#suggestions-discussion

1 messages · Page 1284 of 1

orchid cairn
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but in calamity theres tons of other minions you can get

sullen moon
drowsy plank
hollow shell
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octopus
4 hooks

drowsy plank
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he's a paraplegic octopus dont make fun of him

hollow shell
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wew

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Yeah Phase 2 DoG should not deal contact damage before the teleport
I dunno if it should even fade in

inner anvil
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I really thought I reported this a long while ago.

frosty trellis
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@small timber It's not great on Death either, as I have been clipped by the head in death in both 1.5.1.6 and 2.0.0.3 before, so it's a problem in death as well

crisp lagoon
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y'know what this mod needs, more metal gear revengence references lol

swift wharf
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no

hollow shell
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@short inlet bad

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@narrow otter That's cool art and you could go share it in our Art Server if you want

But the suggestion in that state doesn't really fly

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You gotta explain why there should be unique Death relics
And for fairness the image would probably be excluded, as suggestions are typically about their concepts rather than exact execution

narrow otter
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oh

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i kinda didnt know how to explain so i just made an image and just called it a day

inner anvil
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You could make it an Add-On mod.

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If you decide to sprite all of them lmao.

narrow otter
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errr

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i dont do pixel art so ill pass on that

inner anvil
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Yeah, it's fine.

narrow otter
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so what should i edit it and give better explanation?

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or is it gonna get trashed

hollow shell
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You can edit it if you want yeah

narrow otter
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aight

gaunt tiger
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it wouldn't be too hard to have slightly edited trophies on death

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but it would be cool as fuck

narrow otter
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agreed

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i slightly edited

drowsy plank
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You gotta explain why there should be unique Death relics

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also u dont really need to include the "idk" part

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i guess "a step up" is the why but

hollow shell
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The bit that is there is "considering it is a step up from both master and revengence mode"
And that's partly the explanation I was expecting

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Death uhh will be the highest difficulty mode in Calamity
And Relics are available as rewards for doing Master or Revengeance mode, symbols of status, your accomplishment

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So having an upgraded form of those rewards for the higher difficulty mode is a reasonable step to take

narrow otter
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should i being coping that down into the suggestion

drowsy plank
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hey what about this

#
Calamity adds a number of Relics that are obtainable from its modded bosses, which drop in both Master and Rev+. However, Death Mode is considered a higher difficulty than both, so I think a set of unique relics for this mode could be a good addition. They could be differentiated from normal relics by being Brimstone themed, similarly to the Death difficulty enabling item and maybe slightly bigger?

Furthermore, this would also allow Calamity to have Vanilla bosses drop Relics on its own difficulties, which normally isn’t possible due to programming limitations.```
narrow otter
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aurgh

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ooo

hollow shell
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Looks fine yeah

narrow otter
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yeah i like that

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that sounds so much more professional than mine

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im not used to making suggestions

drowsy plank
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tbh it could set up a pretty decent reward curve;
have lore items drop on normal, trophies always drop on expert, relics always drop on rev/master, and the death trophies drop on death

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understandable

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it was cool art tho so i wanted to make sure it had a chance to reach voting

narrow otter
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thank you!

drowsy plank
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👍

narrow otter
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that took an hour and it woulda taken alot more if i made all bosses

drowsy plank
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@dreamy burrow doesnt cal, or at least the sister mod calamities vanities, already do this?

drowsy plank
dreamy burrow
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I'm not familiar with those

narrow otter
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yes

swift wharf
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the uhhhh

swift wharf
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daawnlight thingy accessory has that functionality

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in cal

drowsy plank
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it's made by yuh who's a dev so it might as well be official

narrow otter
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aurgh i feel kinad bad for copying and pasting your words are you fine with that

drowsy plank
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yes

narrow otter
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ok

drowsy plank
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if you didnt send it it would just be me sending it and it would've taken one of my sugg slots

hollow shell
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argh I am conflicted on whether or not to let the art through

drowsy plank
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i totally get that

narrow otter
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oh wait do mods decide if art can go through

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or just suggestions as a whole

hollow shell
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We haven't had original images (i.e. art) to go along with suggestions in a very long time

drowsy plank
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mods decide what suggs go through and the art might be straying into the "specific item suggestion" territory but... i think that the picture more as an EXAMPLE of what could be done than as an exact blueprint could be... ok...? but that's really for rover or an actual mod to decide lol

narrow otter
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oh

drowsy plank
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and im just going off of what i read in the rules doc

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lmao you could also send this in the calval server and see if you could make yuh do it if it gets rejected here ultimatesmug

narrow otter
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i read the rules before i posted that so thats why i said idk if this will be allowed

drowsy plank
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fair

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hey at least you did that!

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more than most people do

narrow otter
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yeah!

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i was worried but i thought it was a nice idea so i still posted it

drowsy plank
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at least you got to share the cool art u did for it

narrow otter
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ye

hollow shell
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mmmm You know what I will be a nice and cool guy

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You can keep the art on the suggestion

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It is cool art

narrow otter
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yay!

drowsy plank
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based

hollow shell
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(and I really like the kind of print style you have going on with the colored circles as you zoom in)

narrow otter
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its becoming my favorite brush now

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i love it for shading

bright crag
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Death Draedon be pogging

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It does look amazing

narrow otter
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that one took the longest shockingly

dreamy burrow
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Just looked through that other mod y'all mentioned, and it's a neat mod but adds too much stuff for me to want to use it, I think it'd be nice if the heart of the elements (or even just the individual ones, which doesn't seem to be mentioned in that wiki) worked in vanity normally c:

narrow otter
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yeah thats fair

dreamy burrow
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Though I'm now thinking I should at least mention that mod in my suggestion

narrow otter
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i like that mod cause of the furniture so thats the only reason i use it

drowsy plank
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calval adds mounts and light pets and blocks (and block drops from bosses) so i honestly cant imagine not using it personally

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also the entire astral blight

dreamy burrow
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Aye, it looks like a good mod, though personally at least I have a group of like... five people to convince grabbing more mods whenever someone suggests adding another mod to our list lol

fossil finch
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you can also just ignore content but ,,,,,,, i don't think there is any way to pick this situation

dreamy burrow
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I think the suggestion is simple enough that it might as well be default calamity imo

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also, the wiki doesn't mention the component accessories being visible individually

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Which is the reason i wanted to make the suggestion, doing a desert vanity build and wanting just the sand elementals lol

gray nebula
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return of the People posting art to go alongside their suggestion

hollow shell
narrow otter
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urgh

dreamy burrow
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I think it's easier to make mistakes on pixel art because each individual pixel matters

narrow otter
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yeah

dreamy burrow
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and if you don't do it right, it can often just look glaring

narrow otter
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so wait does my suggestion get posted in voting?

dreamy burrow
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not to mention, nine times out of ten, people try way too hard to make pixel art symmetrical and "perfect"

hollow shell
narrow otter
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swag

fossil finch
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i will never get tired of that sis joke

swift wharf
hollow shell
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Helz Roller I think was the final SIS before Terry's "Fucking ban them" suggestion

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So I will remember it forever

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Damn what you were Franswal the whole time?

swift wharf
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no

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But I remember making suggestions with shitty sprites

hollow shell
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Ah yes

swift wharf
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I used to use pastebin for them

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💀

fossil finch
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yes rover

swift wharf
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used to use oops

fossil finch
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it literally was the final suggestion

hollow shell
swift wharf
hollow shell
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Damn that was still after the Rogue class was invented though

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Weird

swift wharf
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huh

swift wharf
hollow shell
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I do still have that username and "Lucas the Egg" recorded in my Discord notes yes

swift wharf
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YEAH

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with the greg the egg pfp

fossil finch
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oh my god

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i went back to olden times and saw stuff like

