#suggestions-discussion

1 messages · Page 1273 of 1

grim tusk
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Or how making vanilla bosses drop relics on rev+ made the game not even boot up

cerulean condor
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but is that not what they did originally to throwing class weapons

grim tusk
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That never happened

cerulean condor
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oh i see now youre right actually

grim tusk
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Before rogue existed it was throwing, but then vanilla announced that throwing was getting nuked so it was turned into its own unique class

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It inherits some stuff from throwing as it was built upon it

crude geode
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@tight hill Fishing exists you know.

tight hill
drowsy plank
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or ichor

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or cursed flames

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or a lot of stuff tbh

grim tusk
hardy dock
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Fishing for souls is pretty much irrelevant in every way lmao

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It’s more tedious for a fraction of the reward you get for just killing enemies

tight hill
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yes

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yes yes 10000% yes

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It makes it even more necessary cause it's an ocean chest item

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wait is it?

lavish condor
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I definitely found it in underground desert in Vanilla. No idea what Cal changes cuz I haven't gotten to playing it in 1.4

tight hill
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Ok yeah it's underground desert

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I do still think it deserves a recipe

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Maybe incorporate it into the demon conch recipe since it's more renewable

kindred creek
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The whole suggestion isnt to just make zenith use shadow spec bars, there are more things to it, but would that be against the rules?

lavish condor
crude geode
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anything involving shadow is a don't yeah

kindred creek
tight hill
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Zenith should have more swords added to its recipe

kindred creek
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and say to buff it's damage and add shadowspec bars

tight hill
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But all pre-yharon ofc

crude geode
tight hill
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I think it should stay as-is, but have more swords added to its recipe

crude geode
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you would have to change the function of the weapon then

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which is kinda weird

lavish condor
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Would be cool but it would be difficult because they'd have to add those extra swords into the swing animation to be consistent, and the recipe is already fairly bloated. At that point the recipe gets ridiculous, which isn't necessarily a bad thing

tight hill
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I mean if it's possible to add more swords to the swing animation it would only take figuring out the first

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Just feels kinda dumb only having post-but-only-vanilla swords in the recipe

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When it's a post-yharon weapon

kindred creek
lavish condor
crude geode
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@hollow shell would it be possible to add more swords to zenith?

orchid briar
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So if you added that the suggestion would definitely fail

tight hill
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I don't think zenith needs a buff tbh

kindred creek
lavish condor
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Auric's probably the closest to endgame non-dev weapons are going to get, at least until we get more bosses after SCal and Draedon

tight hill
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It's already endgame, it's been used to kill scal

kindred creek
crude geode
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it's not a dev weapon.

tight hill
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yeah it's an actual weapon

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It's meant to be used at its current point in progression

crude geode
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it represents the climax of your journey and auric weapons tend to represent that as well, generally speaking

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at least currently

tight hill
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but yeah the recipe is a bunch of relatively weak swords and an item you get by the time every single sword in the recipe is entirely irrelevant

inner anvil
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I mean, we definetly can, but do we want to add them to Zenith's animation? Maybe not so much.

hollow shell
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Yeah adding them to the recipe would be zero issue of course, but I assume they mean the animation

tight hill
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Isn't the zenith like

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better than the exoblade?

hollow shell
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It's a tier below

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So Zenith going into Exoblade makes sense in that way
but
not in any other way

crude geode
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zenith-er zenith

tight hill
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Zenith is now part of the zenith recipe

hollow shell
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The Terra Blade issue is indeed an issue, but I don't know if this is a good solution

night jolt
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I agree with making it Terratomere and Mourning instead of Blade and Horseman, but I don't see why it should be an Exoblade component

fossil finch
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You have to get two terrablades wah wah who cares i don't understand how this is an issue

tight hill
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Maybe have it be that you can craft the exoblade either way? so if you don't like the zenith you can still craft the exoblade

fossil finch
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Terrablade is not exoblade, you do not have to gather the universal worth of everything draedon ever made of materials to get it

tight hill
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But still have the terratomere recipe there

night jolt
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I think its stupid that you have to make like 12 True Excaliburs in a melee playthrough

fossil finch
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Simply remove all the true exc upgrades (what is it even used for

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The only funny i remember is angelic alliance

night jolt
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OK not "have" to, but its a way too common crafting component

fossil finch
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But that uses normal exc i think

tight hill
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Essentially, still have the exoblade craftable with terratomere alone, but also craftable with zenith (and maybe less other resources) if you don't like the zenith as much

drowsy plank
fossil finch
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The zenith is not an alternative to exoblade though

drowsy plank
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ele excal uses true

fossil finch
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It's an upgrade, so it wouldn't exactly work "if you happen to make zenith but don't like it"

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Also that is built on a weird assumption that has probably never happened

hollow shell
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(Zenith can be used to fight Exo Mechs.
Exoblade requires Exo Mechs to be defeated in order to craft.)

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Also Horseman's / Last Mourning is not nearly as big a deal considering Horseman's is a raw drop

crude geode
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also you'll be fighting 500 horseman (thanks nightmare fuel)

hollow shell
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mhm

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Even without the refight you're bound to get more than one

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during the regular Pumpkin Moon

night jolt
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OK, I didn't even notice that one while it was in the posting phase lmao

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Maybe put "suggesting to add a toggle to a quality of life feature added in Calamity" as a "Frequently Suggested Suggestion"

hollow shell
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I was debating whether or not to exclam that

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@last kayak I am late but you need to add a reason to your suggestion

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(I recognize it would not be very extensive, but something would be better than "Totally worth it")

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Also @quaint kernel That challenge item sugg sounds dangerously close to incentivizing no-hitting again

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(reminds me as well of SCal's old old "hit counter" mechanic)

crude geode
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There was an argument about that very thing yeah

hollow shell
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Also @tired coral Your suggestion is very specific and.. kinda rambling
You really should cut it down to your main idea(s) and provide clear reasoning why it should be implemented

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What's the purpose of adding a big big void at the bottom of the Abyss when Layer 4 is already designed to be open and empty?

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((it also kinda sounds like you're asking for non-euclidian/dynamic terrain which changes depending on which direction you enter it, which may very well be completely impossible to code in Terraria))

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Aaaand @timid talon That is already in the works ElementalThumbsUp

frosty trellis
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Hearts are still yellow

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Even with all 4 used

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With the more fancy style of hearts with the gold boarders around them

fossil finch
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"That is already in the works" not "that already exists"

frosty trellis
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OH

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I misread that

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Lol

hollow shell
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m

frosty trellis
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Mb

hollow shell
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Also @eternal shard Magic Conch is obtained from desert chests and desert crates, at a pretty decent rate (1/7 or 1/8)
However, Demon Conch is an "Extremely Rare" fishing catch, from lava exclusively

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You can stumble across Magic Conch just by casually exploring the underground desert
But Demon Conch is an RNG-fueled commitment to obtain

