#suggestions-discussion
1 messages · Page 1276 of 1
250 for some
But the top 25% of all currently in voting will go to dev which is. still a lot.
but it's my hope that someone sees my suggestion and just does it anyway
or my cope, rather
ive been holding all of my suggs until posting dies down
gonna be a while to get them all in at this rate
A couple months most likely
blegh
I feel all restless about this suggestion :/
it seems sound to me but it'd be really awesome if a dev would give feedback on it before I sleep
@hollow shell see above, in regards to the dog sugg
aaaaaaa
other than the nerf being a bit too specific (though that is the point of your approach: to make the nerf effortless) it should be fine
❤️
I am now suddenly scared of DoG, since I'm gonna be doing Death Master DoG in the future, and these do not look promising
give me ur ⭐ 😛
Well yeah
he just deals a lot of damage, thats it
^ this
I always found death dog more predictable and easier than rev, but DoG did get changed, so things are very likely to change (Not to mention master mode is an entirely different beast)
So
otherwise it's actually very tense and fun to have the fight last longer
(you can use this to see how bad it is)
the spiderweb pattern during the phase-out can actually be dodged straight down btw
this one
nah I am used to dodging top left or right
fair
That kind of pattern I just tap flied a bit up and dashed to the right normally
I think the telegraph line overlaps so it is hard to see, but the top left or right tend to be empty
In 1.3
stand still straight down felt more consistent for me, was just wondering tho
the old one was emergency patched since DoG used to just refuse to spawn phase 2 I think
I still disagree with the prospect of balancing Master+[Calamity difficulties] out of principle
so probably the 'no telegraph' version might not be intended
But there's enough to the suggestion, and it's valid
thanks rover! I really appreciate you taking the time to read it
DoG overall seems pretty much the same/similar to the DoG I know
So probably wont be too bad for me, but that's just me
May I ask why?
slippery slope, too many difficulty modes, fab (and most of the terraria community) hate master
stat bloat etc etc
Fair enough
(my opinion is still this)
eh
I remember seeing one of the devs talk about Master + Calamity difficulties being more catered to veterans of the mod, and not for newcomers or anything, but I feel like making it not unreasonably difficulty or extremely painful is not a fun thing
^^
it doesn't need much tuning, but I can totally understand why the devs are so hesitant to tune for master
Yeah
I'm currently post mechs, and the only issue I've seen so far is that my Astral Infection wont fking generate 
And I'm on Master-Death, not Rev
skip aureus
How about no
I'm not getting into that rn, but just
yeah
skip aureus
I want my adren upgrade
too bad lol
Do Aureus at a higher tier, how about that
^^ that is what I meant
(or use steampunker)
I did aureus post providence lol
but the fact that I was able to skip it for so long means it's probably fine
I'm just used to having level 2 adren until polter tbh
Also, steampunker can sell solution for the astral infection?
Yeah
Looks like it's just sold by her at any time
No beacon though....
You can craft the beacon
Thought you needed astral materials for that
you spread astral first then you craft the beacon
Yeah but, you can spread it prior to crafting it
And you don't get astral ore until post dues
ye
gen the biome first to get the materials

@ashen warren Don't do that.
dark elixir will never be real in Calamity
Huh
(someone posted a meme about making dark elixir in sug posting)
@small timber - Your suggestion has received an updated status!
[Have Sunken Sea Draedon Biome Lab Generate Inside/In the Middle of Sunken Sea (Instead of to the Edge/Side)]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Yoyo Bag Have Reduced Secondary Yoyo Damage (Instead of Having Both Yoyo Reduced Damage)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Hardmode Combination Mining Accessory and Combination Building Accessory]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Well that kinda stinks
I think probably conflicted with sunken sea rework is the main reason, or that they have to completely redesign the biome lab for that
Probably
i mean, to be honest, thinking about it now, it would be more convenient for a lab to be built bordering on the edge of the biome so that you have a view into it, while also having an exit into a space that isnt occupied with water
depends tbh, thematically that will make more sense, just the basis of the suggestion was so it is more discoverable
(since currently sunken sea being super easily missable if you dont know its existence)
oh yeah, of course, i understand that part lmao
i have seen some sunken sea labs that are preeeeetty far away from the actual sea
@quaint bolt wait
just wait for calamity to add in whips 
also wrong format and no reasoning
@icy saddle Too much specificity, not enough reasoning
newest one sounds like a SIS
definitly too specific
although i do believe wulfrum battery could use some changes, it's near useless for early game rn
remove the tedtalk part, its just not related 
yeah that was more of a joke, but removed
smh aster i dont need to say thank you its obvious...
