#suggestions-discussion

1 messages · Page 1281 of 1

fossil finch
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Yea

small timber
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to my knowledge nearly every other boss invincible phase transition is removed, except DoG phase 2

dire mural
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Well, figured I’d still talk about it

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Inconsistencies for big bosses bother me a lot

fossil finch
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technically eol has it shortly for the phase transition and yharon also does it for the vortexes but yharon damages himself

dire mural
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Ocd kicks in lol

fossil finch
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It's not an inconsistency though?

dire mural
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Inconsistency

small timber
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ya, though eol is super short that I will not really count (1 second?)

fossil finch
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it's not inconsistent at all

small timber
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at this point it is more of a unique attribute rather than something that should happen and is inconsistent that some dont

fossil finch
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It can be described as a lot of things but it's not "inconsistent"

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Its her own self contained design as a boss

dire mural
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It goes from a squish ball to a minute long bullet hell, the difficulties of the squish ball vs the bullet hell are vastly different

fossil finch
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that's very debatable

dire mural
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Which is ofc

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Subjective

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Either way

small timber
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outside of bullet hell she still has brother phase and seeker so I will not exactly count it as not difficult

dire mural
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I think things could be done to improve the fight

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I ain’t the devs

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And I can’t think of a full suggestion

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So I’ll let a smarter person handle that sometime

small timber
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in some way, just I dont think making her vulnerable during bh will be like, the best idea? or rather a very indirect way of trying to make her better but have problem that comes with it

dire mural
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Yeah it’s not an easy answer

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Just yeah, feel like something could be done

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I don’t want scal to be easy

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I want it to feel better as a boss

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Big diff

small timber
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just for reference (of your idea), do you prefer the old scal (when she is still eyeball) that she is extremely tanky during non-bh phase?

dire mural
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I wasn’t around for this

small timber
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since I remember her normal phase lasted way longer in that version because her fight time is way longer

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ah right

dire mural
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I am relatively new to terraria on the grand scheme of terraria

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Lmao

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Like 1 year

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I think now

small timber
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ya the scal change is not too many years ago, but I think you just missed it

dire mural
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Probably

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Either way

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I don’t want her to get giga tanky

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But yeah it’s like

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Head scratcher

violet pivot
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Maybe something like how dog used to be

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Remove part of the fight

dire mural
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Idk how dog used to be

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Nah

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I don’t want the bh removed

fossil finch
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Nothing dog used to be like can be used as an example for anything

dire mural
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Clearly that’s important

fossil finch
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I can assure you

dire mural
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And the bullet hell would be good if it wasn’t so

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Tedious

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At least to me

violet pivot
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After you killed dog once the sentinels didnt spawn anymore

fossil finch
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simply make it not tedious
Easy
Problem solved

dire mural
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Lol

fossil finch
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How to solve your problems 101

dire mural
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I wish

fossil finch
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(Solving them

fossil finch
dire mural
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But yeah I’m not the best at coming with full suggestions

fossil finch
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kill scal once you're permanently locked out forever of the most fun part

dire mural
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I just want the current boss to feel good without removing anything

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I want scal to be the same

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No removal of the bh

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Or normal phase

small timber
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I will be honest scal bh is so iconic at this point that they will not touch it, whether duration or bullet pattern or other thing like that

dire mural
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Yeah I get it

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Just voicing my view

small timber
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the only way is actually to make her normal phase so drastically harder that it is comparable to bullet hell, so that it is no longer tedious; it is just phase transition

dire mural
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Ye

small timber
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but that will be like, hellish, considering how hard scal is already, especially for new player
they probably have to massively dumb down her damage numbers in that case which has other balance issue

dire mural
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Yeah

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It’s just a boss that really doesn’t feel good lol

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Like I love her design and everything

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Just dear god

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Lmao

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Like DOg feels good

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The mechs does a lot of dodging way better imho

small timber
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another aspect is probably that her difficulty is massively end loaded; as in the most difficult part of the fight is at the end; while the front is much easier but last just as long; for example before BH3 (except BH1 but you can retry that), scal is just weak

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meanwhile each phase afterwards (brothers, BH4, seekers, BH5) is extremely deadly

dire mural
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Yep

gaunt tiger
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an amazing final boss

small timber
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that I can agree, though I think the main problem is (tbh), when you have to retry her

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I dont want to be that guy, but say, if the player completely negate defense, scal deal 50%+ of their hp in damage every bullet hell projectile, which makes it extremely hard that every BH is a massive difficulty dump

gaunt tiger
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I disagree in that I think that's the point? the lyrics of the song combined with the punishing difficulty + the lore
it's amazing

small timber
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(which I think is many of the case if they dont stack difficulty like master/malice/ftw)

gaunt tiger
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the song is in the voice of scal and she's taunting you
goading you to just give up

small timber
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at some point I think the mod just have to say "yo use better build"

gaunt tiger
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which had a bit more meaning when she was a superboss but that's neither here nor there

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defense is a dead stat on summoner post moon lord

violet pivot
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So true lol

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2 hits and you dead without sponge

small timber
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obligatory summoner face tank scal video

frozen hornet
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All her BHs last 15 seconds, which totals to about 1:15 of BH time

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not to mention her sep and seeker phases

small timber
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though I dont have the newst version after DR change, need to record it at some point
I had a video of me literally standing still at scal for the entire duration until moons spawn as summoner

unique vector
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she is supposed to be very hard and punishing

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not as much as before

frozen hornet
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and as ender said if you made her vulnerable during the BHs she'd just become like exos where she has a ton of health

gaunt tiger
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is it really worth it to be able to tank 3 more hits if the amount of damage you lose makes the fight last 45 seconds longer

unique vector
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but still enough as an endgame boss

gaunt tiger
small timber
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from getting 1 shot to 2 shot is double survivability, to 3 shot is +50%, 4 shot is +33%; from getting 2 shot to 5 shot is more than doubled

unique vector
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i will disagree with you on exos but sure

small timber
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dieing in 2 shot or 5 shot is a MASSIVE difference

gaunt tiger
frozen hornet
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I much prefer tanking builds because I can enjoy the fight more

gaunt tiger
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also her active phases are unpredictable and harder to dodge than the BHs

unique vector
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also some people prefer longer fights for the consistency and guarantee that they wont die 30 seconds in

small timber
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the only hard part of the fight is bullet hell (tbh); and you dont really need damage to kill her

gaunt tiger
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nah I'm good at the BHs

unique vector
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its abt playstyle

gaunt tiger
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tru

small timber
gaunt tiger
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unless you're a summoner
4 hits in full menacing
5 hits in full warding
XD

small timber
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like, not even close

gaunt tiger
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god bless silva revive

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my beloved, the ultimate crutch

small timber
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I think the main thing is how much defense is underated and how little menacing actually do; I had an entire suggestion dedicated to explain why menacing need buff because it is too weak compare to warding

gaunt tiger
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I disagree on summoner at least
except yharon, but that tier you use saros which is bugged

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maybe that's just a Certified Master Mode Problem™️

small timber
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summoner is not much less tankier than melee, especially post-DoG

gaunt tiger
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the bosses have so much hp
you need damage

small timber
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with warding you can get doubled your armor if you go full warding instead

gaunt tiger
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nah menacing is uhhhhhhhh geometric?

