#suggestions-discussion
1 messages · Page 1269 of 1
it happens, i do recommend checking the pins
I saw the “the world” banner in game
it has a document of Donts for suggestions
Wonder if that mightve made it miss my sugg
Isnt this literally the exact thing used as an example for what not to suggest?
yes
@hollow shell reference for sake of reference sugg
“Because Za wardo”
Rework this, just that
Bang
I have to assume it was an intentional joke for two people make both of the explicitly disallowed references in one day
This is the first The World suggestion we got in literal years iirc
@vapid fern @nimble turtle

why tf did i get tagged 💀
Actually wait
Isnt there already a reference to The World? I.E. the Time Bolt?
Maybe replace the reference example on the Doc with the Murasama alt fire
no such mention on the wiki trivia which i think is funny
the SHPC used to have a trivia tip about it being a references to the nuclear throne SPC, but it was removed so i have no idea if these things are intended references or what
I already added it as a second example
And Time Bolt is not a The World reference afaik
Stellar Knife totally is
vanity sets from the modders of calamity like the vanity sets of the creator but modders B)
of course modders of calamity
suggesting items dedicated to devs is a don't
And devs here get weapons anyways
man please just read the damn pins it's not that hard
If the devs/modders themselves want a vanity set they will ask their own spriters for it, they probably will have their own preferred design too
Back when Patreon had an item tier,
someone actually did suggest a "Thank you to the devs" thing
which slowly evolved in scope (by the devs' will, not the patron's)
from
a single painting
to dedicated things for each dev
Not vanity sets but like, placeables
And now the scope is so high that it fell by the wayside and hasn't been picked up in like over a year
so whoops
lmao wow
@last kayak Cannot make suggestions about Calamity 1.4 until it releases first
k
im crying
?
Just leave meld as an enemy drop
Easy
its a suggestion holy fuck
This is suggestion discussion
Where we discuss your suggestion
wild.
I do not agree with your suggestion
wild.
Just make meld droprate higher if it's a problem instead of having it be a pillar drop
Easy
cool.
Ur aware being dismissive does not help you right
?
Did i ever say i was being dismissive
im literally listening
🤦♂️
i mean its my second suggestion
my first suggestion did really really well
repeatedly replying monosilabes has never been listening
Also feedback has always involved two parties talking
that's irrelevant?

well thats a given the second part
i cant really cant get a word out cuz i just made a suggestion
idk how people have to make a fuss out of suggestions, yeah i can see mishaps with my suggestion
but its called a suggestion not an implemention
i wasnt trying to influence with my first suggestion
i was just putting it out there

That doesn't change anything?
The whole point of the system is that people will most likely have something to say about your sugg before public vote is done which is why this channel exists
Just because it's a sugg does not make immune to criticism or to people disliking it
meld deez nuts
There is already a mod for an upgraded DCU. It was luiafk
ew luiafk
Tbh you get enought meld from enemies already
You kill a minimun of 100 enemies per pillar
If i recall correctly
So at least 400~ meld blobs
About 133 meld constructs, enought for pre-ML meld arsenal
You can alway redo pillars post-ML with ML's drops and luminite gear
@paper jacinth
1- it would be funny is not valid reasoning
2- reference for sake of reference
3- suggestions on donator items are not allowed unless you get permission from the donor
Go read the pinned doc (thats also at the top of #suggestions-posting )

