#suggestions-discussion

1 messages · Page 1261 of 1

small timber
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the wooden crate dropping wooden chest loot is probably a vanilla failsafe since things like aglet (and climbing claw) are required for some of the best vanilla gear, it is a failsafe just in case it simply didnt spawn, since wooden chest is surprisingly limited

meanwhile golden chest tend to be abundant (especially calamity making all but 1 drop craftable)

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not really, I did say getting golden crate is at least 3x more difficult than getting a gold chest, because it is super hard to get good rod + sufficient amount of bait early on

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enchanted crawler is good but bait consumption (+ fishing line breaking) significantly decrease chance of getting golden crate

drowsy plank
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i think that only reinforces my other point that it's just for renewability and what you just said, they were in wooden chests as a failsafe because there's good gear locked behind them. gold and the regen bands are the same way. iron lets you get the boots and bottle equivalents too, and gold already has heart crystals because of a similar problem of a lack of renewability. i think my very first draft talked about the fact that regen band has several good upgrades, and if you were in multiplayer, it's the only non-renewable.

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i cut it cause my point stood regardless of it, but if that's necessary i could include it again

small timber
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ya it is for renewability, just the context is different (which is why I am unsure about it)

vanilla make wooden crate = wooden chest renewable because they are needed for end game gear; but calamity ended up making most of these accessories craftable to reduce rng so wodden crate in calamity do not really need to drop wooden chest gears (just it still, continuing from vanilla)

meanwhile golden crate do not already drop gold chest loot, and it is up to calamity to add them; however, all but band of regen (shoe spike is bandit purchase) is already craftable, there is not much reason for calamity (I mean specifically calamity) to add gold chest loot to golden crate

sand ermine
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@timber nova

boss

drowsy plank
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i mean flare isnt either, it just isnt as important as regen

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there's a handful of other knicknacks that 1.4 adds that aren't included as well, but i mostly wanted to focus on the important ones

small timber
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the thing is I have a feeling besides like the basic accessory to start up the game (eg: hermes boots, your first jump bottle), calamity dont really want to encourage passive playstyle and still try to incentivize player to explore. Basically calamity dont want "just fishing" to be the ultimate solution, but rather "if you want to fish at least also explore"

take example like sulphur sea having some of the best pre-HM fishing drop available in the game, which is different from fishing in a pond in your base
another example is abyss shadow chest weapon are locked behind slime god/wof now despite them being post-Skeletron, it is also a risk-reward approach to basically force the player to explore abyss rather than just stay on the surface while still obtaining the same advantage

the same might be able to be said about gold chest loot, the player should still explore them, just the dev don't like the fact that some basic movement accessories are super hard to obtain at the start so they make them craftable

drowsy plank
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i mean

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doesnt that mean im still right?

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not to mention i included a cavate about the whole sedentary gameplay style thing

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specifically to avoid that issue, and just to make it renewable, i said you could lock it behind a boss if you really wanted to, and you yourself pointed out how near impossible it is to get gold crates early game

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id say fishing requires more effort than a crafting recipe anyway

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at least

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most of the calamity recipes

small timber
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then the problem will be golden crate is so incredibly hard to get that no one will ever want gold chest drop to be drop from it, because gold chest drop (for most player) is nearly worthless, as chances are if you explore (like at all) you will very easily get some of them, gold chest are abundant, and things like spelunker potions make them even easier to find (this again, do fit the "explore more" incentive)

I stated 1 context wrong: wooden crate = wooden chest is a vanilla feature for renewability, calamity added the crafting recipe not just for renewability, but most importantly to reduce the associated rng with getting the item, particularly because wooden chest is somewhat rare/scarce

meanwhile flare gun and band of regeneration is in the gold chest which is the most common chest in the game, calamity added the vanilla recipe not because of renewability but because it is super frustrating for early game (or start of the game) to not have a hermes boots/bottle early on and stucked with walking at ground speed; these recipes are specifically for quick startup of the game. In this case making golden crate drop gold chest loot makes no sense because it is multiple times harder to get a golden crate than golden chest, which will make its reward super underwhelming

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if your intention is to make golden crate more valuable I will definitely say making them drop gold chest loot is not the way

drowsy plank
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it isnt

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it's literally just to make more items renewable, like i said, with enough players things like bands of regen become a bottleneck in multiplayer

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i didnt want to make it explicitly about mp because calamity doesnt care too much for it, but i saw it causes issues in singleplayer as well when you get down to the bits and pieces of it

small timber
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then just make flare gun and band of regeneration craftable, rather than say golden crate drop (and tbh for it to be bottleneck you need to have like at least 30 players)

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that is the problem with the idea of golden crate dropping gold chest loot: it is a super underwhelming reward

drowsy plank
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i know but that's so lame, and there are a handful of other drops in natural chests that dont drop from crates for literally no reasons, especially 1.4

small timber
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wait what are the other example of natural chest item not dropping from crates? because the only one I know are gold chest items

timber nova
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boss

drowsy plank
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and i mean when you're getting tons of gold crates, are you saying that enchanted sword or turtle mount are rewards players are happy to see? especially when turtle takes the heart crystal drop slot

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oh lemme grab them

timber nova
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boss boss boss boss boss boss boss boss

drowsy plank
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they're kinda worthless but they're so worthless i dont get why they weren't included

timber nova
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boss

small timber
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the maximum I can see golden chest drop from fishing (though it will be weird) will be iron crate

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basically just have iron crate drop band of regen and flare gun

drowsy plank
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i guess that's also a problem, so i guess you aren't wrong, and yeah you could just put them in iron lmao

eternal escarp
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well seems like a ding-dong-ditch so HDfailure
@dapper coral if you could please exclaim / delete the latest sugg about zenith, reasonin replied

drowsy plank
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iron doesnt actually have an equivalent, so it's prone for getting something

small timber
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ye actually making it iron chest sounds a lot better

drowsy plank
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i actually removed all instances of me mentioning "gold crate" in the post already, so i can probably just add something about iron being the gold chest equivalent instead

small timber
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ya I will be honest that suggestion many people probably dont understand the chest part, they just see the "add calamity ores to fishing crate" part which is grind reduction

drowsy plank
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lmao

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tbf it's ores that are already in the crates, just as bars only

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ive done a lot of rephrasing on the thing now that you've helped me identify the real issue here

small timber
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ye, the suggestion did get a lot of vote (just that batch also average 200+) so it will definitely have a chance

drowsy plank
eternal escarp
drowsy plank
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the weirdest part is the hellstone crate drops the pets that are in the secondary loot table, too, so it's not even an avoidance of secondary loot tables in crates. also beach ball is in the primary loot table too??? it's so fucking weird lmao

small timber
drowsy plank
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pretty much

small timber
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although tbh all of them are like cosmetic, so it do make sense for it to be exploration limited

drowsy plank
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yeah that's why i didnt mention them

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but i mean, if they get fixed in labor of love, well hey, that's a weight off my chest lol

small timber
drowsy plank
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true

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this is what we in the business like to call

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metagaming 😎

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lol

hollow shell
timber nova
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ok boss

dusty path
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Sure, when I learn advanced modding and how to recreate Zenith

ocean palm
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So, one change I have been thinking about, one that isn't really all that big, is making Boss Trophies a guarenteed drop the first time you defeat a boss, or something like that. Because it can be annoying to defeat a boss, and not get its trophy, and have to keep refighting it.

