#suggestions-discussion

1 messages · Page 1268 of 1

drowsy plank
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Currently, I feel there are a lot of things wrong with the current progression post-DoG.

eternal escarp
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the second thing is entirely subjective which basically holds 0 reasoning

tardy smelt
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rework lategame progression
yeah i agree imo Polterghast and Ceaseless Void should be post-SCal and Exo's should be locked behind Storm Weaver BrimSmug

small timber
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I mean making exo before scal by itself is already large scale

hot zephyr
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also, boss damage from yharon and beyond have been rebalanced so it's easier to fight mechs first

gray nebula
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lmfao

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entirely backwards sugg

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nice

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not gonna comment on it further

small timber
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I think the problem with late game progression is more with pre-DoG tbh, not post-DoG

drowsy plank
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fair

eternal escarp
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yeah uh @pliant dome just read above

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from around here

pliant dome
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huh

small timber
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(and also forcing silva against exo mechs like, dont make much sense, unless you want to move auric tesla armor)

pliant dome
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yeah that’s what you could do

small timber
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the question is why?

pliant dome
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make auric tesla post-exo

drowsy plank
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why the hell would you want to do any of this

pliant dome
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I think it would be better

drowsy plank
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why

eternal escarp
small timber
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I think it will be worse

pliant dome
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I’ve never seen anyone use Miracle Matter on-tier in my life

eternal escarp
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well here you go
i am one

pliant dome
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and

small timber
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you can count one here, you probably can count a lot of people

eternal escarp
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and that solidifies that a lot of your sugg is really subjective and has no solid reasoning tbh

pliant dome
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everyone I’ve ever talked to complains that God Slayer and Silva are so different in their set bonuses

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One is so obviously better than the other imo

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when they’re supposed to be the same tier

eternal escarp
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i dont see that

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one has a mobility advantage, one an offensive advantage

inner anvil
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We can't make Auric Tesla post-Exo Mechs because we already have Exo Armor planned.

eternal escarp
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those are indeed different so not every class feels the same endgame

small timber
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my main complain with it is not they are so different, it is more that Silva is weaker, complaining about it being difference is like, complaining about having variety?

pliant dome
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I don’t know

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I don’t love it

eternal escarp
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i mean if silva is objectively weaker then that could change but idk if thats truye

drowsy plank
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silva revive a bit scuffed but the current prog is way better than back when scal was still a funny eyeball which is basically what this sugg is asking for

eternal escarp
# pliant dome I don’t love it

and this is why your sugg doesnt really hold much ground
its entirely subjective and practically just says "change this because i think its bad currently"

small timber
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I think if silva dont have the draconic elixir/silva wing requirement (and disabling draconic elixir) and always heal to half hp by default silva should be on par, but ya I think silva is a bit weaker right now

eternal escarp
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you'd need a more objective / strong reason for a sugg of this caliber

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esp when it requests a change that was delibirately made before

small timber
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since the current silva half hp heal with draconic elixir is a bit pointless when you can just pop a healing potion before silva immunity ends (rather than have it auto heal, get hit while you have invincibility and put potion on CD)

eternal escarp
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and mentions something that is just false (about Miracle Matter and SCal being done first always)

pliant dome
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none of it makes sense imo

drowsy plank
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WHY

eternal escarp
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that still doesnt explain your reasoning, yeah

tardy smelt
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just make all bosses and materials accessible preboss afaik

drowsy plank
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just give an actual explanation and we couldnt say anything about the suggestion having issues but all you've done is shrugged and said "m'yeah it's bad cuz"

pliant dome
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I just think it would make much more sense because

drowsy plank
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pre built arenas and whatever

pliant dome
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If you’re given the choice of Exo Mechs first or Supreme Calamitas First

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Why does one boss give you access to much much stronger loot than the other

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Being Exo mechs

drowsy plank
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it doesnt???

eternal escarp
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because it doesnt

pliant dome
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Miracle Matter is post-exo

eternal escarp
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unless you can show proper evidence for that

drowsy plank
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we just did this they literally have comparable DPS

pliant dome
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Not post-Scal

eternal escarp
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..yes?

small timber
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supreme calamitas stuff is a bit busted right now in fact, and exo weapons while some of them good, most of them are really only useful against scal

eternal escarp
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Miracle Matter and Exo Mech drops are indeed comparable to SCal drops

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i dont see the issue at hand

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both also provide more loot to certain classes

small timber
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basically the two boss drops you are supposed to use them on the OTHER boss, eg: you fight exo first, you use exo drop on scal; scal first = scal drop on exo

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and currently they definitely achieve this purpose

eternal escarp
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SCal has more loot for Mage and Summoner, Exo Mechs have more loot for Rogue, Ranger and Melee

small timber
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they are not supposed to instantly invalidate the other boss (eg: instantly kill them)

eternal escarp
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theres a reason they are the same tier

pliant dome
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then maybe Supreme Calamitas is too easy? I don’t know

eternal escarp
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thats also subjective

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like, good for you i guess that you find her easy

pliant dome
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It feels like there is no reason for Miracle Matter weapons to exist right now

eternal escarp
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not all people do

small timber
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there are people who say they hardstuck scal on 1000 attempts and also people who say they blind playthrough first try malice mode scal

drowsy plank
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they exist to fight scal with if you do exo mechs first

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it's not that hard to get

eternal escarp
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and other people, do Exo Mechs first, and take their gear to make SCal easier for them

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its like:
if you find Empress of Light too hard, you can do Duke Fishron instead to get loot to make EoL easier, and vice versa

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not everyone sees the same boss as easy, some may find it harder compared to the other option

drowsy plank
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it doesnt really help that this is like two suggestions mashed together, too; still have no idea what your issue is with silva armor

eternal escarp
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(either way the first one will never change as its requesting old "content")

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Add Calamity Ores to Fishing Crates and Standardize Crate Drops]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

small timber
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yo the "add calamity ore" bait worked

tardy smelt
# drowsy plank pre built arenas and whatever

The year is 2024
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs

drowsy plank
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actually on the topic of fishing

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xpc gave me this idea back when we were first discussing crate parity, but ive been considering making some sort of suggestion about buffing gold crates, because with these changes, gold crates may arguably have worse exclusive items than their lower tier counterparts, on top of the fact that all the good items in them are now craftable in calamity

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sides sundial i guess which is also hardmode exclusive because...?

small timber
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dont really think there is good way to buff gold crate without just adding new items, since many fishing aspect of calamity is covered

drowsy plank
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this is true

small timber
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like, what even will fit

drowsy plank
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im just trying to think if there are any kinda garbage items that could be shoved into crates to give them a bit more of an identity

small timber
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the closest one I can think of will be like light/dark shard (or just biome enemy drop in general) as a free addition to what gold crate should drop (since biome crate exist, they are basically just biome gold crate); biome key (though some bosses already drop this, just not sure if is 100%) so basically have biome crate as alternative option to just get lucky... and that is pretty much it

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not much can really do about it without just straight up adding new items, since most items are either farmable or craftable already, or just drop as non-crate drop (eg: crystal serpent); or can also just make gold crate gives a lot of gold (money) but that is boring

drowsy plank
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yeah =/

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been clicking the random page button on the wiki for the past ten minutes, just found out typhon's greed exists

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pretty cool looking weapon, not much else to say there

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but i have been thinking about maybe shoving more obscure, hard to obtain items in there that never see use because they're mediocre for their obtaining methods

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like slap hand

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gotta find a skele merchant during a blood moon, and have enough money to afford it, and actually be at a tier when you'd give a fuck about slap hand

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tragic umbrella, classy cane, and slap hand could be viable candidates for a better gold crate drop

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kinda like how falcon blade drops from iron crates right now

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maybe shove red ryder in there

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tool box

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amidias's pendant in it's current form is such a nothing accessory you could probably throw it in there, tho i think there are plans to merge it with all the other relatively useless early game sunken sea themed accessories to make something actually useful so eh

ashen warren
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doubt

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kekw

drowsy plank
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dude how did you even find that message

ashen warren
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dont ask

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LMFAO

ashen warren
gray nebula
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i mean just kill polter and use its loot

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instead of askking for polter to unlock prov unlocks

drowsy plank
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yeah that's... weird

small timber
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Polter is easier therefore progression skip to get the loot from the harder boss.. what?

