#suggestions-discussion
1 messages · Page 1278 of 1
we have many potato pc users
uhhhhh inclusion
I got a really good gamer laptop recently
I am sorry for him
My 2 month laptop-less purgatory was worth it
I've been wondering
Maybe there could be a mini-challenge for acquiring Terraprisma?
Something that makes it not hard to acquire, but makes it unique
unsure
we had a whole vote and everything for it
and most ppl wanted it as a regular drop
🤷♀️
Rn I thought of something like
Beating EoL with her own drops (weapons)
I could be a gimmick twitter account that posts every time iban opens tmod
L idea
Do you guys think that'd sell
feels like you're getting it as a refight drop but with extra steps
@IbanUpdates
absolutely
do it
I just feel like it deserves an unique source
how would u also make it intuitive for the player to figure that out
It wasn't the most serious suggestion, pixl :p
Next time iban opens tmod I'll take an screenshot to cut it
u could start by suggesting us to give it a unique source
and then see if we approve of that
id rather not set up a second dev vote on terraprisma rn

That is decent
Though, do you think there will be some skepticism?
Because most of the reason Terraprisma became a regular drop was the hassle of acquiring it through challenge
So leaving it too vague may suggest going back to a challenge drop
Which would definitely not be accepted
now do that as summoner
Ok
Thanks
i forgot kaleidoscope exists oops
Give Terraprisma a unique source
Terraprisma is a very powerful and iconic weapon that stands out from the Empress of Light's drop pool. However, in v2.0, it was simply moved to the regular drop pool, making it essentially just like the other weapons.
I believe that the method of acquiring Terraprisma should remain unique, but not Daytime EoL. Ideally, it would be a fun challenge tied to Empress, that is viable enough for casual players to obtain it without too much suffering.
Terraprisma is supposed to be a weapon you conquer through your effort, and getting it as a regular drop doesn't really feel like that. Do Terraprisma justice, please.
What do you think?
Is it bad
I feel it should be obtained through nohitting EoL; similar to the vanilla daytime fight, just without having to get rid of the whole 'enrage' mode added
it would end up being the exact same verdict 
As a nohitter, I wholeheartedly agree
Specially since EoL is super consistent and not too annoying to nohit because of that
But the devs will definitely not make Terraprisma a nohit reward
why is that?
How about just making daytime EoL not instakill you in Calamity?
Then you can give it back to her
hm.
daytime eol in cal is already not a nohit
That sounds like a really counter-intuitive change
Why remove part of what made EoL great...?
she already doesnt do that
make it harder or something...? idk
like the whole daytime fight from vanilla?
lmao
But we're going to nerf Terraprisma now that it is a normal drop. :(
Terraprisma definitely needs a nerf yeah
Devs aren't very found of challenge drops anymore
And don't want to incentivize nohits
Especially that whips are gonna be fixed
Whips are not working correctly
oh?
I haven't played calamity 1.4, and just remember seeing that the community got all up in an uproar about whips' weird status of being affected by melee speed but also being summoner damage, so I was concerned there for a sec
Tag damage does not work.
Back to Daytime EoL. :troll:
1% drop from prismatic lacewing like how ??? drops aquatic heart ez 
i will stab you
Worst ending tbh
It's ok if it's nerfed just enough to make it not viable from Providence onwards, but
Putting Terraprisma in regular loot and nerfing it feels like getting a gold bar and turning 90% of it into silver 
I personally highly disagree with it becoming a normal drop+a nerf, unless you can upgrade it later on
I could come up with something, but pixl suggested being vague initially
^
what is up with stuff needing upgrades later on
Excellent question.
...oh! Make a lesser form of it part of the main drop pool, while having it be upgradeable to its 'true' form!
i think the idea was the maintain some power level of the original terraprisma if they were going to nerf the original, just by making a new item
cuz power leveling is a pain in the ass otherwise.
Terraprisma is a really good weapon
That, and the fact that it is originally a challenge drop, makes it more than worthy to be important to progression
Might as well give every item an endgame upgrade
i do not think this is the best solution but it certainly... is one
i think

unsarcastic +1 for the unique weapons
i think this is actually a decent scenario for asking for an upgrade
similarly to how zenith got moved to post-yharon
Terraprisma is getting affected by consistency
Like expert drops dropping in all diffs
Which I disagree with but ok
^this
weapons that play uniquely to other things should either be harkoned back to in upgrades, or be directly upgradeable to allow for their weird playstyle to be kept through a playthrough
celebration mk 2 and terraprisma are basically the end all be alls in vanilla for the respectively classes, and last prism got upgrades and zenith got moved soooooo
If you give me a really interesting way to obtain terraprisma then I might change my opinion

but celebration and terraprisma cannot stay where they are rn without completely destroying progression so
move it or upgrade it
i think are the reasonable options
move it, nerf it, or upgrade to it.
Making everything obtainable in every difficulty feels unnecessary
Not everything is
Bruh, why?
well the nerfs are a given, but i think it'd be sad to just bop them and leave them for a single tier compared to what they used to be
agreed, for weapons, at least.
Because if you make them less unique and meaningful it's just ...?
unironically, the only challenge drop that felt like a 'must have' for me back in the old calamity days of 2019 was the counter scarf.