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That's why it has a recipe

crude geode
novel belfry
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imo it is however a QoL i would love to see

hollow shell
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(pkpseudo's suggested before so I assume this was just a slip-up)

lavish cloak
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yeah it was

hollow shell
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👍

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A fine suggestion

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And one that I agree with and have proposed ideas for in the past

novel belfry
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perhaps make them minibosses? idunno

lavish cloak
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i was thinking just giving them an attack besides hopping around would be plenty

hollow shell
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We will probably execute it eventually but idk when that would happen

novel belfry
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i think next major update seems good
you could make them act somewhat like the one slime miniboss, the Cragmaw Mire

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specifically its teleporting jumps, but only if they're minibosses

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or rather just give them big jumps

quaint kernel
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i mean im not thinking of it as similar to no hitting at all

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i meant it as way more than something like "only 200 damage max"

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i number low enough that its a challenge but high enough so that an average player can get it in 1-3 tries

crude geode
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regardless of the intent, it comes across as you trying to "add more incentive to playing with the extra challenge", which is directly counter to why cal has made certain changes (removing rev/expert item exclusivity, removing arma and defiled, etc)

hollow shell
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And making Terraprisma a normal EoL drop instead of daytime challenge

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I do have conflicting feelings about incentivization of challenge

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I was one of the people who advocated for a challenge mode as the means of obtaining exclusive items like Legendaries

grim tusk
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Look at how that backfired

hollow shell
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I do still feel like doing a difficult challenge to obtain something special at a 100% rate
is better game design than putting something special behind an RNG drop

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But in Calamity nowadays we kinda just... don't have special drops anymore

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No additional challenges nor (egregious) RNG

fossil finch
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Aren't most legendaries scheduled for special obtainments anyways

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And rivs are now just upgrades or sidegrades or completely retiered

hollow shell
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RIVs did get integrated as normal items indeed

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And yeah we do have plans for Legendaries and some other items

polar bison
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I just want more twinklers man

hollow shell
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Forgot this critter existed

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which I suppose is also a testament to its low spawnrate

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@patent shale That is a Specific Item Suggestion. Check the Don'ts Doc in the pins, such kinds of suggestions are disallowed.

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(also we will be adding many Calamity whips in the future, likely in its own dedicated update)

unborn oriole
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At this point, it wouldn't surprise me for somebody to suggest a config toggle for the entirety of calamity content and changes

grim tusk
unborn oriole
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No, people dislike those changes too

magic verge
tight hill
hollow shell
ruby plover
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dunno if its been mentioned, but twinklers can be found in astral crates

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though thats a bit of a convoluted way to most commonly find a critter of all things

grave zincBOT
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@cobalt pewter - Your suggestion has received an updated status!

[Make Uzi more accessible.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

zenith hazel
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(did not know this suggestion was a thing, but it's technically implemented since arms dealer sells uzi now)

hollow shell
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Nice

true inlet
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all the reading

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jesus christ

hollow shell
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(also @quaint kernel you may or may not have meant to erase the rest of your suggestion when you added that clarification on the damage threshold sugg)

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Your old sugg

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Your current sugg:

Add a damage taken threshold condition for bosses to drop (formerly named) challenge items

TO CLARIFY, I don't mean for it to be similar to a no-hit challenge, it shouldn't even be a particularly low number like, lets say, 100 damage max or you can't get the item. I mean this as more of just a small challenge for average players rather than a hard challenge for the really skilled players, when I mean a damage threshold I mean enough for the average player to beat it in 1-3 tries.

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I'll be exclam-ing it now because you inadvertently deleted all the reasoning from it 😓

sudden knot
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Didn't notice I was supposed to post here first before my suggestion, but I frankly find the squirrel squire staff to be useless when starting a new world. The projectile launching does not work well when exploring caves, and I find myself having to do most of the work myself when starting a summoner playthrough.

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Having it be replaced by something like the finch staff, or at least have the finch staff be craftable with something like wood and a caught bird would make it much easier to get started in harder difficulties

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You can craft bug nets very easily early game, so it'd make for a very useful pre-sand scourge weapon

crude geode
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Didn't notice I was supposed to post here first
eh you don't really have to

sudden knot
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Ah, I see

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I'll post a follow-up with the alternative suggestion, I suppose

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or edit

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alright, both are up. Hope it isn't too much spam.

hollow shell
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As long as you keep it to 2 per day, it's all good

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Also @gusty burrow, obvious counterargument is "But what about evil hybrid biomes?"

gusty burrow
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what

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npcs cant live in evil biomes

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they can live in the astral biome

hollow shell
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Yeah
You could include a bit in your suggestion about how the Astral does not prevent NPC housing, making it more similar to the Hallow than the Evil biomes

gusty burrow
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aight

hollow shell
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Nice 👍 That's good

gusty burrow
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it’s based on a true story. my desert pylon don’t work anymore cuz of astral

hollow shell
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Damn

gusty burrow
timid talon
gusty burrow
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oh that’s not added yet?

timid talon
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nope

gusty burrow
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i don’t use those hp bars anyways because it doesn’t tell me my exact hp

timid talon
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that's true, but some people still prefer the fancy or bar health and mana styles over the classic

gusty burrow
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yeah

fringe notch
sudden knot
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vanilla bosses are much harder in revengeance/death mode

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and have AI changes

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some vanilla weapons are still useful

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it'd be physically impossbile to do any bosses past dragonfolly without calamity weapons

tardy smelt
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(already proven wrong by technicality, but it would be impractical in most cases yeah)

hollow shell
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it was a

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it was a joke in fact

sudden knot
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im so used to those being genuine

golden tulip
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parry subclass

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🤨

hollow shell
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I suppose this is a valid suggestion

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s'not huge in scope, it's just "add more than there currently are"

golden tulip
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yea

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but the whole parry subclass part is a bit excessive imo :hdflr:

hollow shell
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Ah yeah, missed that one line
"And maybe you can do an entire melee subclass for parry weapons. "

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@lyric depot Good suggestion overall, but maybe remove that one line ^ so the scope isn't too large

golden tulip
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yea
for the rest, parrying is pretty cool, good sugg

lyric depot
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Sure thing

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Hope you introduce more parry weapons

fringe notch
cobalt pewter
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I think it'd be good if starter bag includes both finch and sqrl

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but idk

hollow shell
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That'd probably be excessive considering how easy Squirrel Squire is to made ccurrently

fringe notch
hollow shell
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I think it's the other way around

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Squirrel Squire has such an easy recipe because it's already in the starter bag

fringe notch
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ah, i suppose that'd make sense, and then the recipe is a just in case you accidentally lost it

hollow shell
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ye

keen zealot
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#suggestions-voting message I would actually rather not do this as I like intentionally wasting my dodge(s) before a fight so that the cooldown wears off when I actually need it most, later on in the fight

hollow shell
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Peculiar strategy but makes sense I guess

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Even if that sugg got implemented you could still like

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Quickly summon EoC, expend dodge, then melt it

hollow shell
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We've been getting quite a few suggestions for this eh?

small timber
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it is inevitable until devs take a stand if this config should exist or not

small timber
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(though as like discussed a long time ago, it do be weird that it is the only large scale vanilla change that don't have config, even small things like frozen water drown/slow have config)

hollow shell
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I personally think it should have a config yes

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That's kind of a shit counterargument because you could apply that to literally all the configs

