#suggestions-discussion

1 messages · Page 1271 of 1

hollow shell
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Forum post hasn't been touched since Oct 2021

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Apparently its mod browser version got an update 8 days ago though
https://mirror.sgkoi.dev/Mods/Details/CalamityModEsp

Calamity mod Traducción Español traduce el Calamity Mod al español.Este mod fue creado para que los españoles que no dominen el ingles puedan disfrutar de este mod sin complicaciones.Este mod se actualizará regularmente.-Nombre de criaturas traducidos-Accesorios traducidos-Materiales traducidos-Minerales traducidos-Lore traducido-Armas traducida...

fossil finch
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Dev is active for sure

inner anvil
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Oh wow, it's the same guy.

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He's definetly dedicated.

ashen glade
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I know there are some mods for translation into Spanish, but I mean something official, also I don't know if there are mods that translate into other languages ​​such as Russian, Portuguese, etc.

fossil finch
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Maybe they're just having a time adjusting to the new file system

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There was one that translated a lot of mods to russian

ripe owl
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Ah yes, every mod turns into TF2

fossil finch
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And some like calamity french, or brazilian

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In any case yes translations should be official

ripe owl
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"Unofficial Calamity English Translation"

fossil finch
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That takes people though

ripe owl
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People are easy to find

fossil finch
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~~and deciding on what the official name of things like blissful bombardier should be`~

inner anvil
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I mean, there's some Spanish-speakers in the team (2 people), it would be quite comedic if it was done.

ripe owl
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i almost wrote "fund" and that would be, like, very wrong

fossil finch
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Why would your bomb launcher be fucking joyous

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I can help with translatio

ripe owl
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n

fossil finch
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(But repeat by every trillion thousands

ripe owl
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Sorry, force of habit

hollow shell
# ashen glade I know there are some mods for translation into Spanish, but I mean something of...

We are leaving translations up to fan-made addon mods like the one above.
It would be a significant amount of effort for the Calamity team to "officially" do it, despite there already being fan translations that are of equal quality.

Dejamos las traducciones a modificaciones adicionales hechas por fans como la de arriba.
Sería una gran cantidad de esfuerzo para el equipo de Calamity hacerlo "oficialmente", a pesar de que ya hay traducciones de fans de igual calidad.

fossil finch
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I can assure you this server is filled with people that know spanish and if it isn't i know people so like

inner anvil
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I can imagine.

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As I live in Spain. HDfailure

fossil finch
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jaja es europeo

inner anvil
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Cállate.

ripe owl
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Ay

fossil finch
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anyways

ripe owl
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English, please

inner anvil
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Sorry.

ripe owl
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Or else I'll start speaking my native language and nobody would like it

fossil finch
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Maybe i should just check the guy who makes the mod

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Maybe i just am lazy anyways

inner anvil
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He'll surely can handle it by himself, right?

small timber
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I think the main thing is just if translation for 1 language happen people will ask for more

fossil finch
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he can but more than one opinion on translation's usually good

inner anvil
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Very true.

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For the two posts above.

fossil finch
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shotout again to blissfull which is literally translated to spanish

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Yes it's called something around the lines of bombardero jocoso

swift wharf
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bombardero jocoso

inner anvil
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No comments.

gray nebula
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SPAIN

inner anvil
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Spain, indeed.

ripe owl
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Spain should be deleted

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As well as France, Brazil, Portugal and England

swift wharf
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very true

ripe owl
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Okay maybe Portugal can stay

swift wharf
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but what the fuck is that yoyo change and why does it exist

ripe owl
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What

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Cnidrian is not a yoyo anymore

swift wharf
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newest suggestion

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yoyo line of sight thingy

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cnidrian is epic and I love it

ripe owl
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Oh alright

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...okay I don't get it

distant gyro
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basically i think it's like

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a vanilla anti-cheese

ripe owl
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Is the mechanic still in 1.4? Was it in 1.3?

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I get everything after the first sentence

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But not the first sentence itself

distant gyro
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even though the most common utility for yoyos is precisely what vanilla is trying to inhibit

small timber
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I think pre1.3, remember it existin for a long time

distant gyro
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the usefulness of yoyos early game is that you can block yourself and hit without a line of sight

random pasture
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It was on 1.3

distant gyro
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and then vanilla is like nah HDfailure

ripe owl
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Yeah that's a bit unreasonable

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I understand the lategame

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But early

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It's not like you can go "High risk high reward"

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Or "High risk fuck you"

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Also you can't cheese early-game bosses anyway

small timber
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Even late game is unreasonable since post plant a lot of weapon gain block piercing

ripe owl
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Maybe you can with EoW

distant gyro
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and a lot of boss attacks too

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moon lord fully embracing the beam sweep now

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and even martian saucer (derogatory)

swift wharf
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make so them deal more damage when they're not in line of sight

ripe owl
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Fuck yes

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+100% damage when you can't see shit

distant gyro
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troll

ripe owl
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Anyway I think the nerf is fine anyways

small timber
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(also since it is a weapon balance suggestion but not really so not sure if ping tester or not)

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oh right altix is also a beta tester

hollow shell
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uhh

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I don't know if this really counts as a balance suggestion to ping testers for

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I mean yeah it'd technically be a buff but

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it's so conditional

distant gyro
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I do not count this as a balance suggestion conventionally as no sane tester tests with blocks in their arena eating up the line of sight

sand umbra
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the above. moreover, I don't count this as something with any kind of worthwhile gameplay impact, considerin' the effort needed to pull it off

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(the relevant tidbit is in Projectile.Damage, which is unreasonable to IL or detour, and have fun doin' that consistently through tML hooks)

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you virtually never notice its impact in-game

night jolt
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So basically, take it up with Redigit

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I agree that a stat like that is stupid, but if it really takes that much effort, and considering how unlikely it is to actually harm you in a real playthrough. Yeah...

random pasture
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If it actually takes too much effort to fix than fair enough but it is a pointless nerf that just makes yoyos randomly feel worse to use because what the game considers line of sight can sometimes be rather janky

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(Also summoner exists and can basically always attack through walls so it isn't a very effective anti cheese anyways)

drowsy plank
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hey, had an idea for a future suggestion for once #suggestions-posting cools down, but id like to see if i can get any feedback on it rn

posting it as a text file so it doesn't clog the chat

hollow shell
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@gray nebula TrollModerate

gray nebula
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let me read before i Laugh Out Loud

