#suggestions-discussion
1 messages · Page 1279 of 1
A full hundy suggestions within a week
big one hundy
A lot of things could be impove in the next update
For the plaguebringer wings suggestion
We literally already have a plague jetpack
XD
Although an upgrade to those wings would be cool. If you could make miniature versions of the thrusters PBG has
plague jetpack is in calval only
Oh yeah. Forgot that was calval
Lmao
Would be cool to have a pbg jetpack but that takes time, effort and spriting
XD
I’m trying to think of how to ask “for more critters”
Does the astral biome have critters
Just say critters can add to the atmosphere of a biome and generally are cool little additions
suggestion bot wall of text
I don't know if base cal has astral critters but calval has an astral squirrel I think
rea
No I know that
respectable
I’m trying to think of where to add critters
Or where it’d make sense
Does the sulphur or abgss or underground sea have critters
🤔
Sunken sea already has baby ghost bells
Right
Hmm, I’ll need to do research into it
I want to have a theme of short and concise suggestions, I did the DCU upgrade one, pretty proud of over 100 stars on it
You don't need to think of ideas, the devs will do that for you
Like why bother suggesting critters in calamity overall when we have so many in the jungle for example, instead of the specific ones lacking
And so forth
If astral has none that’d be the most concise suggestion for example
Just gonna look into what has critters. Go from there
You can list what biomes you think need more critters
Won’t think of what the critters could be or anything, just suggestion for the specific area
And why
Yeah
that's good
thanks
Then you can use this for the reasoning
cool
Lol, good to see someone else thought it though
I don't mess with critters that much but I like seeing them around
baby bells and butterflies floating around
@cerulean condor - Your suggestion has received an updated status!
[Journey Mode Research Quantities]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cerulean condor - Your suggestion has received an updated status!
[Journey Mode Research Quantities]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
(technically, it was implemented last update) 

Yalls gotta find a new name for the plantation staff, especially because of whips now.
LIKE I CANT BE THE ONLY ONE!!
I’m not even like hurt or offended by it, it’s just so weird to use
Damn my fault guys I didn’t mean to post this in the suggestions discussions
why would Plantation Staff's name needs to be changed?
...what do whips even have to do with plantation staff...? further with it's name...?
and why would it hurt or offend you?
so many questions
But why?
What the fuck are you talking about jesse
average Twitter user
ooooh wait i think i got it
They're uh
Doing the ultra stretch of
Plantation=Farms=Slavery=Slave Owner (whips
So it's a twitter user
It is
I mean... it is not like, a particularly good name? that I can agree, but ya I dont see how whips existing now change anything about it
if it is actually because of twitter reasons then ya not gonna happen, it is too far of a stretch
so, again
average Twitter user
(They were the only one
Love how he didnt respond 
plantations only exist in slavery, plantation obviously was not a word with it's own meaning before this, and it's not like the staff doesnt just. summon a little plantera which totally has everything to do with that meaning
Yalls gotta remove the summoner class (slavery reference)
rework whips to be candy bars for child friendly mod smhmyhead
candy whip
treating your minions with treats for them to fight better
Positive reinforcement 😊
throwing cocaine at the enemy so the minio goes crazy after them
Sorry I was out living my life I forgot I sent this message
I don’t even know how you guys want me to respond
Oh because it has an undertone that has to do with slavery if you look at it from a coincidental angle
It’s more of just a comedic thing that I thought would be funny to bring up and maybe change
But no
People and their love of not being able to connect the most apparent dots known to man have to force me to show them a connection between whips and the word plantation
Oh my god
Are all of you 12?
IT AINT THAT DEEP
idk what you expect,not once did I think of slavery when I think of whips and not once did I think of actual plantations when using the staff
like
YOU DONT NEED TO COME OUT SWINGING WITH AN ARTICLE
it's the stretch of a century
IT WAS A COMEDIC COMPARISON MAN
LIKE
ME AND MY FRIENDS LAUGHED ABOUT BECAUSE IT COULD BE SEEN AS BAD
@karmic stone please calm this guy down
the fact that it took almost an hour and a half for someone to get it makes you wonder
I am a racist yes
cool
don't talk about that
no more messages from this topic now
carry on
thanks add
lol its aight
Urchin stingers in sulphurous armor is very strange idea to artificially increase crafting difficulty
for me getting all other materials took around ≈20 minutes, but then ONLY URCHIN STINGERS took me a whopping amount of 35 minutes even with blue candle
I guess if you already got magic conch earlier the trip to the other side would be easier
but I can see how the stingers can be annoying in this case yes
yharon now lights every tree on fire
in the foreground too
all wood burns like in overhaul mod
this boss deals 376 financial damage in revengeance mode
https://youtu.be/Y1uKahCzWoQ lol youtuber made video on it after I complained
These 2 Pre-Hardmode Terraria Calamity swords, Bladecrest Oathsword and Old Lord Oathsword, just got a rework in the Calamity 1.4 port update, and it is now perfectly balanced.
► Join my Discord Server: https://discord.gg/X43TGUUhzJ
► Need a Terraria or Minecraft server? GET 25% OFF! Using code: gitgud
BisectHosting: https://www.bisecthosting....
So true.
youtuber made video on saros after I* complained
everytime gitgud makes a perfectly balanced video is the time the weapon gets nerfed
(ignore the 5 suggestions about the rework being too good)
time to rerework
@crimson sonnet https://calamitymod.wiki.gg/wiki/Portabulb
Calamity players reading challenge
it's a 5 minute google search how do people not figure this stuff out
im 90% sure portabulb appears in boss checklist too so it's not like it's hard to figure out it exists
It does appear
people dont fact check anymore before making suggestions ig

Always has been this way tbh
maybe i was the odd one in my time 
I still brought boohoo to the server and that was funny
what about if instead of reactive DR, those bosses scaled to your progression
i believe only night provi and day eol have rdr
which wouldnt really work with that idea
@ashen warren thanks man, it somehow says on the bosschecklist that there is no item for summoning her, i thought it got patched out
Yeah I checked it a few minutes ago and it's not in the checklist, don't worry
So, how many stars do you need to get your suggestion passed?
