#suggestions-discussion

1 messages · Page 1267 of 1

crude geode
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@hollow shell future content sugg

hollow shell
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@crisp fox Refrain from making suggestions about Calamity 1.4 until it is officially released

crisp fox
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Sure thing, my apologies.

hollow shell
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Also in case you're unaware
Zenith is getting tier shifted all the way up to Auric tier (post-Yharon)

fossil finch
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The first two things you mention have nothing to do with stat boosts existing or not

tight edge
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I'm talking about only changing boss and enemy AI, not often ridiculosly getting 2-shot late game no matter what

fossil finch
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If you've a bad pc or have poor resolution the ai will hurt you more than any stat changes

fossil finch
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Being casual and not wanting the stat boosts is much more valid reasoning though i still don't agree with the sugg but,

tight edge
fossil finch
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That doesn't make me like the sugg any more

tight edge
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how could i improve it?

fossil finch
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Its just my opinion you don't have to

tight edge
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alright

ruby plover
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Ah ye, I thought of this suggestion the other day and then forgor

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It’s kinda weird to hear the boss roar for certain bosses, like cryogen for example
And the ones that are mentioned too

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Oh they mentioned cryogen, aight

hollow shell
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Ah hm I didn't realize Dragon Egg and Abombination still played the vanilla roar

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Thought they woulda been given their custom sounds

steel wedge
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abombination can just make the phase 2 nuke arming sound

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dragon egg can be angry yharon screech before charge

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easy game

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both signify dangerous being about to assault you

fossil finch
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Pretty sure rover's comment implies they have unique sounds already made

steel wedge
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o

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i'm forgor

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i'll check later

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i've been doing not terraria things lately

hollow shell
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I'm saying that we can reuse some of the existing custom sounds

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Specific spawn sounds were not made for them

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(sorry if my statement was ambiguous)

steel wedge
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does astrum deus have a custom roar on spawn too?

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i remember the animation but not any sounds

hollow shell
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He does not

steel wedge
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can just use a lower pitched dog roar

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honestly

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signifying his weakness

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and if that lore is still relevant that dog eated a bit of him

hollow shell
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Oh sorry I thought you said Aureus

steel wedge
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oh

hollow shell
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Deus actually does have a custom roar

steel wedge
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no not 4 leg

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ohhh

hollow shell
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here lemme grab

steel wedge
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idk if aureus needs a spawn sound

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maybe some metallic noises if you really wanna

hollow shell
steel wedge
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oh yeah

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beep boop worm

errant cloud
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I request second opinions on a suggestion idea

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Tl;dr scale the amount of items you get from ravager's drops by a float of x.y as you kill him more and more (resets when there is a drop upgrade that gives you more powerful items)

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Tomato dislikes it I think otherwise

hollow shell
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Quite a
particular idea

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Is this just a farming aide?

ruby plover
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drops as in like. all of his drops, or the stuff from the geode

errant cloud
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Stuff from the geode

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Was afk, sorry

small timber
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I think the better idea will probably just increase the yield from the geode to begin with? that solves all the problem

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since otherwise after like, 30 ravagers geode will start dropping 100 of each bars, which do not make sense, just make them drop more from the get go

errant cloud
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There'd be a cap

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Ideally what I'd like is for ravager to stay a farm type boss to some extent but ease off how much you farm him

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By a small amount

small timber
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I just think if the problem is with farming Ravager is not really efficient, simply just make it always yield more bars rather than incentivizing completely refarming him (since the increasing approach will mean like, the initial several kills will still yield very little reward and only when they keep refarming it will it become worthwhile)

fossil finch
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The true conclusion is that ravager's getting redone anyway so geodes may die

hollow shell
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It'll be a little while from now

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Changes can happen in the meantime

errant cloud
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Well the idea is to store how many items a geode drops (or the range) in an array/variable (whatever is more practical)

So that for each ravager kill you get
baseAmount * [float relevant to certain number of ravager kills]

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@hollow shell can do a better job of explaining this than me I think

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I suck at it

fossil finch
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just increase the drop rates

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No need to have a weird system on place

errant cloud
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No you want some farm just less farm. Ravager was designed to be a farm boss, all I'm doing is dialing it back

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A smidge

hollow shell
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I do kinda agree with Neko in that
If you're attempting to reduce the amount of farming you have to put into the farm boss, there are simpler ways

fossil finch
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Pretty sure it wasn't "designed to be a farm boss" and that doesn't mean it can't change anyway

hollow shell
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And in fact just boosting the drop rates outright would go more towards that goal

errant cloud
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Ehm okey

hollow shell
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than having the rates get boosted with more kills

errant cloud
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By what d'you reckon

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1.5?

hollow shell
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You don't need to specify in your suggestion

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You can just ask that they get boosted

fossil finch
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(Geode drop rate also is not percentual exactly

hollow shell
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That way people can agree with your suggestion without having to agree with your exact numerical values

fossil finch
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Like not sure what would boosting a 2-5 material drop by 1.5 would do

errant cloud
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I'm leaning towards rover's attitude but just for clarity this is why I wanted a scaling system so that it's better adjusted per ravager kill

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I'll still use rover's approach doe

grave zincBOT
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@crystal stone - Your suggestion has received an updated status!

[Add a custom background to Brimstone Crag.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@drowsy plank - Your suggestion has received an updated status!

[Add Calamity Ores to Fishing Crates and Standardize Crate Drops]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
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yo it get through

hollow shell
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Ah

grave zincBOT
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@night jolt - Your suggestion has received an updated status!

[Properly Decrypt the schematics after putting them into the Codebreaker]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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Syn you need to include a reason in your suggestion

errant cloud
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Mm?

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Oh let me do that

hollow shell
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((also just about everything you have right now is technically completely unnecessary))

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((aside from the title line))

errant cloud
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Meh

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I dont feel like a one line of "change ravager item drop rate pls" with a body of "title" is a good idea though

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Obviously I'm overexaggerating but

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Yea

hollow shell
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Aight that reason there is fine

small timber
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ya this line dont really have to be there

errant cloud
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Re-read

fossil finch
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Devs nor voters know what you're referring to so like

small timber
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then probably can just include it as "Alternatively, make Ravager's geode yield more rewards the more you kill Ravager"

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since ya, as Neko said, the devs will not really have an idea of what the "disagreement" is about, just leave the idea in and is enough

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since the core idea of "I propose 2 ideas and devs are free to choose" is still there

errant cloud
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Yeah. I want it like that.

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It's like that for the gesture. It's not about the specific thing the devs put in, it's the effect it has

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If both have the effect, and one of them is just more complicated of a solution, I extend an olive branch and i say "this is the simple solution, but if you'd rather put more effort into fixing the core issue, here's a more complex solution as well"

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If I'm murdered for ambiguity then I'm robbed of leniency and creativity

fossil finch
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not sure how the alt is putting more effort into fixing the core issue but pop off yeah

errant cloud
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Scaling system vs editing a float/percentage

fossil finch
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Yeah sure it takes 3 more seconds of effort as you add the kill tracker and put the very simple formula of existing float.kills

errant cloud
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Uh...no, it takes much longer than that but sure

fossil finch
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(Even then just raising the drop rates all around fixes the core issue better

errant cloud
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(Rover if you're still lurking can you explain my position I'm frustrated other people can't see it)

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(They act as if a fine tuned scaling system takes 3 minutes when it takes more like 3 hours)

fossil finch
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I mean what is the extent of this "fine tuned scaling system"
Originally you did literally just present it as "multiple loot by kills"

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Why does this effort even needs to be put in

errant cloud
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facepalm

fossil finch
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You miss the point

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How does this fixes the problem better than just raising the drops?