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the one that means it applies with diminishing returns

small timber
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I dont think it is from testing

frozen hornet
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Didn't warding just get nerfed

gaunt tiger
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yes

frozen hornet
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12 post yharon as opposed to 15

small timber
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I requested the nerf since it was too broken

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^

frozen hornet
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Debunked...

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though ig accs exist too

small timber
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DR also count towards that since DR is more scarce/less now

gaunt tiger
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silva revive is infinitely better than any amount of defense

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\thread

frozen hornet
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shame it's a one time thing XD

small timber
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I will even debate silva revive to certain degree is even useless, just because it only works once; if it has a cooldown then it is different

gaunt tiger
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silva revive has carried me so fucking hard

small timber
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silva revive keeps you alive in a situation when you are dead; defense prevents you from reaching death in the first place and works for the entire fight

frozen hornet
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Give silva armor reactive armor

gaunt tiger
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silva revive lets you skip an entire phase of SCal

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it is absolutely fucking absurd in giving you free kills

frozen hornet
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in a boss with what 7 phases

small timber
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that is the case, but the problem is ya

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you have to dodge the first 6 phases manually

gaunt tiger
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I don't think it should be nerfed, I just think it's good

swift wharf
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Silva invincibility is more busted than the revive imo

frozen hornet
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GS dash is cooler anyways ultimatesmug

gaunt tiger
swift wharf
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the fuck

gaunt tiger
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yeah

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you revive at 300hp and become *unable to drop below 1hp for however many seconds

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I wanna say it's 6?

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mebbe 5

small timber
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#suggestions-voting message draconic elixir is actually another thing I wanted to be buffed; if it dont put your healing potion in cooldown then it is great; the problem is it does

gaunt tiger
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what lol

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no

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please no

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it's so broken already

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it can activate if your potion is already on cd

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and only 30s?

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wow

small timber
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it extends it no?

gaunt tiger
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yeah

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by 30s

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I'm telling you draconic elixir and silva are the strongest defensive tools in the entire game bar none

frozen hornet
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even dheart?

gaunt tiger
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mmmmmmmmmmmmmmmmmmmmmmmmmm
yes

frozen hornet
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are you sure...

gaunt tiger
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never used dheart since rework

frozen hornet
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240 health and invincibility every 30 seconds assuming you don't get hit

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and it's not affected by potion cooldowns

gaunt tiger
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can it really be better than 300hp and 5 sec of undying tho

small timber
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ok I just retested it yet just to be sure, the problem with draconic elixir is you are completely invincible during the entire silva invincibility

frozen hornet
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And it gives a ton of defense

gaunt tiger
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just not die

small timber
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so if you get hit when you cannot die, the heal is wasted, and your healing potion is put on cooldown

frozen hornet
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but it's not one-use so automatically better iirc

gaunt tiger
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but it requires you to not get hit

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so it's automatically worse imo

frozen hornet
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it doesn't get reset once you get hit

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It just takes longer to go to full

small timber
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thats the main problem I think, because you can instead manually use the healing potion when you are near the end of the silva invincibility to guarantee the heal is not wasted

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especially with core of the blood god and rampart of deities your healing potion is much more effective

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the 1 situation silva is extremely good is when you are on glass cannon build that you die from 1/2 hit, then silva is good; the problem is a good build should not allow you to die from 1/2 hit in the first place

gaunt tiger
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Certified Non Master Mode Experience™️

small timber
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^ (yes you can very much tank master death/malice, since malice no longer amplify damage; just not master ftw)

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just not dog I think, but I didnt minmaxed for it

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and that is with consideration that the mod is not balanced around master death; it is around expert rev

gaunt tiger
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on a melee build, which is the class with the tankiest accessories

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also
just dodge

small timber
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so tank currently is extremely busted if I can tank master yharon

gaunt tiger
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I don't think so

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you are also dodging almost everything in that video

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defense damage will absolutely pound your ass

violet pivot
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The cursed mirror that gives 25% damage but gives you 15% damage taken

gaunt tiger
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if you get hit
you still die

gaunt tiger
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no but fr xp

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defense damage

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you still have to dodge shit even on tank

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it's literally fine

small timber
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defense damage reset extremely quickly, it is around 1/2 second and you fully regen from a recent hit; to my experience as long as you dont get chain hit (like running from one bh projectile to another) you should be fine

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ok sorry I got carried away: people is not realistically expected to be go that tanky build

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what I mean to say is the value of just having some defense and 7 warding is way more important than people realise compare to full damage 7 menacing

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in the end defense is basically room for error: for example in the video; say if I die from 2/3 shot from yharon, the fight will be way harder, the fight is possible because I die from 5-6 shots instead

gaunt tiger
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maybe I've played too much master mode
idk

small timber
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on expert damage is way more toned down, master mode defense works but no way near as well

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I can record a vid sec

gaunt tiger
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MMR defense is literally useless

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trust

small timber
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if it still give you 1/2 more hits I will say it is already worth (warding vs menacing); if full tank I think can expect better, but ya sec

gaunt tiger
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then let's agree to disagree

unique vector
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balancing ideologies are funny arent they

gaunt tiger
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I think defense and menacing are balanced

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defense is better on lower difficulties, menacing is better on higher

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that's fine

small timber
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discord processing mp4 my beloved

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ok I didnt realise how absurdly hard it is to get yharon to do exactly the same thing, this is full tank gear with warding

gaunt tiger
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7 hits not bad

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but it's like
I can tank 5 in full menacing on summoner

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so

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I'd prefer the damage

small timber
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the main thing is the first hit damage, since if you let defense damage regen you are always only tanking the first hit damage

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this upload speed is amazing, I love discord processing 3rd video instead of 2nd first

gaunt tiger
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oh the 5th hit is counting potion right

small timber
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I dont think I used healing potion no

gaunt tiger
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yy

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I'm saying that's where I got the number 5 from

small timber
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now I dont dare to reupload since it is still processing 2nd video

gaunt tiger
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lol

small timber
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same build (full tank) with menacing instead (basically just no reforge since no warding)

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I didnt do anything, discord is amazing

gaunt tiger
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4 hits is enough imo

small timber
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the big difference is the first hit damage, the damage where you took if you let defense damage regen

gaunt tiger
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eh. melee moment again tho

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try summoner

small timber
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(I count the one right after BH since it dont get affected by core of blood god)
full tank full warding - 176; full tank no warding - 242; glass cannon - 296

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so basically it is just warding doing everything about tanking

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sec I will not record video this time since I dont want to spam video, I will just identify the first hit damage right after a charge (with no defense damage)

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ok I will record 1, just for full tank summoner, just for reference

gaunt tiger
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on master rev lol
to best demonstrate my point 😛

small timber
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(ok I should stop spamming video at this point)

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good old discord processing, ok I will just leave it here at wait for 10 years for discord to finally process these 20 seconds long videos

