#suggestions-discussion

1 messages · Page 1283 of 1

orchid cairn
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i want upgrades to the cindarian at higher levels of progression

bronze fox
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i get where ur going

swift wharf
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oh my god cnidarian lovers

stray phoenix
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le shell yoyo

unborn oriole
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Cnidarian is ok i guess

gray nebula
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you are ok i guess

gaunt tiger
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would it be reasonable to suggest some sort of way for people to not skip straight to jungle crafts pre-boss?

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I don't know how to feel about it

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but it's like, it invalidates a lot of stuff

gray nebula
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no

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its dangerous

gaunt tiger
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is it tho

drowsy plank
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i mean then you'd have to worry about things like ancient shadow, and tbh jungle isnt even much stronger than plat/gold rn lmao

gray nebula
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ppl be like make the boss progression more non linear!!!

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and then be asking to make the non boss progression more linear

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xd

safe oasis
gaunt tiger
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I guess? I don't really like non-linear progression, it makes certain content unnecessarily easy

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it's like tier skipping

drowsy plank
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i mean desert has fossils, bast statues, dunerider boots, the entire sunken sea, etc.

swift wharf
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it is tier skipping

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byeah

gaunt tiger
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guardians being on-tier with polter, and dragonfolly being on-tier with profaned guardians
is very dumb

drowsy plank
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what tier is jungle armor even skipping

gaunt tiger
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I didn't say jungle armor

safe oasis
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i'm fine with jungle stuff being good, i just want something for the other dangerous biomes tbh

gaunt tiger
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I mean stuff like snapthorn and bella
blade of grass is pretty decent for true melee

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etc

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not that jungle armor is bad

drowsy plank
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i mean that still isnt tier skipping or anything those are just strong pre-Boss weapon choices

swift wharf
gaunt tiger
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I would disagree

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it makes the balancing of gear a lot more of a headache

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the breadth of weapon choices doesn't mean a player has more viable options
it means that there are more "traps"

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that's boring

swift wharf
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what tier would you put jungle in

gaunt tiger
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post desert scourge and post KS, pre EOC

swift wharf
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hmmm

gaunt tiger
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EOC to me feels like the first hurdle to get over

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whereas desert sscourge and KS are more formalities or tutorials

swift wharf
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you need to consider that calamity nerfs jungle enemies iirc

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\🤓

gaunt tiger
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calamity jungle feels just as easy as regular underground if you play with even a little caution

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I don't even need a bezoar

drowsy plank
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are you saying to like... put victory shards in jungle recipes? that's the only way i could imagine doing it, and for real i dont feel like the jungle options are overcentralizing

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tbh sounds more like you're just used to it

swift wharf
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I don't think people will like the idea of locking jungle stuff

gaunt tiger
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no they won't
probably not the devs either lol

swift wharf
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especially snapthorn

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since it's either that or regular whip which requires zoologist

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for some it's their first whip

gaunt tiger
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it's more of a question of tier equivalent bosses in general

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I feel like weapon redundancy is incredibly high, between calamity and vanilla gear

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which feels bad

drowsy plank
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what is jungle even overlapping with

gaunt tiger
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sunken sea stuff

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desert scourge stuff for some classes but not others

crude geode
gaunt tiger
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in fact, does anyone know if there's a boss progression image? there certainly was in the past

crude geode
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it's at the bottom of the bosses page last time I checked

gaunt tiger
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oh nice ty

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does this look about right for tiers in phm?

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this is kinda largely fine

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but hardmode is a whole mess

swift wharf
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looks about right

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deerclops is like way earlier difficulty wise but that's not relevant

drowsy plank
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atm deerclops is intended to be post skele, so im guessing there are mostly likely plans in store for him in rev+

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like even if rn he's easy as hell he literally doesnt even have AI changes beyond expert so im not too suprised

gaunt tiger
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k so what the fuck is this

swift wharf
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I'm referring to vanilla deerclops too

violet pivot
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pre hardmode was always more sandbox in terms of boss progression

drowsy plank
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that's fair, after i figured out his gimmick he is kinda easy as hell lmfao

swift wharf
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yeah

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even in infernum he's still really easy

gaunt tiger
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hardmode is such a mess of boss equivalence

drowsy plank
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and?

gaunt tiger
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wha

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what do you mean and

drowsy plank
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i mean why is it a problem that there are a lot of bosses on the same tier

gaunt tiger
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it means there's a bunch of items that won't get much use

drowsy plank
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i mean maybe if you're rushing through the game

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but that's kinda the player's decision?

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i usually try to fight everything and i usually end up using those drops on other bosses on that tier

gaunt tiger
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I guess that makes sense

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yeah

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I guess my real issue is post moon lord having tier equivalence, man I went on a tangent

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I think that is cringe

swift wharf
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yeah post ML is

gaunt tiger
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yeah...

unborn oriole
worthy lintel
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do you want to know a fun fact

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mech worm kills yharon in half its intended killtime

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and cosmic immaterializer takes over twice mechworm's time

orchid cairn
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YEAH LMAO

crude geode
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Wow cosmic sucks who would have guessed

worthy lintel
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im going to kill someone brb

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im so mad

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i hate summoner

swift wharf
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where's that ancient image of mechworm being gltched

gaunt tiger
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doesn't fucking everything kill yharon in half the expected time

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except endo hydra

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my beloved

drowsy plank
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lmao

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that sugg is just a "because" sugg but i think asking for something like that might actually be okay

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cause what other reason is there for vanity

stuck cave
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i mean what other reasons could i give yea

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exactly

drowsy plank
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is just funny

gaunt tiger
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do the testers test accessories?

drowsy plank
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i dont think its specified but you can prolly just ping one and ask

gaunt tiger
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@pastel crow please could you test the Phantomic Artifact? in my playthru it didn't justify an accessory slot

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which is sad, cos I like the runes

ruby plover
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we have a winner!

pastel crow
# gaunt tiger

Well unfortunately I’m on vacation at the moment so I can’t actually test it now

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Better spin the wheel again HDfailure

worthy lintel
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ok the death wheel concept is hilarious

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i will give that

gaunt tiger
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@hot zephyr please could you test instead

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gz you win!

hot zephyr
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I don't even need to test it, I already know XD

gaunt tiger
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you know it's bad?

hot zephyr
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yea

gaunt tiger
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o oki

hot zephyr
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it's kinda poopoo stinky rn

gaunt tiger
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is it getting buffed

hot zephyr
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idk

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i'd need to put in a request

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ideally most of the funky artifact accessories get reworked instead of being boring stat sticks....