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(The player also wouldn't know the mechanic is a thing for this specific boss and that has the potential to raise funny situations where they think their game is bugged or something

errant cloud
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Balance...if you're wanting to modulate how many drops come out of the geodes, and on a graph make a more rounded slope line (what you want), then it'd actually be superior to raise the number of items from ravager's geodes per certain number of kills

E.g., 1 kill gives you default baseAmount, 3 kills gives [multiplier a], 5 kills gives [multiplier b], 10 kills gives [multiplier c], to a cap of, for example, 20 kills or 30 kills

This means that if the number of kills adjacent to each multiplier are set correctly, it eliminates enough of the farming to prevent annoyance, but not enough to take all the effort away

fossil finch
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Balance for what exactly

errant cloud
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The number of drops itself, so you don't get too many

fossil finch
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You do not balance your player's time spend i think

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yeah you can just set the drop numbers to a reasonable amount that is "not too many"

errant cloud
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Normally yes, but ravager drops materials that scale with game progression

fossil finch
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No reason to handcap oneself by trying to design it as a farming process

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They're just materials

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You also require a relatively small amount each time you need them

errant cloud
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My guy ravager was designed to be a farming boss like I said earlier

fossil finch
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you're the one arbitrarily setting that stone

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(He was designed to be a boss and given the ability to help alleviate grind

errant cloud
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No, he was actually designed to be a farming boss and the only reason he exists is to give you items that help with general crafting

fossil finch
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that's wrong very much

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He was added a long time ago as a boss like fabsol used to do all the time

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but, ok, lets go by that being right anyway

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It's pointless
It doesn't matter because that can be changed on a whim

errant cloud
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As is like a bunch of different things in the mod

fossil finch
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You don't have to handicap yourself and fake some sense of balance for getting materials you can already get

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It's pointless to add a whole mechanic that has the possibility to confuse players, needs extra effort and for what again?

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Reaching some arbitrary conditions set up by you specifically? I don't really understand

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Doing this isn't really balance
It's be balance if eav dropped an entire inv worth of this materials on first kill

errant cloud
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This debate is not worth my time and unless Rover or a dev bugs me to change it I am going to bed

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Gn~

fossil finch
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I don't understand people like you

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I really don't

errant cloud
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(If anyone needs me to edit and has some good points ping so I can find highlights tomorrow, thank)

muted osprey
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i just find it all highly unnecessary

small timber
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this is kinda scuffed but I think it do (at least concept-wise) explain why the scaling system is not really necessary

hollow shell
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This took me a second to comprehend but I get it now

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((Those two blue & orange horizontal lines would be better as Legend markers, not sure why they're presented on that axis))

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((Actually nvm I get that too it's just confusing without an explanation lol))

small timber
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(I am using MS paint and I kinda forget how to draw graph with exponential value)

hollow shell
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tbf there are some ways you could execute the exponential curve such that it'd reach the top faster than the blue slope

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Such as
Geode drops are doubled every time you kill Ravager

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an extreme example but it would overtake the flat boost in just 3 kills I think

small timber
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ya just the suggester's idea seems like that it want to start like normal and slowly scales up, meaning it probably is not double/triple immediately

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and double/triple immediately (and continuously increasing) will be overkill and rather just increase the base drop rate to said double/triple (not exactly ideal example but you get the idea)

errant cloud
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ravager was meant to be a farm boss and i wanna keep that sentiment so choosing the first green line (to me at least) is preferable vs the blue line or merely doubling/tripling

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if you only killed ravager a couple times a playthrough i wouldn't care too much, but you kill him one or two dozen times

small timber
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(sorry since I cant properly do legends in MS Paint), the 1st green line is supposed to be the scaling of Ravager's drop amount (per kill)
and the 2nd green line is the total amount of Ravager required to reach the (amount of materials) you need

errant cloud
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no its good™️

drowsy plank
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also have to agree with everyone else the decision to ignore everyone else here and keep the random extra paragraph about the weird float scaling is only going to lead to a more than likely chance that the suggestion doesnt even get enough stars in the first place cause the average voter has no idea what the hell you're talking about and doesnt care to dig through this chat to read it

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just ask for a standard buff to rav geode drops

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i dont think anyone would fight you on it

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arguably you'd be more likely to get in the more you trim it

errant cloud
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Main suggestion is already asking for a standard buff

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:d

drowsy plank
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yeah so remove the cantankerous part about the scaling

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it's just going to make it more likely to get rejected

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it's like making a suggestion to buff ironskin pots or something and starting it with a discussion of devourer of gods balancing or something

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the guidelines literally say to remove unnecessary text and that's all that is

hollow shell
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I personally disagree with this Altar suggestion but it's a fine suggestion

hollow shell
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@quasi canopy You need to have a line break (Shift+Enter) after your title line in order for your suggestion to be processed properly

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Also you need to add a reason why this should happen, to your suggestion

quasi canopy
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sec then

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i eddited it

drowsy plank
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that doesnt even make any sense

crude geode
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The reason to do p-hm bosses is because of weapons and gear

drowsy plank
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^

crude geode
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Which is plenty of reason alone

drowsy plank
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like the scaling of the boss is based around the gear, and bosses are balanced around you basically having 400 HP by mid-pHm

crude geode
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Also if you want people to do more phm bosses try some of the more obscure ones aka not the two base vanilla ones everyone does bc it gives you access to the most gear

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(Aka abyss/dungeon for skele, and shield/counter scarf for eoc)

drowsy plank
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im still trying to figure out the logic behind capping HP

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people that can do wall of flesh as their first boss would still be able to do it with 200 HP because you'd effectively be nohitting it, not to mention, i dont even think that's very feasible in higher difficulties in calamity with the HP buffs wall gets

grim tusk
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if you went through the effort for getting 400 hp pre-boss you deserve it

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same for getting tinkerer pre-EoW

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or hell stuff even

fossil finch
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People missusing the term qol mod

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We live in dark ages

gilded scroll
fossil finch
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That has nothing to do with what i said

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Terraria is also not a very sandbox game

night jolt
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Boss fights at the most fundamental level are about maximizing your odds of victory. Like it or not 400 HP pre King Slime is a way to maximize your odds of victory.

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Like, even if this were a good suggestion, devs wouldn't accept it, they made life fruits pre mech for a reason

small timber
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@quasi canopy I usually dont like to ping people like this (since others probabpy already tell you), but, isnt an easier solution to achieve what you want is just increase preHM bosses damage (especially early ones)?

