#suggestions-discussion

1 messages · Page 1265 of 1

drowsy plank
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true

small timber
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(I do think you can suggest anyway though, since if the devs feel sprite change is necessary with the idea they can just do it)

drowsy plank
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pretty sure fargo's already has this

night jolt
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OK, I think I got it

"Most people aren't gonna be aware of Ornate Shield dash cause it was added so recently and most people use EScarf until Valor is available"

unborn oriole
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Fargo mutant's Expert token

violet surge
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ok

night jolt
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Fargo's has that pretty much verbatim

small timber
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And luiafk or like alchemistnpc also has a world difficulty change potion purchased from merchant at anytime

violet surge
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ok

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i have alchemistnpc

drowsy plank
small timber
night jolt
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OK, this is something thats been on my mind recently, but I'm not sure anyone has this same problem I do

drowsy plank
night jolt
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I think there should be some kind of general altar you can use to summon bosses like Astrum Deus, cause without it, you're pretty much guaranteed to start the fight in your inventory and I really don't like that

small timber
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I mean luiafk had always been cheating without outright providing a cheat sheet

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I mean having cheating function in general

drowsy plank
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true i just didnt realize it was this blatant since i only used it when i was like, 12 and then stopped

night jolt
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Like, maybe you can put Boss Summoning items in it gradually, and summon which boss you want like the exo mechs UI

drowsy plank
night jolt
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Again, I'm not sure anyone else hates starting in Inventory like I do

small timber
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I think the altars/special summon method are designed with thematical purpose in mind so that probably will not be a super good idea

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(basically aesthetic will drop a lot and I dont think the devs will like the idea a lot)

crude geode
hollow shell
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That's how I play yeah

crude geode
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Same but you can always just like swap out your pickaxe for the summon item if you don’t like starting in inventory that much

night jolt
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I guess, but I need a certain order in my hotbar at all times, and breaking it up for whatever reason is really annoying

tardy geyser
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i just swap my torches with the boss summon

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can make for some funny moments if i forget to switch them back

drowsy plank
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lmao yeah

night jolt
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3-4 Weapons -> Pickaxe -> Hamaxe -> Ropes/Platforms -> Torches and/or Glowsticks -> Money Trough/PRSA -> Magic Mirror/Cell Phone

And that never changes

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I admit, its irrational

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But I just have a rhythm for this

small timber
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(I mean is having platform/ropes hotbar ready in boss fight really necessary)

night jolt
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TBH, it'd probably be better to just only have the weapons in the hotbar

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I should probably just adjust

crude geode
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Yes

hollow shell
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(for me it's 1 & 2 are go-to weapons, 3 is pickaxe, 4 is axe (or hamaxe), 5 is hammer (if applicable), and the rest are weapons, with maybe some kind of extra tool at 0)

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(Magic Mirror / Cell Phone is always buttom-right of inventory, Ropes and Torches are always top-right of inventory below hotbar, and uh
a lot of other specifications I won't go into cuz I don't need to lol)

small timber
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1 debuff weapon/useless, 2 pickaxe, 3 rod, 4 main weapon, 5 torch (late game also weapon), 6 empty, 7 empty, 8 platform/planter box, 9 monwy trough, 10 cell phone/mirrior

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Basically for things like hamaxe or boss summons I just swap to empty slot when I need it, or just use it from inventory

unborn oriole
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1-4 weapons, Rod, Pickaxe/Hamaxe, Aid summon, Misc item, Boss summon, Remote storage access and Cell phone

frosty trellis
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For me:
Main weapon
RoD
1-3 other weapons
Pick
Ax/Hamaxe
Hammer if applicable
Planter boxes for random platform making if necessary (Force of habbit)
Torches

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Any extra hotbar slots are for w/e makes sense at the time

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Cell Phone bottom right, next to my alch charm, next to my money troph, healing pots above the phone, mana pots right next to it if I am playing mage

spark flax
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1 ~ 5: weapons
6 ~ 7: pick and hamaxe
8: useless utility
9: relevant utility (typically RoD)
0: cell phone
i rebind hotbars 9 and 0 to F and G so i can quickly access them mid battle/exploring
also i dont have a scroll wheel on the mouse i use so that affects things

frosty trellis
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F is usually my vienminer key, and I like having my rod next to my main weapon so I can just scroll to it as necessary. Convenient

night jolt
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TBH, I don't even use RoD, I just wait until I can make Normality Relocator lol

fringe notch
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for me,
1: pickaxe
2-6: Weapons
9: Potions
0: Rod

frosty trellis
night jolt
fringe notch
night jolt
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I guess, maybe this is just a not playing Mage thing, but I never really am in danger of running out of whatever potions I have cause bosses provide enough healing pots

fringe notch
night jolt
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to each their own

fringe notch
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no suggestions for the reason of "it would be cool"

muted osprey
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@carmine sleet prolly remove the last line tbh

carmine sleet
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Yeah probably

muted osprey
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and also i don't think a bot with the express purpose of replying to messages complaining about x wouldn't be a good idea

carmine sleet
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Cant dyno do that?

muted osprey
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it'll also probably result in a bunch of spam

carmine sleet
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Ah

waxen flower
carmine sleet
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Welp, there goes that idea :D

drowsy plank
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weird sugg, but honestly i wouldnt mind something to liven it up

acoustic mortar
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For me my hotbar is 1: main weapon 2: RoD or secondary weapon 3: pickaxe and that’s it lol

fallow yarrow
ashen warren
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its worse if you can switch fast enough because it makes you fall fast which is annoying and has 5 seconds longer cooldown

bright crag
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Imagine if, during the Astral night, the stars turned orange and cyan, like the Astral palette

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Kind of representing Astrum Deus' connection to the stars

fallow yarrow
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That way I have more control over the fastfall

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Plus I’ve personally never had issues with the cooldown

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I only ever use RoD for attacks like ML’s phantasmal deathray

fallow yarrow
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I wish I could get it earlier

quaint bolt
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Add whips to calamity

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it would be cool

drowsy plank
ashen warren
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lo

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its not bad its just funky

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if you wanna fall fast theres stuff like the slime mount as well

drowsy plank
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¯\_(ツ)_/¯

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ive literally never had this problem but eh

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i get it

ashen warren
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that plus the extra cooldown just makes it not worth using for me

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theres also the fact its a lot harder to panic tp into something and get hit when you have to switch weapon

drowsy plank
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use time's existence just makes me very happy it exists cause i have definetly died to bosses while trying to rod away only to have my character still on the attack animation and then attack again instead of switching and completely fail to rod

never have that issue if it's on a hotkey

ashen warren
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thats only an issue with stuff like surge driver and spine of thanatos

fossil finch
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Not really

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Any item where the duration of the attack is long enough can throw you off like this really

ashen warren
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they were an example

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you can get stuck on surge driver and it literally will never switch even though you press two if it takes long enough lol

fossil finch
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I mean yes but that's only an issue with a quarter of the game's weapons indeed

ashen warren
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ye

fossil finch
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My point being that it can happen quite commonly

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Anyways i don't even know what's the point of this convo

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That nr isn't better than rod?

ashen warren
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not everything needs a point

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and if you get good enough with rod, then no it isnt

fossil finch
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toasty you're in sugg disc i expect convos here to have points for a reason xd

ashen warren
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look dont ask me ok

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i just replied to smth

small timber
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I think the difference will be more apparent next patch, since it will be 15 vs 20s CD for RoD and Normality Relocator now

ashen warren
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ye

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i dont know why that change happened and its ech

small timber
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ya manual RoD on 10 is about right, it is very good but I dont think people spam that fast anyway

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meanwhile Spectre Veil stay at 10 as a Normality Relocator which is

grim tusk
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NR is on 15 next patch, just like RoD

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We might buff it in the future seeing if it needs it

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But at least its not an instant stealth refill or get out of jail free card that you got so frequently.