and yeah i get it but it mostly just ruins the suggestions motives when looked at
I didn't even see it lmao
fair fair
eyes glazed over, didnt read the fine print
sugg might be too specific too
try going less into details, or listing those things as ideas rather then the actual suggestion
Isn’t the whole point of mantis claws that they swing so fast that they create an explosion
i think the methods of reworking it are a biiiit SIS, but the idea is good
also it wouldnt hurt to note that the explosion literally doesnt do any damage currently
i mean even if it is
kinda cringe that its visual explosions
yea
Different problem tbfh
yeah but it just makes it look like Fetid clone #100
tho tbf i can see that thing being a deus shredder if it makes an actual explosion
the real problem is that we shouldve put it in the deletion doc iirc imo trbh,...,.n..
also, it doesnt hurt to have like 1 or 2 weapons be a "clone"
a lot of weaps? guh. but like 1? sure
vilethorn and crystal vileshard are nice
nettle burst-
welp, i guess im probably gonna simplify the sugg to someone like, i dunno, not making it too bland, or just removing it, because really
whos talking about Mantis Claws nowadays. if Mandible Claws got removed, im surprise Mantis survived
calamity should remove bladed gloves!!!
lesgo
vanilla should remove bladed gloves fr
worst sprite in the game and objectively shitty weapon

@raven hare isnt the background during the scal fight black while her projectiles are a pinkish red?
for me the sky turns roughly a similar colour to her projectiles, hence the difficulty with me seeing them
so now im in the process of laying down 24649 walls painted black
scal's background is super contrast to her projectiles, pitch black and bright red to be particular
well there's currently an issue with screen filters, which makes them disappear for some reason
one sec
so if your background is something closer to red colour it is likely a bug
so that's probably why it's hard to see them
you could try fighting her underground
well cock
go try and fight her underground
ya that is definitely a bug
yeah her background is normally pitch black
its pitch black for roughly 5 seconds after spawning her, then it changes to that colour
Yeah that's a bug
delightful
for reference (while not super high resolution as I print screen it from an old video), this is how it is supposed to be
still heck of a lot better than what im dealing with :/
ya, so the suggestion is probably like, invalid? and should go to bug report instead
yeah ill delete it
but ya I assume this is true too
apparently it's funky with astral infection too
and I assume with any other boss filter as well
(can't test it rn though)
#suggestions-posting message you guys should tell him then
@novel belfry so that's a bug
does it inherent the effects?
might be a bug where it says it does but doesnt or smthn idfk
@jade barn just change it to say it should inherent the effects of the lavaproof tackle bag, it already uses it
gonna test to see if he's right or not
interesting
the tackle box does allow to fish in lava but its missing from description

ill check if issue is already submitted in dev
should i do a suggestion about updating the photos of the musics on Soundcloud? they are kinda old.
...we have the ost on soundcloud?
y e s
yeah that sounds like a dm dokuro thing and i dont think he cares
people kept pressuring him when he was composing scal's theme + a bunch of other stuff
p sure he has a video on his yt talking about it
and he's no longer a part of calamity
i guess i wont send it seems like a personal thing
it's a damn shame
yeah
anyways
it's music
...why does it need images
but CDM is doing great
seemed a little weird to me but i guess its not that big of a deal
just listen to it on youtube or spotify or where ever else he put it up if you really care about the pics that much lmao
you can download the whole thing for free off bandcamp lmao
or mp3 converters
WHY DIDNT I THINK OF THAT
i have the full album, the experimental one, and his cave story mixes all on my phone lmao
anyways i'll alt f4 this is turning into a general conversation
There's an app that downloads entire playlists on youtube
it's also FREE on his BANDCAMP lmao
and it'll have the right pictures you dont even need yttomp3
yea I'm just saying more options
fair enough ig lol
didn't see in game, that is on me. the wiki is not updated yet for the recipe so thought it still needed angler tackle bag not lavaproof tackle bag
no the uh... the wiki definetly is
are you using fandom?
yea
The Calamity Mod Wiki is a complete resource for the Calamity Mod of Terraria, including gameplay, crafting, armor, and enemies.
ty
whoops, that Boomstick suggestion shouldn't have gone through
Someone ping the author of that sugg, I can't see who it is cuz mobile
(also broomstick lmao)
@queen nova You should remove that bit about this being a follow-up to your previous suggestion
Suggs all stand on their own individually
Oh ok thanks
@queen nova Make it so the icon shows up in the bottom right of the weapon in your inventory/hotbar. There’s a precedent for that via vanilla with ranged weapons’ ammunition, while there is far less of one for buff icons outside of cooldown.
(That is a specification that I am not sure is needed)
I feel like that would be less useful than for ranged weapons, since if you're making more than one summon at a time, I at least usually keep those out of my hotbar
Fair
The buff icons are always visible though, and are already a part of summoning
why the Flowers of Mortality uses 2 and a half minions if there isnt any weapon that use half a minion in that tier of weapons?
the only weapons I can think of are post Polterghast and providence
((If you summon 2 or 4 of the Flowers then you fill up that half))
I used to summon 4 but you cant summon 6 so or you loss 1 flower for another minion or have 5 and lost half minion
why not summon up to a max of 6 so you dont have that half minion problem?
or just 4 idunno
That's not a reason to rename the item but it'll happen anyway
elden berry when
Huh my pre hard mode summoner suggestion is doing better than I expected
I love summons that go through walls
Same, it's just some good QoL stuff
Alright I'm back home
I was unaware of this CV mechanic..?
yeah i dont see it on the cv wiki page
I also did not know about it
I have to assume this is unintentional
Binding the player to the floor is pretty punishing
thats what i thought
but i got a very matter of fact answer when i asked about how to deal with it
so i just assumed it was known
Most of the fight I'm flying or grappling so uh
Never noticed it?