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(And clearly some people do look for this change in the configs as evidenced by the suggestions requesting us to add it to the configs)

frail mantle
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i think there should be a config for it, at least for consistency's sake

dapper tendon
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How does the bot choose suggestions

inner anvil
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Check pins.

hollow shell
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The suggestions with the top 20% star ratings get sent to the devs, in week-long batches

dapper tendon
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Ok

frozen hornet
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22 suggs in voting got damn

tardy smelt
inland saddle
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This bot is going to be shredded after all the heavy lifting it’s about to do

drowsy plank
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im starting to think this one should be added to the commonly asked donts if it keeps failing in voting or something

hollow shell
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None successful

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(unfortunately)

tardy smelt
gray nebula
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ngl what do peopl e expect with a parry

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in terrari

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game has barely a proper definition for an "attack"

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parrying the skeletron hand just hovering into you because it was moving

ripe owl
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Recent approved sugg
Yro'ue*

gray nebula
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if this game was coded better for it cooler parries would be possible but unfortunately not

small timber
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(I wonder how many of these suggestion think parry includes the ark buff after parry or they only want the defensive maneuver of parrying itself)

gray nebula
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so called "free thinkers when acidwood wall

spare tulip
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hu?

eternal escarp
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people should go ahead and sprite it instead of suggesting it iirc

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thats how acidwood furniture even got in iirc

spare tulip
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oh

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damn

drowsy plank
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this is the third time people have suggested acidwood wall, and it literally got in the first time

spare tulip
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my bad then

drowsy plank
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dw about it, just remember that checking the logs and such with a quick search is a common courtesy the pins ask you to do before submitting a suggestion

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helps avoid stuff like this

spare tulip
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riiiight i always forget about the discord search function

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it is a really useful feature to be fair

polar bison
small timber
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@ashen warren a same suggestion just get posted yesterday

ashen warren
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oh

drowsy plank
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@ashen warren here's the link;
#suggestions-voting message

reposting suggs is fine but if you could delete your's i think it'd be a good idea to at least see how this one fairs before posting it again

small timber
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(tbh reposting suggestion when it is 1 day apart, or for some region still within 24 hours is abit pointless)

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so ya, probably just delete the one in posting and vote for the one in voting, since it is exactly the same anyway

ashen warren
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didnt know it was already suggested so

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ill delete it

hollow shell
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I can go either way about this sugg

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I kinda like that the deeper layers of the abyss
don't have
a lot of natural light sources, yknow

magic verge
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well, it can be faint

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right now, they are practically invisible

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and your best bet is just mine the walls at random

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plus, yknow, its in the name

small timber
magic verge
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whats the third one

small timber
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but ya I think a slight glow will make it look much more lively, just a slight glow

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your newest one is 3rd

magic verge
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well whats the second then

small timber
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coral shield, draedon arsenal damage falloff, abyss

hollow shell
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Ah yep true

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Alright hold off on this Lumenyl suggestion until later

magic verge
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oh, i thought that was on voting already

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ah no that is the bloody tear one

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well, it should be in posting in a few hours

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ill hold off

small timber
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ya around less than 2

magic verge
hollow shell
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The rule does exist for a reason

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We don't need the channels any more flooded than they need to be

magic verge
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sure

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also i just found out that lumenyl actually glows but you only see it when its not underwater

fossil finch
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This uh

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Doesn't happen in 1.3

small timber
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does revengeance even make destroyer bigger?

zinc thunder
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yes

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its hilarious but doesn't make the fight harder

small timber
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ya weird change since I don't think changelog mentioned it, it was previously death mode only (though in that case it is so massively large it block half your screen which do make the fight harder)

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I think the intention is so destroyer block off more of the screen and hit you with head easier, though I am unsure if it do make it easier to see if his speed is the same, easier to hit I can see

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since it is not exactly like you can't see thin destroyer

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rev do increase size, test it just now

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just like, a small increase, not the death mode super large worm; in rev it is only slightly thicker

zinc thunder
small timber
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I can post a pic, sec

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for rev vs death

zinc thunder
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no

small timber
zinc thunder
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the lights are bigger

small timber
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death is way bigger, like almost 2 times as thick

small timber
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rev is still a slight increase

zinc thunder
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oh it must be because i'm on master

small timber
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master dont change anything, I dont think so

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since my pic was taken from expert world

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also back to the suggestion, I dont really think the thicker destroyer makes it easier, the most I can see is it is easier to hit

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since not only does it block in your way more but also the head is bigger, which is by far its deadliest attack

zinc thunder
fossil finch
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(It does light up in 1.3

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(It's a bug or something

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also the images are kinda silly

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A new banned link for the list huh

unborn oriole
small timber
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Activating window is overrated just be satisfied with 0 customization

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I forgot ss take in activate window since I didnt use the ingame camera mode

drowsy plank
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that's not the right formatting for a suggestion

safe lava
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ah my b

drowsy plank
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i mean
it technically is so it wont get flagged but

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you're supposed to have a title summarizing the suggestion, and then the reason why the suggestion would be a good idea

safe lava
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whats the right formatting? so sorry i havent posted a suggestion in literal years

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oh ok ty

drowsy plank
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people typically bold the title, and put a line break between it and the body paragraph

safe lava
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can i post it here rq to see if i did it right and then delete it

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cuz im waiting for the cooldown

drowsy plank
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sure

safe lava
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that look good?

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oh why it should be added right

drowsy plank
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okay that is still not a great idea, if you want to make a suggestion about Roar of the Jungle Dragon not having much of an impact, maybe focus on why it doesn't, like, visually, and maybe some suggestions on how to make the attacks more impactful

but they're not bringing back regeneration

inner anvil
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A good reasoning, on how could this affects positively, and try to be as objective as possible.

safe lava
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why is that?

drowsy plank
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i mean they got rid of regeneration for a reason, they want the HP bars to actually be indicative of how much of the fight is left

safe lava
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ah

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that makes sense

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i still thought the regen was like 10x cooler

drowsy plank
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if you think the song doesnt have much of an impact cause that fight doesnt change enough focus on how you'd make the fight look more impactful or how to make the attacks more impactful, rather than that. regardless yharon is getting a rework soon so im not sure how likely it is that someone else doesnt come along and flag it, or how unlikely it would even be the pass voting in the first place

inner anvil
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Soon™️.

drowsy plank
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ik ik, but you get my point

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whenever the hell his sprite is getting updated they might make some small changes i think or something like that

inner anvil
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I mean, I'm a Beta Tester and I never heard of that lmao.

safe lava
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im defo feeling that yharon's boutta get hit by the rework machine

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hes like the most outdated endgame boss

drowsy plank
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rework probably wasn't the right word then lmao

inner anvil
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We'll probably do some things here and there.

