#suggestions-discussion

1 messages ¡ Page 1285 of 1

small timber
#

seems promising 👍

frozen hornet
#

wulfrum discord ping

inner anvil
#

Shh.

#

You aren't required to speak about that information.

gaunt tiger
#

john wulfrum's fabulous jumping thighs

inner anvil
#

🤨

gaunt tiger
#

no no it's real eris posted a video

#

of some wulfrum legs

inner anvil
#

🤨

gaunt tiger
#

no I swear to god it's real

inner anvil
#

Sus.

gaunt tiger
#

ask eris

inner anvil
#

I know the Wulfrum stuff, there's no "Leg" thing.

gaunt tiger
#

I saw it

#

I swear

inner anvil
#

Swear more.

gaunt tiger
#

fuck

gaunt tiger
#

no there was a video where he had some wulfrum exo-legs and he jumped really high

#

with a cool animation

inner anvil
#

There is no such thing as what you described.

gaunt tiger
#

well what the heck did I see

inner anvil
#

I don't know, find it and I'll judge myself.

small timber
#

"real fake leaks"

#

so it can be either real or fake

eternal escarp
#

who couldve guessed!

gaunt tiger
#

I SAW IT

eternal escarp
#

okay
go find it then

small timber
#

truly thought inducing statement

gaunt tiger
#

no no I did see it but apparently it was a fake leak lol

inner anvil
#

Blast, what do you make of this situation?

eternal escarp
#

¯_(ツ)_/¯

gaunt tiger
#

nah it fake ig

#

here we are

eternal escarp
#

may just be a different mod as a whole if its real lo

inner anvil
#

Look, Iban is an enigma, god knows.

gaunt tiger
#

anyway more productively what do you think of my suggestion in posting

inner anvil
#

It's definetly a suggestion, that I can tell.

eternal escarp
#

personally never seen people say its objectively worse when it is freeing you of an accessory slot + gives you good walking speed

inner anvil
#

Yeah.

#

I personally use tracers because of that.

eternal escarp
#

i personally rather wings but i see the use in tracers

gaunt tiger
#

really? every single person I've seen has said for bosses you use only wings

eternal escarp
#

i use Tracers for Providence and DoG

gaunt tiger
#

why

eternal escarp
#

because i find the good walking speed there better than more flight time

small timber
#

I guess soaring insignia do make tracers a lot better

inner anvil
#

That is also a supporting fact.

#

Although it's 25%, it's still 25%.

eternal escarp
#
  • 1.1x speed + some jump speed
gaunt tiger
#

ok but on like exos and scal you use wings right

inner anvil
#

But yeah, tracers are not that bad, the running is not bad, and I kinda' got used to the flight time of the tracers, so me equipping wings is just more flight time for nothing.

eternal escarp
#

i personally do, doesnt mean they are objectively better than tracers

small timber
#

scal I dont think so, exo maybe but it is pretty much only if you feel lazy on flight management

eternal escarp
#

esp when Drew's wings have no setbonus unlike other previous wings

gaunt tiger
#

bleh

small timber
#

drew + soaring is very much overkill

inner anvil
#

If I equip wings it's because of the set-bonus.

gaunt tiger
#

I want hover ; - ; it's good

eternal escarp
#

that part of the sugg isnt bad

#

im talking about calling tracers objectively bad when it clearly isnt

small timber
#

on provi I still feel flight is a lot better just because providence' flight reduce debuff (and my strategy for providence frequently turns a lot), on DoG tracers should feel a lot better now

#

since DoG no longer just scale his speed to your speed (due to super speed up when far away)

crude geode
#

So called “wing versus boot” free thinkers when I break their kneecaps (they can’t make an objective decision now)

inner anvil
#

Holy shit, calm down, champ.

#

I mean, it's true though.

gaunt tiger
#

updated

small timber
#

though I think the more important thing is still to establish identity I guess: wings for big vertical + flight time, tracers for horizontal both on ground and on-air (or at least, easier to execute horizontal flight)

eternal escarp
#

ye sugg looks better now imo

crude geode
#

Pretty simple but that’s fine

gaunt tiger
#

yeah I'd be happy to take a flight penalty in exchange for hovering
especially on bullet hell and dog walls

#

it's not a complicated suggestion 😛

inner anvil
#

And you reminded us that we need to nerf Celestial Starboard.

gaunt tiger
#

FU-

eternal escarp
#

Eventually™️

small timber
#

wait again? I thought it is already nerfed

eternal escarp
#

i mean i think it already has some

#

yeah

gaunt tiger
#

just like you nerfed the pirate ship mount

eternal escarp
#

it was already nerfed a bit

gaunt tiger
#

1984

eternal escarp
#

lmao!

gaunt tiger
#

oh

#

fr?

inner anvil
#

Lmao!

#

Yeah.

eternal escarp
#

insert "calamity hates fun"

gaunt tiger
#

well it's still a certified 1984 moment

#

relogic hates fun

inner anvil
#

Calamity Devs hate fun.

#

Testers on the other hand...

small timber
#

speaking of mobility I had some thoughts about giving ninja belt (post-ML one and above) magiluminesence effect but I dont know how to word it in

#

since to many the effect is pretty random to be put into a seemingly non-related item

gaunt tiger
#

why can't we have weapons that kill yharon in 34 seconds??? calamity devs hate fun??? saros is fun!

inner anvil
#

Saraos Deez Nu-.

gaunt tiger
#

yhar on deez-

crude geode
gaunt tiger
#

god is dead
and we have killed him

inner anvil
#

I'll gladly nerf Saraos with my own hands.

gaunt tiger
#

is it actually bugged or is it just overtuned

#

cos sirius is bugged

small timber
#

(at least I get to abused it on 3 separete fight before it get gutted again)

crude geode
hot zephyr
#

He's gonna nerf Sword Art Online, sure

inner anvil
gaunt tiger
#

yeah

#

ouch

#

here's a suggestion to discuss
maybe if the move speed/pattern/range of a lot of the flying summons wasn't shit overheads wouldn't be as good

#

: )

gaunt tiger
#

😮

#

I'm pogging

hot zephyr
#

Wulfrum Drone is accurate in the next update.

gaunt tiger
#

never again ||today|| will I talk shit about camaity

inner anvil
#

You'll be banned.

hot zephyr
crude geode
#

I haven’t used it in a while but I remember one singular overhead being shit

gaunt tiger
#

nooooo

crude geode
#

Endo Hydra had a really fucking hard time iirc

gaunt tiger
#

yeah endo hydra was a bit bad on yharon

hot zephyr
#

But yeah, we know there's a few summons (especially in the earlygame) that're currently struggling to hit enemies... thus creating the overhead meta

gaunt tiger
#

lots of good changes on the way

hot zephyr
#

It won't happen all at once, but it's on our radar

crude geode
#

Cal fans when things take time (this is unacceptable) hage

gaunt tiger
#

I acknowledge that it's a lot harder to fix a problem than it is to identify it

#

the ribbing aside I really appreciate the work the cal team puts in

hot zephyr
#

Summons in particular are tricky to solve as they usually require more than just... tweaking the numbers or adjusting a formula. Usually.

gaunt tiger
#

yeah

crude geode
#

Sometimes they are just Memecrag staff.

hot zephyr
#

i LOVE wulfrum i fuckin LOVE IT grAAAAH

inner anvil
#

Beep.

hot zephyr
#

boop

crude geode
#

Mmmm mobility stat stick

#

This sugg seems fine but also I always worry about shoving accessories into others, whatever the reasoning

hot zephyr
#

Get weird and suggest to put it in Spelunker Necklace

small timber
#

ya tbh I dont know how to word it better either, I just feel the effect fits (and ninja belt need a small buff) and thats it

hot zephyr
#

Yeah it's a fine sugg I just don't agree with it personally

small timber
#

previously I wanted to say just make it buff flight time but since soaring insignia exist now it will be redundant

hot zephyr
#

idk I don't think ninja belt needs a buff at all

#

granted, I also was the one who suggested it to get nerfed so I'm biased XD

small timber
#

I think the main thing is just knockback immune tbh, if knockback is more accessible then ninja belt is perfectly fine for me

hot zephyr
#

the dodge used to be half the cd of what it currently is

small timber
#

currently it is hero's shield, frozen shield, ankh shield (but at that point just use valor), and rampart, I think thats' it? others are like titan heart armor

hot zephyr
#

Gladiator Armor

#

lead armor (at least at one point)

#

but ofc you won't use those

small timber
#

but ya I am all for making ninja belt work, just I feel it still need some addition to be worthwhile

hot zephyr
#

Here's a thought

#

Counter Scarf and Evasion Scarf are now regular drops.

