#suggestions-discussion
1 messages · Page 1286 of 1
last i used them both Flamethrower was pretty much stronger and more practical but i can check Meowthrower eventually
another one to the list after Spectre Rifle
@tiny minnow while I am not oppose to the idea of the suggestion, I do think the suggestion is worded abit, strangely?
the title mentioned NPC Spawn Multiplier which I thought is referring to the config to make NPC spawns 10x more frequently but apparently the body is just to say "travelling merchant should spawn more often"
and ya, 3-5% increased chance will not really change anything, eventhough the consideration is for it to not be broken
I think it will be much more efficient to say, introduce a mechanic that will make travelling merchant spawn more frequently, whether for it being a craftable item, reaching certain point of progression, activable item or whatever
Ah, fair
I mean, isnt the suggestion kinda contradict itself? not sure
since half of it do mention that just having only a few factory early on will generate way more than enough for the usage of the entire game (unless you try to speedrun the game); while the later half of the suggestion says that "for QoL the player should have easier accessibility to a resource that is already abundant"
the draedon labs are intended to be explored on progression, with the first one being the sunken sea/desert scourge one so you have access to them rather early, or at the very least the space planetoid is also available straight away
and you really don't need a large amount of factories, I found even 4 is enough for the entire game, and while factories are non-renewable they are also not spent; they will only disappear if the player specifically choose to not bring it or to delete it (which tbh will be the player's fault), and in worst case creating a new world is still possible
its mostly just that it isnt renewable
I'm p sure almost everbody (except rogues because tracking disc) gets the space Schematic and gets the rest after realizing they need the Auric cooling cell
they hopefully will be improving the tooltip on the schematics itself to hint the next location so that acquiring the schematics are more hinted and streamlined, but ya for renewability, I think it will be better if it is related to Draedon's Lab thing rather than Cyborg tbh
I don't think more things need to be added to shops
There's already an overabundance of the game that's just sold for nothing
since the current suggestion is you can get the factories and cells without ever touching a lab
You could just suggest a recipe for factories, using lab components tbh
ya ^
does the calval npc not sell power cell factories
calval is separated from cal so probably do not exactly count I think
(to certain degree it is an external mods, despite having calamity in the name)
calamity English translation suggestion
honestly I kinda wish we had Armageddon back.. why was it removed, anyway?
Because why did we need it anyway
being able to do no-hits without having to grab an extra mod to do so. I also liked the reward of extra treasure bags for doing said nohit.
The feature was removed before the Arma got
It was removed because everyone used it only for farming money
And now that you don't need that much money
Why would you ever need to farm
Hell, on my ranged playthrough I had more money than I needed
That's exactly why they were removed
So that people won't do any acronyms
Actually that's a joke but I still find it kinda neat
Okay, that wasn't the exact reason, that was just a joke.
I know
the mod is moving away from having fifteen thousand different difficulties
Well basically this
We don't need it, it's bloat!
hence why armageddon, iron heart and defiled were killed, and in the next update, malice as well
Rev and Death will stay forever though, don't worry.
Wait wdym, malice is gettin killed?
Yes
malice is removed in the next patch
But, I mean, it doesn't serve any purpose anyway
It's just "faster and more annoying bosses"
It's purpose was Legendary Weapons, those got removed, why have it?
I hope they at least just make Malice be put into death mode, or something.
No.
It was added for Legendary and Challenge Drops
But then everyone started complaining
And devs made them regular drops
But then everyone stated complaining again
Ig that's good. Will Nighttime providence still be a thing?
Yes.
good. I love that fight, it's honestly my favorite, from the fight itself, to how it looks, everything.
I used to think that malice could use the 5 extra back that armaggedon had, it was a rematch mode after all
So why not more challenge for more reward at a time?
But eh
Why would it be removed? It was added before the Malice
Everyone does that anyway
Yeah
This people are officially cringe

And we can OFFICIALLY pay no attention to them
noh*tters don't like malice already
even within n*hitters only one really liked Malice
Do they?
Only people that are doing Malice playthroughts could complain.
Jareto crying
nerd egg
...well that didn't say a lot
back in the day
legendary weapons dropped on rev
back in the day
they dropped from any enemy
Taser also epic (esp back when unstable prism was bugged as fuck)
Star swallower is also good
t2 stuff is also really good
Frequency manipulator my beloved
mounted scanner 
T3 has some of the weapons of all time
t3 has the uh
Gatling laser 
Gauss Rifle 
True
Gatling laser is legit viable til OD (it loves chaos stone and magnet flower as well as manual mana potions or astral injection if not using flower)
Gauss rifle is not as meme-ish but should still shred Deus
she is alrrady heavily crippled in speed when she dods that attack 
Just fight her in hell and you won't have that issue
Smpgh
Elysian Aegis is better than the wings regardless
exo gladius will not be revived
even in malice?
there is planned to be some sort of replacement melee exo tier weapon (although it might not be a shortsword)
Exo Baghnakhs 
@terse plume Jesus, dude
You know you're not allowed to suggest new boss fights right
also you don't really explain anything about why endgame should be changed
I feel like this hits so many dont's all at once
People complain about Calamity late-game being too much of a boss-rush without enough inter-boss content, which is an issue we plan on eventually remedying
The solution is not to add 5 more boss fights
This guy does not like testers at all.
i think the main issue is they treat post ml as an actual post endgame as if this wpuld be vanilla