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We'll see with time.

small timber
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I mean didnt yharon just recently got slightly rework?

inner anvil
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Yeah.

safe lava
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cleaned up the fight but removed a lot of the spectacle

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he has like, 1 new attack in phase 2 now

inner anvil
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He has the sun attack and some, if not all, of his bullethells got changed.

safe lava
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yea the bullethells were made much cleaner

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the sun attack looks really weird

inner anvil
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No, the fire vortex isnt' supposed to be a placeholder.

small timber
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In that case isnt your main concern the visual aspect of yharon not the mechanical aspect?

inner anvil
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It's a replacement to the spin attack, which was a bruh moment, to put it simply.

safe lava
inner anvil
small timber
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The old yharon was too similar to duke fishron to a degree that I cant say I like it, new yharon stand up more on his own

And I dont remeber yharon losing s fee attack for phase 2, in fact he gain a lot compare to phase 1

safe lava
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i mean the fight is just endgame duke fishron, always has been

safe lava
small timber
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The thing is now it is not, it is not even close

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Yharon still has tp charge, just he dont have duke p3 chain charge

inner anvil
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Well, that's what the community failed to understand.

safe lava
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yeah one fights like a little bitch and the other is yharon

small timber
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The only similarity between yharon and duke now is really only infernado and how it is spawned, even the charge is in drastically different pattern

safe lava
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gonna summarize my idea before typing it all out: phase transition later in the fight, make yharon more agressive in phase 2, have something better to denote the transition (like an actual roar from Yharon or smthn)

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cuz i feel like the awkward 55% invul transition is just kinda... there

small timber
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It is no longer invul too

safe lava
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oh even better lmao

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oh my GOD I HAD IT TYPED ALL OUT AND ACCIDENTALLY DELETED IT

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kill me

small timber
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How recently had you played the mod, since a few things changes about yharon

safe lava
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uh, couple months ago

small timber
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The old very similar to duke yharon is like, at least 1 (maybe 2) yearsbefore now

safe lava
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just after draedon came out

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ik he had the pillars instead of infernadoes

#

me, who actively refuses to fight either duke and has only seen fights, is not the best reference tjere

small timber
#

Have you fight the most recent version of yharon? As in v2.0, since he is very aggressive in p2, made even more aggressive with the recent change

safe lava
#

i havent gotten past prehm yet

#

i play p slow through prehm cuz i find it boring af

#

compared to hardmode

small timber
# safe lava not yet

Then I think probably best to hold off the suggestion until you fight it in the pt, since 2.0 changed a few things about him that the suggestion might built on outdated information

safe lava
#

fair

small timber
#

(though I definitely do agree the transition can be made better, just ya the 'made more aggressive' part will need verification)

golden tulip
#

@olive thistle modded music is bugged rn, tml issue

olive thistle
#

oh ok, I wondered, bc I already had the same issues with the Extra Music in 1.3

#

but generally speaking, I think a sound bar would be pretty nice

golden tulip
#

idk about any issues in 1.3 but i do know that the tmod team is aware of modded music being bugfed

golden tulip
#

why

olive thistle
#

Calamity Mod Extra Music was louder than the rest of the OST in comparison. The rest was still fine, but fights against EoC etc had way more volume

golden tulip
#

but thats another mod

#

those arent the same devs

frail mantle
#

CEM does tend to be louder than everything else

#

(also CEM is discontinued)

#

(unless someone other than the original creator ported the mod)

olive thistle
#

yep, I know. But I thought if there might be different issues for different people in terms of volume, a volume bar in the mod configs could universally solve things. I used extra music as a different example there

golden tulip
#

adding a seperate bar for modded music is probably a tml thing

olive thistle
#

I guess so, but it was worth the suggestion I guess

ashen warren
#

I once heard that 1.4 generally lowered the volume of the game, and that Calamity would up their volume to compensate

quaint kernel
#

@lyric depot bit late but i feel like it would be easier for them to make some kind of accessory that gives a weaker parry to most melee weapons rather than making tons of new weapons

lyric depot
#

That could be easier, but I’d want certain weapons to have other unique parry attacks than one unique attack. But if it would to be different parrys of certain weapons, then I could work with that

frosty trellis
#

Yeah, making prof guardians invulnerable when it's not their phase would be quite helpful

dense ferry
#

Couldn't they just give target priority when those are alive or something?

#

Byeah, making them invulnerable would be really fucky

crude geode
#

@torpid wharf why

#

@spare tulip already planned

drowsy plank
dense ferry
#

Why do you have to kill them in the right order?

#

Calamity offers enough freedom for you to be able to decide how the fight goes on

#

That would strip it off from the fight

tight hill
#

yeah why do we need golden stars?????

drowsy plank
tight hill
#

It's not like the selling is even helpful since literally everything gives you platinum with clamity

dense ferry
#

@hollow shell what do you think?

tight hill
#

Although...

#

Maybe a hardmode upgraded star for ammo?

dense ferry
tight hill
#

not golden but like crafted

drowsy plank
# dense ferry What does Perf have to do with Guardians?

killing bosses in order; right now the commander is just unimaginably tanky, like dungeon guardian or such, unless you kill the other two first, just look at the wiki, it might as well be immune so it stops taking summon aggro or homing projectiles when you cant even really hurt it anyway

#

you go healer, defender, commander, cause otherwise it's just going to heal it all off or be effectively immune

frosty trellis
#

You can kill the commander before the defender, but it's very difficult and not worthwhile

#

You are forced to kill the healer before the other two. You can't out damage the heals at that stage in the game

crude geode
#

@quaint kernel You really don’t get that Cal doesn’t want to reward players for playing on higher difficulty huh

quaint kernel
#

its not rewarding them for that

drowsy plank
#

devs have literally gone on record saying they will not touch master mode

quaint kernel
#

its to compensate for the lack of reward

#

its not changing anything about master mode either

#

its changing something about the mod

drowsy plank
#

also yes it's literally one of the do not suggestions that they cannot add any more accessory slots

#

you're asking them to balance around master mode, they will not

quaint kernel
#

to make it not useless

#

but i dont really see it as them balancing around master mode

#

its literally just a small change

fossil finch
#

keep the item useless in master as a reminder you should not be playing master

#

Sick game design

frosty trellis
#

LOL

drowsy plank
dense ferry
crude geode
#

ahh gotcha

ruby plover
#

latest suggestion be looking a bit....

drowsy plank
#

yeah

distant gyro
#

clearly the 41 hours i have do not count

ruby plover
#

@cunning pine, you need proper reasoning and formatting for your suggestion to be valid, read the document that is in this channel's pins

distant gyro
#

or anyone else's

spark pulsar
#

If devs tested their mod we would have more demon scary worm magic smh my head

ruby plover
#

*finds a bug*
damn they really didn't test the mod, huh

distant gyro
#

or even the dog patrons

ruby plover
#

anyhoo, that suggestion is gonna get yeeted im assuming

#

there is no substance to it, and it's cringescene

hollow shell
#

@gritty flume Well that's awfully passive-aggressive

gritty flume
#

its just a suggestion explain

hollow shell
#

The 1.4 porting process required fixing literally thousands of errors before we released it to the public

hollow idol
#

a few were bound to slip through the cracks

hollow shell
#

It could have been far far worse

hollow idol
#

all calamity summons dealing no damage!

