#suggestions-discussion

1 messages · Page 1278 of 1

fossil finch
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Like glorius end being offset for example

unique vector
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we have many potato pc users

swift wharf
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uhhhhh inclusiontrol

bright crag
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I got a really good gamer laptop recently

unique vector
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mrrp used to be our single mac user

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for example

swift wharf
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I am sorry for him

bright crag
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My 2 month laptop-less purgatory was worth it

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I've been wondering

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Maybe there could be a mini-challenge for acquiring Terraprisma?

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Something that makes it not hard to acquire, but makes it unique

unique vector
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unsure

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we had a whole vote and everything for it

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and most ppl wanted it as a regular drop

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🤷‍♀️

bright crag
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Rn I thought of something like
Beating EoL with her own drops (weapons)

fossil finch
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I could be a gimmick twitter account that posts every time iban opens tmod

unique vector
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L idea

fossil finch
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Do you guys think that'd sell

unique vector
#

feels like you're getting it as a refight drop but with extra steps

ruby plover
bright crag
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I just feel like it deserves an unique source

unique vector
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how would u also make it intuitive for the player to figure that out

bright crag
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It wasn't the most serious suggestion, pixl :p

fossil finch
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Next time iban opens tmod I'll take an screenshot to cut it

unique vector
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u could start by suggesting us to give it a unique source

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and then see if we approve of that

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id rather not set up a second dev vote on terraprisma rn

bright crag
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That is decent

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Though, do you think there will be some skepticism?
Because most of the reason Terraprisma became a regular drop was the hassle of acquiring it through challenge

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So leaving it too vague may suggest going back to a challenge drop
Which would definitely not be accepted

swift wharf
unique vector
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suggest giving it an alternate method of challenge

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that isnt daytime EoL

bright crag
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Ok
Thanks

swift wharf
bright crag
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Give Terraprisma a unique source

Terraprisma is a very powerful and iconic weapon that stands out from the Empress of Light's drop pool. However, in v2.0, it was simply moved to the regular drop pool, making it essentially just like the other weapons.
I believe that the method of acquiring Terraprisma should remain unique, but not Daytime EoL. Ideally, it would be a fun challenge tied to Empress, that is viable enough for casual players to obtain it without too much suffering.
Terraprisma is supposed to be a weapon you conquer through your effort, and getting it as a regular drop doesn't really feel like that. Do Terraprisma justice, please.

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What do you think?
Is it bad

fallow silo
hot zephyr
bright crag
drowsy plank
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rev+ removes EoL's consistency anyway

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lmao

night jolt
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How about just making daytime EoL not instakill you in Calamity?

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Then you can give it back to her

fallow silo
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hm.

hot zephyr
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daytime eol in cal is already not a nohit

bright crag
# drowsy plank lmao

That sounds like a really counter-intuitive change
Why remove part of what made EoL great...?

drowsy plank
drowsy plank
fallow silo
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lmao

inner anvil
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But we're going to nerf Terraprisma now that it is a normal drop. :(

swift wharf
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Terraprisma definitely needs a nerf yeah

bright crag
swift wharf
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Especially that whips are gonna be fixed

fallow silo
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fixed?

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in what way?

swift wharf
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Whips are not working correctly

fallow silo
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oh?

hot zephyr
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they do be bugged a bit

swift wharf
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No tag damage I think?

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So if you add fixed whips + terraprisma you get ez post ml

fallow silo
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I haven't played calamity 1.4, and just remember seeing that the community got all up in an uproar about whips' weird status of being affected by melee speed but also being summoner damage, so I was concerned there for a sec

inner anvil
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Tag damage does not work.

hot zephyr
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idk giving terraprisma a new source sounds unique but uh

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where would you put it

inner anvil
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Back to Daytime EoL. :troll:

swift wharf
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terraprisma is overrated tbh

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leave it as a normal drop

drowsy plank
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1% drop from prismatic lacewing like how ??? drops aquatic heart ez HDfailure

hot zephyr
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i will stab you

bright crag
fallow silo
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I personally highly disagree with it becoming a normal drop+a nerf, unless you can upgrade it later on

bright crag
swift wharf
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what is up with stuff needing upgrades later on

inner anvil
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Excellent question.

fallow silo
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...oh! Make a lesser form of it part of the main drop pool, while having it be upgradeable to its 'true' form!

drowsy plank
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i think the idea was the maintain some power level of the original terraprisma if they were going to nerf the original, just by making a new item

fallow silo
bright crag
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Terraprisma is a really good weapon
That, and the fact that it is originally a challenge drop, makes it more than worthy to be important to progression

swift wharf
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Might as well give every item an endgame upgrade

drowsy plank
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i do not think this is the best solution but it certainly... is one
i think

swift wharf
fallow silo
drowsy plank
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i think this is actually a decent scenario for asking for an upgrade

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similarly to how zenith got moved to post-yharon

swift wharf
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Terraprisma is getting affected by consistency

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Like expert drops dropping in all diffs

bright crag
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Which I disagree with but ok

fallow silo
drowsy plank
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celebration mk 2 and terraprisma are basically the end all be alls in vanilla for the respectively classes, and last prism got upgrades and zenith got moved soooooo

swift wharf
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If you give me a really interesting way to obtain terraprisma then I might change my opinion

drowsy plank
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but celebration and terraprisma cannot stay where they are rn without completely destroying progression so

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move it or upgrade it

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i think are the reasonable options

fallow silo
bright crag
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Making everything obtainable in every difficulty feels unnecessary

swift wharf
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Not everything is

inner anvil
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Bruh, why?

drowsy plank
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well the nerfs are a given, but i think it'd be sad to just bop them and leave them for a single tier compared to what they used to be

fallow silo
bright crag
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Because if you make them less unique and meaningful it's just ...?

fallow silo
inner anvil
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Define "Unique", we may have different visions.

fallow silo
swift wharf
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Say that to any homing bullet

fallow silo
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lmao

bright crag
fallow silo
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Unique weapons should have a way to keep their gimmick from the point you get them onwards

drowsy plank
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difficulty locked items were removed for the same reason all the shortswords were removed
what's the point of having a bajillion items if half of them aren't even used by most of the playerbase due to their difficulty requirements
who's gonna wanna rework the 1% drop from "itchkul, the very hard boss" if most people never bother killing him

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terraprisma is weird, but i get it for everything else

bright crag
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Which is why locking things behind challenge is kinda tricky
Because it has to be challenging but accessible

swift wharf
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nohitting is not one of them catXD

bright crag
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In vanilla, it was
But Calamity changing Daytime EoL and dodges makes that a lot harder, so...

drowsy plank
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tbh putting TP behind current malice EoL wouldnt even be that bad considering she dont oneshot anymore BUT, her drop chances do go from 25% in classic, to 33% in expert, to 100% in malice

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for terraprisma

swift wharf
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gael moment

drowsy plank
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lol

inner anvil
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Well, I'm just going to say that I hope your suggestion has good reasoning, because it's going to be hard to convince otherwise.

bright crag
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Eh

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Hard to convince people about this

