#suggestions-discussion

1 messages · Page 1269 of 1

nimble turtle
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My bad

eternal escarp
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it happens, i do recommend checking the pins

nimble turtle
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I saw the “the world” banner in game

eternal escarp
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it has a document of Donts for suggestions

tardy smelt
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Wonder if that mightve made it miss my sugg

night jolt
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Isnt this literally the exact thing used as an example for what not to suggest?

drowsy plank
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yes

grim tusk
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@hollow shell reference for sake of reference sugg

pearl fiber
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Rework this, just that

grim tusk
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Bang

hollow shell
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I have to assume it was an intentional joke for two people make both of the explicitly disallowed references in one day

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This is the first The World suggestion we got in literal years iirc

tribal sail
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me when sis

fossil finch
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Crying

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Days without za warudo suggs drops down to 0 again

true inlet
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@vapid fern @nimble turtle LeviKek LeviKek LeviKek LeviKek

night jolt
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Actually wait

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Isnt there already a reference to The World? I.E. the Time Bolt?

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Maybe replace the reference example on the Doc with the Murasama alt fire

drowsy plank
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no such mention on the wiki trivia which i think is funny

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the SHPC used to have a trivia tip about it being a references to the nuclear throne SPC, but it was removed so i have no idea if these things are intended references or what

hollow shell
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And Time Bolt is not a The World reference afaik

hot zephyr
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Stellar Knife totally is

cyan dust
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vanity sets from the modders of calamity like the vanity sets of the creator but modders B)

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of course modders of calamity

half sage
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suggesting items dedicated to devs is a don't

grim tusk
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And devs here get weapons anyways

cyan dust
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yeah but i don talking about weapons i just sugest vanity sets

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its all XD

drowsy plank
small timber
hollow shell
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Back when Patreon had an item tier,

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someone actually did suggest a "Thank you to the devs" thing
which slowly evolved in scope (by the devs' will, not the patron's)

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from
a single painting
to dedicated things for each dev

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Not vanity sets but like, placeables

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And now the scope is so high that it fell by the wayside and hasn't been picked up in like over a year

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so whoops

drowsy plank
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lmao wow

hollow shell
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@last kayak Cannot make suggestions about Calamity 1.4 until it releases first

last kayak
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k

hollow shell
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cool

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Scams are back

fossil finch
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im crying

celest sonnet
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?

fossil finch
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Just leave meld as an enemy drop
Easy

celest sonnet
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its a suggestion holy fuck

fossil finch
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Yeah?

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what does that have to do with my comment

celest sonnet
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ok what

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i replied to

fossil finch
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This is suggestion discussion
Where we discuss your suggestion

celest sonnet
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wild.

fossil finch
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I do not agree with your suggestion

celest sonnet
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wild.

fossil finch
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Just make meld droprate higher if it's a problem instead of having it be a pillar drop

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Easy

celest sonnet
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cool.

fossil finch
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Ur aware being dismissive does not help you right

celest sonnet
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?

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Did i ever say i was being dismissive

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im literally listening

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🤦‍♂️

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i mean its my second suggestion

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my first suggestion did really really well

fossil finch
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repeatedly replying monosilabes has never been listening
Also feedback has always involved two parties talking

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that's irrelevant?

celest sonnet
celest sonnet
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i cant really cant get a word out cuz i just made a suggestion

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idk how people have to make a fuss out of suggestions, yeah i can see mishaps with my suggestion

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but its called a suggestion not an implemention

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i wasnt trying to influence with my first suggestion

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i was just putting it out there

fossil finch
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The whole point of the system is that people will most likely have something to say about your sugg before public vote is done which is why this channel exists

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Just because it's a sugg does not make immune to criticism or to people disliking it

golden tulip
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meld deez nuts

orchid pulsar
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There is already a mod for an upgraded DCU. It was luiafk

drowsy plank
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ew luiafk

cobalt pewter
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meld are ooo edgy

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it doesn't have much substance in design

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for the most part

unborn oriole
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Tbh you get enought meld from enemies already

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You kill a minimun of 100 enemies per pillar

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If i recall correctly

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So at least 400~ meld blobs

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About 133 meld constructs, enought for pre-ML meld arsenal

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You can alway redo pillars post-ML with ML's drops and luminite gear

grim tusk
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@paper jacinth
1- it would be funny is not valid reasoning
2- reference for sake of reference
3- suggestions on donator items are not allowed unless you get permission from the donor

true inlet
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Big dumb moment XD

tribal sail
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how many stars for yes??,

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theres one with 188 and one with 200+ and not yes

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20%???

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i feel like ive asked this before

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ima assume its 20%

distant gyro
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20%

tribal sail
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im always right

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wait if its 20% then why isnt the one with 200 on

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was that last week?

distant gyro
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it's out of the time frame

tribal sail
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oh

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pretty cool

hollow shell
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@austere zinc You should acknowledge the Abyss's intended stealth mechanics in your suggestion

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One of the reasons why stronger enemies can appear earlier than you're able to deal with them
is because you're not supposed to fight them

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You're supposed to avoid them, and sneak by them

drowsy plank
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which is getting a bit of a fix in the most recent changelogs too, right? to make it more effective and make the eels less obnoxious

unique vector
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somewhat yes

hollow shell
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Indeed

novel belfry
small timber
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oh right I haven't got a closer look on the abyss suggestion

i) in my experience as abyss is designed for stealth (or you can just calm + zen potion), the enemy are allowed to be drastically stronger than it normally do, so the hp nerfs on the enemies is not really needed

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the ones that I will agree with is:

ii) layer 4 should have bigger space (since AEW is EXCLUSIVELY fought in there now)
iii) make some of the enemies spawn starting at a different layer will make the layers feel much different (as currently layer 2 is near identical to 3), though because of 1) I will not say they should be nerfed (in fact, probably should be buffed)
iv) layer 3/4 enemy drop more depth cells and lumenyl, but I will definitely not make it exclusive to those enemies only, just make layer 1/2 enemies drop lesser amount

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@austere zinc my opinion on the suggestion ^

hollow shell
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@coral root Your suggestion needs to be formatted properly.
You need to have a title line at the top of your suggestion with reasoning below, separated using a line break (Shift+Enter)

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Otherwise, the idea is valid

coral root
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Lemme get on my pc and edit it 1 sec

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eyy is that better

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ah would preventing an actual boss from spawning be harder to implement or something

small timber
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ya the thing is just wyvern is very easy to kill (and it is pretty much only really a nuisance when you are farming for 1 specific item for a specific class accessory)

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^ and this too, since the same will have to be applied to many enemies, like Dune Splicer for sandstorm, Tim/Rune Wizard, Earth Elemental...

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you get the idea

hollow shell
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Though the reasoning should be stronger

small timber
hollow shell
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Well

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Voodoo Demon is the closest

small timber
hollow shell
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Cuz the two cysts and ??? are entities whose death leads directly to a boss spawn
While Voodoo Demons simply drop a boss spawning item

(it's just by the nature of the Underworld it is possible for it to also cause a boss to spawn upon death)

small timber
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ya I think that should be justified enough though, it is not uncommon (especially summoner) for it to accidently kill a voodoo demon and drop the doll into lava

inner anvil
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@small timber I think this is already fixed for the 1.4 port.