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I’d give it stats if I were to buff it

small timber
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I think it being 15 second NR (on spectral veil) is fine, since it still also give stealth gen

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and I will assume even with more CD the immunity part is still decently powerful

grim tusk
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It is

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Not as much as it used to be, no more ridiculous bursts so often and nuking shit

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You can still do em tho

ashen warren
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Hi, I'd like to suggest a craftable recipe for some of the dungeon stuff... For example... The Aqua scepter?

spark pulsar
grim tusk
ashen warren
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Only the Magic Missile i believe...

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U could recheck that ..

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Plus the Muramasa... Blue Moon (wait... Blue moon is in 1.4 right?)..

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Valor?

grim tusk
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Valor sucks and is not used for a recipe

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Blue moon has existed since 1.0 idk what you’re on about

grim tusk
ashen warren
ashen warren
ashen warren
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Oh dear .. im legally blind x.x

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Does the Wizard sell the Aqua Scepter then?

drowsy plank
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actually no, not according to the wiki at least

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i did a search on the vanilla changes pages and found nothing

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and it is technically part of the ultra liquidator

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but you can find it in dungeon crates and just the abundance of gold chests

warped tide
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he does

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actually

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after a certain point

drowsy plank
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oh then why the hell is that not on the wiki lmao

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i feel like i remember him doing it too, but i couldnt find any evidence of it

warped tide
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I think he does along with the Magic Missle after a certian point

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though I cant remember if its added to his stock kit or after a certain boss

drowsy plank
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yeah MM is there on the wiki but Aqua Scepter isnt

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¯\_(ツ)_/¯

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ok no

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he doesnt

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just got told so by the wiki people who checked the source code so

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???

warped tide
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o h

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shit then someone else does???

crude geode
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nobody does

drowsy plank
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mandela effect aqua scepter

crude geode
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@worthy lintel "more boss" sugg

worthy lintel
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:(

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@topaz falcon yea those suggs are a no

topaz falcon
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ok it was kinda jsut an idea

worthy lintel
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not blaming you but it falls under the second category in the "don't" doc

topaz falcon
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its completely fine i mean it would be nice but it is understandable not to we allready have 36 bosses

grim tusk
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and more bosses are planned for the far, far, far future

Endgame Boss Progression:
Yharon -> Draedon and SCal (Both on same tier) -> Yharim

Superboss Progression:
Noxus -> Xeroc

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besides some of the current ones are being reworked first

fossil finch
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Sorry but i have to:
Absolute outstanding, incredible, no one has ever thought ever about adding more bosses, this will be done immediately. I am surprised and definitely wowed by such suggestion
(This is a joke please no hard feeli

topaz falcon
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its ok XD

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i mean sometimes someone has to ask the question

night jolt
true inlet
night jolt
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Its like God and Satan in Calamity universe

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OH GOD

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They're gonna put Xeroc as the last enemy in the Boss Rush as the only way to fight him, aren't they?

fossil finch
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No

night jolt
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Thank god

true inlet
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aww dang nabbit

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would have been fun to need to beat boss rush to challenge him

night jolt
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Imagine if you had to wait 15 minutes to get even an attempt at a boss

true inlet
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but that sounds fun

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15 minutes between attempts

night jolt
true inlet
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it could still be a trophy, but maybe like lore shit like he fears you and wants to terminate you idk

bright crag
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If Xeroc wants to exterminate you, there's nothing you can do about it lol
If he blinks, you're dead

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The Rock is just a trophy

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And probably will remain as such

hollow shell
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The plan is indeed that you would beat Boss Rush to gain access to the Xeroc fight

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And from then on you can challenge Xeroc on his own

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iirc the plan is still
You wouldn't be able to kill Xeroc, nor really hurt him in any meaningful way
You'd get the same humbling experience that Yharim got

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I think Xeroc would basically just be rewarding you with a fair fight, considering it seems like combat is what the player desires most

unborn oriole
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Endurance fight?

hollow shell
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¯\_(ツ)_/¯

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Too far off to say

unborn oriole
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Tbh, an endurance fight on calamity sounds good to me

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Like "oh hey are you that guy who went nuts and recreated doom? Yeah you're cool lets fight"

sick folio
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is it okay to ask for better multiplayer compatability?

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or maybe slightly different boss AI for multiplayer

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i feel like most bosses especially worm ones

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are only designed for singleplayer

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so for multiplayer

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while 1 person is busy dying the other person stands still and is very bored

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theres a few bosses that are quite for with multiplayer though like astrum deus and polterghast

hollow shell
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I think that you could make a suggestion like that yes

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Multiplayer is historically much harder to work with than singleplayer from both a code and design perspective (which is why Calamity does not put much focus on it)
But, it is indeed a vital part of the game

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(and is the only way I can enjoy playthroughs anymore)

drowsy plank
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it's funny cause LC has like

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a (very) rough concept of how i might handle a multiplayer focused change to AI

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most of his attacks cover a wide area and unlike literally every other attack in the game id say, LC's lightning orbs actually generate a new arc for each player when attacking

ashen warren
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They do yes and it is awful

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You constantly walk into the other players lightning

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Esp when there's like

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More than few of you

drowsy plank
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lmao it is pretty cancerous but like, as a rough starting point id say it's a step in the right direction just. make it so it only has 1 active for each player. of course that's much easier said than done but that would be how id handle the design philosphy on a handful of them

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like crabulon's mushroom walls, or DoG's lasers

small timber
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I mean the biggest problem with multiplayer is more with desync problem (before bosses can have better moves designed for multiplayer, specifically when multiplayer is on) but ya, it do help

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(just hope 1.4 tmod have much better multiplayer netcode)

ashen warren
warped tide
true inlet
# hollow shell Too far off to say

this is an idea but maybe he could have different attacks based on what you use to fight him, like swords and shit for melee, guns bows for ranger, and in general cycle them every once in a while?

or he uses something else like he just throws rocks at you

frail mantle
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i thought the devs were against locking actual content behind the boss rush

hollow shell
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That's now.