Define "Unique", we may have different visions.
weapons with a significantly different playstyle, or an almost counterintuitive trait compared to those within the same class. For example, the Xenopopper
Say that to any homing bullet
lmao
Something that feels special, rewarding, or iconic to acquire
^
Unique weapons should have a way to keep their gimmick from the point you get them onwards
difficulty locked items were removed for the same reason all the shortswords were removed
what's the point of having a bajillion items if half of them aren't even used by most of the playerbase due to their difficulty requirements
who's gonna wanna rework the 1% drop from "itchkul, the very hard boss" if most people never bother killing him
terraprisma is weird, but i get it for everything else
Which is why locking things behind challenge is kinda tricky
Because it has to be challenging but accessible
nohitting is not one of them 
In vanilla, it was
But Calamity changing Daytime EoL and dodges makes that a lot harder, so...
tbh putting TP behind current malice EoL wouldnt even be that bad considering she dont oneshot anymore BUT, her drop chances do go from 25% in classic, to 33% in expert, to 100% in malice
for terraprisma
gael moment
lol
Well, I'm just going to say that I hope your suggestion has good reasoning, because it's going to be hard to convince otherwise.
Eh
Hard to convince people about this
Some simply don't care about uniqueness as much
In this sense at least
i still think the "if it gets nerfed there should be an upgrade" would get more votes than asking to relock things behind difficulties
I feel like you're overating the weapon
We care more about how unique is the weapon itself than how you obtain it, the latter is also important? Yes, but it doesn't require big challenges.
i think the point is that its a vanilla weapon that was originally meaant to be a challenge-level weapon

"Terraprisma is overrated"
7-min SCal, works wonderfully as a summon, iconic weapon that people went as far as nohitting for
We're going to nerf it.
Not in that sense
Reminder.
calamity powercreep be like "terraprisma isnt even that good!!1!"
I know how strong it is, I beat post ML with it too
Not necessarily a big challenge
Heck, doesn't even need to be a challenge
It just has to be unique to get
Yup, it's how things are, there was a vote and making it a normal drop was the winner.
I like how the weapons themselves are gotten more unique in Calamity, but rn it feels like the way to obtain it has been neglected or even trashed
it doesnt matter for most weapons
^
altho iagree with the point that it shouldnt be boring
im just like
- are we actually considering it a normal drop
- if so why do we need to give it special treatment
In the matter of Legendaries, for example
I really liked the Malice exclusive system, and they are kinda boring rn
But knowing that they will have some unique way of obtainment is enough
Because unique isn't necessarily challenge
If terraprisma were more unique weapon wise then I'd agree with moving it to a normal drop would be bad
But like other summon weapons it goes to enemy and hits it
But don't jump into conclusions so quickly, we are not neglecting ways to obtain it, in the future we have planned for those 10% drop rate weapons in bosses to have a unique way to get it, it's a temporary solution, we'll get to it when we feel it's ready to do so.
Have you read the entire comment
I have read this one.
I'm doing other things.
i hate the malice exclusive system
I'm glad they will get unique ways to be obtained
And in that sense, I don't have any problem with them
Makes people use the stuff less
Malice. :trollge:
Malice kinda twisted the original suggestion regarding legendaries/RIV
in that, instead of a unique challenge for each drop, it was instead just "do this difficulty mode"
Malice exclusives made Legendaries unique, and that was enough to make me like it
But I do agree that it had the big flaw of not being accessible
Unrelated, I wonder how much would have the opinion of the community would've change if there would have never been weapons behind challenges.
This
.
If everyone is super
This.
Then no one is
Everyone in the observable universe hates malice*
among us
so true!
Thanks Pixl for your daily contribuition.
Malice is socially acceptable master fight me
i thought death mode was
malice and master both kinda stinky tho
malice had cancerous or non-existent AI changes and master is 
Difficulty modes are simply a ladder
Master 
Malice was creative and nice to some degree
Malice SCal looks amazing, for example
The most cancerous thing about Malice was removed long ago
Anyways we can all agree the universe is a cold place
It was a hot place for a few seconds
the universe is, on average, a place
I assume one random comment spawned this conversation
@vernal wharf you should address the fact that other mods exist for this purpose (I can't recall the ones for specifically dealing with respawn times but better multiplayer can straight up disable respawns) and that cal reduces respawn times
I am asking for longer re-spawns In multiplayer. Maybe 1 or 2 seconds per player.
thatd be so hard to code
@proud plinth see above
k
so?
so?
like das an issue with the terraria engine not calamity ask tmod people to fix the right click code instead
also I mean tbf I feel like it's better how it is now
wait doesnt tmod run off of terraria?
imagine wanting to interact with a npc but you can't because you forgot your main item had a right cpi k
click
yea
tmod is terraria with a lot of code rearrangements and extra bits
grave disabler item would be g eat
does anyone know of a specific area of the mod that is lacking in interest atm
There are mods to reduce grave spawns
just put that item in this area and the problem is solved
still arenas sometimes use npcs that get in the way
what arena is using an npc
exploration
like nurse for healing or some npcs for other niche reasons
Feel like between Providence and OD could use some flair
have you never heard of that
that is way too late
you dont need to have ur npcs there and rev+ literally blocks nurse healing so
What do you mean then?
idk man i dont feel like arguing about a suggestion rn
marnite changes would be very cool
i think im one of like maybe 5 people that have ever used it
just so u know I have a gun aimed right at permafrost shop
then dont post it, that's literally something to be expected according to the rules and pins lmfao
the moment I get to cryogen is the moment it dies and his wares (more weapons yay) get swapped for useful items instead
i have to argue about my suggestion to post it?