#

;)

inner anvil
#

Are they?

small timber
#

oh right they actually nerfed it from (haha 15 seconds) to actually reasonable

#

(though it will make ninja belt incredibly broken on scal and exo)

hot zephyr
#

Make the Black Belt Void Sash line inherit the Scarf Dodge bonuses.

crude geode
#

Belt inherit Scarf

hot zephyr
#

Who says you can't wrap it around your waist

small timber
#

(statis ninja outfit)

crude geode
#

Logic says it would be stupid but this is also terraria so ¯_(ツ)_/¯

hot zephyr
#

Yeah you throw away the claws when you make the Statis Ninja Belt anyways

small timber
#

daily reminder that a shield is one of the main way terraria allow the character to dash

hot zephyr
#

And the shoes

small timber
#

it actually have shoes now since it use frog gear

hot zephyr
#

It is not in the sprite

#

Statis Void Sash inherits the scarf dodge, giving 15-20 seconds of increased damage/crit chance after dodging a projectile.
idk, just a thought

crude geode
#

Doesn’t scarf only boost true melee tho

small timber
#

does scarf dodge still give any effect? I remembre it is removed

crude geode
#

It does, just checked

hot zephyr
#

It gives 10% damage.

crude geode
#

Wiki outdated?

hot zephyr
#

The accessory itself boosts True Melee damage

cobalt pewter
#

question, is Rover Drive only used for Amalgam atm?

not related atm, but I might make a suggestion on it once the mod updates

hot zephyr
#

The dodge buff increases raw damage

cobalt pewter
#

or was it the Sponge

#

I don't remember

small timber
#

should be sponge I think, amalgam recipe is pretty much empty

hot zephyr
#

It's in the Sponge

cobalt pewter
#

ahh

#

thanks

crude geode
# crude geode Wiki outdated?

because it says that it used to buff crit, damage, and true melee hits with a temporary, but now only boosts true melee

small timber
#

I remember scarf dodge buff not do anything anymore other than just a CD, and the true melee buff is just a consistent stat on the scarf itself regardless of dodge, opening tmod

cobalt pewter
#

yeah the true melee buff has always been on the scarf instead of the dodge iirc

small timber
#

ok this is the ingame stat

hot zephyr
#

wait did scarf boost die

crude geode
#

Yes

hot zephyr
#

huh neat

small timber
#

ya it died

crude geode
#

Anyways uh yeah

hot zephyr
#

can you tell I'm a soc enjoyer

crude geode
#

More true melee damage for the like 5 people who use scarf instead of bonking

hot zephyr
#

true melee damage as a stat should die

#

i hate it

crude geode
#

It probably should

small timber
#

scarf especially after the nerf is pretty much only useful for like destroyer for me, and the reason is just because I can not get bounced back on probes

cobalt pewter
#

it's p much a bandaid stat for actual true melee

hot zephyr
#

true melee works well enough to not need its own damage type

#

internally they're separate damage classes but the player shouldn't be able to only buff half the melee weps

#

grr

small timber
#

ya I will agree, though I just think it is better for melee speed to die than true melee damage

#

since currently it functions on both being incredibly high

cobalt pewter
#

true melee stat can definitely be gone once melee weapons are better

crude geode
#

Probably biased bc tester tho or smthn idk

cobalt pewter
#

(if you haven't noticed already I am doing another broadsword slander)

#

I should resist

hot zephyr
#

melee speed is in a limbo currently

#

don't worry about it

#

(i will have to, for you)

crude geode
#

Melee speed taxevasion

cobalt pewter
crude geode
#

Can we delete melee speed as a boosted stat from the fucking game

hot zephyr
#

byeah eventually true melee weapons should be able to stand on their own and we can throw all instances of +true melee damage on accessories and armor into the shredder imho tbh iirc

cobalt pewter
#

it's vanilla, so it might be

tricky

hot zephyr
#

Every testers WOULD breathe a collective sigh of release but the tumor is too embedded in Terraria

cobalt pewter
#

true melee is something cal added so it's easier to snap it away

hot zephyr
#

it's on like ten things

small timber
#

"rogue weapon breaks on an accessory that increase attack speed by 20% that we have to heavily nerf it" melee: "lets have a class stat entirely dependent on multiplying other damage multiplier, just as a stat that exist"

hot zephyr
#

true melee as a damage class will probably always exist, even if that hurts me

crude geode
#

I moreso mean like “+4% melee speed” shit

inner anvil
hot zephyr
#

Melee Speed

inner anvil
#

Sigh.

small timber
#

probably just nuke most source of melee speed until they are incredibly minor I guess

cobalt pewter
crude geode
#

Yee

#

It’s just kinda. dumb.

hot zephyr
#

I'm pretty sure in the live version melee speed is replaced on projectile weapons with an equivalent value of melee damage

cobalt pewter
#

I think at the very least the sources of melee speed can significantly reduced yea

#

and balance around it

small timber
#

I dont know if I still have the video of funny max melee speed video

cobalt pewter
#

which is, imo, another bandaid that I think won't be able to be properly approached another way unless Cal entirely rebuilds Terraria from scratch

hot zephyr
#

the melee speed:damage ratio will probably be adjusted as time goes on

#

1:1 is probably too strong atm

small timber
hot zephyr
cobalt pewter
#

true true

hot zephyr
#

As a stopgap it fits better than other ideas & meant we didn't have to open another can of worms before the port dropped

crude geode
#

If melee speed dies than we can kill arcane

hot zephyr
#

I'm not too worried about it, I'm busy testing new cool content instead XD

cobalt pewter
#

zamn, content

hot zephyr
#

The mana cloak & others proved mana reduction can be useful

cobalt pewter
#

the reason I asked about Rover Drive earlier is because I just noticed a bit in iban's scaffolding spoiler that Rover Drive would actually block a set amount of dmg

#

which is

#

actually huge

hot zephyr
cobalt pewter
#

steaming hot John Wulfrum in your area

crude geode
small timber
#

ya it is in absorber, though it completely didnt inherit the effect

hot zephyr
#

oh shit he showed off scaffolding in main? neato

small timber
#

I guess it just get converted into the damage become healing thing

cobalt pewter
crude geode
#

Iban leaks HahaYes

hot zephyr
#

wouldn't mind if Rover Drive mysteriously disappeared from the Absorber recipe although out of every accessory it'd probably be the easiest to fit into the absorba

crude geode
#

I can’t wait for summoner to get their own exclusive reforges (it will never happen)

hot zephyr
cobalt pewter
#

I think what's weird about that recipe is that Rover Drive is the only tech-y material there

#

everything else is organic

crude geode
#

I assume summoner reforges will never happen just because coding wise it would be a fucking nightmare

hot zephyr
#

scaffolding kit my beloved

small timber
#

I can see tag damage exist as a summon reforge, but thats it; minion speed or something probably will never happen

hot zephyr
#

Don't count on it

gaunt tiger
#

tag damage bug fix coming soon™️

#

; - ;

hot zephyr
#

Violent is the Summoner reforge.