hollow shell
#

Also @torpid wharf You need to add a reason to your suggestion

#

Why should Calamity implement that

ruby plover
spark pulsar
#

Whips are already planned for a future update @north stone

north stone
#

good

sudden knot
#

my 1.4 summoner playthrough has been so much more fun compared to 1.3 thanks to whips, so i agree with the reasoning

gaunt tiger
#

some great suggestions lately

ruby plover
#

so many suggestions lately

crude geode
#

what do you expect with a major update

ruby plover
#

well yeah, of course it's expected

#

it is kinda cool to see more ideas, though of course there are inevitably more bad ideas

fossil finch
#

at merkalto

hollow shell
#

I feel bad having to tell people off for making suggestions like these

#

cuz they clearly give a shit

#

They just don't know that it's not allowed

golden tulip
#

oh my god

#

i cant even ping the dude

#

what is that name

#

@dire mural
good sugg but unfortunately dismissed at least 200x by now

#

(its not original

dire mural
#

darn

gray nebula
#

FAKE zenith

hollow shell
#

Well it's also the incorrect formatting with the preface, and the specificity

#

And potentially future content too

golden tulip
#

its hitting all the marks!

dire mural
#

apologies

golden tulip
#

nbd

golden tulip
#

the idea itself?

dire mural
#

yeah

golden tulip
#

you were talking about another final boss, presumably you meant yharim, which is future content. future content suggs arent allowed

additionally, zenith sugg. nothing is happening to or with the zenith from this point

#

have you seen the pinned doc?

hollow shell
#

byeah the main thing was the implication of being implemented in the future

dire mural
golden tulip
dire mural
#

might be something to add to rules

#

im sure im not the only one who isnt used to checking pins for that kinda stuff

golden tulip
#

you arent the first one here, no taxevasion

hollow shell
#

It is in the rules but weirdly it's like shoved in the middle of em

#

I would expect it to be at the top or bottom personally

golden tulip
#

lets be real

#

who actually reads the rules
taxevasion

hollow shell
#

:(

dire mural
#

i do 😦

#

i mustve missed it

#

oh well, thanks for the stuff, reading now

#

okay read it all

dire mural
#

I agree with the voting for blight slimes getting something interesting

#

@hollow shell the funniest thing is that I was told to put it in suggestion by a dev

hollow shell
#

Things do happen like that sometimes

dire mural
#

Yeah it’s okay I was just

sand ermine
#

@knotty valley wrong format

#

also no reasoning

golden tulip
#

also tml bug, not calamity

fringe notch
golden tulip
#

am i wrong

fringe notch
tardy smelt
#

its no secret that no one that uses the suggestions channels for the first time seems to be able to actually read the rules for it

hollow shell
#

@knotty valley There is already a suggestion in posting asking for this exact thing

#

(Also the volume discrepancy is caused by a tModLoader error that will hopefully be fixed on their end eventually)

eternal escarp
#

yea

knotty valley
#

my bad then

#

I did not know

eternal escarp
#

it happens

spark pulsar
#

What is this even supposed to mean

swift sinew
#

Question, with the 1.4 update, did they remove whips on calamity and instead replace them with the other summon tag weapons?

Or has only the port to 1.4 been made and won’t have any additional changes?

fringe notch
hollow shell
#

Calamity did not remove any vanilla whips, indeed

We have not added our own whips yet but we will be doing so in an update, along with pylons and achievements and such

keen zealot
#

you did kind of remove basically all of their functionality though...

#

not a single whip actually imparts any tag damage effect whatsoever

small timber
#

if that is the case it is more likely because of bugs not because of nerfs

#

because currenty I do hear some summon weapon is critting without whips or anything right now

gaunt tiger
#

it's a very tragic bug, but they couldn't squash them all

crude geode
#

Should have delayed the update for 5 more months

cobalt pewter
tawny garden
#

mf sounds like trump

ashen warren
#

💀

tight hill
#

destroyer is now the size of the fucking abyss

tawny garden
#

political

tight hill
#

also apparently my suggestion was good

tawny garden
#

yay

tight hill
#

Which if it gets implemented before this playthrough ends i'll never have to grind for souls again

small timber
#

I think the plan WAS to put it into bestiary, my assumption is still work in progress

#

probably finding ways to not make the bestiary entry an essay

polar oar
#

well, good in that case

fossil finch
#

You'd probably put them as new ui section below stats

tight hill
#

Would it make sense to have some type of post AS acid water protection?

#

Like the effigy of decay but as an accessory

gaunt tiger
#

there;s a potion for it I guess

tight hill
#

Yeah but that only reduces the damage

swift wharf
#

Is it really needed after AS tho?

gaunt tiger
#

if a suggestion doesn't pass, does it get yeeted or does it stay in the channel

swift wharf
#

It stays in voting

gaunt tiger
#

bless

#

@tight hill the abyssal diving suit post ML gives you immunity

#

the final final upgrade

swift wharf
#

Also that lmao

tight hill
#

jesus post ml

swift wharf
#

And you visit the sulfur sea again after cal/plant

#

And you have even better gear

gaunt tiger
#

you don't need it until after polterghast when you need to kill the rares down there

swift wharf
#

So the water doesn't really matter after that

tight hill
#

Maybe like an upgraded potion with dungeon materials?

swift wharf
#

But why

gaunt tiger
#

I've never felt the need tbh

tight hill
#

Since that's about when you'll be returning to the sulfur sea anyway

swift wharf
#

You can go down there and like

gaunt tiger
#

you can live down there for ages

swift wharf
#

press H

#

And you can craft more effigies

north stone
#

what does the clamp reaction for a suggestion mean

scarlet smelt
#

not enough info

frail mantle
#

means there's some kind of formatting issue

north stone
#

I think skeletron should be unable to deal contact damage for a few frames after spawning because he spawns right on top of you which makes not taking damage from him spawning nearly impossible

grim tusk
dapper forge
#

yo

ashen warren
#

anyways gimme some feedback on the whole Goozma thing

swift wharf
#

goozma is gone

#

it's no longer part of the lore

ashen warren
#

well yes, i know that

#

...did you read the suggestion, though?

swift wharf
#

I did

#

But why mention it in the first place

ashen warren
#

what, the name Goozma?

#

its just a name that people might be familiar with, so that's why I put it in there

mystic shell
#

That was part of another mod xd

swift wharf
#

Goozma was added by a mod, yes, but it's originally from cal

mystic shell
#

They really have nothing in common

ashen warren
#

yeah ik about emphatic, but Goozma was planned to appear in the actual mod at some point

mystic shell
#

Planned

swift wharf
#

Not anymore

ashen warren
#

but they scrapped the idea and made it into noxus

#

kinda

swift sinew
#

Can I repost a suggestion if it didn’t get enough votes?

swift sinew
ashen warren
#

I mean you could. no guarantees that'll end well, though

mystic shell
frail mantle
#

although if you've tried, like, three times before and it hasn't gone though any of them then i don't think there's a point in trying again

mystic shell
#

I hope my suggestio

#

Is good

night jolt
swift wharf
#

what

#

what's team skull

mystic shell
#

dont tell him he's missing out

night jolt
#

Imagine not being based and not knowing who Guzma is, couldn't be me

mystic shell
#

Bro its pokemon sun and moon 💀 but offtopic

#

oh not sun and moon but whatever

swift sinew
fossil finch
#

people will cope and mald and seethe so much about slime god semantics

#

@echo furnace also while your sugg is fine the first part of the sugg is wrong, because bosses are tested whitout them and designed without rod or nr on mind

frosty trellis
#

@floral wedge May I remind you that there are many forms of progression skipping in Calamity? Temple key recipe, lunatic cultist summoning item from a drop, being able to fight AS and Anahita phm, etc.

