#suggestions-discussion
1 messages · Page 1265 of 1
(I do think you can suggest anyway though, since if the devs feel sprite change is necessary with the idea they can just do it)
pretty sure fargo's already has this
OK, I think I got it
"Most people aren't gonna be aware of Ornate Shield dash cause it was added so recently and most people use EScarf until Valor is available"
Fargo mutant's Expert token
ok
Fargo's has that pretty much verbatim
And luiafk or like alchemistnpc also has a world difficulty change potion purchased from merchant at anytime
it's not a bad idea, i think we've done sort of intuitive crafting before, but i dont feel like it's gonna catch on much. it would be cool if ornate looked more like cryogen to mirror the fact that SoC was made because EoC has similar dashes, but eh
I am unsure which one it is but I think one of them has it
Luiafk toggles hardmode
OK, this is something thats been on my mind recently, but I'm not sure anyone has this same problem I do
man luiafk is just plain stupid sometimes 
like what part of toggling normal progression is QoL this is some cheat sheet level stuff
I think there should be some kind of general altar you can use to summon bosses like Astrum Deus, cause without it, you're pretty much guaranteed to start the fight in your inventory and I really don't like that
I mean luiafk had always been cheating without outright providing a cheat sheet
I mean having cheating function in general
true i just didnt realize it was this blatant since i only used it when i was like, 12 and then stopped
Like, maybe you can put Boss Summoning items in it gradually, and summon which boss you want like the exo mechs UI
it's an... interesting concept i guess? but who else uses altars besides deus and scal? and scal's is important to not be merged because of her self generating arena around it
Again, I'm not sure anyone else hates starting in Inventory like I do
I think the altars/special summon method are designed with thematical purpose in mind so that probably will not be a super good idea
(basically aesthetic will drop a lot and I dont think the devs will like the idea a lot)
Do you really need all of your hotbar dedicated to weapons/other nonsense
That's how I play yeah
Same but you can always just like swap out your pickaxe for the summon item if you don’t like starting in inventory that much
I guess, but I need a certain order in my hotbar at all times, and breaking it up for whatever reason is really annoying
i just swap my torches with the boss summon
can make for some funny moments if i forget to switch them back
lmao yeah
3-4 Weapons -> Pickaxe -> Hamaxe -> Ropes/Platforms -> Torches and/or Glowsticks -> Money Trough/PRSA -> Magic Mirror/Cell Phone
And that never changes
I admit, its irrational
But I just have a rhythm for this
(I mean is having platform/ropes hotbar ready in boss fight really necessary)
TBH, it'd probably be better to just only have the weapons in the hotbar
I should probably just adjust
Yes
(for me it's 1 & 2 are go-to weapons, 3 is pickaxe, 4 is axe (or hamaxe), 5 is hammer (if applicable), and the rest are weapons, with maybe some kind of extra tool at 0)
(Magic Mirror / Cell Phone is always buttom-right of inventory, Ropes and Torches are always top-right of inventory below hotbar, and uh
a lot of other specifications I won't go into cuz I don't need to lol)
1 debuff weapon/useless, 2 pickaxe, 3 rod, 4 main weapon, 5 torch (late game also weapon), 6 empty, 7 empty, 8 platform/planter box, 9 monwy trough, 10 cell phone/mirrior
Basically for things like hamaxe or boss summons I just swap to empty slot when I need it, or just use it from inventory
1-4 weapons, Rod, Pickaxe/Hamaxe, Aid summon, Misc item, Boss summon, Remote storage access and Cell phone
For me:
Main weapon
RoD
1-3 other weapons
Pick
Ax/Hamaxe
Hammer if applicable
Planter boxes for random platform making if necessary (Force of habbit)
Torches
Any extra hotbar slots are for w/e makes sense at the time
Cell Phone bottom right, next to my alch charm, next to my money troph, healing pots above the phone, mana pots right next to it if I am playing mage
1 ~ 5: weapons
6 ~ 7: pick and hamaxe
8: useless utility
9: relevant utility (typically RoD)
0: cell phone
i rebind hotbars 9 and 0 to F and G so i can quickly access them mid battle/exploring
also i dont have a scroll wheel on the mouse i use so that affects things
F is usually my vienminer key, and I like having my rod next to my main weapon so I can just scroll to it as necessary. Convenient
TBH, I don't even use RoD, I just wait until I can make Normality Relocator lol
for me,
1: pickaxe
2-6: Weapons
9: Potions
0: Rod
I don't like Normality Relocator lol
Are you aware of the H key?
yeah, i am, i just like knowing exactly how many potions i have left without having to open my inventory, i dont like having it open during fights
I guess, maybe this is just a not playing Mage thing, but I never really am in danger of running out of whatever potions I have cause bosses provide enough healing pots
well, normally i play ranger, and i normally have 200+ potions. I just always need to know i still have them
to each their own
@carmine sleet prolly remove the last line tbh
Yeah probably
and also i don't think a bot with the express purpose of replying to messages complaining about x wouldn't be a good idea
Cant dyno do that?
it'll also probably result in a bunch of spam
Ah
I think I fixed it just now
Welp, there goes that idea :D
weird sugg, but honestly i wouldnt mind something to liven it up
For me my hotbar is 1: main weapon 2: RoD or secondary weapon 3: pickaxe and that’s it lol
Does no one use the normality relocator? I love that thing. It’s actually just RoD on a hotkey, with extra buffs cause’ why not.