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Because I think that just defeating a boss you should be able to obtain the trophy.

drowsy plank
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i kinda like where they are cause they're kinda in the same place as (what was once) the legendary items

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beating a boss once doesnt really mean you've mastered it

ocean palm
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Except, in my opinion, mastering a boss and getting the trophy are two different things.

drowsy plank
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but if you killed it enough times for the trophy or (previously) RIV you'd have the pattern down pretty stat

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well we're getting relics in 1.4 for all rev+ modes

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so that's your guarnteed trophy

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i think actual trophies are fine where they are now

ocean palm
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I would disagree, but I am not sure if I should go through writing the suggestion out in the posting.

pure bluff
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@pearl briar the bot added a 🗜️ reaction, i think your title is too long

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also i didnt even know it did that tf lol

pearl briar
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how short does it need to be

pure bluff
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i dunno

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it got removed

pearl briar
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mmm thanks

dusty path
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That suggestion made me dumb

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Like, how didn't I realize that feature?

frail mantle
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"even in malice mode you can just immediatly walk into the hardmode jungle with pre-hardmode gear and not even bother having to look at your hp because you know that it is impossible to die. " ok but malice doesn't do anything outside of bosses

pearl briar
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My point is that even on the hardest difficulty mode that the mod has to offer it does not at all feel hard in these scenarios

hollow shell
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" With Master mode being added in 1.4, I feel like this massive enemy nerf ruins the spirit of the mode where everything is threatening"

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Calamity on Journey's End is not released yet

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You can't act outraged by something you haven't even experienced / don't even know is true yet

dusty path
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We still think that it can ruin it

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And he got a ❗ CompleteFailure

hollow shell
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I'm saying that you don't know if we'll carry the same nerf into Master Mode

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(Ok I'll be more direct
You're not allowed to suggest things regarding future upcoming content, which includes Journey's End)

dusty path
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Ah, ok

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I see

pearl briar
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Except that i know that even in expert + death mode damage boosts, enemies become irrevent with 40% damage nerfs, and with that i can extrapolate to how it would feel in master mode

pearl briar
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also i wanted to make that suggestion ever since i found it out, it is only now with master mode coming soon i have felt like posting it, as even in non master mode it feels pretty bad

dusty path
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Welp, I guess you should remove that part, apparently HDhurdur

hollow shell
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You're gonna have to make your suggestion only be about the current experience

dusty path
pearl briar
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Yeah i guess i should remove all mentions the master mode

dusty path
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I was correct

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But that's sad tho HDhurdur

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Like, telling the devs to balance some weapons

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they will tho

hollow shell
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The reason why the future content Don't exist is for reasons like this, where you're just assuming that it's going to ruin Master Mode and making a suggestion to "change" that, even though Calamity + Master isn't even released yet

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If it does come out with the issues you thought it would have, then you can suggest this again with your Master Mode elaborations reinserted

pearl briar
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I have removed the mentions the master mode, it is just that i felt like using it to make clearer why i really dont like the damage nerfs

unique vector
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its basically to prevent armchair game design habits

pearl briar
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thanks

dusty path
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Yay

night jolt
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Calamity fans when you play on anything other than Infernum JMFTW

umbral sonnet
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Dang ut

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my suggestion wasn't put on the dev

drowsy plank
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why did DoG sharp turns get into sugg voting

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didnt people point out it was already fixed in changelogs???

hollow shell
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The changelog did not explicitly mention that it fixed the sharp turns issue

drowsy plank
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ah

hollow shell
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We don't know if it actually got fixed or not

drowsy plank
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right it was the off screen ones

grim tusk
pearl fable
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can yall fix the god damn cinderion its annoying clipping through blocks

grim tusk
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Cnidrion is a pseudo-mini boss

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you may suggest stuff for it as long as its too not specific

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stuff like lowering spawnrate is fine

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stuff like new attacks is not

pure bluff
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make cnidrion underground desert only bc it spawns on the surface everytime you visit the desert and eviscerates early game players

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?

pearl fable
pearl fable
grim tusk
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make sure to follow the doc

grim tusk
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no thanks

hollow shell
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It wouldn't be much of a threat in the cramped caves of the UG desert otherwise

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considering its size

pure bluff
small timber
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Isnt the trophy one just recently get voted into dev (and approved)?

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The only difference is just first kill and always guaranteed, but not like you need 200 copy of trophies

crude geode
ocean palm
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Oh wait what.

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Okay, I didn't know that.

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Well, that is my bad then.

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Deleted that then.

small timber
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(sounds like a but it will be cool suggestion but I am not sure about that one)

hollow shell
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@ashen warren You need to include a reason with your suggestion

You have the proposal but not the reason why it should be done

small timber
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since DoG's background do have a design/mechanic intention behind it, namely on Revengeance it indicate blue/purple phase change

hollow shell
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(That's in all modes afaik)

small timber
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ya, Death + is full black (though they probably can still do the blue/purple, just a different background)

ashen warren
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edited my message

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even tho I dont think it much of a satisfying reasoning but could be looked back onto when fining down the details of fight.

small timber
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ya tbh DoG background do feel a bit bland, especially compare to exo and scal's background, even yharon insert a completely different atmosphere because of the background/shader

ashen warren
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I do have another Idea but it more of Infernum team to add onto their difficulty

small timber
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ye, generally the background should not interfere with the fight

ashen warren
small timber
ashen warren
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but would give it to infernum team

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when they start into it or such

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but that will be awhile

small timber
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and no, I dont think that will be a super good idea, it basically force dps check

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and dps check are bad because it incentivize nohit (where you min max dps at the complete expense of defense), this is why the revengeance early phasing mechanic is deleted but its only purpose if just make challenge run unviable

hollow shell
short walrus
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In short: heat doesn't kill it, heat itself dies

dense ferry
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From a lore and gameplay perspective

pure bluff
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why would yharon try to destroy the universe and also i dont think even if they are godlike they could just do that like that

hollow shell
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That is indeed out of his power-scope afaik

fringe notch
tardy smelt
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He wants to see the world burn ❤️‍🔥

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Byeah; power-wise yharon is just a really strong phoenix dragon with reviving capabilities

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Motive-wise he's super loyal to yharim.... to a fault, maybe

small timber
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@ashen warren oh ya btw, delete this part

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no need to credit anyone in the suggestion, it is the purpose of this channel

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puting stuff like crediting people in the suggestion itself just lead to unnecessary bloating and make it harder to see the main point (because it is lengthy)

ashen warren
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done

short walrus
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@keen kettle already planned (said in calart)

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Also formatting issue

eternal escarp
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people dont know Blood Orange and Dragonfruit also exist in 1.4!

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but yeah thats known

hollow shell
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Indeed

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Been in our plans to rename them ever since 1.4 came out

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We've had a few ideas but haven't settled on one yet

primal cairn
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Giving flashy background effects in a boss fight just seems like an easy way to distract the player and detract from the fight whilst adding nothing of actual substance to it really

ashen warren
hollow shell
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Pomona? I barely even know 'er!

ashen warren
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For name suggestions

hollow shell
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Nah it'll probably keep the dragon theme

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We've got dragon-related plans for it you see

keen kettle
small timber
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@ashen warren that is not how you format a suggestion (check the pinned document):

Title
(Space + Enter)
Body (include description, and must include reasoning, basically refer to other suggestions you see above)

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besides calamity will add more npc if they see it as needed, currently I think they should just give the existing NPCs already added more purpose before adding more npcs

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(wait I have this favourite now to aggressively tell people to check the pins)

ripe owl
small timber
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ya just the suggestion didnt technically violate any rules

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since demonshade rework is not in the changelog yet (or maybe even implemented yet)

fringe notch
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@ashen warren not only is it formatted incorrectly, it also provides no reason to support why.

ripe owl
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Even tho it's from a different server it still applies

  • Describe your suggestion; don't just say "add X" or "rework Y". If you want a change, describe the change and why you think it should be added. The more details and justification, the higher the chance of it being considered
small timber
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ya suggestions like these can be a weird one, since specificity is not advised (since it limite the scope/the way it can be change) while it is also needed to justify/give a clearer vision of what the change wants

