#suggestions-discussion
1 messages · Page 1270 of 1
yeah it was apparently impossible to get vanilla relics to drop in rev
funnily enough it's incredibly simple to do if it was 1.3 tml
unfortunately, drop system changes 
nerf sugs don't get trough in voting
wait pumpler doesnt use ammo? wacky, i really ought to try this thing out
yeah i remember the old one, havent gotten to try the new one yet
sounds fun tho
@haughty oasis new bosses are a no, also wrong formatting
my bad first time posting there
John Wulfrum is not cannon anyways. Idk how midgame wulfrum stuff could be justified
no idea how I should clarify this, in any case, this tech-like theme does not fit into the early game at all, here you hit a rabbit, there sometimes a slime, at night sometimes a zombie and suddenly there comes such a highly advanced tech enemy
@fossil gazelle please read the document on the top of #suggestions-posting
You need:
actual formatting
A reason other than “it would be cool” (and similar)
That's completely subjective lmao
sure it is, its also subjective to say that copper should be a essential resource used in endgame in some way. Is there some lore behind this wulfrum stuff?
wulfrum is an incredibly poopy scrap made by someone who we don't know
There's only what is on the bestiary, they are very old things made for safekeeping an area long gone
(aka. not draedon)
Also they're very much toy-like because of that
The only thing remarkable about them is that energy cores last long as fuck
In any case, your message misses the point entirely
it's extremely subjective to argue they don't fit early game theming, what you say about copper is irrelevant for that
It would, anyways, also be subjective because if devs wanted copper could be an important material later on
xD
This could probably be distilled down to “add mod compatibility with Advanced World Gen”
@fossil gazelle your suggestion needs a title
Oh no worries
People wanting to play on bigger worlds is not exactly an issue
Also bigger worlds have the tendency to get buggy so idk
The dude who made awg has that covered i guess
You should make it like “add compatibility for larger worlds”
Thats what i told him on #bugs-read-pins
Of course, the developers can do whatever they want, but if you look at the gameplay development, Terraria throws you into a seemingly peaceful uninhabited world. There are slime enemies that have somehow emerged, and zombies at night, so undead.
And suddenly you're attacked by robots, which later in the game don't have much of an impact or in any way indicate anything significant.
Adding mod compatibility with AWG seems like a fine sugg, but it should probably be worded that way
@fossil gazelle ^
Later on slimes and zombies also don't have much of an impact to indicate any significance what's your point
Also @inland saddle i think bot died since i have not seen 🗜️ get marked on several suggs. Oh its back up
Yeah King Slime and Queen Slime is a significant thing, using gel for torches and flamethrowers are all linked to slimes?
Also you're incredibly wrong, terraria sets itself up as things are very hostile all the time, you'd find an evil walking like 3 seconds out of your spawn and those are literally impossible to traverse originally
thats why included the word seemingly
in any case wulfrum bots are comically easy to avoid and look like toys so they still fit your narrative
I dont know, do they look like toys?
They do look at them they're silly little things
yeah like some irobots someone accidentally let free
John Wulfrum is not cannon. Probably bestiary has an answer for wulfrum bots ;)
so john is only a community made up npc/guy/creator whatever
indeed
I really like the "you need a title for your suggestion" so my mans put TITLE at the top of the message
Bigger worlds would be nice tho. A lot of biomes tend to feel a bit cramped in Large worlds
regardless of what is said in the community, I have an idea about the Wuflrum stuff, can you make suggestions for lore too?
Afaik no, maybe read the doc but i highly doubt if its allowed that it gets accepted on dev
😦
But there is a possibility at least okay
Is there some POC when it comes to lore?
or is it more a general thing
@sharp ocean fun fact: Zoologist sells are only affected by vanilla bestiary
@magic verge hellfire treads have another (and powerful) purpose entirely (all attacks inflict hellfire and boosts all fire debuff damage by 1.5; it stacks with fireball and cinnamon roll), adding em to angel treads would be opaf
I know now
would be what now
and the point is not combining both effects
the point is to not craft multiple long crafting trees
in this case, two lava waders
ya calamity basically make hellfire treads have its own effect that (will not be inherited) by terraspark
if you want to continue with the terraspark boot crafting tree, which you will, you wont need to craft lava waders again
hellfire treads are an optional side-grade
as if making lava waders on Cal was as bad as in vanilla, it is really not needed
ya lava waders is really easy to make in calamity
in fact hellfire treads is 10x harder to craft because if I remember correctly it need obsidian crates
they are eventually not a side grade, terraspark are required for angel threads crafting tree, which, again, you will eventually craft
listen, your point makes little to no sense
i fully acknowledge hellfire and lava waders are fully sidegraded, but eventually you will need to craft another set of the same accesories
ok in that case probably best to clarify in the body that it is just so the player dont have to recraft lava waders
They are not eventually not a sidegrade that's not how it works
with this small change, nothing changes, at all, except you dont need to make the accesory again, thats it
because the current body reads like: make terraspark the continuous progression of hellfire treads upgrade (eventhough title is clear)
yes the tittle is pretty clear hence i didnt saw the necesity to do so but i guess its not the case
lava waders arent even that hard to craft
ya, it is still best for your body to explain the exact thing your title mention, currently it can be a bit contradicting
of the long crafting recipes, thats not really one of them
its not about being hard or not
its about having the option of not having to craft the same tree again
for no reason at all
I think the suggestion do make sense since (specifically) mana flower upgrades and lava waders upgrade into terraspark have a ton of different recipes just so you dont have to recraft at any point
while hellfire treads is abit upgraded, it is still essentially lava waders so the suggestion is fine
incorrect
the percentage required by the zoologist only counts the vanilla enemies
also wow the ROI here would be so horrible byut the other sugg fixed it so its all gud
question about the Thanatos deathray
since currently
it's pure sprites
and artemis' Ohio Beam is pure shaders
(I forget what ares laser arm is)
why is the Artemis beam better?
I think the Thanatos one looks awesome in its own right
I think probably just perspective/preference tbh, thanatos one looks like a death ray while the artemis one looks like solar flare(?)
yeah
Thanatos beam looks like your classic death ray
it's a good look
I don't see what's wrong with it
Shaders don't solve everything
Now that being said it's a totally valid suggestion and I think it's preference which one you think looks cooler.
I think if thanatos death ray have the same shadder it might look like this, I will not say it is objectively better but I think people just see the death ray being too similar to moon lord's one, at least I think
(and ya, probably also bias for new things since they see "oh new visual effect, wait this one is not changed, time to apply the change to this too")
so many suggs
@small timber - Your suggestion has received an updated status!
