#suggestions-discussion
1 messages · Page 1267 of 1
@crisp fox Refrain from making suggestions about Calamity 1.4 until it is officially released
Sure thing, my apologies.
Also in case you're unaware
Zenith is getting tier shifted all the way up to Auric tier (post-Yharon)
The first two things you mention have nothing to do with stat boosts existing or not
wdym
I'm talking about only changing boss and enemy AI, not often ridiculosly getting 2-shot late game no matter what
If you've a bad pc or have poor resolution the ai will hurt you more than any stat changes
ohhh
i'll re-write it
Being casual and not wanting the stat boosts is much more valid reasoning though i still don't agree with the sugg but,
it would be optional, off by default and somewhere that very clearly says its optional
That doesn't make me like the sugg any more
how could i improve it?
Its just my opinion you don't have to
alright
Ah ye, I thought of this suggestion the other day and then forgor
It’s kinda weird to hear the boss roar for certain bosses, like cryogen for example
And the ones that are mentioned too
Oh they mentioned cryogen, aight
Ah hm I didn't realize Dragon Egg and Abombination still played the vanilla roar
Thought they woulda been given their custom sounds
abombination can just make the phase 2 nuke arming sound
dragon egg can be angry yharon screech before charge
easy game
both signify dangerous being about to assault you
Pretty sure rover's comment implies they have unique sounds already made
No no, Balanced was correct
I'm saying that we can reuse some of the existing custom sounds
Specific spawn sounds were not made for them
(sorry if my statement was ambiguous)
does astrum deus have a custom roar on spawn too?
i remember the animation but not any sounds
He does not
can just use a lower pitched dog roar
honestly
signifying his weakness
and if that lore is still relevant that dog eated a bit of him
Oh sorry I thought you said Aureus
oh
Deus actually does have a custom roar
here lemme grab
I request second opinions on a suggestion idea
Tl;dr scale the amount of items you get from ravager's drops by a float of x.y as you kill him more and more (resets when there is a drop upgrade that gives you more powerful items)
Tomato dislikes it I think otherwise
drops as in like. all of his drops, or the stuff from the geode
I think the better idea will probably just increase the yield from the geode to begin with? that solves all the problem
since otherwise after like, 30 ravagers geode will start dropping 100 of each bars, which do not make sense, just make them drop more from the get go
There'd be a cap
Ideally what I'd like is for ravager to stay a farm type boss to some extent but ease off how much you farm him
By a small amount
I just think if the problem is with farming Ravager is not really efficient, simply just make it always yield more bars rather than incentivizing completely refarming him (since the increasing approach will mean like, the initial several kills will still yield very little reward and only when they keep refarming it will it become worthwhile)
The true conclusion is that ravager's getting redone anyway so geodes may die
Well the idea is to store how many items a geode drops (or the range) in an array/variable (whatever is more practical)
So that for each ravager kill you get
baseAmount * [float relevant to certain number of ravager kills]
@hollow shell can do a better job of explaining this than me I think
I suck at it
No you want some farm just less farm. Ravager was designed to be a farm boss, all I'm doing is dialing it back
A smidge
I do kinda agree with Neko in that
If you're attempting to reduce the amount of farming you have to put into the farm boss, there are simpler ways
Pretty sure it wasn't "designed to be a farm boss" and that doesn't mean it can't change anyway
And in fact just boosting the drop rates outright would go more towards that goal
Ehm okey
than having the rates get boosted with more kills
You don't need to specify in your suggestion
You can just ask that they get boosted
(Geode drop rate also is not percentual exactly
That way people can agree with your suggestion without having to agree with your exact numerical values
Like not sure what would boosting a 2-5 material drop by 1.5 would do
I'm leaning towards rover's attitude but just for clarity this is why I wanted a scaling system so that it's better adjusted per ravager kill
I'll still use rover's approach doe
@crystal stone - Your suggestion has received an updated status!
[Add a custom background to Brimstone Crag.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add Calamity Ores to Fishing Crates and Standardize Crate Drops]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
yo it get through
Ah
@night jolt - Your suggestion has received an updated status!
[Properly Decrypt the schematics after putting them into the Codebreaker]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Syn you need to include a reason in your suggestion
((also just about everything you have right now is technically completely unnecessary))
((aside from the title line))
Meh
I dont feel like a one line of "change ravager item drop rate pls" with a body of "title" is a good idea though
Obviously I'm overexaggerating but
Yea
Aight that reason there is fine
ya this line dont really have to be there
Re-read
Devs nor voters know what you're referring to so like
then probably can just include it as "Alternatively, make Ravager's geode yield more rewards the more you kill Ravager"
since ya, as Neko said, the devs will not really have an idea of what the "disagreement" is about, just leave the idea in and is enough
since the core idea of "I propose 2 ideas and devs are free to choose" is still there
Yeah. I want it like that.
It's like that for the gesture. It's not about the specific thing the devs put in, it's the effect it has
If both have the effect, and one of them is just more complicated of a solution, I extend an olive branch and i say "this is the simple solution, but if you'd rather put more effort into fixing the core issue, here's a more complex solution as well"
If I'm murdered for ambiguity then I'm robbed of leniency and creativity
not sure how the alt is putting more effort into fixing the core issue but pop off yeah
Scaling system vs editing a float/percentage
Yeah sure it takes 3 more seconds of effort as you add the kill tracker and put the very simple formula of existing float.kills
Uh...no, it takes much longer than that but sure
(Even then just raising the drop rates all around fixes the core issue better
(Rover if you're still lurking can you explain my position I'm frustrated other people can't see it)
(They act as if a fine tuned scaling system takes 3 minutes when it takes more like 3 hours)
I mean what is the extent of this "fine tuned scaling system"
Originally you did literally just present it as "multiple loot by kills"
Why does this effort even needs to be put in
facepalm
You miss the point
How does this fixes the problem better than just raising the drops?
