#suggestions-discussion
1 messages · Page 1272 of 1
How many of these emotes you have by the way? Holy. 💀
Infinite
feelschungusception
- I disabled the arment display auto swing
did you save with discord or
this, is the regular wulfrum bow
auto reuse, 25 use time, 25 use animation
one click = onea rrow
I hate my self for no reason now that I created this argument
@supple moon The incentive to do Malice is that you want to play a difficult mode
this, is the wulfrum bow with auto reuse turned off, with use animation = 5, and use time = 25
as ytou can see even if im spamming, itll only fire one arrow every 5 "shoots"
I didnt meant auto reuse I meant force auto swing
That's the same thing unless you mean only melee weapons
This is the wulfrum bow, with auto reuse on, and use time = 5, but use animation = 25
as you can see, it fires more per click

^ This is how Clockwork Assault Rifle and all weapons similar to it work
mismatched usetime and useanimation
Just a little fun fact
Pov: me
👁️ 👄 👁️
so basically it's not stats about autoreuse or force auto swing whatever that means

tldr: you were wrong, pwned, #mlg etc, etc, etc. got damn was it that hard to just listen to what a coder had to say 😭
UHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh-------------_______________________________
Back to Being awesome (Back to Calamity)
f you
Sounds like a warn coming
Why is there a stackcount on a Weapon? :D Why is there a 3?
thas a bug
oh well then
@ashen warren You need to format your suggestion properly, with a title above and a reason below, separated using a line break (Shift+Enter)
The only problem with mimics is that they Spawn too often and clutter the inentory
And we already had the conversation about how adding rarity for its own sake is stupid and dumb
@dapper tendon Why?
Beacuse cool
Invalid reason.
And maybe add the true eye of Cathal
Ok using one light per while there are a lot of other cool pets is annoying and being able to use multiple pets will be useful
And nice
Surely then you would ask for a system to enable the use of multiple light pets at once, and not just these two specific unrelated pets?
Done
Okay that is better
I wouldn't say that having multiple is "useful"
But, you could say that only having one pet equipped at a time is an unnecessary restriction for what is ultimately a purely aesthetic choice?
(I don't agree necessarily but it'd be a stronger reason)
@jovial pelican That's uhh, in the mod, already
oh, huh. well, there's no astral pottery though

You can suggest that exactly that get added if you can provide solid enough reasoning for it
which would probably be quite difficult
insta banned
made edits to my suggestion. I largely made my reasoning from a builder's perspective, as furniture is a builder thing
I was gonna suggest the ability to put sunflowers on planter boxes for better arena building, but i'm a little busy rn, so i'm gonna leave this here
Alright that suggestion works
Just remove those crossed out bits cuz they won't make sense to an outside observer
alright
Vanilla doesn't have much in the way of pottery but I suppose
Astral Clay is its own unique block
so, sure I guess this is a logical step
and a cool step too, at least to me
Honestly uh
Boots really shouldn't be a requirement to making the early game feel fun
i mean they are a pretty important point in progression
Not really they're just an accessory that allows you to run
And lowering the movement speed just to make boots required is dumb imo
It just eats up an accessory slot and makes the game unnecessarily sluggish for the first hour of gameplay
my bad i forgot to clarify something
ill edit it
Crying
Why does getting hermes boot need to make you feel anything
It's just one of the accs you're getting out of the pile and that you need anyways
i mean satisfaction is a pretty normal feeling when playing a game
Make hooks worse to make getting the climbing claws more satisfying
This has been suggested a lot
Never understood why people dislike the speed increase
It's subtle and the vanilla move speed is unbearably slow
nah i still think there should be an increase
just less of one
idk i feel like in calamity the boots are pretty important
Still is gonna split votes and be cringe
i mean they are just an accessory but they're just as important as wings to many players
?
It is a normal thing in games
Most people don't even use the post-Moon Lord upgrades
Like every other suggestion is: Remove this thing that makes the game more fun
Reasoning: It makes the vanilla content worse
Why is hermes any more important than any other acc
Calamity fans when the game doesn’t move at Mach 1 speed
Isn't it already satisfying to have the base speed be upped
because theyre borderline required for most players
not rly
Yeah? That doesn't mean it needs to be impactful when you get it
It's still important
i mean again there still should be an increase just less of one
The reason why Hermes feels like an impactful accessory is because of vanilla's awful sluggish movement when you do not have it
^
Why are there so many people recently who don't like the base player buffs
yeah but it turns from "finally i can run" to "oh wow i move like 3mph faster yay"
Because their feelings or something
Have you considered that isn't a good thing at that making it bearable to walk without them is better?
Running from the beginning is like a fucking blessing
Instead of having to suffer to get that sweet sweet fun chemical you can get it right at the start
you wanna try again with that sentence
thats why i suggested to still have an increase, but less of one, and instead have like half of the increase be in the hermes boots speed instead of the player
~~psychology
Why not instead just
Keep the move speed
And just,
Buff hermes boots,,,
Hell, boots as a whole pretty much become irrelevant the instant you obtain wings cause you can just jump and get wing speed
Boss balance
That'd be it's own whole can of worms cuz of
balance yeah
Would you rather any boss be faster atom
Post moon lord be like
i mean eventually you just end up combining the boots with wings so either way
We do plan on eventually splitting them apart
Yes and said combo sucks
Nobody uses the tracers
Compared to having wings
Not exactly, Tracers aren't a strict upgrade to the stuff you use to make them
(It is legitamely worse
Very untrue statement
Tho, ^
cuz then the hermes boots would be overpowered
tracers are a sidegrade
good point
Drew's Wings have much better flight time than Celestial Tracers for example
although I prefer wings until elysian tracers
Simply hovering in the air gives better speed than the tracers
I'm pretty sure same is true for Elysian, don't quote me on that
Elysians go at the same speed as Seraphs on ground
@cinder jolt pylons are being added in a future update iirc
@cinder jolt Already in the plans 👍
It is sprited, too. We'll be implementing all the Calamity pylons soon-ish
oh thank god, nice
nice
will NPCs have their own happiness as well?