[Make Accessory and Armor That Say "Increased Stat" Clearly State What It Gives]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make The Community List The Exact Stat It Gains (In Some Way)]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
get doubled
just use the pixelated ray shader for the converging sights

@grim vapor you need to add a title to your suggestion so it's formatted correctly or the bot wont accept it
@stiff birch that might be a better suggestion for calamity's vanities mod, also your formatting is similarly wrong and has no reasoning
imo now that texture packs are a thing in modding
just use those
if you are skilled enought to do that
.
uh
oomfie
You're aware that you can't just really do a texturepack for shaders vs sprites 
o
drawing a beam as a shader beam vs drawing a beam as a sprite beam is entirely different
for shaders you just draw one single strip with a shader, or just one sprite thats been edited to look like a beam
for sprites you manually draw all the sgments one by one
aka shaders are simpler but not possible on texture packs?
well ""simpler"" theyte simpler because you just do one draw call and the actual drawing is done w math
at most you could change the sprite of the noise map used i guess?
texture packs can just swap sprites with one another
thanks for the art theory lesson
like
the sights on the titanium railgun for example are just one 1x1 invisible square, scaled up a lot and i draw a streak on it
@ashen warren malice (alone) maybe, ftw is meant to be a literal meme, do not expect it to be balanced in any capacity
cirrus claims to have tested the bosses in for the worthy
Especially if you decide to mix it with malice
they should at least be possible at the stage of the game it is meant to be fought in
Even non-ftw Malice doesn’t always obey that
You are mixing 2 difficulties that are meant to make bosses unreasonably overtuned, you have no one to blame but yourself
For "tested" I will assume ftw is tested on rev, maybe death, but definitely not malice because there is no point
it should be possible to fight
just because it's balanced on revengeance/death that doesn't mean malice is the exception
^,then just find way to circumvent it, minmax it, worst case scenerio dynamite rabbit it
we already have a circumventing plan but the thing is it would be optimal if it didn't exceed the player's maximum speed even post-perforators/hive mind
like if it could at least be somewhat possible in the general section of the game that it is fought in (pre-hardmode overall) then i wouldn't be saying this but it can't even be fought properly anywhere within said stage
fabsol said that he balanced it to be ass
purposefully
and is not gonna change it
cause he treats ftw as a joke
where did you get that idea
cite?
just a sec
okay
i see
Ok this took me way longer than it should
Maybe try to bring BoC to underground? Especially crimson underground
you beat me to it
it's still enraged in every general area due to malice itself
i'll just fight this thing anyway once skeletron is dead and see what happens in that sense
Because after searching for documents it do say malice enragr stack with out of biome enrage (and surface enrage) on BoC
i should have it killed at that point anyway
Key is it stack eith malice, which maybe the cause, basically double/triple enragr for out of biome and on surface
no, it doesn't super-enrage outside of its correct biome
Then in that case it probably is just pure malice then, I assume ftw had a funny ai modification that is not intended to work with malice speed
Since to my knowledge on some bosses ftw modifier is literally just stack another enragr (like malice)
i need to check what ftw even does
for the boc
i just know it increases its number of creepers and its teleport speed and size
How long till someone does Scal hitless in JMMMFTW?
Journey Master Malice Mode For the Worthy

@small timber - Your suggestion has received an updated status!
[Make Boss Summon Item Also State Their Enrage Condition]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
nice
wrong catagory
would it be possible to get a whip added to the game for the sunken sea rework cause i can send you my concept when its done for review
sadly
but what if i make more then one weapon
darn
could i still dm you it?
cause i dont want to have 3 hours wasted on something i genuinely made with lots of research and care
well uh. unless you just make it yourself you basically did. you could probably just post it right here in chat if it's contained in a doc or something if you want people to look at it, but it dont mean much
ok
https://docs.google.com/document/d/1aeC6PZU5cOXgtvL6Nl0pSGDMgEPX4ur7zC2BDm-gd0U/edit?usp=sharing this is the entire concept
Stats:17 damage10 velocity 35 use time (average speed) 1 knockback (extremely weak knockback) 38% multi-hit penalty rarity 1 () sell price 85 silver coins bonus/extra effects on hit: 5 summon tag damage Shards spawn on hit (number is unlisted but around 2-5 shards per hit and deal 5 damage pe...
isnt this just cool whip but preHM?
no as this does not have a minion or does it inflict frost burn
i spent a good while thinking "should i make it shards or sparks"
i calculated the price of it to be slightly higher then the materials if you were to sell the exact amount of materials
where does it spawn the shards (also man i really didnt understand what cool whip did, i only just looked it up lmao)
at the end of the whip
do they like... stick to enemies or just sit on the ground or home in on the target or other enemies or?
they home in
off i got to learn to code so i could possibly work for calamity to add things
OK hold on
Doesn't that just make Blood Pact an effective health down?
Its reasonable to be able to avoid damage for around half a minute at least
So the crit being guaranteed just kinda makes it so you effectively take more dmage than Blood Pact helps save
Seems reasonable to just have the double crit prevention without the other stuff
Just make it so you can't get crit while you have the crit buff
Ah yknow what
I interpreted that suggestion as "you will get crit every 4th time you get hit"
Which I realize now is not what it was suggesting
There should be a cooldown or something for suggestions right after an update, like make it so suggestions can only be posted once every five minutes for everyone. Whatever makes it easier to judge a massive amount of suggestions at once
And the worst part is, now I want to suggest "Add double crit prevention to Blood Pact," but now that the suggestion got to voting, I have to wait like two weeks so it won't be considered a piggy back suggestion
Well, our new system for determining how many stars require delivery
was kinda designed for this exact situation
Not for judgment of suggestions, but
now the diluted star pool won't be an issue at all
the magna cannon is an ass magic gun
it shoots a tiny wave of barely visible Particles™️ that come out at a slow pace
it isnt unique or anything its just another pew pew gun (not even that much better than the normal space gun from which it's made)
i feel like it should be removed or get a rework
That would be a fine suggestion
Make an upgraded version of the zenith that contains higher weapons that arive after moonlord
done
👍
I'm going to assume suggesting a rework for a majority of the ranger weapons bc the class doesn't feel unique and overall underpowered isn't something I can suggest
it is not
Fair enough
Classes in terraria being unique is a non issue

like its known but its not rly a big problem
Everyone knows classes is just a simple and easy way to make the game more replayable even if its not very varied concept wise
weapon variety amongst itself is what makes stuff feel more unique imo
@potent yacht Jesus Christ
fyi The post-DoG event refights are considered to be weak aspects of post-ML and we are planning on replacing them with original content later on
We definitely will not add even more stuff that will just be removed or replaced later
@potent yacht for the love of God no
If there's anything Calamity doesn't need, it's more grinding events after DoG
What value is more added hours to the game if it's just doing more stuff that you've already done
Currently pre polter on my ranger run, and besides the Clockwork bow and Sea's Searing, there really hasn't been any new or interesting weapons that stand out or are super unique. Nothing super memorable. I am hoping this starts to change, but it feels like 96% of things are just upgrades to the beloved megashark or boomstick I won't lie

exactly.