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buuut I'll see what I can do

gaunt tiger
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❤️

grim tusk
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Wait didnt feather crown line have vanity?

stuck cave
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i mean it goes in vanity slots but not helmet, so it doesn't override armor

distant gyro
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accessory balancing is kinda on the side

grim tusk
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Maybe its like with Filthy glove where they disappeared on 1.4

hot zephyr
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@gaunt tiger if you had any idea to buff the existing functionality of phantomic I'd be interested in what you have to say

distant gyro
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but it takes a lot to think about accessory balancing

hot zephyr
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(ideally something that isn't +minion slots

distant gyro
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glyph line is very easy to buff

grim tusk
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Spirit glyph line should go in cooldown rack

distant gyro
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you can always buff one of its existing stats

grim tusk
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Instead of buff slots

distant gyro
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that is the gimmick of the accessory

grim tusk
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Alternatively you could merge the regen and defense buffs into one

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So it takes 2 instead of 3

hot zephyr
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(it should really use the rack, feedback time...)

worthy lintel
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the real heresy is hallowed rune giving +3 regen while its upgrade is a +2 with a 5% chance of +2 you need to run after

gaunt tiger
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would be cool

worthy lintel
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phantomic artifact relies on the placebo power

hot zephyr
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whip range boost XD

gaunt tiger
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eh, I don't know what stat you'd give the whips

hot zephyr
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the offensive boost should give whip speed i agree

gaunt tiger
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but I like the idea of being rewarded for having a loadout that has all 3 types of summoner gear

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on a little rotation

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very cute

hot zephyr
gaunt tiger
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so yeah maybe whip speed, sentry damage, and regen or defense or some shit

unborn oriole
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Hmmm

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Should i suggest a rework

gaunt tiger
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so it'd offer a fresh playstyle for tiers where the runes are good

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maybe hallowed rune is just higher numbers on the buffs
and phantomic retains the weird effects it gives you

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like maybe you throw out a ghost whip, and the sentry phase gives you a little polterghast hook that shoots things, and the defense phase makes your summons do the knives thing

sand umbra
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all my changes did was change how it's accessed

hot zephyr
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too bad

gaunt tiger
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byea wyt of that idea Ian

hot zephyr
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glursed nickname

drowsy plank
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hey what are people's feelings on rusty medallion

gaunt tiger
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rusty what

drowsy plank
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oh my god

gaunt tiger
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I kid

drowsy plank
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that would be funny tho

gaunt tiger
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it was pretty shit last time I used it

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disclaimer that was a while ago

swift wharf
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i hate it

drowsy plank
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it still is
i used it in the like, one scenario id imagine it'd actually be useful (goblin army, because it think it's supposed to be crowd control)

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it can even hit them

swift wharf
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times I found it useful in my ranger pt:

drowsy plank
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and when it does im using minishark so it does like. 4 damage

swift wharf
drowsy plank
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i tried using a plat bow which has high base damage but they came down so infrequently it never fucking hit and when you use something that makes enough they actually hit, they do no damage

swift wharf
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ranged is kinda lacking some prehm accs

drowsy plank
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im assuming ur doing goblins like pre boss, and pump is technically post eye so

swift wharf
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stuffed fish gives pumpkin seeds iirc

drowsy plank
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truly medallion is the worst item ever mad

gaunt tiger
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the idea of having items in the game that are just bad hurts my soul

drowsy plank
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oh wtf

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wild

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im gonna do more fishing next time i do a run

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pumpler pre boss be like XD

swift wharf
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damn the last two suggestions for buffing it didn't even reach the star count

gaunt tiger
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preboss summoner be like

swift wharf
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summoner is evil

gaunt tiger
drowsy plank
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it used to look worse when slime staff was still on there

gaunt tiger
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belladonna staff is not an appropriate weapon choice on bosses

drowsy plank
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what

gaunt tiger
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it can't hit bosses most of the time

swift wharf
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I thought it was good wtf

drowsy plank
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i think pre-Boss of all stages is probably fine for it

gaunt tiger
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oh I mean yeah but I wouldn't use it on eye

swift wharf
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makes sense

gaunt tiger
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the overheads are better

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uptime do be king

swift wharf
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cnidarian basedge

violet pivot
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yep the projectiles belladonna shot are slower than eye of cuthulu moves

gaunt tiger
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and KS

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it's good on desert scourge tho

swift wharf
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It's neat how DS drops a summon that's really good on Eye

gaunt tiger
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wait does it

swift wharf
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the uhhh star thingy

gaunt tiger
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oh yeah

violet pivot
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my go to before any boss are the god spirit and the frost blossom with the snapthorn

gaunt tiger
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ye same

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I do craft bella usually but only for caving

unborn oriole
violet pivot
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the ability to go through blocks that early is insane

gaunt tiger
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it requires you to loop around bosses in a way that will get you killed unless you know what u doing

violet pivot
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you literally dont get bother with 3 minions

unborn oriole
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P sure i do considering how many times i've played Summoner

gaunt tiger
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ye

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I'm just saying that it's not carrying you
you're playing around it, which is cool

unborn oriole
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Belladona Spirit staff my beloved

gaunt tiger
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maybe the real issue is that other summons can't hit bosses 🙂

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use overheads or perish

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bella's dps is obviously just because it fires infinite projectiles very fast

drowsy plank
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bella seems to work just fine on eye and slime??

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got a minute thirty on eye and a minute on KS

gaunt tiger
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it requires a different dodging strategy
it's not a bad weapon I just think it's not great for a first timer

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isn't there a symbol for that

unborn oriole
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How to win
1- Go to jungle
2- Get A LOT of materials
3- Craft Snapthorn
4- Craft Belladona Spirit staff
5- Fish a Reaver shark
6- Get to hell with a lot of water buckets
7- Get obsidian and a hellforge
8- Get some tissue samples/shadow scales
9- Craft obsidian armor
10- Make a lot of Summoning potions
11- Feast

drowsy plank
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i suppose

gaunt tiger
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like omega or something

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or the cross

drowsy plank
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nah it's the cross

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yeah

unborn oriole
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Cross is support

gaunt tiger
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yy

drowsy plank
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i guess i could put it on there

unborn oriole
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Oh no wait

gaunt tiger
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I would say so

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better to point newcomers towards the overheads

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they are the best bet

unborn oriole
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Cross was "Use when you know what you're doing"

gaunt tiger
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yy

unborn oriole
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Plus sing was support

drowsy plank
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can we please add this to the frequently asked list

gaunt tiger
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calamity changes toggles is a hard topic to discuss

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it is almost impossible to talk about

drowsy plank
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no i realize and while i think it would probably make sense to add such a config it just

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it isnt going to pass voting

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this is like the 8th one this month

true inlet
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@stuck cave better would be

"This could make sense due to items like occult skull crown being able to be used as vanity"

drowsy plank
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lmao

unborn oriole
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Calamity players trying not to dislike player buffs made for the sake of balancing the mod and suggest the same thing for the 69th time

hollow shell
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Not sure how to interpret that statement

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but the speed boost isn't really a "balancing" thing

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Its intent was to make earlygame less sluggish

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(I personally do think it should have a config option)

stuck cave
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i mean i guess it's balancing the experience kinda?

hollow shell
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Not everything needs to be defined in terms of "balancing"

subtle sapphire
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Let's also have a config option to decrease player speed by 50% HDfailure

drowsy plank
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the 5head play of including a rusty medallion buff request with a more popular general suggestion (ranger needs more accessories). now maybe it will finally actually pass

green spindle
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Inb4 so many people request it to be a toggle it becomes a "don't" suggestion.

elder estuary
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at which point "Remove calamity player buffs" mod becomes a reality

small timber
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At that point the devs will just have to decide whether to implement it or not, since if it come out that often there should be a reason

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I can see this as like the debuff increase disable config: where you intentionally weaken yourself by doing so but you have the choice to do so

unborn oriole
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What if we just make the bonuses rev+ only?

