#suggestions-discussion
1 messages · Page 1268 of 1
the second thing is entirely subjective which basically holds 0 reasoning
rework lategame progression
yeah i agree imo Polterghast and Ceaseless Void should be post-SCal and Exo's should be locked behind Storm Weaver
I mean making exo before scal by itself is already large scale
also, boss damage from yharon and beyond have been rebalanced so it's easier to fight mechs first
I think the problem with late game progression is more with pre-DoG tbh, not post-DoG
fair
huh
(and also forcing silva against exo mechs like, dont make much sense, unless you want to move auric tesla armor)
yeah that’s what you could do
the question is why?
make auric tesla post-exo
why the hell would you want to do any of this
I think it would be better
why
..why?
I think it will be worse
I’ve never seen anyone use Miracle Matter on-tier in my life
well here you go
i am one
and
you can count one here, you probably can count a lot of people
and that solidifies that a lot of your sugg is really subjective and has no solid reasoning tbh
everyone I’ve ever talked to complains that God Slayer and Silva are so different in their set bonuses
One is so obviously better than the other imo
when they’re supposed to be the same tier
We can't make Auric Tesla post-Exo Mechs because we already have Exo Armor planned.
those are indeed different so not every class feels the same endgame
my main complain with it is not they are so different, it is more that Silva is weaker, complaining about it being difference is like, complaining about having variety?
i mean if silva is objectively weaker then that could change but idk if thats truye
silva revive a bit scuffed but the current prog is way better than back when scal was still a funny eyeball which is basically what this sugg is asking for
and this is why your sugg doesnt really hold much ground
its entirely subjective and practically just says "change this because i think its bad currently"
I think if silva dont have the draconic elixir/silva wing requirement (and disabling draconic elixir) and always heal to half hp by default silva should be on par, but ya I think silva is a bit weaker right now
you'd need a more objective / strong reason for a sugg of this caliber
esp when it requests a change that was delibirately made before
since the current silva half hp heal with draconic elixir is a bit pointless when you can just pop a healing potion before silva immunity ends (rather than have it auto heal, get hit while you have invincibility and put potion on CD)
and mentions something that is just false (about Miracle Matter and SCal being done first always)
none of it makes sense imo
WHY
that still doesnt explain your reasoning, yeah
just make all bosses and materials accessible preboss afaik
just give an actual explanation and we couldnt say anything about the suggestion having issues but all you've done is shrugged and said "m'yeah it's bad cuz"
I just think it would make much more sense because
lmao
where's the boss fight copypasta. about the game just being turned into 20 sequential boss fights
pre built arenas and whatever
If you’re given the choice of Exo Mechs first or Supreme Calamitas First
Why does one boss give you access to much much stronger loot than the other
Being Exo mechs
it doesnt???
because it doesnt
Miracle Matter is post-exo
unless you can show proper evidence for that
we just did this they literally have comparable DPS
Not post-Scal
..yes?
supreme calamitas stuff is a bit busted right now in fact, and exo weapons while some of them good, most of them are really only useful against scal
Miracle Matter and Exo Mech drops are indeed comparable to SCal drops
i dont see the issue at hand
both also provide more loot to certain classes
basically the two boss drops you are supposed to use them on the OTHER boss, eg: you fight exo first, you use exo drop on scal; scal first = scal drop on exo
and currently they definitely achieve this purpose
SCal has more loot for Mage and Summoner, Exo Mechs have more loot for Rogue, Ranger and Melee
they are not supposed to instantly invalidate the other boss (eg: instantly kill them)
theres a reason they are the same tier
then maybe Supreme Calamitas is too easy? I don’t know
It feels like there is no reason for Miracle Matter weapons to exist right now
not all people do
there are people who say they hardstuck scal on 1000 attempts and also people who say they blind playthrough first try malice mode scal
and other people, do Exo Mechs first, and take their gear to make SCal easier for them
its like:
if you find Empress of Light too hard, you can do Duke Fishron instead to get loot to make EoL easier, and vice versa
not everyone sees the same boss as easy, some may find it harder compared to the other option
it doesnt really help that this is like two suggestions mashed together, too; still have no idea what your issue is with silva armor
(either way the first one will never change as its requesting old "content")
@drowsy plank - Your suggestion has received an updated status!
[Add Calamity Ores to Fishing Crates and Standardize Crate Drops]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
yo the "add calamity ore" bait worked
The year is 2024
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs
finally
also thx for that lol
actually on the topic of fishing
xpc gave me this idea back when we were first discussing crate parity, but ive been considering making some sort of suggestion about buffing gold crates, because with these changes, gold crates may arguably have worse exclusive items than their lower tier counterparts, on top of the fact that all the good items in them are now craftable in calamity
sides sundial i guess which is also hardmode exclusive because...?
dont really think there is good way to buff gold crate without just adding new items, since many fishing aspect of calamity is covered
this is true
like, what even will fit
im just trying to think if there are any kinda garbage items that could be shoved into crates to give them a bit more of an identity
the closest one I can think of will be like light/dark shard (or just biome enemy drop in general) as a free addition to what gold crate should drop (since biome crate exist, they are basically just biome gold crate); biome key (though some bosses already drop this, just not sure if is 100%) so basically have biome crate as alternative option to just get lucky... and that is pretty much it
not much can really do about it without just straight up adding new items, since most items are either farmable or craftable already, or just drop as non-crate drop (eg: crystal serpent); or can also just make gold crate gives a lot of gold (money) but that is boring
yeah =/
been clicking the random page button on the wiki for the past ten minutes, just found out typhon's greed exists
pretty cool looking weapon, not much else to say there
but i have been thinking about maybe shoving more obscure, hard to obtain items in there that never see use because they're mediocre for their obtaining methods
like slap hand
gotta find a skele merchant during a blood moon, and have enough money to afford it, and actually be at a tier when you'd give a fuck about slap hand
tragic umbrella, classy cane, and slap hand could be viable candidates for a better gold crate drop
kinda like how falcon blade drops from iron crates right now
maybe shove red ryder in there
tool box
amidias's pendant in it's current form is such a nothing accessory you could probably throw it in there, tho i think there are plans to merge it with all the other relatively useless early game sunken sea themed accessories to make something actually useful so eh
dude how did you even find that message

i mean just kill polter and use its loot
instead of askking for polter to unlock prov unlocks
yeah that's... weird
Polter is easier therefore progression skip to get the loot from the harder boss.. what?