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"Add exoshiv iirc" and "playing with the shortswords late game was very fun i hope they add more"

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:trollage:

swift wharf
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i cant believe someone remembers my old username but anyways

hollow shell
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there's a difference between remembering and writing stuff down TrollModerate

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The brain is unreliable, mere flesh
Record information for permanence, augment your memory with external sources

swift wharf
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still counts

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byeah I was a suggestion goblin

fossil finch
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@narrow lintel its bugged

hollow shell
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Excuse me we disable it?

fossil finch
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it doesn't exist because it is bugged

narrow lintel
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I kind of assumed it was intentional because as it exists now it would be, like, game-breakingly broken with certain weapons

fossil finch
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this is why you make absolutely and certainly sure of everything before suggesting blah blah i don't know

narrow lintel
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and also I couldn't see anything anywhere about it being bugged

crude geode
narrow lintel
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ok i guess your right

fossil finch
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help and advice read pins is a pit of

hollow shell
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Huh

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Bugs doc does not mention whips at all

fossil finch
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bugs doc does not mention 1.4 bugs at all

hollow shell
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It does actually

fossil finch
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and altix hasn't updated the bug pin with that

hollow shell
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In fact there's a

drowsy plank
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latest sugg is a real based department one

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i cant believe i never thought of that one

gray nebula
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relic of the

drowsy plank
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damn could've sworn switching crystyl crusher's left and right click was a don't

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for suggestions

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but i guess not

hollow shell
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It used to be

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But then we found a way to solve the core code issue that was the reason for the switch

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So, we could totally flip em back around now

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if we wanted to

drowsy plank
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hm

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actually it might be nice to have that but @terse vapor you need to format your suggestion correctly for it to pass, you need a title and then a separate reasoning

hollow shell
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indeed

vapid crane
hollow shell
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Wrong reply?

small timber
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Doesnt it still might accidently cause the player to fire the beam while talking to npc?

hollow shell
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That was an issue back when the beam was instant

drowsy plank
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i think they added a delay to the beam so that wouldnt happen

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yeah

hollow shell
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It has a charge up now

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The charge up is actually the thing that made it not work on Rclick

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But we've since had innovations that make it possible

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(by the way I am tempted to have the bot automatically send a pinging message about title-reason separation, whenever it applies 🗜️ )

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(I'll ask Nycro about that at some point)

drowsy plank
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@coarse geyser not only does fargo's mod already have a mode named masochist which would make it confusing, but malice is being removed next update

coarse geyser
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what’s the new mode then

drowsy plank
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nothing

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it's being removed

coarse geyser
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wtf

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then why the hell are they removing it

drowsy plank
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it's poorly designed, basically just bloat with all the other difficulties in 1.4, and the devs dont feel like expanded on the (frankly poorly excuted) ideas added by the mode, not to mention people (including devs) just hated it

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idk play infernum instead or something

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id get the image but a dev themselves said all of that (though i did paraphrase it)

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@coarse geyser

gray nebula
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hopefully this hould clarify it as fuck

drowsy plank
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oh that makes a lot of sense to have (for like one update) since it isnt like removing an item

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since there isnt gonna be any leftovers like items have

gray nebula
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one or two or three updates

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up for debate

fleet igloo
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They removed more things that people like, devs hate fun, mod is ruined forever, I'm going to leave badlamity and play the actual good mods /s

minor shell
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am i allowed to suggest that all flails be changed to be able to perform true melee damage?

stray cloud
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Hey guys i posted about some automatic summon switching.
search from my name, there is only that post.
Its about new summons taking the place from the old summons when using different staff.

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I dont know if it is plausible but it would be a nice quality of life

frosty trellis
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Am I allowed to post a suggestion about not letting BoC teleport quite literally right next to you after I had this happen?

stray cloud
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Skill issue

minor shell
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average boc no hit attempt

stray cloud
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You guys read what i posted?

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Really think this change is needed idk if someone posted it before

minor shell
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im not much for summons so im not really qualified to critique it

frosty trellis
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It would be a nice QoL change after doing a Master-Death summoner run

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I won't lie

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But I actually am against it

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As oversummoning something by accident would cause some issues

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Especially if one miscounts their minion slots

stray cloud
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The main reason is posted in suggestion posting

frosty trellis
stray cloud
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Its mainly bcs of loosing focus on middle of fights

frosty trellis
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Why do you need to resummon something in the middle of a fight? Never rly did that in hm bc I was either holding a portal gun or RoD the entire time

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Which was generally better

stray cloud
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Cuz "need to change summons, now where is the icon i put next to my 30 buffs"

frosty trellis
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Need to change summons in the middle of a fight? Why?

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Also, it's always at the beginning of your buffs or somewhat near the end

burnt condor
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I feel like overwriting summons rather than unsummoning/resummoning miiiight cause more problems than it addresses? I don't play summoner personally tho so take that with a grain of salt

frosty trellis
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It would

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As someone who has done summoner

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Oversummoning gets real annoying when you miscount your minion slots

minor shell
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maybe an item that tells you exactly how many minion slots would be nice?

stray cloud
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Need to change summons in the middle of a fight? Why?
@frosty trellis usually at the start of HM and even pre moonlord you mainly use 2 or 3 summons to get your job done, and with the fases of each boss some summons become better at certain moments of the fight

frosty trellis
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Very nice in fact

stray cloud
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maybe an item that tells you exactly how many minion slots would be nice?
@minor shell maybe not an item but just a number that appears when using summons

frosty trellis
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That would also work

burnt condor
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knowing the exact minion slot would be nice

minor shell
stray cloud
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I think that solves the problem of miss counting

minor shell
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seems like a no brainer to me

stray cloud
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Yeh

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Lets make a post with all o this

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Summoner is like the main objective now (bcs whips)

frosty trellis
# stray cloud > Need to change summons in the middle of a fight? Why? <@701981133109329941> us...

From my case not as much so as you claim, as yeah, I have 2-3 summons, but that normally consist of the thing above my head/flowers, minions, a sentry, and then either something that gets stronger based on my remaining minions, or a strong minion that takes up several slots. I tend to not resummon mid fight as I never find it necessary, as my standard builds work just fine. Get some tag damage and then RoD when you need too. That's how I played in my summoner run and it worked just fine

stray cloud
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And giving this ideas now is a good oportunity

frosty trellis
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The issue then becomes what gets replaced?

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With minions that are being summoned by a new staff

stray cloud
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The oldest

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That would work

frosty trellis
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Ehhhhh

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I can already see things that would make that annoying when you want to keep your flowers and stuff and then resummon and oops, there gone, but I don't want to remove x minion

stray cloud
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Yeah i know what you mean about loosing your sentey

frosty trellis
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Also, stuff that takes more than one minion slot can make that annoying, or stuff that scales off of remaining minion slots, how would that work out?

stray cloud
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Then making de-summoning less anoying.

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Also, stuff that takes more than one minion slot can make that annoying, or stuff that scales off of remaining minion slots, how would that work out?
@frosty trellis i see your point

frosty trellis
stray cloud
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Just make right click eliminate the summon, now that it is no longer used for the focus mechanic

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Or a bind

frosty trellis
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THAT WOULD BE GREAT ACTUALLY

stray cloud
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When holding the staff

frosty trellis
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Just r.click to desummon

burnt condor
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do you think summoner would benefit from dedicated ui like rogue's stealth but for minion slots? idk I'm spitballin'

frosty trellis
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That alone would be more than fine

stray cloud
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Instead of r.clickong the icon

frosty trellis
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Just to see how many slots I have

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Minion and sentry depending

stray cloud
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@frosty trellis wanna write you the idea? Im a slow writter.