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It'll be a different scene near the end of the mod's (currently planned) timeline, when Xeroc is getting added

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And also it will be only Xeroc

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(It'd be a bit strange to have a boss rush and then a bunch of more stuff after it)

frail mantle
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i suppose that's fair

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i was just under the impression that the rock was intentionally useless because BR is optional

hollow shell
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Yeah, again another now thing

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That line is basically explaining/foreshadowing that the Rock is just a placeholder for what will eventually be Xeroc's fight

frail mantle
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i see

hollow shell
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(and technically Noxus and Xeroc are also optional, we're considering them to be actual superbosses, part of the post-game, while Yharim is that actual final boss)

frozen hornet
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Will dev stuff be after yharim or after xeroc?

frozen hornet
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It's been there since I first beat BR (2020)

hollow shell
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I don't remember that line ever being different

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It wouldn't make much sense if it didn't have the second half

hollow shell
frozen hornet
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damn

rapid pendant
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I think adding a city at the bottom of the abyss which would act as the home of eidolon would make the bottom of the abyss way cooler, and in the center could be the terminus although you would probably have to make the void larger horizontally then the rest of the abyss which would be hard to generate I guess. But seeing a forgotten civilization at the bottom of the abyss would be way better then the anti climatic state it’s in now

fringe notch
# rapid pendant I think adding a city at the bottom of the abyss which would act as the home of ...
small timber
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nah abyss will not make sense, it is supposed to be completely inhabitable and unexplorable even with the most advanced of machine (hence thre is no "Abyss" biome lab)

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if they want to add an underwater city just add it to the ordinary ocean instead, it is currently very barren and basically has nothing (you have anahita/leviathan lore for that)

fringe notch
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It would be cool is not a valid reason for an addition

small timber
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ye, not exactly suggestion material, abit too large scale

frail mantle
small timber
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I think sulphuric sea already has that? thats why I am not sure since it is thematically too similar

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(although like submarine shipwreck will make sense, since can expect Draedon in lore to try to access Abyss at all cost)

frail mantle
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The sulphurous sea does have the scrap piles

rapid pendant
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I don’t know if I’m going to get nuked off the platform for posting this in a channel that doesn’t really surve it’s purpose but could I make my own branch of the calamity mod or would they like take me to court or something?

frail mantle
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There’s nothing stopping you from making your own addons for calamity, no

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Though I think the devs of the main mod prefer to not have other addon mods do things that they’re already planning

rapid pendant
fringe notch
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I didn't make it

fossil finch
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There is no do's because that is literally impossible to tell you

rapid pendant
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Ok would it be a correct use of the channel to suggest that the phangasum get buffed because it is a post dog weapon that does the damage of a post moonlord weapon

fossil finch
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Half-no and half yes

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It is allowed, but "damage of a post ml weapon" is a vage term and doesn't fit reality probably

half sage
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yes, ideally you'd want to provide dps tests/kill times to make a case for it being weak and in need of a buff

fossil finch
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If you want it to be acceptable do that ^

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Specially kill times

rapid pendant
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Kill times on what?

inner anvil
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On bosses.

small timber
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since it is postDoG ideally you need to have kill time on Yharon, with gears you used attached (pre-Yharon gear of course), have no external mods affecting combat (eg: no luiafk, alchemistnpc etc that add super potions)

AND use gears that are "balanced" (aka to too much dps or full tank no dps)

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and ideally dont use adrenaline and rage

rapid pendant
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Killing dog with 2k dps

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On average

small timber
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that is too vague for people to know exactly what you are doing

inner anvil
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Bring the kill times, and then we'll see.

small timber
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that is why ideally weapon buff/nerf suggestion is attached with stats, like from caltesthelper or nycronohit efficiency where they show boss kill time, average DPS, maximum dps and so on

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if you are super picky maybe even video recording (though that is not really needed if your stats are legit)

half sage
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and to make an argument for phangasm being so underpowered you'd wanna compare it to other ranged weapons from that tier, like say alluvion or onyxia

rapid pendant
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Dog kill time would be 12 minutes with the phangasum

half sage
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to say "this is lacking behind other options, so should get a buff"

rapid pendant
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With 100% accuracy

small timber
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phangasm right?

rapid pendant
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Yes the phantasms “upgrade”

small timber
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ok, I will just test it right now, long kill tme maybe, 12 minutes on dog doesnt seem right

rapid pendant
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Might be longer

small timber
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wait you mean "post DoG gear for DoG" right? since phangasm is postDoG

eternal escarp
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i was about to say, yes

small timber
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just so I dont use the wrong gear

eternal escarp
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Phangasm on DoG isnt a very, logical killtime to get

small timber
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ye ideally yharon, I will just do both with post DoG gear

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I think yharon might actually be below average, but no way 12 minutes on DoG, not evne close

eternal escarp
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if youre going to then ill just wait for your findings

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i was about to do myself, lurked and saw this

small timber
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ye (you can do it too if you want, you are legit tester I am not)

eternal escarp
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i dont see any reason we'd get anything diff, so unless something with your tests look illogical i dont really have a reason not to believe you tbh

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  • i just came home so laziness overtook me
rapid pendant
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Phangasm also has historically been underpowered

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I think it might have been good in like 2017?

inner anvil
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I just tested Phangasm, no, it doesn't take 12 minutes to kill Yharon.

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It takes 5 minutes.

rapid pendant
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12 minutes was for dog

inner anvil
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That doesn't matter.

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It's post-DoG.

fossil finch
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Well yeah and dog is a specific type of worm boss

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It is normal some weapons don't do good on him

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Zenith literally copes against dog but it's still post yharon for a reason next update

eternal escarp
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yea lol

inner anvil
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Correct, Zenith is Auric and it's eh against DoG.

small timber
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(too lazy to type in text form so have this instead)

rapid pendant
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@inner anvil what was your build

small timber
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I didnt use any alcohol since unsure if people are willing to sacrifice defense for damage
(and no rage and adrenaline of course)

eternal escarp
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that is a fine test to me

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not too offensive tbh

inner anvil
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No Adrenaline, no Rage.

eternal escarp
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yeah this settles it

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for both bosses HDfailure

inner anvil
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And kill times.

small timber
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I will just fight yharon too for good measure, if he still dont believe it (and my setup I use RTN instead of sniper scope just so I have lower damage)

inner anvil
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Don't worry, I did already.

rapid pendant
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Pc destroyer arrows

eternal escarp
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what

small timber
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5 minutes is a bit long for yharon, but ya, not 12 minutes DoG level

inner anvil
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Okay, I recognize that 5 minutes is long on Yharon, yes.

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It's suppose to be 4 minutes.

