#suggestions-discussion
1 messages · Page 1283 of 1
i get where ur going
le shell yoyo
Cnidarian is ok i guess
you are ok i guess
would it be reasonable to suggest some sort of way for people to not skip straight to jungle crafts pre-boss?
I don't know how to feel about it
but it's like, it invalidates a lot of stuff
is it tho
i mean then you'd have to worry about things like ancient shadow, and tbh jungle isnt even much stronger than plat/gold rn lmao
ppl be like make the boss progression more non linear!!!
and then be asking to make the non boss progression more linear

xd
snow and desert are way more dangerous than jungle and there's like nothing there
I guess? I don't really like non-linear progression, it makes certain content unnecessarily easy
it's like tier skipping
i mean desert has fossils, bast statues, dunerider boots, the entire sunken sea, etc.
it's not like tier skipping
it is tier skipping
byeah
guardians being on-tier with polter, and dragonfolly being on-tier with profaned guardians
is very dumb
what tier is jungle armor even skipping
I didn't say jungle armor
i'm fine with jungle stuff being good, i just want something for the other dangerous biomes tbh
I mean stuff like snapthorn and bella
blade of grass is pretty decent for true melee
etc
not that jungle armor is bad
i mean that still isnt tier skipping or anything those are just strong pre-Boss weapon choices
I feel like that's a polter being too easy issue
I would disagree
it makes the balancing of gear a lot more of a headache
the breadth of weapon choices doesn't mean a player has more viable options
it means that there are more "traps"
that's boring
what tier would you put jungle in
post desert scourge and post KS, pre EOC
hmmm
EOC to me feels like the first hurdle to get over
whereas desert sscourge and KS are more formalities or tutorials
calamity jungle feels just as easy as regular underground if you play with even a little caution
I don't even need a bezoar
are you saying to like... put victory shards in jungle recipes? that's the only way i could imagine doing it, and for real i dont feel like the jungle options are overcentralizing
tbh sounds more like you're just used to it
I don't think people will like the idea of locking jungle stuff
no they won't
probably not the devs either lol
especially snapthorn
since it's either that or regular whip which requires zoologist
for some it's their first whip
it's more of a question of tier equivalent bosses in general
I feel like weapon redundancy is incredibly high, between calamity and vanilla gear
which feels bad
what is jungle even overlapping with
to be completely honest, this feels very much like a "you" problem that cal's design philosophy. heavily disagrees with.
in fact, does anyone know if there's a boss progression image? there certainly was in the past
it's at the bottom of the bosses page last time I checked
oh nice ty
does this look about right for tiers in phm?
this is kinda largely fine
but hardmode is a whole mess
looks about right
deerclops is like way earlier difficulty wise but that's not relevant
atm deerclops is intended to be post skele, so im guessing there are mostly likely plans in store for him in rev+
like even if rn he's easy as hell he literally doesnt even have AI changes beyond expert so im not too suprised
k so what the fuck is this
I'm referring to vanilla deerclops too
pre hardmode was always more sandbox in terms of boss progression
that's fair, after i figured out his gimmick he is kinda easy as hell lmfao
hardmode is such a mess of boss equivalence
and?
i mean why is it a problem that there are a lot of bosses on the same tier
it means there's a bunch of items that won't get much use
i mean maybe if you're rushing through the game
but that's kinda the player's decision?
i usually try to fight everything and i usually end up using those drops on other bosses on that tier
I guess that makes sense
yeah
I guess my real issue is post moon lord having tier equivalence, man I went on a tangent
I think that is cringe
yeah...
Thank you, not many people tell me that
do you want to know a fun fact
mech worm kills yharon in half its intended killtime
and cosmic immaterializer takes over twice mechworm's time
YEAH LMAO
Wow cosmic sucks who would have guessed
where's that ancient image of mechworm being gltched
doesn't fucking everything kill yharon in half the expected time
except endo hydra
my beloved
lmao
that sugg is just a "because" sugg but i think asking for something like that might actually be okay
cause what other reason is there for vanity
is just funny
do the testers test accessories?
i dont think its specified but you can prolly just ping one and ask
@pastel crow please could you test the Phantomic Artifact? in my playthru it didn't justify an accessory slot
which is sad, cos I like the runes
we have a winner!
Well unfortunately I’m on vacation at the moment so I can’t actually test it now
Better spin the wheel again 
I don't even need to test it, I already know 
you know it's bad?
yea
o oki
it's kinda poopoo stinky rn
is it getting buffed
idk
i'd need to put in a request
ideally most of the funky artifact accessories get reworked instead of being boring stat sticks....
buuut I'll see what I can do
❤️
Wait didnt feather crown line have vanity?
i mean it goes in vanity slots but not helmet, so it doesn't override armor
accessory balancing is kinda on the side
Maybe its like with Filthy glove where they disappeared on 1.4
@gaunt tiger if you had any idea to buff the existing functionality of phantomic I'd be interested in what you have to say
but it takes a lot to think about accessory balancing
(ideally something that isn't +minion slots
glyph line is very easy to buff
Spirit glyph line should go in cooldown rack
you can always buff one of its existing stats
Instead of buff slots
that is the gimmick of the accessory
Alternatively you could merge the regen and defense buffs into one
So it takes 2 instead of 3
(it should really use the rack, feedback time...)