It will be the equivalent of say after defeating yharon moons are automatically upgraded and cosmilite planetoid spawn infinitely so you can skip DoG altogether
that's also fair
no dont remove by 400 max hp day 2 start
i felt like this was a bit of a two birds one stone thing because man those other weapons i listed suck ass, so even if craftable heart crystals die, it'd be nice to have the other items be less. absolutely terrible
Although I do think the suggestion is abit too sepcific, since it is like, adding very specific weapon to gold crate
at least when they were post skeletron it was like "ok, at this point you really should have the hearts so if you somehow are still missing some you can craft em "
i realize but they're only suggestions for other items that have issues, and i wanted to avoid saying "yo add new items to gold crates that you make from scratch just to make a vanilla item less shit" when you can just. take other vanilla items that are also shitty and solve two problems at once
Ya 1.4 cave generation is also much better
While not really noticeable, 1.3 cave gen tend to lead to a lot of dead ends, making getting life crystal a massive grind, in 1.4 you get 2-3 for each underground mushroom biome you find
i noticed that too when trying out fargo's on the new tmod patch
you get them so damn fast now
it's nice
I think another problem is if you shove shitty item into gold crate it will just be... Still pretty shitty
that's fair, but i think these items are only shitty because of the obtaining methods
red ryder is literally just musket, slap hand would actually be decent pre-Boss.... i dont have excuses for Umbrella or Cane but fuck em they'd still be terrible pre-Boss anyway so whatever, and Toolbox is just a nice little inoffensive accessory that is literally useless with it's current obtainment method
it's not like falcon blade is good either
craftable life crystals die challenge
at least there was a reason for them in 1.3 cause they'd become sparse in multiplayer but 1.4 fixed that
@kindred creek polterghast being easier than provi is not an intended thing and i feel you should just word your suggestion to not mention it because by the time it'd be implemented his easyness could be changed
ive had an idea similar to the last sugg tbh
mining accessories are kinda lackin...
especially the Cake from the Party Girl
future content sugg, this is now irrelevant lolol
i mentioned future content in the crate overhaul and that literally just passed
if it's really too much of an issue ill change it to mining potion
it's the same idea
i mean the sugg isnt revolving around future content so
exactly
i realize, but ive done this before, and it's not like im asking them to rebalance dripple crippler or something that's actually completely 1.4 dependent, but it's stupid to pretend the update just doesnt exist because of that rule when it only exacerbates existing issues, only further lending credibility to why the suggestion would be a good idea
poor moderation moment 
byeah it's not the focus of the sugg so kinda iffy and we've had to discuss minor shit like this before
This suggestion did get passed, but ya nothing wrong with making another one
not much came of it, and i kinda like seperating building and mining, worse case scenario you use both
(although probably slightly different, terraform cover mining but not exactly mining accessory)
yeah
i dont think it's poor moderation if it actually has a purpose in the argument, i feel like that clause is more to avoid "rebalance whips!", "add new whips!", "rework flails to be like 1.4 flails!", etc.
the ruling in the past would land in supporting you here iirc so idrc, just thought of bringing it up
fair enough
The purpose of that rule I think is to prevent people from.making suggestion based on something they havent experience yet (eg: those mentioned above), but sometimes it will be necessary to account for future content
Eg: Suggestion to enlarge underground mushroom biome, make WoF despawn when all player dies, make terrablade recipe dont require two broken hero sword
bruh
there's a fuckin title for a reason and it isnt even in voting yet
that's why the voting format has a title in the first place
that is the tldr
Tldr: go read you moro
of course, but the ping for no reason kinda ticked me off
understandable
@drowsy plank save these for once the port comes out, as they are invalid since future content (1.4 stuff) is mentioned in there.
Suggs despite being walls of text are good tho
i mean we had this discussion earlier, i can just remove the reference to the 1.4 content if it's really that much of an issue, but i dont think it is
also id cut down on the text but it's just going to be a bit of a mouthful either way
@drowsy plank You mention 1.4 items in both of your suggestions
You shouldn't.
Riiight wasn’t the ruling in terms of “minor support” that we just needed to be more vigilant of it and shit
Also @pliant dome your reasoning is kinda weak for how significant the changes you're proposing are.
For one, you don't provide any reasoning for the GS/Silva revert, you just say you "feel" like that's how it should be and that current is "strange", without explaining why.
Also, if Scal's weps are overpowered and Exo's are underpowered, why restructure progression to suit that and not just buff and nerf the items appropriately?
And, your last paragraph regarding Silva armor doesn't make any sense to me. Beating Scal doesn't unlock any armors, why would forcing ExoMechs first give more usage to Silva armor?
5 class helmets 🤮
Yes, the GS/Silva split was done to cut down on 5-helmet dominance and provide more variety in class playthroughs
The sugg should at least mention that and explain why it’s bad if they’re trying to change it
well removed all reference to 1.4 content
worse case scenario i just resubmit the old ones in a month or something
You missed Ancient Chisel and Treasure Magnet
But, thank you
wait treasure magnet isnt 1.3? it's so useless i thought it was lmfao
It is indeed 1.4
hilarious
Silva armor would be separate, and would instead be a set meant specifically for fighting Exo Mechs
After Exo Mechs, you would get Auric Tesla for SCal
But we have Exo Armor planned after the Exo Mechs, we can't do that.
R we gonna pretend he answered rovers question
Any of them? Nah not really
I was moreso waiting for anything else but it appears we aren’t getting more
That isn't a reason as to why they should remove options for fighting Yharon. A big part of Calamity is non linearity, I agree that Mechs are way easier than SCal, but why would you make it impossible to fight SCal before? The only thing that accomplishes is making Enchantment even harder to access.
It accomplishes a lot more than just that
It fucks up the “mage/summoner v everyone else” thing that SCal v Exo Mechs has going on, the removal of Silva/God Slayer split makes it more boring, and a lot more rebalancing would need to be done
rebalancing post-ml took up a majority of the Draedon Update's development time
you're going to need to write the greatest suggestion known to man to convince an already-tired tester team to not throw this out
granted, I'm not being constructive at all, and we'll listen to the suggestion if it hits starcount but
You kinda need to address the ❗ worthy shit first before it gets there or to voting period
You don't mention Auric Tesla in your suggestion at all. Currently, Auric Tesla is post-Yharon, you can obtain it before ExoMechs.