no i mean expect feedback and critcism
like i have to finish through the argument to the end or i have to remove it?
oh
im fine with criticism, im just saying i dont want to go back and forth with junk
if its a bad suggestion and majority is against it im fine with that and realize that
i would love this so much i dont use half the cal NPCs cause they sell weapons i never bother getting lmfao
if even the dev denies it then yeah, im fine to settle it, just dont need back and forth, good day
aight
me when I Béat a boss that drops weapons and a npc that sells another fucking set of weapons

Would it be in the scope of calamity to expand builder tools and accessories?
dont forget the boss probably also dropped enough money to buy the weapons so it makes you wonder why the boss didnt just
drop the weapons himself
it would be
I don't see anything very lacking, but
Preboss Hardmode, I'd say
yay
are you looking at killing or adding things
Well one is a destruction tool so not exactly
I'm looking at swapping things
like remove weapons, put items that players would have a reason to use
The rest of HM is a gear dump, and the other sections I think may be lacking already have upcoming stuff
ideally these ideas come from an issue
to solve
like idk what issues people have in a pt I forgot my examples
marnite
oh
There's also the Hydrothermic set being the generic 5 helmet set currently
I Know
u said u forgot ur examples i was just providing one
call me uh, idk,??? the fbi or something because there's so many people I have in my sights rn (and by people I mean 5 helmet sets
also ye
I said I know to venus
Marnite seems like just a little boost if you have found both biomes
Would it really demand a set...?
Amogn US
There will be more interesting Wulfrum stuff eventually
Thank you for your assessment, pixl
eventually tm
it's not even that much of a boost, id argue it might be worse than the standard items for the tier lmao
The minion, the minion, the minion...
minion would work kinda like how it does rn but you can make them buff you instead
of course while doing that they don't attack and you can't use whips or anything else so thas lost dps
oh if ur looking for preHM stuff to look at i think the biome specific stat sticks might be worth a consideration
the only one i even consider is living dew and that's just bc it's a bezoar upgrade for queen bee
basically what I meant originally was like "OK give me a spot in the game that currently has stuff but it's so unappealing that no one is incentivized to go or look there"
At least the Obliterator is useful
oh like biomes
"so I can slot in an item that'd be anti grave qol
"so people interact with the content more
doesn't have to be biomes, just anything lol
Underworld has no reason to return past early hard mode.
and then it switched into the reverse of like "also think of qol / useful items that actually solve real problems people have
I mean calamity adds nothing in hell anyways
who do u think am i? I'm not here to fix vanilla mistakes 
but like for example my example was permafrosts sgop
shop
cuz no one fucking goes to his shop (especially now that coldheart died
so I was like "what about items that actually solve real problems player may have that aren't litterally" hurr dur more damage
do life fruits get picked up by speunker potion '... that'd be a good one
they do
Maybe there could be something to help players get Life Crystals...?
There's the Mana Crystal fish
But nothing to aid in Life Crystal finding
there's a recipe for them
They're already easy as fuck to get and are crafteable I'm dying
so cringe...
and you can fish them
and they highlight with spelunk
That's kinda lame
I added something that helps with them anyways
Hmmmm
added value for wulfrum let's go
Bigger dirt bomb and a stone bomb would be nice for builders...
Wulfrum is looking good
So is Aerialite
Anyways i want art attack's projectile to be faster so you can draw faster which in turns would kinda be about balance but idk because it's a very specific and indirect way to buff an item
TEUE
When are those two arriving, tho?
Sounds great
Bombs do explode background tiles
unless something terrible happens to me
Nice
I really like the Wulfrum stuff
talking about wulfrum and aerealite reworks
iban will there be more stuff like cnidarian :plead
aerialite idk
i totally blanked on that but yeah wall bomb would be so fucking nice considering i usually just place tiles to use normal bombs on them
TRUE oh my god background-only bomb let's fucking
there will be no cnidarian 2
OH
iban when are you making my dev item
Also, Iban
Cryonic set is kinda bland currently
I made another summoner weapon (fake)
but you can't hold it
you can't have it
but you can use it?
interesting
altho yeah delete cryonic gg ez
lmao
:soootrue:
just make cryo's drop pool good
I genuinely don't know what else is missing tbh
which is planned ty jace
Anyways if there is a part of the Calamity™️ game that lacks interests it's underground astra planetoids are good as qol early on but after that they're just nothing
I don't actually think that's fixable but maybe add some unique loot to them so we don't have a repeat of the dude asking for a config to toggle them off because they bothered him a little when making arenas
OK but what unique loot
I assume shifting Ravager to [post-Provi?] Crags would fill the post-Providence void
I mean I would be so in favor of putting the anti grave loot here
but people would then ask for it to be made craftable
and then I bash their skull in
Then do and don't listen to the haters
i assume if ur gonna kill permafrost shop you're prolly considering amidias shop too right
unsure
Amidias shop is gonna be killed yea
Planetoids feel generic but at the same time they're accessible so early that any new content is kinda... hard to place?
Victide!