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Except if you're in small worlds, in that case you know.

small timber
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oh it is? then I will just remove it

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I mean small world is small world

inner anvil
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Indeed.

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Unless I'm being crazy, in that case, you should save that suggestion (Sorry if you didn't Ctrl + C that lmao) if it still happens.

small timber
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already saved just in case, since I thought the fix will be like "make it not generate outside of Sunken Sea", since it do is another problem that currently exist

inner anvil
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Good.
But yeah, while we were dealing with the new desert height in 1.4, we should've fixed that while we were at that. Would make sense to me.

true inlet
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nothing in changelogs atleast

small timber
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actually I might repost the suggestion, since I dont think that seems like the same idea

since the problem I did encounter is that biome lab sometimes generate outside of Sunken Sea which is fixed to make it always generate inside Sunken Sea (at least that is what I assumed is fixed)

however the suggestion is suggesting to move the general location of the biome lab closer to the centre rather than to the edge of the biome, mainly because new player might not be aware of its existence and can very easily miss it; centre serves as a better location for that purpose

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(I will just repost it for now)

inner anvil
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Alright then.

small timber
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(unless the fixed was to also move it to centre, then in that case I will remove the suggestion)

inner anvil
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That I do not know.

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But I mean, the Sunken Sea rework is gonna' happen, so we'll see.

small timber
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ye (though since I have no information where the biome lab will located by then I will just based it on the current version for now)

drowsy plank
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yknow we've had a lot of suggestions about him recently but why is there no GSS spawn stopping item?

small timber
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mainly because there is no major thing you need to farm in post-Plantera sandstorm I think

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the only thing will be like rare sand elemental in a bottle if you want to build HOTE, but you can just farm it pre-Plantera

drowsy plank
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fair enough ig

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most of the other weird items you need from desert are usually farmed underground anyway

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and getting the elementals isnt nearly as bad as it used to be

drowsy plank
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@uncut olive please read the pins, suggesting readding old content is not allowed

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also that is no where near formatted correctly

grim tusk
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And icicle was a meme weapon that was only used in challenge pts

small timber
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many weapons might be removed because they are boring/redundant, but coldheart icicle is definitely one of the weapon that should not stay

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its nature of potentially being literally viable for every single boss in the game (through face tanking) just make it a balance nightmare and bound to be abused

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it is unique but not in a good way

uncut olive
drowsy plank
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wh... what about coldheart is british??

golden tulip
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stabbie stabbie lol

drowsy plank
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lmao ig

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there are still shortswords tho

inner anvil
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@uncut olive Too hard to balance, no.

grim tusk
stable musk
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i wanna go full playthrough will omni directional swinging mod and coldheart icicle

frail mantle
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just get the mod that readds them then

dense ferry
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Ah, yes

covert siren
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Lmao

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Exactly what this mod needs

hollow shell
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@ashen warren Don't do that.

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Ok that's a warn

soft quest
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I will do anything not to use meta weapons

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because thats boring and predictable

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i'm not complaining that much about the reemoval of those weapons, because comparatively it isnt that much to the amount of weapons that exist in calamity

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but I'd rather have weapons left in the dust then removed

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"Jarvis, take my argument, put it on a gif of a man arguing to a brick wall sped up, put it in chat"

drowsy plank
# soft quest but I'd rather have weapons left in the dust then removed

why tho? if they're always gonna be awful, why even have them? at that point just use vanilla weapons

also that seems weird. like contrarianism for the sake of it, the best thing to do is use the weapons you think look the most fun or have the most interesting mechanics. calamity has no reason to have another 5 shortswords that are practically identical to gold/plat. no reason to have exo gladius when in 1.4 it's just the same as exoblade.

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i think this is honestly for the best, so we get more interesting weapons instead of twice as many mediocre ones

hollow shell
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(Coldheart was one of the few removed for different reasons.
It was definitely unique but, it was hard to work with to say the least)

crude geode
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for example, Hadopelagic Echo was literally just a buffed up version of it's predecessor Eidolic Wail. Same with Stratus Sphere and Nebula Arcanum.

hollow shell
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Stratus Sphere I was surprised to see removed

crude geode
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same tbfh

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but it was cursed to be in a spot with 0 enemy combat

distant gyro
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i voted stratus sphere out because it looks comical as a weapon

hollow shell
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Hado I remember was created because we didn't want a resprite to go to waste
And the testers thought that it could be a viable weapon for SCal conceptually cuz of her confined arena

Turns out the latter proved to be the exact opposite, from what I remember

distant gyro
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the sprite and design were both clunky and that leaves nothing behind

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and since meta agreed as the creator of the weapon itself iirc

soft quest
# drowsy plank why tho? if they're always gonna be awful, why even have them? at that point jus...

And I totally get the argument for less weapons but better design, like I said it doesn’t bother me too much because at the end of the day like I said it isn’t that much weapons. However, cutting some of these weapons didn’t weapons doesn’t make sense to me. I could list at least half of these that I have used and felt very enjoyable to play with. I just like to have a large pool of weapons at every point in the game because that’s a huge part of terraria, being able to take a large amount of paths to the end, that’s all.

I’m not necessarily advocating for their return, just a little sad to see em go, and a bit nostalgia blind (dualploon was my first calamity weapon).

Also stratus sphere is cool as fuck

covert siren
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I used warblade ._.

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Cleaving enemy armor was good and I used it if I had early gobs

hollow shell
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The issue with having so many options is that each one isn't that much more interesting than the other
Taking out some of the redundancies allows us to focus more of our efforts on the weapons that will continue to exist

covert siren
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To be honest, the terraria I like isnt a checklist, it isnt get this weapon and do this then this then this, I love finding and crafting new things and testing their abilities. If this helps clear more time and energy for more solid and diverse weapons then im all for it, these weapons arent huge anyways

ruby plover
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@grizzled gyro check the document in the pins of this channel, tl;dr your suggestion is not valid in basically every single way

stiff swallow
small timber
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@white brook add more reason as to why specifically bee based weapon should be upgraded, especially considering post-ML dont really have bee related things

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(and ya, a lot of other mage weapon exist)

white brook
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do i add it here or do i just edit my post

small timber
stiff swallow
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I think "add X" is is not a suggestion they really accept

small timber
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the main thing is just why specifically bee weapons only, because "if this weapon have upgrades it will be really cool" can apply to a lot of weapons

white brook
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noted

sinful steeple
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would a suggestion asking to make the ancient manipulator craft-able using astral ore be alright? i feel like it'd help incentivise the player to beat astrum deus since rn it's not that rewarding to beat it. most of the weapons it drops are outclassed by the time you get them and anything else post deus is only relevant in the very short period between cultist and moon lord

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plus it'd also give players more options to fight cultist with if they beat deus early

small timber
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not sure about that but you can probably suggest that

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I dont think there is anything wrong with the idea, just whether the devs like the idea