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It will be the equivalent of say after defeating yharon moons are automatically upgraded and cosmilite planetoid spawn infinitely so you can skip DoG altogether

gray nebula
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just remove the recipes

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craftable heart crystals my beloathed

drowsy plank
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that's also fair

small timber
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no dont remove by 400 max hp day 2 start

drowsy plank
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i felt like this was a bit of a two birds one stone thing because man those other weapons i listed suck ass, so even if craftable heart crystals die, it'd be nice to have the other items be less. absolutely terrible

small timber
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Although I do think the suggestion is abit too sepcific, since it is like, adding very specific weapon to gold crate

gray nebula
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at least when they were post skeletron it was like "ok, at this point you really should have the hearts so if you somehow are still missing some you can craft em "

drowsy plank
small timber
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Ya 1.4 cave generation is also much better

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While not really noticeable, 1.3 cave gen tend to lead to a lot of dead ends, making getting life crystal a massive grind, in 1.4 you get 2-3 for each underground mushroom biome you find

drowsy plank
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i noticed that too when trying out fargo's on the new tmod patch

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you get them so damn fast now

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it's nice

small timber
drowsy plank
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that's fair, but i think these items are only shitty because of the obtaining methods

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red ryder is literally just musket, slap hand would actually be decent pre-Boss.... i dont have excuses for Umbrella or Cane but fuck em they'd still be terrible pre-Boss anyway so whatever, and Toolbox is just a nice little inoffensive accessory that is literally useless with it's current obtainment method

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it's not like falcon blade is good either

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craftable life crystals die challenge

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at least there was a reason for them in 1.3 cause they'd become sparse in multiplayer but 1.4 fixed that

fossil finch
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@kindred creek polterghast being easier than provi is not an intended thing and i feel you should just word your suggestion to not mention it because by the time it'd be implemented his easyness could be changed

eternal escarp
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ive had an idea similar to the last sugg tbh

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mining accessories are kinda lackin...

crude geode
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especially the Cake from the Party Girl
future content sugg, this is now irrelevant lolol

drowsy plank
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i mentioned future content in the crate overhaul and that literally just passed

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if it's really too much of an issue ill change it to mining potion

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it's the same idea

eternal escarp
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i mean the sugg isnt revolving around future content so

drowsy plank
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exactly

eternal escarp
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i think its passes on the line

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ye its iffy byeah

drowsy plank
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i realize, but ive done this before, and it's not like im asking them to rebalance dripple crippler or something that's actually completely 1.4 dependent, but it's stupid to pretend the update just doesnt exist because of that rule when it only exacerbates existing issues, only further lending credibility to why the suggestion would be a good idea

small timber
crude geode
small timber
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This suggestion did get passed, but ya nothing wrong with making another one

drowsy plank
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not much came of it, and i kinda like seperating building and mining, worse case scenario you use both

small timber
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(although probably slightly different, terraform cover mining but not exactly mining accessory)

drowsy plank
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yeah

drowsy plank
crude geode
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the ruling in the past would land in supporting you here iirc so idrc, just thought of bringing it up

drowsy plank
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fair enough

small timber
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The purpose of that rule I think is to prevent people from.making suggestion based on something they havent experience yet (eg: those mentioned above), but sometimes it will be necessary to account for future content
Eg: Suggestion to enlarge underground mushroom biome, make WoF despawn when all player dies, make terrablade recipe dont require two broken hero sword

true inlet
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@drowsy plank give me a TL:DR on both

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I don't wanna read an entire essay

golden tulip
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bruh

drowsy plank
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that's why the voting format has a title in the first place

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that is the tldr

crude geode
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I wouldn't take the person who said this seriously

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in terms of criticism

fossil finch
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Tldr: go read you moro

drowsy plank
crude geode
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understandable

grim tusk
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@drowsy plank save these for once the port comes out, as they are invalid since future content (1.4 stuff) is mentioned in there.
Suggs despite being walls of text are good tho

drowsy plank
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also id cut down on the text but it's just going to be a bit of a mouthful either way

hollow shell
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@drowsy plank You mention 1.4 items in both of your suggestions
You shouldn't.

crude geode
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Riiight wasn’t the ruling in terms of “minor support” that we just needed to be more vigilant of it and shit

hollow shell
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Also @pliant dome your reasoning is kinda weak for how significant the changes you're proposing are.
For one, you don't provide any reasoning for the GS/Silva revert, you just say you "feel" like that's how it should be and that current is "strange", without explaining why.

Also, if Scal's weps are overpowered and Exo's are underpowered, why restructure progression to suit that and not just buff and nerf the items appropriately?

And, your last paragraph regarding Silva armor doesn't make any sense to me. Beating Scal doesn't unlock any armors, why would forcing ExoMechs first give more usage to Silva armor?

crude geode
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5 class helmets 🤮

hollow shell
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Yes, the GS/Silva split was done to cut down on 5-helmet dominance and provide more variety in class playthroughs

crude geode
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The sugg should at least mention that and explain why it’s bad if they’re trying to change it

drowsy plank
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well removed all reference to 1.4 content

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worse case scenario i just resubmit the old ones in a month or something

hollow shell
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You missed Ancient Chisel and Treasure Magnet
But, thank you

drowsy plank
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wait treasure magnet isnt 1.3? it's so useless i thought it was lmfao

hollow shell
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It is indeed 1.4

drowsy plank
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hilarious

pliant dome
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After Exo Mechs, you would get Auric Tesla for SCal

inner anvil
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But we have Exo Armor planned after the Exo Mechs, we can't do that.

fossil finch
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R we gonna pretend he answered rovers question

crude geode
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Any of them? Nah not really

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I was moreso waiting for anything else but it appears we aren’t getting more

night jolt
# pliant dome After Exo Mechs, you would get Auric Tesla for SCal

That isn't a reason as to why they should remove options for fighting Yharon. A big part of Calamity is non linearity, I agree that Mechs are way easier than SCal, but why would you make it impossible to fight SCal before? The only thing that accomplishes is making Enchantment even harder to access.

crude geode
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It accomplishes a lot more than just that

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It fucks up the “mage/summoner v everyone else” thing that SCal v Exo Mechs has going on, the removal of Silva/God Slayer split makes it more boring, and a lot more rebalancing would need to be done

hot zephyr
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rebalancing post-ml took up a majority of the Draedon Update's development time

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you're going to need to write the greatest suggestion known to man to convince an already-tired tester team to not throw this out

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granted, I'm not being constructive at all, and we'll listen to the suggestion if it hits starcount but

crude geode
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You kinda need to address the ❗ worthy shit first before it gets there or to voting period

hollow shell
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Silva was always a pre-Yharon armor

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(Or for a certain period, it was pre-Yharon2, obtainable after Yharon1)

dense ferry
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@finite mist that's a don't, read the doc at the top of the channel

frozen hornet
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You can't suggest for future content

sand ermine
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@finite mist no future content

frozen hornet
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Yharim is a loong while away

finite mist
sand ermine
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just wait and see

frozen hornet
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wait until the man's actually here before suggesting

finite mist
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i'll delete it then, it was a suggestion

fringe notch
hollow shell
fringe notch
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Killing scal

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Sorry for being non-specific, I was referring to you 3rd paragraph

hollow shell
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Well that is indeed only a "technically" because that requires Exo Mechs to be defeated too

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Therefore the order or which one you choose to do first or which one you're forced to do first
doesn't matter

fringe notch
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Which is why it was indeed a technicality

hot zephyr
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cool snake pfp

night jolt
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Weird how killing Exo Mechs first gives you a new armor set, at least new weapon for every class, and the fucking chair, but killing SCal first gives you a weapon, enchantment and thats it

small timber
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the "exo armor" you currently have now is a donor item