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for the end game armor suggestion I do feel the reasoning can be a bit lackluster (such as completely not acknowledging demonshade's damage boost active and gemtech's multiclass purpose) but it still do give reasons and dont violate any rules

stable musk
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Hardmode nerf revert will return vanilla problem with early-hm once again
When your motivation just goes to the rock bottom because you can't even leave town in night, go into any "dangerous" biomes since there is mobs with shit ton of enemies practically invincible for you and killing you in a few hits.

small timber
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(wait which suggestion are you referring to)

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oh ya the stat one

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ya with master mode the enemy nerf basically only put them down to expert mode level (which are a threat), considering on master mode (no nerf) vanilla it is complete clown fiesta with turtle dealing more damage than moon lord death ray

stable musk
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Stealth mechanic is boring
You either just stall and wait for a lot of time (not in post-ml) to actually do some damage.
Or you know when you can stand still to deal shit ton of damage ending boss fight in seconds.
Difference of fight duration between learning patterns and knowing everything is just way too huge

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Moving all the time makes fight time almost same as other classes. But with knocking in standing still then boss just m e l t s

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And also game just FORCES you to use stealth mechanic and stealth related accessories (minus 2+ slots)
Otherwise you will deal so low damage you can't progress any further than 1 mechanic boss

Other classes offer you a little more ways of play (Melee-TMelee, Ranged-PBlank, Summoner-Sentries, Mage-weapons are way too diverse lol) while stealth FORCES you to do the way devs want.

hollow shell
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I thought that "spam rogue" was considered a viable alternative playstyle

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Like you had those as the two polar options

stable musk
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And also other classes signature/necessary accessories count can be minimized to 1 accessory without losing too much damage

stable musk
stable musk
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Pre-hm was hell
Hm was hell
Post-ml is viable

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Pre-hm/hm stealth charge is so fricking long

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spamming rogue isn't so viable

small timber
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eventually stealth will get rebalanced (or rework even), at least at some point in the future (soon™) since the beta testers do say they will want to rework it

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the thing about stealth is it NEED to be the stronger playstyle compare to spam rogue, as it is the main mechanic of the rogue class

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otherwise for example, it will be that if ranger is incentivized to use just normal musket ball for every single gun in the game and never upgrade the bullets just because it is better

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therefore stealth needs to be stronger than spam, because it is already harder to use, if it also dont have better reward then noone will do stealth (see pre 1.4 stealth) and just spam everything

(and no, I really dont think other class have that much diversity, ranger pb shot is just an added beneficial mechanic, you are not playing "point blank shot only ranger", ranger is still ranger; mage diversity is non-existence, what I mean is you literally can swap the staffs with the book sprite and they will have no difference; summoner sentries is underdeveloped, sentry only is almost certainly self-imposed challenge because of the lack of proper sentry gear, it to certain point is just an extra summon in most case; the only real diversity is just True Melee because it plays drastically different from the other counterpart)

eternal escarp
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@crisp dove youre not meant to send messages there, you discuss suggestions here

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and @modern garnet thats not how you make a suggestion

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you should refer the the pinned messages here, specifically the Don'ts document

modern garnet
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Sorry

eternal escarp
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its fine, it happens a lot
atlesat now you know

modern garnet
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But it would be a good idea to have a chicken ib stick

hollow shell
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@modern garnet @crisp dove Don't.

modern garnet
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I apologise

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Don't what?

hollow shell
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Joke suggestions

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(let me guess)

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("It wasn't a joke tho")

modern garnet
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No I was going to say it would be cool to have a refrance from dying light

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You know?

hollow shell
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Reference for the sake of references is also disallowed in suggestions, because of their inherently weak reasoning and the fact that we've gotten suggestions of that variety a lot in the past

modern garnet
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What if I donate or something?

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Do I get a donor item by any chabce

hollow shell
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That would have been a valid method if you joined earlier
as in a few years ago

modern garnet
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Oh

hollow shell
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We had a donor tier reward to get your own item in the mod

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Then we got swamped

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so we moved the price up

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still got swamped

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Now it's not a reward anymore

modern garnet
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How much?

hollow shell
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We're still clearing out the item backlog

modern garnet
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Oh

hollow shell
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The reward that's replaced it is early access to development versions of the mod

modern garnet
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Sad why can't they add it back?

hollow shell
modern garnet
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Oh sorry missed that

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Thanks for your time anyway

hollow shell
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👍

crisp dove
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Does this get your attention 💵💵💵💵💵💸💸💸💸

hollow shell
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Did you miss this entire conversation

crisp dove
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What did I missed

modern garnet
hollow shell
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(rude)

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We don't have a donation tier for items anymore

crisp dove
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Ok

umbral sonnet
hollow shell
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I think you're missing the point

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Journey's End has a Star Fruit

lusty raft
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Whether the Slime God will be moved to Post-Moonlord as the first boss. How is it made similar to vanilla? King Slime is the first boss of pre-hardmode. Queen Slime is the first hardmode boss. In my opinion it would be logical)

hollow shell
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Sugg not formatted correctly but

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Still a 1.4 content suggestion because Queen Slime

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and also

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That's probably never gonna happen lol

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We have full intent on SG acting as the "final boss" of PreHM

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(behind WoF
WoF's more like the transition)

warped tide
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WoF is more of a skill check

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if you can

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pop wall of flesh

lusty raft
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Ок

warped tide
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then your ready

drowsy plank
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if you want an (almost) post-ML slime boss in calamity just go download catalyst

gray nebula
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if you want it to be post ml download better astral communicator

ashen warren
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how did i not know that better astral communicator is a mod that exists

gray nebula
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the catalyst devs are trying to conceal its existence

novel belfry
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it seems odd to have the literal primogenitor of all slimes be before a queen of some crystallized slimes

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(and yes, i know the lore's getting completely revamped, but my point still stands)

hollow shell
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We do indeed have a justification planned for that

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If we go full hog with our plans, a very cool justification at that

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.. Main gist is that while SG is the originator of all slimes, that doesn't necessarily make it the most powerful
It gained power through sheer time and association with the Evil biomes

While Queen Slime is "younger", it gained power via association with the relatively-more-powerful Hallow (compared to PreHM Evils), compensating for the time difference

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I won't say what the particularly cool plan was though
for potential spoilers

drowsy plank
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calamity has a real issue with bad, highly situational stat sticks

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i think some of them have cool ideas behind them at least, though, so hopefully they just get reworked

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if not i suppose removing them outright is just as valid

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hey, i mean

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honey dew is okay

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wait

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never mind im thinking of living dew

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well honey dew is still like. okay against just PBG and nothing else

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i mean yeah but i still use honey dew because of the 25% damage reduction on PBG specifically

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like using transformer on destroyer

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there are a couple accessories that are good for a literal single boss

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archaic power has no excuse tho

crude geode
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Archaic powder’s use is stacking with ancient fossil for mining speed

pure bluff
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archaic is for mining not bosses

drowsy plank
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i know but it still. sucks
especially when ancient chisel and cake are both gonna be in 1.4 soon

if it's for prehardmode mining, stacking it feels worthless when you already having mining potion and ancient fossil, and it'd be easier to use one or the other, not to mention how late in progression you'd typically get it (you already have to have gone to hell) and in hardmode when you're mining, chunking out two accessories slots against enemies much stronger than you just doesnt feel great, damage or defense wise.

novel belfry
crude geode
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Then make a sugg asking for archaic and ancient fossil to not stack

small timber
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archaic powder problem is just, it only works underground and underworld for some reason

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while 1.4 port have ancient chisel but it is just 1 item (and cake is a 2 minute debuff)

crude geode
novel belfry
hollow shell
grim tusk
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@night jolt you need a reason other than “its ugly”

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Check the pinned doc

mental nest
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Hey why dh can u craft a post Poltaghast pre golem !?!?!?!

crude geode
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blame fargo's mutant

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that's the recipe it's added from

tardy smelt
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...not necessarily in how the fight works as much as how the fight feels

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it feels a lot more powerful than every monster you've fought up to that point