I dont agree with the suggestion but ^ is still better than artificially locking up players' health at certain point of progression and the extra confusion where the player will be unaware of when they can increase (and by how much) of their max hp

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And no, if people think skeletron and wof are so easy that people just do it as their first boss they will just do it with 200 hp regardless

ashen warren
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easier solution to achieve want you want is for you to just not use life crystals if you dont want to have more health

unborn oriole
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^

small timber
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Ya with such a subjective suggestion like that I can also be like, "Scal is a boss that is obviously designed for nohit, and therefore the player should never be able to tank scal, their max hp should be reduce to 100 during scal fight (this make sense since developers already resuce hearts regen to 10 = they dont want people to tank). If people think it is unfair just see so many people nohit scal, it is not hard people are just bad at games"

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(and no trust me, unless you spend hours building WoF arena, preboss WoF is completely stupid, I tried)

worn salmon
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that sugg might cripple the kinds of players who arent as mechanically skilled to dodge bosses and such

small timber
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That suggestion also completely screw over any form of preHM exploration the player want to do, because having 200HP when skeleton (not skeletron) bone throw deal 80 is painful

quasi canopy
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What I ment was less health since devs are already messing with def and dr so why not reduce HP but general dmg too similar to mechs with each boss killed player unlocks like 40 more max HP but gets delt idk about 7% more dmg or so till wifi when it's back to how it's be normally

ruby plover
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Changing defence and dr values is different to changing hp.

quasi canopy
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I meant either way u die faster

hollow shell
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That's

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ignoring a lot of context

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Just because we nerfed a defensive aspect on the player for any reason
doesn't mean we want to continue doing that for any and all other player protections???

small timber
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Dr has a lot less impact in preHardmode (even earlt Hardmode), reducing max hp to 200 is ltierally halfing the player's survivability

The suggestion also completely ignore the fact that defense (pure value defense) is massively buffed on many items, the DR nerf is pretty much just so player dont softcap DR without investment

And ya, double-down nerf is stupid

night jolt
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Oh god, is this a sarcastic suggestion made by a former redditor?

hollow shell
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That is within the realm of possibility

muted osprey
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💀

hollow shell
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@kindred creek Do you literally have no reasoning aside from "their names are similar"

eternal escarp
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what about Plague Heart

hollow shell
eternal escarp
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it also has a heart in the name!!!

frail mantle
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dreaded "it'd be funny"

hollow shell
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In fact it's a Don't

eternal escarp
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yeah the reason is

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lacking

kindred creek
hollow shell
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We already have that

eternal escarp
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Plagued Remote

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or Infected Remote

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either name

hollow shell
kindred creek
hollow shell
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Can you stop

kindred creek
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cope

hollow shell
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You've made suggestions before
Several in fact

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Why are you acting like this now

kindred creek
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a friend's idea

eternal escarp
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well refer your friend to the pinned Donts document

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and tell him waifus arent funny anymore

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also another thing
Draedons Heart is already getting a rework

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so even if you did have a good reason itd be moot

muted osprey
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didn't draedon heart just get a rework

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so that now you're senator Neil from the metal guns series

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and makes you stand there and realize

fringe notch
eternal escarp
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i do not remember tbh

crude geode
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Draedon’s heart has indeed been reworked 5,000 times

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Almost as much as dog

small timber
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(is it time to add murasama to frequently suggested suggestions so it can finally die like the bloons one)

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just in case it is deleted

hot zephyr
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@hollow shell not to interrupt your tridolon or eternity in hydron but xpcqe makes a good point

hollow shell
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mmmmaybe

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Hang on I'm reporting something to Discord rn, I'll get back to you

hot zephyr
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gl

small timber
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ya, or just wait for someone to (port out) the star from above murasama (because it will happen)

tardy smelt
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if you want to play with a genuinely complex melee weapon that requires skill to use, on that tier, use Ark of the Cosmos (or Galaxia, but that might be too generous)

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Murasama is just a funny reference, other than that its mostly just the tier's conveniently long-ranged True Melee weapon, akin to Blade of Grass and Majestic Guard

hot zephyr
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I desperately want Murasama to get renamed into something else and the MGRR ties lost entirely

ruby plover
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I think that would be for the best.

tardy smelt
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:truetrue:

small timber
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just rename it to something something ... blade prototype, not only is it lore accurate and also no longer a reference

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since we have phaseslayer so it do fit

hot zephyr
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it's a part of draedon's lore yet holds onto the ties of being an MGRR reference... that also has been reworked to where it doesn't even really work like the actual sword

tardy smelt
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Phaseblade

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why is naming weapons without it sounding cringey so hard

eternal escarp
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to be fair its a generic vibrating katana

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thinking of a cool name isnt as easy

frozen hornet
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Just name it the salt shaker

hollow shell
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Name it after Masamune instead
Call it Masanume

frozen hornet
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Or rip off star wars' vibroblades

eternal escarp
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Masamune?

hollow shell
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Another Japanese swordsmith just like Muramasa

frozen hornet
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Masanume smh

eternal escarp
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ah

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that would be a good name then tbh

hollow shell
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(well known for being the name of Sephiroth's sword)

eternal escarp
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idk i never played whatever Sephiroth is from HDfailure

tardy smelt
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final fantasy?

eternal escarp
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i think?

tardy smelt
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and apparently also kingdom hearts?

eternal escarp
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byeah thats quite a nice name rover iirc

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now color the blade green and voila no more jetstreme

tardy smelt
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jetmeme

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speaking of colors, congrats on getting dipped into the ocean Blast CirrusLoveBlue

frozen hornet
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Then comes the flood of suggs to revert it to murasama XD

eternal escarp
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theres no escape

frozen hornet
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He can now swuib every member of calamain

tardy smelt
# frozen hornet Then comes the flood of suggs to revert it to murasama <:XD:936106628833488906>

something along the lines of
change the [new mura name] name back to Murasama

Memories broken | The truth goes unspoken | I’ve even forgotten my name | I don’t know the season | Or what is the reason | I’m standing here holding my blade | A desolate place | Without any trace | It’s only the cold wind I feel | It’s me that I spite | As I stand up and fight | The only thing I know for real | There will be blood-shed | The man in the mirror nods his head | The only one left | Will ride upon the dragon’s back | Because the mountains don’t give back what they take | Oh no | There will be blood-shed | It’s the only thing I’ve ever known | Losing my identity | Wondering have I gone insane | To find the truth in front of me | I must climb this mountain range | Looking downward from this deadly height | And never realizing why I fight

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i regret spending time on removing the line breaks in that

hollow shell
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I'm kinda tempted to put "Adding any more Metal Gear Rising references into the mod, or enforcing existing references" as a Don't
Because it's been a meme for quite a while now

frail mantle
small timber
frozen hornet
small timber
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it is currently just like, "ya references is not a valid reason, you need to find a valid reason to make reference suggestion"

hollow shell
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I figure that there is grey area with existing references, and might be good to outright say it

small timber
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ye, since the previous bloons references was (almost) allowed just by using the reason that people will want to get more bob style wings

tardy smelt
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i cannot see the world Bumblebirb without hearing "Fat fuck" in my brain help

muted osprey
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mgrr sugg numero 109287461982756109248203578126998344309873562934

tired haven
muted osprey
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😳

tardy smelt
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...t~thanks?

true inlet
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@quasi canopy who in their right mind uses pre boss gear for WoF

true inlet
small timber
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no sephiroth is probably a roblox youtuber

true inlet
thorn tundra
sleek turret
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Sounds reasonable

thorn tundra
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in hindsight, the vanity is unnecessary

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but I still think the charge attack would make the weapon more interesting

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and also it'd add a level of strategy

tardy smelt
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honestly, eh

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does it need any?