I am held at gunpoint to not disclose info sometimes
yea
also i am not excited for haters to shite their pants and ask for every set to be made as coolio as wulfrum when I don't have all the time in the world..
it jumps from prehm stuff to luminite/clusters
Yeah qol things wouls be good for planetoids
They're already qol
A graveyard disabler would fit
The Ocean and Space biome currently are very monotone and not biomes where you'd go frequently
Trolled
planetoids are nice early game they actually have a lot of obnoxious to find items in there like diving helms and flippers and sometimes they just... have jungle spores?? which is cool. jellyfish necklace being added to planetoid water chests would be nice
That is true
Post levi ocean invasion event when
vaporwave biome
Planetoids can have cadance potions
omg add content to the pirate invasion!
Jungle planetoids are so fucking funny
not anymore
iban cana you rewtork aerialite statigel brimflame cryonic reaver fearmonger mollusk hallowed scoria stardust ueliubkmoom armorp els
pls
psl
i forgot Cal killed all its pirate content
yes!
moving some drop % from pink jelly to the necklace would be neato
I wishe
yuck
Was gonna say brimflame is cool already then i remembered this is COOLER so
pixl shut up
Space could get one or two unique accessories/weapons in the Planetoids
brimflame is not plague reaper at leaste
But not much since it's currently a very useful place to get preboss resources
What about unique planetoids
Planetoid lab is now entirely artificial
I hate myself
Anyways what were we talking about
Oh yeah qol
uhhhhh
But like actual qol not play for me qol
yeah
can you pls like like add my aavioretie aarmor and delite aleitheotherones
ithinki td ebcool if everyone elsemused on,ymy wrarmor
im thinking about the pirate invasion there is literally one (1) item you get from it in cal and it's something you buy from bandit
What
could get better weapons
shut the fuck up pixl
She's ok
Has a suspicious amount of powerful loot
bandit is fine until she isn't because she literally sells:
Useless acc 1 2 and 3
Gloves
Necklace and dragon scales
Bad weapons^6
flashbacks to Bandit looting post-ML bosses
slick cane
quick thought experiment
Bandit could uh actually steal something from someone
bandit fucking mugs you irl
check on all the vanillin npcs
how many of them are there to sell you more gear (damage
tavernkeep doesn't count
uhhhhh
cyborg?
do you mean weapons or
Arms Dealer, Cyborg
Also, I wonder
How often are Calamitas' enchants/exhumes used?
uhhh
witch doctor
exactly, exactly
yes
angler 
Princess technically
what
With doctor sells a crafting station and fountains though his main primary use for people are the accs and tiki armor gonna be honest
child murder 
basically npcs that only exist to sell weapons kinda.. badsaucd
Princess no
princess has like two tables worth of building items
make bandit the rogue buff station 🥱
Resonance Scepter 
2 birds one stone
at least she isnt pirate (one vanity set and... cannons....)
trued
pirate doesn't count
So true
pirate is a npc
lol!!!!!
Resonance is not a sold in vanilla
what
you have to murder
it's a drop
wrong he is a glorified pirate invasion drop table that they turned into a person
did that change
That's grammatically incorrect
KILL the child.
or was it always like that
Calamity makes her sell it
wacky
what
It's calamity which makes them sold
calamity protection services
Is Combat Wrench sold now?
No
Because it's not an item or something
paint gun taking the last slot on painter's shop be like
no because they suck unless they've been uberbuffed
It is
or because everyone forgot it is
and still no one uses them
why use that when you have the powerhouse of the funny flamarang
Combat Wrench is an item
Dropped by the Mechanic, basically a boomerang Wrench
make (insert npc broadsword) like the ore swords :)
Everyone forgot
it's the weapon she uses
which is comically better and faster and stronger too!
make combat wrench deal electrified :))
I remember it having a special property when hitting enemies but can't confirm
everyone indeed forgot
Like
Piercing or smth
Anyways uh
!wiki tgc:combat wrench
it pierces once 
unless it's returning but every boomerang does that
HOLY SHIT IT DOES
make it a rogue weapon trol
It pierces and the gif shown it's like it pierces and comes back to pierce the enemy again??
it pierces one enemy look at the gif
it pierces multiple targets
yeah that's about it
(Nobody knows what it does)
Maybe there exist undiscovered what about a better clentaminator
fargo renewals ®
Or an earlier one powered by the dusts
preHM one would be nice. make the dusts less shit
i had a crimson spawn inside my sulphurous sea so i had to use one and it's uhhhhh
they sure do exist
Marnite clenty, uses powders, takes aerialite to make
make it so the axe that gets upgraded to axe of purity use dusts
Clentaminating bombs
Axe of Purity sucks there should be a dedicated item for that
Clenty bombs sound useless
btw we mentioned marnite is it getting any changes or
they mentioned marnite first i think they have it in their sights at least
Obviously with more range than bombs
idfk magical wand or smth that does something cool and purify stuff
TRUE
I approve feller buffs
feller is truly one of the tools ever
best pregame melee
best pre-hm tool..,.,,.

waraxe is dead
yeah i was thinking about that
the axe community is getting heated
feller's recipe just being two silver axes reminds me of that shitty console only bow that was just two molten furies
just detonate trees if you want wood so badly
La Shatanga
yes
sharanga
literally the same fuckign shit as molten bow except it inflicts cursed flames
console is truly

it's two of them so its twice as good
:clueless:
that's how balance works right
@cerulean karma Too specific. See the Dont's doc in pins.