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while still feeling natural, organic and non-magical like most pre-hm bosses

hot zephyr
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how are either of the flasks hard to craft

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in fact, they're probably too easy

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the unique materials were removed and replaced with pretty generic common materials

grim tusk
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Flasks are easy to make tbh

hot zephyr
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the power of german translation

grim tusk
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Also Radiant ooze my beloved

grim tusk
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Challenge drops do not exist anymore

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Also disable Fargo’s banner recipes

crude geode
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isn't enemy drops kinda annoying to get? I feel like I remember 10 evil enemy drops being kinda annoying to get, especially early game when the flasks would be most useful

hot zephyr
#

no

#

Funny enough the biggest thing detracting from this suggestion is future content

#

Which kinda puts this in a limbo

#

personally I think that corrupt flask will be amazing in v2.0

grim tusk
#

^

frail mantle
#

@hollow shell kill

hollow shell
#

@idle steeple Hello have a Warn for that

idle steeple
#

WHAT

idle steeple
hollow shell
idle steeple
hollow shell
#

Would you like it to be a mute instead

idle steeple
#

I like terraria

#

Especially the bloody lady

idle steeple
crude geode
#

@hollow shell Yharim sugg

hollow shell
#

@lyric depot Already planned

lyric depot
#

Oh, I haven’t heard anything about that

hollow shell
#

Must be (relatively) new

#

Yharim's Legion is a very old idea

frail mantle
#

i've heard rumors of yharim's army event for a while but i never knew for certain if it actually was planned or if it was scrapped or if it was just a "yea we might do it"

hollow shell
#

We are fairly certain we are going to do it, it's on our schedule

idle steeple
#

LETS GOOOO

frail mantle
#

well i guess that's as good confirmation as we'd ever get

lyric depot
#

Thank you for clarifying the situation @hollow shell

frail mantle
#

fun

tardy geyser
#

the yharmy

lyric depot
#

@hollow shell are you guys planning to add anymore auric tier summoner anytime soon?

hollow shell
#

We do have an Exo summon wep in the works, Auric I am unsure

lyric depot
#

That’s unfortunate

hollow shell
#

So, ElementalThumbsUp

lyric depot
#

Wooo🥳

slim lion
#

I have a loose concept I might post, but I want to see if it's been rejected first. I had an idea for a drop for the Eildon Wyrm, would that be a no-go? It's not really a "fight it for loot" enemy after all.

hollow shell
#

For AEW? We have indeed turned down suggestions of that variety before

#

What specifically do you have in mind

slim lion
#

There might already be something for this anyway, but the idea was that it'd drop some material or item used to make an accessory that gives you resistance to the abyss, like an endgame item to completely eliminate breath loss there.

#

"Eildon Scale" or something

hollow shell
#

Hmmm maybe
Better than other AEW suggs we've gotten
I can see the reasoning behind it

#

You've conquered all there is to conquer with regards to the Abyss so you are free to traverse it as you please

slim lion
#

That's the idea, yeah.

hollow shell
#

Abyssal Diving Suit is the closest you get currently, but that is still limited

#

So uh sure I think you could suggest your idea

#

(You don't need to give it a name tho)

tardy geyser
hollow shell
#

Ah interesting

#

Never seen this before

grim tusk
#

@umbral sonnet they do spawn in hardmode

umbral sonnet
#

i cant seem to find any

grim tusk
#

Yes

umbral sonnet
#

oh

#

sorry

grim tusk
#

Quite rare

umbral sonnet
#

deleted sugg

grim tusk
#

Also you can also grind mirage jellies

umbral sonnet
#

ik

#

i mentioned that

#

they are basically guarded by reaver sharks and collossal squids which are a pain to kill if u arent post Ml

fringe notch
fleet igloo
#

with the AEW sugg can I do the same but with OD and sulph sea
not that there's much that can be done with it, but still

molten yew
#

wrong chat lol

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Lunatic Cultist Have A Supreme Calamitas' Style Shield To Expand His Hitbox]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@sleek wadi - Your suggestion has received an updated status!

[Move Uelibloom ore to Hallow and Hell]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

sleek wadi
#

Damn PensiveCore

grave zincBOT
#

@dull ether - Your suggestion has received an updated status!

[Stop Counter/Evasion Scarf dodge from registering as a hit]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

lmao the only one that passed was the one that got fixed by 1.4 anyway

eternal escarp
#

almost as if it passed because of that iirc

small timber
#

@plain flare give more reason to why Calamity need to add something like this other than "it will be cool", all suggestions need a proper reasoning to work (and ya also wrong formatting)
(also stuff like this probably better goes to Calamity Vanity/Calval since they do vanity/cosmetic stuffs a lot more)

plain flare
#

hmm

#

yeah, but i asked here since i saw the ancient god armor was calamity itself

#

not vanities

frail mantle
#

also ancient god slayer looks pretty cool even if it's old

#

cal's old mask.... doesn't really

muted osprey
#

goofy aa mask

fossil finch
#

Brim crags doesn't have a background because funny (hell is a funny place to give your biome a background in

spring sail
#

I think they'll have to make one eventually for the brimstone biome update

hollow idol
#

still holding out for ancient auric : (
otherwise more ancient vanities would be m

keen zealot
#

there's apparently one specific ancient auric hat

#

and that's it for auric

#

what I really want is a separate mod that allows you to wear vanity versions of current and past armoursets from calamity without having the main mod enabled

#

specifically for current hydrothermic and old aerospec

fringe notch
#

@crystal stone sorry thought i read theme, dont worry about was sent

small timber
#

(although I do think chances are it 100% will have new background)

fringe notch
vale vale
#

What is the plan for Whips? I haven’t checked the server in a while, and can’t quite tell.

muted osprey
#

nerfed

still zodiac
#

there's FAQ

vale vale
#

Thank you

#

I do have a suggestion, based on that. Has a nerf to swing speed for whips been a thing? If not, then it should be. I don’t know by exactly how much, but probably pretty hefty. I remember whips swinging at a speed comparable to some of the faster swords, and being able to outdamage them.

small timber
#

the general principle is can't really suggest to change something you havent experience yet (eg: maybe they nerf whip damage enough that whip speed is fine, or they already nerfed whip speed etc)

#

so ya, just wait for the port to be done first, then suggest if you are unsatisfied with it

vale vale
#

Okay. That makes sense, I’m just a summoner main that’s concerned with whips.

drowsy plank
#

we dont even know what whips are like, and the first update after the port isnt even gonna focus much on balance so unless you got a really unique idea, i might even wait til the second update after 1.4 to make balance suggestions for this stuff

grim tusk
vale vale
#

Already read it, worry is slightly alleviated. Only other problem I have is summons aggro-ing to offscreen enemies when I’m getting beaten like a rented mule, but I don’t know of a way to fix that without a massive rework of summons. Maybe decreasing the range at which summons detect enemies, or reducing their ability to do so when the enemies don’t have line of sight on the player?

#

The problem was addressed by whips in the base game, by giving summoners a way to directly deal damage. In a similar vein, maybe whips that don’t tag enemies for summons to attack would be a good idea?

night jolt
#

@stiff urchin This falls into the "No suggestions just for Sub-Classes" rule

stiff urchin
#

which is?

night jolt
#

There are suggestion guidelines in the pinned messages

#

Its a no to suggest something just because a subclass struggles at whatever point in the game, and True Melee is a subclass

vale vale
#

You can’t just post something for a subclass, like Guns for ranger, or, in this case, True Melee.

stiff urchin
#

so what am i supposed to do?

#

just suffer?

night jolt
#

bruh

grim tusk
night jolt
#

Its possible to no hit the Exo Mechs on Malice with the Murasama

stiff urchin
#

ik but i want to continue playing

drowsy plank
#

i mean people have found ways to do it

grim tusk
#

(And you can weave back and forth for twins)

stiff urchin
drowsy plank
#

like how people his scal with true melee

night jolt
#

"Add something because I'm bad"

grim tusk
#

And alternatively you true melee scal and get tainted

stiff urchin
#

because it's fun

#

until this point

night jolt
#

If you are so dedicated to doing True Melee, fight SCal first

vale vale
#

Then get better. It’s slow going, but a natural part of the game.