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wow

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i cried out loud a bit more than i expected

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mfw deleting greatbay pick

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mfw making wulfrum sunken sea instead of making victide sunken sae

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ANGER

drowsy plank
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lmao

hollow shell
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How much should I say Iban

drowsy plank
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look if wulfrum doesnt die this was the next best thing i could think of for it

fossil finch
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WJAT THE FUCK

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Ur ideas suck

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👍

drowsy plank
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thx lmao

hollow shell
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The ideas aren't that bad

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However we do have plans™️

dense ferry
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I prefer reworking Wulfrum to be better

drowsy plank
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the last paragraph was a bit dumb, and i know victide did just get new sprites, but i just have no fucking idea what wulfrum is gonna do

swift wharf
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john

warped tide
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possibly power up the weapons and make them take charge???

gray nebula
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i arleady oposted this in calart

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nooo no charge chargei s fake

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fake way to add depth its just kidna annoying

warped tide
hollow shell
drowsy plank
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this is cool and i agree that turning them into discount draedon weapons would be... well something i guess

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about as interesting as my idea HDfailure

fossil finch
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Also like
Color relationships here are very much vague as fuck

dense ferry
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John Wulfrum becomes (semi) canon

fossil finch
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Wulfrum and ss vaguely share the color blue and it's nowhere near similar shades of it

drowsy plank
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oh yeah i know but i meant if you were gonna resprite the thing and actually go through with the idea, it was a basis

gray nebula
warped tide
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pretty sure YuH made a pseudo bossfight

hollow shell
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Yeah but

fossil finch
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Wulfrum's gimmick's also that energy cores aren't exactly electricity

drowsy plank
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what are they then cause i never got that memo lmao

swift wharf
drowsy plank
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i just saw robot thought "mmmm electricity"

warped tide
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hmm

gray nebula
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idk what even that but refers to

fossil finch
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Bestiary describes it as a curious energy

gray nebula
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cuz charge is not interestin gcuz its just wait to get it to use..

fossil finch
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And it doesn't really feel electrical

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But that's just me

drowsy plank
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i mean now that you point it out i guess i could see it

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havent really check beastiary yet tbh

gray nebula
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boy do i love my curious energy

warped tide
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maybe a wulfrum pylon could be placed and that generally boosts wulfrum weapoms while nearby???

fossil finch
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Also iban that's not what they mean

warped tide
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as like a

fossil finch
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They mean charge (wulfrum enemy gimmick

warped tide
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base armor of sorts

fossil finch
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Like ubercharging wulfrum shit so it's quirky

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Ok guys wulfrum sink is a bomb confirme

gray nebula
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oh ok

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.

swift wharf
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wulfrum pipebomb

gray nebula
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i would never do bobms

drowsy plank
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wulfrum remade into a REALLY big pickaxe

warped tide
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hmmm

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mayve an Overclock function?

fossil finch
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Yes that's what im saying

gray nebula
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STOP with the ideas

warped tide
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WULFRUM GUN

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(it shoots john wulfrum)

gray nebula
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yes we knwo

warped tide
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oh

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ill take your entire stock

gray nebula
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ok since you guys are so cute you can pick one and ill give you the sounds

drowsy plank
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3rd one

cobalt pewter
warped tide
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3rd

unborn oriole
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Fourth

gray nebula
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might or might now have altered the silouettes for harder guessability ngl

fossil finch
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2, i don't trust balls

gray nebula
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rn 3rd one is winning hard

fossil finch
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Or vaguely circular things in general

random pasture
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You know 2 looks extremely familiar in profile

fossil finch
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(What

gray nebula
swift wharf
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cbt device

fossil finch
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It's a controller allright

hollow shell
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femur breaker

random pasture
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Gun

fossil finch
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Samus says disc

swift wharf
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SoundExtract_Beep

random pasture
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Is it gun

fossil finch
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That sounds and looks vaguely like q controller

drowsy plank
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i thought i had some idea but then the third one happened and now im really curious what's going on there

fossil finch
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Press it, sound, funny thing moves

gray nebula
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ngl 3rd one is probably one of the least descriptives in its function through sound

swift wharf
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i know what this is but i wont tell you

drowsy plank
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something pops and then there's an item pickup sound

also lmfao

gray nebula
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there was one that was probably quite easy to decipher

fossil finch
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The crumbling one?

gray nebula
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another one that was a bitttt harder but you could probably easily make a connection between some of the sounds

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and anohter one that was also p easy

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so basically epic pick fail

fossil finch
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Press, gate opens or toy wheels move

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The sound reminds me of how toy servos sound actually

gray nebula
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ooOoo what could it be ooo aoo

grave zincBOT
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@fleet igloo - Your suggestion has received an updated status!

[Add more unique spawn sounds to bosses]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@minor shell - Your suggestion has received an updated status!

[Increase Tax Collector's money cap]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@tardy smelt - Your suggestion has received an updated status!

[Make the lower Sulphurous Sea more worthwhile to check out]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@oak pecan - Your suggestion has received an updated status!

[Add Walls for Acid wood]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@lyric depot - Your suggestion has received an updated status!

[Can we have some dialogue text if we go out of bounds for supreme calamitas or yharon?]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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based round of suggestion voting

hollow shell
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"Remove the Amphibian Boots"
Never happening. We're not removing a fucking vanilla item

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It is an awkward situation, trying to acknowledge vanilla's running boot alt

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But the solution isn't to force the player down a single path even more, not only making the single path cracked but also removing the alternative option anyway

eternal escarp
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isnt that their 3rd sugg now HDfailure

hollow shell
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You're right. You're right.