Big dumb moment 
how many stars for yes??,
theres one with 188 and one with 200+ and not yes
20%???
i feel like ive asked this before
ima assume its 20%
20%
im always right
wait if its 20% then why isnt the one with 200 on
was that last week?
it's out of the time frame
@austere zinc You should acknowledge the Abyss's intended stealth mechanics in your suggestion
One of the reasons why stronger enemies can appear earlier than you're able to deal with them
is because you're not supposed to fight them
You're supposed to avoid them, and sneak by them
which is getting a bit of a fix in the most recent changelogs too, right? to make it more effective and make the eels less obnoxious
somewhat yes
Indeed
OH. sorry
#suggestions-posting message
@paper jacinth I think a better ref would probably be...
"SUCH DEVASTATION!"
oh right I haven't got a closer look on the abyss suggestion
i) in my experience as abyss is designed for stealth (or you can just calm + zen potion), the enemy are allowed to be drastically stronger than it normally do, so the hp nerfs on the enemies is not really needed
the ones that I will agree with is:
ii) layer 4 should have bigger space (since AEW is EXCLUSIVELY fought in there now)
iii) make some of the enemies spawn starting at a different layer will make the layers feel much different (as currently layer 2 is near identical to 3), though because of 1) I will not say they should be nerfed (in fact, probably should be buffed)
iv) layer 3/4 enemy drop more depth cells and lumenyl, but I will definitely not make it exclusive to those enemies only, just make layer 1/2 enemies drop lesser amount
@austere zinc my opinion on the suggestion ^
@coral root Your suggestion needs to be formatted properly.
You need to have a title line at the top of your suggestion with reasoning below, separated using a line break (Shift+Enter)
Otherwise, the idea is valid
Lemme get on my pc and edit it 1 sec
eyy is that better
ah would preventing an actual boss from spawning be harder to implement or something
ya the thing is just wyvern is very easy to kill (and it is pretty much only really a nuisance when you are farming for 1 specific item for a specific class accessory)
^ and this too, since the same will have to be applied to many enemies, like Dune Splicer for sandstorm, Tim/Rune Wizard, Earth Elemental...
you get the idea
That is better thank you
Though the reasoning should be stronger
the current favourite to disable spawn item have 5 of them being to disable boss spawn, and 1 of them being disable acid rain, with no case of disabling normal enemies
Cuz the two cysts and ??? are entities whose death leads directly to a boss spawn
While Voodoo Demons simply drop a boss spawning item
(it's just by the nature of the Underworld it is possible for it to also cause a boss to spawn upon death)
ya I think that should be justified enough though, it is not uncommon (especially summoner) for it to accidently kill a voodoo demon and drop the doll into lava
@small timber I think this is already fixed for the 1.4 port.
Except if you're in small worlds, in that case you know.
Indeed.
Unless I'm being crazy, in that case, you should save that suggestion (Sorry if you didn't Ctrl + C that lmao) if it still happens.
already saved just in case, since I thought the fix will be like "make it not generate outside of Sunken Sea", since it do is another problem that currently exist
Good.
But yeah, while we were dealing with the new desert height in 1.4, we should've fixed that while we were at that. Would make sense to me.
double check
nothing in changelogs atleast
actually I might repost the suggestion, since I dont think that seems like the same idea
since the problem I did encounter is that biome lab sometimes generate outside of Sunken Sea which is fixed to make it always generate inside Sunken Sea (at least that is what I assumed is fixed)
however the suggestion is suggesting to move the general location of the biome lab closer to the centre rather than to the edge of the biome, mainly because new player might not be aware of its existence and can very easily miss it; centre serves as a better location for that purpose
(I will just repost it for now)
Alright then.
(unless the fixed was to also move it to centre, then in that case I will remove the suggestion)
That I do not know.
But I mean, the Sunken Sea rework is gonna' happen, so we'll see.
ye (though since I have no information where the biome lab will located by then I will just based it on the current version for now)
yknow we've had a lot of suggestions about him recently but why is there no GSS spawn stopping item?
mainly because there is no major thing you need to farm in post-Plantera sandstorm I think
the only thing will be like rare sand elemental in a bottle if you want to build HOTE, but you can just farm it pre-Plantera
fair enough ig
most of the other weird items you need from desert are usually farmed underground anyway
and getting the elementals isnt nearly as bad as it used to be
@uncut olive please read the pins, suggesting readding old content is not allowed
also that is no where near formatted correctly
And icicle was a meme weapon that was only used in challenge pts
many weapons might be removed because they are boring/redundant, but coldheart icicle is definitely one of the weapon that should not stay
its nature of potentially being literally viable for every single boss in the game (through face tanking) just make it a balance nightmare and bound to be abused
it is unique but not in a good way
but i wanted to bri'ish : (
wh... what about coldheart is british??
stabbie stabbie lol
@uncut olive Too hard to balance, no.
@slim jewel that is not the channel for that go to #calamity-mod-talk
i wanna go full playthrough will omni directional swinging mod and coldheart icicle
just get the mod that readds them then
Ah, yes
why do i feel like the only one who actually used every single one of the weapons that were deleted
I will do anything not to use meta weapons
because thats boring and predictable
i'm not complaining that much about the reemoval of those weapons, because comparatively it isnt that much to the amount of weapons that exist in calamity
but I'd rather have weapons left in the dust then removed
"Jarvis, take my argument, put it on a gif of a man arguing to a brick wall sped up, put it in chat"
why tho? if they're always gonna be awful, why even have them? at that point just use vanilla weapons
also that seems weird. like contrarianism for the sake of it, the best thing to do is use the weapons you think look the most fun or have the most interesting mechanics. calamity has no reason to have another 5 shortswords that are practically identical to gold/plat. no reason to have exo gladius when in 1.4 it's just the same as exoblade.
i think this is honestly for the best, so we get more interesting weapons instead of twice as many mediocre ones
It's not that the weapons weren't meta
Its that their designs were boring and they usually had their purposes filled by other weapons
(Coldheart was one of the few removed for different reasons.
It was definitely unique but, it was hard to work with to say the least)
for example, Hadopelagic Echo was literally just a buffed up version of it's predecessor Eidolic Wail. Same with Stratus Sphere and Nebula Arcanum.
Stratus Sphere I was surprised to see removed
i voted stratus sphere out because it looks comical as a weapon
Hado I remember was created because we didn't want a resprite to go to waste
And the testers thought that it could be a viable weapon for SCal conceptually cuz of her confined arena
Turns out the latter proved to be the exact opposite, from what I remember
the sprite and design were both clunky and that leaves nothing behind
and since meta agreed as the creator of the weapon itself iirc
And I totally get the argument for less weapons but better design, like I said it doesn’t bother me too much because at the end of the day like I said it isn’t that much weapons. However, cutting some of these weapons didn’t weapons doesn’t make sense to me. I could list at least half of these that I have used and felt very enjoyable to play with. I just like to have a large pool of weapons at every point in the game because that’s a huge part of terraria, being able to take a large amount of paths to the end, that’s all.
I’m not necessarily advocating for their return, just a little sad to see em go, and a bit nostalgia blind (dualploon was my first calamity weapon).
Also stratus sphere is cool as fuck
I used warblade ._.
Cleaving enemy armor was good and I used it if I had early gobs
The issue with having so many options is that each one isn't that much more interesting than the other
Taking out some of the redundancies allows us to focus more of our efforts on the weapons that will continue to exist
To be honest, the terraria I like isnt a checklist, it isnt get this weapon and do this then this then this, I love finding and crafting new things and testing their abilities. If this helps clear more time and energy for more solid and diverse weapons then im all for it, these weapons arent huge anyways
@grizzled gyro check the document in the pins of this channel, tl;dr your suggestion is not valid in basically every single way
interesting i personally thought it was removed despite being a relatively cool and unique item just because it was relatively weak and useless
@white brook add more reason as to why specifically bee based weapon should be upgraded, especially considering post-ML dont really have bee related things
(and ya, a lot of other mage weapon exist)
do i add it here or do i just edit my post
edit the post in #suggestions-posting , it is essential for suggestions to have reasoning
I think "add X" is is not a suggestion they really accept
the main thing is just why specifically bee weapons only, because "if this weapon have upgrades it will be really cool" can apply to a lot of weapons
noted
would a suggestion asking to make the ancient manipulator craft-able using astral ore be alright? i feel like it'd help incentivise the player to beat astrum deus since rn it's not that rewarding to beat it. most of the weapons it drops are outclassed by the time you get them and anything else post deus is only relevant in the very short period between cultist and moon lord
plus it'd also give players more options to fight cultist with if they beat deus early
not sure about that but you can probably suggest that
I dont think there is anything wrong with the idea, just whether the devs like the idea
deus do drop fragments even if LC is not beaten right? just no meld blob and ancient manipulator
it does, though you can only craft the super healing potions with them without ancient manipulator
ya, then the idea is fine, I thought fragments are only post-LC deus, then in that case ancient manipulator do have use
all astral items also need manipulator
oh right forgot about that part
one problem i've realised with this is that then there's extremely little incentive to fight lunatic cultist if the ancient manipulator can be crafted, causing an inverse of what we have now
ya lunatic cultist will pretty much only provide meld blob, especially that ML spawn item is unconsmable
unless you want to fight the pillars, which you don't realistically
meld blob can actually be fished post-deus
devplans.png
So true
I think it's a great weapon, great design, in a way wrong tiering
if it's rebranded in some way and brought back in an earlier tier it'd be goode
everything else removed can go fuck right off tho 
don't start doing sarcasm in front of me young lad, similarities of the two end at them looking like a big circle