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And sleepy tbh

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So

frosty trellis
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Sure

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I would delete your original suggestion though

stray cloud
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R.click to desummon now that the focus mech is no longer at use

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I would delete your original suggestion though
@frosty trellis bout to do that

frosty trellis
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kk

stray cloud
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A ui segment or something to tell you your aviable summons

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And so

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Rclick with staff to desumon ( or bind) and ui for summon count.

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Thts all

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Actually really neat.

frosty trellis
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Can't have a suggestion stating several suggestions

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And I can't have 2 suggestions going at the same time

stray cloud
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Damn

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Maybe edit only rclick to add the bind option

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Imma vote for it rn

minor shell
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could have him suggest one part of it and another person suggest the other part of it

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unless he wants all the credit, then its an issue lol

frosty trellis
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Idc

stray cloud
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Uhh

frosty trellis
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Bind option might be a bit much

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Right click selected in hotbar is simple and makes sense with whatever exists

stray cloud
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Yeah makes sense

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Having the option would be nice nonetheless

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Well gn

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If the devs end up adding that imma burst out on tears of relief

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Gn

small timber
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ngl I will completely not mind if they just ditch the vanilla idea and rework boc into a soft ceaseless void

drowsy plank
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that would be based

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also tbh i think calamity wants summoner to be playable without whips so uh

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id say right click targeting isnt going anywhere

minor shell
small timber
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(I think dragon rage spin somehow is not true melee too)

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because I remember testing it and was like "wait what"

minor shell
small timber
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I can retest it again, I remember it dont benefit from true melee damage for some reason, but that is pre 2.0

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sec

drowsy plank
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some of the launch attacks (ex; dripple crippler, tumbleweed or w/e the fuck its called) are not considered true melee bc they're. projectiles. but the close range attack (which is close range) is

minor shell
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thats probably asking too much tho

frosty trellis
minor shell
frosty trellis
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I am trying my hands at death mode nohitting since malice is getting removed soon

drowsy plank
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it isnt just a nohitter thing

frosty trellis
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And BoC is the first boss that's being a little bitch

minor shell
frosty trellis
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It would suck regardless bc you could die to that normally

frosty trellis
drowsy plank
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tbh i feel like trickle down balance is a viable view of things because even for non-no hitters getting bopped by BoC bc of cheap teleports sucks ass

frosty trellis
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Yeah no kid

small timber
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ok it was melee size, not true melee damage, my bad

drowsy plank
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it doesnt make the boss impossible by any means but man is it a bad mechanic

frosty trellis
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I already hate the cheap teleports from yharon

small timber
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I think I was trying to stack gauntlet for melee size on dragon rage and it just dont work

frosty trellis
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I don't need it on the exact opposite side of progression

minor shell
minor shell
drowsy plank
small timber
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it is a bit high effort, but I think you can suggest it

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anything is better than smashing balls into the player's face at random frequency + teleport

frosty trellis
small timber
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phase 1 at least can definitely use a change, I dont mind phase 2 too much; bit boring but it does its job to keep identity to vanilla

frosty trellis
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I died due to a phase 2 teleport

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So no

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Phase 2 needs some help

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Phase 3 is fine

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A bit boring, but is cool nonetheless

small timber
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phase 2 need help but not quite complete rework I think, at least not as worse as phase 1

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phase 2 just need minimum range for teleport and thats it

frosty trellis
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Yeah

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Phase 1 just feels boring and unituitive

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But like, seriously, I have like, 4k+ crimtane ore and a shit load of tissue sample trying to nohit this mofo and I just want to move on to EoW aaaaaaaaaaa

minor shell
small timber
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if you are on malice or ftw at that point just use sparking empress

frosty trellis
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Or infernum

small timber
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it is not exactly a fair boss that you will try not to cheese

unborn oriole
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Imagine if the update came out before mad part 10

frosty trellis
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Several edits later

drowsy plank
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"designed"
to claim anything in malice was thought out is an over statement just look at day 1 malice BoC
a ton of malice bosses have drastically ranging difficulty spikes rather than the rather equal increases across rev and death

frosty trellis
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I also just don't like everything gaining a shit load of DR

drowsy plank
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yeah

minor shell
frosty trellis
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For no good reason

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Other than they could

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That is just terrible design by itself

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To even call it that

small timber
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the testers do say many malice bosses (at the time of implementation) are not super tested out I think, especially preHM one

drowsy plank
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literally just what master mode did lmfao

unborn oriole
small timber
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what is mad part 10? gp?

drowsy plank
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tbh she aint much different if i recall

small timber
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he has scal left and I think he is progressing steadily, so maybe

minor shell
frosty trellis
# drowsy plank literally just what master mode did lmfao

Master Mode at least didn't change AI's and shit to make it even more unfair. At least Master-Death doesn't feel straight up unfair at some points, just feel like the devs need to nerf the damage of late game bosses bc I don't want to have to use The Sponge, rampart, core, asgardian aegis, community and full warding to not get two shot by everything

frosty trellis
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This run yes

gray nebula
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you can

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right click to

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retarget

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goofy

minor shell
frosty trellis
minor shell
unborn oriole
# gray nebula retarget

I think he refers to right clicking the staff on the hotbar, not right clicking with the staff selected

frosty trellis
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Fab doesn't want to pander to the no-hitting community anyways

drowsy plank
gray nebula
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right clicking on the hotbar??

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just right click the buff icon

minor shell
frosty trellis
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That's annoying

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And you need to find that

gray nebula
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its basically the same

frosty trellis
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In you buff slots

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Not rly

drowsy plank
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it is the same lmao

frosty trellis
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You can still focus on dodging while r-clicking

unborn oriole
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Not hard

gray nebula
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sorry qol doesnt go as far as coding a whole new thing for it

frosty trellis
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It's not like you guys haven't done it before

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Ah

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Man

gray nebula
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i mean i never really had to urgently desummon specific minions to swap them with other ones

unborn oriole
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Minion buffs are going to be on the right anyway

frosty trellis
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I haven't either

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Some just do

unborn oriole
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Smh just use 3 minions max

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-support minion
-dps minion
-Other minion you'll possibly use

small timber
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(I think it is best for the suggestion to mention it too)

frosty trellis
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Wdym?

small timber
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like something about how currently right click with summon weapon is to retarget which whip also do its job already

frosty trellis
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Oh right

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I forgot that was a thing

small timber
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since currently the suggestion is phrased like if right click dont do anything yet

frosty trellis
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I completely forgot about that

unborn oriole
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For example

  • Caustic dragons
  • Mounted scanner
  • Claspers
frosty trellis
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Hmmm

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Just replacing the function at that point

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I can reword that

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Yeah

small timber
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the thing is also you can accidently right click away your buff, especially in a hurry

unborn oriole
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Or maybe

  • Caust. Drag
  • Desert tiger
  • Plantation staff
small timber
#

or just make summons come in a special row similar to cooldown buffs tbh, solves everything

unborn oriole
#

Hmmm

#

Could work

frosty trellis
#

Changed

frosty trellis
unborn oriole
#

Lunic eye users:

small timber
frosty trellis
#

Especially against bosses like Cryogen, Providence, and everything Dog and beyond

small timber
#

it is just an idea to thrown around, not to exactly to counter argue the suggestion

frosty trellis
#

Fair enough

small timber
#

since the current right click dont really serve a function anymore

frosty trellis
#

It would be nice to have regardless

gray nebula
#

goofy

#

way more people would use retaegetting over unsummon i feel

#

also whips have a limited range and some people are't going to use whips

crude geode
#

“It’s redundant now” it really isn’t tbfh

sullen hare
#

Mouse button five

crude geode
#

@kindred creek Don’t bring up the idea of a bullet hell for each player

kindred creek
#

why not?