Multiclass is not a good idea
Multiclassing is something Cal actively works against
It would need some specific armor and stuff because the weapon would basically benefit from only one armor set or the other?
Plus there's already the neutral weapons the ones that scale with every damage type
Often applying debuffs and overall a good support tool to have
Prismatic breaker exists if you really want a multiclass weapon
Prismatic Breaker 
@tropic sleet literally just removed a weapon effect like this last update with aether's whisper, no way they'd go with adding one back in
Tester here.
Wait, this was unintentional?
Bruh.
@uneven field Zerg pot exists yknow
i mea
n
it sounds like a bug
lmfao
even if later it was said to be intended it feels so hard like a bug
probably not very hard to guess why either, the player velocity needs to be reset back to zero to get a jump back
that would be one weird ass mechanic
and if theyre constantly getting sucked in , even if they dont move or move agaisnt it, they wouldnt be able to have that ig
depending on where it happens in the update order
most of the bosses has a summon item why not for anahita as well?
maybe something like the perforators where the item is craftable after you defeat them
yeah
i'm still shocked that Anahita STILL doesn't have her summon item
sure, she's basically a guaranteed spawn if you just wait around in the ocean... but that's still waiting
correct me if im wrong but isn't this boss the only one that doesn't have one?
she's definetly an odd one out
yes
and zerg pots help but they get in the way since a bunch of enemies will screw you over at the start of the fight
idc if it's a sis who tf has difficulty dodging while invisible
I think it's like pretty useless ngl
you also don't become invisible during boss fights anyways
Tru
@hollow shell SIS
@hollow shell #suggestions-posting message aint these ones not allowed? Also we got a SIS
Which one you referring to (pisscord mobile)
if you mean storm, then the 2 by mr. sword
rouge

red
rouge slash? ||i know what this is about||
Im wondering if theres any demand for more sentry focused post moon lord armor classes
i think so, hasnt there already been suggestions about sentry items or buffs?
Idk
sentries
are cringe
there used to be a lot but then whips
I did a suggestion about it so yes
bruh playing as a sentry summoner in vanilla is one of my favorite ways to play summoner
(ack sorry for the ping)
Will the multiclass suggestion really do anything other than just for the 'multiclass' gimmick? Since your gear generally only benefit 1 class, you will just end up having a weapon that is useless half the time (if it is automatic)
If it is manual (eg: left/right click like old aether whisper), I dont think classes except.summoner are exactly lacking weapon choice
The suggestion is indeed questionable
I was personally unsure what feedback to provide
@vernal pike server suggestions have to be sent to mod mail
Dante's inferno
wouldn't this create the problem of more carpet
of creating 3 different channels for the same purpose
@hollow shell server sugg
maybe if there were more dual class armors, it might work
even if there is dual class armor I dont think it will work, because there is really no point to multiclass other than summoner or you just want to do it
because the main issue is still that you can only use 1 weapon type at a time, or in this case you just use a weapon that basically autoswap the damage type, which makes multiclass pointless
@fallen cradle you suggestion is good but you need to format it correctly, read the pins
mb
@weary ledge
sinec the bot didnt send a notif, letting you know that this suggestion was changed to be denied instead of approved
mostly because upon actually discussing ways to implement it we could not find a way to do so that wouldn't be messy due to ore drop pool overlaps or it being functionally unintuitive for the player
(dev server version of the sugg ooo leaks)
low effort
relatable
(Low Effort to implement, not as in it was written with low effort) 

it's still relatable
Okay thank you
so after hitting my head against the brick wall that is ceaseless void for a while, i think theres no way in hell that the ground stick mechanic isnt a bug of some sort, but im not really sure what that means for my suggestion
I agree
i think im gonna leave it up because if the bug isnt or cant be patched i think having the game acknowledge it with a ui prompt would be good
Add now
I actually thought the CV cant jump thing is intended since you have a black hole actively sucking you
and + cv's suck phase energies is turning clockwise anyway so you are mostly moving right or down, and even if you need to fly and run up of flight hook is still very effective
could be
honestly since im too lazy to build a big enough arena to do that, ive now adopted a strat that is just lure cv to do the suction way above or way below you, and then you have enough space to just stand or dash between the orbs
ya in a small arena you need to either lead it to the middle or to the side of the arena, depend on your dps
but i have no room to dodge the last orb phase lol
@balmy adder thats not how you make suggestions
you need proper reasoning
^
@nocturne hemlock suggestions cannot be that specific, specific item suggestion (SIS) is a dont
ah ok
adult eidolon wyrm is intended as an optional superboss (to certain degree, you are not supposed to fight it), giving it relic kinda incentivize actually having to fight it especially for people who want full collection of relics
not sure how I feel about it
Isn’t your trophy for doing it literally halibut cannon
(and while the suggestion did not specify, that looks like master mode stat which makes the fight way harder than it is supposed to be, considering it is not really balanced to begin with even on expert)
(and ya, the argument that relic is master mode only dont really work since cal bosses drop relics on expert rev)
I like the idea of there being an AEW relic, but at the same time I agree with xpc’s points
it incentivizes fighting it?