@timber thicket it had always been part of EoL's fight from vanilla and also cal 1.4, and please show your gear for how you get 1-2 shot by EoL
and if you are on Master Mode, do note that even the devs say expect to get nuked by damage on master mode
is it on master mode? because even for expert mode that is almost near glass cannon
is it 1.3 or 1.4? and is it master mode
master malice
complains about being one shot
...


then that definitely is the case, 1.4 is kinda new so I forgot eol is 1.4 only
since 1.3 malice had damage increase and 1.4 don't, but 1.4 master buff it so much that malice damage dont matter
I think really just expect master mode to 1/2 shot you, because it is brainless stat stacking, as the devs say
fair enough i guess
i mean i can dodge most stuff fine but its litterally the trails that get me
the game is balanced for expert revengeance (almost has been), and master basically stack 50% on top of it, for now the devs basically say "if you choose to play master mode it kinda is your fault"
fair enough i guess..
ya, though if it is specifically added by calamity I will say the suggestion is fine, though since it is added by vanilla itself it is kinda
since the trail dealing damage had always been a thing even for vanilla EoL, and they deal as much damage
fair enough
i mean calamity has reworked vanilla stuff so
i mean for melee what would a good buold be
partially because in my own experience after you get used to the trail doing damage you will account for it and dodge out of the way (so you dont get into the trail range when dodging other attacks), so ya for now just try to fight EoL more to get used to it
master cal will probably not be super enjoyable, but I think that will have to do for now
(If it's Malice Master then why is the UI not showin that)
(In fact, no Rage/Adren bars either)
you arent on rev+ no
Did this person just think Malice was another name for Master?
sounds likely ye
(and also it is near full glass cannon on master so 1/2 shot is not surprising)
and the suggestion in particular I had the same problem with vanilla EoL, until I fight it like 20 more times then it become a complete non-issue
(delete it from channel pretty please 🥺 )
I got it
also btw while this patch is not mainly to add a lot of content/boss changes etc, is there like restriction similar to last update (exo mechs) where some new changes cannot be suggested for like a week or something like that?
When I turn on the calamity mod my game speeds up does anyone have this problem? The character runs faster, cutting and mining is also faster
#help-advice-read-pins probably can help you more
thanks
oh that, I am not sure about game speeds up
but characater run faster, cutting and mining is also faster is added by calamity yes
thanks so its ok
ya it is normal, basically calamity think the early progression is abit too slow so they make player faster by default
thanks man
shouldnt the class setup on the wiki be updated
Class setups should be deleted
TRUE
True
Is master mode balancing on the agenda?
Except it can't be since it's a necessary evil
No, we are ignoring master mode entirely
Sadge
I didn't know that before starting my world, could I suggest that the game gives you a pop-up if you try to make a world on master that warns you?
We could do that
<3 it could also say that all master drops have been moved to rev+
Something like that, yeah
Oh are the gold statues rev too?
I think so
Hypers
calamity bosses drop relics in rev+ but vanilla master drops don't
the game shits itself when they tried moving the vanilla master drops, apparently
Maybe master mode modifiers could be disabled while in rev+? Would that be doable?
same thing happened with the fargo's devs when they tried making relics and shit available in emode as well
that just seems like the easy way to do it if it is possible
turn master mode modifiers off if you're in a calamity difficulty mode
or better yet just literally turn off master modifiers full stop
(still hold this opinion) I think the only thing master need is just make rev and death don't increase boss stat in master (since master already increase by more than that amount already), then at least it is like, playable
What If I Made a suggestion to repurpose the old hadopelagic echo sprite for the eidolic wail
@solid latch add more valid reason as to why this will be a good idea other than "haha PIGGY", especially considering boss content and events are considered to be a large development commitment
you need to have very strong reasoning for that, especially if you want a very specific one (especially it dont fit calamity at all) at that
it adds another event and a new boss is not a valid reason, you need a valid reason as to WHY a new event and a new boss need to exist
especially if your entire reasoning is "it will be funny" is not considered a valid reasoning
https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing (basically follow this ya)
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
thanatos' beam already uses shaders wym
if anything Ohio got updated to look as good as thanatos' beam
@fervent arch not gonna happen
y not
sigh
because zenith's damage falls right into the auric tier
and nerfing it would make such an iconic weapon pointless
I am unsure about ark of the cosmos "shredding" bosses at that point, if it do it don't seem to be intended because they didn't buff the weapon nor change the bosses
OH crap, with 2.0 out, the floodgates for suggestions are bustied way open
yep
@gray cypress armageddon is deliberately removed for the reason that cal don't want nohit to be a main mode, now nohitter use a mod called "nycro's nohit efficiency" instead, which is basically the official armageddon now
oh, i didnt know that
(reaver shark one I am not sure about anymore, since they said they want to move meteor back to pre-boss but they step back on the decision, they did want to revert revert shark to 100% pickaxe power also just I am unsure if they decide against it just like meteor)
ark has homing, zenith does not, ark has parrys and dashes, zenith does not
even galaxia which is cosmilite does better then zenith
ark has more mechanics but that has nothing to do with viability
zenith is supposed to deal way more damage than ark of cosmos at that, and I am pretty sure ark of the cosmos don't shred scal and exo, at all
unless they buff zenith there will be no reason to use it in a fight when you could be using galaxia or ark of cosmos
so if ark is shredding now it is likely not intended
what
have you used zenith on the endgame bosses?
🐌
i just tested and ark did literally 700k dps while zenith did 300k lmao
have you tested it on bosses?
it ark actually deal 700k scal died in 3 seconds
I mostly just like the way Ohio beam looks now
against a bunch of dummies to be fair
it feels very fiery and powerful
that immediately invalidate any testing you do
which shouldve given zenith the advantage cuz it was 25 dummies lined up
fair
just use it on the bosses itself rather than dummies
i mean against a single dummy zenith does 9k ark does 20k
thanatos' is even better
zenith should perform similarly, if not better than ark
there are other things to consider, like whether the target is static, base damage enemy defense, enemy DR, enemy movement....
zenith has been tested on both SCal and the exo gang and was found to be perfectly tuned for both with no balance adjustments
zenith in general is pinpoint accuracy while ark have a lot more variant because of its variance of moves
Zenith barely needs aiming or skill to use, you just point at something and click
test it on the bosses, please, before you suggest
insert zenith videos
Okay butlast now they can test it themselves
just did on dog ab to do on supreme cal
Zenith retier to post dog will make yharon more like a joke rather than a boss
Zenith can easily reach auric tier dps even without minmaxing
proving my point