(The player also wouldn't know the mechanic is a thing for this specific boss and that has the potential to raise funny situations where they think their game is bugged or something
Balance...if you're wanting to modulate how many drops come out of the geodes, and on a graph make a more rounded slope line (what you want), then it'd actually be superior to raise the number of items from ravager's geodes per certain number of kills
E.g., 1 kill gives you default baseAmount, 3 kills gives [multiplier a], 5 kills gives [multiplier b], 10 kills gives [multiplier c], to a cap of, for example, 20 kills or 30 kills
This means that if the number of kills adjacent to each multiplier are set correctly, it eliminates enough of the farming to prevent annoyance, but not enough to take all the effort away
Balance for what exactly
The number of drops itself, so you don't get too many
You do not balance your player's time spend i think
yeah you can just set the drop numbers to a reasonable amount that is "not too many"
Normally yes, but ravager drops materials that scale with game progression
No reason to handcap oneself by trying to design it as a farming process
They're just materials
You also require a relatively small amount each time you need them
My guy ravager was designed to be a farming boss like I said earlier
you're the one arbitrarily setting that stone
(He was designed to be a boss and given the ability to help alleviate grind
No, he was actually designed to be a farming boss and the only reason he exists is to give you items that help with general crafting
that's wrong very much
He was added a long time ago as a boss like fabsol used to do all the time
but, ok, lets go by that being right anyway
It's pointless
It doesn't matter because that can be changed on a whim
As is like a bunch of different things in the mod
You don't have to handicap yourself and fake some sense of balance for getting materials you can already get
It's pointless to add a whole mechanic that has the possibility to confuse players, needs extra effort and for what again?
Reaching some arbitrary conditions set up by you specifically? I don't really understand
Doing this isn't really balance
It's be balance if eav dropped an entire inv worth of this materials on first kill
This debate is not worth my time and unless Rover or a dev bugs me to change it I am going to bed
Gn~
(If anyone needs me to edit and has some good points ping so I can find highlights tomorrow, thank)
i just find it all highly unnecessary
this is kinda scuffed but I think it do (at least concept-wise) explain why the scaling system is not really necessary
This took me a second to comprehend but I get it now
((Those two blue & orange horizontal lines would be better as Legend markers, not sure why they're presented on that axis))
((Actually nvm I get that too it's just confusing without an explanation lol))
(I am using MS paint and I kinda forget how to draw graph with exponential value)
tbf there are some ways you could execute the exponential curve such that it'd reach the top faster than the blue slope
Such as
Geode drops are doubled every time you kill Ravager
an extreme example but it would overtake the flat boost in just 3 kills I think
ya just the suggester's idea seems like that it want to start like normal and slowly scales up, meaning it probably is not double/triple immediately
and double/triple immediately (and continuously increasing) will be overkill and rather just increase the base drop rate to said double/triple (not exactly ideal example but you get the idea)
the reason this is not something i wanna do is because like i said earlier here
ravager was meant to be a farm boss and i wanna keep that sentiment so choosing the first green line (to me at least) is preferable vs the blue line or merely doubling/tripling
if you only killed ravager a couple times a playthrough i wouldn't care too much, but you kill him one or two dozen times
(sorry since I cant properly do legends in MS Paint), the 1st green line is supposed to be the scaling of Ravager's drop amount (per kill)
and the 2nd green line is the total amount of Ravager required to reach the (amount of materials) you need
no its good™️
finally
bit weird the ping didnt work but whatever
also have to agree with everyone else the decision to ignore everyone else here and keep the random extra paragraph about the weird float scaling is only going to lead to a more than likely chance that the suggestion doesnt even get enough stars in the first place cause the average voter has no idea what the hell you're talking about and doesnt care to dig through this chat to read it
just ask for a standard buff to rav geode drops
i dont think anyone would fight you on it
arguably you'd be more likely to get in the more you trim it
yeah so remove the cantankerous part about the scaling
it's just going to make it more likely to get rejected
it's like making a suggestion to buff ironskin pots or something and starting it with a discussion of devourer of gods balancing or something
the guidelines literally say to remove unnecessary text and that's all that is
I personally disagree with this Altar suggestion but it's a fine suggestion
@quasi canopy You need to have a line break (Shift+Enter) after your title line in order for your suggestion to be processed properly
Also you need to add a reason why this should happen, to your suggestion
that doesnt even make any sense
The reason to do p-hm bosses is because of weapons and gear
^
Which is plenty of reason alone
like the scaling of the boss is based around the gear, and bosses are balanced around you basically having 400 HP by mid-pHm
Also if you want people to do more phm bosses try some of the more obscure ones aka not the two base vanilla ones everyone does bc it gives you access to the most gear
(Aka abyss/dungeon for skele, and shield/counter scarf for eoc)
im still trying to figure out the logic behind capping HP
people that can do wall of flesh as their first boss would still be able to do it with 200 HP because you'd effectively be nohitting it, not to mention, i dont even think that's very feasible in higher difficulties in calamity with the HP buffs wall gets
if you went through the effort for getting 400 hp pre-boss you deserve it
same for getting tinkerer pre-EoW
or hell stuff even
like i say, people forget Terraria is a sandbox game, play however the fuck you wanna play it
Boss fights at the most fundamental level are about maximizing your odds of victory. Like it or not 400 HP pre King Slime is a way to maximize your odds of victory.
Like, even if this were a good suggestion, devs wouldn't accept it, they made life fruits pre mech for a reason
@quasi canopy I usually dont like to ping people like this (since others probabpy already tell you), but, isnt an easier solution to achieve what you want is just increase preHM bosses damage (especially early ones)?
