#suggestions-discussion
1 messages · Page 1262 of 1
what mods are you using
all
all?
all
calamity
and?
just /modlist in terraria chat and screenshot it
???
this guy has to be trolling
No
ok i was kind of hoping you would also post your build with that screenshot, and i already figured he was trolling considering how unproductive all of his responses have been
yeah
what troll

i still have no idea how that hallowed sugg passed it really is just the "uelibloom in hallowed" suggestion again and the devs already mentioned they had ideas to put more profaned stuff in there
maybe im just worried that im gonna have to rework the fishing sugg again again just to get it to pass
Refer to my nickname
Difficulty is Objective?
Oh Crap Moment
I think Scal getting something similar to Yharon after her brothers die where she’s invincible for a hot minute and regenerating her health from 1
theres a definite tone shift in the fight after her brothers die
and a different part of the track plays
Hell, after the brothers come out, she could start regening then
though there isnt much of a moment that this could happen for the Exo Mechs because its honestly Mecha Mayhem and the “oh crap” moment is literally the entire fight
Ohio + dashes, Blender and T hanos beam
But when they’re the last mech they become fast
Super buff Supreme Calamitas
It's too easy, I beat it on malice mode first try. Please super buff it
what would a "super buff" to scal even be
more projectile spam?
instakill projectiles??
full circle

(Also I'm gonna contact that SCal guy from earlier)

Sorry
This is what's bugging me the most about the buffed build speed. With a single mouse press it can sometimes place two torches. The only way for this to not happen is to release the mouse button insanely fast after pressing it.
alternatively, move your mouse out further (completely invalidating that argument)
also, why
the only argument for the config you have is that the build speed slightly annoyed you, which is hardly justification for more config bloat
Why is your marnite obliterator on the last slot?
Not related, but I like having my weapons on the left and my tools on the right.
seriously though just hold the mouse out further from the player the autoplace function completely invalidates that problem
If I move my mouse further away, it brings out my glowsticks. So I'd be throwing glowsticks instead of placing torches
Why would the game do that
I'm holding shift.
Who doesn't put torches on their hotbar on early game actually?
^
Oh
Then just
That does
not fix the issue
Build speed is the same whether you are using an item from the hotbar or while holding Shift
we're talking in terms of holding the mouse further from the player
Then how does that issue relate to mining speed and walk speed
I'm not even sure what you're trying to say when you say that doing this will solve his multiple placement issue
How would that make him only place one torch instead of two?
The buff got applied to all of those. I thought others might want the option to toggle all buffs, so I included it in the suggestion.
autoplace (which they had enabled in the video)
when you hold command and the cursor changes
Oh, that.
or control?
donyou mean smart cursor
lol
Ya smart cursor (ctrl) do work like that, just the placed torch position can also be rather random I think
it places it in dark spots within your reach
Alright now I see what you were trying to say
i am clinically incomprehensible, sorry
Oh right, probably should mention what you said in this in your suggestion ^
Since otherwise people will be confusing as to how they are related
Am I allowed to edit my suggestion in #suggestions-posting?
To mention that
But uh yeah personally I would like for the base buffs to be a config option in order to
- Offer an in-game explanation for those buffs to the player, right now there is nothing in the game that explains that Calamity improves the player's stats by default (I've seen some people confused by this, thinking that something in their inventory was doing it and they had no idea what)
- Mod compatibility. Other mods may/do have early-game movement options which become unbalanced due to Calamity's default changes, and Calamity offers no way to turn off those changes aside from disabling the whole mod, which is unhelpful
Ya you can edit for free
Yes you can edit your sugg
The only one that might be difficult to turn into config is mining speed right? Due to how it is implemented
wdym
Do you mind if I add this explanation to the suggestion?
Sure you can do that
Oh sorry, I heard the mining speed one was changed by directly changing the base mining speed of some pickaxes (instead of say just increase player mining speed) so I thought it will be more difficult
I'm currently digging through the source trying to find how we do the change
I mean
That's not really.. a big issue
They're all categorized and have their own images n stuff
I think some are fine, most notably mod compability one (just like turn off defense damage/defense buff, old muramasa etc... Are big NO)
It's weird that this is something Calamity changes about the default game and it doesn't have a config
We have those options for Proficiency and Boss Zen and the Boss Health Bar and Frozen Lungs and Expert Enemy Spawns In Towns and Expert Debuff Durations
And yet we don't have one for this change
for some reason
Ye I think the reason is just it is perceived as "there is no reason people dont want it"
Yea I was surprised when I didn't see an option for this in the config after seeing all other available options.
That's yet another thing you could include in your suggestion
Inconsistency
This is one of the only base behavior changes that has no config option
Since the buffs happens in all difficulties. I'd expect it to be under this category.