its worse if you can switch fast enough because it makes you fall fast which is annoying and has 5 seconds longer cooldown
Imagine if, during the Astral night, the stars turned orange and cyan, like the Astral palette
Kind of representing Astrum Deus' connection to the stars
I use it a lot since I also love having featherfall potions
That way I have more control over the fastfall
Plus I’ve personally never had issues with the cooldown
I only ever use RoD for attacks like ML’s phantasmal deathray
That’s for phm
i get the 5 second cooldown thing but when has fast falling ever been a bad thing??
you instant tp out of panic and WHOOSH YOUR FALLING REALLY FASTTTTT
lo
its not bad its just funky
if you wanna fall fast theres stuff like the slime mount as well
that plus the extra cooldown just makes it not worth using for me
theres also the fact its a lot harder to panic tp into something and get hit when you have to switch weapon
use time's existence just makes me very happy it exists cause i have definetly died to bosses while trying to rod away only to have my character still on the attack animation and then attack again instead of switching and completely fail to rod
never have that issue if it's on a hotkey
thats only an issue with stuff like surge driver and spine of thanatos
Not really
Any item where the duration of the attack is long enough can throw you off like this really
they were an example
you can get stuck on surge driver and it literally will never switch even though you press two if it takes long enough lol
I mean yes but that's only an issue with a quarter of the game's weapons indeed
ye
My point being that it can happen quite commonly
Anyways i don't even know what's the point of this convo
That nr isn't better than rod?
toasty you're in sugg disc i expect convos here to have points for a reason xd
I think the difference will be more apparent next patch, since it will be 15 vs 20s CD for RoD and Normality Relocator now
ya manual RoD on 10 is about right, it is very good but I dont think people spam that fast anyway
meanwhile Spectre Veil stay at 10 as a Normality Relocator which is
NR is on 15 next patch, just like RoD
We might buff it in the future seeing if it needs it
But at least its not an instant stealth refill or get out of jail free card that you got so frequently.
I’d give it stats if I were to buff it
I think it being 15 second NR (on spectral veil) is fine, since it still also give stealth gen
and I will assume even with more CD the immunity part is still decently powerful
It is
Not as much as it used to be, no more ridiculous bursts so often and nuking shit
You can still do em tho
Hi, I'd like to suggest a craftable recipe for some of the dungeon stuff... For example... The Aqua scepter?
If you can elaborate on it and format it properly go and post it in #suggestions-posting
That one can be bought from wizard
Only the Magic Missile i believe...
U could recheck that ..
Plus the Muramasa... Blue Moon (wait... Blue moon is in 1.4 right?)..
Valor?
Valor sucks and is not used for a recipe
Blue moon has existed since 1.0 idk what you’re on about
Muramasa can be made with cobalt/palladium
Lol im not seeing very often tho...
Gold/Plat + Co/Pd + soul of night 1 or 2...
no it's just 15 cobalt or palladium bars
actually no, not according to the wiki at least
i did a search on the vanilla changes pages and found nothing
and it is technically part of the ultra liquidator
but you can find it in dungeon crates and just the abundance of gold chests
oh then why the hell is that not on the wiki lmao
i feel like i remember him doing it too, but i couldnt find any evidence of it
I think he does along with the Magic Missle after a certian point
though I cant remember if its added to his stock kit or after a certain boss
yeah MM is there on the wiki but Aqua Scepter isnt
¯\_(ツ)_/¯
ok no
he doesnt
just got told so by the wiki people who checked the source code so
???
nobody does
mandela effect aqua scepter
@worthy lintel "more boss" sugg
ok it was kinda jsut an idea
not blaming you but it falls under the second category in the "don't" doc
its completely fine i mean it would be nice but it is understandable not to we allready have 36 bosses
and more bosses are planned for the far, far, far future
Endgame Boss Progression:
Yharon -> Draedon and SCal (Both on same tier) -> YharimSuperboss Progression:
Noxus -> Xeroc
besides some of the current ones are being reworked first
Sorry but i have to:
Absolute outstanding, incredible, no one has ever thought ever about adding more bosses, this will be done immediately. I am surprised and definitely wowed by such suggestion
(This is a joke please no hard feeli
Damn, can't believe they're removing Adult Eidolon Wyrm
who was noxus again, and wasnt xeroc the order dude in boss rush
Its like God and Satan in Calamity universe
OH GOD
They're gonna put Xeroc as the last enemy in the Boss Rush as the only way to fight him, aren't they?
No
Thank god
No, It really fucking wouldn't have
Imagine if you had to wait 15 minutes to get even an attempt at a boss
no like beat br once to challenge him as many times as you want
but that sounds fun
15 minutes between attempts
OK, thats fine, but it also diminishes the point of the Rock
Who said you would use Dwayne Johnson
it could still be a trophy, but maybe like lore shit like he fears you and wants to terminate you idk
If Xeroc wants to exterminate you, there's nothing you can do about it lol
If he blinks, you're dead
The Rock is just a trophy
And probably will remain as such
The plan is indeed that you would beat Boss Rush to gain access to the Xeroc fight
And from then on you can challenge Xeroc on his own
iirc the plan is still
You wouldn't be able to kill Xeroc, nor really hurt him in any meaningful way
You'd get the same humbling experience that Yharim got
I think Xeroc would basically just be rewarding you with a fair fight, considering it seems like combat is what the player desires most
Endurance fight?