Its not the problem with the class feeling not unique
its a problem with the weapons being poopy
ty btw i coded the new clockwork bow

but yeah i very much agree that everything being shoot a lot !! shooty bang bang is very sad
i mean id be fine with not culling as many if at least they looked cool or smth
I mean, one of the things about ranger that really makes me mad is that I would actually rather farm pillars for frags instead of dues
Bc there is nothing that can kill Dues quickly post moonlord for no reason
Like, with Melee, you have Stellar contempt which can kill dues in seconds, with Mage, Last Prism, Nuclear Fury and Elemental Ray can also shred dues
Not sure on Rouge and Summoner, but there is probably smthin if I had to guess
Deus just had to be one of those bosses with a second phase and an invincible transition
If only every range weapons felt as meaty as the slr scrapshot..
but hey theres the new titanium railgun and adamantite particle accelerator for ranger
awesome
If only not every bow fired like a gun
Still in 1.3 lmao
For me
For bow's there is either:
Standard
Daedalus Stormbow knockoffs upgrades
Clockwork bow
What else is there?
It just feels lacking and underpowered
Pre hardmode and Hardmode is cool
But post moonlord just seems less and less fun as it goes on ngl
can we add screenshake to the shotguns 🥺
slight concern about causing health problems but I think as long as it had a setting/confit it’d be fine
theres already a config to turn it off innit?
@waxen flower
also sentinel phase was pretty much bug factory
Also we didn't add Type D for the whole time Sentinels phase was in the game
Because the phase only happened once, after you beat it then you never saw it again, so it wouldn't really be worth the filesize
Could we have the sunken sea biome override the water color over underground desert?
Wasn't like this in 1.3 iirc
That's pretty funny
Fighting a clam in a sea of piss haha
I'm wondering if it's worth reporting in bugs or if it's fine as a suggestion
It's not impacting my gameplay, just an aesthetic thing, so I figured it'd go to suggestions
I mean, I never rly found a point for them when doing my mage run
Just another crafting material I needed to farm, not smthin that I found worthwhile
I am unsure about this since I dont really play mage, do aureus cell having restore mana effect make it get autoused if you have no other man potion in inventory?
So ya that is probably a good reason aureus cell (and white whine) shouldnt have it then, since their purpose is definitely not to be use as mana potion, they are very obviously for buffs
@celest sonnet - Your suggestion has received an updated status!
[Change the description for each Schematic so players can recognize what each schematic is from]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh right falling stars are way more common in 1.4 aren't they
Also pog
yea
doesn't ??? have some proximity limit in order for it to take damage?
maybe just tighten it up a bit so that it doesn't get murdered by random stars
yup
so much so, in fact, that relogic had to revert the crafting recipe change of mana crystals from 3 stars back to 5
not to mention meteor showers can happen and drastically increase their spawn rates even further
bro afraid to misgender a worm
They exists
It 
?
you mean they could've just said "they" instead of "he/she/it are/is"
@wraith kestrel - Your suggestion has received an updated status!
[Make building the Codebreaker easier to figure out]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
GG
W
Ye
Just call Dog by it's name 
@gray cypress No boss suggestions please
Same person who said “bring back Armageddon bc everything is too easy”
How the hell do you remember that- oh it was yesterday
also @drowsy plank I just realized, shouldn't your suggestion also include the two Cysts?
oh well
i just said anahita because it just happened to me
but that is a very valid point
Saves some time for someone to experience it in their playthrough and mald about it here
@deft yew - Your suggestion has received an updated status!
[Make the Guide Voodoo Doll stackable]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@lucid flare - Your suggestion has received an updated status!
[Rename the Exo Mechs' Treasure Bag to Treasure Box]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@fickle thistle "yet Frozen and Harpy can only be acquired after one mechanical boss, while Fins and Harpy can be acquired early Hardmode"
Slight error
incredible
👍 There ya go
frozen wing is obviously better than fin and harpy, it has this
(although on a serious note I should check in game what they do now before comment)
ok this is what all the wings currently does (ok leaf wing is so gutted in flight time), it is not very organized but just for ease of reference
so ya harpy is still have decent/niche benefit over other pre-mech wings, but frozen and fin wings is absolutely just worse version of Fairy Wing
if the wiki is true Harpy is actually extremely good
ok this set bonus is bugged, it only works with harpy ring but not angel treads
and the feather fire upwards so it dont hit anything
from 160 flight time to 100 flight time because vanilla decide it need to die mfw

tbf
It used to be the universal go-to choice
Gotta give the other wings some usage
does that mean botching it to oblivion
for vanilla maybe, but for calamity I dont think so, many others wing have bonus while leaf's bonus is pretty much outdated at the time it is active, its only advantage is just flight time
(well, for relogic, it's a yes)
it's a basic set of wings you can get without almost any effort.
I mean they could at least make it 130, that way it is like a low effort wing with no proper bonus, but ya 100 is skyline wing level
wacky
(wrong channel)
Hey, I got butterfly wings pre mech in Vanilla
is that possible calamity wise?
if butterfly wings require mythril anvil then I dont think it is possible, and I dont remmeber moth spawn pre-mech, it is wacky
sorry I mean for calamity, I have to double check first
since there are some wacky change for mothron spawn from both vanilla and calamity, I dont remember if moth also have similar conditions
Butterfly Wings do seem to still require Mythril anvil
ok cool
Wait is Soul of Cryogen still a thing?
the uh
wings that rain down icicles
or was that nuked for something else
that like
makes sense for the boss
I am testing it, since I remember some wacky requirement where moth dont drop butterfly dust until certain boss is defeat
yikes
ok I spawned and killed like 200 moth pre-mech, no drop, same for natural spawn one through zerg and battle potion (50% chance, I am not that unlucky)
actually with this it definitely should had drop
I will just slow kill 1 mech then another to see how many boss you need to kill for it to drop
ok it just require 1 mech kill, so you just cannot get butterfly dust before you kill a mech
since you need mythril anvil anyway all it does is to make it that pre-mech farming for butterfly dust is completely pointless
That secondary reasoning is pretty subjective
This better?