Yeah most likely
i still find it confusing people dont have npcs spawn at night on and town npc spawn multiplier up to the max
then again i am the sort of person who uses alchnpc without regret...
Alot of people use alchnpc
Except if you use alchfull
Then you got explaining to do
Also I agree Mr. L
i still think alchnpc is dumb but only cause it's basically just bloat considering npcs sell potions now
should i get image examples of what my suggestion is saying, or is it... at least comprehensible
i understand but then again i know how the weapon works properly
Boss Zerg 
I do understand the sugg
I can see people being confused if they're unfamiliar with the wep but that's on them
It do have a wiki gif
oh right, i might grab that methinks
just so people can like, glance at the suggestion and immediately know what i mean
wait you cant add images/gifs into a message if it didnt have one originally can you 
ill just make a new message for it ig
nitpick
but its a flail not a whip
(It's technically neither but we call it a flail)
oh right yeah
Good
That suggestion in voting
That's literally something they both already have
Exo Mechs have desperation phases depending on which order you kill them, and SCal has those stupid balls and the part where she respawns Sepulcher
Basically, we don't need to refill HP bars to have a surprise moment.
(technically not violating any dont so ya cant really just deny it)
Also why would they add something like that after removing it from the only bosses that had it?
they wont, but it's a great way to waste a sugg slot 
How does the suggestion voting work? Do you have to reach a certain amount of votes?
every friday the suggestion takes every suggestion that's older than 7 days but younger than 14 and sends the top 20% most starred suggestions to the dev server
neat
then the devs vote on the suggestions and the final verdict for whether it'll be accepted or not arrives on sunday
Ok thanks
@ashen prism
oh
If you like, seriously want a moab upgrade at least should drop the bloons reference part
(and provide more reasoning of why moab type movement is needed for later point of progression when things like fishron or even solar wing exist which are way more superior)
Because moab is already post all mechs so an upgrade will have to be even later into the game
alright, I see
we had a pretty extensive discussion on how hard it would even be to make a good moab upgrade when you can just use wings + a balloon already anyway
well why would you use 2 accessory slots for that rather than 1
because you can get rid of all the shitty jumps
you only really would use a double jump in hardmode as a sort of long range "aerial dash", hence why some nohitters use a blizzard in a balloon upgrade because it's basically the best one as it moves the fastest
the real issue with MOAB is that the other jumps are actually detrimental to the accessory as a whole because it stops you from reaching the wings, which aren't even very good
wings just have more control and speed in general except for the Blizzard
which is like the only reason you'd use one right now
perhaps being able to switch between the 2 modes of moving
@hollow shell reference sugg
i mean
no
that doesnt really fix the issue here
you just
wouldn't use BoB in hardmode
like
ever
like yes i think everyone wants MOAB to be good but it just
isnt
i think the double jumps are all like hardcoded too so trying to buff the individual jumps gets all weird
I'm not sure if it's just me
but the Moab's jumps seem different than the BoB's jumps
lemme test
oh yeah no
bob jumps is better than the moab jumps
OK, I'm afraid this is probably something that would classified as a "just because" suggestion, but its so infuriating I need to at least get feedback
The Avalanche is literally a battleaxe
Why does it not have axe functionality?!?!?!
wait that weapon exists?
one could argue its because fighting on the surface with it would be aids if it had axe power
butchering nearby trees by accident when fighting is 
if a dev comes here with a reasoning let me know
that is basically because balloon jump acts differently depend on if you have wings equipped, and bob jump (or balloon jump) basically become worse if you have wings equipped
however, MOAB = always have wings equipped because moab itself is bob + wings
meanwhile, there are specific balloon that get way better IF you have wings equipped (compare to with no wings equipped), those are blizzard balloon and fart balloon, or just normal cloud balloon jump
to put it simply for MOAB upgrade to be an actual upgrade (rather than just adding a lot of balloon jumps which end up ruining the item), will be say to make said MOAB upgrade ONLY use those specific jumps that works well with wings
this of course will make the accessory super meta as you basically use technical/meta knowledge to minmax the accessory to be the perfect movement accessory
solution: remove the wing function from MOAB
Just make it do a fuckload of jumps
ya there is at least honey, sharkron and fart (so 6 jumps MOAB)
Can we like move MOAB upgrades to frequently suggested in the suggs doc
Fart will never be in a MOAB upgrade
I was thinking of doing that yeah
We've been getting these suggs since the SIS days
Personally if there's ever a MOAB upgrade I don't think it should utilize more balloons
Well, at least in the recipe
Get weird with it, adding more jumps would be so boring
Random bullshit, go
Throw in a dash line, Sabaton, maybe another weird niche movement accessory
Add in Shroomite hoverboard for shits and giggles
the other is maybe like the config for reverting early speed changes (but those never got enough vote)
(or goblin tinkerer reforge as config)
is there a reason for spirit lamp (a magic weapon) being part of astreal defeat (a ranged weapon)
It’s like half of the weapon’s design
That said I also hate it and it is rather annoying that such a signature magic weapon just. gets an upgrade in the form of a ranged weapon.
idk i saw that and was like
thats kinda dumb u dont usually use weapons of a different class to make a weapon
Usually not but it occasionally happens (dono weapons
)
only exceptions i think that "made sense" no longer exist
If you wanna make a suggestion about removing spirit lamp feel free
I think exo twins make sense but ares will make no sense?
it will always be locked on your screen, and the deceleration will not matter except like laser arm (which is irrelevant what kind of weapon you are using)
another thing worth considering is also how much harder to hit scal with a true melee weapon which makes them necessary
All 3 of the bosses that don’t have it have pretty much locked positions on your screens 24/7. SCal more often moves around
@night jolt the reason normal mechs (twins, skeletron prime) have it is to help true melee weapon actually be able to hit the boss without being unfairly hit all the time/straight out impossible to hit them without getting damaged
Exo mechs ares, artemis and apollo literally is locked on your screen position all the time, deceleration will have 0 effect on them and will make no sense
if you want a true melee buff it will be closer to like, "Make ares, artemis and apollo stay closer to the player if you are using true melee weapon", but that will become subjective as that might make the fight with true melee just harder
and scal needs it because otherwise it is comically hard to hit scal with a true melee weapon
4 hour true melee scal fight 
Honestly, I didn't even think True Melee needed a buff against Exo Mechs, I just thought that at least the Twins weren't perfectly locked onto you
And I thought that was a huge inconsistency, but I guess I was wrong lol
Remember when true melee was like: yea this is cool, kudos and funny if you made it work.
And now people rant about why they cant kill everything with the subclass, just as they do with flamethrowers, shortswords and spears.
blame the amount of support for it. there's literally an enchantment to remove the projectiles from weapons lol
Well at least its better than having it be an unviable mess, thats for sure
But i wish the community wasnt so demanding on some stuff that does not matter much
Like self-imposed challenges
Looking at you defiled
sentries have it even worse. imagine having actual armors dedicated to you in vanilla, but calamity decides,
"no, not even the summoner armors you get in post-moon lord will grant ANY sentry slots"
the throwing armors? justified, the rogue class is supposed to be a new class
At least vanilla will help (and totally flip sentry balance on its head) in 1.4.4
oh yeah, forgot the next cal update is 1.4
yeah, but that's just a table buff
i want actual calamity armor and accessory support for an subclass that ALREADY has such things in vanilla
Thing is OoA is a shit event but you could do a sugg on it as long as you dont mention OoA
calamity doesn't particularly enjoy subclasses unless it's like. a core part of the class' identity like rogue.
Like sentries viable no OoA needed would be good
true melee gets a pass bc melee moment
Basically stealth rogue and true melee
(cuz it's how the class always should have been)
And the hybrids between stealth and spam and true and false melee
I mean sentry slot in general is supposed to be way more valuable than minion slot (as each single sentry is stronger) which is why just those +1 sentry accessories are fine
Yea things like Duke’s decapitator hit like a fucking truck
Compared to a small amount of minions
and this
I completely forgot about that 
if it is just 👍 then maybe, if it is 🛠️ it is already in progress to be implemented