Tbh, an endurance fight on calamity sounds good to me
Like "oh hey are you that guy who went nuts and recreated doom? Yeah you're cool lets fight"
is it okay to ask for better multiplayer compatability?
or maybe slightly different boss AI for multiplayer
i feel like most bosses especially worm ones
are only designed for singleplayer
so for multiplayer
while 1 person is busy dying the other person stands still and is very bored
theres a few bosses that are quite for with multiplayer though like astrum deus and polterghast
I think that you could make a suggestion like that yes
Multiplayer is historically much harder to work with than singleplayer from both a code and design perspective (which is why Calamity does not put much focus on it)
But, it is indeed a vital part of the game
(and is the only way I can enjoy playthroughs anymore)
it's funny cause LC has like
a (very) rough concept of how i might handle a multiplayer focused change to AI
most of his attacks cover a wide area and unlike literally every other attack in the game id say, LC's lightning orbs actually generate a new arc for each player when attacking
They do yes and it is awful
You constantly walk into the other players lightning
Esp when there's like
More than few of you
lmao it is pretty cancerous but like, as a rough starting point id say it's a step in the right direction just. make it so it only has 1 active for each player. of course that's much easier said than done but that would be how id handle the design philosphy on a handful of them
like crabulon's mushroom walls, or DoG's lasers
I mean the biggest problem with multiplayer is more with desync problem (before bosses can have better moves designed for multiplayer, specifically when multiplayer is on) but ya, it do help
(just hope 1.4 tmod have much better multiplayer netcode)
Youd still need to have the other ones existing for you iirc and that would cause more lag
i will like to note that Storm Weaver and Adult Eidolon Wyrm both use said lightning
this is an idea but maybe he could have different attacks based on what you use to fight him, like swords and shit for melee, guns bows for ranger, and in general cycle them every once in a while?
or he uses something else like he just throws rocks at you
hm
i thought the devs were against locking actual content behind the boss rush
That's now.
It'll be a different scene near the end of the mod's (currently planned) timeline, when Xeroc is getting added
And also it will be only Xeroc
(It'd be a bit strange to have a boss rush and then a bunch of more stuff after it)
i suppose that's fair
i was just under the impression that the rock was intentionally useless because BR is optional
Yeah, again another now thing
That line is basically explaining/foreshadowing that the Rock is just a placeholder for what will eventually be Xeroc's fight
i see
(and technically Noxus and Xeroc are also optional, we're considering them to be actual superbosses, part of the post-game, while Yharim is that actual final boss)
Will dev stuff be after yharim or after xeroc?
It's been there since I first beat BR (2020)
I don't remember that line ever being different
It wouldn't make much sense if it didn't have the second half
Another thing that's probably too far off to say
damn
I think adding a city at the bottom of the abyss which would act as the home of eidolon would make the bottom of the abyss way cooler, and in the center could be the terminus although you would probably have to make the void larger horizontally then the rest of the abyss which would be hard to generate I guess. But seeing a forgotten civilization at the bottom of the abyss would be way better then the anti climatic state it’s in now
Read this https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
nah abyss will not make sense, it is supposed to be completely inhabitable and unexplorable even with the most advanced of machine (hence thre is no "Abyss" biome lab)
if they want to add an underwater city just add it to the ordinary ocean instead, it is currently very barren and basically has nothing (you have anahita/leviathan lore for that)
It would be cool is not a valid reason for an addition
ye, not exactly suggestion material, abit too large scale
The abyss having houses in it makes this a bit odd but I can see the houses being changed into supply caches or something that fell into the abyss
I think sulphuric sea already has that? thats why I am not sure since it is thematically too similar
(although like submarine shipwreck will make sense, since can expect Draedon in lore to try to access Abyss at all cost)
The sulphurous sea does have the scrap piles
I don’t know if I’m going to get nuked off the platform for posting this in a channel that doesn’t really surve it’s purpose but could I make my own branch of the calamity mod or would they like take me to court or something?
There’s nothing stopping you from making your own addons for calamity, no
Though I think the devs of the main mod prefer to not have other addon mods do things that they’re already planning
I think it would be more helpfully if it was the do’s instead
I didn't make it
There is no do's because that is literally impossible to tell you
Ok would it be a correct use of the channel to suggest that the phangasum get buffed because it is a post dog weapon that does the damage of a post moonlord weapon
Half-no and half yes
It is allowed, but "damage of a post ml weapon" is a vage term and doesn't fit reality probably
yes, ideally you'd want to provide dps tests/kill times to make a case for it being weak and in need of a buff
Kill times on what?
On bosses.
since it is postDoG ideally you need to have kill time on Yharon, with gears you used attached (pre-Yharon gear of course), have no external mods affecting combat (eg: no luiafk, alchemistnpc etc that add super potions)
AND use gears that are "balanced" (aka to too much dps or full tank no dps)
and ideally dont use adrenaline and rage
that is too vague for people to know exactly what you are doing
Bring the kill times, and then we'll see.
that is why ideally weapon buff/nerf suggestion is attached with stats, like from caltesthelper or nycronohit efficiency where they show boss kill time, average DPS, maximum dps and so on
if you are super picky maybe even video recording (though that is not really needed if your stats are legit)
and to make an argument for phangasm being so underpowered you'd wanna compare it to other ranged weapons from that tier, like say alluvion or onyxia
Dog kill time would be 12 minutes with the phangasum
to say "this is lacking behind other options, so should get a buff"
With 100% accuracy
phangasm right?