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We can buff it.

rapid pendant
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Does it still give you 0.3 FPS when you use the cosmolight arrows with phangasm

inner anvil
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No.

rapid pendant
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I just avoid the combo

inner anvil
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Not for me at least.

eternal escarp
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(what is a cosmolight arrow)

inner anvil
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Vanquisher.

eternal escarp
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do you mean Van-

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i see

rapid pendant
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The homing

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Maybe it was the elemental quiver splitting

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Back in the day

inner anvil
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Conclusion: if supposedly takes 12 minutes to kill DoG, wether that's true or not, it doesn't matter, it's post-DoG. And it takes 5 minutes to kill Yharon, a bit long, we'll need to buff it.

rapid pendant
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There is just no reason to use it tbh

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In the current game you just craft it for the eco

true inlet
inner anvil
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The guy above you, he said.

rapid pendant
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If on average you do 2k dps

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Against dog

true inlet
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What

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the

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fuck

rapid pendant
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Do the math

true inlet
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only 2k dps?

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please

eternal escarp
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instead of doing the math
perhaps get a real killtime HDfailure

inner anvil
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^

fringe notch
inner anvil
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We don't talk in DPS, we talk in kill times.

eternal escarp
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i can do my own check of DoG if youre so worried

inner anvil
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I'm already doing it.

eternal escarp
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ah alrighty

true inlet
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DoG even with sentinels, doesnt take 12 fucking minutes, thats SCal Times at worst

inner anvil
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And no, it's not doing 2k DPS, it's doing like 15k.

true inlet
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or even br

true inlet
rapid pendant
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Melt boss

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At worst dog could take like an hour lol

true inlet
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with on tier gear?

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thats like no pierce body only aiming

rapid pendant
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Yup

small timber
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(ok I just fought it, I just really wanted to fight yharon, same setup with above except replace RTN with sniper scope)

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that is like, identical

fringe notch
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How do you get those statistics?

small timber
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nycro nohit efficiency show boss stats, and I think caltesthelper does too

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I just like to use both

eternal escarp
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did it anyways, yeah i have no idea what you are on with Phangasm

inner anvil
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DoG killtimes.

eternal escarp
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3 M 3 W

small timber
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(flexing that 1.4 soaring insignia)

inner anvil
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And that Recon Scope though.

eternal escarp
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no adr and rage aswell, obviously

fringe notch
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All reasonable times, not... what was it? 12mins as that person was saying

inner anvil
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Yes.

eternal escarp
fringe notch
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Are you enjoying that beta?

inner anvil
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We are enjoying it, there's multiple bugs, but eh, they'll get fixed.

fringe notch
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That's the point of beta testing

inner anvil
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Yeah.

eternal escarp
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it is indeed

rapid pendant
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No matter my wrong hypothesis

small timber
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but ya, I think phangasm is a weapon that scales exponentially with glass cannon

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I will just try glass cannon once

rapid pendant
#

It still doesn’t change the fact that all the other bows are just better

eternal escarp
#

are they?

fringe notch
#

No hits are fun, so I say: Glass Cannon all the way

eternal escarp
#

one second

rapid pendant
#

Alluvion especially

inner anvil
#

Try Ultima also.

#

Well, Blast, go test Alluvion, I'll go with Ultima.

eternal escarp
#

on tier, Phangasm fights with Ultima Alluvion and Deathwing

small timber
#

super high frequency onhit weapon tend to scale super good with damage because they are balanced around "balanced setup"

eternal escarp
#

more Yharon time HDfailure

small timber
#

since the more damage you get the higher they bypass defense
(eg: phantasm dealing 1 damage on phantom arrow is garbage, deal 20 suddenly it is absurd)

eternal escarp
#

ill check Deathwind aswell, just for the sake of it

rapid pendant
#

Ultima is a dark sun fragment weapon so it will probably be better

eternal escarp
#

dark sun is the same tier

small timber
#

dark sun fragment is the same tier as postDoG

rapid pendant
#

Or did they nerf the damage down

#

In the scale

fringe notch
#

Dark sun was changed to be same tier as nightmare fuel and the frost moon alternative

rapid pendant
#

But it’s not like a little bit better

inner anvil
#

God, Ultima is destroying my ears.

fringe notch
#

Rip

inner anvil
#

Ultima is as good as Phangasm.

#

You would prefer using Phangasm than Ultima so your ears don't get destroyed. HDfailure

small timber
#

this is ultra glass but ya, it has potential

#

(although for balanced setup it is on the weak side)
(and this is on top of the fact that I didnt use any adrenaline or rage, or even omega blue active because I dont want tentacle damage to screw with the dps)

rapid pendant
#

What is alluvium

small timber
#

I am pretty sure alluvion is decent if people use it in nohit

frozen hornet
#

Alluvion is a bow

#

(this much is obvious)

inner anvil
frozen hornet
#

I consider it the phangasm's counterpart just because they're so iconic together (for me at least)

small timber
#

in fact, I had heard about alluvion killing yharon too fast

rapid pendant
#

Maybe nerf alluvion

#

No

#

Buff the other 2

inner anvil
#

Or both.

eternal escarp
#

apologies i had to do something
im checking Alluvion and Deathwind now

inner anvil
#

Damn! No food for a week!

rapid pendant
#

Deathwind might be trash

#

But it’s a boss drop

#

And not equivalent to the work you need to get the materials to make the others so it being weaker is kinda acceptable

distant gyro
#

all i know about deathwind was that it was the strongest bow for the entirety of attempting to balance for 1.5

swift wharf
#

I was about to say that

distant gyro
#

the nerfs will either do nothing to it or make it subpar now

rapid pendant
#

It never impressed me

#

Skeptic skewer vs dog rip

eternal escarp
#

oh no the extra second the killtime is invalid!

#

but yes, Alluvion

#

3 M 4 W

rapid pendant
#

What is next to sniper scope

swift wharf
#

1.4 scope

eternal escarp
#

Recon Scope, same stats

#

10% Damage + Crit

swift wharf
#

invalid, you have less aggro

small timber
#

(same set up as DoG one except sniper scope over RTN, so basically same as the one I use on Phangasm

eternal escarp
#

or well, it is the same stats of what it had pre 2.0

small timber
#

recon scope still has 10/10 right? only sniper is nerfed

eternal escarp
#

mhm

#

ye

inner anvil
#

Okay, so Alluvion is balanced, and Ultima and Phangasm should be buffed, got it.

eternal escarp
#

Deathwind time

#

(also, i used Wooden Arrows, obviously)

#

i did not expect this initially

#

same setup exactly

inner anvil
#

And we need to nerf Deathwind.

eternal escarp
#

absolutely lmao

small timber
#

deathwind wooden arrow

#

but ya, deathwind is fine, just it is weirdly inaccurate

eternal escarp
#

hm

small timber
#

as in you aim at yharon and it just dont hit, otherwise the damage will be absurd because I do notice the damage is super high when it do hit

inner anvil
#

Ok, which killtime is correct? HDfailure

rapid pendant
#

It’s a skill weapon

eternal escarp
#

wait, what was your gear agian xpc?