gaunt tiger
#

isn't it ruthless

small timber
#

ya, not exactly like it will find a perfect balance for menacing and tag damage reforge

gaunt tiger
#

(summoner still op without tag)

hot zephyr
gaunt tiger
#

oh

#

you want menacing on accessories

crude geode
#

Also doesn’t fix their weapons having discount mage reforges

inner anvil
hot zephyr
#

Vanilla will never fix that and I don't really see the point of adding in new summoner reforge names tbh

crude geode
#

The main point would be to go along with actual stats that matter, but coding for variable like. Summon aggro range would be uh. Uh.

hot zephyr
small timber
#

the money sink everyone never needed: rerolling over class specific reforge for your class specific reforge

crude geode
#

💀

inner anvil
#

I'll balance the entire summoner class with my own bare hands.

hot zephyr
inner anvil
crude geode
#

Tis why I said summoner specific reforges are likely never to happen

hot zephyr
small timber
#

1.4.4 will also introduce sentry slot buff and +22 max buff slots (I think?) and summoner was the most buff slot hungry class, so good luck

#

because it will be so shit

hot zephyr
#

The buffs slots probably won't be as bad as one would initially think

small timber
#

when having to balance summoner on top of 2 sentries that each last 10 minutes so you put it there before start of fight
minion damage, whip direct and tag damage, and "magic" summoner weapon like borealis bomber

hot zephyr
#

If you consider players using the 22 best potions in their allotted slots, it leaves very little non-exploration potions

#

It's a buff to Cirrus candles, alcohols, and Summoners running out of slots.

#

And that's about it

crude geode
#

But Ian, what about campfire and heart lantern and AAAAA

hot zephyr
#

Go on. Place them in your exo mech arena.

crude geode
#

I agree with letting people do it tbfh. For SCal you also need like 4 of each for max coverage in your arena.

hot zephyr
small timber
#

(I mean a lot of bosses dont require that big of an arena, and ya heart lantern on platform), though things like stacking endurance and titan scale will still matter

crude geode
#

Just remove stacking

inner anvil
#

Ian, promise me I'll be sane when I start balancing summoner, this many variables are reminding me of class.

small timber
#

(or just cap potion buffs to 22 or even an amount lower)

hot zephyr
#

The only time Heart Lantern/Campfires/whateverthefuck would make a difference would be the earlygame. Where slots don't really matter

crude geode
hot zephyr
#

Potion slot increase will not make a significant change to Calamity balance

#

Unless you consider Summoners getting fucked on slots a "feature"

crude geode
small timber
#

I think it is fine to cap potions buffs, in the current system 22 is non-existent anyway (boss zen, potion cd etc), I just mean potion buff is capped while others are not so there will be no buff slot override

hot zephyr
#

considering classifying buffs into specific categories was basically impossible without fucking over multiplayer (because I believe the solution was checking buffs?) I don't think it'd be necessary

crude geode
#

There aren’t that many op potions? The ones that would be are already removed from stacking, such as life force and cadence

hot zephyr
#

If people really want to have Water Walking, Flipper, and Night Vision on when they're fighting Supreme Calamitas, who am I to stop em' :p

hot zephyr
crude geode
hot zephyr
#

Overall sentries also don't really play that big of a role in the Summoner damage profile (outliers not included) to where actually balancing them will probably be the least tooth-pullingly excruciating in the slew of Summoner balancing.

inner anvil
#

Nobody knows how to balance it.
Well, it's more like everyone has their own vision.

hot zephyr
#

Being in the dark (for the most part) on 1.4.4's changes to Summoner has made it difficult to get a definite stance on what needs to change.

#

(Thank you Re-Logic for filling your "State of the Game" posts with completely superfluous changes and novelty garbage like Echo Paint while hiding your rebalances and reworks in Twitter or outright hiding them until release HDFailure)

crude geode
#

Have you had like. any non-public communication with Relogic on 1.4.4’s changes, or is it just the stuff the public knows

hot zephyr
#

As far as I know, no.

crude geode
#

Grand

inner anvil
#

Communication with Re-Logic.
HDfailure

#

You high or something?

small timber
#

fart cart

hot zephyr
#

I stuck my toes in the water (which is closer to the mariana trench than a kiddie pool) of summoner balance with some of the 2.0 changes (if they were functional XD) but a lot of the changes will have to wait until 1.4.4 and beyond

crude geode
small timber
#

ok after trying to actually stack it it matters much less than I think, though I still think it is sizable

#

(especially early game I feel), as many of it (except titan scale) are available somewhat early game

(pretend zen is boss zen)

crude geode
#

how early game are you talking

hot zephyr
#

photosynthesis potion XD

inner anvil
#

Photosynthesis potion. HDfailure

small timber
#

honey, heart lantern, bast, campfire, endu, iron skin, (bounding has somewhat of a cost) are pre-boss
tesla is post-Hivemind/perf
heart-reach (it do stack with cadance I think), resilient, photo are start of hardmode
cal brew (though it really is just 5% MS so dont matter) is post-calclone, and big one is titan scale post-Golem

so basically you get most of the mentioned big benefit pre-boss, except titan scale which is golem
so about 13 defense, 5% DR and 6 regen pre-boss

#

(photosynthesis is actually good ok, you cant stop my copium HDfailure )

hot zephyr
#

you can include the evil shrine items

small timber
#

though I think (evil shrine) can be abit unreliable so I didnt include it, same with alcohol

hot zephyr
#

it's possible

#

but is it realistic

#

especially if you cut out the buffs in the upper portion that are obviously hardmode and beyond

gaunt tiger
#

buff limit is really problematic
I get from a balancing perspective why you aren't remvoing buff limit
but like

#

fr

small timber
#

if include (both) it will be 15% damage 10 defense (-10% HP) and 10% crit 10% MS (-5% DR) on top of it

gaunt tiger
#

just in case phantomic artifact wasn't unusable enough, it eats 3 buff slots

small timber
#

but ya, basically is mostly just pre-HM and maybe HM tbh, since those are massive stats that previously cant really be used

gaunt tiger
#

summoners are the most oppressed ; - ;

hot zephyr
#

yeah sure if u hyperoptimize and squeeze every last drop of the buff from slots being freed you can make earlygame bosses easier

#

ALTERNATIVELY

#

you can just kill them

hot zephyr
gaunt tiger
#

how many more

hot zephyr
#

idk

small timber
#

and I think photosynthesis is unironically super good, just normally it eats a slot so it is never worth; if it is free it is incredibly broken actually

#

people say 22 (so basically double) so I am based on that assumption, whether or not it is true I am unsure

hot zephyr
#

photosynthesis potion found dead is los angeles warehouse

inner anvil
#

We had a little plan with Photosynthesis Potion, but I cannot speak a lot about that.

vale vale
#

There should be more armor sets like the Obsidian Set, where it primarily buffs your whip instead of your summons.

#

Just don’t know how to put that sentiment into a useful suggestion

frail mantle
#

you might want to elaborate a bit more on why there should be plague/astral infection flask beyond just stating how it seems strange that there isn't

#

there'll probably be more whip focused armor sets later down the line (or current armor sets changed to be whip focused)

vale vale
#

Lack of useful flasks for late hardmode besides Cursed Inferno and Ichor, in my experience. It would at least add some more variety to your options.

drowsy plank
#

variety in flasks would be good i suppose

#

might be good to mention that

fossil finch
#

Remove flasks they're stupid ultimatesmug

vale vale
unborn oriole
#

I mean

gaunt tiger
#

cursed inferno is op op

unborn oriole
#

Astral infection is mainly just usefull for mages amd Rogues until like post-Deus

unborn oriole
#

Since astral bars make stuff for everyone

vale vale
#

Also Borealis Bomber and Hive Pod would like to know your location

unborn oriole
#

But i mean... I like that some biomes theme around s class

#

Crimson and Corruption - Melee
Desert and Tundra - Ranger
Desert and Jungle - Mage
Jungle - Summoner
Astral - Rogues and mages

unborn oriole
#

But i mean.. jungle could count for every class tbh

unborn oriole
vale vale
unborn oriole
#

You can use it with other Flasks

#

It's more of a potion

swift wharf
#

still counts

unborn oriole
#

For example

vale vale
#

I don’t deny that a biome being more useful for one class is fun, but it should have some use for everyone else.

unborn oriole
#

Tundra has ice blade, Corruption has vile thorn, Crimson has the Undertaker, astral has a bunch of stuff and so

vale vale
#

Regardless, the original convo was about Aureum Cells specifically. They should have a use for each class, since they’re a boss drop. Used for astral flask, maybe?

fossil finch
#

Lots of boss drops don't really get uses for all classes

vale vale
gray nebula
#

regular players care way more about fancy new items than balance oomfie

hot zephyr
#

the true excal/night's edge reworks were immediately the most hyped part of this update upon showcase

vale vale
#

Wasn’t expecting to see a dev here, in hindsight seems like this is where I should expect to see one.

hot zephyr
#

ofc nobody cares about +1 damage to muramasa outside of memes

#

i'm not expecting them to drop a novel about small changes

#

but like, rebalancing armor or weapons to be fundamentally more interesting? that's something that gets people excited

gray nebula
#

idk echo paint looks awesoem

hot zephyr
#

especially when red's on twitter asking what changes you'd like to see....