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deus do drop fragments even if LC is not beaten right? just no meld blob and ancient manipulator

sinful steeple
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it does, though you can only craft the super healing potions with them without ancient manipulator

small timber
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ya, then the idea is fine, I thought fragments are only post-LC deus, then in that case ancient manipulator do have use

sinful steeple
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all astral items also need manipulator

small timber
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oh right forgot about that part

sinful steeple
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one problem i've realised with this is that then there's extremely little incentive to fight lunatic cultist if the ancient manipulator can be crafted, causing an inverse of what we have now

small timber
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ya lunatic cultist will pretty much only provide meld blob, especially that ML spawn item is unconsmable

sinful steeple
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unless you want to fight the pillars, which you don't realistically

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meld blob can actually be fished post-deus

unique vector
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devplans.png

crude geode
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So true

cobalt pewter
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everything else removed can go fuck right off tho HDfailure

crude geode
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Like one of the weapons after the pillars

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that shoots like a nebula cloud

cobalt pewter
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don't start doing sarcasm in front of me young lad, similarities of the two end at them looking like a big circle

small timber
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@timber thicket it had always been part of EoL's fight from vanilla and also cal 1.4, and please show your gear for how you get 1-2 shot by EoL

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and if you are on Master Mode, do note that even the devs say expect to get nuked by damage on master mode

timber thicket
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trying not to use wingslot

small timber
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is it on master mode? because even for expert mode that is almost near glass cannon

crude geode
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Statis belt and shield

timber thicket
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malice mode

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...

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shouldnt be on master mode

small timber
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is it 1.3 or 1.4? and is it master mode

crude geode
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EoL

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?????

timber thicket
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1.3

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1.3 EoL

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...?

crude geode
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Wacky

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I forgot there was a difference

timber thicket
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it is master

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master/malice

crude geode
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master malice
complains about being one shot

timber thicket
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...

crude geode
timber thicket
small timber
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then that definitely is the case, 1.4 is kinda new so I forgot eol is 1.4 only

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since 1.3 malice had damage increase and 1.4 don't, but 1.4 master buff it so much that malice damage dont matter

timber thicket
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i mean what build should i use then

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lemme try a melee build

small timber
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I think really just expect master mode to 1/2 shot you, because it is brainless stat stacking, as the devs say

timber thicket
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fair enough i guess

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i mean i can dodge most stuff fine but its litterally the trails that get me

small timber
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the game is balanced for expert revengeance (almost has been), and master basically stack 50% on top of it, for now the devs basically say "if you choose to play master mode it kinda is your fault"

timber thicket
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fair enough i guess..

small timber
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since the trail dealing damage had always been a thing even for vanilla EoL, and they deal as much damage

timber thicket
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fair enough
i mean calamity has reworked vanilla stuff so

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i mean for melee what would a good buold be

crude geode
small timber
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partially because in my own experience after you get used to the trail doing damage you will account for it and dodge out of the way (so you dont get into the trail range when dodging other attacks), so ya for now just try to fight EoL more to get used to it

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master cal will probably not be super enjoyable, but I think that will have to do for now

hollow shell
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(If it's Malice Master then why is the UI not showin that)

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(In fact, no Rage/Adren bars either)

ashen warren
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you arent on rev+ no

hollow shell
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Did this person just think Malice was another name for Master?

crude geode
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Woah.

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Wack

ashen warren
small timber
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(and also it is near full glass cannon on master so 1/2 shot is not surprising)

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and the suggestion in particular I had the same problem with vanilla EoL, until I fight it like 20 more times then it become a complete non-issue

ashen warren
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@analog hull that is not a suggestion

analog hull
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oh, thanks mb

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yea mb

ashen warren
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(delete it from channel pretty please 🥺 )

hollow shell
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I got it

true inlet
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well it worked for him I guess

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Right mind, wrong place

small timber
# hollow shell I got it

also btw while this patch is not mainly to add a lot of content/boss changes etc, is there like restriction similar to last update (exo mechs) where some new changes cannot be suggested for like a week or something like that?

alpine zealot
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When I turn on the calamity mod my game speeds up does anyone have this problem? The character runs faster, cutting and mining is also faster

alpine zealot
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thanks

small timber
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oh that, I am not sure about game speeds up

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but characater run faster, cutting and mining is also faster is added by calamity yes

small timber
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ya it is normal, basically calamity think the early progression is abit too slow so they make player faster by default

alpine zealot
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thanks man

thin dirge
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shouldnt the class setup on the wiki be updated

ashen warren
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it will be

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it takes time

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feel free to contribute

crude geode
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Class setups should be deleted

keen zealot
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TRUE

terse sundial
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True

gaunt tiger
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Is master mode balancing on the agenda?

terse sundial
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Except it can't be since it's a necessary evil

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No, we are ignoring master mode entirely

gaunt tiger
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Sadge

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I didn't know that before starting my world, could I suggest that the game gives you a pop-up if you try to make a world on master that warns you?

terse sundial
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We could do that

gaunt tiger
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<3 it could also say that all master drops have been moved to rev+

terse sundial
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Something like that, yeah

gaunt tiger
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Oh are the gold statues rev too?

terse sundial
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I think so

gaunt tiger
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Hypers

frail mantle
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calamity bosses drop relics in rev+ but vanilla master drops don't

gaunt tiger
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Oh fr?

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That should be changed too if so

frail mantle
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the game shits itself when they tried moving the vanilla master drops, apparently

gaunt tiger
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Maybe master mode modifiers could be disabled while in rev+? Would that be doable?

frail mantle
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same thing happened with the fargo's devs when they tried making relics and shit available in emode as well

gaunt tiger
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that just seems like the easy way to do it if it is possible
turn master mode modifiers off if you're in a calamity difficulty mode
or better yet just literally turn off master modifiers full stop

small timber
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(still hold this opinion) I think the only thing master need is just make rev and death don't increase boss stat in master (since master already increase by more than that amount already), then at least it is like, playable

gaunt tiger
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yo that'd be cool

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either way

lucid flare
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What If I Made a suggestion to repurpose the old hadopelagic echo sprite for the eidolic wail

small timber
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@solid latch add more valid reason as to why this will be a good idea other than "haha PIGGY", especially considering boss content and events are considered to be a large development commitment

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you need to have very strong reasoning for that, especially if you want a very specific one (especially it dont fit calamity at all) at that

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it adds another event and a new boss is not a valid reason, you need a valid reason as to WHY a new event and a new boss need to exist

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especially if your entire reasoning is "it will be funny" is not considered a valid reasoning

golden tulip
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thanatos' beam already uses shaders wym

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if anything Ohio got updated to look as good as thanatos' beam

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@fervent arch not gonna happen

fervent arch
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y not

gaunt tiger
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sigh

golden tulip
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because zenith's damage falls right into the auric tier

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and nerfing it would make such an iconic weapon pointless

small timber
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I am unsure about ark of the cosmos "shredding" bosses at that point, if it do it don't seem to be intended because they didn't buff the weapon nor change the bosses

night jolt
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OH crap, with 2.0 out, the floodgates for suggestions are bustied way open

golden tulip
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yep

small timber
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@gray cypress armageddon is deliberately removed for the reason that cal don't want nohit to be a main mode, now nohitter use a mod called "nycro's nohit efficiency" instead, which is basically the official armageddon now

unique rivet
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"Suggestions"

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90% of em are more "i disagree with change X" suggestions

small timber
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(reaver shark one I am not sure about anymore, since they said they want to move meteor back to pre-boss but they step back on the decision, they did want to revert revert shark to 100% pickaxe power also just I am unsure if they decide against it just like meteor)

fervent arch
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even galaxia which is cosmilite does better then zenith

golden tulip
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ark has more mechanics but that has nothing to do with viability

small timber
fervent arch
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unless they buff zenith there will be no reason to use it in a fight when you could be using galaxia or ark of cosmos

small timber
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so if ark is shredding now it is likely not intended

golden tulip
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have you used zenith on the endgame bosses?