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world is master (can see yharon's hp), difficulty is rev (I think I did press esc)

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ok I will just edit a youtube video instead, these super long processing is killing me; ok sorry I will add the last 4th one of summoner glass cannon + full warding, sec

drowsy plank
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damn did we really never get a resolution to this one? i dont see a vote result message when searching trophy in this channel so ig so

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thought it was pertinent to the recent sugg

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all im hearing for that is "remove the interesting and skill based part of the weapon and turn it into another broadsword"

i think crits on the tip of the attack makes a lot of sense in all honesty, that's the sweetspot and how actual whips work (not in terraria but they're just a whole different bag of worms so lets ignore them) plus it differentiates it from other "whip-like" effects. im not even sure why this is a bad thing.

gaunt tiger
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cognitive has anyone ever told you that you're too brazen and brash

drowsy plank
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no and also i dont care
i dont think this is constructive either, it doesnt really explain any problem with the attack or effect beyond "it's a sword so you should need to be close to the enemy" which is just. not a good reason to rework an interesting effect

eternal escarp
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if anything the jungle attunement is still more melee than other melee weapons...

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still a physical weapin compared to magical sword beam number 83

small timber
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I remember I talked something about it and iban did say the jungle attunement is not meant to function on its own, but to pair the movement with the other attunement

gaunt tiger
eternal escarp
gaunt tiger
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it's not just this time, it's just in general

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byeah

small timber
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anyway conclusion is warding is much better on a somewhat tanky summoner setup, but for full glass cannon it is just +1 hit, which at that point just go full bananas damage

gaunt tiger
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yeah

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so melee accessories make the difference ig

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on summoner full glass cannon is bis

small timber
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actually, I dont think melee accessories affect anything at all, in fact tank accessories didnt matter much I think

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it was just warding, especially from the somewhat tank + warding vs no warding

gaunt tiger
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also lol I told you silva set bonus is the best defense in the entire game

small timber
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the thing is silva work once, otherwise yeah I will agree

gaunt tiger
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it only needs to work once 😉

small timber
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I mean you could had just, not get near death

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but ya, master did make warding worse, though I think it will still be worth it on a non-glass cannon build

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since dying from 5 hit compare to 3 is still a massive difference, especially recovery wise, (and silva proc), since you have less chance to proc silva too early

gaunt tiger
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so it was indeed a Patented Master Mode Moment™️

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tbh tho I don't have any difficulty on new yharon

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he's very easy even without abusing saros

small timber
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new yharon is much more fair rather than super knowledge based, at least from my experience; previously aimed projectile forced you to have a specific positioning or get hit very often

gaunt tiger
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DoG tho
well, let's not have that whole rant again

gaunt tiger
small timber
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but ya regardless I should be doing something else instead, at least it is not urgent

gray nebula
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me when melee cannot have any different range viability than being super close to the player

gaunt tiger
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me when

summoner

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😭

hollow shell
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I'd argue that you could extrapolate further meaning from "melee needing to get close" into "melee needing to focus on spacing", which the whip crack crit falls in line with

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And yeah there are plenty of get-close options already

tiny minnow
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Well, they could call the Jungle Attunement like… a whip or something. And make THAT ONE ATTUNEMENT summoner.

hollow shell
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😡

tiny minnow
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And the others are other classes. Or that’s dumb

drowsy plank
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i think that is just not a good idea at all

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it goes against the fact that it is. you know. a melee weapon

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imagine making the biome blade, you go get your attunement, and it starts dealing like. magic damage
it doesnt benefit from your stats at all

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doesnt seem great

gaunt tiger
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it was a joke

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clearly

drowsy plank
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the way they phrased it i really cant tell

gaunt tiger
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I think spacing is a good playstyle for melee, and for that reason rewarding good spacing with crits seems perfectly fine @proud plinth

proud plinth
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tru.. but i find myself actually attacking enemies from a range rather than simply spacing myself

gaunt tiger
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well that's the reward then, right? skilled play and precise positioning gives you bonus damage

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knowledge of a boss' patterns makes that safer

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high skill cap weapon

proud plinth
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i guess? i cant really put what im trying to say into words

gaunt tiger
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I know what you mean

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but other weapons exist at this tier

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for the playstyle you are talking about

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if what you mean is that those weapons are bad, ping a tester and they can take a look for you

proud plinth
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i guess what im trying to say is that im using the whip more like a mage class lazer weapon than a sword..

drowsy plank
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id like to point out this sword also shoots projectiles and has multiple close range attunements anyway

i think the fact jungle is mid range is actually very good for it

proud plinth
small timber
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I think it just need incentive, like bigger damage + crit if you hit with whips end

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currently the incentive is just very low, jungle attunement by itself do super low damage

proud plinth
drowsy plank
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i think the issue is what xpc said then that jungle is underpowered rn and the tip hits should reward you more

proud plinth
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no no the tip hits are busted

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for true biome blade it goes from like 200-400 a hit with no crits to easy 1k+ hits with crits

drowsy plank
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so you get rewarded for spacing the tip correctly? i dont see what the issue is then

proud plinth
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what im trying to say is that it promotes too much of a ranged playstyle imo, i get that its trying to reward good positioning and spacing in a fight but i never use it the way its intended

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i just run away and get rewarded with crits.. its hard to explain..

drowsy plank
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so you space yourself correctly... and are rewarded...

proud plinth
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is running from the fight spacing yourself correctly in this case?

drowsy plank
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i mean i just wouldnt call it running

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every class has a range they work best at

violet pivot
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Wouldnt be great to tune down the body damage of dog and thanatos a little bit? It does over 200 damage

small timber
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wait I thought you are referring to broken biome blade

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since that one is the one that move you

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oh ok, I was confused that you are saying broken biome blade should be changed to rework the moving function

proud plinth
# drowsy plank i mean i just wouldnt call it running

but if you just fly around and run away from the boss the boss tends to always stay around the tip area and you are practically rewarded with crits for running from the boss like a mage or ranged playstyle would

drowsy plank
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and how is this any different than a projectile sword?