Ye
LETS FUCKING GOOOIII
Does Fearless Goldfish Warrior fall too hard under donor content to make a suggestion about it? I just want to see if the Tin Helmet it drops could be replace with a Bucket, which is actually useful, or just be removed entirely. The Tin Helmet mind you, not the enemy. The enemy is great.
Yes you would need permission
I doubt you would be able to get that changed considering the tin helmet is a vital part of the enemy sprite
It was specifically specified to be as such
(it's a reference I think)
i realize
maybe i can just get it to
stop dropping anything
but yeah the entire design is a reference to a youtuber
so maybe i can just get it to stop dropping the helmet cause like
it doesnt drop its magic dagger so
oh wait it does
whatever both drops suck why cant it just be the funny enemy and drop nothing
hey guys what if I posted a sugg to add a scissors blade weapon called bloodlust it'll be wacky and original because it's a reference to metal goose rise calamity mod haha
is there some kind of bug where zenith just does less DPS on some people's computers or something cause ive watched the videos of people using zenith on scal and exos
zenith is considered as one of the best weapon against scal in nohit lounge btw
yea it felt perfect on exos for me, especially ares
not sure about exo, but I am definitely sure it is very viable
good change
@pastel crow @distant gyro my children your time has come
How are these two weapons
Pumpler is not more effective at killing post hive mind stuff than many post hive mind stuff
Hang on this will be more elegant if I have the mentions within discord so you can see if they're available or not
Balancing Thread
LINK:
#1042197406776827914
#1042197406776827914 message
Use this thread for doing rigorous balance evaluations of certain items, i.e. DPS tests and boss kill-time tests.
You may also request others to do those tests for items you believe are unbalanced (too weak, too strong), by pinging the users listed below.
Use this thread for that purpose instead of making official suggestions regarding item balance.
List of testers who may be pinged for balance changes/evaluation:
- @grim tusk (Shade) (shade__storm)
- @worthy lintel (spiderprovidence)
- @pastel crow (Xyk) (xyk3516)
- @storm sky (piky)
- @inner anvil (Memes) (mrmemes.)
- @distant folio (uberransy)
- @bright crag (stipulatevenus)
- @royal tapir (congratsistrash)
(I'll edit them in to prevent actual pings)
why are there 2 blasts on the tester team 🤨
Pumpler is currently bugged and hits MUCH more than it should
each pumpkin should be hitting the enemy once
instead we get this
As for Zenith, I can give it a go right now and get back to you on that
Epic 👍
Wasn’t this literally complained about tho
Curious
not a tester but ive been using pumpler all day and it is a very funny weapon because sometimes it'll do that and other times it'll deal 4 damage
like
just 4 damage
i land all 5 explosions and it just doesnt work. the most consistently i saw this was trying to kill crabs underwater which is a weird and very specific scenario but i said it was the only consistent one. sometimes it just happens on like. random zombies or slimes. works just fine on bosses tho
Yea so zenith definitely isn't too weak, if anything its still a little too strong on Scal, this is an Exo weapon/ Drae-drop killtime
Alright
@kindred oyster ^
Yeah, that does not appear to be weak lol
4:33 SCal kill? Sheesh
Potions and Gear if you needed it
Still using Ark, but zamn, Zenith is insane
ya, considering nohit gear killtime is supposed to be 3 minutes, 4:33 is super impressive
oh right, on the topic of aotc, I heard certain thing about aotc overperforming than it should and is overpowered right now
I am not 100% sure it is true or not since I havent try it myself, but I heard it is performing way better than zenith
I know at least Fractured ark is mega OP, that thing fucks bosses post SG to pre Plant 
But I can give that a look too
Thought it was overpowered in 1.3 tbh. I had no incentive to use anything but Ark except dragons rage for thanatos since it just killed shit so fast
Fractured Ark is insane
I think Ark of the Ancients is a little underpowered for it's stage, but might be wrong there
(I would be fine with the reworked Arks and Biome Blades being slightly overpowered to encourage people to use them over more boring options) 👀
Oh? If I might ask, which atunement is the most powerful out of them?
Tyrant Yharim's Ultrasword is just kinda better than AotA imo
Ark is not biome blade lol
Fractured Ark is not the attunement sword
ya it definitely should be since ark is harder to use than zenith, though from what I heard it is like, 40% more dps than zenith?
Ah sorry, I was thinking of the biome blade and it's line
Besides Broken, Biome Blade line overall (Until ark of the cosmos) is underpowered imo
Biome Blade I don't exactly see a reason to use over stuff like FA or Darklight Greatsword or T.Nights Edge, True Biome Blade is outclassed by Briny Baron against moonlord and Dues, not to mention Fallen Palladins hammer against dues.
Galaxia is, not that good against Yharon.
Just from my three runs of playing Melee on various difficulties. I might be wrong about normal Biome Blade and True, but it's generally agreed upon that Galaxia isn't that good for Yharon
how have you done three runs of melee after their reworks
how can you stomach that much Terraria
I see
Expert, Rev and Death I have all done as Melee
Because I do not want to touch Malice, nty
I want to keep my small amounts of sanity
True Biome is actually stupidly op on moonlord last time i checked
What does that say about Briny Baron 
oh right, that
Never rly used True Biome Blade on moonlord, but I can try that later.
I just used briny baron bc I can actually see wtf is going on and just run with the r.click
Swordsman Pride with ML background and the hard to see projectiles? Nty
best attunement
:troll
What is this I am witnessing
unattuned true biome blade is cracked
Me wondering why you would ever not use Murasama or Dragon's rage on the brimstone hearts
Oh
Wait
It's mostly post ML gear
ok cool tysm
it is postML scal ya, though it give a super good idea how overpowered it is for pre-ML
a pre ML weapon being able to perform well on brimstone hearts is kind of a big deal
I just find it hard to justify getting it tbh
Idk but glass attuneless tbb can kill him in about 45 secs on paper
yep Ark is too much
huh???
322672 max dps
I think it is fine for ark to be abit stronger than zenith since it is way harder to use, but ya that is like, a quarter less kill time
fucking jacked
That's like
1/6th of SCal's health in one second
@ iban 🗿
Just one shotting Cataclysm/Catasrophe
(though it was probably achieved against Seekers if I had to guess)
I mean I think rage + adrenaline does that
And looking at Xyk's setup, it's not even a no-hit dps build
either seekers or brimhearts
Even then
wrong reply
That's a bit much
no ripper right? so aotc is just capable of 300k max dps
No adrenaline or rage is used in tests
Damn!