Better beam iirc..
propaganda
Agreed
Just tested it
accidental steam screenshot jumpscare
looks pretty strong to me chief
Ark of cosmos takes 2 mins zenith takes 2 mins 50 secs
you said useless
no it just means one weapon is better than the other
^^
By a lot tho
if anything that's more ark's fault then
Also i tested ark against exos without buffs
because i dont think a 2 minute killtime is intended
So it probs is better
Well then nerf ark
Either way make zenith more on tier
So its actually used
I shouldve corrected my original post
Mfs already using zenith more it's zenith
@earnest ether
to quote Ozz, "Fargo's tried to make the relics drop in master mode OR emode, and the result was that the entire C# runtime crashes instantly when you try to IL edit the master mode drops"
I just want zenith to be useful cuz its a fun weapon
Oh my god no don't add more swords to zenith
vanilla Master items are supposed to be available in expert rev+ too, but because of the reason stated above currently only the Calamity relics are available in expert rev+
craig do you know if the suggestions I made about disabling MM stat changes in Rev+ or disabling Rev+ stat changes in MM is possible?
basically: they would but the game shits itself if they try so for now no
i think it might be possible? i'm not a coder though, i'm just repeating what i've heard from people who know what they're talking about more than i do
a maybe is better than a for sure no
thank you!
cos they stack, and it means the damage is wonky
it doesn't seem like the type of thing that would be nearly impossible to do
@pearl cedar pretty sure that happened
then again neither does making relics non master exclusive or making lava slimes not actually drop lava and we know how both of those went
@gray cypress install nycro’s nohit efficiency
Why does it do that? Isn't it just the same as any item?
pretty sure what happened
Reaver shark nerf reverted
apparently they aren't
@fervent arch Zenith is way too powerful for those tiers, heck competes with Photon ripper and other exo tier stuff last time I checked
we already went through that discussion
Weird because the users in Fargo's server said that boss pets and relics dropped in eternity expert
oh fr?
Yeah i agree but i think zenith should be a lil but buffed so it competes with other auric weapons