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or summoner even

proud plinth
proud plinth
hollow shell
drowsy plank
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oh i realize but i mean a class rewarding a mid range isnt like

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abhorrent or something

proud plinth
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but isnt melee generally getting in the bosses face and more of an agressive playstyle? a weapon that rewards running from the boss and keeping it just offscreen wouldnt fit that imo

small timber
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midrange is still getting into boss' face, just not literally in its face

hollow shell
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I feel like this is an argument that doesn't really need to happen
cuz this is more of a "dont star it" thing than a "dont post the suggestion" thing

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imo

small timber
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other class can play with the boss slightly off screen 90% of the fight and be fine

drowsy plank
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i think you need to give space for a class to breathe and have unique weapons otherwise it just dissolves into only broadswords and only projectiles

drowsy plank
small timber
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ya it will just be enforcer and dragonrage no.499, where you just have a weapon that is true melee range but does 5x damage of other on-tier weapon to compensate

proud plinth
proud plinth
hollow shell
drowsy plank
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lmao

small timber
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it is still less offscreen than most weapon, and if that is the case you can just suggest to make the range even shorter but deal more damage

proud plinth
drowsy plank
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just imagine jungle as a bigger sword problem solved ultimatesmug

small timber
#

ark is a one off weapon, psycho knife is just.... true melee?

proud plinth
small timber
proud plinth
hollow shell
proud plinth
small timber
proud plinth
#

dont want it feeling true melee but also dont want it having the range of a magic weapon

proud plinth
small timber
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they can just make it shorter range I think, just it will be extremely non-new player friendly; it will just strip most of the non-true melee option from melee class and say "ya if you want to play tank you also have to be true melee", doesn't really work

proud plinth
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unless theres another melee where you can stand still to charge attacks..

hollow shell
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XP and I were referring to Arks

proud plinth
small timber
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isnt psycho knife right click the one that put you in stealth? or calamity changed it at some point

proud plinth
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it has things like i-frames when hitting an enemy so you arent taking more damage than you are dealing

hollow shell
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Psycho Knife never had a rightclick as far as I remember

proud plinth
small timber
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currently true biome blade is the 2nd option, no need to force it true melee, especially that the same biome blade have other true melee attunement on it

proud plinth
small timber
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then it is more of a matter that it deal way too high damage/true melee one deal too little damage tbh, and less with the mechanic of the weapon

proud plinth
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you could argue that it is either or both

small timber
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because the true melee option should be more rewarding than the ranged version if you can pull it off, it is just how it is, if it is not it might need balancing

proud plinth
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if it didnt deal 1k crits due to the mechanic, then it would be more in-line with the true melee options for true biome blade, if it did less damage it would reward the spacing less...

small timber
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wait that doesnt seem right, last time I used it it definitely didnt deal 1k crits

proud plinth
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i dont want to ruin the skill ceiling of the weapon but i also agree that the true melee should be more rewarding

small timber
#

I know ark lines are doing way more damage than they should right now so biome blade might be the same case

proud plinth
small timber
#

true biome blade right? the post plant one

proud plinth
#

yea

swift wharf
#

that sounds right

#

the base damage is 400

proud plinth
#

yea

swift wharf
#

then what is the problem exactly

small timber
#

ya it was NOT this strong

#

no way close, last time I used it on PBG it was a 3 minute fight

swift wharf
#

wait tbb doesn't have whips it has the chains

small timber
#

@inner anvil sorry for ping, when you had time may you test true biome blade jungle attunement? it is way overperforming than I remember

proud plinth
small timber
#

(there is a suggestion for it)

swift wharf
#

btw wtf I remember it being trash lmao

proud plinth
still zodiac
#

from my recent experience it's not trash at all

#

skill difference eclipse iirc

small timber
swift wharf
#

before 2.0 it was pp poopoo

small timber
#

not exactly accurate since I use it as post-Golem, but last time I also did it for PBG so I had comparison, just I didnt keep the stat

swift wharf
#

now do it without shattering potion trollmoderate

still zodiac
proud plinth
#

yeah i forgor

swift wharf
#

well that explains it

small timber
#

oh ok, I just followed it

#

since it is post deus I will just do like a moon lord test

#

(though I still remember it was definitely not 1:16 for true biome blade)

#

ok on moon lord seems reasonable, I didnt test it on moon lord so I have no comparison (same build as above)

#

this seems pretty fine tbh, since if it is post-deus you pretty much only use it for moon lord, then you have ark of elements which is drastically stronger

proud plinth
#

tru

#

still the other attunements still feel incredibly underpowred in comparison

small timber
#

(ark of elements look like this with the exact same build except weapon, make sense since it is post-Moon Lord)

small timber
#

just easy to use

gray nebula
#

I mean appartemently rn some may get extra damage from melee speed

#

which is goofy they should not have that

#

give them the same tag as zenith which prevents that from happening

proud plinth
#

ok @small timber i changed the suggestion

small timber
#

this is the true melee (corruption/sanguine fury) one of true biome blade, if you can pull it off (quite easy tbh since it deal absurd damage)

proud plinth
#

ok maybe i was just using the true melee ones wrong then

small timber
proud plinth
#

i did not get that kind of dps befor... ima remove the suggestion in that case..

small timber
#

this one right?

swift wharf
#

isn't the speen really good too

proud plinth
#

astral infection one

small timber
swift frigate
#

im incredibly late, but yooo, my mod is kinda famous and prob me being highly offtopic

swift wharf
#

omg john wiki

gray nebula
#

John wiki would you be able to add calamity compat

#

or is there something simple that can be done to get it compatible with cal on our side

#

idk how the mod works but I'd hope its not like having to manually assign a wiki link to every item

swift frigate
#

what/who is john wiki

inner anvil
#

You are John Wiki.

swift frigate
#

oh

gray nebula
#

yes im asking u

swift frigate
#

well uh

#

its literally 2-3 lines

#

use one of these calls

small timber
#

astral one I dont have result, it is super good at clearing hand eyes but it is very hard to hit the top eye and core because of how moon lord move

gray nebula
#

Nice

#

whats the difference between the calls

swift frigate
gray nebula
#

oh, right, mod calls work this way it's the identifier

swift frigate
#

they basically same but other one is shorter

swift frigate
gray nebula
#

I'll do that when I'm back on my pc

#

how does the mod work exactly? I assume it just takes the display name of the item and looks it up on the wiki or something right

swift frigate
#

yeah

#

sorta like that

gray nebula
#

dope

swift frigate
#

so basically, that suggestion about wikithis is accepted?

gray nebula
#

I guess so yes

gaunt tiger
#

@eternal escarp please could you test something for me?

#

tactical plague engine might be bugged

eternal escarp
#

in what sense?

#

somwthing with thw bullets?

gaunt tiger
#

I think it seriously underperforms, might be some i-frame nonsense idk but it's bad

eternal escarp
#

hm

#

i can check but likely later, im not home currently

gaunt tiger
#

oki

#

thank!

inner anvil
gaunt tiger
#

heya memes

#

how u doin

inner anvil
#

Sick.

#

Not as in sick "Fine", sick as in "I'm fucked".