#

seeing those get acted on in a blog post....

gray nebula
#

its funnier when c hippy now successfully psyopped people into thinking melee was gonna get entirely reworekd

#

when its way more likely its just the terra blade line

hot zephyr
#

if it's terra blade line and maybe some others it'd be enough of a rework to be good in my books

gray nebula
#

yea

#

vbut chippy made it sound like it would be like

#

INSANE

#

i just hope the #slrsweep and #ibanplaysweep duopost on twitter convince them to take a look at universal contact dmg (they wont

hot zephyr
#

too big of a change

#

omnidirectional broadswords are probably the closest possibility

#

(and I think would probably be the best change anyways)

gray nebula
#

thats copium

#

even then they wouldbt

#

the excal they showed wasnt directional

hot zephyr
#

:( yeah

drowsy plank
#

cries about it

#

also @vale vale this is still basically a sugg violation bc ur reason is "just because". and then you also added specific implementation details. you should include some reasons why there should be more flasks/why these debuffs in particular

vale vale
#

Fair, I just can’t explain why it should be done outside of just adding more variety, which seems inadequate.

vale vale
#

The reason for the initial two is just that Bosses tend not to be immune to those ones.

small timber
#

there is never a reason to use a flask that is not ichor or cursed flame, unless it is like god slayer inferno and available at hardmode

vale vale
#

I’m saying that adding flasks which apply more useful debuffs would help make those two less overpowered, since the DoT themselves would be reason enough to apply the new flasks

small timber
#

the problem is DoT debuff is simply not super useful especially if you spend a flask to use it, unless it is available earlier than its intended progression

even if an enemy is super vulnerable to a type of debuff, it still most of the time wont do much unless it is like plantera

#

and if DoT flask is useful, it will just result in melee (and rogue) being even more drastically efficient at applying debuff than all other classes just because of all the flask available; while other classes have to specifically spec for it to even get it at all

crude geode
#

Flasks were a mistake moment

vale vale
#

At least it would be something. And Summoner is also very efficient at applying Debuffs.

drowsy plank
#

yeah that looks much better but Flasks Still Be Like

crude geode
#

Summoner also doesn’t have the most weapons in the game, it has the least

small timber
#

summoner has whips which is flask

vale vale
drowsy plank
#

does summoner really have less than rogue?

crude geode
#

iirc yes

drowsy plank
#

fucking

#

insane

vale vale
#

Not really. It’s difficult to balance a class based around minions.

crude geode
#

It really isn’t tho?????

#

It’s moreso making weapons is hard and shit

#

It’s slowly being remedied (thank you cnidarian) but it’s still a problem iirc

vale vale
#

Yes and no. The Classless Weapons are the most useful on summoner, making them pseudo-Summoner weapons

#

I’d personally move the Bee Gun and it’s upgrades to be Summoner Weapons, since it creates Bees from Mana, similar to how Summons are made.

#

Problem would be Mages need a bee weapon

crude geode
#

Changing damage types of vanilla weapons isn’t exactly something cal is comfy doing

vale vale
#

I know, that’s just what I would do

crude geode
#

Gotcha

frail mantle
#

i'd say it's better to make weapons that feel more like summons than taking another class' weapon that kinda feels like it would maybe make sense as a summon weapon and changing its damage

#

borealis bomber is an example of an active summon but it's kinda in a weird spot where it feels more like a mage weapon because of how it works

vale vale
#

Bee weapon for Summoners, maybe?

frail mantle
#

summoner already has the hornet staff

vale vale
frail mantle
#

and it's already the class that unequivocally benefits the most from beating queen bee

vale vale
#

I’VE GOT IT! Throwable bee hives!

hot zephyr
#

Borealis Bomber is not a mage weapon

#

It creates a temporary summon

#

idc what anyone says

vale vale
#

Like the Beenades, but uses Mana, and can be upgraded after PBG

crude geode
hot zephyr
frail mantle
#

also beenades

crude geode
vale vale
hot zephyr
#

Melee weapons summon giant swords from your inventory but I don't see anyone asking for Zenith to be a summon wep

vale vale
crude geode
hot zephyr
#

Summoner doesn't need
any more reason to fight QB
They already have a shit ton of drops there
New summoner weapons should be in new spots

vale vale
#

Or a weapon that spawns bees from the player, who don’t have any target until one is tagged by the player.

crude geode
#

Adding more flasks means more accessibility to debuffs which is kinda something cal is trying to stay away from, so debuffs can feel more impactful

hot zephyr
#

There's already a massive spike in summoner progression and it was made worse by 1.4 adding Pygmy Necklace to QB's rewards

drowsy plank
#

how about something with bats we got bat staff but no bat weapons for other classes (unless u count sanguine)

#

there now u dont need to put it on QB

vale vale
#

Don’t equip the Plague Hive. Become the Plague Hive.

crude geode
#

Summoner already has stuff there.

hot zephyr
#

doesn't summon have a whole ass plaguebringer armor

crude geode
#

Yes

#

It does

crude geode
vale vale
#

I know. The Plaguebringer armor just feels like it doesn’t lean into the concept enough.

crude geode
#

What

hot zephyr
#

continuing the stupid trend of everything beeing gated by this one boss type

crude geode
vale vale
hot zephyr
#

well it was summoner but reluctantly changed to melee and then got persuaded back into being summoner

crude geode
#

Development moment

drowsy plank
#

i just gave you the bat idea do something with that instead of putting everything on the bee bosses

vale vale
#

Not to mention the disappointment that is the Plague Cell Cluster. Just make that weapon an upgrade to the Hornet Staff, obtainable pre-PGB

hot zephyr
#

it would've robbed melee of a weapon if it was summoner
but to me that's a feature

#

you mean the fuel cell bundle?

crude geode
#

You can steal weapons from melee, it’s always morally correct

small timber
#

I think it is the fact that summoner will be robbing weapons from other classes and how other classes cannot have bee themed weapon (as bee = summoner) is what I completely disagree with

hot zephyr
#

Literally just
Suggest that the Fuel Cell Bundle be moved to pre-PBG
You could make the case that there's like fifty billion weapons behind PBG anyways and would help give Summoners options

#

There's enough weapons behind PBG to be considered TOO many, especially now there's an arsenal tier behind it.

vale vale
crude geode
#

Anyways we’re pretty offtopic rn

vale vale
crude geode
#

Back to flasks, summoners have justified debuff availability bc of limited weapons, but melee already has the most weapons in their arsenal

drowsy plank
#

idk i feel like trying to make a suggestion is on topic here, like moving fuel cell bundle to pre-PBG is a good idea

vale vale
small timber
#

for the flask suggestion, I think the best approach will be either overall nerf ichor (though it probably will be useless if nerfed more) and cursed flame rather than adding more or just gut flask as a whole, as it will only create a bigger difference in debuff efficiency between classes

where you have like, melee, rogue, summoner (whips) applying nightwither at hardmode (because tbh, that will be what is needed to make debuff flask viable) and then ranger sitting there with their molten quiver applying hellfire while mage applying plague or something

hot zephyr
#

If you can somehow track down the donor for Plaguebringer armor and convince them that the armor needs changes it could be suggested

drowsy plank
#

you could just kill flasks or just add other benefits from flasks from the other debuffs