the real heresy is hallowed rune giving +3 regen while its upgrade is a +2 with a 5% chance of +2 you need to run after

cycles every 10 seconds between +defensive stats, +whip stats, +sentry stats
would be cool
phantomic artifact relies on the placebo power
whip range boost 
eh, I don't know what stat you'd give the whips
the offensive boost should give whip speed i agree
but I like the idea of being rewarded for having a loadout that has all 3 types of summoner gear
on a little rotation
very cute
especially since I believe we can just outright designate whip speed (@sand umbra thanks choomfie)
so yeah maybe whip speed, sentry damage, and regen or defense or some shit
so it'd offer a fresh playstyle for tiers where the runes are good
maybe hallowed rune is just higher numbers on the buffs
and phantomic retains the weird effects it gives you
like maybe you throw out a ghost whip, and the sentry phase gives you a little polterghast hook that shoots things, and the defense phase makes your summons do the knives thing
this was a thing before my changes
all my changes did was change how it's accessed
too bad
byea wyt of that idea Ian
glursed nickname
this would be very epic
hey what are people's feelings on rusty medallion
rusty what
oh my god
I kid
that would be funny tho
i hate it
it still is
i used it in the like, one scenario id imagine it'd actually be useful (goblin army, because it think it's supposed to be crowd control)
it can even hit them
times I found it useful in my ranger pt:
and when it does im using minishark so it does like. 4 damage
interesting argument unfortunately pumpler is a weapon that exists
i tried using a plat bow which has high base damage but they came down so infrequently it never fucking hit and when you use something that makes enough they actually hit, they do no damage
ranged is kinda lacking some prehm accs
im assuming ur doing goblins like pre boss, and pump is technically post eye so
stuffed fish gives pumpkin seeds iirc
truly medallion is the worst item ever mad
the idea of having items in the game that are just bad hurts my soul
oh wtf
wild
im gonna do more fishing next time i do a run
pumpler pre boss be like 
damn the last two suggestions for buffing it didn't even reach the star count
preboss summoner be like
summoner is evil
yeah the suggestions system is kinda bad for getting individual item buffs
be glad i dont add more /s
it used to look worse when slime staff was still on there
belladonna staff is not an appropriate weapon choice on bosses
what
it can't hit bosses most of the time
I thought it was good wtf
i think pre-Boss of all stages is probably fine for it
oh I mean yeah but I wouldn't use it on eye
makes sense
cnidarian 
yep the projectiles belladonna shot are slower than eye of cuthulu moves
It's neat how DS drops a summon that's really good on Eye
wait does it
the uhhh star thingy
oh yeah
my go to before any boss are the god spirit and the frost blossom with the snapthorn
That mf carried me to skeletron what are you talking about
the ability to go through blocks that early is insane
it requires you to loop around bosses in a way that will get you killed unless you know what u doing
you literally dont get bother with 3 minions
P sure i do considering how many times i've played Summoner
ye
I'm just saying that it's not carrying you
you're playing around it, which is cool
Belladona Spirit staff my beloved
maybe the real issue is that other summons can't hit bosses 🙂
use overheads or perish
bella's dps is obviously just because it fires infinite projectiles very fast
bella seems to work just fine on eye and slime??
got a minute thirty on eye and a minute on KS
it requires a different dodging strategy
it's not a bad weapon I just think it's not great for a first timer
isn't there a symbol for that
How to win
1- Go to jungle
2- Get A LOT of materials
3- Craft Snapthorn
4- Craft Belladona Spirit staff
5- Fish a Reaver shark
6- Get to hell with a lot of water buckets
7- Get obsidian and a hellforge
8- Get some tissue samples/shadow scales
9- Craft obsidian armor
10- Make a lot of Summoning potions
11- Feast
i suppose
yy
i guess i could put it on there
Oh no wait
I would say so
better to point newcomers towards the overheads
they are the best bet
Cross was "Use when you know what you're doing"
yy
Plus sing was support
can we please add this to the frequently asked list
calamity changes toggles is a hard topic to discuss
it is almost impossible to talk about
no i realize and while i think it would probably make sense to add such a config it just
it isnt going to pass voting
this is like the 8th one this month
@stuck cave better would be
"This could make sense due to items like occult skull crown being able to be used as vanity"
lmao
the only one to get even close to a passing rank is this one;
#suggestions-voting message
👍 edited
Calamity players trying not to dislike player buffs made for the sake of balancing the mod and suggest the same thing for the 69th time
Not sure how to interpret that statement
but the speed boost isn't really a "balancing" thing
Its intent was to make earlygame less sluggish
(I personally do think it should have a config option)
i mean i guess it's balancing the experience kinda?
Not everything needs to be defined in terms of "balancing"
Let's also have a config option to decrease player speed by 50% 
the 5head play of including a rusty medallion buff request with a more popular general suggestion (ranger needs more accessories). now maybe it will finally actually pass
Inb4 so many people request it to be a toggle it becomes a "don't" suggestion.
at which point "Remove calamity player buffs" mod becomes a reality
At that point the devs will just have to decide whether to implement it or not, since if it come out that often there should be a reason
I can see this as like the debuff increase disable config: where you intentionally weaken yourself by doing so but you have the choice to do so
What if we just make the bonuses rev+ only?
mining speed isn't really an issue,
placement speed could throw people off but once they get used to it it's nice...
but neither of these directly affect combat though nor really drastically change accessory choices.
movement speed matters a lot to combat so a free 50% upheaves balance a lot. whether that's not needing boots giving an extra accessory, or so much movespeed many bosses become trivial.
or is just an overkill interaction with something like the mods I mentioned that tweak movement/accel. calamity does not exist in a vacuum, and it's unfortunate when it's only considered as such
Like the hp and mana buffs from Eternity mode
I don't even play less than death equivalent and i feel like it makes things way easier moving so fast
Yeah
The intent is general qol not players' power, basically to make exploration faster (specifically preboss no accessory), there is no reason it should be rev+
They're so helpful i dont know why peoole dislike them
for me it's "too much"... i don't even wear boots with it. the mining and placement is fine to me
The thing with movement speed is without the buff it eill revert to its useless stat in vanilla
15MPH 
Where you can never get enough MS for it to be useful on tier with the movement item provided
If they want to completely delete the 50% initial speed and still make MS fine they have to rebalance all MS items (except boots)
Once you put boots on, it doesn't matter anymore.