Also reads like a joke suggestion, there's no reason for it to be a branded tractor
my bad i just really like john deere, sorry i will remove
also it'd be funny haha
read the rules impossible challenge
john deere > adobe premiere pro 2021
Area that can use more incentive I think is draedon lab, (some) of the biome lab and most of the non-biome ones
Because of how draedon materials work you dont really have to get more than 3-4 factory which makes exploring normal draedon lab pointless (unless for shpc)
For biome ice have arctic diving gear and space have planter boxes and shpc part, others feel somewhat lackluster and only really for.schematics
And of course the surface level sulphur sea
Shouldn't we yell to the dude suggesting the mage healer set
i uhhhh
It has extremely weak reasoning
ok yeah for that probably
I also had a stroke reading it but
Ya since if spectre is the only case of multiplayer healing, it makes it more of its unique property rather than like "currently healer class are lacking late game gears"
They lack gear at all
The hood is literally the only item in the game capable of healing other players
@hollow shell about the current last sugg on posting
Just want to ask
Anyways uh
@quiet briar your suggestion has very weak reasoning
Not only that, spectre hood isn't "the last" item with mp healing properties, it's the only one in the entire game you should address this in your suggestion
man ive been typing up a lot of suggs recently but with how many are in posting, let alone voting rn i just haven't found a good time to share them
playing summoner in calamity and i stop getting good whips after moonlord i feel calamity should add some
It is a soon™️ matter, eventually they will add calamity late game whips
Soon™️
The reasoning is indeed pretty weak
they will probably be added eventually
Yes we will add whips eventually
porting calam to 1.4 was already a headache for whips because they were incredibly unbalanced and had to be fine tuned individually (or so ive heard)
so i assume thats why they werent added on the 1.4 release itself
Yes the porting process took long enough as it was
We decided to get Calamity into a playable state for the port, then add in all the 1.4 parity stuff in subsequent updates
whips, achievements, pylons, etc
(We're actually waiting on tModLoader for pylon compatibility iirc)
@north stone - Your suggestion has received an updated status!
[Change the recipe of the true bloody edge to require 3 of each mech boss soul instead of a broken hero sword]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Didn't get delivered but I just noticed this was in the .003 changelogs on the wiki
The fact you forgot the bloody edges when making the recipe changes really shows how worthless they are
Nah I wouldn't say that
I blame it more on this being like
the 4th recipe change that vanilla has done to the True and Terra swords
You forgot normal bloody edge's funny purified slime too
Vanilla is not the one to blame
Ok true we edited Night's Edge's recipe in 2.0.0.1, and Bloody Edge's recipe in 2.0.0.3
Questionable suggestion
I don't expect it to go much of anywhere, but I'd like the idea to be seen
could you elaborate?
SCal was changed to not be an eyeball for a reason
Its removal was shedding the last vestige of being a Twins clone
and it had no lore explanation
ya now scal lorewise is just, have no connection to the eyeball anymore
(and scal is straight up a human(oid), not an eyeball mimicing as human)
yeah, basically just tossing shit at the wall, but the lore could basically just be: "eyeball is calamitas evil shit escaping or whatever"
but why will they change the lore to a worse state? it was deliberately changed not only because to prevent scal being twins clone but also to improve the lore
it wouldn't make the lore be worse imo
(and it will look REALLY weird, considering how metallic the old eyeball scal is)
now thats fair
im gonna exclaim it bc suggesting changes to be reverted is banned 
also what rover saaid
also i dont think we're ever gonna redo the lore just so it works for her eyeball form again
her deathmode pet is still her eyeball so
👍
ah sorry i didn't think about that very hard lol, read the rule and it just skimmed over me
that's exactly what the powders do wha
@fossil gazelle are you saying to give cal's shortswords omnidirectional swings?
More powerful stuff, obviously
Cleaning like
A huge radius
Eh, I won't suggest it anyways
@jade birch use the blade staff
Ye
ok
Also I'm pretty sure they're getting reworked eventually anyways
or sanguine staff
but queen slime bad
(nautilus is a miniboss with 0 flaws whatsoever)
🤔
Fishing (cal players hate it)
playing the game (cal players hate it)
would it not be beneficial to nerf the amount of resources you get from the space biome, especially early game, i have 800 gold from 2 islands, its a bit silly because im 40 minutes in and have way more gold than i can even use
counterpoint: harpy
i dont see how thats a big problem, you arent going to use that much gold in single player, but for multiplayer it comes in handy
not like gold is the best tier of item you can get either, just speeds up the mining process early game
i believe its the best pre boss armour
and can carry you up to molten armour
counter the counter point - night time
iirc it's like 300 ore an armor set right? That'd be horrible to get multiple of in multiplayer, and the islands serve as alternate ways of getting it that are more resource intensive (grav pots) and dangerous (harpies)
what im saying is that that was 2 islands that were next to each other
above spawn
they could at least make it harder to get
Those big vein planetoids can also spawn the other 3 prehm ores, so maybe have the higher tiers increase in frequency near the edge of the world, and the centers have less valuable ones? Could also apply to the life crystal planetoids' gems
just got jumped by little bees nvm i retract what i said
yeah that'd be easier
i like them n all
but they're a bit easy to get to
gold armor has the mining set bonus, realistically its not a big deal for single player you dont have to use it, its just QoL for multiplayer
oh and for pre boss armor theres alternatives for combat like wulfrum, snow ruffian, jungle, desert prowler, etc
It's less in calamity
yeah but gold is more than enough for EoC to skeletron
Ore armors were reworked
They now have combat abilities
im so sorry
i see where some are coming from
the danger aspect
They definitely shouldnt remove it tho, it helps if you dont have the correct natural ore in the world