Yes the phantasms “upgrade”
ok, I will just test it right now, long kill tme maybe, 12 minutes on dog doesnt seem right
Might be longer
wait you mean "post DoG gear for DoG" right? since phangasm is postDoG
i was about to say, yes
just so I dont use the wrong gear
Phangasm on DoG isnt a very, logical killtime to get
ye ideally yharon, I will just do both with post DoG gear
I think yharon might actually be below average, but no way 12 minutes on DoG, not evne close
if youre going to then ill just wait for your findings
i was about to do myself, lurked and saw this
ye (you can do it too if you want, you are legit tester I am not)
i dont see any reason we'd get anything diff, so unless something with your tests look illogical i dont really have a reason not to believe you tbh
- i just came home so laziness overtook me
Phangasm also has historically been underpowered
I think it might have been good in like 2017?
I just tested Phangasm, no, it doesn't take 12 minutes to kill Yharon.
It takes 5 minutes.
12 minutes was for dog
Well yeah and dog is a specific type of worm boss
It is normal some weapons don't do good on him
Zenith literally copes against dog but it's still post yharon for a reason next update
yea lol
Correct, Zenith is Auric and it's eh against DoG.
(too lazy to type in text form so have this instead)
@inner anvil what was your build
I didnt use any alcohol since unsure if people are willing to sacrifice defense for damage
(and no rage and adrenaline of course)
No Adrenaline, no Rage.
And kill times.
I will just fight yharon too for good measure, if he still dont believe it (and my setup I use RTN instead of sniper scope just so I have lower damage)
Don't worry, I did already.
Pc destroyer arrows
what
5 minutes is a bit long for yharon, but ya, not 12 minutes DoG level
Okay, I recognize that 5 minutes is long on Yharon, yes.
It's suppose to be 4 minutes.
We can buff it.
Does it still give you 0.3 FPS when you use the cosmolight arrows with phangasm
No.
I just avoid the combo
Not for me at least.
(what is a cosmolight arrow)
Vanquisher.
Conclusion: if supposedly takes 12 minutes to kill DoG, wether that's true or not, it doesn't matter, it's post-DoG. And it takes 5 minutes to kill Yharon, a bit long, we'll need to buff it.
There is just no reason to use it tbh
In the current game you just craft it for the eco
who The fuck takes 12 minutes to kill DoG?
The guy above you, he said.
Do the math
instead of doing the math
perhaps get a real killtime 
^
Testing in the beta? Hmmm...............................
We don't talk in DPS, we talk in kill times.
i can do my own check of DoG if youre so worried
I'm already doing it.
ah alrighty
DoG even with sentinels, doesnt take 12 fucking minutes, thats SCal Times at worst
And no, it's not doing 2k DPS, it's doing like 15k.
or even br
Scal takes 12 minutes?
at worst
Yup
(ok I just fought it, I just really wanted to fight yharon, same setup with above except replace RTN with sniper scope)
that is like, identical
How do you get those statistics?
nycro nohit efficiency show boss stats, and I think caltesthelper does too
I just like to use both
did it anyways, yeah i have no idea what you are on with Phangasm
DoG killtimes.
3 M 3 W
(flexing that 1.4 soaring insignia)
And that Recon Scope though.
no adr and rage aswell, obviously
All reasonable times, not... what was it? 12mins as that person was saying
Yes.
so true!
Are you enjoying that beta?
We are enjoying it, there's multiple bugs, but eh, they'll get fixed.
That's the point of beta testing
Yeah.
it is indeed
No matter my wrong hypothesis
but ya, I think phangasm is a weapon that scales exponentially with glass cannon
I will just try glass cannon once
It still doesn’t change the fact that all the other bows are just better
are they?
No hits are fun, so I say: Glass Cannon all the way
one second
Alluvion especially
on tier, Phangasm fights with Ultima Alluvion and Deathwing
super high frequency onhit weapon tend to scale super good with damage because they are balanced around "balanced setup"
sure thing
more Yharon time 
since the more damage you get the higher they bypass defense
(eg: phantasm dealing 1 damage on phantom arrow is garbage, deal 20 suddenly it is absurd)
ill check Deathwind aswell, just for the sake of it
Ultima is a dark sun fragment weapon so it will probably be better
dark sun is the same tier
dark sun fragment is the same tier as postDoG
Dark sun was changed to be same tier as nightmare fuel and the frost moon alternative
But it’s not like a little bit better
God, Ultima is destroying my ears.
Rip
Ultima is as good as Phangasm.
You would prefer using Phangasm than Ultima so your ears don't get destroyed. 
this is ultra glass but ya, it has potential
(although for balanced setup it is on the weak side)
(and this is on top of the fact that I didnt use any adrenaline or rage, or even omega blue active because I dont want tentacle damage to screw with the dps)
What is alluvium
I am pretty sure alluvion is decent if people use it in nohit
I consider it the phangasm's counterpart just because they're so iconic together (for me at least)
in fact, I had heard about alluvion killing yharon too fast
Or both.
apologies i had to do something
im checking Alluvion and Deathwind now
Damn! No food for a week!