what is a tester to begin with
No shit I'm testing 5 more boss fights, deez nuts.
you kinda just state that endgame is "an issue for every game out there obviously" without elaborating on how or why
Or how is that even true...
well, it couod be true depending on what is wrong
but the sugg likely wpuldnt fix any possible issue
pgome typing at 12 am
And plus this guy did the "Throw suggestion and go away".
A miserable little pile of secrets ! 🍷
i wouldn't call ditch dong just yet
Actually they're asking for 5 bosses plus complete overhauls for 5 regular bosses
give them 15 minutes
Gotta say this suggestion is badly written, it gives me a headache to try to parse it
I just gave up on the first phrase.
(careful to not dogpile though)
Spider.
Memes.
🤝
🤝
I can kinda tell that they're like
This is something they themselves have been thinking about a lot, so they understand all the context of whatever they're saying
And when writing the suggestion they did not consider the average public perspective
It seems to be mostly legible, aside from the QOL boss drops at the beginning
The why didn't quite fit, and I'm not exactly an experienced discord user but the portion I took out was:
Endgame is an issue for every game out there obviously. Keep in mind I am not a designer but just consider this for a moment.
The last few bosses in most games drop powerful loot (obviously as a reward), but almost always trivializes the remaining content if any.
So really what's the point? Especially if you melt everything after that, and end with very little time using said items for anything
challenging or purposeful.
🤔
Are you talking from a "games in general" standpoint, or Calamity specifically?
Have you.. played the mod?
I think the difference is that Post-ml isn't really endgame for calamity
provi drops trivialize sentinels or polterghast?
that's in general yes
We have planned on the future to make Boss Rush not a boss melter.
Well more importantly, we have plans to add more world and exploration content in the Post-ML stage of the game
as for calamity, was just an idea to give more purpose to all the powerful ish we only get nearing the last few bosses
We already had planned a while ago 2 superbosses after Yharim.
Well their current purpose is to fight the next bosses with, which they are already balanced for
this infact how the game always worked
(Aside from Adult Eidolon Wyrm, whose drops are not on-tier, and is in fact not an intended bossfight)
the same way youd fight EoL, use her drops for 2 bosses and move on
yea it wasn't a knock on calamity, I'm having a blast in current death mode, just got to DoG, DoG is the only one I've encountered that feels superbossy
i think they just mean hard and cool
as difficult as many of the fights feel, DoG at least takes time to drop
Under the typical definition, superbosses are very hard but optional boss fights
Usually postgame content
Not intended parts of progression
Adult Eidolon Wyrm is Calamity's current only superboss
hardly, just watched a stream of someone killing it in a minute and a half
with nothing cheesy tbh
time to beat does not equal difficulty
you can beat every boss in this game in under 2 minutes if you wanted to
with on tier gear
quick kill doesn't qualify as super either though
storm weaver probably more of a pain than that
not entirely
Perfect moment to send this GIF.
Whatever, this is a weird conversation
holy shit
Impossible
Over half of that suggestion is asking for new bosses and how they would work, which is something that explicitly disallowed in the pinned Don'ts doc
but, do you all default to defensive smart assery or actually look into suggestion and think for a second
The reason why we're being aggressive is because your suggestion breaks the rules, lmao
^
you shoot it down asap with a bad tone
Many of them
You can't just suggest that lmao, if it was like that I could suggest 10 boss fights.
because it's bad
usually sugg that break the rules get marked snd then discussed about yes
sometimes to help the suggestor fix them if possible
suggestion isn't an order
I don't know what people who submit suggestions aimed at the creative department of the mod expect
But we have rules for suggestions, Akira.
it's putting an idea out there, and if the devs see some of it they like, maybe they'd think about
you all giving me a hard time is silly
Ok let's not get this out of hand just yet
@terse plume your suggestion is getting blasted because its one of the biggest Don't of the suggestion channel. I'd prefer if you didn't take it as a personal attack, because it's just a global rule
The devs already know which boss fights they are going to add to the mod in the future
Everyone gets told the same
Yharim will be the final boss
Noxus and Xeroc will be the postgame Superbosses
well you might want to remember not everyone is as experienced on discord with all the rules and what not
We made it so suggesting new bosses is against the rules, because the devs are never ever going to add a new boss from a community suggestion
i saw the channel, had some thoughts, and through it out there
is literally all, everybody too eager to bash, take it easy tho
I'll keep in mind for next time, although unlikely to make another suggestion
well atleast now you know
Thing is
When you have to repeat the existence of the Don't doc hundreds of times, people can get impatient
I guess take this as a learning experience to read the channel description and pins
the tone some people in this channel have when pointing out that suggestions break rules is excessive sometimes
how do you have 'tone' in a discord chat
passive agressiveness
Just odd to have a suggestion area, but "we only want certain types of suggestions"
but it is still preferred that you read the suggestions rules to get a grasp of what types of things you can and can't suggest
I've learned, yes the hard way it seems
I understand, but there's a reason for that.
Well there has to be rules
All the suggestion rules currently in place used to be allowed, and were suggested, but the devs have decided that they are never going to implement suggestions of that variety
for each respective rule
i think my favorite part of this sugg is the aspect part like. tell me you havent played calamity without telling me you havent played calamity.
Yharon<-Dragonfolly
DoG<-The Sentinels
SCal<-Cal Clone
Exo Mechs<-Mecha Mayhem
Adult Eidolon Wyrm<- ...Eidolon Wyrm (and kinda Lunatic Cultist?)
like the idea of seeing the attacks these bosses use but weaker is something that is already in the game
Shoot, I never realized that is exactly how the mod works
DoG sentinels is more thematic tbfh
of course, but cal clone and dragonfolly are definetly fairly close to the idea, but ill admit mecha mayhem and the miniboss Eidolon Wyrm are a bit of a stretch
Bro really suggested remaking the entire mod basically
I do agree with akira’s observation that people can be disproportionately hard on the suggestions the come through here just based on my own lurking, not everyone’s gonna know the ins and outs of every aspect of the mod and server. but also this is suggesting to rework an entire segment of the game for very little practical reason, which is a rather reasonable thing to protest
I think structural suggestions are best applied to your own projects rather than to a preestablished and still in progress thing y’know?
we don't expect people to know everything, but we do expect people to read the pins so they avoid running in that exact issue
yeah! that’s just common sense I think. read the rules or watch to see the rules in action
Yeah
I've made a couple suggestions myself, but only after reading the pins extensively bc this kind of stuff doesn't work
Also, why rework endgame when it's fine as is?
because the Don't doc is not made to trap/confuse people, its pretty explicit
but
you may still ask questions about why 
LOL
I've always been careful to not get flagged or anything, probably overly so
But the doc is very clear
Also, love the exo gladius saying to add something else back in "Auric Tier" when it's Draedon tier 
also, incase anyone silently wondered
everyone in the list of testers that are pingeable voluntarily signed up for it after discussion in dev server