Silva was always a pre-Yharon armor
(Or for a certain period, it was pre-Yharon2, obtainable after Yharon1)
@finite mist that's a don't, read the doc at the top of the channel
You can't suggest for future content
@finite mist no future content
Yharim is a loong while away
ok sorry
wait until the man's actually here before suggesting
i'll delete it then, it was a suggestion
Well technically it unlocks shadowspec atm
What is "it"
Well that is indeed only a "technically" because that requires Exo Mechs to be defeated too
Therefore the order or which one you choose to do first or which one you're forced to do first
doesn't matter
Which is why it was indeed a technicality
cool snake pfp
Weird how killing Exo Mechs first gives you a new armor set, at least new weapon for every class, and the fucking chair, but killing SCal first gives you a weapon, enchantment and thats it
the "exo armor" you currently have now is a donor item
it is planned that in the future exo mechs will have an actual armor, while scal also give its own armor (demonshade will become scal's armor)
Even then, Draedon still gives you the Chair and the highest tier of weapons in the game bar the Dev items, there is basically no reason not to fight Draedon first
Not helped by (albeit difficulty is subjective) Mechs being just way easier than SCal IMO
And IMO, the chair is a much bigger boon against SCAL than enchantment is against Draedon
the current Scal loots' are abit too OP that I think it should get nerf
I will argue that Draedon actually give you worse loot, just people like to do exo first then scal
Draedon doesn't give you the dev items
Did you mean to say Exo
Some classes benefit more from exos first, some the opposite
I use "draedon" and "exo mechs" basically interchangeably
That does not change my statement
exo as in "exo weapons" I think
(what he mean here)
read
Ranger/rogue prefer exos, mage/summoner prefer scal
melee either
with exo gladius killed it'll be more biased towards scal but still either
ya scal loot is just that good
I was saying that the weapons from the Exo Mechs, rather the Miracle Matter weapons, are the highest tier of weapons in the mod that aren't made from Shadowspec bars, then again, I've only ever fought the Mechs first, so I wouldn't know too much about the weapons SCal drops
except sacrifice and condemnation
these are ech
and reasons to go for egg mechs first
most of the exo weapons unironically is not that much better than yharon tier weapon
it is actually that the exo mechs' drop themselves are powerful (at least some of them), like spine of thanatos
Damn it
Sorry, I missed the word "bar" in this message
I was the one who needed to read
OK thats a fair point to make, but it still feels wierd that killing the Mechs first gets you 2 different sets of weapons, whereas SCal only has the drops available from her
you still have exhume weapons (yeah they count as scal's drop)
Spine of Thanathos, Photon ripper, exoblade
Violence
True, didn't consider those.
Fucking sacrifice and vigilance are shit, condemnation is eh, violence already got hit with not being able to get ephemeral and some dmg decrease. Calamity is sort of a niche acc
Exhumed stuff is all around good
essentially spine vs violence because exoblade isn't great and ripper uh, didn't hear great things about
But regardless of whether or not the Miracle weapons are the best weapons available for SCal, Draedon still drops the Chair.
And the heart, you have not seen the rework yet, basically tanking monster
And the chair is quite possibly the best accessory in the entire game, especially against SCal
I think I will always use the same argue for chair: you can only use it against scal
chair isn't an accessory b'yeah
if it is available earlier it will be overpowered, currently its only use is pretty much it is very good for scal (and AEW if you count that)
Isnt it the same situation with Scal shit, also BR and AeW
pretty much I think, scal drops are good against exo and exo chair is super good against scal
at least that is my opinion
This isn't me ranting about how the chair is broken, I'm just saying there is virtually no incentive to not kill Mechs first when they drop a mount that not only completely invalidates wings and effectively gives you another accessory slot, but against SCal in particular, makes her bullet hells significantly easier to deal with
more weapons too
there is some incentive
SsV, Immat, Vivid Clarity
all good vs Scal
like, using rancor or metastatis to melt exos
SCal's only accessory is the Shattered Community, which is incredible, but this is like comparing a straight upgrade of an accessory you may have already been using to the Celestial Onion
Calamity is a niche, underrated and underexplored accessory, vul hex hits like a fucking truck and I dont see many people using it. Especially if you add fireball (drink)
rancor can get a minute ish killtime with q full GC setup
Rancor is a balancing discrepancy
well, iirc it freezes enemies too
Yea it stuns for a bit
which also applies to bosses
Aflame’s stun is even longer
Which is not a good thing if you can't control it
As someone with experience in Fargo's, at least when Frost Enchant was broken; it might still be haven't played in months, if it actually stuns bosses, that's fucking broken whichever way you slice it
Aflame’s stun is like 2.5 secs, Calamity’s is 0.4 secs due to the duration of the debuffs. Aflame’s effects are secondary to your own weapon’s dmg and drains some hp and Calamity is: place cursor over enemy to constantly deal damage (good dmg btw) and also afflict vul hex to hurt it even more at the cost of acc slot
The stun is like a side thing to vul hex
@gray sluice Your first two suggestions are arguably fine being in the same message cuz they both pertain to debuff icons above enemies and bosses
But your third one really should be cut out
Alright thanks
....???????
Is this just on my end or did like- all the star reactions on my suggestion evaporat-
Oh yeap
@hushed remnant - Your suggestion has received an updated status!
[Increase the size of the Rare Sand Elemental's healing orbs + grant it new healing capabilities]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@waxen flower - Your suggestion has received an updated status!
[Add a Special Function to Nighttime Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@rocky jasper - Your suggestion has received an updated status!
[Change the name for Shadowspec Bars]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@celest sonnet - Your suggestion has received an updated status!
[Change the description for each Schematic so players can recognize what each schematic is from]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Boss Summon Item Also State Their Enrage Condition]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@night jolt - Your suggestion has received an updated status!
[Teleport you to where you activated Terminus after WoF in Boss Rush]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
lmfao i think the GSS sugg is right on the border for passing in, so hopefully it's gonna have enough stars
I think it'll be in the next batch
LETS GO

Now hope that dev voting will be positive
when did debuffs became important enough to have to know exactly what you're applying
when they added debuff synergies probably
^
debuff-builds require lots of wiki research usually
or at least, it helps to know how long the debuff you're applying will stay applied
@cobalt pewter Great Sand Shark now drops 2 Light Shards and 2 Dark Shards at a 100% chance
#suggestions-voting message
@brittle pumice Arms Dealer now sells Uzi post-Plantera for 45 gold
#suggestions-voting message
@dim maple Arms Dealer now sells Ammo Box in Hardmode for 25 gold
#suggestions-voting message
gaming
@spare prawn Plasma Grenade can now be charged, reforged, and no longer consumed
#suggestions-voting message
@half sage Flying Carpet recipe changed to Silk (10) + Desert Feather (3) + Victory Shard (5) @ Anvils
#suggestions-voting message
bot cannot relay updates to old bot
good qol
nice
too bad i cant include my suggestion about the shards in my gss sugg since it's already in voting lmao
forgot another thing
@brittle python Titanium Crate can now drop 30-40 Auric Ores at a 15% chance
#suggestions-voting message
yo what
HALLELUJAH
that's wild

and for the uneducated, titanium crate is hardmode golden crate le 1.4
only post-Yharon, or
also pre?
if its pre, then that's mind-boggling
even if it was you wont be able to use it
ask yourself why would it ever drop pre-yharon
lo
you would need frags to make bars
yeah
🤦♀️
but still, it's only a post-yharon drop
byeah, cool sugg 
add auric creates so people need to fish after yharon 
pre-yharon auric bricks 

OK, even if it could, it'd be completely useless till post DoG lol
⛔
@bold peak - Your suggestion has received an updated status!