Deathwind might be trash
But it’s a boss drop
And not equivalent to the work you need to get the materials to make the others so it being weaker is kinda acceptable
all i know about deathwind was that it was the strongest bow for the entirety of attempting to balance for 1.5
I was about to say that
the nerfs will either do nothing to it or make it subpar now
What is next to sniper scope
1.4 scope
invalid, you have less aggro
(same set up as DoG one except sniper scope over RTN, so basically same as the one I use on Phangasm
or well, it is the same stats of what it had pre 2.0
recon scope still has 10/10 right? only sniper is nerfed
Okay, so Alluvion is balanced, and Ultima and Phangasm should be buffed, got it.
Deathwind time
(also, i used Wooden Arrows, obviously)
oh my
i did not expect this initially
same setup exactly
And we need to nerf Deathwind.
absolutely lmao
hm
as in you aim at yharon and it just dont hit, otherwise the damage will be absurd because I do notice the damage is super high when it do hit
Ok, which killtime is correct? 
It’s a skill weapon
wait, what was your gear agian xpc?
(I mean it is pretty similar, just performance on the attempt)
exactly the same as this one except RTN replaced by sniper scope
(and deathwind is used of course)
Getting the lasers to land every time
the action of aiming is something youre expected to be good at
ye deathwind is weird for me, it can just not hit
But it’s less forgiving there for leading to more variation
like it fire 3 lasers, sometimes it just decided only 1 of them hit, and when all 3 hit it is super high damage
huh, weird
wonder why is it you got a longer killtime when you had Community which i believe increases damage
i believe that might be an IFrames issue then..?
Try it again blast
I will just try again ya, to see if aim problem or actually something with the weapon
which would explain the relatively large killtime span
Maybe you got god rng
Okay, then I guess we could keep it like this or maybe nerf it a lil' bit?
we can go over it when 2.0 2 (balancing boogaloo) occurs
ill note these bows in my little list
I think it’s ok because you have to micro mange aiming
So if you mange correctly you should get good dps right?
aiming is something you do with all 4 bows
agian aiming is not some skill its something youre kinda expected to be rather good at if you play Ranger 
this time it is somehow even longer
it is weird because yharon's hitbox is gigantic, it should be hitting him
maybe the arrow actually have super low range and I just didnt notice that I am out of range?
isnt deathwind literally hitscan?
it is
ye that is the most weird part, when the fight just begin I dumped like 8% of yharon's health in the first 5 seconds, and then my dps just randomly fall off
...i think you are thinking of The Storm
?
or Arterial Assault
which are, not Deathwind
Is it not a sky bow
its just a regular multi-shot bow
mhm
no clue honestly, slightly wack
God f#damn it it looks the exact same as the storm lol
for now i guess we can leave it then
Man the ultima need the buff bad
For that much stuff to make it
It needs the buff more then the phangasm
Although the phangasm also needs a little buff
Man I got to use the death wind more on my annual ranger runs
maybe this is also all just a case of
point blank damage
assuming it somehow functions with the hitscan nature of the bow
byeah
ye I just tested its range, it definitely hit normally out of screen, have kind of high range even
also I just notice why my alluvion kill time is so much faster, I forgot alluvion have wooden arrow conversion and used vanquisher
that is
(so vanquisher is massively stronger than wooden because the tornado dont hit well against non-static target)
ye, the base damage of arrow need to also be taken into account not just effect damage, vanquisher has 46 damage (on my setup) compare to wooden arrow 9 damage
I think the ideal solution for these kind of wooden arrow conversion effect is to have the weapon treat the wooden arrow as having base damage equivalent to that of the highest damage ammo on tier, then balance from there
besides vanquisher the other super arrow is luminite, because luminite basically hit twice
ideal solution would be to just increase damage on its convertables, yeah
assuming that is indeed the intention
because yharon stay static during rings and bh so it just double hits
ya luminite arrow is literally double damage if the enemy is static
10% damage decrease on allvium arrows that are not wooden
no that will be counterintuitive, just buff alluvion with wooden arrow and nerf luminite arrow in general that turns out to just be double damage
vanquisher I think is fine since it is late game, but luminite arrow is certainly something
I shouldnt be the one saying this but the easiest way to identify overpowered weapon/weapon combo is to lurk in nohit lounge and ask "what is best weapon for this boss"

tbh most of them gurgle the same setups over and over, mostly the older ones are the ones who find the funny shtuff
Am a an older one to you blast
yes
Yay
Jailor :clueless

luckily I will never spoil my overpowered weapon that I use in all my early HM nohits
nah I think sulph grabber is pretty well known for being too good (meanwhile microwave is straight garbage)
microwave was balanced for 2x damage yoyo bag and now that yoyo bag is gutted microwave is unusable
would this suggestion go through?