Sentries felt like what they tried to do instead of whips but they were so bad in vanilla (outside of lightning aura when it was bugged) that no one gave a fuck
I think the devs did too 
At least some lurk here so now they will see it
sentries are just overpowered in general (unless you need to spam them like those arbalest staffs)
because it is basically free dps that is not balanced around on top of minions
In cal
In vanilla sentries are shit
Although i need to see how perdition interacts with whips, that would be funny
I mean in vanilla isnt the highest tier sentry like, frost hydra staff?
ML drops
But they are shit
Lunar portal and crystal
lunar portal always felt more like a craftable than a ml drop tbfh
I blame the fact it isn't random af like his other drops
1.4.4 will buff them so just hope they dont for some reason become last prism in power because haha post game stuff
I remember crystal and hydra just bc unique, even if they are complete shit in terms of dps.
Today i will grind meowmere for zenith, :clueless:, 50 lunar portals later 
I think 50 lunar portals/moon lord is unironically fine
the not fine thing is the 20 (master mode) lunar pillar event you have to experience
I didn't
#suggestions-discussion when a 🛠️ suggestion isn't implemented in a hotfix 3.2 seconds after the suggestion was posted....
Funny bfb and zomg sugg number denied again
we're keeping the BFB cut for ourselves
in my opinion a lead zeppelin reference would be better for a MOAB upgrade
like the rock band lead zeppelin
Too bad
There's more bloons fans than there is lead zeppelin fans
Moab itself is already a bloon references anyway
counterpoint
no more references
epic trolling style drop references from the line entirely 
oh oops. Sorry 
yharims dialogue should just be it has to be this way

@hollow shell yharim sugg
" - Dialog: make something like Draedon"
game desing
@dull canyon Placing a music box in your vanity slots so you can hear the theme everywhere is already a feature.
@glossy marten Specific Item Suggestions are not allowed.
Well I'd say it's general
You're saying what items and which point in progression should be around.
It's specific enough to get rejected.
alright, I will rephrase it to be generic
nah its in my vanity slots but no music is coming from it
its all the same underground music
I went in game right now to check, it is a feature, so I have no clue.
its only when its in the actual accessory slot
I believe it is a 1.4 change
Is it? Then I'd make sense, because I'm using the beta build for 1.4 Cal.
yes, wiki confirms it
Neat
Alright, then my bad.
So @dull canyon , it's gonna' be a feature already soon-ish, so you don't need that suggestion.
Aight ill just delete it lol
done
Thing with this suggestion that I should've said before, Evasion Scarf is a donor item, so we'll need permission from the donor if he wants his item to be a recipe for something else.
Problem: if we make an upgrade for Counter Scarf that supports true melee and then there's Evasion Scarf that does the same, the donor would have paid for something that already is in the game, see the problem I mean? There's conflict.
you could make that argument for most things, not all donor items are good
and it's not like they have to be at the same stage of the game
that doesnt provide the sugg any real reasoning tbh
at that point youre better of sugg to buff Evasion Scarf because its x and y on tier
isnt evasion scarf still exist?
it does
yes, which is why I said another
- I thought 2.0 will gonna remove the evasion scarf buffs or something
evasion scarf isn't going anywhere lol I just think another scarf could be interesting
oh ok it is remove the chaos state thing not the true melee buff
scarves have a nice aesthetic
I mean, having a 2nd upgrade to counter scarf will make like, no sense really
if the suggestion is "add upgrade to evasion scarf" then sure
that was the original
but problem is
you can't upgrade donor items
without permission from the donor
oh ok so thats why
ya this one probably will just wait for mods to see if it can pass, since it is a rare case of that you can't really suggest the more reasonable approach (which will be upgrading evasion scarf)
I'm pretty sure the person who wanted an upgrade for the Counter Scarf wouldn't be opposed to the upgrade having an upgrade, but OK
I think it is just the general approach to donor items, basically dont touch them unless confirmed approved otherwise
the only exception is like, balancing (eg: how NR is nerfed like twice)
this
any plans for more spiky ball upgrades? abyssal flame vulnerability hex or some exo mech thing idk god's paranoia isn't good/fun enough for me
Suggestions about expanding sub-classes (like Spiky Balls) are not allowed for the sake of making an only sub-class playthrough or just adding more because it doesn't do a full line of progression. We'll add more if we feel like it.
Exo balls
Stop.
ok bb
with the addition of voice chat chats, will actual voice chats be deleted or will there just be both
The current ones will probably get archived
byeah @steep yoke You're not allowed to make suggestions regarding future content like that
That, and your suggestion is ridiculously specific, which is also heavily discouraged
how much is the slowmode in #suggestions-posting (just out of curiosity)
I'd assume it's like 6hours?
its 10 mins
10 minutes, you can see how much a slowmode is for by hovering over the stopwatch icon
For the record, the thing that actually should happen is adding the Evasion Scarf to the Ninja Belt and Void Sash, but again, I understand why thats probably not happening
Indeed
I don't really like the Counter Scarf sugg but I don't really know what to say about it
The fact that Evasion Scarf is a donor item definitely makes the situation muddy
you could point out that counter scarf indeed has an upgrade, evasion scarf
Cursed they mention Evasion in the sugg
true but it already serves as an upgrade
plus after the point evasion scarf runs out you get ninja belt and void sash
However, those have a different dodge mechanic
Long on-hit cooldown, rather than short dash-into cooldown
Hang on, lemme see if the Evasion donor can be contacted, that'd make this a lil easier
Hello @serene egret
There's a suggestion in #suggestions-posting regarding adding an upgrade to Counter Scarf, which would make more sense as an upgrade to Evasion Scarf
Do you grant permission for the suggestion to ask for an upgrade to Evasion Scarf
For sure!
Epic 👍 Thank you
@glossy marten You can edit your suggestion to be an Evasion upgrade now, and fix that dilemma you had earlier
I still think it makes more sense to roll the Scarf into the Ninja Belt instead of suggesting a new upgrade
roll the scarf into the belt
mmmyes
i think if the belt had the scarf dash dodge, it would just make it even more alike to a worse shield bash
(you can't shield bash projectiles tho)
I was moreso meaning the Melee buff, but you're not exactly wrong
Personally, I think that whole tree of upgrades starting from at least the Belt should just give full immunity to contact damage during the dash, like you phase through contact damage when you dash and it doesn't eat your dodge
(wait isnt the new moab suggestion still a bit too much reference without much reasoning)
@hollow shell
^ havent explain this too
I figured I would just let this one through then I can ban all future mentions of BFB and ZOMG
Oh ok, make sense
Has been done
Can we rename Yharon to a kid named finger?
No
kid named finger
Stop
Does calamity make any changes to how the bone key is obtained? I couldn’t find anything on the wiki but I’m just double checking
I ask this because I want to make a suggestion regarding the bone key
As I think having to kill dungeon guardian to get it is stupid
afaik it makes no changes to it
Ok
Why do you think its obtainment method is stupid
Dungeon guardians are decently easy if you do it right
You aren’t meant to fight the dungeon guardian
It’s literally a punishment for trying to go to the dungeon early
That's the point of the item
Why give a reward for something the player isn’t supposed to do
Just use a straight platform with a teleporter on each end
That's
yeah that's the whole point of why Bone Key exists
It's Re-Logic's reward to you for completing an unfair challenge
It's a reward for doing something stupid, yeah
Well yeah it is a challenge as in it’s hard
it is a goofy thing people do
But not a challenge as in like
Get a weapon with a decently high attack speed, damage literally doesn't matter because DG has 9999 defense
It’s an optional challenge the player is intended to do
And just teleport back and forth between 2 teleporters
Dungeon guardian being a piece of cake to kill now doesn’t excuse the existence of the bone key either
Bone Key also is a purely vanity item, it serves no practical purpose to the player that you would be missing out on otherwise
And it's not like Terraprisma that is an amazing weapon that is locked behind something, it's a pet that is there to say "hey, I killed this thing that is supposed to be unkillable"
It's just one of the many pets in the game
Yeah, Calamity removes a bunch of challenge drops, but this one just shouldn't
Simply because it doesn't make any sense
It would be funny if that pet tried to kill you on rare occasions
The thing about the Challenge Drops was that they did serve a practical purpose
They were weapons with unique functions
and some accessories too
Like how the companion cube actually can try to kill you
Yeah, Bone Key just summons a normal pet
Even if it’s just a pet and doesn’t really matter much
Why not just make the DG pet try to charge at you and deal damage on rare occasions