#

like what if one applied glacial state or some other slowing buff now that those work on bosses. would be a new niche at least

vale vale
small timber
#

ya, at the end dps flask will pretty much just be like, additional DoT dps accessible to 3 of the classes, not exactly the most interesting thing

drowsy plank
crude geode
small timber
#

they will likely never singlehandedly make pure DoT build viable just because more dps flask are added, they will just be "yo I have more DoT now"

vale vale
#

Also SiS?

drowsy plank
#

i dont really feel like you can suggest what you're thinking without violating the rules

#

specific item suggestion

drowsy plank
#

detailing the exact way an item would work

crude geode
#

What if instead of just. straight up applying said debuff, flasks had a watered down version of whatever debuff you were applying.

drowsy plank
#

you can ask for more involved summon weapons but whips are right there, and with cnidarian being added i think they're already kinda on top of it

crude geode
#

This would allow debuff based weapons to not be complete shit (flamethrowers boohoo) while also not just giving rogue/melee/summoner incredibly stupid power

vale vale
hot zephyr
#

flasks are dumb

#

i wish they didn't exist

small timber
#

at least calamitas brew is half-nerfed so there is progress, I think

hot zephyr
#

XD the quality of the debuff rework was severely hindered by the fact melee just gets every debuff for free

small timber
#

previously it was like, a 60 dps DoT on a (not even) flask

crude geode
#

I wish they didn’t as well tbfh but they should at least be addressed if the debuff rework is to continue

hot zephyr
#

we couldn't get wacky

drowsy plank
#

flasks other than ichor and cursed flame (and also kinda including them tbh) are just more damage. like it's a fancy way to give you another wrath potion basically

vale vale
hot zephyr
small timber
#

Probably can just be something like "Flasks apply Lesser version of their debuff at 50% effectiveness", something like that
(Inb4 the lesser version stacked with the full version)

oblique epoch
#

wait

hot zephyr
#

for how long

inner anvil
#

So have two copies of the same weapon? I would prefer not to.

hollow idol
#

real terraprisma (elemental axe)

small timber
#

Upgrade of terraprisma summons eol to fight for you like the elemental stones (real)

hollow shell
#

So uh

#

Is this sugg a tester ping

hot zephyr
#

No

#

We already decided what was going to happen to Terraprisma

hollow shell
#

Is that public info

hot zephyr
#

The nerf that was voted upon didn't get implemented in time for the port.

hot zephyr
hollow shell
#

Alright so it's just gonna get nerfed, but hasn't yet

hot zephyr
#

Yep

hollow shell
#

Fair enough

hot zephyr
#

idk I'm in the camp where we just nerf it, and if one day a dev wants to add a supa dupa terraprismer EX that's fine

#

and if not, oh well

fallen plover
#

The Arcane suggestion is a good idea imo

#

Making different reforges relevant for different classes is a step in the right direction

#

Rather than slapping warding or menacing or lucky on everything

drowsy plank
#

i contributed the mana reduction part there and i agree it's def a good idea

hot zephyr
#

Quick fans rise up

fallen plover
#

Quick is good too

drowsy plank
#

quick is based

fallen plover
#

Warding is more my taste

red edge
#

quick is amazing for no hits

hot zephyr
#

Mana cap is still real iirc so %reduction makes more sense

fallen plover
#

Yeah like 3% mana reduction would be a good amount

#

Actually idk, 21% mana reduction could be a lot

#

I don’t know shit about balancing to be honest

drowsy plank
#

when are we getting the ammo reduction modifier /s

fallen plover
#

Wouldn’t really be useful

#

I definitely saw the /s

#

Also the flask idea is good but the issue is definitely whether it would stack, because if it does stack then it’s over powered but if it doesn’t then there is so reason to use the flask, just get a weapon that applies the strong verison

unique vector
#

arcane should either be mana reduction or mana regen

fallen plover
#

Maybe the ichor flask could not apply ichor but instead inflict some defense damage for a bit, idk about the cursed flame flask

unique vector
#

i havent rlly decided which

fallen plover
#

I feel mana reduction would be stronger as the game goes on, but regen would be stronger early game

#

Also depends on if the regen is like +X amount of mana per second or or X% increase in regeneration

crude geode
#

Mana reduction would apply to both “variations” of mage which is good, but regen would fuck over mana pot spam which is hilarious

fallen plover
#

What are the “variations”?

#

I only played mage once

crude geode
#

You either mana pot spam or use mana regen

#

Or are quirky and use injector

fallen plover
#

I always have mana pot spammed

#

Easier to just endlessly shoot with 9999 mana potions

neat linden
fallen plover
#

Read their message above

fallen plover
#

Oh

neat linden
#

yes what if both

fallen plover
#

Nvm

neat linden
#

but honestly

fallen plover
#

Read wrong

neat linden
#

redu sounds better overall

fallen plover
#

Both would be way over powered

neat linden
#

calam's mana regen is already insanely powerful

fallen plover
#

Yeah

neat linden
#

i don't think we really need more

fallen plover
#

I wonder how the Dps from reduction would compete with menacing and lucky

#

Gonna depend on the weapon honestly

#

Less mana sickness would benefit continuous mana weapons more, such as last prism

#

But not so much wand types

fossil finch
#

Scoria ore isn't dangerous, the projectiles that come out of it are

#

Making scoria highlight because of danger sense would make no sense

versed cape
hollow shell
#

You need to add a reason to your suggestion

#

An explanation
Not just, repeating your title line

fossil finch
versed cape
#

does that reduce their lethality or something?

fossil finch
#

it does

hollow shell
#

I can see an argument for them getting lit up by Danger

#

I just want the suggestion to be a proper suggestion

versed cape
#

will do

fossil finch
#

Yes scoria being something you actively mine anyway reduces it's lethality by infinity
I gain a lot by knowing a trap is there with dangersense, not the same with scoria

versed cape
#

do I just delete and repost it better?

hollow shell
#

You can edit

fossil finch
#

First of all because scoria already glows

hollow shell
#

Does it

#

Oh yeah it does

fossil finch
#

It has a glowmask yeah

hollow shell
versed cape
hollow shell
fossil finch
#

yeah uh

#

Lol lmao!

hollow shell
#

That's better Duck though you should probably add some of the counterarguments you brought up here

#

Them being comparable to traps, and the fact that they're ore does not reduce their lethality

fossil finch
#

Danger sense wouldn't really help much with dodging this projectiles

versed cape
swift wharf
#

you also have your own light which makes them more visible

versed cape
#

not really

#

no light is big enough

fossil finch
#

It definitely does

versed cape
#

to replace dangersense

fossil finch
swift wharf
#

if the issue is fighting minibosses

#

can't you just mine the ore first?

versed cape
#

I dont want to make an abyss arena everytime

swift wharf
#

unless you're pre golem and now you can call me a fool

versed cape
#

and having the space by small is also good

hollow shell
#

(This is a lot of resistance for this one suggestion) 🤔

fossil finch
#

You aren't fighting any minibosses pre golem

versed cape
#

but idk

#

abyss without suit for a long period of time sounds unfun

fossil finch
versed cape
#

but what if youre in a small world

#

layer 4 in a small word is smaller than enchanted sword shrine vertically

fossil finch
#

Small worlds aren't really supported
And that's not a constant

versed cape
#

again but like all of these are weird get arounds

#

by your logic, most vanilla qol stuff wouldnt exist because its not completely necessary

unborn oriole
fallen plover
#

I don’t think it matters whether scoria is an ore or not, the drips from the ore being an environmental danger should be detected by dangersense