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it is planned that in the future exo mechs will have an actual armor, while scal also give its own armor (demonshade will become scal's armor)

night jolt
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Even then, Draedon still gives you the Chair and the highest tier of weapons in the game bar the Dev items, there is basically no reason not to fight Draedon first

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Not helped by (albeit difficulty is subjective) Mechs being just way easier than SCal IMO

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And IMO, the chair is a much bigger boon against SCAL than enchantment is against Draedon

small timber
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the current Scal loots' are abit too OP that I think it should get nerf

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I will argue that Draedon actually give you worse loot, just people like to do exo first then scal

hollow shell
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Draedon doesn't give you the dev items
Did you mean to say Exo

neat linden
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Some classes benefit more from exos first, some the opposite

night jolt
hollow shell
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That does not change my statement

small timber
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(what he mean here)

neat linden
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Ranger/rogue prefer exos, mage/summoner prefer scal

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melee either

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with exo gladius killed it'll be more biased towards scal but still either

small timber
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ya scal loot is just that good

night jolt
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I was saying that the weapons from the Exo Mechs, rather the Miracle Matter weapons, are the highest tier of weapons in the mod that aren't made from Shadowspec bars, then again, I've only ever fought the Mechs first, so I wouldn't know too much about the weapons SCal drops

neat linden
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except sacrifice and condemnation

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these are ech

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and reasons to go for egg mechs first

small timber
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most of the exo weapons unironically is not that much better than yharon tier weapon

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it is actually that the exo mechs' drop themselves are powerful (at least some of them), like spine of thanatos

hollow shell
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I was the one who needed to read

night jolt
small timber
grim tusk
night jolt
grim tusk
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Exhumed stuff is all around good

neat linden
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essentially spine vs violence because exoblade isn't great and ripper uh, didn't hear great things about

night jolt
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But regardless of whether or not the Miracle weapons are the best weapons available for SCal, Draedon still drops the Chair.

grim tusk
night jolt
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And the chair is quite possibly the best accessory in the entire game, especially against SCal

small timber
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I think I will always use the same argue for chair: you can only use it against scal

neat linden
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chair isn't an accessory b'yeah

small timber
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if it is available earlier it will be overpowered, currently its only use is pretty much it is very good for scal (and AEW if you count that)

grim tusk
small timber
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at least that is my opinion

night jolt
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This isn't me ranting about how the chair is broken, I'm just saying there is virtually no incentive to not kill Mechs first when they drop a mount that not only completely invalidates wings and effectively gives you another accessory slot, but against SCal in particular, makes her bullet hells significantly easier to deal with

grim tusk
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more weapons too

neat linden
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there is some incentive

grim tusk
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SsV, Immat, Vivid Clarity
all good vs Scal

neat linden
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like, using rancor or metastatis to melt exos

night jolt
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SCal's only accessory is the Shattered Community, which is incredible, but this is like comparing a straight upgrade of an accessory you may have already been using to the Celestial Onion

grim tusk
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Calamity is a niche, underrated and underexplored accessory, vul hex hits like a fucking truck and I dont see many people using it. Especially if you add fireball (drink)

neat linden
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rancor can get a minute ish killtime with q full GC setup

grim tusk
neat linden
grim tusk
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Yea it stuns for a bit

neat linden
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which also applies to bosses

grim tusk
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Aflame’s stun is even longer

night jolt
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Wait

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Its just the Frost enchant from Fargo's but better?

neat linden
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Which is not a good thing if you can't control it

grim tusk
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Stuns are extremely valuable tools

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I used web ball for a while as summoner LeviKek

neat linden
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yes assuming you can use them well

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i suck at abusing them to my adventage

night jolt
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As someone with experience in Fargo's, at least when Frost Enchant was broken; it might still be haven't played in months, if it actually stuns bosses, that's fucking broken whichever way you slice it

grim tusk
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Aflame’s stun is like 2.5 secs, Calamity’s is 0.4 secs due to the duration of the debuffs. Aflame’s effects are secondary to your own weapon’s dmg and drains some hp and Calamity is: place cursor over enemy to constantly deal damage (good dmg btw) and also afflict vul hex to hurt it even more at the cost of acc slot

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The stun is like a side thing to vul hex

hollow shell
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@gray sluice Your first two suggestions are arguably fine being in the same message cuz they both pertain to debuff icons above enemies and bosses
But your third one really should be cut out

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Alright thanks

tardy smelt
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....???????

hollow shell
tardy smelt
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Is this just on my end or did like- all the star reactions on my suggestion evaporat-

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Oh yeap

hollow shell
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Discord.

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momento

tardy smelt
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True

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I'm still extremely confused lo

grave zincBOT
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@hushed remnant - Your suggestion has received an updated status!

[Increase the size of the Rare Sand Elemental's healing orbs + grant it new healing capabilities]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@waxen flower - Your suggestion has received an updated status!

[Add a Special Function to Nighttime Astral Infection]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@rocky jasper - Your suggestion has received an updated status!

[Change the name for Shadowspec Bars]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@celest sonnet - Your suggestion has received an updated status!

[Change the description for each Schematic so players can recognize what each schematic is from]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Boss Summon Item Also State Their Enrage Condition]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@night jolt - Your suggestion has received an updated status!

[Teleport you to where you activated Terminus after WoF in Boss Rush]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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lmfao i think the GSS sugg is right on the border for passing in, so hopefully it's gonna have enough stars

hollow shell
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I think it'll be in the next batch

tardy smelt
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^

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same for mine

celest sonnet
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LETS GO

neat linden
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Now hope that dev voting will be positive

fossil finch
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when did debuffs became important enough to have to know exactly what you're applying

golden tulip
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when they added debuff synergies probably

hollow shell
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^

tardy smelt
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debuff-builds require lots of wiki research usually

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or at least, it helps to know how long the debuff you're applying will stay applied

distant gyro
distant gyro
golden tulip
#

wtf

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altix bot

distant gyro
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bot cannot relay updates to old bot

golden tulip
#

oh theyre that old

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i cant click on the links because mobile pisscord is pisscord

swift wharf
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good qol

drowsy plank
#

nice

#

too bad i cant include my suggestion about the shards in my gss sugg since it's already in voting lmao

distant gyro
#

forgot another thing

drowsy plank
#

yo what

swift wharf
#

HALLELUJAH

drowsy plank
#

that's wild

swift wharf
distant gyro
#

and for the uneducated, titanium crate is hardmode golden crate le 1.4

inner anvil
#

mz.

#

Broken keyboard, sorry.

tardy smelt
#

also pre?

#

if its pre, then that's mind-boggling

eternal escarp
#

even if it was you wont be able to use it

distant gyro
#

ask yourself why would it ever drop pre-yharon

eternal escarp
#

lo

tardy smelt
#

I know

#

you'd only be able to skip past Yharon once you got through DoG

distant gyro
#

you would need frags to make bars

tardy smelt
#

o

#

forgot

eternal escarp
#

yeah

tardy smelt
#

🤦‍♀️

distant gyro
#

but still, it's only a post-yharon drop

tardy smelt
#

byeah, cool sugg wegud

swift wharf
#

add auric creates so people need to fish after yharon gta_troll_wtf

drowsy plank
distant gyro
night jolt
brazen kite
#

Can we get more anime hoes

#

And perhaps some cute men

#

Ty

small timber
#

grave zincBOT
#

@bold peak - Your suggestion has received an updated status!

[Make the Ankh Shield components craftable at a pre-HM anvil]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

why was the polterghast divine geodes suggestion even allowed into voting

small timber
#

(I think it is a case of "let it get destroyed in voting" instead)

#

Just like this one

distant gyro
#

death by natural causes

true inlet
grim tusk
small timber
#

From the fathom swarmer suggestion, I mean doesnt it also look like Fathom Swarmer also have more than double the defense of spider armor?