elder estuary
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mining speed isn't really an issue,
placement speed could throw people off but once they get used to it it's nice...
but neither of these directly affect combat though nor really drastically change accessory choices.
movement speed matters a lot to combat so a free 50% upheaves balance a lot. whether that's not needing boots giving an extra accessory, or so much movespeed many bosses become trivial.
or is just an overkill interaction with something like the mods I mentioned that tweak movement/accel. calamity does not exist in a vacuum, and it's unfortunate when it's only considered as such

unborn oriole
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Like the hp and mana buffs from Eternity mode

elder estuary
unborn oriole
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Yeah

small timber
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The intent is general qol not players' power, basically to make exploration faster (specifically preboss no accessory), there is no reason it should be rev+

unborn oriole
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They're so helpful i dont know why peoole dislike them

elder estuary
small timber
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The thing with movement speed is without the buff it eill revert to its useless stat in vanilla

unborn oriole
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15MPH diesofcringe

small timber
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Where you can never get enough MS for it to be useful on tier with the movement item provided

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If they want to completely delete the 50% initial speed and still make MS fine they have to rebalance all MS items (except boots)

green spindle
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I would almost always have boots over an extra acc slot because pre boss has almost no accs.

drowsy plank
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that is true, plus it also is one of the few reasons bootless is actually viable

elder estuary
# green spindle Once you put boots on, it doesn't matter anymore.

I don't agree that "once boots are on it doesn't matter anymore", because there's a significant difference between vanilla and calamity boot speeds, on top of other sources of %movespeed actually doing something now and acceleration not being sluggish
but with the acceleration changes and near-hermes speed as a base, I really don't feel boots are more useful than more damage at any point pre-wings (unless you literally have nothing else) and once you have wings they're even less relevant, especially with good horizontal ones

drowsy plank
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because tbh having the option to reforge everything to quick and have a comparable speed is actually a good thing id say

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you didnt even include fairy boots which are higher than all of them

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so it's not like boots dont have a niche lmao

elder estuary
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looking at the mods I mentioned in the suggestion that change how movement% interacts might even be a decent base calamity change; I'm not sure it would require a rebalancing patch for vanilla either

drowsy plank
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i like having more options than being forced to use them

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wdym

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movement% is already a calamity change

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the changes already forced them to nerf BoB because they were better than T1 wings

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just the interaction with new movement speed tho

elder estuary
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afaik all calamity does currently is +50% built in ms boost to player, and acceleration buff ?

drowsy plank
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no they... they fixed movement speed too

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quick modifers work in cal

elder estuary
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in what way

drowsy plank
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ugh movement speed in terraria is so annoying but i believe it does actually increase your velocity cap now

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but ill need to double check

elder estuary
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I think that is observed because base ms for %ms are scaling off 26mph base ms instead of 15mph base, i'm not sure if there's a specific change to it

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oh yes, maybe the velocity cap was changed in calamity, I don't know; but that's not what i'm talking about when pointing to the other two mods

drowsy plank
elder estuary
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weirdly, I get 26mph unbuffed ..

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23 might just be on the border where I would consider boots again but right now with cheat sheet and calamity I get 26

drowsy plank
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idk they probably made small tweaks since then
you sure there isn't anything else that could be effecting that?

elder estuary
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however i can confirm that the intended 50% is being applied... "z-something hud" shows these stats

drowsy plank
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yeah im getting 23 man

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it's you somehow

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sunflower

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it's a sunflower

elder estuary
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that's

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hilarious

drowsy plank
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there's a sunflower on the boarder of my arena and it boosted me to 26 when i came in range of the buff

elder estuary
drowsy plank
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i had a hunch but

elder estuary
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anyway even without happy buff I guess i'm still finding it too easy with the ms boost

drowsy plank
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find what too easy though

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bosses?

elder estuary
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bosses but normal movement is significantly easier too... can just jump past zombies now

drowsy plank
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i heard a lot of people complaining about stuff like that but like
who cares...?
if you werent gonna jump past them you were just gonna kill them, like i dont think anyone is demanding slime buffs
they're just fodder, they're not really supposed to be hard to deal with, and tbh i dont think vanilla terraria had it right with how hard the early game is. it's to the point of obnoxiousness. like there's a reason these changes were made
while i do agree that, just for the sake of compatibility, it probably should be togglable, i just... dont think the community is gonna pass this suggestion
and again boots have other boosts and are still the most reliable way to get speed, to get comparable speed you still gotta sacrifice most of your modifiers, and ill be honest 23 mph is not gonna be enough to reliably out maneuver even death KS and EoC. if ur playing in expert... idk it's supposed to be easier so w/e

small timber
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sorry abit late, basically the more MS you stack the stronger the later points of MS becomes

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hard to explain, I will just post a previous test I did

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wait no not that one, that is sandstorm jump

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ya that (just only look at section 1) Ground Movement Speed since that is the thing discussed here)

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so tldr if you have boots you can just go full menacing and be fine; if you are not using boots you need to invest some speed to be able to catch up to boots; and with boots you can further invest into MS to move even faster

swift wharf
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monkey invasion
yes. (no)

mental seal
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🐵

crude geode
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@unique vector “new event”

drowsy plank
mental seal
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Oh.

drowsy plank
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they're in the pins

mental seal
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My apologies, got into the mod recently and thought it was a neat idea, wanted to find the community and try and share it

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i'll read up on that, thanks

drowsy plank
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np

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might be easier to just make it urself and ask for help from the tmod discord lmao

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it doesnt even really make sense in calamity lore

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and we already have an event that gets stronger with progression (acid rain)

swift wharf
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@stray wharf based suggestion
unfortunately new classes are a don't

stray wharf
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then just a new summoner weapon type

swift wharf
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That can work

stray wharf
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we got whips for buffs, and the fishing rods for direct damage

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i mean whatever do summoners have? all they do is run away

small timber
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cnidarian is a summon weapon, and considering it do not really have any synergy with summons (actual summons), it is probably best to left it as a one off unique quality of cnidarian

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especially that whips exist: this type of weapon will just get massively overshadowed

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if the idea is for this type of weapon to be as good as whips at buffing/synergy summons or just function on its own, it will be another balancing nightmare (when whips already are)

this is made worse if the intention is for this weapon to substitute minions

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@edgy pagoda the same suggestion is posted very recently (just 4 days ago) which is probably too recent for a repost, probably best to just vote on that one instead #suggestions-voting message

edgy pagoda
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oh, didn't notice sorry

small timber
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nah it is fine, there are an absurd amount of suggestions daily recently

gray nebula
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not based

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people underestimating my ability to be awesome and creative and instead asking to dilute down the creativity of stuff by making more of it

distant gyro
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trueing

novel belfry
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okay i think i need to rewrite this sugg sooner or later, i feel like i joked too much here

gray nebula
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thats litterally the plan

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not cosmic shiv tho

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patron item xd

novel belfry
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ah man

stable musk
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@crude reef super dummies.

crude reef
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the summons target the dummies but I don’t get the buff

stable musk
#

use on bosses then

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testing on bosses give more accurate results

crude reef
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ok

stable musk
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dummy testing for dps is just for raw numbers

it doesn't include defense, phases, dr, immunities and everything else

drowsy plank
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i think i understand why they dont proc on dummies tbh, be pretty easy to just lay some down somewhere and have the buffs going for way longer than intended

fossil mural
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Id give anything for a post moonlord cold divinity upgrade