Jesus
probably seeker tbh, brimstone heart dont get multihit too much
Ark needs a nerf 
(also defense is REALLY overpowered right now)
I got adrenaline twice, if Scal didn't have invulnerability phases she's be dead where she stood
the game is hard
U nless it got nerfed to the ground
Rly? I haven't been playing around with 1.4 rly. Formula broke or smthin?
they nerfed DR and boss damage, but (pure) defense value mostly untouched or even buffed
and with full Warding you have no issue to still softcap DR
Ah
So, defense is gonna get nerfed I assume, as well as some DR from stuff getting a wee bit reworked
I think defense and DR from item is fine, it is just Warding is abit too strong
it has always been broken, now that boss damage is lower it is even more broken
All bosses or just the three
this was on near glass cannon setup on pre-nerfed value of defense
this build had basically no DR, it should give a good idea how much Warding matters
Yeah
meanwhile the soyboys in cal subreddit were like "nooo you can't nerf DR you guys are a bunch of nohit elitists!!!!"
That's kinda absurd
LOL
And this is why I don't use reddit
But warding basically just taking off 28ish% of your damage is dumb, if I am doing my mental math correctly
I think that because you're loosing basically 30% damage for this, I honestly don't have an issue with this
I mean, what is that against?
Also, if that's with a glass cannon build, how much is one taking with a tank build?
Is the problem
30% damage is not really that valuable since it is additive not multiplicative, you should have around 120% damage bonus at this point
so comparatively 30% damage will be like, losing 13% of your total damage output, compare to dropping boss damage by 28% on a very low investment build into tank
(and ya, can't deal damage if the player died)
And then put that on a more tanky setup
And I can see SCal being more facetankable
Which is not great
and warding should have way more impact now that late game boss damage is reduced, because (pure) defense matter more
Could some tester check out tha t thing btw
if menacing have much higher reward then I will say it is a tradeoff, as of currently Menacing is abit too weak unless the player want to exclusively go damage
xyk's right there
in a non-nohit scenerio there is really not much reason to not just go Warding, Menacing payoff is low
Yeah
And the thing is, that's with a glass cannon build
My standard build is Sponge/Wings/Aegis/Rampart/Cotbg/Community
- offensive accessory for said class
And with the stuff from that, could reduce damage way further
And that's not even that uncommon of a build to see
Is this not what she already does? I could have sworn it got brought up earlier
in terms of somewhere, not just specifically this channel
yep its fucked
this is with the balanced regular tester build
pls don't nerf it's funny 🥺
that is nohit level of timing on a really good weapon that is not true melee
Under minimum nohit length lmao
oh right ML is 1:45
True Biome Blade better than I thought, dear lord
It shows that I tend to skip Dues and save it for post ML lmao
no true biome blade is really not that strong, but that one (I think) is no attunement
Its also funny on folly and signus
Just nerf the no attunement T.Biome Blade then?
Opinion: true biome blade didn't need to exist, Biome Blade -> Galaxia would have been better
Like, nerf it a lot
I would agree there
It's in a really bad tier, since you get AotE right after you defeat ML, and Briny Baron can kill ML just fine
I wish it were on tier with aote
It's attunements would have to be buffed for that imo
Stellar Striker, Goj, Stellar Contempt and Swordsplosion pre prov are all still good options that are not AotE
AotE imo is kinda overpowered, since it's not only great for Prov, it's great against Signus, Ceaselus, and Polter
https://www.youtube.com/watch?v=gW2K0WQ125w Master Death Mode Yharon with a tank setup
ok while don't have 1080 yet, I think this video is a very valid proof of how strong full tank/defense/warding is right now
this is master death mode, and in most case as long as I don't get chain hit I take literally no damage
Yeah
Back in 1.3, my standard build as Melee was taking more damage from the fireballs alone. Dash did a little under a third of my hp iirc
On Expert-Death
That's more than just kinda dumb
ya similarly I think the same build would had what you experienced, on expert
since I used a similar build back then and I definitely don't tank as much, no way near close, and this one is on master mode
Yeah
Still wondering why they nerfed boss damage in the first place, but I digress
These are the final stretch of post ML bosses. They aren't supposed to be easy
because they want to make DR not super easily softcapped from just buffs and potions, so they nerf DR to make it actually need to be invest in
to account for DR nerf, they nerf late game boss damage
@hollow shell Do you know anything in regards to this? Could have sworn it was getting updates to not regard Cal bestiary additions or smthn
I think the main thing is they overestimated how much DR matters (or thinking only DR matters), and underestimated how much just pure defense will be improved if boss damage is lower
warding is the main culprit I think, defense from items in general is very fine
Fair enough
if necessary I think the solution is to make all the increases after the hardmode increase to 6 defense only be an increase by 1 defense
(So post DoG: 11 Def and Post Yharon: 12 Def)
Why do we need to make warding scale.
Because the damage enemies do scales with game progression and defense is a flat reduction
It just feels weird that it’s the only modifier that scales with game progress.
ya sounds fine tbh, though I have no solid number I do think the Warding DR can be slightly scale down too and even then it will be fine
since 12x7 defense post yharon is still super solid
(though that probably make it much worse on non-full tank, forget what I said)
The suggestion doesn't say anything about Cal enemies
It's just asking for a change in general
No I was asking if there was already plans
I remember there being some regarding the bestiary and the zoologist
That's because all other modifiers are a percentage instead of a flat stat
(except Arcane)
Arcane scaling 
And uh I personally haven't heard anything regarding the Zoologist and Calamity, no
Aside from her not requiring/counting Calamity enemies for completion
Then shouldn’t the sugg be irrelevant?
nycro nohit efficiency, should be in mod browser
???
Oh you know what the suggestion does try to acknowledge Calamity enemies
That shouldn't be the case
Yes that is indeed the problem at hand here
Does zoologist acknowledge cal enemies as part of completion in game currently?
@sharp ocean Calamity enemies should not be counting towards the bestiary completion percentage.
Are you experiencing the contrary in-game?