it didnt say anything in the changelog about it so i just assumed
@ashen warren draedon gores represent u killing one of his machine copies
so ur entire reasoning doesnt make sense
Yep, used Reaver shark to catch up to the rest of the testers (time zones moment) since I did not kill EoW with the rest of the team on the mp testing
i would instead suggest something like making his dialogue more clear to people to know you didnt really kill him, or something like that
Or aoc should be nerfed cuz it shreds supreme calam
AotC is perfectly fine
Lmao what
Can kill faster if you use more brain cells and use parrying
oh
Aotc will literally be worse than zenith for most people because it's not as straightforward to use properly
But if you use only Calamity and Vanilla accessories and go with the testing guidelines it kills Scal and Exos perfectly fine
storm
?
Ark of the Cosmos > Exo Blade, Elemental Excal
While still being pre exo
Its not so specific so I guess its fine. Oh wait no reasoning
It's kinda invalid
reasoning is a bit weak i'd say
Has no reasoning
How tf is elemental excalibur worse than those, Exoblade needs a rework lol
Sugg flooding (its fine they will all kill eachother
If u can parry and time, ark is way better than elemental excal
@white brook not gonna exclaim your sugg, but try to add more reasoning than “it’d be fun to add this”! right now you arent really being persuasive as to why we should make an upgrade
Wh
How tf does it beat a shadowspec weapon
@gaunt tiger whats broken with master mode?
Just how op it is at its current stage
i dont think we’ve intentionally left anything broken
sounds more like a bug report than a suggestion
going to exclaim that one
Oh that makes more sense since Ele excalibur has to compete with hammer, earth and red sun
But AotC is perfectly balanced
It doesnt actually beat elemental excal with dps but at where its placed in the game its a suprisingly close match between the two swords
the stuff stacks, and I've been told by multiple mods/devs that it shouldn't be played in current state
@pearl cedar how do you know its worthless, what makes it worthless?
ex. exomechs oneshot you apparently
what makes other things better, whats the benefit of making it better again
can you explain these more clearly
your reasoning is a bit subjective
exclaiming it
Imo it ruined the exo mech fight and supreme calam fight with how fast it went
(And people say AotC is shit on other places lol)
Those ppl usually cannot time/parry whatsoever lol
we tell you not to play it bc we dont like it 
Well if you used the parrying right, good for you and you deserved it
if ur only referring to balancing then you can instead suggest “remove mode dmg stacking with Master Mode and calamity difficulties”
1.2 is fine for the dmg mult on it, anything stronger was op as fuck, anything weaker was shit
or something along those lines
ok so as per my first suggestion why does the game not tell you that? I didn't know that until today and I use this discord
imagine people who don't use it
ah yeah that is what I meant
why would we tell you how to play the game in the game
that is exactly what I was trying to ask for, lemme edit the post
we’re not telling you not to play it out of a technical reason
we just dont like the mode
thats all
There already is a sugg to give a warning about playing Master w/ Calamity
i dont personally see a reason why we should tell ppl “dont play this”
yes this is what we’re talking abt
that sugg lol
Wait that is your sugg oops
@next verge u know u cant use zenith til post yharon right?
😇
there I edited it
#suggestions-posting message @gaunt tiger isnt this basically the same thing
?
ah thats the one you edited
ya I just edited the post now lol
im keeping your other sugg exclaimed then
Post supreme calam sword that uses zenith would be cool
since its redundant
@earnest ether the pets and trophies are Master exclusive because if they weren't, there'd be absolutely no benefit to playing Master Mode
mode suggests?
thank you for the suggestion to edit for clarity, I hope it helps get it through
that means you can use it againts SCalamitas :p
I personally quite enjoy MM cos I hate myself, but I don't hate myself so much that I want it to stack with Rev+
Its not too good against scal tho
lol
Its a fair match up imo
how does a suggestion go to a vote?
its pinned in #calamity-update-talk
uhhh the voting process it outlined in pins here
ty
oic!
then it goes through voting process
ty!
@next verge your sugg is kinda all over the place
like, wdym its OP on cal bosses
which bosses? whats making it OP?
have you tried it on the intended bosses with the new recipe?
what makes your suggestion better than the current change to it? why would we want it to be post-endgame vs. auric tier?
im gonna exclaim your sugg, ping me if you’re revising it
the trophies are master exclusive because they just couldnt get them to work on rev+ lol
the vanilla ones are exclusive for now
the calamity ones should be obtainable im rev
and master
wait that is on exo or scal
because if it is scal then show your loadup, because even on nohitter setup it is very hard to get under 2 minutes with constant adrenaline, same for exo
@novel timber (while not super important I think it might be beneficial to post the example image you use in your suggestion, I dont think everyone had seen the updated visual yet; it will get your point clearer across)
yeah that sounds good
Glass cannon, rippers and possibly alch npc, alcohols, odd mushroom, regular Cal testing standards do not kill stuff that fast, heck even nohit mnl aint that small
ok I take back what I said and want to eat shit, after seeing some of the 1.4 weapons I am all for removing some weapons to make others better
copium mindset to sigma grindset
I don't think its copium, its a desire to see content remain in the game instead of removing it
no its copium
copium is the devs dismissing every dissenting opinion as ignorant and wrong
at least they present valid arguments with their claims
Ah yes copium is the devs dismissing opinions because We Must Blame The Devs
Thank you!
I wonder how Terraria Mod Devs keep going on with the amount of people shitting on them
Will Calamity's massive movement speed and acceleration ever be toggleable on the mod's config?
its a Joke
joke as in “omg this person is enlightened now”
i am not berating them by saying copium mindset lol how is rhat even insulting i dont udnerstand
Blame pisscord probably 
ah i guess im stupid for not getting it was a joke
you're good 👍
For anyone entering this server to suggest nerfs to master with rev+ (especially malice)
Calamity does not balance around master, expect combining the modes to be unbalanced and possibly unfair.
Balancing around master when we already have 3 difficulty modes to balance along with the original expert and normal is kinda difficult
@dapper tendon rock will never have uses other than being a trophy and comedic anticlimax 
Why
Bc it’s funny

Yea no this is invalid
Not enough reasoning and like why?
Enemies make post-ML less of a boss rush
Ok
They storm me in the Hallow and i cant make a providence arena
Solution: Zen potion and peace candles
That's smart
@dapper tendon Can you explain why it is annoying? What are you trying to do in those biomes that the profaned spawns are getting in the way of?
An arena
They are so fast
And deal a lot of damge that they kill me so fast with 104 defense
Alright
You can add that to your suggestion to support your reasoning
The arena part too, I'd argue that is the more important aspect
I would be happy to nerf them
I had a mod that increased hp and even with 1350 i died so fast
Is it possible to have the fancy/bar UIs change color to reflect the permanent HP/Mana upgrades in cal, and if so, are there any existing plans to make them change color? If not, I was thinking of making a suggestion about it
aight cool
Having the ability to chose the color would be neat
That's a suggestion we haven't gotten in a while
You could suggest that (tomorrow)
or someone else could
((as long as you can come up with proper reasoning why it would benefit the mod))
((which is hard to do for vanity but not impossible))
Why can't i suggest now
Two suggs max per day
As in two remaining suggs per day
Deleted ones don't count
The reason that it is vanity
It would look cool
But no change on game
you could just uhh
download better health bar for that 
just saying lol
Why download more mods while you can get it in one package
Is my suggestion legit
I removed one of my others suggs
Reason could be stronger
What shall i add
I dunno, maybe you could mention something like
Calamity adds multiple colors of healthbars, which could realistically lead to someone preferring one healthbar color over the other. But unlike vanity sets, you cannot choose which one you want to use and are instead forced to use the most recent upgrade's color. So adding the ability to choose a color would make it consistent with existing vanity.
... While that isn't wrong, some mods just can't do everything lol
And as great as it is, Calamity is no exception.
rainbow health bar vanity accessory when
Done
I need that
I'm fine with you using my reason word-for-word but at the very least take out my first line which was just part of the conversation...
Ok
Thank you
While I generally agree with the sugg, getting to hell isn’t exactly the easiest task pre boss @open stag
@kindred creek bruh
yea saying its pre boss is a bit silly cuz like i mean its like, its hell
Equinox there is literally a Blood Pact suggestion in posting at this very moment