crude geode
#

It would make the attack nigh impossible with overlapping bullets

#

At least for SCal

kindred creek
#

so maybe spawn another bullet hell if the players are a certain vecinity away from eachother, like 250 blocks?

crude geode
#

You could also make SCal swap targets if someone leaves the arena?

kindred creek
#

i just suggested making it bigger

#

so that it cannot be escaped

small timber
#

or just make scal have a provi's burn aura effect if player leave the aura at that point

kindred creek
small timber
#

for calclone probably like, make it have a soft "aura arena" to indicate who the bullet hell is locked on so that it is more fair (if you try to escape you will get hit by massively accelerated projectile anyway), and for scal just do the provi thing mentioned above

#

trust me personallized bullet hell will make the fight completely unplayable, even just for anticheese

#

something are bound to go wrong

kindred creek
#

take a look at the changes

small timber
#

I think a more appropriate title for the suggestion might be "Introduce Anti-Cheese mechanic to Calclone and Scal, especially bullet hell", since it dont really looks like a rework, but that is just me

#

for calclone personally I will add the "aura arena" mention above (which providence herself will get in the future soon™) otherwise it will be extremely confusing why the player is taking burn damage
(this will also solve the instant acceleration problem with current calclone bullet hell)

#

for scal it dont need it since it has a solid block arena anyway which is a big indicator that you shouldn't escape that

eternal escarp
#

or just realize that MP is a bitch and never will be very much a perfect way to play the mod

kindred creek
#

id say most things in multiplayer work on rev+ due to the amount of projectiles added by calamity besides ML, SCal, Exo Mechs, and AEW.

#

maybe some of the early game bosses because of the weird things with agro, but most of it tends to work.

crude geode
#

perfect way to play the mod
Is there really one particular one?

small timber
#

ya MP is not perfect, not quite close

kindred creek
#

only other comment i would have is make multiplayer AI for the bosses, but that is a bit excessive.

eternal escarp
#

but yeah MP is always going to be finnicky

small timber
#

from a recent MP playthrough I saw, on 2 players boss hp get increased by 10% only

#

so double dps, 110% hp

gaunt tiger
#

is calamity even balanced for mp

kindred creek
#

yeah, 2 player multiplayer is ez af

eternal escarp
#

it usually works
balanced? lmao

small timber
#

the short answer is no

eternal escarp
#

mp is never balanced

gaunt tiger
#

right?

kindred creek
#

the first boss me and my friend did upon getting into hardmode was anahita and leviathan

eternal escarp
#

the sheer fact you have 1 more person is already unbalanced

kindred creek
#

this was on death mode

small timber
#

there are also bosses like astrum deus, twins etc where their difficulty is literally more than halved for having more than 1 player; let alone infinite respawn

kindred creek
#

personally i think they should increase damage, HP, speed, and projectile speed by 50% per extra player

#

but that would ruin the multiplayer experience

small timber
#

oh right I just realise, Blast is terraspark not having onfire and burning immunity while lava waders have it intentional?

kindred creek
#

i mean if you have an extra player

gaunt tiger
#

wait what

small timber
#

it can be intentional, since it basically will make on fire very much disappear for pre-HM and earlyHM (angel treads still give immunity), but ya it can be not very obvious

small timber
#

I guess I will suggest that since it seems more like an oversight, and I have suggestions left for that

dreamy burrow
#

Multiplayer is balanced, what do you think all that lag is for 😎 /s

#

but I'll be honest, I never noticed the terraspark not giving immunity to burning and on fire. I feel like it should, aye

small timber
#

fireblock is burning immunity I think, so it is just on fire
(angel treads do give fire block immunity, just tooltip didnt show; terraspark is actually dont have on-fire immunity)

dreamy burrow
#

ngl I feel like that makes it weirder

#

If it gives you immunity to one but not the other

small timber
#

since that is vanilla effect, vanilla dont give on-fire immunity

fallen plover
#

I like the death mode relics idea but that would be a lot of spitting so maybe not high priority for the devs

dreamy burrow
#

I feel like 90% of the work would just be doing the art

#

and then just adding them as drops

prisma flicker
#

whats the point of sugg where even stuff like this dont get upvoted

#

for real who does NOT want that

#

he just spawned cultist and empress by casually walking by the summons

inner anvil
#

I think we implemented that change for the next update.

prisma flicker
#

thank god

inner anvil
#

I don't know about Cultists though, I may need to ask that.

frozen hornet
#

I mean by the time cultists spawn you're probably not gonna be using chloro anyways

#

Lacewings are fair though

small timber
#

did the suggestion mentioned if guide to critter companionship works for lacewing?

dreamy burrow
#

I mean, chloro armor is only a little behind what's expected for golem

swift wharf
#

It didn't but I think it works

dreamy burrow
#

I often skip tiers of armor 'cause it's not worth farming mats if I'm able to just get the next tier without too much issue

cobalt pewter
#

just don't play multiplayer

dreamy burrow
#

I agree with that

#

If you personally don't like cheese strats, you personally don't need to use them 👀

prisma flicker
frozen hornet
#

true true

small timber
#

ya chlorophyte is incredibly broken right now, it basically have prenerf rare sand elemental heal

#

(or about as good)

oak drum
#

Would it make sense for forbidden & frost armor being able to be directly crafted from titanium/adamantite armor?

cobalt pewter
#

I don't remember what tiering are forbidden and frost in cal's early hm

#

but if they're after all mechs, then it's not a bad idea

distant gyro
#

it's the vanilla recipe

#

so that's fine

oak drum
#

also spectre & shroomite

hollow shell
drowsy plank
hollow shell
#

Yeah the expectations of that guy are a bit high

#

It has significantly higher votes than the suggs around it

cobalt pewter
#

it's not like your sugg will be stuck until 200 stars

#

in fact it'll probably be thrown to dev once the delivery begins

prisma flicker
hollow shell
#

It's only been one day, dude

#

It can still get votes

prisma flicker
#

when was the last day someone got to 200

hollow shell
#

I don't know what the fastest 0-to-200 timespan was, sorry

frail mantle
#

i mean suggestions don't even need to get to 200 anymore

drowsy plank
#

just give it some time jeez

#

also 200 doesnt even matter, we havent had a 200 vote sugg in like two months besides the dryad dialogue one, but that doesnt matter cause it's top 20% now anyway??

subtle sapphire
#

Top 20% ? So what you are saying is I should make 2 absolutely dumb fucking insane suggestions each day to make my serious suggestions have more chance to be looked at ? 🤔

hollow shell
#

Technically yes that is a strategy

#

Though honestly it'd probably be quite hard to make suggestions that are guaranteed to get a low amount of stars and also have them be valid under the rules HDFailure

small timber
#

(though you have to make dumb suggestion that somehow is not dumb enough to get exclaimed right away)

hollow shell
#

Harder than just making regular suggestions

small timber
#

Make defense damage stronger in harder modes

Malice remove, death mode too easy, please buff bosses, done

prisma flicker
small timber
#

this is especially true when there are more suggestions getting made, as it will drag the average down

livid scarab
#

Add a very small chance of summoning the Devourer of Gods from fishing at any point in progression

grave zincBOT
#

@formal spear - Your suggestion has received an updated status!