I actually think the gold is whatever, the amount of life crystal you can get is the big deal
since when? i just played through last week and gold armor had mining bonus
if you find a ruby small planetoid you can get 20 life crystals like instantly by crafying
and ya, the biggest obstacle of space exploration tend to be harpies, whether night time or not, be also really rewarding
gold armour increases mining speed, + whatever gold you have in inventory you get buffs @strong jacinth
plus bosses + normal enemies have a small chance to drop gold
ya gold armour is really good, just I tend to see gold armour is like, a bonus? I mainly explore space for life crystals
particularly ruby planetoid
true, but yet again the early game loot there is incredible
just gotta be careful and you're sorted for the EoC 20m in
maybe make the ore planetoid generate smaller since it was that size as ores (was) almost useless for combat, I guess they can nerf it
nerf or move to the end of the map
move to the end of the map will be a bit counterintuitive, probably just nerf in that case
or like, change the structure so the planetoid have less ore but have a gold chest item, since gold chest item are almost all craftable now
true true
i d like to see new items in there, that could be developed for a space boss (maybe) and a rework space biome
well that'd be cool
other wise golden chest items would also be use full**
neither, but it'd be nice
i mean they already have a space boss
I think if they're adding any more biomes I'd want calamity to have the larger world size support
huge world or whatever
it already gets too crowded
I think "space biome" is not gonna happen for now, heard there was technical issue related with it
something along the line of space biome cannot really be defined so it cannot really exist as a biome
ah i see, well there is a different mod that adds that, i cant remember the name off the top of my head tho
the current 'space biome' is basically generating structures in the space level
oh wait not 'space biome', it is planetoid biome
true, a revamp would be cool in the future tho
or maybe even terraria 2
yharon resides in the jungle
unless im thinking of another thing
they are gonna add an actual 'yharon biome' in the future I think
try not to worry about it lol
ya, just I always confused if it is yharim biome or yharon biome
yeah, but its cool to fantasise
there's far more pressing things than adding another biome when the ones we have are kinda stinky
my favourite biome is probably the astral biome
that is cool, but i think the meteor has little to no use, the armour is subpar in my opinion and i always forget about it
Since 2.0.0.001
oh yeah thats what i meant , thats still a mining armor set
the gold buffs are useless early game
i guess, i mean you only need 10 gold for the buffs
never used it for that just wanted the mining speed bonus, put on rogue armor for bosses
I mean for rogues it's anothet thing because stealth
But for other classes it's worth it
ive never used rogue b4
one could say it's a similar situation for summoner
less so bc pygmy necklace but like that post QB why wouldnt you just use aerialite at that point
tru
BASED @violet pivot let's get this in the mod
it was the first thing that comes into my mind after getting the armor
arent they removing the accessories from auric tesla
makes you able to hover instead of pressing the space bar makes dodging bullet hell from calamitas much easier
then what about putting the magic carpet or hovering in general in the celestial tracer then?
i think we should just get rid of the magic carpet in these random upgrades
then just put the hovering mechanic in the celestial tracer
Nerf pumpler
Yeah
Would make them more useful
Well, Elysian and Celestial. Seraph Tracers would still get outclassed by the Celestial Starboard
What is the hardest class in your opinion?
suggestions-discussion class
#suggestions-voting message
Fun fact: in vanilla 1.4.4, summoner is getting war table as a temporary increase in sentry slots
so summoner will have TWO instead of one
rogue definitely needs one lol
while i think a whip and sentry set would be nice for post-Moon Lord, vanilla is turning tiki into a whip set already so the only other one i think could need it is maybe a preHM sentry set, but like
eh
and im pretty sure it was mentioned once that there is already plans for at least one whip set post-ML so
¯_(ツ)_/¯
Rogue and Summoner (even before whips, but now its worse) on their way to be a pain in the butt to balance
it is?
hm
it would be cool to just create multiple helmets for summoner for multiple armor sets that are for whips, sentries or minions like shroomite has helmets for guns, bows and rocket launchers
dreaded 3 helmet armor sets but good?
That cocoon thing is pointless for summoner, as melee summons stop attacking providence in Arrow, Holy Ray and "air is burning" attack.
making whips a subclass is just
balancing hell
😭
stealth vs. spam all over again
the curse of subclasses?
stealth vs spam (Except stealth is always better and literally everything ever catters to stealth
the obvious solution is to just make a really broken spam accessory :)))
isn't that glove of recklessness
idk ive never actually played rogue lmfao
Used to be
Back in 1.4.x everyone used spam cuz stealth sucked and had no reason to be used; why put some thought in your gear when you could just use emblem/old die + glove of recklessness the whole game. Now that it actually rewards you for using some extra braincells to time your shots and even more so if you experiment with accessories to complement certain weapons and playstyles which makes it more engaging than “random bullshit go”, or thats how I perceive it
i just entered hm in a rogue pt and ngl i have so far not felt like using stealth was more beneficial than spamming
You can still do good shit with spam, such as Heavenfallen stardisk being completely insane with glove of recklessness, Exe blade, prismaline+ and spear of destiny being extremely good and fire and forget, kelvin catalyst and palladium javelins shredding shit and being more consistent, fantasy talisman stacking, plaguenade bee swarms with ichor and Sstn, spikeballs being better on spam due to fast setup, etc
there's a fuckn ton of good suggestions in voting rn
@jade birch exclaimed
you should probably clarify why u think summoner is lacking/annoying
what do you mean by "good summons for mech bosses"
what makes the current summons bad?