#

Progression skip removals/nerfs are a no

swift wharf
#

I think they mean that the sword is slightly broken rn

ashen warren
#

💀

#

Personally I like it

#

It also falls off past skeletron

#

But it’s a massive skip until then

frail mantle
#

hell shit is kinda supposed to be post evil bosses i think

ashen warren
#

Maybe make it only droppable after?

frail mantle
#

but like with a weapon that just drops from a common hell enemy there's not much actually making it post evil bosses

ashen warren
#

I don’t think a nerf is necessary, if anything is gunna happen to it, buff it’s dmg and make it post hard mode

#

Bc the weapon is so much fun to use

frail mantle
#

balance isn't a major concern at the moment and most of the devs are currently taking a break since they're out of porting hell now

#

but it'll likely be looked more into eventually

ashen warren
#

alr it’s fine

#

Please if ur gunna nerf it don’t nerf the mobility or iframes tho it’s so much fun just to fly around

night jolt
#

Making the guardians invulnerable if its not their phase is dumb

#

If you do that, why is even there a healer then?

grave zincBOT
#

@timid flower - Your suggestion has received an updated status!

[Add A Brief Explanation Of The Early Hardmode Rework To The Pwnhammer's description]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

timid flower
#

snazzy

swift wharf
#

good suggestion

timid flower
#

thanks

soft quest
#

About that suggestion about the lumenyll crystals glowing, I didn’t even know there were crystals that you could mine that drop lumenyll because they blend in way to much HDfailure

#

Like when was that added

fossil finch
#

With Abyss

#

(So like in 1.3

#

(Calamity

gaunt tiger
#

melee weapon is op: tier skipping is great and fine
summon weapon is op: this cannot be, this must be rectified, unholy and bad

#

#justiceforbladestaff

frail mantle
#

blade staff was murdered by tmod, not calamity

gaunt tiger
#

blade staff got buffed by calamity 😛
and it should stay that way lol

night jolt
frail mantle
#

no but armor penetration actually working properly is something tML did

crude geode
#

congrats on trial mod btw

frail mantle
crude geode
keen zealot
#

the AP bug only came into effect when using some kinds of additional AP on top of the blade's own, eg. with ichor or betsy's wrath, on very specific sets of enemies that had more than 0 but less than 25 defense, and with ichor its maximum benefit was 8 damage per hit, about equivalent to a single whip on that tier

#

meanwhile the removal of flat tag damage and whip stacking takes away over 70% of blade's potential damage

gaunt tiger
#

and yet it's still broke op

#

and let's keep it that way please

swift wharf
#

A weapon relying on a whip to work is hella cringe

#

It's a support tool after all

keen zealot
#

"a support weapon supporting another weapon is hella cringe"

swift wharf
#

...

keen zealot
#

that's kind of the point of synergy my guy

swift wharf
#

If a weapon is only good

#

If it needs another one

#

Something is wrong

keen zealot
#

blade staff is already decent without whips

swift wharf
#

I know it is

keen zealot
#

it just can't do insane dps rivalling the highest tier weapons without whips

swift wharf
#

But before, it was straight up wrong

#

Because of whip stacking and stuff

keen zealot
#

stacking more than three whips is absurdly hard and actively detrimental in most cases

#

considering that weapon switching is really dumb and broken (in a bad way) in terraria, even stacking two whips is a struggle with conventional methods

swift wharf
#

Yeah but I mean in blade staff's case

keen zealot
#

blade staff's case is only exceptional because it benefits more from the extra one or two whips than most other weapons

#

the best stackers I know still stop at three whips because there's no benefit to going any further for the extra challenge that it adds

#

most people I know can't even manage three on a good day, two being inconsistent enough already

#

and the technique that allows the best of the best to stack so well costs them mobility

#

whip stacking did not need to be removed because it's so difficult to pull off that it's almost not a consideration in balance anyways

#

there are a few of us that can take blade staff to S+ tier levels but it's not remotely reliable enough to be actually overpowered

#

so it falls into the category of skill-based weapons much like a few others that calamity has previously accepted as fine, or even buffed anyways

magic ether
#

they should add more whips 🙂

keen zealot
#

meanwhile there are other absurdist weapons on the same tier or before like fractured ark that easily and consistently kill bosses at this tier in under a minute with relatively tanky builds and it's totally fine

crude geode
#

balance nerds when everything isn’t immediately balanced in the middle of the most massive port in cal’s history

keen zealot
#

in fact it's waaaay stronger than old ark of the ancients was for its tier

#

all I'm saying is that if you want to fix problems, you should focus on the biggest problems first

#

you can nerf blade staff and whips and whip stacking all you want if it turns out to be SSS tier in the mod

#

but that just hasn't been the case yet, and until that happens I will continue to call it all a mistake

gaunt tiger
#

summoner just needs a defensive boost and it'll bring it in line with the other classes

#

but yeah the devs balance it as if not having to aim means it can be shite

keen zealot
#

because the optimal build is actually hallowed armour with warding

ruby plover
#

kinda wanna gauge feedback on this idea before posting, but my idea is for debuffs to leave the player on 1 hp instead of killing them during a boss fight

#

it doesnt feel unfair per se when it happens, but its kinda wacky when you die to a boss... but not to the boss or any attack, directly

sand ermine
#

especially for bosses like the Exo Mechs and DoG

hollow shell
#

That'd kinda go against our attempts to make debuffs matter more
and, adding more debuff immunities to accs and such

small timber
#

I think for most boss now you can acquire debuff immunity before fighting them?

#

The only exception is DoG because of god slayer inferno (I dont remember if whispering death have immunity or not)

small timber
frosty trellis
wild bolt
#

opinions on a potion pouch to clear inventory clutter a bit?

frosty trellis
#

And against stuff like prov, exos, guardians, dog, etc., it's very easy to get clipped regardless

small timber
#

I think the only one I feel maybe abit unfair is dynamo stem cell, since it has a ranger accessory that provide such an important debuff immunity against yharon

hollow shell
small timber
hollow shell
#

Can you use potions from the void bag

small timber
#

(and auto trash if you really want to solve it)

#

Oh sorry I misunderstood

frosty trellis
#

Makes the fight more like profaned guardians, since you need to stay close to them in the first place, which in turn, makes sense why you need to kill the guardians first, as they give you a slight form of foreshadowing for how Providence will work

crude geode
#

The fight pushes you to stay near her anyways since most of her projectiles speed up over time

small timber
#

(I do think that rather than nerfing the debuff the more direct way will just be making the new range telegraph though)

frosty trellis
#

Oh yeah

#

Some sort of visual indicator to know when you are getting out of range would be nice

#

I've gotten a lot better at estimating it and knowing when I get too far away sooner, but it's anything but perfect

small timber
#

Does amidias sell blood work into postML directly? Since I do know he sell truffle worm in HM now