#

Just like summoner struggles early on, true melee struggles in the late game. That’s just the way that the classes work.

night jolt
#

Glowing Mushroom biomes are super easy to find, and Shrines are getting reworked entirely

eternal escarp
#

^ shrines have plans to them

steady wharf
#

ah

#

the mushroom biome is very world based tho

#

like it depends

#

you could need to make an entire hellevator just to fight crabulon

eternal escarp
#

also true melee sugg holds 0 reason other then "make true melee subclass easier on specific boss because hurdur"

steady wharf
#

and that's a pain w/o nightmare pickaxe

night jolt
#

In my experience, the Mushroom biomes are easy to find in a zig zag line across the entire world around the cavern layer

night jolt
#

If you use a pickaxe to make a Hellevator, you are just playing wrong lol

steady wharf
vale vale
#

I’d just recommend farming mushroom seeds, and building your own

night jolt
stiff urchin
steady wharf
grim tusk
eternal escarp
#

then use things that arent true melee if you cant do it

night jolt
#

Any pickaxe that isnt the crystal crusher is gonna be way less convienient than Dynamite for making a Hellevator

eternal escarp
#

melee is a large enough class

eternal escarp
steady wharf
#

melee is the most well-defined class

stiff urchin
#

im trying my best to atleast

night jolt
eternal escarp
#

you cant do it, then its your issue

stiff urchin
#

dawg

night jolt
eternal escarp
#

you are not forced to do true melee as a class
its a subclass, a part of a larger class

stiff urchin
#

it isn't

vale vale
#

Others can, this is unironically a skill issue

eternal escarp
#

it litterally is

night jolt
stiff urchin
#

not really

night jolt
#

True Melee is a subclass of Melee

stiff urchin
#

ik

#

that

night jolt
#

How is it not?

stiff urchin
#

was talking about the summoner thing

eternal escarp
night jolt
#

oh

#

LMAO

vale vale
eternal escarp
#

regardless i'd just say that you should just delete the sugg, it has 0 reasoning and will not hold up

steady wharf
#

true melee holds up the best

night jolt
#

TBH, all of my playthroughs start as Ranger before solidifying into the class I actually want to play, because Minishark lol

eternal escarp
#

(the true melee sugg)

vale vale
#

The only thing you aren’t given is a minion summoning item, and a few minutes in the desert will fix that

steady wharf
#

I'd argue true melee better than projectile for most of pre hardmode and early hardmode

eternal escarp
#

also to the other conversation occuring here

#

summoner doesnt really suffer early game anymore with the summons Cal adds

night jolt
#

3 crappy suggestions in a row lmao

steady wharf
#

also, from what I can tell, summmoner makes up for it with an insane late game

small timber
eternal escarp
#

@tardy locust incorrectly formatted, plus you cant request for items just because of a reference

night jolt
#

@tardy locust Specific Item, bad format, no reasoning

tardy locust
#

sorry

small timber
#

I recommend just find that instead, since having a pointer to specifically glowing mushroom biome is like, abit overkill

tardy locust
#

i didnt know

#

im new

eternal escarp
#

its fine, it happens

steady wharf
eternal escarp
#

i'd recommend reading the Don'ts doc which is pinned here

pure bluff
vale vale
#

There are rules pinned in the channel, check those

small timber
#

so I guess it is just random biome chance then

eternal escarp
#

(and also delete the sugg there, just to save time for the mods)

#

oh you have, good

vale vale
small timber
#

but ya, just for finding glowing mushroom biome and have a specific pointer to it is like, really overkill

steady wharf
#

if any class needs love, it's rogue

#

nobody suggests it tho because nobody plays it

small timber
#

I think there is a suggestion in the past about always spawning a glowing mushroom biome near the sunken sea which I think is much more interesting (due to crabulon's lore association with sunken sea), and probably way more natural than like, glowing mushroom biome pointer

eternal escarp
#

the way you edited the last sugg just screams
"i dont want to explore for more then i have to i want to finish the game as early as possible"

eternal escarp
night jolt
#

Summoner sacrifices early game for late
Melee sacrifices Range in the early game for defense
Ranger
Mage sacrifices the ability to always attack for power
Rouge sacrifices attack speed for damage

eternal escarp
#

Melee sacrifices Range for defense
if only that was true for more then 35% of the time HDfailure

night jolt
#

True

steady wharf
#

I just think it's completely up to RNG to find mushroom biomes, while if you want to explore anywhere else, you know where to find it

eternal escarp
#

that is what exploration is, plus theres a bunch of mushroom biomes all around the world

#

its not a single structure like Thorium's Viscount chamber, which you used as an example

#

plus plus, 1.4 makes them even larger

small timber
#

not necessarily, the other like marble and granite are also random (and those actually have some good drops for early game)

night jolt
#

Marble and Granite are never required for anything at any point in the game

eternal escarp
#

neither is mushroom biome

#

doesnt matter for the arguement

night jolt
small timber
eternal escarp
#

not required at all

small timber
#

I just feel it is a much better solution to the same problem (if it is a problem)

eternal escarp
#

its advised if you want to get those things

#

but you are never required to do those things

#

theres a differenve between "theres a reason to go here" and "i need to go here"

night jolt
#

Ah yes, just skip Duke Fishron and Crabulon. Its not like one has some of the best hardmode drops in the game and the other is required to max out one of your Revengeance bars

steady wharf
#

maybe I just want to fight every boss????

eternal escarp
#

okay
then look for the biomes

eternal escarp
night jolt
#

Like, who wants to playthrough Terraria, Calamity in particular, and skip Duke

steady wharf
#

who wants to skip ANY BOSS ever

eternal escarp
#

i know some people who dont like DFish (apparently)

steady wharf
#

unless it's bee

eternal escarp
#

a lot of people

night jolt
eternal escarp
#

theres a thing called non linearity and optional bosses HDfailure

#

this game is filled with those with Cal features

steady wharf
eternal escarp
#

same here

steady wharf
#

🤨

eternal escarp
#

neither of those contradict

#

plus, the quote is often used to people who suggest features to make the game a glorified boss rush

#

likely shouldve given that context, thats on me

steady wharf
#

I am not rushing

eternal escarp
#

i mean, that doesnt really mean too much

night jolt
#

The bigger point here is really, Mushroom biomes are kinda hard to find in 1.3 and have a shit ton of content dedicated to them, but whats the point of suggesting something for it when Calamity 1.4 is so close?

eternal escarp
#

yes

#

ish

steady wharf
#

I was thinking like late july or even up to 2023

#

that was my mindset

night jolt
eternal escarp
#

late july is close
2023 is a stretch

#

but yeah it would come Soon (without the ™️)

small timber
#

to put it simply everything you are suggesting right now (even if it gets enough votes and get approved by developers), will only be implemented after 1.4 port is done
another context is the stable release of tmodloader will be released on 1st June (while calamity will take time to port, but it gives you an idea)

night jolt
#

I predict sometime around fall for Calamity 2.0 to officially come out

small timber
#

^ quoted by one of the beta tester

steady wharf
#

OH

eternal escarp
#

damn i was just ignored this whole time then

#

but yeah, next patch is infact just, the port

#

there will be no more 1.3.5.3 tML updates

night jolt
# steady wharf OH

I don't mean to be rude, but did the changelog not clue you into that?

small timber
#

(which is why I am really against the idea of adding a glowing mushroom biome pointer, not only it is unnecessarily overkill but also mushroom biome is bigger in 1.4 = much easier/common to find)

#

I am not sure about their spawnrate (if it is increased), but just having each glowing mushroom biome spawn in bigger area will make finding them much more likely

steady wharf
#

yeah

#

I find them 100% pre boss in 1.4

eternal escarp
#

their gen-rate is the same, i believe

steady wharf
#

I have to slam my head against the screen to find them in 1.4

eternal escarp
#

they are just slightly larger

small timber
#

ye, then probably just hold of the suggestion on it for now (since all suggestion right now will only be implemented post-1.4 port)

steady wharf
#

caves are just a lot more open in 1.4, methinks

#

I can easily get to cavern in a large world without much mining

small timber
#

1.4 port general world gen is a lot better ya

night jolt
#

Or just make your own one lol

steady wharf
#

I've seen crabulon literally enrage on spawn lol

small timber
#

ya that might also be the cause of why crabulon fight isnt really changed much for many patches, since the natural biome you fight it in is so small

night jolt
#

Again, doesn't really matter considering the mushroom biomes in 1.4 are pretty much battle ready

#

BTW, what patch is stable 1.4 gonna be on? I.E. are you going to 1.4.0, the Don't Starve update, or somewhere in between

steady wharf
#

isn't tmod on 1.4.3?