so huh
dont hesitate
mega endgame suggestion tactically placed to direct discussion away from the exo gladius post

LOL
I haven't had anything else to ask a tester about except maybe Hellwing Staff, but I'm fairly certain they know that Hellwing is abit broken rn lmao
Just remember getting it on my mage run then using it until I got fridflash bolt
buff coral sprout you weaklings
That's not too crazy
already known
buff most of early mage really its kinda funny how it sucks
Frost bolt is pog, but fair
the reworked wulfrum mage weapon is really good stfu
like some weapons are fine like idk diamond staff but other make you want to commit unholy actions

frost bolt is pog but it deals little damage
Amber staff rework is also good
Frost bolt is boring
i found other things better against literally everything that was not eoc or ds
As well as it’s fire counterpart
We already have flower of fire and frost
cant wait for ibanplay to showcase it on the twitter platform
but it's consistent 
@ ibanplay do not showcase it ender is watching
Consistency gamers when I consistently bash their heads into a wall
to be completely fair cursed, flower of fire and frost absolutely and completely suck
I think I used frost bolt for eye then got sky glaze for brain/eater then breezed through the rest of phm with Hellwing Staff
and have absolutely no use ever in the game because they just fucking suck
rushing hell after evils
zzzzzzzzz
I mean
objectively worse way to play the game
LMAO
i have spent like 8 hours in my current playthrough just building and play around with the wulfrum gear