I would almost always have boots over an extra acc slot because pre boss has almost no accs.
that is true, plus it also is one of the few reasons bootless is actually viable
I don't agree that "once boots are on it doesn't matter anymore", because there's a significant difference between vanilla and calamity boot speeds, on top of other sources of %movespeed actually doing something now and acceleration not being sluggish
but with the acceleration changes and near-hermes speed as a base, I really don't feel boots are more useful than more damage at any point pre-wings (unless you literally have nothing else) and once you have wings they're even less relevant, especially with good horizontal ones
because tbh having the option to reforge everything to quick and have a comparable speed is actually a good thing id say
you didnt even include fairy boots which are higher than all of them
so it's not like boots dont have a niche lmao
looking at the mods I mentioned in the suggestion that change how movement% interacts might even be a decent base calamity change; I'm not sure it would require a rebalancing patch for vanilla either
i like having more options than being forced to use them
wdym
movement% is already a calamity change
the changes already forced them to nerf BoB because they were better than T1 wings
just the interaction with new movement speed tho
I don't know what terraria overhaul does these days but the other two I mentioned (https://steamcommunity.com/sharedfiles/filedetails/?id=2718346308, https://steamcommunity.com/sharedfiles/filedetails/?id=2652565017) change how ms% interacts, not just increasing base ms for them to scale off of, I think
afaik all calamity does currently is +50% built in ms boost to player, and acceleration buff ?
in what way
ugh movement speed in terraria is so annoying but i believe it does actually increase your velocity cap now
but ill need to double check
I think that is observed because base ms for %ms are scaling off 26mph base ms instead of 15mph base, i'm not sure if there's a specific change to it
oh yes, maybe the velocity cap was changed in calamity, I don't know; but that's not what i'm talking about when pointing to the other two mods
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
weirdly, I get 26mph unbuffed ..
23 might just be on the border where I would consider boots again but right now with cheat sheet and calamity I get 26
idk they probably made small tweaks since then
you sure there isn't anything else that could be effecting that?
however i can confirm that the intended 50% is being applied... "z-something hud" shows these stats
there's a sunflower on the boarder of my arena and it boosted me to 26 when i came in range of the buff

i had a hunch but
anyway even without happy buff I guess i'm still finding it too easy with the ms boost
bosses but normal movement is significantly easier too... can just jump past zombies now
i heard a lot of people complaining about stuff like that but like
who cares...?
if you werent gonna jump past them you were just gonna kill them, like i dont think anyone is demanding slime buffs
they're just fodder, they're not really supposed to be hard to deal with, and tbh i dont think vanilla terraria had it right with how hard the early game is. it's to the point of obnoxiousness. like there's a reason these changes were made
while i do agree that, just for the sake of compatibility, it probably should be togglable, i just... dont think the community is gonna pass this suggestion
and again boots have other boosts and are still the most reliable way to get speed, to get comparable speed you still gotta sacrifice most of your modifiers, and ill be honest 23 mph is not gonna be enough to reliably out maneuver even death KS and EoC. if ur playing in expert... idk it's supposed to be easier so w/e
sorry abit late, basically the more MS you stack the stronger the later points of MS becomes
hard to explain, I will just post a previous test I did
wait no not that one, that is sandstorm jump
ya that (just only look at section 1) Ground Movement Speed since that is the thing discussed here)
so tldr if you have boots you can just go full menacing and be fine; if you are not using boots you need to invest some speed to be able to catch up to boots; and with boots you can further invest into MS to move even faster
monkey invasion
yes. (no)
🐵
@unique vector “new event”
this kind of suggestion is against the rules
Oh.
they're in the pins
My apologies, got into the mod recently and thought it was a neat idea, wanted to find the community and try and share it
i'll read up on that, thanks
np
might be easier to just make it urself and ask for help from the tmod discord lmao
it doesnt even really make sense in calamity lore
and we already have an event that gets stronger with progression (acid rain)
@stray wharf based suggestion
unfortunately new classes are a don't
then just a new summoner weapon type
That can work
we got whips for buffs, and the fishing rods for direct damage
i mean whatever do summoners have? all they do is run away
cnidarian is a summon weapon, and considering it do not really have any synergy with summons (actual summons), it is probably best to left it as a one off unique quality of cnidarian
especially that whips exist: this type of weapon will just get massively overshadowed
if the idea is for this type of weapon to be as good as whips at buffing/synergy summons or just function on its own, it will be another balancing nightmare (when whips already are)
this is made worse if the intention is for this weapon to substitute minions
@edgy pagoda the same suggestion is posted very recently (just 4 days ago) which is probably too recent for a repost, probably best to just vote on that one instead #suggestions-voting message
oh, didn't notice sorry
nah it is fine, there are an absurd amount of suggestions daily recently
not based
people underestimating my ability to be awesome and creative and instead asking to dilute down the creativity of stuff by making more of it
trueing
okay i think i need to rewrite this sugg sooner or later, i feel like i joked too much here
ah man
@crude reef super dummies.