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It's gotta be my favorite weapon in the entire mod

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It's mechanic is just really awesome to me and I'd love to see more of it

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But I'd probably also be happy with more cool multi-function summon weapons

small timber
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ok I wanted to make a suggestion about how single target, nonpiercing (nor other specialty) weapon like musket, handheld tank etc where they just have high damage and low fire rate should have better damage scaling compare to high fire rate weapon only to realise it is not as simple

I will not let 49 dogs attempts go to waste so here have this stat instead, I will decide later if the stats is convincing enough to post the suggestion

violet pivot
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What about a suggestion to make the biome chest more easy to find, I mean the ones that calamity add in altars not the chests on the dungeons

frozen hornet
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You mean biome shrines?

unique vector
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they’re being removed at some point

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so dont bother

violet pivot
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Im passing around 1 or 2 hours trying to find the luxors gift in the desert every new game I do and it just frustrating and dont get me start on the onyx key that chest is pure luck if you ever find it

frozen hornet
#

so much trolling

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Are you gonna remove onyx key though

violet pivot
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Cuz luxor gift is a must for my range early games

frozen hornet
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Either they'll get removed or reworked

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,

violet pivot
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Oh

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Hope they put more love for ranger in the early game

frozen hornet
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Well there's the upcoming wulfrum rework which has a new gun

#

well, "new",it replaces the current wulfrum bow

high siren
#

maybe buff reaver armor to not have the 30% dmg decrease, because turtle armor is just better, differences in DR and Defence and life regen are negligible

frozen hornet
#

Though I guess you could make it a guaranteed chance instead of 25%

#

This is also pretty good

small timber
#

the suggestion should acknowledge the increase npc spawn config tbh, unless it is to allow skeletron to be summonable even outside of dungeon

dreamy burrow
#

It's to have skeletron be just as quickly farmable as other pre-hardmode bosses (combat skill/gear depending)

#

normally it's a process of getting a drop (with a 0.33% drop chance) and then killing the NPC to summon skeletron right there in the NPC's house

#

that inconvinience itself aside, you then have to wait until they move back in so you can repeat the process, compared to almost every other boss (exclusing a few, i.e. wall of flesh) where you can use summon items to fight the boss a few times in a single night

#

You can only kill the NPC to summon skeletron during the night, and they only move back in when day comes

#

admittedly it's not a groundbreaking suggestion, but I imagine it's simple one at least ^^;

small timber
#

hmm though I think it still might worth it to include/acknowledge the npc spawn config (or rather, fully rely on config) in the suggestion, since I think it is one of the main thing people will bring up

#

since among the configs are 10x npc spawn rate and also npc can spawn at anytime

dreamy burrow
#

how should I acknowledge it? I don't really know much about configs

small timber
#

probably just say something about
"while there is a config to enable NPCs to spawn at anytime or to massively increase NPC spawn rate, ideally the player do not have to rely on tinkering with the configs to refight Skeletron, and a proper summon serve the purpose much better";
something like that (I am not the best at English)

dreamy burrow
#

Ahh alright, thanks :)

keen zodiac
#

(about the 100% trophy droprate in master suggestion) guess how many kills it took me to get 3 plantera trophies

#

92

eternal escarp
#

sounds like the issue is your friends, not the option of buying the potions

inner anvil
#

A config for friends.

eternal escarp
#

unlike features like bonus movement speed, buying potions is a choice

#

singleplayer!!!

inner anvil
#

You're a genius.

sleek turret
#

just buy potions and drink them 🚎

#

you won't even notice that they have drank a potion unless it's actually visible

ruby plover
inner anvil
#

Or enable if you don't want to go outside!

#

It's uncanny how simple it is...

small timber
#

@versed cape doesnt dryad sells them? unless they change it

keen zodiac
#

she does

small timber
#

it is post eye of cthulhu, but not like you need mana flower pre-EoC

#

(post-EoC is probably early enough)

keen zodiac
#

yeh

versed cape
#

both flowers?

inner anvil
versed cape
#

ok then

#

id be nice if the recipe browser mod would tell me about that

keen zodiac
#

but it's not a recipe

loud whale
versed cape
keen zodiac
loud whale
#

i want to play with them tho. multiplayer is fun and they want to play with me. i cant just say no

eternal escarp
#

i mean

keen zodiac
#

if they want to play with you then they should stop cheating

loud whale
#

its not as easy as it seems

eternal escarp
#

if you really want to push this theres a lot of configs to be made
"i consider selling RoD cheating, make it a config"
"i consider cursed flames buff cheating, make it a config"
"i consider the buff to early prehm armors cheating, make it a config"

loud whale
#

all three of those are facts

#

lmao

eternal escarp
#

wha

#

no those are opinions

keen zodiac
#

uh

eternal escarp
#

you cant just make configs for every change because of someones opinion

inner anvil
#

They aren't facts?

eternal escarp
#

same with your sugg

loud whale
#

i just want this to be considered. not put at the highest priority

eternal escarp
#

esp with your specific issue where its simple to just
not buy the thing, the issue isnt the feature its the people who use it tbh

inner anvil
#

There's nothing wrong with the feature.

eternal escarp
#

and tbh, maybe they dont consider it cheating and like playing with that feature

inner anvil
#

Opinions?!

loud whale
#

its true that my people are the problem. They know it is cheating, they have said so as well. Control is hard

swift wharf
#

at least it's not one npc selling every potion in the game clueless

inner anvil
#

I wonder if I ever saw that somewhere...

loud whale
#

cough cough alchemist npc

#

at least you can disable those npcs from spawning all together

inner anvil
#

Alch NPC's potions are dead cheap though.

loud whale
#

you can adjust the prices too

keen zodiac
small timber
#

"I think for multiplayer using on-tier weapons kill bosses too fast, therefore it is cheating to have too high dps and there should be a config to hardcap how much damage a player can deal"

#

ya, multiplayer you just have to cope with your friends/teammates who play with you

inner anvil
#

Reactive DR? Is that you?!

small timber
#

it is not exactly a "config fix all problem" situation, there are too many context for configs to possibly fix all of them

loud whale
eternal escarp
#

thing is i doubt itd happen at all

loud whale
#

yea i know

eternal escarp
#

its so specific and niche and the issue isnt very much the feature

inner anvil
#

I mean, even if the devs had 3 years of free time, I don't think they'd do it.

small timber
#

to my knowledge the potions selling added by calamity is only for vanilla potions, which means some of the most basic potions the player can get

inner anvil
#

Correct.

loud whale
#

yea

small timber
#

they are not some super buff mega potions that cant be obtainable otherwise, so I think for this situation it is better to just allow it and limit other ways, eg: no alchemistnpc etc

#

(given that they are not interested to cooperate)

loud whale
#

we dont have alch npc already

#

im probably just gonna be a bit more stern

#

if you buy these pots you gotta fight the boss alone

#

they are absolutely garbage at the game btw

keen zodiac
#

i would think

small timber
#

then I will be honest just let them buy the potions then

#

if your intention is for them to enjoy the game and they are bad at it, you just have to like, use a less good weapon so they have to do most of the work themselves

loud whale
#

if they want to fight the boss alone they are free to buy the pots

small timber
#

no need to introduce hard limitation like that

loud whale
#

i know i know. its my opinion and they break the rules we came up with together

#

it just makes me boil ya know?

sinful steeple
#

look i got a question, why does the fact that they are using a convenience feature bother you? in what way does it worsen your experience?