the freeform progression of early hm is just bizzare to balance
- update not balanced
I can make my own suggestion. Just because someone has another idea doesnt invalidate mine.
It causes competition
It makes it less likely for either one of your suggestions to get through
Because some people will agree with one sugg and not the other, and decide to refrain from voting on one for that reason
Whereas if there's only one suggestion, all people who want Blood Pact to be reworked will vote on that one suggestion
It’s also just kinda. rude.
Yeah, but I don’t like the other suggestion so I’m proposing mine. If someone said the zenith should be a true melee weapon in a suggestion and another person afterward suggested buffing it’s damage, would you say the second person’s idea shouldn’t be suggested because there is already another suggestion?
No, but if one suggestion proposed "Rework Zenith" and then another suggestion proposed "Rework Zenith", then I would have a problem with that
You can hold onto your Blood Pact suggestion for now and wait for the other one to fall out of its relevant voting period, then you can repost it
Give it a week or two weeks
There, changed it from “rework” to “buff” as My suggested is more of modifying it’s current effect rather than changing what it does.
Reread it, I changed some stuff as well.
Okay, that's better
(I have some more feedback but gimme one sec)
@river glen You should change the title of your Blood Pact suggestion to mention that you want the RNG to change into a cooldown, as your current one is a bit too generic
Ok
If your concern is that Blood Pact is too weak because of the difficulty in healing back your health, why are you suggesting two nerfs to counterbalance your buff?
Surely if the item needs a buff, then you wouldn't need to add nerfs to compensate for any buffs you give it, right?
rover is it better worded now?
Dude, percent healing is OP af
Also, among the existing buffs you are given after crit, is a boost to healing potion effectiveness
But that’s only after a crit
Yes that's better thank you
If it was all the time, fine, but only after a crit is too infrequent to perfectly optimize
I love armchair balancing
It is indeed only after a crit
When I played using Blood Pact, I found that to be an engaging mechanic of the accessory
You're waiting until you get crit before you hit H, instead of doing it compulsively, so that way you get the big satisfying heal
But, I suppose that's just my opinyot
Imagine if a potion healed for 30% of your HP and you had 1200 HP. That’s 360 health from a portion. Hence why it needs a counter balance.
Ok but percentage healing is not inherently OP
It is tho
Then it's not inherently OP, is it?
idt the problem with blood pact is the "you cant get back to full hp"
its the fact double crits fuck you over
so badly
I find not being able to get back to full HP the worst part
a 50% chance to crit would still screw with you
Because it doubles your HP. You should be able to face tank
way more
you cannot face tank with blood pact lol
you get crit for 500 by most calamity osses
even with a tanky build
plus ur better of not face tanking lol
defense damage screws u over
@kindred creek also btw ur nerfing blood pact
25% chance to double crit
geez
that sounds like absolute horror to play with
Does it really matter that Old Lord Oathsword is obtainable pre boss when you have to go so far out of your way to obtain it that early?
eh u can prob lock it after EoC i dont see a problem....
but yeah hell is pretty hard pre boss
so idk
u go out of ur way u prob deserve it
if i'm gonna be completely honest i'm fine with it remaining in pre-hardmode
it just shouldn't be hardmode level
give it a damage nerf or smth to make up for the fact it's one of the best "tanky" melees
I didn't even know the reworked Old Lord got in this update, frankly
I thought it got scrapped
I feel its fair for suggestions to be made that are balance-related during this time period
To bring issues to our attention
Also that reminds me!
Yeah it was just a title thing
i see
You're fine
@spiral nimbus Your suggestion needs to be formatted properly. See the suggestions above yours for reference
Also, you should explain why
Final Dawn DOS
this is getting out of hand now there's 2 problematic mobility weapons
Pre-hm mobility gimmick weapon 
I will not ping for this (since others seem to told you already):
Blood Pact is a niche tank option that basically not only increase your max hp but also amplify your regen (as I am aware, you have higher passive regen with higher max hp, at the very least vigorous candle too)
So yes, having a regen build with blood pact is in fact, very important for blood pact. It is not an item you just slot into your build and expect you to become invincible. Double max hp is extremrly strong which is why it come with a massive downside
Your suggestion will make it so healing is even more limited with blood pact as you put the regen on cooldown while 50% crit destroy your hp bar
@novel trellis id suggest removing the weapon idea, it gets a bit SiS-y, it was much more solid asking for some sort of inclusion in some kind of upgrade as a utility more than anything, and even made me consider adding it to my combination building/mining accessory request draft if the one i posted before the 2.0 update fails to pass
also maybe remove the multitude of references to this not being a joke. when you post it it's obvious enough considering it actually does have some utility when building
cool! its a really neat gizmo. a shame i unequip it early if i find it because MANA BUFFS GO SHWING
lmao
(I mean steep stool effect is so inherently bad that there is no justificstion that it need to have upgrade/mix with anything)
For building purpose step stool is completely replaced with flying mount, even the slowest one will work
And I had never heard of step stool actually having utility even for preHM, it is obsolete as soon as the player have hook, or even obsolete as its effect is the equivalent of building a single block under the player
that's fair, but sometimes i use king slime mount to reach just a bit higher when breaking walls or placing blocks just a bit higher than the normal build reach
then again you could just.
use an accessory that increases placement reach
or also just
use slime mount like i did
(that is why step stool is complete garbage)
(soon™️), for step stool to actually have use they will have to like, buff it to 5 blocks high
But then you.have a comically extendible chair
maybe we should have a comically extendible chair
i'll become a patron to get this made if i need to
also the stool lets you jump higher
patreon slots are all taken and item requests have been closed for over a year, and i dont think they're gonna reopen anytime soon, if at all
damnit
Also tbh step stool in its current stat right now should had been buffed to begin with
Like currently step stool have about as much utility as plants fibre guide, which is not a lot
yeah i don't like the plant book
If it is more blocks high it will actually help a lot in preHM building, 1 block is just
just buy ropes like a normal man
not true, plant fibre guide lets you actually get an item
stool uhhhhh... does something about 9 other items do better
it's only a block?
it seemed a lot more.
It is either 1 or 2 block I think, for step stool
piss.
i think a weaker version of a sort of static hook effect could be nice
the wiki page says it lets a player reach 4 tiles higher
they meant jump 4 blocks higher
Ok should be 2 block
damn we were all wrong
Reach 4 tiles, player's size is 2 tiles be default, so ya step stool basically extend 2 tile/block
And in calamity player should reach 7 tiles by default (because of a recent buff) with step stool it become 9 so it is correct
If it is like 5-6 tile it will be useful, if like 10, it will be super useful for building
strangely enough the extendo-grip also seems to be 2 blocks
despite the tooltip saying three
probably some kind of vanilla code interaction jank with the calamity changes or something
what?
The word is slur used to refer to inuits
It's cool
honestly it's barely armor anyway. probably could just change it to an ice climber reference or something
They changed it to snow armor in vanilla
oh i sense ❗
no need to put it here
However calamity adds a synergy to the hand warmers with the armor and the description has the old name
do the ❗
well then just put that there. don't mention the whole armor set.
You're right i could've, but it doesn't matter too much
they have pretty strict rules on suggestions. just sayin'
and also how eskimo and inuits is a slur
yeah i don't get it
I mean the armor is in the description of the item
what
welp sooooooo..?
Apparently it might be one already in the design
Hence why the armor name was changed in 1.4
Then it's not a offensive thing but a description overlook?
i've never heard it said/taken as an insult. also snow armor sounds clunky as shit. just call it a snowsuit or somethin
Not saying it's intentionally offensive, the word was very normalised
???
this smells of bullshite sir