So, it seems like im less than 3 votes away from getting into in
but i wont get here, my message is too old:(, should i try again, if i was only 2 votes away from getting into it?
@upbeat scroll you can't suggest two things at once, also, master is probably not going to be touched at all in calamity because devs don't like it as it's just artificial stat bloat
It's more or less an overall suggestion to master mode
The difficulty boost accomodated by the celestial onion change
man does a turbo suggestion that ends up targeting some random vanilla thing
make the game harder but make the game easier
I agree that the suggestion feels "confused"
u don't have to counter difficulty changes
you should take out the part about difficulty
They're made harder to be harder
Also the reason eight slot doesn't exist is because it's stupid
just say "buff some of the bosses, make celestial onion do something"
you haven't played post ML master lole
That's a don't
you need the 8th slot
You have to stick to one
Idnc
It's still stupid
Master itself is stupid design-wise
It's not my bussiness if you enjoy it or not but it's just not good design
I mean the alternative is that the people (and there are many) who play master mostly all installing wing slot
says who
thats exeternal to calamity mod, but also i suggested ai changes /shrug
as an option
say i (and a lot of people
what's wrong with a difficulty increase that makes you need to play the current content better and for longer
X3 stat boosts in a game like terraria is completely artificial difficulty
whatever would have seemed to fit
that's literally the hard mode in a ton of games, such as metal gear rising revengeance
which this mod so oft fellates
I like a mix of both
we have 2 calamity difficulties
and then master to toggle
for a total of 4 distinct game feels
2?
There's a reason i don't care about rev's stat boosts, because it's not just that, and it's not exaggerated and necessary
I don't play malice mode, but I'm not calling for it to be removed
3 now but
Malice is getting removed
(malice is getting removed)
why
Which reminds me
@stiff bough malice is getting removed
Your suggestion is pointless
Anyways back on track
Oh, sorry
I have only played 1.3 so far, as 1.4 keeps crashing for me, I didn’t know
if you don't enjoy eating an orange, will you ban oranges?
theres actually a lot of games that just stat change for higher difficulties
Setting aside that out of principle they won't add an eight slot, your sugg should only focus on that or on the master changes
You suggest two things at once, and that's a don't
That's a massive stretch
its a stretch to call it two entirely separate things when they both correlate to the same master mode premise
all i will say is saying that "compared to vanilla" the jump between expert and master feels smaller is kind of weird considering master mode was not touched at all iirc
master as a whole is not a real difficulty mode. its just increasing stats for the sake of it
master was tuned already
i can't tell a difference between calamity expert and master most of the time
and if people wanna play like that, I say let them?
and its their duty to understand what master mode is
Aight I'll just call rover and let them judge
@hollow shell over aquatix' suggestion being two things instead of one
its a doomed difficultt mode from the start
the fact remains that a lot of players disagree
vanilla master is bad
sure
but calamity's spin on it is actually very pleasant
have you even played it?
they adjusted a lot of things
It's the same thing but with different gear
which you'd know, if you had played it ofc
yeah im quite certain it has no changes other then perhaps some damage adjustments
They just adjusted damage for earlier bosses
it doesnt change that master mode if just a glorified boss lengthener
that's completely unrelated to the point of it being objectively bad game design
facts don't care about your feelings
so what's wrong with that? longer more deadly bosses are not for everyone, but where's the harm?
this discussion was never about removing master so i don't get your point either
Nobody's holding anyone at gunpoint
calamity mod changes a lot about vanilla, so why are you in a sense under the mentality that it shouldn't be changed to give it some identity?
It's not my opinion its that they don't want to
then let people who like it suggest changes
giving master a form of identity
and if they're reasonable, change it
so they don't get implemented because devs don't want to?
what do people not understand about "we aren't touching master"
reasonable is not a thing you can quantify and the last say on what is reasonable goes to the devs
the only reference to master mode in the donts is the 8th accessory slot
btw
thats the only time its mentioned
celestial onion is likely not going to be made usable in master because 8 accessory slots is kindof stupid iirc especially considering theres been damage adjustments in cal. and that defense is 100% effective unlike experfs 75%
you want to use wing slot then feel free
yes because it's not a don't
they've already touched master
That doesn't mean devs want to touch master
they is fabsol specifically
Who holds reign about everything boss related
It doesn't mean the team wants to go any further than that
do I really have to learn terraria modding to make a mod that fixes calamity master mode
yes
no one will stop you
if you're so hurt about it yes
no one will stop you from making an add on to calamity master mode externally
infernum mode exists
as a calamity add on
thats not near whag infernum is
i'm just saying that mods that change calamity do exist
infernum specifically cant be activated in master lol!
Small bit of dom trolling
so if rev can be used in master
why is the response so hostile to suggesting changes to it
one difficulty is enougj to balance bosses around
and yet there are already 2
bc it's like removing boss butchers or timed dr or cross mod compatability. they let people play how they want but they arent going to balance around it
rev can be used in master because devs don't want to limit people
there used to be 3
thered a reaosn theres only 2 now
doesn't mean they're giving a shit about master balance
and keep in mind normal and expert also exist
there used to be a lot of additional difficulties to the mod but it got streamlined
Also, those 2 have been in the mod since before master was even a concept and have been balanced in a period of like 4 years
my comments on balance in master aside, I think the celestial onion change is a simple enough ask
Calamity Master is a month old
it did?
i mean
master just sticks like a sore thumb because unlike expert and the rest it doesnt actually change anything. its just stats
also cognitive you need to calm tf down every time I see you in here you're flaming
it's in the pool but not confirmed
i thought we were talking about the recent one
like they still gotta vote on that no reason to discuss it here
A suggestion about celestial onion in master was sent yes
on a second glance I don't even think master DoG needs a nerf
I think all modes of DoG need a nerf
if they dont like it they dont have to put it in voting at the end of the day its just thought expression
It's probably going to get denied or on limbo if devs don't agree on either side
Going to voting is made automatically
Suggs that survive a day were already filtered by the don'ts and discussions
That's the point
none of my suggestions passed feels sadge man
and thats totally fine
either way. what yoj objectively need to do is seperate your suggestions
Anyways I've already pinged rover and we're not going anywhere so I'll leave it there really
because they are definitely two different topics
thats fair
is that generally more concise?