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🐌

fervent arch
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i just tested and ark did literally 700k dps while zenith did 300k lmao

small timber
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have you tested it on bosses?

golden tulip
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700k dps

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ok lol

small timber
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it ark actually deal 700k scal died in 3 seconds

novel timber
fervent arch
novel timber
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it feels very fiery and powerful

small timber
fervent arch
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which shouldve given zenith the advantage cuz it was 25 dummies lined up

small timber
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just use it on the bosses itself rather than dummies

fervent arch
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i mean against a single dummy zenith does 9k ark does 20k

golden tulip
small timber
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zenith should perform similarly, if not better than ark

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there are other things to consider, like whether the target is static, base damage enemy defense, enemy DR, enemy movement....

frail mantle
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zenith has been tested on both SCal and the exo gang and was found to be perfectly tuned for both with no balance adjustments

small timber
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zenith in general is pinpoint accuracy while ark have a lot more variant because of its variance of moves

frozen hornet
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Zenith barely needs aiming or skill to use, you just point at something and click

golden tulip
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test it on the bosses, please, before you suggest

eternal escarp
#

insert zenith videos

frozen hornet
#

Okay butlast now they can test it themselves

fervent arch
golden tulip
#

but why on dog

#

why

stable musk
#

Zenith retier to post dog will make yharon more like a joke rather than a boss

stable musk
#

Zenith can easily reach auric tier dps even without minmaxing

frozen hornet
#

Better beam iirc..

golden tulip
#

propaganda

fervent arch
#

Zenith is useless against supreme

#

And exos

solid latch
#

Agreed

fervent arch
#

Just tested it

gaunt tiger
#

looks pretty strong to me chief

fervent arch
#

Ark of cosmos takes 2 mins zenith takes 2 mins 50 secs

golden tulip
#

you said useless

fervent arch
#

It is

#

Compared to ark

#

Its useless

golden tulip
#

no it just means one weapon is better than the other

gaunt tiger
#

^^

fervent arch
#

By a lot tho

golden tulip
#

if anything that's more ark's fault then

fervent arch
#

Also i tested ark against exos without buffs

golden tulip
#

because i dont think a 2 minute killtime is intended

fervent arch
#

So it probs is better

#

Well then nerf ark

#

Either way make zenith more on tier

#

So its actually used

golden tulip
#

so all of this really didnt help you with anything huh

#

jesus christ

fervent arch
#

I shouldve corrected my original post

fossil finch
#

Mfs already using zenith more it's zenith

frail mantle
#

@earnest ether
to quote Ozz, "Fargo's tried to make the relics drop in master mode OR emode, and the result was that the entire C# runtime crashes instantly when you try to IL edit the master mode drops"

fervent arch
#

I just want zenith to be useful cuz its a fun weapon

fossil finch
#

Oh my god no don't add more swords to zenith

frail mantle
#

vanilla Master items are supposed to be available in expert rev+ too, but because of the reason stated above currently only the Calamity relics are available in expert rev+

gaunt tiger
#

craig do you know if the suggestions I made about disabling MM stat changes in Rev+ or disabling Rev+ stat changes in MM is possible?

frail mantle
#

basically: they would but the game shits itself if they try so for now no

fossil finch
#

Why would you disable mm stat changes in rev+

#

Literally all mm does

frail mantle
gaunt tiger
#

a maybe is better than a for sure no
thank you!

gaunt tiger
frail mantle
#

it doesn't seem like the type of thing that would be nearly impossible to do

grim tusk
#

@pearl cedar pretty sure that happened

frail mantle
#

then again neither does making relics non master exclusive or making lava slimes not actually drop lava and we know how both of those went

grim tusk
#

@gray cypress install nycro’s nohit efficiency

earnest ether
pearl cedar
grim tusk
#

Reaver shark nerf reverted

frail mantle
unique vector
#

oh god i forgot to check here

#

oh god oh fuck

grim tusk
#

@fervent arch Zenith is way too powerful for those tiers, heck competes with Photon ripper and other exo tier stuff last time I checked

golden tulip
#

we already went through that discussion

earnest ether
pearl cedar
#

oh fr?

fervent arch
frail mantle
pearl cedar
#

it didnt say anything in the changelog about it so i just assumed

unique vector
#

@ashen warren draedon gores represent u killing one of his machine copies

#

so ur entire reasoning doesnt make sense

grim tusk
# pearl cedar oh fr?

Yep, used Reaver shark to catch up to the rest of the testers (time zones moment) since I did not kill EoW with the rest of the team on the mp testing

unique vector
#

i would instead suggest something like making his dialogue more clear to people to know you didnt really kill him, or something like that

fervent arch
#

Or aoc should be nerfed cuz it shreds supreme calam

grim tusk
fervent arch
#

Lmao what

grim tusk
#

Can kill faster if you use more brain cells and use parrying

fossil finch
#

Aotc will literally be worse than zenith for most people because it's not as straightforward to use properly

grim tusk
#

But if you use only Calamity and Vanilla accessories and go with the testing guidelines it kills Scal and Exos perfectly fine

unique vector
#

storm

grim tusk
#

?

fervent arch
#

Ark of the Cosmos > Exo Blade, Elemental Excal

unique vector
#

is the bee gun upgrade sugg against sugg rules

#

i cant tell

fervent arch
grim tusk
fossil finch
#

It's kinda invalid

frail mantle
#

reasoning is a bit weak i'd say

fossil finch
#

Has no reasoning

grim tusk
fossil finch
#

Sugg flooding (its fine they will all kill eachother

fervent arch
unique vector
#

@white brook not gonna exclaim your sugg, but try to add more reasoning than “it’d be fun to add this”! right now you arent really being persuasive as to why we should make an upgrade

grim tusk
#

How tf does it beat a shadowspec weapon

unique vector
#

@gaunt tiger whats broken with master mode?

fervent arch
unique vector
#

i dont think we’ve intentionally left anything broken

#

sounds more like a bug report than a suggestion

#

going to exclaim that one

grim tusk
fervent arch
#

It doesnt actually beat elemental excal with dps but at where its placed in the game its a suprisingly close match between the two swords

gaunt tiger
#

the stuff stacks, and I've been told by multiple mods/devs that it shouldn't be played in current state

unique vector
#

@pearl cedar how do you know its worthless, what makes it worthless?

gaunt tiger
#

ex. exomechs oneshot you apparently

unique vector
#

what makes other things better, whats the benefit of making it better again

#

can you explain these more clearly

#

your reasoning is a bit subjective

#

exclaiming it

fervent arch
grim tusk
fervent arch
unique vector
grim tusk
unique vector
#

if ur only referring to balancing then you can instead suggest “remove mode dmg stacking with Master Mode and calamity difficulties”

grim tusk
#

1.2 is fine for the dmg mult on it, anything stronger was op as fuck, anything weaker was shit

unique vector
#

or something along those lines

gaunt tiger
unique vector
#

why would we tell you how to play the game in the game

gaunt tiger
#

that is exactly what I was trying to ask for, lemme edit the post

unique vector
#

we’re not telling you not to play it out of a technical reason

#

we just dont like the mode

#

thats all

robust lava
#

There already is a sugg to give a warning about playing Master w/ Calamity

unique vector
#

i dont personally see a reason why we should tell ppl “dont play this”

#

yes this is what we’re talking abt

#

that sugg lol

robust lava
#

Wait that is your sugg oops

fervent arch
#

@next verge u know u cant use zenith til post yharon right?

unique vector
#

😇

gaunt tiger
#

there I edited it

unique vector
#

?