does it really require neew weapons or do you think they can just be buffed/reworked?
ok
(funnily enough early hm summons are very good)
coping
The blood bats are a strong choice
reverse a change but it's a new item so its okay
(the funny part is that post ml you have comically good mounts and comically fast wings
@supple lodge exclaimed
you're basically asking for a change reversion but with extra steps
also, providence, already axes inf flight anyway
soaring insignia upgrade

not really allowed to do that, please read the suggestion rules
also out of principle we wont ever add another infinite flight time item, thats what u have mounts for
dog too
ceaseless and polter by design do
your reasoning that wings arent good enough is kinda backwards too
you explain they arent good by saying they arent infinite flight
when do u ever need infinite flight besides wanting to circumvent the mechanic of flight time
yeah that's pretty
@unique vector i changed it a bit
it's not like inf flight is the problem with insignia anyways
the speed boost is
did you try using sanguine or blade staff
those are extremely good against mechs
sanguine and blade are the best ones currently yeah
calamity summons at mech stage have always been uh
umpleasant
Yeah
though i think brimmy's summon should fare well?
And if you kill sprime first (as you should) you get one of the best hardmode summon weapons
mounted scane
the issue is for a player like me who likes to use class guide, it doesnt seem like its updates at all
and they still recommend weapons crafted by mythril anvil for the first mech
This was my playthrough lol
ayt i can delete my post theen if you want
it's deleted now
hope i made your day a bit better
it's a bit first step
its old and outdated and not the end all be all for recommendations
you'll have better luck experimenting urself ingame
trolling
ok yeah
(Why is this inconsistency a thing)
in what moment did we add/remove life alloy from this thing's recipes and those were missed
I use the class guide to know what weapons I have access to at a given tier. It's annoying to have to scour multiple wiki pages to see all I can drop/craft with everything. And you can always miss things, like for example if you go look for weapons before plantera you'll never find the Archmage ones if you don't look for the archmage page directly.
this is why i just am omniscient and test all weapons ever
I have recipe browser just to not loss track of all the new weapons
the class guide isnt outdated but dont even get me started on the fucking pre-mech/pre-plantera section it makes me want to scream. we used to have this whole thing with these little markers to indicate if it was a weapon for with or without the hardmode rework enabled but it was ugly and confusing so rn it's just. a fucking mix of weapons for all 3 stages of mech progression
the idea is, if you're using the hardmode rework you just... look at the pre-plant stage and the mech stage and kinda... use whatever is recommened in both that's obtainable at however many mechs you've killed
the whole situation is dumb and stupid and i hate it and whatever
oh i just meant i did the most recent update to the guide so it's not like. it didnt have thought put into it, it is just. really hard to get it somewhere that actually works for everyone as a guide for that area in progression
You created it?
i updated it
for the 1.4 port
most of it at least
it's a wiki so obvs people are adding thing everyday but i tried to add a skeleton for this update specifically bc it adds so much
like ur taking issue with a change that was like 3 updates ago which i wasn't involved with, i just saw someone say it was outdated and like
i took a really long time making sure it wasnt
and the whole wiki chat just doesnt know how to handle mech progression rn so we just
have it like that
Anything that gives you fast infinite flight should be reserved until damn near the post game. Precedent has been set by the Exo Box
Wind based weapons crying
What's the point of them
Literally like
"Unusable unless you wait"
There's no way to control wind at all so you'd just find yourself not using them because your wind sucks
Visual effect affected by wind sure, if the weapon functionality is affected by wind it will be super annoying
Imagine if duke fishron's bubble gun weapon is affected by wind and the bubble can be blowed to the opposite way if the wind is strong enough
Or that you.have to additionally calculate the wind speed for thrown weapon like duststorm in a bottle (or overshot all the time) while also must deal with stealth cd
Funnily enough duke's bubbles do this
wait
weapons are affected by wind?
i thought it was a lie and they werent ACTUALLY affected by wind
oh I thought it was already well documented
SCAL black filter (goes from black to regular background) , boss rush filter, rain filter (rain is invisible), astral biome
otherwise I'd put it in bugs
sry
Suggestion Idea: Add a unique background effect to the post DoG events. (Like how DoG, Moon Lord, Providence, etc have a unique background effect)
I think adding a unique background effect to each post DoG event would help add to the theme of them being empowered.
It's not a very big addition but I think it would be pretty cool.
they're not really new tho
if the events got like, a new boss each
oh, that'd be cool actually
like a wave 15 boss for each event
Doesn't the eclipse have one?
its a calamity bug
fsr boss rush's screen filter is causing all other screen filters to break even when boss rush isn't active
rain was broken before I did boss rush
and scal too
So it's official that they are getting removed?