#

@kindred creek amidias npc sells truffle worm after entering hardmode/WoF is down now, while there is still gold cost but probably should acknowledge it in the suggestion

keen zealot
#

it seems too strong to be left alive imo

hollow shell
fossil finch
#

Op weapons are less of a problem that up weapons

#

Also like if your argument is that there's some sort of bias then lol

#

i just realized i didn't reply to anything

fossil finch
kindred creek
small timber
#

@echo furnace definitely should remove the part about calamity bosses relying on teleportation to dodge, to my knowledge none of them does (except malice/ftw because it is malice/ftw), on death mode and below it ie not the case

Even the seemingly most absurd case of manual dodging like ohio beam from exo twins can be dodged through planning and proper positioning. ROD is pretty much a panic button option when the player made a mistake

#

(that said I do think having RoD be 10 sec is good enough though, NR 20 seconds is somewhat justified because it is even more of an all purpose instant panic button)

fossil finch
#

I already told them that

small timber
#

(sorry too many messages above)

frosty trellis
#

Only boss I really use RoD on is DoG, but even then I forget I have it 99% of the time and just ram dash away

#

Exo Twins can just be drews wings and fly like fucking hell

echo furnace
small timber
#

Other than that it is fine I think

echo furnace
#

i edited the message, would you mind reading it again?

small timber
#

Ya that seems good

echo furnace
#

okay cool

#

thanks for your input

novel belfry
#

Make the Aero Stone increase fall damage resistance

It's a wind-empowered stone that grants some of its energy to boost your mobility.

#

i feel like i dont have enough justification for the above sugg, what can I add?

small timber
#

It provides similar stat and function to frog leg maybe, since for frog leg it do increase fall resistance

#

(and is post DS rather than preboss, while somehow weaker)

novel belfry
#

yeah

#

better?

small timber
#

Ya looks good, I dont think it need much more justification

novel belfry
#

its just weirdly worded to me tbh

small timber
#

(the boss health and damage creep is like, not really a reason but I think the suggestion should be fine)

swift wharf
#

also

#

🎣

small timber
#

The suggestion is not about renewability/acquire ore so probably dont have to specifically mention that

swift wharf
small timber
#

(I will be honest mining will still leave weird size of balls in the path regardless if it is auric or normal ore)

hollow shell
#

I personally really like the huge Auric Ore veins

#

cuz it's
different, from all the other ores

#

Makes Auric feel special

crude geode
#

Comparing health and damage creep to ore vein size????

novel belfry
#

giant auric ore "veins" are fine, but reducing the amount required for making a bar is a good idea

frosty trellis
#

I get all the auric bars I need in a run in less than 10 minutes, so I don't see the problem

#

In literally every playthough I do

small timber
#

Ya the giant ore vein also makes it much more satisfying to mine rather than like, have small balls of 10-20 spread everywhere

frosty trellis
#

Especially with veinminer

novel belfry
#

ESPECIALLY

small timber
#

the impending comment of "but it already boost wing why do it need to double dip rocket boots; wingless is a self imposed challenge; defiled no longer exist"

swift wharf
#

That is a

#

SIS and a half

#

Jesus

proven vortex
#

wow that's a super long suggestion

#

that is basically zenith 2.0

swift wharf
#
  1. exoblade is getting reworked eventually
  2. N o.
crude geode
#

@hollow shell “simple rework suggestion”

fossil finch
#

@spice bolt you can't sugg things so specific
You can sugg for exoblade to be reworked and say why, but do not go into a long description of how it should be reworked

hollow shell
#

Yeah RTTV jesus christ you cannot be that specific in a suggestion

#

See the pinned Don'ts doc

spice bolt
#

sorry

#

i was a bit worried it would be way too specific, and to be fair no matter how you slice it a zenith 2.0 would be broken as f**k so I’m honestly not surprised

small timber
#

I think another consideration is zenith is post-yharon in calamity, and exoblade is only really 1 progression later

#

(I think if you only keep the "rework exoblade" part without fitting in all the rework specifics/detail it will be passable)

spice bolt
#

shall i edit the message then?

small timber
#

ya, the currently one is definitely not passable

#

general consideration is try to leave room for developers to do adjustment, so don't go extremely specific (like this projectile to exactly this, the 2nd projectile do that)

spice bolt
#

ill start rewriting it

#

ok, is that worse?

small timber
#

I think it should be good enough (though the mods will judge if they also think so)

spice bolt
#

ok, i will wait for the council's verdict

floral wedge
crude geode
#

Did you read the first like 5 words

swift wharf
#

mfw bladecrest oathsword is literally the same thing

crude geode
#

it's not even just calamity

hollow shell
#

More accurately, balance wasn't a major concern during the porting process

#

We will be trying to squash out balance concerns now that it's out

#

For those who aren't on break at least

crude geode
#

demon scythe works in a similar manner in vanilla lol

swift wharf
#

and ashen stalactite

crude geode
#

in terms of "op weapon you can get pre-boss"

swift wharf
night jolt
#

But you can also name yourself "Jetstream Sam" and get the Murasama pre boss

#

Its something you have to go so far out of your way to get before the game wants you to that theres really no point not letting you get it beforehand

#

Again, I'd like to bring up the comparison with sequence breaking in Metroidvanias

frosty trellis
#

I mean

#

There's a ton of sequence breaking built into calamity regardless

night jolt
#

Exactly

frosty trellis
#

Can fight a lot of bosses far earlier than intended

night jolt
#

Why should Calamity close the sequence breaks like those if they let you fight Moon Lord pre Mechs?

frosty trellis
#

Fight AS/Anahita pre boss?

crude geode
#

this person when they discover you can fight duke fishron pre-mechs

night jolt
#

SMH just bring in Terminus from another world and do Boss Rush pre boss

frosty trellis
#

You can get Terminus post skeleton tbf

#

In a normal world

night jolt
#

But yeah the point still stands

#

Sequence breaking was made easier intentionally by the Cal devs, and you have to go so far out of your way to get Oathsword pre boss that you might as well keep it there for the people who are willing to go to hell before fighting King Slime

swift wharf
#

pre boss old duke

frosty trellis
#

Can you fight old duke pre boss?

#

I didn't know that was a thing

swift wharf
#

well bloodworms do spawn iirc

night jolt
#

Do Bloodworms spawn in Easy mode?

frosty trellis
#

They spawn in phm

#

Ye

night jolt
#

I hate the term "pre-hardmode"

frosty trellis
#

Well

#

It's what we got

night jolt
#

The term for something that is less difficult than "hard" is not "pre-hard"

#

Theres no reason to not just call it "Easy mode"

swift wharf
#

but it's before

#

so pre

frosty trellis
#

What should be post-ML he called them?

night jolt
#

Super hardmode?

frosty trellis
#

Since in standard terraria ML is the end of hardmode

night jolt
#

The issue is that vanilla calls it "hardmode" and didn't intend to go past Moon Lord

#

It could probably be called "medium mode" in Calamity, but its not a hill I'm willing to die on

worn salmon
#

tbh post-ml is a more general and specific term that can be used across multiple mods, super hardmode could be confused for a custom difficulty

night jolt
#

I am willing to die on "Pre-hardmode" being a fucking terrible name tho

worn salmon
#

pre-hm just makes sense

#

imo

#

easy mode sounds like a world or character difficulty rather than a stage in progression

night jolt
#

And "hardmode" doesn't?