ik but I'm on mobile lol
That would simply be silly
and, not worth our time, considering it would be universally disliked, lol
That doesn’t automatically mean it’s method of obtainment makes sense
The companion cube tries to kill you in the dark
It does. We just said it's a reward for doing something you aren't supposed to
Make the DG pet attempt to kill you if you have it equipped while in the dungeon
thats is literally the point, killing dungeon guardian is meant to be stupid, it is something you literally shouldnt do especially that skeletron is required for lunatic cultist spawn (in vanilla)
It’s a silly mostly useless reward for doing a silly mostly useless thing
But it’s something you aren’t supposed to do why reward the player for it even if it’s just a vanity pet
it is a consolation prize for "yaaaa you did it WOO HOO (now you still have to kill skeletron, here have this bone key)"
Terraria is a sandbox game. You are allowed to fuck around all you want, and that includes killing what is supposed to be an unkillable monster
You can make a suggestion about it if you are so convinced of your point, Kek
But be forewarned that it will receive a lot of backlash
Alright
Why NOT reward the player?
Yea I don’t think it’d be invalid as long as you can argue your point well
But I doubt it’ll get a lot of stars either
(And again the reward is purely just vanity
It offers you no practical advantage)
Yeah
why does you want bone key to be moved elsewhere? do you want bone key to be easier to obtain or harder to obtain?
I dont see the point
Yeah it is a small thing that doesn’t matter too much
I just think that no matter its significance it being a drop from dungeon guardian is questionable
To be honest I feel like you should be making this argument about Halibut Cannon, lol
That actually does give you a significant practical advantage for doing something that you're not supposed to do
Though I guess AEW has been officialized more as of late
as a real fight
the thing about bone key is it is not even a reward, you can just skip over it completely and you likely can get better pets
the existence of bone key is pretty much just for collection in that sense
Even if it doesn’t give any direct benefits and is purely vanity I’d say it still counts as a reward, especially considering bone key’s rarity making it much more appealing (albeit that’s kinda nullified by the existence of cheat sheet among other things)
that second bit is kind of a complete non-argument
Yeah
This does appear to be going in circles
if people want it that hard they can literally log in a late game character, enter a new world and run into dungeon, and they will get it real fast
If you definitely feel like you're going to make a suggestion then just make it so we can quit arguing
((although the arguing will continue for another 24 hours as more people see your sugg and ping you about it))
Ok I’ve written the suggestion however I just want to double check to make sure everything is formatted correctly before I post it
Change the Bone Key’s method of obtainment
Currently, the Bone Key is a pet dropped by the dungeon guardian. This seems a bit counter intuitive, as the dungeon guardian is meant to be a punishment for the player and is very clearly not intended to be fought, even when taking terraria’s sandbox nature into account. As a result, the Bone Key should be dropped by something else, as it doesn’t make sense for a punishment to reward the player, no matter how small that reward may be.
Does everything here look correct?
That formatting is correct yeah, and the reason is substantial enough for what you're proposing
Looks all good
(It was inevitable I think)
Thank you very much!
Nice
@ashen warren try to reformat your suggestion, otherwise the bot cannot process your suggestion, the format is this:
Title
(Shift + Enter)
Body/reasoning
Additionally even if the reason is very self explanatory, you are required to still put a proper reasoning (for rules reason)
(It’s Shift + Enter)
no, you can get hit by the tail and head
When DoG is un-coiling after he becomes phase 2, the fact that he can damage you while un-coiling will be fixed next update.
If this is what you guys are looking for.
and I think on Rev DoG can also hit you during transitioning to teleport after a laser wall
(basically during the time after DoG used laser wall and slowly phase in into the teleport it can hit you)
We'll look into that eventually.
That's why you deserve a reward for breaking the rules successfully
Also, why should Calamity change the obtaining method of some random pet? There's a pet you get from beating DoG in Hardcore Death Mode, so why should they make this other pet easier to obtain
mid argument
i agree with making a pet more accessible if theres no real reason for it to be locked behind DG
the chibii devourer from DoG is a dedicated item
the reason it's locked behind DG is because it has literally no other reason to exist
we already have a skeletron pet when 1.4 rolls around, the only reason skele key exists is for the bragging rights of killing DG
moving it is just dumb, because what incentive would there be to even do anything with DG anymore, might as well just make it immune to all damage, but that's boring
you don't need a random pet to brag about killing DG
imo there's not much incentive to kill dungeon guardian anyway
the only real way to fight him is to cheese him, so he's not a very interesting boss
yeah my point is tho, is that we dont need the random pet at all, so dont even bother touching it, cause if it was a calamity thing, we'd just remove it entirely, but since it's vanilla, dont waste the time
if dg was calamity we probably would just remove the fact it has HP at all
but this is a vanilla thing, with 0 incentive to be changed, so just leave it
i think that's fine, yeah
it's not very hard to beat dungeon guardian anyway, so i agree that it's fine to leave it the way it is
I think the only valid argument for making bone key obtainable somewhere else is that you can't fight DG anymore in your world after skeletron is dead (but even then if you want the pet that bad you should just make another world or cheat it in)
Pets locked behind something that can become permanently locked in that world is : ::
daytime prime drop 🙂