Yes
they're a relic of "pre phase 1" when that was a tier
only ogs will remember
(half of the server)
wow that's annoying
90% of the server
They're a relic of bad old mod
That's also a relic of bad old mod boss refights like that are dumb
I'd understand if it was a hornet thing
But you literally kill yharon, ooop! No you have to kill a moth, then again
Eventually you could just fight his phase 2 without even doing darksun
maybe the boss could use 2 interim bosses before darksun
one for pumpkin moon and one for frost moon
to break up the pace of endgame a little
It does
Also like how does that break the pace it just adds more bosses
The real fix is non boss non reused content
Like distortion.,.
would a suggestion asking to give hive mind, cryogen and calamitas phase transitions in which they cannot be harmed but also can't harm the player be alright
So what will be replacing the post DoG events?
while a little movie magic always spices up fights it's mainly so that when hive mind goes into phase 2, when cryogen goes into its second last phase and when calamitas goes into her last phase they don't suddenly get a cheap hit on the player
calamitas suffers from this the least it's just when she starts flinging herself at you feels a bit inconsistent. but if you're standing close to hive mind or cryo when they swap into those phases they kind of immediately hit you if you're standing close to them(which kind of sucks since a lot of weapons reward the player for standing close to their target)
there is probably no problem with that, go ahead
might wait for another opinion by someone else
less cheapshot is always good as long as the transition is not awfully long imo, but ya wait for others in that case
It’s probably fine to sugg that
would be a good change
so i dont know how to post suggestions but who else thinks the forbbiden oathsword should have the abilities of both swords it uses to craft
had a similar problem with pbg before she got her audio cues
if you mean forbidden oathblade, then the whole line is getting a rework, but only the first two have been finished so far (if the wiki is being accurate here), so yes, something like this is already planned
calamity developers when they dont have an infinite amount of time in their hands
oh ok
well i didnt know it was being worked on
but i guess it makes sense if the first two swords got worked on then the rest of them would
Calamity players when they can't get everything at once (they hate waiting)
@steep stream please add more reasoning other than 'it would be cool' and 'others have it therefore it should too', there are too many cases where these two reasonings can apply
there are many armor sets that dont have wings, just from what I can recall astral armor (since hadarian is post-aureus now), prismatic, omega blue, brimflame... even god slayer
God slayer you can blame on no sprite
i feel like this suggestion is just trying to bring back easy ways to break the game
@ionic belfry those are part of calamity's balancing so a config for them is unlikely to say the least, config usually are for things that to certain degree experimental/optional like hardmode ore rework (which is also for mod compatibility) and other toggles like adrenaline/rage bar and hp meter
and new ones
the configs you mentioned will basically be just "throw balancing out of the way" as a config
like, defence damage exists so you can't just sit in a special box and eat every single attack thrown out by bosses in a way that doesn't punish players who don't do that very much
especially since calamity buff defenses on items to absurd degree to account for defense damage
asgardian aegis go from like 16 defense before defense damage exist to like 28 now, and other items are buffed more
the summoner damage nerf is so that summoner isn't the "use for free damage in addition to your actual class" class. there's definitely an argument to be made that it's a bad change but the way summoner works sacrifices have to be made in some way for summoner to not be overbearing on the meta of the mod
calamity also have a lot of super good 1 off summon so that will also be an issue
magic mirror i don't need to explain, even without nurse it's still overpowered if you're willing to abuse it
and zenith would kill most early post-ml bosses in like a minute or two
these changes all mean almost nothing if you're not gonna go out of your way to make the game as easy as possible aside from the summoner damage nerf
multiclass is pretty under-repped and summoner + melee would probably be fun otherwise but nobody wants to open that can of worms
@hollow shell some bits about the don'ts doc:
- Should the bit about not suggesting 1.4 stuff be removed now that both tmod and cal are on 1.4 already?
- Should there be an additional line regarding suggs about adding configs? maybe more of a guideline
(the master mode part is probably still relevant)
Where are you reading that, that's already removed
Also @ionic belfry You need to add a reason to your suggestion
And it better be a damn good one because it is highly unlikely that we're going to make balance decisions into configs
hmmm, seems like my Google Docs is having a hiccup, as it keeps saying "Error retrieving additional information"
bro what does "summon damage" even mean in this context calamity changes so many things about summoner. like ik the sugg is already flagged but it's funny how bad it is
I'll check back on it later
Weird. Weird.
if anything is commonly complained about for summoner, it's probably the summon dmg nerf when holding weapons that aren't summon or classless.
I mean whips exist now
So summoners have something to do with their hands while the summons are attacking
So the nerf is no longer that bad
ya when I open the doc I also dont see this too
yeah it's likely my Docs being funny
weird
I'll go check on it later
i added a description for my sggestion
defense damage is already very much beginner friendly since it is based on boss damage dealt, meaning on lower difficulty you take less defense damage overall
if it's for beginner friendly just play an easier mode
Okay that is a reason
AND calamity also buffed defense to account for defense damage, so as long as you just don't like, stand still, it is almost always a buff
like defence damage and the mirror are still anti-cheese, a beginner doesn't have to cheese to beat the bosses
there is no situation in which even a beginner will be unable to beat the bosses except for if they simply just refuse to adjust the way they play after they fail
i say this as a person who is literally not even remotely good at the game
and if someone isn't going to actually react to the boss they don't really deserve to beat it if you ask me
@small timber - Your suggestion has received an updated status!
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the surge
true
sugg surge
oh hey, phase transition indicators on the boss bar would kind of solve the issue i have with hive mind, cryo and calamitas
a little less flashy but it works
lL edit for goblin to not break doors: BOSS STOP SPAWNING, PLAYER SPAWN WITH ZENITH AND WORLDGEN STOP WORKING

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holy shit
Yooo a lot of sugfestion got the check mark tonight
(and a lot of suggestions getting like 50 votes just becauses there are too many to read probably dragged down top 20% star count a lot)
since it range from like 300 to 140 this time