small timber
#

(I mean it is pretty similar, just performance on the attempt)

eternal escarp
#

its absolutely not a skill weapon its a hitscan bow
what is skillful about it

small timber
#

exactly the same as this one except RTN replaced by sniper scope
(and deathwind is used of course)

rapid pendant
#

Getting the lasers to land every time

eternal escarp
#

the action of aiming is something youre expected to be good at

small timber
#

ye deathwind is weird for me, it can just not hit

rapid pendant
#

But it’s less forgiving there for leading to more variation

small timber
#

like it fire 3 lasers, sometimes it just decided only 1 of them hit, and when all 3 hit it is super high damage

eternal escarp
#

huh, weird
wonder why is it you got a longer killtime when you had Community which i believe increases damage

eternal escarp
rapid pendant
#

Try it again blast

small timber
#

I will just try again ya, to see if aim problem or actually something with the weapon

eternal escarp
#

which would explain the relatively large killtime span

rapid pendant
#

Maybe you got god rng

inner anvil
#

Okay, then I guess we could keep it like this or maybe nerf it a lil' bit?

eternal escarp
#

we can go over it when 2.0 2 (balancing boogaloo) occurs

#

ill note these bows in my little list

rapid pendant
#

I think it’s ok because you have to micro mange aiming

#

So if you mange correctly you should get good dps right?

eternal escarp
#

aiming is something you do with all 4 bows

#

agian aiming is not some skill its something youre kinda expected to be rather good at if you play Ranger HDfailure

rapid pendant
#

I mean deathwind is harder to aim then the others

#

Just because it’s a sky bow

small timber
#

this time it is somehow even longer

#

it is weird because yharon's hitbox is gigantic, it should be hitting him
maybe the arrow actually have super low range and I just didnt notice that I am out of range?

ruby plover
eternal escarp
#

it is

small timber
#

ye that is the most weird part, when the fight just begin I dumped like 8% of yharon's health in the first 5 seconds, and then my dps just randomly fall off

eternal escarp
#

?

#

or Arterial Assault

#

which are, not Deathwind

rapid pendant
#

Is it not a sky bow

eternal escarp
#

it is not

#

Deathwind, isnt, that is

ruby plover
#

its just a regular multi-shot bow

eternal escarp
#

mhm

eternal escarp
rapid pendant
#

God f#damn it it looks the exact same as the storm lol

eternal escarp
#

for now i guess we can leave it then

rapid pendant
#

Man the ultima need the buff bad

#

For that much stuff to make it

#

It needs the buff more then the phangasm

#

Although the phangasm also needs a little buff

small timber
#

this time I have much better killtime by having yharon be on screen more

rapid pendant
#

Man I got to use the death wind more on my annual ranger runs

eternal escarp
#

maybe this is also all just a case of

#

point blank damage

#

assuming it somehow functions with the hitscan nature of the bow

#

byeah

small timber
#

ye I just tested its range, it definitely hit normally out of screen, have kind of high range even

small timber
# eternal escarp 3 M 4 W

also I just notice why my alluvion kill time is so much faster, I forgot alluvion have wooden arrow conversion and used vanquisher

eternal escarp
#

that is

small timber
#

(so vanquisher is massively stronger than wooden because the tornado dont hit well against non-static target)

eternal escarp
#

not something i expected

#

good to know then

rapid pendant
#

Yah I don’t use wooden arrows with allvium

#

Tornado is more cool then practically

small timber
#

ye, the base damage of arrow need to also be taken into account not just effect damage, vanquisher has 46 damage (on my setup) compare to wooden arrow 9 damage

rapid pendant
#

Yah

#

Devs intended it though

small timber
#

I think the ideal solution for these kind of wooden arrow conversion effect is to have the weapon treat the wooden arrow as having base damage equivalent to that of the highest damage ammo on tier, then balance from there

#

besides vanquisher the other super arrow is luminite, because luminite basically hit twice

eternal escarp
#

ideal solution would be to just increase damage on its convertables, yeah

#

assuming that is indeed the intention

small timber
#

OMEGALOL

#

(this is the balanced setup not glass cannon)

eternal escarp
#

wow

#

okay ill just

#

archive this convo on my notes

small timber
#

because yharon stay static during rings and bh so it just double hits

#

ya luminite arrow is literally double damage if the enemy is static

rapid pendant
#

10% damage decrease on allvium arrows that are not wooden

small timber
#

no that will be counterintuitive, just buff alluvion with wooden arrow and nerf luminite arrow in general that turns out to just be double damage

#

vanquisher I think is fine since it is late game, but luminite arrow is certainly something

small timber
ashen warren
eternal escarp
#

tbh most of them gurgle the same setups over and over, mostly the older ones are the ones who find the funny shtuff

ashen warren
#

Am a an older one to you blast

eternal escarp
#

yes

ashen warren
#

Yay

eternal escarp
#

Jailor :clueless

ashen warren
small timber
#

luckily I will never spoil my overpowered weapon that I use in all my early HM nohits

ashen warren
#

I'll just

#

Watch your early hm nohits

small timber
#

nah I think sulph grabber is pretty well known for being too good (meanwhile microwave is straight garbage)

#

microwave was balanced for 2x damage yoyo bag and now that yoyo bag is gutted microwave is unusable

true inlet
#

would this suggestion go through?

Add sex

because yes

frail mantle
#

your spine would go through a wall

true inlet
rapid pendant
ruby plover
#

(What a surprise)

hushed remnant
muted osprey
#

thanks for the award kind stranger

drowsy plank
#

no idea why it happened in this chat but it was really cool seeing the balance testing for the post-DoG bows just happen in here cause one guy said one was weak lmao

eternal escarp
#

why are people so obssessed about this enemy

#

@sleek flame you should give a heavy reason to why

#

why does it need any of those 3 suggestions

sleek flame
#

Ohh have people suggested that stuff before?

small timber
#

a lot

eternal escarp
#

more so

#

you need a reason to suggest something

sleek flame
#

Ohh okay I'll take it down...

eternal escarp
#

no matter what it may be

sleek flame
#

What would constitute a good "why" reason?