The only reason people use Tracers is because they've only ever unequipped boots to upgrade them
ye
Already
When the truth is that they should've unequipped boots the moment they get wings
I only use tracers on scal because of the increased I-frames
Cal fans when they don’t personally use tracers (some no hitter said it was bad)
If they don't already then yes
I’m pretty sure a decent chunk of people still use tracers.
I have no justification for this that is substantial in any way, but I think it'd be neat if Cirrus always had maximum happiness in a drunk world
again thats why im saying for half of the speed increase to be in boots instead of the player, then people with wings will still have the movement speed they need while people with boots will be happier with early game progression
I stop using boots after plant so like 
win-win
No, because EVERYONE needs to walk for at least a bit of the game before obtaining wings
Even in Journey cause lol Fledging Wings
?
thats why i said there can still be a speed increase?
I think its dumb to remove the speed boost from the player just because "Hermes Boots are an important accessory." Some people don't wanna use Boots, ever considered that?
thats why im saying to find a middle ground
currently boots still give like a 10-20 mph run speed increase, thats plenty.
some people DO use boots, ever think of that?
Thats like deliberately clogging up sequence breaks in a Metroidvania
I did want to bring up metroidvanias
Ah yes, all those boots users just hate the speed boost in Calamity
Toyota is seeing Hermes Boots as a 'milestone' kind of item
Like getting Mothwing Cloak in Hollow Knight
a bit yeah
what im saying is that there are a ton of people who feel the same way and a ton of people who feel the opposite so its good to find a middle ground
If the player was already able to dash from the start of the game, but at say 1/2 the distance, then Mothwing won't feel like as much of an upgrade
thats a really pretty good way to put it
Shade Skip 
Unless you're a super duper speedrunner guy who knows every trick in the game, the Mothwing Cloak is 100% required to beat Hollow Knight
accessories are more like charms tho, if you had to use say 5 charm notches to have a nerfed mothwing cloak would you?
i mean at the end of the day this is really just my point
(The analogy fits quite closely with the existing Dashmaster charm actually)
I think its just you man
I do not think that
this needed to continue as an argument for however long it's been going on
Because the suggestion is not invalid
And star voting exists
I've never seen someone whos a diehard Boots fan and really hates the speed increase from Calamity
uhm actually it depends on what ending you're going for 🤓
oh yeah also what you said about using wings but not boots being viable kinda isnt in malice mode which is what im playing on
Not everyone plays Malice lol
well there are people that do
im just using it as a point
not a main point
thats why i didnt point that out in the suggestion
(this was subtext-speak for "Shut up now please")
my bad didnt see that
That reads more like a bug report
Or is it like that for stuff like Paladin in vanilla?
if AS has it it's definitely a bug
for rare enemies or minibosses, it's less so
but also that should apply to banners as well
you also do need to kill 50 nymphs for a nymph banner
I guess the bestiary thinks AS isn't a boss
or 50 juvenile eidolons for its banner
Probably cause of the wierd spawn thing
Indeed
mr. mister ranting everytime a sugg he doesn't like comes up
byeah this sounds like a bug @dawn trellis
(They)
True apologies
@gaunt tiger Perhaps clarify that you mean minions (and sentries)
Because whips exist now
👍 Thanks
Ye that there is the proper channel
@unreal lark Jungle roses are actually quite easy to get
obsidian roses are easily obtainable in calamity (once you are post EoW/BoC)
Being able to craft it with obsidian skull rose would still be nice, no?
My solution to that information: AlchemistNPC Lite 
I will murder you
Come over, I am at 3-


Your suggestion is fine RocketBat, just gotta correct that bit about Jungle Roses
My issue with the recipe being added is that Cal has made Obsidian Skull Rose upgrade line at least a little more stand out than just the accessories combined by introducing increased defense as the accessory is upgraded, and loosing that defense when turning it into lava waders seems a bit strange.
a recipe with water walking boots, osr and lava charm would be neato

Though to be honest, I think my previous point is nitpicking, adding the recipe I feel would make little difference, but it wouldn't hurt to have it.
Well some items lose stats when upgraded into smth
like emblems
byeah it wouldn't hurt to have it
so I'm playing in journey mode trying to 100% all item research with mods and i couldn't help but notice quest fish don't have research. can they have? like in the base game.
i confused channels sorry
prolly
@spare tulip "on a multiplayer server it can get very difficult to tell people that they should not abuse it"
That's more of a.. problem with your friends?
yes i agree but i can imagine many others can have friends like this, for me it's rather many people on my server who are against this because they feel like grinding normaly is a waste becaue you can just summon EoC 50 times
another config...
their arguments lack a bit of reasoning but i want to make it an enjoyable experience for everyone anyways
by that logic a toggle would change nothing
as then they would feel grinding normally is a waste because you can just turn on the config and summon eoc 50 times
doesnt solve anything and just adds uneeded config bloat
isn't it so that only the server hoster can change the config?
or more server side config (example boss health scaling)
and at one point you just casually have 100 plat tbh
ye
@unreal lark you can buy the jungle rose from the dryad, y'know, right?
already mentioned
there is a faster extractinator mod
Ore slimes implodes
It really isn’t that annoying?????