Yea
thats a dumb point
whats so bad about that
its not like mc's warden where you should do everything to not fight it
"noo dont fight this boss pls!!!! it has nothing!!!"
Well I mean I feel like it wouldn’t be bad to incentivise fighting it, unless you factor in the sheer amount of stats it has. I guess
Idk it weirdly doesn’t feel like much of a boss to me
Or a mini boss, or a super boss
its only temporarily a superboss iirc
Ah yeah right cos xeroc and noxus and junk
i just think its stupid to make a boss and then do everything in your power to get people to not fight it 😐
@true pagoda hammer the platforms
idk I just think it’d be nice to have clean falls through platforms a la smash bros
then hammer the platforms
We were already planning on making you fall without hitching without the need of hammering your platforms, but we'll see.
I know hammering platforms works fine, but we want to make it so you don't need to, because it shouldn't be like that.
k then
But we'll see when we do that.
Maybe special platforms that work like hammered ?
Why a special platform? Why not every?
And plus, I have no idea how you would be able to do that, but I'm not a coder myself. Shrug.
If someone wanted to keep current behavior idk. But honestly it's really not important
That doesn't change my point though
Queen slime is optional
Most bosses are optional
all of calamity's preml bosses are optional. 
Exactly
idk people really dont like the idea of giving a superboss a relic ig
I know; but it's not like the game tells you it has a relic??
There's not some compendium of relics that you have to fill out
well like i said, its only temporarily a superboss
Really?
according to ozz
Huh
Yharim still exists for the final boss slot iirc, but yeah; probably retier if that happens
Maybe there will be no retier and it just becomes weaker in comparison to the likes of Yharim and the planned superbosses
Who knows
Either way, superbosses deserve relics
agreed for sure
Relics aren't a "boss thing", they're a badge
well actually aew doesnt have a trophy either. pepesad
Well yeah, or a mask; but those kinda are boss things
If we're running with the idea that superbosses are separate; that makes sense
Literally everything about AEW feels placeholder besides the fight itself ngl
well it isnt finished
Its a global thing applied to all abyss enemies
It was never removed for aew
there's the inanis AEW from a real long time ago but idk if that's ever gonna happen
It's probably not considering it was based off the cultist thing
Which now would be,
What was the cultist thing gone'd
yo epic
that looks so sick
Zenith fits perfectly where it is right now, making it only post moon lord would make it way too good
I kinda agree, but I think it should be more nerfed and put in like the polter tier, cause pretty much any other weapon outclasses it at auric tier
no reason to rebalance it when it was found to be literally perfect in auric tier during testing
moving it any lower when it's already good where it is would be a waste of time
I feel like the issue is that weapons like the ark of cosmos does like twice it’s damage
^ to what Leon said above this, all the reasoning you provided are really just "i dont like it there"
which is highly subjective
counterpoint: ark actually takes skill to use
i dont really get where the constant "lazy" word calling comes from when talking about what happened to the zenith
its perfect at auric tier
zenith is much easier to use
"they didnt bother completely rebalancing it even though it fits perfectly into a spot they are SOO lazy"

Make armors materials *dies
which isnt the same
so @north stone do you have any real reason that isnt just "i dont think it fits" and "its a lazy solution" because one is pretty much entirely subjective and the other is not very right tbh
also noone said anything about my sugg which is good? i suppose
usually that means good yea
It would go down the drain quickly because armors are getting reworked anyway
No more 5 class helmets
No more
Freedom
😢
wouldn't it make more sense for it to have later game items in its recipe if it's a nearly endgame sword?