#

If thats the terminology we need to go with, might as well make it consistent

#

I am aware that preaching this on a single channel in a discord server about a single mod isn't gonna reinvent the Terraria lexicon, but I just had to get that out

crude geode
#

It really isn’t

ashen warren
#

pretty much everyone knows it as pre-hardmode and hardmode, so I think at this point any attempt to change it would just fall on deaf ears

worn salmon
#

well i never did say hardmode wasn't in the same boat; but at this point the majority if not all players already know what hardmode is, so there is little chance for confusion to what it means

drowsy plank
#

just wait for the day red gives it an actual name ez
it is still really weird that hardmode is called hardmode. in vanilla it kinda does feel like the actual start of the game, less so in calamity with all of the extra stuff squeezed in, i dunno

worn salmon
#

yeah i always thought of pre-hm as a prologue

stable musk
#

Slime god, by lore iirc, is in weakened state by time player fights it

#

but by the same lore if player didn't fought it then slime god would become more and more powerful.

fringe notch
frosty trellis
#

My point stilll stands

fringe notch
hollow shell
#

Bad wiki

#

There you go

frosty trellis
#

I don't remember you needing to mine voidstone to get into level 3 of the abyss

hollow shell
#

Generation doesn't always create blockages

frosty trellis
#

Abyss gravel I believe so, but never voidstone

hollow shell
#

Nor are the blockages intended

fringe notch
frosty trellis
#

If the blockages are not intended, then my point still stands

hollow shell
frosty trellis
#

Same here

crude geode
#

Usually the official wiki is just. the second one on the list????

frosty trellis
#

Got at minimum the class setup page when I am learning classes early on lol

crude geode
#

L

eternal escarp
#

search what you want and add wiki.gg in the end

#

works for me

frosty trellis
#

Fair enough

hollow shell
#

The rare DuckDuckGo superior search results?

frosty trellis
#

Or just never close the wiki.gg version in the first place

hollow shell
#

Usually it's the 2nd result
Here it's the 4th because "voidstone" isn't an incredibly original term

fringe notch
hollow shell
#

A noble goal

robust lava
fringe notch
frosty trellis
#

I've never seen a voidstone blockage

#

Abyss gravel sure, seen that a few times

#

But never voidstone

fringe notch
#

interesting

frosty trellis
#

I have accidentally entered the third layer of the abyss in phm more than once lmao

frosty trellis
eternal escarp
#

your computer might

frosty trellis
#

Nope

#

Computer works fine

#

Just don't use google chrome and suddenly your ram doesn't want to kill you

#

I can have more than 12 tabs open and run calamity with 0 lag issues

#

Had at least 15 tabs open when I did this

eternal escarp
#

i mean i can do the same, i still get high ram usage

#

im just too lazy to switch off chrome

frosty trellis
#

I never use it

#

I used Edge from the beginning of owning this laptop

#

No regrets

gray nebula
#

me opening the Calamity debuff encyclopedia and just seeing "Damage over time" on more than half of them

fringe notch
fringe notch
fringe notch
#

y'know what? we need more unique debuffs

gray nebula
#

the world if coming up with interesting unique debuffs was as simple as asking for them

fringe notch
#

something like the ones DoG inflicts, not just more DoT effects

gray nebula
#

I agree but like my brain is tv static when it comes to coming up with more

fringe notch
#

my brain is filled with tv static in general, most people dont seem to mind the DoT effects, so why bother is my opinion

crude geode
#

most people dont seem to mind bad things
FTFY

fringe notch
gray nebula
#

I mean it's cuz yea dots overdone but that's not actively making your experience worse

#

fixed it for you

fringe notch
#

ah

crude geode
#

yeah that's prolly why it's less of a priority than making various portions of the game less boss rush-y (aside from making debuffs hard).

gray nebula
#

just like how there's 50 generic bows and swords but it's not like it's actively making u angry playing

#

but y es

crude geode
#

the most unique vanilla debuff in the game just gets like. shafted by 99% of things being immune. (confusion)

gray nebula
#

kinda crazy how swords get all the flak for being boring when guns and bows are also p bad

crude geode
#

glacial state is cool but it's like. a single debuff carrying the weight of the world on it's back.

fringe notch
frosty trellis
#

There can be 50 generic bows and swords, but when there is only like, 4 fun and unique bows, and a number of fun and unique swords, that's where I start to get a tad upset

#

Don't even have to be good, just fun

gray nebula
#

we live in a society where the general masses rise their standards after one better element is introduced

#

I just removed auto reuse from a bow feeling awesome rn

vapid moat
#

alright, is this suggestion good enough ?
Make Wulfurm drone spawn less in evil biome or don't spawn on platform

frosty trellis
#

I mean, one of the reasons I love Melee and Mage is because there are the standard stuff that you would expect out of both classes, but with a healthy amount of stuff that is more unique and fun to play around with, something that seems to lack from Ranger with very few weapons that have unique qualities

vapid moat
# vapid moat alright, is this suggestion good enough ? *Make Wulfurm drone spawn less in evi...

the reason why i want this to be in game is because I was grinding for burger in corruption in daytime and i notice the amount of eater of soul i should be killing is less than expected and its turn out the Wulfurm drone decide to camp outside of my player camera views on my Eater of world platform and due to that now i have my inventory full of useless loot and make the grinding for burger much more of a chore, so i suggest decrease the spawn rate of those drone in special biome like corruption so grinding for burger is faster

fringe notch
frosty trellis
#

Major Improvement to all stats

vapid moat
#

not joking about the burger, it is a food item that grant amazing buff

frosty trellis
#

Yeah

#

Burgers are amazing

vapid moat
#

i hate them drone dropping trash

still zodiac
#

t3 food buff and has a 1% chance to drop, but luckily eaters spawn quite often

#

but yeah doesn't seem that bad of a suggestion

fringe notch
still zodiac
#

borgar yummy tho

frosty trellis
gray nebula
#

Burger fans

vapid moat
#

and also, why burger you ask ? it is easier to get them

frosty trellis
#

Would also help with farming stuff like ancient shadow armor early game as well as another side benefit for the corruption side of things

#

Crimson I dunno

fringe notch
fringe notch
frosty trellis
#

Why not both?

#

LOL

vapid moat
#

ancient shadow armor is just great, sadly your whole inventory is now filled with battery

frosty trellis
#

Me, who never plays corruption-

fringe notch
frosty trellis
#

But yeah

#

I just like crimson a lot better

vapid moat
#

also tentacle spike weapon

#

not exactly excellent weapon, but it is a weapon

fringe notch
#

as someone who played before crimson was a thing, i do have to admit to having a little bit of nostolgia bias

frosty trellis
#

Crimson was my first world evil lmao

fringe notch
frosty trellis
#

I find BoC more fun, much prefer the armor set, like the aesthetic more

vapid moat
#

in terraria, if you lucky to get it, it is a good early weapon for dealing with mobs

frosty trellis
#

Only reason I dislike crimson is herplings

fringe notch
gray nebula
#

crimson after it looks cooler

fringe notch
frosty trellis
#

LOL

#

So I'm a vampire then as well?