Cal fans when they actually have to mine (this is a travesty)
if your problem is lava the demolitionist sells obby skin potions ai think
Hell stone is one of easiest ores to obtain, it’s all over the biome


yeah but idk i just hate mining hellstone
Me who mines for every calamity ore even after doing 4 solo playthroughs and a co-op without complaint
Mining is pog tho
slimes (not good)
me when aero cryo perennial chaotic uelibloom slimes and maybe more
please no more ore slimes im begging
@hollow shell does latest sugg have enough reasoning or can you shoot it down
Ore slime don't
ore bats
Fuck you
it appears that another sugg has been posted
@gaunt tiger Sounds like a bug
I think they mean hell critters
Those aren't calamity
o what
Either that or they're playing with CalVal
R u sure this isn't about calval yeah
it's only the calamity critters that it happens to
I guess it's probably a bug
Only critters in Hell are the bugs that let you fish in lava
What Calamity critters?
Not calamity
astral squirrels, brimstone boyes, plague froges, etc
Yep, those are from a different mod
Not calamity
calamity has like 5 critters only
Not our problem
baby flak, baby ghost, piggy, sea minnow, twinkler
@ yuh fix your mod smh
Not our problem, yell at yuh for that
i think that's all
(I really love calval please don't kill me yuh)
critters are secretly evil
welp, that works only for 1.4 calamity, and I'm in 1.3 for my current run. I tried the other extractor mods, and aside from one that straight up made extracting use no blocks, none of them work.
Doesn't Fargo Mutant speed it up?
also that
what's Fargo Mutant? Does it change a lot?
It's a QoL mod primarily
Adds NPCs which sell boss summons
Adds some "create a thing instantly" items
false
And I think faster extracts is among its changes
blood worm is a critter
repair unit and bloodworm e
ye
(there are no cages i do not know of their existence)
ik check suggestions
I'll go for that, though I'll see if I can turn off the instant builder things, cause taking the time to build stuff is fun
You can simply choose to not craft them
the instant builder things are things you craft
(they're crafted)
true
don't have to turn them off just don't use them
uwu
@hollow shell (apologies for double ping) was referring to hellstone ore sugg
well, apparently Fargo's Mutant mod requires other mods to attach to it to fulfil requirements, and does not say what those are
since I don't want to stray too far from Calamity itself, I'm going to just give up on the whole speedup thing for the extractinator
that's a bug
But yeah if it's just this little timesave then it's nbd
it says it's trying to make a recipe in the game that has no output
fargo's mutant needs no other mod
The reasoning is indeed minimal
myeah fuck it
@spare harbor Acknowledge fishing crates in your suggestion.
wait...you can get hellstone from fishing
Cal moment
thry don't drop hellstone
Hellstone crates don’t drop hellstone 
@empty kestrel Direct server suggestions to our staff mail bot
oh
@empty kestrel Incorrect place for such a suggestion, AND it's formatted incorrectly
i got pointed to this channel, my apologies
Ah @inner anvil You messed up
I wasn't referencing that lmao.
Oh LMAO

Bro what
I was referencing Brain of Confusion's Cooldown.

That's hilarious
Fantastic
Sorry for the confusion!

@spiral nest get a bigger monitor, idk
Brain of Confusion
@spiral nest this is an intentional deadmode change that makes him shorter but thiccer
Better Zoom and Camera Control tm
what does it add though, i dont get it
and i have that mod but still, seems like a useless change
Please guys inform yourself what you're talking about before suggesting anything
Doesn't it also happen in ftw
Idk
#suggestions-posting message never had an issue with those even in malice.
Anyways it adds i don't know either ask fabsol
any sprite upscaling haters in the chat
True.
Pretty sure it's just changing the fight from prevent getting enclosed to prevent getting hit
I will downscale the sprites
🤨
Make a new sprite for chungus death des
#suggestions-posting message add ore slimes to every ore returns
I'm talking about latest
They should at least like
Mention it's not a global change
#suggestions-posting message btw this sounds like a bug
It indeed is an oversight
Researching quest fix
"Add item that fixes bug until bug is fixed" is one of my favorite suggs btw
Mobile 
not being able to research quest fish
That is probably an oversight but not a bug
It's like a workaround over nothing
Theres like 20 suggs in voting
I'm worried about devs now that drowning isn't exactly a thing
Though it's a large enough quantity it probably does drown
It’s truly an update moment
It’s kinda just natural tbfh, I guess you could adjust things but that’s the glory of top 25%, they don’t have to.
feedback \™
This aint as bad as Rust and Dust or Draedon update
there's been so many damn suggestions since the update released
Disagree but did we even have the 25% bot during drae or rust and dust
God right we didn’t
Draedon update was ~15 malice suggs per day
And exo suggs too
(Until they got better visual telegraphs and bug fixes)
btw storm do you know if whips were tested with mounted scanner?
Whips are bugged and so is scanner
oh
Whips...
Yes but they ended up breaking
Just wait for the ~15 daily FTW suggs
Also I'd like you guys to check mage's strenght early
Eventually™️.