#

Apart from that I'm fine.

gaunt tiger
#

😦

#

gws

inner anvil
#

It seems Blast can't test that summoner weapon, it would be quite comedic if I did.

gaunt tiger
#

it would but do you really not want to like rest

inner anvil
#

I can handle one more test.

gaunt tiger
#

hmm

small timber
small timber
inner anvil
small timber
#

ya I used beetle offensive which maybe why my killtime was much faster

small timber
inner anvil
#

Yup', that's very aggresive.

small timber
#

I kinda forgot hydro exist so I used beetle, forgot to consider I should swap to absorber for accessory rather than mostly offense

inner anvil
#

It happens to the best of us.

fossil finch
#

Idk if this is what you're getting

gaunt tiger
#

not sure

small timber
#

(though after seeing the buff, I think it might be best to always include shattering though, just because it is massive for melee; it is equivalent of almost rage and wrath + ichor)

gaunt tiger
#

I suspected it was an i-frame issue

fossil finch
#

Remove shattering potion

#

Issue fixed

small timber
#

and the potion is not particularly hard to acquire either: essence of sunlight can be abundant from wyvern farm and beetle shell is golem with infinite summons

fossil finch
#

Because it's legitimately broken

small timber
#

tbh at some point they are just gonna have to say "suck it melee fanboys" and remove it

#

they already have flask, they dont need 2nd copy of rage wrath; especially when balancing is done when sometimes shattering is used/not used
(especially if 1.4.4 vanilla wanted to make buff slot literally doubled to 44; which means there is space for almost all potions in the game)

beside shattering another one is cursed flame flask

inner anvil
#

I'll let Blast go deep with Tactical Plague Engine because he was the one pinged for it.
But spoiler, this thing's terrible.

gaunt tiger
#

it's firing blanks XD

#

thanks memes 😄 now go rest lol

small timber
#

(sorry for pinging when you are sick, I think I searched through the tester list and you are the only one online at the time)

inner anvil
#

Don't worry.

eternal escarp
#

atleast people use the tester list

#

ill go check them right now, ill ask about any possible iframe issue if it appears like there is one

grim tusk
#

Just posting these suggs to get people's opinions

hollow shell
#

I support the first one, and partially don't support the second one

#

I am a vanity user so forced invisibility is annoying

#

And as I said in dev, I like the subclass effects for the wiki's sake

gaunt tiger
#

subclass effects sounds really convoluted

grim tusk
small timber
#

Does empyrean armor still give normal rage and wrath? Since I remember at some point hearing that they dont stack with normal rage and wrath potion

grim tusk
#

think I proposed that to change somewhere

gaunt tiger
#

wb blast

eternal escarp
#

HDfailure guess i dont need to ping

gaunt tiger
#

lurking

eternal escarp
#

i cannot conclude yet but i am quite certain it has a deeper issue, instead of just being bad
doesnt seem to be iframes as even with all of the minions up they looked like all of them hit, current guess is that summon damage isnt being tagged in at all and it relies solely on the bullet damage

#

but i personally cannot be sure so yeah HDfailure

gaunt tiger
#

; - ;

#

summoner moment

#

thanks blast

eternal escarp
#

its likely some issue that came with the port

#

np

#

ill update if i get a solid answer

gaunt tiger
#

how do I enquire about DoG being balanced

#

cos I think he's really overtuned

#

also he's very rude 😦

subtle sapphire
#

I'm getting my ass destroyed by the DoG but honestly that's way better than before when I was yawning through the whole fight

gaunt tiger
#

the fight's mechanics are kinda cheap?

subtle sapphire
#

Though for real he shouldn't say "Don't get cocky !" when I'm sweating like a whale fighting for my fucking life

#

Or the famous "The fight is not over yet !" right when I fucking die. Fight do be over fam

subtle sapphire
gaunt tiger
#

I think the lasers shouldn't be projectiles? or the projectiles should move faster maybe
also litereally remove cosmic guardians

subtle sapphire
#

wdym

#

how could the lasers not be projectiles

gaunt tiger
#

hitscan

subtle sapphire
#

ah gotcha

gaunt tiger
#

the lines could just turn into damage lasers

#

and the cosmic guardians are cringe

fossil finch
#

@hollow shell xd

#

you're not allowed to suggest content to be readded at all

quaint kernel
#

bruh

fossil finch
#

And for the exo gladius, at that point they'd just make a new exo melee weapon

quaint kernel
#

I mean i was thinking that the exo gladius is different enough from the exo blade to be renamed

fossil finch
#

Exo gladius wasn't removed because it was similar to exo blade

#

It was removed because shortswords suck

#

And projectile melee does too

quaint kernel
#

i said that it should be changed to a normal melee sword

#

instead of it being a shortsword

#

cuz it was genuinely just a fun weapon

fossil finch
#

That'd be worse

drowsy plank
#

that's just exoblade 2

quaint kernel
#

not really, they have pretty different attacks

drowsy plank
#

they're both projectile swords

quaint kernel
#

that is indeed true

drowsy plank
#

i mean they're literally both just projectile swords that fire in a straight line with similar effects

quaint kernel
#

the exo gladius doesnt fire in a straight line

#

its a lot like the first fractal

#

that one unobtainable weapon in vanilla terraria

fossil finch
#

First fractal but lame

drowsy plank
#

true!

quaint kernel
#

i mean first fractal but lame is still a pretty cool sword

fossil finch
#

I mean it's not a sword

#

It's a mage weapon that hapens to also stab whats directly in front of you

#

anyways it still wouldn't be readded because it's lame

#

"Its fun" is a not a good enough reason

drowsy plank
#

i mean it literally is just small exoblade
the both have homing projectiles, the both apply the same debuffs, and with the reworking of shortswords it literally is no different than exoblade

#

because the fact it only shot horizontally is gone

grim tusk
#

Exo gladius was placed in RoR2 scrapper, wait until it gets replaced by something more useful, unique and fun

quaint kernel
drowsy plank
#

the wiki

quaint kernel
#

exo gladius doesnt have homing projectiles, the projectiles dont shoot out from the blade and act completely differently, and its much shorter range

quaint kernel
#

but thats also in a different way to the exo blade

hollow shell
#

I was gonna say Exoblade's main proj doesn't have homing

#

Only its true melee ones

gaunt tiger
#

is there an astrum aureus rework in the oven

#

or wait no it was reworked recently right

fossil finch
#

He had some attacks added in 2.0 and his jump corrected

#

Much better fight

#

So, no

hollow shell
#

We have a mechanical addition planned for Aureus but it won't affect the current fight that much

fossil finch
#

Holy shit actual tie with draedon

gaunt tiger
#

I really dislike aureus' jumps

#

a lot

subtle sapphire
#

I really disliked them until I learned that it can change direction in the air so you just need to go the other way

#

But there's no outrunning it

#

That damn thing will drift in the air through the whole world to sit on you

subtle sapphire
#

Is mage as strong as other classes in post hm ? I'd like to add something about mages being underpowered in my suggestion but I just have no idea if it's true. Logically the lack of accessories should lead to a lack of damage

drowsy plank
#

i think on average their weapons are stronger or something

gaunt tiger
gray nebula
#

pk with the banger suggs as always

frail mantle
#

@placid monolith you're gonna need better reasoning (shift + enter to put a linebreak before writing your reason so the bot doesn't shit itself trying to push it to voting)

#

also i believe the reason the remaining minibosses don't have relics is because iban didn't feel like making them

gaunt tiger
#

who is iban

#

also does that mean I should delete my suggestion

frail mantle
#

whether that be because he found them less cool or because he didn't find them cool enough to warrant one

frail mantle
#

lead artist man

drowsy plank
#

i feel like the easier explanation is all the vanilla minibosses with relics are in events

gaunt tiger
#

o

gaunt tiger
frail mantle
#

that too

drowsy plank
#

actually wait clam isnt part of one

#

idk its weird

gaunt tiger
#

the acid rain bosses have them too

crude geode
#

You’ve been in this chat for a week and don’t know Iban, kinda cringe bro

drowsy plank
#

acid rain is an event tho

frail mantle
#

@oak moon calamity whips is gonna happen eventually, although there are no concrete plans yet as far as i'm aware

subtle sapphire
# frail mantle

I don't know this man but calamity lead artist + "lizart" means he's a total chad

placid monolith
oak moon
grave zincBOT
#

@heady sun - Your suggestion has received an updated status!