#

ah thats the one you edited

gaunt tiger
#

ya I just edited the post now lol

unique vector
#

im keeping your other sugg exclaimed then

fervent arch
#

Post supreme calam sword that uses zenith would be cool

unique vector
#

since its redundant

night jolt
#

@earnest ether the pets and trophies are Master exclusive because if they weren't, there'd be absolutely no benefit to playing Master Mode

unique vector
#

oh wait

#

no

#

you edited the original

ashen warren
#

mode suggests?

gaunt tiger
#

thank you for the suggestion to edit for clarity, I hope it helps get it through

next verge
unique vector
#

yea

#

npnp

gaunt tiger
#

I personally quite enjoy MM cos I hate myself, but I don't hate myself so much that I want it to stack with Rev+

fervent arch
gaunt tiger
#

lol

fervent arch
#

Like its alright

#

But its not game breaking

unique vector
#

@earnest ether read my FAQ doc please

#

😃

fervent arch
#

Its a fair match up imo

gaunt tiger
#

how does a suggestion go to a vote?

unique vector
#

uhhh the voting process it outlined in pins here

gaunt tiger
#

ty

unique vector
#

your post has to wait a full 24hrs for manual review

#

yeh

gaunt tiger
#

oic!

unique vector
#

then it goes through voting process

gaunt tiger
#

that makes sense, awesome

#

great work on the update to everyone, and thx

unique vector
#

ty!

#

@next verge your sugg is kinda all over the place

#

like, wdym its OP on cal bosses

#

which bosses? whats making it OP?

#

have you tried it on the intended bosses with the new recipe?

#

what makes your suggestion better than the current change to it? why would we want it to be post-endgame vs. auric tier?

#

im gonna exclaim your sugg, ping me if you’re revising it

golden tulip
unique vector
#

the vanilla ones are exclusive for now

#

the calamity ones should be obtainable im rev

#

and master

small timber
#

because if it is scal then show your loadup, because even on nohitter setup it is very hard to get under 2 minutes with constant adrenaline, same for exo

#

@novel timber (while not super important I think it might be beneficial to post the example image you use in your suggestion, I dont think everyone had seen the updated visual yet; it will get your point clearer across)

novel timber
#

yeah that sounds good

grim tusk
soft quest
unique vector
#

copium mindset to sigma grindset

pearl cedar
#

I don't think its copium, its a desire to see content remain in the game instead of removing it

golden tulip
#

no its copium

pearl cedar
#

copium is the devs dismissing every dissenting opinion as ignorant and wrong

golden tulip
#

at least they present valid arguments with their claims

fossil finch
#

Ah yes copium is the devs dismissing opinions because We Must Blame The Devs

earnest ether
earnest ether
tawdry wadi
#

Will Calamity's massive movement speed and acceleration ever be toggleable on the mod's config?

unique vector
#

joke as in “omg this person is enlightened now”

#

i am not berating them by saying copium mindset lol how is rhat even insulting i dont udnerstand

crude geode
#

grrr cal devs bad I hate change I hate change

#

Anti cultist sugg #37747

golden tulip
#

i mean cant say i dont agree

#

what happened to the other ones

crude geode
golden tulip
#

that leads to buff summoner vanilla weapons

#

now it leads to a biome blade sugg

crude geode
#

Blame pisscord probably HDfailure

pearl cedar
crude geode
#

It’s already got sent to dev and got 👍

#

That said it’s still valid ig?

golden tulip
#

i saw an upgrade to the clentaminator which got approved in there

unique vector
grim tusk
#

For anyone entering this server to suggest nerfs to master with rev+ (especially malice)
Calamity does not balance around master, expect combining the modes to be unbalanced and possibly unfair.

crude geode
#

Balancing around master when we already have 3 difficulty modes to balance along with the original expert and normal is kinda difficult

grim tusk
#

@dapper tendon rock will never have uses other than being a trophy and comedic anticlimax checkpins

dapper tendon
#

Why

crude geode
#

Bc it’s funny

grim tusk
dapper tendon
#

Ok

#

But i have a request

#

Not a Suggestion

grim tusk
#

Yea no this is invalid

#

Not enough reasoning and like why?
Enemies make post-ML less of a boss rush

dapper tendon
#

Ok

dapper tendon
grim tusk
dapper tendon
hollow shell
#

@dapper tendon Can you explain why it is annoying? What are you trying to do in those biomes that the profaned spawns are getting in the way of?

dapper tendon
#

An arena

#

They are so fast

#

And deal a lot of damge that they kill me so fast with 104 defense

hollow shell
#

Alright

#

You can add that to your suggestion to support your reasoning

#

The arena part too, I'd argue that is the more important aspect

dapper tendon
#

I had a mod that increased hp and even with 1350 i died so fast

half sage
#

Is it possible to have the fancy/bar UIs change color to reflect the permanent HP/Mana upgrades in cal, and if so, are there any existing plans to make them change color? If not, I was thinking of making a suggestion about it

hollow shell
#

We already have sprites in the works for coloring the new HP bars

#

so 👍 Coming soon

half sage
#

aight cool

dapper tendon
#

Having the ability to chose the color would be neat

hollow shell
#

That's a suggestion we haven't gotten in a while

#

You could suggest that (tomorrow)
or someone else could

#

((as long as you can come up with proper reasoning why it would benefit the mod))

#

((which is hard to do for vanity but not impossible))

hollow shell
#

Two suggs max per day

dapper tendon
#

And removed one

hollow shell
#

As in two remaining suggs per day
Deleted ones don't count

dapper tendon
#

It would look cool

#

But no change on game

hollow shell
#

@mystic shell We will.