They did very well vs Malice Aureus and Empress
Like, frost bolt up til waywasher type of early
It's been feeling very weak to me
Unless Storm has too much free time.
Exhaustion man
Break time?
duke got shredded
Been taking a break ever since the plasma grenades suggested balancing since they can now get reforged :cirnosip:
And that doc
I haven't done anything for a while, so as soon we get decided with whip balancing, I'm hoping I will grind summoner testing.
terraprisma was also very funny against polter
Last time I played tml, i went back to try to nohit shit. EoL is very fun on shroomed. Unlike Scal and exos
You always do these challenges bruh.
I am it for the trill and occasional adrenaline
Otherwise I’d would not do them at all
I guess it's fair enough.
Also helps me check how fucked up is rogue min max
Malachite can kill EoL in 30 seconds 
Least Dedicated Rogue Player.
Truly
Obviously joking by the way lmao, you're very dedicated.
I’ve been debating starting a new playthrough of cal because I did like. One playthrough of Draedon with friends and that was about it.
Would help me find new content for suggs (like we need more)
(though probably worth pointing up if the wiki is true, that is an extremely small amount of hellstone per crate)
who designed new coral sprout btw
Most crates drop vanilla ores/bars in equivalent of 10+ (considering crate is somewhat rare)
that is true but brav forgot to do anything to brimstone crate
note the lack of charred ore
Iban
function-wise.
Inanis sprited it
typical iban designing cool weapons
How would a sugg about resetting dash cooldown when a boss spawns do?
I find it annoying when you're heading over to spawn a boss and a random enemy hits you and puts you on cd for 2 minutes, and is especially impactful for a fight like S-Cal, where the beginning is the most dangerous and punishing part and a dodge could save a run
I suppose that makes sense as a suggestion
I'm trying to think of the ways it could be used as a cheese
Like spawning EoC in the middle of a fight
only if a boss isn't already present?
^ likely.
Yeah I thought about that but didn't want to risk the issue with being too specific
I think it's fine to be specific here so people know you don't want cheese or anything
Maybe it would be an issue with summoning something like King Slime in out-of-boss scenarios to refresh dodge in places like post-ML underworld/hallow but that's all I can think of
eh that's fine prolly, go ahead and sugg it with the whole only if no boss is present condition
((could make it only work for bosses you haven't beaten yet
Immediate refights are a thing tho, for getting your class's item n stuff)) 🤷
I don't think it will be abused in enemy fight situations
is the ore slimes rework (removal, basically make renewable ore source more interesting) on the priority list or soon? since if it is already in devplans.png it will be kinda useless for me to post the suggestions
(the suggestion is just to gouge public interest)
OK I understand what you mean, but name a single dodge that has a cooldown longer than 2 minutes
I'm pretty sure the longest one is Void Sash at 90 seconds lmao
most of them are 2 minutes I think?
(oh right they removed a few)
90 seconds is still a long time though, if it is a time you have to physically wait when you get hit at the start of an attempt
(other case like healing potions, even Silva cooldown in some case) maybe also applicable
Yeah thats just me deliberately arguing in bad faith, I 100% back this suggestion otherwise
The exclamation point reaction means people agree with your suggestion, right?
The opposite actually
It means invalid
You probably broke a suggestion rule
Sorry for not pinging you earlier, channel's been busy
I exclamated it because it's more or less a bug-fix suggestion
Well for one, I have no idea what this suggestion is about
We will likely have that bug fixed by the next release
Oh
what even is the bug
(hopefully)
(hopefully)
Will it be able to unfuck the worlds that are already affected?
sulphur sea/abyss and the ocean can just swap randomly iirc
I actually have not seen a suggestion to work around a bug in, I dunno how long
(as in the recognition of the biome, so you can breath freely in abyss or drown suddenly in ocean)
Unfuck your world
ya
Put the biome where it needs to be
yeah okay buddy how coding wise
I can see the motivation behind the suggestion
idk. how, coding wise, did it happen in the first place
i mean at that point ur just asking "fix the bug"
Yeah, know almost nothing about coding, but why add an "unfuck the world button" instead of unfucking the world intuitively?
Because right now there is no other way to do it
but hopefully next release comes soon
I just entered hardmode so i dont need abyss stuff that badly yet
it took me a second to process that they meant like, where the abyss is identified, and not just like. swapping all the blocks. cause the abyss always generates on dungeon side
yeah the mod always places the abyss biome on one side regardless of the blocks there
wait doesnt the bug make it easier to traverse? just go grab the stuff lmao
mine worked at first
Yeah but that isn't fun
plus i cant get depth cells later on lel
SMH just grab Terminus pre hardmode
or whatever drops from abyss enemies
You mean you don't do that everytime? also already did lol
I swear you used to be able to get to the bottom pre hardmode, is that still possible
it is still possible just you have to be extremely fast
because you will drown REALLY quick
last time i did that was like 3 years ago or something lol
Also now that I have played subnautica i have a new appreciation for abyss biome
you can
"Just don't get hit..."
Amidias
ok fixed I keep confusing the name
Cloud Sprities
based suggestion, all my homies hate ore slimes
@thorny smelt Boss suggestions are not allowed
Ok
(also the world evils don't have much to do with Calamity's lore either) 
they just exist, right?