I dont agree with the suggestion but ^ is still better than artificially locking up players' health at certain point of progression and the extra confusion where the player will be unaware of when they can increase (and by how much) of their max hp
And no, if people think skeletron and wof are so easy that people just do it as their first boss they will just do it with 200 hp regardless
easier solution to achieve want you want is for you to just not use life crystals if you dont want to have more health

^
Ya with such a subjective suggestion like that I can also be like, "Scal is a boss that is obviously designed for nohit, and therefore the player should never be able to tank scal, their max hp should be reduce to 100 during scal fight (this make sense since developers already resuce hearts regen to 10 = they dont want people to tank). If people think it is unfair just see so many people nohit scal, it is not hard people are just bad at games"
(and no trust me, unless you spend hours building WoF arena, preboss WoF is completely stupid, I tried)
that sugg might cripple the kinds of players who arent as mechanically skilled to dodge bosses and such
That suggestion also completely screw over any form of preHM exploration the player want to do, because having 200HP when skeleton (not skeletron) bone throw deal 80 is painful
What I ment was less health since devs are already messing with def and dr so why not reduce HP but general dmg too similar to mechs with each boss killed player unlocks like 40 more max HP but gets delt idk about 7% more dmg or so till wifi when it's back to how it's be normally
Changing defence and dr values is different to changing hp.
I meant either way u die faster
That's
ignoring a lot of context
Just because we nerfed a defensive aspect on the player for any reason
doesn't mean we want to continue doing that for any and all other player protections???
Dr has a lot less impact in preHardmode (even earlt Hardmode), reducing max hp to 200 is ltierally halfing the player's survivability
The suggestion also completely ignore the fact that defense (pure value defense) is massively buffed on many items, the DR nerf is pretty much just so player dont softcap DR without investment
And ya, double-down nerf is stupid
Oh god, is this a sarcastic suggestion made by a former redditor?
That is within the realm of possibility
💀
@kindred creek Do you literally have no reasoning aside from "their names are similar"
it'd be funny
what about Plague Heart
Not a valid reason
it also has a heart in the name!!!
dreaded "it'd be funny"
In fact it's a Don't
spawns pbg waifu
We already have that
youre just upset you diidnt come up with the idea first
Can you stop
cope
a friend's idea
well refer your friend to the pinned Donts document
and tell him waifus arent funny anymore
also another thing
Draedons Heart is already getting a rework
so even if you did have a good reason itd be moot
didn't draedon heart just get a rework
so that now you're senator Neil from the metal guns series
and makes you stand there and realize
Hasn't it already been reworked multiple times for stress, rage, and then no rage?
i do not remember tbh
(is it time to add murasama to frequently suggested suggestions so it can finally die like the bloons one)
just in case it is deleted
@hollow shell not to interrupt your tridolon or eternity in hydron but xpcqe makes a good point
gl
ya, or just wait for someone to (port out) the star from above murasama (because it will happen)
if you want to play with a genuinely complex melee weapon that requires skill to use, on that tier, use Ark of the Cosmos (or Galaxia, but that might be too generous)
Murasama is just a funny reference, other than that its mostly just the tier's conveniently long-ranged True Melee weapon, akin to Blade of Grass and Majestic Guard
I desperately want Murasama to get renamed into something else and the MGRR ties lost entirely
I think that would be for the best.
:truetrue:
just rename it to something something ... blade prototype, not only is it lore accurate and also no longer a reference
since we have phaseslayer so it do fit
it's a part of draedon's lore yet holds onto the ties of being an MGRR reference... that also has been reworked to where it doesn't even really work like the actual sword
Just name it the salt shaker
Name it after Masamune instead
Call it Masanume
Or rip off star wars' vibroblades
Masamune?
Another Japanese swordsmith just like Muramasa
Masanume smh
idk i never played whatever Sephiroth is from 
final fantasy?
i think?
and apparently also kingdom hearts?
byeah thats quite a nice name rover iirc
now color the blade green and voila no more jetstreme

Then comes the flood of suggs to revert it to murasama 
theres no escape
He can now swuib every member of calamain
something along the lines of
change the [new mura name] name back to Murasama
Memories broken | The truth goes unspoken | I’ve even forgotten my name | I don’t know the season | Or what is the reason | I’m standing here holding my blade | A desolate place | Without any trace | It’s only the cold wind I feel | It’s me that I spite | As I stand up and fight | The only thing I know for real | There will be blood-shed | The man in the mirror nods his head | The only one left | Will ride upon the dragon’s back | Because the mountains don’t give back what they take | Oh no | There will be blood-shed | It’s the only thing I’ve ever known | Losing my identity | Wondering have I gone insane | To find the truth in front of me | I must climb this mountain range | Looking downward from this deadly height | And never realizing why I fight
i regret spending time on removing the line breaks in that
I'm kinda tempted to put "Adding any more Metal Gear Rising references into the mod, or enforcing existing references" as a Don't
Because it's been a meme for quite a while now
Then comes the Don’t about suggesting to revert renames
would be kinda fair tbh
I mean that is already part of the Don't no? just not outright stated
Reverting changes have been in the don't for some time right?
it is currently just like, "ya references is not a valid reason, you need to find a valid reason to make reference suggestion"
I figure that there is grey area with existing references, and might be good to outright say it
ye, since the previous bloons references was (almost) allowed just by using the reason that people will want to get more bob style wings
The Bumblebirb Effect
i cannot see the world Bumblebirb without hearing "Fat fuck" in my brain help
mgrr sugg numero 109287461982756109248203578126998344309873562934
You are a perfect human being for doing that 
😳
...t~thanks?