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it actually has no direct competition in terms of functionality

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and so no weapon on its tier will give you quite the same playstyle potential as Murasama

thorn tundra
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idk, it would make it a little more unique then just "ha ha funny red sword"

tardy smelt
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its a higher-range true melee weapon, that, while not having as explosive DPS as the Dragon Rage, is much safer to use than said

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and while i wish its dps were slightly higher, subjectively, its fine at fulfilling said niche

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also if the charge is like- a dash, then

small timber
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not everything have to be a 100% cardboard copy of a reference from the source

thorn tundra
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yeah it is

small timber
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it is a "reference item" not "copyright infringement"

tardy smelt
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A. just dash and shield-bonk into something with Asgardian Aegis and you get something similar LeviKek
B. both Ark of the Cosmos and Galaxia already have dash attacks

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and fairly intricate movesets that require skill to be used to their fullest potential

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that's a niche that's already filled on that tier, and that the Murasama has no real need to step into since it already is in a category of its own

tardy smelt
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so there's no urgent reason as for why the Murasama NEEDS an alt-attack, and simply having it be a reference is not a strong enough argument for it either

small timber
#

ya, the fact that the suggestion specifically ask it to be "referencing Sam's slashdraw attack" instead of focusing on "making the weapon more interesting" is the problem

#

and there is simply no good way to do it otherwise as it is a reference item

#

(which is why reference item suggestion is hard to find a valid reason to make)

#

because this is a don't

distant gyro
#

that bullet should probably extend to having existing references be more true to the original for the sake of reference

crude geode
#

Make everything craftable- sugg posters

hot zephyr
#

so true

spark pulsar
#

Is it a dont? I didn’t see it there but I can delete if it is

crude geode
#

Depends on how you word it and it’s fine currently

drowsy plank
#

i mean other cell phone components are, and they are kind of annoying to get sometimes, but at the same time... Crafting Be Like

#

honestly why doesnt travelling merchant not just have all the parts sold, and then put the ones exclusive to him onto enemy drops as well

#

that way you're twice as likely to get it with it being so grindy as it is rn

hot zephyr
#

dw

night jolt
#

I don't think compass or Depth Meter are hard to get if you just pop a zerg potion in the cavern layer. The real enemy is Tally Counter

#

That shit only shows up when it feels like, and it's also the only guaranteed way to get Lifeform Analyzer

spark pulsar
#

I feel like I get so many tally counters

#

And I usually go until around post provi without a compass and depth meter

night jolt
#

It's just weird how all but 3 components of the Cell Phone are either craftable, sold by the Traveling Merchant, or easily obtainable from a boss (Angler shit)

fossil finch
#

Just increase the drop chances

#

Easy

novel belfry
#

i have no idea why you guys are so hesitant to fill in the gaps of a calamity feature update that probably should be there anyways

fossil finch
#

(What

drowsy plank
novel belfry
#

i was confused about why you were seemingly hesitant to support the cell phone ingredient sugg

small timber
#

He probably mean like people making suggestion that is "add contetn to biome" etc

#

Where they will happen eventually anyway?

novel belfry
#

i apologize for my, rather poorly worded sentence

small timber
#

Oh the cell phone one, ya I dont have problem with that (comes from someone who craft cell phone every single pt and those two always be a pain to get)

night jolt
#

Basically, it's far more efficient for exploration to have the Mirror, Analyzer, and Detector as one item than 3

#

I want all the information consolidated in one item as soon as possible

drifting pollen
#

make a minecraft version of calamity because lol

frosty trellis
#

"limit max HP until you defeat certain phm bosses"
"So players don't rush wof immediately"

Doesn't calamity make it a point to include a lot of non-linearity? Craftable temple key, can craft cosmic worm with lunar materials, can fight polter right after noon lord, you can get a tablet to summon the lunatic cultist early in hardmode iirc. I could go on.

Wouldn't limiting HP ruin the point of calamity trying to make things non-linear?

drowsy plank
#

that is also a good point, honestly that suggestion got beaten enough as it is, like there's no reason to implement it, and consider it doesnt seem to be getting much traction i dont think there's much to worry about

frosty trellis
#

Fair enough

hollow shell
#

weak-ass sugg
But it can get destroyed in the voting stage

grim tusk
#

If it fucking somehow gets into dev it will get denied with vehemence

crude geode
#

the weapon???? Woah

grim tusk
#

With so much vehemence as 1.4.5 vehemence which onetapped shit

crude geode
#

what.

red edge
#

you heard me

#

its a draedon machine

#

so why doesnt it drop those?

crude geode
#

you said dragon machine.

small timber
#

I mean... why do you need to put an material that is completely abundant on a boss?

red edge
#

oh

#

oh im stupid

#

stupid autocorrect

small timber
#

it is not exactly like circuitry and plating are rare materials, in fact it is a self-generating free resource

red edge
#

yeh i know

#

but it was a thought i had

small timber
#

ya, just... I dont think it is really needed? since basically all it does is to have aureus' treasure bag clog up 2 extra inventory space

red edge
#

they could be direct drops?

small timber
#

then it will still just be clogging up 2 inventory space, I don't think people will be like "wow aureus drop circuitry and plating now", the material is just abit abundant

red edge
#

the only other drop i think of woulf be powercells

#

and we have a way of getting infinite

small timber
#

ok I think I found a better example, I don't think exo mechs drop plating and circuitry? and those definitely are closer to Draedon's machine

red edge
#

vine boom

small timber
#

(and I think aureus is closer to virus infected cybernatics instead of direct Draedon's creation)

grim tusk
red edge
#

aye aye captain

hollow shell
#

I'll unexclam once the actual reasoning is added

red edge
#

i

#

i suck at wording things man

grim tusk
#

Still needs better reasoning

small timber
#

I used exo mechs as example but having exo mechs drop circuitry and plating makes even less sense, because you need like 10k power cells to power the codebreaker

grim tusk
#

It needs a way to be justified over using extractinator + power cells

#

And like the vanilla mechs are also draedon machines

small timber
#

this means it will be even more useless because it is assuming you already have a ton of power cells (which is circuitry and plating)

night jolt
#

OK, so I think if you're gonna make a resource as commonly needed as that only renewable after the penultimate boss is way too late. How about from the regular mechs instead? They only drop a grand total of 3 things

#

Oh wait

#

Extractinator lol

red edge
#

hmm

night jolt
#

I'm not opposed to making it more convenient to obtain Circuitry and Plating en masse, but there is already a way to get them en masse

red edge
#

alright, ill work on making a better suggestion

night jolt
#

Here, I got one for you

Make the Mech bosses drop Mysterious Circuitry and Dubious Plating

Circuitry and Plating, the primary resource used to make Draedon gear, are only renewable by way of using Power cells on the Extractinator, which generate slowly, even with multiple active generators. This makes it an absolute pain to make Draedon gear in multiplayer, so I think there should be another way to get these resources en masse. I suggest the Mechanical bosses, because they're early enough to be available when you realistically need the resources, and the Mech Bosses wouldn't suffer from drop bloat as they drop a total of 3 things (and even then 1 of them is only available after killing all 3).

#

Feel free to copy this verbatim

#

@minor shell for 1, formatting issue, you need to bold the thesis line at the top

crude geode
#

you don't.

red edge
#

Make The Exo Mechs Drop Powercells
since it costs around 10k each time you summon the mechs, I think you should at least get 8k or so back from killing them, just so farming is worth it
this is what i wrote

#

its not very good

night jolt
#

And for 2, I get where you're coming from, genuinely, but the Tax Collector will literally never be a viable source of income, no matter how much they buff it

small timber
#

why do you need power cell AFTER spending the highest cost you will ever require power cells for

red edge
#

who the hell is the tax collecter

minor shell
crude geode
#

two asterisks.

#

but he's wrong.