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@kindred creek

hollow shell
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It would legitimately be better to just like
make it so Lightning Boots can be crafted using Amphibian Boots or something, an alt for Spectre Boots

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Trade the frog jump for flying

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It'd be a little weird but it's better than... that

eternal escarp
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also there like
2 more boots

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if that did happan it doesnt mean Amphibian Boots suddenly gain

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"love"

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and even then they are pretty fine for being pretty much pre boss and much easier to get compared to Terraspark iirc

hollow shell
eternal escarp
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Hellfire Treads and Fairy Boots yea

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atleast they got their own shticks

hollow shell
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Hellfire Treads is particularly egregious because literally all it does compared to Lava Waders is add an aesthetic effect

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They could have just made it craft into Terraspark anyway

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Why let the player screw themselves

eternal escarp
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yeah

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vanilla didnt do those much justice HDfailure

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1.5x fire debuff or whatever the buff was i forgot is quite the bonus for it

hollow shell
eternal escarp
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that would be weird now since itd mean Terraspark would need to inherit the bonus Hellfire Treads were given

hollow shell
eternal escarp
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no like
cal buffs that and Fairy Boots

hollow shell
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Oh dear

eternal escarp
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im not imagining right i used that im pretty sure KEKW

hollow shell
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It's not on the 2.0.0.001 page

spark pulsar
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“129 - Hellfire Treads increase fire debuff DoT by 1.5x, grant immunity to the On Fire! debuff and make all attacks inflict Hellfire.” From changelogs, pretty cool it actually has a use now

hollow shell
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But I dunno maybe it's missing?

eternal escarp
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yea that

hollow shell
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byeah

eternal escarp
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its likely missing currently then

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just... disable malice mode when you do vanilla bosses then?

quaint kernel
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read the full thing

eternal escarp
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well what are you expecting

quaint kernel
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its really more of a convenience thing

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its not a big change or anything

eternal escarp
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whats the point of making mod compatability between difficulty modes which is already a really notorius thing when you can just
click a button yourself

quaint kernel
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its really not a notorius thing

eternal escarp
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well there is no point for doing it either

quaint kernel
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just add a toggle to disable the effects of malice mode for vanilla bosses

eternal escarp
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esp when the solution is already fairly simple

quaint kernel
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plus i have a shit memory

eternal escarp
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you are the one who wants to combine mods and their difficulty modes and tbh that should be on you imo

spark pulsar
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You could always make a mod that disables it if it’s an issue for you

eternal escarp
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there is really not good reasoning for your sugg other than "itd be nice"

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or "itd be convenient"

quaint kernel
eternal escarp
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which isnt a very grand reason

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its not really tbh

quaint kernel
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i dont see whats bad about that?

eternal escarp
quaint kernel
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itd be convenient is what i said

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not itd be cool

eternal escarp
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thats the same as saying

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"QoL"

quaint kernel
# eternal escarp

whats being said there is dont give a reason that cant be backed up

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unsubstantial statements

eternal escarp
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well, do you have any other reason that doesnt end in

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"itd be convenient"

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which is like saying "QoL", tbh

quaint kernel
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"It would be nice for players who like the boss changes provided by something like Eternity Mode from Fargo's Soul Mod"

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???

eternal escarp
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and to that, a solution exists

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clicking the malice item
the sugg you propose is to make that simpler, not to make it possible, because it already is possible

quaint kernel
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look bro

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i made a suggestion

hollow shell
quaint kernel
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that i think would improve the mod in a small way

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and i explained why

spark pulsar
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Suggestions should be critiqued and discussed, that’s the point of this channel

eternal escarp
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i appreciate you wanting to improve the mod, but the reasoning just doesnt hold up well when a solution pretty much exists

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theres no reason to really do this sugg when theres nothing gained from it

quaint kernel
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i guess i see what you mean

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i just misinterpreted your tone i think

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my bad

eternal escarp
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its alright, sorry if i did come off slightly attacking you

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thats a bad on my part then

quaint kernel
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nah trust me its not i misinterpret people a lot when im talking over text

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its cool

eternal escarp
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its not just you, its a worldwide issue on the internet for many KEKW

quaint kernel
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although either way i just found out you can apparently do both malice and eternity at the same time

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not really sure how that works but yeah i guess ill try that

eternal escarp
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(i believe Golem and SPrime have Rev changes that conflict with Eternity that cause them to be impossible) byea

quaint kernel
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i was just watching a video with golem while both are enabled

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maybe its just a bug or something

small timber
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playing malice with other mods that add difficulty will probably be like, trying to fix something that isn't really the fault of calamity

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because this is just 1 case of fargo, what if in the future like, elemental awoken alter vanilla AI, and the star from above, spirit etc...

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eventually calamity can't just say "we have config for everything for calamity to be compatible with all modes from all mods", especially for modifier like malice

cosmic nebula
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it'd also require an ungodly amount of coordination between mod devs

quaint kernel
quaint kernel
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i meant that that solution might help with lal other mods

tardy smelt
quaint kernel
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either way i changed my mind about it tho

small timber
quaint kernel
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suprisingly ive not had very bad luck when it comes to mixing mods

small timber
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it can be quite buggy, in some case I think your world generation straight up break when mixing some mods

quaint kernel
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one time i played thorium + fargo + calamity + spirit + 1 other big one and it worked fine

neat linden
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only time i had a straight up broken worldgen was fargo + mor when one of smaller calamity labs generated right in the middle of the MoR lab which locked MoR progression

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other than that, my content mod mixing experience with calamity is quite limited overall

crisp lagoon
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The respawn timer is too short, when i play with my mates we are forced to do the fight on death because if one of us dies we'll come back in a few seconds

keen zealot
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default respawn timer is 15s, expert ups it to 30s during bosses

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are you sure that you aren't using respawn timer mods?

eternal escarp
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its only shorter outside of bosses, yeah

crisp lagoon
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It always seems to be shorter when playing calamity, we dont use respawn mods either

eternal escarp
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during bosses its as said above, so if it isnt then you either have some mod conflicted or some bug

keen zealot
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it's definitely not a calamity problem as it alone doesn't shorten timers

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what's your mod list?

crisp lagoon
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Its been like that in every calamity playthrough me and my mate do the only mods that are constantly on is magic storage, recipe browser and luiafk, dosent effect any other mods like thorium or shadows of abbadon

keen zealot
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a lot of folks say they "just" have like magic storage recipe browser and the major mod

eternal escarp
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(also luiAFK has a respawn timer command)

keen zealot
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but then look at their enabled.json and surprise! there's 20 extra qol mods there

eternal escarp
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((also if you are using luiAFK it means you didnt update, Calamity is on tML 1.4 now))

eternal escarp
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guh

crisp lagoon
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Oh i haven't played 1.4 yet that is my next playthrough im currently doing gensokyo cos that was the only content mod i could find for 1.4

keen zealot
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clearly you're not very good at finding then

small timber
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calamity multiplayer tend to be like... on the easier side, if you think it is too easy then maybe bettermultiplayer mod is an option

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(since you are on 1.3)

keen zealot
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up the health scale a bit, like maybe to 125% if you think the bosses die too fast

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that is also an option you have

small timber
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I think if your problem is 'too much survivability' then bettermultiplayer works better

crisp lagoon
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Health aint a problem its that the bosses cant kill us quickly enough to fight the respawns

keen zealot
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alternatively you can install something like imksushi's version of quick respawn

small timber
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since that mod straight up limit how many lives/respawn your team have per boss

keen zealot
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which allows you to INCREASE the spawn timer failure

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and not just base timer but like

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base timer, expert multiplier, boss multiplier, expert boss multiplier

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or something like that

crisp lagoon
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Yea but is all this on 1.4

keen zealot
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no it isn't???