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Some simply don't care about uniqueness as much
In this sense at least

drowsy plank
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i still think the "if it gets nerfed there should be an upgrade" would get more votes than asking to relock things behind difficulties

swift wharf
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I feel like you're overating the weapon

inner anvil
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We care more about how unique is the weapon itself than how you obtain it, the latter is also important? Yes, but it doesn't require big challenges.

unique vector
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i think the point is that its a vanilla weapon that was originally meaant to be a challenge-level weapon

bright crag
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"Terraprisma is overrated"
7-min SCal, works wonderfully as a summon, iconic weapon that people went as far as nohitting for

inner anvil
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We're going to nerf it.

swift wharf
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Not in that sense

inner anvil
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Reminder.

drowsy plank
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calamity powercreep be like "terraprisma isnt even that good!!1!"

swift wharf
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I know how strong it is, I beat post ML with it too

bright crag
unique vector
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i have no comment on this

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i was agaainst moving it as a normal drop

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👍

inner anvil
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Yup, it's how things are, there was a vote and making it a normal drop was the winner.

bright crag
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I like how the weapons themselves are gotten more unique in Calamity, but rn it feels like the way to obtain it has been neglected or even trashed

unique vector
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it doesnt matter for most weapons

inner anvil
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^

unique vector
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altho iagree with the point that it shouldnt be boring

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im just like

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  1. are we actually considering it a normal drop
  2. if so why do we need to give it special treatment
bright crag
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In the matter of Legendaries, for example
I really liked the Malice exclusive system, and they are kinda boring rn
But knowing that they will have some unique way of obtainment is enough
Because unique isn't necessarily challenge

swift wharf
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If terraprisma were more unique weapon wise then I'd agree with moving it to a normal drop would be bad
But like other summon weapons it goes to enemy and hits it

inner anvil
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But don't jump into conclusions so quickly, we are not neglecting ways to obtain it, in the future we have planned for those 10% drop rate weapons in bosses to have a unique way to get it, it's a temporary solution, we'll get to it when we feel it's ready to do so.

bright crag
inner anvil
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I'm doing other things.

unique vector
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i hate the malice exclusive system

bright crag
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I'm glad they will get unique ways to be obtained
And in that sense, I don't have any problem with them

unique vector
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only bc i dont like malice

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👍

swift wharf
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Makes people use the stuff less

inner anvil
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Malice. :trollge:

crude geode
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Malice kinda twisted the original suggestion regarding legendaries/RIV

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in that, instead of a unique challenge for each drop, it was instead just "do this difficulty mode"

bright crag
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Malice exclusives made Legendaries unique, and that was enough to make me like it
But I do agree that it had the big flaw of not being accessible

inner anvil
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Unrelated, I wonder how much would have the opinion of the community would've change if there would have never been weapons behind challenges.

swift wharf
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Then no one is

fossil finch
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Everyone in the observable universe hates malice*

unique vector
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among us

crude geode
inner anvil
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Thanks Pixl for your daily contribuition.

swift wharf
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Malice is socially acceptable master fight me

drowsy plank
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i thought death mode was

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malice and master both kinda stinky tho
malice had cancerous or non-existent AI changes and master is HDfailure

bright crag
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Difficulty modes are simply a ladder

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Master HyperFailure

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Malice was creative and nice to some degree

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Malice SCal looks amazing, for example

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The most cancerous thing about Malice was removed long ago

fossil finch
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Anyways we can all agree the universe is a cold place

swift wharf
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It was a hot place for a few seconds

drowsy plank
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the universe is, on average, a place

crude geode
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I assume one random comment spawned this conversation

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@vernal wharf you should address the fact that other mods exist for this purpose (I can't recall the ones for specifically dealing with respawn times but better multiplayer can straight up disable respawns) and that cal reduces respawn times

vernal wharf
gray nebula
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thatd be so hard to code

crude geode
proud plinth
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k

proud plinth
gray nebula
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so?

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like das an issue with the terraria engine not calamity ask tmod people to fix the right click code instead

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also I mean tbf I feel like it's better how it is now

proud plinth
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wait doesnt tmod run off of terraria?

gray nebula
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imagine wanting to interact with a npc but you can't because you forgot your main item had a right cpi k

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click

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yea

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tmod is terraria with a lot of code rearrangements and extra bits

drowsy plank
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turn off your auto-click and clean ur damn arenas lmao

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i solved the problem

gray nebula
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grave disabler item would be g eat

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does anyone know of a specific area of the mod that is lacking in interest atm

vernal wharf
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There are mods to reduce grave spawns

gray nebula
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just put that item in this area and the problem is solved

proud plinth
drowsy plank
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what arena is using an npc

proud plinth
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like nurse for healing or some npcs for other niche reasons

bright crag
proud plinth
gray nebula
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that is way too late

drowsy plank
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you dont need to have ur npcs there and rev+ literally blocks nurse healing so

bright crag
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What do you mean then?

gray nebula
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idk

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permafrost shop

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marnite

proud plinth
drowsy plank
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marnite changes would be very cool
i think im one of like maybe 5 people that have ever used it

gray nebula
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just so u know I have a gun aimed right at permafrost shop

drowsy plank
gray nebula
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the moment I get to cryogen is the moment it dies and his wares (more weapons yay) get swapped for useful items instead

proud plinth
drowsy plank
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no i mean expect feedback and critcism

proud plinth
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like i have to finish through the argument to the end or i have to remove it?

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oh

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im fine with criticism, im just saying i dont want to go back and forth with junk

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if its a bad suggestion and majority is against it im fine with that and realize that

drowsy plank
proud plinth
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if even the dev denies it then yeah, im fine to settle it, just dont need back and forth, good day

drowsy plank
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aight

gray nebula
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me when I Béat a boss that drops weapons and a npc that sells another fucking set of weapons

vernal wharf
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Would it be in the scope of calamity to expand builder tools and accessories?

drowsy plank
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dont forget the boss probably also dropped enough money to buy the weapons so it makes you wonder why the boss didnt just

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drop the weapons himself

gray nebula
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it would be

bright crag
gray nebula
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I added 2 builder ish tools recently

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😇

drowsy plank
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yay

crude geode
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are you looking at killing or adding things

gray nebula
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Well one is a destruction tool so not exactly

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I'm looking at swapping things

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like remove weapons, put items that players would have a reason to use

bright crag
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The rest of HM is a gear dump, and the other sections I think may be lacking already have upcoming stuff

gray nebula
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ideally these ideas come from an issue

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to solve

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like idk what issues people have in a pt I forgot my examples

drowsy plank
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marnite

bright crag
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oh
There's also the Hydrothermic set being the generic 5 helmet set currently

gray nebula
#

I Know

drowsy plank
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u said u forgot ur examples i was just providing one

gray nebula
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call me uh, idk,??? the fbi or something because there's so many people I have in my sights rn (and by people I mean 5 helmet sets

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also ye

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I said I know to venus

bright crag
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Marnite seems like just a little boost if you have found both biomes

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Would it really demand a set...?

unique vector
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Amogn US

bright crag
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There will be more interesting Wulfrum stuff eventually