#

It is not like damage is the only thing that matter

crude geode
#

yes, the defensive abilities are nice, but the last thing you'll want as a summoner is getting hit in ANY way
this. kinda feels dismissive of it's stats tbfh.

small timber
#

I do suggest this before, so it might help

crude geode
#

considering it's only a 👍 it doesn't really make the sugg invalid

unborn oriole
#

Hey, that's an awesome idea

small timber
#

Because the thing about defense is defense is actually on many case more valuable than damage (as long as it is not too big of a difference of course), which is why even costing 1 minion slot is still worth it

#

The main difference of fathom swarmer and spider here is really just the 1 minion slot, which although is a different, is not unfixable since you.have a lot more minion slot accessories in HM

#

I think the main criticism is actually that it is a post-calclone abyss armor that works super well in the abyss, that is acquired after you are done with post-calclone abyss (unless you fish crates for material)

unborn oriole
#

I mean... kinda

#

I didn't think of it that way

small timber
#

Tldr eventhough fathom swarmer have less damage it really isnt that bad, it is just a different niche

unborn oriole
#

But like, yeah

#

Actually now that i think of it yeah you're right

small timber
#

(since for damage variant you have spooky and tiki, which are around the same progression)

unborn oriole
#

I'll just forget that i ever suggested that

thin hill
tardy smelt
#

Most people overlook and ignore Fathom Swarmer kinda

hot zephyr
#

spider and fathom swarmer are both ass regardless of water or not

#

They need love q.q

small timber
#

you are beta tester if you think they are bad just buff them LOL

hot zephyr
#

devplans.png

inner anvil
#

I still stand to bring my idea for Spider Armor.

hot zephyr
#

🕷️

eternal escarp
#

from this same channel to a sugg like this a while back (im keeping this ss now HDfailure )

#

@steep yoke

small timber
#

(basically it is delibetarately a meme to mock that so many melee weapon are basically projectile mage weapons in disguise)

#

(also let me guess the suggestion happen because gitgud posted it, because I just saw the video)

eternal escarp
#

ive seen like 4 mentions of this weapon since
so yes

hot zephyr
eternal escarp
#

another gitgud video, another 12456782 people rushing the discord!

woeful adder
#

Does anyone else think the design of yharon is terrible?

inner anvil
#

He'll get a resprite eventually™️.

eternal escarp
#

Yharon already has a resprite in the making

woeful adder
#

He honestly looks like a big ugly mess of color

eternal escarp
#

(coming Eventually™️ indeed)

small timber
#

sprite suggestion (based on low quality) is disallowed, + ya yharon resprite in in progress

woeful adder
#

Oh ok good lol

eternal escarp
#

last public image of the WIP iirc

crude geode
#

The gif™️

woeful adder
#

Ooooo very nice

eternal escarp
#

The gif™️

crude geode
#

Eventually when one of the five spriters gets around to finishing it that’ll be Pog

brittle nexus
#

some people be like "wow it looks almost done" and forget it has to be animated

hot zephyr
#

wow

#

one frame

grim tusk
#

Magelee weapon

crude geode
#

Very true

cloud sentinel
#

-Make Wulfrum and metal enemies (help me find all of them) not debuffable with flames/shadowflames
-Wulfrum and metallic enemies are made out of metal and it takes extreme temperatures to be affected by heat, especially Wulfrum since it is a wordplay on wolfram the alternate name of Tungsten which is the metal with the highest melting point.
-It takes away from immersion/logic being able to debuff enemies that feel like they shouldn't be affected by that certain debuff.
Opinions?

small timber
#
  1. (a lot of things that should be more durable to flame/heat is still affected by heat, just see exo mechs or even scal)
  2. elemental debuff system exist now, I can see it being resistant to heat but outright immunity seems very strange
#

and wulfrum is pretty much just garbage/scrap metal (literally) combined into cybernatics

drowsy plank
#

i dont want to go back to the dark ages where every boss was immune to 90% of debuffs

#

debuffs aren't even very good right now, the elemental system is much, much better

true inlet
hearty oyster
soft quest
#

how did this suggestion even get past, and how does it have 200 votes 💀

frail mantle
#

people think it's funny or something

hollow idol
#

people feel bad for it or think itd be cute

drowsy plank
#

it's so inoffensive, it'd be a neat little easter egg if nothing else

dusty stirrup
#

People have wanted to moisten Desert Scourge since the implications that it was original an oceanic worm was born

tired haven
inner anvil
#

Hi, that's me.

tired haven
#

no, you're a blade

#

You can't be dna

inner anvil
#

Blade is temporal.
DNA is forever.

tired haven
inner anvil
#

No way.

#

No fucking way.

modest gyro
#

Hi, do someone know when will be the release of calamity on steam ?

frail mantle
#

(look at the channel name)

modest gyro
#

ohh ok thx 😉

drowsy plank
#

i thought one of the reasons, sides the boarders being awful, that they were changed was to differentiate them from the wand. tho tbh the whole thing could use a bit of a glow up so i guess i see the point

grim tusk
#

Rogue getting stealth powerups BrimFace

#

If we did that we would have to like nerf every stealth granting item to the ground

night jolt
#

"Make permanent powerups for Summoner, Ranger, and Rouge"
They already kinda have those don't they? Ranger gets new forms of ammo as the game progresses, Rogue armors grant more and more stealth over time, and Summoner Armors get more and more minion slots over time

soft quest
#

stealth is already very powerful

night jolt
#

TBH, at least one consumable that grants a permanent minion slot isn't something I would oppose

soft quest
night jolt
#

But Melee literally doesn't have any sort of thing that you could logically apply for a permanent power up so the suggestion as a whole is absolutley ech

#

Personally I think we should wait till Labor of Love before any suggestions like this

#

True Melee and Summoner are getting buffed in vanilla, so we should wait to see if Ranger or Mage get something similar

drowsy plank
#

this is just the level up system

#

like what do you think stat meters are for

grim tusk
#

And yea proficiency basically does this

grim tusk
night jolt
#

Obsidian Armor is getting nerfed. It's really only Sentry builds getting buffed

hot zephyr
crude geode
#

Moderate trolling

true inlet
#

and it's a buff so

hallow plover
hollow shell
#

@woeful trail Hello that is the wrong channel to respond to suggestions in. Use this channel

#

Also @steep yoke, @quasi delta, and @dapper tendon all of your suggestions are formatted improperly.
They need to have a separated title line with reasoning paragraph below, separated using a line break (Shift+Enter). This separation needs to exist in order for the bot to process it properly.

#

I thought that this WoF sugg was already a thing, and that somebody made a suggestion using it as a premise of it already being in the mod

#

Am I misinterpreting it

drowsy plank
#

nope these are literally the same sugg

hollow shell
#

They aren't.

#

But they're close I suppose

drowsy plank
#

i mean effectively they're asking for the same thing

#

cause if im reading the first sugg right, WoF can already pierce blocks

#

it just chooses not to fire when blocked because. something

tardy geyser
#

oh yea the part in parathesis in the second paragraph of that suggestion is basically what im asking

#

pretty sure wof only shoots through blocks when its enraged

drowsy plank
#

fair, this is a kinda weird one

tardy geyser
hollow shell
#

Approved does not mean imminent implementation (suggestions can be approved and action is just never taken on them)
So your suggestion can stay

tardy geyser
#

alr

#

thank you for the clarification

minor shell
#

so i had the beginnings of an idea and wanted some potential feedback before i make a fool of myself posting it. i think that true melee weapons are kinda lacking in amount and variety. but at the same time making a bunch of new weapons would be kinda time consuming and inappropriate for a suggestion iirc. so, i thought itd be cool for goblin tinkerer perhaps to have a reforge (or an entirely new type of weapon modding) that does the same think to melee weapons that the tainted enchant does, just not as powerful of a modification to the weapon that the tainted enchant does (ex i used the tainted celestial claymore to kill ml with no armor, granted i had some endgame accs, still seems as if it buffs them a little). so perhaps it could do the same thing as tainted with the arm extending out holding the weapon, but one arm instead of two, and have it be mechanical as well. feedback would be nice

ruby plover
#

also, that would prolly create some balancing hell

minor shell
#

i see. i just want to see more to true melee lol

hollow shell
#

Not an entirely bad idea to have "removes projectiles so it's true melee no matter the sword" be a thing that exists before Tainted
And Tainted is just a super souped up version with the big arms