#

Same with whips and pylons

mystic shell
#

WOOOO

#

Today is a good day thankyou

unreal lark
#

just saying lol

dapper tendon
#

Why download more mods while you can get it in one package

#

Is my suggestion legit

#

I removed one of my others suggs

hollow shell
#

Reason could be stronger

dapper tendon
#

What shall i add

hollow shell
#

I dunno, maybe you could mention something like

Calamity adds multiple colors of healthbars, which could realistically lead to someone preferring one healthbar color over the other. But unlike vanity sets, you cannot choose which one you want to use and are instead forced to use the most recent upgrade's color. So adding the ability to choose a color would make it consistent with existing vanity.

unreal lark
unreal lark
dapper tendon
hollow shell
#

I'm fine with you using my reason word-for-word but at the very least take out my first line which was just part of the conversation...

dapper tendon
#

Ok

hollow shell
#

Thank you

crude geode
#

While I generally agree with the sugg, getting to hell isn’t exactly the easiest task pre boss @open stag

#

@kindred creek bruh

gray nebula
#

yea saying its pre boss is a bit silly cuz like i mean its like, its hell

hollow shell
#

Equinox there is literally a Blood Pact suggestion in posting at this very moment

gray nebula
#

the freeform progression of early hm is just bizzare to balance

#
  • update not balanced
crude geode
#

very true

#

can’t believe melee got another Amidias trident smh my head

kindred creek
hollow shell
#

It causes competition

#

It makes it less likely for either one of your suggestions to get through

#

Because some people will agree with one sugg and not the other, and decide to refrain from voting on one for that reason

#

Whereas if there's only one suggestion, all people who want Blood Pact to be reworked will vote on that one suggestion

crude geode
#

It’s also just kinda. rude.

kindred creek
#

Yeah, but I don’t like the other suggestion so I’m proposing mine. If someone said the zenith should be a true melee weapon in a suggestion and another person afterward suggested buffing it’s damage, would you say the second person’s idea shouldn’t be suggested because there is already another suggestion?

hollow shell
#

No, but if one suggestion proposed "Rework Zenith" and then another suggestion proposed "Rework Zenith", then I would have a problem with that

#

You can hold onto your Blood Pact suggestion for now and wait for the other one to fall out of its relevant voting period, then you can repost it

#

Give it a week or two weeks

kindred creek
#

Reread it, I changed some stuff as well.

hollow shell
#

Okay, that's better
(I have some more feedback but gimme one sec)

#

@river glen You should change the title of your Blood Pact suggestion to mention that you want the RNG to change into a cooldown, as your current one is a bit too generic

hollow shell
# kindred creek Reread it, I changed some stuff as well.

Ok
If your concern is that Blood Pact is too weak because of the difficulty in healing back your health, why are you suggesting two nerfs to counterbalance your buff?
Surely if the item needs a buff, then you wouldn't need to add nerfs to compensate for any buffs you give it, right?

river glen
#

rover is it better worded now?

kindred creek
hollow shell
kindred creek
hollow shell
kindred creek
#

If it was all the time, fine, but only after a crit is too infrequent to perfectly optimize

river glen
#

k

#

thx

crude geode
#

I love armchair balancing

hollow shell
#

It is indeed only after a crit
When I played using Blood Pact, I found that to be an engaging mechanic of the accessory
You're waiting until you get crit before you hit H, instead of doing it compulsively, so that way you get the big satisfying heal

#

But, I suppose that's just my opinyot

kindred creek
#

Imagine if a potion healed for 30% of your HP and you had 1200 HP. That’s 360 health from a portion. Hence why it needs a counter balance.

hollow shell
#

Ok but percentage healing is not inherently OP

kindred creek
#

It is tho

hollow shell
#

1% HP.

#

What if it healed 1% HP, Equinox

kindred creek
#

But they wouldn’t make the potions do that

#

That would be stupid.

hollow shell
#

Then it's not inherently OP, is it?

river glen
#

idt the problem with blood pact is the "you cant get back to full hp"

#

its the fact double crits fuck you over

#

so badly

kindred creek
river glen
#

a 50% chance to crit would still screw with you

kindred creek
#

Because it doubles your HP. You should be able to face tank

river glen
#

way more

river glen
#

you get crit for 500 by most calamity osses

#

even with a tanky build

#

plus ur better of not face tanking lol

#

defense damage screws u over

#

@kindred creek also btw ur nerfing blood pact

#

25% chance to double crit

#

geez

#

that sounds like absolute horror to play with

night jolt
#

Does it really matter that Old Lord Oathsword is obtainable pre boss when you have to go so far out of your way to obtain it that early?

river glen
#

eh u can prob lock it after EoC i dont see a problem....

#

but yeah hell is pretty hard pre boss

#

so idk

#

u go out of ur way u prob deserve it

open stag
#

it just shouldn't be hardmode level

#

give it a damage nerf or smth to make up for the fact it's one of the best "tanky" melees

gray nebula
#

.

hollow shell
#

I didn't even know the reworked Old Lord got in this update, frankly

#

I thought it got scrapped

gray nebula
#

what!

#

damn

hollow shell
# gray nebula mh

I feel its fair for suggestions to be made that are balance-related during this time period

#

To bring issues to our attention

#

Also that reminds me!

river glen
#

so my suggestion is all good btw..

#

or no? just the title that needed fixing...

hollow shell
#

Yeah it was just a title thing

river glen
#

i see

hollow shell
#

You're fine

#

@spiral nimbus Your suggestion needs to be formatted properly. See the suggestions above yours for reference

#

Also, you should explain why

grim tusk
#

this is getting out of hand now there's 2 problematic mobility weapons

crude geode
#

Pre-hm mobility gimmick weapon taxevasion

small timber
# kindred creek Because it doubles your HP. You should be able to face tank

I will not ping for this (since others seem to told you already):

Blood Pact is a niche tank option that basically not only increase your max hp but also amplify your regen (as I am aware, you have higher passive regen with higher max hp, at the very least vigorous candle too)

So yes, having a regen build with blood pact is in fact, very important for blood pact. It is not an item you just slot into your build and expect you to become invincible. Double max hp is extremrly strong which is why it come with a massive downside

Your suggestion will make it so healing is even more limited with blood pact as you put the regen on cooldown while 50% crit destroy your hp bar

drowsy plank
#

@novel trellis id suggest removing the weapon idea, it gets a bit SiS-y, it was much more solid asking for some sort of inclusion in some kind of upgrade as a utility more than anything, and even made me consider adding it to my combination building/mining accessory request draft if the one i posted before the 2.0 update fails to pass

#

also maybe remove the multitude of references to this not being a joke. when you post it it's obvious enough considering it actually does have some utility when building

novel trellis
#

cool! its a really neat gizmo. a shame i unequip it early if i find it because MANA BUFFS GO SHWING

drowsy plank
#

lmao

small timber
#

(I mean steep stool effect is so inherently bad that there is no justificstion that it need to have upgrade/mix with anything)

#

For building purpose step stool is completely replaced with flying mount, even the slowest one will work

#

And I had never heard of step stool actually having utility even for preHM, it is obsolete as soon as the player have hook, or even obsolete as its effect is the equivalent of building a single block under the player

drowsy plank
#

that's fair, but sometimes i use king slime mount to reach just a bit higher when breaking walls or placing blocks just a bit higher than the normal build reach

#

then again you could just.

#

use an accessory that increases placement reach

#

or also just

#

use slime mount like i did

small timber
#

(that is why step stool is complete garbage)

novel trellis
#

hey

#

it's a fun little tool i think!