[Make the Ankh Shield components craftable at a pre-HM anvil]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
why was the polterghast divine geodes suggestion even allowed into voting

(I think it is a case of "let it get destroyed in voting" instead)
Just like this one
death by natural causes
stupid sugg
cringe sugg
From the fathom swarmer suggestion, I mean doesnt it also look like Fathom Swarmer also have more than double the defense of spider armor?
It is not like damage is the only thing that matter
Yeah, more than double
yes, the defensive abilities are nice, but the last thing you'll want as a summoner is getting hit in ANY way
this. kinda feels dismissive of it's stats tbfh.
considering it's only a 👍 it doesn't really make the sugg invalid
Hey, that's an awesome idea
Because the thing about defense is defense is actually on many case more valuable than damage (as long as it is not too big of a difference of course), which is why even costing 1 minion slot is still worth it
The main difference of fathom swarmer and spider here is really just the 1 minion slot, which although is a different, is not unfixable since you.have a lot more minion slot accessories in HM
I think the main criticism is actually that it is a post-calclone abyss armor that works super well in the abyss, that is acquired after you are done with post-calclone abyss (unless you fish crates for material)
Tldr eventhough fathom swarmer have less damage it really isnt that bad, it is just a different niche
(since for damage variant you have spooky and tiki, which are around the same progression)
I'll just forget that i ever suggested that
cringe iirc tbh
Yeeep
Most people overlook and ignore Fathom Swarmer kinda
you are beta tester if you think they are bad just buff them LOL
devplans.png
I still stand to bring my idea for Spider Armor.
🕷️
from this same channel to a sugg like this a while back (im keeping this ss now
)
@steep yoke
(basically it is delibetarately a meme to mock that so many melee weapon are basically projectile mage weapons in disguise)
(also let me guess the suggestion happen because gitgud posted it, because I just saw the video)
ive seen like 4 mentions of this weapon since
so yes

another gitgud video, another 12456782 people rushing the discord!
He'll get a resprite eventually™️.
Yharon already has a resprite in the making
He honestly looks like a big ugly mess of color
(coming Eventually™️ indeed)
sprite suggestion (based on low quality) is disallowed, + ya yharon resprite in in progress
Oh ok good lol
The gif™️
Ooooo very nice
The gif™️
Eventually when one of the five spriters gets around to finishing it that’ll be Pog
some people be like "wow it looks almost done" and forget it has to be animated
Magelee weapon
Very true
-Make Wulfrum and metal enemies (help me find all of them) not debuffable with flames/shadowflames
-Wulfrum and metallic enemies are made out of metal and it takes extreme temperatures to be affected by heat, especially Wulfrum since it is a wordplay on wolfram the alternate name of Tungsten which is the metal with the highest melting point.
-It takes away from immersion/logic being able to debuff enemies that feel like they shouldn't be affected by that certain debuff.
Opinions?
- (a lot of things that should be more durable to flame/heat is still affected by heat, just see exo mechs or even scal)
- elemental debuff system exist now, I can see it being resistant to heat but outright immunity seems very strange
and wulfrum is pretty much just garbage/scrap metal (literally) combined into cybernatics
i dont want to go back to the dark ages where every boss was immune to 90% of debuffs
debuffs aren't even very good right now, the elemental system is much, much better
just what I was thinking
its more of a ranged weapon like the toxicarp than a melee weapon
how did this suggestion even get past, and how does it have 200 votes 💀
people feel bad for it or think itd be cute
it's so inoffensive, it'd be a neat little easter egg if nothing else
People have wanted to moisten Desert Scourge since the implications that it was original an oceanic worm was born
Memes, the dna of the soul
Hi, that's me.
Blade is temporal.
DNA is forever.
Temporal Floe Sword reference
Hi, do someone know when will be the release of calamity on steam ?
ohh ok thx 😉
i thought one of the reasons, sides the boarders being awful, that they were changed was to differentiate them from the wand. tho tbh the whole thing could use a bit of a glow up so i guess i see the point
Rogue getting stealth powerups 
If we did that we would have to like nerf every stealth granting item to the ground
"Make permanent powerups for Summoner, Ranger, and Rouge"
They already kinda have those don't they? Ranger gets new forms of ammo as the game progresses, Rogue armors grant more and more stealth over time, and Summoner Armors get more and more minion slots over time
stealth is already very powerful
TBH, at least one consumable that grants a permanent minion slot isn't something I would oppose
depending on the point in the game
But Melee literally doesn't have any sort of thing that you could logically apply for a permanent power up so the suggestion as a whole is absolutley ech
Personally I think we should wait till Labor of Love before any suggestions like this
True Melee and Summoner are getting buffed in vanilla, so we should wait to see if Ranger or Mage get something similar
And yea proficiency basically does this
Summoner’s 1.4 stuff did not need buffs (except Blade staff due to the bug fix making it bad vs lower defense stuff), it needed nerfs.
Hopefully 1.2 summons get their well deserved buffs and possibly AI reworks, esp Tempest staff
Obsidian Armor is getting nerfed. It's really only Sentry builds getting buffed
it already exists
it's called bewitching table
Moderate trolling
bewitching table is a placeable item, that you can interract with to gain 1 temporary minion slot, you do not eat it
and it's a buff so

omg thats the coolest yharon i've ever seen
@woeful trail Hello that is the wrong channel to respond to suggestions in. Use this channel
Also @steep yoke, @quasi delta, and @dapper tendon all of your suggestions are formatted improperly.
They need to have a separated title line with reasoning paragraph below, separated using a line break (Shift+Enter). This separation needs to exist in order for the bot to process it properly.
I thought that this WoF sugg was already a thing, and that somebody made a suggestion using it as a premise of it already being in the mod
Am I misinterpreting it
nope these are literally the same sugg
i mean effectively they're asking for the same thing
cause if im reading the first sugg right, WoF can already pierce blocks
it just chooses not to fire when blocked because. something
oh yea the part in parathesis in the second paragraph of that suggestion is basically what im asking
pretty sure wof only shoots through blocks when its enraged
fair, this is a kinda weird one
is just the enrage getting removed then or should i remove my suggestion since this makes it redundant?