I'm just saying, since vanilla changed the name it'd make sense for the accessory mentioning the armor to also be changed
then just say that
That's what i said
just say it needs to correlate. you don't need to bring in anying about it being offensive.
Buttermilk, I think you should remove the point of it being offensive in the suggestion, and instead just point out that its a mismatch
Alright, i'll do that, sorry
is it me or snow armour name is really a shit name
@novel trellis you're really not joking with this sugg?
#suggestions-posting message
nope!
because the stool is, by all means, a joke item made by Red
Due to having played since early 1.1, all the way through, yeah, just so used to eskimo set, I think it might be a mostly thing
i genuinely like it. i think with some doctoring we could make it useful.
it is, don't worry
It's not the best name but I can see why they changed it
I guess if you're that determined
delete the stool
the sugg itself doesn't seem to have issues to me
just the fact that the stool is a joke item in Red's head is the thing that bothered me
but yeah. as is, the stool is easily replaceable, but i think it can be really cool if we work on it
i had no clue it was a joke item.
because "just a fill in item which is boring and devs seek for more quality experience removing fill in items"
i was working under the basis it was just a stool item that was a fun little utility

@ashen warren You need to add a reason to your suggestion, and format it properly
OK dude
This is the thrid time you've made this exact suggestion
When are you gonna learn that nobody gives a shit?
what.
????
OK, it might not have been him, but I've seen pretty much this suggestion verbatim at least twice before in the past month
OK sorry, it's like past midnight and I should probably go to bed
👍
(tbh the config change for speed suggestion happen so often that it is either frequently suggested or just see if the suggestion did get send to dev will it get accepted tbh)
why do people hate the speed modification so much it's less of a buff and more of giving speed builds some viability
I believe they’re referring to the natural movement speed increase
and not the overall rework of movement speed effects
ya basically the "you move super fast without gear" one
(and often accompanied by config to turn on/off the mining speed, jump speed and building speed given)
@wet gust all ore armors are planned to be changed away from just mining bonus
@kindred creek - Your suggestion has received an updated status!
[Make Malice Mode Guarantee Every Drop from A Boss]
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You can check out your suggestion again here: #suggestions-voting message
@lyric depot - Your suggestion has received an updated status!
[Can we have some dialogue text if we go out of bounds for supreme calamitas or yharon?]
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@oak pecan - Your suggestion has received an updated status!
[Add Walls for Acid wood]
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@tardy smelt - Your suggestion has received an updated status!
[Make the lower Sulphurous Sea more worthwhile to check out]
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@minor shell - Your suggestion has received an updated status!
[Increase Tax Collector's money cap]
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@fleet igloo - Your suggestion has received an updated status!
[Add more unique spawn sounds to bosses]
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any ideas for revisions on the GSS sugg?
gonna be reposting it tomorrow
think it just got bloated out by a lot of high stars