[Stop the new chlorophyte armor set bonus from hitting prismatic lacewings]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

prisma flicker
#

bruh fuck you

hollow shell
gray nebula
#

that dog idea was suggested before and got the most downvotes out of any suggestion that was sent to the dev server

livid scarab
#

Excellent

gray nebula
#

the random spawn one

hollow shell
#

Nah the "make DoG spawn at random to kill you because that's what he does in the lore"

vapid crane
#

oh

solemn dust
#

Yea I hoped that idea doesnt go in

#

I dont feel like building when a giant cosmic serpent is on my ass

unborn oriole
#

Imagine being mining gold in early game to make a golden broadsword and suddently an endgame boss appears and fucks your ass because "It's lore accurate"

fallen plover
#

Mining for some gold then you and all your npcs die

gaunt tiger
#

I've never understood why npcs don't die isn't a more popular mod

#

wow heehee I love it when bosses kill my npcs

#

statements dreamed up by the utterly deranged

hollow shell
#

@cunning lodge Read the Don'ts doc in pins.

#

You violated two of them, maybe more HDFailure

#

(also Yharim is going to be before the Boss Rush)

quiet kernel
#

Maybe also read a bit of lore, helps alot

inner anvil
#

Tells to the Developer.

cunning lodge
#

oh

#

woops

hollow shell
#

The official loredumps on the wiki have gotten taken down recently as part of the big fat rewrite, so
I don't know if there's one place you can go to learn the gist of all the lore

inner anvil
#

Lore Rework: [Insert tumbleweed GIF].

orchid cairn
#

cause otherwise its just free DPS against bosses and invasions if they cant die

gaunt tiger
#

I don't fight near my towns, it's a qol thing tho

crude geode
#

Ah yes the like 5 dps against bosses is really gonna matter

orchid cairn
#

it will

#

more importantly though is the dryad's blessing

gaunt tiger
#

I dump dryad in the jungle

#

I don't fight near her

drowsy plank
#

the simple solution if you turn it on is to not be a neanderthal and not use NPCs to fight bosses
if it's unbalanced because you're abusing it, that's on you. why did you install it in the first place lmfao
but yeah id use anti-NPC death if Cal didnt already have the NPCs spawn at night and 10x NPC spawnrate configs

gaunt tiger
#

at that point i just don't want to have to move them into the right houses

drowsy plank
#

true

orchid cairn
#

if you manually assign them to a house they have a gold border around their face in the house menu and it means theyll always go back there when they respawn

dreamy burrow
#

I have a suggestion I want to make, but really have no idea what to propose as part of it

#

all I know is that you get terraspark pre-hardmode

#

and the angel treads can be made the moment you beat the third mech boss

#

and you go from upgrading your boots through the entirety of pre hardmode, after the mech bosses, then just

#

not a single upgrade until after moon lord

#

angel treads can be made early hardmode, and the next upgrade isn't until post moon lord, I really feel there aught to be something in the middle there, but i've no idea what lmao

hollow shell
#

We will be looking at the boots and wingboots lines at some point in the future
We will likely be acknowledging and integrating the Gravistar Sabatons for their fastfall

#

I don't know if that means there will be any upgrades to the running boots like within hardmode after Angel Treads
But it will at least mean you get a component for the line in the middle of hardmode

dreamy burrow
#

IMO it might be nice if there was an upgrade to turn boots into wing boots pre-moon lord, and then you get seraph tracers to make them into better post moon lord wings or something

#

like, maybe wings equal to flame/bone/bat/bee/etc wings

#

if I made that a suggestion, would that fall under specific item request?

hollow shell
#

Should be fine. Depends on how you write it

dreamy burrow
#

I'll probably write it as being "I'd like an extra level/s of progression between angel treads/seraph tracers" and then provide an example or two or what it could be in the hopes to clear up what that could entail

#

maybe even just list a few accessories that could slip into the boots at that stage

hollow shell
#

I saw that reply

#

Couldn't read it unfortunately

last locust
#

oh i just said "make jared spawn at random because it would be funny" then deleted it because i thought this was #suggestions-voting

hollow shell
#

🤔

dreamy burrow
#

I got more into that than I was expecting to lol

gray nebula
#

this is the goofiest sugg ever

dreamy burrow
#

I recognize some of those accessories might be dumb, I even took out a few particularly dumb ideas (like the aquatic emblem, briefly was in there as I typed it out lmao)
but the suggestion isn't so much about the accessories I list, but the idea that those sort of accessories might find a place within the safety of boots <3

gray nebula
#

why would random accessories get thrown into boots

#

😭

#

oomfie we are trying to cut down on random amalgam stat stick type accessories lets not make boots require random stuff like the gizmo pack or the greedy ring

dreamy burrow
#

not gonna lie, I could have thought a bit longer about the accessories I listed, but this heatwave got my brain working overtime lol

hollow shell
#

wait what

#

The 1.4 inspiration is big here

#

Greedy Ring and Architect Gizmo Pack have no reason to be in a running boots line

dreamy burrow
#

yea, not my strong suit admittedly

#

but hey, discussion exists technoheart

unborn oriole
#

Ohhh i think i know why

#

Because y'know

#

Malice is dying next update

minor shell
unborn oriole
#

No problem mate

subtle sapphire
#

"I believe we should put the stool in the boot line"

minor shell
#

i was about to argue but hes on rn so i asked him

#

he said no

unborn oriole
#

If an accesory could be getting in the boots line i think either an acceleration boosting or movement speed boosting accesory could work

#

But tbh i don't think adding accesories to the boots line is a good idea

gaunt tiger
#

I mean terra boots is pre boss

unborn oriole
#

Yeah

#

In fact

subtle sapphire
#

come on, don't you want your boots to come with a rolls dice yoyo bag ?

unborn oriole
#

No

#

I always play summoner lmao

#

If anything, i'd like the Magiluminiscence's acceleration on boots

#

But yeah, i'm ok with current angels

drowsy plank
#

@dreamy burrow i think the sugg would do much better to either only focus on other boot accessories, other movement speed accessories, or on the "weaker seraph tracer" idea, lest it mention accessories at all. focusing more on the reasoning of why boot upgrades between seraph and angel are a good idea would be a much better use of space than trying to suggest what to be included.

dreamy burrow
#

True, yeah that checks out

drowsy plank
#

ex; ways to add the fariy boot, hellfire tread, or gravistar sabaton effects, instead of... turning it into aeolus boots from fargos

dreamy burrow
#

I figured it'd be helpful to list a few examples of what I thoguht would fit in nicely, in hindsight I have no idea what I'm talking about lmao

drowsy plank
#

dw i think it's a good idea at its core but we all get carried away sometimes

#

mentioning things like the movement speed rework trivializing the need for boots, so giving their line ways to compete with other accessories or something might be a good line of thinking

dreamy burrow
#

I think i'll scrap that accessory list, and instead mention things like the fairy boot, sabatons and moab in passing

drowsy plank
#

just. dont mention moab

dreamy burrow
#

bad idea?

drowsy plank
#

moab is a fucking mess

#

yeah

dreamy burrow
#

lol

drowsy plank
#

and like i said. aeolus boots are right there

dreamy burrow
#

wings collectively in passing then ^^;

drowsy plank
#

dont forget these would probably be mashed into seraph tracers id imagine so
that's why i think the demon/angel wing power sugg was much better

dreamy burrow
#

I would like to bring up the movespeed rework, unfortunately I don't actually know a whole lot about it

drowsy plank
#

i think i have xpc's docs, and there's wiki documentation as well

#

gimme a sec

dreamy burrow
#

but for sure, I think you're right, it's best that I reel it back to focusing on just "earlier wing boots"

drowsy plank
#

this might also be interesting to look at but it's very statistical so it might not make much sense

dreamy burrow
#

smh, I had basically re-typed the whole suggestion

#

checked a message someone sent in DMs

#

and forgot to save the edit </3

#

I now gotta re-type about the Boot Experience™️

swift wharf
#

Reminder that the celestial shell gives immunity to nightwither and holy flames

#

So I reckon it's pretty good on its own

crude geode
#

@civic pond celebration mk2 is on the chopping block for a test

civic pond
#

in vanilla with proper equipment thocc

dreamy burrow
#

alright, reworded it all and didn't forget to press enter this time

#

lmao

drowsy plank
#

looks better, and idr care to nitpick about which wings you use as an example for weaker tracers at this point lmao; end of the day devs decide the power if it even passes
on the other end, there are plans for a wingless boot line so you can still have a strong choice when using normal wings so perhaps that'll be a factor for consideration with this

dreamy burrow
#

aye, I figured I'd suggest steampunk/spectre wings not based on their strength but more just because of when you get them