#

i really think this is a you problem rather than a problem with the mod

sleek turret
sinful steeple
#

like you gotta think from a different viewpoint you're asking to add config features to this mod so you can control your friends

#

when they're not even doing anything wrong at all

loud whale
#

it doesnt bother me to the extent you guys are probably thinking. we are 4 people, me and three cousins. Me and the two older cousins are good when it comes to not cheating. the others made up the rules themselves without my input. they came up with the idea to not allow the buying of torches.

loud whale
#

except the nurse...

#

shes and asshole

sinful steeple
#

okay but what does the rule of not buying torches like, do

#

same with not buying potions, it's not hard to craft them you get the exact same result

#

you use a resource to gain an item, doesn't change if you buy it or craft it

cobalt pewter
#

If you're having issues with people you're playing in MP, just don't play with them. You might be able to moderate a general playerbase with changes, but you can't possibly cater to every single person.

loud whale
#

i want to teach them more about the game. I'm kind of a living wiki to em

#

lol

sinful steeple
#

you don't really seem to act much like a living wiki

#

a wiki is unbiased and does not define what cheating is or isn't because that's not the point of the wiki

loud whale
#

ouch. you got me there

sinful steeple
#

i still fail to see why buying potions or torches is cheating and why you need to enforce these rules

#

rules exist to keep everything safe and fair and what not

#

rules that are irrelevant or rules that exist to enforce control simply just shouldn't exist

loud whale
#

alright. fine. i see your point

dire mural
#

i must say

#

i looked up the cnidrian or whatever its called

#

the thing calamity had for early game before whips

#

something like that really gives me trust that the devs will do crazy wild stuff with whips

ruby plover
#

I mean, it gives me hope that they won’t just add more whips

#

They will mayhaps add more summon tag weapons, but not whips per se

inner anvil
#

Tag Damage my beloathed.

ruby plover
#

Or Mayhaps just more summon weapons that are a mix between whips and minions, but not like. Bombers or puppet staff

#

Either way I’m sure what will be made will be cool~

grim tusk
#

Dont they have autouse now?

#

Also fuck those, use Lunic eye instead

drowsy plank
#

swore i saw them get autouse in the changelogs at some point

#

also the recent sugg is hilarious

unborn oriole
#

Bro angry just because his friends use a convenient feature

#

I swear, one of these days we'll see a suggestion to add a config to disable every single change and addition calamity made because it breaks vanilla balance or something

small timber
#

@cold cosmos suggestion that affect evil biome spread is disallowed, for the reason that it is a massive headache (coding wise) to fix them

cold cosmos
#

Whoops

small timber
#

if you want to stop corruption spread the "begone evil" mod, like that? should be good

cold cosmos
#

Alright then

#

Well the thing is i don’t mind the spread

unborn oriole
#

Also

cold cosmos
#

I just mind it when colliding with the jungle

small timber
#

ya, just I think jungle not being corruptible is part of it, since it do require spreading to jungle for it to happen

unborn oriole
#

Use luiafk so you get your jungle tiles back since evils turn mud into dirt

cold cosmos
#

Exactly

unborn oriole
#

Such mfs

cold cosmos
#

Just make mud not corruptible

small timber
#

sadly it is just a massive coding headache (making it disallowed), otherwise it will be pretty convenient

cold cosmos
#

Although i assume that would be quite difficult

small timber
#

last time they try to make lava slime not drop lava the entire game break

unborn oriole
#

Yesh

small timber
#

as in, literally

cold cosmos
#

Wait really?

small timber
#

it is causing issues at area that you cant even think of

#

ya, that is the coding problem I mention for changing vanilla things

unborn oriole
#

1.5.0.4 just existed because of that

small timber
#

(making mud not corruptible is a similar deal, eventhough it just seems so simple, just like lava slime not drop lava)

cold cosmos
#

Welp

#

Worth a shot

small timber
#

ya, one day

cold cosmos
#

Because it is really annoying

hollow shell
inner anvil
#

That was incredible.

cold cosmos
#

What happened?

unborn oriole
#

Listen dude, there's a luiafk jungle solution, if your evil evilifies your jungle, use that jungle solution to get that mud back, some guy made a good luiafk 1.4 port, so look out for that

inner anvil
#

Enemies would dissapear when you touched them.

#

No loot, no gores, they're just gone.

cold cosmos
#

What’s the swearing policy on this server?

unborn oriole
#

Ohhh

#

So that was why

#

Yeah i got that problem

hollow shell
#

You can swear it's fine

cold cosmos
#

Ok

#

What the absolute fuck?

small timber
#

(just remember no racist swears/jokes)

hollow shell
#

Just don't use like, derogatory slurs

unborn oriole
#

I tough it was because my tmod version or so

cold cosmos
#

How does that even happen

inner anvil
#

Nah, we tried to do something so simple and it broke the entire game.

hollow shell
#

Yeah I don't know why the Lava Slime edit made such chaotic changes across the game

unborn oriole
#

That's funny

inner anvil
#

Predictions: Vanilla Devs don't code very good.

cold cosmos
#

Yup

unborn oriole
#

Vanilla devs hardcode everything HDFailure

cold cosmos
#

Or calamity is secretly incompatible with vanilla

inner anvil
#

Correct.

small timber
#

applying the lava slime context here, making mud block not corruptible will probably like, break world gen, ocean spawn with no water, desert loses sand physics, and dirt block become unbreakable world-wide

#

and corruption probably stop existing

cold cosmos
#

It just removes evil biomes entirely

unborn oriole
#

Crimson becomes mushroom biome

#

(real)

inner anvil
#

But yeah, when we tried to do that with Lava Slimes we thought: "If in Normal Mode they don't drop lava and in Expert Mode they drop, maybe it's a switch that says 'Drop Lava on Death' or something like that and we can turn it off". We did that and consequences happened.

unborn oriole
#

The most hilarious butterfly effect ever

cold cosmos
#

Very odd

#

Maybe i’ll put in a request for 1.4.4 thrn

#

Then

inner anvil
#

Sadly I don't think you can suggest to the Vanilla Devs: "Make your code good".

cold cosmos
#

No

#

The jungle thing

inner anvil
#

Ah, then go ahead.

unborn oriole
#

Red on his way to code every suggestion that appears on his Twitter feed instead of fixing his code be like

grim tusk
#

No loot nor gores, crashes, intense lag until OoM, some Amd cards for some fucking reason being spared by the wrath of the lava slimes, NVDIA users not being able to do shit, etc

small timber
#

ya, tbh there is not much reason for corrupted jungle to exist

cold cosmos
#

Because that is a huge issue

cold cosmos
#

Or just add a corrupted jungle biome

small timber
#

(wait a minute, what if the thing vanilla dev mention about "admitting defeat" is actually lava slime not drop lava)

unborn oriole
#

🤯

small timber
#

and the reason why the 1.4.4 havent come out yet is because they are recoding the entire game to make it happen

grim tusk
small timber
#

"1.4.4 is a small qol patch, btw we make lava slime not drop lava which coincidentally requires recoding the game" it will be hilarious

unborn oriole
#

At this point 1.4.4 will become 1.5

#

Heck, maybe even Terraria 2

cold cosmos
#

That kind of already happened with 1.4

small timber
#

also is the pumpler suggestion reasoning abit lacking? it looks like another case of "this weapon is cool please add more"

cold cosmos
#

Yeah

unborn oriole
#

A bit

cold cosmos
#

Also what would pumpler variants even be

#

And why?