#

I don't think an earlier one would do the same arm gimmick cuz that would prolly intrude too much on the Enchant
Maybe just increasing the size of the swung blade by a sizable amount

#

It would indeed be uhhh
difficult to balance
Because every melee weapon would essentially need to be tested for viability twice

minor shell
ruby plover
#

tbf, the melee size increase will already be a thing in 1.4

#

titan glove and upgrades will inherit that

minor shell
#

although thatd make things that shoot a basic projectile kinda useless

#

idk

ruby plover
#

i imagine that would mean you would not see any of the actual projectiles if they dont pierce

minor shell
ruby plover
#

cos you hit with the true melee strike and then the projectiles that come from the blade would instantly hit the enemy

hollow shell
#

I would indeed prefer that existing melee weapons get reworked to have less of a projectile focus

crude geode
#

The balancing team is extremely tired from 1.4 and from rebalancing post ml iirc

minor shell
#

perhaps this idea isnt made for suggestions then

#

seems like its too big

crude geode
#

Prolly yeah

minor shell
#

was worth a shot

night jolt
#

No harm no foul, you have no idea how rare it is for someone to ask about a suggestion before posting something insane

minor shell
#

i feel like someone will flame me for it if i put it in posting first

tardy geyser
winged fiber
#

Link isn't working for me for some reason, what does it say

hollow shell
#

(And dev server leaks:
A tester also personally suggested that Acidwood walls get added)

#

(Dunno if it'll happen but, there is indeed demand)

winged fiber
#

It just seems really off without existing

Plus it would be really good for ruins builds tbh

small timber
#

basically the link is a link to the exact same suggestion you are making: add acid wood wall

winged fiber
#

Ah okay

small timber
hot zephyr
#

wait I can just request walls into existence

#

holy shit

hollow shell
#

Proficiency 2.

muted osprey
#

tbh that sounds like it would be hell to balance

eternal escarp
#

does this even have reasoning

#

it looks like "itd be cool"is printed over it

safe oasis
#

the reasoning here is "mage has it, why not the others"

muted osprey
#

seems like it boils down to "mage has it so why not other classes"

safe oasis
#

🐌

eternal escarp
#

so just

muted osprey
#

wow screw you fish smoking blunt

eternal escarp
#

why not

muted osprey
#

stinky .....

eternal escarp
#

byeah the reason is quite simple

#

not every class needs their own consumable

#

because whay will it be other then a stupid stat stick

#

you have accessories for those

small timber
#

the other thing is while mage use mana, technically the mana upgrades are not mage upgrades, since it is pretty much just calamity version of life fruit

eternal escarp
#

wdym mana is quite a mage centric thing

muted osprey
#

live summoner reaction

gray nebula
#

the mana upgrades are litterally mage upgrades

#

idk what "calamity vfersion of the life fruit" means

hollow shell
#

(woulda been more accurate to say "calamity version of mana crystals" or "mana version of Blood Orange and co")

gray nebula
#

yea

#

but I mean thr point is still not valid because uh

#

it can be calamity's version of the mana crystals but it doesn't invalidate it being a mage upgrade lol

muted osprey
#

grrrr I hate mana system

#

the good ol' flamethrower ammo sugg

#

( @eternal escarp

eternal escarp
#

g

#

im fairly certain new gel ammo is impossible to make without it bein the same as normal gel

#

every flamethrower already spews a unique projectile

#

so not only is it a hassle to make it is not needed at all

small timber
#

ya it just very recently get denied

hollow shell
#

byeah
I was told a while ago that this would actually be way harder to implement than one would think

eternal escarp
#

anx either way who needs that whej every flamethriwer is unique

hollow shell
#

I personally like the idea of alternate gels
Would work just like Musket Balls and various guns, get the wep's special effect while using them but get the ammo effect otherwise

#

I would advocate for it if it weren't so difficult

eternal escarp
#

but i mean i dont really see the point if every flamethrower is of its own bullet

#

its not like guns where half of them shoot the bullet you hold

hollow shell
#

I feel that as more of a byproduct of
the sheer quantity of guns, versus flamethrowers

#

You're gonna get a lot more stuff that aren't really worth writing home about

#

Or, ones that fall more plainly into the archetype

quasi delta
#

My bad, i'll delete the suggestion then

eternal escarp
quasi delta
hollow shell
#

Also JustNoby did you see the conversation above about your upgrades suggestion

quasi delta
#

What upgrades? Powerups?

hollow shell
#

Yeah that

eternal escarp
#

if the difference is just more damage then thats also boring

#

just buff the actual weapon

#

if one gel is objectively better why does the first one even exist

hollow shell
quasi delta
#

I mean, that's what happens with arrows and bullets. Flamethrowers are different because their ammo comes from ammo drops and not from ores/crafting materials, so I agree it would be kinda weird.

eternal escarp
quasi delta
#

Oh, it wasn't a suggestion that serious. Whoever said it was right, it boils down to "mage has it, why not, it'd be pretty cool.", then again, I don't think I'm wrong in my thinking. Mage has it, why not, it'd be pretty cool. (Powerups suggestion)

eternal escarp
#

if youre gonna just say make gel 2 (stronger) itd just be more logical to buff the flamethrowers of a certain point

#

because it would have the exact same effect

hollow shell
#

I don't necessarily agree Blast cuz that usually comes with a trade-off of rarity

#

Stronger ammo, harder to get

quasi delta
#

Yeah, that's why here I said that they should increase some slimes' HP or defense even.

eternal escarp
#

i mean what source of gel is necessarily that hard to get that you wont be getting it in large quantities

hollow shell
#

Pink Gel

quasi delta
#

true that

eternal escarp
#

that example does indeed work

#

hm

quasi delta
#

That's actually what my friend suggested. That Pink gel itself does more damage then regular gel.

hollow shell
#

There's not much point in arguing this because it's near-impossible to execute anyway

#

to my knowledge

eternal escarp
#

yeayeay

#

just theoretically

quasi delta
hollow shell
#

Yeah, in that flamethrowers were only designed to take in one specific item ID as ammo (specifically just regular Gel)
It'd require us overwriting that rigid system with a new ammo system comparable to bullets and arrows

quasi delta
#

I see that sounds like it would be exhausting.

hollow shell
#

Did you know that in 1.3 it was also impossible to add new rockets, because all launchers were designed in a similar fashion to flamethrowers, only allowing the 4 IDs of the vanilla rockets

quasi delta
#

Yeah, I noticed that one

hollow shell
#

Hopefully Re-Logic replaced that with a bullet/arrow-like system in 1.4 now that there's a whole bunch of other rocket types

#

or if not Re-Logic then the tMod team

quasi delta
#

There are a bunch of rockets in 1.4 I'm pretty sure

#

Like 4 types, jk, way more types

hollow shell
#

Quite a bit more sizable

hollow shell
quasi delta
#

Yeah, I mean, idrc, the argument in sum is: "I thought it'd be cool" and I'll stand by that with as much pride as I can gather.

hollow shell
#

Well, sorry mate

small timber
#

the thing with gels is there is not enough variety of gel to worth the effort to make flamethrower work differently depend on the type of gel

#

since you have normal gel and pink gel, and I dont remember any others

drowsy plank
#

calamity adds a couple

#

the corrupted gel and purified gel

#

one drops from evil biome slimes and the other from slime god

small timber
#

so total 4, and I think no HM ones?

drowsy plank
#

i believe so

hollow shell
#

That's as many as there were rocket types in 1.3 so smug

#

(1.3 basically had two, actually
Two with alts that broke tiles)

quasi delta
drowsy plank
#

if it's any consolation. that would not be cool at all and would be hell to balance around so i wouldnt consider it the greatest loss. it's one of the many reason people want to kill proficencies anyway

grave zincBOT
#

@night jolt - Your suggestion has received an updated status!