Ares DeathCore drop
@hexed drift get killtimes
sorry?
i dunno what that means
The time it takes to kill a boss. You’ll also need to have your setup listed
There would be no incentive to kill DG, and that’s a good thing, because you aren’t supposed to.
So im a passive aggressive player, what class should I go?
does it really matter? i've almost never seen people kill dungeon guardian in normal runs, i don't think having an obscure pet tied to him is a big deal
Probably summoner, this aint the channel for these questions and you should go to #calamity-mod-talk or #help-advice-read-pins
It is ultimately just a pet and doesn’t matter much, but that doesn’t excuse anything
so it loops back to what i said, we would remove it, but it's vanilla, so we shouldnt fuck with it, so just leave it alone
???? What sense does that make
Why should something being vanilla make it immune to change
When that’s very clearly not the case
So why should they remove it isn’t its purpose to prevent exploration of the dungeon?
We’re talking about removing bone key not the guardian
Oh my bad I must of misinterpreted it
because the smart change would be to just remove it, because it's just a strictly worse version of the master mode (now rev+) pet of skeletron, it's repetitive and pointless, but the devs have made a point to not remove vanilla content, so the easiest thing to do is just leave it alone
I never said to remove it????
Why are you saying to remove it?
I just said make it drop from something else or give it another way of being obtained
the only reason it exists is to be a reward for killing DG, and we already have a skeletron pet, if you were going to move it off of DG, it'd be better to just remove it entirely
No???
The pets are both skeletron but they’re very different
And ngl I prefer the bone key to the master mode drop
It would not be better to remove it entirely I don’t see why you are bringing this up as some sort of counter argument when it’s completely unrelated to my suggestion
I know what he's trying to get at
This ^
Bone Key was added specifically to be the reward for killing DG
moving the bone key to something else just seems like it's removing the point of item, it's a part of terraria history and it's just a cosmetic so you don't lose out on anything by not getting it
you should put in #suggestions-posting not here
it won't pass anyways
oh wait was bone key a vanilla item
oops!
yea i get it now then
I KNOW NOTHING ABOUT VANILLA
while i agree with the hellwing staff sugg,,,,, formatting
I do also agree with the Hellwing sugg but not just cuz of its damage, it's also way more usable than a lot of other nearby weps
Being able to target the cursor's location and go through blocks
while i agree for the most part, you can't actually aim it above your head lol
s mh
dont laugh at the ignorant
I'm not laughing I'm weeping
😭
late, but in response to latest sugg: Hellwing would do better with more substantial changes than just "nerf X stat by Y"
@charred creek murasama is not postgame lol
Also (soon to be) triple exclamation, where did all the good suggs go
byeah it is not post-game
It's late-game, perhaps end-game, but not post-game
You get it before SCal and Draedon
also why "rebuff"? I don't think its tier or relative stats have changed in a long time
Think they mean as it, make it closer to the damage it originally did
Which makes no sense in my eyes, as the murasama for it's tier feels balanced
I think they confused it with power level rescaling, because it used to obliterate all non-scal boss but I dont remember it being that good to scal
I tend to use dragons rage more, but that's personal preferance, Murasama is still amazing
all post-Yharon weapon used to obliterate all pre-Yharon bosses anyway
Murasama is good against the brimstone hearts for SCal
old or new murasama?
Except while she is charging or if you dash and swing at the same time
Which is risky
Murasama is great for Ares and Thanatos though, just not really designed for Artemis and Apollo
Personally, I think it's good for the tier it's in. I don't see a reason to change it, when it does it's job, and does it well
Being an insane true melee weapon
OOA moment
no
besty doesnt get lore
i need a slur agaisnt ppl that are obsessed with lore... loreoids
"Betsy was named by the Squire as a token to the term "Holy Betsys"
Also called the Wyvern Mother and Queen of the Wyverns"
that's your lore lmao
I can't wait for loreoids to be pissed that we don't give lore to random ass deer boss
I don't think anyone actually wants lore about betsy it would be like asking for lore about Deerclops.... Oh wait
I will be honest it will be rather hard (or pointless) to give betsy lore, especially if the lore will pretty much be just "it is a dragon that came from the multiverse"
(same for deerclops, just have the lore like "mutated deer")
OK wow, guess that really struck a nerve
both of the crossover bosses have little to no "lore" regarding them in their original games. you could have yharim say "wow this really is mutated deer from another universe", but it seems a bit pointless
Deerclops has like no lore
indeed
Only boss that has lore is fuelweaver lmao (maybe also Celestial Champion)
(And its actually just a theory, a game theory)
this is pretty much all the wiki has for "lore" in terms of betsy
last 3 "suggestions"
@small timber - Your suggestion has received an updated status!
[Remove Wall of Flesh Non-Firing Enrage]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@young meadow - Your suggestion has received an updated status!
[make lore items placeable on walls]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@night jolt - Your suggestion has received an updated status!
[Make it so the Arctic Diving Gear is guaranteed to spawn in the Arctic Bio Center]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Add Alternative Crafting Recipe To Allow Chlorophyte Armor To Be Crafted Into Their Turtle, Spectre and Shroomite Counterpart]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
The examples in the enrage sugg would be better in present-tense or future-tense imo
rather than past-tense
(engrish hard) ya I will change to that
👍
(though I am not sure if "fully enraged" is correct or not, since "fully enrages" feels weird to me)
"Astrum Aureus does not enrage outside of the Astral Infection biome, but fully enrages during daytime"
is correct
"fully enrages" is valid
ok, fixed
👌
In posting or voting?
voting
yeah we already beat that one to death on why it's bad
just dont vote for it
also so glad placable lore items got in when they're being removed next update 
really feel like reading the changelogs should be a prerequsite to posting suggestions, or at the very least talking in here
no idea why that one passed without being deleted
que?
What's this about lore items being removed?
@drowsy plank seemed pretty damn convinced 🤨
damn alright
people in 1.4 chat kept saying they were getting removed for bestiary entries
ig it makes sense then
still seems weird they aren't getting nuked when the bestiary exists tho lol
Something to do with the varying points of view that they're spoken through
Bestiary as an unknown anonymous third party observer
Lore items as Yharim
yeah i think i remember this now, just misremembered that they were getting removed instead of not so
(we do have some other plans for lore items in the works too, though nothing concrete yet)
cool
LMAO WHAT
HIVE MIND ENRAGES?
so does perf. hive
no references for references sake
😦
its a rule sorry, for rules, check pins
was it a good idea atleast?
no, not even slightly, sorry
😦
@fringe notch SG is getting changes next update, so i'd say you should prolly wait with the sugg
i somehow didn't see that changelog lol, that's rad
@pure root it will become default after the 1.4 port (because vanilla 1.4 added it)
Ah yes. Didn't think about that
(in that case, you can prolly delete the suggestion)
ah, im glad to see slime god is finally getting some changes, ive been suggesting since 8th of may
@charred creek do you mean the movement speed buff
also you didnt format that right
plus we literally already have this in voting and it's not even close to passing; #suggestions-voting message
Man, the only objective of the movement speed buff it's so you don't feel like a slug at the beginning of the game.
Imagine wanting the game to feel slower at any point
Plus, even if everyone wants the movement spped buff gone, it was added by Vanilla 1.4 already, so they can cope harder.
play slower iirc
ive still never seen a good reason as to why the movement speed increase is bad
Because it feels like cheating, it's some of the excuses I heard.
the only thing ive heared is "makes early game easier"
which uhhhh, ?