Approved does not mean imminent implementation (suggestions can be approved and action is just never taken on them)
So your suggestion can stay
so i had the beginnings of an idea and wanted some potential feedback before i make a fool of myself posting it. i think that true melee weapons are kinda lacking in amount and variety. but at the same time making a bunch of new weapons would be kinda time consuming and inappropriate for a suggestion iirc. so, i thought itd be cool for goblin tinkerer perhaps to have a reforge (or an entirely new type of weapon modding) that does the same think to melee weapons that the tainted enchant does, just not as powerful of a modification to the weapon that the tainted enchant does (ex i used the tainted celestial claymore to kill ml with no armor, granted i had some endgame accs, still seems as if it buffs them a little). so perhaps it could do the same thing as tainted with the arm extending out holding the weapon, but one arm instead of two, and have it be mechanical as well. feedback would be nice
ok
i think that would take the uniqueness away from tainted
also, that would prolly create some balancing hell
i see. i just want to see more to true melee lol
Not an entirely bad idea to have "removes projectiles so it's true melee no matter the sword" be a thing that exists before Tainted
And Tainted is just a super souped up version with the big arms
I don't think an earlier one would do the same arm gimmick cuz that would prolly intrude too much on the Enchant
Maybe just increasing the size of the swung blade by a sizable amount
It would indeed be uhhh
difficult to balance
Because every melee weapon would essentially need to be tested for viability twice
perhaps it could be an option (for some swords) where the projectile is only released upon a true melee hit? going back to celestial claymore, instead of having the stars pop out per swing, they pop out per true melee hit
tbf, the melee size increase will already be a thing in 1.4
titan glove and upgrades will inherit that
i imagine that would mean you would not see any of the actual projectiles if they dont pierce
well for one, melee weapons like boomerangs and stuff wouldnt need to be rebalanced since, you know, they cant be made to be true melee. for two, it could only be applied to a smallish number of melee weapons throughout progression as to not make it too bad. although ive never had to work on balancing stuff so i dont know how aids it is.
cos you hit with the true melee strike and then the projectiles that come from the blade would instantly hit the enemy
I would indeed prefer that existing melee weapons get reworked to have less of a projectile focus
The balancing team is extremely tired from 1.4 and from rebalancing post ml iirc
Prolly yeah
was worth a shot
No harm no foul, you have no idea how rare it is for someone to ask about a suggestion before posting something insane
i feel like someone will flame me for it if i put it in posting first
#suggestions-voting message @winged fiber
Link isn't working for me for some reason, what does it say
(And dev server leaks:
A tester also personally suggested that Acidwood walls get added)
(Dunno if it'll happen but, there is indeed demand)
It just seems really off without existing
Plus it would be really good for ruins builds tbh
basically the link is a link to the exact same suggestion you are making: add acid wood wall
(that is currently in #suggestions-voting )
Ah okay
I think probably best to delete yours that you posted in #suggestions-posting just so that it dont compete with the one currently in voting, since it is basically asking the samething
Proficiency 2.
tbh that sounds like it would be hell to balance
the reasoning here is "mage has it, why not the others"
seems like it boils down to "mage has it so why not other classes"
🐌
so just
wow screw you fish smoking blunt
why not
stinky .....
byeah the reason is quite simple
not every class needs their own consumable
because whay will it be other then a stupid stat stick
you have accessories for those
the other thing is while mage use mana, technically the mana upgrades are not mage upgrades, since it is pretty much just calamity version of life fruit
wdym mana is quite a mage centric thing
live summoner reaction

the mana upgrades are litterally mage upgrades
idk what "calamity vfersion of the life fruit" means
(woulda been more accurate to say "calamity version of mana crystals" or "mana version of Blood Orange and co")
yea
but I mean thr point is still not valid because uh
it can be calamity's version of the mana crystals but it doesn't invalidate it being a mage upgrade lol
g
im fairly certain new gel ammo is impossible to make without it bein the same as normal gel
every flamethrower already spews a unique projectile
so not only is it a hassle to make it is not needed at all
ya it just very recently get denied
byeah
I was told a while ago that this would actually be way harder to implement than one would think
anx either way who needs that whej every flamethriwer is unique
I personally like the idea of alternate gels
Would work just like Musket Balls and various guns, get the wep's special effect while using them but get the ammo effect otherwise
I would advocate for it if it weren't so difficult
but i mean i dont really see the point if every flamethrower is of its own bullet
its not like guns where half of them shoot the bullet you hold
I feel that as more of a byproduct of
the sheer quantity of guns, versus flamethrowers
You're gonna get a lot more stuff that aren't really worth writing home about
Or, ones that fall more plainly into the archetype
Oh
My bad, i'll delete the suggestion then
well yeah true, but like
if every flamethrower is different i dont see the point of maming unique gel types tbh
Maybe you increase the health of some slimes and then certain unique gel types do more dmg?
Also JustNoby did you see the conversation above about your upgrades suggestion
What upgrades? Powerups?
Yeah that
if the difference is just more damage then thats also boring
just buff the actual weapon
if one gel is objectively better why does the first one even exist
(starting here)
I mean, that's what happens with arrows and bullets. Flamethrowers are different because their ammo comes from ammo drops and not from ores/crafting materials, so I agree it would be kinda weird.
Uh, ill read
its not really the same
for arrows, each tier has ammo that can compete with the others. and isnt ever just "arrow but more damage"
bullets are the same except for silver bullets which i also think are stupid but vanilla be vanilla
Oh, it wasn't a suggestion that serious. Whoever said it was right, it boils down to "mage has it, why not, it'd be pretty cool.", then again, I don't think I'm wrong in my thinking. Mage has it, why not, it'd be pretty cool. (Powerups suggestion)
if youre gonna just say make gel 2 (stronger) itd just be more logical to buff the flamethrowers of a certain point
because it would have the exact same effect
I don't necessarily agree Blast cuz that usually comes with a trade-off of rarity
Stronger ammo, harder to get
Yeah, that's why here I said that they should increase some slimes' HP or defense even.
i mean what source of gel is necessarily that hard to get that you wont be getting it in large quantities
Pink Gel
true that
That's actually what my friend suggested. That Pink gel itself does more damage then regular gel.
There's not much point in arguing this because it's near-impossible to execute anyway
to my knowledge
Oh why? Because it's terraria?
Yeah, in that flamethrowers were only designed to take in one specific item ID as ammo (specifically just regular Gel)
It'd require us overwriting that rigid system with a new ammo system comparable to bullets and arrows
I see that sounds like it would be exhausting.