#

and i'll die on that hill.

small timber
#

(soon™️), for step stool to actually have use they will have to like, buff it to 5 blocks high

#

But then you.have a comically extendible chair

drowsy plank
#

maybe we should have a comically extendible chair

novel trellis
#

i'll become a patron to get this made if i need to

#

also the stool lets you jump higher

drowsy plank
#

patreon slots are all taken and item requests have been closed for over a year, and i dont think they're gonna reopen anytime soon, if at all

novel trellis
#

damnit

small timber
#

Also tbh step stool in its current stat right now should had been buffed to begin with

#

Like currently step stool have about as much utility as plants fibre guide, which is not a lot

novel trellis
#

yeah i don't like the plant book

small timber
#

If it is more blocks high it will actually help a lot in preHM building, 1 block is just

novel trellis
#

just buy ropes like a normal man

drowsy plank
#

not true, plant fibre guide lets you actually get an item
stool uhhhhh... does something about 9 other items do better

novel trellis
#

it seemed a lot more.

small timber
#

It is either 1 or 2 block I think, for step stool

novel trellis
#

piss.

drowsy plank
#

i think a weaker version of a sort of static hook effect could be nice

novel trellis
#

the wiki page says it lets a player reach 4 tiles higher

drowsy plank
#

they meant jump 4 blocks higher

novel trellis
#

no it lets you jump 9 blocks instead of 6

#

the actual cursor reach is extended

small timber
#

Ok should be 2 block

drowsy plank
#

damn we were all wrong

small timber
#

Reach 4 tiles, player's size is 2 tiles be default, so ya step stool basically extend 2 tile/block

novel trellis
#

regardless

#

it needs a buff and an upgrade

royal turtle
#

i tested it, it's two blocks

#

in terms of expanded reach

small timber
#

And in calamity player should reach 7 tiles by default (because of a recent buff) with step stool it become 9 so it is correct

#

If it is like 5-6 tile it will be useful, if like 10, it will be super useful for building

royal turtle
#

strangely enough the extendo-grip also seems to be 2 blocks

#

despite the tooltip saying three

drowsy plank
#

probably some kind of vanilla code interaction jank with the calamity changes or something

novel trellis
#

yeah

#

i do think it could be useful if it was given the old Calamity Charm ™

stable musk
#

i have a question

#

why "eskimo" in name is offensive?

novel trellis
#

what?

light iris
#

The word is slur used to refer to inuits

novel trellis
#

this is the wrong channel to have this talk in

#

wait no

#

my bad

light iris
#

It's cool

stable musk
novel trellis
#

honestly it's barely armor anyway. probably could just change it to an ice climber reference or something

light iris
#

They changed it to snow armor in vanilla

novel trellis
#

then why put the suggestion in?

#

it's already changed then

stable musk
#

oh i sense ❗

novel trellis
#

no need to put it here

light iris
#

However calamity adds a synergy to the hand warmers with the armor and the description has the old name

stable musk
#

do the ❗

novel trellis
#

well then just put that there. don't mention the whole armor set.

light iris
#

You're right i could've, but it doesn't matter too much

stable musk
#

then do it if you can

#

because "edit message" function exists

novel trellis
#

they have pretty strict rules on suggestions. just sayin'

stable musk
#

and also how eskimo and inuits is a slur

novel trellis
#

yeah i don't get it

light iris
#

I mean the armor is in the description of the item

stable musk
#

what

light iris
#

My bad

#

Inuit isn't a slur, the word eskimo was one used to refer to them

stable musk
#

welp sooooooo..?

fringe notch
light iris
#

Hence why the armor name was changed in 1.4

stable musk
#

Then it's not a offensive thing but a description overlook?

novel trellis
#

i've never heard it said/taken as an insult. also snow armor sounds clunky as shit. just call it a snowsuit or somethin

light iris
#

Not saying it's intentionally offensive, the word was very normalised

stable musk
#

???

novel trellis
#

this smells of bullshite sir

stable musk
light iris
#

I'm just saying, since vanilla changed the name it'd make sense for the accessory mentioning the armor to also be changed

novel trellis
#

then just say that

stable musk
#

then it's for future content

#

and also say that

light iris
#

That's what i said

stable musk
#

Then change the suggestion

#

before ❗ happens

novel trellis
#

just say it needs to correlate. you don't need to bring in anying about it being offensive.

fringe notch
#

Buttermilk, I think you should remove the point of it being offensive in the suggestion, and instead just point out that its a mismatch

light iris
#

Alright, i'll do that, sorry

stable musk
#

is it me or snow armour name is really a shit name

cobalt pewter
novel trellis
#

nope!

cobalt pewter
#

because the stool is, by all means, a joke item made by Red

fringe notch
novel trellis
#

i genuinely like it. i think with some doctoring we could make it useful.

novel trellis
light iris
#

It's not the best name but I can see why they changed it

cobalt pewter
#

I guess if you're that determined

stable musk
#

delete the stoolHDfailure

cobalt pewter
#

the sugg itself doesn't seem to have issues to me

#

just the fact that the stool is a joke item in Red's head is the thing that bothered me

novel trellis
#

but yeah. as is, the stool is easily replaceable, but i think it can be really cool if we work on it

novel trellis
stable musk
#

because "just a fill in item which is boring and devs seek for more quality experience removing fill in items"HyperFailure

novel trellis
#

i was working under the basis it was just a stool item that was a fun little utility

hollow shell
#

@ashen warren You need to add a reason to your suggestion, and format it properly

night jolt
#

OK dude

#

This is the thrid time you've made this exact suggestion

#

When are you gonna learn that nobody gives a shit?

crude geode
#

what.

unique vector
#

????

night jolt
#

OK, it might not have been him, but I've seen pretty much this suggestion verbatim at least twice before in the past month

unique vector
#

do u want to like

#

chill

#

its fine it'll just get denied again and agaain

#

😇

hollow shell
#

Alright sure this is fine

#

Opinionated but that's what stars are for I spose

night jolt
unique vector
#

👍

small timber
#

(tbh the config change for speed suggestion happen so often that it is either frequently suggested or just see if the suggestion did get send to dev will it get accepted tbh)

muted osprey
#

why do people hate the speed modification so much it's less of a buff and more of giving speed builds some viability

crude geode
#

I believe they’re referring to the natural movement speed increase

#

and not the overall rework of movement speed effects

small timber
#

ya basically the "you move super fast without gear" one
(and often accompanied by config to turn on/off the mining speed, jump speed and building speed given)

crude geode
#

@wet gust all ore armors are planned to be changed away from just mining bonus

grave zincBOT
#

@kindred creek - Your suggestion has received an updated status!

[Make Malice Mode Guarantee Every Drop from A Boss]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lyric depot - Your suggestion has received an updated status!

[Can we have some dialogue text if we go out of bounds for supreme calamitas or yharon?]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@oak pecan - Your suggestion has received an updated status!

[Add Walls for Acid wood]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@tardy smelt - Your suggestion has received an updated status!

[Make the lower Sulphurous Sea more worthwhile to check out]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@minor shell - Your suggestion has received an updated status!

[Increase Tax Collector's money cap]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet igloo - Your suggestion has received an updated status!

[Add more unique spawn sounds to bosses]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

any ideas for revisions on the GSS sugg?