no longer suggesting anything about changing master mode
it was recommended to edit suggestions based on discussions
It's fine yeah
I figured removing some of the specifics in the example would also be more fitting
just giving the general idea
good candle suggestion
@upbeat scroll Adding a new acc slot is in the Dont's
(spoilers, this is getting heavily rejected in Dev)
lmao
elaborate on "anymore"
Tmod implemented a system that makes adding acc slots easier
oh snap
Wing Slot existed when I wrote that Don't, lmao
And it didn't do vanity well (cheat sheet slots don't have vanity because of this)
Yeah
Wing Slot was dedicated entirely to doing one thing, and it still had bugs
Now all those points are moot but it doesn't matter because it's not happening anyway
sure
but the suggestion that passed voting said make the onion do something else
are the devs down for that?
I literally just told you
you didn't tho
(This sugg got a 100% denied rate or some shit
ah
you meant not just accessory slots
that was the context I thought you were talking in
But uh Yes I did not know that tMod 1.4 made it possible to add new accessory slots
I'll have to rethink that Don't or bring it up again with the devs
what does this mean sry
Can't u just remove the part about it being impossible
i think the issue is adding an 8th slot is balancing hell
bc that shifts the complexity of accessory combos significantly
Because you're kinda not doing it out of not wanting to anyway
I think if the stance is "master isn't balanced" just let it be unbalanced
legit this
see the issue there is we dont know if we're touching master
and i dont see a reaosn to make it worse

master+rev is the best thing to happen to calamity in a while
rev becomes harder without the bosses moving at the speed of light
No need for an 8th slot then
(The Don't doesn't even say it's impossible, it says it'd be really hard)
if ur looking for extended stats fsr then sure
altho i prefer just death
bc i like the ai complexity better
I don't enjoy the AI complexity as much? but my death master playthrough has been enjoyable so far
And if you really want a slot
there's kind of a mod for that
sure
Simply put the healthbar slider at 900
Like 200k health ks
Hilarity ensues as you fight a calamitas with like 10 million health
isn't the point of suggestions to suggest things that would be good? does calamity itself not incorporate common qol mods into itself from time to time?
potions in shops, nonconsumable summons
we add qol that revolves around calamity's gameplay
The slots i mean
An extra slot makes game easier
7 slot is deninitely enough for master rev/death (postML particularly, since that is where it change)
we avoid qol that contradcits with the existence of other mods and contraadicts with our own mod's design
In fact I requested a nerf on warding because defense was too good on master with just 7 accessories postML
the Venn diagram of qols and cheats is a circle
truly
melee players be like
The main one is really just DoG, since you kinda lack the tool to deal with it as accessories gain much more effect postDoG
and you can't really compare npcs selling pots in cal to alch npc
since alch npc makes one npc sell everything
(so just adjust DoG instead of the headache of balancing an 8th slot)
fine, balance dog whatever
but wouldn't it be cool if on master moon lord dropped the celestial lemon or some shit that is a 4th upgrade for adrenaline or something?
why do master players need to be rewarded more again
wtf u mean rewarded
Didn't we have a whole catharsis with the malice thing of how this is a bad idea
I think at this point having celestial onion drop combat upgrade is whatever
You're rewarding them with an upgrade no one else has
it can in journey
I just wish onion give like, item grab range, and thats about it
That doesn't matter
It's still rewarding players for playing higher difficulties
We had a whole development arc built around this c'mon
I'm losing brain cells
Hang on, hang on one second
Doesn't Master already give the player +1 acc slots compared to Expert for the whole playthrough up to ML?
Yes
yeah but it kinda balances out with the extra stats on everything
so onion not working feels really bad
yeah that's the tradeoff
balance out 😭
everything is harder BUT you get 1 more accessory
Which is why I feel the only part really need adjustment is just postML preDoG, and then it is fine
That's so stupid
y'all trying to balance master and don't play or enjoy master
this is exactly why there's a suggestions channel in the first place
We're not doing roguelike curses it's difficulty modes
to cover dev blindspots
PostDoG accessories have so many combination effect that many of them are well good enough to be 2/3 accessories in effect
We don't need to balance them out with arbitrary things
then don't play master
I'm not asking you to enjoy master
but there are people that do
That's as good of an argument as me saying don't play master when you were complaining about dog's damage
I agree with this, but any talk of balancing master mode is like hitting a wasp nest
The thing is I dont feel master need rebalance or even the 8th slot is needed, the player is not exactly weak even with 7 in postML
so I'm thinking of alternatives instead
I think it really is adjust DoG and done, other bosses you have a lot of counter measures now like debuff immunities and so on
I thought post ml pre dog was very rough around the edges, but post dog was perfect
sigh
okay
listen
im going to say a few points
and im going to ask you guys to drop this rabble
k
because this happens almsot every day and im kind of tired of it
- nobody is stopping you from suggesting balance changes to master mode. unless a dev comes here and explicitly tells you not to (and im not), you are free to suggest whatever as long as you understand that balancing MM is not priority for us and that said suggestions comply with the suggestions doc
- please understand that calamity is straying away from "rewarding" you for playing a harder difficulty. we do not believe that "harder" difficulties should be compensated with mechaniccally-changing rewards just because you enjoy said modes more than others. that's why we've changed things like expert+ treasure bags, why we removed legendaries from malice, why we wont add extra upgrades to master for accessories or rage or whatever