Add sex
because yes
your spine would go through a wall
hot
Mod got mad when we said we wanted that
(What a surprise)

thanks for the award kind stranger
no idea why it happened in this chat but it was really cool seeing the balance testing for the post-DoG bows just happen in here cause one guy said one was weak lmao
why are people so obssessed about this enemy
@sleek flame you should give a heavy reason to why
why does it need any of those 3 suggestions
Ohh have people suggested that stuff before?
a lot
Ohh okay I'll take it down...
no matter what it may be
What would constitute a good "why" reason?
it highly depends on the suggestion
basically give a good reason as to how the suggestion can benefit the mod
cnidrion suffers in plan hell
usually, if you cant think of any valuable reason that isnt "itd be fun" or "itd be cool" or "for the vine" then the sugg likely doesnt have a reason to begin with

it is on the list of "you can probably suggest it, but it is competing with plans that you don't know of"
the current state of cnidrion is pretty much that it is a semi-high stat normal enemy that get seen as rare enemy but spawn too often
its just an equivalent of something akin to a Pigron right now
im surprised at how so many people are like, really obsessed with its existance 
aka cnidrion is pretty much desert bone serpent, you can only have 1 of them but they spawn often
My thought was for a mob that spawns as often as it does, but is intended to be more difficult than it actually is, it doesn't really offer much in way of challenge, or reward for wasting your time taking it out
you really shouldn't be:
used to drop victide materials
used to have its unique drop be in the absorber's recipe
used to have a rare item variant that it dropped
seahorse scrutiny 
(keyword: used to)
no actually those are all fair
damn that's right I forgot anything pre 1.5 isn't real
I mean preboss victide was kinda based
Seahorse Scrunity😍
it's not that people are giving cnidrion value
it's that he used to have value
which was then taken away
and people want it back
it's like if they made ravager not drop the bars and cores anymore
oh right since this is the case, chances are isnt if the suggestion get enough vote it will just be 🔒 or 🛠️ ?
Oof okay that's a lot more elaborate than what I put 😅
idk I didn't make it
eh not a very good analogy, Ravager still has its own drops
while Cnidrion pretty much had none (of major value)
byeah you got the point across anyhow
the 2 suggestions I posted above is just for reference, since when those 2 got enough votes into dev server they pretty much get their reaction instantly
well so does cnidrion except it's kinda garbage because it's not used anywhere, it's like if cotbg didn't depend on ravager
Cnidrion's drops were mostly mishmashes so yeah
Ravager has its own defining loot
Could be cool to see hallowed and crimson/corrupt Cnidrions too, that replace their water attacks with crystal shards and ichor/cursed fire...
it's just funny how the devs want us to think gss has more value than cnidrion
- Cnidrions were just an enemy while Ravager is a boss byea
not in our hearts.
idk im quite biased towards GSS...
why
A) i like the concept
B) infernum tester bias (boss promotion)
C) cool color pallete
D) nice weaponry rewards
I think the concept of boss = bigger enemy only works if it's an actual boss and not a miniboss in the stage of the game with the most content bloat (post plant)
weapons are cool in concept but suffer from the content bloat too
content bloat in post plantera is indeed an issue i would agree with
what if we just moved GSS
GSS is mostly a miniboss anyways so most people skip it (atleast to my understanding)
honestly I would be entirely ok with this
like if it was an early hardmode thing I think more people would care
with the whole early hardmode progression rework putting GSS post-x number of mechs might not be a bad idea
GSS is basically a niche option if you dont want to do the 2 moons, at least for me
ikr
I mean just kill duke
DFish is mostly considered post Golem
moons don't really have content outside of terra upgrade materials and summoner stuff
I mean duke is like, an entire progression further
that's subjective
that is objectively its intended tier
keyword intended
nonlinearity will allow you to do it earlier but you are not expected to
I mean they had 2 major updates to make it properly past golem but they didn't so idk chief
same with how duke is "postplantera" is subjective, the objective one is duke is pre-mech
and old duke is prehardmode
yeah
bloodworms spawn in phm?
aren't they post polter
i count that as the Technical one, not objective
though, yeah you could count him being objectively, post WoF
but ya, premech can kinda be weird in 1.4 port, since I dont know if QS or mech alts are considered pre mech, especially QS
either way, his intented tier is post Golem
🤨
read context storm.,.,.,
(though I dont mind GSS be a tier earlier)
Did read the rest
I think gss needs to be a tier earlier
post plant content bloat is frankly horrible
so many options of which like 3 matter
postplant has: abyss (if you havent clear it), 2 moons and dungeon, and 2 boss (anahita and aureus)
(so ye it is pretty bloated), cant move it post-Golem either since that tier is even more bloated with just straight up bosses (and EoL will be postGolem ish)
yes
i think suggesting to move GSS and its gear slightly earlier would be a valid sugg + reason tbh
so, if you wish to, feel free iirc
I mean this is if you kill ravager post golem but by all means ravager is easier than golem
Make GSS post-ml :fairlysimpleprocess:

I would but I kinda feel guilty because I've made like 3 or 4 this week alone
ill post it
or, yeah convincing someone else works too
people wanted shards put onto GSS anyway i think it'd make sense to move him earlier to help with that issue as well
fair enough then
Desert Key on its way to
way to
problem with moving gss is you'll have to move all of its drops too
its only like, 6
true
not tooooo hard to rebalance
yeah just adjusting dmg could work tbh
make tumbleweed a longer ranged dao of pow maybe
though it does make the Forgotten Apex Staff have an instant upgrade which is quite lol
I mean they could change the materials
gonna do some quick review of all the GSS stuff to make sure everything makes sense when i make the sugg
(and premech sand sharktooth necklace can actually be useful without being niche only because of post-Plant)
also you still have to kill the miniboss tbh it's not like instant upgrades are a nono
P90 + SSTN theoretically back.....
why did they grind the shark tooth upgrades into the ground in 1.5 btw
was there ever an explanation
armor pen bug made armor pen hard to balance iirc
oh with the armor pen bug gone does that mean we could see buffs?