That’s what I’m using it doesn’t work
the summons target the dummies but I don’t get the buff
ok
dummy testing for dps is just for raw numbers
it doesn't include defense, phases, dr, immunities and everything else
i think i understand why they dont proc on dummies tbh, be pretty easy to just lay some down somewhere and have the buffs going for way longer than intended
I get the appeal of wanting more of current stuff to an extent
Id give anything for a post moonlord cold divinity upgrade
It's gotta be my favorite weapon in the entire mod
It's mechanic is just really awesome to me and I'd love to see more of it
But I'd probably also be happy with more cool multi-function summon weapons
ok I wanted to make a suggestion about how single target, nonpiercing (nor other specialty) weapon like musket, handheld tank etc where they just have high damage and low fire rate should have better damage scaling compare to high fire rate weapon only to realise it is not as simple
I will not let 49 dogs attempts go to waste so here have this stat instead, I will decide later if the stats is convincing enough to post the suggestion
What about a suggestion to make the biome chest more easy to find, I mean the ones that calamity add in altars not the chests on the dungeons
You mean biome shrines?
Im passing around 1 or 2 hours trying to find the luxors gift in the desert every new game I do and it just frustrating and dont get me start on the onyx key that chest is pure luck if you ever find it
The items will still be obtainable somehow?
Cuz luxor gift is a must for my range early games
Well there's the upcoming wulfrum rework which has a new gun
well, "new",it replaces the current wulfrum bow
Block enemies in a pinch using the Wulfrum Scaffold Kit! This upcoming early-game tool lets you make use of your leftover Wulfrum scrap to build temporary structures.
#terraria #CalamityMod
533
maybe buff reaver armor to not have the 30% dmg decrease, because turtle armor is just better, differences in DR and Defence and life regen are negligible
Though I guess you could make it a guaranteed chance instead of 25%
This is also pretty good
the suggestion should acknowledge the increase npc spawn config tbh, unless it is to allow skeletron to be summonable even outside of dungeon
It's to have skeletron be just as quickly farmable as other pre-hardmode bosses (combat skill/gear depending)
normally it's a process of getting a drop (with a 0.33% drop chance) and then killing the NPC to summon skeletron right there in the NPC's house
that inconvinience itself aside, you then have to wait until they move back in so you can repeat the process, compared to almost every other boss (exclusing a few, i.e. wall of flesh) where you can use summon items to fight the boss a few times in a single night
You can only kill the NPC to summon skeletron during the night, and they only move back in when day comes
admittedly it's not a groundbreaking suggestion, but I imagine it's simple one at least ^^;
hmm though I think it still might worth it to include/acknowledge the npc spawn config (or rather, fully rely on config) in the suggestion, since I think it is one of the main thing people will bring up
since among the configs are 10x npc spawn rate and also npc can spawn at anytime
how should I acknowledge it? I don't really know much about configs
probably just say something about
"while there is a config to enable NPCs to spawn at anytime or to massively increase NPC spawn rate, ideally the player do not have to rely on tinkering with the configs to refight Skeletron, and a proper summon serve the purpose much better";
something like that (I am not the best at English)
Ahh alright, thanks :)
(about the 100% trophy droprate in master suggestion) guess how many kills it took me to get 3 plantera trophies
92
sounds like the issue is your friends, not the option of buying the potions
A config for friends.
unlike features like bonus movement speed, buying potions is a choice
singleplayer!!!
You're a genius.
just buy potions and drink them 🚎
you won't even notice that they have drank a potion unless it's actually visible
disable the friends
@versed cape doesnt dryad sells them? unless they change it
she does
it is post eye of cthulhu, but not like you need mana flower pre-EoC
(post-EoC is probably early enough)
yeh
both flowers?
but it's not a recipe
My cousins are young and are chronical liars. I can go "afk" and come back to them having like 100 iron skin... when they never touched the garden and i was away for 5 minutes. I want them to learn to not cheat and do things properly. they know they are cheating
well yeah but it tells you drops from mobs for example
solution: don't play with them
i want to play with them tho. multiplayer is fun and they want to play with me. i cant just say no
i mean
if they want to play with you then they should stop cheating
its not as easy as it seems
if you really want to push this theres a lot of configs to be made
"i consider selling RoD cheating, make it a config"
"i consider cursed flames buff cheating, make it a config"
"i consider the buff to early prehm armors cheating, make it a config"
uh
you cant just make configs for every change because of someones opinion
They aren't facts?
same with your sugg
i just want this to be considered. not put at the highest priority
esp with your specific issue where its simple to just
not buy the thing, the issue isnt the feature its the people who use it tbh
There's nothing wrong with the feature.
and tbh, maybe they dont consider it cheating and like playing with that feature
Opinions?!
its true that my people are the problem. They know it is cheating, they have said so as well. Control is hard
at least it's not one npc selling every potion in the game 
I wonder if I ever saw that somewhere...
cough cough alchemist npc
at least you can disable those npcs from spawning all together
Alch NPC's potions are dead cheap though.
you can adjust the prices too
so you expect the already overworked devs to code in an entirely new feature because some guy doesn't like potions
"I think for multiplayer using on-tier weapons kill bosses too fast, therefore it is cheating to have too high dps and there should be a config to hardcap how much damage a player can deal"
ya, multiplayer you just have to cope with your friends/teammates who play with you
Reactive DR? Is that you?!
it is not exactly a "config fix all problem" situation, there are too many context for configs to possibly fix all of them
AGAIN. I DONT EXPECT IT TO COME OUT WITHING A DAY. I'm fine with it taking time. even if its at the bottom
thing is i doubt itd happen at all
yea i know
its so specific and niche and the issue isnt very much the feature
I mean, even if the devs had 3 years of free time, I don't think they'd do it.
to my knowledge the potions selling added by calamity is only for vanilla potions, which means some of the most basic potions the player can get
Correct.