#

otherwise, if it's flame wings or whatever, you might as well add them at the same time as angel treads

drowsy plank
#

yeah post-Plant or post-Golem sounds like a solid place for them, but usually the boot wings have weaker flight time than on tier wings so that's all

dreamy burrow
#

oh yeah, for sure

#

ty for the advice + suggestions technoheart

drowsy plank
#

👍

gaunt tiger
#

what's even the point of boot wings if they're bad tho

dreamy burrow
#

saving an accessory slot

gaunt tiger
#

but on bosses where you don't use boots, you just use wings
you don't use boots and wings

dreamy burrow
#

I mean, it's the same as seraph tracers, just a step earlier

gaunt tiger
#

now, if boots inherently had flying carpet hover

#

now that would be a decision

drowsy plank
#

lmfao what's the difference

#

sides carpet being weaker

unborn oriole
#

What if

#

Aero Stone

gaunt tiger
#

hover is really good

dreamy burrow
#

I keep forgetting the aero stone exists

hollow shell
#

@fresh haven "in vanilla"

gaunt tiger
#

aero who

hollow shell
#

Did you use it in Calamity?

gaunt tiger
#

I should make a suggestion about giving the tracers hover

#

cos otherwise they're strictly worse than wings

dreamy burrow
#

I mean, if a wingless boot line is being looked at, having hover instead of flight would be a good option imo

#

A nice choice to be able to pick between

gaunt tiger
#

nah

#

I'd want it on flight tracers

drowsy plank
#

i love making my sugg titles more and more clickbait-y just so title-only-andies actually vote on them <3
considering how rarely boss balance suggestions actually get through at least

gaunt tiger
#

clickbaited by fab into thinking there was a patch

#

tragic

elder estuary
violet pivot
#

would remove the multiple class aspect of the frost and forbidden armor and rework it into something else be a good idea?

tulip parcel
#

Add an option to toggle Rage/Adrenaline bar sounds

ashen warren
#

Should i continue hardmode with mage or should i switch to melee idk help ?

tulip parcel
#

I don't, think there are any objections to that idea

#

also this is the wrong place to ask that

fresh haven
# hollow shell <@743900570233995364> "in vanilla"

Just tested it with calamity mod. As i saw in game and in changelogs it wasn't changed, and with best vanilla equipment (in vortex stealth mode) it deals 6500-11200 DPS (from different distance, tested on super dummy on ground, so i think it's DPS is going to be 11k on bigger targets), it's about 2 times more than other post-moonlord weapons.

crude geode
#

super dummy dps =/= actual dps or viability

drowsy plank
#

weapon testing is a dont anyway, just ping a tester, but furthermore, im p sure celebration is already in their sights

crude geode
#

I already pinged a tester about this

hollow shell
#

Yeah Blast got pinged earlier but he asked me if the suggestion was even using it in Calamity

#

So yeah @civic pond Give it a test

civic pond
#

alr

#

also yeah its gonna do around 7k dps on a super dummy

dreamy burrow
#

Super dummies are bad for testing dps?

hollow shell
#

They are better than regular dummies
And better than just looking at weapon stats and inferring

civic pond
#

i was already goofing around with it on dragonfolly/ml

hollow shell
#

It's just that there's a lotta differences between Super Dummies and bosses, using a weapon in action often has different results than the small stationary no-stats stuffed bitch

dreamy burrow
#

So to try out different weapons/summons/etc. it'd be better to try them against bosses?

civic pond
#

i cant really fathom how you reached 11200 with the best vanilla equipment though

hollow shell
dreamy burrow
#

gotcha, thanks for clarifying technoheart

hollow shell
#

👍

primal cairn
#

Hey, I’ve written a suggestion to reduce the amount of gravestones needed for a graveyard. Is it alright if I post it here before putting it in #suggestions-posting for feedback and to double check to see if breaks any guidelines?

hollow shell
#

You can do that if you want, but you can edit your suggestion while it is in the posting channel too

primal cairn
#

Alright

#

In that case I’ll just post it in #suggestions-posting to avoid clutter in this channel, since it’s a pretty lengthy suggestion

hollow shell
#

The reason why the change was made (iirc) is because of repeated boss attempts

#

It is easy for a graveyard to form accidentally in your arenas when the requirement is only 5 deaths

primal cairn
#

I understand that, however as stated in the suggestion a graveyard forming in your arena isn’t really an issue (especially with the boss zen buff calamity adds), and they’re also easy to remove

#

The worst thing I could imagine happening is stuff becoming less saturated thanks to the graveyard mid-fight could disorient ppl, however from my experience it isn’t that big of a distraction

#

And the negatives outweigh the positives imo

hardy dock
#

Not really

#

If you just don’t trash your gravestones it’s not an issue at all

#

And the grave requirement in Vanilla is absurdly low

burnt condor
#

will say early game graveyards especially in harder difficulties is daunting. maybe 20+ is too much but 5 is far too few for a mod focused on difficulty (especially in multiplayer) imo

primal cairn
#

From my experience in multiplayer even in master mode earlygame they aren’t much of an issue

#

They were back when 1.4 first released but ghosts have already been nerfed

#

And calamity already speeds up earlygame thanks to the starter bag

hardy dock
#

Multiplayer is not a good way of testing balance

primal cairn
#

So it’s even less of an issue

primal cairn
#

When it comes to balance yes multiplayer is wacky however

#

This is different

worthy lintel
#

keep in mind breaking a tombstone spawns a ghost that is stupidly powerful for a pre boss enemy

#

sometimes breaking the tombs is just not an option

burnt condor
#

consider. not everyone’s epic awesome gamers at terraria tho. it can be a pretty brutal difficulty spike preboss

hollow shell
primal cairn
#

Oh nvm

worthy lintel
#

(i have not played 1.4 vanilla much lol)

#

alright my point is not as valid

dreamy burrow
#

I can say that early on in my first attempt at master difficulty, one of my biggest challenges was dealing with the graveyards that were showing up at spawn

burnt condor
#

yeah my experience with graveyards is from 1.4’s release but I still stand by 5 being far too few for the mod

primal cairn
#

Yeah when 1.4 first released graveyards were an issue

#

However they did get adjusted

dreamy burrow
#

I'm talking about the run I started five days ago

primal cairn
#

Oh huh

hardy dock
#

I wish that there were some other factors that determined if something is a graveyard rather than just the number of gravestones

#

Like it’s a genuinely baffling decision when you think about it

primal cairn
#

That’d just overcomplicate it imo

worthy lintel
#

i wish graveyards were made with something that doesnt appear every time you die XD

hardy dock
#

Yes exactly

dreamy burrow
#

I'm not sure I see the issue with the higher tombstone count, since you could just jump in lava 20 times and then move the tombstones somewhere you want a graveyard

hollow shell
#

Honestly it is pretty weird that deaths are required for you to access certain content
And that dying directly contributes towards the biome's creation

worthy lintel
#

craftable tombstones 😳

primal cairn
dreamy burrow
#

^ this

hardy dock
#

Inb4 Terraria 1.4.4 “the Graveyard Monolith Update”

dreamy burrow
#

I'm not sure I agree at all with the "extremely tedious" with dying 20 times

#

especially if it's a one and done for creating a whole biome

#

once you get those 20 tombstones, that's it. You have them

hardy dock
hollow shell
dreamy burrow
#

I will admit, I do agree with the argument that it makes building harder

#

but I also think the 5 from vanilla is way too low

#

I think 10-15 is a much more reasonable number

primal cairn
#

I think it’s fine but I also had in my suggestion that it didn’t have to be reduced to 5, just somewhere in-between 5-20