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better multiplayer and imksushi's respawn mod have been in tml since like 2017

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which means in 1.3

small timber
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1.3 mods still work, as long as you use 1.3 tmodloader

keen zealot
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which is remarkably easy to do

crisp lagoon
keen zealot
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actually both mods do exist in 1.4 as well

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the shorter respawn timer one was ported by someone who is not imksushi so I didn't notice

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oh that's jopojelly's steam name

crisp lagoon
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Ill see if the respawn timer isnt broke on my next playthrough but if not ill try and convince my friend to use those mods

hollow shell
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I don't know about its multiplayer boss fight interactions but Calamity absolutely speeds up the respawn timer

fossil finch
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Yeah 6 on bosses and 3 normal now

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Though, that reminds me

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I've gotten a bug that makes the counter never go down from one so you don't respawn

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It's boss checklist nvm

fossil finch
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no

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First of all, you'd have upgraded your fractured ark by then so like what's your point

small timber
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@balmy adder zenith followed vanilla recipe so it is not happening

fossil finch
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Second of all, these weapons are easily crafted

small timber
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and ya, fractured ark have its own upgrade line, insert/forcing it into zenith is pointless, especially that zenith is in no way inheriting ark's effect

crude geode
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You can find 2 enchanted swords easily by planetoid hopping

small timber
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(and ya, enchanted sword/terragrim is extremely easy to craft as neko pointed out)

sharp imp
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i want the old design back for the Sulphurous armor

fossil finch
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Well uh you don't

small timber
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probably ask someone to mod the old version back, calamity dont do revert changes/suggestion like that

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if they made the decision to change something, especially resprite, it is likely that they believe the resprited/new version is better

half sage
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cal adds recipes for starfury and enchanted sword

fossil finch
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Devmocracy

half sage
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so if you make a fractured ark and want to make zenith you can just craft a second starfury and enchanted sword

frail mantle
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mcnuggets and ancient godslayer armor are the only examples i can think of where they brought back an old sprite in some form

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the brimstone jewel too ig but it's donor so it wasn't really their decision

timid talon
keen zealot
#

calval

small timber
#

I had heard the complete opposite of that giant clam is too hard and should be nerfed

unkempt basin
#

bruh

small timber
#

I think can also add the point that Wind Elemental recently get a decent rework to be more threatening to be a miniboss

unkempt basin
#

the clam is just not a boss imo

#

if anything it's just a tanky mob

small timber
#

but ya, Sunken Sea rework is coming though we have no information on that, so the suggestion is fine for now

unkempt basin
#

it has no attacks at all which is why it's so easy

#

just like any projectile attack so dodging is made a tiny bit more hard would fix most of this

#

post hardmode it's a fine boss, with the extra attacks

#

but as a mini boss right after the scourge? i'd have more trouble defeating a piggy than this

swift wharf
#

it's a miniboss

timid talon
unkempt basin
#

my bad, true

#

but still, a grapling hook will easily do the trick

#

removed it, thanks

keen kettle
#

what's the 🗜️ thing

#

reaction

frail mantle
#

means there's a formatting issue

#

though i'm not too sure what the issue is in this case?

keen kettle
#

it's gone

kindred creek
#

@hollow shell why did you flag my suggestion for the amphibian boots change?

small timber
eternal escarp
#

and because removing a vanilla item is 100% not happening

eternal escarp
hollow shell
#

Yes what they said

#

(Dunno why you didn't check this channel to find out yourself but, w/e)

#

Also I definitely disagree with Squidely's clam suggestion, for both PreHM and Hardmode

#

In PreHM the caves are cramped and you have to deal with sluggish underwater physics

#

In Hardmode it is actually a somewhat dense bullet hell

#

It's not invalid, but I'll probably downvote it if it reaches dev

#

Probably but there will be some time before then and we don't have concrete plans for that exact thing yet

dense ferry
#

I think Giant Clam is just

#

Too simple. You can literally walk a few blocks and dodge the attack

#

I think if you just give Giant Clam a small shockwave when it falls is fine

#

Yeah. I don't think it need an entire new attack or massive buff, just make so you can't walk to the side to dodge every attack

#

I know Calamity is all about not invalidating strats, just making them harder to do if they are stupid, but I think this one crosses the line

crude geode
#

Nah calamity invalidates strats at times

#

See defense damage

small timber
#

Ya tanking is very viable even on master (we dont count ftw it is meme)

#

Just not, stand still kind of tank

crude geode
#

Did I specify which tanking it invalidated?

#

Anyways uh I’d like to bring up that clam is kinda just a miniboss so it’s behavior is somewhat justified in that regard

dense ferry
#

Not even the other Minibosses are that simple

crude geode
#

Colossal Squid.

hollow shell
#

Earth Elemental

crude geode
#

God I love move away from colossal squid.

dense ferry
#

Colossal Squid at least has the blinding mechanic

crude geode
#

?????

hollow shell
#

Colossal Squid wouldn't be my first example

dense ferry
#

He shoots rocks too ig

hollow shell
#

(Armored Digger)

#

Yeah that's cuz of vanilla event miniboss precedent

crude geode
#

They’ll slowly prolly get more

dense ferry
#

Armored Digger bruh

hollow shell
#

I think they will indeed yes

crude geode
#

That said I will defeat this argument by saying just bc these minibosses are bad doesn’t mean we shouldn’t improve some.

small timber
#

Does wind elemental count now?

tardy smelt
#

about the giant clam suggestion, honestly

crude geode
#

Rarely does this actually occur tbfh bc you just fight them in abyss 4 where there’s nothing.