calamity players when the developers change something
cheating sounds like a huge stretch tbh
love and hate relationship with re-logic and their balancing
ono i can move, in an enjoyable speed!
what now, people will get mad that you get a bonus 4% jump speed?
Like bro, we added that speed buff because it you wanted to fight early game bosses without Hermes Boots you need to be a mastermind at hooks, which not everyone is.
"i can climb 7 blocks WITH EASE????"
I HATE mining speed changes
*installs veinminer*
so fucking true eclipse
that is why youre based
No problem That Blasterd Basterd#7652
The only even remotely reasonable reason for wanting to slow your movement speed is building convenience
"The building speed changes are dellusional!"
- Says the man that uses LuiAFK for their arenas.
It makes building easier
i mean i guess
if only for the fact you can just
tap slightly

Remind you that the building changes also include that you can place blocks further, so I guess it compensates.
true true
i just want to be able to hold right and place platforms
Yeah, I think they should sync the placing speed to your default run speed
As is, you run slightly too fast, making you accidentally make stairs or just falling off
Pretty sure it's quite synced rn
Plus after you get Hermes Boots the balance goes away, so it's not too much to worry about I guess.
damn ive made the worst god damn suggestions in this server
There's been worse, don't worry.
I had seen people say that the build speed buff should be removed because they accidently place 2 torch in 1 motion
(althoguh tbh 7 block default jump is a bit high, I thought the current jump height is just fine)
oh I actually thought it is 5/6 blocks
you can guess what the change means
(it simply is so you can jump 7 blocks without having to hold UP to do so)
Because as we all know, 4% more than 5 is 7