Did you know that in 1.3 it was also impossible to add new rockets, because all launchers were designed in a similar fashion to flamethrowers, only allowing the 4 IDs of the vanilla rockets
Yeah, I noticed that one
Hopefully Re-Logic replaced that with a bullet/arrow-like system in 1.4 now that there's a whole bunch of other rocket types
or if not Re-Logic then the tMod team
There are a bunch of rockets in 1.4 I'm pretty sure
Like 4 types, jk, way more types
But uh, yeah, about that other sugg
This here isn't a very strong argument
Yeah, I mean, idrc, the argument in sum is: "I thought it'd be cool" and I'll stand by that with as much pride as I can gather.
Well, sorry mate
the thing with gels is there is not enough variety of gel to worth the effort to make flamethrower work differently depend on the type of gel
since you have normal gel and pink gel, and I dont remember any others
calamity adds a couple
the corrupted gel and purified gel
one drops from evil biome slimes and the other from slime god
so total 4, and I think no HM ones?
i believe so
That's as many as there were rocket types in 1.3 so 
(1.3 basically had two, actually
Two with alts that broke tiles)

if it's any consolation. that would not be cool at all and would be hell to balance around so i wouldnt consider it the greatest loss. it's one of the many reason people want to kill proficencies anyway
@night jolt - Your suggestion has received an updated status!
[Teleport you to where you activated Terminus after WoF in Boss Rush]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Boss Summon Item Also State Their Enrage Condition]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@celest sonnet - Your suggestion has received an updated status!
[Change the description for each Schematic so players can recognize what each schematic is from]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@rocky jasper - Your suggestion has received an updated status!
[Change the name for Shadowspec Bars]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
LETS GO

@hushed remnant - Your suggestion has received an updated status!
[Increase the size of the Rare Sand Elemental's healing orbs + grant it new healing capabilities]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
this is a good suggestion
Thank you.
I like the name for the shadowspec bar
@fresh pasture I agree wholeheartedly but your title should probably specify visual effects
Lemme change
that better?
Changelog 276
There we go, thank you
Ah yes
Apologies I do not have all the changelogs memorized but this is a pog change
next patch will be 1.4, so yes, it is next patch
I mean potion visuals in general, I am not sure if this is caused by a potion, but I had weird orange balls on my character. Which didnt look to great on a blue armor
That would be Honey I think?
Which potion, and could it have been a potion from another mod
Oh yeah and honey exists
Ahh yes
dunno if calamity could do this, but it would be really cool
Uh sure we can try to do that
(also wew that gif crusts up, Open Original if it's incomprehensible)
You should change your suggestion accordingly to no longer mention Cadence
ya the current suggestion looks basically like "make cadance potion visual effect configurable"
this good?
Yep that is suitably catch-all and generic
cool!
Had this issue in all my playthroughs. In late game (post Exo-Mechs/SCal) one of the things I care the most is my look.
Then having some buff that just adds a visual that does not fit your look is straight up annoying. Either you don't use that buff or you live with it. Also is there an option for Rogue's Shadow potion? (for it to not make u invis)
That has been suggested quite a few times in the past
I'm pretty sure the devs are aware of it but I don't know if it'll be implemented just yet
I think the two famous one is pretty much invis and cadance (and cadance is removed)
(though I am surprise that invis is not configurable yet since it had been complaint so often)
cause idk, the potion seems more like a debuff since it doesnt allow you to dodge that good (for me, and many others I guess)
ya the invis pretty much only screw over your own dodging ability by hiding your hitbox since it pretty much have 0 effect (other than reduce aggro which is only MP relevant)
Well, at the moment that only constitutes like, two blocks that DCU can't mine
Uelibloom and Auric
right?
pretty sure this exsited, but ya repost is fine
Actually it might even be able to mine Uelibloom just fine
it should be able to unless it for some reason has less pickaxe power than the lunar picks
same with exodium
Doesn't vanilla 1.4 already upgrade it?
they didn't change it in 1.4 no
as far as i am aware its any ore post moonlord
It does not appear to have received any 1.4 changes, on its wiki page at least
it hasn't received any changes
Can it mine Uelibloom?
I can almost 100% confirm that it will not receive any changes in 1.4.4 either
if pickaxe power is anything to go by it should literally just be auric that it can't mine
Though not stated in-game, the Drill Mount has a Pickaxe Power of 210%, identical to that of the Picksaw, which allows it to destroy every block.****
what
okay
so it can't mine auric, uelibloom, or exodium
but it can do everything else
It would be nice to have in-game confirmation
lemme test it
I've seen that vanilla code handles pickaxe power in a HORRIFIC way that is not at all efficient or sustainable
So it's possible the DCU doesn't follow pickaxe power to a T
yeah a friend of mine found out it can't mine everything when digging a massive quarry
just tested, can't mine any post moonlord ore
Alright, thank you
Good to have that confirmation
It'll help if you put the names of the three(?) blocks it cannot break in your suggestion
Auric ore, Exodium Cluster, and Uelibloom ore
aight
Do it whenever it feels like the right time to do it, I guess
aight cool
Thank you very much
yeah i forgot there are two channels
@zinc thunder you need to follow suggestion formatting and add valid reason as to why this is needed other than "it will be cool"
McNuggets and Forgotten Dragon Egg exist as Yharon pets, if you want a (dragon) mount Gaze of Crysthamyr exist
and no for lore reason I dont think we will ever get a 1:1 (literal Yharon) mount, Yharon has no reason to become our mount considering we just killed it, if you want vanity stuff like this to be added Calamity Vanity has higher chance to have it
dude i was joking
gamin gamin, vanity already adds a yharon mount (not full size tho, thatd suck in execution
there is a literal quote from a music in the sugestion lmao
if you post it in #suggestions-posting expect people to take it seriously, as in you want it to happen
You would be surprised by the amount of people that do suggestions like this but are actually serious.
lmao
(also for the yoyo suggestion this time I actually did Yharon and Scal so that should be more valid, though I still dont know how hard of a balance nightmare this suggestion will be)
I just expect the performance to just at the very least (unless i-frame issue) will no longer straight up decrease Yoyo damage output again
More GitGudwo fans
And pretty much devplans.png
At least this sugg is far more valid than the other one
oh my god
someone ask git to tell his fans to not rush to this server everytime he makes a video
probably not but he can try
why do people even give a shit
isnt this inherently more unique than making it into another goddamn broadsword
i know dev plans are probably more unique than that but
That is true and its also a parody on magelee
very true
the weapon is literally made to have melee damage as a joke
because
- it doesnt make sense
- it feeds into the melee projectile swords meme
people be like "b-but it behaves like a mage weapon!!!"