@quasi canopy who in their right mind uses pre boss gear for WoF
devil may cry
no, wasn't he from minecraft?
no sephiroth is probably a roblox youtuber
sounds reasonable
i was gonna discuss it but i posted this right before an exam lmao
Sounds reasonable
in hindsight, the vanity is unnecessary
but I still think the charge attack would make the weapon more interesting
and also it'd add a level of strategy
honestly, eh
does it need any?
it actually has no direct competition in terms of functionality
and so no weapon on its tier will give you quite the same playstyle potential as Murasama
idk, it would make it a little more unique then just "ha ha funny red sword"
its a higher-range true melee weapon, that, while not having as explosive DPS as the Dragon Rage, is much safer to use than said
and while i wish its dps were slightly higher, subjectively, its fine at fulfilling said niche
also if the charge is like- a dash, then
not everything have to be a 100% cardboard copy of a reference from the source
yeah it is
it is a "reference item" not "copyright infringement"
A. just dash and shield-bonk into something with Asgardian Aegis and you get something similar 
B. both Ark of the Cosmos and Galaxia already have dash attacks
and fairly intricate movesets that require skill to be used to their fullest potential
that's a niche that's already filled on that tier, and that the Murasama has no real need to step into since it already is in a category of its own
and, ^
so there's no urgent reason as for why the Murasama NEEDS an alt-attack, and simply having it be a reference is not a strong enough argument for it either
ya, the fact that the suggestion specifically ask it to be "referencing Sam's slashdraw attack" instead of focusing on "making the weapon more interesting" is the problem
and there is simply no good way to do it otherwise as it is a reference item
(which is why reference item suggestion is hard to find a valid reason to make)
because this is a don't
that bullet should probably extend to having existing references be more true to the original for the sake of reference
Make everything craftable- sugg posters
so true
Is it a dont? I didn’t see it there but I can delete if it is
Depends on how you word it and it’s fine currently
i mean other cell phone components are, and they are kind of annoying to get sometimes, but at the same time... Crafting Be Like
honestly why doesnt travelling merchant not just have all the parts sold, and then put the ones exclusive to him onto enemy drops as well
that way you're twice as likely to get it with it being so grindy as it is rn
It isn't a don't
dw
I don't think compass or Depth Meter are hard to get if you just pop a zerg potion in the cavern layer. The real enemy is Tally Counter
That shit only shows up when it feels like, and it's also the only guaranteed way to get Lifeform Analyzer
I feel like I get so many tally counters
And I usually go until around post provi without a compass and depth meter
It's just weird how all but 3 components of the Cell Phone are either craftable, sold by the Traveling Merchant, or easily obtainable from a boss (Angler shit)
i have no idea why you guys are so hesitant to fill in the gaps of a calamity feature update that probably should be there anyways
(What
what on earth are you talking about
i was confused about why you were seemingly hesitant to support the cell phone ingredient sugg
He probably mean like people making suggestion that is "add contetn to biome" etc
Where they will happen eventually anyway?
i apologize for my, rather poorly worded sentence
Oh the cell phone one, ya I dont have problem with that (comes from someone who craft cell phone every single pt and those two always be a pain to get)
Basically, it's far more efficient for exploration to have the Mirror, Analyzer, and Detector as one item than 3
I want all the information consolidated in one item as soon as possible
make a minecraft version of calamity because lol
"limit max HP until you defeat certain phm bosses"
"So players don't rush wof immediately"
Doesn't calamity make it a point to include a lot of non-linearity? Craftable temple key, can craft cosmic worm with lunar materials, can fight polter right after noon lord, you can get a tablet to summon the lunatic cultist early in hardmode iirc. I could go on.
Wouldn't limiting HP ruin the point of calamity trying to make things non-linear?
that is also a good point, honestly that suggestion got beaten enough as it is, like there's no reason to implement it, and consider it doesnt seem to be getting much traction i dont think there's much to worry about
Fair enough
I just saw it in #suggestions-voting and thought "yeah, that's not how the mod works"
weak-ass sugg
But it can get destroyed in the voting stage
If it fucking somehow gets into dev it will get denied with vehemence
the weapon???? Woah
With so much vehemence as 1.4.5 vehemence which onetapped shit
what.
you said dragon machine.
I mean... why do you need to put an material that is completely abundant on a boss?
it is not exactly like circuitry and plating are rare materials, in fact it is a self-generating free resource
ya, just... I dont think it is really needed? since basically all it does is to have aureus' treasure bag clog up 2 extra inventory space
they could be direct drops?
then it will still just be clogging up 2 inventory space, I don't think people will be like "wow aureus drop circuitry and plating now", the material is just abit abundant
the only other drop i think of woulf be powercells
and we have a way of getting infinite
ok I think I found a better example, I don't think exo mechs drop plating and circuitry? and those definitely are closer to Draedon's machine
vine boom
(and I think aureus is closer to virus infected cybernatics instead of direct Draedon's creation)
Expand your reasoning, as to why would it be useful for it to drop the materials
aye aye captain
I'll unexclam once the actual reasoning is added
Still needs better reasoning
I used exo mechs as example but having exo mechs drop circuitry and plating makes even less sense, because you need like 10k power cells to power the codebreaker
It needs a way to be justified over using extractinator + power cells
And like the vanilla mechs are also draedon machines
this means it will be even more useless because it is assuming you already have a ton of power cells (which is circuitry and plating)
OK, so I think if you're gonna make a resource as commonly needed as that only renewable after the penultimate boss is way too late. How about from the regular mechs instead? They only drop a grand total of 3 things
Oh wait
Extractinator lol
hmm
I'm not opposed to making it more convenient to obtain Circuitry and Plating en masse, but there is already a way to get them en masse
alright, ill work on making a better suggestion
Here, I got one for you
Make the Mech bosses drop Mysterious Circuitry and Dubious Plating
Circuitry and Plating, the primary resource used to make Draedon gear, are only renewable by way of using Power cells on the Extractinator, which generate slowly, even with multiple active generators. This makes it an absolute pain to make Draedon gear in multiplayer, so I think there should be another way to get these resources en masse. I suggest the Mechanical bosses, because they're early enough to be available when you realistically need the resources, and the Mech Bosses wouldn't suffer from drop bloat as they drop a total of 3 things (and even then 1 of them is only available after killing all 3).
Feel free to copy this verbatim
@minor shell for 1, formatting issue, you need to bold the thesis line at the top
you don't.