#

Regardless of how easy they are to dodge or not

versed cape
#

^^^^

#

cobwebs are literally solid blocks

#

and are marked as well

fallen plover
#

If it isn’t difficult to implement I don’t see why not

hollow shell
#

I mean, ideally the player would be able to tell what the new items are, because they would be more useful to them at their tier

drowsy plank
#

i suppose maybe at certain weapon shops it could be a problem but also.

npcs that sell weapons taxevasion

hollow shell
#

And if there's gray area on what's useful for their tier, then that's fine, because even if they mistake an old item for a new one, they were still alerted to something that's useful to them that they were previously unaware about

violet pivot
#

just a one time thing something similar at when you get new items in your inventory and the game highlight them for you to see what you got recently

hollow shell
#

Ok but why

#

I mean it's not a bad idea

#

I just don't think it's that big a deal considering we already tell the player that there are new items

crude geode
#

The only reason for this is “qol”

#

Which is not valid enough for an actual sugg

vapid crane
#

there's not really any reasons against it

crude geode
#

That doesn’t make it a valid sugg

violet pivot
#

Its hard to keep track of everything without a wiki and sometimes you can miss a new item just for that

hollow shell
#

Alright sure I'll concede Stink's suggestion as being fine.

#

Because
God damn it, I thought Soul of Cryo's noisiness got fixed ages ago

#

Either it was never really fixed in the first place, or the 1.4 port broke it

dreamy burrow
#

oh, it's broken rn? dang

hollow shell
#

There is supposed to be some method that makes only one out of every X icicles actually make a noise upon landing

dreamy burrow
#

That makes a lot more sense, I've kept asking myself "who decided that this noise was a good idea smh"

crude geode
hollow shell
#

Stink's suggestion is fine. There's really not too much elaboration to be had in support of it, it is just "It would be nice if the new items got highlighted too"
We have a ❕ indicator for new items, so why not indicate the exact new items when you open up the shop

crude geode
#

Eh I disagree but if that’s your decree nothing to it but to accept it and just not vote it

dreamy burrow
#

I mean, how are shops ordered?
It's not alphabetical, or based on price

#

that suggestion could manifest as simply as "newest items are last in the shop"

burnt condor
#

I'm pretty sure it's by item type?

dreamy burrow
#

looking at rogue shop, it's
Weapons, accessories, potions, weapons, accessories, pet.

#

(at least, at my stage after mech bosses)

#

merchant's stuff is all over the place

hollow shell
#

I'm pretty sure the newest items (added by Calamity) are always located at the end but I could be wrong

#

I know the Merchant's inventory updates throughout in vanilla, but I think any mod-added ones are simply appended to the end

dreamy burrow
#

I know Cirrus' shop isn't always added on to the end

#

because the odd mushroom has been at the end since she spawned in my world, but new stuff has come in since

#

lemme check a diff world to see where one of the higher tier bandit's weapons is in the shop

crude geode
#

It’s likely inconsistent

dreamy burrow
#

bear's eye is still the last item

#

so it looks like the stuff added by calamity tends to be toward the end of the shops, and newer stuff tends towards the end of the shops, but not usually at the end of the shops

drowsy plank
#

good suggestion

dreamy burrow
#

I'm kind of hoping it's more of an oversight from when they added the minion damage penalty, rather than a decision to nerf those armor sets

drowsy plank
#

yeah

dreamy burrow
#

'cause besides the valhalla knight armor, those tavernkeep sets all pmuch go unappreciated

#

and this way, they'll be viable for their respective classes, not just summoners, giving for example a ranger class a few actually useful sentries to keep pressure up

drowsy plank
#

ye

hollow shell
#

Recipes grrrr

#

I'd rather it be a permanent mainstay in his inventory, even if it means we brute-force add it to his shop, causing duplicates with the original tiger skin when it appears

#

That way all you need is for the travelling merchant to appear EVER with no RNG involved in the resulting shop

#

which is definitely going to happen dozens of times before you reach the tank weapon

drowsy plank
#

oh it's a donor

#

i was gonna ask why the hell tiger skin was even in the recipe in the first place

#

the obvious solution is to add a tiger mob that drops tiger skin ultimatesmug

fossil finch
#

The more obvious solution is to kill donor weapons

#

Feast on their blood

#

Except glorius end that one's fine

onyx lotus
#

I have issues with the gatligator as well. The only reason I didn't bring that one up was because I started playing ranger I was already planning on using it, so I was always checking on the merchant.

#

And this is with me playing with the Settled Merchant mod.

drowsy plank
onyx lotus
#

I did notice that.

#

But only after I bought two from the merchant.

drowsy plank
#

@steep kettle that is a bug caused from players dying, not an intended mechanic, furthermore, it's expected for multiplayer to be buggy, but this is an already known issue, if you just want to delete that

gray nebula
#

me when a donor item ends up forcing us to invalidate the traveling merchant even harder than he is normally getting invalidated

balmy grail
#

hello, i am creating a terraria server to play with friends, but where can i find the calamity files to add it to the server

dreamy burrow
#

imo travelling merchant just isn't common enough

#

rng wouldn't matter if she shows up daily

balmy grail
dreamy burrow
onyx lotus
dreamy burrow
#

cosmolight :D

onyx lotus
#

My impression of Calamity so far is that it's constantly reducing the amount of RNG that makes vanilla terraria grindy

dreamy burrow
#

singlehandedly most useful item in any mod ever

onyx lotus
#

That'll probably work with the Settled Merchant mod, but the base issue remains in Calamity itself.

steep kettle
#

i feel like that isnt an excuse to break multiplayer availability for an entire late game bossfight

drowsy plank
steep kettle
#

malice is also getting removed in the next patch tho 😭

#

is it not?

gaunt tiger
#

it is indeed

steep kettle
#

me and the boys could definitely beat the fight even with the despawn glitch on death mode but on malice mode its just another thing holding us back

#

idk

#

just how it is ig

grave zincBOT
#

@sudden knot - Your suggestion has received an updated status!

[Crafting Recipe for the Finch Staff]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hot zephyr
#

suggestion approval jumpscare

#

i love the new finch staff recipe it's really cute

sudden knot
#

^-^

#

catch a bird, make it your friend

random pasture
#

A lot of the issue with arcane as a modifier is due to the hard cap on mana

#

Meaning at a certain point arcane does literally nothing since your mana cannot increase past the hard cap you already hit from the accessories and armor itself

#

So even if they increased mana by a bigger number you would just hit the cap faster

drowsy plank
#

which is why we included mana reduction and people were even considering adding mana regen

elder estuary
#

@small timber law of averages aside I have up a no-damage-variance mod if you want to retest your damage stats, normally there's an inherent +-15% roll as well as a 2nd "take roll if better or worse" for positive/negative luck

hollow shell
#

Calamity reduces that to a +-5% iirc

#

And Calamity also makes it so Luck has no effect on damage rolls whatsoever

small timber
#

ya calamity variance is only -5% so it has a lot lower impact, and since I am testing it based on boss kill time + dps I think it should be fine (having 0 damage variance is a bit unrealistic)

elder estuary
#

👍 I see

violet pivot
#

volatile gelatin should be added to the recipe of the absorber a lot of accessories in the recipe has the gimmick of you "get hit you do something"

drowsy plank
#

im pretty sure they've removed most expert drops from item recipes at this point

crude geode
#

Can we not shove random accessories into things kthxbye

small timber
#

we dont need to repeat the abomination that is old amalgam (literally) again

#

and admittedly most of this type of effect just end up being completely useless and just bloat tooltip on the item, even the current absorber on-hit effect are bad except for the hp convert one

drowsy plank
#

one thing i never got is why they kept honey comb on plague hive instead of hive pack

#

plague hive doesnt even give you honey healing on hit like comb does

small timber
#

I think it is just make more sense effect wise (release bee on hit is from honey comb, no honey can be explained as it is plagued), hive pack is increase strength of bees
but ya it pretty much only make sense funcitonally but not thematically

drowsy plank
#

i meant why keep "Release bees when damaged" and Honey Comb instead of the Hive Pack and the increased bee damage