I am extremely happy I made my sulph sea suggestion before 2.0 dropped
LOL
@nimble niche technical issue related with that, the devs do know it and are (trying) to make it happen
basically tmodloader really don't like it when you try to make master mode relic and pets for vanilla bosses to drop in nonmaster mode, devs are trying to find solution
^
Our programmers definitely tried
But the bugs in trying to implement it were described as "eldritch"
the game shits itself with a capital, cursive, times new roman, bold, rainbow colored way too big S
God I love how much of a mess coding becomes for like. the smallest reason
“I want this relic to also drop somewhere also”
“Die a thousands times”
ah, okay, thanks for the heads up.
lava slimes

@ashen warren Cannot post suggestions to re-add removed features
#suggestions-voting message I resent the suggestion that step stool is useless (it grants farther reach both personally and with tools without having to build by slightly more than 2 tiles, and it also doesn't have a hurtbox where the stool is, also worth noting that the slimy saddle is in fact a mount and does not directly replace step stool in every situation as just mounting it grants less tool reach than step stool and you cannot use it for advanced tight reactions like step stool), and it is most definitely intended to be quickly replaced just like everything else in wooden chests, but I also do support it being buffed in some way or another so 😐
you could argue the Wooden Boomerangs gets upgrades
because it does
(and Mace but lmao its the lamest upgrade)
enchanted boomerang is literally an upgrade now
so suggesting for Step Stool to be upgarded or whatnot isnt that farfetched
#suggestions-voting message starter bag should just always drop the items, and give the items a notice (with special coloured text that stands out) that they DO NOT WORK IN NORMAL if in below-expert mode, after all there are several different mods that add various ways to change world difficulty on command after generation, and journey is also a consideration

Rev states it only works on expert
oh cool it's even more pathetic than it used to be
but does death or malice?
the thing is the suggestion specifically mention journey not normal mode, for journey mode you can turn on/off expert and master freely
unless they make rev, death and malice item not toggable in journey it is pretty much just time saving from going to a demon altar and craft it
Idk but death probably does mention you can only turn it in on rev
In any case yeah it's kinda irrelevant cuz in journey you get access to all modes
Anybody else a bit dissapointed when they had to upgrade their galaxia into ark of cosmos?
Idk i felt like the idea of switch out the two presets was cool
You could like manage your fights
it is likely not changing tbh, since it is that way before the line rework
Ye
Im hoping they give some other swords as much passion as they gave ark and biome blade
Really hype to see how they adapt flails to the new animation
there is some iirc, though they are work in progress
Ooh
the very least I know is yharim's ultisword line is getting reworked
ya not as huge, but some are coming
exoblade is mostly terrablade line which I think devs are holding for now
since there is a chance that vanilla 1.4.4 completely rework terrablade
depends, no one knows
Alr
since no one knows how big 1.4.4 is
I have suggession about moving cal pets from calval into main but im not sure if it's what the dev already intended or not. Not sure if it's worth posting a suggession in the channel
Only for the bosses
I think it should be fine? since the calval dev is calamity dev too
so they can like, directly see if they want to implement it
I kinda want them to change plaguebringer pet to more closely match queen bee pet
The mini pbg from plague set is doing a better job at resembling the pbg boss more than the pet itself 
It was done that way because iban thought having everything it currently has and the BB effects is too much to cram into one weapon
Should terraprisma be nerfed?
Will take like a week at most, but for it to roll to stable you'll have to wait to the start of the next month it's added
funquokka
^
alr
I think terrarprisma is probably on the radar tbh, since this patch isnt focus on balancing yet
since they did change it from day EoL exclusive to normal, I will imagine it is definitely on the rebalance list somewhere (and the full power terraprisma was scal viable tier)
Feedza jumpscare
tr
they're not gonna delete a vanilla item
also I thought you get recalls from the starter bag
unless that got changed in 1.4
Recalls are faster than mirrors
that's all I think
And ye they can't remove vanilla items
that's why i mentioned rework
you can make them unobtainable
is it really that powerful? I thought it was on-tier with the stardust staves
plus potions of return are a thing in vanilla 1.4, crafted from some lava fish (i think it was obsidifish?) and recall potions, which are objectively better than any other recall potion or mirror with the sole exception of the cell phone, and even then the cell phone can't allow you to go back to where you initially used the potion
why would they though
magic mirror from starting bag might be added in the 1.4 port since i don't see it on the wiki
because they have literally 0 purpose
the point of them is ig being more of an emergency tool than magic mirror
You have 0 purpose tbh..
literally nobody does that
if you're about to get your shit kicked in you might not have enough time to magic mirror out of danger
Kid named nobody:
i am nobody
fo real
speed up magic mirror then 
remove inconveniency, streamline game, everyone happy
bumping this up because potions of return are objectively good and literally use recall potions in the crafting recpie
potions of return are good yes
but just make them include the recall pot recipe in their recipe
since when does starter bag give magic mirror?
it doesn't
and you're both on 1.4?
that's very odd, because i don't know how else i'd have gotten it at the start of the game with only calam and default qol enabled
what "default qol" is there?
In Journey Mode
ah
The Magic Mirror in the starting bag is exclusive to Journey Mode
that explains it
In fact it isnt even in the bag
that's enough to just delete the suggestion tbh
Its just something you spawn with in Journey Mode
though i still think the recall potion/magic mirror system is pretty weird
journey characters start with a magic mirror by default (they also start with finch staff, fledgling wings, and a hook, as well as a full set of iron tools)
yes you're late
I'd suggest that Recall potions could be used during boss fights before, but if they're used, they instantly forfeit the fight and the boss despawns
That way they'd have a niche in Hardcore mode
this is true
homeward bone
i remembered that after i sent the message, mb
still, this is a decent idea, and it definitely makes sense
(wait do you mean that you already suggested that or)
(no)
(not you)
(kinda sounded like it but ok)
(what did you even say that could be intepreted as having been a suggestion)
Allow Recall Potions to be used during Boss Fights again
Its easier than ever to get a Magic Mirror in Calamity, hell you even spawn with one in Journey Mode. And since they removed the ability to use them during Boss Battles, they are now almost completely useless in comparison to the Magic Mirror. I think the fix here is simple. Let you use Recall Potions during boss fights again, but instantly forfeit the fight by despawning the boss once you use them. Now they have a niche usecase in Hardcore mode, and a reason to use them over Magic Mirror in at least some circumstances.
Feel free to use this. You might get tagged for a lack of reason or something
@still zodiac death
(+ the funny blades themselves)
#suggestions-discussion question mark
wtf am I stupid
hi stupid bye stupid
Recall pots already have a niche in hardcore, their animation's faster than mirror's, lmao
@fossil torrent sorry a bit late, but I will imagine it will have extremely obnoxious impact on Multiplayer (1 friend misclick = BOOM your boss with 10% hp left despawn), and the convenience of legally forfeiting the boss fight will make Hardcore playthrough a non-challenge, since even with previously when you can recall at will you still have risk of boss with global enrage
don't misclick
I think if your intention is to just make magic mirror better, just suggest upgrades for magic mirror where it have speed as fast as recall potion, and done
instead of like, introducing a lot of convoluted new mechanic for a feature that really will only cause problem
... and the convenience of legally forfeiting the boss fight... (ok I probably should have use a better word of ethically, but ya hardcore balancing)
I just think having recall potion to despawn boss is just, bizarre and unneeded, and the basis of the suggestion is purely to make it differentiate from magic mirror
@spare reef the devs are set in stone in terms of making slime god the penultimate boss of pre-Hardmode and with Queen Slime staying in HM, and they already find lore accurate ways to make it make sense
so you need to like, try way harder to convince them to think otherwise, the "fight god before queen" reasoning is no way near enough since their decision are already taken this into consideration
fair enough, can i see where this is said?