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Thank you for your assessment, pixl

gray nebula
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eventually tm

drowsy plank
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it's not even that much of a boost, id argue it might be worse than the standard items for the tier lmao

gray nebula
#

there's just the minion left, gahh

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almost done yet its the least motivating one

inner anvil
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The minion, the minion, the minion...

gray nebula
#

minion would work kinda like how it does rn but you can make them buff you instead

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of course while doing that they don't attack and you can't use whips or anything else so thas lost dps

drowsy plank
#

oh if ur looking for preHM stuff to look at i think the biome specific stat sticks might be worth a consideration

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the only one i even consider is living dew and that's just bc it's a bezoar upgrade for queen bee

gray nebula
#

I m

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I think u got my request a bit warped oomfie

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cognoomfie

drowsy plank
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lmao

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im gonna be honest i def did but it wasnt terribly clear

gray nebula
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basically what I meant originally was like "OK give me a spot in the game that currently has stuff but it's so unappealing that no one is incentivized to go or look there"

bright crag
drowsy plank
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oh like biomes

gray nebula
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"so I can slot in an item that'd be anti grave qol

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"so people interact with the content more

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doesn't have to be biomes, just anything lol

vernal wharf
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Underworld has no reason to return past early hard mode.

gray nebula
#

and then it switched into the reverse of like "also think of qol / useful items that actually solve real problems people have

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I mean calamity adds nothing in hell anyways

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who do u think am i? I'm not here to fix vanilla mistakes clueless

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but like for example my example was permafrosts sgop

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shop

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cuz no one fucking goes to his shop (especially now that coldheart died

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so I was like "what about items that actually solve real problems player may have that aren't litterally" hurr dur more damage

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do life fruits get picked up by speunker potion '... that'd be a good one

swift wharf
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they do

gray nebula
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oh sucks

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Well it's good but that's a fail for me

bright crag
#

Maybe there could be something to help players get Life Crystals...?

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There's the Mana Crystal fish
But nothing to aid in Life Crystal finding

swift wharf
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there's a recipe for them

fossil finch
#

They're already easy as fuck to get and are crafteable I'm dying

gray nebula
#

so cringe...

drowsy plank
#

and you can fish them
and they highlight with spelunk

bright crag
gray nebula
#

I added something that helps with them anyways

bright crag
#

Hmmmm

gray nebula
#

added value for wulfrum let's go

vernal wharf
#

Bigger dirt bomb and a stone bomb would be nice for builders...

bright crag
#

Wulfrum is looking good
So is Aerialite

fossil finch
#

Anyways i want art attack's projectile to be faster so you can draw faster which in turns would kinda be about balance but idk because it's a very specific and indirect way to buff an item

gray nebula
#

background mine

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that explodes background tiles

fossil finch
#

TEUE

bright crag
#

When are those two arriving, tho?

bright crag
gray nebula
#

wulfrum is arriving next month

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I think

vernal wharf
#

Bombs do explode background tiles

gray nebula
#

unless something terrible happens to me

bright crag
#

Nice
I really like the Wulfrum stuff

swift wharf
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talking about wulfrum and aerealite reworks
iban will there be more stuff like cnidarian :plead

gray nebula
#

aerialite idk

drowsy plank
#

i totally blanked on that but yeah wall bomb would be so fucking nice considering i usually just place tiles to use normal bombs on them

fossil finch
#

TRUE oh my god background-only bomb let's fucking

gray nebula
#

there will be no cnidarian 2

bright crag
#

OH

unique vector
#

iban when are you making my dev item

swift wharf
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I mean like

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whipn't weaoons

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weapons

gray nebula
#

unless it's some specific upgrade of something

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I mean maybe

bright crag
#

Also, Iban
Cryonic set is kinda bland currently

gray nebula
#

I made another summoner weapon (fake)

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but you can't hold it

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you can't have it

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but you can use it?

swift wharf
#

interesting

gray nebula
#

altho yeah delete cryonic gg ez

drowsy plank
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lmao

bright crag
#

:soootrue:

gray nebula
#

just make cryo's drop pool good

bright crag
#

I genuinely don't know what else is missing tbh

gray nebula
#

which is planned ty jace

fossil finch
#

Anyways if there is a part of the Calamity™️ game that lacks interests it's underground astra planetoids are good as qol early on but after that they're just nothing
I don't actually think that's fixable but maybe add some unique loot to them so we don't have a repeat of the dude asking for a config to toggle them off because they bothered him a little when making arenas

gray nebula
#

OK but what unique loot

bright crag
#

I assume shifting Ravager to [post-Provi?] Crags would fill the post-Providence void

gray nebula
#

I mean I would be so in favor of putting the anti grave loot here

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but people would then ask for it to be made craftable

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and then I bash their skull in

fossil finch
#

Then do and don't listen to the haters

drowsy plank
#

i assume if ur gonna kill permafrost shop you're prolly considering amidias shop too right

gray nebula
#

unsure

fossil finch
#

Amidias shop is gonna be killed yea

gray nebula
#

cuz there's

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mh

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yeah

bright crag
#

Planetoids feel generic but at the same time they're accessible so early that any new content is kinda... hard to place?

gray nebula
#

Victide!

fossil finch
#

I am held at gunpoint to not disclose info sometimes

gray nebula
#

also i am not excited for haters to shite their pants and ask for every set to be made as coolio as wulfrum when I don't have all the time in the world..

swift wharf
#

it jumps from prehm stuff to luminite/clusters

fossil finch
#

Yeah qol things wouls be good for planetoids
They're already qol
A graveyard disabler would fit

bright crag
#

The Ocean and Space biome currently are very monotone and not biomes where you'd go frequently

gray nebula
#

play spirit

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,

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:thumbsup m:

fossil finch
#

Trolled

drowsy plank
#

planetoids are nice early game they actually have a lot of obnoxious to find items in there like diving helms and flippers and sometimes they just... have jungle spores?? which is cool. jellyfish necklace being added to planetoid water chests would be nice

bright crag
#

That is true

fossil finch
#

Post levi ocean invasion event when

swift wharf
#

vaporwave biome

fossil finch
#

Planetoids can have cadance potions

gray nebula
#

omg add content to the pirate invasion!

fossil finch
#

Jungle planetoids are so fucking funny

gray nebula
#

not anymore

unique vector
#

iban cana you rewtork aerialite statigel brimflame cryonic reaver fearmonger mollusk hallowed scoria stardust ueliubkmoom armorp els

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pls

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psl

drowsy plank
#

i forgot Cal killed all its pirate content

gray nebula
#

yes!

swift wharf
gray nebula
#

I wishe

unique vector
#

caan you remake terraria

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🤩

gray nebula
#

yuck

fossil finch
#

Was gonna say brimflame is cool already then i remembered this is COOLER so

sinful violet
#

pixl shut up

bright crag
#

Space could get one or two unique accessories/weapons in the Planetoids

gray nebula
#

brimflame is not plague reaper at leaste

bright crag
#

But not much since it's currently a very useful place to get preboss resources

fossil finch
#

What about unique planetoids
Planetoid lab is now entirely artificial
I hate myself

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Anyways what were we talking about