#

Like if you had to fight them in 3? Yes that would make sense. But you can just lure them to 4 for the most braindead fight in existence (aside from eidolon)

dense ferry
#

Time to throw around my idea of making so Layer 4 is exclusive to the Adult Wyrm and that you die if you stay there for too long

crude geode
#

Not a very popular idea

dense ferry
#

Got damn

crude geode
#

People really like making colossal squid and reaper Shark a joke

dense ferry
#

Well, that is part of my Very Epic Abyss Changes that will probably never end up making into the game, but hey ideas :clueless:

small timber
#

(I mean some post-polter abyss miniboss do need the layer 4 space to fight tbh)

#

Especially juvenille eidolon wyrm

crude geode
#

So.

#

The thing I don’t mention in the sugg?

crude geode
#

Or that I do but I mention getting later 4

eternal escarp
#

@hollow shell could prolly delete this from the doc now tbh, since tML did already fix them
also adding a line break before "posting more than 2 sugg a day" would be nice the title is just cut off from the rest of the text and it drives me INSANE

#

sorry for budging the current convo carry on

crude geode
#

It kinda died down it’s fine

eternal escarp
#

ah okay HDfailure

dense ferry
#

I think Abyss is too claustrophobic for it's own good. If it was made more open, then not only it would drag more Subnautica vibes, which the biome is indeed inspired by, but it would add way bigger places to actually face off the creatures while being easier to keep the stealth since you would have way more room to wave around instead of some fishes blocking your way and you have no way of doing that. With all of this, having Layer 4 be a massive drop that if you stay for too long spawns the AEW would be perfect, since well, more Subnautica, and would actually bê scary, instead of just being a massive arena to fight the big fishes in. The Terminus is only ever usable in Endgame anyways, locking it with AEW definetly makes sense imo

#

Byeah, as I said, I doubt this will ever get in

gray nebula
#

i have cvool ideas for abyssey ngl

hollow shell
#

Now that we actually have code to modify Dungeon gen so that it gets out of the way of the Abyss
We actually can widen the Abyss

dense ferry
#

Iban my beloved

hollow shell
#

I'll do that in a bit

crude geode
eternal escarp
#

ye been using them with modded stuff for a while and they are indeed fixed

crude geode
gray nebula
#

i mean im fine w being one of approximately 4 spriters

#

i have fun doing stuff

#

im less fine w the fact i gotta remembmr to do the non calamityj ob

#

just rn i have to restrain myself from going off and working on a set because i already lost too much time

dense ferry
#

Well, not completely remove, of course, otherwise it wouldn't be able of keeping the water in

#

But making so the player can't normally see it. This would add into the sense that the Abyss is open, and not that closed hole

#

I would also want the walls removed to add to this even more, but considering they are integral to making so you can't dry the Abyss, I can't see it happening, sadly

swift wharf
#

abyss subworld :trollge:

dense ferry
#

Byeah, just throwing ideas around rn. I wonder what you will do with Abyss, it's my favorite biome, so I want it to be pogging

small timber
#

Isnt it possible to block off the vision of the player on an entire area unless they entered said area? Since at least the slr (demo) did had it

swift wharf
#

oh my nitro died

dense ferry
#

Haha poor

gray nebula
#

abyss subworld would b catastrophic

swift wharf
#

🚴‍♀️

dense ferry
#

It would

gray nebula
#

killing immersion so hard

#

its cool how its actually in the world

crude geode
#

Subworlds more like subcringe

swift wharf
#

make it uhh

crude geode
#

Byeah abyss is fine how it is currently implemented it just needs tweaks here and there

#

Nothing like what uh

small timber
#

If it have like seemless transiton maybe, but I imagine it will be like, impossible

crude geode
#

Brimstone Crags needs

gray nebula
#

also ytea we can block stuff like in slr

dense ferry
#

Damn

gray nebula
#

funny slr bug moment (the auroracle temple overlay is in the top left of the map if you're playing on a world not generated with slr

crude geode
#

Wack

gray nebula
#

but yea making abyss wider, making the darkness thing be better than just dimming everything catastrophically dark, giving fishes a proper cone of vision (source: coral spout), making stealth be a better part of it, ignoring the oxygen mechanic because its litterally a cursed problem in terms of game design

dense ferry
#

What is SLR btw?

gray nebula
#

like you want stealth (slow and methodical approach) to work with a strict time limit that pressures players to just rush through it as fast as possible

#

kidna wackge

#

slr : starlight river

#

youve for sure seen it before

dense ferry
#

Yeah, just didn't know the sigle

#

Acronym

#

Idk

#

Also removing oxygen? 🤨

#

I wonder how that can be done

crude geode
#

You just remove the mechanic

gray nebula
#

not removign it entirely

#

just like, getting away from the "you litterally can only drown and theres no way to refresh ur oxygen

dense ferry
#

Oh, I see

gray nebula
#

if instead there were sporadically placed oxygen plants to refresh your air meter itd be so much better

#

like you have spots of tall abyss grass or whatever you can hide into, and then you move from safe spot to air spot, to safe spot again while avoiding te fishes

#

actual stealth gameplay

dense ferry
#

In depth exploration gameplay!!!!

gray nebula
#

The air refreshing plants in subnautica below zero are so good becouse of how cool it feels to like

#

omg im almost drowning but i can refresh here

#

and u move between em

small timber
#

(though abyss need to be widen a lot for that tbh, the current version can be traverse too easily just by breaking a vertical line of blocks and fall straight down)

gray nebula
#

reinforce the abyss lol

#

and yes it should be widened ofc

crude geode
#

It would be perfect for something like this

dense ferry
#

Abyss Gravel becomes 20 times harder to break moment

small timber
#

or can introduce the DS - Sunken Sea idea where for each tier of abyss unlock only then you can break blocks of previous layer, or put it behind abyss miniboss

frail mantle
#

certified

#

this is a pog

crude geode
tardy smelt
hollow shell
tardy smelt
#

no you can refresh your air in them

hollow shell
#

Alright

tardy smelt
#

but you'll have to nohit for a bit if you do BrimSmug

#

that is, if you have the regen to recover that lost hp in the first place

dense ferry
#

Pretty sure you can't refresh

#

If you can I didn't notice

tardy smelt
# tardy smelt one can dream

at least Iban is a fairly good game designer who's unlikely to make stupid decisions and is also an influential member of the team

small timber
#

It works unless specifically 2.0 changed it (since it was my go to strat for a long time)

tardy smelt
gray nebula
#

sprite upscalibg CRINGE

#

also I mean I'm sharing random dev plans because they're a lot more of My own ideas and less so dev plans lol

#

cuz if I shared them in dev it'd lead to a long discussion about it and I'm too lazy for that when we're busy with other stuff rn

distant gyro
#

the iban moment

#

(everyone either takes everything seriously or as a joke)

fossil finch
gray nebula
#

I already leaked reed blowgun here before and no one batted an eye

small timber
#

(tbh I thought it was a new weapon not seabow reworked)

gray nebula
#

cuz it is lmfao

#

the only seabow thing it is is that the file has a [LegacyName:"Seabow"] at the top so that tmod knows to turn any old seabows into a reed blowgun

hollow shell
#

That's a thing?