No
no
and how is just adding 5 auric bars to the recipe not lazy
why no
its not lazy to retier Zenith to the progression point it perfectly fits in
its convenient
would you want to completely rebalance zenith?
also, just slapping more random swords doesnt mean its a good thing
you have Exoblade for that
Because
it's just a crafting recipe for a vanilla item who cares
It also opens up to the thing people may ask for the attack weapons to be changed to the new ones and they don't wanna do that
And who cares its "lazy"
This isn't a "lazy" vs "non lazy" thing
It's just a smarter solution to the zenith op problem than rebalancing it
Absolutely no one cares it's "lazy" because work should go to more important parts anyways
hell half of the things that got cut from the draedon update arent even in yet 
Not really just exo armor is left i think
signus rework
Cosmic Discharge is fake and signus and guardians rework also are
I thought the gem armor was the exo armor?
no
Oh 
yeah gem armor is just coincidentally from exo prisms
I mean we got a storm weaver rework not the best tho
was demonshade already reworked?
no iirc
Nah, still the same afaik
so yea, half
Lol every time my suggestions get like 30 votes
tbf it is a hard time for suggestions rn because everyones putting out like 20 thanks to the update
Not 20 thanks lmao
20 suggs thanks to the update
That's implied
That's how language works
I hate it too
fuck the blood moon
i just got another one and i just hopped on clash of clans while hiding on top of a living tree
Maybe get a good weapon
Is that what theyre called?
Alright guess im just an idiot
either you dont understand it or i dont understand it but one of us is not on the same page
@waxen cliff you need to format your suggestion correctly by including a reason that's seperate from the title
Ok
Before I make a stupid suggestion again is the terraprism getting an upgrade post moonlord?
Like, in a later update?
Not that i know
no plans afaik
isnt against the rules to ask for it right?
an upgrade to the terraprisma?
what
the zenith doesnt have an upgrade
also yeah ig it's fine to sugg but even if it passes id doubt it'll get accepted, ur free to try tho
the zenith is now a post yharim weapon instead of post moonlord
*yharon and that... isnt an upgrade. nothing was changed about it. they literally just added 5 auric bars to its recipe, im not sure what you're suggesting for an "upgrade" to terraprisma in relation to zenith considering zenith is literally unchanged from vanilla
wait the damege is still for the zenith?
The only thing we did for Zenith in Calamity is add 5 Auric Bars to the recipe, we didn't do anything else.
Zenith got nerfed if anything
@solemn solstice nobody wants to Spawn a boss on accident while just exploring or farming for a certain material
Oh yeah now that i think about it that makes sense my bad I will delete it
also mini nukes are new in 1.4 and probably unbalanced things a little
ping a tester to get the weapon tested, read the pins
well my point is this wasnt an oversight or anything. they just havent gotten to it yet. 
mini nukes buffing every existing rocket weapons by 10+ damage
Before anyone tells me, i am indeed not very good with names
please read the doc in pins, you cant suggest specific items
Got it
Is it only me that thinks hell doesn't need that many voodoo demons?
Like, it doesn't get harder because of them just annoying
It’s there to make it easier to get them instead of waiting in hell 20 minutes for one to spawn
You can craft an item to disable them spawning if it’s an issue for you
@golden tulip Your Blood Moon suggestion should specify the difficulty you're referring to
Because Death Mode still blasts the spawn rates iirc
Also @north stone just a little rude
The reason why we tier-shifted it and didn't change its stats at all was because we wanted to not "nerf" Zenith
It was an intentional move cuz we know people like Zenith and how powerful it is
So we didn't change its power
Just changed when you get that power
Hardly laziness
Testers evaluate and adjust the stats of weapons all the time
oh
There's already a sword that counts as both melee and ranged
it benefits from both ranged and melee damage boosts
And it's worthless
Was mostly a meme request but also I don't know how you are meant to genuinely argue for a squirrel to follow you around without it being a joke.
@hollow shell SIS?
@proud plinth Way too much specificity with not enough of a reason why
k, then i got nothin
And as (I think?) you pointed out
We do have classless weapons already
Not ones that inflict every damage type, but rather no damage type
k, i was moreso talking about a weapon that consumed arrows and mana like magic and ranged classes but got bonuses from both ranged and magic proficiencies
like no matter what armour bonuses for a specific class you have, it will benefit from that bonus, like a non class specific weapon that uses all classes in one
Crying
@potent yacht You need a stronger reason than that, my guy
Explain why it would be cool, or useful, or thematically significant, etc
Instead of just a red tint the whole time, tints representing the phases of stained brutal calamity
Idk if thats a stronger reason
Yes you could mention the SBC video
You could mention the color changes adding some variety to a long fight
it makes no sense thematically more than referencing the video and the music box colors i guess?
Someone would be confused
True thank you for mentioning the music boxes
We reference the video with those already
so it wouldn't be particularly strange to add them to the fight too
uhh what's this for a suggestion?
Replace or change Ancient Fossil with Ancient Chisel in some way
Ancient Fossil is a pre-hardmode, easily crafteable accessory that increases mining speed by 15% while underground.
Chisel on the other hand it's an accessory that is found in Underground Desert chests, this one increases mining speed by 25% all times
In my opinion, I think Ancient Fossil should be replaced by Ancient Chisel, since they grant the most important part of their stats, the mining speed.
This would also include Chisel being on Archaic Powder.
Chisel's mining speed increase could be toned down by a bit since it's pretty much greater than Archaic Powder's one.