#

you don't have to do it.

night jolt
#

OH, must've been mistaken, sorry

small timber
#

ya the bold is just to make the title easier to read, it is not needed

crude geode
#

it's extremely common because it makes it look better for the 24 hours it's in posting but it isn't necessary for the bot to recognize the sugg

minor shell
small timber
#

(just everyone do it because it is good looking)

night jolt
red edge
#

oh that dudd i always kill

#

or ignore bc I never have the powder

night jolt
#

Can the Purity Axe save the Tax Collector?

night jolt
#

I don't mind

#

The literal next line was "feel free to use this" lol

red edge
#

im a bit stupid yeah

minor shell
#

alr quick question before i waste the time of making a full post; would a suggestion to add a mechanic that allows you to concede to scal after your first beat her instead of her killing you be shot down?

night jolt
#

I know they're getting rid of the increased money in the next update, but I genuinely don't think Tax Collector could ever be viable as a source of money

minor shell
#

it doesnt really have any utility, i just thought it would make sense on the lore side of things

#

this is completely different

night jolt
small timber
#

because now Scal concededs TO YOU when she fall to 1% HP, instead of letting you kill her

small timber
#

basically you dont kill Scal anymore, and she turn into an NPC afterwards

#

(you can still initiate the fight of course)

minor shell
#

yeah i mean instead of scal killing you, you concede to her. literally the same way she concedes to you. just only when you refight her

night jolt
#

But that wouldn't make sense

small timber
#

no that will just drag the time you need to reattempt the boss

night jolt
#

Why would you concede after winning?

minor shell
red edge
#

im gonna go play pokemon insurgence now

small timber
#

and in lore, (technically), the player never died so having a mechanic like this is abit redundant

red edge
#

adios gamers

small timber
#

because in lore the player at this point is just more powerful than scal = you shouldn't lose to her anymore

hollow shell
#

@native mica You must have missed the guy 24 hours ago who suggested the exact same thing

native mica
#

shit

hollow shell
#

The sugg got exclam'd for being a reference for the sake of a reference, so it is not in voting.

#

But yeah, with that
I am definitely banning all Metal Gear Rising suggestions for the time being

sand ermine
#

Ban them forever wOKE

native mica
sand ermine
#

There's already enough MGR things in Calamity

native mica
sand ermine
#

9 more than enough yharonach

native mica
#

borderlands has 19?

sand ermine
#

borderlands i can accept

#

MGR i cant since its like, the only thing i see people talk about when talking about references

#

but then again those MGR references and stuff have a bigger presence in the mod iirc

frail mantle
#

the borderlands references aren't quite as apparent

native mica
#

the 2 I can 100% list are the murasama and the boss bar

sand ermine
#

revengeance mode HDfailure

hollow shell
#

Also the difficulty mode Revengeance literally being named

#

yeah

frail mantle
#

MGR has an entire game mode, multiple items, an entire mechanic (technically two), the boss health bar etc.

hollow shell
#

There

#

(I don't mean to call you out with this, Multiversal Asbestos Dealer
You're just one of the many people who have attempted this)

native mica
#

the straw the broke the camel's back

small timber
#

the borderlands reference are pretty much just guns (that most people will not even recognize)

frail mantle
#

yea

#

(also a bunch of accessories)

#

(most of the formerly RIVs are borderlands references)

hollow shell
#

Borderlands' design lends itself well for adding references to Terraria, too
Having a lot more weapons and equippables than MGR

small timber
# hollow shell

(I think specifically add Muramasa as an example here might help further reinforce the point, maybe also "Jetstream Sam", since those are like, the 2 most often requested one)

hollow shell
#

I'll add that as a second example

native mica
#

I'm like 90% sure there's another game with more references than MGRR but less than borderlands

hollow shell
#

Hm

#

Hollow Knight, Resident Evil, Darkest Dungeon...

#

uhhh

frail mantle
#

not a game but exxo avalon, maybe?

hollow shell
#

Avalon, technically

#

yeah

#

Ahhh

#

Dark Souls

frail mantle
#

john darksoul, main character of sekiro

native mica
#

nevermind

#

borderlands has 31

hollow shell
#

Where'd you get that number

small timber
#

the thing is just as you can see there are a lot more suggestions about "lets add more MGR reference" than "lets add more borderland or hollow knight reference"

#

and 90% of them is to give Muramasa a draw attack

hollow shell
#

byeah, cuz MGR is a meme currently

native mica
#

I wanted gun sheith

#

more speed sword

#

not buffs

#

sad

frail mantle
#

guidelight of oblivion

#

uh

native mica
#

the 2nd one is apparently a mod

frail mantle
#

i can't think of any others

native mica
#

the exxo-avalon mod

#

with 13

frail mantle
#

oh right the fuckin uhhhhhhhhhhhhhhhhh last sun spirit upgrade

hollow shell
#

HK also has Boss Rush curses (bindings)
And it used to have Iron Heart

#

I don't know

#

But I wouldn't be surprised

olive summit
frail mantle
#

(i think i've seen one person ever use the curses)

hollow shell
frail mantle
#

also it doesn't stop time

#

it's just knives that float in midair

olive summit
#

exactly like Za Warudo knives tho

#

add a stop sign next

hollow shell
#

That'd be a Madness Tricky reference

small timber
#

references are supposed to be funny "yo I get that!" item, when it becomes literally carbon copy of the item it lose its meaning

#

because at that point it is just blatant copy for attraction

olive summit
#

that's certainly a loophole
make the reference so esoteric that only you can make the connection unless you expain it

hollow shell
#

I won't even justify why references are inherently good or bad

The reason why it's a Don't is because the suggestion channels used to be flooded with references

frail mantle
#

it's like specific item suggestions

hollow shell
#

They were banned around the same time

#

It was very easy to make a Specific Item Suggestion that was also a reference

olive summit
#

not the Thief

small timber
#

I seriously dont think that really do anything (the blood moon one), NPC just need more HP in general

olive summit
#

she has 250 as well

small timber
#

I think the only reason NPCs has so little HP currently is to prevent player from cheesing bosses with near invincible NPCs, but ya, suggesting to not make that happen as well might be too specific

olive summit
#

that's why I asked if scaling the health up by progression is possible

small timber
#

I think the easiest way is to make NPC (except Nurse) invincible during boss fight but also dont attack, that way they are still their normal version during events and non-boss time

#

(though since there is a mod that do that for all time it might be redundant)

olive summit
#

I already just got myself an invincible npc mod because of the aforemention pirate invasion slaughter

#

like 60% of my townies died in under a minute

#

at least give em some chance

small timber
#

or just have a destroyer accidently pass through your town

olive summit
#

yeah

hollow shell
#

I also used an immortal NPC mod in my most recent playthrough

olive summit
#

I know cirrus has like 20000 hp, but arguably there are more important NPCs

#

sorry fab

fleet igloo
#

Exact value is 7500 iirc

fringe notch
# hollow shell

yeah, but the chance that those people posting the reference to mgr suggestions actually read the don'ts is unlikely

hot zephyr
#

no thanks I only like men

tardy smelt
#

@pulsar wing wrong suggestion format

#

also, no argumentation

ruby plover
#

check the doc pinned in this channel

#

there are certain rules you have to abide to

thin hill
#

he didn't use the correct format

fringe notch
#

smh my head, can people just not read these days?

thin hill
#

smh

tardy smelt
#

inconspicuous links in your bio to another server are a don't, why does no one read the suggestion don't doc BrimSus

thin hill
tawny garden
sinful steeple
#

i like this suggestion but i feel like mentioning how npcs sometimes randomly get nuked when you fight some bosses is also important

#

calamitas especially is super good at killing random npcs, had that happening to me a lot in my current playthrough

fringe notch
#

Oh immortal npcs mods were mentioned in their suggestion...

fallow yarrow
#

I don’t think it’s really necessary, since you can increase npc spawn rates and even let them spawn at night in the calamity config already

#

They will die but then respawn almost immediately

steel wedge
#

What if scal had a Rancor attack?