Make The Exo Mechs Drop Powercells
since it costs around 10k each time you summon the mechs, I think you should at least get 8k or so back from killing them, just so farming is worth it
this is what i wrote
its not very good
And for 2, I get where you're coming from, genuinely, but the Tax Collector will literally never be a viable source of income, no matter how much they buff it
why do you need power cell AFTER spending the highest cost you will ever require power cells for
who the hell is the tax collecter
my bad. would you mind reminding me how to bold?
OH, must've been mistaken, sorry
No?
ya the bold is just to make the title easier to read, it is not needed
it's extremely common because it makes it look better for the 24 hours it's in posting but it isn't necessary for the bot to recognize the sugg
the tortured soul in hell you use purification powder on
(just everyone do it because it is good looking)
NPC that you get from using purifying powder on the tortured soul, it genereates a total of 10 gold for you to cash out every few minutes
Can the Purity Axe save the Tax Collector?
you dm if i do use this right?
im a bit stupid yeah
alr quick question before i waste the time of making a full post; would a suggestion to add a mechanic that allows you to concede to scal after your first beat her instead of her killing you be shot down?
I know they're getting rid of the increased money in the next update, but I genuinely don't think Tax Collector could ever be viable as a source of money
it doesnt really have any utility, i just thought it would make sense on the lore side of things
this is completely different
If you have a really good reason that doesn't just amount to "It would be really cool," then maybe
I dont really understand what you are referring to but I dont think that exist anymore
because now Scal concededs TO YOU when she fall to 1% HP, instead of letting you kill her
wdym
basically you dont kill Scal anymore, and she turn into an NPC afterwards
(you can still initiate the fight of course)
yeah i mean instead of scal killing you, you concede to her. literally the same way she concedes to you. just only when you refight her
But that wouldn't make sense
no that will just drag the time you need to reattempt the boss
Why would you concede after winning?
after losing*
im gonna go play pokemon insurgence now
and in lore, (technically), the player never died so having a mechanic like this is abit redundant
adios gamers
because in lore the player at this point is just more powerful than scal = you shouldn't lose to her anymore
@native mica You must have missed the guy 24 hours ago who suggested the exact same thing
shit
The sugg got exclam'd for being a reference for the sake of a reference, so it is not in voting.
But yeah, with that
I am definitely banning all Metal Gear Rising suggestions for the time being
Ban them forever 
galaxy brain
There's already enough MGR things in Calamity
there's like 11
9 more than enough 
borderlands has 19?
borderlands i can accept
MGR i cant since its like, the only thing i see people talk about when talking about references
but then again those MGR references and stuff have a bigger presence in the mod iirc
the borderlands references aren't quite as apparent
the 2 I can 100% list are the murasama and the boss bar
revengeance mode 
MGR has an entire game mode, multiple items, an entire mechanic (technically two), the boss health bar etc.
There
(I don't mean to call you out with this, Multiversal Asbestos Dealer
You're just one of the many people who have attempted this)
the straw the broke the camel's back
the borderlands reference are pretty much just guns (that most people will not even recognize)
yea
(also a bunch of accessories)
(most of the formerly RIVs are borderlands references)
Borderlands' design lends itself well for adding references to Terraria, too
Having a lot more weapons and equippables than MGR
(I think specifically add Muramasa as an example here might help further reinforce the point, maybe also "Jetstream Sam", since those are like, the 2 most often requested one)
I'll add that as a second example
I'm like 90% sure there's another game with more references than MGRR but less than borderlands
not a game but exxo avalon, maybe?
john darksoul, main character of sekiro
Where'd you get that number
the thing is just as you can see there are a lot more suggestions about "lets add more MGR reference" than "lets add more borderland or hollow knight reference"
and 90% of them is to give Muramasa a draw attack
byeah, cuz MGR is a meme currently
the 2nd one is apparently a mod
i can't think of any others
oh right the fuckin uhhhhhhhhhhhhhhhhh last sun spirit upgrade
HK also has Boss Rush curses (bindings)
And it used to have Iron Heart
I don't know
But I wouldn't be surprised
right
the Stellar Knife is exactly that example tho lmao
(i think i've seen one person ever use the curses)
The difference is that the Calamity devs added it of their own volition, it was not a suggested item
That'd be a Madness Tricky reference
references are supposed to be funny "yo I get that!" item, when it becomes literally carbon copy of the item it lose its meaning
because at that point it is just blatant copy for attraction
that's certainly a loophole
make the reference so esoteric that only you can make the connection unless you expain it
I won't even justify why references are inherently good or bad
The reason why it's a Don't is because the suggestion channels used to be flooded with references
it's like specific item suggestions
They were banned around the same time
It was very easy to make a Specific Item Suggestion that was also a reference
not the Thief
I seriously dont think that really do anything (the blood moon one), NPC just need more HP in general
she has 250 as well
I think the only reason NPCs has so little HP currently is to prevent player from cheesing bosses with near invincible NPCs, but ya, suggesting to not make that happen as well might be too specific
that's why I asked if scaling the health up by progression is possible
I think the easiest way is to make NPC (except Nurse) invincible during boss fight but also dont attack, that way they are still their normal version during events and non-boss time
(though since there is a mod that do that for all time it might be redundant)
I already just got myself an invincible npc mod because of the aforemention pirate invasion slaughter
like 60% of my townies died in under a minute
at least give em some chance
or just have a destroyer accidently pass through your town
yeah
I also used an immortal NPC mod in my most recent playthrough
I know cirrus has like 20000 hp, but arguably there are more important NPCs
sorry fab
Exact value is 7500 iirc
yeah, but the chance that those people posting the reference to mgr suggestions actually read the don'ts is unlikely
no thanks I only like men
smh
he didn't use the correct format
^
smh my head, can people just not read these days?
smh
inconspicuous links in your bio to another server are a don't, why does no one read the suggestion don't doc 

lmao
i like this suggestion but i feel like mentioning how npcs sometimes randomly get nuked when you fight some bosses is also important
calamitas especially is super good at killing random npcs, had that happening to me a lot in my current playthrough
That's the perk of having the Friendly NPCs don't die mod, or whatever it's called
Oh immortal npcs mods were mentioned in their suggestion...