this is exactly why i cannot way exactly 11 days
stop dying to demons
It's 11 days until the new update?
i dont die to demons
itll release in august yes
because it is literally forced to because tmod update
Me when a weapon performs badly against bosses (it must suck)
Ic
Fair
Gonna be fun to play around later then
Is that when malice is getting removed as well?
i love you wulfrum screwdriver
if you wanna use it against enemies you can just get literally everything else for fire flower and cursed flames for frost flower
Or ichor
where's the ultrakill quarter launcher
yes
or mabe not
idk malice dying was a leak
i don't know if they've actually settled on removing it yet
but yes probably
For flower of fire, Hellwing Staff is right there and is better for enemies as well, considering you get several hits at once
For frost flower and cursed flames, fridflash bolt is right there and is easy to craft lmao.
And posiedon is great for mech bosses and astral enemies since they can be annoying
From my experience
That too
I stg if it gets reworked to be more boring like gamma heart did I will cry
)glorius end oneshots every hardmode eney
I don't personally use glorious end
stfu
But it's funny regardless
its good
No, what happened to gamma heart was a tragedy
jesse what the fuck are you talking about
I'm talking about woolrum
how tf do you rework weapons with no unique qualities to be worse
wulfrum screwdriver rework is literally public
it's a melee weapon with a unique swing animation and cool skill based effect
There was no rework in the first place I’m referring to in the future
Why would a fun and unique weapon get reworked regardless?
me casually hitting the screw 80 times to deal more damage than scarlet devil )Completely normal
Isn't the point of the mod's weapons now being quality over quantity?
cursed is paranoid because gamma heart happened )its the only example in the whole history of calamity
Beep.
I just don’t understand changing gamma heart
gamma heart wasn't even good to begin with revisionist history
nooo but you see it fired deathrays
wow
Yep
Just use ethereal subjugator instead and then fly up and down and up and down during the DoG fight while holding a portal gun. Much more consistent strat and you don't even have to do acid rain for it
we should count how many sexoblade jokes are done when the rework is released
Exoblade is finally getting reworked?
because the rework will be sexo )it has become an alternative to lets fucking go in the spanish community
yes
nooo but the projectile broadsword
the rework is interesting
it's a dom brand rework so itll be interesting yeah
I want to see the rework when it comes out
i wonder how it'll perform
Me whenever I see a reworked weapon
It means it's Dom brand
it means it was made by dom
Dom, known as Dominic, is a developer from Calamity.
most recent reworks are made mostly by iban who is just in the full calamity grind
Sorry, not familiar with the dev team yet
Who's on this case reworking Exoblade.
That’s fine
its fine like 80% of them arent important )ive rarely ever seen them talking
exoblade good
Which weapon rework is the most weapon rework of all time
What
I agree with him.
Huh
It was changed some while ago.
It changed from death beam to canister spam
did you guys know bright enough lights make your character's skin white
Did you know that the Silva Crystal makes you green?
yeah
Incredible
We changed the weapon because it was buggy as fuck basically.
I just looked at a video of it and it doesn't look that bad as people say it is
Why do so many people have skill issue on holy ray attack?
Although it can indeed be somewhat annoying on mp
future bosses 2 suggestion edition
that's honestly what it reminded me of
also i stg a good chunk of #suggestions-posting should just. develop their own mod.
Why develop mod when can whip cal devs to do it for us
use the firecracker on the dev team NOW MAKE FIVE MORE BOSSES, PEONS !
Making bosses takes hella time
Especially end game ones with huge sprites and complex attacks
wdym, you just gotta press the "make boss" button
I don’t think any are needed for now, there is plenty of content elsewhere to focus on
Such as ironing out the 1.4 kinks
Hollow Knight has good endgame 
calamity doesnt even have an endgame cause the game isnt done yet lmao
@eternal escarp Can you test Glorious End on Cryogen and on the mechs? It seems too strong for a pre-boss hardmode weapon.
Maybe make the explosion deal damage
It deals 1 damage with armor on expert death at the stage and it's easy to make you get hit by the explosion rather than the enemies' contact damage
The explosion does more damage in normal mode, for some reason, according to the wiki.
The main drawback to this weapon was supposed to be it's recoil damage, but it ends up being a benefit
As you obtain 100 frames of immunity while taking a negligible amount of damage
knowing how fast post ml pickaxes are would calamity ever think on adding their drill variants?
please don’t put bug reports in suggestions @unborn plume
Aw but Nuclear Fury is one of Fabsol's personal weps
It's the one he donated into Thorium Mod
then why is the wepon ocean themed?
Because Razorblade Typhoon
Boring people wanting boring names
Let it be nuclear fury
Who cares it's not an ocean themed name
Also vortexes and maelstroms are not inherently ocean related so like
Xd
maelstrom is literally another name for a wirlpool
jesse
.
gonna re rework (unrework) gamma heart now
just because i am spiteful but in a positive way
i will be awaiting the gitgudwo video signing the praises of the rereworked one