[Teleport you to where you activated Terminus after WoF in Boss Rush]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Boss Summon Item Also State Their Enrage Condition]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@celest sonnet - Your suggestion has received an updated status!

[Change the description for each Schematic so players can recognize what each schematic is from]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

celest sonnet
grave zincBOT
#

@rocky jasper - Your suggestion has received an updated status!

[Change the name for Shadowspec Bars]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

celest sonnet
#

LETS GO

grave zincBOT
#

@hushed remnant - Your suggestion has received an updated status!

[Increase the size of the Rare Sand Elemental's healing orbs + grant it new healing capabilities]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

celest sonnet
#

Thank you.

nocturne robin
hollow shell
#

@fresh pasture I agree wholeheartedly but your title should probably specify visual effects

fresh pasture
#

Lemme change

hollow shell
#

That is significantly worse HDFailure

#

All you needed to do was add one word

fresh pasture
#

oh wait

#

xD

small timber
#

that is already a thing no?

#

cadance dont give heart gore in next patch

ruby plover
#

Changelog 276

hollow shell
#

There we go, thank you

fresh pasture
#

or 1.3

ruby plover
#

Yes

#

No more updates will be made for calamity on 1.3

hollow shell
#

Ah yes

#

Apologies I do not have all the changelogs memorized but this is a pog change

small timber
fresh pasture
#

I mean potion visuals in general, I am not sure if this is caused by a potion, but I had weird orange balls on my character. Which didnt look to great on a blue armor

hollow shell
#

That would be Honey I think?

ruby plover
#

Which potion, and could it have been a potion from another mod

#

Oh yeah and honey exists

fresh pasture
#

dunno if calamity could do this, but it would be really cool

hollow shell
#

Uh sure we can try to do that

#

(also wew that gif crusts up, Open Original if it's incomprehensible)

hollow shell
small timber
#

ya the current suggestion looks basically like "make cadance potion visual effect configurable"

hollow shell
#

Yep that is suitably catch-all and generic

fresh pasture
#

cool!
Had this issue in all my playthroughs. In late game (post Exo-Mechs/SCal) one of the things I care the most is my look.
Then having some buff that just adds a visual that does not fit your look is straight up annoying. Either you don't use that buff or you live with it. Also is there an option for Rogue's Shadow potion? (for it to not make u invis)

hollow shell
#

That has been suggested quite a few times in the past

#

I'm pretty sure the devs are aware of it but I don't know if it'll be implemented just yet

small timber
#

I think the two famous one is pretty much invis and cadance (and cadance is removed)

#

(though I am surprise that invis is not configurable yet since it had been complaint so often)

fresh pasture
#

cause idk, the potion seems more like a debuff since it doesnt allow you to dodge that good (for me, and many others I guess)

small timber
#

ya the invis pretty much only screw over your own dodging ability by hiding your hitbox since it pretty much have 0 effect (other than reduce aggro which is only MP relevant)

hollow shell
#

Well, at the moment that only constitutes like, two blocks that DCU can't mine

#

Uelibloom and Auric

#

right?

small timber
#

pretty sure this exsited, but ya repost is fine

hollow shell
#

Actually it might even be able to mine Uelibloom just fine

keen zealot
#

it should be able to unless it for some reason has less pickaxe power than the lunar picks

#

same with exodium

hollow shell
#

@dim crane What blocks can't it break?

#

There's Auric Ore and...?

fresh pasture
keen zealot
#

they didn't change it in 1.4 no

dim crane
hollow shell
#

It does not appear to have received any 1.4 changes, on its wiki page at least

keen zealot
#

it hasn't received any changes

hollow shell
keen zealot
#

I can almost 100% confirm that it will not receive any changes in 1.4.4 either

#

if pickaxe power is anything to go by it should literally just be auric that it can't mine

#

Though not stated in-game, the Drill Mount has a Pickaxe Power of 210%, identical to that of the Picksaw, which allows it to destroy every block.****

#

what

#

okay

#

so it can't mine auric, uelibloom, or exodium

#

but it can do everything else

hollow shell
#

It would be nice to have in-game confirmation

dim crane
#

lemme test it

hollow shell
#

I've seen that vanilla code handles pickaxe power in a HORRIFIC way that is not at all efficient or sustainable

So it's possible the DCU doesn't follow pickaxe power to a T

dim crane
#

yeah a friend of mine found out it can't mine everything when digging a massive quarry

#

just tested, can't mine any post moonlord ore

hollow shell
#

Alright, thank you
Good to have that confirmation

#

It'll help if you put the names of the three(?) blocks it cannot break in your suggestion

dim crane
#

Auric ore, Exodium Cluster, and Uelibloom ore

hollow shell
#

mhm

#

You can edit your sugg to add em in

dim crane
#

aight

hollow shell
#

Do it whenever it feels like the right time to do it, I guess

#

aight cool

#

Thank you very much

dim crane
#

yeah i forgot there are two channels

small timber
#

@zinc thunder you need to follow suggestion formatting and add valid reason as to why this is needed other than "it will be cool"

McNuggets and Forgotten Dragon Egg exist as Yharon pets, if you want a (dragon) mount Gaze of Crysthamyr exist

and no for lore reason I dont think we will ever get a 1:1 (literal Yharon) mount, Yharon has no reason to become our mount considering we just killed it, if you want vanity stuff like this to be added Calamity Vanity has higher chance to have it

zinc thunder
#

dude i was joking

hollow idol
#

gamin gamin, vanity already adds a yharon mount (not full size tho, thatd suck in execution

zinc thunder
#

there is a literal quote from a music in the sugestion lmao

small timber
#

if you post it in #suggestions-posting expect people to take it seriously, as in you want it to happen

inner anvil
#

You would be surprised by the amount of people that do suggestions like this but are actually serious.

zinc thunder
#

lmao

small timber
#

(also for the yoyo suggestion this time I actually did Yharon and Scal so that should be more valid, though I still dont know how hard of a balance nightmare this suggestion will be)

#

I just expect the performance to just at the very least (unless i-frame issue) will no longer straight up decrease Yoyo damage output again

grim tusk
#

More GitGudwo fans

#

And pretty much devplans.png

#

At least this sugg is far more valid than the other one

golden tulip
#

oh my god

#

someone ask git to tell his fans to not rush to this server everytime he makes a video

#

probably not but he can try

drowsy plank
#

why do people even give a shit

#

isnt this inherently more unique than making it into another goddamn broadsword

#

i know dev plans are probably more unique than that but

grim tusk
#

That is true and its also a parody on magelee

drowsy plank
#

very true

small timber
#

the weapon is literally made to have melee damage as a joke

golden tulip
#

because

  1. it doesnt make sense
  2. it feeds into the melee projectile swords meme
drowsy plank
#

people be like "b-but it behaves like a mage weapon!!!"
yeah that's what makes it cool, and, despite being a parody of melee projectiles, is counterinuitively more interesting than like 90% of melee projectile swords because it doesn't have the blade

golden tulip
#

its interesting but thats not the issue

#

the issue is that its melee

frail mantle
small timber
#

the thing is not whether burning sky is a mage weapon with melee damage, it is deliberately made as a joke weapon

#

that why it is melee, it is a joke

golden tulip
#

ok that might be a thing in here but thats not very clear in-game is it

small timber
#

the thing that matters in game is really how it function, and currently the weapon is more than viable

golden tulip
#

noone said its not viable

drowsy plank
#

man even if it wasnt id still be down with it, stop pretending that 90% of the playerbase even hits enemies with the sword part of melee weapons

golden tulip
#

thats not

#

the issue

golden tulip
night jolt
#

The problem is that it literally has no Melee functionality, and the fact that it's a joke isn't conveyed well

golden tulip
#

yes

small timber
golden tulip
#

yes we have seen it thank you

small timber
golden tulip
#

again, i saw it

#

thank you

drowsy plank
#

i think the point xpc was trying to make is this isnt really an issue and even if this does get into voting it would be redundant considering it's an already planned feature

golden tulip
#

that is true

small timber
#

and even if it is considered an issue (I dont think it warrant to the point of being an issue), it is something that the devs already know and will be fixed