Powder is just a redundant accessory at this point yeah
yeah I think I'll post it
Mining speed do stack right? So you can just use both
they should add this to the game https://cdn.discordapp.com/attachments/974033527412760636/993682896491642920/unknown.png
That doesn't stop Chisel being a better option until you craft Archaic which is still better than Chisel because of other cool and good stats
That doesnt make much sense?
It's still better than Fossil that's what I'm telling
Oh ok, fossil
Ya the suggestion do seem fine
Though tbh I just think Archaic Powder should just give bigger stat in general (namely mining speed), it is not exactly like having more mining speed will break the game
(and ya, the underground restriction on mining speed is really not necessary, other stats maybe)
I'm not saying it's going to break the game, it's just an inconsistency I think of
Oh sorry, the 2nd sentence was not referring to the suggestion, just archaic powder as an item
Isnt the world purifier suggestion abit out of the boundary of calamity? I can see a stronger purification option (like better clentaminator) but a one click world purifier doesnt seem like something calamity in particular will add normally
John ulfrum boss
what if we got some whips? :P
Planned for future update(s)
that's cool :D
i'm a summoner alot of the time and i love the whips so it's cool to know that they'll add them :D
ah, right
isnt the sirius summon weapon a little too bad? literally does up to a max of 2000 dps with 16 minions
I did some testing and the sirius does almost the same damge with only one summon or 16
try it on bosses for more accurate result
That range tho
I mean, why remove it when they could just make it another way to make the fish food?
I test it with polterghast and I was doing from 800 to 2000 dps
with all the minions
In kill time?
wdym by kill time?
how long it takes to kill the boss
also you should be testing it against dog because that's what you'd use sirius for
ik suggestions cant take extreme amount of time or require grand reworks
but is it okay to ask for new boss AI for certain bosses for multiplayer?
better boss multiplayer compatability
certain bosses like dog or most worm bosses aren't fun to play in multiplayer
didnt we already have a sugg like that at some point
i mean nothing wrong with re-requesting but like i thought it was recent
oh
something like that might require too much work so idk if im allowed to ask for something like that
ill try scrolling up a bit to see if i can find it
just use the search bar lmao
@hardy dock - Your suggestion has received an updated status!
[Rename Victory Shards]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@unborn siren - Your suggestion has received an updated status!
[Add a bit about how Providence drops a different item depending on which biome you kill her in to the Profaned core tooltip]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
You at least got implementation lol
@hollow shell “but like c’mon” reasoning
(Also random ping)
@final bough 1. Don't ping Fab, there's a whole system for suggestion delivery
2. You need to provide actual reasoning in your suggestion for why it would benefit the mod
3. This idea sounds awful 
e x a c t l y (also it wouldn't)
It wouldn't what
benefit the mod i think
congrats on the implementation
😃
(disclaimer: we do not prioritize community suggestions at all and are entirely based on whether or not a programmer and/or spriter decides to implement them, even if approved)
in most cases anayway
heres the new tooltip btw
epic
@dusty path - Your suggestion has received an updated status!
[Add a part in the items that increases the player's mana/health permanently telling them that they already absorved it]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
(what did u want me to do for them)
i was talking abt it in suggs disc in caldev
amongst the other things i did here lol
Sorry I didn't scroll through dev sugg chat cuz I saw it got into programming and Visual Studio stuff
i mean ig the actual tooltip could have updated but that sounds a bit funky sync-wise
oh yeaa no worries
my brain was all over the place
I was expecting tooltip change yeah
But if this is the more stable solution then that's a-ok
wait
ask terry how he does the dynamic tooltips maybe?
i aam not progam-head enough to know what he'd mean even if he explained it to me
👍
thats a job i leave to our more experienced
Okay in the future when we make the fruits all gen-based, it'll be a-ok
For the time being it can pose an issue with the fact that they're craftable
Someone could craft another fruit and not know until afterwards that they shouldn't have
ig those cycle through while this one would have to have a trigger
wdym
wdym by like, it being a problem & that they shouldnt have
are u saying that like ppl wont know that they shouldn't have made a second fruit until they try to eat it in the first place?
ig i could add "single-use" to their tooltips
not sure tho bc then i have to do it for the rage/adren items
for consistency
and life crystals/fruits dont have that so idk
would it be alright to make a suggestion to give the eye bone item the ability to turn all pets into storage containers when right clicked/ an item that enables that functionality?
chester is really helpful since it's a more convenient money trough that takes up no inventory space but calamity has a lot of really goofy and cute pets people would probably rather use but don't because chester's just really convenient
unsure
i mean, you could
its not against the rules
sounds technologically annoying tho
Cal players when they have two money troughs now thanks to money trough and void portal: this isn’t enough
@hollow shell this one feels self explanatory
@alpine anchor 
fair enough
Bad.
please take suggestions seriously folks
i was serious.