The Crimson actually has/had(?) some lore explanation on Calamity's part
Of being Cthulhu's living corpse
The Corruption uhh hasn't really been touched, it just exists
(and the mod havent been updated for a long time before 2.0 so they kinda run out of complaints suggestions to make)

that's just what happens when a large update drops
and 2.0 is relatively large
(no major content yet but it's the first patch on 1.4 tmod)
i guess
💀 the suggestion
@coral pumice backup your suggestion with data on how terrarian is better than zenith
because I will WISH terrarian is better than zenith, since zenith is scal and exo viable to kill them under 4 minutes and terrarian takes 12 minutes
4 minutes is still bad
4 minutes is standard, you are confusing it with nohit timer
in fact, if a weapon can kill scal and exo under 4 minutes on a 'balanced' setup (as in, no super glass cannon/super tank setup), it is considered to be incredibly broken
zenith is ass bro
he doesnt need to back up his suggestion, hes just spitting straight fax ong ong
tbh maybe the whole speedkilling meta and not getting hit is corrupting my mind, or maybe it's just bad
also aren't balance suggestions meant to be done via pinging a tester in this chat now, since that's way more direct then having it go through voting
they should really leave the zenith how it is
nohitter setup numbers don't really compare to how long a boss normally is killed
it cant even kill cal clone that well
for example on a super minmaxed nohit setup, exo can die under 50 seconds with rancor
however if you use rancor with a normal balanced setup the time will be like 3.5~4 minutes
Yeah no hit corrupts my mind
another consideration is adrenaline, because nohit ALWAYS have adrenaline, and when I mentioned 'balanced setup' kill time, do know that they NEVER include adrenaline
which means if you use it (in your fight) and you get adrenaline, you get significantly below 4 minutes
OK here me out
I may be stupid
post provi calclone is tanky
not like extremely tanky, but definitely not HM level of HP
i didnt use it on post cal clone
zenith can easily reach auric tier dps without minmaxing
so auric bars here are just for temporary craft fix
i dont think its temporary my dude
zenith fits there just fine why would it not go there
it may be changed to some other swords instead of the 5 bars
having almost all key swords from pre-hm and hm and then just keeping them until yharon's death
the same issue as hote
i dont think any dev has ever mentioned any plans of adding new swords to zenith
and i had gotten the impression that the auric bars are permanent
it is (in the word of beta testers), as strong as other auric tier weapon right now
it is probably the 2nd best melee weapon for scal right now except for aotc which apparently the melee speed thing make it way overperforming
Yeah
I would if I didn't suck at SCal
clueless
?
Okay then...
If it weren't an endgame weapon, and therefore supposed to be very good, I would of asked someone to test Contagion out, bc with my standard more defensive build, one use of rage and no adren, killed AEW in 42 seconds Expert-Death lmao
I mean if I am to test the weapon I will probably use a similar set up and get similar result, maybe slightly higher time because my aim bad
I just don't want to sit through 20+ SCal fights bc I suck at fighting her
20 is an exaggeration, but besides the point
dev tier isnt really a focus of balancing and wont be for a while afaik so enjoy it for now ig 
Which is why I wasn't going to suggest balancing it, since it's supposed to be very, very good lmao
aew lacks worm boss disadvantage and advantage
Thoughts on adding the mana cloak effect to the ethereal talisman?
It gives a fun way to play the mage class instead of spamming mama potions
That being picking up stars that fall from the sky to restore your mana
It's technically a possible crafting component so you could suggest that
Yeah it's my favorite mana flower alternative
This is a specific item suggestion, which aren’t allowed. Read the pinned dont’s document @rugged vector
@keen zodiac the same suggestion is approved just like 3 days ago I think, too recent
ya just here
oh cool
brw there's also no acidwood fences...
they should add murasama shortsword
jes
Wasn’t the challenge item thing removed and just made into normal weapons
well weapons and accessories
at one point they were revengeance exclusive, then they were changed to malice mode exclusive, then finally they were changed to just drop in every difficulty
they still all drop from bosses
they arent actually
the - Challenge Item - tag is completely gone since uhh
i think it was 1.5.1
i thought theyre main intentions were to just make them accessible to all difficulties
mhm
challenge item tag and stuff removal is part of it
the only things locked behind difficulty is like
Gaels Greatsword and relics i think
and MM pets
so the sugg is kinda irrelevent since challenge items as a concept doesnt exist anymore
ya currently challenge item is just completely gone
it is not that they are accessible in all difficulties, it is more that they are just normal boss drop now
eh changed it a bit
I dont think you can change much, the suggestion dont really apply anymore
wdym?