#

I just dont see why it really matter that Burning Sky is not really melee, and considered as an issue

drowsy plank
#

isnt that one of the rules anyway? check the planned docs and changelogs before making suggestions?

golden tulip
small timber
#

why is the existence of a weapon that much of an issue?

golden tulip
#

again, its not the weapon itself
its just the wrong class

#

thats it

drowsy plank
#

no one complains about prismatic breaker being ranged
tho that is a patreon item, but i think it's still a fair point
if ranged just got a straight up sword i would give 0 fucks as long as it thematically has a reason to, like. it's a broken shotgun that spews shells or something

actually wait bayonets are just gunswords i forgot those exist

small timber
#

rainbow party cannon deal magic damage instead of range while being cannon, universe splitter is a magic weapon that is classified as summon, there are probably more case here and there, why is it considered to the point to be an issue?

golden tulip
#

thats just the whole problem of all classes having little identity but i dont think making yet another weapon that kills a class' identity is the solution

small timber
#

the maximum I can see is people picking up Burning Sky and say "this shit is a melee weapon?" and thats it, I dont think they will really will go as far as to call it an issue

#

that is why I highlighted that the devs do plan to fix it, because if they are just putting it there forever then ya I will agree with you

drowsy plank
#

i suppose class identity is an issue, but i feel like this isnt really gonna make or break it considering how same-y a lot of them feel already anyway

#

that's just a bigger issue with the class system as a whole

golden tulip
#

yeah its already a problem so why make another weapon that makes that problem even bigger how is that the right thing to do

frozen hornet
#

It's just giving random people a Thing to harp on saying "lmao calamity moment"

drowsy plank
#

i dont think it's making it a bigger problem, is where we differ i guess

that's fair but that hasn't stopped them before

golden tulip
#

ur just like "ah fuck it this whole thing is stupid anyway lets just not give a fuck" not very elegant is it

frozen hornet
#

Before they would say something like "most weapons are like mage weapons" now they say "burning sky is a mage weapon" instead

#

It's not too big a deal imo but yea

golden tulip
#

it isnt

#

but it can be fixed nonetheless

small timber
#

the thing is it is still in the process of being fix, and the devs want it to stay as a melee weapon, I think moving it to mage (temporary) will be just bandaid solution

drowsy plank
#

wasnt saying not to give a fuck about it, but this aint the first thing to address with it. if there were multiple swordless swords, id get it, but im okay with burning sky being the weird little thing it is rn

small timber
#

I will just wait for the Burning Sky rework to come out instead

golden tulip
#

well whatever this discussion ends up with, what will actually happen is already settled by the devs so taxevasion

drowsy plank
#

true

hollow shell
eternal escarp
#

@tame phoenix the whole point is that they are 2 separate lines
if you want the movement speed + wings, use Angel Treads

#

if you want them both in the same accessory, you cant have other wings, as Seraph Traces+ are wings

fossil finch
#

Wh

eternal escarp
#

sugg was removed it seems

hollow shell
#

The suggestion was understandable

#

and we will have an alternative solution to the bootwings problem in the future

eternal escarp
#

i was more so trying to spark a conversation out of it, not an instant removal HDfailure

drowsy plank
#

didnt a alt boot suggestion already pass?

eternal escarp
#

tbf it wasnt an alt boot it was just making seraph+ count as not wings byea

#

(the deleted sugg)

drowsy plank
#

ah

#

prefer the alt boot sugg anyway, and that already passed, so i dont think anything of great value was lost here

frail mortar
#

The way you could make burning sky a little more melee ish is by having it perform in a similar way to the star wrath, raining projectiles in the cursor position, but the sword itself also does damage from swings

eternal escarp
#

that is indeed what it used to be

fossil finch
#

Read rovers message

fossil finch
eternal escarp
frail mortar
#

Ah

#

Or just convert burning sky into a mage weapon, removing it as a sword and giving its effect to a magic weapon of the same name

#

XD

eternal escarp
frail mortar
#

I know lmao

#

I was joking about that, because making an entirely new mage weapon is a lot of work

#

XD

eternal escarp
#

also Phoenix Flame Barrage exists and acts similarly

#

so either way

frail mortar
#

Yeah true

warped tide
#

new copypasta dropped

hollow shell
#

@meager pilot See the "Suggestion Don'ts" doc in pins, this type of suggestion is not allowed

meager pilot
#

god dammit

#

bye bye to the suggestion i spent 1 minute on 💀

grim tusk
#

Only one minute spent is usually low quality

drowsy plank
#

@vapid fern please read pins, or actually the message literally 4 messages above this from rover

vapid fern
hollow shell
#

Did you open the doc

drowsy plank
hollow shell
#

Hang on lemme reorganize the pins a lil bit

#

There

#

I think the Don'ts are more crucial than the delivery times by this point, people have gotten more accustomed

kindred creek
hollow shell
#

Suggestion isn't formatted properly

#

No title-reason separation

kindred creek
#

And exclamation?

#

Same thing?

hollow shell
#

Exclamation means invalid for any reason, such as breaking the Don'ts or having insufficient reasoning

#

Exclamation is manual, the clamp is automatically applied by the bot when it detects an error

night jolt
#

Maybe there should be a "can't make a suggestion" role

small timber
#

what was the suggestion? since it get deleted pretty quick, since if it is something that violate the server rules the mods can still see it

worthy locust
#

a glove that crosses the abilities of the fungal symbiote and the feral claws

small timber
#

(that is a strange delete but ok, I thought it was way worse since "can't make a suggestion" role was mentioned)

worthy locust
#

this server rips you to bits for just about anything so just to be safe

#

you think its worth posting anyways?

small timber
#

I think the idea itself is not that strange, just there is plan to rework shrine items basically

worthy locust
#

i had an idea for that too

small timber
#

(and we have no information if shrine items will be easier to get, combined into accessories or have completely different effect)

#

I dont think people will (or should) bash your idea unless it is like, objectively a don't (eg: GIVE MURASAMA DRAWATTACK BECAUSE JETSTREAM SAM)

worthy locust
#

how about fishing for "shrine crates" (or some more creative name idfk) in the shrines respective biome

#

or maybe they can just have a chance to appear in the normal biome crates

small timber
#

I think the idea of shrine items (currently) is that they are exclusive, as in 1 per world so I dont think that will work

hollow shell
small timber
#

(and ya, since shrine are planned to be rework eventually so probably dont fit well)

hollow shell
#

But

worthy locust
#

ah ok

hollow shell
#

At some point we are planning on doing away with the whole shrine thing

#

And repurposing the shrine items

#

I don't know how soon that'll be but it shouldn't be too far off

worthy locust
#

good to know

drowsy plank
#

finally

#

shrines die forever

night jolt
small timber
#

oh right I do feel it is abit too harsh on the feral claw suggestion

tribal sail
#

How many stars do i need to get checked off?

crude geode
#

Depends on week

#

Generally though the top 25% of suggs go to dev

tribal sail
#

nice

#

i have good odds

#

i just wanna make a positive difference!

hollow shell
#

A noble goal

half sage
#

mine was submitted when there was still a min star count and didn't reach the count, but got grandfathered in when the new system was implemented sadcatthumbsup

ruby plover
#

the doc remains unread, i assume

#

@spice elm check pins for how to make a proper suggestion (theres a document on do's and dont's, yours isn't a valid suggestion)

small timber
#

and yes, murasama suggestion is directly listed as example of things disallowed from suggestion

ruby plover
#

oh, that is a specific example now

thin hill
#

First of all

#

Wrong format

ruby plover
#

good, cos murasama is suggested so friggin much

fossil finch
#

Murasama is already hf Murasama anyways

thin hill
#

yeah

inner anvil
#

vx

#

ç,./

#

Sorry, broken keyboard.

thin hill
#

happens to the best of us

grim tusk
#

@spice elm
1- bad formatting
2- sort of specific
3- reference for sake of reference