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Oh yeah qol

swift wharf
#

uhhhhh

fossil finch
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But like actual qol not play for me qol

swift wharf
#

yeah

unique vector
#

can you pls like like add my aavioretie aarmor and delite aleitheotherones

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ithinki td ebcool if everyone elsemused on,ymy wrarmor

drowsy plank
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im thinking about the pirate invasion there is literally one (1) item you get from it in cal and it's something you buy from bandit

fossil finch
#

What

swift wharf
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oh yeah

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bandit

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thoughts on bandit

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?

unique vector
#

could get better weapons

sinful violet
#

shut the fuck up pixl

bright crag
#

She's ok
Has a suspicious amount of powerful loot

fossil finch
#

bandit is fine until she isn't because she literally sells:
Useless acc 1 2 and 3

Gloves
Necklace and dragon scales
Bad weapons^6

bright crag
#

flashbacks to Bandit looting post-ML bosses

swift wharf
#

slick cane

fossil finch
#

And some relevant potions

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And climbing gear

gray nebula
#

bandit after I forget she exists uwu

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actually guys

sinful violet
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bandit when she just doesn't spawn

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👍

gray nebula
#

quick thought experiment

fossil finch
#

Bandit could uh actually steal something from someone

drowsy plank
#

bandit fucking mugs you irl

gray nebula
#

check on all the vanillin npcs

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how many of them are there to sell you more gear (damage

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tavernkeep doesn't count

drowsy plank
#

uhhhhh
cyborg?

swift wharf
#

do you mean weapons or

fossil finch
#

Arms Dealer, Cyborg

bright crag
#

Also, I wonder
How often are Calamitas' enchants/exhumes used?

fossil finch
#

uhhh

swift wharf
#

witch doctor

gray nebula
#

exactly, exactly

swift wharf
#

angler trol

bright crag
#

Princess technically

drowsy plank
#

what

fossil finch
#

With doctor sells a crafting station and fountains though his main primary use for people are the accs and tiki armor gonna be honest

swift wharf
#

child murder PogU

gray nebula
#

basically npcs that only exist to sell weapons kinda.. badsaucd

fossil finch
#

Princess no

drowsy plank
#

princess has like two tables worth of building items

sinful violet
#

make bandit the rogue buff station 🥱

bright crag
#

Resonance Scepter smug

sinful violet
#

2 birds one stone

drowsy plank
#

at least she isnt pirate (one vanity set and... cannons....)

gray nebula
#

trued

sinful violet
#

pirate doesn't count

bright crag
#

So true

swift wharf
#

pirate is a npc

sinful violet
#

lol!!!!!

fossil finch
#

Resonance is not a sold in vanilla

sinful violet
#

what

sleek turret
#

you have to murder

swift wharf
#

it's a drop

drowsy plank
sinful violet
#

did that change

fossil finch
#

That's grammatically incorrect

swift wharf
#

KILL the child.

sinful violet
#

or was it always like that

fossil finch
#

no it didn't

#

She doesn't sell it in vanilla

#

It's a drop

bright crag
#

Calamity makes her sell it

sinful violet
#

wacky

fossil finch
#

Like every other npc weapon

#

Literally all of them work like this

sinful violet
#

what

fossil finch
#

It's calamity which makes them sold

swift wharf
#

calamity protection services

bright crag
#

Is Combat Wrench sold now?

fossil finch
#

No

bright crag
#

Looks like a cool weapon

#

Inconsistency smh

fossil finch
#

Because it's not an item or something

swift wharf
#

paint gun taking the last slot on painter's shop be like

sinful violet
#

no because they suck unless they've been uberbuffed

bright crag
fossil finch
#

or because everyone forgot it is

sinful violet
#

and still no one uses them

sleek turret
#

why use that when you have the powerhouse of the funny flamarang

bright crag
#

Combat Wrench is an item
Dropped by the Mechanic, basically a boomerang Wrench

drowsy plank
#

make (insert npc broadsword) like the ore swords :)

fossil finch
#

Everyone forgot

swift wharf
#

it's the weapon she uses

sleek turret
#

which is comically better and faster and stronger too!

drowsy plank
#

make combat wrench deal electrified :))

bright crag
#

I remember it having a special property when hitting enemies but can't confirm

swift wharf
#

everyone indeed forgot

bright crag
#

Like
Piercing or smth

fossil finch
#

Anyways uh

swift wharf
#

!wiki tgc:combat wrench

red stormBOT
drowsy plank
#

oh it does pierce

#

that's it

bright crag
#

Idk

#

Check it

swift wharf
#

it does

#

yes

drowsy plank
#

it pierces once HDfailure
unless it's returning but every boomerang does that

bright crag
#

HOLY SHIT IT DOES

swift wharf
#

make it a rogue weapon trol

bright crag
#

Wait what

#

That's lame

sleek turret
#

It pierces and the gif shown it's like it pierces and comes back to pierce the enemy again??

drowsy plank
#

it pierces one enemy look at the gif

swift wharf
#

it pierces multiple targets

sleek turret
#

yeah that's about it

swift wharf
#

(Nobody knows what it does)

drowsy plank
fossil finch
#

Maybe there exist undiscovered what about a better clentaminator

swift wharf
#

fargo renewals ®

fossil finch
#

Or an earlier one powered by the dusts

drowsy plank
#

preHM one would be nice. make the dusts less shit

#

i had a crimson spawn inside my sulphurous sea so i had to use one and it's uhhhhh

#

they sure do exist

fossil finch
#

Marnite clenty, uses powders, takes aerialite to make

sleek turret
#

make it so the axe that gets upgraded to axe of purity use dusts

bright crag
#

Clentaminating bombs

fossil finch
#

Axe of Purity sucks there should be a dedicated item for that

#

Clenty bombs sound useless

swift wharf
#

btw we mentioned marnite is it getting any changes or

fossil finch
#

Clenty has lotta range

#

It's not

drowsy plank
#

they mentioned marnite first i think they have it in their sights at least

bright crag
sleek turret
#

idfk magical wand or smth that does something cool and purify stuff

gray nebula
#

just make axeof purity better

#

LL L L L L l

sleek turret
#

TRUE

swift wharf
drowsy plank
#

feller is truly one of the tools ever

swift wharf
#

best pregame melee

sleek turret
#

best pre-hm tool..,.,,.

swift wharf
sleek turret
#

yeah it's comical

#

same with waraxe i think

drowsy plank
#

waraxe is dead

sleek turret
#

yeah i was thinking about that

swift wharf
#

the axe community is getting heated

drowsy plank
#

feller's recipe just being two silver axes reminds me of that shitty console only bow that was just two molten furies

sleek turret
#

just detonate trees if you want wood so badly

drowsy plank
#

it isnt actually but it's like

#

equal materials

sleek turret
#

La Shatanga

drowsy plank
#

yes

swift wharf
#

sharanga

sleek turret
#

literally the same fuckign shit as molten bow except it inflicts cursed flames

swift wharf
#

console is truly

void

drowsy plank
#

it's two of them so its twice as good

sleek turret
#

:clueless:

drowsy plank
#

that's how balance works right

swift wharf
#

console has no balance (prehm drax)