#

very spooky

grim tusk
#

@ dom you could steal ideas from here

tawny garden
#

:D

crude geode
#

So true

eternal escarp
#

dream came half true

crude geode
#

Only at the cost of status sphere and Hado which is fine by me

golden tulip
#

hilarious

eternal escarp
#

if youve read enough to see deletions you can scroll a millisecond more to see reasoning

willow spindle
#

My bro posted this in almost every public channel

eternal escarp
#

o
in that case

#

@cosmic jungle spammer i think

cosmic jungle
#

spammer?

eternal escarp
#

this

#

repeated in multiple channels

cosmic jungle
#

oh

#

@fallen frigate yeah just gonna warn you for that

#

actually im kinda indecisive so hold on

golden tulip
#

did he just get banned lmao

cosmic jungle
#

oh huh

distant ermine
#

90% sure they left after doing it to all channels

golden tulip
#

hes not in here anymore

#

lmfao

cosmic jungle
#

well they left

golden tulip
#

problem solved

cosmic jungle
#

lmao

civic pond
#

cuh..

eternal escarp
#

lol, i think

night jolt
#

This might look like a piggyback suggestion, but I gave permission for the first guy to use my suggestion verbatim, and he agreed. He then proceeded to not actually edit his suggestion, so I decided to put mine in anyway.

little gulch
#

Has there been previous discussion of adding the Arena Blocks to the Calamitas Clone in any capacity?

little gulch
#

Just something ive toyed around with in my head. Even if the arena is significantly larger, it would solve the Clone suffering slightly from the "run away constantly to win" syndrome

#

Just wanted to know if anyone else had brought up anything similar and had reasons for and against

fossil finch
#

There hasn't but it won't happen

drowsy plank
#

i dunno i feel like it takes away identity from the cal clone fight, and i hear people complaining about the brothers being too fast so, while i guess there is a lot of running it isnt like you can just run in one direction, you still have to actively dodge

#

like you cant just slap down asphault and two teles (if teleporters even worked still, but you get the idea)

hot zephyr
#

runs away

#

gets instagibbed by a bullet hell

little gulch
#

If you can keep moving in one direction until it ends it does make the bullet hell easier

drowsy plank
#

ignoring the BH phases even with the dashing phases she does a very good job of keeping up

little gulch
#

Just as long as you dont have to double back into the wall of projectiles youve made

#

Anyway, point proven I suppose.

drowsy plank
#

if running from the BH makes it too easy you could probably just add an enrage if you get too far away from the stationary cal clone, but eh

#

she does freeze during the BHs, right?

little gulch
#

She freezes in the SCAL fight

#

Dont think the clone does though

#

Wierdly

drowsy plank
#

you sure? does it still track you during the BHs or something?

little gulch
#

Not fully sure, about 70% sure

#

Cant check, dont have a laptop with me rn

golden tulip
#

i think she does

deft yew
little gulch
#

Not many other thoughts I have to share, other than maybe the concept of a Normality Relocator type thing for the Portal Gun to give it some more use cases

golden tulip
#

portal gun is pretty funny already

drowsy plank
#

fast fall be like

#

tbh that kinda is normality relocator already?

little gulch
#

It feels pretty underused

#

Even though its a pretty strong movement option if you build arenas with it in mind

novel belfry
#

hmmm

#

❗ ?

hollow shell
#

@onyx owl That there is a Don't. Also you don't even have any reasoning other than a feeling

novel belfry
#

you could take some of those ideas for a personal mod tbh

#

on the other hand, there better be a good replacement for the exo gladius if we're removing an exoweapon

hollow shell
#

Also if you are referring to the deleted stuff in #changelogs, that'd be violating the future content Don't too

#

(Most of the stuff was deleted because they were boring or redundant, and were better off dead than trying to make them more interesting, so I don't know why you'd want to get them back)

true inlet
#

If you want old stuff back just download an older version of the mod

#

I am going to miss my exo gladius

#

and if you really want that shit in the current versions just make a separate mod for them yourself

fossil finch
#

never change content, never remove content, never do anything more than infinite additions, else it'll make people mad

worthy lintel
#

don't make a mod at all and you will still make people mad 😎

night jolt
#

If you really want the Exo Gladius and Aquatic Discharge back

#

Make your own mod

violet surge
#

Not everyone is a god gamer modder

hollow shell
#

You wouldn't need much modding knowledge to recreate a lot of those...

frail mortar
#

A lot of those weapons were really more niche than anything

drowsy plank
#

a lot of those weapons were like starter mod weapons with a nice coat of paint lmao

frail mortar
#

Yeah

#

XD

ruby plover
#

aha, yeah this is indeed something that needs addressing

#

i-frames my beloathed

deft yew
#

this is also a big part of why 1.3 hybrid summoner sucks

#

Er, at least in calamity, even though the 50% nerf exists

fossil finch
#

Pretty sure pumpler rework always had explosions?

deft yew
hollow shell
#

I'll have to check the audio file to see if it was designed to loop seamlessly

#

If it was musically not intended to loop, we're shit-outta-luck

small timber
#

Ya (that is what I guess why it doesnt have it in the first place)

#

Although it is fine, it is mostly a nitpick, usual scal dont last that long (not even close)

fossil finch
#

As a last resource make it fade off and on

#

So it isn't an abrupt cut

hollow shell
#

(Dok specifically made the files for the first and second tracks differ from the OST, so that they could loop)

small timber
#

Ya worst case scenerio probably fade in and fade out, I will record a (small) video of how it currently is now

#

ok wrong format

#

(I will also change the suggestion title so that it is more possible)

drowsy plank
#

finally some suggestions i can get behind

#

also cant wait for 1.4, really hope that pumpler iframe fixed gets pushed before 2.0 comes out cause id love to be able to use it on release

small timber
#

nah there will be no patch until 2.0, there are way bigger things than pumpler that dont come out before 2.0

#

(like AS and OD's poison cloud not working, DoG likes to open portal instantaneously during P2 transition...)

drowsy plank
#

weren't clouds already fixed? i feel like i remember reading that in changelogs

small timber
#

it is in the changelog for 2.0

drowsy plank
#

dont know about that DoG phase 2 thing tho

small timber
drowsy plank
#

i meant pushed into the 2.0 update

#

lmao

#

it'd suck to have to wait til post balancing patch to use it to its full potential, but that's what im expecting

drowsy plank
#

man i

#

i can't fucking find it right now but im 99% sure that people have asked for a leviathan and anahita spawner before and got rejected

#

i dont think ur not allowed to ask for one but dont expect any results

hollow shell
#

It has definitely been suggested many times before

#

Haven't put it on the Freq Sugg Don'ts yet
Dunno if I will after this one or not

olive summit
#

I mean, is it being considered?

small timber
#

I think that one did got accepted? the rejected one is like "have infinite spawn item for deus and scal be available before beating them", and leviathan is just an addendum

#

^

hollow shell
#

Augh that wasn't a great suggestion

#

Shouldn't have asked for multiple things

hot zephyr
#

so many suggestions ruined by having massive scope or too much detail :(

#

levi abd anahita spawn method? cool and good

#

deus and scal changes? binguswitnoears

echo loom
#

man

woven sphinx
#

I think that Providence should have a visible border during the cocoon indicating where the debuff is inflicted. It would make it much more clear why the debuff is inflicted.

tardy smelt
#

Iban made a concept for such a border, actually

woven sphinx
#

i was thinking like maybe a ring of fire

tardy smelt
#

its this

#

when will it get implemented?