yea
they are not some super buff mega potions that cant be obtainable otherwise, so I think for this situation it is better to just allow it and limit other ways, eg: no alchemistnpc etc
(given that they are not interested to cooperate)
we dont have alch npc already
im probably just gonna be a bit more stern
if you buy these pots you gotta fight the boss alone
they are absolutely garbage at the game btw
i would think
then I will be honest just let them buy the potions then
if your intention is for them to enjoy the game and they are bad at it, you just have to like, use a less good weapon so they have to do most of the work themselves
if they want to fight the boss alone they are free to buy the pots
no need to introduce hard limitation like that
i know i know. its my opinion and they break the rules we came up with together
it just makes me boil ya know?
look i got a question, why does the fact that they are using a convenience feature bother you? in what way does it worsen your experience?
i really think this is a you problem rather than a problem with the mod
Kill the npcs and destroy the houses then.
like you gotta think from a different viewpoint you're asking to add config features to this mod so you can control your friends
when they're not even doing anything wrong at all
it doesnt bother me to the extent you guys are probably thinking. we are 4 people, me and three cousins. Me and the two older cousins are good when it comes to not cheating. the others made up the rules themselves without my input. they came up with the idea to not allow the buying of torches.
i dont wanna hurt them :_|
except the nurse...
shes and asshole
okay but what does the rule of not buying torches like, do
same with not buying potions, it's not hard to craft them you get the exact same result
you use a resource to gain an item, doesn't change if you buy it or craft it
If you're having issues with people you're playing in MP, just don't play with them. You might be able to moderate a general playerbase with changes, but you can't possibly cater to every single person.
i want to play with them. they made the rules and im trying to enforce them.
i want to teach them more about the game. I'm kind of a living wiki to em
lol
you don't really seem to act much like a living wiki
a wiki is unbiased and does not define what cheating is or isn't because that's not the point of the wiki
ouch. you got me there
i still fail to see why buying potions or torches is cheating and why you need to enforce these rules
rules exist to keep everything safe and fair and what not
rules that are irrelevant or rules that exist to enforce control simply just shouldn't exist
alright. fine. i see your point
i must say
i looked up the cnidrian or whatever its called
the thing calamity had for early game before whips
something like that really gives me trust that the devs will do crazy wild stuff with whips
I mean, it gives me hope that they won’t just add more whips
They will mayhaps add more summon tag weapons, but not whips per se
Tag Damage my beloathed.
Or Mayhaps just more summon weapons that are a mix between whips and minions, but not like. Bombers or puppet staff
Either way I’m sure what will be made will be cool~
swore i saw them get autouse in the changelogs at some point
also the recent sugg is hilarious
Bro angry just because his friends use a convenient feature
I swear, one of these days we'll see a suggestion to add a config to disable every single change and addition calamity made because it breaks vanilla balance or something
@cold cosmos suggestion that affect evil biome spread is disallowed, for the reason that it is a massive headache (coding wise) to fix them
Whoops
if you want to stop corruption spread the "begone evil" mod, like that? should be good
Also
I just mind it when colliding with the jungle
ya, just I think jungle not being corruptible is part of it, since it do require spreading to jungle for it to happen
Use luiafk so you get your jungle tiles back since evils turn mud into dirt
Exactly
Such mfs
Just make mud not corruptible
sadly it is just a massive coding headache (making it disallowed), otherwise it will be pretty convenient
Although i assume that would be quite difficult
last time they try to make lava slime not drop lava the entire game break
Yesh
as in, literally
Wait really?
it is causing issues at area that you cant even think of
ya, that is the coding problem I mention for changing vanilla things
1.5.0.4 just existed because of that
(making mud not corruptible is a similar deal, eventhough it just seems so simple, just like lava slime not drop lava)
ya, one day
Because it is really annoying
Oh god right I remember that
That was incredible.
What happened?
Listen dude, there's a luiafk jungle solution, if your evil evilifies your jungle, use that jungle solution to get that mud back, some guy made a good luiafk 1.4 port, so look out for that
Enemies would dissapear when you touched them.
No loot, no gores, they're just gone.
What’s the swearing policy on this server?
You can swear it's fine
(just remember no racist swears/jokes)
Just don't use like, derogatory slurs
I tough it was because my tmod version or so
How does that even happen
Nah, we tried to do something so simple and it broke the entire game.
Yeah I don't know why the Lava Slime edit made such chaotic changes across the game
That's funny
Predictions: Vanilla Devs don't code very good.
Yup
Vanilla devs hardcode everything 
Or calamity is secretly incompatible with vanilla
Correct.
applying the lava slime context here, making mud block not corruptible will probably like, break world gen, ocean spawn with no water, desert loses sand physics, and dirt block become unbreakable world-wide
and corruption probably stop existing
It just removes evil biomes entirely
But yeah, when we tried to do that with Lava Slimes we thought: "If in Normal Mode they don't drop lava and in Expert Mode they drop, maybe it's a switch that says 'Drop Lava on Death' or something like that and we can turn it off". We did that and consequences happened.
The most hilarious butterfly effect ever
Sadly I don't think you can suggest to the Vanilla Devs: "Make your code good".
Ah, then go ahead.