[Making the mod compatible with the "Wikithis" mod would be very useful]

Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message

#

@heady sun - Your suggestion has received an updated status!

[Making the mod compatible with the "Wikithis" mod would be very useful]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

inner anvil
#

Get double ping'd.

gray nebula
#

lmao i can change the reaction to ping them as much as i want

inner anvil
#

Too much power.

inland saddle
#

Trolled

swift frigate
#

ohno

crude geode
#

pogged up

swift frigate
#

@idle plank

#

formatting

idle plank
#

better?

#

if its still wrong I will fix it again

burnt condor
#

personally I like anahita’s summon method! stands out more for not having a craftable boss summon and I only really found it annoying when I was grinding for shark fins and had to purposely avoid ???. I do get why grinding that boss fight would be cumbersome tho. waiting for a spawn

crude geode
#

@idle plank this has already been suggested ad nauseum

#

@hollow shell can we add "levi/anahita summon" to the frequently suggested

idle plank
crude geode
#

hasn't reached dev yet iirc

idle plank
#

ah okay

inner anvil
swift frigate
#

now we just have to wait till suggestions in thorium and fargos get accepted lol

swift wharf
#

wikithis takeover

swift frigate
#

... 😈

heady sun
#

Lol

small timber
frosty trellis
jagged spade
#

bro i literally suggested the exact same thing in december and it has not been added ever since

frosty trellis
#

What's really annoying, is the fact that you no longer hear sirens call when she spawns, making knowing if she has spawned a living nightmare

fossil finch
#

@coarse sky already in the works u don't need to suggest it

coarse sky
fossil finch
#

a dev has confirmed multiple times it's being worked on

#

It'll eventually be implemented

coarse sky
#

ok

sleek crane
fossil finch
#

i mean you can farm deus or aureus for fragments

#

Aureus only post ml

coarse sky
fossil finch
#

it's not on twitter lmao it's here

#

anyways its scattered in convos here

#

U aren't the first one to suggest this

#

The others were told

coarse sky
#

ok ty

jagged spade
jagged spade
crude geode
#

Liked =/= implementation

jagged spade
#

i know that

fossil finch
#

it was not implemented precisely because 1.4 does it

#

I think

jagged spade
#

oh well

#

hope my new one is somewhat decent

small timber
#

at the time you post the suggestion calamity was on the way to 1.4 port

#

as in, there will be no update until 1.4 port, which is why there were no response

crude geode
#

coral sprout's design is perfect don't @ me

fossil finch
#

Me getting my Astral Injection

#

Coral Sprout is cool but it does 3 damage

gray nebula
#

no

#

i mean i meant no about the sugg

#

i do agree that coral spout is seemingly super weak im sorry oomfies

#

it didnt get balanced

crude geode
#

balancing team being tired af moment

gray nebula
#

I'm saying no to the sugg because yeah the prisms are braindead but

#

theyre braindead

#

👍

#

das the point

crude geode
#

it's a small subsection of weapons that isn't just. every mage weapon in existence to sugg expanding built-in mana recovery to.

#

would there be a different section this could target?

gray nebula
#

none

#

as ib, don't pick sections

crude geode
#

I might just end up deleting this one bc I know it's prolly planned already

gray nebula
#

like ideally itd be "hey could weh ave more weapons that make use of the mechanic uwuw in general

#

and even more broadly hey could we have more weapons that interact with mana in an interesting way uwu

#

and then id just reply to you 1 : lol 2 : the amount of weapons that do that has doubled in the next update

crude geode
#

figures

#

I love playing sugg battleship

gray nebula
crude geode
#

vacuum cleaner mhage weapon

gray nebula
#

i made a summhranger weapon

crude geode
#

what

gray nebula
#

true fans will understand

#

or will wait a few days teeehee

#

my god is recording good teasers annoying

crude geode
#

isn't that why you just post sound clips

fossil finch
#

Holy shit summoner ranger weapon

crude geode
#

or is it to be more cryptic and mysterious

gray nebula
#

its the latter

#

i just record shitty showcases for patrons cuz its ok to be shitty

crude geode
#

figured

#

lol

gray nebula
#

but like public spoilers i wanna have em MARKETABLE you know

#

like spirit and slr twitter posts

#

but i think i got it right

#

theres one which is really good im proud of it but its cool so youll have to wait a whilke

fossil finch
#

This is why calatwitter needs to exist

gray nebula
#

you were going to get one today but then i ended up getting dragged to the beach so i couldnt post it

#

and i cant post it now because its not the good hours for twitter engagment

crude geode
#

cal twitter leaks from iban and pixl when PensiveCore

fossil finch
#

You could ratio someone by cotweetinf with slr

gray nebula
#

tommorow at 1pm est

#

follow me

fossil finch
#

I downloaded a sound file just to confirm it is infact wulfrum or something

#

I already follow you

crude geode
fossil finch
#

lmaoooo

gray nebula
#

actually my sound lekas is still useful even with the futureposting

#

as id say, "true fans will know"

#

but like they will really know

crude geode
#

I actually have no clue where any of the cal dev team is on social media besides like the local youtube channel

gray nebula
#

me

#

on twitter

#

besides just the yt channel

fossil finch
#

There is like another dev on twitter

#

They post once in a brown moon

crude geode
#

I really love this recommendation full of ark stuff and then just random gustbellow reply

fossil finch
#

Aerealite

gray nebula
#

GRAM OF SALT

#

🤩

unique vector
#

🚭

unique vector
#

it probably just needs like

#

to be slightly faster in charge and slightly stronger in the mini corals dmg

#

ill tweak it in a bit

fossil finch
#

Based

sand ermine
#

if it counts, i guess

swift wharf
#

The fucking

#

bot

#

🗜️

#

the link
I can't

sand ermine
distant gyro
#

gssh this is essentially a bug report

sand ermine
#

should i remove it?

distant gyro
#

yeah i can forward that directly

sand ermine
#

alr

#

just something that caught my eye in my current playthrough

tulip parcel
#

Waiting for my suggestion to get transferred before I sleep

frozen hornet
#

@lyric depot adding an accessory that gives every melee weapon parries would completely remove the ark line's uniqueness

#

I'm not saying arks should be the only weapon line with parries but giving most weapons a parry makes arks seem like just another weapon

lyric depot
#

But I wanted to expand the parry mechanic to give more unique approach instead of the usual dmg buff

#

I know that we have the ark series, but it doesn’t give me the satisfaction of an actual parry

#

Like block then attack

#

Instead of a dmg buff

frozen hornet
#

You can have that without giving every melee weapon one

#

besides I'd imagine it would take a gigaton of effort to both implement and balance