#

*alpha

night jolt
#

I wouldn't know, I never used the 1.4 alpha lol

inner anvil
#

I think that on June 1st it will come out of alpha.

steady wharf
#

I've used it like 3 times lol

inner anvil
#

I think.

steady wharf
#

I was expecting 1.4.4 spoilers to be the biggest thing in that SOTG

#

they were kinda meh compared to what we got before

#

which is v wierd

night jolt
#

Can't wait for Calamity 2.0 to come out and people to scream "WHERES LABOR OF LOVE!!!!???"

small timber
#

seeing as they put it on SOTG 1.4.4 is probably coming really soon

steady wharf
#

because I'm 99% they have more big plans for 1.4.4 we're gonna get on/before release

small timber
#

to the point that likely 1.4.4 will happen before calamity finish porting

steady wharf
#

because we had no idea abt the 1.4.1 summoner overhaul

#

up until like a day b4 release

small timber
#

I think the intention of 1.4.4 is not to make major mechanical changes so ya

steady wharf
#

and they were giving us more big news in the week leading up to SOTG

small timber
#

the terrablade is one exception (since it is iconic) but thats about it, others are almost QoL/improve on unusable weapons and cosmetics

steady wharf
#

I think they just don't like listing balance changes in tweets?

small timber
#

it is just I don't think they will put out like "ranger ammo system rework", "mage mana rework" or whatever major mechanic change in an update that is meant to celebrate terraria getting the labor of love award, since from all the spoilers, everything they do are basically major fan service

steady wharf
#

when they gonna give the mechs their second expert drops/j

small timber
grim tusk
#

smell of the game

dusty path
#

@plain flare Try replacing the text with the following:
Ancient Calamitas mask
I noticed there was Ancient God Slayer armor, but i thin it would be more awesome to see some old cool/funny looking sprites resurface, like this one. I loved using it as a mask

#

So it will be accepted by the bot

soft quest
#

in hindsight, i guess i dont have a lot of problems with that, but it is strange

eternal escarp
#

tbf QS is at the place where you also have 6 other options

#

you dont have to fight QS as the first one

small timber
#

@steep iron the same suggestion had been passed to the developers server before and was denied

the simple reason is that, well, it will look really ugly on the map, and because of the early worm bosses being shorter in length, you can't really see anything properly

#

that is why only late game worm bosses have segments shown on the map (in Astrum Deus case I feel it is long enough in Phase 1 but too short after splitted in Phase 2)

#

^

#

^

kindred creek
#

But those are vanilla bosses, not calamity bosses.

#

Calamity does nothing with the hallow

#

Calamity is a mod that aims to expand the entire world tho, even lore wise. The idea that the Hallow is completely unaffected by calamity is kinda boring. I get that not even thing needs a overhaul, but at least pay some attention to the biome

grim tusk
#

It already only spawns in the hallow

#

So your reasoning is wrong

#

Also rest of profaned enemies

#

And hallow gets content from vanilla in 1.4

frail mantle
#

why make uelibloom a hallow ore

#

even though i agree with making the jungle less important uelibloom is fossilized tree bark, which doesn't really fit with the hallow's already existing thematical mess

sleek wadi
#

Uelibloom is a thematic trainwreck no matter where you put it. If its in the jungle then why does a boss with no connection to the jungle spawn it, if its in hallow+hell then why is there fossilized treebark in hallow and hell. So in this instance I think the option that provides better gameplay, being hallow+hell, is preferable.

hollow shell
#

@kindred creek Doesn't Hallowed Ore only spawn in the Hallow anyway?

#

ik that's not much on its own but you say that it isn't in the Hallow in your reason

sleek wadi
#

The only remedies to Uelibloom being a thematic trainwreck are to either:
Move the set as a whole to a boss with jungle connections like Dragonfolly, requiring a rebalance of the entire thing

Or change the thematic of Uelibloom entirely to not be the 3rd plant-based ore

hollow shell
#

Surprisingly I haven't heard of moving Uelibloom to Dragonfolly before
Not a terrible idea

#

It would prolly lose the Silva connection if it got a Ueli connection

#

Well that's.. their fault

#

Folly is a pre-Prov boss iirc

sleek wadi
#

Moving Uelibloom away from providence also means providence doesn't unlock any armor, which is pretty wacky for what is supposed to be post-ML's first major boss

hollow shell
#

Unless.....

night jolt
#

It's just like how you can't get evil armor till after Brain/Destroyer

sleek wadi
#

It does but Tarragon is under Uelibloom's umbrella

keen zealot
sleek wadi
#

Any changes to Uelibloom is gonna hit Tarragon as well

night jolt
#

The bigger problem is that moving Uelibloom to Dragonfolly means that Uelibloom tier weapons and accessories get moved to pre Providence

fossil finch
#

You guys know they can just

#

Change most of ueli's current stuff to be profaned themed

#

And just make them use divine geodes

#

(Spawn as a block in profaned biome coming in

night jolt
#

That would probably take way more effort than rebalancing Uelibloom weapons

fossil finch
#

not at all

#

I mean yeah it's spriting work

#

But, sans biome which is getting done anyway it's not harder than testing and balancing

hard bronze
#

what if the pumpkin moon solar eclipse and the frost moon post dog had its own unique equipment that u could get from the event

fossil finch
#

no

hollow shell
#

Define "equipment"

hard bronze
#

weapons

fossil finch
#

Those events are not even staying

hollow shell
#

Because there already are custom wep drops n crafts

fossil finch
#

Also crafts exists

hollow shell
#

And ye

night jolt
fossil finch
#

Why do they need drops if the crafts exist

hard bronze
#

U fight it once get all the crafts and then move on theres like no point to the event other than the crafts

#

making it unmemorable

#

Or u should have a reason to revisit it

#

other than the crafts

fossil finch
#

yeah which is why the event is completely getting replaced in the future

hard bronze
#

oh ok

fossil finch
#

Also, drops wouldn't be a reason to revisit it

#

It'd be just the same

hard bronze
#

Chain gun flashbacks

fossil finch
#

You grind materials, you grind drops then never do it again

hard bronze
#

lol 1 solar eclipse can get u like 900 darksun fragments

fossil finch
#

drops you can too

#

Unless you make them absurdly rare you'd also get all drops

hard bronze
#

wait the pumpkin. moon solar eclipse and the frost moon are all getting removed

hollow shell
#

The refights yes

hard bronze
#

alr

hollow shell
#

Replaced by a whole dedicated dimension

hard bronze
#

When will this be

#

Awhile

hollow shell
#

In a while yes

hard bronze
#

as in how many updates from now about

#

or how long

hollow shell
#

After the 1.4 port and after the update where we implement everything we were planning on implementing for the Draedon update but got cut out cuz too big scope
and after one or two refurbishings of existing Calamity biomes