i need to research why it got unworked in the first place actually
twas kindof a silly occurence wasnt it
I do not know the reason why it happened
(or if I did know the reason at one point, I've forgotten)
mus have been b*lance testers
well apparently it was also lag and graphical bugs but me (good person) would never make any mistakes (bugs)
just gonna ask to be sure
but yes no trust me i am too cool to let anyone touch my awesome weapons and dework them
@pastel crow sorry for ping, if possible may you test Terrarian with yoyo bag? I am pretty sure the projectiles have i-frame problem which cause (most of) the secondary projectile from Yoyo Bag just unable to hit if the primary projectile from the main yoyo is hitting
terrarian is pretty much only carried by the (absurdly) high base damage and yoyo bag still increasing the yoyo's ability to catch against mobile enemy because terrarian is a relatively non-agile yoyo
I wanted to at least try to provide some stats myself but testing on providence have a bit of variance for me (due to healer guardians, defense guardian kill time etc)
couldnt you do enraged provi since she has no guardians? idk if TDR would get in the way of that but ur testing if it's underpowered anyway so idk
tdr will definitely get in the way I think, since as long as your weapon can kill it before 4 minutes it will always become 4 minutes
I don't mind pings, its kind of my job to do this stuff
and yes, Terrarian has always and still does have iframe conflicts. it was balanced around that fact
It is something personally I would like to have changed though I believe it would require an IL edit if I'm not mistaken, which is not fun to do.
but anyways, yes we know about that, and no, a fix is not guaranteed any time soon
oh ya, if it will requires IL edit it is definitely not worth it, my worry is pretty much just because a previous suggestion was accepted (though not implemented) so I thought if it is easily fixable then it should have less impact, TQ for input 👍
#suggestions-voting message (the suggestion in question, since if this is implemented having iframe conflict from secondary vs primary projectile from terrarian will mean possible super low or super high damage)
am i allowed to suggest that empress of light doesnt stay as far away from the player as she does rn?
I think you could suggest that yes.
alright. i only ask because the rules say its not allowed to suggest stuff to make subclass playthroughs easier, but i just think that as it is right now, eol is impossible on true melee. not "really hard" but genuinely impossible
True melee is one of the only grey areas for that Don't
Because in a wayyy it is a subclass, but also in a wayyy it's more like a group of subclasses, or a playstyle I guess??
i just dont wanna get in trouble for suggesting something im not allowed to really
(Limiting yourself only to true melee weapons is still a self-imposed challenge which that Don't is intended to not cater to)
sorry im smoothbrain, so i will or wont get in trouble for suggesting it?
Yeah sorry it's just that I don't really know, myself. I haven't had to make a specific ruling for true melee regarding that Don't yet
ill give it a shot anyways. hopefully i can make a good enough case to not get it shot down instantly
Alright yeah sure
ok so the thing is i had a skill issue and she is not only completely possible but relatively easy on true melee 💀
indeed it is
so...funny joke, i accidentally fought her on expert which is fine and completely possible. death, however, it is not and im back to my original thought process. however, since its a two in one self imposed challenge i think ill keep the suggestion for now (and i did find a video of a person doing it true melee on death but she seems to stay closer to him than she does me; perhaps its still a skill issue). sorry for the ping (again). will be the last one of the night.
It broke Terraria's lightning engine.
And also so it can be more consistent, I guess.
abit late but since there are boss tweaks specifically if you are holding true melee weapon (eg: skele prime, twins, scal are slower...) I think you can use that instead
so that if other players use other class of weapons they dont get affected
sorry i dont really follow (smooth brain); youre saying that she acts differently when im holding a true melee weapon than if im not?
some bosses act differently if you are holding a true melee weapon ye, what I said is basically if you want to make a suggestion you can suggest it so it is true melee specific
since otherwise there will be concern where she staying closer to the player will make the fight much harder (on non-true melee)
i see. i didnt know other bosses were different with a true melee weapon in hand. (also i probably overshot how difficult it was, i managed to get her to about 30% with omniblade before daybreak)
and that was one attempt. im sure i could beat her if i really tried
not all bosses have it, but some do
i see. well i think it fitting if she does.
@ashen warren no more classes are being added by cal
K
reworked gamma absolutely shreds polter
lmao
People who just joined the calamity mod discord about to suggest a class already made by another mod
sunken sea clicker
calamity should add the healer class from thorium and samurai class and the jetstream sam armor set because it will be really cool
so true
yharim won't be added for a very good while
and i'd assume the devs at that point will have a good grasp on what they want him to say
Sorry i associate it with Bloons Tower Defense Tack Tower midpath ability "Maelstrom"
^
nuclear fury sounds cool