unborn oriole
#

Hmmm

cold cosmos
#

It already exists

small timber
#

it probably (also) means weapon that function like pumpler (charge up, big shotgun/explosion) but ya reasoning is lacking

unborn oriole
#

Maybe an upgrade crafted with pumpkin launcher thing from pump moon

cold cosmos
#

That would be cool actually

#

But still

unborn oriole
#

And then with post-DoG pump moon material? idk

cold cosmos
#

Pumpler line new zenith

#

(real)

drowsy plank
#

that is literally the entire balance of the weapon

frail mantle
#

yea the point of enchanted gear in general is some type of benefit with some sort of drawback

swift wharf
#

like rancor burning you

frail mantle
#

rancor burning you, metastasis actively going after you etc.

drowsy plank
#

i was gonna say that'd be like adding an accessory that removed the spread on shotguns but that actually sounds like a neat idea once i thought about it

it's more like... idk removing the self damage on items like mana polarizer or chaos stone

swift wharf
#

I killed myself using it on a test player

drowsy plank
#

i know but you could probably come up with a neat gimmick around that regardless

#

it's not like there's much else for innovation in the ranger department and reduced spread is the kinda thing games with upgrade systems on guns include

#

yeah, but it's just a thought regardless

hollow shell
#

It would be quite strange for us to prevent the drawbacks on any of the enchanted or exhumed weapons
Because... that's the point

swift wharf
#

possible new don't or?

hollow shell
#

Maybe if the prevention method took up like TWO accessory slots
then we'd consider it

drowsy plank
#

add an accessory that removed the downside of the enchants in exchange for another downside ultimatesmug

small timber
#

I mean, I dont think it will be good idea conceptually, even if it is a high cost

frail mantle
#

i don't think anything like this has been suggested before

swift wharf
#

fair

inner anvil
frail mantle
#

kingsoul

swift wharf
#

make each accessory give a drawback

small timber
#

make every emblem accessories dimensional soul artifact

subtle sapphire
gray nebula
small timber
#

(inb4 some wulfrum accessories will be taking 2/3 accessory slot)

hollow shell
gray nebula
#

its just very easy like if you ignore the visuals and maybe maki,ng it fancy you can just have an effect that triggers if the player has both accessories like its really simple

inner anvil
#

That's nice to know.

swift wharf
#

@vocal gust that's an issue on tmodloader iirc

vocal gust
#

ow

#

but you're not sure ?

hollow shell
#

byeah the devs are currently waiting on a tModLoader fix for the music to play at its proper volume

#

I guess we could overcompensate in the meantime to bring it in line with vanilla tracks
But, that's somethin to change back later 🤷

vocal gust
#

I think that's a good idea because I LOVE calamity music

drowsy plank
#

you could just use one of the mods that replaces the rest of the vanilla tracks

#

like the one by HeartPlusUp

#

in the meantime at least

sand ermine
#

whats with people always wanting to disable the increased base stats HDfailure

drowsy plank
#

people think it's unbalanced idk why lmao

sand ermine
#

in fact i cant stand normal terraria anymore once i got used to the increased stats

drowsy plank
#

ikr

sand ermine
drowsy plank
#

depends who you ask

hollow shell
#

I think that it should be configurable out of principle

#

It can still be enabled by default, but it's still a modification to base game mechanics, that exists for a subjective purpose

drowsy plank
#

some people want the fall speed removed, some people want the mining speed removed, some people want the weapon balances removed

it's a real grab bag, but the movement speed changes are the only ones i really agree with bc compatibility

sand ermine
#

esp calamity

hollow shell
#

That doesn't mean we have to make decisions that actively harm compatibility when it's easily avoidable

drowsy plank
#

yeah but i mean calamity still tries to play nice like how thorium and calamity put their ocean expansions on opposite sides

sand ermine
#

oh yeah that makes sense

unreal star
#

considering how often toggles to the base game changes are suggested i'm surprised it hasn't been implemented yet

sand ermine
#

i just find it a useless suggestion every time i see someone wanting to disable the increased stats considering ive gotten too used to them and i dont really worry about them too much

unreal star
#

like would i use the toggles? heck no. would a lot of other people? yeah

#

which is why it gets suggested so often

sand ermine
#

yeah it makes sense but honestly i cant find a use to it

true inlet
#

@warped jetty the whole idea is that you get damaged by it

#

until you can controll it

subtle sapphire
#

yeah, it kinda sounds like "could we make last prism not cost mana ? kthxbye"

gaunt tiger
#

@formal spear did you have a guide to critter companionship in your inventory?

gaunt tiger
#

that's how you avoid killing those

#

so

formal spear
#

makes sense

gaunt tiger
#

yee

#

the zoologist sells it

formal spear
#

I hadn't thought about it at all honestly, got chlorophyte about a minute prior and just flew through the hallow

#

didn't even cross my mind as a possibility

gaunt tiger
#

oh lol

#

yeah those are useful

gray nebula
#

i mean

#

it feels goofy to say you should have the critter companionhsip item

#

just make it not deal damage to critters bam

#

actually i can do that right now

hollow shell
#

Yeah weird that (what I recall is) a near screenwide-AoE does not have critter death prevention

formal spear
gray nebula
#

maybe

fossil mural
#

i always break my dungeon floor once im done with cultist

#

i cant stand those dudes getting killed when i just need to enter the dungeon for somethin

#

since a sneeze post moonlord will erase their health from existence

unborn oriole
hollow shell
#

Shark Tooth Necklaces aren't exactly hard to come by

#

You'll get like 10 of em while trying to get a Money Trough

#

We don't need to hold onto vanilla's random combination of a DPS-boosting effect and an on-hit retaliatory/defensive effect

#

At least I would prefer that we don't do that
So that the RTN line maintains a solid focus

drowsy plank
#

i think SSTN just needs a buff in general, doesnt need something like stinger weighing it down

#

esp with the def pen fixes

unborn oriole
#

Make RTN have 100 def pen again troll

drowsy plank
#

do it you wont

unborn oriole
#

Of course i won't it's ok as it is

sand ermine
#

@merry seal Uhhhhhhhhhhhh

#

youre not supposed to fight him there

#

I mean, the biome is correct, but why are you trying to fight Crabulon in the sky

unborn oriole
#

🧀

merry seal
sand ermine
#

summon him in the normal underground mushroom biomes

#

thats where youre supposed to fight him

merry seal
#

you're right but the game was not able to tell me

#

it just felt a little bit wrong because I cheesed the boss

hollow shell
#

I mean I guess uhh

#

fair enough, we added a glowing mushroom planetoid, and didn't expect people to use it for that fight

#

So maybe we should add countermeasures

#

However

#

You need to format your suggestion properly either way

#

You need a title line separated from your reasoning using a line break (Shift+Enter)

#

@merry seal

fossil mural
#

is it really wrong for a player to fight it on the planetoid

#

a mushroom biome is a mushroom biome

#

whether its surface or underground or space

#

i guess you could make him enrage if its not underground like how EoW does

#

but eh?

hollow shell
#

I was thinkin more like
If it detects you're fighting him above surface level, he makes his own ground to walk on
Either real blocks that are temporary like ice rod, or he just walks around in the air with a little translucent magic ground effect beneath his feet

unborn oriole
#

Just make him despawn at a certain distance like in infernum

hollow shell
#

That's lame though

unborn oriole
#

But efficient

#

I mean

#

Crabulon is funky and all, but, a mushy crab bro who can walk in thin air?