I don’t think it’s really necessary, since you can increase npc spawn rates and even let them spawn at night in the calamity config already
They will die but then respawn almost immediately
@ dom you could steal ideas from here
:D
So true
dream came half true
Only at the cost of status sphere and Hado which is fine by me
hilarious
check #changelogs
if youve read enough to see deletions you can scroll a millisecond more to see reasoning
My bro posted this in almost every public channel
spammer?
oh
@fallen frigate yeah just gonna warn you for that
actually im kinda indecisive so hold on
did he just get banned lmao
oh huh
90% sure they left after doing it to all channels
well they left
problem solved
lmao
cuh..
lol, i think
This might look like a piggyback suggestion, but I gave permission for the first guy to use my suggestion verbatim, and he agreed. He then proceeded to not actually edit his suggestion, so I decided to put mine in anyway.
Has there been previous discussion of adding the Arena Blocks to the Calamitas Clone in any capacity?
why?
Just something ive toyed around with in my head. Even if the arena is significantly larger, it would solve the Clone suffering slightly from the "run away constantly to win" syndrome
Just wanted to know if anyone else had brought up anything similar and had reasons for and against
There hasn't but it won't happen
i dunno i feel like it takes away identity from the cal clone fight, and i hear people complaining about the brothers being too fast so, while i guess there is a lot of running it isnt like you can just run in one direction, you still have to actively dodge
like you cant just slap down asphault and two teles (if teleporters even worked still, but you get the idea)
If you can keep moving in one direction until it ends it does make the bullet hell easier
ignoring the BH phases even with the dashing phases she does a very good job of keeping up
Just as long as you dont have to double back into the wall of projectiles youve made
Anyway, point proven I suppose.
if running from the BH makes it too easy you could probably just add an enrage if you get too far away from the stationary cal clone, but eh
she does freeze during the BHs, right?
you sure? does it still track you during the BHs or something?
i think she does
does literally anything*
Not many other thoughts I have to share, other than maybe the concept of a Normality Relocator type thing for the Portal Gun to give it some more use cases
portal gun is pretty funny already
It feels pretty underused
Even though its a pretty strong movement option if you build arenas with it in mind
@onyx owl That there is a Don't. Also you don't even have any reasoning other than a feeling
you could take some of those ideas for a personal mod tbh
on the other hand, there better be a good replacement for the exo gladius if we're removing an exoweapon
Also if you are referring to the deleted stuff in #changelogs, that'd be violating the future content Don't too
(Most of the stuff was deleted because they were boring or redundant, and were better off dead than trying to make them more interesting, so I don't know why you'd want to get them back)
If you want old stuff back just download an older version of the mod
I am going to miss my exo gladius
and if you really want that shit in the current versions just make a separate mod for them yourself
never change content, never remove content, never do anything more than infinite additions, else it'll make people mad
don't make a mod at all and you will still make people mad 😎
Not everyone is a god gamer modder
You wouldn't need much modding knowledge to recreate a lot of those...
A lot of those weapons were really more niche than anything
a lot of those weapons were like starter mod weapons with a nice coat of paint lmao
this is also a big part of why 1.3 hybrid summoner sucks
Er, at least in calamity, even though the 50% nerf exists
Pretty sure pumpler rework always had explosions?

I'll have to check the audio file to see if it was designed to loop seamlessly
If it was musically not intended to loop, we're shit-outta-luck
Ya (that is what I guess why it doesnt have it in the first place)
Although it is fine, it is mostly a nitpick, usual scal dont last that long (not even close)
(Dok specifically made the files for the first and second tracks differ from the OST, so that they could loop)
Ya worst case scenerio probably fade in and fade out, I will record a (small) video of how it currently is now
ok wrong format
(I will also change the suggestion title so that it is more possible)
finally some suggestions i can get behind
also cant wait for 1.4, really hope that pumpler iframe fixed gets pushed before 2.0 comes out cause id love to be able to use it on release
nah there will be no patch until 2.0, there are way bigger things than pumpler that dont come out before 2.0
(like AS and OD's poison cloud not working, DoG likes to open portal instantaneously during P2 transition...)
weren't clouds already fixed? i feel like i remember reading that in changelogs
it is in the changelog for 2.0
dont know about that DoG phase 2 thing tho
(was referring to this since I thought you mean they fix it in a small bug patch before 2.0)
i meant pushed into the 2.0 update
lmao
it'd suck to have to wait til post balancing patch to use it to its full potential, but that's what im expecting
man i
i can't fucking find it right now but im 99% sure that people have asked for a leviathan and anahita spawner before and got rejected
i dont think ur not allowed to ask for one but dont expect any results
It has definitely been suggested many times before
Haven't put it on the Freq Sugg Don'ts yet
Dunno if I will after this one or not
I mean, is it being considered?
I think that one did got accepted? the rejected one is like "have infinite spawn item for deus and scal be available before beating them", and leviathan is just an addendum
^
so many suggestions ruined by having massive scope or too much detail :(
levi abd anahita spawn method? cool and good
deus and scal changes? 
man
I think that Providence should have a visible border during the cocoon indicating where the debuff is inflicted. It would make it much more clear why the debuff is inflicted.
Iban made a concept for such a border, actually
i was thinking like maybe a ring of fire
its this
when will it get implemented?
hell if i knew
will it get implemented at all???? I don't know but the devs are aware of the issue
I'll propably hope someone makes exo gladius one, or they add another exo tier shank
well, Time to steal that suggestion
this concept was quite literally made by a dev 
off he goes
this would be really good
and useful, too
@ashen warren two things
theres no real reasoning attached to the sugg, it seems that it kinda just boils down to "why not"
Fearless Goldfish Warrior is a dedicated content, which you'd likely need approval for
but the first thing matters more
Idk I just thought it'd be fun mayb 👉👈 it was just a throw away idea anyways, no other thought than "well, usually I kill em instantly with no issue" so mmh
Plus the existence of a warrior insinuates an army or something
"It'd be fun" is one of the reasons we have to not allow suggestions in.