100 damage penetration is still only like 50 more damage which post polter is negligeble
¯_(ツ)_/¯
would be nice
we'll see ig
i always enjoyed that line
(trust me with the new system 50 damage per damage number is like gigantic)
but ya, it likely will not get up to 100 armor pen again
F
armour penetration is a funky mechanic because it only benefits low damage weapons to a good degree
since after the post-ML rebalancing most bosses have massively decreased HP (scal used to be 8.8 mil, now 1.8 mil), so ignore defense was not a big deal (now it is a MASSIVE deal)
do we want P90 back to shred bosses far beyond its grave.,.,.,.,.
(no)
I mean look at blade staff in vanilla
it carries until lunatic
i have, i tested it for cal like 2 days ago
for the same reason too
it DIES with no whip and its comedic
sad but not surprising at all
I wish calamity gave more oppurtunities for meme builds
if you know what I mean
I mean armor pen is not exactly meme, it is legit
like builds that are mostly impractical but have insane dps for what they are
Speaking of which
meme will be like, bone armor + bone wing somehow can be the best post-mech armor
How are they gonna make Blade Staff not completely useless with the whip change?
honestly would vouch for this
like
omega glass cannon
it was buffed a little
for now atleast
the logical extreme of a glass cannon
seems like 1.4 calamity summoner memers will have to use sanguine
obby armor is allegedly nerfed in 1.4.4
Or Obsidian Armor back when it gave 800 stealth
so were not bothering with it for now
obsidian armour into summoner rogue hybrid 🤔
That moment when prehardmode gear competes with Auric Tesla armor
rogue already has Sulphurous armor around tier

but yes Sanguine is BASED
I literally haven't once played as rogue in a playthrough that lasted
I think it shows
My first completed playthrough was Rogue and it just sort of feels like a Melee reskin
rogue is still not different enough from throwing tbh
like even with stealth
it's still just yeet
Throwing gone in 1.4
not in tmod
Oh
tmod 1.4 has throwing in game files still
to allow mods to keep their expansions on throwing
yeah and I mean I'm sure someone will make a 1.3 throwing stuff mod
maybe even one of the devs you never know really
Thorium team currently having a sigh of relief
I like 1.4.1 skelly glove a lot more tho still
it wasn't a bad weapon it just sucks when an expert drop is a weapon
because it's alienating to other classes
if you know what I mean
like soc is technically melee but it's a dash so anyone can use it
I thought the Bone Glove was infamously considered completely useless before the rework
plus its quite a decent accessory
i think it doesnt give too much because its
(((just good enough to count)))
heavily gravity affected
Bone glove is kind of like luxors
¯_(ツ)_/¯
would make sense for calamity tbh
making it classless and just making the projectile stronger and stronger
maybe even combine with berserker glove for an ultra glove
hehe
the funniest thing about the glove
no for a throwing weapon it had a shitton of dps
on an enemy with enough defense yea
if the enemy has 0 defense (with the AP bug fix) itd just be 25 iirc
weird because defense can go negative
that was the AP bug
How can you penetrate armour that doesn't exist
^
defense reduction like ichor can still go negative right?
It's just another damage stat at that point
that im not sure
and yeah what mayo said
it'd just be damage 2 electric boogaloo
and we have crit chance for that

how else could one fix post plant content bloat
damage 3, boogie to the tee
making aureus pre plant which he technically already is?
deleting the vanilla bloat
:clueless
I wish
Aureus and LnA pose no real issue
but aren't the devs expressly against altering vanilla too much
obviously
well scheisse
this is kinda what happens when boss loot + miniboss + dungeon buff + moon + moon 2 + the SUN event + new ore break loose
melee at its finest
I mean 1.4.4 dont really move things I think, so it will just be as bloated
Summoner and Rogue are fine
summoner just actually gets content 
so true!
why ranger I wanna ask
this is like, almost as much as it gets pre boss
snowman cannon?
putting it into a file so i dont clog chat, i dont think this is my best writing for the reasoning but it's a start so looking for ideas on how to make the sugg less. awkwardly phrased
(a lot)
it is probably fine since the idea itself have no problem
ehhhh technically abyss is postcalc
depends on what tier of the abyss
and many do calc before plant
oh it does?
i mean you go to the top tier after hell exploration usually
for shadow chest weaponry
i realize but id also like to make the suggestion like. passable. watching my fishing sugg get shot down twice leaves me a little worried about how they perform
(pre hm)
I go there after perforator/hive mind because ez good loot
I think many echo this sentiment
well thats not normal occurance so that is kinda moot
what playing with 20 qol mods does to a mf
no need to nitpick on stuff like that, but you are right, but it's generally considered to be the same tier as post-Plant. even if it isn't completely true it's close enough that i feel like included it improves the point
bro what "qol" mods you using that requires you to not have to go to hell to get shadow keys lmfao
none I just get hellforge really fast
I speedrun to hell get hellforge and speedrun back home
and then I craft the keys at the forge
because bars melt
i wouldnt use the class setup page as a point
that's fair but i wasnt really sure how to phrase the fact that his drops are mostly underwhelming
you can talk about the actual gear viably (of which, Sandslasher, Duststorm, and the summon are the only really good ones (you could argue with Sandstorm (weapon) but yeah))
wait your newest fish one is tomorrow right?