small timber
eternal escarp
#

it highly depends on the suggestion

small timber
#

basically give a good reason as to how the suggestion can benefit the mod

distant gyro
#

cnidrion suffers in plan hell

eternal escarp
#

usually, if you cant think of any valuable reason that isnt "itd be fun" or "itd be cool" or "for the vine" then the sugg likely doesnt have a reason to begin with

distant gyro
#

it is on the list of "you can probably suggest it, but it is competing with plans that you don't know of"

small timber
#

the current state of cnidrion is pretty much that it is a semi-high stat normal enemy that get seen as rare enemy but spawn too often

eternal escarp
#

its just an equivalent of something akin to a Pigron right now

#

im surprised at how so many people are like, really obsessed with its existance HDfailure

small timber
#

aka cnidrion is pretty much desert bone serpent, you can only have 1 of them but they spawn often

sleek flame
#

My thought was for a mob that spawns as often as it does, but is intended to be more difficult than it actually is, it doesn't really offer much in way of challenge, or reward for wasting your time taking it out

glossy marten
small timber
#

(keyword: used to)

eternal escarp
#

no actually those are all fair

glossy marten
eternal escarp
#

well the top one is ech

#

but the rest yea

glossy marten
tardy smelt
#

Seahorse Scrunity😍

glossy marten
#

it's not that people are giving cnidrion value

#

it's that he used to have value

#

which was then taken away

#

and people want it back

small timber
glossy marten
#

it's like if they made ravager not drop the bars and cores anymore

small timber
#

oh right since this is the case, chances are isnt if the suggestion get enough vote it will just be 🔒 or 🛠️ ?

sleek flame
#

Oof okay that's a lot more elaborate than what I put 😅

eternal escarp
#

while Cnidrion pretty much had none (of major value)

#

byeah you got the point across anyhow

small timber
# glossy marten idk I didn't make it

the 2 suggestions I posted above is just for reference, since when those 2 got enough votes into dev server they pretty much get their reaction instantly

glossy marten
eternal escarp
#

Cnidrion's drops were mostly mishmashes so yeah

#

Ravager has its own defining loot

sleek flame
#

Could be cool to see hallowed and crimson/corrupt Cnidrions too, that replace their water attacks with crystal shards and ichor/cursed fire...

glossy marten
#

it's just funny how the devs want us to think gss has more value than cnidrion

eternal escarp
#
  • Cnidrions were just an enemy while Ravager is a boss byea
eternal escarp
#

idk im quite biased towards GSS...

glossy marten
#

why

eternal escarp
#

A) i like the concept
B) infernum tester bias (boss promotion)
C) cool color pallete
D) nice weaponry rewards

glossy marten
#

I think the concept of boss = bigger enemy only works if it's an actual boss and not a miniboss in the stage of the game with the most content bloat (post plant)

glossy marten
eternal escarp
#

content bloat in post plantera is indeed an issue i would agree with

drowsy plank
#

what if we just moved GSS

eternal escarp
#

GSS is mostly a miniboss anyways so most people skip it (atleast to my understanding)

glossy marten
#

like if it was an early hardmode thing I think more people would care

drowsy plank
#

with the whole early hardmode progression rework putting GSS post-x number of mechs might not be a bad idea

small timber
#

GSS is basically a niche option if you dont want to do the 2 moons, at least for me

glossy marten
#

ikr

eternal escarp
#

DFish is mostly considered post Golem

glossy marten
#

moons don't really have content outside of terra upgrade materials and summoner stuff

small timber
#

I mean duke is like, an entire progression further

glossy marten
#

that's subjective

eternal escarp
#

that is objectively its intended tier

#

keyword intended

#

nonlinearity will allow you to do it earlier but you are not expected to

glossy marten
#

I mean they had 2 major updates to make it properly past golem but they didn't so idk chief

small timber
#

same with how duke is "postplantera" is subjective, the objective one is duke is pre-mech

#

and old duke is prehardmode

glossy marten
#

aren't they post polter

eternal escarp
#

i count that as the Technical one, not objective
though, yeah you could count him being objectively, post WoF

small timber
#

but ya, premech can kinda be weird in 1.4 port, since I dont know if QS or mech alts are considered pre mech, especially QS

eternal escarp
#

either way, his intented tier is post Golem

grim tusk
eternal escarp
#

read context storm.,.,.,

small timber
#

(though I dont mind GSS be a tier earlier)

grim tusk
glossy marten
#

I think gss needs to be a tier earlier

#

post plant content bloat is frankly horrible

#

so many options of which like 3 matter

small timber
#

postplant has: abyss (if you havent clear it), 2 moons and dungeon, and 2 boss (anahita and aureus)

#

(so ye it is pretty bloated), cant move it post-Golem either since that tier is even more bloated with just straight up bosses (and EoL will be postGolem ish)

glossy marten
#

yes

eternal escarp
#

i think suggesting to move GSS and its gear slightly earlier would be a valid sugg + reason tbh

#

so, if you wish to, feel free iirc

glossy marten
grim tusk
#

Make GSS post-ml :fairlysimpleprocess:

eternal escarp
glossy marten
drowsy plank
#

ill post it

eternal escarp
#

youre free to do so

glossy marten
#

I know it's a personal thing

#

not an objective one

eternal escarp
#

or, yeah convincing someone else works too

drowsy plank
#

people wanted shards put onto GSS anyway i think it'd make sense to move him earlier to help with that issue as well

eternal escarp
#

Desert Key on its way to

#

way to

glossy marten
#

problem with moving gss is you'll have to move all of its drops too

eternal escarp
#

its only like, 6

glossy marten
#

true

eternal escarp
#

not tooooo hard to rebalance

glossy marten
#

yeah just adjusting dmg could work tbh

#

make tumbleweed a longer ranged dao of pow maybe

eternal escarp
#

though it does make the Forgotten Apex Staff have an instant upgrade which is quite lol

glossy marten
#

I mean they could change the materials

drowsy plank
#

gonna do some quick review of all the GSS stuff to make sure everything makes sense when i make the sugg

small timber
#

(and premech sand sharktooth necklace can actually be useful without being niche only because of post-Plant)

glossy marten
eternal escarp
#

P90 + SSTN theoretically back.....

glossy marten
#

was there ever an explanation

eternal escarp
#

armor pen bug made armor pen hard to balance iirc

glossy marten
#

ah

#

a shame tbh

eternal escarp
#

though that is fixed for tML 1.4 so

#

(the bug

drowsy plank
#

oh with the armor pen bug gone does that mean we could see buffs?

glossy marten
#

100 damage penetration is still only like 50 more damage which post polter is negligeble

drowsy plank
#

would be nice

eternal escarp
#

we'll see ig

drowsy plank
#

i always enjoyed that line

small timber
#

(trust me with the new system 50 damage per damage number is like gigantic)

#

but ya, it likely will not get up to 100 armor pen again

glossy marten
#

F

#

armour penetration is a funky mechanic because it only benefits low damage weapons to a good degree

small timber
#

since after the post-ML rebalancing most bosses have massively decreased HP (scal used to be 8.8 mil, now 1.8 mil), so ignore defense was not a big deal (now it is a MASSIVE deal)

eternal escarp
#

(no)

glossy marten
#

it carries until lunatic

eternal escarp
#

i have, i tested it for cal like 2 days ago

glossy marten
#

for the same reason too

eternal escarp
#

it DIES with no whip and its comedic

glossy marten
#

sad but not surprising at all

#

I wish calamity gave more oppurtunities for meme builds

#

if you know what I mean

small timber
#

I mean armor pen is not exactly meme, it is legit

glossy marten
#

like builds that are mostly impractical but have insane dps for what they are

eternal escarp
#

truly comedic

#

(Cryogen)

small timber
#

meme will be like, bone armor + bone wing somehow can be the best post-mech armor

night jolt
#

How are they gonna make Blade Staff not completely useless with the whip change?