No you weren't.
im sorry but “make the music extra loud when you have max difficulty” is not something i would take seriously

it is something i would, but anyways, no point arguing
So true
Cal fans when devs remove jokes from the mod (their intellect is too low to understand burning sky is a joke)
@alpine anchor that will be extremely distracting, (and chat box spam)
it works well IF the player fought scal only once and succeed, but if you are reattempting at scal that idea will not gonna work
it will not be cinematic/climatic, annoying even maybe
kk
if I dont misunderstood isnt prismite armor a mage armor? what does it have to do with rockets
having rockets that explode in your ammo slot is not ideal
i don't think it's intended
so i have an idea i need to discuss before i post
cause i checked the guidelines etc and i dont know
ahem
mounts like the DCU, but its from the DOG/EOW/Destroyer. It'd be like the DCU but weaker/stronger accordingly, and you'd be riding a mini dog/eow/destroyer.
im curious if this breaks any guidelines or anything, i dont think it does?
suggestions for adding items with specific stats, names, functions etc. are disallowed
you can be more general and just ask for an upgraded DCU, and then let the devs think of the specifics on their own if it's accepted
hmm, okay
I could ask for an earlier DCU and upgraded DCU?
since its one of the more fun mounts
as long as you can write a good reason for why it should exist
earlier DCU is kinda onyx excavator
hmm, true
but upgraded DCU would be fine to suggest
so does the "no suggestions" thing count for suggesting that it could be a combo of onyx and dcu?
🤔
wording matters apparently, and wording is one of my weak points
figured may as well ask
you can mention that it could potentially combine onyx and the dcu
yeah okay, thanks
just be generally non-specific
right, its the specificness thats not liked
I personally never saw Earth Ele as being rare
(nor do I think its drops are particularly valuable)
i was trying to kill an earth elemental for the Aftershock or the Earthen Pike, but one just wouldn't spawn
I see
Well I was thinking upgrades and not just
“Mines fully all ores again”
Like calamity flare kinda upgrades the modders are known for doing
hey @hollow shell are there any plans to nerf saros possession? cos it's op
No idea
fair
I'll see if it's been mentioned in dev at all recently
it used to be post-p1 when p1 yharon was a thing but now it's pre-yharon and it just vaporises both him and Scal
Just ping a tester?
Yes you can ping one of the testers in the big funny list
i will next time ty ^^ just saw you had posted recently
@proud plinth This is another very specific suggestion
You really shouldn't be including exact numbers like "1 second" and "25%", nor even most of the functionality you describe
You should be requesting more of a general concept, rather than explaining the exact mechanics you want to see
Do I hear summoner testing? Saraos Possesion it is?
morning memes
Morning, I can test Saraos Possesion if y'all want.
I was wondering if saros is getting nerfed
I do not know any plans.
Saros is a funny one cuz of the slot consuming scaling mechanic
True...
How many slots did you eat up Velvet
It was your only minion?
yeah
Wow
Doesn't Saraos Possesion have diminishing returns?
who knows
it was significantly more damage than a full endo hydra spread
that is all I can tell you
Yes it does, it's a logarithm
Uh huh.
logs 🤮
Well, can test all-slot Saraos Possesion against Yharon? All fine?
(I too, barely understand logarithms
I just know their shape looks like this)
Thanks Rover.
np 

thank also rover X_X
this is not what i said
it was more of a general baseline, i said it might take some tweaking
it's the rules tho they don't want specific item suggestions
more of a vague outline
wait so do they want a really detailed reason why it should be added or a really detailed suggestion, im confused
i think i understood the rules wrong 💀
detailed reason, not detailed tuning
k, how detailed should the reason be
As much as possible.
as detailed as you can
k
...says I, who wrote a short essay on master DoG
lmao
Okay, I tested Saraos Possesion against Yharon as requested.
Basically they want a a basic idea and a reason for that to be added
oo
how was it
Not specific numbers or effects or other things
Give me a second.
wait so just to clarify where does it say it specifically disfavors very detailed suggestions
blade staff upgrade blade staff upgrade blade staff upgrade
Pins
right but
line number or whatever
k
Just refer from using specific number values unless it's absolutely needed
^
Basically
“Idea”
“Reason”
Something like that
No numbers or specific effects usually
Or anything that tells the coders what exactly to do
That isn’t liked
ok ima rewrite the suggestion brb
Yeah, just an idea
@hushed slate wrong format, please check pinned doc
Something something achievements are planned but it has something to do with tmod
Potentially add an upgrade to the DCU
The Drill Containment Unit is one of the most fun mounts in the vanilla game, however it feels like it could use an upgrade in calamity, something(s) to add that Calamity flare that everyone here loves. There's a lack of (subjective here) fun mounts in calamity, and a DCU upgrade could be a way to add some more fun.
Effectively this kind of post is fine
Although I can't exactly confirm what the situation is with achievements with tmod
speaking of, why dont achievements work with tmod
k rewrote it
Something something coding
You're playing Terraria
Best I got
what a genius answer
Np bestie nut
is it any better now? i dumbed it down and removed all the things i deemed too specific, just giving a general idea
smth smth red is trash at coding
Tmodloader isn’t actually separate from terraria, when you boot up tmodloader it also boots up terraria
So that’s probably something to do with it
yeah i always see on steam that both tmod and terraria are running 
Seems the idea is more generalised, yea
k
anything to revise now?