#

had

#

same thing

hollow shell
#

@cerulean karma Too specific. See the Dont's doc in pins.
Also reads like a joke suggestion, there's no reason for it to be a branded tractor

cerulean karma
#

my bad i just really like john deere, sorry i will remove

drowsy plank
#

also it'd be funny haha
read the rules impossible challenge

valid prism
#

john deere > adobe premiere pro 2021

small timber
#

Area that can use more incentive I think is draedon lab, (some) of the biome lab and most of the non-biome ones

Because of how draedon materials work you dont really have to get more than 3-4 factory which makes exploring normal draedon lab pointless (unless for shpc)

For biome ice have arctic diving gear and space have planter boxes and shpc part, others feel somewhat lackluster and only really for.schematics

#

And of course the surface level sulphur sea

fossil finch
#

Shouldn't we yell to the dude suggesting the mage healer set

drowsy plank
#

i uhhhh

fossil finch
#

It has extremely weak reasoning

drowsy plank
#

ok yeah for that probably

fossil finch
#

I also had a stroke reading it but

small timber
#

Ya since if spectre is the only case of multiplayer healing, it makes it more of its unique property rather than like "currently healer class are lacking late game gears"

fossil finch
#

They lack gear at all

#

The hood is literally the only item in the game capable of healing other players

fossil finch
#

Anyways uh

#

@quiet briar your suggestion has very weak reasoning
Not only that, spectre hood isn't "the last" item with mp healing properties, it's the only one in the entire game you should address this in your suggestion

drowsy plank
#

man ive been typing up a lot of suggs recently but with how many are in posting, let alone voting rn i just haven't found a good time to share them

odd zinc
#

playing summoner in calamity and i stop getting good whips after moonlord i feel calamity should add some

small timber
#

Soon™️

hollow shell
#

The reasoning is indeed pretty weak

snow wasp
hollow shell
#

Yes we will add whips eventually

snow wasp
#

porting calam to 1.4 was already a headache for whips because they were incredibly unbalanced and had to be fine tuned individually (or so ive heard)

#

so i assume thats why they werent added on the 1.4 release itself

hollow shell
#

Yes the porting process took long enough as it was
We decided to get Calamity into a playable state for the port, then add in all the 1.4 parity stuff in subsequent updates

#

whips, achievements, pylons, etc

#

(We're actually waiting on tModLoader for pylon compatibility iirc)

grave zincBOT
#

@north stone - Your suggestion has received an updated status!

[Change the recipe of the true bloody edge to require 3 of each mech boss soul instead of a broken hero sword]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

Didn't get delivered but I just noticed this was in the .003 changelogs on the wiki

fossil finch
#

The fact you forgot the bloody edges when making the recipe changes really shows how worthless they are

hollow shell
#

Nah I wouldn't say that

#

I blame it more on this being like
the 4th recipe change that vanilla has done to the True and Terra swords

fossil finch
#

You forgot normal bloody edge's funny purified slime too

#

Vanilla is not the one to blame

hollow shell
#

Ok true we edited Night's Edge's recipe in 2.0.0.1, and Bloody Edge's recipe in 2.0.0.3

hollow shell
#

Questionable suggestion

remote sandal
#

I don't expect it to go much of anywhere, but I'd like the idea to be seen

remote sandal
hollow shell
#

SCal was changed to not be an eyeball for a reason
Its removal was shedding the last vestige of being a Twins clone

#

and it had no lore explanation

small timber
#

ya now scal lorewise is just, have no connection to the eyeball anymore

#

(and scal is straight up a human(oid), not an eyeball mimicing as human)

remote sandal
#

yeah, basically just tossing shit at the wall, but the lore could basically just be: "eyeball is calamitas evil shit escaping or whatever"

small timber
#

but why will they change the lore to a worse state? it was deliberately changed not only because to prevent scal being twins clone but also to improve the lore

remote sandal
#

it wouldn't make the lore be worse imo

small timber
#

(and it will look REALLY weird, considering how metallic the old eyeball scal is)

unique vector
#

im gonna exclaim it bc suggesting changes to be reverted is banned XD

#

also what rover saaid

#

also i dont think we're ever gonna redo the lore just so it works for her eyeball form again

#

her deathmode pet is still her eyeball so

#

👍

hollow shell
#

(Expert pet)

#

(The Death one is Levi)

unique vector
#

oh

#

right

remote sandal
cobalt pewter
small timber
#

nuke

#

@hollow shell

frozen hornet
#

@fossil gazelle are you saying to give cal's shortswords omnidirectional swings?

bright crag
#

Cleaning like
A huge radius

#

Eh, I won't suggest it anyways

gaunt tiger
#

@jade birch use the blade staff

frozen hornet
#

Might want to reword your sugg then

#

It's kinda confusing to read

fossil gazelle
#

ok

frozen hornet
#

Also I'm pretty sure they're getting reworked eventually anyways

fossil gazelle
#

Oh

#

so I will delete it

swift wharf
gaunt tiger
#

they do not understand you 😢

swift wharf
#

but queen slime bad
(nautilus is a miniboss with 0 flaws whatsoever)

gaunt tiger
#

🤔

crude geode
#

Fishing (cal players hate it)

swift wharf
#

playing the game (cal players hate it)

deep hamlet
#

would it not be beneficial to nerf the amount of resources you get from the space biome, especially early game, i have 800 gold from 2 islands, its a bit silly because im 40 minutes in and have way more gold than i can even use

lucid flare
#

counterpoint: harpy

strong jacinth
deep hamlet
#

and can carry you up to molten armour

deep hamlet
lavish condor
#

iirc it's like 300 ore an armor set right? That'd be horrible to get multiple of in multiplayer, and the islands serve as alternate ways of getting it that are more resource intensive (grav pots) and dangerous (harpies)

deep hamlet
#

what im saying is that that was 2 islands that were next to each other

#

above spawn

#

they could at least make it harder to get

lavish condor
#

Those big vein planetoids can also spawn the other 3 prehm ores, so maybe have the higher tiers increase in frequency near the edge of the world, and the centers have less valuable ones? Could also apply to the life crystal planetoids' gems

deep hamlet
#

just got jumped by little bees nvm i retract what i said

deep hamlet
#

i like them n all

#

but they're a bit easy to get to

strong jacinth
deep hamlet
fossil finch
#

They now have combat abilities

deep hamlet
#

im so sorry

#

i see where some are coming from

#

the danger aspect

#

They definitely shouldnt remove it tho, it helps if you dont have the correct natural ore in the world

small timber
#

I actually think the gold is whatever, the amount of life crystal you can get is the big deal

strong jacinth
small timber
#

if you find a ruby small planetoid you can get 20 life crystals like instantly by crafying

#

and ya, the biggest obstacle of space exploration tend to be harpies, whether night time or not, be also really rewarding

deep hamlet
#

gold armour increases mining speed, + whatever gold you have in inventory you get buffs @strong jacinth
plus bosses + normal enemies have a small chance to drop gold

small timber
#

ya gold armour is really good, just I tend to see gold armour is like, a bonus? I mainly explore space for life crystals