You should read the pinned doc before making suggestions

drowsy plank
#

turn the murasama into a popcicle next update so no one can request anything for it ever again

frozen hornet
#

wipe everyone's memory of it then

hearty oyster
#

murasama right click got denied

cobalt heath
#

of cource

blissful osprey
#

#keeptheExoGladius

tardy smelt
#

why is it a good weapon though

#

(dps is not a valid reason)

blissful osprey
#

Because it has comparable DPS to any other endgame weapon, it's extremely good against supreme calamitas overall and it's just a very unique weapon

small timber
#

You cant suggest things that is not in the game yet, and on suggestion to revert changes unless you find a really good reasoning

blissful osprey
#

the other shortswords are just bloat weapons but the Exo Gladius is an actual memorable and fun weapon

small timber
#

The thing is exogladius will become a lot less unique when 1.4 drops

tardy smelt
#

in terms of how its used its also

#

hold M1

blissful osprey
#

It can still stand it's ground

tardy smelt
#

if I'm not mistaken

#

and iirc its getting removed for the same reasons that AotC got reworked for

fossil finch
#

Dps isn't what defines a bad weapon in this context

tardy smelt
#

not because its not strong, but because its kind of bland in terms of its functionality

fossil finch
#

Bad weapons are bad because game design bad boring

inner anvil
#

The removal of Exo Gladius is not because it was good or bad, it's because we have no reason to keep it, it doesn't have identity, we prefer making an actual cool weapon to whatever this thing is.

fossil finch
#

(A bad weapon is ever boring, bad game design

blissful osprey
#

but it IS an actual good weapon*

fossil finch
#

Its not

inner anvil
#

Doesn't matter if it is or it isn't, we didn't remove it because of that.

fossil finch
#

It's bad and boring

small timber
#

Exo gladius will just become old aotc v2.0 after 1.4 right? Since shortsword got omniswing

fossil finch
#

Exogladius is nadir bootleg ver if we consider the omnidirectional stab

#

uhhh i guess this is when we call rover but he's offline so idk

blissful osprey
#

I've removed it

small timber
#

I think the suggestion by itself asking to change something that is not yet in the game is probably already a dont tbh

blissful osprey
#

but the exo gladius was just recently removed

tardy smelt
#

the only shortswords that will be left alive are the ones that don't completely lose their gimmick due to the omniswing and the ones that can still be salvaged through a rework

#

not yet

#

but it will be

fossil finch
#

Also readding content is also a dont anyway

#

👍

tardy smelt
#

no

small timber
#

Exo gladius removal is not in the game yet, it is post 1.4 port, 1.4 port is not done yet

fossil finch
#

We do not need exo shortsword
Shortswords are flawed by design anyway

inner anvil
tardy smelt
#

in the former category would be Galileo Gladius and the scourge Shortswords and a few others

#

in the latter is uh

#

the Elemental shortsword

fossil finch
#

If we got a "gladius rework" it'd stop being a shortsword at all and move to be a completely different type of weapon

#

So removed or not it's indifferent

blissful osprey
#

I'd just like to preserve the gimmick that it has

fossil finch
#

it doesn't have a gimmick?

#

Spawning projectiles is not a gimmick

blissful osprey
#

Yk, the little swords coming from all over the screen

#

gimmick is the wrong word but yk

fossil finch
#

That's not interesting weapon design for a supposedly melee weapon

blissful osprey
#

it'd be a ranged weapon then

fossil finch
#

Just cheat first fractal in it has not been removed

inner anvil
#

That is not a gimmick, that is called "Bullet hose".

small timber
#

I dont think that is really what people are referring to when they consider the "gimmick" of a weapon, that is pretty much just the projectile fired by the weapon

#

Gimmick will be like the new biome blade and ark line

blissful osprey
#

good points 😭

small timber
#

Anyway apparently there is already mods to readd the stuff calamity will remove (before they are even being removed), so if you really want to use the weapon you still can get it that way

#

But ya, it is very unlikely for suggestions to revert the removal, it must rely on the devs having a sudden change of mind

inner anvil
small timber
#

"this mod readded exo gladius my favourite weapon, it is AMAZING!"
"Ok this crafting recipe require way too many things I will just use Burning Sky instead"

inner anvil
#

Lmao true.

small timber
#

(Also I just notice the bot actually died, no wonder the wrong formatting suggestion did not get reaction)

inner anvil
#

@inland saddle

inland saddle
#

Interesting

#

One moment

blissful osprey
#

Is a good suggestion that maybe boomerangs in general are shorter ranged but deal more damage? because they are melee weapons you should still get up close with them. or is this nonsensical

#

or worded the wrong way to post it?

small timber
#

I dont quite remember the detail but isnt most boomerangs added by calamity are rogue? Then that will really only apply to vanilla boomerangs

inland saddle
#

Need to restart

blissful osprey
small timber
#

Wait amazon out of all things jad an outage? Huh

inland saddle
#

Kind of

small timber
blissful osprey
#

like, almost calamity melee DPS but a lot closer ranged, not as close ranged but very close

#

like 10-15 tiles away from the player at most

#

about the same as huge firey greatsword, and it would make the boomerangs actually viable instead of just filler

small timber
#

Maybe, though probably need to think about the reasoning before putting it into suggestion, since while the idea is pretty obvious (make melee boomerangs more effective at melee), reasoning is mandatory

blissful osprey
#

current vanilla boomerangs are just straight up filler ngl

small timber
#

(I am unsure if boomerangs are currently considered unviable, have to ask testers for it)

blissful osprey
#

I'll place it and see where it ends up

small timber
#

Probably have to fix the title, dont quite get what you are saying

drowsy plank
#

this suggestion is hard to read and literally pointless

small timber
#

Wait how long is 10-15 tiles

drowsy plank
#

well the player is 2 wide, so 5 times the width of the player so uh. not very far

i think that's barely as far as eye of cthulhu is wide

small timber
#

Ok that is like, unusable, it have to get like tripled dpsnfor it to be viable

drowsy plank
#

also clearly tier 0 super threat boomerangs obviously need a range nerf

small timber
#

I was thinking because of the boomerang return mechanic, shorter range actually significantly boost dps therefore the suggestion make sense

Making it literally true melee range is way overkill

#

Boomerang is pretty much still intended to be "ranged melee option"

drowsy plank
#

boomerangs have more of a reason to exist than every single projectiles sword

#

plus if you want higher dps at shorter range you can just throw it shorter or even gasp just use a true melee sword

blissful osprey
#

i've changed my wording a bit

drowsy plank
#

why

#

i still dont get why

#

like calling boomerangs "ranged" weapons in the context of this game is just a misnomer, ranged weapons are guns and bows

#

like when you're getting this pedantic magic staves are ranged weapons

#

and overall this is just going to make boomerangs less consistent because they deal the most damage on return, which requires overshooting your enemies, which requires range

blissful osprey
#

t'is why i added the extra damage bit

#

so that you dont have to overshoot them and make boomerangs unneededly complicated

night jolt
#

OK the problem with this suggestion is that for the most part, Boomerangs in calamity aren't melee weapons

#

Most of them are rogue weapons

drowsy plank
#

and the ones that are, are vanilla

night jolt
#

And the ones that are classified as "melee boomerangs" on the wiki are all from the same upgrade tree, except for one thats just an upgrade of a vanilla weapon

#

And even then, the other one is also sort of just an upgrade of a vanilla weapon, that being the Paladin's hammer

hollow shell
#

And Paladin-type boomerangs already have more limited range and high speed

#

Making them more functionally similar to a spear, or uhh
Solar Eruption

inland saddle
#

Bot is back online

#

Thanks amazon

#

That was fucking painful

true inlet
#

idea

#

just make boomerangs deal 2x damage

night jolt
#

They already do that tho

#

almost every boomerang in Calamity pierces and comes back

#

About that DCU suggestion

#

Whats the point when you could just use Crystal Crusher and Exo Box?

eternal escarp
#

@nimble turtle you cant suggest things just because

#

double pinged damn