#

Cool

gray nebula
#

yea

#

thats how we got to rename so many files without needing to worry abt unloaded items

fossil torrent
#

adding some handle pixel is pretty like
easy

gray nebula
#

it is

#

tho that only applies to cal spears but shruggers

#

dnc

#

:shung

#

😎

fossil torrent
#

shung

gray nebula
#

also is redtide spear fine doe

fossil torrent
#

idk i’m just talking about spears in general

#

i’m sure some are good

crude geode
#

Vanilla

#

My bad

fossil torrent
#

but like spears being shorter than swords on average feels so backwards

fossil torrent
#

didnt do much testing

gray nebula
#

zamn

#

nerf the other true melee weapons

fossil torrent
#

yep

#

i like how it works doe

gray nebula
#

me when random golden sword is better than a cool unique weapin because it had to be balanced

#

so madge

fossil torrent
#

i always like that zwungy spear animation

#

all spears should have that ngl

gray nebula
#

i mean also victide hasnt been much balancey yet so maybe itll get buffed

#

SO true!

#

i agree

fossil torrent
#

awesm

fossil finch
#

victide need a buff kinda i think

fossil torrent
#

the extendo one is so awkward because it fucking

#

wastes all the range

fossil finch
#

coral sprout is COOL but it deals little damag

gray nebula
#

wym extendo one

fossil torrent
#

just the normal spear anim

gray nebula
#

the forwad charge mode?

#

oh ok

#

yea

#

i mean like

#

terraria issue

#

iirc they also break if their attack speed is too high

#

go beyong ur hand or somethin

fossil finch
#

just do what vanilla does and the weapon sprite actually used has a comically long stick

fossil torrent
#

the way they’re coded is very fucked up

#

i made a spear once

gray nebula
#

this is why u do the whole code urself insteado f relying on vanilla

fossil torrent
#

it’s literally just like

#

go forward
after timer, go backward

#

(you manually calibrate it so it fits the sprite)

fossil torrent
gray nebula
#

yea

#

well nto vanilal spears i dont condone tweaking vanilal weapons too much thats a waste of time but yea

crude geode
#

Just tweak Terra blade line right before it gets entirely reworked boohoo

night beacon
#

????

hollow shell
fossil torrent
gray nebula
#

wow

#

dnc abt fungal symbiote

fossil torrent
#

yea makes sense but consistency is good

gray nebula
#

actualy i thibk thats just an issue of how the spear works

#

since its a holdout kinda

#

and so it means fungal symbiote wont work ? i thin

fossil torrent
#

aren't both doe

gray nebula
#

no ghastly glaive dnc about being a holdout i think

fossil torrent
#

h

gray nebula
#

its just multiple spear thrusts one after another

fossil torrent
#

wack y

gray nebula
#

right, right

#

its also cuz spears have a diff hitbox and stuff and guh

#

ngl just kill chungal symbiote

crude geode
#

Aren’t shrines dying anyways

#

Just kill the items along with it

fossil torrent
#

gigachadder

gray nebula
#

i mean ig we could "not kill it" by reworking it into doing like whatever else thats more fitting to be a simple cute early game item you find in a mushroom biome

#

not some turbo true melee crutch thats useful through the whole game Skull

fossil torrent
#

yepp

gray nebula
#

murdering it in cold blood would be fine as well tho

fossil torrent
#

murder is COOL

gray nebula
#

But the idea was that itd be some item that grows naturally in msurhoomb biomes and thats a cute idea

#

so like im kinda torn but i mean idk dnc

#

make decapodita sprout grow naturally

fossil torrent
#

ye a !

#

increase health regeneration while standing still

gray nebula
#

i mean unfortunately sun stone is there but thatd be funny

#

iirc split has a bustling chungus aready

fossil torrent
#

of course split has it

#

reference mod

fossil finch
#

increase health regeneration while standing still in an area round you* for the hilarious mp
and make it stackeable somehow too because fuck common sense

#

literally just bungus

gray nebula
#

make ur sentries

#

stack it

fossil torrent
#

and it works on minions XD

gray nebula
#

😇

fossil torrent
#

yeaha

#

yeah

#

sentries

#

yeah

gray nebula
#

combine it w the engie vanity from slr

fossil torrent
#

ENGIE

#

bunger

#

what the fuck thats so well made????

crude geode
#

Based slr

fossil torrent
#

can slr release soon

crude geode
#

Lmao true

fossil torrent
#

it seems to make terraria actually almost decently well designed which would be gamebreaking

gray nebula
#

slr release : 2027 if we are lucky

crude geode
#

Slr looks so goddamn good

fossil finch
#

lmao

gray nebula
#

uits ok i work in collaboration w slr so basically calamit is kinda slr at times

#

🤝

fossil torrent
#

real

crude geode
#

Based

hollow shell
#

@ashen warren Question
Did you witness this in-game or only found it on the wiki

ashen warren
#

Wiki as well as in game. I am current playing on 1.4's Calamity on TmodLoader with someone else.

#

I collected the bars and was unable to craft either respective Mirror.

#

If proof is needed I can get a screenshot.

gray nebula
#

fixed in the next patch since they now take the anySilverBar recipe group anyways

ashen warren
#

I see. So it will be Silver/Tungesten instead of Iron?

#

If so I think that's a neat change. If that's the case, then I will delete my suggestion.

hollow shell
#

Aight nice

ashen warren
#

Thanks for the response, Eris!

inner anvil
#

The hell's this sugg? Who in their lives would love to spam? The macro users? For that just have auto-swing lmao.

hardy dock
#

Ah yes some people like destroying their mouse

inner anvil
#

And if you really want to spam, you can just pretend it doesn't exist and just spam click.

hardy dock
#

(This is the weapon equivalent of making boss summons consumable again)

pastel crow
#

to remove autoswing from all weapons, simply don't hold down the mouse button???

inner anvil
#

^

#

@fossil gazelle Read above.

fossil gazelle
inner anvil
#

Why?

fossil gazelle
#

Because its better. because take the force auto swing and dont hold it will still be force auto swing but if you take the force auto swing off it will not count as force auto swing + lots of mods did it like terraria overhaul and pBones mod

hardy dock
#

What?