#

(current plan is after two, but it could change to one if we want to)

hard bronze
#

oh ok

#

sweet

umbral sonnet
slate turtle
umbral sonnet
#

yea

#

it was me

#

its a repost

#

they said u can

#

if the timeframe has passed

slate turtle
#

oh ok

umbral sonnet
#

its been 15 days

#

wait

#

crap

#

its been 10

pure bluff
umbral sonnet
#

oj eya

#

no

#

its not

#

beacuse after 14 days it wont be accepted

#

so i have to wait those 14 days

night jolt
#

Is this about my post? Because if it is, the older post in question was about making Katana craftable, not a boss drop

pure bluff
night jolt
#

sigh

hollow shell
umbral sonnet
#

ah ok

hollow shell
#

(I also did two of the music tracks)

hollow shell
#

("higher res" isn't the right term technically, it's the same resolution just... better art)

#

I do think a custom ash would fit more indeed

stiff swallow
#

Well I wasn't sure if calamity used/uses a higher sprite resolution in some places (8x8 vs 32x32)

#

(I also didn't want to use "vanilla=crappy" lol)

fossil finch
#

Entirety of crag's getting redone in the future so meh i guess

#

I also think the sugg lacks reasoning but that's for rover to decide

#

Clashes like this will happen all the time practice everywhere

#

This' why ctp exists, though that doesn't have anything hell yet, iirc

hollow shell
#

Okay I guess it depends on your definition of "resolution" cuz Brimstone Slag is a multi-tile tile, it has more extensive tile variance/matching than vanilla's Ash

But it uhh, it has the same pixel size as the Ash

#

If it had smaller pixels in order to achieve a literal greater level of detail, it'd look like dogshit, lol

stiff swallow
#

I see

hollow shell
#

And yeah CTP exists and the Crag rework is coming but I think the sugg is valid still

#

It would not take much effort to sprite and add one block right now, to replace existing generated vanilla blocks, which could potentially be reused for the rework

stiff swallow
#

It's neat to know that it'll eventually get a full rework

hollow shell
#

Mhm
Some info on how it'll get reworked is available if you're interested

stiff swallow
#

Really? I ain't around here much

hollow shell
#

Here be the concept art

#

by the attractive IbanPlay

gray nebula
#

"more resolution means nothing tho it would look horrible in terraria

#

as others said

stiff swallow
#

Damn if that happens full scale it'll be huge

hollow shell
#

mhm, Crags are gonna extend all the way to the left edge of the world in order to fit all this

#

er

#

outer edge of the world

#

They're gonna always be on the Abyss-side too

#

aka Dungeon side

stiff swallow
#

hmm interesting

#

Well this and who knows what else cookin makes the future of the mod seem bright

hollow shell
#

We have reworks/additions of comparable scale happening for other biomes, too

stiff swallow
#

Nuts

crude geode
#

Surprised that the hallow suggestion is still up

#

Doesn’t hallowed ore already only spawn in the hallow

stiff swallow
#

I'm kinda dissapointed that uelibloom in hallow/hell got canned

hollow shell
#

I did indeed ping them over that mistake but that's the only outright mistake in the sugg afaik?

crude geode
#

Also “in reference to other sugg I made” is kinda a don’t, no

hollow shell
hollow shell
#

byeah @kindred creek that Astral Infection bit in your Hallow sugg is unneeded

fossil finch
#

Uelibloom in hallow/hell would be cringe anyway

#

Hallow doesn't need 3 more seconds of importance by ore and honestly just no biome does
The issue is uelibloom and where it spawns is just a secondary issue i think

stiff swallow
#

I was thinking about their other points: the jungle is overused and uelibloom would have more spawning space and thus more would be around

hollow shell
#

It does indeed suck to give the Jungle those 3 more seconds of importance versus a less used biome like the Hallow

#

But, tis another future remedy

gray nebula
#

the issue is plant ore numero très

#

or is it cuatro i forgot

#

silva kinda counts

fossil finch
#

Uelibloom just spawns in small veins

fossil bronze
umbral sonnet
#

I wish my sugg about the Seafood didnt get canned

fossil finch
#

That's why there's little uelibloom

umbral sonnet
#

I hate the name seafood

#

its so lame

fossil finch
#

go get seafood

umbral sonnet
#

Suspicious Looking Sushi sounds so much better

fossil finch
#

It doesn't

umbral sonnet
#

yes it does

gray nebula
#

it sounds funnier

fossil finch
#

Suspicious looking x is boring af

umbral sonnet
#

exactly

#

dude

gray nebula
#

seafood is kinda turbo bland i can see the point tho

fossil bronze
#

sussy sushi

fossil finch
#

Seafood is too but like

gray nebula
#

its boring but its le funny boss summon item

stiff swallow
#

That just seems over specific and too personal-preference based to be a good suggestion

gray nebula
#

like seafood just sounds like , some food item or smth lol

fossil finch
#

i don't want all my spawns being suspicious looking my ass

umbral sonnet
#

exactly

umbral sonnet
#

the suspicious looking eye

fossil finch
#

it's not even suspicious looking it looks literally like sushi

umbral sonnet
#

theres are some pet summons but

#

the eye doesnt look suspicous either

#

its just called that

fossil finch
#

You do not usually get your hands on rip out eyes

umbral sonnet
#

you usually dont make your seafood out of coral seashells and shark fins

fossil bronze
#

the only precedent for anything being called "suspicious looking" other than the eoc summon/pet is 3ds boss summons

fossil finch
#

Sharkfins are indeed meat and idk someone out there managed to make corals comestible because humans are like that

#

Anyways this is kinda stupid i just think suspicious looking sushi is as bland of a name as seafood

stiff swallow
#

how bout "restored medallion" + resprite?

fossil finch
#

Opinion (surprising

stiff swallow
#

to fit in w desert scourge

fossil finch
#

Medallion is stupid thematically i think so lets keep as away from that

umbral sonnet
#

yea,

#

i agree on that one

#

tho I think the summon should be fish bair

#

Bait

stiff swallow
#

actually that could be quite funny

#

a fish to bait a worm

umbral sonnet
#

yea

#

thats the idea

fossil finch
#

That'd force you to fish which is funny enough to make people skip ds

umbral sonnet
#

No

#

its not for fishing

hollow shell
#

You are just full of negativity ain't you Neko

umbral sonnet
#

you dont put fish on a fishing line

fossil finch
#

i also don't think ds remembers what a fish is it's been 10 years

stiff swallow
#

well not 100%

fossil bronze
stiff swallow
#

It doesn't have to be a literal fish from fishing

fossil finch
#

i mean if the bait is fish
You need to fish to get fish

umbral sonnet
#

I think It should be like you hold it out then the aquatic scourge leaps out of the water right in front of you