#

10 would be fine too

hardy dock
dreamy burrow
#

Why not make your suggestion, instead of a global change

#

a config option

hollow shell
#

hrm

dreamy burrow
#

so the default can stay as is, but you can bring it down if you want in the config

#

that way people who like 20 don't worry about the change, and people who want it to be down to 5 can have that if they want

primal cairn
#

That potentially wouldn’t solve the issue of players being confused since not everyone looks at configs but that’s more of a fault of those ppl

hardy dock
#

If every controversial Vanilla change was a config option the menu would be longer than Fargo’s

primal cairn
#

And not a fault of the config

burnt condor
#

it makes builds more tedious and difficult for sure but I don’t think the solution’s to screw over early game or people not as good at the game. I do like the graveyard monolith idea or it needing like, 10 or 12

dreamy burrow
#

IMO it seems like a reasonable thing to make a config

primal cairn
#

If graveyards screw over earlygame (which I still don’t think they really do) then I personally think the better change would be to nerf ghosts not graveyards

dreamy burrow
#

it's a skill issue

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(it's my skill)

#

(it's an issue)

#

c:

hardy dock
#

Follow up question

#

Ever notice how god damn fuckass long gravestones take to mine

hollow shell
#

I did notice that recently

dreamy burrow
#

I was wondering about that

#

does it take longer than vanilla? I don't remember it being so tedious to clean up tombstones

hardy dock
#

I don’t think Calamity changed it

dreamy burrow
#

or is it a vanilla change

#

aye

hollow shell
#

I doubt Calamity made it take any longer, I think it was 1.4

#

yeah

hardy dock
#

I don’t think it’s ever been changed

#

At least I don’t see it in the History section of the wiki

primal cairn
#

I don’t remember them ever taking longer to mine than before

hardy dock
#

And there’d be no good reason to make it take longer

primal cairn
#

They’ve always taken a while to dig up I think

#

Making them not take as long to dig up would be a good change though imo

subtle sapphire
#

Maybe just make gravestones craftable. Boom, best of both worlds

dreamy burrow
#

apparently you can instantly break a tombstone by dropping coins on them? Nope, totally bogus.

hollow shell
#

?????

dreamy burrow
#

according to some guy

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brb testing this

frail mantle
primal cairn
frail mantle
#

source: it was revealed to me in a dream

primal cairn
#

Not a very good solution imo

civic pond
#

waste of money

dreamy burrow
#

I don't think the confusion issue is really an issue

hollow shell
#

There is definitely confusion

dreamy burrow
#

When using an overhaul mod with changes to mechanics and what-not, there are gonna be things people are unsure about

#

questions are going to be asked, wikis are going to be checked

#

it comes with big mods

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not to say people aren't confused, but that the confusion is expected

primal cairn
#

I think trying to reduce the amount of confusion would be a good thing though

#

Even if some confusion is an inevitability that doesn’t mean we should not try to avoid it

dreamy burrow
#

Ultimately, yeah less confusion is good
but I personally don't think it's an issue that needs worrying about so much

primal cairn
#

Idk, confusion like this is immersion breaking, takes time to solve, and can sometimes be frustrating

orchid cairn
#

make gravestones craftable, disable gravestones spawning on death, put the graveyard number back down to five

primal cairn
#

One thing I noticed with a lot of the ppl asking about gravestones is that

#

A lot of them thought gravestones might’ve been just broken or smth

dreamy burrow
#

the same thing could be said about hardmode ores, breaking demon altars

primal cairn
#

If ppl think a change is a glitch or an error then that is definitely a problem that can’t be ignored

dreamy burrow
#

in-game i'm fairly sure there's no direct mention of it (at least none I've seen) meaning people who don't know about it have to ask about it

hollow shell
#

We do have the Pwnhammer tooltip addition now though

burnt condor
#

(tbh I think graveyard’s a kinda weird biome. cool idea weird execution)

dreamy burrow
#

I think a better solution would be to find a way to have it be known in-game, rather than just undo the change entirely

primal cairn
#

This is definitely an issue that isn’t exclusive to graveyards, I’m doing a playthrough with some friends who are newer to calamity rn and there’s been a surprising amount of times where they’ve had questions about changes

fresh haven
dreamy burrow
#

maybe add it as loading screen tips

#

maybe guide/npc dialogue

primal cairn
#

I personally think a good solution would be to reduce the gravestones down to 10, then do smth else like making a super gravestone or putting it in the tooltip of the gravestones or smth

burnt condor
#

there’s a lot of vanilla changes yeah. but then you check the wiki or ask around. that’s how I play vanilla and that’s how I play calamity

burnt condor
dreamy burrow
#

^^ This, honestly.
I really believe that using wikis and asking people is just a part of big mods like this

primal cairn
#

I personally don’t think this is the case but I don’t want this to turn into an argument about changes to vanilla so

dreamy burrow
#

More in-game information I think is better than reverting a change because people don't understand it

primal cairn
#

Idk if I’ll elaborate on why I think this for now

#

Yeah ofc informing players is a good thing to

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It’s just with graveyards in particular there are other issues

burnt condor
#

it could be communicated in-game I’d love that but base terraria has that problem bad tooooo. that’s a different suggestion

dreamy burrow
#

True, even vanilla terraria you kinda have to use the wiki

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at least, starting out

grave zincBOT
#

@shut bluff - Your suggestion has received an updated status!

[Change the description of all permanent HP/Mana up's]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@unique glade - Your suggestion has received an updated status!

[Post early game uses for Wulfrum Metal Scraps and Energy Cores]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hot zephyr
#

wulfrum got real echtroll

hollow shell
#

Wulfrum did get very real

hot zephyr
#

Very very real.

#

the great calamity test build wulfrum shortage

gray nebula
#

too real

unique vector
#

eats your fucking liver

hollow shell
#

doobie doobie doo baaa
doobie doobie doo baaaaa

crude geode
hot zephyr
#

(leaks!)

crude geode
#

real leaks

distant gyro
#

who needs to be comprehensible when you can be pixl and say among us all the time

hot zephyr
#

new wulfrum armor when it its its it

#

goes from embodying every trope of calamity artmor design to being cool and good

crude geode
#

Iban already leaked John wulfrum’s armor

hot zephyr
#

its not john wulfrum armor

#

they look similar but not the same

unborn oriole
gaunt tiger
#

john wulfrum's powerful thighs will be an item

#

they let you jump big

hot zephyr
gaunt tiger
#

ah darn

gray nebula
#

Jean ding addon.. get ready for the #jeandingsweep

hot zephyr
#

jeandingsweep

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as you can see, the terrarian is not as committed to the drip

#

sever your left arm and leg

fossil finch
#

@primal cairn why not just add some sort of graveyard pylon

hollow shell
#

First of all
"just"
That would be significantly harder

#

Second of all
What do you mean

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Pylons don't control biomes, they let you teleport between biomes

fossil finch
#

you get what i mean

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(Monolith

hollow shell
#

Indeed

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It's something I suggested earlier

fossil finch
#

I mean it as a compromise because for me the sugg is treating it very black and white and also assuming of how players feel about it

#

To me for example the "enemies weak" point doesn't mean anything because i don't want graveyard biomes because of the shader