#

like "when damaged" effects that don't directly affect the damage in some defensive way like Cross Necklace or Sponge kinda suck

#

esp if you're just gonna remove half the functionality of it

#

like why even bother upgrading alch flask

crude geode
small timber
#

oh right I forgot hive pack used to be a direct buff to plague bee weapons, my guess is just they changed it because it is an extra balancing factor so they can just have to balance the weapon themselves instead

drowsy plank
#

considering cuffs exist and do the same sort of "mana recovery on hit" and aren't nearly as good

#

cloak has so many things going on that make it strong that most of the "on hit" items just dont have

hollow shell
#

Why do so many people have shitty friends

#

So shitty that they feel like they have more luck asking for the mod to be changed than to just tell them to stop

hot zephyr
#

good, bad

#

I'm the guy with the microwave

gaunt tiger
#

silence is golden

duct tape is silver

#

😔

fallen plover
#

I play my game with sound off anyway, but being able to selectively mute sounds would be nice

#

There is an mc mod that lets you choose any sound being made and then you can mute it

fossil finch
#

A lot of suggs have gone by asking for things because "their friends do x"

fossil finch
hollow shell
#

For Terraria?

#

I haven't heard of that

fossil finch
#

Well of course it's toggled off thanks to the mod taxevasion

#

Byeah i recall someone already made it

#

Whether or not it's compatible with mods is another thing

hollow shell
#

@native mica Then just, tell him to stop?

inner anvil
#

Give him an ultimatum, I don't know man.

hollow shell
#

I don't know why the mod has to add a toggle to fix what is purely just an issue with your friend

#

(and by the time we implement it if we do, your playthrough will probably be over already)

lunar sequoia
#

p90 SUX!

#

this is the first time i play calamity

#

and a friend told me there was a p90 (im a big fan of the wep)

#

and he told me it had incredible rate of fire but

#

im trying to use it RN and literally anything from early hardmode is better

#

i made crystal bullets to see if it was worth it since the good attack speed

#

but not even with that

#

im using darts to lower enemy defenses

#

still sux

hollow shell
#

(we do nerf crystal bullets in the mod)

lunar sequoia
#

the clockwork that wall of flesh drops is WAY better

hollow shell
#

But alright, I'll grab a tester

inner anvil
#

Wonder who he'll grab.

hot zephyr
#

@lunar sequoia are you using armor penetration at all

hollow shell
#

Ah

lunar sequoia
#

yes thats what i was trying to get now

#

but if i have to do too many pen equips i rather just use other weapon cuz i dont want to be too squishy

gaunt tiger
inner anvil
#

Excuse you?

gaunt tiger
#

a wheel of torment

inner anvil
#

Lmao, he's asleep.

gaunt tiger
#

f

#

well memes

#

: )

inner anvil
#

What's up?

unborn oriole
#

The spread hardly hits anything

#

But with some decent loadout it works awesome

inner anvil
#

Fine, I'll be the one testing P90 to give a final judgement.

unborn oriole
#

I wonder why the p90 was retiered

#

Was it too strong or too weak? Overshadowed or underused?

inner anvil
#

Many things happened to P90 during it's history.

unborn oriole
#

Poor boy, it was my favorite gun

distant gyro
#

a lot happened to p90 but for the longest time it is the most op weapon of its tier

unborn oriole
#

Funny story, at the time of 1.5 to 1.5.1 i was doing a p90 only self-challenge

#

Then 1.5.1.3 dropped and it got retiered

#

And all my chances against DoG dropped to zero

#

I'm trying again to see how far i get without becoming summonner with extra steps

inner anvil
#

At which point in progression do you get P90 at?

small timber
#

hardmode sells by armsdealer

#

hardmode start

hollow shell
#

(It used to be post-Plantera)

lunar sequoia
#

a friend told me "hey calamity has a p90 and it makes my computer rly slow when it shoots rolf"

#

so i was kind of exited :P

#

i rly love ultra rapid fire guns

small timber
#

it used to fire 2 bullet at once which is what was causing lag I think (and kinda unique property of the gun)

#

basically it scales exceptionally off with armor reduction/armor pen but is incredibly weak otherwise, and now it is just weaker megashark

hollow shell
#

It used to have the fastest possible fire rate and I think also fired multiple bullets at once yeah

#

So it was very
noteworthy
for a long time

#

Eventually balance caught up to it

drowsy plank
inner anvil
#

I'm testing P90, such a weird weapon to balance, if you have an emblem and musket bullets, it's bad, if you have armor pen, it's still bad, if you combine those, it's probably bad, if you slap cursed inferno bullets, it becomes balanced or OP.

small timber
#

what about ichor vs cursed inferno? since I thought ichor will be the breaking point
but ya I remember cursed inferno bullet have very high base damage

#

conclusion: nerf cursed inferno

inner anvil
#

And plus, this is such a boring weapon.

small timber
#

ya, it is just weaker mega shark available earlier

hollow shell
#

It is a shame that its gimmick was too balance-breaking to live

#

Now it's just pretty fast

#

instead of
ungodly fast

grim tusk
hollow shell
#

(What if P90 was returned to its previous function but like 1/2 or 2/3s of the bullets were always Musket Rounds and unaffected by any kind of stat boosts)

eternal escarp
lunar sequoia
#

what if

small timber
#

why will terraspark need to have frog legs

lunar sequoia
#

u give it more attack speed or damage

#

but also a hueg spread

#

so u have a rapid firing gun that deals good damage

eternal escarp
#

P90 cant physically cant more speed i believe, its practically at the maximum i think

lunar sequoia
#

but at cost of range?

hollow shell
lunar sequoia
#

current one fires kinda slow

hollow shell
#

Right now its usetime is 5, which is far above the limit

eternal escarp
#

oh its slowed down now?

#

i stand corrected then

lunar sequoia
#

imean not slow but not max

small timber
#

amphibian boots getting flipper seems, reasonable? basically give water affinity, but not insert into terraspark

eternal escarp
#

yeah

#

just wondering if im 1 or 2 HDfailure

small timber
#

we dont need a jumpspeed boost that is always accessible just because yes

eternal escarp
#

though making it have spread would ruin the point of a, yknow, P90?

small timber
#

ya I think it get changed from 2 to 5 (usetime), and its damage was like, 2 or something

hot zephyr
#

why does an accessory NEED to be relevant throughout the entire game

#

terraspark getting a jump speed boost would invalidate MOAB, as well

eternal escarp
#

and why does it need to go into terraspark+

small timber
#

and at that point it will probably just end up something along the line of "nerf players innate jump speed boost to account for terraspark's jump speed boost"

eternal escarp
#

if anything make it its own line tbh,.,..,,

hot zephyr
eternal escarp
#

guh my point! eviscerated!

#

byeah

#

not everything needs to last 100% of the run

small timber
#

next suggestion in the line will be "make fairy boots part of component of terraspark boots and give it fairy boots effect"

eternal escarp
#

and even if some things do

#

why does it all need to funnel into the same place

#

if you REALLY want players to not be locked to terraspark

#

sugg amphibian to become its own competing line

#

your sugg doesnt actually solve the fact you are "locked" to angel treads, if anything it furthers such idea

hot zephyr
#

hellfire treads sweep

inner anvil
#

Okay, I'll give P90 a conclusion, it's bad but if cursed inferno OP.

eternal escarp
#

I also suggest adding the effects of the Amphibian Boots to the Terraspark Boots which comes with adding the former to the Terraspark Boot's recipe as well. This change would serve to make the boots have utility past their original crafting, which almost all other boots in the game have.
no it doesnt serve the boots use it serves the boots to become recipe fodder AND further buffs the boots for no real reason

small timber
#

ya, I dont remember terraspark boots being underused, not even close

hot zephyr
#

fuck it
make amphibian boots go into MOAB instead of frog leg XD

small timber
#

especially that boots are so valuable pre-HM when you cant get 200% MS yet

swift wharf
#

does the p90 pierce tiles and enemies or armor

inner anvil
#

P90 shoots fast.