im not gonna have the patience to ask you guys to stop arguing abt master mode balancing for another half an hour so try your best to not have it happen again
oh
we can suggest master balance changes
I heard a lot of talk about it getting added? maybe it was people asking it to be added
my b
and those that are for some reason speaking on the behalf of devs claiming we're "never" touching master mode balancing and telling ppl off for any master mode related suggestions please stop
yeah I'll 100% drop this tho
that is what I've been hearing past 2 weeks
theres a huge difference between "never" and "not considering it"
because master mode as it stands is the least of our worries right now
like, why dont yall try being constructive with your feedback for once
instead of saying "thats stupid"
😃
I hear all sorts of rumours
"fab hates master, never gonna be tuned"
and variants
anywho
yeah I try and be constructive when I can
I will endeavour to not fight with ppl in here in future tho
take it from me, if i dont say thaat we're never doing it then assume theres a nonzero chance we will
sorry boss
celestial onion does nothing on master, what if instead just remove the extra slot granted from the start
bc im usually up to date with most of the things we want to do
hissss
Honestly wouldn’t be surprised it that happened
Unless it's a public leak* (we need a channel for tha
Wait do we really need one
I exist i know all of them that's literally my job
ozz just said in dev suggs that we intentionally have it working with tml's system of adding slots so its nonrestrictive, but we are also intentionally not making it add an 8th slot
and never will for the foreseeable future
Since it kinda is like, reward higher difficulty wi the mechanic change, in the sense, just it is vanilla
🙏
omg yes
idk if we will
(if we don't do it already)
(It's unclear)

it was briefly mentioned
(Someone go play the game on Normal to check)
Last time I checked only onion drops
I think sentinels need a small nerf, and maybe a small one to polter too
uhhh
so does old duke
then it'll be fine! 😄
i dont think it currently does
only onion works***
onion is all modes
You're asking too much like 3 people play normal
(demon heart doesn't work on normal can confirm)
dragon for the clutch
if its that huge of an issue
lmao
Damn
There will a player out there that won't know onion exists and to me that concept is hilarious
what about replacing the onion with like a sad emoji trophy you can place on walls
sounds like a calval thing
maybe give onion something other than +1 slot so it works on all diffs😊
eclipse, no
+5 heath
lol
Also is Malice confirmed (confirmed) remove? Since the last time I heard is left it be until the soon™️ malice rework
True
Make it have a thousand cirrus quote about you being awful
Someone suggested degrading quotes for master players so i guess they'll be happy? (Why
It is
if I wanted degrading comments I'd come here kekw

yes
that was a joke please don't kill me
what joke 
lol
(also unrelated but just noticed
@stable musk You need to rewrite your reasoning, it seems you forgot this enemy exists in the Sulph Sea: https://calamitymod.wiki.gg/wiki/Aquatic_Urchin )
The Aquatic Urchin is a Pre-Hardmode enemy that spawns in the Sulphurous Sea. It bounces very high towards the player in an attempt to hurt them, and can also bounce when out of the water.
is it me or terraria spawns only 1 mob per spawn
That's how it works yes
You still say the stingers are from the opposite side of the world
Not to mention for that idea in specific, Magic Conch is an item now and can immediately teleport you to either ocean immediately, found in one of the closest biomes to spawn.
Also thank you for I guess further clarification on the matter of slots and master mode
the EoL's starlight as true melee weapon is fine, though I feel the reasoning is a bit lacking tbh, or like off
since true melee only is a self-imposed challenge and 'no reason to do EoL as true melee' is a bit stretch, especially that soaring insignia exist
@hollow shell (also I think you forgot to exclaim the master mode celestial onion wing slot suggestion unless I didn't catch on the convo above)
I'm not sure whether to exclam it, or let it pass and have it get rejected by the devs
can also make it like the no more bloons reference case maybe? let it pass and then put celestial onion reward on master mode as frequently suggested, maybe
It's hardly frequent, this is only the 2nd one posted afaik
MOAB upgrade suggs have existed since the SIS days
I'll just delete it
In retrospect if people really want to have a wing slot they can just add it themselves with the mod
Alright
Nothing stops them from adding whatever mod they want for whatever kind of rules or gameplay they desire
in hindsight a nerfed wingslot will be like, abit scuffed tbh
it is such a massive nerf and you can only use 1 wings that you will likely leave it empty
I initially thought: "People will choose either to have it in their main accessory slot taking it up for the full effectiveness of their wings or have another accessory but have scuffed wing flight"
It was a tradeoff for using it
Maybe that should be something wing slot themselves should add for customization 🤔 mod config options
tbh I am fine with celestial onion having effect in master, just non combat oriented one
even like gold gain or item grab range, or even increase enemy spawn rate is fine (considering its eldritch source)
last time i played calamity singleplayer without the respawn mods (a year ago) i just used respawn timer mods to make it so my timer was 5 seconds instead of the 15
thats a bit scuffed of a sentence
a year ago i started using respawn timer mods externally to shorten my timer to 5 seconds from 15
unsure if they changed it since a year ago
currently your respawn timer lower if there is no boss (boss despawn when you die in singleplayer anyway so MP only) and no event is occuring
okay
I dont know how much it reduce (since I have a separate one), but ya the function do exist
is there anything within calamity that extends buff durations?