#

What is this saying

fossil gazelle
inner anvil
#

We won't add this config.

fossil gazelle
#

💀 bruh

hardy dock
#

Just

#

Just spam click

inner anvil
#

There's 0 reason.

hardy dock
#

It makes no difference

inner anvil
#

^

fossil gazelle
#

Do you want fu* * * * pistol to be a submachine gun? or a pistol like click and click like in f* * * * real life

inner anvil
#

We won't add things because of realism.

fossil gazelle
#

So submachine gun pistol it is? such an id *** option

hardy dock
#

I hate to say it but you aren't gonna be able to swing a sword as fast irl either

fossil gazelle
#

I like more realisem

#

realism

inner anvil
#

Listen, we won't add inconvenience to the playerbase because something's less real.

fossil gazelle
hardy dock
inner anvil
#

Who?

worldly token
#

I just downloaded a mod for AutoSwing everywhere xD

fossil gazelle
ashen warren
#

Yeah this idea is... kinda silly.

hardy dock
#

With or without autoswing the player's attack speed is inherently unrealistic

inner anvil
hardy dock
#

Autoswing is a purely QoL addition that can be entirely ignored if you don't like it

ashen warren
#

Auto swing is always an improvement.

hardy dock
#

If you just don't hold down left click

fossil gazelle
swift wharf
#

carpal tunnel suggestion moment

hardy dock
#

I mean

fossil gazelle
worldly token
#

Dont play Games, play Reallife instead

hardy dock
#

It's less unrealistic than the fact that you can shoot thousands of bullets without reloading but reloading is a shit mechanic for Terraria

inner anvil
#

But real talk now, we won't add this config, because we made auto swing on everything because spamming it's just annoying, having weapons that you can hold and you can't is not a good idea, it's just adding inconvenience to the player. Also because we don't usually add features that affect negatively to the player just because something's realistic. And lastly we don't add random configs.

swift wharf
#

realism
terraria
🤨

ashen warren
#

Carpal tunnel enjoyer.

fossil gazelle
#

small little thing

inner anvil
#

Read the last sentence I said.

hardy dock
fossil gazelle
#

But it wont say anything about adding a config

fossil gazelle
#

so dont speak in theyre voices

ashen warren
#

Dev or not this idea is a little ridiculous.

inner anvil
#

Okay, but I'm a Beta Tester, I am literally in the team of devs. 💀

gray nebula
#

not a dev

swift wharf
#

not dev + ratio

gray nebula
#

auto reuse makes some weapons loose impact i agree

fossil gazelle
distant ermine
#

ahem
*their

gray nebula
#

so anyways

inner anvil
#

Anyways, if he doesn't want to listen to me because I'm not a dev, a dev can tell you.

gray nebula
#

just leave it up for the vote lol

gray nebula
#

idk why we always must go hard on config suggs

swift wharf
#

It's not the config

#

It's the suggestion

worldly token
#

Just dont hold the button

fossil finch
#

If some weapons lose impact just turn it off on those weapons instead of making a dumb config

#

Literally game design

fossil gazelle
gray nebula
#

i mean more like make a mod for that

fossil finch
#

(This is how games are design

gray nebula
#

its easy

swift wharf
#

I will use omniswing anyway 🚎

fossil gazelle
gray nebula
#

? no

#

you can make a mod that removes the autoswing calamity does

spark pulsar
fossil finch
#

Terraria sometimes goes so silly
I want to see any game where this is a dispute

fossil gazelle
swift wharf
#

can't you use omniswing to blacklist items

gray nebula
#

yea

fossil gazelle
#

SOMEONE CREAT IT

#

CREATE*

gray nebula
#

do it yourself its simple

fossil finch
#

You can blacklist omniswing items

swift wharf
gray nebula
#

go to the tml discord and ask

fossil gazelle
swift wharf
#

then install a mod for it

hardy dock
#

Calamity weapons were all autoswing before the change anyway weren't they

fossil finch
#

Then use omniswing?

#

Lol (lol)

hardy dock
fossil finch
#

Calamity weapons were almost all autoswing befoe yeah
The outliers being completely forgettable

worldly token
#

Can someone explain me, why some relics drop on Expert? xD

fossil finch
#

It means nothing

fossil gazelle
hardy dock
#

What's the difference between autoswing and "forced" autoswing

gray nebula
#

expert + rev

sand ermine
fossil gazelle
fossil finch
worldly token
#

but the normal bosses doesnt, ahh okey

swift wharf
#

Ik about rev but just expert

#

o

fossil gazelle
fossil finch
#

Vanilla bosses don't cuz of a bug it'll be fixed later

swift wharf
#

ye

fossil finch
worldly token
#

okeydoke

spark pulsar
fossil gazelle
#

and that's how to win an argument

gray nebula
#

thats attack speed

#

i dont think disabling autoswing fixes that

fossil gazelle
gray nebula
#

if the usetime is longer than the useanimation

fossil gazelle
#

see for you're self

#

disabled calamity and try and see

gray nebula
#

no too lazy pepebased

fossil gazelle
#

its not attack speed

#

Learn stats

gray nebula
#

i know more about the games code than you likely do , given you admitted to not being a c# coder

fossil gazelle
gray nebula
#

stats have nothing to do about this

#

repeating it wont change anything

fossil gazelle
#

Learn stats: auto swing off or auto swing on

gray nebula
#

thats not stats

#

you are ignoring all the other weapon stats that i mentionned before

fossil gazelle
#

It counts as stats

gray nebula
#

how can you be so sure calamity maybe doesnt modify the usetime of some weapons alongside adding autoswing and the discrepancy between usetime and useanimation makes it swing more than once per click

ashen warren
#

Why is this still going on... It's taking up time that could be dedicated to suggestion discussions that aren't one sided.

gray nebula
#

which is something that happens when useanimation isnt equal to usetime

fossil finch
#

Does this count as gaslighting

fossil gazelle
gray nebula
#

yes

#

You are wrong i am right

#

thank you.

fossil finch
#

Cool i want to make sure i know what the term properly applies to

fossil gazelle
gray nebula
#

no

#

im right

#
  • i have more roles than you + i mod the game not you
fossil gazelle
#

Learn stat's girl

gray nebula
#
  • not stats
spark pulsar
#

No I’M right

fossil gazelle
#

learn stats

fossil gazelle
gray nebula
#
  • you dont understand the logic behind terraria item use code
spark pulsar
gray nebula
#

whereas i had to dig through it to figure so much annoying stuff out

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so i KNOW BETTER THAN YOU HOW IT WOULD WORK

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holy shit

fossil finch
#

Terraria item use code is literally rhe basis of what you're arguing

gray nebula
#

what i'm saying is that yes maybe it only happens with calamity

fossil gazelle
#

Btw that's how I win an argument

gray nebula
#

but maybe its not the auto reuse

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maybe its the usetime that calamity modifies???