#

Like i imagine everyone who has an issue with graveyards does

crude geode
#

I like not playing in black and white

fossil finch
#

Also i don't know how to describe it but i feel the point about builders is weird

primal cairn
#

Yeah that’s why I destroy my graveyard biomes when I don’t want them but when I don’t have to worry about the enemies since I’m past earlygame the gravestones are very easy to remove and

fossil finch
#

Because to me it's like "revert this change of something that annoys a good ton of people because it annoys a minor group of people"

primal cairn
#

If there’s a graveyard building up in your base or smth then like even if graveyards didn’t exist and it was just gravestones

#

A lot of ppl would still destroy them just because they’re gravestones they’re pretty ugly

#

Ofc not everyone is a builder and not every builder builds graveyards but

fossil finch
#

Idk i know most people like them on their arenas as a demonstration of their boss tries
I keep them for that

primal cairn
#

Decorative graveyards are smth I’ve built they are smth I’ve seen other ppl build them

fossil finch
#

I feel like graveyards being properly toggeable by another block would be better for everyone

burnt condor
#

I had to clean up the graveyard biome that formed in my scal arena because I couldn’t process the bullethecks with the particles of the biome 😔😔😔

primal cairn
#

Yeah a supergravestone would be nice

#

I’m more inclined to just reducing the number needed

#

Since it’s a simpler solution but that’s just what I think

burnt condor
#

maybe player placed gravestones count more??? is that anything

#

idk I disagree with removing the increase entirely but I think yeah a monolith or a reduction would be fine

drowsy plank
#

what if we just made arcane mana reduction

frosty trellis
#

That

#

Would be rly cool

#

As having the mana cost down could actually be better than having full menacing, since losing up to 20% of your damage from mana sickness is going to be more significant than full menacing when you already have loads of damage modifiers late game

orchid cairn
#

should i edit the post to that?

#

ill just add an addendum

#

anyway uhhh are any of the testers online rn? i think the tracking disk might be a little too strong but im not sure

hollow shell
#

Ian and Blast#5966 are online

#

Piky might be

cobalt pewter
gray nebula
#

thi s is

#

such a crazy zany way to word it

#

instead of saying "make swords omnidirectional"

drowsy plank
#

how would that even work

hollow shell
#

@hasty rune That is a terrible example to use for your title

hasty rune
#

uhh, suggestion for another sword then?

drowsy plank
#

dont use a sword just do what eris said

hasty rune
#

idk i just noticed Zenith is like that

#

i think omnidirectional is too big brain but whatever

#

zenith is more confusing

drowsy plank
#

correct

#

i think you meant to say less but using zenith as an example here is way more confusing

hasty rune
#

the description conveys the point, swords should use cursor position

drowsy plank
#

how exactly?

#

zenith is a boomerang more than a sword

small timber
#

I think a more clearer example will be terragrim/arkhalis in this case, but ya (or murasama)

#

just like the degree of the swing is locked to your cursor position instead of only overhead, at least I think that is what is being referred to

drowsy plank
#

i just dont get why

#

or which ones?

gray nebula
#

or any ark

small timber
#

oh right ark are the new examples now

#

I think is just overhead swing can be incredibly annoying to use as it basically just massively reduce reach, for example most notably for fights like pbg

#

it makes it super awkward to hit with broadsword since the only place you can hit it is directly below the boss

#

(though if they change broadsword to be omnidirectional they have to nerf true melees, because this will make them massively more consistent)

drowsy plank
#

this is way more explanation than they gave lmfao

small timber
#

ya this is just based on my own experience tbh, rather than referring the suggestion

drowsy plank
#

if they said something like that i might actually agree with them

hasty rune
#

thats why i didnt think omnidirectional was good either

drowsy plank
#

omnidirectional is better lmfao, you didnt even give a reason why the swords should be like this

hasty rune
#

its really an extension of a recent sugg with bladecrest sword

primal cairn
#

Isn’t what you’re suggesting exactly omnidirectional swinging though

small timber
#

though the downside is of course they will turnt into semi-shortsword, so probably best for true melee broadsword only

hasty rune
#

omnidirectional would be like having the arc of the swing in any direction, this is just changing how the direction is inputted

hollow shell
#

Oh that isn't what you were asking for?

hasty rune
#

yea its just impossible to kite with broadswords unless they have the vanilla style input

small timber
#

oh that one is probably use turn thing now that I read the suggestion reasoning

hasty rune
#

but then ur locked to swing on one side

hollow shell
#

Hmmm useturn

hasty rune
#

exactly, but idk if most ppl understand what that means

crude geode
#

Every time useturn gets brought up here it becomes a fuckin shitshow

drowsy plank
#

more like pooturn

small timber
#

I think the argument of useturn was always comparing:

  1. sword stucked at the direction you started swinging (which I think was many vanilla broadsword?); and
  2. sword follows the direction you character is facing (which I think is how currently many calamity broadsword works)

however, I dont think there will ever be a problem to give the choice to the player to just control the direction the sword is swinging, i.e.
3) sword follows the cursor direction and disregard the direction where the swing start or character is facing, just because you have much more control over where you want the sword to face

the only concern will pretty much be just balancing reason (basically nerf true melee, especially early game by a bit now that they are way more consistent) and thats it

#

(pretend ark is vanilla behavior or 1); 2) is stellar striker, 3) is omniblade)

if I dont mistaken 3) is what the suggestion is trying to achieve

tawny garden
#

I'm late to the party, but wasn't Crystyl Crusher's actions swapped due to some "can't have a channeling attack on secondary" mumbo jumbo? Is that possible now?

crude geode
#

Yes

small timber
#

I think short answer was yes iirc

tawny garden
#

Nice nice

hot zephyr
#

Yes

#

There's a good chance it gets changed, I'm betting

violet pivot
#

one good change about luxors gift when they rework it will be that arrows have another type of projectile something similar at what already does but changed in a way that makes it more consistent to bows users because as how it is now the projectile is not affected by gravity like arrows do

hot zephyr
#

@tidal epoch that's been suggested a ton, and will never happen (i believe it's a disallowed suggestion as well)

foggy storm
#

whats yo thoughts on my suggestion

frail mantle
#

a new class is Very Unlikely to be added to the mod, probably ever

#

trying to balance rogue in general is enough work as it is

#

adding an entirely new class would mean a lot of new weapons, new armor sets and accessories that interact with the new class' mechanics, probably new buffs etc.

inner anvil
#

New Class? No.

hot zephyr
frail mantle
#

yeah

inner anvil
#

Yeah.

hot zephyr
#

We've still got a metric ton of things to do on the current existing class

#

As well as improving facets of the original four vanilla classes

storm bridge
#

unless they somehow finish the entire lore, mod, bosses, and biomes and get bored. There won't be another class

hot zephyr
#

melee weapon reworks
point black balancing
mage improvements
whip tweaks (and new whips themselves)
as well as rogue accessories currently just kinda being a big issue in the mod

inner anvil
#

Whip tweaks...

small timber
#

too ambitious, and new class is a don't because it is way too much effort

hot zephyr
#

Frankly Rogue is in a very unfinished state and there's a lot of improvements to be made as-is

small timber
#

(and there really isnt much reason for new class for now), other than MP support classes but then again it is MP

storm bridge
#

If you want more classes you can always add the clicker class

hot zephyr
#

Rogue accessories in particular vary from being necessary for the class to function or entirely worthless

inner anvil
#

What happened?

hot zephyr
#

beep

inner anvil
#

Just "Beep"?

hot zephyr
#

Just beep.

inner anvil
#

What about whips?

hot zephyr
inner anvil
small timber
#

I only know a handful of beeps in the current calamity, so I can only guess, does it completely kill whips only build>

foggy storm
#

😭

inner anvil