amalgam accessory, abit too late in progression though
(last time didnt do too well but can always try)
i dont usually craft that one tbh
Weird effect to give to the Amalgam, and very different from what it was previously
ya, this actually feels more like COBG effect
(new one in particular)
that said it might work since amalgam will (maybe) get dodge with the boc change
1.4 has the magnet as a shadow chest item
honestly the debuff effect seems way better paired with a dodge
you might actually be able to apply it without dying
Hrmmmm
"With Amalgam/Amalgamated Brain (possibly) getting a new effect from its Brain of Confusion component that have dodge,"
Sussy future content reasoning
ya tbh that one dont fit and I thought it was an oversight that amalgam didnt have said effect (therefore it might get added later after the balance patch come out, something like that)
I can use a different reasoning if that dont fit
It does seem like we eventually plan on making em inherit the effect
But it would still be future content regardless, much like changelogs
ya, then in that case I will make it not the main reasoning
(sec, will change later)
Ok
ok this should be like last edit unless there is other issues/argument/critcism for it (don't want to keep suggestion-posting lighting up constantly)
I didnt know that but I am glad my liking of constantly doing small edits did not annoy others
@flat urchin Currently a sugg in voting for what you're suggesting ^
You should probably wait to see how that suggestion does
(if the last batch's stats are any indication, it will be among the ones delivered to the devs)
👍
he forgor to delete
Rewrote a little
Much better, thank you
Do you think my DCU one will get among the ones delivered, was over 100
Last I checked
Here were the stats
Damn it
Make rod of discord function like it does in vanilla (aka taking max hp but no cooldown on tp) whenever a boss isn't alive (maybe events too). This change would make navigating the world simple and efficient, while still preventing it from being abused in boss fights (which i believe is why the cooldown is there in the first place)
something something that will make it seems like only boss fight balance is important, I forgot who said it (ctrl+F but I dont know keyword)
Cuz yeah we had a conversation a few days ago about how we want to move away from boss-fight-only balancing changes
Cuz that enforces the idea that bosses are the only thing that "matters", balance-wise
This was in response to a Soaring Insignia suggestion iirc
Outside of some things like op reaver axe
I don’t understand why stuff outside of boss orientated stuff would be a balance focus
another thing is pylon exist now, and most of the exploration is done in pre-HM
Like unless it breaks progression completely
The soaring insignia nerf doesn’t make sense to me, I feel like at that point just disable the item vs bosses
I think this ^ sentence was mainly referring to the differential treatment of items have "effect when boss is alive" or not, not necessarily super major
soaring insignia in its current nerf stat is one of the (if not the best) mobility item in the game, besides wings
that is after a major nerf
Soaring insignia not nerfed outside of bosses would be nice for world travel
Are you allowed to ask people to vote on your suggestion, or tell people about it? Or is it just a waiting game, it seems the vanity suggestion I made won’t go anywhere.
pylon exist for traversing now, for HM teleporters is also an option
try not to since it will be like promotion (and I imagine it will get annoying when more people try to do it)
Yeah don’t wanna cause a domino effect
soaring insignia is definitely still extremely good
Of course, just feels bad, I would’ve just disabled it vs bosses
Not the only item that disables vs bosses
tbh for travelling I like flying mounts way more than wings flight
Fair point
or you can use Glorious End which is an amzing travel item
People like different things ofc
If people wanna flap infinitely for travel I say let ‘em
😛
flap
birb
Caw caw motherfucker
But yeah if it was me I’d just disable soaring vs bosses, rebuff it and let people use it for travel
People got pylons and teleporters and what not
Not game breaking at the point you get them cause you’ve probably explored most of the world already, especially compared to other options
Me when op effects outside of boss fights (if you’re not fighting a boss it doesn’t matter if something is op
)
Yep
I fully believe in that assessment unless it breaks progression
Like reaver axe pre nerf
I don’t lol
As long as something doesn’t break progression by some sort of means
It simplifies the game to “boss rush or unimportant” which belittles a lot of the rest of what little exploration content there is
I’m fine with it
Well, by the time you’ve gotten the soaring insignia you’ve explored most of the places wings would be important
Or even outside of that, non boss fight combats (acid rain)
I’d count it for events then
Too
Soaring insignia by the time you get it pre nerf, for travel purposes, isn’t even the strongest option for travel
then to certain degree it also implies that soaring insignia dont have to be rebuffed outside of boss fight, since it is not the best option for travel anyway even if it is reverted
it is less about how effective the item actually is in its circumstances, it is as above stated more with the differential treatment for these items, I will rather they have only 1 stat and thats about it, whether balanced around bosses is the case or not
Unnecessary nerf to be reverted > the idea of it being unnecessary buffed
It’s clearly silly for boss fights if in its original state, but in its nerfed state it loses fun aspect for travel. I say disable the item in events and in boss fights, buff it back up. Let people flap wings forever, otherwise, for fun
the issue here would be that it implies boss fights and events are the only things it should be balanced around
which is also why chaos state was nerfed to be always high even outside the boss fights
It is balanced outside of boss fights for calamity if buffed back
yeah, can't argue with that
We ain’t talking a reaver shark breaking progression here
but again, it's better if it's on a consistent power level rather than having different powers at different times
It’s not different powers
atleast i'd personally say so
It’s having powers or none
It does nothing but increase wing potency for boss fights, and it’s not even an item slot used by that point usually
For boss fights due to the nerfs
So it’s kinda just there
50% flight is good enough even outside of boss fight, event or anything, the only thing more than 50% flight is useful at is travelling, which pylon and teleporters do its job but 10x better
Yeah obviously, it’s why it is balanced for travel if it was buffed back
and by travelling I mean flying across the entire map, since just for exploration 50% flight is still definitely enough
Disable it for boss fights and especially since it’s rarely used by the time you best eol
Due to other accessories
you mean soaring insignia is not really used?
Not by that point compared to other actives, not from what I’ve gathered here or various videos
By that time you have insane class specific accessories
And boots
soaring insignia is the best movement accessory in the game, and that is not overexaggerated
the only thing better than it is wings, but it is wings
🤷♂️ if it was I’d expect to see it used with the wing + boot combo or at least hear people talk about it
Only time I see it discussed is on this kinda topic. That’s kinda a problem imho for an item that should be for fun.