Mmm, okay I see problem
Last part, you’re telling them how the mechanic should work in specific detail
For the shields
Essentially it should be fine if you say “the shield mechanic could have an adjustment change as it doesn’t do anything of note”
anything could be changed now, its just the main thought
I’ll leave that to the mod or whoever manages that channel
I’m still new to the server for the most part
same 💀
I’m just saying what I’ve learned from my own issues
man im not used to writing short suggestions or comments or anything
although paladin shield line needs a glowup asap
i usually have so much to say about a certain topic and minimizing it is genuinely hard
I'd recommend reading the suggestions in #suggestions-voting to see the general idea of how they're made. It obviously depends on the context if the suggestion but it's better than nothing
yeah i was just seeing a good bit of fairly detailed ones so i thought screw it
Yea, we all start somewhere so
even ones with numbers, specific numbers
Usually those detailed ones are going over a general problem and vague suggestions of how to go about it
Specific numbers are highly unadvisedly unless necessary
Like math
If somethings problematic
like back to back too
Like how someone gave end games drops for SCAL made no sense for being 2x as long as draedon
Wording matters
i suppose, yes
“Put X X X” instead of “maybe or some such xx x x”
Like for example
Someone talked about drop rates of ore from draedon and scal
Scal takes 4m longer then draedon on average
But drops less ore
@gaunt tiger @hollow shell Sorry for the wait, here's the result.
So the specific number rates that it could be
Emphasis on could
They say Would make way more sense
Wording is very important here I’ve gathered
The test was done without Rage, Adrenaline and Whips.
I used profane soul also
and whips
and yeah, I guess maybe adrenaline pushed it to be so fast
Whips will not be taken into account, because we don't know how to balance them yet, we still need to figure it out.
Rage and Adrenaline because it's how tests are.
Profaned Soul does not do anything, minions don't crit.
it gives you a minion slot
oh no that's profane rage or smth
Well, I chose Dark Sun Ring because it gives 2, and not 1 like Profaned Soul.
For testing we don't take into account tanking builds or glass cannon builds, we try to have a balance, that's why I have 4 Warding and 3 Menacing as well.
But anyways, in conclusion, this thing is overpowered.
wait actually or sarcasm
Did you look at the .txt I sent?
Yes.
I thought you meant "this thing hasn't been op"
I always though it was bad.
m2 lol
But hell naw, this thing's OP.
it legit melts SCal
summoner has been really strong at that tier for a long time now
I don't think so.
doesn't seem likely tbh
it's a pretty big staple of summoner at that tier
it wouldn't be that difficult to reign it in
^
but it was nice to not have yharon's 3 kids running over my screen while I'm dodging scal attacks lol
Shrug.
fair tho
it'd still be useful on scal, nerf or not
And plus, you can know this thing's OP because if you compare the intended time to kill Yharon to the actual time I got, something's wrong.
with full dps build I killed him before the chorus of phase 2 theme
what probably happened was saros getting a relatively light nerf during curve flattening just due to yharon's speed
so by that logic, scal was getting nuked
Man...
oh, and shattered community is disgusting btw was it always so good? I've never used it before
It's kinda' the best accesory in the game.
Yes.
gross 😛
Well, it's the best accesory on the game, your reward for killing SCal, enjoy.
I think it's probably fine to be stronger for the second of the 2 final bosses tho ya
it's comically overpowered and we're aware
fairynuff
Shattered Community is supposed to be the best offensive accesory on Calamity.
And Draedon's Heart is supposed to be the best defensive accesory on Calamity.
NANOMACHINES, SON
i come back to main after like a week damn there's a lot of suggestions
Congratulations.
ty 😄
it was very fun
Because they aren't implemented for mods yet so they disabled them
When they are they'll be enabled
@primal laurel 
By the way I am adding Levi&Ana summon item to Frequently Suggested now
lol
It's been suggested since.. I first joined the server, I think
Still hasn't been implemented
I think "add earth elemental to HOTE" is directly denied before, make earth elemental have a separete accessory is maybe acceptable
(but ya, need more reason to why earth elemetnal should have an accessory like that)]
@tardy flume ^ nvm I am dumb
oh sorry
The sugg is referring to Bloom Stone, Chaos Stone, Aero Stone, and Cryo Stone
I see Stone of the Elements and thought "stone element" and think it is translation problem
isn't that going against "reverting a change isn't allowed"?
Kindaaa not really
The focus of the suggestion is combining the Stones into their own accessory
And even if it combines with HotE later, it still affirms HotE staying as it is now, summons-only
I have sooo many ideas I wanna suggest X _ X
You don't have any in posting rn, so you could
I have 4 in voting tho lol