Heavy water (deuterium oxide, 2H2O, D2O) is a form of water that contains only deuterium (2H or D, also known as heavy hydrogen) rather than the common hydrogen-1 isotope (1H or H, also called protium) that makes up most of the hydrogen in normal water. The presence of the heavier hydrogen isotope gives the water different nuclear properties, an...
That’s a lot of scientific nonsense
nuclear water

nuclear fury could be using deuterium but idk how smashing a bunch of crafting materials together allows this property
focusing too hard on theming and specifics in Terraria will make you go mad
the dungeon was made by john dungeon who collected many items in his travels
meowmere
it was originally going to be a museum but then he figured out he wanted to go with brick and chains
Then he forget about it and all the caretakers died
skeleton time
💀
he wanted to raise skeletron to become the worker for the museum but gone wrong
he is just a necromancer who wanted to open a museum all along
Is there a john for everything in terraria
Everyone is secretly a john deep down
It’s Johns all the way down
Don't forget the female version of john, jane
And the ultra secret french john
Jean
john 'yharim' wulfrum
there is no john wulfrum because he is supposed to be the final boss all along
@fading sun drunk princess sells lacewings post plantera
And you can probably just use the guide to critter companionship or whatever
^
Jean Wulfrumme
you know what, i forgot about the guide to critter companionship
I can understand that
It can get annoying to switch around constantly
Especially if you have vanity accs
most of those suggestions are probably from people who haven't played 1.4 before
fair it was just an idea cos i though it would of added some extra wow factor
"I am Yharim! Yharim John Wulfrum!"
as like a look how far youve come kind of thing because i like it in games when the big main bosses aknowledge what youve done and the choices you make beforehand
@proud plinth You need to explain why you want these recipes
What is annoying about their current obtainment method and why are the Zapinators valuable such that you want a consistent method of obtaining them
(Last I checked, the Zapinators were more or less joke items)
Zapinators are quite decent
They're RNG weapons that can be very powerful if you get the right effects
Lazhar requires a zapinator
But in my experience, they're on par with Calamity weapons unless you're specially lucky
Also can you guys change lazhar's name to lahzahr
It's how lihzahrd and bohldohr names work
@warm merlin We have plans for the Legendary items that will make their obtainment methods more interesting
And outside of specific person-dedicated items, we will never make items difficulty-exclusive again
needs a starlight cell and a red lightning canister.....!!
(Yes that's another notable exception, the items that interact directly with Rev mechanics)
why zenith is post yharon?
((Not Flamsteed, I'm talkin bout Electrolyte Gel Pack and Infernal Blood n such))
Cuz that's where Zenith turned out to be viable with its vanilla stats
We didn't nerf it from vanilla, we just moved it
make them paywalled 
Insert $4.99 directly into your computer
exactly
you should only be allowed to have items that reference other games if you have the other games installed on your pc
i think this would make the game more realisti
c
you need to be a patreon to use every patreon item in the mod
astrageldon slime back to the game
catalyst
We're getting only the finest suggestions it seems
used for getting the lazhar, its in the recipe
and i dont think i need to explain whats annoying about them
its like what a 25% chance each day for a travelling merchant to come to town and then its an additional roll of the dice whether he will actually sell the zapinator
and hell, the zapinators are really good pre hardmode because of their seemingly nonexistant damage cap
ill add this to the suggestion
Yes thank you that's much better
ravager armor..?
@magic verge Reaver armor, not Ravager, that's a boss
oh thats what they meant
Are they aware of the chloro rework
Not sure how this suggestion would interact with our plans for Perennial
Some parts align and some parts conflict
hm
well, logically, im unaware of future dev plans for ores
but this sugg aids in giving chlorophyte purpose too
Yeah I dunno how much of the plan is public
I think we would be able to make it work even if this suggestion went through, tho
i dont know what kind of rework perennial will undergo, but im not sure it will fix the problem of hallowed armor being directly available as chloro
and such
That is indeed a 🤨 vanilla moment
Two three-helm armor sets available at the same time
no one is supposed to know anything bout perennial afaik
but there is already work done on it :D
Almost as bad as three (six) three-helm armor sets at the same time just a tier before, which we fixed
Ok actually
Hang on
yea
i mean it does make a lot of good points
weaponry could get trimmed down a bit
if not more than a bit
chlorophyte armor is biggie
it doesnt have to be a new weapon set it can just be useful items
ie marnite and stuff
chlorophyte weapons not so much but vanilla ore equipment is incredibly normal
armors would need a slight rework to have a flashier ste bonus that really sells it to people though
The suggestion is requesting Chloro get moved to post-Plantera
but then uses armor bloat and superior options as an argument against Perennial being post-Plantera
Perennial is classless, but Chloro is classed
So it would have even more conflict with the post-Plant armor sets
well, while it doesnt fix it, it would still get rid of one tier armor, also
the armor bloat in reaver armor kinda only applies to specific sets
Elaborate.
do the devs have something against a manual spawner for ???
well, summoners still have nothing for that part of the game dont they
Suggestions asking for that have gotten rejected before, yes
my point is that bloat is caused by specific armour tiers, its not real bloat per se
That is the opposite of a bloat issue
yes, there are 6 armour types
but the player wont have to choose between those 6
each class gets one
summoner has tiki/spooky
well then thats not bloat
neither are chloro derivatives but they are both post plant
its still bloated because it interferes with chloro, though
honestly the chloro armor reworks making them directly craftable into the class specific sets alone is a big buff to the sets
they are practically on the same tier
before that there is fathom swarmer, hallowed, ooa set
The reason for that is that there is a stigma against bosses having a summoning item, because it's so common and so boring
Leviathan was/is one of the few bosses that doesn't fall into that done-to-death archetype
note that there are a ton of armor sets in early hm
jesse what are you talking about
reaver isnt a class armor
its an utility armor
as i said itd probably need a cooler set bonus to really sell that
Oh yeah lmao Hallowed has a summoner helm, and Chloro doesn't
all pre-golem:
8 ore sets (cobalt-chloro)
4 ooa sets
turtle, shroomite, spectre
reaver
frost and forbidden
spider, fathom swarmer, tiki, spooky
titan heart and umbraphile
that's a whole 24
well, you see, it seems that at least recently people have had problems getting it to spawn. so in the event that that happens, youre out of luck. or with how worlds have been being corrupted lately making two sulfuric seas, you have to create a whole new ocean (or world) just to fight them (which is difficult because levi drops the bottomless water bucket). perhaps it could be a summon thats only obtainable through cheats, but some sort of fail safe seems logical.
tbf the mobility one is quite gaming
the other 2 are forgettable iirc
🤔
i mean yea first off the idea is to reduce it down to 2 sets cuz its eaiser
Not sure how I feel about adding an item to bypass a bug rather than fixing the bug itself
I mean, maybe, if that double sulf bug can't be resolved by next update
(assuming it isn't fixed already?)
anywho, back to the point
while its true that the armour bloat post plantera point is a bit weak, its still valid since we are removing one entire tier out of there, since currently players are facing the dilemma of crafting reaver when they already have chloro (if they even crafted it in the first place), and their answer its likely going to be a no
also the sugg also addresses other issues like solving chloro pacing itself
overall, i dont have a clue of future plans for perennial, it will surely make it more interesting, but i doubt it aids on the current chloro situation
chloros set bonus is kinda cracked for healing and events innit
and also reaver is utility based (minus i guess the like, speedy one) so its more niche and different
for the third time i agree right now it doesnt have much ground to stand on but thats ok
I would say only the exploration helm is utility-based, but the other two helms are still classless
ytyea
itd be so awesome to make one like mobiltiy but like go harder on it (with a set bonus, i think its stats are nice) and then make the tanky regen one also work as a support armor that can work in mp thatd be so good
I agree with the point that perennial is too thematically similar to chloro, both being plant based ores that relate in some fashion to the jungle. With that being said, if the recent gear set/tier reworks are anything to go off of (i.e. Victide and Wulfrum), I’d imagine that perennial might get a bit of a glow-up as well, with new colors and thematic changes, once the time comes around.
this sounds based
BASED DUCK SUGG
Yes, it’s a good idea but still needs some ironing out
Facts
For real
honestly not having to deal with chloro growing in while trying to build an early plant arena or just exploring the jungle in general would actually be quite nice
pre Drax i mean
@alpine scarab A few things
- Your title line needs to be the topmost line of your suggestion, and it doesn't need to be bold
- Adding a config option would be an inelegant solution for what you imply should be an intended action depending on your class. It would be better to suggest melee-exclusive equipment that mitigates armor breaking (aka defense damage), that way it's more of a part of the game, feels more intended
- Farming early bosses for money shouldn't really be a nothing action that takes no effort. Before Armageddon got removed, we had already removed its ability for bosses to drop multiple bags, because it made it incredibly easy to rack up tons of cash and sellables by using it against PreHM bosses. It ruined the "economy", per se.
(also from my anecdotal experience in my current multiplayer playthrough, we already have over 2 platinum between us and we haven't beaten Skeletron yet)
Oh. Yeah, some armor of the melee class and other classes would benifit with thoae armors, maybe add it to the auric armor
this suggestion sucks but it did remind me of an actually good one from a while back; #suggestions-voting message
from the old days of star requirements
might actually try suggestion this again it got decent traction, but probably reworded
this is good tho