#

hell if i knew

#

will it get implemented at all???? I don't know but the devs are aware of the issue

true inlet
true inlet
tardy smelt
#

this concept was quite literally made by a dev LeviKek

still zodiac
#

off he goes

true inlet
#

ah

#

massive brain

#

omega brain

swift wharf
tardy smelt
#

and useful, too

eternal escarp
#

@ashen warren two things
theres no real reasoning attached to the sugg, it seems that it kinda just boils down to "why not"
Fearless Goldfish Warrior is a dedicated content, which you'd likely need approval for

#

but the first thing matters more

ashen warren
#

Idk I just thought it'd be fun mayb 👉👈 it was just a throw away idea anyways, no other thought than "well, usually I kill em instantly with no issue" so mmh

#

Plus the existence of a warrior insinuates an army or something

inner anvil
#

"It'd be fun" is one of the reasons we have to not allow suggestions in.

ashen warren
#

Aaah ok

eternal escarp
#

ye, i'd recommend reading the pinned Don'ts document

inner anvil
eternal escarp
#

its pretty much pinned in all 3 suggestion channels actually byea

inner anvil
#

Damn, didn't know that.

ruby plover
#

oh wait they actually made a sugg about it someone told them to and they went and did it death

eternal escarp
#

not their fault tbh, most new people dont always know about pins

#

which is unfortunate but thats what it is

ruby plover
#

also damn when did you become blue blast

eternal escarp
#

uhh, 3~ days ago?

ruby plover
#

rad

ashen warren
#

SAD I thought the goldfish warrior is a cutie pie though

#

Anyways, have fun fellers 🤠

eternal escarp
#

👋

gloomy barn
ruby plover
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nah its good its good lol

fleet igloo
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What was the sugg

eternal escarp
#

doesnt matter

ruby plover
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wasnt a sugg about this very recently made

small timber
#

(originally not my suggestion, but since the poster didnt seem interested in reposting I will just repost it, since I thik it is a warranted feature)

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it is already out of batch (aka it can never reach devs again), since that batch of suggestions had super high average votes

ruby plover
#

ah, right

gray nebula
#

ngl sounds like something better suited for a standalone mod

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;

#
  • imagine using a keybind for a dash couldn't be me, double tap for life
tardy smelt
#

I LOVE panic-spamming my movement keys when X boss turns into a supersonic jet while out for my blood

steel minnow
#

Wait, there really are no Acid Wood walls?

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That doesn't make any sense lol

tribal sail
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i want to suggest warframe reference

fossil finch
#

Don't

hot zephyr
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we will not implement the arca plasmor or kuva bramma 1984

fossil finch
#

1637

hot zephyr
#

no red crits

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@tribal sail explain why this is needed outside of haha warframe reference

tribal sail
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cool..?

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idk i just wanted to suggest something

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maybe its an endgame accessory?

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whats a sis

eternal escarp
#

basically you cant suggest a specific item just because "itd be cool"

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thats passing two Donts

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(aka rules)

tribal sail
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sorry

drowsy plank
#

read the rules impossible challenge

tribal sail
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read the suggestion donts

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very long

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just wanted to suggest cool stuff pingSad

golden tulip
#

but why

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you just read the rules and still posted something just because it would be cool

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well i guess it's more for consistency's sake

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never had a problem with it myself

drowsy plank
#

where are the mods

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who do we normally ping for this stuff

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actually i can probably just use the mod mail

golden tulip
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this sugg is because he wants something to be consistent with the name i think? so idk if this would be rulebreaking

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you dont have to use modmail for that HDfailure

tribal sail
drowsy plank
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no i mean this is definitely just another SiS lmao

tribal sail
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i read it when they told me to

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it was at the bottom of pins i didnt know

golden tulip
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its 2 suggs in 1

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add x item and change x name

tribal sail
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theyre related?

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no, or

drowsy plank
#

if you want black hawk remote to have a different name, just make that the suggestion

golden tulip
#

add x item because it would be cool is not allowed
change x name for consistency is allowed

tribal sail
#

done

golden tulip
#

that is better

tribal sail
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yes SadCat

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this is a black hawk if you didnt know

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pretty cool bird

golden tulip
#

it do be

tribal sail
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black hawk remote jets look like harriers

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av8b harrier to be exact

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@golden tulip

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is my suggestion valid?

golden tulip
#

this again looks like you just want an item in the game because it would be cool HDfailure

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just keep with the rename thing

tribal sail
#

no its a rename!

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maybe thats better

golden tulip
#

what does the current black hawk summon item look like?

tribal sail
#

one minute

golden tulip
#

yeah but, what does it look like in reference to irl

tribal sail
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or maybe the mcdonnel douglas fa18 ab hornet

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Nevermind thats twin tail

fossil finch
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That's a plane!

tribal sail
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dear god

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Whats up with all the weird double tail planes??

golden tulip
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id just say something like, "this isnt a black hawk, this is a jsgjshgj, please change the name for consistency's sake"

tribal sail
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ok

small timber
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Or just use MS paint, combine both photo and have the helicopter one with text "this is black hawk"

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(and put it into the suggestion so people know what you are referring to)

tribal sail
#

okay

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is that good?

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@small timber

fossil finch
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Id change the title to "rename black hawk remote" because actual black hawks isn't what you're really asking for

tribal sail
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oh

golden tulip
#

this is good

tribal sail
steel minnow
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I want to suggest Blessing of the Moon in-game :(

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What a lovely theme

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Since Threats of the ocean floor is finally in

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Blessing of the Moon could be added in a sky biome or something

drowsy plank
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for now id just suggest using tertiary mods for it

hot zephyr
#

not happening

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it's a technical limitation

ashen warren
#

Wait since so many things are being removed would it leave enough file space to squeeze the theme in?

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(if that's what you're talking about)

drowsy plank
#

nothing is getting removed from the music mod

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if that was even the problem

eternal escarp
#

music files are 10x bigger then an item that has like

ashen warren
#

Lol I forgot they were different mods

eternal escarp
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20 code lines (mandible claw

ashen warren
hot zephyr
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the issue is defining space for the planetoid theme

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not a storage issue

eternal escarp
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also @tribal sail you should remove the warframe sugg as it passes sugg rules like you were told

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itd just help save time for mods

tribal sail
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ok

gray nebula
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not the MILITARY VEHICLE FANS

crude geode
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we found one of the like ten

fossil finch
drowsy plank
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...i mean there is a mod that already does it, but im guessing they'd prefer a more elegant implementation than that

hot zephyr
gray nebula
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even if we could "squeeze the theme in" we would never do that

hot zephyr
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nono

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he's asking if we can add in another track because the shortswords died

fossil finch
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the funny part is that 20 items equal 3 nothings compared to music files

hot zephyr
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the shortswords sucked

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that's why they died

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the guys in R&D could make a thousand shortswords

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we just axed em to spite you ;p

olive summit
#

it's basically another version of those spawn blocker items

plucky surge
# hot zephyr the shortswords sucked

To be perfectly fair, 1.4 does change shortswords slightly, so I was a bit sad to see all the shortswords go. But yeah, definitely lesser items that aren't worth keeping.

night jolt
hot zephyr
plucky surge
#

Yeah, I get that.

hot zephyr
#

ele. shiv will get a cool rework though :)

gilded scroll
#

did exo gladius get fucked too or?

bright crag
#

Exo Gladius exploded violently

keen zealot
bright crag
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Maybe Exo Gladius could have gotten a rework similar to Elemental Shiv?

keen zealot
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I was really looking forward to using them in 1.4 but I guess it's yet another misstep that I just have to live with now

hot zephyr
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use galileo gladius instead

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or any of the shortswords that weren't removed

delicate mist
# tribal sail

Fabsol should add another one of these, but it's a whole Top Gun reference. Either a F-14, or F-18 from Top Gun : Maverick
Hell, add a MIG 28 and SU-27

hot zephyr
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exo gladius dying was a goose reference

gilded scroll
#

rip Animus too, why is that gone?

hot zephyr
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animus was scheduled for deletion ages ago

fossil finch
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because animus sUCKE

hot zephyr
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it's been on the "kill" list for like, forever