glossy marten
#

like

#

omega glass cannon

eternal escarp
#

for now atleast

glossy marten
#

the logical extreme of a glass cannon

night jolt
#

We already have that

#

It's called Obsidian armor

glossy marten
#

seems like 1.4 calamity summoner memers will have to use sanguine

eternal escarp
#

obby armor is allegedly nerfed in 1.4.4

night jolt
#

Or Obsidian Armor back when it gave 800 stealth

eternal escarp
#

so were not bothering with it for now

glossy marten
#

obsidian armour into summoner rogue hybrid 🤔

eternal escarp
#

(no)

#

rogue bonus from obby were gone

night jolt
#

That moment when prehardmode gear competes with Auric Tesla armor

eternal escarp
#

rogue already has Sulphurous armor around tier

glossy marten
#

mmm ig

#

I don't play rogue

eternal escarp
eternal escarp
glossy marten
#

I literally haven't once played as rogue in a playthrough that lasted

#

I think it shows

night jolt
#

My first completed playthrough was Rogue and it just sort of feels like a Melee reskin

glossy marten
#

rogue is still not different enough from throwing tbh

#

like even with stealth

#

it's still just yeet

night jolt
#

Throwing gone in 1.4

glossy marten
#

not in tmod

night jolt
#

Oh

glossy marten
#

tmod 1.4 has throwing in game files still

#

to allow mods to keep their expansions on throwing

eternal escarp
#

mhm

#

it doesnt revert any throwing -> ranged changed

#

but the class exists still

glossy marten
#

yeah and I mean I'm sure someone will make a 1.3 throwing stuff mod

#

maybe even one of the devs you never know really

night jolt
#

Thorium team currently having a sigh of relief

glossy marten
#

I like 1.4.1 skelly glove a lot more tho still

#

it wasn't a bad weapon it just sucks when an expert drop is a weapon

#

because it's alienating to other classes

#

if you know what I mean

#

like soc is technically melee but it's a dash so anyone can use it

night jolt
#

I thought the Bone Glove was infamously considered completely useless before the rework

eternal escarp
#

plus its quite a decent accessory

glossy marten
#

yeah for whips especially

#

more range for free

#

(kinda)

#

((not exactly))

eternal escarp
#

i think it doesnt give too much because its

glossy marten
#

(((just good enough to count)))

eternal escarp
#

heavily gravity affected

grim tusk
#

Bone glove is kind of like luxors

glossy marten
#

will calamity add bone glov upgrades as an acc?

#

or no news

eternal escarp
#

¯_(ツ)_/¯

glossy marten
#

would make sense for calamity tbh

#

making it classless and just making the projectile stronger and stronger

#

maybe even combine with berserker glove for an ultra glove

#

hehe

eternal escarp
#

the funniest thing about the glove

glossy marten
eternal escarp
#

is it has 25 damage and 25 AP (lo

#

((allegedly from wiki))

glossy marten
#

so 50 damage technically?

#

wait

#

I'm dumb

#

37

eternal escarp
#

on an enemy with enough defense yea

#

if the enemy has 0 defense (with the AP bug fix) itd just be 25 iirc

glossy marten
#

weird because defense can go negative

eternal escarp
#

that was the AP bug

glossy marten
#

damn

#

why did the fix it

#

I think it made sense

robust lava
#

How can you penetrate armour that doesn't exist

eternal escarp
#

^

small timber
#

defense reduction like ichor can still go negative right?

glossy marten
#

I mean

#

skin

robust lava
#

It's just another damage stat at that point

glossy marten
#

bones

#

flesh

eternal escarp
#

and yeah what mayo said

#

it'd just be damage 2 electric boogaloo

#

and we have crit chance for that

glossy marten
#

how else could one fix post plant content bloat

eternal escarp
#

damage 3, boogie to the tee

glossy marten
#

making aureus pre plant which he technically already is?

eternal escarp
#

:clueless

glossy marten
#

I wish

eternal escarp
#

Aureus and LnA pose no real issue

glossy marten
#

but aren't the devs expressly against altering vanilla too much

eternal escarp
#

obviously

glossy marten
#

well scheisse

eternal escarp
#

this is kinda what happens when boss loot + miniboss + dungeon buff + moon + moon 2 + the SUN event + new ore break loose

#

melee at its finest

glossy marten
#

would be miraculous if 1.4.4 fixed the bloat

#

but eh maybe I'm asking too much

eternal escarp
#

the bloat is most noticable on Melee and Ranger

#

Mage is like, borderline

small timber
#

I mean 1.4.4 dont really move things I think, so it will just be as bloated

eternal escarp
#

Summoner and Rogue are fine

glossy marten
#

summoner just actually gets content HDfailure

eternal escarp
#

so true!

glossy marten
eternal escarp
#

this is like, almost as much as it gets pre boss

glossy marten
#

snowman cannon?

eternal escarp
#

thats why

drowsy plank
#

putting it into a file so i dont clog chat, i dont think this is my best writing for the reasoning but it's a start so looking for ideas on how to make the sugg less. awkwardly phrased

eternal escarp
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(a lot)

glossy marten
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jesus fuck

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I forgot calamity exists

eternal escarp
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lo!

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half of that list is vanilla

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iirc

small timber
glossy marten
eternal escarp
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depends on what tier of the abyss

glossy marten
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and many do calc before plant

glossy marten
eternal escarp
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i mean you go to the top tier after hell exploration usually

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for shadow chest weaponry

drowsy plank
eternal escarp
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(pre hm)

glossy marten
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I think many echo this sentiment

eternal escarp
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how do you

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open the chests without a shadow key

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🤨

glossy marten
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I forgor qol mods aren't universal

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that happens

eternal escarp
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well thats not normal occurance so that is kinda moot

glossy marten
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what playing with 20 qol mods does to a mf

drowsy plank
# glossy marten ehhhh technically abyss is postcalc

no need to nitpick on stuff like that, but you are right, but it's generally considered to be the same tier as post-Plant. even if it isn't completely true it's close enough that i feel like included it improves the point

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bro what "qol" mods you using that requires you to not have to go to hell to get shadow keys lmfao

glossy marten
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none I just get hellforge really fast

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I speedrun to hell get hellforge and speedrun back home

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and then I craft the keys at the forge