#

also your reasoning of defense and DR being irrelevant is pretty arbitrary, if def and DR is irrelevant why give melee and only melee something to remedy that

lyric depot
#

Because we can just simply dodge, like everyone says in the community

frozen hornet
#

okay

lyric depot
#

And that results in the debuff of def and DR

frozen hornet
#

Have you actually used a tanking setup

lyric depot
#

Is there any tank setups at all?

frozen hornet
#

Plenty

crude geode
#

Yes?????

frozen hornet
#

there's more defensive accs than offensive accs

crude geode
#

Also

frozen hornet
#

at least it feels that way

lyric depot
#

Maybe in endgame it’s irrelevant

crude geode
#

It absolutely is not

frozen hornet
#

In endgame is when it's at it's strongest

#

It's clear you haven't played with it at all

crude geode
#

also

rebalance every melee weapon bc of one accessory

lyric depot
#

I did play it

#

The only time I tank is 3-4 hits

frozen hornet
#

Well if you did you'd at least know some setups are usable and actually do help a lot

lyric depot
#

Then why are you debuffing def and DR if it’s relevant?

frozen hornet
#

I've survived 20+ hits against scal with a mostly tank setup

#

when?? The reducing one defense?

crude geode
#

It’s specifically for luigi % runs

lyric depot
#

Probably because you’re playing in normal

frozen hornet
#

Like yeah warding got reduced from 15 def to 12 post yharon

#

but is that really all that bad

crude geode
frozen hornet
#

Don't forget boss damage was reduced too

#

and the debuff prevention they added to accs

lyric depot
#

Higher difficulties makes def and DR irrelevant since you’re basically a glass cannon now

crude geode
#

No they fucking don’t????

frozen hornet
#

I fought scal with a tank build

crude geode
#

Unless you’re playing master malice or smthn stupid like that

frozen hornet
#

Yeah

#

I almost did death scal too

lyric depot
#

Probably because regeneration is the meta now

frozen hornet
crude geode
lyric depot
#

😐

distant gyro
#

regen on its own struggles to be a meta since practically every boss inflicts a dot which cuts regen

lyric depot
#

But if I’m gonna tank, then I gotta do dmg right? Maybe not

distant gyro
#

a tank setup the least effective when one stat is focused

crude geode
#

This suggestion is so fucking wack

lyric depot
#

Yes, but If I want to do dmg instead of tanking stuff, then I need to remove tank items in my inventory

distant gyro
#

anyway

#

the real argument here is luxor's gift

frozen hornet
#

You sacrifice a bit of damage for a bit more survivability

crude geode
#

Even if defense and dr were supposedly underpowered, why would the solution be adding parries instead of just. Buffing defense and dr

frozen hornet
#

no build is a plain "put on this acc and you're good" you have to sacrifice your slots for it to be truly good

lyric depot
#

And then do no dmg?

distant gyro
#

the current state of luxor's gift cannot last forever and everyone who cares about balance rationally knows it

frozen hornet
#

You don't need 7 damage accs to deal viable damage

crude geode
#

Can’t wait until shrine items are removed

distant gyro
#

it is not only unbalanced for every weapon, it is also incredibly prone to exploits such as spam click mura when it existed

frozen hornet
#

you really only need 2-3 to deal average damage

lyric depot
#

It only produces projectiles when you parry

small timber
#

I have a video that is recorded just yesterday that is a summoner tanking 5 hits from master yharon

#

it is not quite "invincible", but not 2-3 hits; 2-3 hits and 5 hits difference is massive

lyric depot
#

Maximum of 5 hits, and what does he sacrifice?

#

Dmg

distant gyro
#

eventually luxor's current identity will die and another will rise in its place

frozen hornet
#

That's 5 hits consecutively not spread out

frozen hornet
#

you can survive a lot more hits if you bothered to dodge

crude geode
small timber
#

ya, especially if you spread it out and make defense damage reset, that 5 hits turn into 7-8 hits

lyric depot
#

Alright, enough tank talk. I lost ok? I just want parries in the game

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There’s a shield weapon where you can parry

crude geode
#

That’s fine but you shouldn’t really act like tanking is unviable just because you want parries in the game

small timber
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there is no reason to specifically make luxor's gift do it

crude geode
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Also that yes

small timber
#

you can just like, add a new accessory for it

crude geode
#

Which would require hours upon hours of rebalancing

small timber
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and yes, that will be a problem

distant gyro
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this is a blatant restate but there is a reason why some weapons have parry mechanics

lyric depot
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It can just have like a debuff or a cool down

distant gyro
#

and not something that allow 100+ melee weapons to parry

small timber
#

unless said parry have 0 reward (no parry damage like ark etc) and the parry itself dont nullify the damage but only give like, 35% damage reduction or something against the attack

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and probably will mess with any melee weapon with right click function too

crude geode
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This sugg has 0 logical reasoning besides “I would like it to happen” and “defense/dr is somehow underpowered” which is a false argument that makes 0 sense

lyric depot
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And then there’s def crunch

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Where literally your def is lowered whenever you take a hit with bosses

frozen hornet
#

which completely regenerates within 1-2 seconds no matter how much you lost

lyric depot
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And you’re consistently getting hit from random projectiles

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But I’m forgetting there’s dodging

frozen hornet
#

you'd have to be real bad at the game to get hit every second

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like almost intentionally bad to get dd to that point

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and even then it only goes as far as reducing your defense to half

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and by the time you got your 150+ defense to half you're probably dead from debuffs and boss damage anyways

lyric depot
#

man, I just wanted more parry weapons in the game but this mod doesn’t allow it😞

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Guess I’ll take my leave

frozen hornet
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You're arguing that the parries are crucial to making defensive builds viable

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I do not see how that makes sense

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Given that you're suggesting only melee get it

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and not the other classes that don't have as much defense as the literal king of defense

lyric depot
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Because literally every other class is meant to take distance and melee has to get up close to enemies to deal dmg

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Oh no

frozen hornet
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And melee has the most defense out of them all because of that

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and melee has plenty of projectile weapons as well

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And other classes have close/mid range weapons of their own too

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And why is giving 190+ melee weapons parries and rebalancing the entire class a better solution than just buffing defense

lyric depot
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Melee up to this point is literally ranger with melee strikes. I want to make it unique by adding parry mechanics so it’s not just left clicks

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I want something more than just left click and dodge

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And yes I’m melting at my own argument, but I want something more than just left clicks

frozen hornet
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you can do that without making every weapon have the same gimmick as the arks and killing it's uniqueness

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They're already working on reworking some melee weapons

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You have the oathsword line and the caustic edge line getting reworks

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not counting the upcoming wulfrum and aerialite reworks too

lyric depot
frozen hornet
#

I get that

lyric depot
#

It’s not gonna kill it’s uniqueness, it has to be diverse. Because eventually, that dmg buff is gonna get old

frozen hornet
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You can suggest for some weapons to get it instead of having an accessory that gives it to every weapon