#

Is he an airbender or what?

hollow shell
#

Have a scungy visual effect where mushroom stalks connect all the way from his fake blocks down to the ground
as if they're growing and receding very very rapidly in order to allow him to walk around in the sky

unique vector
#

just make it summonable only in a natural mushroom biome

#

😎

hollow shell
#

The planetoids are natural, technically

unique vector
#

do they have the same check as the vanilla one

#

or can truffle move into the surface one

#

actually thats stupid neverming

hollow shell
#

I think the only difference is their elevation

#

I think if you do have valid housing on the shoosh planetoid then he'll move in

unique vector
#

thats kinda funny

hollow shell
#

Neat

unborn oriole
#

Mushroom planetoid is my favorite because that way i don't have to make an artificial surface planetoid for the Truffle

gray nebula
#

doesnt he already enrage on the surface

#

i tohught he did

#

and i also thought there wree already measures taken to avoid that

#

i think its fine if he gets fought on top of the world its just being clever

hollow shell
#

@hasty folio

#

They deal 5x damage.

hasty folio
#

Huh.

#

That's strange

#

cuz I'm testing it out currently and seems to do significantly less damage

hollow shell
#

What sword are you testing with

hasty folio
#

just tested it with Ataraxia and Exoblade

#

Ataraxia does ~7000dps with tainted, 30k+ without it, Exoblade does 10k with it, also above 30k without it

hollow shell
#

God damn

hasty folio
#

the damage is all in the projectile

hollow shell
#

I guess their usual on-hit effects are really that good

hasty folio
#

that's the problem

#

"5x" of base damage seems to be very irrelevant

true inlet
#

So you're testing them with sword and projectile hitting?

hasty folio
#

if the base damage does not reflect the OP projectile

hasty folio
true inlet
#

plus why use tainted on thoae

hasty folio
#

ignore the bad crop but even just the projectile on ataraxia does 22k

true inlet
#

those*

#

e excalibur + tainted = Fair and balanced

hollow shell
#

They're the two swords I would have expected him to use

hasty folio
hollow shell
#

They're the quintessential projectile melee swords of that tier

hasty folio
#

bruh!

#

E excalibur cannot have tainted

true inlet
#

what the fuck?

hasty folio
#

is that a glitch

#

lol

hollow shell
#

It has the right-click that does true melee

true inlet
#

still, 1.3 e Excalibur tainted is bussin

hasty folio
#

OHHH

true inlet
#

right click or not

hasty folio
#

why does the right click exist 😭 lol

#

its just the same DPS without a projectile

#

actually its less

hollow shell
#

(It's doubled actually)

hasty folio
#

😭

hollow shell
#

It has its own mini Tainted packed into it

hasty folio
#

right clicking, vs left clicking

#

💀

true inlet
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tbf, e Excalibur projectiles suck imo

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Red Sun better XD

hasty folio
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sorry is that relevant to the discussion? lol

true inlet
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no

hasty folio
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but yeah anyway, tainted seems worse no matter whatt and i think it has to do with how the projectiles dont represent the actual base damage of the sword

hollow shell
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Interesting

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So, you should probably rephrase your suggestion, given this info

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We do compensate for the loss of a projectile, a whole 5x damage

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It's just that evidently, even that 5x isn't enough to make up for the loss

true inlet
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increase sword base damage

hasty folio
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@hollow shell that better?

hollow shell
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I prefer it to be integrated into the suggestion rather than added as an "EDIT:" addendum, but that's just me

small timber
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I dont think you need to say edit:, ya

hasty folio
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oh ok

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one sec

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better?

hollow shell
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Yep that works, thank you

hasty folio
hollow shell
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I've also seen suggestions saying that Pumpler sucks and needs to be buffed

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so, cool

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(Maybe those were before it did get a buff, I dunno)

swift wharf
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There's one from june 15

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Which is before the buff I think?

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And yeah the weapon is kinda busted

subtle sapphire
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Isn't the weapon busted in, like, perfect conditions ? iirc you need the pumpkins to stay on the target and all, so DPS on dummies is not exactly a good appreciation of the weapon.

swift wharf
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dps test on dummies is irrelevant

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and it's really not hard to use it

idle plank
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bosses tend to to have huge hitboxes so the spread on the Pumpler is pretty irrelevant for most scenarios

hasty folio
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Pumpler is definitely busted

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I did a run and every weapon i got in progression was basically irrelevant up until at LEAST slime god

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iirc

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i did personally choose to stop using it

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but its definitely very busted for when you can get it

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and for the record isn't that post-EOC?

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cuz you need pumpkins from the druid

sonic yarrow
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You can get pumpkin seeds from stuffed fish from fishing

hasty folio
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I was able to two-shot Crabulon with Adrenaline and pumpler and nothing else

hasty folio
sonic yarrow
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Yeah
Fishing is op

small timber
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They are already not used in any recipes or upgrades, I dont see a reason to further devalue actual exploration

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While gold chest items I can argue it is for the sake of making it less frustrating to obtain gear upgrades (eg: hermes boots) which to many are essential to progress the game, ancient chisel and wooden stool are just for exploration

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There are already desert/oasis crate to obtain them if luck didnt do you favor

grave zincBOT
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@echo cloud - Your suggestion has received an updated status!

[The Adult Eidolon Wyrm deserves a Relic]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@subtle sapphire - Your suggestion has received an updated status!

[Make SCal drop a very strong light pet]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@stray walrus - Your suggestion has received an updated status!

[Introduce a Stronger Wulfrum Enemy]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@uneven field - Your suggestion has received an updated status!

[Add a summon item for Anahita and Leviathan]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

small timber
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wait what I just realise how did the stronger wulfrum enemy didnt get exclaimed

grave zincBOT
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@runic wraith - Your suggestion has received an updated status!

[make decrypted schematics]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@oblique geyser - Your suggestion has received an updated status!

[Make Boss Zen no longer a buff]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@queen nova - Your suggestion has received an updated status!

[Summon Count on Summon Icon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@proper grail - Your suggestion has received an updated status!