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which leads to the usetime bug?

spark pulsar
fossil gazelle
gray nebula
#

Everyone in this chat can agree i'm winning

fossil gazelle
gray nebula
#

holy shit i don't care im not saying that calamity doesnt make weapons swing more than once per click

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i trust you on that

fossil finch
#

A video would literally only prove what iban's saying
A video thar casually shows the use time and use animation stats being different

gray nebula
#

i'm saying it doesnt have to be the autoreuse, and probably could come from some other stat

fossil gazelle
worldly token
#

This isnt a "suggestions-discussion" Channel.. thats a new "Beef"-Channel

gray nebula
#

ok one sec

spark pulsar
swift wharf
#

the mental gymnastics here is worth an olympic medal

fossil gazelle
gray nebula
#

give me a sec

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i'm launching the game

fossil gazelle
gray nebula
#

pepebased everyone hold your breath

spark pulsar
gray nebula
#

abt to showcase how the "more than one swing per click" thing is not autoreuse

fossil finch
#

I am not (i already know the outcome of this situation)

gray nebula
#

idk terraria takes a while to launch im sorry

worldly token
#

everyone hold your Mouses

swift wharf
#

fear.

spark pulsar
#

Terraria really do be like that sometimes

fossil finch
#

IbanPlay is now playing tmodloader

inner anvil
#

I like how he said he doesn't trust me because I'm not a dev and then the dev comes and we're here now. 💀

fossil finch
#

Ror2 makes me able to know when iban's playing/testing it really is the best game ever

gray nebula
#

wth

fossil gazelle
#

Alot of people id**ts for wanting a f..... a pistol that is submachine gun

gray nebula
#

it must bbe bothersome seeing me constantly relaunch tmod

fossil finch
#

You gave me ror2, for that you friended me in steam

fossil finch
#

It's not i don't even notice

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(I have the sound turned off

spark pulsar
gray nebula
#

i understand the issue that some guns may feel bizzare to use due to them loosing some impact of not having autoreuse

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but you were arguing about something else before

fossil gazelle
#

Good community overall but 1 simple thing they cant do what are they lazy ass bone from undertale

swift wharf
#

nobody mention ammo mags

gray nebula
#

so argue about only thing at once ty

swift wharf
#

nor gun heating

fossil finch
#

That is a whole different thing though and has nothing to do but addint a config for all weapons!

gray nebula
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cuz if youre annoyed abt the handguns having autoreuse its not that hard to make a mod to disable it

fossil gazelle
gray nebula
#

again, its not that hard to make a mod to disable it

fossil gazelle
#

go ahead make it

gray nebula
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no ? do it yourself

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its not hard

swift wharf
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OR USE ONE THAT ALREADY EXISTS GAHHH

ashen warren
#

Why do they have to make it?

fossil gazelle
#

Or just create a mod the over passes calamity's code and disabling force auto swing

ashen warren
#

Why are you so entitled?

#

Dev basically said no.

fossil gazelle
swift wharf
#

clearly you never saw an automatic pistol

spark pulsar
#

Tbh we can just ignore this and have it fail in voting

swift wharf
#

ywah

gray nebula
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i mean i agree that some weapons having autoswing feels weird, stuff like dodus handcannon etc

fossil finch
#

The solution in this situation is for everyone to die in mysteriously related situations

gray nebula
#

some

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yes

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i litterallyo pened the convo with me agreeing about it

ashen warren
#

They agree but not for every weapon like you're suggesting.

fossil finch
#

he doesn't agree with your sugg he agrees some weapon could use it
(Wildly different

swift wharf
#

isn't the attack speed low enough to just click instead of hold

fossil gazelle
#

1 simple thing you cant do? ( in calamity's config )

gray nebula
#

i mean idc if they like it on every weapon

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just make a mod for it

spark pulsar
ashen warren
#

Truth is, they could probably just spend their time on better things.

fossil gazelle
ashen warren
#

Then learn.

spark pulsar
fossil gazelle
#

I need someone to help me

fossil finch
#

I'm fucking crying

gray nebula
#

new mod, new global item, override setdefaults , item.autoreuse = false; done

fossil finch
#

@supple moon reason your suggestion please thank you

gray nebula
#

you just need to do that

ashen warren
#

We're not the ones who want an arbitrary config. YOU do.

fossil gazelle
gray nebula
#

its actually super simple you need to do like, no coding , you can just change the example mod

ashen warren
#

Nice. No need to change Calamity for it.

#

Also did someone press enter too early?

spark pulsar
#

Si

supple moon
ashen warren
#

Oh there we go.

fossil finch
#

Bot acting wonky

#

anyways i as a resident suggestion discusser or idk will destroy your reasoning: why does malice need an incentive to be played

supple moon
fossil finch
#

Harder modes in other games are rarely ever like this

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Why must terraria modes be subject to giving the player a reward

gaunt tiger
#

based take

ashen warren
fossil gazelle
supple moon
#

since that is the core of terraria with Expert and even Mastermode.

swift wharf
#

the reward is the sense of accomplishment 🧐

gray nebula
#

so anyways as you can see this auto reuse sword does NOT swing more than once per click . Stats prove that turning auto reuse on or off does not make weapons swing more than once per click

fossil finch
#

It's one of the things that always make me go xd in the difference of how the terraria community treats its game and design
Why this outstanding clash

gray nebula
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nah sorry oomfie youve made urself too dislikeable for me to take time out of my usual time to make you a mod

fossil finch
#

Expert accs were a mistake

fossil gazelle
swift wharf
#

omg

spark pulsar
#

I’m convinced this is a troll at this point

fossil finch
#

Armament display mod has nothing to do with this!

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This is a calamity thing!