nah I thought they just give the player extra jump height instead of more jump speed (since on frog leg it seems to be separated)
nice
also wrong format
people are complaining about the speed buff but lose their shit about the dr nerf???
counter scarf is pretty much an alternative version, in fact except against specific malice boss most of the time counter scarf is better to a broken level
for the simple reason that bonk (bouncing from enemy) is bad after they nerfed SoC's iframe, so Counter Scarf ramming into enemy is better now
Counter Scarf currently is so much better that in the changelog they are gonna nerf it to 30 second CD so I am unsure if it contradicts the suggestion
So what your suggesting is to make my suggestion as a buff to the evasion scarf and ignore the counter scarf?
no, what I mean is I don't think evasion and counter scarf is really that weak?
and partially because of this
I do think they’re that weak
(I am unsure if that count as contradicting with future changes)
Personally, from my experience, they seem to be worse
if it is before they nerfed shield of cthulhu iframe then ya I will said SoC is better, for now counter scarf is almost always better
Mine is different. I’m suggesting a general buff.
the only time SoC is better than counter scarf is malice, but then again it is malice
im pretty sure the idea is shield is supposed to help with contact damage and scarf is supposed to help with projectiles
ye, and the counter scarf projectile dodge is actually super overpowered
and you can still use counter scarf to dodge contact damage
so i wouldnt call it just a true melee item, so the reason you want the buff seems a bit misplaced
true
if you want a scarf buff, you're gonna need an actual reason
@feral arch they said they will nerf DR but also nerf boss damage (yes this information is directly from the lead dev)
Reddit has entered #suggestions-posting
dear god
and no, "defense" is not nerfed, only DR is nerf, pure defense is still pretty much super good
read the changelogs impossible challenge!!!!
How much time do you give them until they realize we don't follow no-hitters?
cuh?
decades
(never
We don't follow the no-hit fanboys neither the tank fanboys.
no nerf, only buff!!!!
if the game is actually balanced around nohit then the first step will be add prehardmode and hardmode version of dimensional soul artifact, then add like 5 more brimflame/omega blue armor and add more drunk princess alcohol with like -50% defense downside
The year is 2024
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs
Relevant

The subreddit is so pissed off at these balance changes its hilarious
you wonder if they even like calamity
They think Melee is getting nerfed out of existence when it's just being brought down to the same level as the other classes
I mean they probably have professional modder to develop custom mod to revert the changes anyway, like "Revert v2.0 Calamity DR Nerf", give player 50% DR by default to counter Calamity's DR nerf, also remove DR softcap because it is unbalanced and unfriendly for tanks
oh no i cant have 30% DR by having around 3 defense accessories oh no!!!!!!!!!!
if you want to be defensive, opt to defensive accessories, plenty of them exist and are just as good
Speaking from personal experience, my first Melee revengeance playthrough has been piss easy, I blazed through handmade up to Plantera without ever upgrading from Statigel armor, and I didn't even need to build arenas for Aureus or Leviathan, it's just too fucking powerful
from my knowledge the DR nerfs do not make melee pointless to oblivion
Imagine thinking the class that has the Fallen Paladins Hammer doesn't deserve at least a little bit of a nerf
they just make it harder to stack to the DR cap because before it was piss easy to do so
i hate the reddit
i also hate the reddit
from my experience DR is so good that I can tank DoG with a post-Moon Lord setup
reddit when they cant do math for 5 seconds
Delete Reddit.
^
Reddit? More like Cringe
mfs fucking gaslit the community into thinking that tanking is unviable or soemthig
@ yuh
tbh the sugg is basically living on false claims could we exclaim it and call it a day 🥺
but yea anyway
yeah what pixl said
sheep mentality fellas, sheep mentality
also btw does the counter scarf suggestion count as contradict with changes? since it is already nerfed to 30CD (but the suggestion want buff)
oh wow you actually did, cool
@feral arch read the above comments abt DR nerfs, im exclaiming your sugg bc it has very little reasoning or backing behind the sugg
and is technically a future sugg anyway
I am unsure how this works since it is still in changelog
Also as for the Counter Scarf suggestion, there's already a suggestion for giving an upgrade to the Evasion scarf, so maybe wait for that to pass or fail?
i mean coutner scarf is different because like
it litterally makes u dodge thru shit
mfers suggesting things abt a change they havent even experienced yet
a bit more reliable than a bonk
to my knowledge it is absurdly overpowered (though the suggestion claim it is weaker than SoC)
isn't there smth about not suggesting stuff that's already being changed
"as opposed to the counter scarf, soc parries the attack which tends to be better"
me bonking into a projectile and still getting hit

It's weird how a post one mech boss item has the objective best dodge in the game
the only time SoC is better than counter scarf is Malice (but Malice), for like, calclone final phase infinite dash, or against twins
just equip ark fr
thats literally about it, and SoC had become even more unreliable after the iframe nerf
bc there arent many other dodges after it lols
i dont think the dude that made the suggestion cares about elaborating on the suggestion dude is just whining
reddit momen
the only close one I think is titanium/hallowed armor, but that one is also super unrealible
reddit is very amusing to look at for people’s initial overreactions
and also seeing merk get ratio’d
😎
(tbh just make the set give the same dodge like ninja gear use)
I think the only "buff" evasion scarf needs is to roll it into the Statis dodge set
redditors are going to do some shit like saying the melee players are ukraine and the devs russia
Like, people agree the Belt and Scarf are underpowered in comparison to the Aegis and I'd sort of agree
I dont think counter scarf effect can be retain into a late game accessory unless a substaintial cooldown is put on it
imagine having 13 sec dodge against scal projectile (though it is 30 now)
I think making it have the effect of the EScarf dodge (shorter cooldown if you get hit during a dash) would be fine
Like, keep it at the higher number if you get hit during not the dash
can we delete the subreddit
the only thing that happens there is complaining, shitty memes and very occasionally good art
Just delete the posts lol
but then we infringe on their freedom!!!!!
Good.