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because bars melt

eternal escarp
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i wouldnt use the class setup page as a point

drowsy plank
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that's fair but i wasnt really sure how to phrase the fact that his drops are mostly underwhelming

eternal escarp
#

you can talk about the actual gear viably (of which, Sandslasher, Duststorm, and the summon are the only really good ones (you could argue with Sandstorm (weapon) but yeah))

small timber
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havent been out of hope yet

glossy marten
#

tumbleweed just needs less damage and it would be perfect for the stage of the game

small timber
drowsy plank
eternal escarp
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Tumbleweed just need to be like in 1.4 JE and become epico

glossy marten
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yes

eternal escarp
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(iirc it can deal like super damage)

glossy marten
#

I agree with this entirely

eternal escarp
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Drippler Crippler is just a ripoff of Calamity's Tumbleweed tbhf.,.,.,.,.,.,.,.,.,.,.,,..

glossy marten
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will calamity change any flails to be epic 1.4 flails or keep them like flairon

eternal escarp
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byeah

glossy marten
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I think some would make more sense as epic 1.4

eternal escarp
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id assume some of them will eventually

glossy marten
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dragon pow as a 1.4 flail HDfailure

eternal escarp
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Dragon Pow, afaik, was delibirately asked to be that

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(afaik (dont take this as fact))

glossy marten
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wtf I was joking oh god oh fuck

eternal escarp
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asked to be that, means

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as a chain knife

glossy marten
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would the speen even trigger the myriad of projectiles because if so rip framerate

eternal escarp
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i guess i talked too vaguely

glossy marten
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ah

eternal escarp
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thats on me

glossy marten
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ok nvm

drowsy plank
# eternal escarp you can talk about the actual gear viably (of which, Sandslasher, Duststorm, and...

"However, one option that most players don’t even consider is the Great Sand Shark. GSS is in a weird spot, competing with some of the most iconic gear in the game, for frankly underwhelming returns upon its defeat. Of the many possible unlocks, only Sandslasher, Duststorm in a Bottle, and mostly notably the Sand Sharknado Staff are considered viable, which is less than half of it's weapons, and even then, most are overshadowed by their other post-Plant competition."

this look better? tbh i dont actually know much about these weapons besides the Staff so i can't really go into detail on them individually

glossy marten
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calamity yoyos need a buff tbh like none of them are bad but all of them are outclasses by other melee options but there's not way to phrase this without sounding like I'm doing a yoyo only playthrough (I am not)

small timber
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unironically many of them are really good

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the point when they fall off is post-ML, because the yoyo bag nerfs hit too hard

glossy marten
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yeah but that's what I meant really

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post ml it's just like bruh

small timber
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yoyo bag technically go from +100% (or 2x damage) to +33% (or 133% damage), but it is worse because the nerf didnt account for enemy defense value

glossy marten
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especially the oracle which used to be really good

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now it's potentially the worst auric weapon out of all of them

small timber
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so it is not +33%, it will be like -33%, since the base damage nerf affect all other source of damage increase

glossy marten
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was yoyo bag nerf really necessary?

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it's not like yoyos were the best options anyway

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just equally good ones

small timber
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depends on whether the devs want to keep balancing yoyo around 2x damage, I dont think it is a bad idea since it only apply to yoyo, but ya it is what it is

glossy marten
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there's also kind of a yoyo bloat starting at plant

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mm

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actually

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more like ml

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a lotta yoyos

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and none of them are particularly good

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even terrarian against provi is bad

small timber
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terrarian is definitely good for providence, overpowered even

glossy marten
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is it?

small timber
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let me find my testing

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(ignore yharon, exos and scal since at the time I had no idea what I was doing for those bosses)

glossy marten
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I think the fact that the yoyos before terrarian are meh made me overlook it

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before and after even

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like who even knows verdant exists

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well obv I do because I tried every post ml yoyo to see if they're good

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but other than that

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y'know

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also kinda stupid oracle only uses the 2 boss drop yoyos instead of the ones made from materials too if yask me

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it's not like they're a chore to get anywa

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y

small timber
#

yoyos before terrarian are actually still have some use (just it varies from very good and unusable), sulphurous grabber, oblivion and fault line are very good, yinyo is ok, the rest of HM yoyo are bad

glossy marten
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microwave is at least a meme

glossy marten
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like it used to be that way too

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why they change it

small timber
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because I think the "mega combination weapons" are move to exo weapons now, and yoyo dont have exo weapons

glossy marten
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I think that might be a way to make yoyos more mainstream too

small timber
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I do think it is a good thing, since the "mega combination weapon" at auric tier incentivize 1 class too much (since auric is basically essential for the 2 final bosses)

glossy marten
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just

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indirectly

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because ark is 3 swords in one remember

small timber
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ya just at the sametime ark is ark (just see how many mechanics they got), it is more the exception than norms

glossy marten
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probably just stuck

fossil finch
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They didn't

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Silva and godslayer split is a thing for a reason

glossy marten
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well it's still

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you know

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3 armour sets

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(1.1 hallowed headass)

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is it a reference to that?

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or just a coincidence

fossil finch
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Accs are getting removed (sans flying carpet iirc) and removing anymore encompasses eventual auric rework

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Point being armor won't stay like that for long anyways

small timber
glossy marten
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sad

eternal escarp
glossy marten
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I kinda like how it's a reference to 1.1 hallowed

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even if not intentionally

fossil finch
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That's not how references work

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They have to be intentional

glossy marten
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tell that to stardust guardian

fossil finch
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anyways happy because auric is bad design

fossil finch
fossil finch
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Oh yeah about gss: it's going to be post ml i think

glossy marten
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references can very much be accidental it happens all the time you just don't notice it unless you have brainrot (I do)

glossy marten
fossil finch
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It's better there because non-boss content

glossy marten
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true

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but still cursed to think about

glossy marten
fossil finch
small timber
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oh right dragon pow still exist

drowsy plank
small timber
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they have to keep the recipe intact

glossy marten
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are seraphim and majestic guard looking alike intentional?

fossil finch
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Both oracle and drag pow are donor weapons

glossy marten
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yeah but they changed oracle's recipe

fossil finch
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Because the donor allowed it

glossy marten
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probably donor's consent

fossil finch
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(They asked

small timber
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ya likely

eternal escarp
#

same happaned to Kelvin Catalyst

glossy marten
fossil finch
glossy marten
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also wings?

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and hilt?

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and blade shape?

small timber
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otherwise dragon pow will probably just be mourningstar+soul fragment

glossy marten
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they look nothing alike except looking everything alike HDfailure

fossil finch
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All swords have a hilt (or all fancy ones at least)

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And swords usually have blades

glossy marten
fossil finch
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Theory: grandad is like seraphim (it had wings and a similar looking blade

glossy marten
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it had wings?

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nope

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didn't

fossil finch
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Grandad or at least its normal counterpart had an sprite with wings

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I don't care anyways

glossy marten
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F in the chat for the chad

fossil finch
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Point being that yes they're similar but they're not remotely related

glossy marten
glossy marten
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if yask me