#

particularly ruby planetoid

deep hamlet
#

just gotta be careful and you're sorted for the EoC 20m in

small timber
#

maybe make the ore planetoid generate smaller since it was that size as ores (was) almost useless for combat, I guess they can nerf it

deep hamlet
#

nerf or move to the end of the map

small timber
#

move to the end of the map will be a bit counterintuitive, probably just nerf in that case

#

or like, change the structure so the planetoid have less ore but have a gold chest item, since gold chest item are almost all craftable now

deep hamlet
#

true true

#

i d like to see new items in there, that could be developed for a space boss (maybe) and a rework space biome
well that'd be cool

other wise golden chest items would also be use full**

#

neither, but it'd be nice

#

i mean they already have a space boss

gaunt tiger
#

I think if they're adding any more biomes I'd want calamity to have the larger world size support

#

huge world or whatever

#

it already gets too crowded

small timber
#

I think "space biome" is not gonna happen for now, heard there was technical issue related with it

#

something along the line of space biome cannot really be defined so it cannot really exist as a biome

deep hamlet
small timber
#

the current 'space biome' is basically generating structures in the space level

#

oh wait not 'space biome', it is planetoid biome

deep hamlet
#

or maybe even terraria 2

#

yharon resides in the jungle

#

unless im thinking of another thing

small timber
#

they are gonna add an actual 'yharon biome' in the future I think

deep hamlet
#

oh

#

would it not be an extension to the jungle?

crude geode
#

try not to worry about it lol

small timber
#

ya, just I always confused if it is yharim biome or yharon biome

deep hamlet
#

yeah, but its cool to fantasise

crude geode
#

there's far more pressing things than adding another biome when the ones we have are kinda stinky

deep hamlet
#

my favourite biome is probably the astral biome

#

that is cool, but i think the meteor has little to no use, the armour is subpar in my opinion and i always forget about it

strong jacinth
deep hamlet
strong jacinth
#

never used it for that just wanted the mining speed bonus, put on rogue armor for bosses

fossil finch
#

I mean for rogues it's anothet thing because stealth

#

But for other classes it's worth it

deep hamlet
#

ive never used rogue b4

drowsy plank
#

one could say it's a similar situation for summoner

#

less so bc pygmy necklace but like that post QB why wouldnt you just use aerialite at that point

deep hamlet
#

tru

gaunt tiger
#

BASED @violet pivot let's get this in the mod

violet pivot
#

it was the first thing that comes into my mind after getting the armor

drowsy plank
#

arent they removing the accessories from auric tesla

violet pivot
#

makes you able to hover instead of pressing the space bar makes dodging bullet hell from calamitas much easier

violet pivot
drowsy plank
#

i think we should just get rid of the magic carpet in these random upgrades

violet pivot
#

then just put the hovering mechanic in the celestial tracer

worn gazelle
#

Nerf pumpler

fossil finch
#

Tracers could get hover honestly

#

They're already awful as wings

frosty trellis
#

Yeah

#

Would make them more useful

#

Well, Elysian and Celestial. Seraph Tracers would still get outclassed by the Celestial Starboard

unborn ingot
#

What is the hardest class in your opinion?

fossil finch
#

suggestions-discussion class

unreal lark
#

so summoner will have TWO instead of one

rogue definitely needs one lol

drowsy plank
#

while i think a whip and sentry set would be nice for post-Moon Lord, vanilla is turning tiki into a whip set already so the only other one i think could need it is maybe a preHM sentry set, but like

#

eh

#

and im pretty sure it was mentioned once that there is already plans for at least one whip set post-ML so

#

¯_(ツ)_/¯

grim tusk
fossil finch
#

It's a rumor

#

Based on a dev comment saying "maybe"

golden tulip
#

hm

#

it would be cool to just create multiple helmets for summoner for multiple armor sets that are for whips, sentries or minions like shroomite has helmets for guns, bows and rocket launchers

gray nebula
#

dreaded 3 helmet armor sets but good?

golden tulip
#

demonshade exists

#

and i like it for that reason

#

also yea like i said shroomite

tiny minnow
#

That cocoon thing is pointless for summoner, as melee summons stop attacking providence in Arrow, Holy Ray and "air is burning" attack.

unique vector
#

making whips a subclass is just

#

balancing hell

#

😭

#

stealth vs. spam all over again

golden tulip
#

the curse of subclasses?

fossil finch
#

stealth vs spam (Except stealth is always better and literally everything ever catters to stealth

drowsy plank
#

the obvious solution is to just make a really broken spam accessory :)))

fossil finch
#

isn't that glove of recklessness

drowsy plank
#

idk ive never actually played rogue lmfao

grim tusk
grim tusk
# fossil finch stealth vs spam (Except stealth is always better and literally everything ever c...

Back in 1.4.x everyone used spam cuz stealth sucked and had no reason to be used; why put some thought in your gear when you could just use emblem/old die + glove of recklessness the whole game. Now that it actually rewards you for using some extra braincells to time your shots and even more so if you experiment with accessories to complement certain weapons and playstyles which makes it more engaging than “random bullshit go”, or thats how I perceive it

golden tulip
#

i just entered hm in a rogue pt and ngl i have so far not felt like using stealth was more beneficial than spammingHDhurdur

grim tusk
#

You can still do good shit with spam, such as Heavenfallen stardisk being completely insane with glove of recklessness, Exe blade, prismaline+ and spear of destiny being extremely good and fire and forget, kelvin catalyst and palladium javelins shredding shit and being more consistent, fantasy talisman stacking, plaguenade bee swarms with ichor and Sstn, spikeballs being better on spam due to fast setup, etc

gaunt tiger
#

there's a fuckn ton of good suggestions in voting rn

unique vector
#

@jade birch exclaimed

#

you should probably clarify why u think summoner is lacking/annoying

#

what do you mean by "good summons for mech bosses"

#

what makes the current summons bad?

#

does it really require neew weapons or do you think they can just be buffed/reworked?

jade birch
#

ok

swift wharf
#

(funnily enough early hm summons are very good)

fossil finch
#

coping

violet pivot
#

The blood bats are a strong choice

fossil finch
#

reverse a change but it's a new item so its okay

#

(the funny part is that post ml you have comically good mounts and comically fast wings

unique vector
#

@supple lodge exclaimed

#

you're basically asking for a change reversion but with extra steps

fossil finch
#

also, providence, already axes inf flight anyway

swift wharf
#

soaring insignia upgrade
AbsoluteRage

unique vector
#

not really allowed to do that, please read the suggestion rules

#

also out of principle we wont ever add another infinite flight time item, thats what u have mounts for

fossil finch
unique vector
#

your reasoning that wings arent good enough is kinda backwards too

#

you explain they arent good by saying they arent infinite flight

#

when do u ever need infinite flight besides wanting to circumvent the mechanic of flight time

swift wharf
#

yeah that's prettybruhcat

fossil finch
#

except they also said "they're good enough to not require inf flight"

#

like what

jade birch
#

@unique vector i changed it a bit

fossil finch
#

it's not like inf flight is the problem with insignia anyways
the speed boost is

swift wharf
#

those are extremely good against mechs

fossil finch
#

sanguine and blade are the best ones currently yeah

#

calamity summons at mech stage have always been uh

#

umpleasant

swift wharf
#

Yeah

fossil finch
#

though i think brimmy's summon should fare well?