Red on his way to code every suggestion that appears on his Twitter feed instead of fixing his code be like
No loot nor gores, crashes, intense lag until OoM, some Amd cards for some fucking reason being spared by the wrath of the lava slimes, NVDIA users not being able to do shit, etc
ya, tbh there is not much reason for corrupted jungle to exist
Because that is a huge issue
Or just add a corrupted jungle biome
(wait a minute, what if the thing vanilla dev mention about "admitting defeat" is actually lava slime not drop lava)
🤯
and the reason why the 1.4.4 havent come out yet is because they are recoding the entire game to make it happen
Its prob the angel statue or smth
tMod devs 
"1.4.4 is a small qol patch, btw we make lava slime not drop lava which coincidentally requires recoding the game" it will be hilarious
That kind of already happened with 1.4
also is the pumpler suggestion reasoning abit lacking? it looks like another case of "this weapon is cool please add more"
Yeah
A bit
Hmmm
It already exists
it probably (also) means weapon that function like pumpler (charge up, big shotgun/explosion) but ya reasoning is lacking
Maybe an upgrade crafted with pumpkin launcher thing from pump moon
And then with post-DoG pump moon material? idk
that is literally the entire balance of the weapon
yea the point of enchanted gear in general is some type of benefit with some sort of drawback
like rancor burning you
rancor burning you, metastasis actively going after you etc.
i was gonna say that'd be like adding an accessory that removed the spread on shotguns but that actually sounds like a neat idea once i thought about it
it's more like... idk removing the self damage on items like mana polarizer or chaos stone
i know but you could probably come up with a neat gimmick around that regardless
it's not like there's much else for innovation in the ranger department and reduced spread is the kinda thing games with upgrade systems on guns include
yeah, but it's just a thought regardless
It would be quite strange for us to prevent the drawbacks on any of the enchanted or exhumed weapons
Because... that's the point
possible new don't or?
Maybe if the prevention method took up like TWO accessory slots
then we'd consider it
add an accessory that removed the downside of the enchants in exchange for another downside 
I mean, I dont think it will be good idea conceptually, even if it is a high cost
not too sure if it's needed
i don't think anything like this has been suggested before
fair
How would we be even able to pull that off?
kingsoul
make every emblem accessories dimensional soul artifact
Rancor's downside is having to wait three generations to begin firing
its incredibly easy to pull this off
(inb4 some wulfrum accessories will be taking 2/3 accessory slot)
@fresh haven There is literally in posting asking for this right at this very moment
#suggestions-posting message
shut ip
its just very easy like if you ignore the visuals and maybe maki,ng it fancy you can just have an effect that triggers if the player has both accessories like its really simple
That's nice to know.
@vocal gust that's an issue on tmodloader iirc
byeah the devs are currently waiting on a tModLoader fix for the music to play at its proper volume
I guess we could overcompensate in the meantime to bring it in line with vanilla tracks
But, that's somethin to change back later 🤷
I think that's a good idea because I LOVE calamity music
you could just use one of the mods that replaces the rest of the vanilla tracks
like the one by HeartPlusUp
in the meantime at least
whats with people always wanting to disable the increased base stats 
people think it's unbalanced idk why lmao
in fact i cant stand normal terraria anymore once i got used to the increased stats
ikr
isnt like the only reason they want to be able to disable them is the movement speed?
depends who you ask
I think that it should be configurable out of principle
It can still be enabled by default, but it's still a modification to base game mechanics, that exists for a subjective purpose
some people want the fall speed removed, some people want the mining speed removed, some people want the weapon balances removed
it's a real grab bag, but the movement speed changes are the only ones i really agree with bc compatibility
maybe? but arent you not really supposed to mix mods anyway
esp calamity
That doesn't mean we have to make decisions that actively harm compatibility when it's easily avoidable
yeah but i mean calamity still tries to play nice like how thorium and calamity put their ocean expansions on opposite sides
oh yeah that makes sense
considering how often toggles to the base game changes are suggested i'm surprised it hasn't been implemented yet
i just find it a useless suggestion every time i see someone wanting to disable the increased stats considering ive gotten too used to them and i dont really worry about them too much
like would i use the toggles? heck no. would a lot of other people? yeah
which is why it gets suggested so often
yeah it makes sense but honestly i cant find a use to it
yeah, it kinda sounds like "could we make last prism not cost mana ? kthxbye"
@formal spear did you have a guide to critter companionship in your inventory?
No
makes sense
I hadn't thought about it at all honestly, got chlorophyte about a minute prior and just flew through the hallow
didn't even cross my mind as a possibility
i mean
it feels goofy to say you should have the critter companionhsip item
just make it not deal damage to critters bam
actually i can do that right now
Yeah weird that (what I recall is) a near screenwide-AoE does not have critter death prevention
Would that be possible to do for the cultists too?
maybe
i always break my dungeon floor once im done with cultist
i cant stand those dudes getting killed when i just need to enter the dungeon for somethin
since a sneeze post moonlord will erase their health from existence

Shark Tooth Necklaces aren't exactly hard to come by
You'll get like 10 of em while trying to get a Money Trough
We don't need to hold onto vanilla's random combination of a DPS-boosting effect and an on-hit retaliatory/defensive effect
At least I would prefer that we don't do that
So that the RTN line maintains a solid focus
i think SSTN just needs a buff in general, doesnt need something like stinger weighing it down
esp with the def pen fixes
Make RTN have 100 def pen again 
do it you wont
Of course i won't it's ok as it is
@merry seal Uhhhhhhhhhhhh
youre not supposed to fight him there
I mean, the biome is correct, but why are you trying to fight Crabulon in the sky
🧀
I summoned him in the mushroom biome in the sky
summon him in the normal underground mushroom biomes
thats where youre supposed to fight him
you're right but the game was not able to tell me
it just felt a little bit wrong because I cheesed the boss
I mean I guess uhh
fair enough, we added a glowing mushroom planetoid, and didn't expect people to use it for that fight
So maybe we should add countermeasures
However
You need to format your suggestion properly either way
You need a title line separated from your reasoning using a line break (Shift+Enter)
@merry seal
is it really wrong for a player to fight it on the planetoid
a mushroom biome is a mushroom biome
whether its surface or underground or space
i guess you could make him enrage if its not underground like how EoW does
but eh?
