit tho
Reworking one of Cal's best liked bosses would be silly
Hive Mind
yeah absolutely not
i dont know any boss thats specifically bad in death
So in the meantime, what other boss will be reworked that was my question
Yeah that's Hive Mind
sprime
sprime
Also they weren't great in general it's just specifically death testing
that I noticed
i'm still not sure what we can and can't talk about in regards to boss tweaks lmao
mm
The changes are notable on rev too
We'll just have to see
but you'll see what it is later
notably bad in mdeath
👍
but not exclusively bad to it,,,
Yeah I'm just trying to get some information with the devs 
not even notably I just
You'll have much better chance doing that to Tringle honestly
was playing death when I noticed
Although he hasn't been talking here much lately
True where is my favorite geometric form
triangle has been playing a lot of pokemon lately lol

iss there a chance that a boss could be completely removed from the game?
Because of Xyk? 
what pokemon game
old duke 
i no rember
I don't think so
❌
Fire red iirc
lowkey great sand shark is so irrelevant though
I remember something like this
sadly, no
Old Duke is in a serviceable shape rn
gss ain't even a boss
I don't think it is at least
Fire red is pretty good I enjoyed playing it
it's an event boss for sandstorms
I've only ever done tier 3 acid rain mini boss once
It's not as it does not have a unique theme
its classed as a miniboss according to the wiki at least
which one
It just has the sandstorm theme
neither does torch god
(yet)
VCMM :troll_face:
wait is there still an update order
King Slime getting a new theme it sounds funky
Yes
- SSO
- Other stuff
past sso not really
once SSO is ready we'll figure out what's next
there's landmark updates we have in mind but there's no "order"
update order:
sso p1
????
sso p2
??????????
sso p2
crags
distortion
aerie
prov shtuff and astral infection is somewhere in the middle idk
profaned biome unconfirmed
There isn't really confirmation about a profaned update

theres a part 2?
yuh
Ye
this isn't entirely accurate
Hardmode stuff
it has:
hardmode ss stuff
whips
crabulon
gss
uhhhhhh
like yeah crags will be done before distortion and aerie will be last
but that implies a set timeline on updates when really it's just that Distortion is too big to do earlier
Aerie/Yharim will be last on purpose
pretty much
oh
plus the ravager rework(though im not sure how big it will[it can come out along with crags overhaul])
ultimately the next update will always be what the team feels like working on
how's tier 5 doing? havent checked it in a while
I imagine that when we get to Yharim, the devs will already have a lot more experience making bosses for Calamity
probably bco
boss rush t5 theme?
i've mentioned previously that making existing content more consistently good is likely going to be our priority over new bosses or whatever
He's probably gonna be the peakest boss of the mod
yeah
not been my focus since T1E
nah the peakest boss is gonna be scal
calamitas will stay in the game after ravager rework
So true
i plan to do T2E -> T3E -> T5
sounds good
exos can't stand a chance without their theme but once it's done perhaps
to get different themes
remasters
not in the mod
so to speak
newer, reimagined versions of the old boss rush tracks (T1-3)
perhaps once they have seen through their battle..
You heard it CD
Time to peak
i'm aware that exos is riding on the theme's completion lmao
its yharon's sprite and exo's theme
scal theme alone carries a huge amount of the weight of her fight's atmosphere
Fr
cd i've seen a comment from you saying something along the lines of 'tier 5 is going to be different than what most people expect'
did you actually say it
yes
It's so peak (I'm super melancholic and orchestral biased)
i have plans for tier 5, but only once T2E and T3E are done
scal theme is just her aura farming
true
SCal is the knight
Truest
I don't think we'll have any song aura farm harder than SBC
Even if it's a better song overall
It's just tale of a cruel world in Kazoo
different in what way if you can say
being able to hear and understand the lyrics behind scal's theme makes the track even more fluent


dw i gotchu
exos ultimate aura farming coming right up
I believe in u🫡
"Right up" 
is there a timeframe for roughly when the next major update comes out
I don't think exos theme should aura farm quite like that but it will be peak
check pins, no there isnt
hopefully this year but we dunno
no one really specifies anything
Yharim is the other boss I can see aura farming theme going for
i think the new name for the exos theme probably has the most aura of any theme name i've come up with
you'll see the new name when the theme is out or whatever
its always going to be soon™
What about Crabulon
what about crab
i truly hope it’s november
infestation is super good but it's definitely not an aura farm type song
oily, mechanical calamity
Crabulon should get an aurafarming song
infestation is an upbeat introduction into the mod imo
i have a progression in mind for boss rush thematically
Mecalamity
no
Why not
(killing a dokuro song is not happening)
lofi, intense lofi, goes fucking crazy after that
unholy insurgency has slightly more aura imo
Okay give Crabulon a phase 2 song then
infestation phonk when(wishful thinking)
scal phonk
In phonk station
why would crabulon get a phase 2 song
crab
I don't think so Silva, or are you implying something like Fables' desperation phase
I’d say lofi version of wasteland seems cool
so he can deliver a message to his master
no other boss in the game has that except the ones literally in the end of the game 😭
It'd be so random
T1E leans really hard into the simulation vibe
T2E is gonna be really energetic
T3E is probably gonna be the most brutal sounding
T4 is meant to be the climax intensity-wise and the most "epic" sounding
T5 is gonna be the emotional climax of the whole thing
i got new information for the next 6 months
wait are there plans to implement encore themes
the calm part in T4 is my favorite
i will now screenshot it and print it
yeah we've come up with a way to implement them
o shit
Boss rush overhaul update...
can we get a song for when we got to xeroc's house and hang out and smoke a fat blunt with him
Party girl😊
will there be a config to revert the older themes (pre encore)
nightmare blunt rotation
i feel like tier 1 is too iconic
taking a fat schpuff on that primordial doobie
draedon xeroc yharim
You'll see
he specifically said they found a way to implement them, not that they'll replace the previous songs
is holding the terminus going to summon a super boss rush with encore
why on earth does the 3rd boss need 2 songs
i feel okay talking about it since its stuff i'm working on personally
fables did so
something gives me the impression she was not being genuine
not a bad idea actually
there's a rumor going around that you're going to quit after exo mechs theme, is that true
fables has a terraria like soundtrack
i do want the first attempt of boss rush people do tho to have the encores playing for the best experience
calamity doesn’t
nope, i'm back full time now
The phase lasts for like 10 seconds it's not really a comparison
Oh cd will this setting (or not) be added to Sunken Sea with just the first song or only after they are all released?
encore tier 4 when
never probably

idk how i could make T4 any more crazy
Tier 1 Encore Encore when
cuz hes the perfect one duh
but i think T2E might be the one to beat T4
tier 1 encore remaster when
not even joking
i love tier 2
CD is stuck making boss rush encores for the rest of time
everyone is focused on tier 1 and 3
It's fate
while tier 2 just exists
hahahah! someone should kill you 😊
draedon theme encore when
exo mech theme never comes out because i'm stuck in boss rush purgatory forever
sorry guys
:(
(i'm joking btw)

no you are not
:D
its okay
Pls I want to know🥺
if i can get all 3 encores done before sso probably
might challenge myself to do that
fucking how
That's not gonna be that hard
cuz sso isn’t coming out
oh right true