they haven't officially declare the full lore yet, but it is something similar to this, let me find
^
or if you want a simple version is just slime god exist before hallow exist and slime god absorbed corruptions/crimson, and hallow is stronger than corruption/crimson, queen slime absorbed hallow, therefore queen slime is stronger than slime god
(and there are other things mentioned, I vaguely remember something like slime god being a false god)
alr thank you
isnt goblin battle standard already have massively reduced cost? it is 5 tattered cloth only now
it is an amount that you can relatively easy to get just by going to the ocean (easier now with conch) and probably get it in a single battle potion
Also Tattered Cloth isn't hard to get at all
Just build a platform right above the Ocean and wait

Wait til' we try to make dolls stackable and the game crashes.
too much hardcode 
has anybody suggested boss trophies dropping from no dmg wins before?
try to make wooden blocks don't burn or destroy by lava: entire motherboard exploded while loading the game
would be much nicer than getting trophies from every boss all the time, kinda makes them lose their purpose of victory
you can suggest that though I think it is abit too convoluted (and pointless)
wood doesnt burn tho
you're pointless 
(since this get approved so you just have to kill it normally once)
(no no-hit included)
Locking fucking trophies to nohit rewards wouldn't be very nice for some people
wait but thats a first time kill thing
but right now they serve literally no purpose other than proof that you've beaten the boss
trophy had always been able to drop regardless of kill number, that suggestion in particular just make sure first kill always drop trophy
(so if you accidently loss it you just have to refight boss until you get the 10% drop, just first kill is free)
Oh, this got approved?
cuz items from bosses do the same except better by having a use
They also wouldn't serve more purpose as nohit rewards, they would instead prove that you went and 5 tiers later oneshot the boss
ya, I didnt particular agreed with the suggestion either, just though it do get approved so it means devs prefer it
It's just locking vanity behind a challenge some people will not be able to do on tier and that's mean
same goes for the other items 
ye, 👍 means the dev approved of it in the dev server
All nohit rewards got removed from the mod for a reason
its just vanity anyways
(though implementation sometimes take time since they have a list to check off before doing suggestion stuff)
why would anyone be mad over that
Because some people want to do their nice trophy rooms on tier?
It's just vanity anyways why does it need to be locked behind nohits
same could be use against that argument
I think the fair adjustment of your nohit trophy suggestion will just make it so nohit always drop trophy, if you didnt no-hit it just have 10% drop like normal
"its just vanity"
but ya since the dev just want it to drop for free probably doesnt work well
currently the trophies are just sort of there, and serve no purpose
You see the problem with the its just vanity argument
It goes both ways and it's just stronger when everyone can access vanity easily because they want it
you were the one who brought that argument up 
They serve a purpose, being decoration
Them being nohit "rewards" would not change that purpose as you yourself know
again, a config would make this simpler
"trophies drop from nohits" would be neat
Configs like this just patch the subjective thing and at that point why would devs bother
preferably don't make a suggestion require config unless it is absolutely necessarily tbh
since config is like, the absolute band aid solution when there is no good alternative
this is some extra rover text sugg
if you want Tattered Cloth so bad, sugg for Goblin Scout to be more common instead
why does everything needs to be crafted
plus the reasoning of "calamity liking progression skips" is weak because most of cal's progression skips are from beating bosses 5-6 tiers than you logically are at the moment, and they never do something like that on events, ones that are easily done just with extra time
and as already mentioned earlier, Tattered Cloth is relatively common already and Battle Standard is just 5 cloths (and permanent use) so ?????
@kindred creek
(this too)
tbh it doesn't really make sense that she drops broken hero swords at all
Well, at least they have a new use in journey's end
Terra toilet
But yeah, they're now post Plantera
calamity needs to be craftable.
as we know calamity takes a lot of time to complete a full run, I suggest adding a crafting recipe to make a calamity (like 4 dirt at a demon altar)
The only weapon on this list that isn't post plant (not including Bloody Edge because it's being changed) is Abyss blade, which is currently a terrible weapon that no one uses, I think it would be fit to remove cal clone's BHS drop entirely.
the only reason i said to make cal clone drop BHS after plantera has been defeated is because cal clone could be an alternate way to farm for all of the needed BHS's. mothron is easier than cal clone, but drops the item at a 25% chance, while cal clone is clearly harder, but drops the sword at a 100% chance
with 6 of its previous crafting recipes deleted I think that an alternate way to get the bhs is unnecessary
yeah, alright. then, should i edit my suggestion to suggest that cal clone no longer drops BHS?
I think so yes
you could add the stated reason why that we discussed above if you believe it would help
there we go, i deleted the original suggestion and added the new one so that i could add the relevant parts of the discussion
@eternal shard you can disable stealth invisibility in the configs
Also there’s the stealth meter
Im just trying to disable stealth from potions like the stealth potion that although is amazing makes you compeltely invisible so its hard to tell where you are after drinking it
Oh shadow potion, yea dont drink it unless you’re getting into combat
I also dislike the invisibility from it
Its so bad, im trying to fight bosses with it for the extra stealth gen and man, is it not worth not knowing where you are for it
or the potion with the electric aura
SMH just get Amidias' blessing and never take damage
I took your idea. Thanks.
the goblin scout one is objectively better than the previous one but this is still an absolutely awful suggestion. literally just spend like 5 minutes on the outer edge of the world and you'll easily get 5 goblin scout spawns
i know this because i was building housing in the dungeon and got about 10 tattered cloth while not even looking for it, all pre-Boss as well, did you not smash orbs or something because i feel like you just did not do any testing when suggesting this
increased spawn rates for them id argue would just be annoying at this point considering they're a decently bulky enemy for the early game, and after you've beaten the event already they'd just be a nuisance at best
I honestly forgot that was a thing
with this suggestion (i only just noticed it), the statement is false. from what i've heard a lot of people say, zenith fits perfectly inthe the post yharon stage of the game, because the zenith dps was unchanged. if anything, i would consider moving zenith to probably post exo-mechs
@timid talon yeah we kinda already covered that here. plus that suggestion is already flagged
oh, so that's what the red exclamation mart emote is for. got it
can you buy either of those potions?