I was thinkin more like
If it detects you're fighting him above surface level, he makes his own ground to walk on
Either real blocks that are temporary like ice rod, or he just walks around in the air with a little translucent magic ground effect beneath his feet
Just make him despawn at a certain distance like in infernum
That's lame though
But efficient
I mean
Crabulon is funky and all, but, a mushy crab bro who can walk in thin air?
Is he an airbender or what?
Have a scungy visual effect where mushroom stalks connect all the way from his fake blocks down to the ground
as if they're growing and receding very very rapidly in order to allow him to walk around in the sky
The planetoids are natural, technically
do they have the same check as the vanilla one
or can truffle move into the surface one
actually thats stupid neverming
I think the only difference is their elevation
I think if you do have valid housing on the shoosh planetoid then he'll move in
thats kinda funny
I always do that
Neat
Mushroom planetoid is my favorite because that way i don't have to make an artificial surface planetoid for the Truffle
Mushroom bender? 
doesnt he already enrage on the surface
i tohught he did
and i also thought there wree already measures taken to avoid that
i think its fine if he gets fought on top of the world its just being clever
Huh.
That's strange
cuz I'm testing it out currently and seems to do significantly less damage
What sword are you testing with
just tested it with Ataraxia and Exoblade
Ataraxia does ~7000dps with tainted, 30k+ without it, Exoblade does 10k with it, also above 30k without it
God damn
the damage is all in the projectile
I guess their usual on-hit effects are really that good
So you're testing them with sword and projectile hitting?
if the base damage does not reflect the OP projectile
ive tested both ways but the projectiles do most of the damage pretty much
fair enough
plus why use tainted on thoae
ignore the bad crop but even just the projectile on ataraxia does 22k
let me test
They're the quintessential projectile melee swords of that tier
what the fuck?
It has the right-click that does true melee
still, 1.3 e Excalibur tainted is bussin
OHHH
right click or not
why does the right click exist 😭 lol
its just the same DPS without a projectile
actually its less
(It's doubled actually)
😭
It has its own mini Tainted packed into it
sorry is that relevant to the discussion? lol
no
but yeah anyway, tainted seems worse no matter whatt and i think it has to do with how the projectiles dont represent the actual base damage of the sword
Interesting
So, you should probably rephrase your suggestion, given this info
We do compensate for the loss of a projectile, a whole 5x damage
It's just that evidently, even that 5x isn't enough to make up for the loss
increase sword base damage
@hollow shell that better?
I prefer it to be integrated into the suggestion rather than added as an "EDIT:" addendum, but that's just me
I dont think you need to say edit:, ya
Yep that works, thank you

I've also seen suggestions saying that Pumpler sucks and needs to be buffed
so, cool
(Maybe those were before it did get a buff, I dunno)
There's one from june 15
Which is before the buff I think?
And yeah the weapon is kinda busted
Isn't the weapon busted in, like, perfect conditions ? iirc you need the pumpkins to stay on the target and all, so DPS on dummies is not exactly a good appreciation of the weapon.
bosses tend to to have huge hitboxes so the spread on the Pumpler is pretty irrelevant for most scenarios
Pumpler is definitely busted
I did a run and every weapon i got in progression was basically irrelevant up until at LEAST slime god
iirc
i did personally choose to stop using it
but its definitely very busted for when you can get it
and for the record isn't that post-EOC?
cuz you need pumpkins from the druid
You can get pumpkin seeds from stuffed fish from fishing
ohhh I did not know this, nvm that then
Yeah
Fishing is op
They are already not used in any recipes or upgrades, I dont see a reason to further devalue actual exploration
While gold chest items I can argue it is for the sake of making it less frustrating to obtain gear upgrades (eg: hermes boots) which to many are essential to progress the game, ancient chisel and wooden stool are just for exploration
There are already desert/oasis crate to obtain them if luck didnt do you favor
@echo cloud - Your suggestion has received an updated status!
[The Adult Eidolon Wyrm deserves a Relic]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@subtle sapphire - Your suggestion has received an updated status!
[Make SCal drop a very strong light pet]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@stray walrus - Your suggestion has received an updated status!
[Introduce a Stronger Wulfrum Enemy]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@uneven field - Your suggestion has received an updated status!
[Add a summon item for Anahita and Leviathan]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
wait what I just realise how did the stronger wulfrum enemy didnt get exclaimed
@runic wraith - Your suggestion has received an updated status!
[make decrypted schematics]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@oblique geyser - Your suggestion has received an updated status!
[Make Boss Zen no longer a buff]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@queen nova - Your suggestion has received an updated status!
[Summon Count on Summon Icon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@proper grail - Your suggestion has received an updated status!