It’s depressing
I’m a very “for fun” person and I don’t want the item to get upgrades or buffed past its original state, just locked from the stuff it’s actually broken in
And have it be a for fun thing for your wings
It’s balanced for the time you get it as a non important fight accessory. It’s not like reaver shark axe pre nerfs or obsidian armors set bonus
it is balanced that way in vanilla, the problem is calamity have a lot of bosses after that which the item must accounted for
I know, I did say “balanced as a non important fight accessory”
for vanilla EoL is about the 2nd hardest boss in the game, for calamity it is barely pass half way point of the game
Which includes all bosses and events
I’d disable it for every single boss and event, it wouldn’t be solely balanced around bosses
Because it’s original state is already balanced as a travel function
Especially in calamity where chaos state is better for dodge and transports are better for actual moving. It’s just for fun with a disable of it in bosses and events
Shrug, it’s nitpicky but when the discussion is “for fun” I think it should be nitpicky
Doesn’t break progression if disabled for bosses and events, and doesn’t break travel because by that point you have way stronger mobility for mobs or just travel
And it’s by my knowledge extremely underused by anyone in calamity for boss fights(and in general) as it is now, so it’s not like you’d be upsetting a lot of people by disabling it for bosses/events
If it was so strong in practice mobility wise it’d be used a ton by the time it’s gotten, but there’s so many insane items for classes, plus boots/wings that you really just don’t care for it usually. And most just use teleports and chaos if they’re seriously moving
I wanna see more uses for the power cells, i often build a lab area to make batteries but never use em, a few accessories would be amazing
It’s not good enough to be used for fun or in fights over other accessories/mechanics, in most peoples eyes. Clearly to me that shows a lack of balance for boss/events fights and not even fun enough to be used to f around, as it is rn
If you’re typing a wall I’m too tired to read it just letting you know
at this point you seem to definitely will hold onto your opinion on the item so I will not argue it (since it is just red and blue situation), so I will just put it here:
- the current approach (seems) to be trying to have less differential treatment of item between having different effect outside/inside boss fights; soaring insignia is balanced for bosses, therefore to be non-differential it has its "boss fight stat"
- soaring insignia is good and as of currently almost everyone I see (in nohit lounge) use it right after it is available until end game (scal and exos), so I will definitely not call it underused, in fact everyone there called it brokenly overpowered
- Even in its current stat, it is definitely strong enough for all use for travelling and other outside of boss fights use, 50% flight is a lot considering the wings at the progression
- not everything have to be progression breaking to justify it being nerfed, soaring insignia in its vanilla stat is simply broken, for travelling purpose or not, it is just a completely overpowered effect slap onto the 2nd hardest boss in the game beside the final boss; I will definitely not call it 'balanced for travelling' in that case since it is just a all-rounder accessory
I guess it’s important for nohit
So you got me there
it is not just for nohit, it is just one of the best accessory in the game
Meh
the only situation I see people not use it is when they neglect movement other than wings on accessories and go full offense or defense
All rounder but outdone by clas specific stuff and tracers/boots/wings
Which most people do unless they’re doing the insane difficulty stuff xpc
which in another sense also means it is super good since people are using it for the insane difficulty stuff
Where movement in fights matters more yeah
just whether or not people think it is necessary to use it
But that’s a population diff
I can guarantee those people are a very small % of those who play calamity
It’s so op there they’d probably be fine with it getting disabled and becoming a full for fun item
I love “for fun” items
So disabling the item and making it more fun is what I’d personally like but that’s ofc me
I’ll stop the Convo, I get your points and you get mine
I’ll survive 😆
the reason that type of item don't exist in cal is generally because it will feel extremely bad when they player have an amazing item just to get told it cannot be used on things that progress the game; it feels like robbing them out of a choice
It’s not the only item disabled in such cases though
Like it’d be diff if this would be an unprecedented thing
Tbf they could just add an item that is the full insignia but disabled how I want so
🤷♂️
most of them to my knowledge is for anti-cheese, for cases like recall, teleporter and stuff; soaring insignia is an accessory and always had been since vanilla added it, it is a different case if they are to get told that it can only be use outside of boss fight
an item similar to this is burden breaker I think (probably can count), but they removed it because pylons
sigh
My biggest complaint of this mod is the lack of for fun specific things
Like almost everything has a purpose of something beyond “for fun”
Which is fine, lots of purpose is fine
Just the lack of fun and little things always bothers me
the approach I think is because a lot of "for fun" stuff can be added from external mods that is not calamity, which is also available to the player, so they balanced the base calamity around like, probably can call "balanced"? or you might call it "not for fun"
things like wing slot, ore excavator/veinminer are big example
Yeah like that’s fine
But actual more accessories?
Or stuff like that
I like fun but not at the sake of breaking the progression
It’s why I was against reaver axe pre nerf earlier
I will always use movement accessories like the soaring insignia, im currently fighting the mech bosses with an aero stone amphibian boots and balloons, in my opinion the insignia should be nerfed in revengence instead of overall so if people want the more difficult experience they use the modded difficulties and if people want "fun" they can just do regular expert
At that point it’s better just to disable it in harder mode boss fights and events
I just think it will be not good to add thing that explicitly made a part of the game completely trivial, no matter if it break progression or not, but that is just imo
halibut cannon used to be the case but it was moved too
Well, it’s not breaking travel
That’s the issue
Once you get it you already can have transporters
And discord
So yeah
What does insignia do
The numbers
50% boosted flight and such?
I was referring to this, but ya
Right
Shrug, ima go to sleeps. I think insignia would be fine if it was purely infinite flight and nothing more
Iirc it’s boosted flight speed and what not plus that on the original
at this point just suggest to "Add an item that provide infinite flight for travel purpose"
I dont think messing with insigina is worth it (it will just have a lot of people arguing against it like me), just make a new one that achieve what you want
I gave an idea for a DCU upgrade or so to give it “calamity spice”
Since it’s a beloved mount
DCU upgrade I think was approved, sec
still need to wait for implementation, but ya at least the chance increase
Oh, immune was a diff one
oh wait not that one
I cant find it, I remember one is approved, but ya
Has 120 now I think
Lol
Either way it’s confirmed upgrades so hey
Pog
Anywho, yeah I could suggest it
Who needs DCU when you have onyx key+OLO
Who needs them when u have cheat sheet with the paint tool
okay but cheat sheet paint tool doesn't let you backflip with a fucking drill
Fair point, but does a backflipping drill allow you to copy paste boulder traps above your friends bases
bolders are craftable now...?