You can still tank as melee, armor break doesn't demolish the idea of a tanky build, it just makes it less abusable 👀
Not to mention the addition of straight up damage reduction on top of the dfense value
it just means you can't stand there and refuse to move when you're in a boss fight
The melee class is made for tanking hits, giving back damage, and surviving for longer in harsh situations during bossfights
yeah that's why it has the highest defense
You can tank with any class tho
which is why it lasts longer even with defense damage
I wouldn't say it's made for tanking tho
melee benefits most considering their "up close and personal" style
pmuch every other class can usually afford to keep their distance most the time
melee doesn't have that luxury as often
Fake melee 
New gold armor is mega money too
I agree.
Chance to drop gold coin on kill is great
oh shit true
projectile swords 
but that said, I don't think there's any issue with the armor breaking
TRUE
Thanks for the explanation. I didnt understand it that much
So called "melee is up close" experts when I show them projectiles
aye, I'd played in a multiplayer game with a few people. The melee player who was building for defense and aggro pulling is always the one who lasts for us to warp back to in a tough boss fight
Melee having high armor is probably do counter defense damage, since it means you can afford to take more hit before you become really vulnerable
Yeah
Thanks guys. I really am too old fashioned for this stuff gotta get used to it
what difficulty are you on?
Malice
Defense damage is an excellent mechanic to prevent tanking cheese, and I personally enjoy it a lot
And defense damage is really not noticeable unless you get chain hitted, as in one after another
Malice is getting removed soon
Defense damage regenerate very fast
Yeah
Why is malice getting removed?
it punishes being unresponsive to attacks *the defense damage
Many reasons
Difficulty bloat and the devs (and a lot of the community) hate it
tl;dr bloat and bad design
That too
Well will they bring all the malice exclusives to detah?
There were never malice exclusives
Oh
What version are you playing on lmao
Only gael's greatsword
Challenge drops haven't been a thing for a long while
If id have known that i wouldve not been scared of the destroyer
Newest
takes effort away from the other difficulties, wasn't really used or liked by most people, was generally not very good
On newest malice drops are already long gone yeah
Then you should of figured out by now that they don't exist
that's the gist of it
Well i thought they moved most drops to malice for some reason. I guess im not as cultured as i think
Master-Death is kinda the new malice anyways with how hard shit hits you
That happened several updates ago, then it was undone, now all drops can be obtained in all modes
As melee, I was fking full on warding with strong defensive accessories so I didn't get two shot by SCals bullet hells
(aside from a few exceptions)
It's not an accesory..
Heh i am behind in calamity news.
Tbh I liked the concept of exclusive items being locked behind harder fight/challenge, but I also dislike how malice drops (especially weapons) are so superior over others that you are forced to use them, especially malice pt
I still think trophies and relics should have swapped drop rates 👀
true tbh but oh well
Some drops like sea searing was used until like, deus
Keep trophies as a 10% drop in normal/expert, but in master it goes up to 100%, where relics are 10%
just vote for death relics 
aren't relics 100%
oh i understand what you said now
yee
(I was going to suggest this but it probably has already been suggested before so I’m just asking about it here)
So uh acidwood walls will that exist at some point or
Yes, was suggested and was approved
acidwood walls will exist when sprites exist
I got an idea for how Thanatos lasers could be done better, if that isn't planned already
I drew it in paint, hopefully you get the idea but there is like a safezone that you have to find and stay in as the worm coils around you and the lasers fire rapidly around the ring
ok err, no one seems to be in this channel so I'll just look at the feedback when I get back haha
eternity mode
oh hi
(it looks good)
yea
ooh nice
I'll probably write it tomorrow but I'll definately include the image in my suggestion
yeah
I should get another image of what the attack looks like rn
I'll say something like 'the attack with all the lasers feels unpredictable and frustrating when all you can really see is a web of laser telegraphs with no clear safe zone, this can make the fight a bit less fair and no-hits frustrating'.
i think don't mention nohits cause that's a niche part of the community
rather say something like it makes the attack frustrating to dodge
What the hell is a no-hit
yeah good point
I can't get a pic of the attack cause I'm not good enough to get to it LOL
I actually do have another idea for a different boss
I kind of wish that yharon's fire tornadoes were visible on the minimap
pretty sure it's possible cause DOG does that kind of thing with the segments
ok this is the attack I was talking about, along with a different one where the lasers point in different directions
that sorta thing usually happans when thana is coiled up and youre close to a lot of segments
only close segments will shoot at you iirc
well there is an attack that heavily encourages staying close to the head as the boss coils up so that kind of situation is quite common
y'know, the big laser attack from the head where he charges it up last-prism style
oh sorry I gtg
yeah i get you, just wanted to note this isnt a specific attack like that but rather just a side effect
Yes we do have plans to add more non-wing boots to the mod, especially post-ML
Suggestion can stay up anyway I guess
oh, that's sick
I mean doesn’t that just mean you use your class equivalent of chloro instead of perennial
Shroomite, Spectre, Turtle, Spooky, Umbra?
Not to say that chloro and perennial are really fine, they’re redundant pieces of trash
But like swapping them doesn’t really solve the issue of them being outclassed by other options at their tier. If anything it just confuses vanilla players coming in
Actually I didn’t realize this brought up the idea of killing perennial, it’s a piece of garbage that I totally can get behind killing, but moving chloro doesn’t solve it’s issue. It makes it worse by putting it right next to it’s upgrades.
suggest ideas of useful itemstm that could replace perrenial weapons
and i will try to arrange that