[Fix the Underworld Biolab]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

gaunt tiger
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ok now that AEW is getting a relic can you make it not a fucking dogshit boss

crude geode
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I love constructive criticism

unique vector
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i love constructive criticism

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im very glad the Calamity Mod Discord community is very positive and provides constructive and mature feedback

crude geode
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So mature and positive

terse terrace
unique vector
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thank you for giving me a voice

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anyway point being i agree AEW has a very poor design atm but please if you're gonna talk shit at least formulate your reasonings to a comprehensible post

dire mural
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pff, calamtiy is more realistic then that

unique vector
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i will be RACIST against all gamers

dire mural
subtle sapphire
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Aw man, no scal light pet. What a shame

still zodiac
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Something something code limitations, and 7 slots is already good enough for that point in the game

ruby plover
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additionally, something something this suggestion has happened before and been denied iirc

small timber
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@onyx monolith the same suggestion had been proposed and denied before, I think just last week

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Master mode is a self inflicted challenge (as the mod is balanced around expert), if you choose master then the difficulty of the mode is simply something you have to deal with; and ya 7 slot is definitely enough

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Considering there is nothing change from expert to master (boss AI wise)

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@sullen harbor please add more reasoning to the suggestion, it is currently abit lacking since "new block" as a reason can be applicable to almost all context

sullen harbor
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Fair point, I was just thinking that the sulphur sea land section is a little further back then the ocean

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But this gives me another idea

still zodiac
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To be fair, there's no real reason for Calamity to do something like that

sullen harbor
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Touché

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However

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Having astralcactus gear would be really funny

frozen hornet
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that'll just end up like pearlwood

still zodiac
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That

sullen harbor
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I mean pearlwood is inherently funny

onyx monolith
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i guess i'm pretty incredulous of that, as I can't see another accessory really making things past moon lord easier

still zodiac
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It can be

small timber
still zodiac
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Especially in later parts where you get even stronger accessories

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Obviously pre Providence there's not much

sullen harbor
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……could make a recipe to combine some auric demon hearts and celestial onions

small timber
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PreDog maybe not, postDog have an additional accessory is a big deal

onyx monolith
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pre providence is such an insanely difficult hill to get past

still zodiac
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With all the nerfs provi got, i'd say she's in a pretty neat spot

sullen harbor
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Could just make….. Like, mid-endgame drop an extra slot

still zodiac
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It only really starts to get annoying with all the difficulty stacking

small timber
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The idea is just they dont want master to just have an extra slot, no matter when it is dropped

still zodiac
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But even then malice provi aka night provi isn't that bad either

small timber
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(there might even be a chance for master +1 starting to be removed)

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If they want to further enforce the master no extra slot of course

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(though they probably have to adjust master hp/dmg value before that)

still zodiac
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Byeah, Master Mode is just pain you want to inflict upon yourself

gaunt tiger
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but yeah uh the original post wasn't meant to be constructive, just critical

onyx monolith
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yeah idk ig i hope providence is a little more doable sometime in the future

unique vector
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nor does anyone care enough to submit suggestions for it

gaunt tiger
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yes rather

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as far as I am concerned my playthrough ends after scal and exos

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but if people wanna fight AEW as it currently is good for them ig

sullen harbor
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AEW?

gaunt tiger
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adult eidolon wyrm

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the superboss

sullen harbor
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Ooooh the hallibut canon drop

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And the thing blocking the fun mode

keen zodiac
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yes

frozen hornet
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@oblique glacier the zenith fits perfectly in auric tier and they don't want to rebalance it

oblique glacier
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I don’t think anyone would use it instead of using the ark of the cosmos.

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It’s frankly to much of a damage difference.

eternal escarp
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show us killtimes then

frozen hornet
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Ark of the cosmos is currently too good

oblique glacier
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Indeed.

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Needs a nerf.

eternal escarp
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if zenith goes to the estimated killtime, the weapon is fine

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ark is indeed too strong but thats not zeniths tier's fault

oblique glacier
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Probably a better idea nerfing a good weapon instead of making the zenith pre jungle dragon.

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Question

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Will the spectre rifle ever get nerfed?

eternal escarp
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this is a very very broad question

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whats the issue with it?

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the way you say it makes it sound like its a known offender to being overly strong

oblique glacier
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Nothing really. Just carried me until post moonlord.

eternal escarp
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when you say carried, did you always have logical fight lengths or did you just get too lazy to switch and it was decent enough to not make you care

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those are completely different things

oblique glacier
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Brb

eternal escarp
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alright yes i can see, cuts killtime of ontier bosses in half

small timber
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and post-DoG will make people complain more about zenith need buff, because zenith is not a good weapon against yharon; zenith will be useful against DoG or polter but this will require heavily nerfing zenith damage

swift wharf
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Isn't zenith pretty shit against DoG

small timber
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I have a setup to test it, sec

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I thought it was like, ok, not the best option but not absolutely terrible

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for a boss zenith is not supposed to work against, it is acceptable I think
(and I didnt really put much thought for the build either)

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@bitter portal to my knowledge they will be added soon, and the suggestion is not formatted properly

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you need to have a

Title
then separted by (Shift+enter)
Body/reason of the suggestion

otherwise the bot cannot process the suggestion

drowsy plank
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damn the recents suggs be hot garbage

thin hill
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They'll be sprited soon

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Just wait

thin hill
buoyant idol
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@ashen warren use shift enter to format

hollow shell
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He did.

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There is a line break

buoyant idol
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Oh wait

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Jeez I didn’t see it, that’s small

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My bad

sand ermine
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So much automated suggestion reactions

orchid cairn
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before i post it, is this a good suggestion

hasty folio
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question, how do suggestions get put in voting?

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cuz im seeing mine hasnt been put there but others posted afterwards have

orchid cairn
fossil mural
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I mean I guess but I don't think it's necessary? Sentries aren't a large enough focus to warrant more accessories than Old Ones Armor provides I think

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Suggestion itself looks fine

hasty folio
fossil mural
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Just for the sake of discussion I'm not too sure about it

orchid cairn
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i just think it would add more variety to summoner

fossil mural
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Old ones army provides accessories throughout the game until moonlord dies

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So they'd only add one maybe two at most post moonlord sentry accessories

orchid cairn
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right but theyre weaksauce compared to the minion accessories

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im only asking for one or two at most anyway AkkoShrug

fossil mural
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I guess it wouldn't hurt

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I just feel like it would probably be better to get more time spent on whips, whip armor, and whip accessories rather than sentry accessories

orchid cairn
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im not making a suggestion about whip stuff since im sure they have something planned for it already

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they JUST ported it to 1.4

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but i do want whip armor and accessories too i love whips

fossil mural
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Sentries just feel like a weird tacked on part of summoner to me

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If they could flesh it out sure

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But like it just feels like "sure I'll place this decapitated pig fish head for a little extra damage ig?"

orchid cairn
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thats because theres no good accessories for them at the moment

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sentries are kind of a completely different playstyle from minions if you focus on them

fossil mural
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If they went and made sentries a playstyle to build craft around they'd probably need some buffs to compete with minion builds

orchid cairn
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in vanilla they can be really fun

fossil mural
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Also focusing on sentries

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Would be the perfect excuse to make a lab material laser turret sentry

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Something I've always wanted ever since finding my first lab when I first played calamity and saw those defense turrets

orchid cairn
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i edited the post slightly to make it more about sentries as a whole than just one accessory

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since youre right it does need more than just an accessory to be fleshed out

sand ermine
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@sullen moon wrong format, too specific

orchid cairn
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why isnt that a thing

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i used it during my last playthrough just to see what it was like

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its pretty good

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there are so few sentries compared to normal minions, i dont think you could call it weapon bloat adding any kind of sentry frankly

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but thats just my opinion

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oh it is real lmao

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terraprisma is busted as hell btw

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the fact that they made it drop for free without fighting daytime empress is ????

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genuinely its viable post-moon lord

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i suppose

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i have a problem with it in vanilla since its like. the best minion in the game in vanilla and its locked behind no hit