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it was just a broadsword with a gimmick of inconsistency

fossil finch
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yeah its pretty funny
broadsword but your damage is randomized!

hot zephyr
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out of the melee category, it was almost unanimously voted to be killed

tardy geyser
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un-animus-ly

hot zephyr
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it only was beaten by some all-star calamity weapons like Fulguration Halberd and Temporal Floe Sword

fossil finch
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temporal flo

delicate mist
drowsy plank
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temporal fuck sword

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for real tho, people talking about aimable shortswords but that literally just turns them into every other projectile sword ever

keen zealot
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every other projectile sword, all two of them

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it actually just means there are now two kinds of spears which I've been waiting for for so goddamn long you have no idea

hot zephyr
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yeah Exo Gladius was just a shitty Nadir

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and depending on what the new melee exo weapon could be, it could just be a shitty version of Exo Spear

small timber
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^

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^

small timber
bright crag
calm fossil
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Baby talk

drowsy plank
fossil finch
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Exo Spear is boring

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Exo gauntlet is were it's at

warped tide
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you know

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since its a 1.4 port

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you COULD do an Exo Flail

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like a Planet Smasher or something

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though that would require more flail

keen zealot
drowsy plank
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the terra shiv literally just shot a projectile like the terra blade

hollow shell
#

Oh

drowsy plank
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the only reason it was different was it could only shoot in 2 directions

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which was gone now

hollow shell
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Nimta you have a different definition of "projectile sword" than is commonly accepted

keen zealot
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a sword that IS projectile is a projectile sword

drowsy plank
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oh you mean like, the terragrim

keen zealot
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because they are functionally distinct

drowsy plank
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im just talking about a sword that shoots a projectile

hollow shell
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A lot of people refer to weapons like Terra Blade and Exoblade as "projectile swords"

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(or "beam swords")

keen zealot
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THAT's the better term yes

hollow shell
#

Using the term "projectile melee" to differentiate from "true melee"

warped tide
#

keen zealot
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if not for arkhalis and terragrim I'd much rather call the projectile swords shortspears

warped tide
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still for an exo flail

keen zealot
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because that's what they are

warped tide
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since currently

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uh

crude geode
#

what sugg was this convo originally about (it's clearly not in relation to any anymore)

warped tide
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well a spear would be boring apparently

drowsy plank
crude geode
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wacky

hollow shell
#

@last cedar squint

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At least you deleted it instantly

fossil finch
#

This literally already happens

#

Bottom text

small timber
#

@livid heart i think what you want to say might be "make boss health scale with multiplayer more"

hollow shell
#

@ImSadGuys#5881 Your title line does not line up with the rest of your suggestion
You're asking for the multiplayer boss health scaling to be more significant, it has nothing to do with difficulty modes

fossil finch
livid heart
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Im dumb

small timber
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Also what is the initial reason calamity decrease MP boss HP scaling? Iframe issue maybe? Since the current situation is like, 4 player PBG have barely more than 2x HP if I remember correctly

hollow shell
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Calamity does indeed decrease the HP scaling

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In vanilla I think it's a pure multiplier?
Two players means 2x HP, four players means 4x HP

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while we make it more like
1.2x and 1.4x
or something

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Alright here it is

livid heart
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Im saying that because in multiplayer there have been several times when 4 people completely shred bosses

hollow shell
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So yeah SadGuys the thing your suggesting already exists
But you can edit your sugg to make it so Calamity's nerf is less intense, or ask for it to be removed altogether and use the vanilla values

spark pulsar
#

Pretty sure you can increase multiplayer scaling in calamity config unless that was removed

hollow shell
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You can increase HP just, raw

spark pulsar
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Ah ok

hollow shell
#

But generally this is kind of a
band-aid solution

small timber
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ya ideally the player dont have to touch config unless needed

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(also 256% for 4 player is really low)

livid heart
#

Yeah every boss we fight we destroy

hollow shell
#

This sugg looks better now, thank you

livid heart
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Almost every boss

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Yw

#

The only bosses we had trouble with were plantera, the moon lord, and maybe dog?

small timber
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those boss I think is because plantera is an arena boss, moon lord is hard to hit and dog you basically dont deal damage unless you hit head or tail

livid heart
#

Yharon we firsttried

livid heart
hollow shell
#

byeah
ML pretty heavily gates your DPS

small timber
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(and multiplayer respawning is also an issue too, since calamity bosses' damage generally is balanced for long-drawn out fight to wear the player down, but multiplayer bypass that by having infinite respawn)

hollow shell
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Luckily that was fixed in 1.4, or at least made less of a problem

livid heart
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Thankfully

small timber
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ya 1.4 make top eye open for longer time

livid heart
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Im so hyped for 1.4 calamity

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But thats not what this channels for

hollow shell
#

lol

royal tapir
#

mfw changelog 220

crude geode
#

Me when the boss doesn’t have phases (this makes it a bad fight) boohoo

novel belfry
#

wait what?

#

ah

novel belfry
#

however, given that it appears that astrum aureus already has a rework, i've decided to nuke my sugg anyways

small timber
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(and I dont think a "rework boss" suggestion will pass, it is not exactly like aureus is super bad in terms of design, it is only that it is on the easy side)

novel belfry
#

still, the boss fight isn't the most interesting

small timber
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since the only "rework boss" suggestion that enter voting was like, rework destroyer (because old destroyer was a massive pain)

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the thing is boss fight (and also reworking one) is too grand scale for suggestions

crude geode
#

@hollow shell Is this too large scale of a sugg

small timber
crude geode
#

Nvm

novel belfry
tardy smelt
#

Better than pre-Draedon destro

drowsy plank
#

what are you talking about

#

exos are on the same tier as cal's weapons now

#

they're not "made" to fight her with

eternal escarp
#

Currently, I feel there are a lot of things wrong with the current progression post-DoG. For one, I find it quite strange to give Mage and Summoner class players the Silva Armor set, while the Ranged, Melee, and Rogue class players are given the God Slayer Armor set. I feel that the God Slayer Armor, like before, should be the armor set for all classes after you beat the Devourer of Gods, and will be what is used against Yharon.
Mages and summoners get the armor themed around a more magical character while the other classes get their own armor
actual replayability because both sides have their own thing instead of them all going through the same progression makes it interesting and not streamlined for all classes

#

In addition to this, I feel as though the section of the game for Supreme Calamitas and Exo Mechs should be split apart more. In my head, I feel Yharon > Exo Mechs > Supreme Calamitas would make more sense. Currently, the player is given the choice of whether they would like to fight the Exo Mechs or Supreme Calamitas first, in which most players choose to fight Supreme Calamitas first for her powerful weapons. Doing this completely negates the purpose of Miracle Matter, the item used to make powerful Exo Weapons for Supreme Calamitas.
this is quite completely subjective, i personally always do Exo Mechs first as i find them easier

#

and they have stronger loot for Rangers, Rogues and Melee players

#

its a choice for a reason

drowsy plank
#

dont the exo weapons have comparable DPS to the scal dropped weapons now anyway

eternal escarp
#

i believe they do, yes

#

im really not sure what the sugg is trying to fix

#

making progression forced streamline goes agianst the entire point

drowsy plank
#

it'd seem weird for them to suddenly try to backpedal on actually giving the player variety in their gear

small timber
#

ya that is way too large scale, even if the reason is valid

eternal escarp
#

its not really large scale its just kinda

#

why

drowsy plank
#

the only thing valid there is the first line

#

lmao

eternal escarp
#

the first thing is asking for old feature which was changed, so that wont happen

hot zephyr
#

the godslayer/silva split won't be changed