armor doesnt go because i drew them cool
could have a thing thats like a super sunflower, spirit has one but like dnc rip it off lets go
would move it to earlier in hm when stopping the spread of it is really important
Pog
reaver armor my belovedf
cool omni class armor
Omni class is slightly better than 5 class helmets in my eyes
thumby
so true, I love thumby
@ the boots thing we already have this passed;
#suggestions-voting message
so i think u can prolly just exclaim that
preferable it doesnt reach voting when it's just overlap
i don't think it needs to be exclaimed just cause it's suggesting that has already been suggested before
i mean it's already planned too isnt it?
feels weird to let it pass when it's so already accepted and going to be done in the plans
spider armor 
spend half of hardmode in a single armor set while every other class gets one per boss
We could make Spider Armor epic like Chlorophyte though...
that would be epic
what are spiders known for
Spider legs.
Making donuts, having a superhero, having the most common phobia in the world and making fire remixes
🦵🦵 🦾 🦾 🕷️ 🦾 🦾 🦵 🦵
no way
Noita.
we do not talk about that social experiment
If we make this Spider Armor we can get the views. 😎
Summoners about to get the coolest armor set 
Hold on, let me get a GIF of that image.
the world if
if summoners contributed to the fight themselves
just give it the mahogany wood enchant effect from fargo's mod /s
Impossible.
Sorry, I don't speak masochism.
We can't talk about social experiments, but we CAN get to talk about what will happen to John Wulfrum on March 27th at 11:57 AM CST on Bridgetown, Barbados?
are dragon scales bugged to do a lot more damage than they should?
I'm using tank gear (5 out of 7 are defensive accessories, all are warding) with seared pan and doing only stealth strikes and without any rippers I got through the phase where all 3 exo mechs are active at once in less than 10 seconds, and even against exo twins its doing 40k-50k dps

I don't think they should be melted that fast tbh
Ian, opinons?
.
“The problem is dragon scales” - Ozz
Hands up testers who want to test Dragon Scales.
we should delete dragon scales...
That should probably be what other testers would say.
Design team 🔫 testers
Devs 🔫 Testers.
Testers 🔫 Devs.
So true
You could say this about half of rogue’s accessories couldn’t you
aren't dragon scales supposed to do a base 580 damage per tick
As ironic as it sounds, rogue accesories is like playing a roguelike.
yes
sonic adventure 2
you get an op build and then you win
to me it seems like the dragon scales' damage per tick is affected by stealth strike damage is it not
Balance 🔫 Rogue
Where's the button that says "Nerf"?
Two buttons down from “make boss”
Alright, thanks.
Np
dps against thanatos is 100k...

didn't even get to do its deathray attack
again, no rippers
I only know a single tester that could (Or would try to) fix this. 
and that is.....?
He was here a moment ago
Do not ask me what do I test the most, because then I'll feel pressured to balance it harder. 
now i want to ask but im worried it'll be something i like as is
well what is it then lol
Summoner.
that sounds about right
@grim tusk ping
Lmao! Rogue slave tester!
pong
He is bound eternally to rogue (insert iron man meme here)
He bound himself with his own hands, we didn't do anything.
time to assassinate dragon scales I guess
whats the issue withd adragon scales
wait i actually suggested a nerf for it yesterday as it vaporized seekers
tornado seems to hit way too often
oh dfreaded projectile stuff
yo the arbalest is busted it's even better than cosmic bolter and other weapons post plantera
amongus
it needs a nerf or buff to the other weapons

pixl moment
what if perennial was post-dragonfolly, and profaned guardians are retiered to be post-dragonfolly?
then providence is post-guardians
it'd be good for the pace of post-ML, and it'd move perennial into a tier where there's not a lot going on
I don't wanna @ iban but I'm really tempted lol
literally jungle ore in uelibloom right after it 
^
why are we even mentioning prof guardians here too
also like. the nice thing about dragonfolly is that you don't have to fight it if you don't want to.
that's a waste of a boss
so is duke fishron then??
nah he drops fish wings
and folly drops the red lightning container and dynamo stem cells.
and effulgent feathers
which you need for yharon anyway??
you don't have to do it immediately to unlock the next step of progression is what I mean
i.e. profaned guardians into provi
find op shit, abuse op shit to nuke boss, theres a ton of combos!
iirc
we're gonna need a bigger button
out of curiosity, are there plans to rework the Exoblade?
already being done p sure
since that's unfortunately the most boring endgame sword
just because a problem exists doesn't mean we should exacerbate it
I don't think it's a problem
me when #suggestions-voting message
maybe the perennial tier isn't made using ores, then
maybe it's made using a drop from folly and chlorophyte
how about that
because pre-prov is the only empty tier
pre-provi isn't?????
what
you have all of ml drops.
it is relatively empty
it has literally all of vanilla post-ML
so if we make dragonfolly a more major boss, there's an open tier between it and providence
right
it's moving perennial tho
anyways im all in for perennial being full utility
it's at a nice stage of progression for it to be ultra utility
mhm
yeah and perennial is boring content
just split it up between chlorophyte and dragonfolly
what the fuck are you talking about
mfw check back in my favorite channe l and i see people talking about making perrenial be dragonfolly
HUH???
what are you GUYS talk ing about (joy joy joy joy joy jyo)
delirious thoughts
lmao
if anything id make perrenial available EARLIER (laugh track)
its only velvet its ok iban

ye
: (
nobody else seriously thinks perennial should be post folly
make it pre hardmode
make it pre boss
zased
make it QB tier
🥬
how about that
make it a pre boss building focused tier
wow I wonder
with powerful tools and extended reach
die
TRUE
it was a joke oh my god
maybe also redo the armor to have something useful for builders in early game
I want to perish
like idk some platform they can stand on like the wulfrum scaffold kit but portable
for builders
wulfrum already has mining and combat shit
now that would be awesome

wulfrum scaffold but like mc scaffolds
wow that's such a specific a cool idea iban i sure hope you do that and not with any other sort of item
re-tier dragonfolly to be more major and make the perennial gear craftable with chlorophyte and feathers
it'll be great
then make guardians post folly
i would never
more major bosses post-ml is an abysmal idea
it'll be super great
why
theres so many bosses post ml
^
and nothing else
literally the biggest problem with post-ml
in the section of the game that already has like 5 major bosses