challenge item dont exist anymore
they are just normal boss drop now, they are not tied to any sort of challenge or difficulties anymore
you beat a boss, you open the treasure bag and there is a chance you get the item from the treasure bag, thats all, just like all other boss drops
ill keep up my suggestion tho
i still think it would be a lot more fun than just items with lower drop rates, plus it would change getting them from artificial grind to getting them through practice and skill
@ashen warren boss spawn animation is part of the frequently suggested suggestion, don't have to post anymore, they eventually will get added
yeah probably
the devs are currently actively make items less requiring nohit/take low damage (as the idea is obviously related to nohit I will treat it as nohit) so I will say unlikely they revert it
preferably
if they want nohit challenge item to continue existing they will not rework day EoL and stuff
currently all (kinda "challenge") item are almost exclusively meant to be pure cosmetic, like dye
(would not have, its not the future the change already happaned)
i mean youre basically asking for specific items to become "challenge rewards" agian
items that are now just plain normal items
I mean last time when challenge item exist people hated it, and it was malice; nohitting bosses is even harder than malice in general
so it is gatekeeping people even further than what malice drop once do
Don’t be a Polarities
yeah but i saw the drop rates for the items and got flashbacks to grinding plaguebringer goliath for the accessory you used to use to make heart of the elements and just thought "man why would there be one like that for every boss"
10% isnt that low tbh
and made especially worse considering the server no longer give nohit roles specifically to discourage everything about calamity being no-hitting, reintroducing it like this is super counter-intuitive and backward
most of these used to be 1% to 2.5% 
at this point youre better off
suggesting to increase their rate
ya 10% is seriously not that low
^
rather then this side-ways way to bring back a feature that was changed deliberately
Flashbacks to 2019 when every mod wanted to make half their content 1% drop chances
i mean this isnt no hitting i was talking about
hell i could change it to just no using healing potions
its not about nohitting its about just needless "challenge rewards"
that would be pretty accessible to people who dont like no hit challenges
youre practically asking for old content to return with a slightly new shift in tone
Former challenge items that are 10% drops will get a new obtainment method eventually so I don't see why this is needed
i did not know that
(SHPC already has one)
Specifically legendaries
oh I thought it included former RIVS
I forgot the specifics but RIVS used to be just nerfed-down version of legendaries I think
at least many of them are
RIVs were better versions of normal items
and since the previous RIVS are completely removed (as in don't exist in the game now, even without being RIVS) the suggestion really only apply to (previous) legendaries
true
evil smasher when no hammer power
@cedar lantern Sorry, we are removing Whip Stacking, so this suggestion won't happen.
wait wtf
Whips were changed to give percentage bonuses in Calamity
Would this ever get implemented or not?
Abyss Concept
Make it so that the deeper the Abyss gets, the more convoluted it becomes. Also try to make it so that the Abyss eventually "falls" out through the world. I'm not saying to make an entirely new biome, I'm just suggesting a way you can somewhat change it without affecting the overall Abyss biome too much. I got this idea from the fact that the lower Abyss is already filled with Voidstone, so you could somewhat implement it once you get to the Voidstone layer. Something to add on would also be like a few special environment affecters, such as extra breath loss, and that this area is blocked off and will not be accessible UNLESS Adult Eidolon Wyrm is killed, and like the wyrm could be this "Guardian" that protects what lies below(hence it's convoluted appearance, which could be affected by staying down their for too long). I know this will MOST LIKELY BE REMOVED, but im still pitching it just in case. Even if it doesn't work, there's another idea I have in mind.
Anything other than Blade Staff would be fucking insane if whip stacking were still a thing
if by "fall out" through the world, you mean it penetrating all the way through hell to the bottom of the explorable map, that conflicts with crag rework plans
o then how about it like just has a void
and the Crag is seperated from it
no they have a cover up so it doesnt fall through
like you cant enter crag through abyss and vice versa
from the Crag view it looks like regular stuff
and from the AByss view you just see black stuff
and plus, the abyss isn't always above the brimstone crag. the sulphurous sea/abyss is always on the same side as the dungeon, while the brimstone crag is always on the left side of the underworld
huh, didn't know that
I mean if we have a void thing
it might somewhat work
or it could just straight up look like nothing there
OR
what you could do is just make sure the Dungeon and Brimstone Crag never spawn near each other
like Dungeon always on the right
or if you really wanted
make it so that crag can spawn left or right too
so then dugneon can be both left and right
they main question is why does it need to exist?
what?
is it purely for flavour? because currently I don't see a purpose for abyss to have an area that is like, directly connected to the void as you say
the abyss can be on the right side of the world?
Bruh theres an entire soundtrack and block DEDICATED TO THE PURPOSE
Voidstone
and the "Void" theme
so technically speaking
is it more common left? ive made various worlds and never seen in on the right.
so purely for flavour?
yeah
oh ok, I was confused by the suggestion
interesting
and you could even make it post eidolon wyrm content
I thought it was like, use the area to fight AEW or something
(but then it is locked behind AEW)
and you make it literally a horror game
@toxic quartz boss suggestion is disallowed
with frickin jumpscares and wild shit idk
oh ok
done
still a post moonlord slime boss would be nice tho
depends on the developers, boss is too big of a concept to come from suggestions
(though seeing their current plan, they probably will not add a new boss, since the next planned boss is the story final boss)
they might rework the current existing one, but probably not new one
Yharim
i wonder what happens after yharim
if anything
how tf are we gonna be able to kill xeroc? were but a small little terrarian
basically xeroc will intentionally scale down his power to fight us, but we won't be able to "actually kill him", something like that
they might just add post Scal content and exclusive content to each of the elemental areas
like Abyss
Brimstone Crag etc
oh so yharim already beat boss rush and fought xeroc?
i made an enitre massive text wall concept about that too lol
thats cool ash
Bruh Xeroc be op
storywise, it would, but content wise, you always can add more
true
If im being completely honest rn, I feel like Abyss needs a big update for some reason
it jsut doesnt feels complete
which has a literal fucking ocean of water that is From the abyss
because SOMEONE cough cough calamatis cough aimed a little too high and hit the area right below the abyss and created a crack
ya, and it really only happen if you use like permanent buffs from other mods
(or use way too many buffs), it is mostly technical implementation problem I think, worse case scenerio use a mod that uncapped buff slots
false
yeah ive heared of examples
in fact, this is the main point of contention with sentries
there's no status effect tied to them
which means you can't dispel them like you can minions
which greatly reduces their versatility, as it means you can't easily resummon them without stallin' out the sentry timer (which is gettin' 5x longer in Labor of Love, so glhf with a 10-minute timer)
when you have potions buffs and minion buffs which one get cancelled first or just at random?