also i think the arguement for rod being like vanilla outside of bossfights is a lot stronger than the arguement for soaring to be unnerfed outside of bossfights
you have mounts for infinite flight outside of bosses, but when trying to clentaminate without turning your world into swiss cheese, or building in small spaces, the unnerfed rod was a nice QoL way to keep blocks intact while still moving, and while you can do that still with current RoD the 20 second cooldown makes it a bit obnoxious
soaring basically trivializes any exploration, but in hardmode, when RoD is avaliable, most places that are important to explore explicitly have anti-RoD measures, like the golem temple. while im not expecting anything to change i think you could at least make an actual argument with RoD
@heady sun Not a bad idea but you should please format the suggestion properly and give more reasoning than that
(ok technically it is formatted properly but it could still be structured way better)
the reasons is kinda short, i'll try
Wikithis compat with cal would be very good
but yeah you should follow the formatting and make the reasoning better
you could go on about how terraria is a wiki game in its core or smthn iirc
it's better now?
if I remember correctly I think when it get turn into suggestion the link will lose its image, so it is worth saying that the link is referring to wikithis
Yes much better
One last thing you should do is put the name of the mod in your top line, instead of saying "this mod"
yeah ^
Oh cool a wiki mod
ok
done
(you can keep the link tho)
thx for the help
👍
Isn't technically the wikithis creator the one responsible for that compat
Idk how the mod works so idk
Use omniscience
Oh my god
at this point just give cryogen like scal shader (literally) when fought at night tbh
That'd suck
Like literally
It'd be so off
Anyways uh
@foggy solar use omniscience potion
With that potion they start flashing a brownish color that is visible both at day and night, impossible to miss
tbh doesn't pbg also use a shader that is somewhat similar to scal? and surprisingly it didnt feel off
good point
but ya, it will lose its arctic/snowy shader
id argue cryo's projectiles are already as as hell to see but for real omni is right there
i guess at some point you just gotta let people try to help themselves if they wont listen to advice, i doubt this'll pass even if it somehow gets through voting
i guess if you wanted to use a shader maybe you could use blue and make the projectiles white?? how many times will cryo have had a projectile rework at this point if that passes tho
Pbg is plague related and that is more connected to darkness and black i think
Black bg on cryo fight would feel very off
I think if they rethemed it to be like cryonic theme (which I think is somehow related to dark in concept?) maybe it is fine, but ya
No cryonic
Bad
Cryonic ore bad
Also no it's literally tied to crystals
Crystals are bright
The most is some item names i guess?
But they're item names
Thank you
I ended up just switching to expert mode because there was no way to not have my head hurt with how long master was taking lol
@foggy solar you could just fight cryo at night (if you're not already) or use omni potion like others have said
i usually fight cryo at night to see the projectiles a bit better anyway
since im too lazy to get omni potion 
idk! using omniscience potion instead of fixing low visibility projectiles that you’re expected to react to in a moments notice feels like a band-aid over a stab wound to me. bosses should be able to be understood and defeated just, fundamentally.
thats the purpose of the omni potion, to help you see hard to see projectiles
sure its a band-aid fix but i can understand why the person who suggested it in the first place wants better visibility
Yeah a band-aid fix is "fine", but it's representing a fundamental accessibility issue that is likely somewhat easy to fix outright
It doesn't bother me so much that I flat out can't do the boss on any difficulty, but I can imagine someone with poor vision getting very frustrated if they just straight up can't kill the boss because of visibility issues
i mean that's why it exists
Not everyone needs it
If you do you use it
It's not really a band-aid fix
At least not in the sense the core issue isn't being fixed
it’s a design flaw that can be fixed player-side by using an item but it shouldn’t be player-side
sealion put it better than I could I think
It's not really a design flaw?
Like are the existence of accessibility options "design flaws"
In the way u say it you imply everything should be accessible without the need for specific options outright or it's a design flaw and that's not true
it's kinda irrelevant because they're getting resprited in the future but still
there’s a difference between an in-game renewable resource and a button you press in settings to help with eyestrain though
There is but it's still why omniscience does what it does to cryo's projectiles
It's not even what it normally does to projectiles, it's special because of all the people who complained about this
I do think projectiles that blend into the background is bad design regardless of accessibility concerns and taking those concerns at face value I think it’s more than fair to raise concern about it
it also kinda falls into the hole that accessibility options can't be integrated in the game which is not true
accessibility options can be in game I’m not saying that (though I’m not entirely certain what you mean by that?) but needing to spend in-game time and resources just to be able to see what’s going on feels like a poor fix
you can buy the materials for omniscience so u don't spend much of either but ok
@open comet Malice is being removed from the mod anyways.
What I mean is that we decided to remove Malice Mode from Calamity.
In the next update.
Huh
id say it's easier if yall just stay close to each other
like for two players, it isn't too much of an issue to just make sure you stay close to one another, and try to RoD or something when she does her slow down that telegraphs the attack
but like 3+? yeah that'd be hell
We are people, not a hive mind. We might fly in different directions while dodging, in practice it is a really hard thing to do, to stay close to each other for the entire battle
Why? Too hard?
RIP my dreams of a masochist master mode malice for the worthy run
Oh
Also when we removed Legendary Weapons from Malice Mode, it became more of a meme than something serious.
I mean, does it need special rewards to be serious ? A difficulty that's just here for, well, difficulty can be fun too
Oh, so you're thinking of reworking it into a more serious difficulty at a later date ? Or am I misinterpreting ?
no
malice will just be gone
aside from the malice boss ais still existing in boss rush there will be no trace of its existence
Imagine it never existed.
We can't imagine the non existance of something that never existed on the first place
Why remove it rather than leave it in a legacy way ? Never played malice, is it really that bad that it's better to remove it rather than keep it in the current state ?
I already sent 3 reasons why we are removing it.
On a sidenote, Malice AI will still exist for Boss Rush bosses.
@inner anvil killed Dragonfolly early and was excited to get the 10% weapon Swordsplosion. imo it's only just good even in Ravager-tier and Malachite is easily better than it. Might want to take a look at it's base damage unless I'm missing something/it's intended purpose
So you want me to test Swordsplosion?
ok, thanks for the explanations
yep as I said might be missing something but imo seems underpowered for post-ML (don't want to make a new message for this but just noticed it's base damage is 48 might even be worse than I thought LOL)
Alright, on my way, give me 10-20 minutes.
Patience, I'm doing the other request first.
ye ik sry, just asking while I knew you were here
I'll do it.
thank you ❤️
just saw your reply btw and thank you!!