#

gonna be reposting it tomorrow

#

think it just got bloated out by a lot of high stars

drowsy plank
#

oh yeah, fingers crossed on that one

spark pulsar
#

Dang, looks like no craftable compass and depth meter any time soon, altho most of these suggestions I hope to see in the game eventually

tardy smelt
#

although its a little vague in nature

#

Its meant to be more of a "hey, this is a thing you could work on" than a suggestion adressing a specific issue with a specific solution

drowsy plank
eternal escarp
drowsy plank
#

there were a lot of decent suggs

eternal escarp
drowsy plank
#

also true

eternal escarp
#

besides id wait longer than a week for reposting a sugg i think

#

unless it was more than a week and im just dementing

spark pulsar
eternal escarp
#

its on the edge kinda

drowsy plank
#

yeah but like what blast said we should probably wait, and it helps to reword it a bit

eternal escarp
#

its allowed but if you do it repeatedly and it never gets across its a good sign the sugg is just not good and you shouldnt keep trying

#

rewording does help yea

drowsy plank
#

with 200+ stars tho i wouldnt be too worried about a lack of desire on it passing

eternal escarp
#

ye it likely was just at a bad timing tbh

drowsy plank
#

that would've passed with the old system HDfailure

#

id give it until after this round

eternal escarp
#

270 cap :clueless:

spark pulsar
#

Ye probably best to wait until the flood of suggestions because of 2.0 ends

drowsy plank
#

im probably gonna have to resubmit the gold crate buff and combined accessory suggs too, but the 1.4 drafts should fair better than the current ones anyway

#

actually prolly just the crate one

tardy smelt
ruby plover
crude geode
#

Wacky

#

Even less valid then

ruby plover
#

(they still give mining speed tho)

#

thats just not the extent that the set bonus is anymore, is all

crude geode
#

I see

hollow shell
#

@violet ginkgo Muramasa or Murasama?
(as in, the vanilla dungeon wep or the endgame Calamity wep?)

small timber
#

probably the metal gear one, the vanilla one is a regular broadsword and never have any spin animation

hollow shell
#

Yeah in either case I have no idea what this suggestion is talking about

small timber
#

I think it means that murasama currently only do 2 slashes and repeat those 2 slashes, and the suggestion want it to have more variant of slashes? at least sprite wise

#

Idk, that is like the closest interpretation I can get

hollow shell
#

(It does three iirc)

crude geode
#

God I love melee suggestions taxevasion

hollow shell
#

@split flicker You need to format your suggestion properly. Have your main idea at the top, separated from your reasoning/elaboration below, using a line break (Shift+Enter)

#

Thank you 👍

frail mantle
#

basically, when you use the Murasama, the sword slash rotates along with your cursor instead of being still

keen zealot
#

how else are you supposed to aim it tho

frail mantle
#

this is something i also dislike about the item because it makes it feel less like an actual sword and more like a short ranged, very wide last prism

frail mantle
keen zealot
#

wait I misread

frail mantle
#

it's hard to explain

hollow shell
#

Ohhhh, okay
The suggestion surprisingly makes sense now

#

They could definitely explain that better in the sugg though

keen zealot
#

why would there need to be more sprites for different angles tho?

frail mantle
#

yea it's a bit hard to understand if you don't know what it means

hollow shell
#

Each swing should come out where you click it and remain at that angle until the animation ends

frail mantle
#

basically yes

hollow shell
#

Then the next swing comes out at the angle your cursor currently is upon the previous slash ending, and remains that direction as well

keen zealot
#

oh I see

frail mantle
#

don't even need to make new sprites for it

keen zealot
#

yeah that's really terribly phrased

#

no one will vote for that

hollow shell
#

It is a pretty frickin niche complaint

#

Each slash is pretty fast anyhow

frail mantle
#

it's very niche but also something that very intensely mildly annoys me whenever i look at it

keen zealot
#

it's already wide and fast enough that I don't really see the need

#

doesn't it have like 110 degree reach or something like that?

frail mantle
#

i can't remember exactly how long range it is but it does basically reach past half the screen

keen zealot
#

no that's length

#

I'm asking about width

#

there are 360 degrees in a circle

#

how many are in the semicircle made by murasama?

hollow shell
#

I'd say the big swing is a healthy 90 degrees from what I remember

#

Oh pff I'm off

hollow idol
#

rotating box

hollow shell
#

It's like 140 degrees or something

keen zealot
#

I'd estimate 160

hollow shell
#

Also one of the swings goes behind you

frail mantle
#

pretty wide ye

hollow idol
#

the hitbox remains the same for all the slashes

keen zealot
#

it's probably just a really stupidly large square right?

hollow idol
#

ye

keen zealot
#

can we get a visualization?

hollow idol
#

I can record one in
like 20 minutes

keen zealot
#

aight

hollow idol
hollow shell
#

Simply hilarious

keen zealot
#

depending on direction it seems to be anywhere between 170 degree angle and over 200

violet ginkgo
#

nvm

#

you get it

hollow shell
violet ginkgo
#

worst reason, my ocd

#

its disturbing and doesnt feel right

#

but its not really needed

#

but i think it would actually make murasama swings look more badass

sudden knot
#

Cnidron is a menace to my attempts at a desert and ocean base ATM, guy keeps coming up through the floor to eat my NPCs when I'm visiting. Could we possibly add a maximum of blocks it could clip through?

hollow shell
#

Ah, I was thinking a changelog already resolved this issue

#

I guess it was specific to downward movement

sudden knot
#

Yeah, it was funny the first two time to see it pop up like scp-106, but now its just getting annoying. especially during blood moons

#

sand sharks pull the same schtick

#

even if i elevate the floor

#

maybe just have it only pass through sand/hardened sand

tardy smelt
#

in fact im fucking terrified

crude geode
#

Wow shocking death mode and master mode are unbalanced

tardy smelt
#

and won't ever be balanced for

ornate kestrel
#

Imagine if you added Fargo's eternity mode

small timber
#

did master increase blood moon spawnrate?

#

also tbh I did think with 1.4 port Death Mode's blood moon spawn rate effect should be changed to increase Blood Moon enemy stat, just because Blood Moon fishing exist now

currently the spawn rate is so massive that there is little to no point for blood moon fishing for acquisition of blood orb, especially when the spawn rate heavily inconvenienced blood moon fishing

crude geode
#

@proper grail Even the most basic of suggs such as “add a block to shrines to make them look less ass” need reasoning behind them. Also any Rev + mode and master mode is known to be unbalanced currently

proper grail
#

As I said the reasoning should be obvious there, this is so ridiculously unbalanced it shouldn't need any questions

#

"There are currently 60+ enemies on screen on the 3rd day of a new world and it's making even my RTX 2060 lag" should be visible from the picture

small timber
#

"There are currently 60+ enemies on screen on the 3rd day of a new world and it's making even my RTX 2060 lag"
(basically add this line to suggestion, just because rules is rules tbh, since the rules make it mandatory to write a reasoning no matter if it is very obvious or not)

#

and ya, probably might help for people viewing on phone, since the image is actually quite dark

proper grail
#

I used to be one of the people checking other people's suggestions a year ago, I'm aware.

#

I don't necessarily think it needs elaboration if you can see the picture, but the mobile reasoning is a good point

small timber
#

even worse is that Amalgam is a glass cannon pure damage accessory that have half of its effect dedicated to when you are hit, instead of providing actual defense bonus

#

ya the leave water pool for water debuff thing, they basically swap them off to the potion effect

#

(sadly didnt do well)

quick crag
#

oh