you should really read the pins, this is all explained there
If you're that lazy use Alch NPC, otherwise you can just make em with blood orbs
witch doctor sells them
also alch NPC 🤮
alrighty
obviously tweak the rates
@tight hill That does nothing but make the game tedious and annoying for anyone who wants to use that stuff in a difficulty below Revengeance
Like maybe have it be like 20% on normal or smth
No
They were intentionally put in all difficulties because locking them to Rev+ was stupid
They literally undid the difficulty locking for the Expert items
Why would they relock them, and half ass relocking them at that?
not only is this kinda a reversion suggestion which is a big no, it also seemingly got amnesia that counter scarf is post-Skele b/c it's sold by clothier, and is completely unrelated to eye of cthulhu now
Oh wait really?
yes
I didn't know that
now u know
yeah
Xyk tested it last night against SCal, and it's perfectly fine
i already told them
Ark is WAY more broken than the Xenith
Ah
Oke
Ark has Draedon weapon levels of damage against SCal apparently, with a 3:3x kill time, while the Xenith was a full minute slower
i mean zenith is hold down click
Even if Ark is harder to ultilize, I don't think having Ark kill SCal a full minute faster is balanced. Faster than the Xenith since it's harder to ultilize? Sure
But not a full minute faster
Calamity isn’t properly balanced yet for the 1.4 port 💀
Can confirm, ark shreds scal if used properly
I think ark is a little strong atm
but yeah that’s not anything unexpected, a weapon being stronger than normal
in this current patch anyway
mounted scanner 
Yeah
It's why I'm giving 1.4 at least a good month before I go play 1.4
So I can play it when things are more balanced, since things being more balanced is more fun.
Imo
I beat scal recently and dragon pow felt really strong compared to other weapons, including ark of the cosmos. Altho this is in 1.5 so maybe some things were changed in 2.0
Never really used Dragon Pow, so I wouldn't be able to say
I just found Ark good against SCal in 1.5 myself, but didn't realize it was that good
Might also be bc my SCal build was less offensive, but that's just me
i mean i hear some ppl say ark deals too little damage for how hard its to use but then apparently its cracked so maybe its just a skill issue from em

but also maybe u kinda gotta be a pro gamer to properly maximize efficiency so itd be sad to nerf its full potential if barely anyone would use it.. mmm depends on all the stats
Ark at the moment had some little issues with something and now kill scal in 3:20
isnt it just
it isnt affected by melee speed
but tmod is making melee speed increase damage not melee speed rn
so it does way more damage
But then wouldn't it increase Zenith damage as well?
Or any Melee weapon for that matter?
it does
but they made zenith not affected by melee speed like every other melee weapon so thats why its not like it
but currently melee speed does not increase even with massive boosts to it
¯_(ツ)_/¯
Zamn
Tbf, Zenith and Ark are not affected by Melee speed, so it's a good comparison there ig
you misunderstand what i mean, ark is able to recieve melee speed boosts
it just doesnt affect it as the projectile it fires has a set use length and speed
@unique vector Would the latest sugg constitute “readding removed features”
i think no but something similar has been suggested before and rejected
Can you see if you can find it?
@kindred creek - Your suggestion has received an updated status!
[Make Malice Mode Guarantee Every Drop from A Boss]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Wack
in its defense it exclusively states malice mode
and this is for all difficulties
but yeah
death
similarly for malice to drop multiple treasure bags like old arma #suggestions-voting message
@waxen flower - Your suggestion has received an updated status!
[Add a Special Function to Nighttime Astral Infection]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
please everything but turning cnidrian into a whip
i would rather have cnidarian go back being melee again than for it to function like a whip

i think it's fine for it to just be its own thing separate from whips
it takes a bit to get used to
but it's really good
better than snapthorn in certain situations
Yea summoner could get more support stuff other than whips and sentries and the “mage” weapons and classless weapons
@tight hill You need to explain why this should be done, in your suggestion
If it has nothing to do with exclusivity, wouldn't this just increase grind?
calamity does that innit

giving cnidarian tag damage sure
gutting it out of its funky use method for it to be a whip is horrific and vetoed
“Give us cooler summoner weapons”
Cnidarian
“No not like that >:(“
LOL
i mean ig its because of the physics that make it hard to use
dont tell anyone but i already coded another item that makes use of the string physics
woops
The physics is what makes it cool
trolled
new item even cooler than cnidarian tho
This sugg is kinda like asking to remove the funny rag dolls from Garry’s mod
Iban eventually maked strings physics from tlou2
More fun and unique ranged weapons so I actually want to play the class again when jkjk or am I?
Chill.
John wulfrum's blunderbuss
when do we have a calamity addon that replaces all the items that have a name starting in "wulfrum" with "John Wulfrum's"
John Wulfrum's battery
It. features reasoning tho? Like I know it’s an easily dislikable sugg but it still features reasoning.

Subjective (not enough
Like what it has still wouldn't fit the rules because it's very subjective
There would also be the question of "why a whip instead of making it easier to use"
@hollow shell Can you check out the most recent sugg in posting and exclaim it if need be, for the reasons above.
@carmine bronze See this and below
it was a yoyo and you should use it like one
spinning your cursor is very effective
not like a terraria yoyo byeah
Nerf the Brain of Cthulhu's speed in Malice + For The Worthy
Isn't... Isn't FTW a meme in Calamity?
Wdym?
I don't think people should expect Malice+FTW to... work, at all
It truly is, but
I think BoC crosses the line 
I don't think it should be fixed, just give that fucker a speed cap and it's fine
Because otherwise it's like, literally impossible lmao
I liked the difficulties having special items that you get for playing them, but I know that won't be re-added so I feel like maybe having higher drop rates for higher difficulties would work as a bit more reason to play higher difficulties than just the challenge
Add that reasoning to your suggestion
(Brings up the question of why higher difficulties need incentives for you to play them)
(Difficulty modes in any other game would be just that: difficulty modes
They set the level of challenge that you would feel satisfied playing)
Ayup, pretty much fair
@kindred creek best if the suggestion specifies "..Increase Spawn Rate IF Goblin Invasion Havent Happen in the World Yet"
That way once goblin invasion happen once (already do its purpose to spawn tinkerer), goblin scout spawnrate can return to normal
This is because goblin scout is completely useless outside for that one purpose and have it have increased spawn forever will just clog up spawnrate when you actually want to farm items
Memes should be memes but at least reasonable why ñb by no
Memes.
I will spread my memes of true capitalizm and the unfairness of the society
(That translator is quite competent)
there is a spanish translation but it's for 1.3
Idk how the state of that translation mod for porting is at the moment
There is a Spanish Calamity Translation going, although it's for 1.3 and it's literally just one guy.
Translation should be official now that funny localization files but that's probably for later