swift wharf
#

And if you kill sprime first (as you should) you get one of the best hardmode summon weapons

fossil finch
#

mounted scane

swift wharf
#

and then you use it to get terraprisma

jade birch
#

the issue is for a player like me who likes to use class guide, it doesnt seem like its updates at all

#

and they still recommend weapons crafted by mythril anvil for the first mech

violet pivot
swift wharf
#

That's a problem with the guide

#

not the weapons

#

lmao

fossil finch
#

yeah the class guide is not updated

#

and that is not the mod's problem

swift wharf
#

and cal summon weps are gonna become better when tag damage gets fixed so like

jade birch
#

ayt i can delete my post theen if you want

#

it's deleted now

#

hope i made your day a bit better

fossil finch
#

may make my first suggestion soon

#

(for real

ruby plover
#

it's a bit first step

unique vector
#

you'll have better luck experimenting urself ingame

fossil finch
#

trolling

jade birch
#

ok yeah

fossil finch
#

(Why is this inconsistency a thing)

#

in what moment did we add/remove life alloy from this thing's recipes and those were missed

subtle sapphire
#

I use the class guide to know what weapons I have access to at a given tier. It's annoying to have to scour multiple wiki pages to see all I can drop/craft with everything. And you can always miss things, like for example if you go look for weapons before plantera you'll never find the Archmage ones if you don't look for the archmage page directly.

fossil finch
#

this is why i just am omniscient and test all weapons ever

subtle sapphire
#

based

#

I shuold try to do that too

violet pivot
#

I have recipe browser just to not loss track of all the new weapons

drowsy plank
#

the idea is, if you're using the hardmode rework you just... look at the pre-plant stage and the mech stage and kinda... use whatever is recommened in both that's obtainable at however many mechs you've killed

#

the whole situation is dumb and stupid and i hate it and whatever

fossil finch
#

well uh

#

yeah

#

kinda

#

make the guide with the rework in mind i think

drowsy plank
#

oh i just meant i did the most recent update to the guide so it's not like. it didnt have thought put into it, it is just. really hard to get it somewhere that actually works for everyone as a guide for that area in progression

drowsy plank
#

i updated it

#

for the 1.4 port

#

most of it at least

#

it's a wiki so obvs people are adding thing everyday but i tried to add a skeleton for this update specifically bc it adds so much

#

like ur taking issue with a change that was like 3 updates ago which i wasn't involved with, i just saw someone say it was outdated and like

#

i took a really long time making sure it wasnt

#

and the whole wiki chat just doesnt know how to handle mech progression rn so we just

#

have it like that

night jolt
#

Anything that gives you fast infinite flight should be reserved until damn near the post game. Precedent has been set by the Exo Box

fossil finch
#

Wind based weapons crying

#

What's the point of them

#

Literally like
"Unusable unless you wait"
There's no way to control wind at all so you'd just find yourself not using them because your wind sucks

small timber
#

Visual effect affected by wind sure, if the weapon functionality is affected by wind it will be super annoying

#

Imagine if duke fishron's bubble gun weapon is affected by wind and the bubble can be blowed to the opposite way if the wind is strong enough

#

Or that you.have to additionally calculate the wind speed for thrown weapon like duststorm in a bottle (or overshot all the time) while also must deal with stealth cd

fossil finch
gray nebula
#

wait

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weapons are affected by wind?

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i thought it was a lie and they werent ACTUALLY affected by wind

gaunt tiger
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would be cool if screen filters got fixed

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is that tml?

gray nebula
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refuses to say why theyre wrong

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explain whats broken

gaunt tiger
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oh I thought it was already well documented

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SCAL black filter (goes from black to regular background) , boss rush filter, rain filter (rain is invisible), astral biome

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otherwise I'd put it in bugs

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sry

tacit badge
#

Suggestion Idea: Add a unique background effect to the post DoG events. (Like how DoG, Moon Lord, Providence, etc have a unique background effect)

I think adding a unique background effect to each post DoG event would help add to the theme of them being empowered.

gaunt tiger
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the moon events and eclipse?

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eh

tacit badge
#

It's not a very big addition but I think it would be pretty cool.

gaunt tiger
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they're not really new tho

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if the events got like, a new boss each

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oh, that'd be cool actually

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like a wave 15 boss for each event

tacit badge
#

Doesn't the eclipse have one?

gaunt tiger
#

yo

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YO

fossil finch
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Suggestion: REMOVE the BUFFED EVENTS

They SUCK

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Instant flag

hollow idol
fossil finch
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Anyways buffed events are eventually dying so like

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Xd

hollow idol
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fsr boss rush's screen filter is causing all other screen filters to break even when boss rush isn't active

gaunt tiger
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and scal too

hollow idol
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yes, even while not active

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even if you've never done the event

tacit badge
fossil finch
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Yes

gaunt tiger
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they're a relic of "pre phase 1" when that was a tier

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only ogs will remember

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(half of the server)

gaunt tiger
hollow idol
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90% of the server

fossil finch
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They're a relic of bad old mod

gaunt tiger
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I liked phase 1

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made yharon cooler

fossil finch
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That's also a relic of bad old mod boss refights like that are dumb

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I'd understand if it was a hornet thing

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But you literally kill yharon, ooop! No you have to kill a moth, then again

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Eventually you could just fight his phase 2 without even doing darksun

gaunt tiger
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maybe the boss could use 2 interim bosses before darksun

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one for pumpkin moon and one for frost moon

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to break up the pace of endgame a little

crude geode
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bosses

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that only worsens the problem of post-ml being a boss rush tbfh

fossil finch
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It does

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Also like how does that break the pace it just adds more bosses

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The real fix is non boss non reused content

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Like distortion.,.

sinful steeple
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would a suggestion asking to give hive mind, cryogen and calamitas phase transitions in which they cannot be harmed but also can't harm the player be alright

tacit badge
#

So what will be replacing the post DoG events?

sinful steeple
#

while a little movie magic always spices up fights it's mainly so that when hive mind goes into phase 2, when cryogen goes into its second last phase and when calamitas goes into her last phase they don't suddenly get a cheap hit on the player

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calamitas suffers from this the least it's just when she starts flinging herself at you feels a bit inconsistent. but if you're standing close to hive mind or cryo when they swap into those phases they kind of immediately hit you if you're standing close to them(which kind of sucks since a lot of weapons reward the player for standing close to their target)

small timber
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there is probably no problem with that, go ahead

sinful steeple
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might wait for another opinion by someone else

small timber
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less cheapshot is always good as long as the transition is not awfully long imo, but ya wait for others in that case

crude geode
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It’s probably fine to sugg that

drowsy plank
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would be a good change

waxen cliff
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so i dont know how to post suggestions but who else thinks the forbbiden oathsword should have the abilities of both swords it uses to craft

drowsy plank
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had a similar problem with pbg before she got her audio cues

drowsy plank
gray nebula
waxen cliff
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oh ok

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well i didnt know it was being worked on