havent been out of hope yet
tumbleweed just needs less damage and it would be perfect for the stage of the game
ya it probably do got enough votes
correct, fingers crossed cause it has like 216 something stars rn
Tumbleweed just need to be like in 1.4 JE and become epico
yes
(iirc it can deal like super damage)
I agree with this entirely
Drippler Crippler is just a ripoff of Calamity's Tumbleweed tbhf.,.,.,.,.,.,.,.,.,.,.,,..
will calamity change any flails to be epic 1.4 flails or keep them like flairon
byeah
not sure myself
I think some would make more sense as epic 1.4
id assume some of them will eventually
dragon pow as a 1.4 flail 
Dragon Pow, afaik, was delibirately asked to be that
(afaik (dont take this as fact))
wtf I was joking oh god oh fuck
would the speen even trigger the myriad of projectiles because if so rip framerate
ah
thats on me
ok nvm
"However, one option that most players don’t even consider is the Great Sand Shark. GSS is in a weird spot, competing with some of the most iconic gear in the game, for frankly underwhelming returns upon its defeat. Of the many possible unlocks, only Sandslasher, Duststorm in a Bottle, and mostly notably the Sand Sharknado Staff are considered viable, which is less than half of it's weapons, and even then, most are overshadowed by their other post-Plant competition."
this look better? tbh i dont actually know much about these weapons besides the Staff so i can't really go into detail on them individually
calamity yoyos need a buff tbh like none of them are bad but all of them are outclasses by other melee options but there's not way to phrase this without sounding like I'm doing a yoyo only playthrough (I am not)
unironically many of them are really good
the point when they fall off is post-ML, because the yoyo bag nerfs hit too hard
yoyo bag technically go from +100% (or 2x damage) to +33% (or 133% damage), but it is worse because the nerf didnt account for enemy defense value
especially the oracle which used to be really good
now it's potentially the worst auric weapon out of all of them
so it is not +33%, it will be like -33%, since the base damage nerf affect all other source of damage increase
was yoyo bag nerf really necessary?
it's not like yoyos were the best options anyway
just equally good ones
depends on whether the devs want to keep balancing yoyo around 2x damage, I dont think it is a bad idea since it only apply to yoyo, but ya it is what it is
there's also kind of a yoyo bloat starting at plant
mm
actually
more like ml
a lotta yoyos
and none of them are particularly good
even terrarian against provi is bad
terrarian is definitely good for providence, overpowered even
is it?
let me find my testing
(ignore yharon, exos and scal since at the time I had no idea what I was doing for those bosses)
I think the fact that the yoyos before terrarian are meh made me overlook it
before and after even
like who even knows verdant exists
well obv I do because I tried every post ml yoyo to see if they're good
but other than that
y'know
also kinda stupid oracle only uses the 2 boss drop yoyos instead of the ones made from materials too if yask me
it's not like they're a chore to get anywa
y
yoyos before terrarian are actually still have some use (just it varies from very good and unusable), sulphurous grabber, oblivion and fault line are very good, yinyo is ok, the rest of HM yoyo are bad
microwave is at least a meme
thoughts on this tho?
like it used to be that way too
why they change it
because I think the "mega combination weapons" are move to exo weapons now, and yoyo dont have exo weapons
I think that might be a way to make yoyos more mainstream too
I do think it is a good thing, since the "mega combination weapon" at auric tier incentivize 1 class too much (since auric is basically essential for the 2 final bosses)
arguably ark of the cosmos is still a mega combo
just
indirectly
because ark is 3 swords in one remember
ya just at the sametime ark is ark (just see how many mechanics they got), it is more the exception than norms
kinda weird they kept it for armour tho
probably just stuck
well it's still
you know
3 armour sets
(1.1 hallowed headass)
is it a reference to that?
or just a coincidence
Accs are getting removed (sans flying carpet iirc) and removing anymore encompasses eventual auric rework
Point being armor won't stay like that for long anyways
they eventually will rework auric armor (soon™)
sad
its not less than half it is exactly half iirc
but looks better yes
tell that to stardust guardian
anyways happy because auric is bad design
Still
thx
Oh yeah about gss: it's going to be post ml i think
references can very much be accidental it happens all the time you just don't notice it unless you have brainrot (I do)
ok what the fuck
It's better there because non-boss content
dragon pow is a little tardy it appears
If it's not intentional it's not a reference
It's a coincidence or a similarity
Easy enough
oh right dragon pow still exist
damn alright, where'd you see that? im curious what they said about it
ok nvm it is a donor item that is why
they have to keep the recipe intact
are seraphim and majestic guard looking alike intentional?
Both oracle and drag pow are donor weapons
yeah but they changed oracle's recipe
Because the donor allowed it
probably donor's consent
(They asked
ya likely
same happaned to Kelvin Catalyst
honestly though they look like they combine at some point just sprite wise
No because they look nothing alike aside sword and vaguely corresponding color schemes because yellow is a color
otherwise dragon pow will probably just be mourningstar+soul fragment
they look nothing alike except looking everything alike 
by that logic exoblade and majestic guard would have the same blade shape lol
Theory: grandad is like seraphim (it had wings and a similar looking blade
Grandad or at least its normal counterpart had an sprite with wings
I don't care anyways
F in the chat for the chad
Point being that yes they're similar but they're not remotely related
duh because it's an upgrade to majestic guard
I mean they look more alike than ark of the elements and ark of the ancients
if yask me