Aaah ok
ye, i'd recommend reading the pinned Don'ts document
In #suggestions-posting , in it's pins, there's a Google Doc with things you can't suggest.
its pretty much pinned in all 3 suggestion channels actually byea
Damn, didn't know that.
oh wait they actually made a sugg about it someone told them to and they went and did it 
not their fault tbh, most new people dont always know about pins
which is unfortunate but thats what it is
also damn when did you become blue blast
uhh, 3~ days ago?
rad
👋
My fault, although I did say to read the pins
nah its good its good lol
What was the sugg
doesnt matter
wasnt a sugg about this very recently made
(originally not my suggestion, but since the poster didnt seem interested in reposting I will just repost it, since I thik it is a warranted feature)
it is already out of batch (aka it can never reach devs again), since that batch of suggestions had super high average votes
ah, right
ngl sounds like something better suited for a standalone mod
;
- imagine using a keybind for a dash couldn't be me, double tap for life
I LOVE panic-spamming my movement keys when X boss turns into a supersonic jet while out for my blood
Just get good
i want to suggest warframe reference
Don't
we will not implement the arca plasmor or kuva bramma 
1637
no red crits
@tribal sail explain why this is needed outside of haha warframe reference
cool..?
idk i just wanted to suggest something
maybe its an endgame accessory?
whats a sis
basically you cant suggest a specific item just because "itd be cool"
thats passing two Donts
(aka rules)
sorry
read the rules impossible challenge
but why
you just read the rules and still posted something just because it would be cool
well i guess it's more for consistency's sake
never had a problem with it myself
where are the mods
who do we normally ping for this stuff
actually i can probably just use the mod mail
this sugg is because he wants something to be consistent with the name i think? so idk if this would be rulebreaking
you dont have to use modmail for that 
No i mean i read it after i posted it
no i mean this is definitely just another SiS lmao
if you want black hawk remote to have a different name, just make that the suggestion
add x item because it would be cool is not allowed
change x name for consistency is allowed
done
that is better
it do be
black hawk remote jets look like harriers
av8b harrier to be exact
@golden tulip
is my suggestion valid?
this again looks like you just want an item in the game because it would be cool 
just keep with the rename thing
what does the current black hawk summon item look like?
yeah but, what does it look like in reference to irl
That's a plane!
id just say something like, "this isnt a black hawk, this is a jsgjshgj, please change the name for consistency's sake"
ok
Or just use MS paint, combine both photo and have the helicopter one with text "this is black hawk"
(and put it into the suggestion so people know what you are referring to)
Id change the title to "rename black hawk remote" because actual black hawks isn't what you're really asking for
oh
this is good

I want to suggest Blessing of the Moon in-game :(
What a lovely theme
Since Threats of the ocean floor is finally in
Blessing of the Moon could be added in a sky biome or something
for now id just suggest using tertiary mods for it
Wait since so many things are being removed would it leave enough file space to squeeze the theme in?

(if that's what you're talking about)
music files are 10x bigger then an item that has like
Lol I forgot they were different mods
20 code lines (mandible claw
and yeah just dumb
also @tribal sail you should remove the warframe sugg as it passes sugg rules like you were told
itd just help save time for mods
ok
not the MILITARY VEHICLE FANS
we found one of the like ten
FAKE it can be EASILY SOLVED
...i mean there is a mod that already does it, but im guessing they'd prefer a more elegant implementation than that
using methods that we don't want to use
even if we could "squeeze the theme in" we would never do that
the funny part is that 20 items equal 3 nothings compared to music files
the shortswords sucked
that's why they died
the guys in R&D could make a thousand shortswords
we just axed em to spite you ;p
there's already an item you can craft to disable dashes, the Ball & Chain
it's basically another version of those spawn blocker items
To be perfectly fair, 1.4 does change shortswords slightly, so I was a bit sad to see all the shortswords go. But yeah, definitely lesser items that aren't worth keeping.
Disabling them outright is far worse than the current system, in every fight except maybe SCal, having a dash is much much better than not. It could probably be better tho
the awful ones were still awful
the projectile shortswords were barely shortswords at that point
Yeah, I get that.
ele. shiv will get a cool rework though :)
did exo gladius get fucked too or?
Exo Gladius exploded violently
they sucked because you couldn't aim the blades themselves
I was really looking forward to using them in 1.4 but I guess it's yet another misstep that I just have to live with now

use galileo gladius instead
or any of the shortswords that weren't removed
Fabsol should add another one of these, but it's a whole Top Gun reference. Either a F-14, or F-18 from Top Gun : Maverick
Hell, add a MIG 28 and SU-27
exo gladius dying was a goose reference
rip Animus too, why is that gone?
animus was scheduled for deletion ages ago
because animus sUCKE
it's been on the "kill" list for like, forever
it was just a broadsword with a gimmick of inconsistency
yeah its pretty funny
broadsword but your damage is randomized!
out of the melee category, it was almost unanimously voted to be killed
un-animus-ly
it only was beaten by some all-star calamity weapons like Fulguration Halberd and Temporal Floe Sword
temporal flo
oof
temporal fuck sword
for real tho, people talking about aimable shortswords but that literally just turns them into every other projectile sword ever
every other projectile sword, all two of them
it actually just means there are now two kinds of spears which I've been waiting for for so goddamn long you have no idea
yeah Exo Gladius was just a shitty Nadir
and depending on what the new melee exo weapon could be, it could just be a shitty version of Exo Spear
^
(also I just reposted your suggestuon since I thought the feature is needed, if you want any change just tell me)
Exo Spear! Exo Spear! Exo Spear! Exo Spear!