I don't mind at all!
Great.
doing some casual testing myself and Malachite outperformed it vs The Destroyer and I was using a tank build for both fights
(EDIT: The reason I thought I was crazy was bc maybe it was meant to be used vs DoG but guess not)
@scarlet crypt I tested Swordsplosion, it seems more overpowered than not, the boss intended to use it on, Providence, dies quite fast compared to other weapons.
We'll need to nerf it a little bit.
oh LOL
I'll have to try it vs Providence before it gets nerfed then to see what you're talking about
my current playthrough is like 2 bosses away so I'll do it tonight, thank you for testing
EDIT: Just tried it, GEEZ you're right
Okay, update, Swordsplosion is actually balanced, the problem is Shattering Potion, Shattering Potion gives a 30 second difference on how fast Providence dies, so I don't know if Swordsplosion's overpowerd or Shattering Potion is overpowerd. @scarlet crypt
What's up?
just saying hi
ah okay, I'll have to try the potion as well then
nerf both
idek what it does lol
nerf providence
oh it's definitely the potion combined with the low base damage + high projectile count
The intended kill time for Providence is 4 minutes, Swordplosion without Shattering Potion gets the intended 4 minutes, so we cool, but with it we get 3:30, so bruh moment.
Hi.
hi!
I guess the question is if shattering potion makes other weapons go below 4 minutes right
@minor shell - Your suggestion has received an updated status!
[Increase Tax Collector's money cap]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I guess it's a good idea to do that, but it's your turn now.
Sirius against DoG you say?
I'll look more into Shattering Potion later.
yea, it underperformed compared to the other choices
oh god Shattering Potion works on Malachite (Malachite my favorite Calamity weapon totally needs to be nerfed)
huge win
Okay, I give up with this weapon, phase 1 is supposed to take 1:30 minutes and with this weapon it takes 3 minutes to get him at 70%, I die before I even get to 2nd phase to how bad this weapon is, plus I'm currently sick so my skills are not the best right now. @gaunt tiger
This weapon is bad, we need to buff it.
the swordsplosion?
Sirius.
ah
yeah swordsplosion was actually found to be somewhat OP if combined with shattering potion haha
sirius makes me cry
can someone say to how much
I can say that it's more than 5 platinum, I do not know the max.
Tax collector is now 2% more useful
No way...
jokes aside his main flaw is precisely the cap
what's a yamato
^
I mean shattering in essence is 2nd copy of: Ichor flask, (almost) rage and (almost) wrath; 3 in one in a single potion, yeah it is kinda overpowered
The potion singlehandedly make melee one of the highest crit chance class in the game (beside rogue dark god sheath)
why is SHATtering
idk what deathmode old spawns have to do with this
its only with 3 bosses and its extremely rare
i don't think it's worth mentioning at all
that's dumb
it's dumb
i dont think it should be possible to happen and it has happened to me before
yeah but deathmode spawns don't have anything to do with it
ah
ok well i was trying to give "reasoning" i guess because this failed in voting before
you don't have to mention deathmode's old spawns to bring your point and to me it seems irrelevant because its very different
most voters don't read reasoning
just say it's dumb and annoying
yeah i realize
and inevadible
alright
remove fun
dw ive got fun suggestions but ive been waiting for suggs to cool down a bit before sending them in, and ive got another pretty boring but reasonable one ill be posting as soon as my cooldown is done, but ive honestly just got a huge backlog in a big google doc at this point, so it's prolly gonna take a few days to get these all through
I don't see an issue with the block phasing...
A thrasher fell on my head and killed me once
you havent had to clear a crimson biome inside the sulphuric sea
While I was in the dungeon
I don't think I've seen a single Cnidron in the Underground Desert in Pre-Hardmode even after grinding there for Desert Fossils and Luxor's gift for 40 minutes. Threshers are easily avoidable by rope or just any form of vertical mobility as they are just not very fast (very very slow). (in 1.4 tmod)
NICE
it's not in the actual underground desert, but if you try to work in just below the surface like i was they definetly will
In older Calamity the suggestion in my opinion would have merit as it actively was an uncommon enemy down there.
I even died multiple times to the block phasing randomly but at that point it was a matter of playing around it, and it was over and done with. Hook dash or recall out, they shouldn't one or two shot even on Master Malice considering I was consistently only taking like 110 as a summoner from cnidron and 180 from thrasher with wulfrum
that was the max numbers i saw btw
that's fucking dumb
it isnt something you should have to play around because it makes no sense to exist in the first place
thrasher have 0 reason to be able to do it and it's just obnoxious
Sometimes cnidrions would only do like 70 or 80 and thrasher minimum 140
just depends on the +/- 15% and if you take consecutive hits
but it should never be something you can't react to and do something about
i literally recall whenever i hear a worm in ug desert in hm
and i dont have a good pierce weapon
but dune splicers in hm as a summoner can one shot in master malice (lol)
malice doesnt affect enemy damage values
that's just a master problem
and it still doesnt change anything ive said
hook away whenever you get jumpscared
usually works for me
that is true for like anything that can immediately phase through a block unprompted
like man eaters
thrashers can not jump and can not scale air
hook to a ceiling above air and your done
it still doesnt make sense for the enemy to have this trait and they clearly arent designed around it
cnidrons were stupid in old calamity because they were spawnable in a locale where avoiding them was really hard
i already mentioned this is an issue in tight enclosed spaces, which, due to how most other burrowing enemies are designed, isnt an issue
so why can they even phase through blocks still
the problem is when they fall directly on top of you
okay at most you'll be taking like 100 damage usually, just hook up because they fall to the floor after that
especially in tight, dark areas where you literally wouldnt expect or even be able to noticed them
like the dungeon, or world evil cleansing tunnels
does nobody use like actual lights
my brother in christ
the blocks are solid
i will cheat sheet this to you
there's no playing around this it's just stupid and they're nothing like any of the vanilla examples you've provided
there's no way to play around them and they have no cues
there's still some room for error there
you can see man eaters and they have limited reach
worms make noise and you can leave the area and they move slow