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Reduce the scale of your suggestion and it'd be fine

lyric depot
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I did suggest that but someone said it would take more work so instead suggested that they do a accessory instead

frozen hornet
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I'm sure that person didn't mean an accessory that gives weapons parries but instead has a parry ability within itself

lyric depot
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In my previous suggested, I said we could have a whole sub class of parry melee weapons

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And it doesn’t have to be that much, just enough to last through progression.

frozen hornet
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Adding a whole new subclass would take a ton of effort

lyric depot
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I know, but You can gradually add them each update

ruby plover
#

that doesnt lessen the effort

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that just spreads the effort out over time

lyric depot
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Basically

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Like, it doesn’t have to get a new swing animation, just add a parry mechanic

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Unless that’s somehow too hard to do

frozen hornet
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Balancing it will be

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the arks are still getting tweaks now even after nearly 5 months

lyric depot
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Damn

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Is it really that unbalanced? It’s fine to me

crude geode
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Balancing is a fucking nightmare from what I’ve heard, regardless of how some weapons seem on the surface

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Ion Blaster HDfailure

lyric depot
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Welp, I’m done here. I’m tired as fuck and been staying up all night. I’ll comeback here when I new idea for parrying or some dumb shit

swift wharf
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This convo was not needed

frozen hornet
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Well I'm lazy to look at the doc HDfailure

swift wharf
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I remember clearly that adding parries to every weapon is a Don't

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and pretty cringe 😬

frozen hornet
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I haven't checked the doc in forever 😎

frosty trellis
#

I mean

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We shouldn't make radical changes like this

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Bc melee is already broken as is

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A ton of melee weapons are overpreforming right now due to 1.4 melee speed changes

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Lets not make the testers lives even more of a nightmare

frozen hornet
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I'm pretty sure the melee speed changes were reverted

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Either way melee is just as broken as any other class

swift wharf
frozen hornet
#

truee

dry scaffold
#

Melee is broken because it has a whole contradictionary design in calamity

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But the design on vanilla isn't also that good

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In vanilla,melee have the an ok dps,but a hard range to work with and a ton of defense what just makes fights longer and more annoying

frosty trellis
#

Melee kills providence extremely quickly these days though

dry scaffold
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Calamity tries to make melee more interesting by buffing the damage and make a little more easier to hit enemies,but this makes people abuse high def to facetank bosses

frosty trellis
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Like, asked Xyk to test AotE, Goj and Swordsplosion, and they were all getting sub 3 minute times on a 4 minute boss fight

frozen hornet
frosty trellis
frozen hornet
#

yeah so it is a weapon problem

frosty trellis
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Especially on higher difficulties

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Oh, the weapons I mentioned were only just a couple examples

dry scaffold
frosty trellis
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AotC has nearly draedon weapons level of kill time against SCal

dry scaffold
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But this solution feels really annoying

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Melee should have something that instead of reducing it capabilities when its get damaged,should have some sort of armor bonus to all melee armor sets that the more time you dont get hit,the more defense,DR and damage you get(and add a global nerf to melee weapons to compensate)

frosty trellis
#

That also falls under radical changes

dry scaffold
#

Yep

fossil finch
#

Can we not have arbitrary mechanics that are bound to be exploitable in some way when what we have already serves its purpose please

dry scaffold
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But the class is quite broken

frosty trellis
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I jus think there are a number of melee weapons that need to be toned down

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Old Lords Oathsword being able to iframe though SCal's brimstone monsters is not okay

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F.e.

fossil finch
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oathsword is a known standout because it just got reworked yea

dry scaffold
#

I am just saying those thinga because melee calamity feels like a glasscanon

frosty trellis
#

I 100% disagree with that

#

Having done 4 melee playthoughs since 1.5.1

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Especially playing Mage and Ranger as well, melee is not a glass cannon

#

Melee can actually take better hits

#

And absolutely abuse flesh totem and bloodflare core

#

The other thing with melee is that solar armor needs to be fixed fast

#

Bc I don't think being able to spam dash with that + asgards valor and therefore cheese DoG is fine

dry scaffold
#

I saw someone posting that you can cheese it by just mixing any vanilla and moded dashs

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Not sure if it still works

frosty trellis
#

Oh it does

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It's broken

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I cheesed dog on my Master-Death melee run with solar flare dash and elysian aegis dash

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Only thing i had to worry about were the lasers, but those are insignificant when I am not getting headramed by DoG

swift wharf
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@proven folio they're gonna be added to rev+, it's just that the drops aren't working rn

proven folio
#

should i delete it i guess?

swift wharf
#

I think the bot deletes it anyway but sure

proven folio
#

thats what 🗜️ was for?

swift wharf
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The bot reacts with it when it's wrongly formatted

proven folio
#

oh...

frail mantle
#

compression just makes the bot hold off on sending it to voting, it's only deleted by the bot if it's exclaimed

swift wharf
#

oh oops

grim tusk
#

@fair stump you know Calamity adds far more stuff for mages, and although I dont oppose more accessories make sure to take manual mana potion, mana regen and astral injection playstyles as well as chaos stone, and sigil of calamitas into account as Calamity does not add only ethereal talisman

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Sigil of Calamitas is even used for ethereal talisman

gray nebula
#

lmqo

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that luxors sugg implicitly acknowledging how luxors is only relevant for melee despite supposedly being multiclass

grim tusk
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Ranger uses luxors more than melee tbh

#

Spam rogue also likes it

small timber
#

ya ranger is probably better

fossil finch
#

also like

#

they say that defense and dr are irrelevant

#

????

grim tusk
#

Glass cannon players HDfailure

frozen hornet
#

Truly a moment

fair stump
#

mostly in my suggestion i was just trying to point out things i have noticed playing mage and how i thought it could use more variety.

subtle sapphire
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For what it's worth, currently on my mage playthrough I 100% agree with you. I even made a suggestion about it

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Also the "there's only one accessory added" might not be true for the whole game (mana polariser my beloved) but it's certainly true for post hardmode

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Once you're done with Golem and Calamitas, you don't get a single new accessory until post DoG

small timber
#

peak performance

subtle sapphire
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And even then, I ditched the Sigil for a magnet flower because I needed the automatic mana potions for Dark Spark

small timber
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(just for context I am not referring your suggestion, it take some minutes to make the pic)

subtle sapphire
#

And like, when you're fighting DoG +15% damage is not much. -10% mana cost is cool but the flower upgrades give more so cheh, and the +100 max mana is cool but once again, not worth it

gray nebula
#

an exquisite meme

fair stump
#

yes exactly in every case the best setup is just a mana flower and a ton of damage accesories

subtle sapphire
#

I put defensive accessories because I have skill issue but yeah

grim tusk
#

Best settup is 2-3 mobility, 2-3 defense 2 dmg and if any remaining slot can be a stat stick or more dmg

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I found that having more defense allows me to play more aggressively rather than focusing on noh*ting

small timber
#

for me personally I even most of the time only use damage accessory that also offer defense, like yharim's gift, night dark sun ring and affliction; the rest is almost near full tank

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(except wings and soaring insignia)

frozen hornet
small timber
#

@shell glacier already on to-do list, the devs are doing it