#

to try to get it

fossil finch
umbral sonnet
fossil finch
#

ok and

stiff swallow
#

aquatic scourge is kinda a bloat boss lmaooo

umbral sonnet
fossil finch
#

I can still think it sucks that's not an argument

umbral sonnet
#

You dont agree with anything and you dont give any ideas of your own

fossil finch
#

you can argue that people don't think so but i do

umbral sonnet
#

your like a sibling

fossil finch
#

i don't have to give my own ideas every time i disagree with something what

#

This is just calamity mod suggestions

umbral sonnet
#

exactly

fossil finch
#

Anyways offtrack or whatever

#

What is this about?
Oh yeah seafood is a bland name but suspicious looking sushi is also boring that's my opinion

hollow shell
#

Not sure if the sugg should be changed or not, or if the week it got sent in was simply a high-average-vote-count week

umbral sonnet
#

wdym

hollow shell
#

If you wanna improve your odds then you could remove your exact name suggestion and just leave it at "Rename the Seafood item"
So that you don't have people rejecting the sugg cuz they don't like your name, even if they agree that it should be changed

umbral sonnet
#

ok

past cape
#

We'd just give it a better rename regardless anyway

hollow shell
#

Wait hang on a minute

#

Oh hi Necro funny seeing you here

fossil finch
#

Devs are usually better at names

past cape
#

I survived college

stiff swallow
past cape
#

Lance moment

#

Also I'm looking at that Ancient Calamitas mask from the suggestions and OH GOD, I MADE THAT SPRITE (from a few years ago) AnahitaCringe

fossil bronze
#

isn't there already a mod that adds old calamity sprites

hollow shell
#

I haven't heard of it, if it exists

stiff swallow
#

"calamity nostalgia" I don't know if it adds that specficially though

past cape
#

I've heard Calamity Vanities adds Ancient variants of stuff, like old Omega Blue Helm

stiff swallow
#

It adds these

fossil bronze
#

ah
in any case, it would still fit better there than in vanilla calamity imo

hollow shell
#

(that mod has a lot more work to do)

small timber
#

@umbral sonnet a bit late but if I am not mistaken, your (old) seafood suggestion simply is posted at a timing that it will enter the batch at this week/this friday

umbral sonnet
#

no

#

it wont

#

it needs to be 7 days old

small timber
#

Fpr my timezone (just for reference), I see your suggestion is posted at 5pm, but suggestion batch is upvoted and sent at 2pm

#

No it is 14 days - 7 days old, your suggestion at next week will be like, 13 days 21 hours old

umbral sonnet
#

yea but it needs to be 7 days old

#

mine will only be 5 days old

small timber
#

Yes, then next week your suggestion will be more than 7 days old (therefore it will get in)

#

I mean your OLD seafood suggestion

hollow shell
#

I was personally unsure

#

5/27/2022 was the last delivery

small timber
#

Ya but since it need to be more than 7 days old hours are also important

#

For me it send at 5/27 2pm, therefore suggestions made before 5/20 2pm is sent

However the seafood suggestion is made at 5/20 5pm, therefore at 5/27 2pm it will be like 6 days 21 hours old.instead of 7 days, therefore it enter next batch instead of previous batch

#

(timezone differs of course, I am just using my own timezone for reference)

hollow shell
#

Can you double-check those times

#

Oh wait nvm that makes sense

#

For me the delivery happened at 5/27 2 AM while the Seafood sugg was on 5/19 5 PM

#

exactly 12 hours apart, confused me a bit

#

... wait

#

yeah your sushi time should be AM too shouldn't it?

small timber
#

Oh ya it is am, I forgot discord dont use am pm but 24 hours, my bad

warped tide
#

#

this seems pretty nitpicky but ok sure

small timber
pearl fable
#

y'alls ravengers program is aids WTF why does he teleport and despawn when his in his last faze such cancar

#

cancer

hollow shell
#

Are you playing in multiplayer

pearl fable
muted osprey
#

have you tried uh

#

not running away

pearl fable
#

it runs away by teleporting away

night jolt
#

Not if you stay close

hollow shell
#

I have heard of this issue before but it was in MP

#

A retargeting bug

night jolt
#

Ravager sucks, but you also suck at fighting it lmao

pearl fable
#

i chasse it and it still despawns

hollow shell
#

Strange

#

Get video if you can

pearl fable
hollow shell
#

(this would probably be for #bugs-read-pins but get video anyway, it helps a lot)

stiff swallow
#

ravager is unplayable in multiplayer

#

has been for a long time but especially now

#

he might as well be disabled in MP

#

I feel like a way to fix ravager is just add limits to his movement, even if it is a bit nerfy to him

#

like adding a jump distance limit

novel belfry
#

disable the despawning limit for him in mp or make it really large

dense ferry
#

Wouldn't work for either unless their fights were reworked, also they are not the final bosses, if anything that would only make sense with Yharim, and he is still a long way from being added

small timber
#

@kindred creek there is a reason it was removed in the first place, the developers do not like "fake health bar" lying to the player

#

adding it to new bosses after removing it will be very counter intuitive

hollow shell
#

It is indeed unlikely that it'll return any time soon, despite the fact that I liked both Yharon and DoG doing it

frail mantle
#

The Exo Mechs’ “desperation” phase already exist in the final phase where they go goblin mode

hollow shell
#

You could consider all 3 mechs showing up an "oh crap" moment

frail mantle
#

That too

dense ferry
#

More like "Draedon realizes he shouldn't fuck around with you too much"

small timber
#

( I liked yharon and DoG one), but ya decisions are decisions, since it do make sense as those mechanic really only work the first time you see the boss

hollow shell
#

Or SCal summoning the Monster Orbs
Big fucking spheres just show up and start seeking towards you
and then more show up

dense ferry
#

SCal's entire fight is an "oh crap"

frail mantle
#

Monster orbs will probably feel more intimidating once they no longer look like hage orbs

dense ferry
#

The amount of random shit she throws at you is quite remarkable

small timber
#

scal also have bh5 and sep2 as the "oh crap" moment, and ya final mechs full berzerk also count

frail mantle
#

I remember Iban making concept art for a resprite of them once but I don’t know if he stuck with that one or if he’s doing something different

small timber
#

I think if anything a sprite that is like void of extinction or just a red fireball will fit a lot

crude geode
#

wasn't the whole point of removing it so that you couldn't one shot them

hollow shell
#

There's been two dominant designs:
Ball of souls emerging from the mass and rising away into dissipation like fire
and
A hell portal/vortex

#

No that was not the point and in fact that would be counter to your point I think

#

Putting DoG on one health bar instead of two would make him easier to one-shot

#

And also we removed all our one-shot protections cuz they were stupid

crude geode
#

sorry, I should have phrased that differently

#

so you couldn't just kill them before they entered their second phase

hollow shell
#

Okay yes that sounds familiar

crude geode
#

yee I phrased that awfully boohoo

frail mantle
#

I know the soul ball one was abandoned

tardy smelt
#

nah, they're not boring at all

#

they force you to get on the move, which changes the whole pacing of the fight in a cool way

#

their movement is simple, the movement you need to counter them is not, which makes them kinda awesome

#

less is more, as they say

hollow shell
#

it's the other way around usually but I suppose it still works

tardy smelt
#

bullet hells and regular phases are often best done by moving as minimally as possible

#

brothers is debatable, but generally her fight is about minimal, calculated movement

small timber
#

in theory, you are supposed to move more, just not for nohit
because in yeshit brimstone dart damage is basically nothing to compare to say, bh hellblast

and because of how the bh projectiles spawn, the more you move the less projectile density there are, just for nohit all brimstone dart is lethal so it is a difference case

#

(this is most notable if you move a lot vs move little during bh1, especially if you try to circle the arena/no overlapping the area you moved to)

thin hill
#

oh crap

frozen hornet
#

the stuff he posted is pretty much what's public

night jolt
#

Exo Mechs go "Oh crap" depending on which you save for last, SCal goes oh crap when she spawns the stupid balls and respawns sepulcher

tardy smelt
#

its called a desperation phase for the record :p

gray nebula
dim osprey
tardy smelt
#

that would be the wiki page on the brimstone crag once the crags overhaul update is out of the door BrimSmug

night jolt
#

OK this is a bit of a long winded one, but you know how when you decrypt the schematics, there's a message that's displayed on the codebreaker?

#

I think thats cool, but the only way to see it again after you decrypt the schematic is to... decrypt the schematic again

#

You can't just put it back in the code breaker and see the message again, you need to put in the same amount of power cells as it takes to decrypt the schematic again

#

Not only is this so redundant that it hurts, it also makes it pretty easy to forget if you just decrypted a schematic

#

I think they should make it so when the schematic is decrypted, it gets swapped out for a new item just called "schematic" like in the Sunken sea lab

#

The message can be the tooltip for the new item

novel belfry
#

good suggestion

ashen warren
#

They should superbuff supreme calamitas