oh yeah, fingers crossed on that one
Dang, looks like no craftable compass and depth meter any time soon, altho most of these suggestions I hope to see in the game eventually
Same
although its a little vague in nature
Its meant to be more of a "hey, this is a thing you could work on" than a suggestion adressing a specific issue with a specific solution
hey i mean im just resubmitting so
(with all the sugg now dunno if itd be the best time to try agian tbh)
there were a lot of decent suggs

also true
besides id wait longer than a week for reposting a sugg i think
unless it was more than a week and im just dementing
That’s allowed? Can we just copy paste or do we have to reword it?
its on the edge kinda
yeah but like what blast said we should probably wait, and it helps to reword it a bit
its allowed but if you do it repeatedly and it never gets across its a good sign the sugg is just not good and you shouldnt keep trying
rewording does help yea
with 200+ stars tho i wouldnt be too worried about a lack of desire on it passing
ye it likely was just at a bad timing tbh
270 cap :clueless:
Ye probably best to wait until the flood of suggestions because of 2.0 ends
im probably gonna have to resubmit the gold crate buff and combined accessory suggs too, but the 1.4 drafts should fair better than the current ones anyway
actually prolly just the crate one
Gotta love how in the months after 1.5 dropped around 1 or 2 suggestions had passed
not just planned
the 1.4 port contained the ore armour reworks
(they still give mining speed tho)
thats just not the extent that the set bonus is anymore, is all
I see
@violet ginkgo Muramasa or Murasama?
(as in, the vanilla dungeon wep or the endgame Calamity wep?)
probably the metal gear one, the vanilla one is a regular broadsword and never have any spin animation
Yeah in either case I have no idea what this suggestion is talking about
I think it means that murasama currently only do 2 slashes and repeat those 2 slashes, and the suggestion want it to have more variant of slashes? at least sprite wise
Idk, that is like the closest interpretation I can get
(It does three iirc)
God I love melee suggestions 
@split flicker You need to format your suggestion properly. Have your main idea at the top, separated from your reasoning/elaboration below, using a line break (Shift+Enter)
Thank you 👍
i think i know
basically, when you use the Murasama, the sword slash rotates along with your cursor instead of being still
how else are you supposed to aim it tho
this is something i also dislike about the item because it makes it feel less like an actual sword and more like a short ranged, very wide last prism
no like
wait I misread
it's hard to explain
Ohhhh, okay
The suggestion surprisingly makes sense now
They could definitely explain that better in the sugg though
why would there need to be more sprites for different angles tho?
yea it's a bit hard to understand if you don't know what it means
Each swing should come out where you click it and remain at that angle until the animation ends
basically yes
Then the next swing comes out at the angle your cursor currently is upon the previous slash ending, and remains that direction as well
oh I see
don't even need to make new sprites for it
it's very niche but also something that very intensely mildly annoys me whenever i look at it

it's already wide and fast enough that I don't really see the need
doesn't it have like 110 degree reach or something like that?
i can't remember exactly how long range it is but it does basically reach past half the screen
no that's length
I'm asking about width
there are 360 degrees in a circle
how many are in the semicircle made by murasama?
rotating box
It's like 140 degrees or something
I'd estimate 160
Also one of the swings goes behind you
pretty wide ye
the hitbox remains the same for all the slashes
it's probably just a really stupidly large square right?
ye
can we get a visualization?
I can record one in
like 20 minutes
aight
Simply hilarious
depending on direction it seems to be anywhere between 170 degree angle and over 200
i mean like when you move your cursor around the slash follows the cursor and doesnt stay in its current position. it would make it look nice if it didnt follow cursor (like a trail)
nvm
you get it
Alright that is a better explanation
But you still gotta provide a reason why it should do that
worst reason, my ocd
its disturbing and doesnt feel right
but its not really needed
but i think it would actually make murasama swings look more badass
Cnidron is a menace to my attempts at a desert and ocean base ATM, guy keeps coming up through the floor to eat my NPCs when I'm visiting. Could we possibly add a maximum of blocks it could clip through?
Ah, I was thinking a changelog already resolved this issue
I guess it was specific to downward movement
Yeah, it was funny the first two time to see it pop up like scp-106, but now its just getting annoying. especially during blood moons
sand sharks pull the same schtick
even if i elevate the floor
maybe just have it only pass through sand/hardened sand
and won't ever be balanced for
Imagine if you added Fargo's eternity mode
did master increase blood moon spawnrate?
also tbh I did think with 1.4 port Death Mode's blood moon spawn rate effect should be changed to increase Blood Moon enemy stat, just because Blood Moon fishing exist now
currently the spawn rate is so massive that there is little to no point for blood moon fishing for acquisition of blood orb, especially when the spawn rate heavily inconvenienced blood moon fishing
@proper grail Even the most basic of suggs such as “add a block to shrines to make them look less ass” need reasoning behind them. Also any Rev + mode and master mode is known to be unbalanced currently
As I said the reasoning should be obvious there, this is so ridiculously unbalanced it shouldn't need any questions
"There are currently 60+ enemies on screen on the 3rd day of a new world and it's making even my RTX 2060 lag" should be visible from the picture
"There are currently 60+ enemies on screen on the 3rd day of a new world and it's making even my RTX 2060 lag"
(basically add this line to suggestion, just because rules is rules tbh, since the rules make it mandatory to write a reasoning no matter if it is very obvious or not)
and ya, probably might help for people viewing on phone, since the image is actually quite dark
I used to be one of the people checking other people's suggestions a year ago, I'm aware.
I don't necessarily think it needs elaboration if you can see the picture, but the mobile reasoning is a good point
even worse is that Amalgam is a glass cannon pure damage accessory that have half of its effect dedicated to when you are hit, instead of providing actual defense bonus
ya the leave water pool for water debuff thing, they basically swap them off to the potion effect
(sadly didnt do well)
oh