Baby talk
in calamity!!!! i fuckin know there's only like 4 projectile swords in vanilla! there are ZERO projectile shortswords in vanilla! i thought it was pretty obvious what i was talking about!
you know
since its a 1.4 port
you COULD do an Exo Flail
like a Planet Smasher or something
though that would require more flail
I literally cannot think of a single projectile sword that functions anything like vanilla ones aside from murasama and certain parts of the ark line
the terra shiv literally just shot a projectile like the terra blade
Oh
the only reason it was different was it could only shoot in 2 directions
which was gone now
Nimta you have a different definition of "projectile sword" than is commonly accepted
a sword that IS projectile is a projectile sword
oh you mean like, the terragrim
because they are functionally distinct
im just talking about a sword that shoots a projectile
A lot of people refer to weapons like Terra Blade and Exoblade as "projectile swords"
(or "beam swords")
THAT's the better term yes
Using the term "projectile melee" to differentiate from "true melee"
…
if not for arkhalis and terragrim I'd much rather call the projectile swords shortspears
still for an exo flail
because that's what they are
what sugg was this convo originally about (it's clearly not in relation to any anymore)
well a spear would be boring apparently
i dont think it was related to a sugg actually, but it was about why the shortswords were murdered, which stemmed off the planetoids theme cause they thought that might've freed up enough space to add it which just. isnt how this works at all. but that's how we got here.
wacky
@livid heart i think what you want to say might be "make boss health scale with multiplayer more"
@ImSadGuys#5881 Your title line does not line up with the rest of your suggestion
You're asking for the multiplayer boss health scaling to be more significant, it has nothing to do with difficulty modes
Also reword your sugg to acknowledge this i think
Im dumb
Also what is the initial reason calamity decrease MP boss HP scaling? Iframe issue maybe? Since the current situation is like, 4 player PBG have barely more than 2x HP if I remember correctly
Calamity does indeed decrease the HP scaling
In vanilla I think it's a pure multiplier?
Two players means 2x HP, four players means 4x HP
while we make it more like
1.2x and 1.4x
or something
Alright here it is
Im saying that because in multiplayer there have been several times when 4 people completely shred bosses
So yeah SadGuys the thing your suggesting already exists
But you can edit your sugg to make it so Calamity's nerf is less intense, or ask for it to be removed altogether and use the vanilla values
Pretty sure you can increase multiplayer scaling in calamity config unless that was removed
You can increase HP just, raw
Ah ok
ya ideally the player dont have to touch config unless needed
(also 256% for 4 player is really low)
Yeah every boss we fight we destroy
This sugg looks better now, thank you
Almost every boss
Yw
The only bosses we had trouble with were plantera, the moon lord, and maybe dog?
those boss I think is because plantera is an arena boss, moon lord is hard to hit and dog you basically dont deal damage unless you hit head or tail
Yharon we firsttried
Moon lord was hsrd because of his eyes opened and closing
byeah
ML pretty heavily gates your DPS
(and multiplayer respawning is also an issue too, since calamity bosses' damage generally is balanced for long-drawn out fight to wear the player down, but multiplayer bypass that by having infinite respawn)
Luckily that was fixed in 1.4, or at least made less of a problem
Thankfully
ya 1.4 make top eye open for longer time
lol
mfw changelog 220
Me when the boss doesn’t have phases (this makes it a bad fight) 
it's a post-plantera Hardmode boss, and it doesn't have really much interesting attacks anyways
however, given that it appears that astrum aureus already has a rework, i've decided to nuke my sugg anyways
(and I dont think a "rework boss" suggestion will pass, it is not exactly like aureus is super bad in terms of design, it is only that it is on the easy side)
still, the boss fight isn't the most interesting
since the only "rework boss" suggestion that enter voting was like, rework destroyer (because old destroyer was a massive pain)
the thing is boss fight (and also reworking one) is too grand scale for suggestions
@hollow shell Is this too large scale of a sugg
(he already deleted it)
Nvm
the 1.5 destroyer. GOOD GOD, THAT WAS ONE OF THE WORST THINGS EVER TO EXIST
Better than pre-Draedon destro
what are you talking about
exos are on the same tier as cal's weapons now
they're not "made" to fight her with
Currently, I feel there are a lot of things wrong with the current progression post-DoG. For one, I find it quite strange to give Mage and Summoner class players the Silva Armor set, while the Ranged, Melee, and Rogue class players are given the God Slayer Armor set. I feel that the God Slayer Armor, like before, should be the armor set for all classes after you beat the Devourer of Gods, and will be what is used against Yharon.
Mages and summoners get the armor themed around a more magical character while the other classes get their own armor
actual replayability because both sides have their own thing instead of them all going through the same progression makes it interesting and not streamlined for all classes
In addition to this, I feel as though the section of the game for Supreme Calamitas and Exo Mechs should be split apart more. In my head, I feel Yharon > Exo Mechs > Supreme Calamitas would make more sense. Currently, the player is given the choice of whether they would like to fight the Exo Mechs or Supreme Calamitas first, in which most players choose to fight Supreme Calamitas first for her powerful weapons. Doing this completely negates the purpose of Miracle Matter, the item used to make powerful Exo Weapons for Supreme Calamitas.
this is quite completely subjective, i personally always do Exo Mechs first as i find them easier
and they have stronger loot for Rangers, Rogues and Melee players
its a choice for a reason
dont the exo weapons have comparable DPS to the scal dropped weapons now anyway
i believe they do, yes
im really not sure what the sugg is trying to fix
making progression forced streamline goes agianst the entire point
it'd seem weird for them to suddenly try to backpedal on actually giving the player variety in their gear
ya that is way too large scale, even if the reason is valid
the first thing is asking for old feature which was changed, so that wont happen
the godslayer/silva split won't be changed


I thought the goldfish warrior is a cutie pie though