yeah that's what makes it cool, and, despite being a parody of melee projectiles, is counterinuitively more interesting than like 90% of melee projectile swords because it doesn't have the blade
the thing is not whether burning sky is a mage weapon with melee damage, it is deliberately made as a joke weapon
that why it is melee, it is a joke
ok that might be a thing in here but thats not very clear in-game is it
the thing that matters in game is really how it function, and currently the weapon is more than viable
noone said its not viable
man even if it wasnt id still be down with it, stop pretending that 90% of the playerbase even hits enemies with the sword part of melee weapons
no they dont thats why melee weapons are being made better
The problem is that it literally has no Melee functionality, and the fact that it's a joke isn't conveyed well
yes
^
yes we have seen it thank you
i think the point xpc was trying to make is this isnt really an issue and even if this does get into voting it would be redundant considering it's an already planned feature
that is true
and even if it is considered an issue (I dont think it warrant to the point of being an issue), it is something that the devs already know and will be fixed
I just dont see why it really matter that Burning Sky is not really melee, and considered as an issue
isnt that one of the rules anyway? check the planned docs and changelogs before making suggestions?
because it feeds into melee not being melee which is kind of an issue
why is the existence of a weapon that much of an issue?
no one complains about prismatic breaker being ranged
tho that is a patreon item, but i think it's still a fair point
if ranged just got a straight up sword i would give 0 fucks as long as it thematically has a reason to, like. it's a broken shotgun that spews shells or something
actually wait bayonets are just gunswords i forgot those exist
rainbow party cannon deal magic damage instead of range while being cannon, universe splitter is a magic weapon that is classified as summon, there are probably more case here and there, why is it considered to the point to be an issue?
thats just the whole problem of all classes having little identity but i dont think making yet another weapon that kills a class' identity is the solution
the maximum I can see is people picking up Burning Sky and say "this shit is a melee weapon?" and thats it, I dont think they will really will go as far as to call it an issue
that is why I highlighted that the devs do plan to fix it, because if they are just putting it there forever then ya I will agree with you
i suppose class identity is an issue, but i feel like this isnt really gonna make or break it considering how same-y a lot of them feel already anyway
that's just a bigger issue with the class system as a whole
yeah its already a problem so why make another weapon that makes that problem even bigger how is that the right thing to do
It's just giving random people a Thing to harp on saying "lmao calamity moment"
i dont think it's making it a bigger problem, is where we differ i guess
that's fair but that hasn't stopped them before
ur just like "ah fuck it this whole thing is stupid anyway lets just not give a fuck" not very elegant is it
Before they would say something like "most weapons are like mage weapons" now they say "burning sky is a mage weapon" instead
It's not too big a deal imo but yea
the thing is it is still in the process of being fix, and the devs want it to stay as a melee weapon, I think moving it to mage (temporary) will be just bandaid solution
wasnt saying not to give a fuck about it, but this aint the first thing to address with it. if there were multiple swordless swords, id get it, but im okay with burning sky being the weird little thing it is rn
I will just wait for the Burning Sky rework to come out instead
well whatever this discussion ends up with, what will actually happen is already settled by the devs so 
true
WOO 🙌🙌
You need to ping them.
@kindred creek See above
@tame phoenix the whole point is that they are 2 separate lines
if you want the movement speed + wings, use Angel Treads
if you want them both in the same accessory, you cant have other wings, as Seraph Traces+ are wings
Wh
sugg was removed it seems
The suggestion was understandable
and we will have an alternative solution to the bootwings problem in the future
i was more so trying to spark a conversation out of it, not an instant removal 
didnt a alt boot suggestion already pass?
tbf it wasnt an alt boot it was just making seraph+ count as not wings byea
(the deleted sugg)
ah
prefer the alt boot sugg anyway, and that already passed, so i dont think anything of great value was lost here
The way you could make burning sky a little more melee ish is by having it perform in a similar way to the star wrath, raining projectiles in the cursor position, but the sword itself also does damage from swings
that is indeed what it used to be
Read rovers message
.
this one
Ah
Or just convert burning sky into a mage weapon, removing it as a sword and giving its effect to a magic weapon of the same name
XD
I know lmao
I was joking about that, because making an entirely new mage weapon is a lot of work
XD
Yeah true
new copypasta dropped
@meager pilot See the "Suggestion Don'ts" doc in pins, this type of suggestion is not allowed
Only one minute spent is usually low quality
@vapid fern please read pins, or actually the message literally 4 messages above this from rover
i did i didnt see anything about not suggesting weapons
Did you open the doc
read
the picture
literally 4 message above this
Hang on lemme reorganize the pins a lil bit
There
I think the Don'ts are more crucial than the delivery times by this point, people have gotten more accustomed
What does the clamp reaction mean in #suggestions-posting
Exclamation means invalid for any reason, such as breaking the Don'ts or having insufficient reasoning
Exclamation is manual, the clamp is automatically applied by the bot when it detects an error
Maybe there should be a "can't make a suggestion" role
what was the suggestion? since it get deleted pretty quick, since if it is something that violate the server rules the mods can still see it
a glove that crosses the abilities of the fungal symbiote and the feral claws
(that is a strange delete but ok, I thought it was way worse since "can't make a suggestion" role was mentioned)
this server rips you to bits for just about anything so just to be safe
you think its worth posting anyways?
I think the idea itself is not that strange, just there is plan to rework shrine items basically
i had an idea for that too
(and we have no information if shrine items will be easier to get, combined into accessories or have completely different effect)
I dont think people will (or should) bash your idea unless it is like, objectively a don't (eg: GIVE MURASAMA DRAWATTACK BECAUSE JETSTREAM SAM)
how about fishing for "shrine crates" (or some more creative name idfk) in the shrines respective biome
or maybe they can just have a chance to appear in the normal biome crates
I think the idea of shrine items (currently) is that they are exclusive, as in 1 per world so I dont think that will work
Not a terrible idea for shrine item renewability, if we wanted to make them renewable
(and ya, since shrine are planned to be rework eventually so probably dont fit well)
But
ah ok
At some point we are planning on doing away with the whole shrine thing
And repurposing the shrine items
I don't know how soon that'll be but it shouldn't be too far off
good to know
Sorry, I meant that in regards to the Scourge of the Cosmos suggestion, not the Fungal symbiote one
oh right I do feel it is abit too harsh on the feral claw suggestion
How many stars do i need to get checked off?