They'll leave eventually
based
Why is Yharim always a femboy
So like why is DR being nerfed anyway cus it never really seemed that broken to me
apparently it was too easy to stack DR above and beyond calamity’s 33% cap
tldr
DR stack too easily right now, you reach soft cap super fast
DR will be nerfed but I think boss damage will be nerfed too
so they made it require more dedication to build a tank build instead of slapping on two accs and calling it a day
K good that was pretty much my biggest concern
calamity players when they can't negate all damage with a single accessory
although even if it is a pure nerf DR will definitely be still viable, since it only really go from "overcapping DR" to "reaching softcapped DR"
Flashbacks to Scal one-shotting you at the start of 1.5 💀
the two collective brain cells of the calamity subreddit clacking together to become armchair game devs
(tbh it is simply overpowered for a long time)
btw we're on reddit now
so big win 
good
Why was Core of the Blood God nerfed as well
Same reason.
although in the case of core of the blood god if they dont buff the HP stats I think no one will use it
It’s honestly kinda mid rn ngl
since the halved contact damage is only really useful against yharon
defense was overbuffed in 1.5 in reaction to the introduction of RDR
(unless they tier shift core of the blood god completely of course)
Imagine if CotBG had the Blood Pact HP doubling
Nobody would use it lmao
blood pact is still viable because CotBG doesnt have it itself lmao
Well, at that point, deal with it I guess.
🤷♀️
I didn’t use it anyway I’m just confusing why you’re kicking it while it’s down like that
well i dont think there are any upgrades to blood pact rn so
no
at least
with blood pact's effect
it was never down to begin with
none of the DR nerfs will make a significant difference
We'll say it again, everything gives too much DR, in exchange we lower boss damage.
Plus it was never low, but that's just you.
the only one of any consideration is sponge, which currently is an S tier accessory that's used basically at all times
cotbg will still be amazing for yharon and meh at subsequent fights
the sun will still rise and the earth will still spin
on the topic of balance how piss will people be if all emblems are nerfed to 10% so that eg: avenger emblems become actual upgrade
avenger is all class
it would be inconsequential and unnecessary
A 10% damage boost is like an afterthought on many accessories
ya, just a random thought, probably not that needed since can only really use 1 emblem at pre mech anyway
I love my armchairm game developing
a week from now it will be something else and the cycle will repeat
yea a lot of the dr nerfs also feeel like just cutting down on random dr given by accs that shoudlnt
it'll be about readding sunbat probably
LMFAO
old calamity mod developement carefully diluting the identityt of an accessory by drowning it in 15 different minor stat buffs
I'm genuinely depressed because you probably aren't wrong
(walter white gif)
the only one that feels weird to be is that bloody worm scarf still give 10%, unless it is intentional to give melee the tank class identity
since the accessory is still like, excessively powerful (it even has +7 more defense now)
That bat in the underground that drops essence of cinder?
when the quality bar is rising
cal subreddit when the scrunglo axe is removed (it has not been used by an actual player since 2017): 
Where my Fulguration Halberd fans at
remember Holiday Halberd?
neither do the people who complained it was removed the instant they learned what it was
As a summoner main i'll have you know i got a lot of value out of checking the wikipedia section for the Holiday Halberd and thinking "thats a stupid weapon" like 3 times

I only knew that existed because of that old calamity tier list video
I had many happy memories with the holiday halberd, like:
- having to look it up when it was removed because I had never heard of it before
- putting it in autotrash during endothermic energy grinding without reading the tooltip and just assuming it was vanilla
we should kill seabow
Considering I have no clue what that is big agree
the absorber and sponge are fine atm along with the shield defense buffs
true Barinade is already cooler comparatively
There are like three different bows that I think of when I think of seabow
victide bow

And I have no idea which one it is
(There are too many oceanic and fire related weapons)
it sure would be funny chat if
shoots a short range water spit
it fires the limpest possible water bolt ever
Replace it with seagun
you dont have to delete seabow, just like, remove autoswing from it
Does the exact same thing but shoots bullets
replace it by sea blowgun
😎
shoots a high pressure water straem
sea harpoon
these are all way cooler than what we have
Oh my god i just discovered the sponge is an actual strong item, and not just the regular terraria "Super absorbant sponge" i thought everyone was just memeing
Make it a fish you have to fish up to trigger people
like u blow a little bubble on your blowgun
and then it pops and flies off super fast
thatd be cool
close enough
Ranged fans when they only have four weapon types 
Darts are fucking broken
:lol:
the sponge gives 15% damage reduction🗿
Idk i always used the celestial jewel, i prefer health regen over damage reduction, but i never ever played melee build so i know nothing
Based
Ranged has enough subclasses please don’t add a fucking dart shroomite helmet
please add a fucking dart shroomite helmet
they need to add a "ammoless hroomite helmet" for ranged gun that dont use ammo like sea searing
(for like exactly 1 ranged weapon that dont use ammo)
Yes
yes
honestly a catch-all generic helmet for shroomite couldnt hurt
oh no incel reddits have come here
idk how reddit incels still think that devs are elitism and classims thinkers and balance around no hitting when you can't even get defiled soul role anymore and the items don't exist in main mod

Idk why you’re bringing this up when the convo is long dead and moved on
yeah
You really didn’t but ok
#suggestions-posting message
This is the third repost of this sugg
In like a month
noooooooo 
its actually a really good earlygame bow
if it gets replaced with something more interesting to use i'm all in for it though 
last i checked Barinade is just as good 
and when Seabow only has Barinade to compete with bow wise then yeah obv itd be a really good bow 
in that case both last up to hive mind/perfs on paper
Seabow only lasts because of Jester Arrows tbh iirc
Barinade doesnt last as long because it isnt Jester Arrows
hahahhahahaha
...🤨
its also kinda good with hellfire
autofire goes a long way when almost no other bows on its tier have it (idk if barinade does though)
it does
that should explain (part of) why Barinade works well on that tier too then :p
byeah, uh
i do sorta hope the sunken sea rework will also come with a handful of new interesting weapons
bad suggestion justification tbh but man extinction alloy really is a way better name than shadowspec bars
If only it didn't share a name with the final boss of my main content mod idea
||/s||
i mean, i can't just say "i don't like how 'shadowspec' sounds" i had to come up with something