[Fix the Underworld Biolab]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
ok now that AEW is getting a relic can you make it not a fucking dogshit boss
i love constructive criticism
im very glad the Calamity Mod Discord community is very positive and provides constructive and mature feedback
So mature and positive
This is how I heard it in my head lmao
thank you for giving me a voice
anyway point being i agree AEW has a very poor design atm but please if you're gonna talk shit at least formulate your reasonings to a comprehensible post
expecting gamers to be comprehensible
pff, calamtiy is more realistic then that
i will be RACIST against all gamers
come now, if there's an ist for hating gamers, it isnt racist
its ableist
Aw man, no scal light pet. What a shame
Something something code limitations, and 7 slots is already good enough for that point in the game
additionally, something something this suggestion has happened before and been denied iirc
@onyx monolith the same suggestion had been proposed and denied before, I think just last week
Master mode is a self inflicted challenge (as the mod is balanced around expert), if you choose master then the difficulty of the mode is simply something you have to deal with; and ya 7 slot is definitely enough
Considering there is nothing change from expert to master (boss AI wise)
@sullen harbor please add more reasoning to the suggestion, it is currently abit lacking since "new block" as a reason can be applicable to almost all context
Fair point, I was just thinking that the sulphur sea land section is a little further back then the ocean
But this gives me another idea
To be fair, there's no real reason for Calamity to do something like that
that'll just end up like pearlwood
That
I mean pearlwood is inherently funny
i guess i'm pretty incredulous of that, as I can't see another accessory really making things past moon lord easier
It can be
There is no need to refer other suggestions in a suggestion, you can just delete your first idea if you dont like it anymore
Especially in later parts where you get even stronger accessories
Obviously pre Providence there's not much
……could make a recipe to combine some auric demon hearts and celestial onions
PreDog maybe not, postDog have an additional accessory is a big deal
pre providence is such an insanely difficult hill to get past
With all the nerfs provi got, i'd say she's in a pretty neat spot
Could just make….. Like, mid-endgame drop an extra slot
It only really starts to get annoying with all the difficulty stacking
The idea is just they dont want master to just have an extra slot, no matter when it is dropped
But even then malice provi aka night provi isn't that bad either
(there might even be a chance for master +1 starting to be removed)
If they want to further enforce the master no extra slot of course
(though they probably have to adjust master hp/dmg value before that)
Byeah, Master Mode is just pain you want to inflict upon yourself
I dislike the current AEW fight
it is very fast, and takes place in an incredibly low-visibility biome
also it's just lunatic cultist but worm
but yeah uh the original post wasn't meant to be constructive, just critical
yeah idk ig i hope providence is a little more doable sometime in the future
i dont think anyone likes it
nor does anyone care enough to submit suggestions for it
yes rather
as far as I am concerned my playthrough ends after scal and exos
but if people wanna fight AEW as it currently is good for them ig
AEW?
yes
@oblique glacier the zenith fits perfectly in auric tier and they don't want to rebalance it
I don’t think anyone would use it instead of using the ark of the cosmos.
It’s frankly to much of a damage difference.
show us killtimes then
Ark of the cosmos is currently too good
if zenith goes to the estimated killtime, the weapon is fine
ark is indeed too strong but thats not zeniths tier's fault
Probably a better idea nerfing a good weapon instead of making the zenith pre jungle dragon.
Question
Will the spectre rifle ever get nerfed?
this is a very very broad question
whats the issue with it?
the way you say it makes it sound like its a known offender to being overly strong
Nothing really. Just carried me until post moonlord.
when you say carried, did you always have logical fight lengths or did you just get too lazy to switch and it was decent enough to not make you care
those are completely different things
Brb
alright yes i can see, cuts killtime of ontier bosses in half
and post-DoG will make people complain more about zenith need buff, because zenith is not a good weapon against yharon; zenith will be useful against DoG or polter but this will require heavily nerfing zenith damage
Isn't zenith pretty shit against DoG
I have a setup to test it, sec
I thought it was like, ok, not the best option but not absolutely terrible
for a boss zenith is not supposed to work against, it is acceptable I think
(and I didnt really put much thought for the build either)
@bitter portal to my knowledge they will be added soon, and the suggestion is not formatted properly
you need to have a
Title
then separted by (Shift+enter)
Body/reason of the suggestion
otherwise the bot cannot process the suggestion
damn the recents suggs be hot garbage
Every one of them has an emoji reaction

@ashen warren use shift enter to format
before i post it, is this a good suggestion
question, how do suggestions get put in voting?
cuz im seeing mine hasnt been put there but others posted afterwards have
after 24 hours its automatic
I mean I guess but I don't think it's necessary? Sentries aren't a large enough focus to warrant more accessories than Old Ones Armor provides I think
Suggestion itself looks fine
ohh ok
Just for the sake of discussion I'm not too sure about it
i just think it would add more variety to summoner
Old ones army provides accessories throughout the game until moonlord dies
So they'd only add one maybe two at most post moonlord sentry accessories
right but theyre weaksauce compared to the minion accessories
im only asking for one or two at most anyway 
I guess it wouldn't hurt
I just feel like it would probably be better to get more time spent on whips, whip armor, and whip accessories rather than sentry accessories
im not making a suggestion about whip stuff since im sure they have something planned for it already
they JUST ported it to 1.4
but i do want whip armor and accessories too i love whips
Sentries just feel like a weird tacked on part of summoner to me
If they could flesh it out sure
But like it just feels like "sure I'll place this decapitated pig fish head for a little extra damage ig?"
thats because theres no good accessories for them at the moment
sentries are kind of a completely different playstyle from minions if you focus on them
If they went and made sentries a playstyle to build craft around they'd probably need some buffs to compete with minion builds
in vanilla they can be really fun
Also focusing on sentries
Would be the perfect excuse to make a lab material laser turret sentry
Something I've always wanted ever since finding my first lab when I first played calamity and saw those defense turrets
i edited the post slightly to make it more about sentries as a whole than just one accessory
since youre right it does need more than just an accessory to be fleshed out
@sullen moon wrong format, too specific
that would be awesome
why isnt that a thing
i used it during my last playthrough just to see what it was like
its pretty good
there are so few sentries compared to normal minions, i dont think you could call it weapon bloat adding any kind of sentry frankly
but thats just my opinion
oh it is real lmao
terraprisma is busted as hell btw
the fact that they made it drop for free without fighting daytime empress is ????
genuinely its viable post-moon lord
i suppose
i have a problem with it in vanilla since its like. the best minion in the game in vanilla and its locked behind no hit