A noble goal
mine was submitted when there was still a min star count and didn't reach the count, but got grandfathered in when the new system was implemented 
the doc remains unread, i assume
@spice elm check pins for how to make a proper suggestion (theres a document on do's and dont's, yours isn't a valid suggestion)
^
and yes, murasama suggestion is directly listed as example of things disallowed from suggestion
oh, that is a specific example now
good, cos murasama is suggested so friggin much
Murasama is already hf Murasama anyways
yeah
happens to the best of us
@spice elm
1- bad formatting
2- sort of specific
3- reference for sake of reference
You should read the pinned doc before making suggestions
turn the murasama into a popcicle next update so no one can request anything for it ever again
wipe everyone's memory of it then
murasama right click got denied
of cource
#keeptheExoGladius
Because it has comparable DPS to any other endgame weapon, it's extremely good against supreme calamitas overall and it's just a very unique weapon
You cant suggest things that is not in the game yet, and on suggestion to revert changes unless you find a really good reasoning
dps is not a valid reason
the other shortswords are just bloat weapons but the Exo Gladius is an actual memorable and fun weapon
The thing is exogladius will become a lot less unique when 1.4 drops
It can still stand it's ground
if I'm not mistaken
and iirc its getting removed for the same reasons that AotC got reworked for
Dps isn't what defines a bad weapon in this context
not because its not strong, but because its kind of bland in terms of its functionality
Bad weapons are bad because game design bad boring
The removal of Exo Gladius is not because it was good or bad, it's because we have no reason to keep it, it doesn't have identity, we prefer making an actual cool weapon to whatever this thing is.
(A bad weapon is ever boring, bad game design
but it IS an actual good weapon*
Its not
Doesn't matter if it is or it isn't, we didn't remove it because of that.
It's bad and boring
Exo gladius will just become old aotc v2.0 after 1.4 right? Since shortsword got omniswing
Exogladius is nadir bootleg ver if we consider the omnidirectional stab
uhhh i guess this is when we call rover but he's offline so idk
I've removed it
I think the suggestion by itself asking to change something that is not yet in the game is probably already a dont tbh
but the exo gladius was just recently removed
the only shortswords that will be left alive are the ones that don't completely lose their gimmick due to the omniswing and the ones that can still be salvaged through a rework
not yet
but it will be
...like the exo gladius?
no
Exo gladius removal is not in the game yet, it is post 1.4 port, 1.4 port is not done yet
We do not need exo shortsword
Shortswords are flawed by design anyway
Not in the public version.
in the former category would be Galileo Gladius and the scourge Shortswords and a few others
in the latter is uh
the Elemental shortsword
If we got a "gladius rework" it'd stop being a shortsword at all and move to be a completely different type of weapon
So removed or not it's indifferent
I'd just like to preserve the gimmick that it has
Yk, the little swords coming from all over the screen
gimmick is the wrong word but yk
That's not interesting weapon design for a supposedly melee weapon
it'd be a ranged weapon then
Just cheat first fractal in it has not been removed
That is not a gimmick, that is called "Bullet hose".
I dont think that is really what people are referring to when they consider the "gimmick" of a weapon, that is pretty much just the projectile fired by the weapon
Gimmick will be like the new biome blade and ark line
good points 😭
Anyway apparently there is already mods to readd the stuff calamity will remove (before they are even being removed), so if you really want to use the weapon you still can get it that way
But ya, it is very unlikely for suggestions to revert the removal, it must rely on the devs having a sudden change of mind
I've said this in another server, lemme' say it here:
Wants Cal's Shortswords back.
Installs a mod to get them back.
Doesn't use the shortswords because they're forgettable.
Forgets about the mod.
"this mod readded exo gladius my favourite weapon, it is AMAZING!"
"Ok this crafting recipe require way too many things I will just use Burning Sky instead"
Lmao true.
(Also I just notice the bot actually died, no wonder the wrong formatting suggestion did not get reaction)
@inland saddle
Is a good suggestion that maybe boomerangs in general are shorter ranged but deal more damage? because they are melee weapons you should still get up close with them. or is this nonsensical
or worded the wrong way to post it?
I dont quite remember the detail but isnt most boomerangs added by calamity are rogue? Then that will really only apply to vanilla boomerangs
Ah, amazon outage
Need to restart
but still a useful sug nonetheless right?
Wait amazon out of all things jad an outage? Huh
Kind of
It is fine? Just I dont know if it actually helps or nerf the weapon
like, almost calamity melee DPS but a lot closer ranged, not as close ranged but very close
like 10-15 tiles away from the player at most
about the same as huge firey greatsword, and it would make the boomerangs actually viable instead of just filler
Maybe, though probably need to think about the reasoning before putting it into suggestion, since while the idea is pretty obvious (make melee boomerangs more effective at melee), reasoning is mandatory
current vanilla boomerangs are just straight up filler ngl
(I am unsure if boomerangs are currently considered unviable, have to ask testers for it)
I'll place it and see where it ends up
Probably have to fix the title, dont quite get what you are saying
this suggestion is hard to read and literally pointless
Wait how long is 10-15 tiles
well the player is 2 wide, so 5 times the width of the player so uh. not very far
i think that's barely as far as eye of cthulhu is wide
Ok that is like, unusable, it have to get like tripled dpsnfor it to be viable
also clearly tier 0 super threat boomerangs obviously need a range nerf
I was thinking because of the boomerang return mechanic, shorter range actually significantly boost dps therefore the suggestion make sense
Making it literally true melee range is way overkill
Boomerang is pretty much still intended to be "ranged melee option"
boomerangs have more of a reason to exist than every single projectiles sword
plus if you want higher dps at shorter range you can just throw it shorter or even gasp just use a true melee sword
i've changed my wording a bit
why
i still dont get why
like calling boomerangs "ranged" weapons in the context of this game is just a misnomer, ranged weapons are guns and bows
like when you're getting this pedantic magic staves are ranged weapons
and overall this is just going to make boomerangs less consistent because they deal the most damage on return, which requires overshooting your enemies, which requires range
t'is why i added the extra damage bit
so that you dont have to overshoot them and make boomerangs unneededly complicated
OK the problem with this suggestion is that for the most part, Boomerangs in calamity aren't melee weapons
Most of them are rogue weapons
and the ones that are, are vanilla
And the ones that are classified as "melee boomerangs" on the wiki are all from the same upgrade tree, except for one thats just an upgrade of a vanilla weapon
And even then, the other one is also sort of just an upgrade of a vanilla weapon, that being the Paladin's hammer
Very true, very true
And Paladin-type boomerangs already have more limited range and high speed
Making them more functionally similar to a spear, or uhh
Solar Eruption