#

That's it.

#

Nothing else.

eternal escarp
#

I suggest slightly buffing the Amphibian Boots by giving the Sailfish Boots increased water mobility as well as reducing breath loss (not negating it). These changes would obviously transfer over the the Amphibian Boots as well. Additionally, the Amphibian Boots should be crafted at an anvil instead of a Tinkerer's Workshop so that they are pre-boss and can be made without fighting the goblin invasion.
why make it anvil? post goblin is effectively pre boss, making it 0.5 tier earlier changes nothing tbf

hot zephyr
#

why break consistency with literally every other boot

eternal escarp
#

every other pre HM accessory combination*

hot zephyr
eternal escarp
#

your sugg kinda just slaps itself with what it wants and what it proposes

gray nebula
#

don'tbmake terraspark even fatter in terms of effects

swift wharf
small timber
#

I am fine with amphibian boots (or rather, sailfish boots) having some kind of water affinity (swimming, breath loss reduction...), but the rest of the suggestions seems to be all over the place

eternal escarp
hot zephyr
#

i am all for making the weird alt boots cool but don't just throw them into terraspark

#

imagine if hellfire treads just became terraspark...

#

or fairy boots....

eternal escarp
#

throwing them in terraspark is the opposite of not locking the player out of terraspark

hot zephyr
#

yeah water boosts for amphibian boots sounds kinda fine altho it'd be weird with all the other frog-adjacent accs

eternal escarp
#

frog leg + flippers
the combination no one needed

small timber
#

(also didnt frog gear being used in statis ninja belt make it require 2 set of tiger climbing gear)

drowsy plank
#

yes

eternal escarp
#

you can buy it from bandit atleats

#

though thats kinda wacky i thnik

hollow shell
#

re: The entire first paragraph

Kind of a funky strat to suggest making a former alternative to Terraspark Boots more viable
by uh
making it so they aren't an alternative anymore
and loading up the Terraspark line even more

#

Sounds counterproductive?

eternal escarp
#

exactly what ive been saying!!

#

counterproductive is exactly the word to describe it

small timber
#

oh right, the suggestion is actually "amphibian boots is too weak compare to terraspark, so lets buff amphibian boots and then insert the same buff into terraspark"

drowsy plank
#

i think amph getting the hover boot effect would greatly improve their viability, but regardless, i think just adding more boot upgrade lines is a much better idea than making more stupid stat sticks

hollow shell
#

Yes, I think it would be interesting to have multiple boot lines running in parallel

drowsy plank
#

also while it would be cool if sailfish did something kinda like dune on sand (arguably i could see flurry getting a similar effect on snow/ice) this is kinda getting into the teritory of like 3 suggestions at once, and not all of them are good

eternal escarp
#

hellfire and fairy exist so atleast there are options early on

small timber
#

imagine if terraspark have the effect of:
spectre boots ; hellfire treads ; fairy boots ; dunestridder sand speed ; frog leg ; 15% speed from anklet and aglet

eternal escarp
#

:xd:

#

right nitroless

drowsy plank
swift wharf
#

I think amphibian boots is fine tbh

small timber
#

amphibian boots not being crafted from spectre do make it a bit pale in comparison to other boots I feel, but ya putting it into terraspark is not the way

drowsy plank
#

amph boots are okay but i almost always prefer a spectre boot upgrade and using frog leg along side it instead. it's not like fairy and terra where terra is better for exploration and fairy is better for combat

hollow shell
#

Perhaps, not giving Amph the hover effect, but rather giving them a higher top speed and perhaps adding Magiluminescence to an upgrade in its line
That way, the Amph Boot line has faster snappier movement
While Terraspark is the one with more utility, like the hover (flight time), ice walking, and lava immunity

And then either Angel Treads or Seraph Tracers has an "OR" which can take either line

drowsy plank
#

i could see that yeah

small timber
#

maybe, though it will be quite an extension of upgrade lines

eternal escarp
#

i wonder if people really do sometimes just post a sugg and then go to sleep or something HDfailure

hollow shell
#

This would go into the proposed post-ML wingboot - boot separation quite well I think

hollow shell
eternal escarp
#

oh right! HDfailure

frozen hornet
#

My favourite thing about hellfire/fairy rework is I can wear 3 pairs of boots at once while having a reason to do it

#

giga drip

drowsy plank
#

truuuu

neat summit
#

Friend said to me the spectre riffle isn't balanced at all, he destroyed boss like LĂŠviathan

small timber
#

ya, spectre rifle is tested to be "quite overpowered"

drowsy plank
#

im hoping the seraph alt line is a combo of fairy and hellfire, i love fairy but they cant stand up to angel treads, and hellfire seems really cool but i cant find a good place or reason to use them over fairy or terra

small timber
#

^

neat summit
small timber
#

basically ya it is unbalanced right now, what I mentioned is a tester was requested to test the weapon later and found it to be "quite overpowered"

kindred creek
#

can yall take a look and give feedback?

drowsy plank
#

what did you even change

#

wait no you didnt there's no "(edited)" tag

drowsy plank
swift wharf
#

not edited for me either

inner anvil
#

Edited for me. Shrug.

drowsy plank
#

i love discord smugyon

swift wharf
#

bro wtf

drowsy plank
#

ok this still just. sucks as an idea

swift wharf
#

yeahhh

#

also I don't spectre is better than amphibian

drowsy plank
#

you'd either need to remove frostspark or make it require ANOTHER set of boots which like
why
plus now every single useful boot in the game has frog leg so what's the point of statis line

swift wharf
#

tbf spectre just exists there

drowsy plank
#

plus how would you even handle having frostspark effects without frostspark. like. do i need to add an aglet, anklet, and ice skate to the recipe now

swift wharf
#

wouldn't the idea just be frostspark + lava treads + amphibian boots

drowsy plank
#

i feel like you looked at everything people said and only took look one point to heart which was me saying this is like 3 suggs in one. which this is still like 2 and making amph craftable at anvil would not make them better considering gobs are pre-Boss like that isnt the issue here

drowsy plank
swift wharf
#

do you really need

#

amphibian boots pre boss

#

or pre invasion

kindred creek
#

well I just think theyre so useless right now that there isnt really a desire to get them

swift wharf
#

Sticking to just buffing them would be better than also buffing terraspark

kindred creek
#

aight

#

ill change it to something around just buffing them

swift wharf
#

although they're pretty good imo, used them until I got angel treads

drowsy plank
#

i liked rover's idea of adding mag to them/an upgrade of em so they have the same horizontal speed as their competitors at least

#

that and no boot flight was the main reason i passed on them for terra/fairy and just use leg/upgrades wholesale instead

kindred creek
#

aight, changes the suggestion to just be about buffing them.

fossil finch
#

Amphibians are literally like better than terraspark on their own if you don't care about lighting speed

hollow shell
#

That's better, thank you Equinox

lunar sequoia
#

another thing about balance

#

wall of flesh droped me a kitteh flametrhower

#

which is quite powerful for a first early hardmode weapon...

hollow shell
#

How powerful exactly

eternal escarp
#

last ive checked it, it wasnt really that strong

#

but yeah specifying how strong exactly would help

lunar sequoia
#

its better than the normal flametrhower

#

which requires souls dropped from stronger bosses

small timber
#

@ blast , I mean it is probably more of a case of the normal flamethrower being massively underpowered for a post-mech weapon tbh

ripe owl
#

I am here yet again

#

Asking for you credit card information

frail mantle
#

shouldn't server suggestions go to the modmail instead of the suggestions channels

ripe owl
#

Oh yeah that's true

#

I clearly have an inability to read

#

It was that bad a year ago

#

Because I made a su- wait

#

Wait!

#

I made it on December

#

So it wasn't that bad actually