since I only really have that problem when I am specifically using permanent buffs from other mods
my main gripe with it is when the boss
- hits you (bad)
- gives you a debuff
- debuff then removes all youre minions meaning youve now got to break youre momentum to re-summon them all
@gaunt tiger only 2 suggestions max per 24 hours (basically in suggestion-posting not more than 2 suggestions at once)
(and ya buff limit exist for a reason, though for summoner it is indeed an issue)
between the 50+ potion types you can use, the about 4-8 buffs common to boss arenas dependin' on whether or not you use stars in bottles and/or Cirrus' candles, your class furniture buff, room for status effects like Chaos State, Potion Sickness, and Boss Effects, and the status effect each unique summon takes up...
apologies, I didn't know, the buff limit suggestion was deleted
ya it is fine, just post it after your first suggestion in suggestion-posting entered voting
like
it's not difficult, by any stretch of the imagination, to reach the status cap of 22 in Calamity
ohm, I mean it's gone, I deleted it
the 2 suggestions system is mostly just to prevent drowning out other suggestions, it is not like "this suggestion is illegal" or anything like that
I think for most class (other than summoner) and stupid case like pets and light pets taking buff slots 22 is actually sufficient/balanced, it is mostly summoner that need fixing since buff slot is their damage
and thats with light pets etc cancelled
ngl i forgor
no campfire either
that's why potions like yharim's stimulant and cadence potion exist
and if you're using alch npc, then the battle combination and tank combination (vanilla) also exist
@magic verge can you recheck? as of right now I check in game and both recipe exist
beetle armor still requires turtle armor, just turtle armor have 2 recipes now
(then I am not sure what is causing the problem there)
at least that is definitely not intended for beetle armor to have 1 recipe only, in fact I don't have the recipe to directly craft beetle from chlorophyte

is it like this for everyone here?
just want to check before removing the suggestion and start troubleshooting
I deleted one, and then @small timber said I could re-add it
(no I mean re-add after your first suggestion enter voting)
#suggestions-posting message (basically after this one enter voting ya)
I think mine should be correct since it aligned with changelog? though just to be sure can wait for other's answer
(and ya as you said, making chlorophyte directly into beetle while skipping turtle makes no sense/redundant, especially calamity don't often change things like this unless for the purpose of nerf/tier shift like fire gauntlet)
can someone please flag the acidwood wall suggestion that one literally just got passed like yesterday and it's gonna be really annoying if it enters voting again
where can i find a good version of calamity mod for terraria 1.4?
theres been a ton of messages i assume someone already corrected the abyss sugg
(due to biome update etc)
no you see they are asking for the good version
theres so much shit honestly i don't even think someone properly adressed this
@tired coral
Hey
next content update is going to be 1.4 stuff, then biome reworks
which means they already have plans for the abyss as well
granted its going to take a long time until that update is done byea
idk it might
but its going to get invalidated either way
they already have their own plans 
O
Love how you say that instead of telling them it's a dont
it is 'adding a boss', so yes it is a dont
Boss sugs are a don't
eye, brain, stomach of cthulhu
No
if you want more cthulhu family content try the Anarchy mod on 1.3 @hidden dagger
it has the Nose of Cthulhu
bloody tear is the new one, blood relic is the removed one, bloody tear I think can be crafted or drop from blood moon enemy
tbh they have to get astronomically unlucky for blood moon to not happen once in pre-HM let alone until post-ML, but the suggestion is not technically invalid
(it is just weird that the suggestion ask for the summon of an event item to be acquired from a completely difference source, like say goblin battle standard is crafted from random hell slime drops)
not really
the suggestion is asking for a material thats not included in the own event, the same way the goblin standard is not crafted using materials from the goblin invasion
ya, though if it is up for me, I will just put the downside say if you didn't have blood orb the alternative recipe is harder/later into the game
say if bloody tear is craftable pre-HM if you have blood orb; but if you don't have blood orb, the crafting recipe will be like HM requiring charred ore, that is what I mean
it can be crafted with, i dont know, blood water, which is accessible in hm
I need to check, I thought bloody tear recipe is pre-HM, since I assume it can still drop from blood moon enemies
(ok I missaw it), though bloody tear with blood orb recipe is super easy right now so I think the downside I talked above is justified
(though it is up to you if you want to put it in your suggestion, I just personally think having a downside if you dont want to craft with blood orb makes more sense)
maybe more blood orbs?