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but i guess it makes sense if the first two swords got worked on then the rest of them would

unborn oriole
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Calamity players when they can't get everything at once (they hate waiting)

small timber
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@steep stream please add more reasoning other than 'it would be cool' and 'others have it therefore it should too', there are too many cases where these two reasonings can apply

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there are many armor sets that dont have wings, just from what I can recall astral armor (since hadarian is post-aureus now), prismatic, omega blue, brimflame... even god slayer

crude geode
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God slayer you can blame on no sprite

sinful steeple
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i feel like this suggestion is just trying to bring back easy ways to break the game

small timber
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@ionic belfry those are part of calamity's balancing so a config for them is unlikely to say the least, config usually are for things that to certain degree experimental/optional like hardmode ore rework (which is also for mod compatibility) and other toggles like adrenaline/rage bar and hp meter

sinful steeple
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and new ones

small timber
#

the configs you mentioned will basically be just "throw balancing out of the way" as a config

sinful steeple
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like, defence damage exists so you can't just sit in a special box and eat every single attack thrown out by bosses in a way that doesn't punish players who don't do that very much

small timber
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especially since calamity buff defenses on items to absurd degree to account for defense damage

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asgardian aegis go from like 16 defense before defense damage exist to like 28 now, and other items are buffed more

sinful steeple
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the summoner damage nerf is so that summoner isn't the "use for free damage in addition to your actual class" class. there's definitely an argument to be made that it's a bad change but the way summoner works sacrifices have to be made in some way for summoner to not be overbearing on the meta of the mod

small timber
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calamity also have a lot of super good 1 off summon so that will also be an issue

cobalt pewter
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also config bloat is real

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these configs will simply be bloat

sinful steeple
#

magic mirror i don't need to explain, even without nurse it's still overpowered if you're willing to abuse it

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and zenith would kill most early post-ml bosses in like a minute or two

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these changes all mean almost nothing if you're not gonna go out of your way to make the game as easy as possible aside from the summoner damage nerf

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multiclass is pretty under-repped and summoner + melee would probably be fun otherwise but nobody wants to open that can of worms

cobalt pewter
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@hollow shell some bits about the don'ts doc:

  • Should the bit about not suggesting 1.4 stuff be removed now that both tmod and cal are on 1.4 already?
  • Should there be an additional line regarding suggs about adding configs? maybe more of a guideline
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(the master mode part is probably still relevant)

hollow shell
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Oh yes thank you that should be removed

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Wait

hollow shell
cobalt pewter
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uhhhhh

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lemme see if the app asks me to update the doc

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hold on

hollow shell
#

Also @ionic belfry You need to add a reason to your suggestion
And it better be a damn good one because it is highly unlikely that we're going to make balance decisions into configs

cobalt pewter
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hmmm, seems like my Google Docs is having a hiccup, as it keeps saying "Error retrieving additional information"

drowsy plank
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bro what does "summon damage" even mean in this context calamity changes so many things about summoner. like ik the sugg is already flagged but it's funny how bad it is

cobalt pewter
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I'll check back on it later

cobalt pewter
hollow shell
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I mean whips exist now

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So summoners have something to do with their hands while the summons are attacking

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So the nerf is no longer that bad

small timber
cobalt pewter
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yeah it's likely my Docs being funny

small timber
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weird

cobalt pewter
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I'll go check on it later

ionic belfry
small timber
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defense damage is already very much beginner friendly since it is based on boss damage dealt, meaning on lower difficulty you take less defense damage overall

sinful steeple
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if it's for beginner friendly just play an easier mode

hollow shell
small timber
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AND calamity also buffed defense to account for defense damage, so as long as you just don't like, stand still, it is almost always a buff

sinful steeple
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like defence damage and the mirror are still anti-cheese, a beginner doesn't have to cheese to beat the bosses

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there is no situation in which even a beginner will be unable to beat the bosses except for if they simply just refuse to adjust the way they play after they fail

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i say this as a person who is literally not even remotely good at the game

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and if someone isn't going to actually react to the boss they don't really deserve to beat it if you ask me

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Revamp/Addition to More Interesting Method of Making Ores Renewable (Other than just 'Ore Slimes')]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@keen kettle - Your suggestion has received an updated status!

[Make the flails' "Hold" attack (when you swing the mace around the player) true melee.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@raven hare - Your suggestion has received an updated status!

[Make minion summons only cancel through right-clicking the buff icon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cerulean condor - Your suggestion has received an updated status!

[Journey Mode Research Quantities]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sudden knot - Your suggestion has received an updated status!

[Replace the Squirrel Squire Staff with the Finch Staff in the Starter Items bag]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@quaint kernel - Your suggestion has received an updated status!

[Make celestial onion have a different effect in Master Mode]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@delicate plank - Your suggestion has received an updated status!

[make whips deal additional damage if they hit an enemy with the end of the whip]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@spice bolt - Your suggestion has received an updated status!

[Rework Exoblade because it’s borderline useless and boring right now]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Make Drop Chances for Boss Drops increase with Revengence, Death, and Malice Mode]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Make a Non-Consumable Summon for Duke Fishron and Old Duke]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sudden knot - Your suggestion has received an updated status!

[Crafting Recipe for the Finch Staff]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@grim vapor - Your suggestion has received an updated status!

[Add fruits to the trees in the astral infection and sulphur sea]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Make enemies that break doors Open Doors instead of break them]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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#

@wet gust - Your suggestion has received an updated status!

[Buff miner set]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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#

@north stone - Your suggestion has received an updated status!

[Make Skeletron unable to deal contact damage for a few frames after spawning, similar to the Perforator Hive]

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#

@cerulean condor - Your suggestion has received an updated status!

[Sulphurous Sand Should be Diggable With Gravedigger's Shovel]

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#

@hexed ore - Your suggestion has received an updated status!

[Add a visual for the Astral Meteor falling to the world in the background. Why?]

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#

@alpine herald - Your suggestion has received an updated status!

[the Wall of flesh instead of dropping classname emblem will drop something like "Rusty emblem" that can be turned into any existing emblem on the sharpening station]

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#

@tight hill - Your suggestion has received an updated status!

[Make Queen Slime drop souls of light.]

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#

@magic verge - Your suggestion has received an updated status!

[Add a slight undewater glow effect to Lumenyl on the abyss]

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#

@small timber - Your suggestion has received an updated status!

[Have the Boss Health Bar Indicating Phase Transition]

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hollow shell
#

the surge

cobalt pewter
#

true

crude geode
#

sugg surge

sinful steeple
#

oh hey, phase transition indicators on the boss bar would kind of solve the issue i have with hive mind, cryo and calamitas

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a little less flashy but it works

small timber
distant gyro
grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Revamp/Addition to More Interesting Method of Making Ores Renewable (Other than just 'Ore Slimes')]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

violet pivot
#

Yooo a lot of sugfestion got the check mark tonight

hollow shell
#

A lot of suggestions have hapened in total

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after 1.4 dropped

small timber
#

(and a lot of suggestions getting like 50 votes just becauses there are too many to read probably dragged down top 20% star count a lot)

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since it range from like 300 to 140 this time

inland saddle