i dont care about the recipe, if its expensive, or the progression stage
i just want what the suggestion said
ya I understand, since it can happen
alternate craft recipe that doesnt involve blood orbs
ill leave the balancing to what the dev team considers appropiate
i just dont want blood moon to be completely rng dependant
and by consequence, bloodflare armor and such
@cedar lantern pretty sure that contradicts the direction we’re taking with whips, go read the FAQ on #mod-announcements
@hidden dagger boss suggestions are not allowed, heck you did not even add any reasoning which also puts an unnecessary nail in the coffin to your suggestion
hopefully my suggestion hasnt been posted before, but it prob might've
(I assume this is probably more of an oversight and less of an intended feature)
Bruh
what
thats actually a pretty cool sugg
i mean
the idea is, decent
everything else isnt 
@alpine herald you need to format your sugg correctly, and provide reasoning with it
also likely ditch the specification on "sharpening station"
I assume another mod changed the recipe, we did nothing to beetle armor
hm, i see, ill remove the sug
any idea which mod could do so?
im only playing with the big ones like fargo
i have issues with english, wait a minute
shouldnt it be saying what mod made the recipe change
if you hover over it
it doesnt
not it its a vanilla override
ah i see
The only thing Calamity does to bettle armor is swap the material order for visual purposes
also for your latest sugg, i'd add this aswell for your consistency sake ig
i mean it doesnt really matter here tbh
A lot of these recipes will get overhauled in the future
but it's a fine suggestion for now
now its good?
what is the best word to use you think?
you need to add reasoning just so the formatting is correct, but tbh this seems more like a bug then an intended feature considering you can't normally mirror during a fight
idk i cant think of a proper word rn
despite the fact that it is incorrect, the meaning is clear?
well like i said i already agreed with the sugg before you changed anything about it so
should probably ask Blast seeing as he's the one who corrected you
i hope its good now
@eternal escarp
formats correct yeah, i'd still get rid of the sharpening station specification myself but eh
works ig
@magic verge 2 suggestions per 24 hours
just keep one for later
And yharim stimulant not being a combination potion have a very important feature, that being it stack with others potion
The buffs it give while seen like minor is actually very good buffs, because it just buffs everything
i know, its written there
"Turn Yharim's Stimulants into a combination potion
On an effort to battle the buff limit, Yharim's Stimulants joins Cadance Potion and Omniscience Potion to combine the effects of well feed, endurance, ironskin, swiftness and titan, instead of being a strange potion that provides small bonuses of potions that youre already using.
Logically, the effect of the potion would need to be severely buffed."
i aknowledge that it buffs other effects that you have, however, you could simply buff the potion effects to match the already present effect
just without 5 less buff slots
the same way cadance potion is better than the individual sum of the potion it combines
that's a valid argument, and tbh it'd be nice to not have to get two stacks of those potions to have the full strength of the effect
5 less buff slots is a lot, considering the max is 22
Cadance while looks like a huge combination potion, realistically only combine 2 that matters (regen and lifeforce), omniscience combine 3, but none of them are combat stats
as long as pets, debuffs, light pets, hp and mana sickness, and other arbitrary states are considered buffs, i wont mind getting 5 more buff slots
you could always just move yharim's progression
also you could remove well feed buff since 1.4 introduces different ones
and youll have the option to get the better well feed one
exquisitely feed or whatever its called
so that would be 4 more buff slots if that sounds better to you
also, the same way cadance potion "realistically" only combines 2 that matters, ironskin doesnt matter neither on yharims
so thats another excuse to buff it for later progression
instead of funny 4 less damage
Ok i actually never realise how broken yharim stim is
At this point your suggestion will actually end up nerfing the item, because yharim stim already provide better stats than its materials component while.only taking 1 slot
And you have the option to stack the material potion on top of that if you want to due to it not being combination potion
I think the best way to put it is to say something like "Because its really annoying to have to kill the Wall of Flesh multiple times just cause RNG screwed you over"
this is further derrailing from the original suggestion
the point is to turn yharim into cadance
Of all bosses to be pretty much required to farm, WoF is easily the worst one
just make sure yharim provides a better buff than the sum of all its counterparts, and were fine
It already does
thanks
The only one that is not really is MS since it is actively being balanced, knockback in 90% of the case is a useless stat even against normal enemy because it knock them out of the projectile/true melee range
also that ss is outdated
as you can see, dr is 4%
which is lower than the individual potion
same with movement speed
which is 7.5 compared with 15
I still dont like the fact that it will just stop any possibility of stacking potions if it is made a combination potion
could just make it
have the buffs of the normal potions instead of being lesser of them all ig
And if I will be completely honest, another reason I dont particularly like the idea is because I think buff limit while clunky is still a limiting factor for player to not just stack whatever they want, which forced consideration and choice of the buffs they choose to use (only exception is summoner since it is actually a problem)
Freeing up 4/5 slots is a lot of leeway in thats sense, which is why I am fine with yharim.stim having lesser effect, since you can choose on the effect you decide to stack
Also while a bit late
@quaint kernel sorry but there is a limit of 2 suggestions per 24 hours period (basically no more than 2 suggestions in #suggestions-posting at once), please hold off your third suggestion until you first one gets into voting
@cerulean condor change it to say all of the throwing weapons which are now ranged tbh, its valid for all of em
good point
good sugg
@ashen warren @cerulean condor guys...
id argue that this wasnt what that rule was intended to mean as throwing doesnt exist anymore but clarification if it is would be nice
Pretty sure that sugg is invalid due to that rule
Also throwing internally still exists on tml
@tight hill Perforators and Hive drop ichor and cursed flames in hardmode
Oh
nevermind lmao
I thought I remembered something being like that but I forgor about hive mind and perf
Nah it's fine
I wouldn't be opposed to them dropping the souls in hardmode tbh
You can get souls of night by breaking altars
Oh yeah
Ok I replaced it with something that isn't already in the game for a different boss
i dunno what the original sugg was but this is a good change i think
It was to make eow and boc drop flames and ichor because i forgor it was already ingame
Farming souls of light is horrible and I agree with this
I had actually mentioned that idea a while ago when the port was still in progress and I meant to post the suggestion after it released 💀
@cerulean condor this is a don’t
